Nuiton-js-commits
Threads by month
- ----- 2026 -----
- June
- May
- April
- March
- February
- January
- ----- 2025 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2024 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2023 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2022 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2021 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2020 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2019 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2018 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2017 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2016 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2015 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2014 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2013 -----
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- ----- 2012 -----
- December
- 636 discussions
r219 - in sandbox/nuiton-js-jsplumb: . src src/main/resources/META-INF/nuiton-js src/main/resources/nuiton-js-jsplumb
by echatellier@users.nuiton.org 15 Oct '13
by echatellier@users.nuiton.org 15 Oct '13
15 Oct '13
Author: echatellier
Date: 2013-10-15 10:30:43 +0200 (Tue, 15 Oct 2013)
New Revision: 219
Url: http://nuiton.org/projects/nuiton-js/repository/revisions/219
Log:
jsPlumb 1.5.3 (version bump)
Added:
sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/jquery.jsPlumb-1.5.3.js
sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/mootools.jsPlumb-1.5.3.js
sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/yui.jsPlumb-1.5.3.js
sandbox/nuiton-js-jsplumb/src/test/
Removed:
sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/jquery.jsPlumb-1.5.2.js
sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/mootools.jsPlumb-1.5.2.js
sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/yui.jsPlumb-1.5.2.js
Modified:
sandbox/nuiton-js-jsplumb/pom.xml
sandbox/nuiton-js-jsplumb/src/main/resources/META-INF/nuiton-js/wro-jsplumb.xml
Modified: sandbox/nuiton-js-jsplumb/pom.xml
===================================================================
--- sandbox/nuiton-js-jsplumb/pom.xml 2013-10-15 08:29:48 UTC (rev 218)
+++ sandbox/nuiton-js-jsplumb/pom.xml 2013-10-15 08:30:43 UTC (rev 219)
@@ -14,7 +14,7 @@
</parent>
<artifactId>nuiton-js-jsplumb</artifactId>
- <version>1.5.2-2-SNAPSHOT</version>
+ <version>1.5.3-1-SNAPSHOT</version>
<name>Nuiton JS :: jsPlumb</name>
<description>jsPlumb jar packaging</description>
@@ -29,9 +29,9 @@
</licenses>
<scm>
- <connection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-jsplumb-1.5.2-2</connection>
- <developerConnection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-jsplumb-1.5.2-2</developerConnection>
- <url>http://www.nuiton.org/repositories/browse/nuiton-js/tags/nuiton-js-jsplumb-…</url>
+ <connection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-jsplumb-1.5.3-1</connection>
+ <developerConnection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-jsplumb-1.5.3-1</developerConnection>
+ <url>http://www.nuiton.org/repositories/browse/nuiton-js/tags/nuiton-js-jsplumb-…</url>
</scm>
</project>
Modified: sandbox/nuiton-js-jsplumb/src/main/resources/META-INF/nuiton-js/wro-jsplumb.xml
===================================================================
--- sandbox/nuiton-js-jsplumb/src/main/resources/META-INF/nuiton-js/wro-jsplumb.xml 2013-10-15 08:29:48 UTC (rev 218)
+++ sandbox/nuiton-js-jsplumb/src/main/resources/META-INF/nuiton-js/wro-jsplumb.xml 2013-10-15 08:30:43 UTC (rev 219)
@@ -23,12 +23,12 @@
-->
<groups xmlns="http://www.isdc.ro/wro">
<group name='jsplumb-jquery'>
- <js>classpath:nuiton-js-jsplumb/jquery.jsPlumb-1.5.2.js</js>
+ <js>classpath:nuiton-js-jsplumb/jquery.jsPlumb-1.5.3.js</js>
</group>
<group name='jsplumb-mootools'>
- <js>classpath:nuiton-js-jsplumb/mootools.jsPlumb-1.5.2.js</js>
+ <js>classpath:nuiton-js-jsplumb/mootools.jsPlumb-1.5.3.js</js>
</group>
<group name='jsplumb-yui'>
- <js>classpath:nuiton-js-jsplumb/yui.jsPlumb-1.5.2.js</js>
+ <js>classpath:nuiton-js-jsplumb/yui.jsPlumb-1.5.3.js</js>
</group>
</groups>
Deleted: sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/jquery.jsPlumb-1.5.2.js
===================================================================
--- sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/jquery.jsPlumb-1.5.2.js 2013-10-15 08:29:48 UTC (rev 218)
+++ sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/jquery.jsPlumb-1.5.2.js 2013-10-15 08:30:43 UTC (rev 219)
@@ -1,10973 +0,0 @@
-/** %%Ignore-License
-* jsBezier-0.6
-*
-* Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
-*
-* licensed under the MIT license.
-*
-* a set of Bezier curve functions that deal with Beziers, used by jsPlumb, and perhaps useful for other people. These functions work with Bezier
-* curves of arbitrary degree.
-*
-* - functions are all in the 'jsBezier' namespace.
-*
-* - all input points should be in the format {x:.., y:..}. all output points are in this format too.
-*
-* - all input curves should be in the format [ {x:.., y:..}, {x:.., y:..}, {x:.., y:..}, {x:.., y:..} ]
-*
-* - 'location' as used as an input here refers to a decimal in the range 0-1 inclusive, which indicates a point some proportion along the length
-* of the curve. location as output has the same format and meaning.
-*
-*
-* Function List:
-* --------------
-*
-* distanceFromCurve(point, curve)
-*
-* Calculates the distance that the given point lies from the given Bezier. Note that it is computed relative to the center of the Bezier,
-* so if you have stroked the curve with a wide pen you may wish to take that into account! The distance returned is relative to the values
-* of the curve and the point - it will most likely be pixels.
-*
-* gradientAtPoint(curve, location)
-*
-* Calculates the gradient to the curve at the given location, as a decimal between 0 and 1 inclusive.
-*
-* gradientAtPointAlongCurveFrom (curve, location)
-*
-* Calculates the gradient at the point on the given curve that is 'distance' units from location.
-*
-* nearestPointOnCurve(point, curve)
-*
-* Calculates the nearest point to the given point on the given curve. The return value of this is a JS object literal, containing both the
-*point's coordinates and also the 'location' of the point (see above), for example: { point:{x:551,y:150}, location:0.263365 }.
-*
-* pointOnCurve(curve, location)
-*
-* Calculates the coordinates of the point on the given Bezier curve at the given location.
-*
-* pointAlongCurveFrom(curve, location, distance)
-*
-* Calculates the coordinates of the point on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
-* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
-*
-* locationAlongCurveFrom(curve, location, distance)
-*
-* Calculates the location on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
-* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
-*
-* perpendicularToCurveAt(curve, location, length, distance)
-*
-* Calculates the perpendicular to the given curve at the given location. length is the length of the line you wish for (it will be centered
-* on the point at 'location'). distance is optional, and allows you to specify a point along the path from the given location as the center of
-* the perpendicular returned. The return value of this is an array of two points: [ {x:...,y:...}, {x:...,y:...} ].
-*
-*
-*/
-
-(function() {
-
- if(typeof Math.sgn == "undefined") {
- Math.sgn = function(x) { return x == 0 ? 0 : x > 0 ? 1 :-1; };
- }
-
- var Vectors = {
- subtract : function(v1, v2) { return {x:v1.x - v2.x, y:v1.y - v2.y }; },
- dotProduct : function(v1, v2) { return (v1.x * v2.x) + (v1.y * v2.y); },
- square : function(v) { return Math.sqrt((v.x * v.x) + (v.y * v.y)); },
- scale : function(v, s) { return {x:v.x * s, y:v.y * s }; }
- },
-
- maxRecursion = 64,
- flatnessTolerance = Math.pow(2.0,-maxRecursion-1);
-
- /**
- * Calculates the distance that the point lies from the curve.
- *
- * @param point a point in the form {x:567, y:3342}
- * @param curve a Bezier curve in the form [{x:..., y:...}, {x:..., y:...}, {x:..., y:...}, {x:..., y:...}]. note that this is currently
- * hardcoded to assume cubiz beziers, but would be better off supporting any degree.
- * @return a JS object literal containing location and distance, for example: {location:0.35, distance:10}. Location is analogous to the location
- * argument you pass to the pointOnPath function: it is a ratio of distance travelled along the curve. Distance is the distance in pixels from
- * the point to the curve.
- */
- var _distanceFromCurve = function(point, curve) {
- var candidates = [],
- w = _convertToBezier(point, curve),
- degree = curve.length - 1, higherDegree = (2 * degree) - 1,
- numSolutions = _findRoots(w, higherDegree, candidates, 0),
- v = Vectors.subtract(point, curve[0]), dist = Vectors.square(v), t = 0.0;
-
- for (var i = 0; i < numSolutions; i++) {
- v = Vectors.subtract(point, _bezier(curve, degree, candidates[i], null, null));
- var newDist = Vectors.square(v);
- if (newDist < dist) {
- dist = newDist;
- t = candidates[i];
- }
- }
- v = Vectors.subtract(point, curve[degree]);
- newDist = Vectors.square(v);
- if (newDist < dist) {
- dist = newDist;
- t = 1.0;
- }
- return {location:t, distance:dist};
- };
- /**
- * finds the nearest point on the curve to the given point.
- */
- var _nearestPointOnCurve = function(point, curve) {
- var td = _distanceFromCurve(point, curve);
- return {point:_bezier(curve, curve.length - 1, td.location, null, null), location:td.location};
- };
- var _convertToBezier = function(point, curve) {
- var degree = curve.length - 1, higherDegree = (2 * degree) - 1,
- c = [], d = [], cdTable = [], w = [],
- z = [ [1.0, 0.6, 0.3, 0.1], [0.4, 0.6, 0.6, 0.4], [0.1, 0.3, 0.6, 1.0] ];
-
- for (var i = 0; i <= degree; i++) c[i] = Vectors.subtract(curve[i], point);
- for (var i = 0; i <= degree - 1; i++) {
- d[i] = Vectors.subtract(curve[i+1], curve[i]);
- d[i] = Vectors.scale(d[i], 3.0);
- }
- for (var row = 0; row <= degree - 1; row++) {
- for (var column = 0; column <= degree; column++) {
- if (!cdTable[row]) cdTable[row] = [];
- cdTable[row][column] = Vectors.dotProduct(d[row], c[column]);
- }
- }
- for (i = 0; i <= higherDegree; i++) {
- if (!w[i]) w[i] = [];
- w[i].y = 0.0;
- w[i].x = parseFloat(i) / higherDegree;
- }
- var n = degree, m = degree-1;
- for (var k = 0; k <= n + m; k++) {
- var lb = Math.max(0, k - m),
- ub = Math.min(k, n);
- for (i = lb; i <= ub; i++) {
- j = k - i;
- w[i+j].y += cdTable[j][i] * z[j][i];
- }
- }
- return w;
- };
- /**
- * counts how many roots there are.
- */
- var _findRoots = function(w, degree, t, depth) {
- var left = [], right = [],
- left_count, right_count,
- left_t = [], right_t = [];
-
- switch (_getCrossingCount(w, degree)) {
- case 0 : {
- return 0;
- }
- case 1 : {
- if (depth >= maxRecursion) {
- t[0] = (w[0].x + w[degree].x) / 2.0;
- return 1;
- }
- if (_isFlatEnough(w, degree)) {
- t[0] = _computeXIntercept(w, degree);
- return 1;
- }
- break;
- }
- }
- _bezier(w, degree, 0.5, left, right);
- left_count = _findRoots(left, degree, left_t, depth+1);
- right_count = _findRoots(right, degree, right_t, depth+1);
- for (var i = 0; i < left_count; i++) t[i] = left_t[i];
- for (var i = 0; i < right_count; i++) t[i+left_count] = right_t[i];
- return (left_count+right_count);
- };
- var _getCrossingCount = function(curve, degree) {
- var n_crossings = 0, sign, old_sign;
- sign = old_sign = Math.sgn(curve[0].y);
- for (var i = 1; i <= degree; i++) {
- sign = Math.sgn(curve[i].y);
- if (sign != old_sign) n_crossings++;
- old_sign = sign;
- }
- return n_crossings;
- };
- var _isFlatEnough = function(curve, degree) {
- var error,
- intercept_1, intercept_2, left_intercept, right_intercept,
- a, b, c, det, dInv, a1, b1, c1, a2, b2, c2;
- a = curve[0].y - curve[degree].y;
- b = curve[degree].x - curve[0].x;
- c = curve[0].x * curve[degree].y - curve[degree].x * curve[0].y;
-
- var max_distance_above = max_distance_below = 0.0;
-
- for (var i = 1; i < degree; i++) {
- var value = a * curve[i].x + b * curve[i].y + c;
- if (value > max_distance_above)
- max_distance_above = value;
- else if (value < max_distance_below)
- max_distance_below = value;
- }
-
- a1 = 0.0; b1 = 1.0; c1 = 0.0; a2 = a; b2 = b;
- c2 = c - max_distance_above;
- det = a1 * b2 - a2 * b1;
- dInv = 1.0/det;
- intercept_1 = (b1 * c2 - b2 * c1) * dInv;
- a2 = a; b2 = b; c2 = c - max_distance_below;
- det = a1 * b2 - a2 * b1;
- dInv = 1.0/det;
- intercept_2 = (b1 * c2 - b2 * c1) * dInv;
- left_intercept = Math.min(intercept_1, intercept_2);
- right_intercept = Math.max(intercept_1, intercept_2);
- error = right_intercept - left_intercept;
- return (error < flatnessTolerance)? 1 : 0;
- };
- var _computeXIntercept = function(curve, degree) {
- var XLK = 1.0, YLK = 0.0,
- XNM = curve[degree].x - curve[0].x, YNM = curve[degree].y - curve[0].y,
- XMK = curve[0].x - 0.0, YMK = curve[0].y - 0.0,
- det = XNM*YLK - YNM*XLK, detInv = 1.0/det,
- S = (XNM*YMK - YNM*XMK) * detInv;
- return 0.0 + XLK * S;
- };
- var _bezier = function(curve, degree, t, left, right) {
- var temp = [[]];
- for (var j =0; j <= degree; j++) temp[0][j] = curve[j];
- for (var i = 1; i <= degree; i++) {
- for (var j =0 ; j <= degree - i; j++) {
- if (!temp[i]) temp[i] = [];
- if (!temp[i][j]) temp[i][j] = {};
- temp[i][j].x = (1.0 - t) * temp[i-1][j].x + t * temp[i-1][j+1].x;
- temp[i][j].y = (1.0 - t) * temp[i-1][j].y + t * temp[i-1][j+1].y;
- }
- }
- if (left != null)
- for (j = 0; j <= degree; j++) left[j] = temp[j][0];
- if (right != null)
- for (j = 0; j <= degree; j++) right[j] = temp[degree-j][j];
-
- return (temp[degree][0]);
- };
-
- var _curveFunctionCache = {};
- var _getCurveFunctions = function(order) {
- var fns = _curveFunctionCache[order];
- if (!fns) {
- fns = [];
- var f_term = function() { return function(t) { return Math.pow(t, order); }; },
- l_term = function() { return function(t) { return Math.pow((1-t), order); }; },
- c_term = function(c) { return function(t) { return c; }; },
- t_term = function() { return function(t) { return t; }; },
- one_minus_t_term = function() { return function(t) { return 1-t; }; },
- _termFunc = function(terms) {
- return function(t) {
- var p = 1;
- for (var i = 0; i < terms.length; i++) p = p * terms[i](t);
- return p;
- };
- };
-
- fns.push(new f_term()); // first is t to the power of the curve order
- for (var i = 1; i < order; i++) {
- var terms = [new c_term(order)];
- for (var j = 0 ; j < (order - i); j++) terms.push(new t_term());
- for (var j = 0 ; j < i; j++) terms.push(new one_minus_t_term());
- fns.push(new _termFunc(terms));
- }
- fns.push(new l_term()); // last is (1-t) to the power of the curve order
-
- _curveFunctionCache[order] = fns;
- }
-
- return fns;
- };
-
-
- /**
- * calculates a point on the curve, for a Bezier of arbitrary order.
- * @param curve an array of control points, eg [{x:10,y:20}, {x:50,y:50}, {x:100,y:100}, {x:120,y:100}]. For a cubic bezier this should have four points.
- * @param location a decimal indicating the distance along the curve the point should be located at. this is the distance along the curve as it travels, taking the way it bends into account. should be a number from 0 to 1, inclusive.
- */
- var _pointOnPath = function(curve, location) {
- var cc = _getCurveFunctions(curve.length - 1),
- _x = 0, _y = 0;
- for (var i = 0; i < curve.length ; i++) {
- _x = _x + (curve[i].x * cc[i](location));
- _y = _y + (curve[i].y * cc[i](location));
- }
-
- return {x:_x, y:_y};
- };
-
- var _dist = function(p1,p2) {
- return Math.sqrt(Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2));
- };
-
- var _isPoint = function(curve) {
- return curve[0].x == curve[1].x && curve[0].y == curve[1].y;
- };
-
- /**
- * finds the point that is 'distance' along the path from 'location'. this method returns both the x,y location of the point and also
- * its 'location' (proportion of travel along the path); the method below - _pointAlongPathFrom - calls this method and just returns the
- * point.
- */
- var _pointAlongPath = function(curve, location, distance) {
-
- if (_isPoint(curve)) {
- return {
- point:curve[0],
- location:location
- };
- }
-
- var prev = _pointOnPath(curve, location),
- tally = 0,
- curLoc = location,
- direction = distance > 0 ? 1 : -1,
- cur = null;
-
- while (tally < Math.abs(distance)) {
- curLoc += (0.005 * direction);
- cur = _pointOnPath(curve, curLoc);
- tally += _dist(cur, prev);
- prev = cur;
- }
- return {point:cur, location:curLoc};
- };
-
- var _length = function(curve) {
- if (_isPoint(curve)) return 0;
-
- var prev = _pointOnPath(curve, 0),
- tally = 0,
- curLoc = 0,
- direction = 1,
- cur = null;
-
- while (curLoc < 1) {
- curLoc += (0.005 * direction);
- cur = _pointOnPath(curve, curLoc);
- tally += _dist(cur, prev);
- prev = cur;
- }
- return tally;
- };
-
- /**
- * finds the point that is 'distance' along the path from 'location'.
- */
- var _pointAlongPathFrom = function(curve, location, distance) {
- return _pointAlongPath(curve, location, distance).point;
- };
-
- /**
- * finds the location that is 'distance' along the path from 'location'.
- */
- var _locationAlongPathFrom = function(curve, location, distance) {
- return _pointAlongPath(curve, location, distance).location;
- };
-
- /**
- * returns the gradient of the curve at the given location, which is a decimal between 0 and 1 inclusive.
- *
- * thanks // http://bimixual.org/AnimationLibrary/beziertangents.html
- */
- var _gradientAtPoint = function(curve, location) {
- var p1 = _pointOnPath(curve, location),
- p2 = _pointOnPath(curve.slice(0, curve.length - 1), location),
- dy = p2.y - p1.y, dx = p2.x - p1.x;
- return dy == 0 ? Infinity : Math.atan(dy / dx);
- };
-
- /**
- returns the gradient of the curve at the point which is 'distance' from the given location.
- if this point is greater than location 1, the gradient at location 1 is returned.
- if this point is less than location 0, the gradient at location 0 is returned.
- */
- var _gradientAtPointAlongPathFrom = function(curve, location, distance) {
- var p = _pointAlongPath(curve, location, distance);
- if (p.location > 1) p.location = 1;
- if (p.location < 0) p.location = 0;
- return _gradientAtPoint(curve, p.location);
- };
-
- /**
- * calculates a line that is 'length' pixels long, perpendicular to, and centered on, the path at 'distance' pixels from the given location.
- * if distance is not supplied, the perpendicular for the given location is computed (ie. we set distance to zero).
- */
- var _perpendicularToPathAt = function(curve, location, length, distance) {
- distance = distance == null ? 0 : distance;
- var p = _pointAlongPath(curve, location, distance),
- m = _gradientAtPoint(curve, p.location),
- _theta2 = Math.atan(-1 / m),
- y = length / 2 * Math.sin(_theta2),
- x = length / 2 * Math.cos(_theta2);
- return [{x:p.point.x + x, y:p.point.y + y}, {x:p.point.x - x, y:p.point.y - y}];
- };
-
- var jsBezier = window.jsBezier = {
- distanceFromCurve : _distanceFromCurve,
- gradientAtPoint : _gradientAtPoint,
- gradientAtPointAlongCurveFrom : _gradientAtPointAlongPathFrom,
- nearestPointOnCurve : _nearestPointOnCurve,
- pointOnCurve : _pointOnPath,
- pointAlongCurveFrom : _pointAlongPathFrom,
- perpendicularToCurveAt : _perpendicularToPathAt,
- locationAlongCurveFrom:_locationAlongPathFrom,
- getLength:_length
- };
-})();
-
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG or VML.
- *
- * This file contains the util functions
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- var _isa = function(a) { return Object.prototype.toString.call(a) === "[object Array]"; },
- _isnum = function(n) { return Object.prototype.toString.call(n) === "[object Number]"; },
- _iss = function(s) { return typeof s === "string"; },
- _isb = function(s) { return typeof s === "boolean"; },
- _isnull = function(s) { return s == null; },
- _iso = function(o) { return o == null ? false : Object.prototype.toString.call(o) === "[object Object]"; },
- _isd = function(o) { return Object.prototype.toString.call(o) === "[object Date]"; },
- _isf = function(o) { return Object.prototype.toString.call(o) === "[object Function]"; },
- _ise = function(o) {
- for (var i in o) { if (o.hasOwnProperty(i)) return false; }
- return true;
- },
- pointHelper = function(p1, p2, fn) {
- p1 = _isa(p1) ? p1 : [p1.x, p1.y];
- p2 = _isa(p2) ? p2 : [p2.x, p2.y];
- return fn(p1, p2);
- };
-
- jsPlumbUtil = {
- isArray : _isa,
- isString : _iss,
- isBoolean: _isb,
- isNull : _isnull,
- isObject : _iso,
- isDate : _isd,
- isFunction: _isf,
- isEmpty:_ise,
- isNumber:_isnum,
- clone : function(a) {
- if (_iss(a)) return "" + a;
- else if (_isb(a)) return !!a;
- else if (_isd(a)) return new Date(a.getTime());
- else if (_isf(a)) return a;
- else if (_isa(a)) {
- var b = [];
- for (var i = 0; i < a.length; i++)
- b.push(this.clone(a[i]));
- return b;
- }
- else if (_iso(a)) {
- var c = {};
- for (var j in a)
- c[j] = this.clone(a[j]);
- return c;
- }
- else return a;
- },
- merge : function(a, b) {
- var c = this.clone(a);
- for (var i in b) {
- if (c[i] == null || _iss(b[i]) || _isb(b[i]))
- c[i] = b[i];
- else {
- if (_isa(b[i])/* && this.isArray(c[i])*/) {
- var ar = [];
- // if c's object is also an array we can keep its values.
- if (_isa(c[i])) ar.push.apply(ar, c[i]);
- ar.push.apply(ar, b[i]);
- c[i] = ar;
- }
- else if(_iso(b[i])) {
- // overwite c's value with an object if it is not already one.
- if (!_iso(c[i]))
- c[i] = {};
- for (var j in b[i])
- c[i][j] = b[i][j];
- }
- }
- }
- return c;
- },
- copyValues:function(names, from, to) {
- for (var i = 0; i < names.length; i++)
- to[names[i]] = from[names[i]];
- },
- //
- // chain a list of functions, supplied by [ object, method name, args ], and return on the first
- // one that returns the failValue. if none return the failValue, return the successValue.
- //
- functionChain : function(successValue, failValue, fns) {
- for (var i = 0; i < fns.length; i++) {
- var o = fns[i][0][fns[i][1]].apply(fns[i][0], fns[i][2]);
- if (o === failValue) {
- return o;
- }
- }
- return successValue;
- },
- // take the given model and expand out any parameters.
- populate : function(model, values) {
- // for a string, see if it has parameter matches, and if so, try to make the substitutions.
- var getValue = function(fromString) {
- var matches = fromString.match(/(\${.*?})/g);
- if (matches != null) {
- for (var i = 0; i < matches.length; i++) {
- var val = values[matches[i].substring(2, matches[i].length - 1)];
- if (val != null) {
- fromString = fromString.replace(matches[i], val);
- }
- }
- }
- return fromString;
- },
- // process one entry.
- _one = function(d) {
- if (d != null) {
- if (_iss(d)) {
- return getValue(d);
- }
- else if (_isa(d)) {
- var r = [];
- for (var i = 0; i < d.length; i++)
- r.push(_one(d[i]));
- return r;
- }
- else if (_iso(d)) {
- var s = {};
- for (var j in d) {
- s[j] = _one(d[j]);
- }
- return s;
- }
- else {
- return d;
- }
- }
- };
-
- return _one(model);
- },
- convertStyle : function(s, ignoreAlpha) {
- // TODO: jsPlumb should support a separate 'opacity' style member.
- if ("transparent" === s) return s;
- var o = s,
- pad = function(n) { return n.length == 1 ? "0" + n : n; },
- hex = function(k) { return pad(Number(k).toString(16)); },
- pattern = /(rgb[a]?\()(.*)(\))/;
- if (s.match(pattern)) {
- var parts = s.match(pattern)[2].split(",");
- o = "#" + hex(parts[0]) + hex(parts[1]) + hex(parts[2]);
- if (!ignoreAlpha && parts.length == 4)
- o = o + hex(parts[3]);
- }
- return o;
- },
- gradient : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- if (_p2[0] == _p1[0])
- return _p2[1] > _p1[1] ? Infinity : -Infinity;
- else if (_p2[1] == _p1[1])
- return _p2[0] > _p1[0] ? 0 : -0;
- else
- return (_p2[1] - _p1[1]) / (_p2[0] - _p1[0]);
- });
- },
- normal : function(p1, p2) {
- return -1 / this.gradient(p1, p2);
- },
- lineLength : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- return Math.sqrt(Math.pow(_p2[1] - _p1[1], 2) + Math.pow(_p2[0] - _p1[0], 2));
- });
- },
- segment : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- if (_p2[0] > _p1[0]) {
- return (_p2[1] > _p1[1]) ? 2 : 1;
- }
- else if (_p2[0] == _p1[0]) {
- return _p2[1] > _p1[1] ? 2 : 1;
- }
- else {
- return (_p2[1] > _p1[1]) ? 3 : 4;
- }
- });
- },
- theta : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- var m = jsPlumbUtil.gradient(_p1, _p2),
- t = Math.atan(m),
- s = jsPlumbUtil.segment(_p1, _p2);
- if ((s == 4 || s== 3)) t += Math.PI;
- if (t < 0) t += (2 * Math.PI);
-
- return t;
- });
- },
- intersects : function(r1, r2) {
- var x1 = r1.x, x2 = r1.x + r1.w, y1 = r1.y, y2 = r1.y + r1.h,
- a1 = r2.x, a2 = r2.x + r2.w, b1 = r2.y, b2 = r2.y + r2.h;
-
- return ( (x1 <= a1 && a1 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
- ( (x1 <= a2 && a2 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
- ( (x1 <= a1 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
- ( (x1 <= a2 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
- ( (a1 <= x1 && x1 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
- ( (a1 <= x2 && x2 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
- ( (a1 <= x1 && x1 <= a2) && (b1 <= y2 && y2 <= b2) ) ||
- ( (a1 <= x2 && x1 <= a2) && (b1 <= y2 && y2 <= b2) );
- },
- segmentMultipliers : [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ],
- inverseSegmentMultipliers : [null, [-1, -1], [-1, 1], [1, 1], [1, -1] ],
- pointOnLine : function(fromPoint, toPoint, distance) {
- var m = jsPlumbUtil.gradient(fromPoint, toPoint),
- s = jsPlumbUtil.segment(fromPoint, toPoint),
- segmentMultiplier = distance > 0 ? jsPlumbUtil.segmentMultipliers[s] : jsPlumbUtil.inverseSegmentMultipliers[s],
- theta = Math.atan(m),
- y = Math.abs(distance * Math.sin(theta)) * segmentMultiplier[1],
- x = Math.abs(distance * Math.cos(theta)) * segmentMultiplier[0];
- return { x:fromPoint.x + x, y:fromPoint.y + y };
- },
- perpendicularLineTo : function(fromPoint, toPoint, length) {
- var m = jsPlumbUtil.gradient(fromPoint, toPoint),
- theta2 = Math.atan(-1 / m),
- y = length / 2 * Math.sin(theta2),
- x = length / 2 * Math.cos(theta2);
- return [{x:toPoint.x + x, y:toPoint.y + y}, {x:toPoint.x - x, y:toPoint.y - y}];
- },
- findWithFunction : function(a, f) {
- if (a)
- for (var i = 0; i < a.length; i++) if (f(a[i])) return i;
- return -1;
- },
- clampToGrid : function(x, y, grid, dontClampX, dontClampY) {
- var _gridClamp = function(n, g) {
- var e = n % g,
- f = Math.floor(n / g),
- inc = e >= (g / 2) ? 1 : 0;
- return (f + inc) * g;
- };
- return [
- dontClampX || grid == null ? x : _gridClamp(x, grid[0]),
- dontClampY || grid == null ? y : _gridClamp(y, grid[1])
- ];
- },
- indexOf : function(l, v) {
- return jsPlumbUtil.findWithFunction(l, function(_v) { return _v == v; });
- },
- removeWithFunction : function(a, f) {
- var idx = jsPlumbUtil.findWithFunction(a, f);
- if (idx > -1) a.splice(idx, 1);
- return idx != -1;
- },
- remove : function(l, v) {
- var idx = jsPlumbUtil.indexOf(l, v);
- if (idx > -1) l.splice(idx, 1);
- return idx != -1;
- },
- // TODO support insert index
- addWithFunction : function(list, item, hashFunction) {
- if (jsPlumbUtil.findWithFunction(list, hashFunction) == -1) list.push(item);
- },
- addToList : function(map, key, value, insertAtStart) {
- var l = map[key];
- if (l == null) {
- l = [];
- map[key] = l;
- }
- l[insertAtStart ? "unshift" : "push"](value);
- return l;
- },
- //
- // extends the given obj (which can be an array) with the given constructor function, prototype functions, and
- // class members, any of which may be null.
- //
- extend : function(child, parent, _protoFn, _protoAtts) {
- _protoFn = _protoFn || {};
- _protoAtts = _protoAtts || {};
- parent = _isa(parent) ? parent : [ parent ];
-
- for (var i = 0; i < parent.length; i++) {
- for (var j in parent[i].prototype) {
- if(parent[i].prototype.hasOwnProperty(j)) {
- child.prototype[j] = parent[i].prototype[j];
- }
- }
- }
-
- var _makeFn = function(name) {
- return function() {
- for (var i = 0; i < parent.length; i++) {
- if (parent[i].prototype[name])
- parent[i].prototype[name].apply(this, arguments);
- }
- return _protoFn[name].apply(this, arguments);
- };
- };
-
- for (var k in _protoFn) {
- child.prototype[k] = _makeFn(k);
- }
-
- return child;
- },
- uuid : function() {
- return ('xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
- var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
- return v.toString(16);
- }));
- },
- logEnabled : true,
- log : function() {
- if (jsPlumbUtil.logEnabled && typeof console != "undefined") {
- try {
- var msg = arguments[arguments.length - 1];
- console.log(msg);
- }
- catch (e) {}
- }
- },
- group : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.group(g); },
- groupEnd : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.groupEnd(g); },
- time : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.time(t); },
- timeEnd : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.timeEnd(t); },
-
- /**
- * helper to remove an element from the DOM.
- */
- removeElement : function(element) {
- if (element != null && element.parentNode != null) {
- element.parentNode.removeChild(element);
- }
- },
- /**
- * helper to remove a list of elements from the DOM.
- */
- removeElements : function(elements) {
- for ( var i = 0; i < elements.length; i++)
- jsPlumbUtil.removeElement(elements[i]);
- },
- /*
- * Function: sizeElement
- * Helper to size and position an element. You would typically use
- * this when writing your own Connector or Endpoint implementation.
- *
- * Parameters:
- * x - [int] x position for the element origin
- * y - [int] y position for the element origin
- * w - [int] width of the element
- * h - [int] height of the element
- *
- */
- sizeElement : function(el, x, y, w, h) {
- if (el) {
- el.style.height = h + "px";
- el.height = h;
- el.style.width = w + "px";
- el.width = w;
- el.style.left = x + "px";
- el.style.top = y + "px";
- }
- },
- /**
- * @name jsPlumbUtil.wrap
- * @desc Wraps one function with another, creating a placeholder for the
- * wrapped function if it was null. this is used to wrap the various
- * drag/drop event functions - to allow jsPlumb to be notified of
- * important lifecycle events without imposing itself on the user's
- * drag/drop functionality.
- * @param {Function} wrappedFunction original function to wrap; may be null.
- * @param {Function} newFunction function to wrap the original with.
- * @param {Object} [returnOnThisValue] Optional. Indicates that the wrappedFunction should
- * not be executed if the newFunction returns a value matching 'returnOnThisValue'.
- * note that this is a simple comparison and only works for primitives right now.
- */
- wrap : function(wrappedFunction, newFunction, returnOnThisValue) {
- wrappedFunction = wrappedFunction || function() { };
- newFunction = newFunction || function() { };
- return function() {
- var r = null;
- try {
- r = newFunction.apply(this, arguments);
- } catch (e) {
- jsPlumbUtil.log("jsPlumb function failed : " + e);
- }
- if (returnOnThisValue == null || (r !== returnOnThisValue)) {
- try {
- r = wrappedFunction.apply(this, arguments);
- } catch (e) {
- jsPlumbUtil.log("wrapped function failed : " + e);
- }
- }
- return r;
- };
- }
- };
-
-
- jsPlumbUtil.EventGenerator = function() {
- var _listeners = {}, eventsSuspended = false;
-
- // this is a list of events that should re-throw any errors that occur during their dispatch. as of 1.3.0 this is private to
- // jsPlumb, but it seems feasible that people might want to manipulate this list. the thinking is that we don't want event
- // listeners to bring down jsPlumb - or do we. i can't make up my mind about this, but i know i want to hear about it if the "ready"
- // event fails, because then my page has most likely not initialised. so i have this halfway-house solution. it will be interesting
- // to hear what other people think.
- var eventsToDieOn = [ "ready" ];
-
- this.bind = function(event, listener, insertAtStart) {
- jsPlumbUtil.addToList(_listeners, event, listener, true);
- return this;
- };
-
- this.fire = function(event, value, originalEvent) {
- if (!eventsSuspended && _listeners[event]) {
- // instead of looping through the array we get a counter and a length, because it is possible
- // that an event fired from here could cause the object to get cleaned up, which would throw
- // away the listeners. so after each cycle through the loop we check to ensure we haven't
- // been nuked.
- var l = _listeners[event].length, i = 0, _gone = false, ret = null;
- if (!this.shouldFireEvent || this.shouldFireEvent(event, value, originalEvent)) {
- while (!_gone && i < l && ret !== false) {
-
- // doing it this way rather than catching and then possibly re-throwing means that an error propagated by this
- // method will have the whole call stack available in the debugger.
- if (jsPlumbUtil.findWithFunction(eventsToDieOn, function(e) { return e === event; }) != -1)
- _listeners[event][i](value, originalEvent);
- else {
- // for events we don't want to die on, catch and log.
- try {
- ret = _listeners[event][i](value, originalEvent);
- } catch (e) {
- jsPlumbUtil.log("jsPlumb: fire failed for event " + event + " : " + e);
- }
- }
- i++;
- if (_listeners == null || _listeners[event] == null) _gone = true;
- }
- }
- }
- return this;
- };
-
- this.unbind = function(event) {
- if (event)
- delete _listeners[event];
- else {
- _listeners = {};
- }
- return this;
- };
-
- this.getListener = function(forEvent) {
- return _listeners[forEvent];
- };
- this.setSuspendEvents = function(val) {
- eventsSuspended = val;
- };
- this.isSuspendEvents = function() {
- return eventsSuspended;
- };
- this.cleanupListeners = function() {
- for (var i in _listeners) {
- _listeners[i].splice(0);
- delete _listeners[i];
- }
- };
- };
-
-
- jsPlumbUtil.EventGenerator.prototype = {
- cleanup:function() {
- this.cleanupListeners();
- }
- };
-
-
- // thanks MDC
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Ob…
- if (!Function.prototype.bind) {
- Function.prototype.bind = function (oThis) {
- if (typeof this !== "function") {
- // closest thing possible to the ECMAScript 5 internal IsCallable function
- throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable");
- }
-
- var aArgs = Array.prototype.slice.call(arguments, 1),
- fToBind = this,
- fNOP = function () {},
- fBound = function () {
- return fToBind.apply(this instanceof fNOP && oThis ? this : oThis,
- aArgs.concat(Array.prototype.slice.call(arguments)));
- };
-
- fNOP.prototype = this.prototype;
- fBound.prototype = new fNOP();
-
- return fBound;
- };
- }
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the base functionality for DOM type adapters.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-;(function() {
-
- var canvasAvailable = !!document.createElement('canvas').getContext,
- svgAvailable = !!window.SVGAngle || document.implementation.hasFeature("http://www.w3.org/TR/SVG11/feature#BasicStructure", "1.1"),
- // http://stackoverflow.com/questions/654112/how-do-you-detect-support-for-vml…
- vmlAvailable = function() {
- if (vmlAvailable.vml === undefined) {
- var a = document.body.appendChild(document.createElement('div'));
- a.innerHTML = '<v:shape id="vml_flag1" adj="1" />';
- var b = a.firstChild;
- if (b != null && b.style != null) {
- b.style.behavior = "url(#default#VML)";
- vmlAvailable.vml = b ? typeof b.adj == "object": true;
- }
- else
- vmlAvailable.vml = false;
- a.parentNode.removeChild(a);
- }
- return vmlAvailable.vml;
- };
-
- /**
- Manages dragging for some instance of jsPlumb.
- */
- var DragManager = function(_currentInstance) {
- var _draggables = {}, _dlist = [], _delements = {}, _elementsWithEndpoints = {},
- // elementids mapped to the draggable to which they belong.
- _draggablesForElements = {};
-
- /**
- register some element as draggable. right now the drag init stuff is done elsewhere, and it is
- possible that will continue to be the case.
- */
- this.register = function(el) {
- var jpcl = jsPlumb.CurrentLibrary,
- _el = jpcl.getElementObject(el),
- id = _currentInstance.getId(el),
- parentOffset = jpcl.getOffset(_el);
-
- if (!_draggables[id]) {
- _draggables[id] = el;
- _dlist.push(el);
- _delements[id] = {};
- }
-
- // look for child elements that have endpoints and register them against this draggable.
- var _oneLevel = function(p, startOffset) {
- if (p) {
- for (var i = 0; i < p.childNodes.length; i++) {
- if (p.childNodes[i].nodeType != 3 && p.childNodes[i].nodeType != 8) {
- var cEl = jpcl.getElementObject(p.childNodes[i]),
- cid = _currentInstance.getId(p.childNodes[i], null, true);
- if (cid && _elementsWithEndpoints[cid] && _elementsWithEndpoints[cid] > 0) {
- var cOff = jpcl.getOffset(cEl);
- _delements[id][cid] = {
- id:cid,
- offset:{
- left:cOff.left - parentOffset.left,
- top:cOff.top - parentOffset.top
- }
- };
- _draggablesForElements[cid] = id;
- }
- _oneLevel(p.childNodes[i]);
- }
- }
- }
- };
-
- _oneLevel(el);
- };
-
- // refresh the offsets for child elements of this element.
- this.updateOffsets = function(elId) {
- var jpcl = jsPlumb.CurrentLibrary,
- el = jpcl.getElementObject(elId),
- domEl = jpcl.getDOMElement(el),
- id = _currentInstance.getId(domEl),
- children = _delements[id],
- parentOffset = jpcl.getOffset(el);
-
- if (children) {
- for (var i in children) {
- var cel = jpcl.getElementObject(i),
- cOff = jpcl.getOffset(cel);
-
- _delements[id][i] = {
- id:i,
- offset:{
- left:cOff.left - parentOffset.left,
- top:cOff.top - parentOffset.top
- }
- };
- _draggablesForElements[i] = id;
- }
- }
- };
-
- /**
- notification that an endpoint was added to the given el. we go up from that el's parent
- node, looking for a parent that has been registered as a draggable. if we find one, we add this
- el to that parent's list of elements to update on drag (if it is not there already)
- */
- this.endpointAdded = function(el) {
- var jpcl = jsPlumb.CurrentLibrary, b = document.body, id = _currentInstance.getId(el),
- c = jpcl.getElementObject(el),
- cLoc = jsPlumb.CurrentLibrary.getOffset(c),
- p = el.parentNode, done = p == b;
-
- _elementsWithEndpoints[id] = _elementsWithEndpoints[id] ? _elementsWithEndpoints[id] + 1 : 1;
-
- while (p != null && p != b) {
- var pid = _currentInstance.getId(p, null, true);
- if (pid && _draggables[pid]) {
- var idx = -1, pEl = jpcl.getElementObject(p), pLoc = jpcl.getOffset(pEl);
-
- if (_delements[pid][id] == null) {
- _delements[pid][id] = {
- id:id,
- offset:{
- left:cLoc.left - pLoc.left,
- top:cLoc.top - pLoc.top
- }
- };
- _draggablesForElements[id] = pid;
- }
- break;
- }
- p = p.parentNode;
- }
- };
-
- this.endpointDeleted = function(endpoint) {
- if (_elementsWithEndpoints[endpoint.elementId]) {
- _elementsWithEndpoints[endpoint.elementId]--;
- if (_elementsWithEndpoints[endpoint.elementId] <= 0) {
- for (var i in _delements) {
- if (_delements[i]) {
- delete _delements[i][endpoint.elementId];
- delete _draggablesForElements[endpoint.elementId];
- }
- }
- }
- }
- };
-
- this.changeId = function(oldId, newId) {
- _delements[newId] = _delements[oldId];
- _delements[oldId] = {};
- _draggablesForElements[newId] = _draggablesForElements[oldId];
- _draggablesForElements[oldId] = null;
- };
-
- this.getElementsForDraggable = function(id) {
- return _delements[id];
- };
-
- this.elementRemoved = function(elementId) {
- var elId = _draggablesForElements[elementId];
- if (elId) {
- delete _delements[elId][elementId];
- delete _draggablesForElements[elementId];
- }
- };
-
- this.reset = function() {
- _draggables = {};
- _dlist = [];
- _delements = {};
- _elementsWithEndpoints = {};
- };
-
- };
-
- // for those browsers that dont have it. they still don't have it! but at least they won't crash.
- if (!window.console)
- window.console = { time:function(){}, timeEnd:function(){}, group:function(){}, groupEnd:function(){}, log:function(){} };
-
- window.jsPlumbAdapter = {
-
- headless:false,
-
- getAttribute:function(el, attName) {
- return el.getAttribute(attName);
- },
-
- setAttribute:function(el, a, v) {
- el.setAttribute(a, v);
- },
-
- appendToRoot : function(node) {
- document.body.appendChild(node);
- },
- getRenderModes : function() {
- return [ "canvas", "svg", "vml" ];
- },
- isRenderModeAvailable : function(m) {
- return {
- "canvas":canvasAvailable,
- "svg":svgAvailable,
- "vml":vmlAvailable()
- }[m];
- },
- getDragManager : function(_jsPlumb) {
- return new DragManager(_jsPlumb);
- },
- setRenderMode : function(mode) {
- var renderMode;
-
- if (mode) {
- mode = mode.toLowerCase();
-
- var canvasAvailable = this.isRenderModeAvailable("canvas"),
- svgAvailable = this.isRenderModeAvailable("svg"),
- vmlAvailable = this.isRenderModeAvailable("vml");
-
- // now test we actually have the capability to do this.
- if (mode === "svg") {
- if (svgAvailable) renderMode = "svg";
- else if (canvasAvailable) renderMode = "canvas";
- else if (vmlAvailable) renderMode = "vml";
- }
- else if (mode === "canvas" && canvasAvailable) renderMode = "canvas";
- else if (vmlAvailable) renderMode = "vml";
- }
-
- return renderMode;
- }
- };
-
-
- /*
-
- addClass:
-
- add: function( elem, classNames ) {
- jQuery.each((classNames || "").split(/\s+/), function(i, className){
- if ( elem.nodeType == 1 && !jQuery.className.has( elem.className, className ) )
- elem.className += (elem.className ? " " : "") + className;
- });
- },
- */
-
- /*
-
- removeClass:
-
- elem.className = classNames !== undefined ?
- jQuery.grep(elem.className.split(/\s+/), function(className){
- return !jQuery.className.has( classNames, className );
- }).join(" ") :
-
-*/
-
-})();
-/**
- * @module jsPlumb
- * @description Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * - [Demo Site](http://jsplumb.org)
- * - [GitHub](http://github.com/sporritt/jsplumb)
- *
- * Dual licensed under the MIT and GPL2 licenses.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- */
-;(function() {
-
- var _ju = jsPlumbUtil,
- _addClass = function(el, clazz) { jsPlumb.CurrentLibrary.addClass(_gel(el), clazz); },
- _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_gel(el), clazz); },
- _removeClass = function(el, clazz) { jsPlumb.CurrentLibrary.removeClass(_gel(el), clazz); },
- _gel = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
- _dom = function(el) { return jsPlumb.CurrentLibrary.getDOMElement(el); },
- _getOffset = function(el, _instance) {
- var o = jsPlumb.CurrentLibrary.getOffset(_gel(el));
- if (_instance != null) {
- var z = _instance.getZoom();
- return {left:o.left / z, top:o.top / z };
- }
- else
- return o;
- },
- _getSize = function(el) {
- return jsPlumb.CurrentLibrary.getSize(_gel(el));
- },
-
- /**
- * creates a timestamp, using milliseconds since 1970, but as a string.
- */
- _timestamp = function() { return "" + (new Date()).getTime(); },
-
- // helper method to update the hover style whenever it, or paintStyle, changes.
- // we use paintStyle as the foundation and merge hoverPaintStyle over the
- // top.
- _updateHoverStyle = function(component) {
- if (component._jsPlumb.paintStyle && component._jsPlumb.hoverPaintStyle) {
- var mergedHoverStyle = {};
- jsPlumb.extend(mergedHoverStyle, component._jsPlumb.paintStyle);
- jsPlumb.extend(mergedHoverStyle, component._jsPlumb.hoverPaintStyle);
- delete component._jsPlumb.hoverPaintStyle;
- // we want the fillStyle of paintStyle to override a gradient, if possible.
- if (mergedHoverStyle.gradient && component._jsPlumb.paintStyle.fillStyle)
- delete mergedHoverStyle.gradient;
- component._jsPlumb.hoverPaintStyle = mergedHoverStyle;
- }
- },
- events = [ "click", "dblclick", "mouseenter", "mouseout", "mousemove", "mousedown", "mouseup", "contextmenu" ],
- eventFilters = { "mouseout":"mouseexit" },
- _updateAttachedElements = function(component, state, timestamp, sourceElement) {
- var affectedElements = component.getAttachedElements();
- if (affectedElements) {
- for (var i = 0, j = affectedElements.length; i < j; i++) {
- if (!sourceElement || sourceElement != affectedElements[i])
- affectedElements[i].setHover(state, true, timestamp); // tell the attached elements not to inform their own attached elements.
- }
- }
- },
- _splitType = function(t) { return t == null ? null : t.split(" "); },
- _applyTypes = function(component, params, doNotRepaint) {
- if (component.getDefaultType) {
- var td = component.getTypeDescriptor();
-
- var o = _ju.merge({}, component.getDefaultType());
- for (var i = 0, j = component._jsPlumb.types.length; i < j; i++)
- o = _ju.merge(o, component._jsPlumb.instance.getType(component._jsPlumb.types[i], td));
-
- if (params) {
- o = _ju.populate(o, params);
- }
-
- component.applyType(o, doNotRepaint);
- if (!doNotRepaint) component.repaint();
- }
- },
-
-// ------------------------------ BEGIN jsPlumbUIComponent --------------------------------------------
-
- jsPlumbUIComponent = window.jsPlumbUIComponent = function(params) {
-
- jsPlumbUtil.EventGenerator.apply(this, arguments);
-
- var self = this,
- a = arguments,
- idPrefix = self.idPrefix,
- id = idPrefix + (new Date()).getTime(),
- jpcl = jsPlumb.CurrentLibrary;
-
- this._jsPlumb = {
- instance: params._jsPlumb,
- parameters:params.parameters || {},
- paintStyle:null,
- hoverPaintStyle:null,
- paintStyleInUse:null,
- hover:false,
- beforeDetach:params.beforeDetach,
- beforeDrop:params.beforeDrop,
- overlayPlacements : [],
- hoverClass: params.hoverClass || params._jsPlumb.Defaults.HoverClass || jsPlumb.Defaults.HoverClass,
- types:[]
- };
-
- this.getId = function() { return id; };
-
- // all components can generate events
-
- if (params.events) {
- for (var i in params.events)
- self.bind(i, params.events[i]);
- }
-
- // all components get this clone function.
- // TODO issue 116 showed a problem with this - it seems 'a' that is in
- // the clone function's scope is shared by all invocations of it, the classic
- // JS closure problem. for now, jsPlumb does a version of this inline where
- // it used to call clone. but it would be nice to find some time to look
- // further at this.
- this.clone = function() {
- var o = {};//new Object();
- this.constructor.apply(o, a);
- return o;
- }.bind(this);
-
-
- // user can supply a beforeDetach callback, which will be executed before a detach
- // is performed; returning false prevents the detach.
- this.isDetachAllowed = function(connection) {
- var r = true;
- if (this._jsPlumb.beforeDetach) {
- try {
- r = this._jsPlumb.beforeDetach(connection);
- }
- catch (e) { _ju.log("jsPlumb: beforeDetach callback failed", e); }
- }
- return r;
- };
-
- // user can supply a beforeDrop callback, which will be executed before a dropped
- // connection is confirmed. user can return false to reject connection.
- this.isDropAllowed = function(sourceId, targetId, scope, connection, dropEndpoint) {
- var r = this._jsPlumb.instance.checkCondition("beforeDrop", {
- sourceId:sourceId,
- targetId:targetId,
- scope:scope,
- connection:connection,
- dropEndpoint:dropEndpoint
- });
- if (this._jsPlumb.beforeDrop) {
- try {
- r = this._jsPlumb.beforeDrop({
- sourceId:sourceId,
- targetId:targetId,
- scope:scope,
- connection:connection,
- dropEndpoint:dropEndpoint
- });
- }
- catch (e) { _ju.log("jsPlumb: beforeDrop callback failed", e); }
- }
- return r;
- };
-
- var boundListeners = [],
- bindAListener = function(obj, type, fn) {
- boundListeners.push([obj, type, fn]);
- obj.bind(type, fn);
- },
- domListeners = [],
- bindOne = function(o, c, evt) {
- var filteredEvent = eventFilters[evt] || evt,
- fn = function(ee) {
- c.fire(filteredEvent, c, ee);
- };
- domListeners.push([o, evt, fn]);
- jpcl.bind(o, evt, fn);
- },
- unbindOne = function(o, evt, fn) {
- var filteredEvent = eventFilters[evt] || evt;
- jpcl.unbind(o, evt, fn);
- };
-
- this.bindListeners = function(obj, _self, _hoverFunction) {
- bindAListener(obj, "click", function(ep, e) { _self.fire("click", _self, e); });
- bindAListener(obj, "dblclick", function(ep, e) { _self.fire("dblclick", _self, e); });
- bindAListener(obj, "contextmenu", function(ep, e) { _self.fire("contextmenu", _self, e); });
- bindAListener(obj, "mouseenter", function(ep, e) {
- if (!_self.isHover()) {
- _hoverFunction(true);
- _self.fire("mouseenter", _self, e);
- }
- });
- bindAListener(obj, "mouseexit", function(ep, e) {
- if (_self.isHover()) {
- _hoverFunction(false);
- _self.fire("mouseexit", _self, e);
- }
- });
- bindAListener(obj, "mousedown", function(ep, e) { _self.fire("mousedown", _self, e); });
- bindAListener(obj, "mouseup", function(ep, e) { _self.fire("mouseup", _self, e); });
- };
-
- this.unbindListeners = function() {
- for (var i = 0; i < boundListeners.length; i++) {
- var o = boundListeners[i];
- o[0].unbind(o[1], o[2]);
- }
- boundListeners = null;
- };
-
- this.attachListeners = function(o, c) {
- for (var i = 0, j = events.length; i < j; i++) {
- bindOne(o, c, events[i]);
- }
- };
- this.detachListeners = function() {
- for (var i = 0; i < domListeners.length; i++) {
- unbindOne(domListeners[i][0], domListeners[i][1], domListeners[i][2]);
- }
- domListeners = null;
- };
-
- this.reattachListenersForElement = function(o) {
- if (arguments.length > 1) {
- for (var i = 0, j = events.length; i < j; i++)
- unbindOne(o, events[i]);
- for (i = 1, j = arguments.length; i < j; i++)
- this.attachListeners(o, arguments[i]);
- }
- };
- };
-
- jsPlumbUtil.extend(jsPlumbUIComponent, jsPlumbUtil.EventGenerator, {
-
- getParameter : function(name) {
- return this._jsPlumb.parameters[name];
- },
-
- setParameter : function(name, value) {
- this._jsPlumb.parameters[name] = value;
- },
-
- getParameters : function() {
- return this._jsPlumb.parameters;
- },
-
- setParameters : function(p) {
- this._jsPlumb.parameters = p;
- },
-
- addClass : function(clazz) {
- if (this.canvas != null)
- _addClass(this.canvas, clazz);
- },
-
- removeClass : function(clazz) {
- if (this.canvas != null)
- _removeClass(this.canvas, clazz);
- },
-
- setType : function(typeId, params, doNotRepaint) {
- this._jsPlumb.types = _splitType(typeId) || [];
- _applyTypes(this, params, doNotRepaint);
- },
-
- getType : function() {
- return this._jsPlumb.types;
- },
-
- reapplyTypes : function(params, doNotRepaint) {
- _applyTypes(this, params, doNotRepaint);
- },
-
- hasType : function(typeId) {
- return jsPlumbUtil.indexOf(this._jsPlumb.types, typeId) != -1;
- },
-
- addType : function(typeId, params, doNotRepaint) {
- var t = _splitType(typeId), _cont = false;
- if (t != null) {
- for (var i = 0, j = t.length; i < j; i++) {
- if (!this.hasType(t[i])) {
- this._jsPlumb.types.push(t[i]);
- _cont = true;
- }
- }
- if (_cont) _applyTypes(this, params, doNotRepaint);
- }
- },
-
- removeType : function(typeId, doNotRepaint) {
- var t = _splitType(typeId), _cont = false, _one = function(tt) {
- var idx = _ju.indexOf(this._jsPlumb.types, tt);
- if (idx != -1) {
- this._jsPlumb.types.splice(idx, 1);
- return true;
- }
- return false;
- }.bind(this);
-
- if (t != null) {
- for (var i = 0,j = t.length; i < j; i++) {
- _cont = _one(t[i]) || _cont;
- }
- if (_cont) _applyTypes(this, null, doNotRepaint);
- }
- },
-
- toggleType : function(typeId, params, doNotRepaint) {
- var t = _splitType(typeId);
- if (t != null) {
- for (var i = 0, j = t.length; i < j; i++) {
- var idx = jsPlumbUtil.indexOf(this._jsPlumb.types, t[i]);
- if (idx != -1)
- this._jsPlumb.types.splice(idx, 1);
- else
- this._jsPlumb.types.push(t[i]);
- }
-
- _applyTypes(this, params, doNotRepaint);
- }
- },
- applyType : function(t, doNotRepaint) {
- this.setPaintStyle(t.paintStyle, doNotRepaint);
- this.setHoverPaintStyle(t.hoverPaintStyle, doNotRepaint);
- if (t.parameters){
- for (var i in t.parameters)
- this.setParameter(i, t.parameters[i]);
- }
- },
- setPaintStyle : function(style, doNotRepaint) {
-// this._jsPlumb.paintStyle = jsPlumb.extend({}, style);
-// TODO figure out if we want components to clone paintStyle so as not to share it.
- this._jsPlumb.paintStyle = style;
- this._jsPlumb.paintStyleInUse = this._jsPlumb.paintStyle;
- _updateHoverStyle(this);
- if (!doNotRepaint) this.repaint();
- },
- getPaintStyle : function() {
- return this._jsPlumb.paintStyle;
- },
- setHoverPaintStyle : function(style, doNotRepaint) {
- //this._jsPlumb.hoverPaintStyle = jsPlumb.extend({}, style);
-// TODO figure out if we want components to clone paintStyle so as not to share it.
- this._jsPlumb.hoverPaintStyle = style;
- _updateHoverStyle(this);
- if (!doNotRepaint) this.repaint();
- },
- getHoverPaintStyle : function() {
- return this._jsPlumb.hoverPaintStyle;
- },
- cleanup:function() {
- this.unbindListeners();
- this.detachListeners();
- },
- destroy:function() {
- this.cleanupListeners();
- this.clone = null;
- this._jsPlumb = null;
- },
-
- isHover : function() { return this._jsPlumb.hover; },
-
- setHover : function(hover, ignoreAttachedElements, timestamp) {
- var jpcl = jsPlumb.CurrentLibrary;
- // while dragging, we ignore these events. this keeps the UI from flashing and
- // swishing and whatevering.
- if (this._jsPlumb && !this._jsPlumb.instance.currentlyDragging && !this._jsPlumb.instance.isHoverSuspended()) {
-
- this._jsPlumb.hover = hover;
-
- if (this.canvas != null) {
- if (this._jsPlumb.instance.hoverClass != null) {
- jpcl[hover ? "addClass" : "removeClass"](this.canvas, this._jsPlumb.instance.hoverClass);
- }
- }
- if (this._jsPlumb.hoverPaintStyle != null) {
- this._jsPlumb.paintStyleInUse = hover ? this._jsPlumb.hoverPaintStyle : this._jsPlumb.paintStyle;
- if (!this._jsPlumb.instance.isSuspendDrawing()) {
- timestamp = timestamp || _timestamp();
- this.repaint({timestamp:timestamp, recalc:false});
- }
- }
- // get the list of other affected elements, if supported by this component.
- // for a connection, its the endpoints. for an endpoint, its the connections! surprise.
- if (this.getAttachedElements && !ignoreAttachedElements)
- _updateAttachedElements(this, hover, _timestamp(), this);
- }
- }
- });
-
-// ------------------------------ END jsPlumbUIComponent --------------------------------------------
-
-// ------------------------------ BEGIN OverlayCapablejsPlumbUIComponent --------------------------------------------
-
- var _internalLabelOverlayId = "__label",
- // helper to get the index of some overlay
- _getOverlayIndex = function(component, id) {
- var idx = -1;
- for (var i = 0, j = component._jsPlumb.overlays.length; i < j; i++) {
- if (id === component._jsPlumb.overlays[i].id) {
- idx = i;
- break;
- }
- }
- return idx;
- },
- // this is a shortcut helper method to let people add a label as
- // overlay.
- _makeLabelOverlay = function(component, params) {
-
- var _params = {
- cssClass:params.cssClass,
- labelStyle : component.labelStyle,
- id:_internalLabelOverlayId,
- component:component,
- _jsPlumb:component._jsPlumb.instance // TODO not necessary, since the instance can be accessed through the component.
- },
- mergedParams = jsPlumb.extend(_params, params);
-
- return new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()].Label( mergedParams );
- },
- _processOverlay = function(component, o) {
- var _newOverlay = null;
- if (_ju.isArray(o)) { // this is for the shorthand ["Arrow", { width:50 }] syntax
- // there's also a three arg version:
- // ["Arrow", { width:50 }, {location:0.7}]
- // which merges the 3rd arg into the 2nd.
- var type = o[0],
- // make a copy of the object so as not to mess up anyone else's reference...
- p = jsPlumb.extend({component:component, _jsPlumb:component._jsPlumb.instance}, o[1]);
- if (o.length == 3) jsPlumb.extend(p, o[2]);
- _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][type](p);
- } else if (o.constructor == String) {
- _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][o]({component:component, _jsPlumb:component._jsPlumb.instance});
- } else {
- _newOverlay = o;
- }
-
- component._jsPlumb.overlays.push(_newOverlay);
- },
- _calculateOverlaysToAdd = function(component, params) {
- var defaultKeys = component.defaultOverlayKeys || [], o = params.overlays,
- checkKey = function(k) {
- return component._jsPlumb.instance.Defaults[k] || jsPlumb.Defaults[k] || [];
- };
-
- if (!o) o = [];
-
- for (var i = 0, j = defaultKeys.length; i < j; i++)
- o.unshift.apply(o, checkKey(defaultKeys[i]));
-
- return o;
- },
- OverlayCapableJsPlumbUIComponent = window.OverlayCapableJsPlumbUIComponent = function(params) {
-
- jsPlumbUIComponent.apply(this, arguments);
- this._jsPlumb.overlays = [];
-
- var _overlays = _calculateOverlaysToAdd(this, params);
- if (_overlays) {
- for (var i = 0, j = _overlays.length; i < j; i++) {
- _processOverlay(this, _overlays[i]);
- }
- }
-
- if (params.label) {
- var loc = params.labelLocation || this.defaultLabelLocation || 0.5,
- labelStyle = params.labelStyle || this._jsPlumb.instance.Defaults.LabelStyle || jsPlumb.Defaults.LabelStyle;
-
- this._jsPlumb.overlays.push(_makeLabelOverlay(this, {
- label:params.label,
- location:loc,
- labelStyle:labelStyle
- }));
- }
- };
-
- jsPlumbUtil.extend(OverlayCapableJsPlumbUIComponent, jsPlumbUIComponent, {
- applyType : function(t, doNotRepaint) {
- this.removeAllOverlays(doNotRepaint);
- if (t.overlays) {
- for (var i = 0, j = t.overlays.length; i < j; i++)
- this.addOverlay(t.overlays[i], true);
- }
- },
- setHover : function(hover, ignoreAttachedElements, timestamp) {
- if (this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
- this._jsPlumb.overlays[i][hover ? "addClass":"removeClass"](this._jsPlumb.instance.hoverClass);
- }
- }
- },
- addOverlay : function(overlay, doNotRepaint) {
- _processOverlay(this, overlay);
- if (!doNotRepaint) this.repaint();
- },
- getOverlay : function(id) {
- var idx = _getOverlayIndex(this, id);
- return idx >= 0 ? this._jsPlumb.overlays[idx] : null;
- },
- getOverlays : function() {
- return this._jsPlumb.overlays;
- },
- hideOverlay : function(id) {
- var o = this.getOverlay(id);
- if (o) o.hide();
- },
- hideOverlays : function() {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
- this._jsPlumb.overlays[i].hide();
- },
- showOverlay : function(id) {
- var o = this.getOverlay(id);
- if (o) o.show();
- },
- showOverlays : function() {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
- this._jsPlumb.overlays[i].show();
- },
- removeAllOverlays : function(doNotRepaint) {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
- if (this._jsPlumb.overlays[i].cleanup) this._jsPlumb.overlays[i].cleanup();
- }
-
- this._jsPlumb.overlays.splice(0, this._jsPlumb.overlays.length);
- if (!doNotRepaint)
- this.repaint();
- },
- removeOverlay : function(overlayId) {
- var idx = _getOverlayIndex(this, overlayId);
- if (idx != -1) {
- var o = this._jsPlumb.overlays[idx];
- if (o.cleanup) o.cleanup();
- this._jsPlumb.overlays.splice(idx, 1);
- }
- },
- removeOverlays : function() {
- for (var i = 0, j = arguments.length; i < j; i++)
- this.removeOverlay(arguments[i]);
- },
- getLabel : function() {
- var lo = this.getOverlay(_internalLabelOverlayId);
- return lo != null ? lo.getLabel() : null;
- },
- getLabelOverlay : function() {
- return this.getOverlay(_internalLabelOverlayId);
- },
- setLabel : function(l) {
- var lo = this.getOverlay(_internalLabelOverlayId);
- if (!lo) {
- var params = l.constructor == String || l.constructor == Function ? { label:l } : l;
- lo = _makeLabelOverlay(this, params);
- this._jsPlumb.overlays.push(lo);
- }
- else {
- if (l.constructor == String || l.constructor == Function) lo.setLabel(l);
- else {
- if (l.label) lo.setLabel(l.label);
- if (l.location) lo.setLocation(l.location);
- }
- }
-
- if (!this._jsPlumb.instance.isSuspendDrawing())
- this.repaint();
- },
- cleanup:function() {
- for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
- this._jsPlumb.overlays[i].cleanup();
- this._jsPlumb.overlays[i].destroy();
- }
- this._jsPlumb.overlays.splice(0);
- }
- });
-
-// ------------------------------ END OverlayCapablejsPlumbUIComponent --------------------------------------------
-
- var _jsPlumbInstanceIndex = 0,
- getInstanceIndex = function() {
- var i = _jsPlumbInstanceIndex + 1;
- _jsPlumbInstanceIndex++;
- return i;
- };
-
- var jsPlumbInstance = window.jsPlumbInstance = function(_defaults) {
-
- this.Defaults = {
- Anchor : "BottomCenter",
- Anchors : [ null, null ],
- ConnectionsDetachable : true,
- ConnectionOverlays : [ ],
- Connector : "Bezier",
- Container : null,
- DoNotThrowErrors:false,
- DragOptions : { },
- DropOptions : { },
- Endpoint : "Dot",
- EndpointOverlays : [ ],
- Endpoints : [ null, null ],
- EndpointStyle : { fillStyle : "#456" },
- EndpointStyles : [ null, null ],
- EndpointHoverStyle : null,
- EndpointHoverStyles : [ null, null ],
- HoverPaintStyle : null,
- LabelStyle : { color : "black" },
- LogEnabled : false,
- Overlays : [ ],
- MaxConnections : 1,
- PaintStyle : { lineWidth : 8, strokeStyle : "#456" },
- ReattachConnections:false,
- RenderMode : "svg",
- Scope : "jsPlumb_DefaultScope"
- };
- if (_defaults) jsPlumb.extend(this.Defaults, _defaults);
-
- this.logEnabled = this.Defaults.LogEnabled;
- this._connectionTypes = {};
- this._endpointTypes = {};
-
- jsPlumbUtil.EventGenerator.apply(this);
-
- var _currentInstance = this,
- _instanceIndex = getInstanceIndex(),
- _bb = _currentInstance.bind,
- _initialDefaults = {},
- _zoom = 1,
- _info = function(el) {
- var _el = _dom(el);
- return { el:_el, id:(jsPlumbUtil.isString(el) && _el == null) ? el : _getId(_el) };
- };
-
- this.getInstanceIndex = function() { return _instanceIndex; };
-
- this.setZoom = function(z, repaintEverything) {
- _zoom = z;
- if (repaintEverything) _currentInstance.repaintEverything();
- };
- this.getZoom = function() { return _zoom; };
-
- for (var i in this.Defaults)
- _initialDefaults[i] = this.Defaults[i];
-
- this.bind = function(event, fn) {
- if ("ready" === event && initialized) fn();
- else _bb.apply(_currentInstance,[event, fn]);
- };
-
- _currentInstance.importDefaults = function(d) {
- for (var i in d) {
- _currentInstance.Defaults[i] = d[i];
- }
- return _currentInstance;
- };
-
- _currentInstance.restoreDefaults = function() {
- _currentInstance.Defaults = jsPlumb.extend({}, _initialDefaults);
- return _currentInstance;
- };
-
- var log = null,
- resizeTimer = null,
- initialized = false,
- // TODO remove from window scope
- connections = [],
- // map of element id -> endpoint lists. an element can have an arbitrary
- // number of endpoints on it, and not all of them have to be connected
- // to anything.
- endpointsByElement = {},
- endpointsByUUID = {},
- offsets = {},
- offsetTimestamps = {},
- floatingConnections = {},
- draggableStates = {},
- connectionBeingDragged = false,
- sizes = [],
- _suspendDrawing = false,
- _suspendedAt = null,
- DEFAULT_SCOPE = this.Defaults.Scope,
- renderMode = null, // will be set in init()
- _curIdStamp = 1,
- _idstamp = function() { return "" + _curIdStamp++; },
-
- //
- // appends an element to some other element, which is calculated as follows:
- //
- // 1. if _currentInstance.Defaults.Container exists, use that element.
- // 2. if the 'parent' parameter exists, use that.
- // 3. otherwise just use the root element (for DOM usage, the document body).
- //
- //
- _appendElement = function(el, parent) {
- if (_currentInstance.Defaults.Container)
- jsPlumb.CurrentLibrary.appendElement(el, _currentInstance.Defaults.Container);
- else if (!parent)
- jsPlumbAdapter.appendToRoot(el);
- else
- jsPlumb.CurrentLibrary.appendElement(el, parent);
- },
-
- //
- // YUI, for some reason, put the result of a Y.all call into an object that contains
- // a '_nodes' array, instead of handing back an array-like object like the other
- // libraries do.
- //
- _convertYUICollection = function(c) {
- return c._nodes ? c._nodes : c;
- },
-
- //
- // Draws an endpoint and its connections. this is the main entry point into drawing connections as well
- // as endpoints, since jsPlumb is endpoint-centric under the hood.
- //
- // @param element element to draw (of type library specific element object)
- // @param ui UI object from current library's event system. optional.
- // @param timestamp timestamp for this paint cycle. used to speed things up a little by cutting down the amount of offset calculations we do.
- // @param clearEdits defaults to false; indicates that mouse edits for connectors should be cleared
- ///
- _draw = function(element, ui, timestamp, clearEdits) {
-
- // TODO is it correct to filter by headless at this top level? how would a headless adapter ever repaint?
- if (!jsPlumbAdapter.headless && !_suspendDrawing) {
- var id = _getId(element),
- repaintEls = _currentInstance.dragManager.getElementsForDraggable(id);
-
- if (timestamp == null) timestamp = _timestamp();
-
- // update the offset of everything _before_ we try to draw anything.
- var o = _updateOffset( { elId : id, offset : ui, recalc : false, timestamp : timestamp });
-
- if (repaintEls) {
- for (var i in repaintEls) {
- _updateOffset( {
- elId : repaintEls[i].id,
- offset : {
- left:o.o.left + repaintEls[i].offset.left,
- top:o.o.top + repaintEls[i].offset.top
- },
- recalc : false,
- timestamp : timestamp
- });
- }
- }
-
-
- _currentInstance.anchorManager.redraw(id, ui, timestamp, null, clearEdits);
-
- if (repaintEls) {
- for (var j in repaintEls) {
- _currentInstance.anchorManager.redraw(repaintEls[j].id, ui, timestamp, repaintEls[j].offset, clearEdits, true);
- }
- }
- }
- },
-
- //
- // executes the given function against the given element if the first
- // argument is an object, or the list of elements, if the first argument
- // is a list. the function passed in takes (element, elementId) as
- // arguments.
- //
- _elementProxy = function(element, fn) {
- var retVal = null, el, id;
- if (_ju.isArray(element)) {
- retVal = [];
- for ( var i = 0, j = element.length; i < j; i++) {
- el = _gel(element[i]);
- id = _currentInstance.getAttribute(el, "id");
- retVal.push(fn(el, id)); // append return values to what we will return
- }
- } else {
- el = _gel(element);
- id = _currentInstance.getAttribute(el, "id");
- retVal = fn(el, id);
- }
- return retVal;
- },
-
- //
- // gets an Endpoint by uuid.
- //
- _getEndpoint = function(uuid) { return endpointsByUUID[uuid]; },
-
- /**
- * inits a draggable if it's not already initialised.
- * TODO: somehow abstract this to the adapter, because the concept of "draggable" has no
- * place on the server.
- */
- _initDraggableIfNecessary = function(element, isDraggable, dragOptions) {
- // TODO move to DragManager?
- if (!jsPlumbAdapter.headless) {
- var _draggable = isDraggable == null ? false : isDraggable, jpcl = jsPlumb.CurrentLibrary;
- if (_draggable) {
- if (jpcl.isDragSupported(element) && !jpcl.isAlreadyDraggable(element)) {
- var options = dragOptions || _currentInstance.Defaults.DragOptions || jsPlumb.Defaults.DragOptions;
- options = jsPlumb.extend( {}, options); // make a copy.
- var dragEvent = jpcl.dragEvents.drag,
- stopEvent = jpcl.dragEvents.stop,
- startEvent = jpcl.dragEvents.start;
-
- options[startEvent] = _ju.wrap(options[startEvent], function() {
- _currentInstance.setHoverSuspended(true);
- _currentInstance.select({source:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
- _currentInstance.select({target:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
- _currentInstance.setConnectionBeingDragged(true);
- });
-
- options[dragEvent] = _ju.wrap(options[dragEvent], function() {
- var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
- _draw(element, ui, null, true);
- _addClass(element, "jsPlumb_dragged");
- });
- options[stopEvent] = _ju.wrap(options[stopEvent], function() {
- var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
- _draw(element, ui);
- _removeClass(element, "jsPlumb_dragged");
- _currentInstance.setHoverSuspended(false);
- _currentInstance.select({source:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
- _currentInstance.select({target:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
- _currentInstance.setConnectionBeingDragged(false);
- });
- var elId = _getId(element); // need ID
- draggableStates[elId] = true;
- var draggable = draggableStates[elId];
- options.disabled = draggable == null ? false : !draggable;
- jpcl.initDraggable(element, options, false, _currentInstance);
- _currentInstance.dragManager.register(element);
- }
- }
- }
- },
-
- /*
- * prepares a final params object that can be passed to _newConnection, taking into account defaults, events, etc.
- */
- _prepareConnectionParams = function(params, referenceParams) {
- var _p = jsPlumb.extend( { }, params);
- if (referenceParams) jsPlumb.extend(_p, referenceParams);
-
- // hotwire endpoints passed as source or target to sourceEndpoint/targetEndpoint, respectively.
- if (_p.source) {
- if (_p.source.endpoint)
- _p.sourceEndpoint = _p.source;
- else
- _p.source = _dom(_p.source);
- }
- if (_p.target) {
- if (_p.target.endpoint)
- _p.targetEndpoint = _p.target;
- else
- _p.target = _dom(_p.target);
- }
-
- // test for endpoint uuids to connect
- if (params.uuids) {
- _p.sourceEndpoint = _getEndpoint(params.uuids[0]);
- _p.targetEndpoint = _getEndpoint(params.uuids[1]);
- }
-
- // now ensure that if we do have Endpoints already, they're not full.
- // source:
- if (_p.sourceEndpoint && _p.sourceEndpoint.isFull()) {
- _ju.log(_currentInstance, "could not add connection; source endpoint is full");
- return;
- }
-
- // target:
- if (_p.targetEndpoint && _p.targetEndpoint.isFull()) {
- _ju.log(_currentInstance, "could not add connection; target endpoint is full");
- return;
- }
-
- // if source endpoint mandates connection type and nothing specified in our params, use it.
- if (!_p.type && _p.sourceEndpoint)
- _p.type = _p.sourceEndpoint.connectionType;
-
- // copy in any connectorOverlays that were specified on the source endpoint.
- // it doesnt copy target endpoint overlays. i'm not sure if we want it to or not.
- if (_p.sourceEndpoint && _p.sourceEndpoint.connectorOverlays) {
- _p.overlays = _p.overlays || [];
- for (var i = 0, j = _p.sourceEndpoint.connectorOverlays.length; i < j; i++) {
- _p.overlays.push(_p.sourceEndpoint.connectorOverlays[i]);
- }
- }
-
- // pointer events
- if (!_p["pointer-events"] && _p.sourceEndpoint && _p.sourceEndpoint.connectorPointerEvents)
- _p["pointer-events"] = _p.sourceEndpoint.connectorPointerEvents;
-
- // if there's a target specified (which of course there should be), and there is no
- // target endpoint specified, and 'newConnection' was not set to true, then we check to
- // see if a prior call to makeTarget has provided us with the specs for the target endpoint, and
- // we use those if so. additionally, if the makeTarget call was specified with 'uniqueEndpoint' set
- // to true, then if that target endpoint has already been created, we re-use it.
-
- var tid, tep, existingUniqueEndpoint, newEndpoint;
-
- // TODO: this code can be refactored to be a little dry.
- if (_p.target && !_p.target.endpoint && !_p.targetEndpoint && !_p.newConnection) {
- tid = _getId(_p.target);
- tep =_targetEndpointDefinitions[tid];
- existingUniqueEndpoint = _targetEndpoints[tid];
-
- if (tep) {
- // if target not enabled, return.
- if (!_targetsEnabled[tid]) return;
-
- tep.isTarget = true;
- // check for max connections??
- newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.target, tep);
- if (_targetEndpointsUnique[tid]) _targetEndpoints[tid] = newEndpoint;
- _p.targetEndpoint = newEndpoint;
- // TODO test options to makeTarget to see if we should do this?
- newEndpoint._doNotDeleteOnDetach = false; // reset.
- newEndpoint._deleteOnDetach = true;
- }
- }
-
- // same thing, but for source.
- if (_p.source && !_p.source.endpoint && !_p.sourceEndpoint && !_p.newConnection) {
- tid = _getId(_p.source);
- tep = _sourceEndpointDefinitions[tid];
- existingUniqueEndpoint = _sourceEndpoints[tid];
-
- if (tep) {
- // if source not enabled, return.
- if (!_sourcesEnabled[tid]) return;
-
- newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.source, tep);
- if (_sourceEndpointsUnique[tid]) _sourceEndpoints[tid] = newEndpoint;
- _p.sourceEndpoint = newEndpoint;
- // TODO test options to makeSource to see if we should do this?
- newEndpoint._doNotDeleteOnDetach = false; // reset.
- newEndpoint._deleteOnDetach = true;
- }
- }
-
- return _p;
- },
-
- _newConnection = function(params) {
- var connectionFunc = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
- endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint,
- parent = jsPlumb.CurrentLibrary.getParent;
-
- if (params.container)
- params.parent = params.container;
- else {
- if (params.sourceEndpoint)
- params.parent = params.sourceEndpoint.parent;
- else if (params.source.constructor == endpointFunc)
- params.parent = params.source.parent;
- else params.parent = parent(params.source);
- }
-
- params._jsPlumb = _currentInstance;
- params.newConnection = _newConnection;
- params.newEndpoint = _newEndpoint;
- params.endpointsByUUID = endpointsByUUID;
- params.endpointsByElement = endpointsByElement;
- params.finaliseConnection = _finaliseConnection;
- var con = new connectionFunc(params);
- con.id = "con_" + _idstamp();
- _eventFireProxy("click", "click", con);
- _eventFireProxy("dblclick", "dblclick", con);
- _eventFireProxy("contextmenu", "contextmenu", con);
- return con;
- },
-
- //
- // adds the connection to the backing model, fires an event if necessary and then redraws
- //
- _finaliseConnection = function(jpc, params, originalEvent, doInformAnchorManager) {
- params = params || {};
- // add to list of connections (by scope).
- if (!jpc.suspendedEndpoint)
- connections.push(jpc);
-
- // always inform the anchor manager
- // except that if jpc has a suspended endpoint it's not true to say the
- // connection is new; it has just (possibly) moved. the question is whether
- // to make that call here or in the anchor manager. i think perhaps here.
- if (jpc.suspendedEndpoint == null || doInformAnchorManager)
- _currentInstance.anchorManager.newConnection(jpc);
-
- // force a paint
- _draw(jpc.source);
-
- // fire an event
- if (!params.doNotFireConnectionEvent && params.fireEvent !== false) {
-
- var eventArgs = {
- connection:jpc,
- source : jpc.source, target : jpc.target,
- sourceId : jpc.sourceId, targetId : jpc.targetId,
- sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
- };
-
- _currentInstance.fire("connection", eventArgs, originalEvent);
- }
- },
-
- _eventFireProxy = function(event, proxyEvent, obj) {
- obj.bind(event, function(originalObject, originalEvent) {
- _currentInstance.fire(proxyEvent, obj, originalEvent);
- });
- },
-
- /*
- * for the given endpoint params, returns an appropriate parent element for the UI elements that will be added.
- * this function is used by _newEndpoint (directly below), and also in the makeSource function in jsPlumb.
- *
- * the logic is to first look for a "container" member of params, and pass that back if found. otherwise we
- * handoff to the 'getParent' function in the current library.
- */
- _getParentFromParams = function(params) {
- if (params.container)
- return params.container;
- else {
- var tag = jsPlumb.CurrentLibrary.getTagName(params.source),
- p = jsPlumb.CurrentLibrary.getParent(params.source);
- if (tag && tag.toLowerCase() === "td")
- return jsPlumb.CurrentLibrary.getParent(p);
- else return p;
- }
- },
-
- /*
- factory method to prepare a new endpoint. this should always be used instead of creating Endpoints
- manually, since this method attaches event listeners and an id.
- */
- _newEndpoint = function(params) {
- var endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint;
- var _p = jsPlumb.extend({}, params);
- _p.parent = _getParentFromParams(_p);
- _p._jsPlumb = _currentInstance;
- _p.newConnection = _newConnection;
- _p.newEndpoint = _newEndpoint;
- _p.endpointsByUUID = endpointsByUUID;
- _p.endpointsByElement = endpointsByElement;
- _p.finaliseConnection = _finaliseConnection;
- _p.fireDetachEvent = fireDetachEvent;
- _p.floatingConnections = floatingConnections;
- _p.getParentFromParams = _getParentFromParams;
- _p.elementId = _getId(_p.source);
- var ep = new endpointFunc(_p);
- ep.id = "ep_" + _idstamp();
- _eventFireProxy("click", "endpointClick", ep);
- _eventFireProxy("dblclick", "endpointDblClick", ep);
- _eventFireProxy("contextmenu", "contextmenu", ep);
- if (!jsPlumbAdapter.headless)
- _currentInstance.dragManager.endpointAdded(_p.source);
- return ep;
- },
-
- /*
- * performs the given function operation on all the connections found
- * for the given element id; this means we find all the endpoints for
- * the given element, and then for each endpoint find the connectors
- * connected to it. then we pass each connection in to the given
- * function.
- */
- _operation = function(elId, func, endpointFunc) {
- var endpoints = endpointsByElement[elId];
- if (endpoints && endpoints.length) {
- for ( var i = 0, ii = endpoints.length; i < ii; i++) {
- for ( var j = 0, jj = endpoints[i].connections.length; j < jj; j++) {
- var retVal = func(endpoints[i].connections[j]);
- // if the function passed in returns true, we exit.
- // most functions return false.
- if (retVal) return;
- }
- if (endpointFunc) endpointFunc(endpoints[i]);
- }
- }
- },
-
- _setDraggable = function(element, draggable) {
- return _elementProxy(element, function(el, id) {
- draggableStates[id] = draggable;
- if (jsPlumb.CurrentLibrary.isDragSupported(el)) {
- jsPlumb.CurrentLibrary.setDraggable(el, draggable);
- }
- });
- },
- /*
- * private method to do the business of hiding/showing.
- *
- * @param el
- * either Id of the element in question or a library specific
- * object for the element.
- * @param state
- * String specifying a value for the css 'display' property
- * ('block' or 'none').
- */
- _setVisible = function(el, state, alsoChangeEndpoints) {
- state = state === "block";
- var endpointFunc = null;
- if (alsoChangeEndpoints) {
- if (state) endpointFunc = function(ep) {
- ep.setVisible(true, true, true);
- };
- else endpointFunc = function(ep) {
- ep.setVisible(false, true, true);
- };
- }
- var info = _info(el);
- _operation(info.id, function(jpc) {
- if (state && alsoChangeEndpoints) {
- // this test is necessary because this functionality is new, and i wanted to maintain backwards compatibility.
- // this block will only set a connection to be visible if the other endpoint in the connection is also visible.
- var oidx = jpc.sourceId === info.id ? 1 : 0;
- if (jpc.endpoints[oidx].isVisible()) jpc.setVisible(true);
- }
- else // the default behaviour for show, and what always happens for hide, is to just set the visibility without getting clever.
- jpc.setVisible(state);
- }, endpointFunc);
- },
- /*
- * toggles the draggable state of the given element(s).
- * el is either an id, or an element object, or a list of ids/element objects.
- */
- _toggleDraggable = function(el) {
- return _elementProxy(el, function(el, elId) {
- var state = draggableStates[elId] == null ? false : draggableStates[elId];
- state = !state;
- draggableStates[elId] = state;
- jsPlumb.CurrentLibrary.setDraggable(el, state);
- return state;
- });
- },
- /**
- * private method to do the business of toggling hiding/showing.
- */
- _toggleVisible = function(elId, changeEndpoints) {
- var endpointFunc = null;
- if (changeEndpoints) {
- endpointFunc = function(ep) {
- var state = ep.isVisible();
- ep.setVisible(!state);
- };
- }
- _operation(elId, function(jpc) {
- var state = jpc.isVisible();
- jpc.setVisible(!state);
- }, endpointFunc);
- // todo this should call _elementProxy, and pass in the
- // _operation(elId, f) call as a function. cos _toggleDraggable does
- // that.
- },
- /**
- * updates the offset and size for a given element, and stores the
- * values. if 'offset' is not null we use that (it would have been
- * passed in from a drag call) because it's faster; but if it is null,
- * or if 'recalc' is true in order to force a recalculation, we get the current values.
- */
- _updateOffset = function(params) {
- var timestamp = params.timestamp, recalc = params.recalc, offset = params.offset, elId = params.elId, s;
- if (_suspendDrawing && !timestamp) timestamp = _suspendedAt;
- if (!recalc) {
- if (timestamp && timestamp === offsetTimestamps[elId]) {
- return {o:params.offset || offsets[elId], s:sizes[elId]};
- }
- }
- if (recalc || !offset) { // if forced repaint or no offset available, we recalculate.
- // get the current size and offset, and store them
- s = _gel(elId);
- if (s != null) {
- sizes[elId] = _getSize(s);
- offsets[elId] = _getOffset(s, _currentInstance);
- offsetTimestamps[elId] = timestamp;
- }
- } else {
- offsets[elId] = offset;
- if (sizes[elId] == null) {
- s = _gel(elId);
- if (s != null) sizes[elId] = _getSize(s);
- }
- offsetTimestamps[elId] = timestamp;
- }
-
- if(offsets[elId] && !offsets[elId].right) {
- offsets[elId].right = offsets[elId].left + sizes[elId][0];
- offsets[elId].bottom = offsets[elId].top + sizes[elId][1];
- offsets[elId].width = sizes[elId][0];
- offsets[elId].height = sizes[elId][1];
- offsets[elId].centerx = offsets[elId].left + (offsets[elId].width / 2);
- offsets[elId].centery = offsets[elId].top + (offsets[elId].height / 2);
- }
- return {o:offsets[elId], s:sizes[elId]};
- },
-
- // TODO comparison performance
- _getCachedData = function(elId) {
- var o = offsets[elId];
- if (!o)
- return _updateOffset({elId:elId});
- else
- return {o:o, s:sizes[elId]};
- },
-
- /**
- * gets an id for the given element, creating and setting one if
- * necessary. the id is of the form
- *
- * jsPlumb_<instance index>_<index in instance>
- *
- * where "index in instance" is a monotonically increasing integer that starts at 0,
- * for each instance. this method is used not only to assign ids to elements that do not
- * have them but also to connections and endpoints.
- */
- _getId = function(element, uuid, doNotCreateIfNotFound) {
- if (jsPlumbUtil.isString(element)) return element;
- if (element == null) return null;
- var id = jsPlumbAdapter.getAttribute(element, "id");
- if (!id || id === "undefined") {
- // check if fixed uuid parameter is given
- if (arguments.length == 2 && arguments[1] !== undefined)
- id = uuid;
- else if (arguments.length == 1 || (arguments.length == 3 && !arguments[2]))
- id = "jsPlumb_" + _instanceIndex + "_" + _idstamp();
-
- if (!doNotCreateIfNotFound) jsPlumbAdapter.setAttribute(element, "id", id);
- }
- return id;
- };
-
- this.setConnectionBeingDragged = function(v) {
- connectionBeingDragged = v;
- };
- this.isConnectionBeingDragged = function() {
- return connectionBeingDragged;
- };
-
- this.connectorClass = "_jsPlumb_connector";
- this.hoverClass = "_jsPlumb_hover";
- this.endpointClass = "_jsPlumb_endpoint";
- this.endpointConnectedClass = "_jsPlumb_endpoint_connected";
- this.endpointFullClass = "_jsPlumb_endpoint_full";
- this.endpointDropAllowedClass = "_jsPlumb_endpoint_drop_allowed";
- this.endpointDropForbiddenClass = "_jsPlumb_endpoint_drop_forbidden";
- this.overlayClass = "_jsPlumb_overlay";
- this.draggingClass = "_jsPlumb_dragging";
- this.elementDraggingClass = "_jsPlumb_element_dragging";
- this.sourceElementDraggingClass = "_jsPlumb_source_element_dragging";
- this.targetElementDraggingClass = "_jsPlumb_target_element_dragging";
- this.endpointAnchorClassPrefix = "_jsPlumb_endpoint_anchor";
- this.hoverSourceClass = "_jsPlumb_source_hover";
- this.hoverTargetClass = "_jsPlumb_target_hover";
- this.dragSelectClass = "_jsPlumb_drag_select";
-
- this.Anchors = {};
- this.Connectors = { "canvas":{}, "svg":{}, "vml":{} };
- this.Endpoints = { "canvas":{}, "svg":{}, "vml":{} };
- this.Overlays = { "canvas":{}, "svg":{}, "vml":{}};
- this.ConnectorRenderers = {};
- this.SVG = "svg";
- this.CANVAS = "canvas";
- this.VML = "vml";
-
-
-// --------------------------- jsPLumbInstance public API ---------------------------------------------------------
-
-
- this.addEndpoint = function(el, params, referenceParams) {
- referenceParams = referenceParams || {};
- var p = jsPlumb.extend({}, referenceParams);
- jsPlumb.extend(p, params);
- p.endpoint = p.endpoint || _currentInstance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
- p.paintStyle = p.paintStyle || _currentInstance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
- // YUI wrapper
- el = _convertYUICollection(el);
-
- var results = [],
- inputs = (_ju.isArray(el) || (el.length != null && !_ju.isString(el))) ? el : [ el ];
-
- for (var i = 0, j = inputs.length; i < j; i++) {
- var _el = _dom(inputs[i]), id = _getId(_el);
- p.source = _el;
-
- _updateOffset({ elId : id, timestamp:_suspendedAt });
- var e = _newEndpoint(p);
- if (p.parentAnchor) e.parentAnchor = p.parentAnchor;
- _ju.addToList(endpointsByElement, id, e);
- var myOffset = offsets[id],
- myWH = sizes[id],
- anchorLoc = e.anchor.compute( { xy : [ myOffset.left, myOffset.top ], wh : myWH, element : e, timestamp:_suspendedAt }),
- endpointPaintParams = { anchorLoc : anchorLoc, timestamp:_suspendedAt };
-
- if (_suspendDrawing) endpointPaintParams.recalc = false;
- if (!_suspendDrawing) e.paint(endpointPaintParams);
-
- results.push(e);
- e._doNotDeleteOnDetach = true; // mark this as being added via addEndpoint.
- }
-
- return results.length == 1 ? results[0] : results;
- };
-
-
- this.addEndpoints = function(el, endpoints, referenceParams) {
- var results = [];
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- var e = _currentInstance.addEndpoint(el, endpoints[i], referenceParams);
- if (_ju.isArray(e))
- Array.prototype.push.apply(results, e);
- else results.push(e);
- }
- return results;
- };
-
- this.animate = function(el, properties, options) {
- options = options || {};
- var ele = _gel(el),
- id = _getId(el),
- stepFunction = jsPlumb.CurrentLibrary.dragEvents.step,
- completeFunction = jsPlumb.CurrentLibrary.dragEvents.complete;
-
- options[stepFunction] = _ju.wrap(options[stepFunction], function() {
- _currentInstance.repaint(id);
- });
-
- // onComplete repaints, just to make sure everything looks good at the end of the animation.
- options[completeFunction] = _ju.wrap(options[completeFunction], function() {
- _currentInstance.repaint(id);
- });
-
- jsPlumb.CurrentLibrary.animate(ele, properties, options);
- };
-
- /**
- * checks for a listener for the given condition, executing it if found, passing in the given value.
- * condition listeners would have been attached using "bind" (which is, you could argue, now overloaded, since
- * firing click events etc is a bit different to what this does). i thought about adding a "bindCondition"
- * or something, but decided against it, for the sake of simplicity. jsPlumb will never fire one of these
- * condition events anyway.
- */
- this.checkCondition = function(conditionName, value) {
- var l = _currentInstance.getListener(conditionName),
- r = true;
-
- if (l && l.length > 0) {
- try {
- for (var i = 0, j = l.length; i < j; i++) {
- r = r && l[i](value);
- }
- }
- catch (e) {
- _ju.log(_currentInstance, "cannot check condition [" + conditionName + "]" + e);
- }
- }
- return r;
- };
-
- /**
- * checks a condition asynchronously: fires the event handler and passes the handler
- * a 'proceed' function and a 'stop' function. The handler MUST execute one or other
- * of these once it has made up its mind.
- *
- * Note that although this reads the listener list for the given condition, it
- * does not loop through and hit each listener, because that, with asynchronous
- * callbacks, would be messy. so it uses only the first listener registered.
- */
- this.checkASyncCondition = function(conditionName, value, proceed, stop) {
- var l = _currentInstance.getListener(conditionName);
-
- if (l && l.length > 0) {
- try {
- l[0](value, proceed, stop);
- }
- catch (e) {
- _ju.log(_currentInstance, "cannot asynchronously check condition [" + conditionName + "]" + e);
- }
- }
- };
-
-
- this.connect = function(params, referenceParams) {
- // prepare a final set of parameters to create connection with
- var _p = _prepareConnectionParams(params, referenceParams), jpc;
- // TODO probably a nicer return value if the connection was not made. _prepareConnectionParams
- // will return null (and log something) if either endpoint was full. what would be nicer is to
- // create a dedicated 'error' object.
- if (_p) {
- // create the connection. it is not yet registered
- jpc = _newConnection(_p);
- // now add it the model, fire an event, and redraw
- _finaliseConnection(jpc, _p);
- }
- return jpc;
- };
-
- this.deleteEndpoint = function(object, doNotRepaintAfterwards) {
- var _is = _currentInstance.setSuspendDrawing(true);
- var endpoint = (typeof object == "string") ? endpointsByUUID[object] : object;
- if (endpoint) {
- _currentInstance.deleteObject({endpoint:endpoint});
- }
- if(!_is) _currentInstance.setSuspendDrawing(false, doNotRepaintAfterwards);
- return _currentInstance;
- };
-
-
- this.deleteEveryEndpoint = function() {
- var _is = _currentInstance.setSuspendDrawing(true);
- for ( var id in endpointsByElement) {
- var endpoints = endpointsByElement[id];
- if (endpoints && endpoints.length) {
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- _currentInstance.deleteEndpoint(endpoints[i], true);
- }
- }
- }
- endpointsByElement = {};
- endpointsByUUID = {};
- _currentInstance.anchorManager.reset();
- _currentInstance.dragManager.reset();
- if(!_is) _currentInstance.setSuspendDrawing(false);
- return _currentInstance;
- };
-
- var fireDetachEvent = function(jpc, doFireEvent, originalEvent) {
- // may have been given a connection, or in special cases, an object
- var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
- argIsConnection = jpc.constructor == connType,
- params = argIsConnection ? {
- connection:jpc,
- source : jpc.source, target : jpc.target,
- sourceId : jpc.sourceId, targetId : jpc.targetId,
- sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
- } : jpc;
-
- if (doFireEvent)
- _currentInstance.fire("connectionDetached", params, originalEvent);
-
- _currentInstance.anchorManager.connectionDetached(params);
- };
-
- this.unregisterEndpoint = function(endpoint) {
- if (endpoint._jsPlumb.uuid) endpointsByUUID[endpoint._jsPlumb.uuid] = null;
- _currentInstance.anchorManager.deleteEndpoint(endpoint);
- // TODO at least replace this with a removeWithFunction call.
- for (var e in endpointsByElement) {
- var endpoints = endpointsByElement[e];
- if (endpoints) {
- var newEndpoints = [];
- for (var i = 0, j = endpoints.length; i < j; i++)
- if (endpoints[i] != endpoint) newEndpoints.push(endpoints[i]);
-
- endpointsByElement[e] = newEndpoints;
- }
- if(endpointsByElement[e].length <1){
- delete endpointsByElement[e];
- }
- }
- };
-
- this.detach = function() {
-
- if (arguments.length === 0) return;
- var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
- firstArgIsConnection = arguments[0].constructor == connType,
- params = arguments.length == 2 ? firstArgIsConnection ? (arguments[1] || {}) : arguments[0] : arguments[0],
- fireEvent = (params.fireEvent !== false),
- forceDetach = params.forceDetach,
- conn = firstArgIsConnection ? arguments[0] : params.connection;
-
- if (conn) {
- if (forceDetach || jsPlumbUtil.functionChain(true, false, [
- [ conn.endpoints[0], "isDetachAllowed", [ conn ] ],
- [ conn.endpoints[1], "isDetachAllowed", [ conn ] ],
- [ conn, "isDetachAllowed", [ conn ] ],
- [ _currentInstance, "checkCondition", [ "beforeDetach", conn ] ] ])) {
-
- conn.endpoints[0].detach(conn, false, true, fireEvent);
- }
- }
- else {
- var _p = jsPlumb.extend( {}, params); // a backwards compatibility hack: source should be thought of as 'params' in this case.
- // test for endpoint uuids to detach
- if (_p.uuids) {
- _getEndpoint(_p.uuids[0]).detachFrom(_getEndpoint(_p.uuids[1]), fireEvent);
- } else if (_p.sourceEndpoint && _p.targetEndpoint) {
- _p.sourceEndpoint.detachFrom(_p.targetEndpoint);
- } else {
- var sourceId = _getId(_dom(_p.source)),
- targetId = _getId(_dom(_p.target));
- _operation(sourceId, function(jpc) {
- if ((jpc.sourceId == sourceId && jpc.targetId == targetId) || (jpc.targetId == sourceId && jpc.sourceId == targetId)) {
- if (_currentInstance.checkCondition("beforeDetach", jpc)) {
- jpc.endpoints[0].detach(jpc, false, true, fireEvent);
- }
- }
- });
- }
- }
- };
-
- this.detachAllConnections = function(el, params) {
- params = params || {};
- el = _dom(el);
- var id = _getId(el),
- endpoints = endpointsByElement[id];
- if (endpoints && endpoints.length) {
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- endpoints[i].detachAll(params.fireEvent !== false);
- }
- }
- return _currentInstance;
- };
-
- this.detachEveryConnection = function(params) {
- params = params || {};
- _currentInstance.doWhileSuspended(function() {
- for ( var id in endpointsByElement) {
- var endpoints = endpointsByElement[id];
- if (endpoints && endpoints.length) {
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- endpoints[i].detachAll(params.fireEvent !== false);
- }
- }
- }
- connections.splice(0);
- });
- return _currentInstance;
- };
-
- /// not public. but of course its exposed. how to change this.
- this.deleteObject = function(params) {
- var result = {
- endpoints : {},
- connections : {},
- endpointCount:0,
- connectionCount:0
- },
- fireEvent = params.fireEvent !== false,
- deleteAttachedObjects = params.deleteAttachedObjects !== false;
-
- var unravelConnection = function(connection) {
- if(connection != null && result.connections[connection.id] == null) {
- connection._jsPlumb && connection.setHover(false);
- result.connections[connection.id] = connection;
- result.connectionCount++;
- if (deleteAttachedObjects) {
- for (var j = 0; j < connection.endpoints.length; j++) {
- if (connection.endpoints[j]._deleteOnDetach)
- unravelEndpoint(connection.endpoints[j]);
- }
- }
- }
- };
- var unravelEndpoint = function(endpoint) {
- if(endpoint != null && result.endpoints[endpoint.id] == null) {
- endpoint._jsPlumb && endpoint.setHover(false);
- result.endpoints[endpoint.id] = endpoint;
- result.endpointCount++;
-
- if (deleteAttachedObjects) {
- for (var i = 0; i < endpoint.connections.length; i++) {
- var c = endpoint.connections[i];
- unravelConnection(c);
- }
- }
- }
- };
-
- if (params.connection)
- unravelConnection(params.connection);
- else unravelEndpoint(params.endpoint);
-
- // loop through connections
- for (var i in result.connections) {
- var c = result.connections[i];
- c.endpoints[0].detachFromConnection(c);
- c.endpoints[1].detachFromConnection(c);
- //_currentInstance.unregisterConnection(c);
- jsPlumbUtil.removeWithFunction(connections, function(_c) {
- return c.id == _c.id;
- });
- fireDetachEvent(c, fireEvent, params.originalEvent);
- c.cleanup();
- c.destroy();
- }
-
- // loop through endpoints
- for (var j in result.endpoints) {
- var e = result.endpoints[j];
- _currentInstance.unregisterEndpoint(e);
- // FIRE some endpoint deleted event?
- e.cleanup();
- e.destroy();
- }
-
- return result;
- };
-
- this.draggable = function(el, options) {
- var i,j,ele;
- // allows for array or jquery/mootools selector
- if (typeof el == 'object' && el.length) {
- for (i = 0, j = el.length; i < j; i++) {
- ele = _dom(el[i]);
- if (ele) _initDraggableIfNecessary(ele, true, options);
- }
- }
- // allows for YUI selector
- else if (el._nodes) { // TODO this is YUI specific; really the logic should be forced
- // into the library adapters (for jquery and mootools aswell)
- for (i = 0, j = el._nodes.length; i < j; i++) {
- ele = _dom(el._nodes[i]);
- if (ele) _initDraggableIfNecessary(ele, true, options);
- }
- }
- else {
- ele = _dom(el);
- if (ele) _initDraggableIfNecessary(ele, true, options);
- }
- return _currentInstance;
- };
-
-
- // just a library-agnostic wrapper.
- this.extend = function(o1, o2) {
- return jsPlumb.CurrentLibrary.extend(o1, o2);
- };
-
- // helpers for select/selectEndpoints
- var _setOperation = function(list, func, args, selector) {
- for (var i = 0, j = list.length; i < j; i++) {
- list[i][func].apply(list[i], args);
- }
- return selector(list);
- },
- _getOperation = function(list, func, args) {
- var out = [];
- for (var i = 0, j = list.length; i < j; i++) {
- out.push([ list[i][func].apply(list[i], args), list[i] ]);
- }
- return out;
- },
- setter = function(list, func, selector) {
- return function() {
- return _setOperation(list, func, arguments, selector);
- };
- },
- getter = function(list, func) {
- return function() {
- return _getOperation(list, func, arguments);
- };
- },
- prepareList = function(input, doNotGetIds) {
- var r = [];
- if (input) {
- if (typeof input == 'string') {
- if (input === "*") return input;
- r.push(input);
- }
- else {
- input = _gel(input);
- if (doNotGetIds) r = input;
- else {
- for (var i = 0, j = input.length; i < j; i++)
- r.push(_info(input[i]).id);
- }
- }
- }
- return r;
- },
- filterList = function(list, value, missingIsFalse) {
- if (list === "*") return true;
- return list.length > 0 ? jsPlumbUtil.indexOf(list, value) != -1 : !missingIsFalse;
- };
-
- // get some connections, specifying source/target/scope
- this.getConnections = function(options, flat) {
- if (!options) {
- options = {};
- } else if (options.constructor == String) {
- options = { "scope": options };
- }
- var scope = options.scope || _currentInstance.getDefaultScope(),
- scopes = prepareList(scope, true),
- sources = prepareList(options.source),
- targets = prepareList(options.target),
- results = (!flat && scopes.length > 1) ? {} : [],
- _addOne = function(scope, obj) {
- if (!flat && scopes.length > 1) {
- var ss = results[scope];
- if (ss == null) {
- ss = results[scope] = [];
- }
- ss.push(obj);
- } else results.push(obj);
- };
-
- for ( var j = 0, jj = connections.length; j < jj; j++) {
- var c = connections[j];
- if (filterList(scopes, c.scope) && filterList(sources, c.sourceId) && filterList(targets, c.targetId))
- _addOne(c.scope, c);
- }
-
- return results;
- };
-
- var _curryEach = function(list, executor) {
- return function(f) {
- for (var i = 0, ii = list.length; i < ii; i++) {
- f(list[i]);
- }
- return executor(list);
- };
- },
- _curryGet = function(list) {
- return function(idx) {
- return list[idx];
- };
- };
-
- var _makeCommonSelectHandler = function(list, executor) {
- var out = {
- length:list.length,
- each:_curryEach(list, executor),
- get:_curryGet(list)
- },
- setters = ["setHover", "removeAllOverlays", "setLabel", "addClass", "addOverlay", "removeOverlay",
- "removeOverlays", "showOverlay", "hideOverlay", "showOverlays", "hideOverlays", "setPaintStyle",
- "setHoverPaintStyle", "setSuspendEvents", "setParameter", "setParameters", "setVisible",
- "repaint", "addType", "toggleType", "removeType", "removeClass", "setType", "bind", "unbind" ],
-
- getters = ["getLabel", "getOverlay", "isHover", "getParameter", "getParameters", "getPaintStyle",
- "getHoverPaintStyle", "isVisible", "hasType", "getType", "isSuspendEvents" ],
- i, ii;
-
- for (i = 0, ii = setters.length; i < ii; i++)
- out[setters[i]] = setter(list, setters[i], executor);
-
- for (i = 0, ii = getters.length; i < ii; i++)
- out[getters[i]] = getter(list, getters[i]);
-
- return out;
- };
-
- var _makeConnectionSelectHandler = function(list) {
- var common = _makeCommonSelectHandler(list, _makeConnectionSelectHandler);
- return jsPlumb.CurrentLibrary.extend(common, {
- // setters
- setDetachable:setter(list, "setDetachable", _makeConnectionSelectHandler),
- setReattach:setter(list, "setReattach", _makeConnectionSelectHandler),
- setConnector:setter(list, "setConnector", _makeConnectionSelectHandler),
- detach:function() {
- for (var i = 0, ii = list.length; i < ii; i++)
- _currentInstance.detach(list[i]);
- },
- // getters
- isDetachable:getter(list, "isDetachable"),
- isReattach:getter(list, "isReattach")
- });
- };
-
- var _makeEndpointSelectHandler = function(list) {
- var common = _makeCommonSelectHandler(list, _makeEndpointSelectHandler);
- return jsPlumb.CurrentLibrary.extend(common, {
- setEnabled:setter(list, "setEnabled", _makeEndpointSelectHandler),
- setAnchor:setter(list, "setAnchor", _makeEndpointSelectHandler),
- isEnabled:getter(list, "isEnabled"),
- detachAll:function() {
- for (var i = 0, ii = list.length; i < ii; i++)
- list[i].detachAll();
- },
- "remove":function() {
- for (var i = 0, ii = list.length; i < ii; i++)
- _currentInstance.deleteObject({endpoint:list[i]});
- }
- });
- };
-
-
- this.select = function(params) {
- params = params || {};
- params.scope = params.scope || "*";
- return _makeConnectionSelectHandler(params.connections || _currentInstance.getConnections(params, true));
- };
-
- this.selectEndpoints = function(params) {
- params = params || {};
- params.scope = params.scope || "*";
- var noElementFilters = !params.element && !params.source && !params.target,
- elements = noElementFilters ? "*" : prepareList(params.element),
- sources = noElementFilters ? "*" : prepareList(params.source),
- targets = noElementFilters ? "*" : prepareList(params.target),
- scopes = prepareList(params.scope, true);
-
- var ep = [];
-
- for (var el in endpointsByElement) {
- var either = filterList(elements, el, true),
- source = filterList(sources, el, true),
- sourceMatchExact = sources != "*",
- target = filterList(targets, el, true),
- targetMatchExact = targets != "*";
-
- // if they requested 'either' then just match scope. otherwise if they requested 'source' (not as a wildcard) then we have to match only endpoints that have isSource set to to true, and the same thing with isTarget.
- if ( either || source || target ) {
- inner:
- for (var i = 0, ii = endpointsByElement[el].length; i < ii; i++) {
- var _ep = endpointsByElement[el][i];
- if (filterList(scopes, _ep.scope, true)) {
-
- var noMatchSource = (sourceMatchExact && sources.length > 0 && !_ep.isSource),
- noMatchTarget = (targetMatchExact && targets.length > 0 && !_ep.isTarget);
-
- if (noMatchSource || noMatchTarget)
- continue inner;
-
- ep.push(_ep);
- }
- }
- }
- }
-
- return _makeEndpointSelectHandler(ep);
- };
-
- // get all connections managed by the instance of jsplumb.
- this.getAllConnections = function() { return connections; };
- this.getDefaultScope = function() { return DEFAULT_SCOPE; };
- // get an endpoint by uuid.
- this.getEndpoint = _getEndpoint;
- // get endpoints for some element.
- this.getEndpoints = function(el) { return endpointsByElement[_info(el).id]; };
- // gets the default endpoint type. used when subclassing. see wiki.
- this.getDefaultEndpointType = function() { return jsPlumb.Endpoint; };
- // gets the default connection type. used when subclassing. see wiki.
- this.getDefaultConnectionType = function() { return jsPlumb.Connection; };
- /*
- * Gets an element's id, creating one if necessary. really only exposed
- * for the lib-specific functionality to access; would be better to pass
- * the current instance into the lib-specific code (even though this is
- * a static call. i just don't want to expose it to the public API).
- */
- this.getId = _getId;
- this.getOffset = function(id) {
- var o = offsets[id];
- return _updateOffset({elId:id});
- };
-
- this.getSelector = function() {
- return jsPlumb.CurrentLibrary.getSelector.apply(null, arguments);
- };
-
- // get the size of the element with the given id, perhaps from cache.
- this.getSize = function(id) {
- var s = sizes[id];
- if (!s) _updateOffset({elId:id});
- return sizes[id];
- };
-
- this.appendElement = _appendElement;
-
- var _hoverSuspended = false;
- this.isHoverSuspended = function() { return _hoverSuspended; };
- this.setHoverSuspended = function(s) { _hoverSuspended = s; };
-
- var _isAvailable = function(m) {
- return function() {
- return jsPlumbAdapter.isRenderModeAvailable(m);
- };
- };
- this.isCanvasAvailable = _isAvailable("canvas");
- this.isSVGAvailable = _isAvailable("svg");
- this.isVMLAvailable = _isAvailable("vml");
-
- // set an element's connections to be hidden
- this.hide = function(el, changeEndpoints) {
- _setVisible(el, "none", changeEndpoints);
- return _currentInstance;
- };
-
- // exposed for other objects to use to get a unique id.
- this.idstamp = _idstamp;
-
- this.connectorsInitialized = false;
- var connectorTypes = [], rendererTypes = ["canvas", "svg", "vml"];
- this.registerConnectorType = function(connector, name) {
- connectorTypes.push([connector, name]);
- };
-
- /**
- * callback from the current library to tell us to prepare ourselves (attach
- * mouse listeners etc; can't do that until the library has provided a bind method)
- */
- this.init = function() {
- var _oneType = function(renderer, name, fn) {
- jsPlumb.Connectors[renderer][name] = function() {
- fn.apply(this, arguments);
- jsPlumb.ConnectorRenderers[renderer].apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors[renderer][name], [ fn, jsPlumb.ConnectorRenderers[renderer]]);
- };
-
- if (!jsPlumb.connectorsInitialized) {
- for (var i = 0; i < connectorTypes.length; i++) {
- for (var j = 0; j < rendererTypes.length; j++) {
- _oneType(rendererTypes[j], connectorTypes[i][1], connectorTypes[i][0]);
- }
-
- }
- jsPlumb.connectorsInitialized = true;
- }
-
- if (!initialized) {
- _currentInstance.anchorManager = new jsPlumb.AnchorManager({jsPlumbInstance:_currentInstance});
- _currentInstance.setRenderMode(_currentInstance.Defaults.RenderMode); // calling the method forces the capability logic to be run.
- initialized = true;
- _currentInstance.fire("ready", _currentInstance);
- }
- }.bind(this);
-
- this.log = log;
- this.jsPlumbUIComponent = jsPlumbUIComponent;
-
- /*
- * Creates an anchor with the given params.
- *
- *
- * Returns: The newly created Anchor.
- * Throws: an error if a named anchor was not found.
- */
- this.makeAnchor = function() {
- var _a = function(t, p) {
- if (jsPlumb.Anchors[t]) return new jsPlumb.Anchors[t](p);
- if (!_currentInstance.Defaults.DoNotThrowErrors)
- throw { msg:"jsPlumb: unknown anchor type '" + t + "'" };
- };
- if (arguments.length === 0) return null;
- var specimen = arguments[0], elementId = arguments[1], jsPlumbInstance = arguments[2], newAnchor = null;
- // if it appears to be an anchor already...
- if (specimen.compute && specimen.getOrientation) return specimen; //TODO hazy here about whether it should be added or is already added somehow.
- // is it the name of an anchor type?
- else if (typeof specimen == "string") {
- newAnchor = _a(arguments[0], {elementId:elementId, jsPlumbInstance:_currentInstance});
- }
- // is it an array? it will be one of:
- // an array of [name, params] - this defines a single anchor
- // an array of arrays - this defines some dynamic anchors
- // an array of numbers - this defines a single anchor.
- else if (_ju.isArray(specimen)) {
- if (_ju.isArray(specimen[0]) || _ju.isString(specimen[0])) {
- if (specimen.length == 2 && _ju.isString(specimen[0]) && _ju.isObject(specimen[1])) {
- var pp = jsPlumb.extend({elementId:elementId, jsPlumbInstance:_currentInstance}, specimen[1]);
- newAnchor = _a(specimen[0], pp);
- }
- else
- newAnchor = new jsPlumb.DynamicAnchor({anchors:specimen, selector:null, elementId:elementId, jsPlumbInstance:jsPlumbInstance});
- }
- else {
- var anchorParams = {
- x:specimen[0], y:specimen[1],
- orientation : (specimen.length >= 4) ? [ specimen[2], specimen[3] ] : [0,0],
- offsets : (specimen.length >= 6) ? [ specimen[4], specimen[5] ] : [ 0, 0 ],
- elementId:elementId,
- jsPlumbInstance:jsPlumbInstance,
- cssClass:specimen.length == 7 ? specimen[6] : null
- };
- newAnchor = new jsPlumb.Anchor(anchorParams);
- newAnchor.clone = function() { return new jsPlumb.Anchor(anchorParams); };
- }
- }
-
- if (!newAnchor.id) newAnchor.id = "anchor_" + _idstamp();
- return newAnchor;
- };
-
- /**
- * makes a list of anchors from the given list of types or coords, eg
- * ["TopCenter", "RightMiddle", "BottomCenter", [0, 1, -1, -1] ]
- */
- this.makeAnchors = function(types, elementId, jsPlumbInstance) {
- var r = [];
- for ( var i = 0, ii = types.length; i < ii; i++) {
- if (typeof types[i] == "string")
- r.push(jsPlumb.Anchors[types[i]]({elementId:elementId, jsPlumbInstance:jsPlumbInstance}));
- else if (_ju.isArray(types[i]))
- r.push(_currentInstance.makeAnchor(types[i], elementId, jsPlumbInstance));
- }
- return r;
- };
-
- /**
- * Makes a dynamic anchor from the given list of anchors (which may be in shorthand notation as strings or dimension arrays, or Anchor
- * objects themselves) and the given, optional, anchorSelector function (jsPlumb uses a default if this is not provided; most people will
- * not need to provide this - i think).
- */
- this.makeDynamicAnchor = function(anchors, anchorSelector) {
- return new jsPlumb.DynamicAnchor({anchors:anchors, selector:anchorSelector, elementId:null, jsPlumbInstance:_currentInstance});
- };
-
-// --------------------- makeSource/makeTarget ----------------------------------------------
-
- var _targetEndpointDefinitions = {},
- _targetEndpoints = {},
- _targetEndpointsUnique = {},
- _targetMaxConnections = {},
- _setEndpointPaintStylesAndAnchor = function(ep, epIndex) {
- ep.paintStyle = ep.paintStyle ||
- _currentInstance.Defaults.EndpointStyles[epIndex] ||
- _currentInstance.Defaults.EndpointStyle ||
- jsPlumb.Defaults.EndpointStyles[epIndex] ||
- jsPlumb.Defaults.EndpointStyle;
- ep.hoverPaintStyle = ep.hoverPaintStyle ||
- _currentInstance.Defaults.EndpointHoverStyles[epIndex] ||
- _currentInstance.Defaults.EndpointHoverStyle ||
- jsPlumb.Defaults.EndpointHoverStyles[epIndex] ||
- jsPlumb.Defaults.EndpointHoverStyle;
-
- ep.anchor = ep.anchor ||
- _currentInstance.Defaults.Anchors[epIndex] ||
- _currentInstance.Defaults.Anchor ||
- jsPlumb.Defaults.Anchors[epIndex] ||
- jsPlumb.Defaults.Anchor;
-
- ep.endpoint = ep.endpoint ||
- _currentInstance.Defaults.Endpoints[epIndex] ||
- _currentInstance.Defaults.Endpoint ||
- jsPlumb.Defaults.Endpoints[epIndex] ||
- jsPlumb.Defaults.Endpoint;
- },
- // TODO put all the source stuff inside one parent, keyed by id.
- _sourceEndpointDefinitions = {},
- _sourceEndpoints = {},
- _sourceEndpointsUnique = {},
- _sourcesEnabled = {},
- _sourceTriggers = {},
- _sourceMaxConnections = {},
- _targetsEnabled = {},
- selectorFilter = function(evt, _el, selector) {
- var t = evt.target || evt.srcElement, ok = false,
- sel = _currentInstance.getSelector(_el, selector);
- for (var j = 0; j < sel.length; j++) {
- if (sel[j] == t) {
- ok = true;
- break;
- }
- }
- return ok;
- };
-
- // see API docs
- this.makeTarget = function(el, params, referenceParams) {
-
- // put jsplumb ref into params without altering the params passed in
- var p = jsPlumb.extend({_jsPlumb:_currentInstance}, referenceParams);
- jsPlumb.extend(p, params);
-
- // calculate appropriate paint styles and anchor from the params given
- _setEndpointPaintStylesAndAnchor(p, 1);
-
- var jpcl = jsPlumb.CurrentLibrary,
- targetScope = p.scope || _currentInstance.Defaults.Scope,
- deleteEndpointsOnDetach = !(p.deleteEndpointsOnDetach === false),
- maxConnections = p.maxConnections || -1,
- onMaxConnections = p.onMaxConnections;
-
- _doOne = function(el) {
-
- // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
- // and use the endpoint definition if found.
- // decode the info for this element (id and element)
- var elInfo = _info(el),
- elid = elInfo.id,
- proxyComponent = new jsPlumbUIComponent(p),
- dropOptions = jsPlumb.extend({}, p.dropOptions || {});
-
- // store the definitions keyed against the element id.
- _targetEndpointDefinitions[elid] = p;
- _targetEndpointsUnique[elid] = p.uniqueEndpoint;
- _targetMaxConnections[elid] = maxConnections;
- _targetsEnabled[elid] = true;
-
- var _drop = function() {
- _currentInstance.currentlyDragging = false;
- var originalEvent = jsPlumb.CurrentLibrary.getDropEvent(arguments),
- targetCount = _currentInstance.select({target:elid}).length,
- draggable = _gel(jpcl.getDragObject(arguments)),
- id = _currentInstance.getAttribute(draggable, "dragId"),
- scope = _currentInstance.getAttribute(draggable, "originalScope"),
- jpc = floatingConnections[id],
- idx = jpc.endpoints[0].isFloating() ? 0 : 1,
- // this is not necessarily correct. if the source is being dragged,
- // then the source endpoint is actually the currently suspended endpoint.
- source = jpc.endpoints[0],
- _endpoint = p.endpoint ? jsPlumb.extend({}, p.endpoint) : {};
-
- if (!_targetsEnabled[elid] || _targetMaxConnections[elid] > 0 && targetCount >= _targetMaxConnections[elid]){
- if (onMaxConnections) {
- // TODO here we still have the id of the floating element, not the
- // actual target.
- onMaxConnections({
- element:elInfo.el,
- connection:jpc
- }, originalEvent);
- }
- return false;
- }
-
- // unlock the source anchor to allow it to refresh its position if necessary
- source.anchor.locked = false;
-
- // restore the original scope if necessary (issue 57)
- if (scope) jpcl.setDragScope(draggable, scope);
-
- // check if drop is allowed here.
- // if the source is being dragged then in fact
- // the source and target ids to pass into the drop interceptor are
- // source - elid
- // target - jpc's targetId
- //
- // otherwise the ids are
- // source - jpc.sourceId
- // target - elid
- //
- var _continue = proxyComponent.isDropAllowed(idx === 0 ? elid : jpc.sourceId, idx === 0 ? jpc.targetId : elid, jpc.scope, jpc, null);
-
- // reinstate any suspended endpoint; this just puts the connection back into
- // a state in which it will report sensible values if someone asks it about
- // its target. we're going to throw this connection away shortly so it doesnt matter
- // if we manipulate it a bit.
- if (jpc.suspendedEndpoint) {
- jpc[idx ? "targetId" : "sourceId"] = jpc.suspendedEndpoint.elementId;
- jpc[idx ? "target" : "source"] = jpc.suspendedEndpoint.element;
- jpc.endpoints[idx] = jpc.suspendedEndpoint;
- }
-
- if (_continue) {
-
- // make a new Endpoint for the target
- var _el = jpcl.getElementObject(elInfo.el),
- newEndpoint = _targetEndpoints[elid] || _currentInstance.addEndpoint(_el, p);
-
- if (p.uniqueEndpoint) _targetEndpoints[elid] = newEndpoint; // may of course just store what it just pulled out. that's ok.
- // TODO test options to makeTarget to see if we should do this?
- newEndpoint._doNotDeleteOnDetach = false; // reset.
- newEndpoint._deleteOnDetach = true;
-
- // if the anchor has a 'positionFinder' set, then delegate to that function to find
- // out where to locate the anchor.
- if (newEndpoint.anchor.positionFinder != null) {
- var dropPosition = jpcl.getUIPosition(arguments, _currentInstance.getZoom()),
- elPosition = _getOffset(_el, _currentInstance),
- elSize = _getSize(_el),
- ap = newEndpoint.anchor.positionFinder(dropPosition, elPosition, elSize, newEndpoint.anchor.constructorParams);
- newEndpoint.anchor.x = ap[0];
- newEndpoint.anchor.y = ap[1];
- // now figure an orientation for it..kind of hard to know what to do actually. probably the best thing i can do is to
- // support specifying an orientation in the anchor's spec. if one is not supplied then i will make the orientation
- // be what will cause the most natural link to the source: it will be pointing at the source, but it needs to be
- // specified in one axis only, and so how to make that choice? i think i will use whichever axis is the one in which
- // the target is furthest away from the source.
- }
-
- // change the target endpoint and target element information. really this should be
- // done on a method on connection
- jpc[idx ? "target" : "source"] = newEndpoint.element;
- jpc[idx ? "targetId" : "sourceId"] = newEndpoint.elementId;
- jpc.endpoints[idx].detachFromConnection(jpc);
- if (jpc.endpoints[idx]._deleteOnDetach)
- jpc.endpoints[idx].deleteAfterDragStop = true; // tell this endpoint to delet itself after drag stop.
- // set new endpoint, and configure the settings for endpoints to delete on detach
- newEndpoint.addConnection(jpc);
- jpc.endpoints[idx] = newEndpoint;
- jpc.deleteEndpointsOnDetach = deleteEndpointsOnDetach;
-
- // inform the anchor manager to update its target endpoint for this connection.
- // TODO refactor to make this a single method.
- if (idx == 1)
- _currentInstance.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
- else
- _currentInstance.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
-
- _finaliseConnection(jpc, null, originalEvent);
-
- }
- // if not allowed to drop...
- else {
- // TODO this code is identical (pretty much) to what happens when a connection
- // dragged from a normal endpoint is in this situation. refactor.
- // is this an existing connection, and will we reattach?
- // TODO also this assumes the source needs to detach - is that always valid?
- if (jpc.suspendedEndpoint) {
- if (jpc.isReattach()) {
- jpc.setHover(false);
- jpc.floatingAnchorIndex = null;
- jpc.suspendedEndpoint.addConnection(jpc);
- _currentInstance.repaint(source.elementId);
- }
- else
- source.detach(jpc, false, true, true, originalEvent); // otherwise, detach the connection and tell everyone about it.
- }
-
- }
- };
-
- // wrap drop events as needed and initialise droppable
- var dropEvent = jpcl.dragEvents.drop;
- dropOptions.scope = dropOptions.scope || targetScope;
- dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], _drop);
- jpcl.initDroppable(_gel(elInfo.el), dropOptions, true);
- };
-
- // YUI collection fix
- el = _convertYUICollection(el);
- // make an array if only given one element
- var inputs = el.length && el.constructor != String ? el : [ el ];
-
- // register each one in the list.
- for (var i = 0, ii = inputs.length; i < ii; i++) {
- _doOne(inputs[i]);
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.unmakeTarget = function(el, doNotClearArrays) {
- var info = _info(el);
-
- jsPlumb.CurrentLibrary.destroyDroppable(info.el);
- // TODO this is not an exhaustive unmake of a target, since it does not remove the droppable stuff from
- // the element. the effect will be to prevent it from behaving as a target, but it's not completely purged.
- if (!doNotClearArrays) {
- delete _targetEndpointDefinitions[info.id];
- delete _targetEndpointsUnique[info.id];
- delete _targetMaxConnections[info.id];
- delete _targetsEnabled[info.id];
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.makeSource = function(el, params, referenceParams) {
- var p = jsPlumb.extend({}, referenceParams);
- jsPlumb.extend(p, params);
- _setEndpointPaintStylesAndAnchor(p, 0);
- var jpcl = jsPlumb.CurrentLibrary,
- maxConnections = p.maxConnections || -1,
- onMaxConnections = p.onMaxConnections,
- _doOne = function(elInfo) {
- // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
- // and use the endpoint definition if found.
- var elid = elInfo.id,
- _el = _gel(elInfo.el),
- parentElement = function() {
- return p.parent == null ? null : p.parent === "parent" ? elInfo.el.parentNode : _dom(p.parent);
- },
- idToRegisterAgainst = p.parent != null ? _currentInstance.getId(parentElement()) : elid;
-
- _sourceEndpointDefinitions[idToRegisterAgainst] = p;
- _sourceEndpointsUnique[idToRegisterAgainst] = p.uniqueEndpoint;
- _sourcesEnabled[idToRegisterAgainst] = true;
-
- var stopEvent = jpcl.dragEvents.stop,
- dragEvent = jpcl.dragEvents.drag,
- dragOptions = jsPlumb.extend({ }, p.dragOptions || {}),
- existingDrag = dragOptions.drag,
- existingStop = dragOptions.stop,
- ep = null,
- endpointAddedButNoDragYet = false;
-
- _sourceMaxConnections[idToRegisterAgainst] = maxConnections;
-
- // set scope if its not set in dragOptions but was passed in in params
- dragOptions.scope = dragOptions.scope || p.scope;
-
- dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], function() {
- if (existingDrag) existingDrag.apply(this, arguments);
- endpointAddedButNoDragYet = false;
- });
-
- dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent], function() {
-
- if (existingStop) existingStop.apply(this, arguments);
- _currentInstance.currentlyDragging = false;
- if (ep._jsPlumb != null) { // if not cleaned up...
-
- jpcl.unbind(ep.canvas, "mousedown");
-
- // reset the anchor to the anchor that was initially provided. the one we were using to drag
- // the connection was just a placeholder that was located at the place the user pressed the
- // mouse button to initiate the drag.
- var anchorDef = p.anchor || _currentInstance.Defaults.Anchor,
- oldAnchor = ep.anchor,
- oldConnection = ep.connections[0];
-
- ep.setAnchor(_currentInstance.makeAnchor(anchorDef, elid, _currentInstance), true);
-
- if (p.parent) {
- var parent = parentElement();
- if (parent) {
- var currentId = ep.elementId,
- potentialParent = p.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
-
- ep.setElement(parent, potentialParent);
- ep.endpointWillMoveAfterConnection = false;
- //_currentInstance.anchorManager.rehomeEndpoint(ep, currentId, parent);
- oldConnection.previousConnection = null;
- // remove from connectionsByScope
- jsPlumbUtil.removeWithFunction(connections, function(c) {
- return c.id === oldConnection.id;
- });
- _currentInstance.anchorManager.connectionDetached({
- sourceId:oldConnection.sourceId,
- targetId:oldConnection.targetId,
- connection:oldConnection
- });
- _finaliseConnection(oldConnection);
- }
- }
-
- ep.repaint();
- _currentInstance.repaint(ep.elementId);
- _currentInstance.repaint(oldConnection.targetId);
- }
- });
- // when the user presses the mouse, add an Endpoint, if we are enabled.
- var mouseDownListener = function(e) {
-
- // if disabled, return.
- if (!_sourcesEnabled[idToRegisterAgainst]) return;
-
- // if a filter was given, run it, and return if it says no.
- if (p.filter) {
- var evt = jpcl.getOriginalEvent(e),
- r = jsPlumbUtil.isString(p.filter) ? selectorFilter(evt, _el, p.filter) : p.filter(evt, _el);
-
- if (r === false) return;
- }
-
- // if maxConnections reached
- var sourceCount = _currentInstance.select({source:idToRegisterAgainst}).length;
- if (_sourceMaxConnections[idToRegisterAgainst] >= 0 && sourceCount >= _sourceMaxConnections[idToRegisterAgainst]) {
- if (onMaxConnections) {
- onMaxConnections({
- element:_el,
- maxConnections:maxConnections
- }, e);
- }
- return false;
- }
-
- // make sure we have the latest offset for this div
- var myOffsetInfo = _updateOffset({elId:elid}).o,
- z = _currentInstance.getZoom(),
- x = ( ((e.pageX || e.page.x) / z) - myOffsetInfo.left) / myOffsetInfo.width,
- y = ( ((e.pageY || e.page.y) / z) - myOffsetInfo.top) / myOffsetInfo.height,
- parentX = x,
- parentY = y;
-
- // if there is a parent, the endpoint will actually be added to it now, rather than the div
- // that was the source. in that case, we have to adjust the anchor position so it refers to
- // the parent.
- if (p.parent) {
- var pEl = parentElement(), pId = _getId(pEl);
- myOffsetInfo = _updateOffset({elId:pId}).o;
- parentX = ((e.pageX || e.page.x) - myOffsetInfo.left) / myOffsetInfo.width;
- parentY = ((e.pageY || e.page.y) - myOffsetInfo.top) / myOffsetInfo.height;
- }
-
- // we need to override the anchor in here, and force 'isSource', but we don't want to mess with
- // the params passed in, because after a connection is established we're going to reset the endpoint
- // to have the anchor we were given.
- var tempEndpointParams = {};
- jsPlumb.extend(tempEndpointParams, p);
- tempEndpointParams.isSource = true;
- tempEndpointParams.anchor = [x,y,0,0];
- tempEndpointParams.parentAnchor = [ parentX, parentY, 0, 0 ];
- tempEndpointParams.dragOptions = dragOptions;
- // if a parent was given we need to turn that into a "container" argument. this is, by default,
- // the parent of the element we will move to, so parent of p.parent in this case. however, if
- // the user has specified a 'container' on the endpoint definition or on
- // the defaults, we should use that.
- if (p.parent) {
- var potentialParent = tempEndpointParams.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
- if (potentialParent)
- tempEndpointParams.container = potentialParent;
- else
- tempEndpointParams.container = jsPlumb.CurrentLibrary.getParent(parentElement());
- }
-
- ep = _currentInstance.addEndpoint(elid, tempEndpointParams);
-
- endpointAddedButNoDragYet = true;
- // we set this to prevent connections from firing attach events before this function has had a chance
- // to move the endpoint.
- ep.endpointWillMoveAfterConnection = p.parent != null;
- ep.endpointWillMoveTo = p.parent ? parentElement() : null;
-
- // TODO test options to makeSource to see if we should do this?
- ep._doNotDeleteOnDetach = false; // reset.
- ep._deleteOnDetach = true;
-
- var _delTempEndpoint = function() {
- // this mouseup event is fired only if no dragging occurred, by jquery and yui, but for mootools
- // it is fired even if dragging has occurred, in which case we would blow away a perfectly
- // legitimate endpoint, were it not for this check. the flag is set after adding an
- // endpoint and cleared in a drag listener we set in the dragOptions above.
- if(endpointAddedButNoDragYet) {
- endpointAddedButNoDragYet = false;
- _currentInstance.deleteEndpoint(ep);
- }
- };
-
- _currentInstance.registerListener(ep.canvas, "mouseup", _delTempEndpoint);
- _currentInstance.registerListener(_el, "mouseup", _delTempEndpoint);
-
- // and then trigger its mousedown event, which will kick off a drag, which will start dragging
- // a new connection from this endpoint.
- jpcl.trigger(ep.canvas, "mousedown", e);
-
- };
-
- // register this on jsPlumb so that it can be cleared by a reset.
- _currentInstance.registerListener(_el, "mousedown", mouseDownListener);
- _sourceTriggers[elid] = mouseDownListener;
-
- // lastly, if a filter was provided, set it as a dragFilter on the element,
- // to prevent the element drag function from kicking in when we want to
- // drag a new connection
- if (p.filter && jsPlumbUtil.isString(p.filter)) {
- jpcl.setDragFilter(_el, p.filter);
- }
- };
-
- el = _convertYUICollection(el);
-
- var inputs = el.length && el.constructor != String ? el : [ el ];
-
- for (var i = 0, ii = inputs.length; i < ii; i++) {
- _doOne(_info(inputs[i]));
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.unmakeSource = function(el, doNotClearArrays) {
- var info = _info(el),
- mouseDownListener = _sourceTriggers[info.id];
-
- if (mouseDownListener)
- _currentInstance.unregisterListener(info.el, "mousedown", mouseDownListener);
-
- if (!doNotClearArrays) {
- delete _sourceEndpointDefinitions[info.id];
- delete _sourceEndpointsUnique[info.id];
- delete _sourcesEnabled[info.id];
- delete _sourceTriggers[info.id];
- delete _sourceMaxConnections[info.id];
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.unmakeEverySource = function() {
- for (var i in _sourcesEnabled)
- _currentInstance.unmakeSource(i, true);
-
- _sourceEndpointDefinitions = {};
- _sourceEndpointsUnique = {};
- _sourcesEnabled = {};
- _sourceTriggers = {};
- };
-
- // see api docs
- this.unmakeEveryTarget = function() {
- for (var i in _targetsEnabled)
- _currentInstance.unmakeTarget(i, true);
-
- _targetEndpointDefinitions = {};
- _targetEndpointsUnique = {};
- _targetMaxConnections = {};
- _targetsEnabled = {};
-
- return _currentInstance;
- };
-
- // does the work of setting a source enabled or disabled.
- var _setEnabled = function(type, el, state, toggle) {
- var a = type == "source" ? _sourcesEnabled : _targetsEnabled;
- el = _convertYUICollection(el);
-
- if (_ju.isString(el)) a[el] = toggle ? !a[el] : state;
- else if (el.length) {
- for (var i = 0, ii = el.length; i < ii; i++) {
- var info = _info(el[i]);
- a[info.id] = toggle ? !a[info.id] : state;
- }
- }
- return _currentInstance;
- };
-
- this.toggleSourceEnabled = function(el) {
- _setEnabled("source", el, null, true);
- return _currentInstance.isSourceEnabled(el);
- };
-
- this.setSourceEnabled = function(el, state) { return _setEnabled("source", el, state); };
- this.isSource = function(el) { return _sourcesEnabled[_info(el).id] != null; };
- this.isSourceEnabled = function(el) { return _sourcesEnabled[_info(el).id] === true; };
-
- this.toggleTargetEnabled = function(el) {
- _setEnabled("target", el, null, true);
- return _currentInstance.isTargetEnabled(el);
- };
-
- this.isTarget = function(el) { return _targetsEnabled[_info(el).id] != null; };
- this.isTargetEnabled = function(el) { return _targetsEnabled[_info(el).id] === true; };
- this.setTargetEnabled = function(el, state) { return _setEnabled("target", el, state); };
-
-// --------------------- end makeSource/makeTarget ----------------------------------------------
-
- this.ready = function(fn) {
- _currentInstance.bind("ready", fn);
- };
-
- // repaint some element's endpoints and connections
- this.repaint = function(el, ui, timestamp) {
- // support both lists...
- if (typeof el == 'object' && el.length)
- for ( var i = 0, ii = el.length; i < ii; i++) {
- _draw(el[i], ui, timestamp);
- }
- else // ...and single strings.
- _draw(el, ui, timestamp);
-
- return _currentInstance;
- };
-
- // repaint every endpoint and connection.
- this.repaintEverything = function() {
- // TODO this timestamp causes continuous anchors to not repaint properly.
- // fix this. do not just take out the timestamp. it runs a lot faster with
- // the timestamp included.
- var timestamp = _timestamp();
- for ( var elId in endpointsByElement) {
- _draw(elId, null, timestamp);
- }
- return _currentInstance;
- /*for (var i = 0; i < connections.length; i++)
- connections[i].repaint({timestamp:timestamp});*/
- };
-
-
- this.removeAllEndpoints = function(el, recurse) {
- var _one = function(_el) {
- var info = _info(_el),
- ebe = endpointsByElement[info.id],
- i, ii;
-
- if (ebe) {
- for ( i = 0, ii = ebe.length; i < ii; i++)
- _currentInstance.deleteEndpoint(ebe[i]);
- }
- delete endpointsByElement[info.id];
-
- if (recurse) {
- if (info.el && info.el.nodeType != 3 && info.el.nodeType != 8 ) {
- for ( i = 0, ii = info.el.childNodes.length; i < ii; i++) {
- _one(info.el.childNodes[i]);
- }
- }
- }
-
- };
- _one(el);
- return _currentInstance;
- };
-
- /**
- * Remove the given element, including cleaning up all endpoints registered for it.
- * This is exposed in the public API but also used internally by jsPlumb when removing the
- * element associated with a connection drag.
- */
- this.remove = function(el, doNotRepaint) {
- var info = _info(el);
- _currentInstance.doWhileSuspended(function() {
- _currentInstance.removeAllEndpoints(info.id, true);
- _currentInstance.dragManager.elementRemoved(info.id);
- delete floatingConnections[info.id];
- _currentInstance.anchorManager.clearFor(info.id);
- _currentInstance.anchorManager.removeFloatingConnection(info.id);
- }, doNotRepaint === false);
- if(info.el) jsPlumb.CurrentLibrary.removeElement(info.el);
- };
-
- var _registeredListeners = {},
- _unbindRegisteredListeners = function() {
- for (var i in _registeredListeners) {
- for (var j = 0, jj = _registeredListeners[i].length; j < jj; j++) {
- var info = _registeredListeners[i][j];
- jsPlumb.CurrentLibrary.unbind(info.el, info.event, info.listener);
- }
- }
- _registeredListeners = {};
- };
-
- // internal register listener method. gives us a hook to clean things up
- // with if the user calls jsPlumb.reset.
- this.registerListener = function(el, type, listener) {
- jsPlumb.CurrentLibrary.bind(el, type, listener);
- jsPlumbUtil.addToList(_registeredListeners, type, {el:el, event:type, listener:listener});
- };
-
- this.unregisterListener = function(el, type, listener) {
- jsPlumb.CurrentLibrary.unbind(el, type, listener);
- jsPlumbUtil.removeWithFunction(_registeredListeners, function(rl) {
- return rl.type == type && rl.listener == listener;
- });
- };
-
- this.reset = function() {
- _currentInstance.deleteEveryEndpoint();
- _currentInstance.unbind();
- _targetEndpointDefinitions = {};
- _targetEndpoints = {};
- _targetEndpointsUnique = {};
- _targetMaxConnections = {};
- _sourceEndpointDefinitions = {};
- _sourceEndpoints = {};
- _sourceEndpointsUnique = {};
- _sourceMaxConnections = {};
- connections.splice(0);
- _unbindRegisteredListeners();
- _currentInstance.anchorManager.reset();
- if (!jsPlumbAdapter.headless)
- _currentInstance.dragManager.reset();
- };
-
-
- this.setDefaultScope = function(scope) {
- DEFAULT_SCOPE = scope;
- return _currentInstance;
- };
-
- // sets whether or not some element should be currently draggable.
- this.setDraggable = _setDraggable;
-
- // sets the id of some element, changing whatever we need to to keep track.
- this.setId = function(el, newId, doNotSetAttribute) {
- //
- var id;
-
- if (jsPlumbUtil.isString(el)) {
- id = el;
- }
- else {
- el = _dom(el);
- id = _currentInstance.getId(el);
- }
-
- var sConns = _currentInstance.getConnections({source:id, scope:'*'}, true),
- tConns = _currentInstance.getConnections({target:id, scope:'*'}, true);
-
- newId = "" + newId;
-
- if (!doNotSetAttribute) {
- el = _dom(id);
- jsPlumbAdapter.setAttribute(el, "id", newId);
- }
- else
- el = _dom(newId);
-
- endpointsByElement[newId] = endpointsByElement[id] || [];
- for (var i = 0, ii = endpointsByElement[newId].length; i < ii; i++) {
- endpointsByElement[newId][i].setElementId(newId);
- endpointsByElement[newId][i].setReferenceElement(el);
- }
- delete endpointsByElement[id];
-
- _currentInstance.anchorManager.changeId(id, newId);
- if (!jsPlumbAdapter.headless)
- _currentInstance.dragManager.changeId(id, newId);
-
- var _conns = function(list, epIdx, type) {
- for (var i = 0, ii = list.length; i < ii; i++) {
- list[i].endpoints[epIdx].setElementId(newId);
- list[i].endpoints[epIdx].setReferenceElement(el);
- list[i][type + "Id"] = newId;
- list[i][type] = el;
- }
- };
- _conns(sConns, 0, "source");
- _conns(tConns, 1, "target");
-
- _currentInstance.repaint(newId);
- };
-
- this.setDebugLog = function(debugLog) {
- log = debugLog;
- };
-
- this.setSuspendDrawing = function(val, repaintAfterwards) {
- var curVal = _suspendDrawing;
- _suspendDrawing = val;
- if (val) _suspendedAt = new Date().getTime(); else _suspendedAt = null;
- if (repaintAfterwards) _currentInstance.repaintEverything();
- return curVal;
- };
-
- // returns whether or not drawing is currently suspended.
- this.isSuspendDrawing = function() {
- return _suspendDrawing;
- };
-
- // return timestamp for when drawing was suspended.
- this.getSuspendedAt = function() { return _suspendedAt; };
-
- /**
- * @doc function
- * @name jsPlumb.class:doWhileSuspended
- * @param {function} fn Function to run while suspended.
- * @param {boolean} doNotRepaintAfterwards If true, jsPlumb won't run a full repaint. Otherwise it will.
- * @description Suspends drawing, runs the given function, then re-enables drawing (and repaints, unless you tell it not to)
- */
- this.doWhileSuspended = function(fn, doNotRepaintAfterwards) {
- var _wasSuspended = _currentInstance.isSuspendDrawing();
- if (!_wasSuspended)
- _currentInstance.setSuspendDrawing(true);
- try {
- fn();
- }
- catch (e) {
- _ju.log("Function run while suspended failed", e);
- }
- if (!_wasSuspended)
- _currentInstance.setSuspendDrawing(false, !doNotRepaintAfterwards);
- };
-
- this.updateOffset = _updateOffset;
- this.getOffset = function(elId) { return offsets[elId]; };
- this.getSize = function(elId) { return sizes[elId]; };
- this.getCachedData = _getCachedData;
- this.timestamp = _timestamp;
-
-
-
- /**
- * @doc function
- * @name jsPlumb.class:setRenderMode
- * @param {string} mode One of `jsPlumb.SVG, `jsPlumb.VML` or `jsPlumb.CANVAS`.
- * @description Sets render mode. jsPlumb will fall back to VML if it determines that
- * what you asked for is not supported (and that VML is). If you asked for VML but the browser does
- * not support it, jsPlumb uses SVG.
- * @return {string} The render mode that jsPlumb set, which of course may be different from that requested.
- */
- this.setRenderMode = function(mode) {
- renderMode = jsPlumbAdapter.setRenderMode(mode);
- var i, ii;
- // only add this if the renderer is canvas; we dont want these listeners registered on te
- // entire document otherwise.
- if (renderMode == jsPlumb.CANVAS) {
- var bindOne = function(event) {
- jsPlumb.CurrentLibrary.bind(document, event, function(e) {
- if (!_currentInstance.currentlyDragging && renderMode == jsPlumb.CANVAS) {
- // try connections first
- for (i = 0, ii = connections.length; i < ii; i++ ) {
- var t = connections[i].getConnector()[event](e);
- if (t) return;
- }
- for (var el in endpointsByElement) {
- var ee = endpointsByElement[el];
- for ( i = 0, ii = ee.length; i < ii; i++ ) {
- if (ee[i].endpoint[event] && ee[i].endpoint[event](e)) return;
- }
- }
- }
- });
- };
- bindOne("click");bindOne("dblclick");bindOne("mousemove");bindOne("mousedown");bindOne("mouseup");bindOne("contextmenu");
- }
-
- return renderMode;
- };
-
- /**
- * @doc function
- * @name jsPlumb.class:getRenderMode
- * @description Gets the current render mode for this instance of jsPlumb.
- * @return {string} The current render mode - "canvas", "svg" or "vml".
- */
- this.getRenderMode = function() { return renderMode; };
-
- this.show = function(el, changeEndpoints) {
- _setVisible(el, "block", changeEndpoints);
- return _currentInstance;
- };
-
- /**
- * gets some test hooks. nothing writable.
- */
- this.getTestHarness = function() {
- return {
- endpointsByElement : endpointsByElement,
- endpointCount : function(elId) {
- var e = endpointsByElement[elId];
- return e ? e.length : 0;
- },
- connectionCount : function(scope) {
- scope = scope || DEFAULT_SCOPE;
- var c = _currentInstance.getConnections({scope:scope});
- return c ? c.length : 0;
- },
- getId : _getId,
- makeAnchor:self.makeAnchor,
- makeDynamicAnchor:self.makeDynamicAnchor
- };
- };
-
-
- // TODO: update this method to return the current state.
- this.toggleVisible = _toggleVisible;
- this.toggleDraggable = _toggleDraggable;
- this.addListener = this.bind;
-
- /*
- helper method to take an xy location and adjust it for the parent's offset and scroll.
- */
- this.adjustForParentOffsetAndScroll = function(xy, el) {
-
- var offsetParent = null, result = xy;
- if (el.tagName.toLowerCase() === "svg" && el.parentNode) {
- offsetParent = el.parentNode;
- }
- else if (el.offsetParent) {
- offsetParent = el.offsetParent;
- }
- if (offsetParent != null) {
- var po = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : _getOffset(offsetParent, _currentInstance),
- so = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : {left:offsetParent.scrollLeft, top:offsetParent.scrollTop};
-
- // i thought it might be cool to do this:
- // lastReturnValue[0] = lastReturnValue[0] - offsetParent.offsetLeft + offsetParent.scrollLeft;
- // lastReturnValue[1] = lastReturnValue[1] - offsetParent.offsetTop + offsetParent.scrollTop;
- // but i think it ignores margins. my reasoning was that it's quicker to not hand off to some underlying
- // library.
-
- result[0] = xy[0] - po.left + so.left;
- result[1] = xy[1] - po.top + so.top;
- }
-
- return result;
-
- };
-
- if (!jsPlumbAdapter.headless) {
- _currentInstance.dragManager = jsPlumbAdapter.getDragManager(_currentInstance);
- _currentInstance.recalculateOffsets = _currentInstance.dragManager.updateOffsets;
- }
-
- };
-
- jsPlumbUtil.extend(jsPlumbInstance, jsPlumbUtil.EventGenerator, {
- setAttribute : function(el, a, v) {
- jsPlumbAdapter.setAttribute(el, a, v);
- },
- getAttribute : function(el, a) {
- return jsPlumbAdapter.getAttribute(jsPlumb.CurrentLibrary.getDOMElement(el), a);
- },
- registerConnectionType : function(id, type) {
- this._connectionTypes[id] = jsPlumb.extend({}, type);
- },
- /**
- * @doc function
- * @name jsPlumb.class:registerConnectionTypes
- * @param {object} types Object containing the type specifications.
- * @description
- * Registers all of the given connection types on this instance of jsPlumb. `types` is expected
- * to contain keys with typeids and values with type specification objects.
- */
- registerConnectionTypes : function(types) {
- for (var i in types)
- this._connectionTypes[i] = jsPlumb.extend({}, types[i]);
- },
- /**
- * @doc function
- * @name jsPlumb.class:registerEndpointType
- * @param {string} typeId Id of the type
- * @param {object} type Object containing the type specification.
- * @description
- * Registers the given endpoint type on this instance of jsPlumb.
- */
- registerEndpointType : function(id, type) {
- this._endpointTypes[id] = jsPlumb.extend({}, type);
- },
- /**
- * @doc function
- * @name jsPlumb.class:registerEndpointTypes
- * @param {object} types Object containing the type specifications.
- * @description
- * Registers all of the given endpoint types on this instance of jsPlumb. `types` is expected
- * to contain keys with typeids and values with type specification objects.
- */
- registerEndpointTypes : function(types) {
- for (var i in types)
- this._endpointTypes[i] = jsPlumb.extend({}, types[i]);
- },
- /**
- * @doc function
- * @name jsPlumb.class:getType
- * @param {string} id Id of the type to retrieve
- * @param {string} typeDescriptor `"connection"` or `"endpoint"` - the type of Type to get.
- * @description
- * Returns the given type's specification.
- * @return {object} Type specification, it if exists, null otherwise.
- */
- getType : function(id, typeDescriptor) {
- return typeDescriptor === "connection" ? this._connectionTypes[id] : this._endpointTypes[id];
- },
- /**
- * @doc function
- * @name jsPlumb.class:setIdChanged
- * @param {oldId} string Previous id
- * @param {newId} string Element's new id.
- * @description called to notify us that an id WAS changed, and we should do our changes, but we
- * dont need to change the element's DOM attribute. note that this does not work if the an element with
- * the new id is not in the DOM.
- */
- setIdChanged : function(oldId, newId) {
- this.setId(oldId, newId, true);
- }
- });
-
-// --------------------- static instance + AMD registration -------------------------------------------
-
-// create static instance and assign to window if window exists.
- var jsPlumb = new jsPlumbInstance();
- // register on window if defined (lets us run on server)
- if (typeof window != 'undefined') window.jsPlumb = jsPlumb;
- // add 'getInstance' method to static instance
- /**
- * @name jsPlumb.getInstance
- * @param {object} [_defaults] Optional default settings for the new instance.
- * @desc Gets a new instance of jsPlumb.
- */
- jsPlumb.getInstance = function(_defaults) {
- var j = new jsPlumbInstance(_defaults);
- j.init();
- return j;
- };
-// maybe register static instance as an AMD module, and getInstance method too.
- if ( typeof define === "function") {
- define( "jsplumb", [], function () { return jsPlumb; } );
- define( "jsplumbinstance", [], function () { return jsPlumb.getInstance(); } );
- }
- // CommonJS
- if (typeof exports !== 'undefined') {
- exports.jsPlumb = jsPlumb;
- }
-
-
-// --------------------- end static instance + AMD registration -------------------------------------------
-
-})();
-
-
-;(function() {
-
- // create the drag handler for a connection
- var _makeConnectionDragHandler = function(placeholder, _jsPlumb) {
- var stopped = false;
- return {
- drag : function() {
- if (stopped) {
- stopped = false;
- return true;
- }
- var _ui = jsPlumb.CurrentLibrary.getUIPosition(arguments, _jsPlumb.getZoom());
-
- if (placeholder.element) {
- jsPlumb.CurrentLibrary.setOffset(placeholder.element, _ui);
- _jsPlumb.repaint(placeholder.element, _ui);
- }
- },
- stopDrag : function() {
- stopped = true;
- }
- };
- };
-
- // creates a placeholder div for dragging purposes, adds it to the DOM, and pre-computes its offset.
- var _makeDraggablePlaceholder = function(placeholder, parent, _jsPlumb) {
- var n = document.createElement("div");
- n.style.position = "absolute";
- var placeholderDragElement = jsPlumb.CurrentLibrary.getElementObject(n);
- jsPlumb.CurrentLibrary.appendElement(n, parent);
- var id = _jsPlumb.getId(n);
- _jsPlumb.updateOffset( { elId : id });
- // create and assign an id, and initialize the offset.
- placeholder.id = id;
- placeholder.element = n;//placeholderDragElement;
- };
-
- // create a floating endpoint (for drag connections)
- var _makeFloatingEndpoint = function(paintStyle, referenceAnchor, endpoint, referenceCanvas, sourceElement, _jsPlumb, _newEndpoint) {
- var floatingAnchor = new jsPlumb.FloatingAnchor( { reference : referenceAnchor, referenceCanvas : referenceCanvas, jsPlumbInstance:_jsPlumb });
- //setting the scope here should not be the way to fix that mootools issue. it should be fixed by not
- // adding the floating endpoint as a droppable. that makes more sense anyway!
- return _newEndpoint({ paintStyle : paintStyle, endpoint : endpoint, anchor : floatingAnchor, source : sourceElement, scope:"__floating" });
- };
-
- var typeParameters = [ "connectorStyle", "connectorHoverStyle", "connectorOverlays",
- "connector", "connectionType", "connectorClass", "connectorHoverClass" ];
-
- // a helper function that tries to find a connection to the given element, and returns it if so. if elementWithPrecedence is null,
- // or no connection to it is found, we return the first connection in our list.
- var findConnectionToUseForDynamicAnchor = function(ep, elementWithPrecedence) {
- var idx = 0;
- if (elementWithPrecedence != null) {
- for (var i = 0; i < ep.connections.length; i++) {
- if (ep.connections[i].sourceId == elementWithPrecedence || ep.connections[i].targetId == elementWithPrecedence) {
- idx = i;
- break;
- }
- }
- }
-
- return ep.connections[idx];
- };
-
- var findConnectionIndex = function(conn, ep) {
- return jsPlumbUtil.findWithFunction(ep.connections, function(c) { return c.id == conn.id; });
- };
-
- jsPlumb.Endpoint = function(params) {
- var _jsPlumb = params._jsPlumb,
- jpcl = jsPlumb.CurrentLibrary,
- _att = jsPlumbAdapter.getAttribute,
- _gel = jpcl.getElementObject,
- _dom = jpcl.getDOMElement,
- _ju = jsPlumbUtil,
- _newConnection = params.newConnection,
- _newEndpoint = params.newEndpoint,
- _finaliseConnection = params.finaliseConnection,
- _fireDetachEvent = params.fireDetachEvent,
- floatingConnections = params.floatingConnections;
-
- this.idPrefix = "_jsplumb_e_";
- this.defaultLabelLocation = [ 0.5, 0.5 ];
- this.defaultOverlayKeys = ["Overlays", "EndpointOverlays"];
- this.parent = params.parent;
- OverlayCapableJsPlumbUIComponent.apply(this, arguments);
-
-// TYPE
-
- this.getDefaultType = function() {
- return {
- parameters:{},
- scope:null,
- maxConnections:this._jsPlumb.instance.Defaults.MaxConnections,
- paintStyle:this._jsPlumb.instance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle,
- endpoint:this._jsPlumb.instance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint,
- hoverPaintStyle:this._jsPlumb.instance.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle,
- overlays:this._jsPlumb.instance.Defaults.EndpointOverlays || jsPlumb.Defaults.EndpointOverlays,
- connectorStyle:params.connectorStyle,
- connectorHoverStyle:params.connectorHoverStyle,
- connectorClass:params.connectorClass,
- connectorHoverClass:params.connectorHoverClass,
- connectorOverlays:params.connectorOverlays,
- connector:params.connector,
- connectorTooltip:params.connectorTooltip
- };
- };
-
-// END TYPE
-
- this._jsPlumb.enabled = !(params.enabled === false);
- this._jsPlumb.visible = true;
- this.element = _dom(params.source);
- this._jsPlumb.uuid = params.uuid;
- this._jsPlumb.floatingEndpoint = null;
- var inPlaceCopy = null;
- if (this._jsPlumb.uuid) params.endpointsByUUID[this._jsPlumb.uuid] = this;
- this.elementId = params.elementId;
-
- this._jsPlumb.connectionCost = params.connectionCost;
- this._jsPlumb.connectionsDirected = params.connectionsDirected;
- this._jsPlumb.currentAnchorClass = "";
- this._jsPlumb.events = {};
-
- var _updateAnchorClass = function() {
- jpcl.removeClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this.removeClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this._jsPlumb.currentAnchorClass = this.anchor.getCssClass();
- this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- }.bind(this);
-
- this.setAnchor = function(anchorParams, doNotRepaint) {
- this._jsPlumb.instance.continuousAnchorFactory.clear(this.elementId);
- this.anchor = this._jsPlumb.instance.makeAnchor(anchorParams, this.elementId, _jsPlumb);
- _updateAnchorClass();
- this.anchor.bind("anchorChanged", function(currentAnchor) {
- this.fire("anchorChanged", {endpoint:this, anchor:currentAnchor});
- _updateAnchorClass();
- }.bind(this));
- if (!doNotRepaint)
- this._jsPlumb.instance.repaint(this.elementId);
- return this;
- };
-
- var anchorParamsToUse = params.anchor ? params.anchor : params.anchors ? params.anchors : (_jsPlumb.Defaults.Anchor || "Top");
- this.setAnchor(anchorParamsToUse, true);
-
- // endpoint delegates to first connection for hover, if there is one.
- var internalHover = function(state) {
- if (this.connections.length > 0)
- this.connections[0].setHover(state, false);
- else
- this.setHover(state);
- }.bind(this);
-
- // ANCHOR MANAGER
- if (!params._transient) // in place copies, for example, are transient. they will never need to be retrieved during a paint cycle, because they dont move, and then they are deleted.
- this._jsPlumb.instance.anchorManager.add(this, this.elementId);
-
- this.setEndpoint = function(ep) {
-
- if (this.endpoint != null) {
- this.endpoint.cleanup();
- this.endpoint.destroy();
- }
-
- var _e = function(t, p) {
- var rm = _jsPlumb.getRenderMode();
- if (jsPlumb.Endpoints[rm][t]) return new jsPlumb.Endpoints[rm][t](p);
- if (!_jsPlumb.Defaults.DoNotThrowErrors)
- throw { msg:"jsPlumb: unknown endpoint type '" + t + "'" };
- };
-
- var endpointArgs = {
- _jsPlumb:this._jsPlumb.instance,
- cssClass:params.cssClass,
- parent:params.parent,
- container:params.container,
- tooltip:params.tooltip,
- connectorTooltip:params.connectorTooltip,
- endpoint:this
- };
- if (_ju.isString(ep))
- this.endpoint = _e(ep, endpointArgs);
- else if (_ju.isArray(ep)) {
- endpointArgs = _ju.merge(ep[1], endpointArgs);
- this.endpoint = _e(ep[0], endpointArgs);
- }
- else {
- this.endpoint = ep.clone();
- }
-
- // assign a clone function using a copy of endpointArgs. this is used when a drag starts: the endpoint that was dragged is cloned,
- // and the clone is left in its place while the original one goes off on a magical journey.
- // the copy is to get around a closure problem, in which endpointArgs ends up getting shared by
- // the whole world.
- var argsForClone = jsPlumb.extend({}, endpointArgs);
- this.endpoint.clone = function() {
- // TODO this, and the code above, can be refactored to be more dry.
- if (_ju.isString(ep))
- return _e(ep, endpointArgs);
- else if (_ju.isArray(ep)) {
- endpointArgs = _ju.merge(ep[1], endpointArgs);
- return _e(ep[0], endpointArgs);
- }
- }.bind(this);
-
- this.type = this.endpoint.type;
- // bind listeners from endpoint to self, with the internal hover function defined above.
- this.bindListeners(this.endpoint, this, internalHover);
- };
-
- this.setEndpoint(params.endpoint || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint || "Dot");
- this.setPaintStyle(params.paintStyle || params.style || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle, true);
- this.setHoverPaintStyle(params.hoverPaintStyle || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle, true);
- this._jsPlumb.paintStyleInUse = this.getPaintStyle();
-
- _ju.copyValues(typeParameters, params, this);
-
- this.isSource = params.isSource || false;
- this.isTarget = params.isTarget || false;
- this._jsPlumb.maxConnections = params.maxConnections || _jsPlumb.Defaults.MaxConnections; // maximum number of connections this endpoint can be the source of.
- this.canvas = this.endpoint.canvas;
- // add anchor class (need to do this on construction because we set anchor first)
- this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this.connections = params.connections || [];
- this.connectorPointerEvents = params["connector-pointer-events"];
-
- this.scope = params.scope || _jsPlumb.getDefaultScope();
- this.timestamp = null;
- this.reattachConnections = params.reattach || _jsPlumb.Defaults.ReattachConnections;
- this.connectionsDetachable = _jsPlumb.Defaults.ConnectionsDetachable;
- if (params.connectionsDetachable === false || params.detachable === false)
- this.connectionsDetachable = false;
- this.dragAllowedWhenFull = params.dragAllowedWhenFull || true;
-
- if (params.onMaxConnections)
- this.bind("maxConnections", params.onMaxConnections);
-
- //
- // add a connection. not part of public API.
- //
- this.addConnection = function(connection) {
- this.connections.push(connection);
- this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
- this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
- };
-
- this.detachFromConnection = function(connection, idx) {
- idx = idx == null ? findConnectionIndex(connection, this) : idx;
- if (idx >= 0) {
- this.connections.splice(idx, 1);
- this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
- this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
- }
- };
-
- this.detach = function(connection, ignoreTarget, forceDetach, fireEvent, originalEvent, endpointBeingDeleted, connectionIndex) {
-
- var idx = connectionIndex == null ? findConnectionIndex(connection, this) : connectionIndex,
- actuallyDetached = false;
- fireEvent = (fireEvent !== false);
-
- if (idx >= 0) {
- if (forceDetach || connection._forceDetach || (connection.isDetachable() && connection.isDetachAllowed(connection) && this.isDetachAllowed(connection) )) {
-
- //connection.setHover(false);
-
- _jsPlumb.deleteObject({
- connection:connection,
- fireEvent:(!ignoreTarget && fireEvent),
- originalEvent:originalEvent
- });
- actuallyDetached = true;
- }
- }
- return actuallyDetached;
- };
-
- this.detachAll = function(fireEvent, originalEvent) {
- while (this.connections.length > 0) {
- // TODO this could pass the index in to the detach method to save some time (index will always be zero in this while loop)
- // TODO now it defaults to fireEvent true. will that mess with things?
- this.detach(this.connections[0], false, true, fireEvent !== false, originalEvent, this, 0);
- }
- return this;
- };
- this.detachFrom = function(targetEndpoint, fireEvent, originalEvent) {
- var c = [];
- for ( var i = 0; i < this.connections.length; i++) {
- if (this.connections[i].endpoints[1] == targetEndpoint || this.connections[i].endpoints[0] == targetEndpoint) {
- c.push(this.connections[i]);
- }
- }
- for ( var j = 0; j < c.length; j++) {
- this.detach(c[j], false, true, fireEvent, originalEvent);
- }
- return this;
- };
-
- this.getElement = function() {
- return this.element;
- };
-
- // container not supported in 1.5.2; you cannot change the container once it is set.
- // it might come back int a future release.
- this.setElement = function(el/*, container*/) {
- var parentId = this._jsPlumb.instance.getId(el),
- curId = this.elementId;
- // remove the endpoint from the list for the current endpoint's element
- _ju.removeWithFunction(params.endpointsByElement[this.elementId], function(e) {
- return e.id == this.id;
- }.bind(this));
- this.element = _dom(el);
- this.elementId = _jsPlumb.getId(this.element);
- _jsPlumb.anchorManager.rehomeEndpoint(this, curId, this.element);
- _jsPlumb.dragManager.endpointAdded(this.element);
- _ju.addToList(params.endpointsByElement, parentId, this);
- return this;
- };
-
- /**
- * private but must be exposed.
- */
- this.makeInPlaceCopy = function() {
- var loc = this.anchor.getCurrentLocation({element:this}),
- o = this.anchor.getOrientation(this),
- acc = this.anchor.getCssClass(),
- inPlaceAnchor = {
- bind:function() { },
- compute:function() { return [ loc[0], loc[1] ]; },
- getCurrentLocation : function() { return [ loc[0], loc[1] ]; },
- getOrientation:function() { return o; },
- getCssClass:function() { return acc; }
- };
-
- return _newEndpoint( {
- anchor : inPlaceAnchor,
- source : this.element,
- paintStyle : this.getPaintStyle(),
- endpoint : params.hideOnDrag ? "Blank" : this.endpoint,
- _transient:true,
- scope:this.scope
- });
- };
-
-
- /**
- * private but needs to be exposed.
- */
- this.isFloating = function() {
- return this.anchor != null && this.anchor.isFloating;
- };
-
- /**
- * returns a connection from the pool; used when dragging starts. just gets the head of the array if it can.
- */
- this.connectorSelector = function() {
- var candidate = this.connections[0];
- if (this.isTarget && candidate) return candidate;
- else {
- return (this.connections.length < this._jsPlumb.maxConnections) || this._jsPlumb.maxConnections == -1 ? null : candidate;
- }
- };
-
- this.setStyle = this.setPaintStyle;
-
- this.paint = function(params) {
- params = params || {};
- var timestamp = params.timestamp, recalc = !(params.recalc === false);
- if (!timestamp || this.timestamp !== timestamp) {
-
- // TODO check: is this is a safe performance enhancement?
- var info = _jsPlumb.updateOffset({ elId:this.elementId, timestamp:timestamp/*, recalc:recalc*/ });
- //var info = _jsPlumb.updateOffset({ elId:_elementId, timestamp:timestamp, recalc:recalc });
-
- var xy = params.offset ? params.offset.o : info.o;
- if(xy != null) {
- var ap = params.anchorPoint,connectorPaintStyle = params.connectorPaintStyle;
- if (ap == null) {
- var wh = params.dimensions || info.s,
- anchorParams = { xy : [ xy.left, xy.top ], wh : wh, element : this, timestamp : timestamp };
- if (recalc && this.anchor.isDynamic && this.connections.length > 0) {
- var c = findConnectionToUseForDynamicAnchor(this, params.elementWithPrecedence),
- oIdx = c.endpoints[0] == this ? 1 : 0,
- oId = oIdx === 0 ? c.sourceId : c.targetId,
- oInfo = _jsPlumb.getCachedData(oId),
- oOffset = oInfo.o, oWH = oInfo.s;
- anchorParams.txy = [ oOffset.left, oOffset.top ];
- anchorParams.twh = oWH;
- anchorParams.tElement = c.endpoints[oIdx];
- }
- ap = this.anchor.compute(anchorParams);
- }
-
- this.endpoint.compute(ap, this.anchor.getOrientation(this), this._jsPlumb.paintStyleInUse, connectorPaintStyle || this.paintStyleInUse);
- this.endpoint.paint(this._jsPlumb.paintStyleInUse, this.anchor);
- this.timestamp = timestamp;
-
- // paint overlays
- for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
- var o = this._jsPlumb.overlays[i];
- if (o.isVisible()) {
- this._jsPlumb.overlayPlacements[i] = o.draw(this.endpoint, this._jsPlumb.paintStyleInUse);
- o.paint(this._jsPlumb.overlayPlacements[i]);
- }
- }
- }
- }
- };
-
- this.repaint = this.paint;
-
- // is this a connection source? we make it draggable and have the
- // drag listener maintain a connection with a floating endpoint.
- if (jpcl.isDragSupported(this.element) && (this.isSource || this.isTarget)) {
- var placeholderInfo = { id:null, element:null },
- jpc = null,
- existingJpc = false,
- existingJpcParams = null,
- _dragHandler = _makeConnectionDragHandler(placeholderInfo, _jsPlumb);
-
- var start = function() {
- // drag might have started on an endpoint that is not actually a source, but which has
- // one or more connections.
- jpc = this.connectorSelector();
- var _continue = true;
- // if not enabled, return
- if (!this.isEnabled()) _continue = false;
- // if no connection and we're not a source, return.
- if (jpc == null && !this.isSource) _continue = false;
- // otherwise if we're full and not allowed to drag, also return false.
- if (this.isSource && this.isFull() && !this.dragAllowedWhenFull) _continue = false;
- // if the connection was setup as not detachable or one of its endpoints
- // was setup as connectionsDetachable = false, or Defaults.ConnectionsDetachable
- // is set to false...
- if (jpc != null && !jpc.isDetachable()) _continue = false;
-
- if (_continue === false) {
- // this is for mootools and yui. returning false from this causes jquery to stop drag.
- // the events are wrapped in both mootools and yui anyway, but i don't think returning
- // false from the start callback would stop a drag.
- if (jpcl.stopDrag) jpcl.stopDrag();
- _dragHandler.stopDrag();
- return false;
- }
-
- // clear hover for all connections for this endpoint before continuing.
- for (var i = 0; i < this.connections.length; i++)
- this.connections[i].setHover(false);
-
- this.addClass("endpointDrag");
- _jsPlumb.setConnectionBeingDragged(true);
-
- // if we're not full but there was a connection, make it null. we'll create a new one.
- if (jpc && !this.isFull() && this.isSource) jpc = null;
-
- _jsPlumb.updateOffset( { elId : this.elementId });
- inPlaceCopy = this.makeInPlaceCopy();
- inPlaceCopy.referenceEndpoint = this;
- inPlaceCopy.paint();
-
- _makeDraggablePlaceholder(placeholderInfo, this.parent, _jsPlumb);
-
- // set the offset of this div to be where 'inPlaceCopy' is, to start with.
- // TODO merge this code with the code in both Anchor and FloatingAnchor, because it
- // does the same stuff.
- var ipcoel = _gel(inPlaceCopy.canvas),
- ipco = jsPlumb.CurrentLibrary.getOffset(ipcoel, _jsPlumb),
- po = _jsPlumb.adjustForParentOffsetAndScroll([ipco.left, ipco.top], inPlaceCopy.canvas),
- canvasElement = _gel(this.canvas);
-
- jpcl.setOffset(placeholderInfo.element, {left:po[0], top:po[1]});
-
- // when using makeSource and a parent, we first draw the source anchor on the source element, then
- // move it to the parent. note that this happens after drawing the placeholder for the
- // first time.
- if (this.parentAnchor) this.anchor = _jsPlumb.makeAnchor(this.parentAnchor, this.elementId, _jsPlumb);
-
- // store the id of the dragging div and the source element. the drop function will pick these up.
- _jsPlumb.setAttribute(this.canvas, "dragId", placeholderInfo.id);
- _jsPlumb.setAttribute(this.canvas, "elId", this.elementId);
-
- this._jsPlumb.floatingEndpoint = _makeFloatingEndpoint(this.getPaintStyle(), this.anchor, this.endpoint, this.canvas, placeholderInfo.element, _jsPlumb, _newEndpoint);
- // TODO we should not know about DOM here. make the library adapter do this (or the
- // dom adapter)
- this.canvas.style.visibility = "hidden";
-
- if (jpc == null) {
- this.anchor.locked = true;
- this.setHover(false, false);
- // create a connection. one end is this endpoint, the other is a floating endpoint.
- jpc = _newConnection({
- sourceEndpoint : this,
- targetEndpoint : this._jsPlumb.floatingEndpoint,
- source : this.endpointWillMoveTo || this.element, // for makeSource with parent option. ensure source element is represented correctly.
- target : placeholderInfo.element,
- anchors : [ this.anchor, this._jsPlumb.floatingEndpoint.anchor ],
- paintStyle : params.connectorStyle, // this can be null. Connection will use the default.
- hoverPaintStyle:params.connectorHoverStyle,
- connector : params.connector, // this can also be null. Connection will use the default.
- overlays : params.connectorOverlays,
- type:this.connectionType,
- cssClass:this.connectorClass,
- hoverClass:this.connectorHoverClass
- });
- jpc.addClass(_jsPlumb.draggingClass);
- this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
- // fire an event that informs that a connection is being dragged
- _jsPlumb.fire("connectionDrag", jpc);
-
- } else {
- existingJpc = true;
- jpc.setHover(false);
- // if existing connection, allow to be dropped back on the source endpoint (issue 51).
- _initDropTarget(ipcoel, false, true);
- // new anchor idx
- var anchorIdx = jpc.endpoints[0].id == this.id ? 0 : 1;
- jpc.floatingAnchorIndex = anchorIdx; // save our anchor index as the connection's floating index.
- this.detachFromConnection(jpc); // detach from the connection while dragging is occurring.
-
- // store the original scope (issue 57)
- var dragScope = jsPlumb.CurrentLibrary.getDragScope(canvasElement);
- _jsPlumb.setAttribute(this.canvas, "originalScope", dragScope);
- // now we want to get this endpoint's DROP scope, and set it for now: we can only be dropped on drop zones
- // that have our drop scope (issue 57).
- var dropScope = jpcl.getDropScope(canvasElement);
- jpcl.setDragScope(canvasElement, dropScope);
-
- // fire an event that informs that a connection is being dragged. we do this before
- // replacing the original target with the floating element info.
- _jsPlumb.fire("connectionDrag", jpc);
-
- // now we replace ourselves with the temporary div we created above:
- if (anchorIdx === 0) {
- existingJpcParams = [ jpc.source, jpc.sourceId, canvasElement, dragScope ];
- jpc.source = placeholderInfo.element;
- jpc.sourceId = placeholderInfo.id;
- } else {
- existingJpcParams = [ jpc.target, jpc.targetId, canvasElement, dragScope ];
- jpc.target = placeholderInfo.element;
- jpc.targetId = placeholderInfo.id;
- }
-
- // lock the other endpoint; if it is dynamic it will not move while the drag is occurring.
- jpc.endpoints[anchorIdx === 0 ? 1 : 0].anchor.locked = true;
- // store the original endpoint and assign the new floating endpoint for the drag.
- jpc.suspendedEndpoint = jpc.endpoints[anchorIdx];
-
- // PROVIDE THE SUSPENDED ELEMENT, BE IT A SOURCE OR TARGET (ISSUE 39)
- jpc.suspendedElement = jpc.endpoints[anchorIdx].getElement();
- jpc.suspendedElementId = jpc.endpoints[anchorIdx].elementId;
- jpc.suspendedElementType = anchorIdx === 0 ? "source" : "target";
-
- jpc.suspendedEndpoint.setHover(false);
- this._jsPlumb.floatingEndpoint.referenceEndpoint = jpc.suspendedEndpoint;
- jpc.endpoints[anchorIdx] = this._jsPlumb.floatingEndpoint;
-
- jpc.addClass(_jsPlumb.draggingClass);
- this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
-
- }
- // register it and register connection on it.
- floatingConnections[placeholderInfo.id] = jpc;
- _jsPlumb.anchorManager.addFloatingConnection(placeholderInfo.id, jpc);
- // only register for the target endpoint; we will not be dragging the source at any time
- // before this connection is either discarded or made into a permanent connection.
- _ju.addToList(params.endpointsByElement, placeholderInfo.id, this._jsPlumb.floatingEndpoint);
- // tell jsplumb about it
- _jsPlumb.currentlyDragging = true;
- }.bind(this);
-
- var dragOptions = params.dragOptions || {},
- defaultOpts = jsPlumb.extend( {}, jpcl.defaultDragOptions),
- startEvent = jpcl.dragEvents.start,
- stopEvent = jpcl.dragEvents.stop,
- dragEvent = jpcl.dragEvents.drag;
-
- dragOptions = jsPlumb.extend(defaultOpts, dragOptions);
- dragOptions.scope = dragOptions.scope || this.scope;
- dragOptions[startEvent] = _ju.wrap(dragOptions[startEvent], start, false);
- // extracted drag handler function so can be used by makeSource
- dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], _dragHandler.drag);
- dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent],
- function() {
-
- _jsPlumb.setConnectionBeingDragged(false);
- // get the actual drop event (decode from library args to stop function)
- var originalEvent = jpcl.getDropEvent(arguments);
- // unlock the other endpoint (if it is dynamic, it would have been locked at drag start)
- var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex;
- jpc.endpoints[idx === 0 ? 1 : 0].anchor.locked = false;
- // WHY does this need to happen? i suppose because the connection might not get
- // deleted. TODO: i dont want to know about css classes inside jsplumb, ideally.
- jpc.removeClass(_jsPlumb.draggingClass);
-
- // if we have the floating endpoint then the connection has not been dropped
- // on another endpoint. If it is a new connection we throw it away. If it is an
- // existing connection we check to see if we should reattach it, throwing it away
- // if not.
- if (jpc.endpoints[idx] == this._jsPlumb.floatingEndpoint) {
- // 6a. if the connection was an existing one...
- if (existingJpc && jpc.suspendedEndpoint) {
- // fix for issue35, thanks Sylvain Gizard: when firing the detach event make sure the
- // floating endpoint has been replaced.
- if (idx === 0) {
- jpc.source = existingJpcParams[0];
- jpc.sourceId = existingJpcParams[1];
- } else {
- jpc.target = existingJpcParams[0];
- jpc.targetId = existingJpcParams[1];
- }
-
- // restore the original scope (issue 57)
- jpcl.setDragScope(existingJpcParams[2], existingJpcParams[3]);
- jpc.endpoints[idx] = jpc.suspendedEndpoint;
- // IF the connection should be reattached, or the other endpoint refuses detach, then
- // reset the connection to its original state
- if (jpc.isReattach() || jpc._forceReattach || jpc._forceDetach || !jpc.endpoints[idx === 0 ? 1 : 0].detach(jpc, false, false, true, originalEvent)) {
- jpc.setHover(false);
- jpc.floatingAnchorIndex = null;
- jpc._forceDetach = null;
- jpc._forceReattach = null;
- this._jsPlumb.floatingEndpoint.detachFromConnection(jpc);
- jpc.suspendedEndpoint.addConnection(jpc);
- _jsPlumb.repaint(existingJpcParams[1]);
- }
- }
- }
-
- // remove the element associated with the floating endpoint
- // (and its associated floating endpoint and visual artefacts)
- // TODO we need a way to say that the connection should be kept, if
- _jsPlumb.remove(placeholderInfo.element, false);
- // remove the inplace copy
- _jsPlumb.remove(inPlaceCopy.canvas, false);
-
- // makeTargets sets this flag, to tell us we have been replaced and should delete ourself.
- if (this.deleteAfterDragStop) {
- _jsPlumb.deleteObject({endpoint:this});
- }
- else {
- if (this._jsPlumb) {
- this._jsPlumb.floatingEndpoint = null;
- // repaint this endpoint.
- // make our canvas visible (TODO: hand off to library; we should not know about DOM)
- this.canvas.style.visibility = "visible";
- // unlock our anchor
- this.anchor.locked = false;
- this.paint({recalc:false});
- }
- }
-
- // TODO can this stay here? the connection is no longer valid.
- _jsPlumb.fire("connectionDragStop", jpc);
-
- // tell jsplumb that dragging is finished.
- _jsPlumb.currentlyDragging = false;
-
- jpc = null;
-
- }.bind(this));
-
- var i = _gel(this.canvas);
- jpcl.initDraggable(i, dragOptions, true, _jsPlumb);
- }
-
- // pulled this out into a function so we can reuse it for the inPlaceCopy canvas; you can now drop detached connections
- // back onto the endpoint you detached it from.
- var _initDropTarget = function(canvas, forceInit, isTransient, endpoint) {
- if ((this.isTarget || forceInit) && jpcl.isDropSupported(this.element)) {
- var dropOptions = params.dropOptions || _jsPlumb.Defaults.DropOptions || jsPlumb.Defaults.DropOptions;
- dropOptions = jsPlumb.extend( {}, dropOptions);
- dropOptions.scope = dropOptions.scope || this.scope;
- var dropEvent = jpcl.dragEvents.drop,
- overEvent = jpcl.dragEvents.over,
- outEvent = jpcl.dragEvents.out,
- drop = function() {
-
- this.removeClass(_jsPlumb.endpointDropAllowedClass);
- this.removeClass(_jsPlumb.endpointDropForbiddenClass);
-
- var originalEvent = jpcl.getDropEvent(arguments),
- draggable = _gel(jpcl.getDragObject(arguments)),
- id = _jsPlumb.getAttribute(draggable, "dragId"),
- elId = _jsPlumb.getAttribute(draggable, "elId"),
- scope = _jsPlumb.getAttribute(draggable, "originalScope"),
- jpc = floatingConnections[id];
-
- // if this is a drop back where the connection came from, mark it force rettach and
- // return; the stop handler will reattach. without firing an event.
- var redrop = jpc.suspendedEndpoint && (jpc.suspendedEndpoint.id == this.id ||
- this.referenceEndpoint && jpc.suspendedEndpoint.id == this.referenceEndpoint.id) ;
- if (redrop) {
- jpc._forceReattach = true;
- return;
- }
-
- if (jpc != null) {
- var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex, oidx = idx === 0 ? 1 : 0;
-
- // restore the original scope if necessary (issue 57)
- if (scope) jsPlumb.CurrentLibrary.setDragScope(draggable, scope);
-
- var endpointEnabled = endpoint != null ? endpoint.isEnabled() : true;
-
- if (this.isFull()) {
- this.fire("maxConnections", {
- endpoint:this,
- connection:jpc,
- maxConnections:this._jsPlumb.maxConnections
- }, originalEvent);
- }
-
- if (!this.isFull() && !(idx === 0 && !this.isSource) && !(idx == 1 && !this.isTarget) && endpointEnabled) {
- var _doContinue = true;
-
- // the second check here is for the case that the user is dropping it back
- // where it came from.
- if (jpc.suspendedEndpoint && jpc.suspendedEndpoint.id != this.id) {
- if (idx === 0) {
- jpc.source = jpc.suspendedEndpoint.element;
- jpc.sourceId = jpc.suspendedEndpoint.elementId;
- } else {
- jpc.target = jpc.suspendedEndpoint.element;
- jpc.targetId = jpc.suspendedEndpoint.elementId;
- }
-
- if (!jpc.isDetachAllowed(jpc) || !jpc.endpoints[idx].isDetachAllowed(jpc) || !jpc.suspendedEndpoint.isDetachAllowed(jpc) || !_jsPlumb.checkCondition("beforeDetach", jpc))
- _doContinue = false;
- }
-
- // these have to be set before testing for beforeDrop.
- if (idx === 0) {
- jpc.source = this.element;
- jpc.sourceId = this.elementId;
- } else {
- jpc.target = this.element;
- jpc.targetId = this.elementId;
- }
-
-// ------------ wrap the execution path in a function so we can support asynchronous beforeDrop
-
- // we want to execute this regardless.
- var commonFunction = function() {
- jpc.floatingAnchorIndex = null;
- };
-
- var continueFunction = function() {
-
- // remove this jpc from the current endpoint
- jpc.endpoints[idx].detachFromConnection(jpc);
- if (jpc.suspendedEndpoint) jpc.suspendedEndpoint.detachFromConnection(jpc);
- jpc.endpoints[idx] = this;
- this.addConnection(jpc);
-
- // copy our parameters in to the connection:
- var params = this.getParameters();
- for (var aParam in params)
- jpc.setParameter(aParam, params[aParam]);
-
- if (!jpc.suspendedEndpoint) {
- if (params.draggable)
- jsPlumb.CurrentLibrary.initDraggable(this.element, dragOptions, true, _jsPlumb);
- }
- else {
- var suspendedElement = jpc.suspendedEndpoint.getElement(), suspendedElementId = jpc.suspendedEndpoint.elementId;
- // fire a detach event
- _fireDetachEvent({
- source : idx === 0 ? suspendedElement : jpc.source,
- target : idx == 1 ? suspendedElement : jpc.target,
- sourceId : idx === 0 ? suspendedElementId : jpc.sourceId,
- targetId : idx == 1 ? suspendedElementId : jpc.targetId,
- sourceEndpoint : idx === 0 ? jpc.suspendedEndpoint : jpc.endpoints[0],
- targetEndpoint : idx == 1 ? jpc.suspendedEndpoint : jpc.endpoints[1],
- connection : jpc
- }, true, originalEvent);
- }
-
- // TODO this is like the makeTarget drop code.
- if (idx == 1)
- _jsPlumb.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
- else
- _jsPlumb.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
-
- // finalise will inform the anchor manager and also add to
- // connectionsByScope if necessary.
- _finaliseConnection(jpc, null, originalEvent, true);
-
- commonFunction();
- }.bind(this);
-
- var dontContinueFunction = function() {
- // otherwise just put it back on the endpoint it was on before the drag.
- if (jpc.suspendedEndpoint) {
- jpc.endpoints[idx] = jpc.suspendedEndpoint;
- jpc.setHover(false);
- jpc._forceDetach = true;
- if (idx === 0) {
- jpc.source = jpc.suspendedEndpoint.element;
- jpc.sourceId = jpc.suspendedEndpoint.elementId;
- } else {
- jpc.target = jpc.suspendedEndpoint.element;
- jpc.targetId = jpc.suspendedEndpoint.elementId;
- }
- jpc.suspendedEndpoint.addConnection(jpc);
-
- jpc.endpoints[0].repaint();
- jpc.repaint();
- _jsPlumb.repaint(jpc.sourceId);
- jpc._forceDetach = false;
- }
-
- commonFunction();
- };
-
-// --------------------------------------
- // now check beforeDrop. this will be available only on Endpoints that are setup to
- // have a beforeDrop condition (although, secretly, under the hood all Endpoints and
- // the Connection have them, because they are on jsPlumbUIComponent. shhh!), because
- // it only makes sense to have it on a target endpoint.
- _doContinue = _doContinue && this.isDropAllowed(jpc.sourceId, jpc.targetId, jpc.scope, jpc, this);
-
- if (_doContinue) {
- continueFunction();
- }
- else {
- dontContinueFunction();
- }
- }
- _jsPlumb.currentlyDragging = false;
- }
- }.bind(this);
-
- dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], drop);
- dropOptions[overEvent] = _ju.wrap(dropOptions[overEvent], function() {
- var draggable = jpcl.getDragObject(arguments),
- id = _jsPlumb.getAttribute(draggable, "dragId"),
- _jpc = floatingConnections[id];
-
- if (_jpc != null) {
- var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
- // here we should fire the 'over' event if we are a target and this is a new connection,
- // or we are the same as the floating endpoint.
- var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
- if (_cont) {
- var bb = _jsPlumb.checkCondition("checkDropAllowed", {
- sourceEndpoint:_jpc.endpoints[idx],
- targetEndpoint:this,
- connection:_jpc
- });
- this[(bb ? "add" : "remove") + "Class"](_jsPlumb.endpointDropAllowedClass);
- this[(bb ? "remove" : "add") + "Class"](_jsPlumb.endpointDropForbiddenClass);
- _jpc.endpoints[idx].anchor.over(this.anchor, this);
- }
- }
- }.bind(this));
-
- dropOptions[outEvent] = _ju.wrap(dropOptions[outEvent], function() {
- var draggable = jpcl.getDragObject(arguments),
- id = _jsPlumb.getAttribute( draggable, "dragId"),
- _jpc = floatingConnections[id];
-
- if (_jpc != null) {
- var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
- var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
- if (_cont) {
- this.removeClass(_jsPlumb.endpointDropAllowedClass);
- this.removeClass(_jsPlumb.endpointDropForbiddenClass);
- _jpc.endpoints[idx].anchor.out();
- }
- }
- }.bind(this));
- jpcl.initDroppable(canvas, dropOptions, true, isTransient);
- }
- }.bind(this);
-
- // initialise the endpoint's canvas as a drop target. this will be ignored if the endpoint is not a target or drag is not supported.
- _initDropTarget(_gel(this.canvas), true, !(params._transient || this.anchor.isFloating), this);
-
- // finally, set type if it was provided
- if (params.type)
- this.addType(params.type, params.data, _jsPlumb.isSuspendDrawing());
-
- return this;
- };
-
- jsPlumbUtil.extend(jsPlumb.Endpoint, OverlayCapableJsPlumbUIComponent, {
- getTypeDescriptor : function() { return "endpoint"; },
- isVisible : function() { return this._jsPlumb.visible; },
- setVisible : function(v, doNotChangeConnections, doNotNotifyOtherEndpoint) {
- this._jsPlumb.visible = v;
- if (this.canvas) this.canvas.style.display = v ? "block" : "none";
- this[v ? "showOverlays" : "hideOverlays"]();
- if (!doNotChangeConnections) {
- for (var i = 0; i < this.connections.length; i++) {
- this.connections[i].setVisible(v);
- if (!doNotNotifyOtherEndpoint) {
- var oIdx = this === this.connections[i].endpoints[0] ? 1 : 0;
- // only change the other endpoint if this is its only connection.
- if (this.connections[i].endpoints[oIdx].connections.length == 1) this.connections[i].endpoints[oIdx].setVisible(v, true, true);
- }
- }
- }
- },
- getAttachedElements : function() {
- return this.connections;
- },
- applyType : function(t, doNotRepaint) {
- if (t.maxConnections != null) this._jsPlumb.maxConnections = t.maxConnections;
- if (t.scope) this.scope = t.scope;
- jsPlumbUtil.copyValues(typeParameters, t, this);
- },
- isEnabled : function() { return this._jsPlumb.enabled; },
- setEnabled : function(e) { this._jsPlumb.enabled = e; },
- cleanup : function() {
- jsPlumb.CurrentLibrary.removeClass(this.element, this._jsPlumb.instance.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this.anchor = null;
- this.endpoint.cleanup();
- this.endpoint.destroy();
- this.endpoint = null;
- // drag/drop
- var i = jsPlumb.CurrentLibrary.getElementObject(this.canvas);
- jsPlumb.CurrentLibrary.destroyDraggable(i);
- jsPlumb.CurrentLibrary.destroyDroppable(i);
- },
- setHover : function(h) {
- if (this.endpoint && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged())
- this.endpoint.setHover(h);
- },
- isFull : function() {
- return !(this.isFloating() || this._jsPlumb.maxConnections < 1 || this.connections.length < this._jsPlumb.maxConnections);
- },
- getConnectionCost : function() { return this._jsPlumb.connectionCost; },
- setConnectionCost : function(c) {
- this._jsPlumb.connectionCost = c;
- },
- areConnectionsDirected : function() { return this._jsPlumb.connectionsDirected; },
- setConnectionsDirected : function(b) { this._jsPlumb.connectionsDirected = b; },
- setElementId : function(_elId) {
- this.elementId = _elId;
- this.anchor.elementId = _elId;
- },
- setReferenceElement : function(_el) {
- this.element = jsPlumb.CurrentLibrary.getDOMElement(_el);
- },
- setDragAllowedWhenFull : function(allowed) {
- this.dragAllowedWhenFull = allowed;
- },
- equals : function(endpoint) {
- return this.anchor.equals(endpoint.anchor);
- },
- getUuid : function() {
- return this._jsPlumb.uuid;
- },
- computeAnchor : function(params) {
- return this.anchor.compute(params);
- }
- });
-})();
-;(function() {
-
- var makeConnector = function(_jsPlumb, renderMode, connectorName, connectorArgs) {
- if (!_jsPlumb.Defaults.DoNotThrowErrors && jsPlumb.Connectors[renderMode][connectorName] == null)
- throw { msg:"jsPlumb: unknown connector type '" + connectorName + "'" };
-
- return new jsPlumb.Connectors[renderMode][connectorName](connectorArgs);
- },
- _makeAnchor = function(anchorParams, elementId, _jsPlumb) {
- return (anchorParams) ? _jsPlumb.makeAnchor(anchorParams, elementId, _jsPlumb) : null;
- },
- prepareEndpoint = function(_jsPlumb, _newEndpoint, conn, existing, index, params, element, elementId, connectorPaintStyle, connectorHoverPaintStyle) {
- var e;
- if (existing) {
- conn.endpoints[index] = existing;
- existing.addConnection(conn);
- } else {
- if (!params.endpoints) params.endpoints = [ null, null ];
- var ep = params.endpoints[index] || params.endpoint || _jsPlumb.Defaults.Endpoints[index] || jsPlumb.Defaults.Endpoints[index] || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
- if (!params.endpointStyles) params.endpointStyles = [ null, null ];
- if (!params.endpointHoverStyles) params.endpointHoverStyles = [ null, null ];
- var es = params.endpointStyles[index] || params.endpointStyle || _jsPlumb.Defaults.EndpointStyles[index] || jsPlumb.Defaults.EndpointStyles[index] || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
- // Endpoints derive their fillStyle from the connector's strokeStyle, if no fillStyle was specified.
- if (es.fillStyle == null && connectorPaintStyle != null)
- es.fillStyle = connectorPaintStyle.strokeStyle;
-
- // TODO: decide if the endpoint should derive the connection's outline width and color. currently it does:
- //*
- if (es.outlineColor == null && connectorPaintStyle != null)
- es.outlineColor = connectorPaintStyle.outlineColor;
- if (es.outlineWidth == null && connectorPaintStyle != null)
- es.outlineWidth = connectorPaintStyle.outlineWidth;
- //*/
-
- var ehs = params.endpointHoverStyles[index] || params.endpointHoverStyle || _jsPlumb.Defaults.EndpointHoverStyles[index] || jsPlumb.Defaults.EndpointHoverStyles[index] || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle;
- // endpoint hover fill style is derived from connector's hover stroke style. TODO: do we want to do this by default? for sure?
- if (connectorHoverPaintStyle != null) {
- if (ehs == null) ehs = {};
- if (ehs.fillStyle == null) {
- ehs.fillStyle = connectorHoverPaintStyle.strokeStyle;
- }
- }
- var a = params.anchors ? params.anchors[index] :
- params.anchor ? params.anchor :
- _makeAnchor(_jsPlumb.Defaults.Anchors[index], elementId, _jsPlumb) ||
- _makeAnchor(jsPlumb.Defaults.Anchors[index], elementId,_jsPlumb) ||
- _makeAnchor(_jsPlumb.Defaults.Anchor, elementId,_jsPlumb) ||
- _makeAnchor(jsPlumb.Defaults.Anchor, elementId, _jsPlumb),
- u = params.uuids ? params.uuids[index] : null;
- e = _newEndpoint({
- paintStyle : es, hoverPaintStyle:ehs, endpoint : ep, connections : [ conn ],
- uuid : u, anchor : a, source : element, scope : params.scope, container:params.container,
- reattach:params.reattach || _jsPlumb.Defaults.ReattachConnections,
- detachable:params.detachable || _jsPlumb.Defaults.ConnectionsDetachable
- });
- conn.endpoints[index] = e;
-
- if (params.drawEndpoints === false) e.setVisible(false, true, true);
-
- }
- return e;
- };
-
- jsPlumb.Connection = function(params) {
- var _newConnection = params.newConnection,
- _newEndpoint = params.newEndpoint,
- jpcl = jsPlumb.CurrentLibrary,
- _att = jpcl.getAttribute,
- _gel = jpcl.getElementObject,
- _dom = jpcl.getDOMElement,
- _ju = jsPlumbUtil,
- _getOffset = jpcl.getOffset;
-
- this.connector = null;
- this.idPrefix = "_jsplumb_c_";
- this.defaultLabelLocation = 0.5;
- this.defaultOverlayKeys = ["Overlays", "ConnectionOverlays"];
- this.parent = params.parent;
- // if a new connection is the result of moving some existing connection, params.previousConnection
- // will have that Connection in it. listeners for the jsPlumbConnection event can look for that
- // member and take action if they need to.
- this.previousConnection = params.previousConnection;
- this.source = _dom(params.source);
- this.target = _dom(params.target);
- // sourceEndpoint and targetEndpoint override source/target, if they are present. but
- // source is not overridden if the Endpoint has declared it is not the final target of a connection;
- // instead we use the source that the Endpoint declares will be the final source element.
- if (params.sourceEndpoint) this.source = params.sourceEndpoint.endpointWillMoveTo || params.sourceEndpoint.getElement();
- if (params.targetEndpoint) this.target = params.targetEndpoint.getElement();
-
- OverlayCapableJsPlumbUIComponent.apply(this, arguments);
-
- this.sourceId = this._jsPlumb.instance.getId(this.source);
- this.targetId = this._jsPlumb.instance.getId(this.target);
- this.scope = params.scope; // scope may have been passed in to the connect call. if it wasn't, we will pull it from the source endpoint, after having initialised the endpoints.
- this.endpoints = [];
- this.endpointStyles = [];
-
- var _jsPlumb = this._jsPlumb.instance;
- this._jsPlumb.visible = true;
- this._jsPlumb.editable = params.editable === true;
- this._jsPlumb.params = {
- parent:params.parent,
- cssClass:params.cssClass,
- container:params.container,
- "pointer-events":params["pointer-events"],
- editorParams:params.editorParams
- };
- this._jsPlumb.lastPaintedAt = null;
- this.getDefaultType = function() {
- return {
- parameters:{},
- scope:null,
- detachable:this._jsPlumb.instance.Defaults.ConnectionsDetachable,
- rettach:this._jsPlumb.instance.Defaults.ReattachConnections,
- paintStyle:this._jsPlumb.instance.Defaults.PaintStyle || jsPlumb.Defaults.PaintStyle,
- connector:this._jsPlumb.instance.Defaults.Connector || jsPlumb.Defaults.Connector,
- hoverPaintStyle:this._jsPlumb.instance.Defaults.HoverPaintStyle || jsPlumb.Defaults.HoverPaintStyle,
- overlays:this._jsPlumb.instance.Defaults.ConnectorOverlays || jsPlumb.Defaults.ConnectorOverlays
- };
- };
-
-// INITIALISATION CODE
-
- // wrapped the main function to return null if no input given. this lets us cascade defaults properly.
-
- var eS = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.sourceEndpoint, 0, params, this.source, this.sourceId, params.paintStyle, params.hoverPaintStyle);
- if (eS) _ju.addToList(params.endpointsByElement, this.sourceId, eS);
- var eT = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.targetEndpoint, 1, params, this.target, this.targetId, params.paintStyle, params.hoverPaintStyle);
- if (eT) _ju.addToList(params.endpointsByElement, this.targetId, eT);
- // if scope not set, set it to be the scope for the source endpoint.
- if (!this.scope) this.scope = this.endpoints[0].scope;
-
- // if explicitly told to (or not to) delete endpoints on detach, override endpoint's preferences
- if (params.deleteEndpointsOnDetach != null) {
- this.endpoints[0]._deleteOnDetach = params.deleteEndpointsOnDetach;
- this.endpoints[1]._deleteOnDetach = params.deleteEndpointsOnDetach;
- }
- else {
- // otherwise, unless the endpoints say otherwise, mark them for deletion.
- if (!this.endpoints[0]._doNotDeleteOnDetach) this.endpoints[0]._deleteOnDetach = true;
- if (!this.endpoints[1]._doNotDeleteOnDetach) this.endpoints[1]._deleteOnDetach = true;
- }
-
- // TODO these could surely be refactored into some method that tries them one at a time until something exists
- this.setConnector(this.endpoints[0].connector ||
- this.endpoints[1].connector ||
- params.connector ||
- _jsPlumb.Defaults.Connector ||
- jsPlumb.Defaults.Connector, true);
-
- if (params.path)
- this.connector.setPath(params.path);
-
- this.setPaintStyle(this.endpoints[0].connectorStyle ||
- this.endpoints[1].connectorStyle ||
- params.paintStyle ||
- _jsPlumb.Defaults.PaintStyle ||
- jsPlumb.Defaults.PaintStyle, true);
-
- this.setHoverPaintStyle(this.endpoints[0].connectorHoverStyle ||
- this.endpoints[1].connectorHoverStyle ||
- params.hoverPaintStyle ||
- _jsPlumb.Defaults.HoverPaintStyle ||
- jsPlumb.Defaults.HoverPaintStyle, true);
-
- this._jsPlumb.paintStyleInUse = this.getPaintStyle();
-
- var _suspendedAt = _jsPlumb.getSuspendedAt();
- _jsPlumb.updateOffset( { elId : this.sourceId, timestamp:_suspendedAt });
- _jsPlumb.updateOffset( { elId : this.targetId, timestamp:_suspendedAt });
-
-//*
- if(!_jsPlumb.isSuspendDrawing()) {
- // paint the endpoints
- var myInfo = _jsPlumb.getCachedData(this.sourceId),
- myOffset = myInfo.o, myWH = myInfo.s,
- otherInfo = _jsPlumb.getCachedData(this.targetId),
- otherOffset = otherInfo.o,
- otherWH = otherInfo.s,
- initialTimestamp = _suspendedAt || _jsPlumb.timestamp(),
- anchorLoc = this.endpoints[0].anchor.compute( {
- xy : [ myOffset.left, myOffset.top ], wh : myWH, element : this.endpoints[0],
- elementId:this.endpoints[0].elementId,
- txy : [ otherOffset.left, otherOffset.top ], twh : otherWH, tElement : this.endpoints[1],
- timestamp:initialTimestamp
- });
-
- this.endpoints[0].paint( { anchorLoc : anchorLoc, timestamp:initialTimestamp });
-
- anchorLoc = this.endpoints[1].anchor.compute( {
- xy : [ otherOffset.left, otherOffset.top ], wh : otherWH, element : this.endpoints[1],
- elementId:this.endpoints[1].elementId,
- txy : [ myOffset.left, myOffset.top ], twh : myWH, tElement : this.endpoints[0],
- timestamp:initialTimestamp
- });
- this.endpoints[1].paint({ anchorLoc : anchorLoc, timestamp:initialTimestamp });
- }
- //*/
-
-// END INITIALISATION CODE
-
-// DETACHABLE
- this._jsPlumb.detachable = _jsPlumb.Defaults.ConnectionsDetachable;
- if (params.detachable === false) this._jsPlumb.detachable = false;
- if(this.endpoints[0].connectionsDetachable === false) this._jsPlumb.detachable = false;
- if(this.endpoints[1].connectionsDetachable === false) this._jsPlumb.detachable = false;
-// REATTACH
- this._jsPlumb.reattach = params.reattach || this.endpoints[0].reattachConnections || this.endpoints[1].reattachConnections || _jsPlumb.Defaults.ReattachConnections;
-// COST + DIRECTIONALITY
- // if cost not supplied, try to inherit from source endpoint
- this._jsPlumb.cost = params.cost || this.endpoints[0].getConnectionCost();
- this._jsPlumb.directed = params.directed;
- // inherit directed flag if set no source endpoint
- if (params.directed == null) this._jsPlumb.directed = this.endpoints[0].areConnectionsDirected();
-// END COST + DIRECTIONALITY
-
-// PARAMETERS
- // merge all the parameters objects into the connection. parameters set
- // on the connection take precedence; then source endpoint params, then
- // finally target endpoint params.
- // TODO jsPlumb.extend could be made to take more than two args, and it would
- // apply the second through nth args in order.
- var _p = jsPlumb.extend({}, this.endpoints[1].getParameters());
- jsPlumb.extend(_p, this.endpoints[0].getParameters());
- jsPlumb.extend(_p, this.getParameters());
- this.setParameters(_p);
-// END PARAMETERS
-
-// PAINTING
-
- // the very last thing we do is check to see if a 'type' was supplied in the params
- var _type = params.type || this.endpoints[0].connectionType || this.endpoints[1].connectionType;
- if (_type)
- this.addType(_type, params.data, true);
-
-// END PAINTING
- };
-
- jsPlumbUtil.extend(jsPlumb.Connection, OverlayCapableJsPlumbUIComponent, {
- applyType : function(t, doNotRepaint) {
- if (t.detachable != null) this.setDetachable(t.detachable);
- if (t.reattach != null) this.setReattach(t.reattach);
- if (t.scope) this.scope = t.scope;
- //editable = t.editable; // TODO
- this.setConnector(t.connector, doNotRepaint);
- },
- getTypeDescriptor : function() { return "connection"; },
- getAttachedElements : function() {
- return this.endpoints;
- },
- addClass : function(c, informEndpoints) {
- if (informEndpoints) {
- this.endpoints[0].addClass(c);
- this.endpoints[1].addClass(c);
- if (this.suspendedEndpoint) this.suspendedEndpoint.addClass(c);
- }
- if (this.connector) {
- this.connector.addClass(c);
- }
- },
- removeClass : function(c, informEndpoints) {
- if (informEndpoints) {
- this.endpoints[0].removeClass(c);
- this.endpoints[1].removeClass(c);
- if (this.suspendedEndpoint) this.suspendedEndpoint.removeClass(c);
- }
- if (this.connector) {
- this.connector.removeClass(c);
- }
- },
- isVisible : function() { return this._jsPlumb.visible; },
- setVisible : function(v) {
- this._jsPlumb.visible = v;
- this[v ? "showOverlays" : "hideOverlays"]();
- if (this.connector && this.connector.canvas) this.connector.canvas.style.display = v ? "block" : "none";
- this.repaint();
- },
- setEditable : function(e) {
- if (this.connector && this.connector.isEditable())
- this._jsPlumb.editable = e;
-
- return this._jsPlumb.editable;
- },
- isEditable : function() { return this._jsPlumb.editable; },
- editStarted : function() {
- this.setSuspendEvents(true);
- this.fire("editStarted", {
- path:this.connector.getPath()
- });
- this._jsPlumb.instance.setHoverSuspended(true);
- },
- editCompleted : function() {
- this.fire("editCompleted", {
- path:this.connector.getPath()
- });
- this.setSuspendEvents(false);
- this.setHover(false);
- this._jsPlumb.instance.setHoverSuspended(false);
- },
- editCanceled : function() {
- this.fire("editCanceled", {
- path:this.connector.getPath()
- });
- this.setHover(false);
- this._jsPlumb.instance.setHoverSuspended(false);
- },
- cleanup:function() {
- //this.endpointsToDeleteOnDetach = null;
- this.endpoints = null;
- this.source = null;
- this.target = null;
- if (this.connector != null) {
- this.connector.cleanup();
- this.connector.destroy();
- }
- this.connector = null;
- },
- isDetachable : function() {
- return this._jsPlumb.detachable === true;
- },
- setDetachable : function(detachable) {
- this._jsPlumb.detachable = detachable === true;
- },
- isReattach : function() {
- return this._jsPlumb.reattach === true;
- },
- setReattach : function(reattach) {
- this._jsPlumb.reattach = reattach === true;
- },
- setHover : function(state) {
- if (this.connector && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
- this.connector.setHover(state);
- jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.source, this._jsPlumb.instance.hoverSourceClass);
- jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.target, this._jsPlumb.instance.hoverTargetClass);
- }
- },
- getCost : function() { return this._jsPlumb.cost; },
- setCost : function(c) { this._jsPlumb.cost = c; },
- isDirected : function() { return this._jsPlumb.directed === true; },
- //
- // changes the parent element of this connection to newParent. not exposed for the public API.
- //
- // TODO ensure moveParent method still works (the overlay stuff in particular)
- moveParent : function(newParent) {
- var jpcl = jsPlumb.CurrentLibrary, curParent = jpcl.getParent(this.connector.canvas);
- if (this.connector.bgCanvas) {
- jpcl.removeElement(this.connector.bgCanvas);
- jpcl.appendElement(this.connector.bgCanvas, newParent);
- }
- jpcl.removeElement(this.connector.canvas);
- jpcl.appendElement(this.connector.canvas, newParent);
- // this only applies for DOMOverlays
- for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
- if (this._jsPlumb.overlays[i].isAppendedAtTopLevel) {
- jpcl.removeElement(this._jsPlumb.overlays[i].canvas);
- jpcl.appendElement(this._jsPlumb.overlays[i].canvas, newParent);
- if (this._jsPlumb.overlays[i].reattachListeners)
- this._jsPlumb.overlays[i].reattachListeners(this.connector);
- }
- }
- if (this.connector.reattachListeners) // this is for SVG/VML; change an element's parent and you have to reinit its listeners.
- this.connector.reattachListeners(); // the Canvas implementation doesn't have to care about this
- },
- getConnector : function() { return this.connector; },
- setConnector : function(connectorSpec, doNotRepaint) {
- var _ju = jsPlumbUtil;
- if (this.connector != null) {
- this.connector.cleanup();
- this.connector.destroy();
- }
-
- var connectorArgs = {
- _jsPlumb:this._jsPlumb.instance,
- parent:this._jsPlumb.params.parent,
- cssClass:this._jsPlumb.params.cssClass,
- container:this._jsPlumb.params.container,
- "pointer-events":this._jsPlumb.params["pointer-events"]
- },
- renderMode = this._jsPlumb.instance.getRenderMode();
-
- if (_ju.isString(connectorSpec))
- this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec, connectorArgs); // lets you use a string as shorthand.
- else if (_ju.isArray(connectorSpec)) {
- if (connectorSpec.length == 1)
- this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], connectorArgs);
- else
- this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], _ju.merge(connectorSpec[1], connectorArgs));
- }
- // binds mouse listeners to the current connector.
- this.bindListeners(this.connector, this, function(state) {
- this.setHover(state, false);
- }.bind(this));
-
- this.canvas = this.connector.canvas;
-
- if (this._jsPlumb.editable && jsPlumb.ConnectorEditors != null && jsPlumb.ConnectorEditors[this.connector.type] && this.connector.isEditable()) {
- new jsPlumb.ConnectorEditors[this.connector.type]({
- connector:this.connector,
- connection:this,
- params:this._jsPlumb.params.editorParams || { }
- });
- }
- else {
- editable = false;
- }
-
- if (!doNotRepaint) this.repaint();
- },
- paint : function(params) {
-
- if (!this._jsPlumb.instance.isSuspendDrawing() && this._jsPlumb.visible) {
-
- params = params || {};
- var elId = params.elId, ui = params.ui, recalc = params.recalc, timestamp = params.timestamp,
- // if the moving object is not the source we must transpose the two references.
- swap = false,
- tId = swap ? this.sourceId : this.targetId, sId = swap ? this.targetId : this.sourceId,
- tIdx = swap ? 0 : 1, sIdx = swap ? 1 : 0;
-
- if (timestamp == null || timestamp != this._jsPlumb.lastPaintedAt) {
- var sourceInfo = this._jsPlumb.instance.updateOffset( { elId : sId, offset : ui, recalc : recalc, timestamp : timestamp }).o,
- targetInfo = this._jsPlumb.instance.updateOffset( { elId : tId, timestamp : timestamp }).o, // update the target if this is a forced repaint. otherwise, only the source has been moved.
- sE = this.endpoints[sIdx], tE = this.endpoints[tIdx];
-
- if (params.clearEdits) {
- sE.anchor.clearUserDefinedLocation();
- tE.anchor.clearUserDefinedLocation();
- this.connector.setEdited(false);
- }
-
- var sAnchorP = sE.anchor.getCurrentLocation({xy:[sourceInfo.left,sourceInfo.top], wh:[sourceInfo.width, sourceInfo.height], element:sE, timestamp:timestamp}),
- tAnchorP = tE.anchor.getCurrentLocation({xy:[targetInfo.left,targetInfo.top], wh:[targetInfo.width, targetInfo.height], element:tE, timestamp:timestamp});
-
- this.connector.resetBounds();
-
- this.connector.compute({
- sourcePos:sAnchorP,
- targetPos:tAnchorP,
- sourceEndpoint:this.endpoints[sIdx],
- targetEndpoint:this.endpoints[tIdx],
- lineWidth:this._jsPlumb.paintStyleInUse.lineWidth,
- sourceInfo:sourceInfo,
- targetInfo:targetInfo,
- clearEdits:params.clearEdits === true
- });
-
- var overlayExtents = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
-
- // compute overlays. we do this first so we can get their placements, and adjust the
- // container if needs be (if an overlay would be clipped)
- for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
- var o = this._jsPlumb.overlays[i];
- if (o.isVisible()) {
- this._jsPlumb.overlayPlacements[i] = o.draw(this.connector, this._jsPlumb.paintStyleInUse);
- overlayExtents.minX = Math.min(overlayExtents.minX, this._jsPlumb.overlayPlacements[i].minX);
- overlayExtents.maxX = Math.max(overlayExtents.maxX, this._jsPlumb.overlayPlacements[i].maxX);
- overlayExtents.minY = Math.min(overlayExtents.minY, this._jsPlumb.overlayPlacements[i].minY);
- overlayExtents.maxY = Math.max(overlayExtents.maxY, this._jsPlumb.overlayPlacements[i].maxY);
- }
- }
-
- var lineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 1) / 2,
- outlineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 0),
- extents = {
- xmin : Math.min(this.connector.bounds.minX - (lineWidth + outlineWidth), overlayExtents.minX),
- ymin : Math.min(this.connector.bounds.minY - (lineWidth + outlineWidth), overlayExtents.minY),
- xmax : Math.max(this.connector.bounds.maxX + (lineWidth + outlineWidth), overlayExtents.maxX),
- ymax : Math.max(this.connector.bounds.maxY + (lineWidth + outlineWidth), overlayExtents.maxY)
- };
-
- // paint the connector.
- this.connector.paint(this._jsPlumb.paintStyleInUse, null, extents);
- // and then the overlays
- for ( var j = 0; j < this._jsPlumb.overlays.length; j++) {
- var p = this._jsPlumb.overlays[j];
- if (p.isVisible()) {
- p.paint(this._jsPlumb.overlayPlacements[j], extents);
- }
- }
- }
- this._jsPlumb.lastPaintedAt = timestamp;
- }
- },
- /*
- * Function: repaint
- * Repaints the Connection. No parameters exposed to public API.
- */
- repaint : function(params) {
- params = params || {};
- this.paint({ elId : this.sourceId, recalc : !(params.recalc === false), timestamp:params.timestamp, clearEdits:params.clearEdits });
- }
-
- }); // END Connection class
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the code for creating and manipulating anchors.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-;(function() {
-
- //
- // manages anchors for all elements.
- //
- jsPlumb.AnchorManager = function(params) {
- var _amEndpoints = {},
- continuousAnchors = {},
- continuousAnchorLocations = {},
- userDefinedContinuousAnchorLocations = {},
- continuousAnchorOrientations = {},
- Orientation = { HORIZONTAL : "horizontal", VERTICAL : "vertical", DIAGONAL : "diagonal", IDENTITY:"identity" },
- connectionsByElementId = {},
- self = this,
- anchorLists = {},
- jsPlumbInstance = params.jsPlumbInstance,
- jpcl = jsPlumb.CurrentLibrary,
- floatingConnections = {},
- // TODO this functions uses a crude method of determining orientation between two elements.
- // 'diagonal' should be chosen when the angle of the line between the two centers is around
- // one of 45, 135, 225 and 315 degrees. maybe +- 15 degrees.
- // used by AnchorManager.redraw
- calculateOrientation = function(sourceId, targetId, sd, td, sourceAnchor, targetAnchor) {
-
- if (sourceId === targetId) return {
- orientation:Orientation.IDENTITY,
- a:["top", "top"]
- };
-
- var theta = Math.atan2((td.centery - sd.centery) , (td.centerx - sd.centerx)),
- theta2 = Math.atan2((sd.centery - td.centery) , (sd.centerx - td.centerx)),
- h = ((sd.left <= td.left && sd.right >= td.left) || (sd.left <= td.right && sd.right >= td.right) ||
- (sd.left <= td.left && sd.right >= td.right) || (td.left <= sd.left && td.right >= sd.right)),
- v = ((sd.top <= td.top && sd.bottom >= td.top) || (sd.top <= td.bottom && sd.bottom >= td.bottom) ||
- (sd.top <= td.top && sd.bottom >= td.bottom) || (td.top <= sd.top && td.bottom >= sd.bottom)),
- possiblyTranslateEdges = function(edges) {
- // this function checks to see if either anchor is Continuous, and if so, runs the suggested edge
- // through the anchor: Continuous anchors can say which faces they support, and they get to choose
- // whether a certain face is honoured, or, if not, which face to replace it with. the behaviour when
- // choosing an alternate face is to try for the opposite face first, then the next one clockwise, and then
- // the opposite of that one.
- return [
- sourceAnchor.isContinuous ? sourceAnchor.verifyEdge(edges[0]) : edges[0],
- targetAnchor.isContinuous ? targetAnchor.verifyEdge(edges[1]) : edges[1]
- ];
- },
- out = {
- orientation:Orientation.DIAGONAL,
- theta:theta,
- theta2:theta2
- };
-
- if (! (h || v)) {
- if (td.left > sd.left && td.top > sd.top)
- out.a = ["right", "top"];
- else if (td.left > sd.left && sd.top > td.top)
- out.a = [ "top", "left"];
- else if (td.left < sd.left && td.top < sd.top)
- out.a = [ "top", "right"];
- else if (td.left < sd.left && td.top > sd.top)
- out.a = ["left", "top" ];
- }
- else if (h) {
- out.orientation = Orientation.HORIZONTAL;
- out.a = sd.top < td.top ? ["bottom", "top"] : ["top", "bottom"];
- }
- else {
- out.orientation = Orientation.VERTICAL;
- out.a = sd.left < td.left ? ["right", "left"] : ["left", "right"];
- }
-
- out.a = possiblyTranslateEdges(out.a);
- return out;
- },
- // used by placeAnchors function
- placeAnchorsOnLine = function(desc, elementDimensions, elementPosition,
- connections, horizontal, otherMultiplier, reverse) {
- var a = [], step = elementDimensions[horizontal ? 0 : 1] / (connections.length + 1);
-
- for (var i = 0; i < connections.length; i++) {
- var val = (i + 1) * step, other = otherMultiplier * elementDimensions[horizontal ? 1 : 0];
- if (reverse)
- val = elementDimensions[horizontal ? 0 : 1] - val;
-
- var dx = (horizontal ? val : other), x = elementPosition[0] + dx, xp = dx / elementDimensions[0],
- dy = (horizontal ? other : val), y = elementPosition[1] + dy, yp = dy / elementDimensions[1];
-
- a.push([ x, y, xp, yp, connections[i][1], connections[i][2] ]);
- }
-
- return a;
- },
- // used by edgeSortFunctions
- currySort = function(reverseAngles) {
- return function(a,b) {
- var r = true;
- if (reverseAngles) {
- /*if (a[0][0] < b[0][0])
- r = true;
- else
- r = a[0][1] > b[0][1];*/
- r = a[0][0] < b[0][0];
- }
- else {
- /*if (a[0][0] > b[0][0])
- r= true;
- else
- r =a[0][1] > b[0][1];
- */
- r = a[0][0] > b[0][0];
- }
- return r === false ? -1 : 1;
- };
- },
- // used by edgeSortFunctions
- leftSort = function(a,b) {
- // first get adjusted values
- var p1 = a[0][0] < 0 ? -Math.PI - a[0][0] : Math.PI - a[0][0],
- p2 = b[0][0] < 0 ? -Math.PI - b[0][0] : Math.PI - b[0][0];
- if (p1 > p2) return 1;
- else return a[0][1] > b[0][1] ? 1 : -1;
- },
- // used by placeAnchors
- edgeSortFunctions = {
- "top":function(a, b) { return a[0] > b[0] ? 1 : -1; },
- "right":currySort(true),
- "bottom":currySort(true),
- "left":leftSort
- },
- // used by placeAnchors
- _sortHelper = function(_array, _fn) { return _array.sort(_fn); },
- // used by AnchorManager.redraw
- placeAnchors = function(elementId, _anchorLists) {
- var cd = jsPlumbInstance.getCachedData(elementId), sS = cd.s, sO = cd.o,
- placeSomeAnchors = function(desc, elementDimensions, elementPosition, unsortedConnections, isHorizontal, otherMultiplier, orientation) {
- if (unsortedConnections.length > 0) {
- var sc = _sortHelper(unsortedConnections, edgeSortFunctions[desc]), // puts them in order based on the target element's pos on screen
- reverse = desc === "right" || desc === "top",
- anchors = placeAnchorsOnLine(desc, elementDimensions,
- elementPosition, sc,
- isHorizontal, otherMultiplier, reverse );
-
- // takes a computed anchor position and adjusts it for parent offset and scroll, then stores it.
- var _setAnchorLocation = function(endpoint, anchorPos) {
- var a = jsPlumbInstance.adjustForParentOffsetAndScroll([anchorPos[0], anchorPos[1]], endpoint.canvas);
- continuousAnchorLocations[endpoint.id] = [ a[0], a[1], anchorPos[2], anchorPos[3] ];
- continuousAnchorOrientations[endpoint.id] = orientation;
- };
-
- for (var i = 0; i < anchors.length; i++) {
- var c = anchors[i][4], weAreSource = c.endpoints[0].elementId === elementId, weAreTarget = c.endpoints[1].elementId === elementId;
- if (weAreSource)
- _setAnchorLocation(c.endpoints[0], anchors[i]);
- else if (weAreTarget)
- _setAnchorLocation(c.endpoints[1], anchors[i]);
- }
- }
- };
-
- placeSomeAnchors("bottom", sS, [sO.left,sO.top], _anchorLists.bottom, true, 1, [0,1]);
- placeSomeAnchors("top", sS, [sO.left,sO.top], _anchorLists.top, true, 0, [0,-1]);
- placeSomeAnchors("left", sS, [sO.left,sO.top], _anchorLists.left, false, 0, [-1,0]);
- placeSomeAnchors("right", sS, [sO.left,sO.top], _anchorLists.right, false, 1, [1,0]);
- };
-
- this.reset = function() {
- _amEndpoints = {};
- connectionsByElementId = {};
- anchorLists = {};
- };
- this.addFloatingConnection = function(key, conn) {
- floatingConnections[key] = conn;
- };
- this.removeFloatingConnection = function(key) {
- delete floatingConnections[key];
- };
- this.newConnection = function(conn) {
- var sourceId = conn.sourceId, targetId = conn.targetId,
- ep = conn.endpoints,
- doRegisterTarget = true,
- registerConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
- if ((sourceId == targetId) && otherAnchor.isContinuous){
- // remove the target endpoint's canvas. we dont need it.
- jpcl.removeElement(ep[1].canvas);
- doRegisterTarget = false;
- }
- jsPlumbUtil.addToList(connectionsByElementId, elId, [c, otherEndpoint, otherAnchor.constructor == jsPlumb.DynamicAnchor]);
- };
-
- registerConnection(0, ep[0], ep[0].anchor, targetId, conn);
- if (doRegisterTarget)
- registerConnection(1, ep[1], ep[1].anchor, sourceId, conn);
- };
- var removeEndpointFromAnchorLists = function(endpoint) {
- (function(list, eId) {
- if (list) { // transient anchors dont get entries in this list.
- var f = function(e) { return e[4] == eId; };
- jsPlumbUtil.removeWithFunction(list.top, f);
- jsPlumbUtil.removeWithFunction(list.left, f);
- jsPlumbUtil.removeWithFunction(list.bottom, f);
- jsPlumbUtil.removeWithFunction(list.right, f);
- }
- })(anchorLists[endpoint.elementId], endpoint.id);
- };
- this.connectionDetached = function(connInfo) {
- var connection = connInfo.connection || connInfo,
- sourceId = connInfo.sourceId,
- targetId = connInfo.targetId,
- ep = connection.endpoints,
- removeConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
- if (otherAnchor != null && otherAnchor.constructor == jsPlumb.FloatingAnchor) {
- // no-op
- }
- else {
- jsPlumbUtil.removeWithFunction(connectionsByElementId[elId], function(_c) {
- return _c[0].id == c.id;
- });
- }
- };
-
- removeConnection(1, ep[1], ep[1].anchor, sourceId, connection);
- removeConnection(0, ep[0], ep[0].anchor, targetId, connection);
-
- // remove from anchorLists
- removeEndpointFromAnchorLists(connection.endpoints[0]);
- removeEndpointFromAnchorLists(connection.endpoints[1]);
-
- self.redraw(connection.sourceId);
- self.redraw(connection.targetId);
- };
- this.add = function(endpoint, elementId) {
- jsPlumbUtil.addToList(_amEndpoints, elementId, endpoint);
- };
- this.changeId = function(oldId, newId) {
- connectionsByElementId[newId] = connectionsByElementId[oldId];
- _amEndpoints[newId] = _amEndpoints[oldId];
- delete connectionsByElementId[oldId];
- delete _amEndpoints[oldId];
- };
- this.getConnectionsFor = function(elementId) {
- return connectionsByElementId[elementId] || [];
- };
- this.getEndpointsFor = function(elementId) {
- return _amEndpoints[elementId] || [];
- };
- this.deleteEndpoint = function(endpoint) {
- jsPlumbUtil.removeWithFunction(_amEndpoints[endpoint.elementId], function(e) {
- return e.id == endpoint.id;
- });
- removeEndpointFromAnchorLists(endpoint);
- };
- this.clearFor = function(elementId) {
- delete _amEndpoints[elementId];
- _amEndpoints[elementId] = [];
- };
- // updates the given anchor list by either updating an existing anchor's info, or adding it. this function
- // also removes the anchor from its previous list, if the edge it is on has changed.
- // all connections found along the way (those that are connected to one of the faces this function
- // operates on) are added to the connsToPaint list, as are their endpoints. in this way we know to repaint
- // them wthout having to calculate anything else about them.
- var _updateAnchorList = function(lists, theta, order, conn, aBoolean, otherElId, idx, reverse, edgeId, elId, connsToPaint, endpointsToPaint) {
- // first try to find the exact match, but keep track of the first index of a matching element id along the way.s
- var exactIdx = -1,
- firstMatchingElIdx = -1,
- endpoint = conn.endpoints[idx],
- endpointId = endpoint.id,
- oIdx = [1,0][idx],
- values = [ [ theta, order ], conn, aBoolean, otherElId, endpointId ],
- listToAddTo = lists[edgeId],
- listToRemoveFrom = endpoint._continuousAnchorEdge ? lists[endpoint._continuousAnchorEdge] : null;
-
- if (listToRemoveFrom) {
- var rIdx = jsPlumbUtil.findWithFunction(listToRemoveFrom, function(e) { return e[4] == endpointId; });
- if (rIdx != -1) {
- listToRemoveFrom.splice(rIdx, 1);
- // get all connections from this list
- for (var i = 0; i < listToRemoveFrom.length; i++) {
- jsPlumbUtil.addWithFunction(connsToPaint, listToRemoveFrom[i][1], function(c) { return c.id == listToRemoveFrom[i][1].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[idx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[idx].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[oIdx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[oIdx].id; });
- }
- }
- }
-
- for (i = 0; i < listToAddTo.length; i++) {
- if (params.idx == 1 && listToAddTo[i][3] === otherElId && firstMatchingElIdx == -1)
- firstMatchingElIdx = i;
- jsPlumbUtil.addWithFunction(connsToPaint, listToAddTo[i][1], function(c) { return c.id == listToAddTo[i][1].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[idx], function(e) { return e.id == listToAddTo[i][1].endpoints[idx].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[oIdx], function(e) { return e.id == listToAddTo[i][1].endpoints[oIdx].id; });
- }
- if (exactIdx != -1) {
- listToAddTo[exactIdx] = values;
- }
- else {
- var insertIdx = reverse ? firstMatchingElIdx != -1 ? firstMatchingElIdx : 0 : listToAddTo.length; // of course we will get this from having looked through the array shortly.
- listToAddTo.splice(insertIdx, 0, values);
- }
-
- // store this for next time.
- endpoint._continuousAnchorEdge = edgeId;
- };
-
- //
- // find the entry in an endpoint's list for this connection and update its target endpoint
- // with the current target in the connection.
- //
- //
- this.updateOtherEndpoint = function(elId, oldTargetId, newTargetId, connection) {
- var sIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[elId], function(i) {
- return i[0].id === connection.id;
- }),
- tIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[oldTargetId], function(i) {
- return i[0].id === connection.id;
- });
-
- // update or add data for source
- if (sIndex != -1) {
- connectionsByElementId[elId][sIndex][0] = connection;
- connectionsByElementId[elId][sIndex][1] = connection.endpoints[1];
- connectionsByElementId[elId][sIndex][2] = connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor;
- }
-
- // remove entry for previous target (if there)
- if (tIndex > -1) {
-
- connectionsByElementId[oldTargetId].splice(tIndex, 1);
- // add entry for new target
- jsPlumbUtil.addToList(connectionsByElementId, newTargetId, [connection, connection.endpoints[0], connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor]);
- }
- };
-
- //
- // notification that the connection given has changed source from the originalId to the newId.
- // This involves:
- // 1. removing the connection from the list of connections stored for the originalId
- // 2. updating the source information for the target of the connection
- // 3. re-registering the connection in connectionsByElementId with the newId
- //
- this.sourceChanged = function(originalId, newId, connection) {
- // remove the entry that points from the old source to the target
- jsPlumbUtil.removeWithFunction(connectionsByElementId[originalId], function(info) {
- return info[0].id === connection.id;
- });
- // find entry for target and update it
- var tIdx = jsPlumbUtil.findWithFunction(connectionsByElementId[connection.targetId], function(i) {
- return i[0].id === connection.id;
- });
- if (tIdx > -1) {
- connectionsByElementId[connection.targetId][tIdx][0] = connection;
- connectionsByElementId[connection.targetId][tIdx][1] = connection.endpoints[0];
- connectionsByElementId[connection.targetId][tIdx][2] = connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor;
- }
- // add entry for new source
- jsPlumbUtil.addToList(connectionsByElementId, newId, [connection, connection.endpoints[1], connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor]);
- };
-
- //
- // moves the given endpoint from `currentId` to `element`.
- // This involves:
- //
- // 1. changing the key in _amEndpoints under which the endpoint is stored
- // 2. changing the source or target values in all of the endpoint's connections
- // 3. changing the array in connectionsByElementId in which the endpoint's connections
- // are stored (done by either sourceChanged or updateOtherEndpoint)
- //
- this.rehomeEndpoint = function(ep, currentId, element) {
- var eps = _amEndpoints[currentId] || [],
- elementId = jsPlumbInstance.getId(element);
-
- if (elementId !== currentId) {
- var idx = jsPlumbUtil.indexOf(eps, ep);
- if (idx > -1) {
- var _ep = eps.splice(idx, 1)[0];
- self.add(_ep, elementId);
- }
- }
-
- for (var i = 0; i < ep.connections.length; i++) {
- if (ep.connections[i].sourceId == currentId) {
- ep.connections[i].sourceId = ep.elementId;
- ep.connections[i].source = ep.element;
- self.sourceChanged(currentId, ep.elementId, ep.connections[i]);
- }
- else if(ep.connections[i].targetId == currentId) {
- ep.connections[i].targetId = ep.elementId;
- ep.connections[i].target = ep.element;
- self.updateOtherEndpoint(ep.connections[i].sourceId, currentId, ep.elementId, ep.connections[i]);
- }
- }
- };
-
- this.redraw = function(elementId, ui, timestamp, offsetToUI, clearEdits, doNotRecalcEndpoint) {
-
- if (!jsPlumbInstance.isSuspendDrawing()) {
- // get all the endpoints for this element
- var ep = _amEndpoints[elementId] || [],
- endpointConnections = connectionsByElementId[elementId] || [],
- connectionsToPaint = [],
- endpointsToPaint = [],
- anchorsToUpdate = [];
-
- timestamp = timestamp || jsPlumbInstance.timestamp();
- // offsetToUI are values that would have been calculated in the dragManager when registering
- // an endpoint for an element that had a parent (somewhere in the hierarchy) that had been
- // registered as draggable.
- offsetToUI = offsetToUI || {left:0, top:0};
- if (ui) {
- ui = {
- left:ui.left + offsetToUI.left,
- top:ui.top + offsetToUI.top
- };
- }
-
- // valid for one paint cycle.
- var myOffset = jsPlumbInstance.updateOffset( { elId : elementId, offset : ui, recalc : false, timestamp : timestamp }),
- orientationCache = {};
-
- // actually, first we should compute the orientation of this element to all other elements to which
- // this element is connected with a continuous anchor (whether both ends of the connection have
- // a continuous anchor or just one)
-
- for (var i = 0; i < endpointConnections.length; i++) {
- var conn = endpointConnections[i][0],
- sourceId = conn.sourceId,
- targetId = conn.targetId,
- sourceContinuous = conn.endpoints[0].anchor.isContinuous,
- targetContinuous = conn.endpoints[1].anchor.isContinuous;
-
- if (sourceContinuous || targetContinuous) {
- var oKey = sourceId + "_" + targetId,
- oKey2 = targetId + "_" + sourceId,
- o = orientationCache[oKey],
- oIdx = conn.sourceId == elementId ? 1 : 0;
-
- if (sourceContinuous && !anchorLists[sourceId]) anchorLists[sourceId] = { top:[], right:[], bottom:[], left:[] };
- if (targetContinuous && !anchorLists[targetId]) anchorLists[targetId] = { top:[], right:[], bottom:[], left:[] };
-
- if (elementId != targetId) jsPlumbInstance.updateOffset( { elId : targetId, timestamp : timestamp });
- if (elementId != sourceId) jsPlumbInstance.updateOffset( { elId : sourceId, timestamp : timestamp });
-
- var td = jsPlumbInstance.getCachedData(targetId),
- sd = jsPlumbInstance.getCachedData(sourceId);
-
- if (targetId == sourceId && (sourceContinuous || targetContinuous)) {
- // here we may want to improve this by somehow determining the face we'd like
- // to put the connector on. ideally, when drawing, the face should be calculated
- // by determining which face is closest to the point at which the mouse button
- // was released. for now, we're putting it on the top face.
- _updateAnchorList(
- anchorLists[sourceId],
- -Math.PI / 2,
- 0,
- conn,
- false,
- targetId,
- 0, false, "top", sourceId, connectionsToPaint, endpointsToPaint);
- }
- else {
- if (!o) {
- o = calculateOrientation(sourceId, targetId, sd.o, td.o, conn.endpoints[0].anchor, conn.endpoints[1].anchor);
- orientationCache[oKey] = o;
- // this would be a performance enhancement, but the computed angles need to be clamped to
- //the (-PI/2 -> PI/2) range in order for the sorting to work properly.
- /* orientationCache[oKey2] = {
- orientation:o.orientation,
- a:[o.a[1], o.a[0]],
- theta:o.theta + Math.PI,
- theta2:o.theta2 + Math.PI
- };*/
- }
- if (sourceContinuous) _updateAnchorList(anchorLists[sourceId], o.theta, 0, conn, false, targetId, 0, false, o.a[0], sourceId, connectionsToPaint, endpointsToPaint);
- if (targetContinuous) _updateAnchorList(anchorLists[targetId], o.theta2, -1, conn, true, sourceId, 1, true, o.a[1], targetId, connectionsToPaint, endpointsToPaint);
- }
-
- if (sourceContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, sourceId, function(a) { return a === sourceId; });
- if (targetContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, targetId, function(a) { return a === targetId; });
- jsPlumbUtil.addWithFunction(connectionsToPaint, conn, function(c) { return c.id == conn.id; });
- if ((sourceContinuous && oIdx === 0) || (targetContinuous && oIdx === 1))
- jsPlumbUtil.addWithFunction(endpointsToPaint, conn.endpoints[oIdx], function(e) { return e.id == conn.endpoints[oIdx].id; });
- }
- }
- // place Endpoints whose anchors are continuous but have no Connections
- for (i = 0; i < ep.length; i++) {
- if (ep[i].connections.length === 0 && ep[i].anchor.isContinuous) {
- if (!anchorLists[elementId]) anchorLists[elementId] = { top:[], right:[], bottom:[], left:[] };
- _updateAnchorList(anchorLists[elementId], -Math.PI / 2, 0, {endpoints:[ep[i], ep[i]], paint:function(){}}, false, elementId, 0, false, "top", elementId, connectionsToPaint, endpointsToPaint);
- jsPlumbUtil.addWithFunction(anchorsToUpdate, elementId, function(a) { return a === elementId; });
- }
- }
- // now place all the continuous anchors we need to;
- for (i = 0; i < anchorsToUpdate.length; i++) {
- placeAnchors(anchorsToUpdate[i], anchorLists[anchorsToUpdate[i]]);
- }
-
- // now that continuous anchors have been placed, paint all the endpoints for this element
- // TODO performance: add the endpoint ids to a temp array, and then when iterating in the next
- // loop, check that we didn't just paint that endpoint. we can probably shave off a few more milliseconds this way.
- for (i = 0; i < ep.length; i++) {
- ep[i].paint( { timestamp : timestamp, offset : myOffset, dimensions : myOffset.s, recalc:doNotRecalcEndpoint !== true });
- }
- // ... and any other endpoints we came across as a result of the continuous anchors.
- for (i = 0; i < endpointsToPaint.length; i++) {
- var cd = jsPlumbInstance.getCachedData(endpointsToPaint[i].elementId);
- endpointsToPaint[i].paint( { timestamp : timestamp, offset : cd, dimensions : cd.s });
- }
-
- // paint all the standard and "dynamic connections", which are connections whose other anchor is
- // static and therefore does need to be recomputed; we make sure that happens only one time.
-
- // TODO we could have compiled a list of these in the first pass through connections; might save some time.
- for (i = 0; i < endpointConnections.length; i++) {
- var otherEndpoint = endpointConnections[i][1];
- if (otherEndpoint.anchor.constructor == jsPlumb.DynamicAnchor) {
- otherEndpoint.paint({ elementWithPrecedence:elementId, timestamp:timestamp });
- jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
- // all the connections for the other endpoint now need to be repainted
- for (var k = 0; k < otherEndpoint.connections.length; k++) {
- if (otherEndpoint.connections[k] !== endpointConnections[i][0])
- jsPlumbUtil.addWithFunction(connectionsToPaint, otherEndpoint.connections[k], function(c) { return c.id == otherEndpoint.connections[k].id; });
- }
- } else if (otherEndpoint.anchor.constructor == jsPlumb.Anchor) {
- jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
- }
- }
- // paint current floating connection for this element, if there is one.
- var fc = floatingConnections[elementId];
- if (fc)
- fc.paint({timestamp:timestamp, recalc:false, elId:elementId});
-
- // paint all the connections
- for (i = 0; i < connectionsToPaint.length; i++) {
- connectionsToPaint[i].paint({elId:elementId, timestamp:timestamp, recalc:false, clearEdits:clearEdits});
- }
- }
- };
-
- var ContinuousAnchor = function(anchorParams) {
- jsPlumbUtil.EventGenerator.apply(this);
- this.type = "Continuous";
- this.isDynamic = true;
- this.isContinuous = true;
- var faces = anchorParams.faces || ["top", "right", "bottom", "left"],
- clockwise = !(anchorParams.clockwise === false),
- availableFaces = { },
- opposites = { "top":"bottom", "right":"left","left":"right","bottom":"top" },
- clockwiseOptions = { "top":"right", "right":"bottom","left":"top","bottom":"left" },
- antiClockwiseOptions = { "top":"left", "right":"top","left":"bottom","bottom":"right" },
- secondBest = clockwise ? clockwiseOptions : antiClockwiseOptions,
- lastChoice = clockwise ? antiClockwiseOptions : clockwiseOptions,
- cssClass = anchorParams.cssClass || "";
-
- for (var i = 0; i < faces.length; i++) { availableFaces[faces[i]] = true; }
-
- // if the given edge is supported, returns it. otherwise looks for a substitute that _is_
- // supported. if none supported we also return the request edge.
- this.verifyEdge = function(edge) {
- if (availableFaces[edge]) return edge;
- else if (availableFaces[opposites[edge]]) return opposites[edge];
- else if (availableFaces[secondBest[edge]]) return secondBest[edge];
- else if (availableFaces[lastChoice[edge]]) return lastChoice[edge];
- return edge; // we have to give them something.
- };
-
- this.compute = function(params) {
- return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
- };
- this.getCurrentLocation = function(params) {
- return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
- };
- this.getOrientation = function(endpoint) {
- return continuousAnchorOrientations[endpoint.id] || [0,0];
- };
- this.clearUserDefinedLocation = function() {
- delete userDefinedContinuousAnchorLocations[anchorParams.elementId];
- };
- this.setUserDefinedLocation = function(loc) {
- userDefinedContinuousAnchorLocations[anchorParams.elementId] = loc;
- };
- this.getCssClass = function() { return cssClass; };
- this.setCssClass = function(c) { cssClass = c; };
- };
-
- // continuous anchors
- jsPlumbInstance.continuousAnchorFactory = {
- get:function(params) {
- var existing = continuousAnchors[params.elementId];
- if (!existing) {
- existing = new ContinuousAnchor(params);
- continuousAnchors[params.elementId] = existing;
- }
- return existing;
- },
- clear:function(elementId) {
- delete continuousAnchors[elementId];
- }
- };
- };
-
- /**
- * Anchors model a position on some element at which an Endpoint may be located. They began as a first class citizen of jsPlumb, ie. a user
- * was required to create these themselves, but over time this has been replaced by the concept of referring to them either by name (eg. "TopMiddle"),
- * or by an array describing their coordinates (eg. [ 0, 0.5, 0, -1 ], which is the same as "TopMiddle"). jsPlumb now handles all of the
- * creation of Anchors without user intervention.
- */
- jsPlumb.Anchor = function(params) {
- this.x = params.x || 0;
- this.y = params.y || 0;
- this.elementId = params.elementId;
- this.cssClass = params.cssClass || "";
- this.userDefinedLocation = null;
- this.orientation = params.orientation || [ 0, 0 ];
-
- jsPlumbUtil.EventGenerator.apply(this);
-
- var jsPlumbInstance = params.jsPlumbInstance;//,
- //lastTimestamp = null;//, lastReturnValue = null;
-
- this.lastReturnValue = null;
- this.offsets = params.offsets || [ 0, 0 ];
- this.timestamp = null;
- this.compute = function(params) {
-
- var xy = params.xy, wh = params.wh, element = params.element, timestamp = params.timestamp;
-
- if(params.clearUserDefinedLocation)
- this.userDefinedLocation = null;
-
- if (timestamp && timestamp === self.timestamp)
- return this.lastReturnValue;
-
- if (this.userDefinedLocation != null) {
- this.lastReturnValue = this.userDefinedLocation;
- }
- else {
-
- this.lastReturnValue = [ xy[0] + (this.x * wh[0]) + this.offsets[0], xy[1] + (this.y * wh[1]) + this.offsets[1] ];
- // adjust loc if there is an offsetParent
- this.lastReturnValue = jsPlumbInstance.adjustForParentOffsetAndScroll(this.lastReturnValue, element.canvas);
- }
-
- this.timestamp = timestamp;
- return this.lastReturnValue;
- };
-
- this.getCurrentLocation = function(params) {
- return (this.lastReturnValue == null || (params.timestamp != null && this.timestamp != params.timestamp)) ? this.compute(params) : this.lastReturnValue;
- };
- };
- jsPlumbUtil.extend(jsPlumb.Anchor, jsPlumbUtil.EventGenerator, {
- equals : function(anchor) {
- if (!anchor) return false;
- var ao = anchor.getOrientation(),
- o = this.getOrientation();
- return this.x == anchor.x && this.y == anchor.y && this.offsets[0] == anchor.offsets[0] && this.offsets[1] == anchor.offsets[1] && o[0] == ao[0] && o[1] == ao[1];
- },
- getUserDefinedLocation : function() {
- return this.userDefinedLocation;
- },
- setUserDefinedLocation : function(l) {
- this.userDefinedLocation = l;
- },
- clearUserDefinedLocation : function() {
- this.userDefinedLocation = null;
- },
- getOrientation : function(_endpoint) { return this.orientation; },
- getCssClass : function() { return this.cssClass; }
- });
-
- /**
- * An Anchor that floats. its orientation is computed dynamically from
- * its position relative to the anchor it is floating relative to. It is used when creating
- * a connection through drag and drop.
- *
- * TODO FloatingAnchor could totally be refactored to extend Anchor just slightly.
- */
- jsPlumb.FloatingAnchor = function(params) {
-
- jsPlumb.Anchor.apply(this, arguments);
-
- // this is the anchor that this floating anchor is referenced to for
- // purposes of calculating the orientation.
- var ref = params.reference,
- jpcl = jsPlumb.CurrentLibrary,
- jsPlumbInstance = params.jsPlumbInstance,
- // the canvas this refers to.
- refCanvas = params.referenceCanvas,
- size = jpcl.getSize(jpcl.getElementObject(refCanvas)),
- // these are used to store the current relative position of our
- // anchor wrt the reference anchor. they only indicate
- // direction, so have a value of 1 or -1 (or, very rarely, 0). these
- // values are written by the compute method, and read
- // by the getOrientation method.
- xDir = 0, yDir = 0,
- // temporary member used to store an orientation when the floating
- // anchor is hovering over another anchor.
- orientation = null,
- _lastResult = null;
-
- // clear from parent. we want floating anchor orientation to always be computed.
- this.orientation = null;
-
- // set these to 0 each; they are used by certain types of connectors in the loopback case,
- // when the connector is trying to clear the element it is on. but for floating anchor it's not
- // very important.
- this.x = 0; this.y = 0;
-
- this.isFloating = true;
-
- this.compute = function(params) {
- var xy = params.xy, element = params.element,
- result = [ xy[0] + (size[0] / 2), xy[1] + (size[1] / 2) ]; // return origin of the element. we may wish to improve this so that any object can be the drag proxy.
-
- // adjust loc if there is an offsetParent
- result = jsPlumbInstance.adjustForParentOffsetAndScroll(result, element.canvas);
-
- _lastResult = result;
- return result;
- };
-
- this.getOrientation = function(_endpoint) {
- if (orientation) return orientation;
- else {
- var o = ref.getOrientation(_endpoint);
- // here we take into account the orientation of the other
- // anchor: if it declares zero for some direction, we declare zero too. this might not be the most awesome. perhaps we can come
- // up with a better way. it's just so that the line we draw looks like it makes sense. maybe this wont make sense.
- return [ Math.abs(o[0]) * xDir * -1,
- Math.abs(o[1]) * yDir * -1 ];
- }
- };
-
- /**
- * notification the endpoint associated with this anchor is hovering
- * over another anchor; we want to assume that anchor's orientation
- * for the duration of the hover.
- */
- this.over = function(anchor, endpoint) {
- orientation = anchor.getOrientation(endpoint);
- };
-
- /**
- * notification the endpoint associated with this anchor is no
- * longer hovering over another anchor; we should resume calculating
- * orientation as we normally do.
- */
- this.out = function() { orientation = null; };
-
- this.getCurrentLocation = function(params) { return _lastResult == null ? this.compute(params) : _lastResult; };
- };
- jsPlumbUtil.extend(jsPlumb.FloatingAnchor, jsPlumb.Anchor);
-
- var _convertAnchor = function(anchor, jsPlumbInstance, elementId) {
- return anchor.constructor == jsPlumb.Anchor ? anchor: jsPlumbInstance.makeAnchor(anchor, elementId, jsPlumbInstance);
- };
-
- /*
- * A DynamicAnchor is an Anchor that contains a list of other Anchors, which it cycles
- * through at compute time to find the one that is located closest to
- * the center of the target element, and returns that Anchor's compute
- * method result. this causes endpoints to follow each other with
- * respect to the orientation of their target elements, which is a useful
- * feature for some applications.
- *
- */
- jsPlumb.DynamicAnchor = function(params) {
- jsPlumb.Anchor.apply(this, arguments);
-
- this.isSelective = true;
- this.isDynamic = true;
- this.anchors = [];
- this.elementId = params.elementId;
- this.jsPlumbInstance = params.jsPlumbInstance;
-
- for (var i = 0; i < params.anchors.length; i++)
- this.anchors[i] = _convertAnchor(params.anchors[i], this.jsPlumbInstance, this.elementId);
- this.addAnchor = function(anchor) { this.anchors.push(_convertAnchor(anchor, this.jsPlumbInstance, this.elementId)); };
- this.getAnchors = function() { return this.anchors; };
- this.locked = false;
- var _curAnchor = this.anchors.length > 0 ? this.anchors[0] : null,
- _curIndex = this.anchors.length > 0 ? 0 : -1,
- _lastAnchor = _curAnchor,
- self = this,
-
- // helper method to calculate the distance between the centers of the two elements.
- _distance = function(anchor, cx, cy, xy, wh) {
- var ax = xy[0] + (anchor.x * wh[0]), ay = xy[1] + (anchor.y * wh[1]),
- acx = xy[0] + (wh[0] / 2), acy = xy[1] + (wh[1] / 2);
- return (Math.sqrt(Math.pow(cx - ax, 2) + Math.pow(cy - ay, 2)) +
- Math.sqrt(Math.pow(acx - ax, 2) + Math.pow(acy - ay, 2)));
- },
- // default method uses distance between element centers. you can provide your own method in the dynamic anchor
- // constructor (and also to jsPlumb.makeDynamicAnchor). the arguments to it are four arrays:
- // xy - xy loc of the anchor's element
- // wh - anchor's element's dimensions
- // txy - xy loc of the element of the other anchor in the connection
- // twh - dimensions of the element of the other anchor in the connection.
- // anchors - the list of selectable anchors
- _anchorSelector = params.selector || function(xy, wh, txy, twh, anchors) {
- var cx = txy[0] + (twh[0] / 2), cy = txy[1] + (twh[1] / 2);
- var minIdx = -1, minDist = Infinity;
- for ( var i = 0; i < anchors.length; i++) {
- var d = _distance(anchors[i], cx, cy, xy, wh);
- if (d < minDist) {
- minIdx = i + 0;
- minDist = d;
- }
- }
- return anchors[minIdx];
- };
-
- this.compute = function(params) {
- var xy = params.xy, wh = params.wh, timestamp = params.timestamp, txy = params.txy, twh = params.twh;
-
- if(params.clearUserDefinedLocation)
- userDefinedLocation = null;
-
- this.timestamp = timestamp;
-
- var udl = self.getUserDefinedLocation();
- if (udl != null) {
- return udl;
- }
-
- // if anchor is locked or an opposite element was not given, we
- // maintain our state. anchor will be locked
- // if it is the source of a drag and drop.
- if (this.locked || txy == null || twh == null)
- return _curAnchor.compute(params);
- else
- params.timestamp = null; // otherwise clear this, i think. we want the anchor to compute.
-
- _curAnchor = _anchorSelector(xy, wh, txy, twh, this.anchors);
- this.x = _curAnchor.x;
- this.y = _curAnchor.y;
-
- if (_curAnchor != _lastAnchor)
- this.fire("anchorChanged", _curAnchor);
-
- _lastAnchor = _curAnchor;
-
- return _curAnchor.compute(params);
- };
-
- this.getCurrentLocation = function(params) {
- return this.getUserDefinedLocation() || (_curAnchor != null ? _curAnchor.getCurrentLocation(params) : null);
- };
-
- this.getOrientation = function(_endpoint) { return _curAnchor != null ? _curAnchor.getOrientation(_endpoint) : [ 0, 0 ]; };
- this.over = function(anchor, endpoint) { if (_curAnchor != null) _curAnchor.over(anchor, endpoint); };
- this.out = function() { if (_curAnchor != null) _curAnchor.out(); };
-
- this.getCssClass = function() { return (_curAnchor && _curAnchor.getCssClass()) || ""; };
- };
- jsPlumbUtil.extend(jsPlumb.DynamicAnchor, jsPlumb.Anchor);
-
-// -------- basic anchors ------------------
- var _curryAnchor = function(x, y, ox, oy, type, fnInit) {
- jsPlumb.Anchors[type] = function(params) {
- var a = params.jsPlumbInstance.makeAnchor([ x, y, ox, oy, 0, 0 ], params.elementId, params.jsPlumbInstance);
- a.type = type;
- if (fnInit) fnInit(a, params);
- return a;
- };
- };
-
- _curryAnchor(0.5, 0, 0,-1, "TopCenter");
- _curryAnchor(0.5, 1, 0, 1, "BottomCenter");
- _curryAnchor(0, 0.5, -1, 0, "LeftMiddle");
- _curryAnchor(1, 0.5, 1, 0, "RightMiddle");
- // from 1.4.2: Top, Right, Bottom, Left
- _curryAnchor(0.5, 0, 0,-1, "Top");
- _curryAnchor(0.5, 1, 0, 1, "Bottom");
- _curryAnchor(0, 0.5, -1, 0, "Left");
- _curryAnchor(1, 0.5, 1, 0, "Right");
- _curryAnchor(0.5, 0.5, 0, 0, "Center");
- _curryAnchor(1, 0, 0,-1, "TopRight");
- _curryAnchor(1, 1, 0, 1, "BottomRight");
- _curryAnchor(0, 0, 0, -1, "TopLeft");
- _curryAnchor(0, 1, 0, 1, "BottomLeft");
-
-// ------- dynamic anchors -------------------
-
- // default dynamic anchors chooses from Top, Right, Bottom, Left
- jsPlumb.Defaults.DynamicAnchors = function(params) {
- return params.jsPlumbInstance.makeAnchors(["TopCenter", "RightMiddle", "BottomCenter", "LeftMiddle"], params.elementId, params.jsPlumbInstance);
- };
-
- // default dynamic anchors bound to name 'AutoDefault'
- jsPlumb.Anchors.AutoDefault = function(params) {
- var a = params.jsPlumbInstance.makeDynamicAnchor(jsPlumb.Defaults.DynamicAnchors(params));
- a.type = "AutoDefault";
- return a;
- };
-
-// ------- continuous anchors -------------------
-
- var _curryContinuousAnchor = function(type, faces) {
- jsPlumb.Anchors[type] = function(params) {
- var a = params.jsPlumbInstance.makeAnchor(["Continuous", { faces:faces }], params.elementId, params.jsPlumbInstance);
- a.type = type;
- return a;
- };
- };
-
- jsPlumb.Anchors.Continuous = function(params) {
- return params.jsPlumbInstance.continuousAnchorFactory.get(params);
- };
-
- _curryContinuousAnchor("ContinuousLeft", ["left"]);
- _curryContinuousAnchor("ContinuousTop", ["top"]);
- _curryContinuousAnchor("ContinuousBottom", ["bottom"]);
- _curryContinuousAnchor("ContinuousRight", ["right"]);
-
-// ------- position assign anchors -------------------
-
- // this anchor type lets you assign the position at connection time.
- jsPlumb.Anchors.Assign = _curryAnchor(0, 0, 0, 0, "Assign", function(anchor, params) {
- // find what to use as the "position finder". the user may have supplied a String which represents
- // the id of a position finder in jsPlumb.AnchorPositionFinders, or the user may have supplied the
- // position finder as a function. we find out what to use and then set it on the anchor.
- var pf = params.position || "Fixed";
- anchor.positionFinder = pf.constructor == String ? params.jsPlumbInstance.AnchorPositionFinders[pf] : pf;
- // always set the constructor params; the position finder might need them later (the Grid one does,
- // for example)
- anchor.constructorParams = params;
- });
-
- // these are the default anchor positions finders, which are used by the makeTarget function. supplying
- // a position finder argument to that function allows you to specify where the resulting anchor will
- // be located
- jsPlumb.AnchorPositionFinders = {
- "Fixed": function(dp, ep, es, params) {
- return [ (dp.left - ep.left) / es[0], (dp.top - ep.top) / es[1] ];
- },
- "Grid":function(dp, ep, es, params) {
- var dx = dp.left - ep.left, dy = dp.top - ep.top,
- gx = es[0] / (params.grid[0]), gy = es[1] / (params.grid[1]),
- mx = Math.floor(dx / gx), my = Math.floor(dy / gy);
- return [ ((mx * gx) + (gx / 2)) / es[0], ((my * gy) + (gy / 2)) / es[1] ];
- }
- };
-
-// ------- perimeter anchors -------------------
-
- jsPlumb.Anchors.Perimeter = function(params) {
- params = params || {};
- var anchorCount = params.anchorCount || 60,
- shape = params.shape;
-
- if (!shape) throw new Error("no shape supplied to Perimeter Anchor type");
-
- var _circle = function() {
- var r = 0.5, step = Math.PI * 2 / anchorCount, current = 0, a = [];
- for (var i = 0; i < anchorCount; i++) {
- var x = r + (r * Math.sin(current)),
- y = r + (r * Math.cos(current));
- a.push( [ x, y, 0, 0 ] );
- current += step;
- }
- return a;
- },
- _path = function(segments) {
- var anchorsPerFace = anchorCount / segments.length, a = [],
- _computeFace = function(x1, y1, x2, y2, fractionalLength) {
- anchorsPerFace = anchorCount * fractionalLength;
- var dx = (x2 - x1) / anchorsPerFace, dy = (y2 - y1) / anchorsPerFace;
- for (var i = 0; i < anchorsPerFace; i++) {
- a.push( [
- x1 + (dx * i),
- y1 + (dy * i),
- 0,
- 0
- ]);
- }
- };
-
- for (var i = 0; i < segments.length; i++)
- _computeFace.apply(null, segments[i]);
-
- return a;
- },
- _shape = function(faces) {
- var s = [];
- for (var i = 0; i < faces.length; i++) {
- s.push([faces[i][0], faces[i][1], faces[i][2], faces[i][3], 1 / faces.length]);
- }
- return _path(s);
- },
- _rectangle = function() {
- return _shape([
- [ 0, 0, 1, 0 ], [ 1, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0, 0 ]
- ]);
- };
-
- var _shapes = {
- "Circle":_circle,
- "Ellipse":_circle,
- "Diamond":function() {
- return _shape([
- [ 0.5, 0, 1, 0.5 ], [ 1, 0.5, 0.5, 1 ], [ 0.5, 1, 0, 0.5 ], [ 0, 0.5, 0.5, 0 ]
- ]);
- },
- "Rectangle":_rectangle,
- "Square":_rectangle,
- "Triangle":function() {
- return _shape([
- [ 0.5, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0.5, 0]
- ]);
- },
- "Path":function(params) {
- var points = params.points, p = [], tl = 0;
- for (var i = 0; i < points.length - 1; i++) {
- var l = Math.sqrt(Math.pow(points[i][2] - points[i][0]) + Math.pow(points[i][3] - points[i][1]));
- tl += l;
- p.push([points[i][0], points[i][1], points[i+1][0], points[i+1][1], l]);
- }
- for (var j = 0; j < p.length; j++) {
- p[j][4] = p[j][4] / tl;
- }
- return _path(p);
- }
- },
- _rotate = function(points, amountInDegrees) {
- var o = [], theta = amountInDegrees / 180 * Math.PI ;
- for (var i = 0; i < points.length; i++) {
- var _x = points[i][0] - 0.5,
- _y = points[i][1] - 0.5;
-
- o.push([
- 0.5 + ((_x * Math.cos(theta)) - (_y * Math.sin(theta))),
- 0.5 + ((_x * Math.sin(theta)) + (_y * Math.cos(theta))),
- points[i][2],
- points[i][3]
- ]);
- }
- return o;
- };
-
- if (!_shapes[shape]) throw new Error("Shape [" + shape + "] is unknown by Perimeter Anchor type");
-
- var da = _shapes[shape](params);
- if (params.rotation) da = _rotate(da, params.rotation);
- var a = params.jsPlumbInstance.makeDynamicAnchor(da);
- a.type = "Perimeter";
- return a;
- };
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the default Connectors, Endpoint and Overlay definitions.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- /**
- *
- * Helper class to consume unused mouse events by components that are DOM elements and
- * are used by all of the different rendering modes.
- *
- */
- jsPlumb.DOMElementComponent = jsPlumbUtil.extend(jsPlumb.jsPlumbUIComponent, function(params) {
- // when render mode is canvas, these functions may be called by the canvas mouse handler.
- // this component is safe to pipe this stuff to /dev/null.
- this.mousemove =
- this.dblclick =
- this.click =
- this.mousedown =
- this.mouseup = function(e) { };
- });
-
- jsPlumb.Segments = {
-
- /*
- * Class: AbstractSegment
- * A Connector is made up of 1..N Segments, each of which has a Type, such as 'Straight', 'Arc',
- * 'Bezier'. This is new from 1.4.2, and gives us a lot more flexibility when drawing connections: things such
- * as rounded corners for flowchart connectors, for example, or a straight line stub for Bezier connections, are
- * much easier to do now.
- *
- * A Segment is responsible for providing coordinates for painting it, and also must be able to report its length.
- *
- */
- AbstractSegment : function(params) {
- this.params = params;
-
- /**
- * Function: findClosestPointOnPath
- * Finds the closest point on this segment to the given [x, y],
- * returning both the x and y of the point plus its distance from
- * the supplied point, and its location along the length of the
- * path inscribed by the segment. This implementation returns
- * Infinity for distance and null values for everything else;
- * subclasses are expected to override.
- */
- this.findClosestPointOnPath = function(x, y) {
- return {
- d:Infinity,
- x:null,
- y:null,
- l:null
- };
- };
-
- this.getBounds = function() {
- return {
- minX:Math.min(params.x1, params.x2),
- minY:Math.min(params.y1, params.y2),
- maxX:Math.max(params.x1, params.x2),
- maxY:Math.max(params.y1, params.y2)
- };
- };
- },
- Straight : function(params) {
- var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
- length, m, m2, x1, x2, y1, y2,
- _recalc = function() {
- length = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
- m = jsPlumbUtil.gradient({x:x1, y:y1}, {x:x2, y:y2});
- m2 = -1 / m;
- };
-
- this.type = "Straight";
-
- this.getLength = function() { return length; };
- this.getGradient = function() { return m; };
-
- this.getCoordinates = function() {
- return { x1:x1,y1:y1,x2:x2,y2:y2 };
- };
- this.setCoordinates = function(coords) {
- x1 = coords.x1; y1 = coords.y1; x2 = coords.x2; y2 = coords.y2;
- _recalc();
- };
- this.setCoordinates({x1:params.x1, y1:params.y1, x2:params.x2, y2:params.y2});
-
- this.getBounds = function() {
- return {
- minX:Math.min(x1, x2),
- minY:Math.min(y1, y2),
- maxX:Math.max(x1, x2),
- maxY:Math.max(y1, y2)
- };
- };
-
- /**
- * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
- * 0 to 1 inclusive. for the straight line segment this is simple maths.
- */
- this.pointOnPath = function(location, absolute) {
- if (location === 0 && !absolute)
- return { x:x1, y:y1 };
- else if (location == 1 && !absolute)
- return { x:x2, y:y2 };
- else {
- var l = absolute ? location > 0 ? location : length + location : location * length;
- return jsPlumbUtil.pointOnLine({x:x1, y:y1}, {x:x2, y:y2}, l);
- }
- };
-
- /**
- * returns the gradient of the segment at the given point - which for us is constant.
- */
- this.gradientAtPoint = function(_) {
- return m;
- };
-
- /**
- * returns the point on the segment's path that is 'distance' along the length of the path from 'location', where
- * 'location' is a decimal from 0 to 1 inclusive, and 'distance' is a number of pixels.
- * this hands off to jsPlumbUtil to do the maths, supplying two points and the distance.
- */
- this.pointAlongPathFrom = function(location, distance, absolute) {
- var p = this.pointOnPath(location, absolute),
- farAwayPoint = distance <= 0 ? {x:x1, y:y1} : {x:x2, y:y2 };
-
- /*
- location == 1 ? {
- x:x1 + ((x2 - x1) * 10),
- y:y1 + ((y1 - y2) * 10)
- } :
- */
-
- if (distance <= 0 && Math.abs(distance) > 1) distance *= -1;
-
- return jsPlumbUtil.pointOnLine(p, farAwayPoint, distance);
- };
-
- /**
- Function: findClosestPointOnPath
- Finds the closest point on this segment to [x,y]. See
- notes on this method in AbstractSegment.
- */
- this.findClosestPointOnPath = function(x, y) {
- if (m === 0) {
- return {
- x:x,
- y:y1,
- d:Math.abs(y - y1)
- };
- }
- else if (m == Infinity || m == -Infinity) {
- return {
- x:x1,
- y:y,
- d:Math.abs(x - 1)
- };
- }
- else {
- // closest point lies on normal from given point to this line.
- var b = y1 - (m * x1),
- b2 = y - (m2 * x),
- // y1 = m.x1 + b and y1 = m2.x1 + b2
- // so m.x1 + b = m2.x1 + b2
- // x1(m - m2) = b2 - b
- // x1 = (b2 - b) / (m - m2)
- _x1 = (b2 -b) / (m - m2),
- _y1 = (m * _x1) + b,
- d = jsPlumbUtil.lineLength([ x, y ], [ _x1, _y1 ]),
- fractionInSegment = jsPlumbUtil.lineLength([ _x1, _y1 ], [ x1, y1 ]);
-
- return { d:d, x:_x1, y:_y1, l:fractionInSegment / length};
- }
- };
- },
-
- /*
- Arc Segment. You need to supply:
-
- r - radius
- cx - center x for the arc
- cy - center y for the arc
- ac - whether the arc is anticlockwise or not. default is clockwise.
-
- and then either:
-
- startAngle - startAngle for the arc.
- endAngle - endAngle for the arc.
-
- or:
-
- x1 - x for start point
- y1 - y for start point
- x2 - x for end point
- y2 - y for end point
-
- */
- Arc : function(params) {
- var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
- _calcAngle = function(_x, _y) {
- return jsPlumbUtil.theta([params.cx, params.cy], [_x, _y]);
- },
- _calcAngleForLocation = function(segment, location) {
- if (segment.anticlockwise) {
- var sa = segment.startAngle < segment.endAngle ? segment.startAngle + TWO_PI : segment.startAngle,
- s = Math.abs(sa - segment.endAngle);
- return sa - (s * location);
- }
- else {
- var ea = segment.endAngle < segment.startAngle ? segment.endAngle + TWO_PI : segment.endAngle,
- ss = Math.abs (ea - segment.startAngle);
-
- return segment.startAngle + (ss * location);
- }
- },
- TWO_PI = 2 * Math.PI;
-
- this.radius = params.r;
- this.anticlockwise = params.ac;
- this.type = "Arc";
-
- if (params.startAngle && params.endAngle) {
- this.startAngle = params.startAngle;
- this.endAngle = params.endAngle;
- this.x1 = params.cx + (this.radius * Math.cos(params.startAngle));
- this.y1 = params.cy + (this.radius * Math.sin(params.startAngle));
- this.x2 = params.cx + (this.radius * Math.cos(params.endAngle));
- this.y2 = params.cy + (this.radius * Math.sin(params.endAngle));
- }
- else {
- this.startAngle = _calcAngle(params.x1, params.y1);
- this.endAngle = _calcAngle(params.x2, params.y2);
- this.x1 = params.x1;
- this.y1 = params.y1;
- this.x2 = params.x2;
- this.y2 = params.y2;
- }
-
- if (this.endAngle < 0) this.endAngle += TWO_PI;
- if (this.startAngle < 0) this.startAngle += TWO_PI;
-
- // segment is used by vml
- this.segment = jsPlumbUtil.segment([this.x1, this.y1], [this.x2, this.y2]);
-
- // we now have startAngle and endAngle as positive numbers, meaning the
- // absolute difference (|d|) between them is the sweep (s) of this arc, unless the
- // arc is 'anticlockwise' in which case 's' is given by 2PI - |d|.
-
- var ea = this.endAngle < this.startAngle ? this.endAngle + TWO_PI : this.endAngle;
- this.sweep = Math.abs (ea - this.startAngle);
- if (this.anticlockwise) this.sweep = TWO_PI - this.sweep;
- var circumference = 2 * Math.PI * this.radius,
- frac = this.sweep / TWO_PI,
- length = circumference * frac;
-
- this.getLength = function() {
- return length;
- };
-
- this.getBounds = function() {
- return {
- minX:params.cx - params.r,
- maxX:params.cx + params.r,
- minY:params.cy - params.r,
- maxY:params.cy + params.r
- };
- };
-
- var VERY_SMALL_VALUE = 0.0000000001,
- gentleRound = function(n) {
- var f = Math.floor(n), r = Math.ceil(n);
- if (n - f < VERY_SMALL_VALUE)
- return f;
- else if (r - n < VERY_SMALL_VALUE)
- return r;
- return n;
- };
-
- /**
- * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
- * 0 to 1 inclusive.
- */
- this.pointOnPath = function(location, absolute) {
-
- if (location === 0) {
- return { x:this.x1, y:this.y1, theta:this.startAngle };
- }
- else if (location == 1) {
- return { x:this.x2, y:this.y2, theta:this.endAngle };
- }
-
- if (absolute) {
- location = location / length;
- }
-
- var angle = _calcAngleForLocation(this, location),
- _x = params.cx + (params.r * Math.cos(angle)),
- _y = params.cy + (params.r * Math.sin(angle));
-
- return { x:gentleRound(_x), y:gentleRound(_y), theta:angle };
- };
-
- /**
- * returns the gradient of the segment at the given point.
- */
- this.gradientAtPoint = function(location, absolute) {
- var p = this.pointOnPath(location, absolute);
- var m = jsPlumbUtil.normal( [ params.cx, params.cy ], [p.x, p.y ] );
- if (!this.anticlockwise && (m == Infinity || m == -Infinity)) m *= -1;
- return m;
- };
-
- this.pointAlongPathFrom = function(location, distance, absolute) {
- var p = this.pointOnPath(location, absolute),
- arcSpan = distance / circumference * 2 * Math.PI,
- dir = this.anticlockwise ? -1 : 1,
- startAngle = p.theta + (dir * arcSpan),
- startX = params.cx + (this.radius * Math.cos(startAngle)),
- startY = params.cy + (this.radius * Math.sin(startAngle));
-
- return {x:startX, y:startY};
- };
- },
-
- Bezier : function(params) {
- var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
- curve = [
- { x:params.x1, y:params.y1},
- { x:params.cp1x, y:params.cp1y },
- { x:params.cp2x, y:params.cp2y },
- { x:params.x2, y:params.y2 }
- ],
- // although this is not a strictly rigorous determination of bounds
- // of a bezier curve, it works for the types of curves that this segment
- // type produces.
- bounds = {
- minX:Math.min(params.x1, params.x2, params.cp1x, params.cp2x),
- minY:Math.min(params.y1, params.y2, params.cp1y, params.cp2y),
- maxX:Math.max(params.x1, params.x2, params.cp1x, params.cp2x),
- maxY:Math.max(params.y1, params.y2, params.cp1y, params.cp2y)
- };
-
- this.type = "Bezier";
-
- var _translateLocation = function(_curve, location, absolute) {
- if (absolute)
- location = jsBezier.locationAlongCurveFrom(_curve, location > 0 ? 0 : 1, location);
-
- return location;
- };
-
- /**
- * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
- * 0 to 1 inclusive.
- */
- this.pointOnPath = function(location, absolute) {
- location = _translateLocation(curve, location, absolute);
- return jsBezier.pointOnCurve(curve, location);
- };
-
- /**
- * returns the gradient of the segment at the given point.
- */
- this.gradientAtPoint = function(location, absolute) {
- location = _translateLocation(curve, location, absolute);
- return jsBezier.gradientAtPoint(curve, location);
- };
-
- this.pointAlongPathFrom = function(location, distance, absolute) {
- location = _translateLocation(curve, location, absolute);
- return jsBezier.pointAlongCurveFrom(curve, location, distance);
- };
-
- this.getLength = function() {
- return jsBezier.getLength(curve);
- };
-
- this.getBounds = function() {
- return bounds;
- };
- }
- };
-
- /*
- Class: AbstractComponent
- Superclass for AbstractConnector and AbstractEndpoint.
- */
- var AbstractComponent = function() {
- this.resetBounds = function() {
- this.bounds = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
- };
- this.resetBounds();
- };
-
- /*
- * Class: AbstractConnector
- * Superclass for all Connectors; here is where Segments are managed. This is exposed on jsPlumb just so it
- * can be accessed from other files. You should not try to instantiate one of these directly.
- *
- * When this class is asked for a pointOnPath, or gradient etc, it must first figure out which segment to dispatch
- * that request to. This is done by keeping track of the total connector length as segments are added, and also
- * their cumulative ratios to the total length. Then when the right segment is found it is a simple case of dispatching
- * the request to it (and adjusting 'location' so that it is relative to the beginning of that segment.)
- */
- jsPlumb.Connectors.AbstractConnector = function(params) {
-
- AbstractComponent.apply(this, arguments);
-
- var //self = this,
- segments = [],
- editing = false,
- totalLength = 0,
- segmentProportions = [],
- segmentProportionalLengths = [],
- stub = params.stub || 0,
- sourceStub = jsPlumbUtil.isArray(stub) ? stub[0] : stub,
- targetStub = jsPlumbUtil.isArray(stub) ? stub[1] : stub,
- gap = params.gap || 0,
- sourceGap = jsPlumbUtil.isArray(gap) ? gap[0] : gap,
- targetGap = jsPlumbUtil.isArray(gap) ? gap[1] : gap,
- userProvidedSegments = null,
- edited = false,
- paintInfo = null;
-
- // subclasses should override.
- this.isEditable = function() { return false; };
- this.setEdited = function(ed) { edited = ed; };
-
- // to be overridden by subclasses.
- this.getPath = function() { };
- this.setPath = function(path) { };
-
- /**
- * Function: findSegmentForPoint
- * Returns the segment that is closest to the given [x,y],
- * null if nothing found. This function returns a JS
- * object with:
- *
- * d - distance from segment
- * l - proportional location in segment
- * x - x point on the segment
- * y - y point on the segment
- * s - the segment itself.
- */
- this.findSegmentForPoint = function(x, y) {
- var out = { d:Infinity, s:null, x:null, y:null, l:null };
- for (var i = 0; i < segments.length; i++) {
- var _s = segments[i].findClosestPointOnPath(x, y);
- if (_s.d < out.d) {
- out.d = _s.d;
- out.l = _s.l;
- out.x = _s.x;
- out.y = _s.y;
- out.s = segments[i];
- }
- }
-
- return out;
- };
-
- var _updateSegmentProportions = function() {
- var curLoc = 0;
- for (var i = 0; i < segments.length; i++) {
- var sl = segments[i].getLength();
- segmentProportionalLengths[i] = sl / totalLength;
- segmentProportions[i] = [curLoc, (curLoc += (sl / totalLength)) ];
- }
- },
-
- /**
- * returns [segment, proportion of travel in segment, segment index] for the segment
- * that contains the point which is 'location' distance along the entire path, where
- * 'location' is a decimal between 0 and 1 inclusive. in this connector type, paths
- * are made up of a list of segments, each of which contributes some fraction to
- * the total length.
- * From 1.3.10 this also supports the 'absolute' property, which lets us specify a location
- * as the absolute distance in pixels, rather than a proportion of the total path.
- */
- _findSegmentForLocation = function(location, absolute) {
- if (absolute) {
- location = location > 0 ? location / totalLength : (totalLength + location) / totalLength;
- }
-
- var idx = segmentProportions.length - 1, inSegmentProportion = 1;
- //if (location < 1) {
- for (var i = 0; i < segmentProportions.length; i++) {
- if (segmentProportions[i][1] >= location) {
- idx = i;
- // todo is this correct for all connector path types?
- inSegmentProportion = location == 1 ? 1 : location === 0 ? 0 : (location - segmentProportions[i][0]) / segmentProportionalLengths[i];
- break;
- }
- }
- //}
- return { segment:segments[idx], proportion:inSegmentProportion, index:idx };
- },
- _addSegment = function(conn, type, params) {
- if (params.x1 == params.x2 && params.y1 == params.y2) return;
- var s = new jsPlumb.Segments[type](params);
- segments.push(s);
- totalLength += s.getLength();
- conn.updateBounds(s);
- },
- _clearSegments = function() {
- totalLength = 0;
- segments.splice(0, segments.length);
- segmentProportions.splice(0, segmentProportions.length);
- segmentProportionalLengths.splice(0, segmentProportionalLengths.length);
- };
-
- this.setSegments = function(_segs) {
- userProvidedSegments = [];
- totalLength = 0;
- for (var i = 0; i < _segs.length; i++) {
- userProvidedSegments.push(_segs[i]);
- totalLength += _segs[i].getLength();
- }
- };
-
- var _prepareCompute = function(params) {
- this.lineWidth = params.lineWidth;
- var segment = jsPlumbUtil.segment(params.sourcePos, params.targetPos),
- swapX = params.targetPos[0] < params.sourcePos[0],
- swapY = params.targetPos[1] < params.sourcePos[1],
- lw = params.lineWidth || 1,
- so = params.sourceEndpoint.anchor.orientation || params.sourceEndpoint.anchor.getOrientation(params.sourceEndpoint),
- to = params.targetEndpoint.anchor.orientation || params.targetEndpoint.anchor.getOrientation(params.targetEndpoint),
- x = swapX ? params.targetPos[0] : params.sourcePos[0],
- y = swapY ? params.targetPos[1] : params.sourcePos[1],
- w = Math.abs(params.targetPos[0] - params.sourcePos[0]),
- h = Math.abs(params.targetPos[1] - params.sourcePos[1]);
-
- // if either anchor does not have an orientation set, we derive one from their relative
- // positions. we fix the axis to be the one in which the two elements are further apart, and
- // point each anchor at the other element. this is also used when dragging a new connection.
- if (so[0] === 0 && so[1] === 0 || to[0] === 0 && to[1] === 0) {
- var index = w > h ? 0 : 1, oIndex = [1,0][index];
- so = []; to = [];
- so[index] = params.sourcePos[index] > params.targetPos[index] ? -1 : 1;
- to[index] = params.sourcePos[index] > params.targetPos[index] ? 1 : -1;
- so[oIndex] = 0; to[oIndex] = 0;
- }
-
- var sx = swapX ? w + (sourceGap * so[0]) : sourceGap * so[0],
- sy = swapY ? h + (sourceGap * so[1]) : sourceGap * so[1],
- tx = swapX ? targetGap * to[0] : w + (targetGap * to[0]),
- ty = swapY ? targetGap * to[1] : h + (targetGap * to[1]),
- oProduct = ((so[0] * to[0]) + (so[1] * to[1]));
-
- var result = {
- sx:sx, sy:sy, tx:tx, ty:ty, lw:lw,
- xSpan:Math.abs(tx - sx),
- ySpan:Math.abs(ty - sy),
- mx:(sx + tx) / 2,
- my:(sy + ty) / 2,
- so:so, to:to, x:x, y:y, w:w, h:h,
- segment : segment,
- startStubX : sx + (so[0] * sourceStub),
- startStubY : sy + (so[1] * sourceStub),
- endStubX : tx + (to[0] * targetStub),
- endStubY : ty + (to[1] * targetStub),
- isXGreaterThanStubTimes2 : Math.abs(sx - tx) > (sourceStub + targetStub),
- isYGreaterThanStubTimes2 : Math.abs(sy - ty) > (sourceStub + targetStub),
- opposite:oProduct == -1,
- perpendicular:oProduct === 0,
- orthogonal:oProduct == 1,
- sourceAxis : so[0] === 0 ? "y" : "x",
- points:[x, y, w, h, sx, sy, tx, ty ]
- };
- result.anchorOrientation = result.opposite ? "opposite" : result.orthogonal ? "orthogonal" : "perpendicular";
- return result;
- };
-
- this.getSegments = function() { return segments; };
-
- this.updateBounds = function(segment) {
- var segBounds = segment.getBounds();
- this.bounds.minX = Math.min(this.bounds.minX, segBounds.minX);
- this.bounds.maxX = Math.max(this.bounds.maxX, segBounds.maxX);
- this.bounds.minY = Math.min(this.bounds.minY, segBounds.minY);
- this.bounds.maxY = Math.max(this.bounds.maxY, segBounds.maxY);
- };
-
- var dumpSegmentsToConsole = function() {
- console.log("SEGMENTS:");
- for (var i = 0; i < segments.length; i++) {
- console.log(segments[i].type, segments[i].getLength(), segmentProportions[i]);
- }
- };
-
- this.pointOnPath = function(location, absolute) {
- var seg = _findSegmentForLocation(location, absolute);
- return seg.segment && seg.segment.pointOnPath(seg.proportion, absolute) || [0,0];
- };
-
- this.gradientAtPoint = function(location) {
- var seg = _findSegmentForLocation(location, absolute);
- return seg.segment && seg.segment.gradientAtPoint(seg.proportion, absolute) || 0;
- };
-
- this.pointAlongPathFrom = function(location, distance, absolute) {
- var seg = _findSegmentForLocation(location, absolute);
- // TODO what happens if this crosses to the next segment?
- return seg.segment && seg.segment.pointAlongPathFrom(seg.proportion, distance, false) || [0,0];
- };
-
- this.compute = function(params) {
- if (!edited)
- paintInfo = _prepareCompute(params);
-
- _clearSegments();
- this._compute(paintInfo, params);
- this.x = paintInfo.points[0];
- this.y = paintInfo.points[1];
- this.w = paintInfo.points[2];
- this.h = paintInfo.points[3];
- this.segment = paintInfo.segment;
- _updateSegmentProportions();
- };
-
- return {
- addSegment:_addSegment,
- prepareCompute:_prepareCompute,
- sourceStub:sourceStub,
- targetStub:targetStub,
- maxStub:Math.max(sourceStub, targetStub),
- sourceGap:sourceGap,
- targetGap:targetGap,
- maxGap:Math.max(sourceGap, targetGap)
- };
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.AbstractConnector, AbstractComponent);
-
- /**
- * Class: Connectors.Straight
- * The Straight connector draws a simple straight line between the two anchor points. It does not have any constructor parameters.
- */
- var Straight = function() {
- this.type = "Straight";
- var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments);
-
- this._compute = function(paintInfo, _) {
- _super.addSegment(this, "Straight", {x1:paintInfo.sx, y1:paintInfo.sy, x2:paintInfo.startStubX, y2:paintInfo.startStubY});
- _super.addSegment(this, "Straight", {x1:paintInfo.startStubX, y1:paintInfo.startStubY, x2:paintInfo.endStubX, y2:paintInfo.endStubY});
- _super.addSegment(this, "Straight", {x1:paintInfo.endStubX, y1:paintInfo.endStubY, x2:paintInfo.tx, y2:paintInfo.ty});
- };
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.Straight, jsPlumb.Connectors.AbstractConnector);
- jsPlumb.registerConnectorType(Straight, "Straight");
-
- /**
- * Class:Connectors.Bezier
- * This Connector draws a Bezier curve with two control points. You can provide a 'curviness' value which gets applied to jsPlumb's
- * internal voodoo machine and ends up generating locations for the two control points. See the constructor documentation below.
- */
- /**
- * Function:Constructor
- *
- * Parameters:
- * curviness - How 'curvy' you want the curve to be! This is a directive for the placement of control points, not endpoints of the curve, so your curve does not
- * actually touch the given point, but it has the tendency to lean towards it. The larger this value, the greater the curve is pulled from a straight line.
- * Optional; defaults to 150.
- * stub - optional value for a distance to travel from the connector's endpoint before beginning the Bezier curve. defaults to 0.
- *
- */
- var Bezier = function(params) {
- params = params || {};
-
- var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- stub = params.stub || 50,
- majorAnchor = params.curviness || 150,
- minorAnchor = 10;
-
- this.type = "Bezier";
- this.getCurviness = function() { return majorAnchor; };
-
- this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
- // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
- // points around if so (code could be tightened up)
- var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
- too = targetEndpoint.anchor.getOrientation(targetEndpoint),
- perpendicular = soo[0] != too[0] || soo[1] == too[1],
- p = [];
-
- if (!perpendicular) {
- if (soo[0] === 0) // X
- p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] - (majorAnchor * soo[0]));
-
- if (soo[1] === 0) // Y
- p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * too[1]));
- }
- else {
- if (too[0] === 0) // X
- p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] + (majorAnchor * too[0]));
-
- if (too[1] === 0) // Y
- p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * soo[1]));
- }
-
- return p;
- };
-
- this._compute = function(paintInfo, p) {
- var sp = p.sourcePos,
- tp = p.targetPos,
- _w = Math.abs(sp[0] - tp[0]),
- _h = Math.abs(sp[1] - tp[1]),
- _sx = sp[0] < tp[0] ? _w : 0,
- _sy = sp[1] < tp[1] ? _h : 0,
- _tx = sp[0] < tp[0] ? 0 : _w,
- _ty = sp[1] < tp[1] ? 0 : _h,
- _CP = this._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
- _CP2 = this._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
-
- _super.addSegment(this, "Bezier", {
- x1:_sx, y1:_sy, x2:_tx, y2:_ty,
- cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
- });
- };
- };
- jsPlumbUtil.extend(Bezier, jsPlumb.Connectors.AbstractConnector);
- jsPlumb.registerConnectorType(Bezier, "Bezier");
-
- // ********************************* END OF CONNECTOR TYPES *******************************************************************
-
- // ********************************* ENDPOINT TYPES *******************************************************************
-
- jsPlumb.Endpoints.AbstractEndpoint = function(params) {
- AbstractComponent.apply(this, arguments);
- var compute = this.compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- var out = this._compute.apply(this, arguments);
- this.x = out[0];
- this.y = out[1];
- this.w = out[2];
- this.h = out[3];
- this.bounds.minX = this.x;
- this.bounds.minY = this.y;
- this.bounds.maxX = this.x + this.w;
- this.bounds.maxY = this.y + this.h;
- return out;
- };
- return {
- compute:compute,
- cssClass:params.cssClass
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.AbstractEndpoint, AbstractComponent);
-
- /**
- * Class: Endpoints.Dot
- * A round endpoint, with default radius 10 pixels.
- */
-
- /**
- * Function: Constructor
- *
- * Parameters:
- *
- * radius - radius of the endpoint. defaults to 10 pixels.
- */
- jsPlumb.Endpoints.Dot = function(params) {
- this.type = "Dot";
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- params = params || {};
- this.radius = params.radius || 10;
- this.defaultOffset = 0.5 * this.radius;
- this.defaultInnerRadius = this.radius / 3;
-
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- this.radius = endpointStyle.radius || this.radius;
- var x = anchorPoint[0] - this.radius,
- y = anchorPoint[1] - this.radius,
- w = this.radius * 2,
- h = this.radius * 2;
-
- if (endpointStyle.strokeStyle) {
- var lw = endpointStyle.lineWidth || 1;
- x -= lw;
- y -= lw;
- w += (lw * 2);
- h += (lw * 2);
- }
- return [ x, y, w, h, this.radius ];
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Dot, jsPlumb.Endpoints.AbstractEndpoint);
-
- /**
- * Class: Endpoints.Rectangle
- * A Rectangular Endpoint, with default size 20x20.
- */
- /**
- * Function: Constructor
- *
- * Parameters:
- *
- * width - width of the endpoint. defaults to 20 pixels.
- * height - height of the endpoint. defaults to 20 pixels.
- */
- jsPlumb.Endpoints.Rectangle = function(params) {
- this.type = "Rectangle";
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- params = params || {};
- this.width = params.width || 20;
- this.height = params.height || 20;
-
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- var width = endpointStyle.width || this.width,
- height = endpointStyle.height || this.height,
- x = anchorPoint[0] - (width/2),
- y = anchorPoint[1] - (height/2);
-
- return [ x, y, width, height];
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Rectangle, jsPlumb.Endpoints.AbstractEndpoint);
-
-
- var DOMElementEndpoint = function(params) {
- jsPlumb.DOMElementComponent.apply(this, arguments);
- this._jsPlumb.displayElements = [ ];
- };
- jsPlumbUtil.extend(DOMElementEndpoint, jsPlumb.DOMElementComponent, {
- // jsPlumb.Endpoints.AbstractEndpoint
- getDisplayElements : function() {
- return this._jsPlumb.displayElements;
- },
- appendDisplayElement : function(el) {
- this._jsPlumb.displayElements.push(el);
- }
- });
-
- /**
- * Class: Endpoints.Image
- * Draws an image as the Endpoint.
- */
- /**
- * Function: Constructor
- *
- * Parameters:
- *
- * src - location of the image to use.
-
- TODO: multiple references to self. not sure quite how to get rid of them entirely. perhaps self = null in the cleanup
- function will suffice
-
- TODO this class still leaks memory.
-
- */
- jsPlumb.Endpoints.Image = function(params) {
-
- this.type = "Image";
- DOMElementEndpoint.apply(this, arguments);
- jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
-
- var _onload = params.onload,
- src = params.src || params.url,
- parent = params.parent,
- clazz = params.cssClass ? " " + params.cssClass : "";
-
- this._jsPlumb.img = new Image();
- this._jsPlumb.ready = false;
- this._jsPlumb.initialized = false;
- this._jsPlumb.deleted = false;
- this._jsPlumb.widthToUse = params.width;
- this._jsPlumb.heightToUse = params.height;
- this._jsPlumb.endpoint = params.endpoint;
-
- this._jsPlumb.img.onload = function() {
- // check we weren't actually discarded before use (in fact mostly happens in tests)
- if (this._jsPlumb != null) {
- this._jsPlumb.ready = true;
- this._jsPlumb.widthToUse = this._jsPlumb.widthToUse || this._jsPlumb.img.width;
- this._jsPlumb.heightToUse = this._jsPlumb.heightToUse || this._jsPlumb.img.height;
- if (_onload) {
- _onload(this);
- }
- }
- }.bind(this);
-
- /*
- Function: setImage
- Sets the Image to use in this Endpoint.
-
- Parameters:
- img - may be a URL or an Image object
- onload - optional; a callback to execute once the image has loaded.
- */
- this._jsPlumb.endpoint.setImage = function(_img, onload) {
- var s = _img.constructor == String ? _img : _img.src;
- _onload = onload;
- this._jsPlumb.img.src = s;
-
- if (this.canvas != null)
- this.canvas.setAttribute("src", this._jsPlumb.img.src);
- }.bind(this);
-
- this._jsPlumb.endpoint.setImage(src, _onload);
- /*
- var s = src.constructor == String ? src : src.src;
- //_onload = onload;
- this._jsPlumb.img.src = src;
-
- if (this.canvas != null)
- this.canvas.setAttribute("src", this._jsPlumb.img.src);
- // }.bind(this);
-
- //this._jsPlumb.endpoint.setImage(src, _onload);*/
-
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- this.anchorPoint = anchorPoint;
- if (this._jsPlumb.ready) return [anchorPoint[0] - this._jsPlumb.widthToUse / 2, anchorPoint[1] - this._jsPlumb.heightToUse / 2,
- this._jsPlumb.widthToUse, this._jsPlumb.heightToUse];
- else return [0,0,0,0];
- };
-
- this.canvas = document.createElement("img");
- this.canvas.style.margin = 0;
- this.canvas.style.padding = 0;
- this.canvas.style.outline = 0;
- this.canvas.style.position = "absolute";
- this.canvas.className = this._jsPlumb.instance.endpointClass + clazz;
- if (this._jsPlumb.widthToUse) this.canvas.setAttribute("width", this._jsPlumb.widthToUse);
- if (this._jsPlumb.heightToUse) this.canvas.setAttribute("height", this._jsPlumb.heightToUse);
- this._jsPlumb.instance.appendElement(this.canvas, parent);
- this.attachListeners(this.canvas, this);
-
- this.actuallyPaint = function(d, style, anchor) {
- if (!this._jsPlumb.deleted) {
- if (!this._jsPlumb.initialized) {
- this.canvas.setAttribute("src", this._jsPlumb.img.src);
- this.appendDisplayElement(this.canvas);
- this._jsPlumb.initialized = true;
- }
- var x = this.anchorPoint[0] - (this._jsPlumb.widthToUse / 2),
- y = this.anchorPoint[1] - (this._jsPlumb.heightToUse / 2);
- jsPlumbUtil.sizeElement(this.canvas, x, y, this._jsPlumb.widthToUse, this._jsPlumb.heightToUse);
- }
- };
-
- this.paint = function(style, anchor) {
- if (this._jsPlumb != null) { // may have been deleted
- if (this._jsPlumb.ready) {
- this.actuallyPaint(style, anchor);
- }
- else {
- window.setTimeout(function() {
- this.paint(style, anchor);
- }.bind(this), 200);
- }
- }
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Image, [ DOMElementEndpoint, jsPlumb.Endpoints.AbstractEndpoint ], {
- cleanup : function() {
- this._jsPlumb.deleted = true;
- jsPlumbUtil.removeElement(this.canvas);
- this.canvas = null;
- }
- });
-
- /*
- * Class: Endpoints.Blank
- * An Endpoint that paints nothing (visible) on the screen. Supports cssClass and hoverClass parameters like all Endpoints.
- */
- jsPlumb.Endpoints.Blank = function(params) {
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- this.type = "Blank";
- DOMElementEndpoint.apply(this, arguments);
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- return [anchorPoint[0], anchorPoint[1],10,0];
- };
-
- this.canvas = document.createElement("div");
- this.canvas.style.display = "block";
- this.canvas.style.width = "1px";
- this.canvas.style.height = "1px";
- this.canvas.style.background = "transparent";
- this.canvas.style.position = "absolute";
- this.canvas.className = this._jsPlumb.endpointClass;
- jsPlumb.appendElement(this.canvas, params.parent);
-
- this.paint = function(style, anchor) {
- jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Blank, [jsPlumb.Endpoints.AbstractEndpoint, DOMElementEndpoint], {
- cleanup:function() {
- if (this.canvas) {
- this.canvas.parentNode.removeChild(this.canvas);
- }
- }
- });
-
- /*
- * Class: Endpoints.Triangle
- * A triangular Endpoint.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- *
- * width - width of the triangle's base. defaults to 55 pixels.
- * height - height of the triangle from base to apex. defaults to 55 pixels.
- */
- jsPlumb.Endpoints.Triangle = function(params) {
- this.type = "Triangle";
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- params = params || { };
- params.width = params.width || 55;
- params.height = params.height || 55;
- this.width = params.width;
- this.height = params.height;
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- var width = endpointStyle.width || self.width,
- height = endpointStyle.height || self.height,
- x = anchorPoint[0] - (width/2),
- y = anchorPoint[1] - (height/2);
- return [ x, y, width, height ];
- };
- };
-// ********************************* END OF ENDPOINT TYPES *******************************************************************
-
-
-// ********************************* OVERLAY DEFINITIONS ***********************************************************************
-
- var AbstractOverlay = jsPlumb.Overlays.AbstractOverlay = function(params) {
- this.visible = true;
- this.isAppendedAtTopLevel = true;
- this.component = params.component;
- this.loc = params.location == null ? 0.5 : params.location;
- this.endpointLoc = params.endpointLocation == null ? [ 0.5, 0.5] : params.endpointLocation;
- //this.;
- };
- AbstractOverlay.prototype = {
- cleanup:function() {
- this.component = null;
- this.canvas = null;
- this.endpointLoc = null;
- },
- setVisible : function(val) {
- this.visible = val;
- this.component.repaint();
- },
- isVisible : function() { return this.visible; },
- hide : function() { this.setVisible(false); },
- show : function() { this.setVisible(true); },
-
- incrementLocation : function(amount) {
- this.loc += amount;
- this.component.repaint();
- },
- setLocation : function(l) {
- this.loc = l;
- this.component.repaint();
- },
- getLocation : function() {
- return this.loc;
- }
- };
-
-
- /*
- * Class: Overlays.Arrow
- *
- * An arrow overlay, defined by four points: the head, the two sides of the tail, and a 'foldback' point at some distance along the length
- * of the arrow that lines from each tail point converge into. The foldback point is defined using a decimal that indicates some fraction
- * of the length of the arrow and has a default value of 0.623. A foldback point value of 1 would mean that the arrow had a straight line
- * across the tail.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- *
- * length - distance in pixels from head to tail baseline. default 20.
- * width - width in pixels of the tail baseline. default 20.
- * fillStyle - style to use when filling the arrow. defaults to "black".
- * strokeStyle - style to use when stroking the arrow. defaults to null, which means the arrow is not stroked.
- * lineWidth - line width to use when stroking the arrow. defaults to 1, but only used if strokeStyle is not null.
- * foldback - distance (as a decimal from 0 to 1 inclusive) along the length of the arrow marking the point the tail points should fold back to. defaults to 0.623.
- * location - distance (as a decimal from 0 to 1 inclusive) marking where the arrow should sit on the connector. defaults to 0.5.
- * direction - indicates the direction the arrow points in. valid values are -1 and 1; 1 is default.
- */
- jsPlumb.Overlays.Arrow = function(params) {
- this.type = "Arrow";
- AbstractOverlay.apply(this, arguments);
- this.isAppendedAtTopLevel = false;
- params = params || {};
- var _ju = jsPlumbUtil;
-
- this.length = params.length || 20;
- this.width = params.width || 20;
- this.id = params.id;
- var direction = (params.direction || 1) < 0 ? -1 : 1,
- paintStyle = params.paintStyle || { lineWidth:1 },
- // how far along the arrow the lines folding back in come to. default is 62.3%.
- foldback = params.foldback || 0.623;
-
- this.computeMaxSize = function() { return self.width * 1.5; };
- //this.cleanup = function() { }; // nothing to clean up for Arrows
- this.draw = function(component, currentConnectionPaintStyle) {
-
- var hxy, mid, txy, tail, cxy;
- if (component.pointAlongPathFrom) {
-
- if (_ju.isString(this.loc) || this.loc > 1 || this.loc < 0) {
- var l = parseInt(this.loc, 10);
- hxy = component.pointAlongPathFrom(l, direction * this.length / 2, true);
- mid = component.pointOnPath(l, true);
- txy = _ju.pointOnLine(hxy, mid, this.length);
- }
- else if (this.loc == 1) {
- hxy = component.pointOnPath(this.loc);
- mid = component.pointAlongPathFrom(this.loc, -(this.length));
- txy = _ju.pointOnLine(hxy, mid, this.length);
-
- if (direction == -1) {
- var _ = txy;
- txy = hxy;
- hxy = _;
- }
- }
- else if (this.loc === 0) {
- txy = component.pointOnPath(this.loc);
- mid = component.pointAlongPathFrom(this.loc, this.length);
- hxy = _ju.pointOnLine(txy, mid, this.length);
- if (direction == -1) {
- var __ = txy;
- txy = hxy;
- hxy = __;
- }
- }
- else {
- hxy = component.pointAlongPathFrom(this.loc, direction * this.length / 2);
- mid = component.pointOnPath(this.loc);
- txy = _ju.pointOnLine(hxy, mid, this.length);
- }
-
- tail = _ju.perpendicularLineTo(hxy, txy, this.width);
- cxy = _ju.pointOnLine(hxy, txy, foldback * this.length);
-
- var d = { hxy:hxy, tail:tail, cxy:cxy },
- strokeStyle = paintStyle.strokeStyle || currentConnectionPaintStyle.strokeStyle,
- fillStyle = paintStyle.fillStyle || currentConnectionPaintStyle.strokeStyle,
- lineWidth = paintStyle.lineWidth || currentConnectionPaintStyle.lineWidth,
- info = {
- component:component,
- d:d,
- lineWidth:lineWidth,
- strokeStyle:strokeStyle,
- fillStyle:fillStyle,
- minX:Math.min(hxy.x, tail[0].x, tail[1].x),
- maxX:Math.max(hxy.x, tail[0].x, tail[1].x),
- minY:Math.min(hxy.y, tail[0].y, tail[1].y),
- maxY:Math.max(hxy.y, tail[0].y, tail[1].y)
- };
-
- return info;
- }
- else return {component:component, minX:0,maxX:0,minY:0,maxY:0};
- };
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Arrow, AbstractOverlay);
-
- /*
- * Class: Overlays.PlainArrow
- *
- * A basic arrow. This is in fact just one instance of the more generic case in which the tail folds back on itself to some
- * point along the length of the arrow: in this case, that foldback point is the full length of the arrow. so it just does
- * a 'call' to Arrow with foldback set appropriately.
- */
- /*
- * Function: Constructor
- * See <Overlays.Arrow> for allowed parameters for this overlay.
- */
- jsPlumb.Overlays.PlainArrow = function(params) {
- params = params || {};
- var p = jsPlumb.extend(params, {foldback:1});
- jsPlumb.Overlays.Arrow.call(this, p);
- this.type = "PlainArrow";
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.PlainArrow, jsPlumb.Overlays.Arrow);
-
- /*
- * Class: Overlays.Diamond
- *
- * A diamond. Like PlainArrow, this is a concrete case of the more generic case of the tail points converging on some point...it just
- * happens that in this case, that point is greater than the length of the the arrow.
- *
- * this could probably do with some help with positioning...due to the way it reuses the Arrow paint code, what Arrow thinks is the
- * center is actually 1/4 of the way along for this guy. but we don't have any knowledge of pixels at this point, so we're kind of
- * stuck when it comes to helping out the Arrow class. possibly we could pass in a 'transpose' parameter or something. the value
- * would be -l/4 in this case - move along one quarter of the total length.
- */
- /*
- * Function: Constructor
- * See <Overlays.Arrow> for allowed parameters for this overlay.
- */
- jsPlumb.Overlays.Diamond = function(params) {
- params = params || {};
- var l = params.length || 40,
- p = jsPlumb.extend(params, {length:l/2, foldback:2});
- jsPlumb.Overlays.Arrow.call(this, p);
- this.type = "Diamond";
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Diamond, jsPlumb.Overlays.Arrow);
-
- var _getDimensions = function(component) {
- if (component._jsPlumb.cachedDimensions == null)
- component._jsPlumb.cachedDimensions = component.getDimensions();
- return component._jsPlumb.cachedDimensions;
- };
-
- // abstract superclass for overlays that add an element to the DOM.
- var AbstractDOMOverlay = function(params) {
- jsPlumb.DOMElementComponent.apply(this, arguments);
- AbstractOverlay.apply(this, arguments);
-
- var jpcl = jsPlumb.CurrentLibrary;
- this.id = params.id;
- this._jsPlumb.div = null;
- this._jsPlumb.initialised = false;
- this._jsPlumb.component = params.component;
- this._jsPlumb.cachedDimensions = null;
- this._jsPlumb.create = params.create;
-
- this.getElement = function() {
- if (this._jsPlumb.div == null) {
- var div = this._jsPlumb.div = jpcl.getDOMElement(this._jsPlumb.create(this._jsPlumb.component));
- div.style.position = "absolute";
- var clazz = params._jsPlumb.overlayClass + " " +
- (this.cssClass ? this.cssClass :
- params.cssClass ? params.cssClass : "");
- div.className = clazz;
- this._jsPlumb.instance.appendElement(div, this._jsPlumb.component.parent);
- this._jsPlumb.instance.getId(div);
- this.attachListeners(div, this);
- this.canvas = div;
- }
- return this._jsPlumb.div;
- };
-
- /*
- this.paint = function(p, containerExtents) {
- if (!this._jsPlumb.initialised) {
- this.getElement();
- p.component.appendDisplayElement(this._jsPlumb.div);
- this.attachListeners(this._jsPlumb.div, p.component);
- this._jsPlumb.initialised = true;
- }
- this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
- this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
- };*/
-
- this.draw = function(component, currentConnectionPaintStyle) {
- var td = _getDimensions(this);
- if (td != null && td.length == 2) {
- var cxy = {x:0,y:0};
- if (component.pointOnPath) {
- var loc = this.loc, absolute = false;
- if (jsPlumbUtil.isString(this.loc) || this.loc < 0 || this.loc > 1) {
- loc = parseInt(this.loc, 10);
- absolute = true;
- }
- cxy = component.pointOnPath(loc, absolute); // a connection
- }
- else {
- var locToUse = this.loc.constructor == Array ? this.loc : this.endpointLoc;
- cxy = { x:locToUse[0] * component.w,
- y:locToUse[1] * component.h };
- }
-
- var minx = cxy.x - (td[0] / 2),
- miny = cxy.y - (td[1] / 2);
-
- return {
- component:component,
- d:{ minx:minx, miny:miny, td:td, cxy:cxy },
- minX:minx,
- maxX:minx + td[0],
- minY:miny,
- maxY:miny + td[1]
- };
- }
- else return {minX:0,maxX:0,minY:0,maxY:0};
- };
- };
- jsPlumbUtil.extend(AbstractDOMOverlay, [jsPlumb.DOMElementComponent, AbstractOverlay], {
- getDimensions : function() {
- return jsPlumb.CurrentLibrary.getSize(jsPlumb.CurrentLibrary.getElementObject(this.getElement()));
- },
- setVisible : function(state) {
- this._jsPlumb.div.style.display = state ? "block" : "none";
- },
- /*
- * Function: clearCachedDimensions
- * Clears the cached dimensions for the label. As a performance enhancement, label dimensions are
- * cached from 1.3.12 onwards. The cache is cleared when you change the label text, of course, but
- * there are other reasons why the text dimensions might change - if you make a change through CSS, for
- * example, you might change the font size. in that case you should explicitly call this method.
- */
- clearCachedDimensions : function() {
- this._jsPlumb.cachedDimensions = null;
- },
- cleanup : function() {
- if (this._jsPlumb.div != null)
- jsPlumb.CurrentLibrary.removeElement(this._jsPlumb.div);
- },
- computeMaxSize : function() {
- var td = _getDimensions(this);
- return Math.max(td[0], td[1]);
- },
- reattachListeners : function(connector) {
- if (this._jsPlumb.div) {
- this.reattachListenersForElement(this._jsPlumb.div, this, connector);
- }
- },
- paint : function(p, containerExtents) {
- if (!this._jsPlumb.initialised) {
- this.getElement();
- p.component.appendDisplayElement(this._jsPlumb.div);
- this.attachListeners(this._jsPlumb.div, p.component);
- this._jsPlumb.initialised = true;
- }
- this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
- this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
- }
- });
-
- /*
- * Class: Overlays.Custom
- * A Custom overlay. You supply a 'create' function which returns some DOM element, and jsPlumb positions it.
- * The 'create' function is passed a Connection or Endpoint.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- * create - function for jsPlumb to call that returns a DOM element.
- * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
- * id - optional id to use for later retrieval of this overlay.
- *
- */
- jsPlumb.Overlays.Custom = function(params) {
- this.type = "Custom";
- AbstractDOMOverlay.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Custom, AbstractDOMOverlay);
-
- jsPlumb.Overlays.GuideLines = function() {
- var self = this;
- self.length = 50;
- self.lineWidth = 5;
- this.type = "GuideLines";
- AbstractOverlay.apply(this, arguments);
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
- this.draw = function(connector, currentConnectionPaintStyle) {
-
- var head = connector.pointAlongPathFrom(self.loc, self.length / 2),
- mid = connector.pointOnPath(self.loc),
- tail = jsPlumbUtil.pointOnLine(head, mid, self.length),
- tailLine = jsPlumbUtil.perpendicularLineTo(head, tail, 40),
- headLine = jsPlumbUtil.perpendicularLineTo(tail, head, 20);
-
- return {
- connector:connector,
- head:head,
- tail:tail,
- headLine:headLine,
- tailLine:tailLine,
- minX:Math.min(head.x, tail.x, headLine[0].x, headLine[1].x),
- minY:Math.min(head.y, tail.y, headLine[0].y, headLine[1].y),
- maxX:Math.max(head.x, tail.x, headLine[0].x, headLine[1].x),
- maxY:Math.max(head.y, tail.y, headLine[0].y, headLine[1].y)
- };
- };
-
- // this.cleanup = function() { }; // nothing to clean up for GuideLines
- };
-
- /*
- * Class: Overlays.Label
- * A Label overlay. For all different renderer types (SVG/Canvas/VML), jsPlumb draws a Label overlay as a styled DIV. Version 1.3.0 of jsPlumb
- * introduced the ability to set css classes on the label; this is now the preferred way for you to style a label. The 'labelStyle' parameter
- * is still supported in 1.3.0 but its usage is deprecated. Under the hood, jsPlumb just turns that object into a bunch of CSS directive that it
- * puts on the Label's 'style' attribute, so the end result is the same.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- * cssClass - optional css class string to append to css class. This string is appended "as-is", so you can of course have multiple classes
- * defined. This parameter is preferred to using labelStyle, borderWidth and borderStyle.
- * label - the label to paint. May be a string or a function that returns a string. Nothing will be painted if your label is null or your
- * label function returns null. empty strings _will_ be painted.
- * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
- * id - optional id to use for later retrieval of this overlay.
- *
- */
- jsPlumb.Overlays.Label = function(params) {
- this.labelStyle = params.labelStyle || jsPlumb.Defaults.LabelStyle;
- this.cssClass = this.labelStyle != null ? this.labelStyle.cssClass : null;
- var p = jsPlumb.extend({
- create : function() {
- return document.createElement("div");
- }}, params);
- jsPlumb.Overlays.Custom.call(this, p);
- this.type = "Label";
- this.label = params.label || "";
- this.labelText = null;
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Label, jsPlumb.Overlays.Custom, {
- cleanup:function() {
- this.div = null;
- this.label = null;
- this.labelText = null;
- this.cssClass = null;
- this.labelStyle = null;
- },
- getLabel : function() {
- return this.label;
- },
- /*
- * Function: setLabel
- * sets the label's, um, label. you would think i'd call this function
- * 'setText', but you can pass either a Function or a String to this, so
- * it makes more sense as 'setLabel'. This uses innerHTML on the label div, so keep
- * that in mind if you need escaped HTML.
- */
- setLabel : function(l) {
- this.label = l;
- this.labelText = null;
- this.clearCachedDimensions();
- this.update();
- this.component.repaint();
- },
- getDimensions : function() {
- this.update();
- return AbstractDOMOverlay.prototype.getDimensions.apply(this, arguments);
- },
- update : function() {
- if (typeof this.label == "function") {
- var lt = this.label(this);
- this.getElement().innerHTML = lt.replace(/\r\n/g, "<br/>");
- }
- else {
- if (this.labelText == null) {
- this.labelText = this.label;
- this.getElement().innerHTML = this.labelText.replace(/\r\n/g, "<br/>");
- }
- }
- }
- });
-
- // ********************************* END OF OVERLAY DEFINITIONS ***********************************************************************
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the 'flowchart' connectors, consisting of vertical and horizontal line segments.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-;(function() {
-
- /**
- * Function: Constructor
- *
- * Parameters:
- * stub - minimum length for the stub at each end of the connector. This can be an integer, giving a value for both ends of the connections,
- * or an array of two integers, giving separate values for each end. The default is an integer with value 30 (pixels).
- * gap - gap to leave between the end of the connector and the element on which the endpoint resides. if you make this larger than stub then you will see some odd looking behaviour.
- Like stub, this can be an array or a single value. defaults to 0 pixels for each end.
- * cornerRadius - optional, defines the radius of corners between segments. defaults to 0 (hard edged corners).
- * alwaysRespectStubs - defaults to false. whether or not the connectors should always draw the stub, or, if the two elements
- are in close proximity to each other (closer than the sum of the two stubs), to adjust the stubs.
- */
- var Flowchart = function(params) {
- this.type = "Flowchart";
- params = params || {};
- params.stub = params.stub == null ? 30 : params.stub;
- var self = this,
- _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- midpoint = params.midpoint == null ? 0.5 : params.midpoint,
- points = [], segments = [],
- grid = params.grid,
- alwaysRespectStubs = params.alwaysRespectStubs,
- userSuppliedSegments = null,
- lastx = null, lasty = null, lastOrientation,
- cornerRadius = params.cornerRadius != null ? params.cornerRadius : 0,
- sgn = function(n) { return n < 0 ? -1 : n === 0 ? 0 : 1; },
- /**
- * helper method to add a segment.
- */
- addSegment = function(segments, x, y, paintInfo) {
- if (lastx == x && lasty == y) return;
- var lx = lastx == null ? paintInfo.sx : lastx,
- ly = lasty == null ? paintInfo.sy : lasty,
- o = lx == x ? "v" : "h",
- sgnx = sgn(x - lx),
- sgny = sgn(y - ly);
-
- lastx = x;
- lasty = y;
- segments.push([lx, ly, x, y, o, sgnx, sgny]);
- },
- segLength = function(s) {
- return Math.sqrt(Math.pow(s[0] - s[2], 2) + Math.pow(s[1] - s[3], 2));
- },
- _cloneArray = function(a) { var _a = []; _a.push.apply(_a, a); return _a;},
- updateMinMax = function(a1) {
- self.bounds.minX = Math.min(self.bounds.minX, a1[2]);
- self.bounds.maxX = Math.max(self.bounds.maxX, a1[2]);
- self.bounds.minY = Math.min(self.bounds.minY, a1[3]);
- self.bounds.maxY = Math.max(self.bounds.maxY, a1[3]);
- },
- writeSegments = function(conn, segments, paintInfo) {
- var current, next;
- for (var i = 0; i < segments.length - 1; i++) {
-
- current = current || _cloneArray(segments[i]);
- next = _cloneArray(segments[i + 1]);
- if (cornerRadius > 0 && current[4] != next[4]) {
- var radiusToUse = Math.min(cornerRadius, segLength(current), segLength(next));
- // right angle. adjust current segment's end point, and next segment's start point.
- current[2] -= current[5] * radiusToUse;
- current[3] -= current[6] * radiusToUse;
- next[0] += next[5] * radiusToUse;
- next[1] += next[6] * radiusToUse;
- var ac = (current[6] == next[5] && next[5] == 1) ||
- ((current[6] == next[5] && next[5] === 0) && current[5] != next[6]) ||
- (current[6] == next[5] && next[5] == -1),
- sgny = next[1] > current[3] ? 1 : -1,
- sgnx = next[0] > current[2] ? 1 : -1,
- sgnEqual = sgny == sgnx,
- cx = (sgnEqual && ac || (!sgnEqual && !ac)) ? next[0] : current[2],
- cy = (sgnEqual && ac || (!sgnEqual && !ac)) ? current[3] : next[1];
-
- _super.addSegment(conn, "Straight", {
- x1:current[0], y1:current[1], x2:current[2], y2:current[3]
- });
-
- _super.addSegment(conn, "Arc", {
- r:radiusToUse,
- x1:current[2],
- y1:current[3],
- x2:next[0],
- y2:next[1],
- cx:cx,
- cy:cy,
- ac:ac
- });
- }
- else {
- // dx + dy are used to adjust for line width.
- var dx = (current[2] == current[0]) ? 0 : (current[2] > current[0]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2),
- dy = (current[3] == current[1]) ? 0 : (current[3] > current[1]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2);
- _super.addSegment(conn, "Straight", {
- x1:current[0]- dx, y1:current[1]-dy, x2:current[2] + dx, y2:current[3] + dy
- });
- }
- current = next;
- }
- // last segment
- _super.addSegment(conn, "Straight", {
- x1:next[0], y1:next[1], x2:next[2], y2:next[3]
- });
- };
-
- this.setSegments = function(s) {
- userSuppliedSegments = s;
- };
-
- this.isEditable = function() { return true; };
-
- /*
- Function: getOriginalSegments
- Gets the segments before the addition of rounded corners. This is used by the flowchart
- connector editor, since it only wants to concern itself with the original segments.
- */
- this.getOriginalSegments = function() {
- return userSuppliedSegments || segments;
- };
-
- this._compute = function(paintInfo, params) {
-
- if (params.clearEdits)
- userSuppliedSegments = null;
-
- if (userSuppliedSegments != null) {
- writeSegments(this, userSuppliedSegments, paintInfo);
- return;
- }
-
- segments = [];
- lastx = null; lasty = null;
- lastOrientation = null;
-
- var midx = paintInfo.startStubX + ((paintInfo.endStubX - paintInfo.startStubX) * midpoint),
- midy = paintInfo.startStubY + ((paintInfo.endStubY - paintInfo.startStubY) * midpoint);
-
- var findClearedLine = function(start, mult, anchorPos, dimension) {
- return start + (mult * (( 1 - anchorPos) * dimension) + _super.maxStub);
- },
- orientations = { x:[ 0, 1 ], y:[ 1, 0 ] },
- commonStubCalculator = function(axis) {
- return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
- },
- stubCalculators = {
- perpendicular:commonStubCalculator,
- orthogonal:commonStubCalculator,
- opposite:function(axis) {
- var pi = paintInfo,
- idx = axis == "x" ? 0 : 1,
- areInProximity = {
- "x":function() {
- return ( (pi.so[idx] == 1 && (
- ( (pi.startStubX > pi.endStubX) && (pi.tx > pi.startStubX) ) ||
- ( (pi.sx > pi.endStubX) && (pi.tx > pi.sx))))) ||
-
- ( (pi.so[idx] == -1 && (
- ( (pi.startStubX < pi.endStubX) && (pi.tx < pi.startStubX) ) ||
- ( (pi.sx < pi.endStubX) && (pi.tx < pi.sx)))));
- },
- "y":function() {
- return ( (pi.so[idx] == 1 && (
- ( (pi.startStubY > pi.endStubY) && (pi.ty > pi.startStubY) ) ||
- ( (pi.sy > pi.endStubY) && (pi.ty > pi.sy))))) ||
-
- ( (pi.so[idx] == -1 && (
- ( (pi.startStubY < pi.endStubY) && (pi.ty < pi.startStubY) ) ||
- ( (pi.sy < pi.endStubY) && (pi.ty < pi.sy)))));
- }
- };
-
- if (!alwaysRespectStubs && areInProximity[axis]()) {
- return {
- "x":[(paintInfo.sx + paintInfo.tx) / 2, paintInfo.startStubY, (paintInfo.sx + paintInfo.tx) / 2, paintInfo.endStubY],
- "y":[paintInfo.startStubX, (paintInfo.sy + paintInfo.ty) / 2, paintInfo.endStubX, (paintInfo.sy + paintInfo.ty) / 2]
- }[axis];
- }
- else {
- return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
- }
- }
- },
- lineCalculators = {
- perpendicular : function(axis, ss, oss, es, oes) {
- var pi = paintInfo,
- sis = {
- x:[ [ [ 1,2,3,4 ], null, [ 2,1,4,3 ] ], null, [ [ 4,3,2,1 ], null, [ 3,4,1,2 ] ] ],
- y:[ [ [ 3,2,1,4 ], null, [ 2,3,4,1 ] ], null, [ [ 4,1,2,3 ], null, [ 1,4,3,2 ] ] ]
- },
- stubs = {
- x:[ [ pi.startStubX, pi.endStubX ] , null, [ pi.endStubX, pi.startStubX ] ],
- y:[ [ pi.startStubY, pi.endStubY ] , null, [ pi.endStubY, pi.startStubY ] ]
- },
- midLines = {
- x:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ] ],
- y:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ] ]
- },
- linesToEnd = {
- x:[ [ pi.endStubX, pi.startStubY ] ],
- y:[ [ pi.startStubX, pi.endStubY ] ]
- },
- startToEnd = {
- x:[ [ pi.startStubX, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ],
- y:[ [ pi.endStubX, pi.startStubY ], [ pi.endStubX, pi.endStubY ] ]
- },
- startToMidToEnd = {
- x:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ], [ pi.endStubX, pi.endStubY ] ],
- y:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ]
- },
- otherStubs = {
- x:[ pi.startStubY, pi.endStubY ],
- y:[ pi.startStubX, pi.endStubX ]
- },
- soIdx = orientations[axis][0], toIdx = orientations[axis][1],
- _so = pi.so[soIdx] + 1,
- _to = pi.to[toIdx] + 1,
- otherFlipped = (pi.to[toIdx] == -1 && (otherStubs[axis][1] < otherStubs[axis][0])) || (pi.to[toIdx] == 1 && (otherStubs[axis][1] > otherStubs[axis][0])),
- stub1 = stubs[axis][_so][0],
- stub2 = stubs[axis][_so][1],
- segmentIndexes = sis[axis][_so][_to];
-
- if (pi.segment == segmentIndexes[3] || (pi.segment == segmentIndexes[2] && otherFlipped)) {
- return midLines[axis];
- }
- else if (pi.segment == segmentIndexes[2] && stub2 < stub1) {
- return linesToEnd[axis];
- }
- else if ((pi.segment == segmentIndexes[2] && stub2 >= stub1) || (pi.segment == segmentIndexes[1] && !otherFlipped)) {
- return startToMidToEnd[axis];
- }
- else if (pi.segment == segmentIndexes[0] || (pi.segment == segmentIndexes[1] && otherFlipped)) {
- return startToEnd[axis];
- }
- },
- orthogonal : function(axis, startStub, otherStartStub, endStub, otherEndStub) {
- var pi = paintInfo,
- extent = {
- "x":pi.so[0] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub),
- "y":pi.so[1] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub)
- }[axis];
-
- return {
- "x":[ [ extent, otherStartStub ],[ extent, otherEndStub ], [ endStub, otherEndStub ] ],
- "y":[ [ otherStartStub, extent ], [ otherEndStub, extent ], [ otherEndStub, endStub ] ]
- }[axis];
- },
- opposite : function(axis, ss, oss, es, oes) {
- var pi = paintInfo,
- otherAxis = {"x":"y","y":"x"}[axis],
- dim = {"x":"height","y":"width"}[axis],
- comparator = pi["is" + axis.toUpperCase() + "GreaterThanStubTimes2"];
-
- if (params.sourceEndpoint.elementId == params.targetEndpoint.elementId) {
- var _val = oss + ((1 - params.sourceEndpoint.anchor[otherAxis]) * params.sourceInfo[dim]) + _super.maxStub;
- return {
- "x":[ [ ss, _val ], [ es, _val ] ],
- "y":[ [ _val, ss ], [ _val, es ] ]
- }[axis];
-
- }
- else if (!comparator || (pi.so[idx] == 1 && ss > es) || (pi.so[idx] == -1 && ss < es)) {
- return {
- "x":[[ ss, midy ], [ es, midy ]],
- "y":[[ midx, ss ], [ midx, es ]]
- }[axis];
- }
- else if ((pi.so[idx] == 1 && ss < es) || (pi.so[idx] == -1 && ss > es)) {
- return {
- "x":[[ midx, pi.sy ], [ midx, pi.ty ]],
- "y":[[ pi.sx, midy ], [ pi.tx, midy ]]
- }[axis];
- }
- }
- };
-
- var stubs = stubCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis),
- idx = paintInfo.sourceAxis == "x" ? 0 : 1,
- oidx = paintInfo.sourceAxis == "x" ? 1 : 0,
- ss = stubs[idx],
- oss = stubs[oidx],
- es = stubs[idx + 2],
- oes = stubs[oidx + 2];
-
- // add the start stub segment.
- addSegment(segments, stubs[0], stubs[1], paintInfo);
-
- // compute the rest of the line
- var p = lineCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis, ss, oss, es, oes);
- if (p) {
- for (var i = 0; i < p.length; i++) {
- addSegment(segments, p[i][0], p[i][1], paintInfo);
- }
- }
-
- // line to end stub
- addSegment(segments, stubs[2], stubs[3], paintInfo);
-
- // end stub to end
- addSegment(segments, paintInfo.tx, paintInfo.ty, paintInfo);
-
- writeSegments(this, segments, paintInfo);
- };
-
- this.getPath = function() {
- var _last = null, _lastAxis = null, s = [], segs = userSuppliedSegments || segments;
- for (var i = 0; i < segs.length; i++) {
- var seg = segs[i], axis = seg[4], axisIndex = (axis == "v" ? 3 : 2);
- if (_last != null && _lastAxis === axis) {
- _last[axisIndex] = seg[axisIndex];
- }
- else {
- if (seg[0] != seg[2] || seg[1] != seg[3]) {
- s.push({
- start:[ seg[0], seg[1] ],
- end:[ seg[2], seg[3] ]
- });
- _last = seg;
- _lastAxis = seg[4];
- }
- }
- }
- return s;
- };
-
- this.setPath = function(path) {
- userSuppliedSegments = [];
- for (var i = 0; i < path.length; i++) {
- var lx = path[i].start[0],
- ly = path[i].start[1],
- x = path[i].end[0],
- y = path[i].end[1],
- o = lx == x ? "v" : "h",
- sgnx = sgn(x - lx),
- sgny = sgn(y - ly);
-
- userSuppliedSegments.push([lx, ly, x, y, o, sgnx, sgny]);
- }
- };
- };
-
- jsPlumbUtil.extend(Flowchart, jsPlumb.Connectors.AbstractConnector);
- jsPlumb.registerConnectorType(Flowchart, "Flowchart");
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the state machine connectors.
- *
- * Thanks to Brainstorm Mobile Solutions for supporting the development of these.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- var Line = function(x1, y1, x2, y2) {
-
- this.m = (y2 - y1) / (x2 - x1);
- this.b = -1 * ((this.m * x1) - y1);
-
- this.rectIntersect = function(x,y,w,h) {
- var results = [], xInt, yInt;
-
- // try top face
- // the equation of the top face is y = (0 * x) + b; y = b.
- xInt = (y - this.b) / this.m;
- // test that the X value is in the line's range.
- if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
-
- // try right face
- yInt = (this.m * (x + w)) + this.b;
- if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
-
- // bottom face
- xInt = ((y + h) - this.b) / this.m;
- // test that the X value is in the line's range.
- if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
-
- // try left face
- yInt = (this.m * x) + this.b;
- if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
-
- if (results.length == 2) {
- var midx = (results[0][0] + results[1][0]) / 2, midy = (results[0][1] + results[1][1]) / 2;
- results.push([ midx,midy ]);
- // now calculate the segment inside the rectangle where the midpoint lies.
- var xseg = midx <= x + (w / 2) ? -1 : 1,
- yseg = midy <= y + (h / 2) ? -1 : 1;
- results.push([xseg, yseg]);
- return results;
- }
-
- return null;
-
- };
- },
- _segment = function(x1, y1, x2, y2) {
- if (x1 <= x2 && y2 <= y1) return 1;
- else if (x1 <= x2 && y1 <= y2) return 2;
- else if (x2 <= x1 && y2 >= y1) return 3;
- return 4;
- },
-
- // the control point we will use depends on the faces to which each end of the connection is assigned, specifically whether or not the
- // two faces are parallel or perpendicular. if they are parallel then the control point lies on the midpoint of the axis in which they
- // are parellel and varies only in the other axis; this variation is proportional to the distance that the anchor points lie from the
- // center of that face. if the two faces are perpendicular then the control point is at some distance from both the midpoints; the amount and
- // direction are dependent on the orientation of the two elements. 'seg', passed in to this method, tells you which segment the target element
- // lies in with respect to the source: 1 is top right, 2 is bottom right, 3 is bottom left, 4 is top left.
- //
- // sourcePos and targetPos are arrays of info about where on the source and target each anchor is located. their contents are:
- //
- // 0 - absolute x
- // 1 - absolute y
- // 2 - proportional x in element (0 is left edge, 1 is right edge)
- // 3 - proportional y in element (0 is top edge, 1 is bottom edge)
- //
- _findControlPoint = function(midx, midy, segment, sourceEdge, targetEdge, dx, dy, distance, proximityLimit) {
- // TODO (maybe)
- // - if anchor pos is 0.5, make the control point take into account the relative position of the elements.
- if (distance <= proximityLimit) return [midx, midy];
-
- if (segment === 1) {
- if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
- }
- else if (segment === 2) {
- if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (1 * dx) , midy + (-1 * dy) ];
- }
- else if (segment === 3) {
- if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
- }
- else if (segment === 4) {
- if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (1 * dx) , midy + (-1 * dy) ];
- }
-
- };
-
- /**
- * Class: Connectors.StateMachine
- * Provides 'state machine' connectors.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- * curviness - measure of how "curvy" the connectors will be. this is translated as the distance that the
- * Bezier curve's control point is from the midpoint of the straight line connecting the two
- * endpoints, and does not mean that the connector is this wide. The Bezier curve never reaches
- * its control points; they act as gravitational masses. defaults to 10.
- * margin - distance from element to start and end connectors, in pixels. defaults to 5.
- * proximityLimit - sets the distance beneath which the elements are consider too close together to bother
- * with fancy curves. by default this is 80 pixels.
- * loopbackRadius - the radius of a loopback connector. optional; defaults to 25.
- * showLoopback - If set to false this tells the connector that it is ok to paint connections whose source and target is the same element with a connector running through the element. The default value for this is true; the connector always makes a loopback connection loop around the element rather than passing through it.
- */
- var StateMachine = function(params) {
- params = params || {};
- this.type = "StateMachine";
-
- var self = this,
- _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- curviness = params.curviness || 10,
- margin = params.margin || 5,
- proximityLimit = params.proximityLimit || 80,
- clockwise = params.orientation && params.orientation === "clockwise",
- loopbackRadius = params.loopbackRadius || 25,
- showLoopback = params.showLoopback !== false;
-
- this._compute = function(paintInfo, params) {
- var w = Math.abs(params.sourcePos[0] - params.targetPos[0]),
- h = Math.abs(params.sourcePos[1] - params.targetPos[1]),
- x = Math.min(params.sourcePos[0], params.targetPos[0]),
- y = Math.min(params.sourcePos[1], params.targetPos[1]);
-
- if (!showLoopback || (params.sourceEndpoint.elementId !== params.targetEndpoint.elementId)) {
- var _sx = params.sourcePos[0] < params.targetPos[0] ? 0 : w,
- _sy = params.sourcePos[1] < params.targetPos[1] ? 0:h,
- _tx = params.sourcePos[0] < params.targetPos[0] ? w : 0,
- _ty = params.sourcePos[1] < params.targetPos[1] ? h : 0;
-
- // now adjust for the margin
- if (params.sourcePos[2] === 0) _sx -= margin;
- if (params.sourcePos[2] === 1) _sx += margin;
- if (params.sourcePos[3] === 0) _sy -= margin;
- if (params.sourcePos[3] === 1) _sy += margin;
- if (params.targetPos[2] === 0) _tx -= margin;
- if (params.targetPos[2] === 1) _tx += margin;
- if (params.targetPos[3] === 0) _ty -= margin;
- if (params.targetPos[3] === 1) _ty += margin;
-
- //
- // these connectors are quadratic bezier curves, having a single control point. if both anchors
- // are located at 0.5 on their respective faces, the control point is set to the midpoint and you
- // get a straight line. this is also the case if the two anchors are within 'proximityLimit', since
- // it seems to make good aesthetic sense to do that. outside of that, the control point is positioned
- // at 'curviness' pixels away along the normal to the straight line connecting the two anchors.
- //
- // there may be two improvements to this. firstly, we might actually support the notion of avoiding nodes
- // in the UI, or at least making a good effort at doing so. if a connection would pass underneath some node,
- // for example, we might increase the distance the control point is away from the midpoint in a bid to
- // steer it around that node. this will work within limits, but i think those limits would also be the likely
- // limits for, once again, aesthetic good sense in the layout of a chart using these connectors.
- //
- // the second possible change is actually two possible changes: firstly, it is possible we should gradually
- // decrease the 'curviness' as the distance between the anchors decreases; start tailing it off to 0 at some
- // point (which should be configurable). secondly, we might slightly increase the 'curviness' for connectors
- // with respect to how far their anchor is from the center of its respective face. this could either look cool,
- // or stupid, and may indeed work only in a way that is so subtle as to have been a waste of time.
- //
-
- var _midx = (_sx + _tx) / 2, _midy = (_sy + _ty) / 2,
- m2 = (-1 * _midx) / _midy, theta2 = Math.atan(m2),
- dy = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.sin(theta2)),
- dx = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.cos(theta2)),
- segment = _segment(_sx, _sy, _tx, _ty),
- distance = Math.sqrt(Math.pow(_tx - _sx, 2) + Math.pow(_ty - _sy, 2)),
- // calculate the control point. this code will be where we'll put in a rudimentary element avoidance scheme; it
- // will work by extending the control point to force the curve to be, um, curvier.
- _controlPoint = _findControlPoint(_midx,
- _midy,
- segment,
- params.sourcePos,
- params.targetPos,
- curviness, curviness,
- distance,
- proximityLimit);
-
- _super.addSegment(this, "Bezier", {
- x1:_tx, y1:_ty, x2:_sx, y2:_sy,
- cp1x:_controlPoint[0], cp1y:_controlPoint[1],
- cp2x:_controlPoint[0], cp2y:_controlPoint[1]
- });
- }
- else {
- // a loopback connector. draw an arc from one anchor to the other.
- var x1 = params.sourcePos[0], x2 = params.sourcePos[0], y1 = params.sourcePos[1] - margin, y2 = params.sourcePos[1] - margin,
- cx = x1, cy = y1 - loopbackRadius,
- // canvas sizing stuff, to ensure the whole painted area is visible.
- _w = 2 * loopbackRadius,
- _h = 2 * loopbackRadius,
- _x = cx - loopbackRadius,
- _y = cy - loopbackRadius;
-
- paintInfo.points[0] = _x;
- paintInfo.points[1] = _y;
- paintInfo.points[2] = _w;
- paintInfo.points[3] = _h;
-
- // ADD AN ARC SEGMENT.
- _super.addSegment(this, "Arc", {
- x1:(x1 - _x) + 4,
- y1:y1 - _y,
- startAngle:0,
- endAngle: 2 * Math.PI,
- r:loopbackRadius,
- ac:!clockwise,
- x2:(x1 - _x) - 4,
- y2:y1 - _y,
- cx:cx - _x,
- cy:cy - _y
- });
- }
- };
- };
- jsPlumb.registerConnectorType(StateMachine, "StateMachine");
-})();
-
-/*
- // a possible rudimentary avoidance scheme, old now, perhaps not useful.
- // if (avoidSelector) {
- // var testLine = new Line(sourcePos[0] + _sx,sourcePos[1] + _sy,sourcePos[0] + _tx,sourcePos[1] + _ty);
- // var sel = jsPlumb.getSelector(avoidSelector);
- // for (var i = 0; i < sel.length; i++) {
- // var id = jsPlumb.getId(sel[i]);
- // if (id != sourceEndpoint.elementId && id != targetEndpoint.elementId) {
- // o = jsPlumb.getOffset(id), s = jsPlumb.getSize(id);
-//
-// if (o && s) {
-// var collision = testLine.rectIntersect(o.left,o.top,s[0],s[1]);
-// if (collision) {
- // set the control point to be a certain distance from the midpoint of the two points that
- // the line crosses on the rectangle.
- // TODO where will this 75 number come from?
- // _controlX = collision[2][0] + (75 * collision[3][0]);
- // / _controlY = collision[2][1] + (75 * collision[3][1]);
-// }
-// }
- // }
- // }
- //}
- */
-
-;(function() {
-
- var Bezier = function(params) {
- params = params || {};
-
- var self = this,
- _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- stub = params.stub || 50,
- majorAnchor = params.curviness || 150,
- minorAnchor = 10;
-
- this.type = "Bezier";
- this.getCurviness = function() { return majorAnchor; };
-
- this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
- // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
- // points around if so (code could be tightened up)
- var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
- too = targetEndpoint.anchor.getOrientation(targetEndpoint),
- perpendicular = soo[0] != too[0] || soo[1] == too[1],
- p = [];
-
- if (!perpendicular) {
- if (soo[0] === 0) // X
- p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] - (majorAnchor * soo[0]));
-
- if (soo[1] === 0) // Y
- p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * too[1]));
- }
- else {
- if (too[0] === 0) // X
- p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] + (majorAnchor * too[0]));
-
- if (too[1] === 0) // Y
- p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * soo[1]));
- }
-
- return p;
- };
-
- this._compute = function(paintInfo, p) {
- var sp = p.sourcePos,
- tp = p.targetPos,
- _w = Math.abs(sp[0] - tp[0]),
- _h = Math.abs(sp[1] - tp[1]),
- _sx = sp[0] < tp[0] ? _w : 0,
- _sy = sp[1] < tp[1] ? _h : 0,
- _tx = sp[0] < tp[0] ? 0 : _w,
- _ty = sp[1] < tp[1] ? 0 : _h,
- _CP = self._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
- _CP2 = self._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
-
- _super.addSegment(this, "Bezier", {
- x1:_sx, y1:_sy, x2:_tx, y2:_ty,
- cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
- });
- };
- };
-
- jsPlumb.registerConnectorType(Bezier, "Bezier");
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the HTML5 canvas renderers. Support for canvas was dropped in 1.4.2.
- * This is being kept around because canvas might make a comeback as a single-page solution
- * that also supports node rendering.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
-
-// ********************************* CANVAS RENDERERS FOR CONNECTORS AND ENDPOINTS *******************************************************************
-
- // TODO refactor to renderer common script. put a ref to jsPlumb.sizeCanvas in there too.
- var _connectionBeingDragged = null,
- _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_getElementObject(el), clazz); },
- _getElementObject = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
- _getOffset = function(el) { return jsPlumb.CurrentLibrary.getOffset(_getElementObject(el)); },
- _pageXY = function(el) { return jsPlumb.CurrentLibrary.getPageXY(el); },
- _clientXY = function(el) { return jsPlumb.CurrentLibrary.getClientXY(el); };
-
- /*
- * Class:CanvasMouseAdapter
- * Provides support for mouse events on canvases.
- */
- var CanvasMouseAdapter = window.CanvasMouseAdapter = function() {
- var self = this;
- self.overlayPlacements = [];
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
- jsPlumbUtil.EventGenerator.apply(this, arguments);
- /**
- * returns whether or not the given event is ojver a painted area of the canvas.
- */
- this._over = function(e) {
- var o = _getOffset(_getElementObject(self.canvas)),
- pageXY = _pageXY(e),
- x = pageXY[0] - o.left, y = pageXY[1] - o.top;
- if (x > 0 && y > 0 && x < self.canvas.width && y < self.canvas.height) {
- // first check overlays
- for ( var i = 0; i < self.overlayPlacements.length; i++) {
- var p = self.overlayPlacements[i];
- if (p && (p[0] <= x && p[1] >= x && p[2] <= y && p[3] >= y))
- return true;
- }
- // then the canvas
- var d = self.canvas.getContext("2d").getImageData(parseInt(x, 10), parseInt(y, 10), 1, 1);
- return d.data[0] !== 0 || d.data[1] !== 0 || d.data[2] !== 0 || d.data[3] !== 0;
- }
- return false;
- };
-
- var _mouseover = false, _mouseDown = false, _posWhenMouseDown = null, _mouseWasDown = false,
- _nullSafeHasClass = function(el, clazz) {
- return el !== null && _hasClass(el, clazz);
- };
- this.mousemove = function(e) {
- var pageXY = _pageXY(e), clientXY = _clientXY(e),
- ee = document.elementFromPoint(clientXY[0], clientXY[1]),
- eventSourceWasOverlay = _nullSafeHasClass(ee, "_jsPlumb_overlay");
- var _continue = _connectionBeingDragged === null && (_nullSafeHasClass(ee, "_jsPlumb_endpoint") || _nullSafeHasClass(ee, "_jsPlumb_connector"));
- if (!_mouseover && _continue && self._over(e)) {
- _mouseover = true;
- self.fire("mouseenter", self, e);
- return true;
- }
- // TODO here there is a remote chance that the overlay the mouse moved onto
- // is actually not an overlay for the current component. a more thorough check would
- // be to ensure the overlay belonged to the current component.
- else if (_mouseover && (!self._over(e) || !_continue) && !eventSourceWasOverlay) {
- _mouseover = false;
- self.fire("mouseexit", self, e);
- }
- self.fire("mousemove", self, e);
- };
-
- this.click = function(e) {
- if (_mouseover && self._over(e) && !_mouseWasDown)
- self.fire("click", self, e);
- _mouseWasDown = false;
- };
-
- this.dblclick = function(e) {
- if (_mouseover && self._over(e) && !_mouseWasDown)
- self.fire("dblclick", self, e);
- _mouseWasDown = false;
- };
-
- this.mousedown = function(e) {
- if(self._over(e) && !_mouseDown) {
- _mouseDown = true;
- _posWhenMouseDown = _getOffset(_getElementObject(self.canvas));
- self.fire("mousedown", self, e);
- }
- };
-
- this.mouseup = function(e) {
- _mouseDown = false;
- self.fire("mouseup", self, e);
- };
-
- this.contextmenu = function(e) {
- if (_mouseover && self._over(e) && !_mouseWasDown)
- self.fire("contextmenu", self, e);
- _mouseWasDown = false;
- };
- };
- jsPlumbUtil.extend(CanvasMouseAdapter, [ jsPlumb.jsPlumbUIComponent, jsPlumbUtil.EventGenerator ]);
-
- var _newCanvas = function(params) {
- var canvas = document.createElement("canvas");
- params._jsPlumb.instance.appendElement(canvas, params.parent);
- canvas.style.position = "absolute";
- if (params["class"]) canvas.className = params["class"];
- // set an id. if no id on the element and if uuid was supplied it
- // will be used, otherwise we'll create one.
- params._jsPlumb.instance.getId(canvas, params.uuid);
- if (params.tooltip) canvas.setAttribute("title", params.tooltip);
-
- return canvas;
- };
-
- var CanvasComponent = window.CanvasComponent = function(params) {
- CanvasMouseAdapter.apply(this, arguments);
-
- var displayElements = [ ];
- this.getDisplayElements = function() { return displayElements; };
- this.appendDisplayElement = function(el) { displayElements.push(el); };
- };
- jsPlumbUtil.extend(CanvasComponent, CanvasMouseAdapter);
-
- var segmentMultipliers = [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ];
- var maybeMakeGradient = function(ctx, style, gradientFunction) {
- if (style.gradient) {
- var g = gradientFunction();
- for ( var i = 0; i < style.gradient.stops.length; i++)
- g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
- ctx.strokeStyle = g;
- }
- };
- var segmentRenderer = function(segment, ctx, style, dx, dy) {
- ({
- "Straight":function(segment, ctx, style, dx, dy) {
- var d = segment.params;
- ctx.save();
- maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x1, d.y1, d.x2, d.y2); });
- ctx.beginPath();
- ctx.translate(dx, dy);
- if (style.dashstyle && style.dashstyle.split(" ").length === 2) {
- // only a very simple dashed style is supported - having two values, which define the stroke length
- // (as a multiple of the stroke width) and then the space length (also as a multiple of stroke width).
- var ds = style.dashstyle.split(" ");
- if (ds.length !== 2) ds = [2, 2];
- var dss = [ ds[0] * style.lineWidth, ds[1] * style.lineWidth ],
- m = (d.x2- d.x1) / (d.y2 - d.y1),
- s = jsPlumbUtil.segment([d.x1, d.y1], [ d.x2, d.y2 ]),
- sm = segmentMultipliers[s],
- theta = Math.atan(m),
- l = Math.sqrt(Math.pow(d.x2 - d.x1, 2) + Math.pow(d.y2 - d.y1, 2)),
- repeats = Math.floor(l / (dss[0] + dss[1])),
- curPos = [d.x1, d.y1];
-
-
- // TODO: the question here is why could we not support this in all connector types? it's really
- // just a case of going along and asking jsPlumb for the next point on the path a few times, until it
- // reaches the end. every type of connector supports that method, after all. but right now its only the
- // bezier connector that gives you back the new location on the path along with the x,y coordinates, which
- // we would need. we'd start out at loc=0 and ask for the point along the path that is dss[0] pixels away.
- // we then ask for the point that is (dss[0] + dss[1]) pixels away; and from that one we need not just the
- // x,y but the location, cos we're gonna plug that location back in in order to find where that dash ends.
- //
- // it also strikes me that it should be trivial to support arbitrary dash styles (having more or less than two
- // entries). you'd just iterate that array using a step size of 2, and generify the (rss[0] + rss[1])
- // computation to be sum(rss[0]..rss[n]).
-
- for (var i = 0; i < repeats; i++) {
- ctx.moveTo(curPos[0], curPos[1]);
-
- var nextEndX = curPos[0] + (Math.abs(Math.sin(theta) * dss[0]) * sm[0]),
- nextEndY = curPos[1] + (Math.abs(Math.cos(theta) * dss[0]) * sm[1]),
- nextStartX = curPos[0] + (Math.abs(Math.sin(theta) * (dss[0] + dss[1])) * sm[0]),
- nextStartY = curPos[1] + (Math.abs(Math.cos(theta) * (dss[0] + dss[1])) * sm[1]);
-
- ctx.lineTo(nextEndX, nextEndY);
- curPos = [nextStartX, nextStartY];
- }
-
- // now draw the last bit
- ctx.moveTo(curPos[0], curPos[1]);
- ctx.lineTo(d.x2, d.y2);
-
- }
- else {
- ctx.moveTo(d.x1, d.y1);
- ctx.lineTo(d.x2, d.y2);
- }
-
- ctx.stroke();
-
- ctx.restore();
- },
- "Bezier":function(segment, ctx, style, dx, dy) {
- var d = segment.params;
- ctx.save();
- maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x2 + dx, d.y2 + dy, d.x1 + dx, d.y1 + dy); });
- ctx.beginPath();
- ctx.translate(dx, dy);
- ctx.moveTo(d.x1, d.y1);
- ctx.bezierCurveTo(d.cp1x, d.cp1y, d.cp2x, d.cp2y, d.x2, d.y2);
- ctx.stroke();
- ctx.restore();
- },
- "Arc":function(segment, ctx, style, dx, dy) {
- var d = segment.params;
- ctx.save();
- ctx.beginPath();
- ctx.translate(dx, dy);
- ctx.arc(d.cx, d.cy, d.r, segment.startAngle, segment.endAngle, d.ac);
- ctx.stroke();
- ctx.restore();
- }
- })[segment.type](segment, ctx, style, dx, dy);
- };
-
- /**
- * Class:CanvasConnector
- * Superclass for Canvas Connector renderers.
- */
- var CanvasConnector = jsPlumb.ConnectorRenderers.canvas = function(params) {
- CanvasComponent.apply(this, arguments);
-
- var _paintOneStyle = function(aStyle, dx, dy) {
- this.ctx.save();
- jsPlumb.extend(this.ctx, aStyle);
-
- var segments = this.getSegments();
- for (var i = 0; i < segments.length; i++) {
- segmentRenderer(segments[i], this.ctx, aStyle, dx, dy);
- }
- this.ctx.restore();
- }.bind(this);
-
- var clazz = this._jsPlumb.instance.connectorClass + " " + (params.cssClass || "");
- this.canvas = _newCanvas({
- "class":clazz,
- _jsPlumb:this._jsPlumb,
- parent:params.parent
- });
- this.ctx = this.canvas.getContext("2d");
-
- this.appendDisplayElement(this.canvas);
-
- this.paint = function(style, anchor, extents) {
- if (style != null) {
-
- var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p,
- dx = 0, dy = 0;
-
- if (extents != null) {
- if (extents.xmin < 0) {
- xy[0] += extents.xmin;
- dx = -extents.xmin;
- }
- if (extents.ymin < 0) {
- xy[1] += extents.ymin;
- dy = -extents.ymin;
- }
- wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
- wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
- }
-
- this.translateX = dx;
- this.translateY = dy;
-
- jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
-
- if (style.outlineColor != null) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
- outlineStyle = {
- strokeStyle:style.outlineColor,
- lineWidth:outlineStrokeWidth
- };
- _paintOneStyle(outlineStyle, dx, dy);
- }
- _paintOneStyle(style, dx, dy);
- }
- };
- };
- jsPlumbUtil.extend(CanvasConnector, CanvasComponent);
-
-
- /**
- * Class:CanvasEndpoint
- * Superclass for Canvas Endpoint renderers.
- */
- var CanvasEndpoint = function(params) {
- CanvasComponent.apply(this, arguments);
- var clazz = this._jsPlumb.instance.endpointClass + " " + (params.cssClass || ""),
- canvasParams = {
- "class":clazz,
- _jsPlumb:this._jsPlumb,
- parent:params.parent,
- tooltip:self.tooltip
- };
- this.canvas = _newCanvas(canvasParams);
- this.ctx = this.canvas.getContext("2d");
-
- this.appendDisplayElement(this.canvas);
-
- this.paint = function(style, anchor, extents) {
- jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
- if (style.outlineColor != null) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
- var outlineStyle = {
- strokeStyle:style.outlineColor,
- lineWidth:outlineStrokeWidth
- };
- }
-
- this._paint.apply(this, arguments);
- };
- };
- jsPlumbUtil.extend(CanvasEndpoint, CanvasComponent);
-
- jsPlumb.Endpoints.canvas.Dot = function(params) {
- jsPlumb.Endpoints.Dot.apply(this, arguments);
- CanvasEndpoint.apply(this, arguments);
- var self = this,
- parseValue = function(value) {
- try { return parseInt(value, 10); }
- catch(e) {
- if (value.substring(value.length - 1) == '%')
- return parseInt(value.substring(0, value - 1), 10);
- }
- },
- calculateAdjustments = function(gradient) {
- var offsetAdjustment = self.defaultOffset, innerRadius = self.defaultInnerRadius;
- if (gradient.offset) offsetAdjustment = parseValue(gradient.offset);
- if (gradient.innerRadius) innerRadius = parseValue(gradient.innerRadius);
- return [offsetAdjustment, innerRadius];
- };
- this._paint = function(style) {
- if (style != null) {
- var ctx = self.canvas.getContext('2d'),
- orientation = params.endpoint.anchor.getOrientation(params.endpoint);
-
- jsPlumb.extend(ctx, style);
- if (style.gradient) {
- var adjustments = calculateAdjustments(style.gradient),
- yAdjust = orientation[1] == 1 ? adjustments[0] * -1 : adjustments[0],
- xAdjust = orientation[0] == 1 ? adjustments[0] * -1: adjustments[0],
- g = ctx.createRadialGradient(self.radius, self.radius, self.radius, self.radius + xAdjust, self.radius + yAdjust, adjustments[1]);
- for (var i = 0; i < style.gradient.stops.length; i++)
- g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
- ctx.fillStyle = g;
- }
- ctx.beginPath();
- //ctx.translate(dx, dy);
- ctx.arc(self.radius, self.radius, self.radius, 0, Math.PI*2, true);
- ctx.closePath();
- if (style.fillStyle || style.gradient) ctx.fill();
- if (style.strokeStyle) ctx.stroke();
- }
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Dot, [ jsPlumb.Endpoints.Dot, CanvasEndpoint ]);
-
- jsPlumb.Endpoints.canvas.Rectangle = function(params) {
-
- var self = this;
- jsPlumb.Endpoints.Rectangle.apply(this, arguments);
- CanvasEndpoint.apply(this, arguments);
-
- this._paint = function(style) {
-
- var ctx = self.canvas.getContext("2d"),
- orientation = params.endpoint.anchor.getOrientation(params.endpoint);
-
- jsPlumb.extend(ctx, style);
-
- /* canvas gradient */
- if (style.gradient) {
- // first figure out which direction to run the gradient in (it depends on the orientation of the anchors)
- var y1 = orientation[1] == 1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
- var y2 = orientation[1] == -1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
- var x1 = orientation[0] == 1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
- var x2 = orientation[0] == -1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
- var g = ctx.createLinearGradient(x1,y1,x2,y2);
- for (var i = 0; i < style.gradient.stops.length; i++)
- g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
- ctx.fillStyle = g;
- }
-
- ctx.beginPath();
- ctx.rect(0, 0, self.w, self.h);
- ctx.closePath();
- if (style.fillStyle || style.gradient) ctx.fill();
- if (style.strokeStyle) ctx.stroke();
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Rectangle, [ jsPlumb.Endpoints.Rectangle, CanvasEndpoint ]);
-
- jsPlumb.Endpoints.canvas.Triangle = function(params) {
-
- var self = this;
- jsPlumb.Endpoints.Triangle.apply(this, arguments);
- CanvasEndpoint.apply(this, arguments);
-
- this._paint = function(style) {
- var ctx = self.canvas.getContext('2d'),
- offsetX = 0, offsetY = 0, angle = 0,
- orientation = params.endpoint.anchor.getOrientation(params.endpoint);
-
- if( orientation[0] == 1 ) {
- offsetX = self.width;
- offsetY = self.height;
- angle = 180;
- }
- if( orientation[1] == -1 ) {
- offsetX = self.width;
- angle = 90;
- }
- if( orientation[1] == 1 ) {
- offsetY = self.height;
- angle = -90;
- }
-
- ctx.fillStyle = style.fillStyle;
-
- ctx.translate(offsetX, offsetY);
- ctx.rotate(angle * Math.PI/180);
-
- ctx.beginPath();
- ctx.moveTo(0, 0);
- ctx.lineTo(self.width/2, self.height/2);
- ctx.lineTo(0, self.height);
- ctx.closePath();
- if (style.fillStyle || style.gradient) ctx.fill();
- if (style.strokeStyle) ctx.stroke();
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Triangle, [ jsPlumb.Endpoints.Triangle, CanvasEndpoint ]);
-
- /*
- * Canvas Image Endpoint: uses the default version, which creates an <img> tag.
- */
- jsPlumb.Endpoints.canvas.Image = jsPlumb.Endpoints.Image;
-
- /*
- * Blank endpoint in all renderers is just the default Blank endpoint.
- */
- jsPlumb.Endpoints.canvas.Blank = jsPlumb.Endpoints.Blank;
-
- /*
- * Canvas Bezier Connector. Draws a Bezier curve onto a Canvas element.
- *
- jsPlumb.Connectors.canvas.Bezier = function() {
- jsPlumb.Connectors.Bezier.apply(this, arguments);
- CanvasConnector.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.canvas.Bezier, [ jsPlumb.Connectors.Bezier, CanvasConnector ]);
-
- /*
- * Canvas straight line Connector. Draws a straight line onto a Canvas element.
- *
- jsPlumb.Connectors.canvas.Straight = function() {
- jsPlumb.Connectors.Straight.apply(this, arguments);
- CanvasConnector.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.canvas.Straight, [ jsPlumb.Connectors.Straight, CanvasConnector ]);
-
- jsPlumb.Connectors.canvas.Flowchart = function() {
- jsPlumb.Connectors.Flowchart.apply(this, arguments);
- CanvasConnector.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.canvas.Flowchart, [ jsPlumb.Connectors.Flowchart, CanvasConnector ]);
-
- */
-// ********************************* END OF CANVAS RENDERERS *******************************************************************
-
- jsPlumb.Overlays.canvas.Label = jsPlumb.Overlays.Label;
- jsPlumb.Overlays.canvas.Custom = jsPlumb.Overlays.Custom;
-
- /**
- * a placeholder right now, really just exists to mirror the fact that there are SVG and VML versions of this.
- */
- var CanvasOverlay = function() {
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
- };
- jsPlumbUtil.extend(CanvasOverlay, jsPlumb.jsPlumbUIComponent);
-
- var AbstractCanvasArrowOverlay = function(superclass, originalArgs) {
- superclass.apply(this, originalArgs);
- CanvasOverlay.apply(this, originalArgs);
- this.paint = function(params, containerExtents) {
- var ctx = params.component.ctx, d = params.d;
-
- if (d) {
- ctx.save();
- ctx.lineWidth = params.lineWidth;
- ctx.beginPath();
- ctx.translate(params.component.translateX, params.component.translateY);
- ctx.moveTo(d.hxy.x, d.hxy.y);
- ctx.lineTo(d.tail[0].x, d.tail[0].y);
- ctx.lineTo(d.cxy.x, d.cxy.y);
- ctx.lineTo(d.tail[1].x, d.tail[1].y);
- ctx.lineTo(d.hxy.x, d.hxy.y);
- ctx.closePath();
-
- if (params.strokeStyle) {
- ctx.strokeStyle = params.strokeStyle;
- ctx.stroke();
- }
- if (params.fillStyle) {
- ctx.fillStyle = params.fillStyle;
- ctx.fill();
- }
- ctx.restore();
- }
- };
- };
-
- jsPlumb.Overlays.canvas.Arrow = function() {
- AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Arrow, [ jsPlumb.Overlays.Arrow, CanvasOverlay ] );
-
- jsPlumb.Overlays.canvas.PlainArrow = function() {
- AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.canvas.PlainArrow, [ jsPlumb.Overlays.PlainArrow, CanvasOverlay ] );
-
- jsPlumb.Overlays.canvas.Diamond = function() {
- AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Diamond, [ jsPlumb.Overlays.Diamond, CanvasOverlay ] );
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the SVG renderers.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-/**
- * SVG support for jsPlumb.
- *
- * things to investigate:
- *
- * gradients: https://developer.mozilla.org/en/svg_in_html_introduction
- * css:http://tutorials.jenkov.com/svg/svg-and-css.html
- * text on a path: http://www.w3.org/TR/SVG/text.html#TextOnAPath
- * pointer events: https://developer.mozilla.org/en/css/pointer-events
- *
- * IE9 hover jquery: http://forum.jquery.com/topic/1-6-2-broke-svg-hover-events
- *
- */
-;(function() {
-
-// ************************** SVG utility methods ********************************************
-
- var svgAttributeMap = {
- "joinstyle":"stroke-linejoin",
- "stroke-linejoin":"stroke-linejoin",
- "stroke-dashoffset":"stroke-dashoffset",
- "stroke-linecap":"stroke-linecap"
- },
- STROKE_DASHARRAY = "stroke-dasharray",
- DASHSTYLE = "dashstyle",
- LINEAR_GRADIENT = "linearGradient",
- RADIAL_GRADIENT = "radialGradient",
- FILL = "fill",
- STOP = "stop",
- STROKE = "stroke",
- STROKE_WIDTH = "stroke-width",
- STYLE = "style",
- NONE = "none",
- JSPLUMB_GRADIENT = "jsplumb_gradient_",
- LINE_WIDTH = "lineWidth",
- ns = {
- svg:"http://www.w3.org/2000/svg",
- xhtml:"http://www.w3.org/1999/xhtml"
- },
- _attr = function(node, attributes) {
- for (var i in attributes)
- node.setAttribute(i, "" + attributes[i]);
- },
- _node = function(name, attributes) {
- var n = document.createElementNS(ns.svg, name);
- attributes = attributes || {};
- attributes.version = "1.1";
- attributes.xmlns = ns.xhtml;
- _attr(n, attributes);
- return n;
- },
- _pos = function(d) { return "position:absolute;left:" + d[0] + "px;top:" + d[1] + "px"; },
- _clearGradient = function(parent) {
- for (var i = 0; i < parent.childNodes.length; i++) {
- if (parent.childNodes[i].tagName == LINEAR_GRADIENT || parent.childNodes[i].tagName == RADIAL_GRADIENT)
- parent.removeChild(parent.childNodes[i]);
- }
- },
- _updateGradient = function(parent, node, style, dimensions, uiComponent) {
- var id = JSPLUMB_GRADIENT + uiComponent._jsPlumb.instance.idstamp();
- // first clear out any existing gradient
- _clearGradient(parent);
- // this checks for an 'offset' property in the gradient, and in the absence of it, assumes
- // we want a linear gradient. if it's there, we create a radial gradient.
- // it is possible that a more explicit means of defining the gradient type would be
- // better. relying on 'offset' means that we can never have a radial gradient that uses
- // some default offset, for instance.
- // issue 244 suggested the 'gradientUnits' attribute; without this, straight/flowchart connectors with gradients would
- // not show gradients when the line was perfectly horizontal or vertical.
- var g;
- if (!style.gradient.offset) {
- g = _node(LINEAR_GRADIENT, {id:id, gradientUnits:"userSpaceOnUse"});
- }
- else {
- g = _node(RADIAL_GRADIENT, {
- id:id
- });
- }
-
- parent.appendChild(g);
-
- // the svg radial gradient seems to treat stops in the reverse
- // order to how canvas does it. so we want to keep all the maths the same, but
- // iterate the actual style declarations in reverse order, if the x indexes are not in order.
- for (var i = 0; i < style.gradient.stops.length; i++) {
- var styleToUse = uiComponent.segment == 1 || uiComponent.segment == 2 ? i: style.gradient.stops.length - 1 - i,
- stopColor = jsPlumbUtil.convertStyle(style.gradient.stops[styleToUse][1], true),
- s = _node(STOP, {"offset":Math.floor(style.gradient.stops[i][0] * 100) + "%", "stop-color":stopColor});
-
- g.appendChild(s);
- }
- var applyGradientTo = style.strokeStyle ? STROKE : FILL;
- node.setAttribute(STYLE, applyGradientTo + ":url(#" + id + ")");
- },
- _applyStyles = function(parent, node, style, dimensions, uiComponent) {
-
- if (style.gradient) {
- _updateGradient(parent, node, style, dimensions, uiComponent);
- }
- else {
- // make sure we clear any existing gradient
- _clearGradient(parent);
- node.setAttribute(STYLE, "");
- }
-
- node.setAttribute(FILL, style.fillStyle ? jsPlumbUtil.convertStyle(style.fillStyle, true) : NONE);
- node.setAttribute(STROKE, style.strokeStyle ? jsPlumbUtil.convertStyle(style.strokeStyle, true) : NONE);
- if (style.lineWidth) {
- node.setAttribute(STROKE_WIDTH, style.lineWidth);
- }
-
- // in SVG there is a stroke-dasharray attribute we can set, and its syntax looks like
- // the syntax in VML but is actually kind of nasty: values are given in the pixel
- // coordinate space, whereas in VML they are multiples of the width of the stroked
- // line, which makes a lot more sense. for that reason, jsPlumb is supporting both
- // the native svg 'stroke-dasharray' attribute, and also the 'dashstyle' concept from
- // VML, which will be the preferred method. the code below this converts a dashstyle
- // attribute given in terms of stroke width into a pixel representation, by using the
- // stroke's lineWidth.
- if (style[DASHSTYLE] && style[LINE_WIDTH] && !style[STROKE_DASHARRAY]) {
- var sep = style[DASHSTYLE].indexOf(",") == -1 ? " " : ",",
- parts = style[DASHSTYLE].split(sep),
- styleToUse = "";
- parts.forEach(function(p) {
- styleToUse += (Math.floor(p * style.lineWidth) + sep);
- });
- node.setAttribute(STROKE_DASHARRAY, styleToUse);
- }
- else if(style[STROKE_DASHARRAY]) {
- node.setAttribute(STROKE_DASHARRAY, style[STROKE_DASHARRAY]);
- }
-
- // extra attributes such as join type, dash offset.
- for (var i in svgAttributeMap) {
- if (style[i]) {
- node.setAttribute(svgAttributeMap[i], style[i]);
- }
- }
- },
- _decodeFont = function(f) {
- var r = /([0-9].)(p[xt])\s(.*)/,
- bits = f.match(r);
-
- return {size:bits[1] + bits[2], font:bits[3]};
- },
- _classManip = function(el, add, clazz) {
- var classesToAddOrRemove = clazz.split(" "),
- className = el.className,
- curClasses = className.baseVal.split(" ");
-
- for (var i = 0; i < classesToAddOrRemove.length; i++) {
- if (add) {
- if (curClasses.indexOf(classesToAddOrRemove[i]) == -1)
- curClasses.push(classesToAddOrRemove[i]);
- }
- else {
- var idx = curClasses.indexOf(classesToAddOrRemove[i]);
- if (idx != -1)
- curClasses.splice(idx, 1);
- }
- }
-
- el.className.baseVal = curClasses.join(" ");
- },
- _addClass = function(el, clazz) { _classManip(el, true, clazz); },
- _removeClass = function(el, clazz) { _classManip(el, false, clazz); },
- _appendAtIndex = function(svg, path, idx) {
- if (svg.childNodes.length > idx) {
- svg.insertBefore(path, svg.childNodes[idx]);
- }
- else svg.appendChild(path);
- };
-
- /**
- utility methods for other objects to use.
- */
- jsPlumbUtil.svg = {
- addClass:_addClass,
- removeClass:_removeClass,
- node:_node,
- attr:_attr,
- pos:_pos
- };
-
- // ************************** / SVG utility methods ********************************************
-
- /*
- * Base class for SVG components.
- */
- var SvgComponent = function(params) {
- var pointerEventsSpec = params.pointerEventsSpec || "all", renderer = {};
-
- jsPlumb.jsPlumbUIComponent.apply(this, params.originalArgs);
- this.canvas = null;this.path = null;this.svg = null;
-
- var clazz = params.cssClass + " " + (params.originalArgs[0].cssClass || ""),
- svgParams = {
- "style":"",
- "width":0,
- "height":0,
- "pointer-events":pointerEventsSpec,
- "position":"absolute"
- };
- this.svg = _node("svg", svgParams);
- if (params.useDivWrapper) {
- this.canvas = document.createElement("div");
- this.canvas.style.position = "absolute";
- jsPlumbUtil.sizeElement(this.canvas,0,0,1,1);
- this.canvas.className = clazz;
- }
- else {
- _attr(this.svg, { "class":clazz });
- this.canvas = this.svg;
- }
-
- params._jsPlumb.appendElement(this.canvas, params.originalArgs[0].parent);
- if (params.useDivWrapper) this.canvas.appendChild(this.svg);
-
- // TODO this displayElement stuff is common between all components, across all
- // renderers. would be best moved to jsPlumbUIComponent.
- var displayElements = [ this.canvas ];
- this.getDisplayElements = function() {
- return displayElements;
- };
-
- this.appendDisplayElement = function(el) {
- displayElements.push(el);
- };
-
- this.paint = function(style, anchor, extents) {
- if (style != null) {
-
- var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p;
- if (extents != null) {
- if (extents.xmin < 0) xy[0] += extents.xmin;
- if (extents.ymin < 0) xy[1] += extents.ymin;
- wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
- wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
- }
-
- if (params.useDivWrapper) {
- jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
- xy[0] = 0; xy[1] = 0;
- p = _pos([ 0, 0 ]);
- }
- else
- p = _pos([ xy[0], xy[1] ]);
-
- renderer.paint.apply(this, arguments);
-
- _attr(this.svg, {
- "style":p,
- "width": wh[0],
- "height": wh[1]
- });
- }
- };
-
- return {
- renderer:renderer
- };
- };
- jsPlumbUtil.extend(SvgComponent, jsPlumb.jsPlumbUIComponent, {
- cleanup:function() {
- jsPlumbUtil.removeElement(this.canvas);
- this.svg = null;
- this.canvas = null;
- this.path = null;
- }
- });
-
- /*
- * Base class for SVG connectors.
- */
- var SvgConnector = jsPlumb.ConnectorRenderers.svg = function(params) {
- var self = this,
- _super = SvgComponent.apply(this, [ {
- cssClass:params._jsPlumb.connectorClass,
- originalArgs:arguments,
- pointerEventsSpec:"none",
- _jsPlumb:params._jsPlumb
- } ]);
-
- /*this.pointOnPath = function(location, absolute) {
- if (!self.path) return [0,0];
- var p = absolute ? location : location * self.path.getTotalLength();
- return self.path.getPointAtLength(p);
- };*/
-
- _super.renderer.paint = function(style, anchor, extents) {
-
- var segments = self.getSegments(), p = "", offset = [0,0];
- if (extents.xmin < 0) offset[0] = -extents.xmin;
- if (extents.ymin < 0) offset[1] = -extents.ymin;
-
- // create path from segments.
- for (var i = 0; i < segments.length; i++) {
- p += jsPlumb.Segments.svg.SegmentRenderer.getPath(segments[i]);
- p += " ";
- }
-
- var a = {
- d:p,
- transform:"translate(" + offset[0] + "," + offset[1] + ")",
- "pointer-events":params["pointer-events"] || "visibleStroke"
- },
- outlineStyle = null,
- d = [self.x,self.y,self.w,self.h];
-
- // outline style. actually means drawing an svg object underneath the main one.
- if (style.outlineColor) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
- outlineStyle = jsPlumb.CurrentLibrary.extend({}, style);
- outlineStyle.strokeStyle = jsPlumbUtil.convertStyle(style.outlineColor);
- outlineStyle.lineWidth = outlineStrokeWidth;
-
- if (self.bgPath == null) {
- self.bgPath = _node("path", a);
- _appendAtIndex(self.svg, self.bgPath, 0);
- self.attachListeners(self.bgPath, self);
- }
- else {
- _attr(self.bgPath, a);
- }
-
- _applyStyles(self.svg, self.bgPath, outlineStyle, d, self);
- }
-
- if (self.path == null) {
- self.path = _node("path", a);
- _appendAtIndex(self.svg, self.path, style.outlineColor ? 1 : 0);
- self.attachListeners(self.path, self);
- }
- else {
- _attr(self.path, a);
- }
-
- _applyStyles(self.svg, self.path, style, d, self);
- };
-
- this.reattachListeners = function() {
- if (this.bgPath) this.reattachListenersForElement(this.bgPath, this);
- if (this.path) this.reattachListenersForElement(this.path, this);
- };
- };
- jsPlumbUtil.extend(jsPlumb.ConnectorRenderers.svg, SvgComponent);
-
-// ******************************* svg segment renderer *****************************************************
-
- jsPlumb.Segments.svg = {
- SegmentRenderer : {
- getPath : function(segment) {
- return ({
- "Straight":function() {
- var d = segment.getCoordinates();
- return "M " + d.x1 + " " + d.y1 + " L " + d.x2 + " " + d.y2;
- },
- "Bezier":function() {
- var d = segment.params;
- return "M " + d.x1 + " " + d.y1 +
- " C " + d.cp1x + " " + d.cp1y + " " + d.cp2x + " " + d.cp2y + " " + d.x2 + " " + d.y2;
- },
- "Arc":function() {
- var d = segment.params,
- laf = segment.sweep > Math.PI ? 1 : 0,
- sf = segment.anticlockwise ? 0 : 1;
-
- return "M" + segment.x1 + " " + segment.y1 + " A " + segment.radius + " " + d.r + " 0 " + laf + "," + sf + " " + segment.x2 + " " + segment.y2;
- }
- })[segment.type]();
- }
- }
- };
-
-// ******************************* /svg segments *****************************************************
-
- /*
- * Base class for SVG endpoints.
- */
- var SvgEndpoint = window.SvgEndpoint = function(params) {
- var _super = SvgComponent.apply(this, [ {
- cssClass:params._jsPlumb.endpointClass,
- originalArgs:arguments,
- pointerEventsSpec:"all",
- useDivWrapper:true,
- _jsPlumb:params._jsPlumb
- } ]);
-
- _super.renderer.paint = function(style) {
- var s = jsPlumb.extend({}, style);
- if (s.outlineColor) {
- s.strokeWidth = s.outlineWidth;
- s.strokeStyle = jsPlumbUtil.convertStyle(s.outlineColor, true);
- }
-
- if (this.node == null) {
- this.node = this.makeNode(s);
- this.svg.appendChild(this.node);
- this.attachListeners(this.node, this);
- }
- else if (this.updateNode != null) {
- this.updateNode(this.node);
- }
- _applyStyles(this.svg, this.node, s, [ this.x, this.y, this.w, this.h ], this);
- _pos(this.node, [ this.x, this.y ]);
- }.bind(this);
-
- };
- jsPlumbUtil.extend(SvgEndpoint, SvgComponent, {
- reattachListeners : function() {
- if (this.node) this.reattachListenersForElement(this.node, this);
- }
- });
-
- /*
- * SVG Dot Endpoint
- */
- jsPlumb.Endpoints.svg.Dot = function() {
- jsPlumb.Endpoints.Dot.apply(this, arguments);
- SvgEndpoint.apply(this, arguments);
- this.makeNode = function(style) {
- return _node("circle", {
- "cx" : this.w / 2,
- "cy" : this.h / 2,
- "r" : this.radius
- });
- };
- this.updateNode = function(node) {
- _attr(node, {
- "cx":this.w / 2,
- "cy":this.h / 2,
- "r":this.radius
- });
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Dot, [jsPlumb.Endpoints.Dot, SvgEndpoint]);
-
- /*
- * SVG Rectangle Endpoint
- */
- jsPlumb.Endpoints.svg.Rectangle = function() {
- jsPlumb.Endpoints.Rectangle.apply(this, arguments);
- SvgEndpoint.apply(this, arguments);
- this.makeNode = function(style) {
- return _node("rect", {
- "width" : this.w,
- "height" : this.h
- });
- };
- this.updateNode = function(node) {
- _attr(node, {
- "width":this.w,
- "height":this.h
- });
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Rectangle, [jsPlumb.Endpoints.Rectangle, SvgEndpoint]);
-
- /*
- * SVG Image Endpoint is the default image endpoint.
- */
- jsPlumb.Endpoints.svg.Image = jsPlumb.Endpoints.Image;
- /*
- * Blank endpoint in svg renderer is the default Blank endpoint.
- */
- jsPlumb.Endpoints.svg.Blank = jsPlumb.Endpoints.Blank;
- /*
- * Label overlay in svg renderer is the default Label overlay.
- */
- jsPlumb.Overlays.svg.Label = jsPlumb.Overlays.Label;
- /*
- * Custom overlay in svg renderer is the default Custom overlay.
- */
- jsPlumb.Overlays.svg.Custom = jsPlumb.Overlays.Custom;
-
- var AbstractSvgArrowOverlay = function(superclass, originalArgs) {
- superclass.apply(this, originalArgs);
- jsPlumb.jsPlumbUIComponent.apply(this, originalArgs);
- this.isAppendedAtTopLevel = false;
- var self = this;
- this.path = null;
- this.paint = function(params, containerExtents) {
- // only draws on connections, not endpoints.
- if (params.component.svg && containerExtents) {
- if (this.path == null) {
- this.path = _node("path", {
- "pointer-events":"all"
- });
- params.component.svg.appendChild(this.path);
-
- this.attachListeners(this.path, params.component);
- this.attachListeners(this.path, this);
- }
- var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "",
- offset = [0,0];
-
- if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
- if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
-
- _attr(this.path, {
- "d" : makePath(params.d),
- "class" : clazz,
- stroke : params.strokeStyle ? params.strokeStyle : null,
- fill : params.fillStyle ? params.fillStyle : null,
- transform : "translate(" + offset[0] + "," + offset[1] + ")"
- });
- }
- };
- var makePath = function(d) {
- return "M" + d.hxy.x + "," + d.hxy.y +
- " L" + d.tail[0].x + "," + d.tail[0].y +
- " L" + d.cxy.x + "," + d.cxy.y +
- " L" + d.tail[1].x + "," + d.tail[1].y +
- " L" + d.hxy.x + "," + d.hxy.y;
- };
- this.reattachListeners = function() {
- if (this.path) this.reattachListenersForElement(this.path, this);
- };
- };
- jsPlumbUtil.extend(AbstractSvgArrowOverlay, jsPlumb.jsPlumbUIComponent, {
- cleanup : function() {
- if (this.path != null) jsPlumb.CurrentLibrary.removeElement(this.path);
- }
- });
-
- jsPlumb.Overlays.svg.Arrow = function() {
- AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.Arrow, [ jsPlumb.Overlays.Arrow, AbstractSvgArrowOverlay ]);
-
- jsPlumb.Overlays.svg.PlainArrow = function() {
- AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractSvgArrowOverlay ]);
-
- jsPlumb.Overlays.svg.Diamond = function() {
- AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.Diamond, [ jsPlumb.Overlays.Diamond, AbstractSvgArrowOverlay ]);
-
- // a test
- jsPlumb.Overlays.svg.GuideLines = function() {
- var path = null, self = this, p1_1, p1_2;
- jsPlumb.Overlays.GuideLines.apply(this, arguments);
- this.paint = function(params, containerExtents) {
- if (path == null) {
- path = _node("path");
- params.connector.svg.appendChild(path);
- self.attachListeners(path, params.connector);
- self.attachListeners(path, self);
-
- p1_1 = _node("path");
- params.connector.svg.appendChild(p1_1);
- self.attachListeners(p1_1, params.connector);
- self.attachListeners(p1_1, self);
-
- p1_2 = _node("path");
- params.connector.svg.appendChild(p1_2);
- self.attachListeners(p1_2, params.connector);
- self.attachListeners(p1_2, self);
- }
-
- var offset =[0,0];
- if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
- if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
-
- _attr(path, {
- "d" : makePath(params.head, params.tail),
- stroke : "red",
- fill : null,
- transform:"translate(" + offset[0] + "," + offset[1] + ")"
- });
-
- _attr(p1_1, {
- "d" : makePath(params.tailLine[0], params.tailLine[1]),
- stroke : "blue",
- fill : null,
- transform:"translate(" + offset[0] + "," + offset[1] + ")"
- });
-
- _attr(p1_2, {
- "d" : makePath(params.headLine[0], params.headLine[1]),
- stroke : "green",
- fill : null,
- transform:"translate(" + offset[0] + "," + offset[1] + ")"
- });
- };
-
- var makePath = function(d1, d2) {
- return "M " + d1.x + "," + d1.y +
- " L" + d2.x + "," + d2.y;
- };
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.GuideLines, jsPlumb.Overlays.GuideLines);
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the VML renderers.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- // http://ajaxian.com/archives/the-vml-changes-in-ie-8
- // http://www.nczonline.net/blog/2010/01/19/internet-explorer-8-document-and-b…
- // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
-
- var vmlAttributeMap = {
- "stroke-linejoin":"joinstyle",
- "joinstyle":"joinstyle",
- "endcap":"endcap",
- "miterlimit":"miterlimit"
- },
- jsPlumbStylesheet = null;
-
- if (document.createStyleSheet && document.namespaces) {
-
- var ruleClasses = [
- ".jsplumb_vml", "jsplumb\\:textbox", "jsplumb\\:oval", "jsplumb\\:rect",
- "jsplumb\\:stroke", "jsplumb\\:shape", "jsplumb\\:group"
- ],
- rule = "behavior:url(#default#VML);position:absolute;";
-
- jsPlumbStylesheet = document.createStyleSheet();
-
- for (var i = 0; i < ruleClasses.length; i++)
- jsPlumbStylesheet.addRule(ruleClasses[i], rule);
-
- // in this page it is also mentioned that IE requires the extra arg to the namespace
- // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
- // but someone commented saying they didn't need it, and it seems jsPlumb doesnt need it either.
- // var iev = document.documentMode;
- //if (!iev || iev < 8)
- document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml");
- //else
- // document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml", "#default#VML");
- }
-
- jsPlumb.vml = {};
-
- var scale = 1000,
-
- _groupMap = {},
- _getGroup = function(container, connectorClass) {
- var id = jsPlumb.getId(container),
- g = _groupMap[id];
- if(!g) {
- g = _node("group", [0,0,scale, scale], {"class":connectorClass});
- //g.style.position=absolute;
- //g["coordsize"] = "1000,1000";
- g.style.backgroundColor="red";
- _groupMap[id] = g;
- //jsPlumb.appendElement(g, container); // todo if this gets reinstated, remember to use the current jsplumb instance.
- //jsPlumb.CurrentLibrary.getDOMElement(container).appendChild(g);
- //document.body.appendChild(g);
- }
- return g;
- },
- _atts = function(o, atts) {
- for (var i in atts) {
- // IE8 fix: setattribute does not work after an element has been added to the dom!
- // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
- //o.setAttribute(i, atts[i]);
-
- /*There is an additional problem when accessing VML elements by using get/setAttribute. The simple solution is following:
-
- if (document.documentMode==8) {
- ele.opacity=1;
- } else {
- ele.setAttribute(‘opacity’,1);
- }
- */
-
- o[i] = atts[i];
- }
- },
- _node = function(name, d, atts, parent, _jsPlumb, deferToJsPlumbContainer) {
- atts = atts || {};
- var o = document.createElement("jsplumb:" + name);
- if (deferToJsPlumbContainer)
- _jsPlumb.appendElement(o, parent);
- else
- jsPlumb.CurrentLibrary.appendElement(o, parent);
- o.className = (atts["class"] ? atts["class"] + " " : "") + "jsplumb_vml";
- _pos(o, d);
- _atts(o, atts);
- return o;
- },
- _pos = function(o,d, zIndex) {
- o.style.left = d[0] + "px";
- o.style.top = d[1] + "px";
- o.style.width= d[2] + "px";
- o.style.height= d[3] + "px";
- o.style.position = "absolute";
- if (zIndex)
- o.style.zIndex = zIndex;
- },
- _conv = jsPlumb.vml.convertValue = function(v) {
- return Math.floor(v * scale);
- },
- // tests if the given style is "transparent" and then sets the appropriate opacity node to 0 if so,
- // or 1 if not. TODO in the future, support variable opacity.
- _maybeSetOpacity = function(styleToWrite, styleToCheck, type, component) {
- if ("transparent" === styleToCheck)
- component.setOpacity(type, "0.0");
- else
- component.setOpacity(type, "1.0");
- },
- _applyStyles = function(node, style, component, _jsPlumb) {
- var styleToWrite = {};
- if (style.strokeStyle) {
- styleToWrite.stroked = "true";
- var strokeColor = jsPlumbUtil.convertStyle(style.strokeStyle, true);
- styleToWrite.strokecolor = strokeColor;
- _maybeSetOpacity(styleToWrite, strokeColor, "stroke", component);
- styleToWrite.strokeweight = style.lineWidth + "px";
- }
- else styleToWrite.stroked = "false";
-
- if (style.fillStyle) {
- styleToWrite.filled = "true";
- var fillColor = jsPlumbUtil.convertStyle(style.fillStyle, true);
- styleToWrite.fillcolor = fillColor;
- _maybeSetOpacity(styleToWrite, fillColor, "fill", component);
- }
- else styleToWrite.filled = "false";
-
- if(style.dashstyle) {
- if (component.strokeNode == null) {
- component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:style.dashstyle }, node, _jsPlumb);
- }
- else
- component.strokeNode.dashstyle = style.dashstyle;
- }
- else if (style["stroke-dasharray"] && style.lineWidth) {
- var sep = style["stroke-dasharray"].indexOf(",") == -1 ? " " : ",",
- parts = style["stroke-dasharray"].split(sep),
- styleToUse = "";
- for(var i = 0; i < parts.length; i++) {
- styleToUse += (Math.floor(parts[i] / style.lineWidth) + sep);
- }
- if (component.strokeNode == null) {
- component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:styleToUse }, node, _jsPlumb);
- }
- else
- component.strokeNode.dashstyle = styleToUse;
- }
-
- _atts(node, styleToWrite);
- },
- /*
- * Base class for Vml endpoints and connectors. Extends jsPlumbUIComponent.
- */
- VmlComponent = function() {
- var self = this, renderer = {};
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
-
- this.opacityNodes = {
- "stroke":null,
- "fill":null
- };
- this.initOpacityNodes = function(vml) {
- self.opacityNodes.stroke = _node("stroke", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
- self.opacityNodes.fill = _node("fill", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
- };
- this.setOpacity = function(type, value) {
- var node = self.opacityNodes[type];
- if (node) node.opacity = "" + value;
- };
- var displayElements = [ ];
- this.getDisplayElements = function() {
- return displayElements;
- };
-
- this.appendDisplayElement = function(el, doNotAppendToCanvas) {
- if (!doNotAppendToCanvas) self.canvas.parentNode.appendChild(el);
- displayElements.push(el);
- };
- };
- jsPlumbUtil.extend(VmlComponent, jsPlumb.jsPlumbUIComponent, {
- cleanup:function() {
- if (this.bgCanvas) jsPlumbUtil.removeElement(this.bgCanvas);
- jsPlumbUtil.removeElement(this.canvas);
- }
- });
-
- /*
- * Base class for Vml connectors. extends VmlComponent.
- */
- var VmlConnector = jsPlumb.ConnectorRenderers.vml = function(params) {
- this.strokeNode = null;
- this.canvas = null;
- VmlComponent.apply(this, arguments);
- var clazz = this._jsPlumb.instance.connectorClass + (params.cssClass ? (" " + params.cssClass) : "");
- this.paint = function(style) {
- if (style !== null) {
-
- // we need to be at least 1 pixel in each direction, because otherwise coordsize gets set to
- // 0 and overlays cannot paint.
- this.w = Math.max(this.w, 1);
- this.h = Math.max(this.h, 1);
-
- var segments = this.getSegments(), p = { "path":"" },
- d = [this.x, this.y, this.w, this.h];
-
- // create path from segments.
- for (var i = 0; i < segments.length; i++) {
- p.path += jsPlumb.Segments.vml.SegmentRenderer.getPath(segments[i]);
- p.path += " ";
- }
-
- //*
- if (style.outlineColor) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
- outlineStyle = {
- strokeStyle : jsPlumbUtil.convertStyle(style.outlineColor),
- lineWidth : outlineStrokeWidth
- };
- for (var aa in vmlAttributeMap) outlineStyle[aa] = style[aa];
-
- if (this.bgCanvas == null) {
- p["class"] = clazz;
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- this.bgCanvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
- _pos(this.bgCanvas, d);
- this.appendDisplayElement(this.bgCanvas, true);
- this.attachListeners(this.bgCanvas, this);
- this.initOpacityNodes(this.bgCanvas, ["stroke"]);
- }
- else {
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- _pos(this.bgCanvas, d);
- _atts(this.bgCanvas, p);
- }
-
- _applyStyles(this.bgCanvas, outlineStyle, this);
- }
- //*/
-
- if (this.canvas == null) {
- p["class"] = clazz;
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- this.canvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
- //var group = _getGroup(params.parent); // test of append everything to a group
- //group.appendChild(self.canvas); // sort of works but not exactly;
- //params["_jsPlumb"].appendElement(self.canvas, params.parent); //before introduction of groups
-
- this.appendDisplayElement(this.canvas, true);
- this.attachListeners(this.canvas, this);
- this.initOpacityNodes(this.canvas, ["stroke"]);
- }
- else {
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- _pos(this.canvas, d);
- _atts(this.canvas, p);
- }
-
- _applyStyles(this.canvas, style, this, this._jsPlumb.instance);
- }
- };
-
- };
- jsPlumbUtil.extend(VmlConnector, VmlComponent, {
- reattachListeners : function() {
- if (this.canvas) this.reattachListenersForElement(this.canvas, this);
- }
- });
-
- /*
- *
- * Base class for Vml Endpoints. extends VmlComponent.
- *
- */
- var VmlEndpoint = window.VmlEndpoint = function(params) {
- VmlComponent.apply(this, arguments);
- this._jsPlumb.vml = null;//, opacityStrokeNode = null, opacityFillNode = null;
- this.canvas = document.createElement("div");
- this.canvas.style.position = "absolute";
- this._jsPlumb.clazz = this._jsPlumb.instance.endpointClass + (params.cssClass ? (" " + params.cssClass) : "");
-
- // TODO vml endpoint adds class to VML at constructor time. but the addClass method adds VML
- // to the enclosing DIV. what to do? seems like it would be better to just target the div.
- // HOWEVER...vml connection has no containing div. why not? it feels like it should.
-
- //var group = _getGroup(params.parent);
- //group.appendChild(self.canvas);
- params._jsPlumb.appendElement(this.canvas, params.parent);
-
- this.paint = function(style, anchor) {
- var p = { }, vml = this._jsPlumb.vml;
-
- jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
- if (this._jsPlumb.vml == null) {
- p["class"] = this._jsPlumb.clazz;
- vml = this._jsPlumb.vml = this.getVml([0,0, this.w, this.h], p, anchor, this.canvas, this._jsPlumb.instance);
- this.attachListeners(vml, this);
-
- this.appendDisplayElement(vml, true);
- this.appendDisplayElement(this.canvas, true);
-
- this.initOpacityNodes(vml, ["fill"]);
- }
- else {
- _pos(vml, [0,0, this.w, this.h]);
- _atts(vml, p);
- }
-
- _applyStyles(vml, style, this);
- };
- };
- jsPlumbUtil.extend(VmlEndpoint, VmlComponent, {
- reattachListeners : function() {
- if (this._jsPlumb.vml) this.reattachListenersForElement(this._jsPlumb.vml, this);
- }
- });
-
-// ******************************* vml segments *****************************************************
-
- jsPlumb.Segments.vml = {
- SegmentRenderer : {
- getPath : function(segment) {
- return ({
- "Straight":function(segment) {
- var d = segment.params;
- return "m" + _conv(d.x1) + "," + _conv(d.y1) + " l" + _conv(d.x2) + "," + _conv(d.y2) + " e";
- },
- "Bezier":function(segment) {
- var d = segment.params;
- return "m" + _conv(d.x1) + "," + _conv(d.y1) +
- " c" + _conv(d.cp1x) + "," + _conv(d.cp1y) + "," + _conv(d.cp2x) + "," + _conv(d.cp2y) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
- },
- "Arc":function(segment) {
- var d = segment.params,
- xmin = Math.min(d.x1, d.x2),
- xmax = Math.max(d.x1, d.x2),
- ymin = Math.min(d.y1, d.y2),
- ymax = Math.max(d.y1, d.y2),
- sf = segment.anticlockwise ? 1 : 0,
- pathType = (segment.anticlockwise ? "at " : "wa "),
- makePosString = function() {
- var xy = [
- null,
- [ function() { return [xmin, ymin ];}, function() { return [xmin - d.r, ymin - d.r ];}],
- [ function() { return [xmin - d.r, ymin ];}, function() { return [xmin, ymin - d.r ];}],
- [ function() { return [xmin - d.r, ymin - d.r ];}, function() { return [xmin, ymin ];}],
- [ function() { return [xmin, ymin - d.r ];}, function() { return [xmin - d.r, ymin ];}]
- ][segment.segment][sf]();
-
- return _conv(xy[0]) + "," + _conv(xy[1]) + "," + _conv(xy[0] + (2*d.r)) + "," + _conv(xy[1] + (2*d.r));
- };
-
-
- return pathType + makePosString() + "," + _conv(d.x1) + "," + _conv(d.y1) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
- }
-
- })[segment.type](segment);
- }
- }
- };
-
-// ******************************* /vml segments *****************************************************
-
-// ******************************* vml endpoints *****************************************************
-
- jsPlumb.Endpoints.vml.Dot = function() {
- jsPlumb.Endpoints.Dot.apply(this, arguments);
- VmlEndpoint.apply(this, arguments);
- this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("oval", d, atts, parent, _jsPlumb); };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Dot, VmlEndpoint);
-
- jsPlumb.Endpoints.vml.Rectangle = function() {
- jsPlumb.Endpoints.Rectangle.apply(this, arguments);
- VmlEndpoint.apply(this, arguments);
- this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("rect", d, atts, parent, _jsPlumb); };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Rectangle, VmlEndpoint);
-
- /*
- * VML Image Endpoint is the same as the default image endpoint.
- */
- jsPlumb.Endpoints.vml.Image = jsPlumb.Endpoints.Image;
-
- /**
- * placeholder for Blank endpoint in vml renderer.
- */
- jsPlumb.Endpoints.vml.Blank = jsPlumb.Endpoints.Blank;
-
-// ******************************* /vml endpoints *****************************************************
-
-// ******************************* vml overlays *****************************************************
-
- /**
- * VML Label renderer. uses the default label renderer (which adds an element to the DOM)
- */
- jsPlumb.Overlays.vml.Label = jsPlumb.Overlays.Label;
-
- /**
- * VML Custom renderer. uses the default Custom renderer (which adds an element to the DOM)
- */
- jsPlumb.Overlays.vml.Custom = jsPlumb.Overlays.Custom;
-
- /**
- * Abstract VML arrow superclass
- */
- var AbstractVmlArrowOverlay = function(superclass, originalArgs) {
- superclass.apply(this, originalArgs);
- VmlComponent.apply(this, originalArgs);
- var self = this, path = null;
- self.canvas = null;
- self.isAppendedAtTopLevel = true;
- var getPath = function(d) {
- return "m " + _conv(d.hxy.x) + "," + _conv(d.hxy.y) +
- " l " + _conv(d.tail[0].x) + "," + _conv(d.tail[0].y) +
- " " + _conv(d.cxy.x) + "," + _conv(d.cxy.y) +
- " " + _conv(d.tail[1].x) + "," + _conv(d.tail[1].y) +
- " x e";
- };
- this.paint = function(params, containerExtents) {
- var p = {}, d = params.d, connector = params.component;
- if (params.strokeStyle) {
- p.stroked = "true";
- p.strokecolor = jsPlumbUtil.convertStyle(params.strokeStyle, true);
- }
- if (params.lineWidth) p.strokeweight = params.lineWidth + "px";
- if (params.fillStyle) {
- p.filled = "true";
- p.fillcolor = params.fillStyle;
- }
-
- var xmin = Math.min(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
- ymin = Math.min(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
- xmax = Math.max(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
- ymax = Math.max(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
- w = Math.abs(xmax - xmin),
- h = Math.abs(ymax - ymin),
- dim = [xmin, ymin, w, h];
-
- // for VML, we create overlays using shapes that have the same dimensions and
- // coordsize as their connector - overlays calculate themselves relative to the
- // connector (it's how it's been done since the original canvas implementation, because
- // for canvas that makes sense).
- p.path = getPath(d);
- p.coordsize = (connector.w * scale) + "," + (connector.h * scale);
-
- dim[0] = connector.x;
- dim[1] = connector.y;
- dim[2] = connector.w;
- dim[3] = connector.h;
-
- if (self.canvas == null) {
- var overlayClass = connector._jsPlumb.overlayClass || "";
- var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "";
- p["class"] = clazz + " " + overlayClass;
- self.canvas = _node("shape", dim, p, connector.canvas.parentNode, connector._jsPlumb.instance, true);
- connector.appendDisplayElement(self.canvas, true);
- self.attachListeners(self.canvas, connector);
- self.attachListeners(self.canvas, self);
- }
- else {
- _pos(self.canvas, dim);
- _atts(self.canvas, p);
- }
- };
-
- this.reattachListeners = function() {
- if (self.canvas) self.reattachListenersForElement(self.canvas, self);
- };
-
- this.cleanup = function() {
- if (self.canvas != null) jsPlumb.CurrentLibrary.removeElement(self.canvas);
- };
- };
- jsPlumbUtil.extend(AbstractVmlArrowOverlay, VmlComponent);
-
- jsPlumb.Overlays.vml.Arrow = function() {
- AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.vml.Arrow, [ jsPlumb.Overlays.Arrow, AbstractVmlArrowOverlay ]);
-
- jsPlumb.Overlays.vml.PlainArrow = function() {
- AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.vml.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractVmlArrowOverlay ]);
-
- jsPlumb.Overlays.vml.Diamond = function() {
- AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.vml.Diamond, [ jsPlumb.Overlays.Diamond, AbstractVmlArrowOverlay ]);
-
-// ******************************* /vml overlays *****************************************************
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the jQuery adapter.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-/*
- * the library specific functions, such as find offset, get id, get attribute, extend etc.
- * the full list is:
- *
- * addClass adds a class to the given element
- * animate calls the underlying library's animate functionality
- * appendElement appends a child element to a parent element.
- * bind binds some event to an element
- * dragEvents a dictionary of event names
- * extend extend some js object with another. probably not overly necessary; jsPlumb could just do this internally.
- * getDragObject gets the object that is being dragged, by extracting it from the arguments passed to a drag callback
- * getDragScope gets the drag scope for a given element.
- * getDropScope gets the drop scope for a given element.
- * getElementObject turns an id or dom element into an element object of the underlying library's type.
- * getOffset gets an element's offset
- * getOriginalEvent gets the original browser event from some wrapper event
- * getPageXY gets the page event's xy location.
- * getParent gets the parent of some element.
- * getScrollLeft gets an element's scroll left. TODO: is this actually used? will it be?
- * getScrollTop gets an element's scroll top. TODO: is this actually used? will it be?
- * getSize gets an element's size.
- * getUIPosition gets the position of some element that is currently being dragged, by extracting it from the arguments passed to a drag callback.
- * hasClass returns whether or not the given element has the given class.
- * initDraggable initializes an element to be draggable
- * initDroppable initializes an element to be droppable
- * isDragSupported returns whether or not drag is supported for some element.
- * isDropSupported returns whether or not drop is supported for some element.
- * removeClass removes a class from a given element.
- * removeElement removes some element completely from the DOM.
- * setDragFilter sets a filter for some element that indicates areas of the element that should not respond to dragging.
- * setDraggable sets whether or not some element should be draggable.
- * setDragScope sets the drag scope for a given element.
- * setOffset sets the offset of some element.
- * trigger triggers some event on an element.
- * unbind unbinds some listener from some element.
- */
-(function($) {
-
- //var getBoundingClientRectSupported = "getBoundingClientRect" in document.documentElement;
-
- var _getElementObject = function(el) {
- return typeof(el) == "string" ? $("#" + el) : $(el);
- };
-
- jsPlumb.CurrentLibrary = {
-
- /**
- * adds the given class to the element object.
- */
- addClass : function(el, clazz) {
- el = _getElementObject(el);
- try {
- if (el[0].className.constructor == SVGAnimatedString) {
- jsPlumbUtil.svg.addClass(el[0], clazz);
- }
- }
- catch (e) {
- // SVGAnimatedString not supported; no problem.
- }
- try {
- el.addClass(clazz);
- }
- catch (e) {
- // you probably have jQuery 1.9 and Firefox.
- }
- },
-
- /**
- * animates the given element.
- */
- animate : function(el, properties, options) {
- el.animate(properties, options);
- },
-
- /**
- * appends the given child to the given parent.
-
-TODO: REMOVE!
-
- */
- appendElement : function(child, parent) {
- _getElementObject(parent).append(child);
- },
-
- /**
- * executes an ajax call.
- */
- ajax : function(params) {
- params = params || {};
- params.type = params.type || "get";
- $.ajax(params);
- },
-
- /**
- * event binding wrapper. it just so happens that jQuery uses 'bind' also. yui3, for example,
- * uses 'on'.
- */
- bind : function(el, event, callback) {
- el = _getElementObject(el);
- el.bind(event, callback);
- },
-
- destroyDraggable : function(el) {
- if ($(el).data("draggable"))
- $(el).draggable("destroy");
- },
-
- destroyDroppable : function(el) {
- if ($(el).data("droppable"))
- $(el).droppable("destroy");
- },
-
- /**
- * mapping of drag events for jQuery
- */
- dragEvents : {
- 'start':'start', 'stop':'stop', 'drag':'drag', 'step':'step',
- 'over':'over', 'out':'out', 'drop':'drop', 'complete':'complete'
- },
-
- /**
- * wrapper around the library's 'extend' functionality (which it hopefully has.
- * otherwise you'll have to do it yourself). perhaps jsPlumb could do this for you
- * instead. it's not like its hard.
- */
- extend : function(o1, o2) {
- return $.extend(o1, o2);
- },
-
- getClientXY : function(eventObject) {
- return [eventObject.clientX, eventObject.clientY];
- },
-
- /**
- * takes the args passed to an event function and returns you an object representing that which is being dragged.
- */
- getDragObject : function(eventArgs) {
- return eventArgs[1].draggable || eventArgs[1].helper;
- },
-
- getDragScope : function(el) {
- return $(el).draggable("option", "scope");
- },
-
- getDropEvent : function(args) {
- return args[0];
- },
-
- getDropScope : function(el) {
- return $(el).droppable("option", "scope");
- },
-
- /**
- * gets a DOM element from the given input, which might be a string (in which case we just do document.getElementById),
- * a selector (in which case we return el[0]), or a DOM element already (we assume this if it's not either of the other
- * two cases). this is the opposite of getElementObject below.
- */
- getDOMElement : function(el) {
- if (el == null) return null;
- if (typeof(el) == "string") return document.getElementById(el);
- else if (el.context || el.length != null) return el[0];
- else return el;
- },
-
- /**
- * gets an "element object" from the given input. this means an object that is used by the
- * underlying library on which jsPlumb is running. 'el' may already be one of these objects,
- * in which case it is returned as-is. otherwise, 'el' is a String, the library's lookup
- * function is used to find the element, using the given String as the element's id.
- *
- */
- getElementObject : _getElementObject,
-
- /**
- * gets the offset for the element object. this should return a js object like this:
- *
- * { left:xxx, top: xxx }
- */
- getOffset : function(el) {
- return el.offset();
- },
-
- getOriginalEvent : function(e) {
- return e.originalEvent;
- },
-
- getPageXY : function(eventObject) {
- return [eventObject.pageX, eventObject.pageY];
- },
-
- getParent : function(el) {
- return _getElementObject(el).parent();
- },
-
- getScrollLeft : function(el) {
- return el.scrollLeft();
- },
-
- getScrollTop : function(el) {
- return el.scrollTop();
- },
-
- getSelector : function(context, spec) {
- if (arguments.length == 2)
- return _getElementObject(context).find(spec);
- else
- return $(context);
- },
-
- /**
- * gets the size for the element object, in an array : [ width, height ].
- */
- getSize : function(el) {
- el = $(el);
- return [el.outerWidth(), el.outerHeight()];
- },
-
- getTagName : function(el) {
- var e = _getElementObject(el);
- return e.length > 0 ? e[0].tagName : null;
- },
-
- /**
- * takes the args passed to an event function and returns you an object that gives the
- * position of the object being moved, as a js object with the same params as the result of
- * getOffset, ie: { left: xxx, top: xxx }.
- *
- * different libraries have different signatures for their event callbacks.
- * see getDragObject as well
- */
- getUIPosition : function(eventArgs, zoom) {
-
- zoom = zoom || 1;
- // this code is a workaround for the case that the element being dragged has a margin set on it. jquery UI passes
- // in the wrong offset if the element has a margin (it doesn't take the margin into account). the getBoundingClientRect
- // method, which is in pretty much all browsers now, reports the right numbers. but it introduces a noticeable lag, which
- // i don't like.
-
- /*if ( getBoundingClientRectSupported ) {
- var r = eventArgs[1].helper[0].getBoundingClientRect();
- return { left : r.left, top: r.top };
- } else {*/
- if (eventArgs.length == 1) {
- ret = { left: eventArgs[0].pageX, top:eventArgs[0].pageY };
- }
- else {
- var ui = eventArgs[1],
- _offset = ui.offset;
-
- ret = _offset || ui.absolutePosition;
-
- // adjust ui position to account for zoom, because jquery ui does not do this.
- ui.position.left /= zoom;
- ui.position.top /= zoom;
- }
- return { left:ret.left / zoom, top: ret.top / zoom };
- },
-
- hasClass : function(el, clazz) {
- return el.hasClass(clazz);
- },
-
- /**
- * initialises the given element to be draggable.
- */
- initDraggable : function(el, options, isPlumbedComponent, _jsPlumb) {
- options = options || {};
- el = $(el);
-
-/*
- // css3 transforms
- // http://gungfoo.wordpress.com/2013/02/15/jquery-ui-resizabledraggable-with-t…
- options.start = _jsPlumb.wrap(options["start"], function(e, ui) {
- // TODO why is this 0?
- ui.position.left = 0;
- ui.position.top = 0;
- });
-
- options.drag = _jsPlumb.wrap(options["drag"], function(e, ui) {
-
- console.log("original", ui.originalPosition.left, ui.originalPosition.top);
- console.log("current", ui.position.left, ui.position.top);
-
- //var changeLeft = ui.position.left - ui.originalPosition.left; // find change in left
- //var newLeft = ui.originalPosition.left + (changeLeft * _jsPlumb.getZoom()); // adjust new left by our zoomScale
-
- //var changeTop = ui.position.top - ui.originalPosition.top; // find change in top
- //var newTop = ui.originalPosition.top + (changeTop * _jsPlumb.getZoom()); // adjust new top by our zoomScale
-
- //ui.position.left = newLeft;
- //ui.position.top = newTop;
-
- ui.position.left *= _jsPlumb.getZoom();
- ui.position.top *= _jsPlumb.getZoom();
-
- });
-*/
-
- options["start"] = jsPlumbUtil.wrap(options["start"], function() {
- $("body").addClass(_jsPlumb.dragSelectClass);
- }, false);
-
- options["stop"] = jsPlumbUtil.wrap(options["stop"], function() {
- $("body").removeClass(_jsPlumb.dragSelectClass);
- });
-
- // remove helper directive if present and no override
- if (!options.doNotRemoveHelper)
- options.helper = null;
- if (isPlumbedComponent)
- options.scope = options.scope || jsPlumb.Defaults.Scope;
- el.draggable(options);
- },
-
- /**
- * initialises the given element to be droppable.
- */
- initDroppable : function(el, options) {
- options.scope = options.scope || jsPlumb.Defaults.Scope;
- $(el).droppable(options);
- },
-
- isAlreadyDraggable : function(el) {
- return $(el).hasClass("ui-draggable");
- },
-
- /**
- * returns whether or not drag is supported (by the library, not whether or not it is disabled) for the given element.
- */
- isDragSupported : function(el, options) {
- return $(el).draggable;
- },
-
- /**
- * returns whether or not drop is supported (by the library, not whether or not it is disabled) for the given element.
- */
- isDropSupported : function(el, options) {
- return $(el).droppable;
- },
-
- /**
- * removes the given class from the element object.
- */
- removeClass : function(el, clazz) {
- el = _getElementObject(el);
- try {
- if (el[0].className.constructor == SVGAnimatedString) {
- jsPlumbUtil.svg.removeClass(el[0], clazz);
- return;
- }
- }
- catch (e) {
- // SVGAnimatedString not supported; no problem.
- }
- el.removeClass(clazz);
- },
-
- removeElement : function(element) {
- _getElementObject(element).remove();
- },
-
- setDragFilter : function(el, filter) {
- if (jsPlumb.CurrentLibrary.isAlreadyDraggable(el))
- el.draggable("option", "cancel", filter);
- },
-
- setDraggable : function(el, draggable) {
- el.draggable("option", "disabled", !draggable);
- },
-
- setDragScope : function(el, scope) {
- el.draggable("option", "scope", scope);
- },
-
- setOffset : function(el, o) {
- _getElementObject(el).offset(o);
- },
-
- /**
- * note that jquery ignores the name of the event you wanted to trigger, and figures it out for itself.
- * the other libraries do not. yui, in fact, cannot even pass an original event. we have to pull out stuff
- * from the originalEvent to put in an options object for YUI.
- * @param el
- * @param event
- * @param originalEvent
- */
- trigger : function(el, event, originalEvent) {
- var h = jQuery._data(_getElementObject(el)[0], "handle");
- h(originalEvent);
- },
-
- unbind : function(el, event, callback) {
- el = _getElementObject(el);
- el.unbind(event, callback);
- }
- };
-
- $(document).ready(jsPlumb.init);
-
-})(jQuery);
-
Added: sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/jquery.jsPlumb-1.5.3.js
===================================================================
--- sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/jquery.jsPlumb-1.5.3.js (rev 0)
+++ sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/jquery.jsPlumb-1.5.3.js 2013-10-15 08:30:43 UTC (rev 219)
@@ -0,0 +1,11170 @@
+/**
+* jsBezier-0.6
+*
+* Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+*
+* licensed under the MIT license.
+*
+* a set of Bezier curve functions that deal with Beziers, used by jsPlumb, and perhaps useful for other people. These functions work with Bezier
+* curves of arbitrary degree.
+*
+* - functions are all in the 'jsBezier' namespace.
+*
+* - all input points should be in the format {x:.., y:..}. all output points are in this format too.
+*
+* - all input curves should be in the format [ {x:.., y:..}, {x:.., y:..}, {x:.., y:..}, {x:.., y:..} ]
+*
+* - 'location' as used as an input here refers to a decimal in the range 0-1 inclusive, which indicates a point some proportion along the length
+* of the curve. location as output has the same format and meaning.
+*
+*
+* Function List:
+* --------------
+*
+* distanceFromCurve(point, curve)
+*
+* Calculates the distance that the given point lies from the given Bezier. Note that it is computed relative to the center of the Bezier,
+* so if you have stroked the curve with a wide pen you may wish to take that into account! The distance returned is relative to the values
+* of the curve and the point - it will most likely be pixels.
+*
+* gradientAtPoint(curve, location)
+*
+* Calculates the gradient to the curve at the given location, as a decimal between 0 and 1 inclusive.
+*
+* gradientAtPointAlongCurveFrom (curve, location)
+*
+* Calculates the gradient at the point on the given curve that is 'distance' units from location.
+*
+* nearestPointOnCurve(point, curve)
+*
+* Calculates the nearest point to the given point on the given curve. The return value of this is a JS object literal, containing both the
+*point's coordinates and also the 'location' of the point (see above), for example: { point:{x:551,y:150}, location:0.263365 }.
+*
+* pointOnCurve(curve, location)
+*
+* Calculates the coordinates of the point on the given Bezier curve at the given location.
+*
+* pointAlongCurveFrom(curve, location, distance)
+*
+* Calculates the coordinates of the point on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
+* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
+*
+* locationAlongCurveFrom(curve, location, distance)
+*
+* Calculates the location on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
+* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
+*
+* perpendicularToCurveAt(curve, location, length, distance)
+*
+* Calculates the perpendicular to the given curve at the given location. length is the length of the line you wish for (it will be centered
+* on the point at 'location'). distance is optional, and allows you to specify a point along the path from the given location as the center of
+* the perpendicular returned. The return value of this is an array of two points: [ {x:...,y:...}, {x:...,y:...} ].
+*
+*
+*/
+
+(function() {
+
+ if(typeof Math.sgn == "undefined") {
+ Math.sgn = function(x) { return x == 0 ? 0 : x > 0 ? 1 :-1; };
+ }
+
+ var Vectors = {
+ subtract : function(v1, v2) { return {x:v1.x - v2.x, y:v1.y - v2.y }; },
+ dotProduct : function(v1, v2) { return (v1.x * v2.x) + (v1.y * v2.y); },
+ square : function(v) { return Math.sqrt((v.x * v.x) + (v.y * v.y)); },
+ scale : function(v, s) { return {x:v.x * s, y:v.y * s }; }
+ },
+
+ maxRecursion = 64,
+ flatnessTolerance = Math.pow(2.0,-maxRecursion-1);
+
+ /**
+ * Calculates the distance that the point lies from the curve.
+ *
+ * @param point a point in the form {x:567, y:3342}
+ * @param curve a Bezier curve in the form [{x:..., y:...}, {x:..., y:...}, {x:..., y:...}, {x:..., y:...}]. note that this is currently
+ * hardcoded to assume cubiz beziers, but would be better off supporting any degree.
+ * @return a JS object literal containing location and distance, for example: {location:0.35, distance:10}. Location is analogous to the location
+ * argument you pass to the pointOnPath function: it is a ratio of distance travelled along the curve. Distance is the distance in pixels from
+ * the point to the curve.
+ */
+ var _distanceFromCurve = function(point, curve) {
+ var candidates = [],
+ w = _convertToBezier(point, curve),
+ degree = curve.length - 1, higherDegree = (2 * degree) - 1,
+ numSolutions = _findRoots(w, higherDegree, candidates, 0),
+ v = Vectors.subtract(point, curve[0]), dist = Vectors.square(v), t = 0.0;
+
+ for (var i = 0; i < numSolutions; i++) {
+ v = Vectors.subtract(point, _bezier(curve, degree, candidates[i], null, null));
+ var newDist = Vectors.square(v);
+ if (newDist < dist) {
+ dist = newDist;
+ t = candidates[i];
+ }
+ }
+ v = Vectors.subtract(point, curve[degree]);
+ newDist = Vectors.square(v);
+ if (newDist < dist) {
+ dist = newDist;
+ t = 1.0;
+ }
+ return {location:t, distance:dist};
+ };
+ /**
+ * finds the nearest point on the curve to the given point.
+ */
+ var _nearestPointOnCurve = function(point, curve) {
+ var td = _distanceFromCurve(point, curve);
+ return {point:_bezier(curve, curve.length - 1, td.location, null, null), location:td.location};
+ };
+ var _convertToBezier = function(point, curve) {
+ var degree = curve.length - 1, higherDegree = (2 * degree) - 1,
+ c = [], d = [], cdTable = [], w = [],
+ z = [ [1.0, 0.6, 0.3, 0.1], [0.4, 0.6, 0.6, 0.4], [0.1, 0.3, 0.6, 1.0] ];
+
+ for (var i = 0; i <= degree; i++) c[i] = Vectors.subtract(curve[i], point);
+ for (var i = 0; i <= degree - 1; i++) {
+ d[i] = Vectors.subtract(curve[i+1], curve[i]);
+ d[i] = Vectors.scale(d[i], 3.0);
+ }
+ for (var row = 0; row <= degree - 1; row++) {
+ for (var column = 0; column <= degree; column++) {
+ if (!cdTable[row]) cdTable[row] = [];
+ cdTable[row][column] = Vectors.dotProduct(d[row], c[column]);
+ }
+ }
+ for (i = 0; i <= higherDegree; i++) {
+ if (!w[i]) w[i] = [];
+ w[i].y = 0.0;
+ w[i].x = parseFloat(i) / higherDegree;
+ }
+ var n = degree, m = degree-1;
+ for (var k = 0; k <= n + m; k++) {
+ var lb = Math.max(0, k - m),
+ ub = Math.min(k, n);
+ for (i = lb; i <= ub; i++) {
+ j = k - i;
+ w[i+j].y += cdTable[j][i] * z[j][i];
+ }
+ }
+ return w;
+ };
+ /**
+ * counts how many roots there are.
+ */
+ var _findRoots = function(w, degree, t, depth) {
+ var left = [], right = [],
+ left_count, right_count,
+ left_t = [], right_t = [];
+
+ switch (_getCrossingCount(w, degree)) {
+ case 0 : {
+ return 0;
+ }
+ case 1 : {
+ if (depth >= maxRecursion) {
+ t[0] = (w[0].x + w[degree].x) / 2.0;
+ return 1;
+ }
+ if (_isFlatEnough(w, degree)) {
+ t[0] = _computeXIntercept(w, degree);
+ return 1;
+ }
+ break;
+ }
+ }
+ _bezier(w, degree, 0.5, left, right);
+ left_count = _findRoots(left, degree, left_t, depth+1);
+ right_count = _findRoots(right, degree, right_t, depth+1);
+ for (var i = 0; i < left_count; i++) t[i] = left_t[i];
+ for (var i = 0; i < right_count; i++) t[i+left_count] = right_t[i];
+ return (left_count+right_count);
+ };
+ var _getCrossingCount = function(curve, degree) {
+ var n_crossings = 0, sign, old_sign;
+ sign = old_sign = Math.sgn(curve[0].y);
+ for (var i = 1; i <= degree; i++) {
+ sign = Math.sgn(curve[i].y);
+ if (sign != old_sign) n_crossings++;
+ old_sign = sign;
+ }
+ return n_crossings;
+ };
+ var _isFlatEnough = function(curve, degree) {
+ var error,
+ intercept_1, intercept_2, left_intercept, right_intercept,
+ a, b, c, det, dInv, a1, b1, c1, a2, b2, c2;
+ a = curve[0].y - curve[degree].y;
+ b = curve[degree].x - curve[0].x;
+ c = curve[0].x * curve[degree].y - curve[degree].x * curve[0].y;
+
+ var max_distance_above = max_distance_below = 0.0;
+
+ for (var i = 1; i < degree; i++) {
+ var value = a * curve[i].x + b * curve[i].y + c;
+ if (value > max_distance_above)
+ max_distance_above = value;
+ else if (value < max_distance_below)
+ max_distance_below = value;
+ }
+
+ a1 = 0.0; b1 = 1.0; c1 = 0.0; a2 = a; b2 = b;
+ c2 = c - max_distance_above;
+ det = a1 * b2 - a2 * b1;
+ dInv = 1.0/det;
+ intercept_1 = (b1 * c2 - b2 * c1) * dInv;
+ a2 = a; b2 = b; c2 = c - max_distance_below;
+ det = a1 * b2 - a2 * b1;
+ dInv = 1.0/det;
+ intercept_2 = (b1 * c2 - b2 * c1) * dInv;
+ left_intercept = Math.min(intercept_1, intercept_2);
+ right_intercept = Math.max(intercept_1, intercept_2);
+ error = right_intercept - left_intercept;
+ return (error < flatnessTolerance)? 1 : 0;
+ };
+ var _computeXIntercept = function(curve, degree) {
+ var XLK = 1.0, YLK = 0.0,
+ XNM = curve[degree].x - curve[0].x, YNM = curve[degree].y - curve[0].y,
+ XMK = curve[0].x - 0.0, YMK = curve[0].y - 0.0,
+ det = XNM*YLK - YNM*XLK, detInv = 1.0/det,
+ S = (XNM*YMK - YNM*XMK) * detInv;
+ return 0.0 + XLK * S;
+ };
+ var _bezier = function(curve, degree, t, left, right) {
+ var temp = [[]];
+ for (var j =0; j <= degree; j++) temp[0][j] = curve[j];
+ for (var i = 1; i <= degree; i++) {
+ for (var j =0 ; j <= degree - i; j++) {
+ if (!temp[i]) temp[i] = [];
+ if (!temp[i][j]) temp[i][j] = {};
+ temp[i][j].x = (1.0 - t) * temp[i-1][j].x + t * temp[i-1][j+1].x;
+ temp[i][j].y = (1.0 - t) * temp[i-1][j].y + t * temp[i-1][j+1].y;
+ }
+ }
+ if (left != null)
+ for (j = 0; j <= degree; j++) left[j] = temp[j][0];
+ if (right != null)
+ for (j = 0; j <= degree; j++) right[j] = temp[degree-j][j];
+
+ return (temp[degree][0]);
+ };
+
+ var _curveFunctionCache = {};
+ var _getCurveFunctions = function(order) {
+ var fns = _curveFunctionCache[order];
+ if (!fns) {
+ fns = [];
+ var f_term = function() { return function(t) { return Math.pow(t, order); }; },
+ l_term = function() { return function(t) { return Math.pow((1-t), order); }; },
+ c_term = function(c) { return function(t) { return c; }; },
+ t_term = function() { return function(t) { return t; }; },
+ one_minus_t_term = function() { return function(t) { return 1-t; }; },
+ _termFunc = function(terms) {
+ return function(t) {
+ var p = 1;
+ for (var i = 0; i < terms.length; i++) p = p * terms[i](t);
+ return p;
+ };
+ };
+
+ fns.push(new f_term()); // first is t to the power of the curve order
+ for (var i = 1; i < order; i++) {
+ var terms = [new c_term(order)];
+ for (var j = 0 ; j < (order - i); j++) terms.push(new t_term());
+ for (var j = 0 ; j < i; j++) terms.push(new one_minus_t_term());
+ fns.push(new _termFunc(terms));
+ }
+ fns.push(new l_term()); // last is (1-t) to the power of the curve order
+
+ _curveFunctionCache[order] = fns;
+ }
+
+ return fns;
+ };
+
+
+ /**
+ * calculates a point on the curve, for a Bezier of arbitrary order.
+ * @param curve an array of control points, eg [{x:10,y:20}, {x:50,y:50}, {x:100,y:100}, {x:120,y:100}]. For a cubic bezier this should have four points.
+ * @param location a decimal indicating the distance along the curve the point should be located at. this is the distance along the curve as it travels, taking the way it bends into account. should be a number from 0 to 1, inclusive.
+ */
+ var _pointOnPath = function(curve, location) {
+ var cc = _getCurveFunctions(curve.length - 1),
+ _x = 0, _y = 0;
+ for (var i = 0; i < curve.length ; i++) {
+ _x = _x + (curve[i].x * cc[i](location));
+ _y = _y + (curve[i].y * cc[i](location));
+ }
+
+ return {x:_x, y:_y};
+ };
+
+ var _dist = function(p1,p2) {
+ return Math.sqrt(Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2));
+ };
+
+ var _isPoint = function(curve) {
+ return curve[0].x == curve[1].x && curve[0].y == curve[1].y;
+ };
+
+ /**
+ * finds the point that is 'distance' along the path from 'location'. this method returns both the x,y location of the point and also
+ * its 'location' (proportion of travel along the path); the method below - _pointAlongPathFrom - calls this method and just returns the
+ * point.
+ */
+ var _pointAlongPath = function(curve, location, distance) {
+
+ if (_isPoint(curve)) {
+ return {
+ point:curve[0],
+ location:location
+ };
+ }
+
+ var prev = _pointOnPath(curve, location),
+ tally = 0,
+ curLoc = location,
+ direction = distance > 0 ? 1 : -1,
+ cur = null;
+
+ while (tally < Math.abs(distance)) {
+ curLoc += (0.005 * direction);
+ cur = _pointOnPath(curve, curLoc);
+ tally += _dist(cur, prev);
+ prev = cur;
+ }
+ return {point:cur, location:curLoc};
+ };
+
+ var _length = function(curve) {
+ if (_isPoint(curve)) return 0;
+
+ var prev = _pointOnPath(curve, 0),
+ tally = 0,
+ curLoc = 0,
+ direction = 1,
+ cur = null;
+
+ while (curLoc < 1) {
+ curLoc += (0.005 * direction);
+ cur = _pointOnPath(curve, curLoc);
+ tally += _dist(cur, prev);
+ prev = cur;
+ }
+ return tally;
+ };
+
+ /**
+ * finds the point that is 'distance' along the path from 'location'.
+ */
+ var _pointAlongPathFrom = function(curve, location, distance) {
+ return _pointAlongPath(curve, location, distance).point;
+ };
+
+ /**
+ * finds the location that is 'distance' along the path from 'location'.
+ */
+ var _locationAlongPathFrom = function(curve, location, distance) {
+ return _pointAlongPath(curve, location, distance).location;
+ };
+
+ /**
+ * returns the gradient of the curve at the given location, which is a decimal between 0 and 1 inclusive.
+ *
+ * thanks // http://bimixual.org/AnimationLibrary/beziertangents.html
+ */
+ var _gradientAtPoint = function(curve, location) {
+ var p1 = _pointOnPath(curve, location),
+ p2 = _pointOnPath(curve.slice(0, curve.length - 1), location),
+ dy = p2.y - p1.y, dx = p2.x - p1.x;
+ return dy == 0 ? Infinity : Math.atan(dy / dx);
+ };
+
+ /**
+ returns the gradient of the curve at the point which is 'distance' from the given location.
+ if this point is greater than location 1, the gradient at location 1 is returned.
+ if this point is less than location 0, the gradient at location 0 is returned.
+ */
+ var _gradientAtPointAlongPathFrom = function(curve, location, distance) {
+ var p = _pointAlongPath(curve, location, distance);
+ if (p.location > 1) p.location = 1;
+ if (p.location < 0) p.location = 0;
+ return _gradientAtPoint(curve, p.location);
+ };
+
+ /**
+ * calculates a line that is 'length' pixels long, perpendicular to, and centered on, the path at 'distance' pixels from the given location.
+ * if distance is not supplied, the perpendicular for the given location is computed (ie. we set distance to zero).
+ */
+ var _perpendicularToPathAt = function(curve, location, length, distance) {
+ distance = distance == null ? 0 : distance;
+ var p = _pointAlongPath(curve, location, distance),
+ m = _gradientAtPoint(curve, p.location),
+ _theta2 = Math.atan(-1 / m),
+ y = length / 2 * Math.sin(_theta2),
+ x = length / 2 * Math.cos(_theta2);
+ return [{x:p.point.x + x, y:p.point.y + y}, {x:p.point.x - x, y:p.point.y - y}];
+ };
+
+ var jsBezier = window.jsBezier = {
+ distanceFromCurve : _distanceFromCurve,
+ gradientAtPoint : _gradientAtPoint,
+ gradientAtPointAlongCurveFrom : _gradientAtPointAlongPathFrom,
+ nearestPointOnCurve : _nearestPointOnCurve,
+ pointOnCurve : _pointOnPath,
+ pointAlongCurveFrom : _pointAlongPathFrom,
+ perpendicularToCurveAt : _perpendicularToPathAt,
+ locationAlongCurveFrom:_locationAlongPathFrom,
+ getLength:_length
+ };
+})();
+
+/**
+ * jsPlumbGeom v0.1
+ *
+ * Various geometry functions written as part of jsPlumb and perhaps useful for others.
+ *
+ * Copyright (c) 2013 Simon Porritt
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+;(function() {
+
+
+ "use strict";
+
+ // Establish the root object, `window` in the browser, or `global` on the server.
+ var root = this;
+ var jsPlumbGeom;
+ if (typeof exports !== 'undefined') {
+ jsPlumbGeom = exports;
+ } else {
+ jsPlumbGeom = root.jsPlumbGeom = {};
+ }
+
+ var _isa = function(a) { return Object.prototype.toString.call(a) === "[object Array]"; },
+ _pointHelper = function(p1, p2, fn) {
+ p1 = _isa(p1) ? p1 : [p1.x, p1.y];
+ p2 = _isa(p2) ? p2 : [p2.x, p2.y];
+ return fn(p1, p2);
+ },
+ /**
+ * @name jsPlumbGeom.gradient
+ * @function
+ * @desc Calculates the gradient of a line between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The gradient of a line between the two points.
+ */
+ _gradient = jsPlumbGeom.gradient = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ if (_p2[0] == _p1[0])
+ return _p2[1] > _p1[1] ? Infinity : -Infinity;
+ else if (_p2[1] == _p1[1])
+ return _p2[0] > _p1[0] ? 0 : -0;
+ else
+ return (_p2[1] - _p1[1]) / (_p2[0] - _p1[0]);
+ });
+ },
+ /**
+ * @name jsPlumbGeom.normal
+ * @function
+ * @desc Calculates the gradient of a normal to a line between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The gradient of a normal to a line between the two points.
+ */
+ _normal = jsPlumbGeom.normal = function(p1, p2) {
+ return -1 / _gradient(p1, p2);
+ },
+ /**
+ * @name jsPlumbGeom.lineLength
+ * @function
+ * @desc Calculates the length of a line between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The length of a line between the two points.
+ */
+ _lineLength = jsPlumbGeom.lineLength = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ return Math.sqrt(Math.pow(_p2[1] - _p1[1], 2) + Math.pow(_p2[0] - _p1[0], 2));
+ });
+ },
+ /**
+ * @name jsPlumbGeom.quadrant
+ * @function
+ * @desc Calculates the quadrant in which the angle between the two points lies.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Integer} The quadrant - 1 for upper right, 2 for lower right, 3 for lower left, 4 for upper left.
+ */
+ _quadrant = jsPlumbGeom.quadrant = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ if (_p2[0] > _p1[0]) {
+ return (_p2[1] > _p1[1]) ? 2 : 1;
+ }
+ else if (_p2[0] == _p1[0]) {
+ return _p2[1] > _p1[1] ? 2 : 1;
+ }
+ else {
+ return (_p2[1] > _p1[1]) ? 3 : 4;
+ }
+ });
+ },
+ /**
+ * @name jsPlumbGeom.theta
+ * @function
+ * @desc Calculates the angle between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The angle between the two points.
+ */
+ _theta = jsPlumbGeom.theta = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ var m = _gradient(_p1, _p2),
+ t = Math.atan(m),
+ s = _quadrant(_p1, _p2);
+ if ((s == 4 || s== 3)) t += Math.PI;
+ if (t < 0) t += (2 * Math.PI);
+
+ return t;
+ });
+ },
+ /**
+ * @name jsPlumbGeom.intersects
+ * @function
+ * @desc Calculates whether or not the two rectangles intersect.
+ * @param {Rectangle} r1 First rectangle, as a js object in the form `{x:.., y:.., w:.., h:..}`
+ * @param {Rectangle} r2 Second rectangle, as a js object in the form `{x:.., y:.., w:.., h:..}`
+ * @return {Boolean} True if the rectangles intersect, false otherwise.
+ */
+ _intersects = jsPlumbGeom.intersects = function(r1, r2) {
+ var x1 = r1.x, x2 = r1.x + r1.w, y1 = r1.y, y2 = r1.y + r1.h,
+ a1 = r2.x, a2 = r2.x + r2.w, b1 = r2.y, b2 = r2.y + r2.h;
+
+ return ( (x1 <= a1 && a1 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
+ ( (x1 <= a2 && a2 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
+ ( (x1 <= a1 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
+ ( (x1 <= a2 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
+ ( (a1 <= x1 && x1 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
+ ( (a1 <= x2 && x2 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
+ ( (a1 <= x1 && x1 <= a2) && (b1 <= y2 && y2 <= b2) ) ||
+ ( (a1 <= x2 && x1 <= a2) && (b1 <= y2 && y2 <= b2) );
+ },
+ _segmentMultipliers = [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ],
+ _inverseSegmentMultipliers = [null, [-1, -1], [-1, 1], [1, 1], [1, -1] ],
+ /**
+ * @name jsPlumbGeom.pointOnLine
+ * @function
+ * @desc Calculates a point on the line from `fromPoint` to `toPoint` that is `distance` units along the length of the line.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Point} Point on the line, in the form `{ x:..., y:... }`.
+ */
+ _pointOnLine = jsPlumbGeom.pointOnLine = function(fromPoint, toPoint, distance) {
+ var m = _gradient(fromPoint, toPoint),
+ s = _quadrant(fromPoint, toPoint),
+ segmentMultiplier = distance > 0 ? _segmentMultipliers[s] : _inverseSegmentMultipliers[s],
+ theta = Math.atan(m),
+ y = Math.abs(distance * Math.sin(theta)) * segmentMultiplier[1],
+ x = Math.abs(distance * Math.cos(theta)) * segmentMultiplier[0];
+ return { x:fromPoint.x + x, y:fromPoint.y + y };
+ },
+ /**
+ * @name jsPlumbGeom.perpendicularLineTo
+ * @function
+ * @desc Calculates a line of length `length` that is perpendicular to the line from `fromPoint` to `toPoint` and passes through `toPoint`.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Line} Perpendicular line, in the form `[ { x:..., y:... }, { x:..., y:... } ]`.
+ */
+ _perpendicularLineTo = jsPlumbGeom.perpendicularLineTo = function(fromPoint, toPoint, length) {
+ var m = _gradient(fromPoint, toPoint),
+ theta2 = Math.atan(-1 / m),
+ y = length / 2 * Math.sin(theta2),
+ x = length / 2 * Math.cos(theta2);
+ return [{x:toPoint.x + x, y:toPoint.y + y}, {x:toPoint.x - x, y:toPoint.y - y}];
+ };
+}).call(this);
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG or VML.
+ *
+ * This file contains the util functions
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ var _isa = function(a) { return Object.prototype.toString.call(a) === "[object Array]"; },
+ _isnum = function(n) { return Object.prototype.toString.call(n) === "[object Number]"; },
+ _iss = function(s) { return typeof s === "string"; },
+ _isb = function(s) { return typeof s === "boolean"; },
+ _isnull = function(s) { return s == null; },
+ _iso = function(o) { return o == null ? false : Object.prototype.toString.call(o) === "[object Object]"; },
+ _isd = function(o) { return Object.prototype.toString.call(o) === "[object Date]"; },
+ _isf = function(o) { return Object.prototype.toString.call(o) === "[object Function]"; },
+ _ise = function(o) {
+ for (var i in o) { if (o.hasOwnProperty(i)) return false; }
+ return true;
+ },
+ pointHelper = function(p1, p2, fn) {
+ p1 = _isa(p1) ? p1 : [p1.x, p1.y];
+ p2 = _isa(p2) ? p2 : [p2.x, p2.y];
+ return fn(p1, p2);
+ };
+
+ jsPlumbUtil = {
+ isArray : _isa,
+ isString : _iss,
+ isBoolean: _isb,
+ isNull : _isnull,
+ isObject : _iso,
+ isDate : _isd,
+ isFunction: _isf,
+ isEmpty:_ise,
+ isNumber:_isnum,
+ clone : function(a) {
+ if (_iss(a)) return "" + a;
+ else if (_isb(a)) return !!a;
+ else if (_isd(a)) return new Date(a.getTime());
+ else if (_isf(a)) return a;
+ else if (_isa(a)) {
+ var b = [];
+ for (var i = 0; i < a.length; i++)
+ b.push(this.clone(a[i]));
+ return b;
+ }
+ else if (_iso(a)) {
+ var c = {};
+ for (var j in a)
+ c[j] = this.clone(a[j]);
+ return c;
+ }
+ else return a;
+ },
+ merge : function(a, b) {
+ var c = this.clone(a);
+ for (var i in b) {
+ if (c[i] == null || _iss(b[i]) || _isb(b[i]))
+ c[i] = b[i];
+ else {
+ if (_isa(b[i])/* && this.isArray(c[i])*/) {
+ var ar = [];
+ // if c's object is also an array we can keep its values.
+ if (_isa(c[i])) ar.push.apply(ar, c[i]);
+ ar.push.apply(ar, b[i]);
+ c[i] = ar;
+ }
+ else if(_iso(b[i])) {
+ // overwite c's value with an object if it is not already one.
+ if (!_iso(c[i]))
+ c[i] = {};
+ for (var j in b[i])
+ c[i][j] = b[i][j];
+ }
+ }
+ }
+ return c;
+ },
+ copyValues:function(names, from, to) {
+ for (var i = 0; i < names.length; i++)
+ to[names[i]] = from[names[i]];
+ },
+ //
+ // chain a list of functions, supplied by [ object, method name, args ], and return on the first
+ // one that returns the failValue. if none return the failValue, return the successValue.
+ //
+ functionChain : function(successValue, failValue, fns) {
+ for (var i = 0; i < fns.length; i++) {
+ var o = fns[i][0][fns[i][1]].apply(fns[i][0], fns[i][2]);
+ if (o === failValue) {
+ return o;
+ }
+ }
+ return successValue;
+ },
+ // take the given model and expand out any parameters.
+ populate : function(model, values) {
+ // for a string, see if it has parameter matches, and if so, try to make the substitutions.
+ var getValue = function(fromString) {
+ var matches = fromString.match(/(\${.*?})/g);
+ if (matches != null) {
+ for (var i = 0; i < matches.length; i++) {
+ var val = values[matches[i].substring(2, matches[i].length - 1)];
+ if (val != null) {
+ fromString = fromString.replace(matches[i], val);
+ }
+ }
+ }
+ return fromString;
+ },
+ // process one entry.
+ _one = function(d) {
+ if (d != null) {
+ if (_iss(d)) {
+ return getValue(d);
+ }
+ else if (_isa(d)) {
+ var r = [];
+ for (var i = 0; i < d.length; i++)
+ r.push(_one(d[i]));
+ return r;
+ }
+ else if (_iso(d)) {
+ var s = {};
+ for (var j in d) {
+ s[j] = _one(d[j]);
+ }
+ return s;
+ }
+ else {
+ return d;
+ }
+ }
+ };
+
+ return _one(model);
+ },
+ convertStyle : function(s, ignoreAlpha) {
+ // TODO: jsPlumb should support a separate 'opacity' style member.
+ if ("transparent" === s) return s;
+ var o = s,
+ pad = function(n) { return n.length == 1 ? "0" + n : n; },
+ hex = function(k) { return pad(Number(k).toString(16)); },
+ pattern = /(rgb[a]?\()(.*)(\))/;
+ if (s.match(pattern)) {
+ var parts = s.match(pattern)[2].split(",");
+ o = "#" + hex(parts[0]) + hex(parts[1]) + hex(parts[2]);
+ if (!ignoreAlpha && parts.length == 4)
+ o = o + hex(parts[3]);
+ }
+ return o;
+ },
+ findWithFunction : function(a, f) {
+ if (a)
+ for (var i = 0; i < a.length; i++) if (f(a[i])) return i;
+ return -1;
+ },
+ clampToGrid : function(x, y, grid, dontClampX, dontClampY) {
+ var _gridClamp = function(n, g) {
+ var e = n % g,
+ f = Math.floor(n / g),
+ inc = e >= (g / 2) ? 1 : 0;
+ return (f + inc) * g;
+ };
+ return [
+ dontClampX || grid == null ? x : _gridClamp(x, grid[0]),
+ dontClampY || grid == null ? y : _gridClamp(y, grid[1])
+ ];
+ },
+ indexOf : function(l, v) {
+ return jsPlumbUtil.findWithFunction(l, function(_v) { return _v == v; });
+ },
+ removeWithFunction : function(a, f) {
+ var idx = jsPlumbUtil.findWithFunction(a, f);
+ if (idx > -1) a.splice(idx, 1);
+ return idx != -1;
+ },
+ remove : function(l, v) {
+ var idx = jsPlumbUtil.indexOf(l, v);
+ if (idx > -1) l.splice(idx, 1);
+ return idx != -1;
+ },
+ // TODO support insert index
+ addWithFunction : function(list, item, hashFunction) {
+ if (jsPlumbUtil.findWithFunction(list, hashFunction) == -1) list.push(item);
+ },
+ addToList : function(map, key, value, insertAtStart) {
+ var l = map[key];
+ if (l == null) {
+ l = [];
+ map[key] = l;
+ }
+ l[insertAtStart ? "unshift" : "push"](value);
+ return l;
+ },
+ //
+ // extends the given obj (which can be an array) with the given constructor function, prototype functions, and
+ // class members, any of which may be null.
+ //
+ extend : function(child, parent, _protoFn, _protoAtts) {
+ _protoFn = _protoFn || {};
+ _protoAtts = _protoAtts || {};
+ parent = _isa(parent) ? parent : [ parent ];
+
+ for (var i = 0; i < parent.length; i++) {
+ for (var j in parent[i].prototype) {
+ if(parent[i].prototype.hasOwnProperty(j)) {
+ child.prototype[j] = parent[i].prototype[j];
+ }
+ }
+ }
+
+ var _makeFn = function(name) {
+ return function() {
+ for (var i = 0; i < parent.length; i++) {
+ if (parent[i].prototype[name])
+ parent[i].prototype[name].apply(this, arguments);
+ }
+ return _protoFn[name].apply(this, arguments);
+ };
+ };
+
+ for (var k in _protoFn) {
+ child.prototype[k] = _makeFn(k);
+ }
+
+ return child;
+ },
+ uuid : function() {
+ return ('xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
+ var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
+ return v.toString(16);
+ }));
+ },
+ logEnabled : true,
+ log : function() {
+ if (jsPlumbUtil.logEnabled && typeof console != "undefined") {
+ try {
+ var msg = arguments[arguments.length - 1];
+ console.log(msg);
+ }
+ catch (e) {}
+ }
+ },
+ group : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.group(g); },
+ groupEnd : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.groupEnd(g); },
+ time : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.time(t); },
+ timeEnd : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.timeEnd(t); },
+
+ /**
+ * helper to remove an element from the DOM.
+ */
+ removeElement : function(element) {
+ if (element != null && element.parentNode != null) {
+ element.parentNode.removeChild(element);
+ }
+ },
+ /**
+ * helper to remove a list of elements from the DOM.
+ */
+ removeElements : function(elements) {
+ for ( var i = 0; i < elements.length; i++)
+ jsPlumbUtil.removeElement(elements[i]);
+ },
+ /*
+ * Function: sizeElement
+ * Helper to size and position an element. You would typically use
+ * this when writing your own Connector or Endpoint implementation.
+ *
+ * Parameters:
+ * x - [int] x position for the element origin
+ * y - [int] y position for the element origin
+ * w - [int] width of the element
+ * h - [int] height of the element
+ *
+ */
+ sizeElement : function(el, x, y, w, h) {
+ if (el) {
+ el.style.height = h + "px";
+ el.height = h;
+ el.style.width = w + "px";
+ el.width = w;
+ el.style.left = x + "px";
+ el.style.top = y + "px";
+ }
+ },
+ /**
+ * @name jsPlumbUtil.wrap
+ * @desc Wraps one function with another, creating a placeholder for the
+ * wrapped function if it was null. this is used to wrap the various
+ * drag/drop event functions - to allow jsPlumb to be notified of
+ * important lifecycle events without imposing itself on the user's
+ * drag/drop functionality.
+ * @param {Function} wrappedFunction original function to wrap; may be null.
+ * @param {Function} newFunction function to wrap the original with.
+ * @param {Object} [returnOnThisValue] Optional. Indicates that the wrappedFunction should
+ * not be executed if the newFunction returns a value matching 'returnOnThisValue'.
+ * note that this is a simple comparison and only works for primitives right now.
+ */
+ wrap : function(wrappedFunction, newFunction, returnOnThisValue) {
+ wrappedFunction = wrappedFunction || function() { };
+ newFunction = newFunction || function() { };
+ return function() {
+ var r = null;
+ try {
+ r = newFunction.apply(this, arguments);
+ } catch (e) {
+ jsPlumbUtil.log("jsPlumb function failed : " + e);
+ }
+ if (returnOnThisValue == null || (r !== returnOnThisValue)) {
+ try {
+ r = wrappedFunction.apply(this, arguments);
+ } catch (e) {
+ jsPlumbUtil.log("wrapped function failed : " + e);
+ }
+ }
+ return r;
+ };
+ }
+ };
+
+
+ jsPlumbUtil.EventGenerator = function() {
+ var _listeners = {}, eventsSuspended = false;
+
+ // this is a list of events that should re-throw any errors that occur during their dispatch. as of 1.3.0 this is private to
+ // jsPlumb, but it seems feasible that people might want to manipulate this list. the thinking is that we don't want event
+ // listeners to bring down jsPlumb - or do we. i can't make up my mind about this, but i know i want to hear about it if the "ready"
+ // event fails, because then my page has most likely not initialised. so i have this halfway-house solution. it will be interesting
+ // to hear what other people think.
+ var eventsToDieOn = [ "ready" ];
+
+ this.bind = function(event, listener, insertAtStart) {
+ jsPlumbUtil.addToList(_listeners, event, listener, insertAtStart);
+ return this;
+ };
+
+ this.fire = function(event, value, originalEvent) {
+ if (!eventsSuspended && _listeners[event]) {
+ // instead of looping through the array we get a counter and a length, because it is possible
+ // that an event fired from here could cause the object to get cleaned up, which would throw
+ // away the listeners. so after each cycle through the loop we check to ensure we haven't
+ // been nuked.
+ var l = _listeners[event].length, i = 0, _gone = false, ret = null;
+ if (!this.shouldFireEvent || this.shouldFireEvent(event, value, originalEvent)) {
+ while (!_gone && i < l && ret !== false) {
+
+ // doing it this way rather than catching and then possibly re-throwing means that an error propagated by this
+ // method will have the whole call stack available in the debugger.
+ if (jsPlumbUtil.findWithFunction(eventsToDieOn, function(e) { return e === event; }) != -1)
+ _listeners[event][i](value, originalEvent);
+ else {
+ // for events we don't want to die on, catch and log.
+ try {
+ ret = _listeners[event][i](value, originalEvent);
+ } catch (e) {
+ jsPlumbUtil.log("jsPlumb: fire failed for event " + event + " : " + e);
+ }
+ }
+ i++;
+ if (_listeners == null || _listeners[event] == null) _gone = true;
+ }
+ }
+ }
+ return this;
+ };
+
+ this.unbind = function(event) {
+ if (event)
+ delete _listeners[event];
+ else {
+ _listeners = {};
+ }
+ return this;
+ };
+
+ this.getListener = function(forEvent) {
+ return _listeners[forEvent];
+ };
+ this.setSuspendEvents = function(val) {
+ eventsSuspended = val;
+ };
+ this.isSuspendEvents = function() {
+ return eventsSuspended;
+ };
+ this.cleanupListeners = function() {
+ for (var i in _listeners) {
+ _listeners[i].splice(0);
+ delete _listeners[i];
+ }
+ };
+ };
+
+
+ jsPlumbUtil.EventGenerator.prototype = {
+ cleanup:function() {
+ this.cleanupListeners();
+ }
+ };
+
+
+ // thanks MDC
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Ob…
+ if (!Function.prototype.bind) {
+ Function.prototype.bind = function (oThis) {
+ if (typeof this !== "function") {
+ // closest thing possible to the ECMAScript 5 internal IsCallable function
+ throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable");
+ }
+
+ var aArgs = Array.prototype.slice.call(arguments, 1),
+ fToBind = this,
+ fNOP = function () {},
+ fBound = function () {
+ return fToBind.apply(this instanceof fNOP && oThis ? this : oThis,
+ aArgs.concat(Array.prototype.slice.call(arguments)));
+ };
+
+ fNOP.prototype = this.prototype;
+ fBound.prototype = new fNOP();
+
+ return fBound;
+ };
+ }
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the base functionality for DOM type adapters.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+;(function() {
+
+ var canvasAvailable = !!document.createElement('canvas').getContext,
+ svgAvailable = !!window.SVGAngle || document.implementation.hasFeature("http://www.w3.org/TR/SVG11/feature#BasicStructure", "1.1"),
+ // http://stackoverflow.com/questions/654112/how-do-you-detect-support-for-vml…
+ vmlAvailable = function() {
+ if (vmlAvailable.vml === undefined) {
+ var a = document.body.appendChild(document.createElement('div'));
+ a.innerHTML = '<v:shape id="vml_flag1" adj="1" />';
+ var b = a.firstChild;
+ if (b != null && b.style != null) {
+ b.style.behavior = "url(#default#VML)";
+ vmlAvailable.vml = b ? typeof b.adj == "object": true;
+ }
+ else
+ vmlAvailable.vml = false;
+ a.parentNode.removeChild(a);
+ }
+ return vmlAvailable.vml;
+ };
+
+ /**
+ Manages dragging for some instance of jsPlumb.
+ */
+ var DragManager = function(_currentInstance) {
+ var _draggables = {}, _dlist = [], _delements = {}, _elementsWithEndpoints = {},
+ // elementids mapped to the draggable to which they belong.
+ _draggablesForElements = {};
+
+ /**
+ register some element as draggable. right now the drag init stuff is done elsewhere, and it is
+ possible that will continue to be the case.
+ */
+ this.register = function(el) {
+ var jpcl = jsPlumb.CurrentLibrary,
+ _el = jpcl.getElementObject(el),
+ id = _currentInstance.getId(el),
+ parentOffset = jpcl.getOffset(_el);
+
+ if (!_draggables[id]) {
+ _draggables[id] = el;
+ _dlist.push(el);
+ _delements[id] = {};
+ }
+
+ // look for child elements that have endpoints and register them against this draggable.
+ var _oneLevel = function(p, startOffset) {
+ if (p) {
+ for (var i = 0; i < p.childNodes.length; i++) {
+ if (p.childNodes[i].nodeType != 3 && p.childNodes[i].nodeType != 8) {
+ var cEl = jpcl.getElementObject(p.childNodes[i]),
+ cid = _currentInstance.getId(p.childNodes[i], null, true);
+ if (cid && _elementsWithEndpoints[cid] && _elementsWithEndpoints[cid] > 0) {
+ var cOff = jpcl.getOffset(cEl);
+ _delements[id][cid] = {
+ id:cid,
+ offset:{
+ left:cOff.left - parentOffset.left,
+ top:cOff.top - parentOffset.top
+ }
+ };
+ _draggablesForElements[cid] = id;
+ }
+ _oneLevel(p.childNodes[i]);
+ }
+ }
+ }
+ };
+
+ _oneLevel(el);
+ };
+
+ // refresh the offsets for child elements of this element.
+ this.updateOffsets = function(elId) {
+ var jpcl = jsPlumb.CurrentLibrary,
+ el = jpcl.getElementObject(elId),
+ domEl = jpcl.getDOMElement(el),
+ id = _currentInstance.getId(domEl),
+ children = _delements[id],
+ parentOffset = jpcl.getOffset(el);
+
+ if (children) {
+ for (var i in children) {
+ var cel = jpcl.getElementObject(i),
+ cOff = jpcl.getOffset(cel);
+
+ _delements[id][i] = {
+ id:i,
+ offset:{
+ left:cOff.left - parentOffset.left,
+ top:cOff.top - parentOffset.top
+ }
+ };
+ _draggablesForElements[i] = id;
+ }
+ }
+ };
+
+ /**
+ notification that an endpoint was added to the given el. we go up from that el's parent
+ node, looking for a parent that has been registered as a draggable. if we find one, we add this
+ el to that parent's list of elements to update on drag (if it is not there already)
+ */
+ this.endpointAdded = function(el) {
+ var jpcl = jsPlumb.CurrentLibrary, b = document.body, id = _currentInstance.getId(el),
+ c = jpcl.getElementObject(el),
+ cLoc = jsPlumb.CurrentLibrary.getOffset(c),
+ p = el.parentNode, done = p == b;
+
+ _elementsWithEndpoints[id] = _elementsWithEndpoints[id] ? _elementsWithEndpoints[id] + 1 : 1;
+
+ while (p != null && p != b) {
+ var pid = _currentInstance.getId(p, null, true);
+ if (pid && _draggables[pid]) {
+ var idx = -1, pEl = jpcl.getElementObject(p), pLoc = jpcl.getOffset(pEl);
+
+ if (_delements[pid][id] == null) {
+ _delements[pid][id] = {
+ id:id,
+ offset:{
+ left:cLoc.left - pLoc.left,
+ top:cLoc.top - pLoc.top
+ }
+ };
+ _draggablesForElements[id] = pid;
+ }
+ break;
+ }
+ p = p.parentNode;
+ }
+ };
+
+ this.endpointDeleted = function(endpoint) {
+ if (_elementsWithEndpoints[endpoint.elementId]) {
+ _elementsWithEndpoints[endpoint.elementId]--;
+ if (_elementsWithEndpoints[endpoint.elementId] <= 0) {
+ for (var i in _delements) {
+ if (_delements[i]) {
+ delete _delements[i][endpoint.elementId];
+ delete _draggablesForElements[endpoint.elementId];
+ }
+ }
+ }
+ }
+ };
+
+ this.changeId = function(oldId, newId) {
+ _delements[newId] = _delements[oldId];
+ _delements[oldId] = {};
+ _draggablesForElements[newId] = _draggablesForElements[oldId];
+ _draggablesForElements[oldId] = null;
+ };
+
+ this.getElementsForDraggable = function(id) {
+ return _delements[id];
+ };
+
+ this.elementRemoved = function(elementId) {
+ var elId = _draggablesForElements[elementId];
+ if (elId) {
+ delete _delements[elId][elementId];
+ delete _draggablesForElements[elementId];
+ }
+ };
+
+ this.reset = function() {
+ _draggables = {};
+ _dlist = [];
+ _delements = {};
+ _elementsWithEndpoints = {};
+ };
+
+ //
+ // notification drag ended. from 1.5.3 we check automatically if need to update some
+ // ancestor's offsets.
+ //
+ this.dragEnded = function(el) {
+ var id = _currentInstance.getId(el),
+ ancestor = _draggablesForElements[id];
+
+ if (ancestor) this.updateOffsets(ancestor);
+ };
+
+ this.setParent = function(el, elId, p, pId) {
+ var current = _draggablesForElements[elId];
+ if (current) {
+ if (!_delements[pId])
+ _delements[pId] = {};
+ _delements[pId][elId] = _delements[current][elId];
+ delete _delements[current][elId];
+ var pLoc = jsPlumb.CurrentLibrary.getOffset(p),
+ cLoc = jsPlumb.CurrentLibrary.getOffset(el);
+ _delements[pId][elId].offset = {
+ left:cLoc.left - pLoc.left,
+ top:cLoc.top - pLoc.top
+ };
+ _draggablesForElements[elId] = pId;
+ }
+ };
+
+ };
+
+ // for those browsers that dont have it. they still don't have it! but at least they won't crash.
+ if (!window.console)
+ window.console = { time:function(){}, timeEnd:function(){}, group:function(){}, groupEnd:function(){}, log:function(){} };
+
+ window.jsPlumbAdapter = {
+
+ headless:false,
+
+ getAttribute:function(el, attName) {
+ return el.getAttribute(attName);
+ },
+
+ setAttribute:function(el, a, v) {
+ el.setAttribute(a, v);
+ },
+
+ appendToRoot : function(node) {
+ document.body.appendChild(node);
+ },
+ getRenderModes : function() {
+ return [ "canvas", "svg", "vml" ];
+ },
+ isRenderModeAvailable : function(m) {
+ return {
+ "canvas":canvasAvailable,
+ "svg":svgAvailable,
+ "vml":vmlAvailable()
+ }[m];
+ },
+ getDragManager : function(_jsPlumb) {
+ return new DragManager(_jsPlumb);
+ },
+ setRenderMode : function(mode) {
+ var renderMode;
+
+ if (mode) {
+ mode = mode.toLowerCase();
+
+ var canvasAvailable = this.isRenderModeAvailable("canvas"),
+ svgAvailable = this.isRenderModeAvailable("svg"),
+ vmlAvailable = this.isRenderModeAvailable("vml");
+
+ // now test we actually have the capability to do this.
+ if (mode === "svg") {
+ if (svgAvailable) renderMode = "svg";
+ else if (canvasAvailable) renderMode = "canvas";
+ else if (vmlAvailable) renderMode = "vml";
+ }
+ else if (mode === "canvas" && canvasAvailable) renderMode = "canvas";
+ else if (vmlAvailable) renderMode = "vml";
+ }
+
+ return renderMode;
+ }
+ };
+
+
+ /*
+
+ addClass:
+
+ add: function( elem, classNames ) {
+ jQuery.each((classNames || "").split(/\s+/), function(i, className){
+ if ( elem.nodeType == 1 && !jQuery.className.has( elem.className, className ) )
+ elem.className += (elem.className ? " " : "") + className;
+ });
+ },
+ */
+
+ /*
+
+ removeClass:
+
+ elem.className = classNames !== undefined ?
+ jQuery.grep(elem.className.split(/\s+/), function(className){
+ return !jQuery.className.has( classNames, className );
+ }).join(" ") :
+
+*/
+
+})();
+/**
+ * @module jsPlumb
+ * @description Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * - [Demo Site](http://jsplumb.org)
+ * - [GitHub](http://github.com/sporritt/jsplumb)
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ */
+;(function() {
+
+ var _ju = jsPlumbUtil,
+ _addClass = function(el, clazz) { jsPlumb.CurrentLibrary.addClass(_gel(el), clazz); },
+ _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_gel(el), clazz); },
+ _removeClass = function(el, clazz) { jsPlumb.CurrentLibrary.removeClass(_gel(el), clazz); },
+ _gel = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
+ _dom = function(el) { return jsPlumb.CurrentLibrary.getDOMElement(el); },
+ _getOffset = function(el, _instance) {
+ var o = jsPlumb.CurrentLibrary.getOffset(_gel(el));
+ if (_instance != null) {
+ var z = _instance.getZoom();
+ return {left:o.left / z, top:o.top / z };
+ }
+ else
+ return o;
+ },
+ _getSize = function(el) {
+ return jsPlumb.CurrentLibrary.getSize(_gel(el));
+ },
+
+ /**
+ * creates a timestamp, using milliseconds since 1970, but as a string.
+ */
+ _timestamp = function() { return "" + (new Date()).getTime(); },
+
+ // helper method to update the hover style whenever it, or paintStyle, changes.
+ // we use paintStyle as the foundation and merge hoverPaintStyle over the
+ // top.
+ _updateHoverStyle = function(component) {
+ if (component._jsPlumb.paintStyle && component._jsPlumb.hoverPaintStyle) {
+ var mergedHoverStyle = {};
+ jsPlumb.extend(mergedHoverStyle, component._jsPlumb.paintStyle);
+ jsPlumb.extend(mergedHoverStyle, component._jsPlumb.hoverPaintStyle);
+ delete component._jsPlumb.hoverPaintStyle;
+ // we want the fillStyle of paintStyle to override a gradient, if possible.
+ if (mergedHoverStyle.gradient && component._jsPlumb.paintStyle.fillStyle)
+ delete mergedHoverStyle.gradient;
+ component._jsPlumb.hoverPaintStyle = mergedHoverStyle;
+ }
+ },
+ events = [ "click", "dblclick", "mouseenter", "mouseout", "mousemove", "mousedown", "mouseup", "contextmenu" ],
+ eventFilters = { "mouseout":"mouseexit" },
+ _updateAttachedElements = function(component, state, timestamp, sourceElement) {
+ var affectedElements = component.getAttachedElements();
+ if (affectedElements) {
+ for (var i = 0, j = affectedElements.length; i < j; i++) {
+ if (!sourceElement || sourceElement != affectedElements[i])
+ affectedElements[i].setHover(state, true, timestamp); // tell the attached elements not to inform their own attached elements.
+ }
+ }
+ },
+ _splitType = function(t) { return t == null ? null : t.split(" "); },
+ _applyTypes = function(component, params, doNotRepaint) {
+ if (component.getDefaultType) {
+ var td = component.getTypeDescriptor();
+
+ var o = _ju.merge({}, component.getDefaultType());
+ for (var i = 0, j = component._jsPlumb.types.length; i < j; i++)
+ o = _ju.merge(o, component._jsPlumb.instance.getType(component._jsPlumb.types[i], td));
+
+ if (params) {
+ o = _ju.populate(o, params);
+ }
+
+ component.applyType(o, doNotRepaint);
+ if (!doNotRepaint) component.repaint();
+ }
+ },
+
+// ------------------------------ BEGIN jsPlumbUIComponent --------------------------------------------
+
+ jsPlumbUIComponent = window.jsPlumbUIComponent = function(params) {
+
+ jsPlumbUtil.EventGenerator.apply(this, arguments);
+
+ var self = this,
+ a = arguments,
+ idPrefix = self.idPrefix,
+ id = idPrefix + (new Date()).getTime(),
+ jpcl = jsPlumb.CurrentLibrary;
+
+ this._jsPlumb = {
+ instance: params._jsPlumb,
+ parameters:params.parameters || {},
+ paintStyle:null,
+ hoverPaintStyle:null,
+ paintStyleInUse:null,
+ hover:false,
+ beforeDetach:params.beforeDetach,
+ beforeDrop:params.beforeDrop,
+ overlayPlacements : [],
+ hoverClass: params.hoverClass || params._jsPlumb.Defaults.HoverClass || jsPlumb.Defaults.HoverClass,
+ types:[]
+ };
+
+ this.getId = function() { return id; };
+
+ // all components can generate events
+
+ if (params.events) {
+ for (var i in params.events)
+ self.bind(i, params.events[i]);
+ }
+
+ // all components get this clone function.
+ // TODO issue 116 showed a problem with this - it seems 'a' that is in
+ // the clone function's scope is shared by all invocations of it, the classic
+ // JS closure problem. for now, jsPlumb does a version of this inline where
+ // it used to call clone. but it would be nice to find some time to look
+ // further at this.
+ this.clone = function() {
+ var o = {};//new Object();
+ this.constructor.apply(o, a);
+ return o;
+ }.bind(this);
+
+ // user can supply a beforeDetach callback, which will be executed before a detach
+ // is performed; returning false prevents the detach.
+ this.isDetachAllowed = function(connection) {
+ var r = true;
+ if (this._jsPlumb.beforeDetach) {
+ try {
+ r = this._jsPlumb.beforeDetach(connection);
+ }
+ catch (e) { _ju.log("jsPlumb: beforeDetach callback failed", e); }
+ }
+ return r;
+ };
+
+ // user can supply a beforeDrop callback, which will be executed before a dropped
+ // connection is confirmed. user can return false to reject connection.
+ this.isDropAllowed = function(sourceId, targetId, scope, connection, dropEndpoint) {
+ var r = this._jsPlumb.instance.checkCondition("beforeDrop", {
+ sourceId:sourceId,
+ targetId:targetId,
+ scope:scope,
+ connection:connection,
+ dropEndpoint:dropEndpoint
+ });
+ if (this._jsPlumb.beforeDrop) {
+ try {
+ r = this._jsPlumb.beforeDrop({
+ sourceId:sourceId,
+ targetId:targetId,
+ scope:scope,
+ connection:connection,
+ dropEndpoint:dropEndpoint
+ });
+ }
+ catch (e) { _ju.log("jsPlumb: beforeDrop callback failed", e); }
+ }
+ return r;
+ };
+
+ var boundListeners = [],
+ bindAListener = function(obj, type, fn) {
+ boundListeners.push([obj, type, fn]);
+ obj.bind(type, fn);
+ },
+ domListeners = [],
+ bindOne = function(o, c, evt) {
+ var filteredEvent = eventFilters[evt] || evt,
+ fn = function(ee) {
+ c.fire(filteredEvent, c, ee);
+ };
+ domListeners.push([o, evt, fn]);
+ jpcl.bind(o, evt, fn);
+ },
+ unbindOne = function(o, evt, fn) {
+ var filteredEvent = eventFilters[evt] || evt;
+ jpcl.unbind(o, evt, fn);
+ };
+
+ this.bindListeners = function(obj, _self, _hoverFunction) {
+ bindAListener(obj, "click", function(ep, e) { _self.fire("click", _self, e); });
+ bindAListener(obj, "dblclick", function(ep, e) { _self.fire("dblclick", _self, e); });
+ bindAListener(obj, "contextmenu", function(ep, e) { _self.fire("contextmenu", _self, e); });
+ bindAListener(obj, "mouseenter", function(ep, e) {
+ if (!_self.isHover()) {
+ _hoverFunction(true);
+ _self.fire("mouseenter", _self, e);
+ }
+ });
+ bindAListener(obj, "mouseexit", function(ep, e) {
+ if (_self.isHover()) {
+ _hoverFunction(false);
+ _self.fire("mouseexit", _self, e);
+ }
+ });
+ bindAListener(obj, "mousedown", function(ep, e) { _self.fire("mousedown", _self, e); });
+ bindAListener(obj, "mouseup", function(ep, e) { _self.fire("mouseup", _self, e); });
+ };
+
+ this.unbindListeners = function() {
+ for (var i = 0; i < boundListeners.length; i++) {
+ var o = boundListeners[i];
+ o[0].unbind(o[1], o[2]);
+ }
+ boundListeners = null;
+ };
+
+ this.attachListeners = function(o, c) {
+ for (var i = 0, j = events.length; i < j; i++) {
+ bindOne(o, c, events[i]);
+ }
+ };
+ this.detachListeners = function() {
+ for (var i = 0; i < domListeners.length; i++) {
+ unbindOne(domListeners[i][0], domListeners[i][1], domListeners[i][2]);
+ }
+ domListeners = null;
+ };
+
+ this.reattachListenersForElement = function(o) {
+ if (arguments.length > 1) {
+ for (var i = 0, j = events.length; i < j; i++)
+ unbindOne(o, events[i]);
+ for (i = 1, j = arguments.length; i < j; i++)
+ this.attachListeners(o, arguments[i]);
+ }
+ };
+ };
+
+ jsPlumbUtil.extend(jsPlumbUIComponent, jsPlumbUtil.EventGenerator, {
+
+ getParameter : function(name) {
+ return this._jsPlumb.parameters[name];
+ },
+
+ setParameter : function(name, value) {
+ this._jsPlumb.parameters[name] = value;
+ },
+
+ getParameters : function() {
+ return this._jsPlumb.parameters;
+ },
+
+ setParameters : function(p) {
+ this._jsPlumb.parameters = p;
+ },
+
+ addClass : function(clazz) {
+ if (this.canvas != null)
+ _addClass(this.canvas, clazz);
+ },
+
+ removeClass : function(clazz) {
+ if (this.canvas != null)
+ _removeClass(this.canvas, clazz);
+ },
+
+ setType : function(typeId, params, doNotRepaint) {
+ this._jsPlumb.types = _splitType(typeId) || [];
+ _applyTypes(this, params, doNotRepaint);
+ },
+
+ getType : function() {
+ return this._jsPlumb.types;
+ },
+
+ reapplyTypes : function(params, doNotRepaint) {
+ _applyTypes(this, params, doNotRepaint);
+ },
+
+ hasType : function(typeId) {
+ return jsPlumbUtil.indexOf(this._jsPlumb.types, typeId) != -1;
+ },
+
+ addType : function(typeId, params, doNotRepaint) {
+ var t = _splitType(typeId), _cont = false;
+ if (t != null) {
+ for (var i = 0, j = t.length; i < j; i++) {
+ if (!this.hasType(t[i])) {
+ this._jsPlumb.types.push(t[i]);
+ _cont = true;
+ }
+ }
+ if (_cont) _applyTypes(this, params, doNotRepaint);
+ }
+ },
+
+ removeType : function(typeId, doNotRepaint) {
+ var t = _splitType(typeId), _cont = false, _one = function(tt) {
+ var idx = _ju.indexOf(this._jsPlumb.types, tt);
+ if (idx != -1) {
+ this._jsPlumb.types.splice(idx, 1);
+ return true;
+ }
+ return false;
+ }.bind(this);
+
+ if (t != null) {
+ for (var i = 0,j = t.length; i < j; i++) {
+ _cont = _one(t[i]) || _cont;
+ }
+ if (_cont) _applyTypes(this, null, doNotRepaint);
+ }
+ },
+
+ toggleType : function(typeId, params, doNotRepaint) {
+ var t = _splitType(typeId);
+ if (t != null) {
+ for (var i = 0, j = t.length; i < j; i++) {
+ var idx = jsPlumbUtil.indexOf(this._jsPlumb.types, t[i]);
+ if (idx != -1)
+ this._jsPlumb.types.splice(idx, 1);
+ else
+ this._jsPlumb.types.push(t[i]);
+ }
+
+ _applyTypes(this, params, doNotRepaint);
+ }
+ },
+ applyType : function(t, doNotRepaint) {
+ this.setPaintStyle(t.paintStyle, doNotRepaint);
+ this.setHoverPaintStyle(t.hoverPaintStyle, doNotRepaint);
+ if (t.parameters){
+ for (var i in t.parameters)
+ this.setParameter(i, t.parameters[i]);
+ }
+ },
+ setPaintStyle : function(style, doNotRepaint) {
+// this._jsPlumb.paintStyle = jsPlumb.extend({}, style);
+// TODO figure out if we want components to clone paintStyle so as not to share it.
+ this._jsPlumb.paintStyle = style;
+ this._jsPlumb.paintStyleInUse = this._jsPlumb.paintStyle;
+ _updateHoverStyle(this);
+ if (!doNotRepaint) this.repaint();
+ },
+ getPaintStyle : function() {
+ return this._jsPlumb.paintStyle;
+ },
+ setHoverPaintStyle : function(style, doNotRepaint) {
+ //this._jsPlumb.hoverPaintStyle = jsPlumb.extend({}, style);
+// TODO figure out if we want components to clone paintStyle so as not to share it.
+ this._jsPlumb.hoverPaintStyle = style;
+ _updateHoverStyle(this);
+ if (!doNotRepaint) this.repaint();
+ },
+ getHoverPaintStyle : function() {
+ return this._jsPlumb.hoverPaintStyle;
+ },
+ cleanup:function() {
+ this.unbindListeners();
+ this.detachListeners();
+ },
+ destroy:function() {
+ this.cleanupListeners();
+ this.clone = null;
+ this._jsPlumb = null;
+ },
+
+ isHover : function() { return this._jsPlumb.hover; },
+
+ setHover : function(hover, ignoreAttachedElements, timestamp) {
+ var jpcl = jsPlumb.CurrentLibrary;
+ // while dragging, we ignore these events. this keeps the UI from flashing and
+ // swishing and whatevering.
+ if (this._jsPlumb && !this._jsPlumb.instance.currentlyDragging && !this._jsPlumb.instance.isHoverSuspended()) {
+
+ this._jsPlumb.hover = hover;
+
+ if (this.canvas != null) {
+ if (this._jsPlumb.instance.hoverClass != null) {
+ jpcl[hover ? "addClass" : "removeClass"](this.canvas, this._jsPlumb.instance.hoverClass);
+ }
+ }
+ if (this._jsPlumb.hoverPaintStyle != null) {
+ this._jsPlumb.paintStyleInUse = hover ? this._jsPlumb.hoverPaintStyle : this._jsPlumb.paintStyle;
+ if (!this._jsPlumb.instance.isSuspendDrawing()) {
+ timestamp = timestamp || _timestamp();
+ this.repaint({timestamp:timestamp, recalc:false});
+ }
+ }
+ // get the list of other affected elements, if supported by this component.
+ // for a connection, its the endpoints. for an endpoint, its the connections! surprise.
+ if (this.getAttachedElements && !ignoreAttachedElements)
+ _updateAttachedElements(this, hover, _timestamp(), this);
+ }
+ }
+ });
+
+// ------------------------------ END jsPlumbUIComponent --------------------------------------------
+
+// ------------------------------ BEGIN OverlayCapablejsPlumbUIComponent --------------------------------------------
+
+ var _internalLabelOverlayId = "__label",
+ // helper to get the index of some overlay
+ _getOverlayIndex = function(component, id) {
+ var idx = -1;
+ for (var i = 0, j = component._jsPlumb.overlays.length; i < j; i++) {
+ if (id === component._jsPlumb.overlays[i].id) {
+ idx = i;
+ break;
+ }
+ }
+ return idx;
+ },
+ // this is a shortcut helper method to let people add a label as
+ // overlay.
+ _makeLabelOverlay = function(component, params) {
+
+ var _params = {
+ cssClass:params.cssClass,
+ labelStyle : component.labelStyle,
+ id:_internalLabelOverlayId,
+ component:component,
+ _jsPlumb:component._jsPlumb.instance // TODO not necessary, since the instance can be accessed through the component.
+ },
+ mergedParams = jsPlumb.extend(_params, params);
+
+ return new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()].Label( mergedParams );
+ },
+ _processOverlay = function(component, o) {
+ var _newOverlay = null;
+ if (_ju.isArray(o)) { // this is for the shorthand ["Arrow", { width:50 }] syntax
+ // there's also a three arg version:
+ // ["Arrow", { width:50 }, {location:0.7}]
+ // which merges the 3rd arg into the 2nd.
+ var type = o[0],
+ // make a copy of the object so as not to mess up anyone else's reference...
+ p = jsPlumb.extend({component:component, _jsPlumb:component._jsPlumb.instance}, o[1]);
+ if (o.length == 3) jsPlumb.extend(p, o[2]);
+ _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][type](p);
+ } else if (o.constructor == String) {
+ _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][o]({component:component, _jsPlumb:component._jsPlumb.instance});
+ } else {
+ _newOverlay = o;
+ }
+
+ component._jsPlumb.overlays.push(_newOverlay);
+ },
+ _calculateOverlaysToAdd = function(component, params) {
+ var defaultKeys = component.defaultOverlayKeys || [], o = params.overlays,
+ checkKey = function(k) {
+ return component._jsPlumb.instance.Defaults[k] || jsPlumb.Defaults[k] || [];
+ };
+
+ if (!o) o = [];
+
+ for (var i = 0, j = defaultKeys.length; i < j; i++)
+ o.unshift.apply(o, checkKey(defaultKeys[i]));
+
+ return o;
+ },
+ OverlayCapableJsPlumbUIComponent = window.OverlayCapableJsPlumbUIComponent = function(params) {
+
+ jsPlumbUIComponent.apply(this, arguments);
+ this._jsPlumb.overlays = [];
+
+ var _overlays = _calculateOverlaysToAdd(this, params);
+ if (_overlays) {
+ for (var i = 0, j = _overlays.length; i < j; i++) {
+ _processOverlay(this, _overlays[i]);
+ }
+ }
+
+ if (params.label) {
+ var loc = params.labelLocation || this.defaultLabelLocation || 0.5,
+ labelStyle = params.labelStyle || this._jsPlumb.instance.Defaults.LabelStyle || jsPlumb.Defaults.LabelStyle;
+
+ this._jsPlumb.overlays.push(_makeLabelOverlay(this, {
+ label:params.label,
+ location:loc,
+ labelStyle:labelStyle
+ }));
+ }
+ };
+
+ jsPlumbUtil.extend(OverlayCapableJsPlumbUIComponent, jsPlumbUIComponent, {
+ applyType : function(t, doNotRepaint) {
+ this.removeAllOverlays(doNotRepaint);
+ if (t.overlays) {
+ for (var i = 0, j = t.overlays.length; i < j; i++)
+ this.addOverlay(t.overlays[i], true);
+ }
+ },
+ setHover : function(hover, ignoreAttachedElements, timestamp) {
+ if (this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
+ this._jsPlumb.overlays[i][hover ? "addClass":"removeClass"](this._jsPlumb.instance.hoverClass);
+ }
+ }
+ },
+ addOverlay : function(overlay, doNotRepaint) {
+ _processOverlay(this, overlay);
+ if (!doNotRepaint) this.repaint();
+ },
+ getOverlay : function(id) {
+ var idx = _getOverlayIndex(this, id);
+ return idx >= 0 ? this._jsPlumb.overlays[idx] : null;
+ },
+ getOverlays : function() {
+ return this._jsPlumb.overlays;
+ },
+ hideOverlay : function(id) {
+ var o = this.getOverlay(id);
+ if (o) o.hide();
+ },
+ hideOverlays : function() {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
+ this._jsPlumb.overlays[i].hide();
+ },
+ showOverlay : function(id) {
+ var o = this.getOverlay(id);
+ if (o) o.show();
+ },
+ showOverlays : function() {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
+ this._jsPlumb.overlays[i].show();
+ },
+ removeAllOverlays : function(doNotRepaint) {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
+ if (this._jsPlumb.overlays[i].cleanup) this._jsPlumb.overlays[i].cleanup();
+ }
+
+ this._jsPlumb.overlays.splice(0, this._jsPlumb.overlays.length);
+ if (!doNotRepaint)
+ this.repaint();
+ },
+ removeOverlay : function(overlayId) {
+ var idx = _getOverlayIndex(this, overlayId);
+ if (idx != -1) {
+ var o = this._jsPlumb.overlays[idx];
+ if (o.cleanup) o.cleanup();
+ this._jsPlumb.overlays.splice(idx, 1);
+ }
+ },
+ removeOverlays : function() {
+ for (var i = 0, j = arguments.length; i < j; i++)
+ this.removeOverlay(arguments[i]);
+ },
+ getLabel : function() {
+ var lo = this.getOverlay(_internalLabelOverlayId);
+ return lo != null ? lo.getLabel() : null;
+ },
+ getLabelOverlay : function() {
+ return this.getOverlay(_internalLabelOverlayId);
+ },
+ setLabel : function(l) {
+ var lo = this.getOverlay(_internalLabelOverlayId);
+ if (!lo) {
+ var params = l.constructor == String || l.constructor == Function ? { label:l } : l;
+ lo = _makeLabelOverlay(this, params);
+ this._jsPlumb.overlays.push(lo);
+ }
+ else {
+ if (l.constructor == String || l.constructor == Function) lo.setLabel(l);
+ else {
+ if (l.label) lo.setLabel(l.label);
+ if (l.location) lo.setLocation(l.location);
+ }
+ }
+
+ if (!this._jsPlumb.instance.isSuspendDrawing())
+ this.repaint();
+ },
+ cleanup:function() {
+ for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ this._jsPlumb.overlays[i].cleanup();
+ this._jsPlumb.overlays[i].destroy();
+ }
+ this._jsPlumb.overlays.splice(0);
+ },
+ setVisible:function(v) {
+ this[v ? "showOverlays" : "hideOverlays"]();
+ }
+ });
+
+// ------------------------------ END OverlayCapablejsPlumbUIComponent --------------------------------------------
+
+ var _jsPlumbInstanceIndex = 0,
+ getInstanceIndex = function() {
+ var i = _jsPlumbInstanceIndex + 1;
+ _jsPlumbInstanceIndex++;
+ return i;
+ };
+
+ var jsPlumbInstance = window.jsPlumbInstance = function(_defaults) {
+
+ this.Defaults = {
+ Anchor : "BottomCenter",
+ Anchors : [ null, null ],
+ ConnectionsDetachable : true,
+ ConnectionOverlays : [ ],
+ Connector : "Bezier",
+ Container : null,
+ DoNotThrowErrors:false,
+ DragOptions : { },
+ DropOptions : { },
+ Endpoint : "Dot",
+ EndpointOverlays : [ ],
+ Endpoints : [ null, null ],
+ EndpointStyle : { fillStyle : "#456" },
+ EndpointStyles : [ null, null ],
+ EndpointHoverStyle : null,
+ EndpointHoverStyles : [ null, null ],
+ HoverPaintStyle : null,
+ LabelStyle : { color : "black" },
+ LogEnabled : false,
+ Overlays : [ ],
+ MaxConnections : 1,
+ PaintStyle : { lineWidth : 8, strokeStyle : "#456" },
+ ReattachConnections:false,
+ RenderMode : "svg",
+ Scope : "jsPlumb_DefaultScope"
+ };
+ if (_defaults) jsPlumb.extend(this.Defaults, _defaults);
+
+ this.logEnabled = this.Defaults.LogEnabled;
+ this._connectionTypes = {};
+ this._endpointTypes = {};
+
+ jsPlumbUtil.EventGenerator.apply(this);
+
+ var _currentInstance = this,
+ _instanceIndex = getInstanceIndex(),
+ _bb = _currentInstance.bind,
+ _initialDefaults = {},
+ _zoom = 1,
+ _info = function(el) {
+ var _el = _dom(el);
+ return { el:_el, id:(jsPlumbUtil.isString(el) && _el == null) ? el : _getId(_el) };
+ };
+
+ this.getInstanceIndex = function() { return _instanceIndex; };
+
+ this.setZoom = function(z, repaintEverything) {
+ _zoom = z;
+ if (repaintEverything) _currentInstance.repaintEverything();
+ };
+ this.getZoom = function() { return _zoom; };
+
+ for (var i in this.Defaults)
+ _initialDefaults[i] = this.Defaults[i];
+
+ this.bind = function(event, fn) {
+ if ("ready" === event && initialized) fn();
+ else _bb.apply(_currentInstance,[event, fn]);
+ };
+
+ _currentInstance.importDefaults = function(d) {
+ for (var i in d) {
+ _currentInstance.Defaults[i] = d[i];
+ }
+ return _currentInstance;
+ };
+
+ _currentInstance.restoreDefaults = function() {
+ _currentInstance.Defaults = jsPlumb.extend({}, _initialDefaults);
+ return _currentInstance;
+ };
+
+ var log = null,
+ resizeTimer = null,
+ initialized = false,
+ // TODO remove from window scope
+ connections = [],
+ // map of element id -> endpoint lists. an element can have an arbitrary
+ // number of endpoints on it, and not all of them have to be connected
+ // to anything.
+ endpointsByElement = {},
+ endpointsByUUID = {},
+ offsets = {},
+ offsetTimestamps = {},
+ floatingConnections = {},
+ draggableStates = {},
+ connectionBeingDragged = false,
+ sizes = [],
+ _suspendDrawing = false,
+ _suspendedAt = null,
+ DEFAULT_SCOPE = this.Defaults.Scope,
+ renderMode = null, // will be set in init()
+ _curIdStamp = 1,
+ _idstamp = function() { return "" + _curIdStamp++; },
+
+ //
+ // appends an element to some other element, which is calculated as follows:
+ //
+ // 1. if _currentInstance.Defaults.Container exists, use that element.
+ // 2. if the 'parent' parameter exists, use that.
+ // 3. otherwise just use the root element (for DOM usage, the document body).
+ //
+ //
+ _appendElement = function(el, parent) {
+ if (_currentInstance.Defaults.Container)
+ jsPlumb.CurrentLibrary.appendElement(el, _currentInstance.Defaults.Container);
+ else if (!parent)
+ jsPlumbAdapter.appendToRoot(el);
+ else
+ jsPlumb.CurrentLibrary.appendElement(el, parent);
+ },
+
+ //
+ // YUI, for some reason, put the result of a Y.all call into an object that contains
+ // a '_nodes' array, instead of handing back an array-like object like the other
+ // libraries do.
+ //
+ _convertYUICollection = function(c) {
+ return c._nodes ? c._nodes : c;
+ },
+
+ //
+ // Draws an endpoint and its connections. this is the main entry point into drawing connections as well
+ // as endpoints, since jsPlumb is endpoint-centric under the hood.
+ //
+ // @param element element to draw (of type library specific element object)
+ // @param ui UI object from current library's event system. optional.
+ // @param timestamp timestamp for this paint cycle. used to speed things up a little by cutting down the amount of offset calculations we do.
+ // @param clearEdits defaults to false; indicates that mouse edits for connectors should be cleared
+ ///
+ _draw = function(element, ui, timestamp, clearEdits) {
+
+ // TODO is it correct to filter by headless at this top level? how would a headless adapter ever repaint?
+ if (!jsPlumbAdapter.headless && !_suspendDrawing) {
+ var id = _getId(element),
+ repaintEls = _currentInstance.dragManager.getElementsForDraggable(id);
+
+ if (timestamp == null) timestamp = _timestamp();
+
+ // update the offset of everything _before_ we try to draw anything.
+ var o = _updateOffset( { elId : id, offset : ui, recalc : false, timestamp : timestamp });
+
+ if (repaintEls) {
+ for (var i in repaintEls) {
+ // TODO this seems to cause a lag, but we provide the offset, so in theory it
+ // should not. is the timestamp failing?
+ _updateOffset( {
+ elId : repaintEls[i].id,
+ offset : {
+ left:o.o.left + repaintEls[i].offset.left,
+ top:o.o.top + repaintEls[i].offset.top
+ },
+ recalc : false,
+ timestamp : timestamp
+ });
+ }
+ }
+
+
+ _currentInstance.anchorManager.redraw(id, ui, timestamp, null, clearEdits);
+
+ if (repaintEls) {
+ for (var j in repaintEls) {
+ _currentInstance.anchorManager.redraw(repaintEls[j].id, ui, timestamp, repaintEls[j].offset, clearEdits, true);
+ }
+ }
+ }
+ },
+
+ //
+ // executes the given function against the given element if the first
+ // argument is an object, or the list of elements, if the first argument
+ // is a list. the function passed in takes (element, elementId) as
+ // arguments.
+ //
+ _elementProxy = function(element, fn) {
+ var retVal = null, el, id;
+ if (_ju.isArray(element)) {
+ retVal = [];
+ for ( var i = 0, j = element.length; i < j; i++) {
+ el = _gel(element[i]);
+ id = _currentInstance.getAttribute(el, "id");
+ retVal.push(fn(el, id)); // append return values to what we will return
+ }
+ } else {
+ el = _gel(element);
+ id = _currentInstance.getAttribute(el, "id");
+ retVal = fn(el, id);
+ }
+ return retVal;
+ },
+
+ //
+ // gets an Endpoint by uuid.
+ //
+ _getEndpoint = function(uuid) { return endpointsByUUID[uuid]; },
+
+ /**
+ * inits a draggable if it's not already initialised.
+ * TODO: somehow abstract this to the adapter, because the concept of "draggable" has no
+ * place on the server.
+ */
+ _initDraggableIfNecessary = function(element, isDraggable, dragOptions) {
+ // TODO move to DragManager?
+ if (!jsPlumbAdapter.headless) {
+ var _draggable = isDraggable == null ? false : isDraggable, jpcl = jsPlumb.CurrentLibrary;
+ if (_draggable) {
+ if (jpcl.isDragSupported(element) && !jpcl.isAlreadyDraggable(element)) {
+ var options = dragOptions || _currentInstance.Defaults.DragOptions || jsPlumb.Defaults.DragOptions;
+ options = jsPlumb.extend( {}, options); // make a copy.
+ var dragEvent = jpcl.dragEvents.drag,
+ stopEvent = jpcl.dragEvents.stop,
+ startEvent = jpcl.dragEvents.start;
+
+ options[startEvent] = _ju.wrap(options[startEvent], function() {
+ _currentInstance.setHoverSuspended(true);
+ _currentInstance.select({source:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
+ _currentInstance.select({target:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
+ _currentInstance.setConnectionBeingDragged(true);
+ });
+
+ options[dragEvent] = _ju.wrap(options[dragEvent], function() {
+ var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
+ _draw(element, ui, null, true);
+ _addClass(element, "jsPlumb_dragged");
+ });
+ options[stopEvent] = _ju.wrap(options[stopEvent], function() {
+ var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
+ _draw(element, ui);
+ _removeClass(element, "jsPlumb_dragged");
+ _currentInstance.setHoverSuspended(false);
+ _currentInstance.select({source:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
+ _currentInstance.select({target:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
+ _currentInstance.setConnectionBeingDragged(false);
+ _currentInstance.dragManager.dragEnded(element);
+ });
+ var elId = _getId(element); // need ID
+ draggableStates[elId] = true;
+ var draggable = draggableStates[elId];
+ options.disabled = draggable == null ? false : !draggable;
+ jpcl.initDraggable(element, options, false, _currentInstance);
+ _currentInstance.dragManager.register(element);
+ }
+ }
+ }
+ },
+
+ /*
+ * prepares a final params object that can be passed to _newConnection, taking into account defaults, events, etc.
+ */
+ _prepareConnectionParams = function(params, referenceParams) {
+ var _p = jsPlumb.extend( { }, params);
+ if (referenceParams) jsPlumb.extend(_p, referenceParams);
+
+ // hotwire endpoints passed as source or target to sourceEndpoint/targetEndpoint, respectively.
+ if (_p.source) {
+ if (_p.source.endpoint)
+ _p.sourceEndpoint = _p.source;
+ else
+ _p.source = _dom(_p.source);
+ }
+ if (_p.target) {
+ if (_p.target.endpoint)
+ _p.targetEndpoint = _p.target;
+ else
+ _p.target = _dom(_p.target);
+ }
+
+ // test for endpoint uuids to connect
+ if (params.uuids) {
+ _p.sourceEndpoint = _getEndpoint(params.uuids[0]);
+ _p.targetEndpoint = _getEndpoint(params.uuids[1]);
+ }
+
+ // now ensure that if we do have Endpoints already, they're not full.
+ // source:
+ if (_p.sourceEndpoint && _p.sourceEndpoint.isFull()) {
+ _ju.log(_currentInstance, "could not add connection; source endpoint is full");
+ return;
+ }
+
+ // target:
+ if (_p.targetEndpoint && _p.targetEndpoint.isFull()) {
+ _ju.log(_currentInstance, "could not add connection; target endpoint is full");
+ return;
+ }
+
+ // if source endpoint mandates connection type and nothing specified in our params, use it.
+ if (!_p.type && _p.sourceEndpoint)
+ _p.type = _p.sourceEndpoint.connectionType;
+
+ // copy in any connectorOverlays that were specified on the source endpoint.
+ // it doesnt copy target endpoint overlays. i'm not sure if we want it to or not.
+ if (_p.sourceEndpoint && _p.sourceEndpoint.connectorOverlays) {
+ _p.overlays = _p.overlays || [];
+ for (var i = 0, j = _p.sourceEndpoint.connectorOverlays.length; i < j; i++) {
+ _p.overlays.push(_p.sourceEndpoint.connectorOverlays[i]);
+ }
+ }
+
+ // pointer events
+ if (!_p["pointer-events"] && _p.sourceEndpoint && _p.sourceEndpoint.connectorPointerEvents)
+ _p["pointer-events"] = _p.sourceEndpoint.connectorPointerEvents;
+
+ // if there's a target specified (which of course there should be), and there is no
+ // target endpoint specified, and 'newConnection' was not set to true, then we check to
+ // see if a prior call to makeTarget has provided us with the specs for the target endpoint, and
+ // we use those if so. additionally, if the makeTarget call was specified with 'uniqueEndpoint' set
+ // to true, then if that target endpoint has already been created, we re-use it.
+
+ var tid, tep, existingUniqueEndpoint, newEndpoint;
+
+ // TODO: this code can be refactored to be a little dry.
+ if (_p.target && !_p.target.endpoint && !_p.targetEndpoint && !_p.newConnection) {
+ tid = _getId(_p.target);
+ tep =_targetEndpointDefinitions[tid];
+ existingUniqueEndpoint = _targetEndpoints[tid];
+
+ if (tep) {
+ // if target not enabled, return.
+ if (!_targetsEnabled[tid]) return;
+
+ // TODO this is dubious. i think it is there so that the endpoint can subsequently
+ // be dragged (ie it kicks off the draggable registration). but it is dubious.
+ tep.isTarget = true;
+
+ // check for max connections??
+ newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.target, tep);
+ if (_targetEndpointsUnique[tid]) _targetEndpoints[tid] = newEndpoint;
+ _p.targetEndpoint = newEndpoint;
+ // TODO test options to makeTarget to see if we should do this?
+ newEndpoint._doNotDeleteOnDetach = false; // reset.
+ newEndpoint._deleteOnDetach = true;
+ }
+ }
+
+ // same thing, but for source.
+ if (_p.source && !_p.source.endpoint && !_p.sourceEndpoint && !_p.newConnection) {
+ tid = _getId(_p.source);
+ tep = _sourceEndpointDefinitions[tid];
+ existingUniqueEndpoint = _sourceEndpoints[tid];
+
+ if (tep) {
+ // if source not enabled, return.
+ if (!_sourcesEnabled[tid]) return;
+
+ // TODO this is dubious. i think it is there so that the endpoint can subsequently
+ // be dragged (ie it kicks off the draggable registration). but it is dubious.
+ //tep.isSource = true;
+
+ newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.source, tep);
+ if (_sourceEndpointsUnique[tid]) _sourceEndpoints[tid] = newEndpoint;
+ _p.sourceEndpoint = newEndpoint;
+ // TODO test options to makeSource to see if we should do this?
+ newEndpoint._doNotDeleteOnDetach = false; // reset.
+ newEndpoint._deleteOnDetach = true;
+ }
+ }
+
+ return _p;
+ },
+
+ _newConnection = function(params) {
+ var connectionFunc = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
+ endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint,
+ parent = jsPlumb.CurrentLibrary.getParent;
+
+ if (params.container)
+ params.parent = params.container;
+ else {
+ if (params.sourceEndpoint)
+ params.parent = params.sourceEndpoint.parent;
+ else if (params.source.constructor == endpointFunc)
+ params.parent = params.source.parent;
+ else params.parent = parent(params.source);
+ }
+
+ params._jsPlumb = _currentInstance;
+ params.newConnection = _newConnection;
+ params.newEndpoint = _newEndpoint;
+ params.endpointsByUUID = endpointsByUUID;
+ params.endpointsByElement = endpointsByElement;
+ params.finaliseConnection = _finaliseConnection;
+ var con = new connectionFunc(params);
+ con.id = "con_" + _idstamp();
+ _eventFireProxy("click", "click", con);
+ _eventFireProxy("dblclick", "dblclick", con);
+ _eventFireProxy("contextmenu", "contextmenu", con);
+
+ // if the connection is draggable, then maybe we need to tell the target endpoint to init the
+ // dragging code. it won't run again if it already configured to be draggable.
+ if (con.isDetachable()) {
+ con.endpoints[0].initDraggable();
+ con.endpoints[1].initDraggable();
+ }
+
+ return con;
+ },
+
+ //
+ // adds the connection to the backing model, fires an event if necessary and then redraws
+ //
+ _finaliseConnection = function(jpc, params, originalEvent, doInformAnchorManager) {
+ params = params || {};
+ // add to list of connections (by scope).
+ if (!jpc.suspendedEndpoint)
+ connections.push(jpc);
+
+ // always inform the anchor manager
+ // except that if jpc has a suspended endpoint it's not true to say the
+ // connection is new; it has just (possibly) moved. the question is whether
+ // to make that call here or in the anchor manager. i think perhaps here.
+ if (jpc.suspendedEndpoint == null || doInformAnchorManager)
+ _currentInstance.anchorManager.newConnection(jpc);
+
+ // force a paint
+ _draw(jpc.source);
+
+ // fire an event
+ if (!params.doNotFireConnectionEvent && params.fireEvent !== false) {
+
+ var eventArgs = {
+ connection:jpc,
+ source : jpc.source, target : jpc.target,
+ sourceId : jpc.sourceId, targetId : jpc.targetId,
+ sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
+ };
+
+ _currentInstance.fire("connection", eventArgs, originalEvent);
+ }
+ },
+
+ _eventFireProxy = function(event, proxyEvent, obj) {
+ obj.bind(event, function(originalObject, originalEvent) {
+ _currentInstance.fire(proxyEvent, obj, originalEvent);
+ });
+ },
+
+ /*
+ * for the given endpoint params, returns an appropriate parent element for the UI elements that will be added.
+ * this function is used by _newEndpoint (directly below), and also in the makeSource function in jsPlumb.
+ *
+ * the logic is to first look for a "container" member of params, and pass that back if found. otherwise we
+ * handoff to the 'getParent' function in the current library.
+ */
+ _getParentFromParams = function(params) {
+ if (params.container)
+ return params.container;
+ else {
+ var tag = jsPlumb.CurrentLibrary.getTagName(params.source),
+ p = jsPlumb.CurrentLibrary.getParent(params.source);
+ if (tag && tag.toLowerCase() === "td")
+ return jsPlumb.CurrentLibrary.getParent(p);
+ else return p;
+ }
+ },
+
+ /*
+ factory method to prepare a new endpoint. this should always be used instead of creating Endpoints
+ manually, since this method attaches event listeners and an id.
+ */
+ _newEndpoint = function(params) {
+ var endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint;
+ var _p = jsPlumb.extend({}, params);
+ _p.parent = _getParentFromParams(_p);
+ _p._jsPlumb = _currentInstance;
+ _p.newConnection = _newConnection;
+ _p.newEndpoint = _newEndpoint;
+ _p.endpointsByUUID = endpointsByUUID;
+ _p.endpointsByElement = endpointsByElement;
+ _p.finaliseConnection = _finaliseConnection;
+ _p.fireDetachEvent = fireDetachEvent;
+ _p.fireMoveEvent = fireMoveEvent;
+ _p.floatingConnections = floatingConnections;
+ _p.getParentFromParams = _getParentFromParams;
+ _p.elementId = _getId(_p.source);
+ var ep = new endpointFunc(_p);
+ ep.id = "ep_" + _idstamp();
+ _eventFireProxy("click", "endpointClick", ep);
+ _eventFireProxy("dblclick", "endpointDblClick", ep);
+ _eventFireProxy("contextmenu", "contextmenu", ep);
+ if (!jsPlumbAdapter.headless)
+ _currentInstance.dragManager.endpointAdded(_p.source);
+ return ep;
+ },
+
+ /*
+ * performs the given function operation on all the connections found
+ * for the given element id; this means we find all the endpoints for
+ * the given element, and then for each endpoint find the connectors
+ * connected to it. then we pass each connection in to the given
+ * function.
+ */
+ _operation = function(elId, func, endpointFunc) {
+ var endpoints = endpointsByElement[elId];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, ii = endpoints.length; i < ii; i++) {
+ for ( var j = 0, jj = endpoints[i].connections.length; j < jj; j++) {
+ var retVal = func(endpoints[i].connections[j]);
+ // if the function passed in returns true, we exit.
+ // most functions return false.
+ if (retVal) return;
+ }
+ if (endpointFunc) endpointFunc(endpoints[i]);
+ }
+ }
+ },
+
+ _setDraggable = function(element, draggable) {
+ return _elementProxy(element, function(el, id) {
+ draggableStates[id] = draggable;
+ if (jsPlumb.CurrentLibrary.isDragSupported(el)) {
+ jsPlumb.CurrentLibrary.setDraggable(el, draggable);
+ }
+ });
+ },
+ /*
+ * private method to do the business of hiding/showing.
+ *
+ * @param el
+ * either Id of the element in question or a library specific
+ * object for the element.
+ * @param state
+ * String specifying a value for the css 'display' property
+ * ('block' or 'none').
+ */
+ _setVisible = function(el, state, alsoChangeEndpoints) {
+ state = state === "block";
+ var endpointFunc = null;
+ if (alsoChangeEndpoints) {
+ if (state) endpointFunc = function(ep) {
+ ep.setVisible(true, true, true);
+ };
+ else endpointFunc = function(ep) {
+ ep.setVisible(false, true, true);
+ };
+ }
+ var info = _info(el);
+ _operation(info.id, function(jpc) {
+ if (state && alsoChangeEndpoints) {
+ // this test is necessary because this functionality is new, and i wanted to maintain backwards compatibility.
+ // this block will only set a connection to be visible if the other endpoint in the connection is also visible.
+ var oidx = jpc.sourceId === info.id ? 1 : 0;
+ if (jpc.endpoints[oidx].isVisible()) jpc.setVisible(true);
+ }
+ else // the default behaviour for show, and what always happens for hide, is to just set the visibility without getting clever.
+ jpc.setVisible(state);
+ }, endpointFunc);
+ },
+ /*
+ * toggles the draggable state of the given element(s).
+ * el is either an id, or an element object, or a list of ids/element objects.
+ */
+ _toggleDraggable = function(el) {
+ return _elementProxy(el, function(el, elId) {
+ var state = draggableStates[elId] == null ? false : draggableStates[elId];
+ state = !state;
+ draggableStates[elId] = state;
+ jsPlumb.CurrentLibrary.setDraggable(el, state);
+ return state;
+ });
+ },
+ /**
+ * private method to do the business of toggling hiding/showing.
+ */
+ _toggleVisible = function(elId, changeEndpoints) {
+ var endpointFunc = null;
+ if (changeEndpoints) {
+ endpointFunc = function(ep) {
+ var state = ep.isVisible();
+ ep.setVisible(!state);
+ };
+ }
+ _operation(elId, function(jpc) {
+ var state = jpc.isVisible();
+ jpc.setVisible(!state);
+ }, endpointFunc);
+ // todo this should call _elementProxy, and pass in the
+ // _operation(elId, f) call as a function. cos _toggleDraggable does
+ // that.
+ },
+ /**
+ * updates the offset and size for a given element, and stores the
+ * values. if 'offset' is not null we use that (it would have been
+ * passed in from a drag call) because it's faster; but if it is null,
+ * or if 'recalc' is true in order to force a recalculation, we get the current values.
+ */
+ _updateOffset = function(params) {
+ var timestamp = params.timestamp, recalc = params.recalc, offset = params.offset, elId = params.elId, s;
+ if (_suspendDrawing && !timestamp) timestamp = _suspendedAt;
+ if (!recalc) {
+ if (timestamp && timestamp === offsetTimestamps[elId]) {
+ return {o:params.offset || offsets[elId], s:sizes[elId]};
+ }
+ }
+ if (recalc || !offset) { // if forced repaint or no offset available, we recalculate.
+ // get the current size and offset, and store them
+ s = _gel(elId);
+ if (s != null) {
+ sizes[elId] = _getSize(s);
+ offsets[elId] = _getOffset(s, _currentInstance);
+ offsetTimestamps[elId] = timestamp;
+ }
+ } else {
+ offsets[elId] = offset;
+ if (sizes[elId] == null) {
+ s = _gel(elId);
+ if (s != null) sizes[elId] = _getSize(s);
+ }
+ offsetTimestamps[elId] = timestamp;
+ }
+
+ if(offsets[elId] && !offsets[elId].right) {
+ offsets[elId].right = offsets[elId].left + sizes[elId][0];
+ offsets[elId].bottom = offsets[elId].top + sizes[elId][1];
+ offsets[elId].width = sizes[elId][0];
+ offsets[elId].height = sizes[elId][1];
+ offsets[elId].centerx = offsets[elId].left + (offsets[elId].width / 2);
+ offsets[elId].centery = offsets[elId].top + (offsets[elId].height / 2);
+ }
+ return {o:offsets[elId], s:sizes[elId]};
+ },
+
+ // TODO comparison performance
+ _getCachedData = function(elId) {
+ var o = offsets[elId];
+ if (!o)
+ return _updateOffset({elId:elId});
+ else
+ return {o:o, s:sizes[elId]};
+ },
+
+ /**
+ * gets an id for the given element, creating and setting one if
+ * necessary. the id is of the form
+ *
+ * jsPlumb_<instance index>_<index in instance>
+ *
+ * where "index in instance" is a monotonically increasing integer that starts at 0,
+ * for each instance. this method is used not only to assign ids to elements that do not
+ * have them but also to connections and endpoints.
+ */
+ _getId = function(element, uuid, doNotCreateIfNotFound) {
+ if (jsPlumbUtil.isString(element)) return element;
+ if (element == null) return null;
+ var id = jsPlumbAdapter.getAttribute(element, "id");
+ if (!id || id === "undefined") {
+ // check if fixed uuid parameter is given
+ if (arguments.length == 2 && arguments[1] !== undefined)
+ id = uuid;
+ else if (arguments.length == 1 || (arguments.length == 3 && !arguments[2]))
+ id = "jsPlumb_" + _instanceIndex + "_" + _idstamp();
+
+ if (!doNotCreateIfNotFound) jsPlumbAdapter.setAttribute(element, "id", id);
+ }
+ return id;
+ };
+
+ this.setConnectionBeingDragged = function(v) {
+ connectionBeingDragged = v;
+ };
+ this.isConnectionBeingDragged = function() {
+ return connectionBeingDragged;
+ };
+
+ this.connectorClass = "_jsPlumb_connector";
+ this.hoverClass = "_jsPlumb_hover";
+ this.endpointClass = "_jsPlumb_endpoint";
+ this.endpointConnectedClass = "_jsPlumb_endpoint_connected";
+ this.endpointFullClass = "_jsPlumb_endpoint_full";
+ this.endpointDropAllowedClass = "_jsPlumb_endpoint_drop_allowed";
+ this.endpointDropForbiddenClass = "_jsPlumb_endpoint_drop_forbidden";
+ this.overlayClass = "_jsPlumb_overlay";
+ this.draggingClass = "_jsPlumb_dragging";
+ this.elementDraggingClass = "_jsPlumb_element_dragging";
+ this.sourceElementDraggingClass = "_jsPlumb_source_element_dragging";
+ this.targetElementDraggingClass = "_jsPlumb_target_element_dragging";
+ this.endpointAnchorClassPrefix = "_jsPlumb_endpoint_anchor";
+ this.hoverSourceClass = "_jsPlumb_source_hover";
+ this.hoverTargetClass = "_jsPlumb_target_hover";
+ this.dragSelectClass = "_jsPlumb_drag_select";
+
+ this.Anchors = {};
+ this.Connectors = { "canvas":{}, "svg":{}, "vml":{} };
+ this.Endpoints = { "canvas":{}, "svg":{}, "vml":{} };
+ this.Overlays = { "canvas":{}, "svg":{}, "vml":{}};
+ this.ConnectorRenderers = {};
+ this.SVG = "svg";
+ this.CANVAS = "canvas";
+ this.VML = "vml";
+
+
+// --------------------------- jsPLumbInstance public API ---------------------------------------------------------
+
+
+ this.addEndpoint = function(el, params, referenceParams) {
+ referenceParams = referenceParams || {};
+ var p = jsPlumb.extend({}, referenceParams);
+ jsPlumb.extend(p, params);
+ p.endpoint = p.endpoint || _currentInstance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
+ p.paintStyle = p.paintStyle || _currentInstance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
+ // YUI wrapper
+ el = _convertYUICollection(el);
+
+ var results = [],
+ inputs = (_ju.isArray(el) || (el.length != null && !_ju.isString(el))) ? el : [ el ];
+
+ for (var i = 0, j = inputs.length; i < j; i++) {
+ var _el = _dom(inputs[i]), id = _getId(_el);
+ p.source = _el;
+
+ _updateOffset({ elId : id, timestamp:_suspendedAt });
+ var e = _newEndpoint(p);
+ if (p.parentAnchor) e.parentAnchor = p.parentAnchor;
+ _ju.addToList(endpointsByElement, id, e);
+ var myOffset = offsets[id],
+ myWH = sizes[id],
+ anchorLoc = e.anchor.compute( { xy : [ myOffset.left, myOffset.top ], wh : myWH, element : e, timestamp:_suspendedAt }),
+ endpointPaintParams = { anchorLoc : anchorLoc, timestamp:_suspendedAt };
+
+ if (_suspendDrawing) endpointPaintParams.recalc = false;
+ if (!_suspendDrawing) e.paint(endpointPaintParams);
+
+ results.push(e);
+ e._doNotDeleteOnDetach = true; // mark this as being added via addEndpoint.
+ }
+
+ return results.length == 1 ? results[0] : results;
+ };
+
+
+ this.addEndpoints = function(el, endpoints, referenceParams) {
+ var results = [];
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ var e = _currentInstance.addEndpoint(el, endpoints[i], referenceParams);
+ if (_ju.isArray(e))
+ Array.prototype.push.apply(results, e);
+ else results.push(e);
+ }
+ return results;
+ };
+
+ this.animate = function(el, properties, options) {
+ options = options || {};
+ var ele = _gel(el),
+ id = _getId(el),
+ stepFunction = jsPlumb.CurrentLibrary.dragEvents.step,
+ completeFunction = jsPlumb.CurrentLibrary.dragEvents.complete;
+
+ options[stepFunction] = _ju.wrap(options[stepFunction], function() {
+ _currentInstance.repaint(id);
+ });
+
+ // onComplete repaints, just to make sure everything looks good at the end of the animation.
+ options[completeFunction] = _ju.wrap(options[completeFunction], function() {
+ _currentInstance.repaint(id);
+ });
+
+ jsPlumb.CurrentLibrary.animate(ele, properties, options);
+ };
+
+ /**
+ * checks for a listener for the given condition, executing it if found, passing in the given value.
+ * condition listeners would have been attached using "bind" (which is, you could argue, now overloaded, since
+ * firing click events etc is a bit different to what this does). i thought about adding a "bindCondition"
+ * or something, but decided against it, for the sake of simplicity. jsPlumb will never fire one of these
+ * condition events anyway.
+ */
+ this.checkCondition = function(conditionName, value) {
+ var l = _currentInstance.getListener(conditionName),
+ r = true;
+
+ if (l && l.length > 0) {
+ try {
+ for (var i = 0, j = l.length; i < j; i++) {
+ r = r && l[i](value);
+ }
+ }
+ catch (e) {
+ _ju.log(_currentInstance, "cannot check condition [" + conditionName + "]" + e);
+ }
+ }
+ return r;
+ };
+
+ /**
+ * checks a condition asynchronously: fires the event handler and passes the handler
+ * a 'proceed' function and a 'stop' function. The handler MUST execute one or other
+ * of these once it has made up its mind.
+ *
+ * Note that although this reads the listener list for the given condition, it
+ * does not loop through and hit each listener, because that, with asynchronous
+ * callbacks, would be messy. so it uses only the first listener registered.
+ */
+ this.checkASyncCondition = function(conditionName, value, proceed, stop) {
+ var l = _currentInstance.getListener(conditionName);
+
+ if (l && l.length > 0) {
+ try {
+ l[0](value, proceed, stop);
+ }
+ catch (e) {
+ _ju.log(_currentInstance, "cannot asynchronously check condition [" + conditionName + "]" + e);
+ }
+ }
+ };
+
+
+ this.connect = function(params, referenceParams) {
+ // prepare a final set of parameters to create connection with
+ var _p = _prepareConnectionParams(params, referenceParams), jpc;
+ // TODO probably a nicer return value if the connection was not made. _prepareConnectionParams
+ // will return null (and log something) if either endpoint was full. what would be nicer is to
+ // create a dedicated 'error' object.
+ if (_p) {
+ // create the connection. it is not yet registered
+ jpc = _newConnection(_p);
+ // now add it the model, fire an event, and redraw
+ _finaliseConnection(jpc, _p);
+ }
+ return jpc;
+ };
+
+ this.deleteEndpoint = function(object, doNotRepaintAfterwards) {
+ var _is = _currentInstance.setSuspendDrawing(true);
+ var endpoint = (typeof object == "string") ? endpointsByUUID[object] : object;
+ if (endpoint) {
+ _currentInstance.deleteObject({
+ endpoint:endpoint
+ });
+ }
+ if(!_is) _currentInstance.setSuspendDrawing(false, doNotRepaintAfterwards);
+ return _currentInstance;
+ };
+
+ this.deleteEveryEndpoint = function() {
+ var _is = _currentInstance.setSuspendDrawing(true);
+ for ( var id in endpointsByElement) {
+ var endpoints = endpointsByElement[id];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ _currentInstance.deleteEndpoint(endpoints[i], true);
+ }
+ }
+ }
+ endpointsByElement = {};
+ endpointsByUUID = {};
+ _currentInstance.anchorManager.reset();
+ _currentInstance.dragManager.reset();
+ if(!_is) _currentInstance.setSuspendDrawing(false);
+ return _currentInstance;
+ };
+
+ var fireDetachEvent = function(jpc, doFireEvent, originalEvent) {
+ // may have been given a connection, or in special cases, an object
+ var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
+ argIsConnection = jpc.constructor == connType,
+ params = argIsConnection ? {
+ connection:jpc,
+ source : jpc.source, target : jpc.target,
+ sourceId : jpc.sourceId, targetId : jpc.targetId,
+ sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
+ } : jpc;
+
+ if (doFireEvent)
+ _currentInstance.fire("connectionDetached", params, originalEvent);
+
+ _currentInstance.anchorManager.connectionDetached(params);
+ };
+
+ var fireMoveEvent = function(params, evt) {
+ _currentInstance.fire("connectionMoved", params, evt);
+ };
+
+ this.unregisterEndpoint = function(endpoint) {
+ if (endpoint._jsPlumb.uuid) endpointsByUUID[endpoint._jsPlumb.uuid] = null;
+ _currentInstance.anchorManager.deleteEndpoint(endpoint);
+ // TODO at least replace this with a removeWithFunction call.
+ for (var e in endpointsByElement) {
+ var endpoints = endpointsByElement[e];
+ if (endpoints) {
+ var newEndpoints = [];
+ for (var i = 0, j = endpoints.length; i < j; i++)
+ if (endpoints[i] != endpoint) newEndpoints.push(endpoints[i]);
+
+ endpointsByElement[e] = newEndpoints;
+ }
+ if(endpointsByElement[e].length <1){
+ delete endpointsByElement[e];
+ }
+ }
+ };
+
+ this.detach = function() {
+
+ if (arguments.length === 0) return;
+ var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
+ firstArgIsConnection = arguments[0].constructor == connType,
+ params = arguments.length == 2 ? firstArgIsConnection ? (arguments[1] || {}) : arguments[0] : arguments[0],
+ fireEvent = (params.fireEvent !== false),
+ forceDetach = params.forceDetach,
+ conn = firstArgIsConnection ? arguments[0] : params.connection;
+
+ if (conn) {
+ if (forceDetach || jsPlumbUtil.functionChain(true, false, [
+ [ conn.endpoints[0], "isDetachAllowed", [ conn ] ],
+ [ conn.endpoints[1], "isDetachAllowed", [ conn ] ],
+ [ conn, "isDetachAllowed", [ conn ] ],
+ [ _currentInstance, "checkCondition", [ "beforeDetach", conn ] ] ])) {
+
+ conn.endpoints[0].detach(conn, false, true, fireEvent);
+ }
+ }
+ else {
+ var _p = jsPlumb.extend( {}, params); // a backwards compatibility hack: source should be thought of as 'params' in this case.
+ // test for endpoint uuids to detach
+ if (_p.uuids) {
+ _getEndpoint(_p.uuids[0]).detachFrom(_getEndpoint(_p.uuids[1]), fireEvent);
+ } else if (_p.sourceEndpoint && _p.targetEndpoint) {
+ _p.sourceEndpoint.detachFrom(_p.targetEndpoint);
+ } else {
+ var sourceId = _getId(_dom(_p.source)),
+ targetId = _getId(_dom(_p.target));
+ _operation(sourceId, function(jpc) {
+ if ((jpc.sourceId == sourceId && jpc.targetId == targetId) || (jpc.targetId == sourceId && jpc.sourceId == targetId)) {
+ if (_currentInstance.checkCondition("beforeDetach", jpc)) {
+ jpc.endpoints[0].detach(jpc, false, true, fireEvent);
+ }
+ }
+ });
+ }
+ }
+ };
+
+ this.detachAllConnections = function(el, params) {
+ params = params || {};
+ el = _dom(el);
+ var id = _getId(el),
+ endpoints = endpointsByElement[id];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ endpoints[i].detachAll(params.fireEvent !== false);
+ }
+ }
+ return _currentInstance;
+ };
+
+ this.detachEveryConnection = function(params) {
+ params = params || {};
+ _currentInstance.doWhileSuspended(function() {
+ for ( var id in endpointsByElement) {
+ var endpoints = endpointsByElement[id];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ endpoints[i].detachAll(params.fireEvent !== false);
+ }
+ }
+ }
+ connections.splice(0);
+ });
+ return _currentInstance;
+ };
+
+ /// not public. but of course its exposed. how to change this.
+ this.deleteObject = function(params) {
+ var result = {
+ endpoints : {},
+ connections : {},
+ endpointCount:0,
+ connectionCount:0
+ },
+ fireEvent = params.fireEvent !== false,
+ deleteAttachedObjects = params.deleteAttachedObjects !== false;
+
+ var unravelConnection = function(connection) {
+ if(connection != null && result.connections[connection.id] == null) {
+ if (connection._jsPlumb != null) connection.setHover(false);
+ result.connections[connection.id] = connection;
+ result.connectionCount++;
+ if (deleteAttachedObjects) {
+ for (var j = 0; j < connection.endpoints.length; j++) {
+ if (connection.endpoints[j]._deleteOnDetach)
+ unravelEndpoint(connection.endpoints[j]);
+ }
+ }
+ }
+ };
+ var unravelEndpoint = function(endpoint) {
+ if(endpoint != null && result.endpoints[endpoint.id] == null) {
+ if (endpoint._jsPlumb != null) endpoint.setHover(false);
+ result.endpoints[endpoint.id] = endpoint;
+ result.endpointCount++;
+
+ if (deleteAttachedObjects) {
+ for (var i = 0; i < endpoint.connections.length; i++) {
+ var c = endpoint.connections[i];
+ unravelConnection(c);
+ }
+ }
+ }
+ };
+
+ if (params.connection)
+ unravelConnection(params.connection);
+ else unravelEndpoint(params.endpoint);
+
+ // loop through connections
+ for (var i in result.connections) {
+ var c = result.connections[i];
+ c.endpoints[0].detachFromConnection(c);
+ c.endpoints[1].detachFromConnection(c);
+ //_currentInstance.unregisterConnection(c);
+ jsPlumbUtil.removeWithFunction(connections, function(_c) {
+ return c.id == _c.id;
+ });
+ fireDetachEvent(c, fireEvent, params.originalEvent);
+ c.cleanup();
+ c.destroy();
+ }
+
+ // loop through endpoints
+ for (var j in result.endpoints) {
+ var e = result.endpoints[j];
+ _currentInstance.unregisterEndpoint(e);
+ // FIRE some endpoint deleted event?
+ e.cleanup();
+ e.destroy();
+ }
+
+ return result;
+ };
+
+ this.draggable = function(el, options) {
+ var i,j,ele;
+ // allows for array or jquery/mootools selector
+ if (typeof el == 'object' && el.length) {
+ for (i = 0, j = el.length; i < j; i++) {
+ ele = _dom(el[i]);
+ if (ele) _initDraggableIfNecessary(ele, true, options);
+ }
+ }
+ // allows for YUI selector
+ else if (el._nodes) { // TODO this is YUI specific; really the logic should be forced
+ // into the library adapters (for jquery and mootools aswell)
+ for (i = 0, j = el._nodes.length; i < j; i++) {
+ ele = _dom(el._nodes[i]);
+ if (ele) _initDraggableIfNecessary(ele, true, options);
+ }
+ }
+ else {
+ ele = _dom(el);
+ if (ele) _initDraggableIfNecessary(ele, true, options);
+ }
+ return _currentInstance;
+ };
+
+
+ // just a library-agnostic wrapper.
+ this.extend = function(o1, o2) {
+ return jsPlumb.CurrentLibrary.extend(o1, o2);
+ };
+
+ // helpers for select/selectEndpoints
+ var _setOperation = function(list, func, args, selector) {
+ for (var i = 0, j = list.length; i < j; i++) {
+ list[i][func].apply(list[i], args);
+ }
+ return selector(list);
+ },
+ _getOperation = function(list, func, args) {
+ var out = [];
+ for (var i = 0, j = list.length; i < j; i++) {
+ out.push([ list[i][func].apply(list[i], args), list[i] ]);
+ }
+ return out;
+ },
+ setter = function(list, func, selector) {
+ return function() {
+ return _setOperation(list, func, arguments, selector);
+ };
+ },
+ getter = function(list, func) {
+ return function() {
+ return _getOperation(list, func, arguments);
+ };
+ },
+ prepareList = function(input, doNotGetIds) {
+ var r = [];
+ if (input) {
+ if (typeof input == 'string') {
+ if (input === "*") return input;
+ r.push(input);
+ }
+ else {
+ input = _gel(input);
+ if (doNotGetIds) r = input;
+ else {
+ for (var i = 0, j = input.length; i < j; i++)
+ r.push(_info(input[i]).id);
+ }
+ }
+ }
+ return r;
+ },
+ filterList = function(list, value, missingIsFalse) {
+ if (list === "*") return true;
+ return list.length > 0 ? jsPlumbUtil.indexOf(list, value) != -1 : !missingIsFalse;
+ };
+
+ // get some connections, specifying source/target/scope
+ this.getConnections = function(options, flat) {
+ if (!options) {
+ options = {};
+ } else if (options.constructor == String) {
+ options = { "scope": options };
+ }
+ var scope = options.scope || _currentInstance.getDefaultScope(),
+ scopes = prepareList(scope, true),
+ sources = prepareList(options.source),
+ targets = prepareList(options.target),
+ results = (!flat && scopes.length > 1) ? {} : [],
+ _addOne = function(scope, obj) {
+ if (!flat && scopes.length > 1) {
+ var ss = results[scope];
+ if (ss == null) {
+ ss = results[scope] = [];
+ }
+ ss.push(obj);
+ } else results.push(obj);
+ };
+
+ for ( var j = 0, jj = connections.length; j < jj; j++) {
+ var c = connections[j];
+ if (filterList(scopes, c.scope) && filterList(sources, c.sourceId) && filterList(targets, c.targetId))
+ _addOne(c.scope, c);
+ }
+
+ return results;
+ };
+
+ var _curryEach = function(list, executor) {
+ return function(f) {
+ for (var i = 0, ii = list.length; i < ii; i++) {
+ f(list[i]);
+ }
+ return executor(list);
+ };
+ },
+ _curryGet = function(list) {
+ return function(idx) {
+ return list[idx];
+ };
+ };
+
+ var _makeCommonSelectHandler = function(list, executor) {
+ var out = {
+ length:list.length,
+ each:_curryEach(list, executor),
+ get:_curryGet(list)
+ },
+ setters = ["setHover", "removeAllOverlays", "setLabel", "addClass", "addOverlay", "removeOverlay",
+ "removeOverlays", "showOverlay", "hideOverlay", "showOverlays", "hideOverlays", "setPaintStyle",
+ "setHoverPaintStyle", "setSuspendEvents", "setParameter", "setParameters", "setVisible",
+ "repaint", "addType", "toggleType", "removeType", "removeClass", "setType", "bind", "unbind" ],
+
+ getters = ["getLabel", "getOverlay", "isHover", "getParameter", "getParameters", "getPaintStyle",
+ "getHoverPaintStyle", "isVisible", "hasType", "getType", "isSuspendEvents" ],
+ i, ii;
+
+ for (i = 0, ii = setters.length; i < ii; i++)
+ out[setters[i]] = setter(list, setters[i], executor);
+
+ for (i = 0, ii = getters.length; i < ii; i++)
+ out[getters[i]] = getter(list, getters[i]);
+
+ return out;
+ };
+
+ var _makeConnectionSelectHandler = function(list) {
+ var common = _makeCommonSelectHandler(list, _makeConnectionSelectHandler);
+ return jsPlumb.CurrentLibrary.extend(common, {
+ // setters
+ setDetachable:setter(list, "setDetachable", _makeConnectionSelectHandler),
+ setReattach:setter(list, "setReattach", _makeConnectionSelectHandler),
+ setConnector:setter(list, "setConnector", _makeConnectionSelectHandler),
+ detach:function() {
+ for (var i = 0, ii = list.length; i < ii; i++)
+ _currentInstance.detach(list[i]);
+ },
+ // getters
+ isDetachable:getter(list, "isDetachable"),
+ isReattach:getter(list, "isReattach")
+ });
+ };
+
+ var _makeEndpointSelectHandler = function(list) {
+ var common = _makeCommonSelectHandler(list, _makeEndpointSelectHandler);
+ return jsPlumb.CurrentLibrary.extend(common, {
+ setEnabled:setter(list, "setEnabled", _makeEndpointSelectHandler),
+ setAnchor:setter(list, "setAnchor", _makeEndpointSelectHandler),
+ isEnabled:getter(list, "isEnabled"),
+ detachAll:function() {
+ for (var i = 0, ii = list.length; i < ii; i++)
+ list[i].detachAll();
+ },
+ "remove":function() {
+ for (var i = 0, ii = list.length; i < ii; i++)
+ _currentInstance.deleteObject({endpoint:list[i]});
+ }
+ });
+ };
+
+
+ this.select = function(params) {
+ params = params || {};
+ params.scope = params.scope || "*";
+ return _makeConnectionSelectHandler(params.connections || _currentInstance.getConnections(params, true));
+ };
+
+ this.selectEndpoints = function(params) {
+ params = params || {};
+ params.scope = params.scope || "*";
+ var noElementFilters = !params.element && !params.source && !params.target,
+ elements = noElementFilters ? "*" : prepareList(params.element),
+ sources = noElementFilters ? "*" : prepareList(params.source),
+ targets = noElementFilters ? "*" : prepareList(params.target),
+ scopes = prepareList(params.scope, true);
+
+ var ep = [];
+
+ for (var el in endpointsByElement) {
+ var either = filterList(elements, el, true),
+ source = filterList(sources, el, true),
+ sourceMatchExact = sources != "*",
+ target = filterList(targets, el, true),
+ targetMatchExact = targets != "*";
+
+ // if they requested 'either' then just match scope. otherwise if they requested 'source' (not as a wildcard) then we have to match only endpoints that have isSource set to to true, and the same thing with isTarget.
+ if ( either || source || target ) {
+ inner:
+ for (var i = 0, ii = endpointsByElement[el].length; i < ii; i++) {
+ var _ep = endpointsByElement[el][i];
+ if (filterList(scopes, _ep.scope, true)) {
+
+ var noMatchSource = (sourceMatchExact && sources.length > 0 && !_ep.isSource),
+ noMatchTarget = (targetMatchExact && targets.length > 0 && !_ep.isTarget);
+
+ if (noMatchSource || noMatchTarget)
+ continue inner;
+
+ ep.push(_ep);
+ }
+ }
+ }
+ }
+
+ return _makeEndpointSelectHandler(ep);
+ };
+
+ // get all connections managed by the instance of jsplumb.
+ this.getAllConnections = function() { return connections; };
+ this.getDefaultScope = function() { return DEFAULT_SCOPE; };
+ // get an endpoint by uuid.
+ this.getEndpoint = _getEndpoint;
+ // get endpoints for some element.
+ this.getEndpoints = function(el) { return endpointsByElement[_info(el).id]; };
+ // gets the default endpoint type. used when subclassing. see wiki.
+ this.getDefaultEndpointType = function() { return jsPlumb.Endpoint; };
+ // gets the default connection type. used when subclassing. see wiki.
+ this.getDefaultConnectionType = function() { return jsPlumb.Connection; };
+ /*
+ * Gets an element's id, creating one if necessary. really only exposed
+ * for the lib-specific functionality to access; would be better to pass
+ * the current instance into the lib-specific code (even though this is
+ * a static call. i just don't want to expose it to the public API).
+ */
+ this.getId = _getId;
+ this.getOffset = function(id) {
+ var o = offsets[id];
+ return _updateOffset({elId:id});
+ };
+
+ this.getSelector = function() {
+ return jsPlumb.CurrentLibrary.getSelector.apply(null, arguments);
+ };
+
+ // get the size of the element with the given id, perhaps from cache.
+ this.getSize = function(id) {
+ var s = sizes[id];
+ if (!s) _updateOffset({elId:id});
+ return sizes[id];
+ };
+
+ this.appendElement = _appendElement;
+
+ var _hoverSuspended = false;
+ this.isHoverSuspended = function() { return _hoverSuspended; };
+ this.setHoverSuspended = function(s) { _hoverSuspended = s; };
+
+ var _isAvailable = function(m) {
+ return function() {
+ return jsPlumbAdapter.isRenderModeAvailable(m);
+ };
+ };
+ this.isCanvasAvailable = _isAvailable("canvas");
+ this.isSVGAvailable = _isAvailable("svg");
+ this.isVMLAvailable = _isAvailable("vml");
+
+ // set an element's connections to be hidden
+ this.hide = function(el, changeEndpoints) {
+ _setVisible(el, "none", changeEndpoints);
+ return _currentInstance;
+ };
+
+ // exposed for other objects to use to get a unique id.
+ this.idstamp = _idstamp;
+
+ this.connectorsInitialized = false;
+ var connectorTypes = [], rendererTypes = ["canvas", "svg", "vml"];
+ this.registerConnectorType = function(connector, name) {
+ connectorTypes.push([connector, name]);
+ };
+
+ /**
+ * callback from the current library to tell us to prepare ourselves (attach
+ * mouse listeners etc; can't do that until the library has provided a bind method)
+ */
+ this.init = function() {
+ var _oneType = function(renderer, name, fn) {
+ jsPlumb.Connectors[renderer][name] = function() {
+ fn.apply(this, arguments);
+ jsPlumb.ConnectorRenderers[renderer].apply(this, arguments);
+ };
+ jsPlumbUtil.extend(jsPlumb.Connectors[renderer][name], [ fn, jsPlumb.ConnectorRenderers[renderer]]);
+ };
+
+ if (!jsPlumb.connectorsInitialized) {
+ for (var i = 0; i < connectorTypes.length; i++) {
+ for (var j = 0; j < rendererTypes.length; j++) {
+ _oneType(rendererTypes[j], connectorTypes[i][1], connectorTypes[i][0]);
+ }
+
+ }
+ jsPlumb.connectorsInitialized = true;
+ }
+
+ if (!initialized) {
+ _currentInstance.anchorManager = new jsPlumb.AnchorManager({jsPlumbInstance:_currentInstance});
+ _currentInstance.setRenderMode(_currentInstance.Defaults.RenderMode); // calling the method forces the capability logic to be run.
+ initialized = true;
+ _currentInstance.fire("ready", _currentInstance);
+ }
+ }.bind(this);
+
+ this.log = log;
+ this.jsPlumbUIComponent = jsPlumbUIComponent;
+
+ /*
+ * Creates an anchor with the given params.
+ *
+ *
+ * Returns: The newly created Anchor.
+ * Throws: an error if a named anchor was not found.
+ */
+ this.makeAnchor = function() {
+ var pp, _a = function(t, p) {
+ if (jsPlumb.Anchors[t]) return new jsPlumb.Anchors[t](p);
+ if (!_currentInstance.Defaults.DoNotThrowErrors)
+ throw { msg:"jsPlumb: unknown anchor type '" + t + "'" };
+ };
+ if (arguments.length === 0) return null;
+ var specimen = arguments[0], elementId = arguments[1], jsPlumbInstance = arguments[2], newAnchor = null;
+ // if it appears to be an anchor already...
+ if (specimen.compute && specimen.getOrientation) return specimen; //TODO hazy here about whether it should be added or is already added somehow.
+ // is it the name of an anchor type?
+ else if (typeof specimen == "string") {
+ newAnchor = _a(arguments[0], {elementId:elementId, jsPlumbInstance:_currentInstance});
+ }
+ // is it an array? it will be one of:
+ // an array of [spec, params] - this defines a single anchor, which may be dynamic, but has parameters.
+ // an array of arrays - this defines some dynamic anchors
+ // an array of numbers - this defines a single anchor.
+ else if (_ju.isArray(specimen)) {
+ if (_ju.isArray(specimen[0]) || _ju.isString(specimen[0])) {
+ // if [spec, params] format
+ if (specimen.length == 2 && _ju.isObject(specimen[1])) {
+ // if first arg is a string, its a named anchor with params
+ if (_ju.isString(specimen[0])) {
+ pp = jsPlumb.extend({elementId:elementId, jsPlumbInstance:_currentInstance}, specimen[1]);
+ newAnchor = _a(specimen[0], pp);
+ }
+ // otherwise first arg is array, second is params. we treat as a dynamic anchor, which is fine
+ // even if the first arg has only one entry. you could argue all anchors should be implicitly dynamic in fact.
+ else {
+ pp = jsPlumb.extend({elementId:elementId, jsPlumbInstance:_currentInstance, anchors:specimen[0]}, specimen[1]);
+ newAnchor = new jsPlumb.DynamicAnchor(pp);
+ }
+ }
+ else
+ newAnchor = new jsPlumb.DynamicAnchor({anchors:specimen, selector:null, elementId:elementId, jsPlumbInstance:jsPlumbInstance});
+
+ }
+ else {
+ var anchorParams = {
+ x:specimen[0], y:specimen[1],
+ orientation : (specimen.length >= 4) ? [ specimen[2], specimen[3] ] : [0,0],
+ offsets : (specimen.length >= 6) ? [ specimen[4], specimen[5] ] : [ 0, 0 ],
+ elementId:elementId,
+ jsPlumbInstance:jsPlumbInstance,
+ cssClass:specimen.length == 7 ? specimen[6] : null
+ };
+ newAnchor = new jsPlumb.Anchor(anchorParams);
+ newAnchor.clone = function() { return new jsPlumb.Anchor(anchorParams); };
+ }
+ }
+
+ if (!newAnchor.id) newAnchor.id = "anchor_" + _idstamp();
+ return newAnchor;
+ };
+
+ /**
+ * makes a list of anchors from the given list of types or coords, eg
+ * ["TopCenter", "RightMiddle", "BottomCenter", [0, 1, -1, -1] ]
+ */
+ this.makeAnchors = function(types, elementId, jsPlumbInstance) {
+ var r = [];
+ for ( var i = 0, ii = types.length; i < ii; i++) {
+ if (typeof types[i] == "string")
+ r.push(jsPlumb.Anchors[types[i]]({elementId:elementId, jsPlumbInstance:jsPlumbInstance}));
+ else if (_ju.isArray(types[i]))
+ r.push(_currentInstance.makeAnchor(types[i], elementId, jsPlumbInstance));
+ }
+ return r;
+ };
+
+ /**
+ * Makes a dynamic anchor from the given list of anchors (which may be in shorthand notation as strings or dimension arrays, or Anchor
+ * objects themselves) and the given, optional, anchorSelector function (jsPlumb uses a default if this is not provided; most people will
+ * not need to provide this - i think).
+ */
+ this.makeDynamicAnchor = function(anchors, anchorSelector) {
+ return new jsPlumb.DynamicAnchor({anchors:anchors, selector:anchorSelector, elementId:null, jsPlumbInstance:_currentInstance});
+ };
+
+// --------------------- makeSource/makeTarget ----------------------------------------------
+
+ var _targetEndpointDefinitions = {},
+ _targetEndpoints = {},
+ _targetEndpointsUnique = {},
+ _targetMaxConnections = {},
+ _setEndpointPaintStylesAndAnchor = function(ep, epIndex) {
+ ep.paintStyle = ep.paintStyle ||
+ _currentInstance.Defaults.EndpointStyles[epIndex] ||
+ _currentInstance.Defaults.EndpointStyle ||
+ jsPlumb.Defaults.EndpointStyles[epIndex] ||
+ jsPlumb.Defaults.EndpointStyle;
+ ep.hoverPaintStyle = ep.hoverPaintStyle ||
+ _currentInstance.Defaults.EndpointHoverStyles[epIndex] ||
+ _currentInstance.Defaults.EndpointHoverStyle ||
+ jsPlumb.Defaults.EndpointHoverStyles[epIndex] ||
+ jsPlumb.Defaults.EndpointHoverStyle;
+
+ ep.anchor = ep.anchor ||
+ _currentInstance.Defaults.Anchors[epIndex] ||
+ _currentInstance.Defaults.Anchor ||
+ jsPlumb.Defaults.Anchors[epIndex] ||
+ jsPlumb.Defaults.Anchor;
+
+ ep.endpoint = ep.endpoint ||
+ _currentInstance.Defaults.Endpoints[epIndex] ||
+ _currentInstance.Defaults.Endpoint ||
+ jsPlumb.Defaults.Endpoints[epIndex] ||
+ jsPlumb.Defaults.Endpoint;
+ },
+ // TODO put all the source stuff inside one parent, keyed by id.
+ _sourceEndpointDefinitions = {},
+ _sourceEndpoints = {},
+ _sourceEndpointsUnique = {},
+ _sourcesEnabled = {},
+ _sourceTriggers = {},
+ _sourceMaxConnections = {},
+ _targetsEnabled = {},
+ selectorFilter = function(evt, _el, selector) {
+ var t = evt.target || evt.srcElement, ok = false,
+ sel = _currentInstance.getSelector(_el, selector);
+ for (var j = 0; j < sel.length; j++) {
+ if (sel[j] == t) {
+ ok = true;
+ break;
+ }
+ }
+ return ok;
+ };
+
+ // see API docs
+ this.makeTarget = function(el, params, referenceParams) {
+
+ // put jsplumb ref into params without altering the params passed in
+ var p = jsPlumb.extend({_jsPlumb:_currentInstance}, referenceParams);
+ jsPlumb.extend(p, params);
+
+ // calculate appropriate paint styles and anchor from the params given
+ _setEndpointPaintStylesAndAnchor(p, 1);
+
+ var jpcl = jsPlumb.CurrentLibrary,
+ targetScope = p.scope || _currentInstance.Defaults.Scope,
+ deleteEndpointsOnDetach = !(p.deleteEndpointsOnDetach === false),
+ maxConnections = p.maxConnections || -1,
+ onMaxConnections = p.onMaxConnections,
+
+ _doOne = function(el) {
+
+ // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
+ // and use the endpoint definition if found.
+ // decode the info for this element (id and element)
+ var elInfo = _info(el),
+ elid = elInfo.id,
+ proxyComponent = new jsPlumbUIComponent(p),
+ dropOptions = jsPlumb.extend({}, p.dropOptions || {});
+
+ // store the definitions keyed against the element id.
+ _targetEndpointDefinitions[elid] = p;
+ _targetEndpointsUnique[elid] = p.uniqueEndpoint;
+ _targetMaxConnections[elid] = maxConnections;
+ _targetsEnabled[elid] = true;
+
+ var _drop = function() {
+ _currentInstance.currentlyDragging = false;
+ var originalEvent = jsPlumb.CurrentLibrary.getDropEvent(arguments),
+ targetCount = _currentInstance.select({target:elid}).length,
+ draggable = _gel(jpcl.getDragObject(arguments)),
+ id = _currentInstance.getAttribute(draggable, "dragId"),
+ scope = _currentInstance.getAttribute(draggable, "originalScope"),
+ jpc = floatingConnections[id],
+ idx = jpc.endpoints[0].isFloating() ? 0 : 1,
+ // this is not necessarily correct. if the source is being dragged,
+ // then the source endpoint is actually the currently suspended endpoint.
+ source = jpc.endpoints[0],
+ _endpoint = p.endpoint ? jsPlumb.extend({}, p.endpoint) : {};
+
+ if (!_targetsEnabled[elid] || _targetMaxConnections[elid] > 0 && targetCount >= _targetMaxConnections[elid]){
+ if (onMaxConnections) {
+ // TODO here we still have the id of the floating element, not the
+ // actual target.
+ onMaxConnections({
+ element:elInfo.el,
+ connection:jpc
+ }, originalEvent);
+ }
+ return false;
+ }
+
+ // unlock the source anchor to allow it to refresh its position if necessary
+ source.anchor.locked = false;
+
+ // restore the original scope if necessary (issue 57)
+ if (scope) jpcl.setDragScope(draggable, scope);
+
+ // if no suspendedEndpoint and not pending, it is likely there was a drop on two
+ // elements that are on top of each other. abort.
+ if (jpc.suspendedEndpoint == null && !jpc.pending)
+ return false;
+
+ // check if drop is allowed here.
+ // if the source is being dragged then in fact
+ // the source and target ids to pass into the drop interceptor are
+ // source - elid
+ // target - jpc's targetId
+ //
+ // otherwise the ids are
+ // source - jpc.sourceId
+ // target - elid
+ //
+ var _continue = proxyComponent.isDropAllowed(idx === 0 ? elid : jpc.sourceId, idx === 0 ? jpc.targetId : elid, jpc.scope, jpc, null);
+
+ // reinstate any suspended endpoint; this just puts the connection back into
+ // a state in which it will report sensible values if someone asks it about
+ // its target. we're going to throw this connection away shortly so it doesnt matter
+ // if we manipulate it a bit.
+ if (jpc.suspendedEndpoint) {
+ jpc[idx ? "targetId" : "sourceId"] = jpc.suspendedEndpoint.elementId;
+ jpc[idx ? "target" : "source"] = jpc.suspendedEndpoint.element;
+ jpc.endpoints[idx] = jpc.suspendedEndpoint;
+ }
+
+ if (_continue) {
+
+ // make a new Endpoint for the target
+ var _el = jpcl.getElementObject(elInfo.el),
+ newEndpoint = _targetEndpoints[elid] || _currentInstance.addEndpoint(_el, p);
+
+ if (p.uniqueEndpoint) _targetEndpoints[elid] = newEndpoint; // may of course just store what it just pulled out. that's ok.
+ // TODO test options to makeTarget to see if we should do this?
+ newEndpoint._doNotDeleteOnDetach = false; // reset.
+ newEndpoint._deleteOnDetach = true;
+
+ // if the anchor has a 'positionFinder' set, then delegate to that function to find
+ // out where to locate the anchor.
+ if (newEndpoint.anchor.positionFinder != null) {
+ var dropPosition = jpcl.getUIPosition(arguments, _currentInstance.getZoom()),
+ elPosition = _getOffset(_el, _currentInstance),
+ elSize = _getSize(_el),
+ ap = newEndpoint.anchor.positionFinder(dropPosition, elPosition, elSize, newEndpoint.anchor.constructorParams);
+ newEndpoint.anchor.x = ap[0];
+ newEndpoint.anchor.y = ap[1];
+ // now figure an orientation for it..kind of hard to know what to do actually. probably the best thing i can do is to
+ // support specifying an orientation in the anchor's spec. if one is not supplied then i will make the orientation
+ // be what will cause the most natural link to the source: it will be pointing at the source, but it needs to be
+ // specified in one axis only, and so how to make that choice? i think i will use whichever axis is the one in which
+ // the target is furthest away from the source.
+ }
+
+ // change the target endpoint and target element information. really this should be
+ // done on a method on connection
+ jpc[idx ? "target" : "source"] = newEndpoint.element;
+ jpc[idx ? "targetId" : "sourceId"] = newEndpoint.elementId;
+ jpc.endpoints[idx].detachFromConnection(jpc);
+ if (jpc.endpoints[idx]._deleteOnDetach)
+ jpc.endpoints[idx].deleteAfterDragStop = true; // tell this endpoint to delet itself after drag stop.
+ // set new endpoint, and configure the settings for endpoints to delete on detach
+ newEndpoint.addConnection(jpc);
+ jpc.endpoints[idx] = newEndpoint;
+ jpc.deleteEndpointsOnDetach = deleteEndpointsOnDetach;
+
+ // inform the anchor manager to update its target endpoint for this connection.
+ // TODO refactor to make this a single method.
+ if (idx == 1)
+ _currentInstance.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
+ else
+ _currentInstance.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
+
+ _finaliseConnection(jpc, null, originalEvent);
+ jpc.pending = false;
+
+ }
+ // if not allowed to drop...
+ else {
+ // TODO this code is identical (pretty much) to what happens when a connection
+ // dragged from a normal endpoint is in this situation. refactor.
+ // is this an existing connection, and will we reattach?
+ // TODO also this assumes the source needs to detach - is that always valid?
+ if (jpc.suspendedEndpoint) {
+ if (jpc.isReattach()) {
+ jpc.setHover(false);
+ jpc.floatingAnchorIndex = null;
+ jpc.suspendedEndpoint.addConnection(jpc);
+ _currentInstance.repaint(source.elementId);
+ }
+ else
+ source.detach(jpc, false, true, true, originalEvent); // otherwise, detach the connection and tell everyone about it.
+ }
+
+ }
+ };
+
+ // wrap drop events as needed and initialise droppable
+ var dropEvent = jpcl.dragEvents.drop;
+ dropOptions.scope = dropOptions.scope || targetScope;
+ dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], _drop);
+ jpcl.initDroppable(_gel(elInfo.el), dropOptions, true);
+ };
+
+ // YUI collection fix
+ el = _convertYUICollection(el);
+ // make an array if only given one element
+ var inputs = el.length && el.constructor != String ? el : [ el ];
+
+ // register each one in the list.
+ for (var i = 0, ii = inputs.length; i < ii; i++) {
+ _doOne(inputs[i]);
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.unmakeTarget = function(el, doNotClearArrays) {
+ var info = _info(el);
+
+ jsPlumb.CurrentLibrary.destroyDroppable(info.el);
+ // TODO this is not an exhaustive unmake of a target, since it does not remove the droppable stuff from
+ // the element. the effect will be to prevent it from behaving as a target, but it's not completely purged.
+ if (!doNotClearArrays) {
+ delete _targetEndpointDefinitions[info.id];
+ delete _targetEndpointsUnique[info.id];
+ delete _targetMaxConnections[info.id];
+ delete _targetsEnabled[info.id];
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.makeSource = function(el, params, referenceParams) {
+ var p = jsPlumb.extend({}, referenceParams);
+ jsPlumb.extend(p, params);
+ _setEndpointPaintStylesAndAnchor(p, 0);
+ var jpcl = jsPlumb.CurrentLibrary,
+ maxConnections = p.maxConnections || -1,
+ onMaxConnections = p.onMaxConnections,
+ _doOne = function(elInfo) {
+ // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
+ // and use the endpoint definition if found.
+ var elid = elInfo.id,
+ _el = _gel(elInfo.el),
+ parentElement = function() {
+ return p.parent == null ? null : p.parent === "parent" ? elInfo.el.parentNode : _dom(p.parent);
+ },
+ idToRegisterAgainst = p.parent != null ? _currentInstance.getId(parentElement()) : elid;
+
+ _sourceEndpointDefinitions[idToRegisterAgainst] = p;
+ _sourceEndpointsUnique[idToRegisterAgainst] = p.uniqueEndpoint;
+ _sourcesEnabled[idToRegisterAgainst] = true;
+
+ var stopEvent = jpcl.dragEvents.stop,
+ dragEvent = jpcl.dragEvents.drag,
+ dragOptions = jsPlumb.extend({ }, p.dragOptions || {}),
+ existingDrag = dragOptions.drag,
+ existingStop = dragOptions.stop,
+ ep = null,
+ endpointAddedButNoDragYet = false;
+
+ _sourceMaxConnections[idToRegisterAgainst] = maxConnections;
+
+ // set scope if its not set in dragOptions but was passed in in params
+ dragOptions.scope = dragOptions.scope || p.scope;
+
+ dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], function() {
+ if (existingDrag) existingDrag.apply(this, arguments);
+ endpointAddedButNoDragYet = false;
+ });
+
+ dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent], function() {
+
+ if (existingStop) existingStop.apply(this, arguments);
+ _currentInstance.currentlyDragging = false;
+ if (ep._jsPlumb != null) { // if not cleaned up...
+
+ jpcl.unbind(ep.canvas, "mousedown");
+
+ // reset the anchor to the anchor that was initially provided. the one we were using to drag
+ // the connection was just a placeholder that was located at the place the user pressed the
+ // mouse button to initiate the drag.
+ var anchorDef = p.anchor || _currentInstance.Defaults.Anchor,
+ oldAnchor = ep.anchor,
+ oldConnection = ep.connections[0];
+
+ ep.setAnchor(_currentInstance.makeAnchor(anchorDef, elid, _currentInstance), true);
+
+ if (p.parent) {
+ var parent = parentElement();
+ if (parent) {
+ var currentId = ep.elementId,
+ potentialParent = p.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
+
+ ep.setElement(parent, potentialParent);
+ ep.endpointWillMoveAfterConnection = false;
+ //_currentInstance.anchorManager.rehomeEndpoint(ep, currentId, parent);
+ oldConnection.previousConnection = null;
+ // remove from connectionsByScope
+ jsPlumbUtil.removeWithFunction(connections, function(c) {
+ return c.id === oldConnection.id;
+ });
+ _currentInstance.anchorManager.connectionDetached({
+ sourceId:oldConnection.sourceId,
+ targetId:oldConnection.targetId,
+ connection:oldConnection
+ });
+ _finaliseConnection(oldConnection);
+ }
+ }
+
+ ep.repaint();
+ _currentInstance.repaint(ep.elementId);
+ _currentInstance.repaint(oldConnection.targetId);
+ }
+ });
+ // when the user presses the mouse, add an Endpoint, if we are enabled.
+ var mouseDownListener = function(e) {
+
+ // if disabled, return.
+ if (!_sourcesEnabled[idToRegisterAgainst]) return;
+
+ // if a filter was given, run it, and return if it says no.
+ if (p.filter) {
+ var evt = jpcl.getOriginalEvent(e),
+ r = jsPlumbUtil.isString(p.filter) ? selectorFilter(evt, _el, p.filter) : p.filter(evt, _el);
+
+ if (r === false) return;
+ }
+
+ // if maxConnections reached
+ var sourceCount = _currentInstance.select({source:idToRegisterAgainst}).length;
+ if (_sourceMaxConnections[idToRegisterAgainst] >= 0 && sourceCount >= _sourceMaxConnections[idToRegisterAgainst]) {
+ if (onMaxConnections) {
+ onMaxConnections({
+ element:_el,
+ maxConnections:maxConnections
+ }, e);
+ }
+ return false;
+ }
+
+ // make sure we have the latest offset for this div
+ var myOffsetInfo = _updateOffset({elId:elid}).o,
+ z = _currentInstance.getZoom(),
+ x = ( ((e.pageX || e.page.x) / z) - myOffsetInfo.left) / myOffsetInfo.width,
+ y = ( ((e.pageY || e.page.y) / z) - myOffsetInfo.top) / myOffsetInfo.height,
+ parentX = x,
+ parentY = y;
+
+ // if there is a parent, the endpoint will actually be added to it now, rather than the div
+ // that was the source. in that case, we have to adjust the anchor position so it refers to
+ // the parent.
+ if (p.parent) {
+ var pEl = parentElement(), pId = _getId(pEl);
+ myOffsetInfo = _updateOffset({elId:pId}).o;
+ parentX = ((e.pageX || e.page.x) - myOffsetInfo.left) / myOffsetInfo.width;
+ parentY = ((e.pageY || e.page.y) - myOffsetInfo.top) / myOffsetInfo.height;
+ }
+
+ // we need to override the anchor in here, and force 'isSource', but we don't want to mess with
+ // the params passed in, because after a connection is established we're going to reset the endpoint
+ // to have the anchor we were given.
+ var tempEndpointParams = {};
+ jsPlumb.extend(tempEndpointParams, p);
+ tempEndpointParams.isSource = true;
+ tempEndpointParams.anchor = [x,y,0,0];
+ tempEndpointParams.parentAnchor = [ parentX, parentY, 0, 0 ];
+ tempEndpointParams.dragOptions = dragOptions;
+ // if a parent was given we need to turn that into a "container" argument. this is, by default,
+ // the parent of the element we will move to, so parent of p.parent in this case. however, if
+ // the user has specified a 'container' on the endpoint definition or on
+ // the defaults, we should use that.
+ if (p.parent) {
+ var potentialParent = tempEndpointParams.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
+ if (potentialParent)
+ tempEndpointParams.container = potentialParent;
+ else
+ tempEndpointParams.container = jsPlumb.CurrentLibrary.getParent(parentElement());
+ }
+
+ ep = _currentInstance.addEndpoint(elid, tempEndpointParams);
+
+ endpointAddedButNoDragYet = true;
+ // we set this to prevent connections from firing attach events before this function has had a chance
+ // to move the endpoint.
+ ep.endpointWillMoveAfterConnection = p.parent != null;
+ ep.endpointWillMoveTo = p.parent ? parentElement() : null;
+
+ // TODO test options to makeSource to see if we should do this?
+ ep._doNotDeleteOnDetach = false; // reset.
+ ep._deleteOnDetach = true;
+
+ var _delTempEndpoint = function() {
+ // this mouseup event is fired only if no dragging occurred, by jquery and yui, but for mootools
+ // it is fired even if dragging has occurred, in which case we would blow away a perfectly
+ // legitimate endpoint, were it not for this check. the flag is set after adding an
+ // endpoint and cleared in a drag listener we set in the dragOptions above.
+ if(endpointAddedButNoDragYet) {
+ endpointAddedButNoDragYet = false;
+ _currentInstance.deleteEndpoint(ep);
+ }
+ };
+
+ _currentInstance.registerListener(ep.canvas, "mouseup", _delTempEndpoint);
+ _currentInstance.registerListener(_el, "mouseup", _delTempEndpoint);
+
+ // and then trigger its mousedown event, which will kick off a drag, which will start dragging
+ // a new connection from this endpoint.
+ jpcl.trigger(ep.canvas, "mousedown", e);
+
+ };
+
+ // register this on jsPlumb so that it can be cleared by a reset.
+ _currentInstance.registerListener(_el, "mousedown", mouseDownListener);
+ _sourceTriggers[elid] = mouseDownListener;
+
+ // lastly, if a filter was provided, set it as a dragFilter on the element,
+ // to prevent the element drag function from kicking in when we want to
+ // drag a new connection
+ if (p.filter && jsPlumbUtil.isString(p.filter)) {
+ jpcl.setDragFilter(_el, p.filter);
+ }
+ };
+
+ el = _convertYUICollection(el);
+
+ var inputs = el.length && el.constructor != String ? el : [ el ];
+
+ for (var i = 0, ii = inputs.length; i < ii; i++) {
+ _doOne(_info(inputs[i]));
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.unmakeSource = function(el, doNotClearArrays) {
+ var info = _info(el),
+ mouseDownListener = _sourceTriggers[info.id];
+
+ if (mouseDownListener)
+ _currentInstance.unregisterListener(info.el, "mousedown", mouseDownListener);
+
+ if (!doNotClearArrays) {
+ delete _sourceEndpointDefinitions[info.id];
+ delete _sourceEndpointsUnique[info.id];
+ delete _sourcesEnabled[info.id];
+ delete _sourceTriggers[info.id];
+ delete _sourceMaxConnections[info.id];
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.unmakeEverySource = function() {
+ for (var i in _sourcesEnabled)
+ _currentInstance.unmakeSource(i, true);
+
+ _sourceEndpointDefinitions = {};
+ _sourceEndpointsUnique = {};
+ _sourcesEnabled = {};
+ _sourceTriggers = {};
+ };
+
+ // see api docs
+ this.unmakeEveryTarget = function() {
+ for (var i in _targetsEnabled)
+ _currentInstance.unmakeTarget(i, true);
+
+ _targetEndpointDefinitions = {};
+ _targetEndpointsUnique = {};
+ _targetMaxConnections = {};
+ _targetsEnabled = {};
+
+ return _currentInstance;
+ };
+
+ // does the work of setting a source enabled or disabled.
+ var _setEnabled = function(type, el, state, toggle) {
+ var a = type == "source" ? _sourcesEnabled : _targetsEnabled;
+ el = _convertYUICollection(el);
+
+ if (_ju.isString(el)) a[el] = toggle ? !a[el] : state;
+ else if (el.length) {
+ for (var i = 0, ii = el.length; i < ii; i++) {
+ var info = _info(el[i]);
+ a[info.id] = toggle ? !a[info.id] : state;
+ }
+ }
+ return _currentInstance;
+ };
+
+ this.toggleSourceEnabled = function(el) {
+ _setEnabled("source", el, null, true);
+ return _currentInstance.isSourceEnabled(el);
+ };
+
+ this.setSourceEnabled = function(el, state) { return _setEnabled("source", el, state); };
+ this.isSource = function(el) { return _sourcesEnabled[_info(el).id] != null; };
+ this.isSourceEnabled = function(el) { return _sourcesEnabled[_info(el).id] === true; };
+
+ this.toggleTargetEnabled = function(el) {
+ _setEnabled("target", el, null, true);
+ return _currentInstance.isTargetEnabled(el);
+ };
+
+ this.isTarget = function(el) { return _targetsEnabled[_info(el).id] != null; };
+ this.isTargetEnabled = function(el) { return _targetsEnabled[_info(el).id] === true; };
+ this.setTargetEnabled = function(el, state) { return _setEnabled("target", el, state); };
+
+// --------------------- end makeSource/makeTarget ----------------------------------------------
+
+ this.ready = function(fn) {
+ _currentInstance.bind("ready", fn);
+ };
+
+ // repaint some element's endpoints and connections
+ this.repaint = function(el, ui, timestamp) {
+ // support both lists...
+ if (typeof el == 'object' && el.length)
+ for ( var i = 0, ii = el.length; i < ii; i++) {
+ _draw(el[i], ui, timestamp);
+ }
+ else // ...and single strings.
+ _draw(el, ui, timestamp);
+
+ return _currentInstance;
+ };
+
+ // repaint every endpoint and connection.
+ this.repaintEverything = function() {
+ // TODO this timestamp causes continuous anchors to not repaint properly.
+ // fix this. do not just take out the timestamp. it runs a lot faster with
+ // the timestamp included.
+ //var timestamp = null;
+ var timestamp = _timestamp();
+ for ( var elId in endpointsByElement) {
+ _draw(elId, null, timestamp);
+ }
+ return _currentInstance;
+ };
+
+
+ this.removeAllEndpoints = function(el, recurse) {
+ var _one = function(_el) {
+ var info = _info(_el),
+ ebe = endpointsByElement[info.id],
+ i, ii;
+
+ if (ebe) {
+ for ( i = 0, ii = ebe.length; i < ii; i++)
+ _currentInstance.deleteEndpoint(ebe[i]);
+ }
+ delete endpointsByElement[info.id];
+
+ if (recurse) {
+ if (info.el && info.el.nodeType != 3 && info.el.nodeType != 8 ) {
+ for ( i = 0, ii = info.el.childNodes.length; i < ii; i++) {
+ _one(info.el.childNodes[i]);
+ }
+ }
+ }
+
+ };
+ _one(el);
+ return _currentInstance;
+ };
+
+ /**
+ * Remove the given element, including cleaning up all endpoints registered for it.
+ * This is exposed in the public API but also used internally by jsPlumb when removing the
+ * element associated with a connection drag.
+ */
+ this.remove = function(el, doNotRepaint) {
+ var info = _info(el);
+ _currentInstance.doWhileSuspended(function() {
+ _currentInstance.removeAllEndpoints(info.id, true);
+ _currentInstance.dragManager.elementRemoved(info.id);
+ delete floatingConnections[info.id];
+ _currentInstance.anchorManager.clearFor(info.id);
+ _currentInstance.anchorManager.removeFloatingConnection(info.id);
+ }, doNotRepaint === false);
+ if(info.el) jsPlumb.CurrentLibrary.removeElement(info.el);
+ };
+
+ var _registeredListeners = {},
+ _unbindRegisteredListeners = function() {
+ for (var i in _registeredListeners) {
+ for (var j = 0, jj = _registeredListeners[i].length; j < jj; j++) {
+ var info = _registeredListeners[i][j];
+ jsPlumb.CurrentLibrary.unbind(info.el, info.event, info.listener);
+ }
+ }
+ _registeredListeners = {};
+ };
+
+ // internal register listener method. gives us a hook to clean things up
+ // with if the user calls jsPlumb.reset.
+ this.registerListener = function(el, type, listener) {
+ jsPlumb.CurrentLibrary.bind(el, type, listener);
+ jsPlumbUtil.addToList(_registeredListeners, type, {el:el, event:type, listener:listener});
+ };
+
+ this.unregisterListener = function(el, type, listener) {
+ jsPlumb.CurrentLibrary.unbind(el, type, listener);
+ jsPlumbUtil.removeWithFunction(_registeredListeners, function(rl) {
+ return rl.type == type && rl.listener == listener;
+ });
+ };
+
+ this.reset = function() {
+ _currentInstance.deleteEveryEndpoint();
+ _currentInstance.unbind();
+ _targetEndpointDefinitions = {};
+ _targetEndpoints = {};
+ _targetEndpointsUnique = {};
+ _targetMaxConnections = {};
+ _sourceEndpointDefinitions = {};
+ _sourceEndpoints = {};
+ _sourceEndpointsUnique = {};
+ _sourceMaxConnections = {};
+ connections.splice(0);
+ _unbindRegisteredListeners();
+ _currentInstance.anchorManager.reset();
+ if (!jsPlumbAdapter.headless)
+ _currentInstance.dragManager.reset();
+ };
+
+
+ this.setDefaultScope = function(scope) {
+ DEFAULT_SCOPE = scope;
+ return _currentInstance;
+ };
+
+ // sets whether or not some element should be currently draggable.
+ this.setDraggable = _setDraggable;
+
+ // sets the id of some element, changing whatever we need to to keep track.
+ this.setId = function(el, newId, doNotSetAttribute) {
+ //
+ var id;
+
+ if (jsPlumbUtil.isString(el)) {
+ id = el;
+ }
+ else {
+ el = _dom(el);
+ id = _currentInstance.getId(el);
+ }
+
+ var sConns = _currentInstance.getConnections({source:id, scope:'*'}, true),
+ tConns = _currentInstance.getConnections({target:id, scope:'*'}, true);
+
+ newId = "" + newId;
+
+ if (!doNotSetAttribute) {
+ el = _dom(id);
+ jsPlumbAdapter.setAttribute(el, "id", newId);
+ }
+ else
+ el = _dom(newId);
+
+ endpointsByElement[newId] = endpointsByElement[id] || [];
+ for (var i = 0, ii = endpointsByElement[newId].length; i < ii; i++) {
+ endpointsByElement[newId][i].setElementId(newId);
+ endpointsByElement[newId][i].setReferenceElement(el);
+ }
+ delete endpointsByElement[id];
+
+ _currentInstance.anchorManager.changeId(id, newId);
+ if (!jsPlumbAdapter.headless)
+ _currentInstance.dragManager.changeId(id, newId);
+
+ var _conns = function(list, epIdx, type) {
+ for (var i = 0, ii = list.length; i < ii; i++) {
+ list[i].endpoints[epIdx].setElementId(newId);
+ list[i].endpoints[epIdx].setReferenceElement(el);
+ list[i][type + "Id"] = newId;
+ list[i][type] = el;
+ }
+ };
+ _conns(sConns, 0, "source");
+ _conns(tConns, 1, "target");
+
+ _currentInstance.repaint(newId);
+ };
+
+ this.setDebugLog = function(debugLog) {
+ log = debugLog;
+ };
+
+ this.setSuspendDrawing = function(val, repaintAfterwards) {
+ var curVal = _suspendDrawing;
+ _suspendDrawing = val;
+ if (val) _suspendedAt = new Date().getTime(); else _suspendedAt = null;
+ if (repaintAfterwards) _currentInstance.repaintEverything();
+ return curVal;
+ };
+
+ // returns whether or not drawing is currently suspended.
+ this.isSuspendDrawing = function() {
+ return _suspendDrawing;
+ };
+
+ // return timestamp for when drawing was suspended.
+ this.getSuspendedAt = function() { return _suspendedAt; };
+
+ /**
+ * @doc function
+ * @name jsPlumb.class:doWhileSuspended
+ * @param {function} fn Function to run while suspended.
+ * @param {boolean} doNotRepaintAfterwards If true, jsPlumb won't run a full repaint. Otherwise it will.
+ * @description Suspends drawing, runs the given function, then re-enables drawing (and repaints, unless you tell it not to)
+ */
+ this.doWhileSuspended = function(fn, doNotRepaintAfterwards) {
+ var _wasSuspended = _currentInstance.isSuspendDrawing();
+ if (!_wasSuspended)
+ _currentInstance.setSuspendDrawing(true);
+ try {
+ fn();
+ }
+ catch (e) {
+ _ju.log("Function run while suspended failed", e);
+ }
+ if (!_wasSuspended)
+ _currentInstance.setSuspendDrawing(false, !doNotRepaintAfterwards);
+ };
+
+ this.updateOffset = _updateOffset;
+ this.getOffset = function(elId) { return offsets[elId]; };
+ this.getSize = function(elId) { return sizes[elId]; };
+ this.getCachedData = _getCachedData;
+ this.timestamp = _timestamp;
+
+
+
+ /**
+ * @doc function
+ * @name jsPlumb.class:setRenderMode
+ * @param {string} mode One of `jsPlumb.SVG, `jsPlumb.VML` or `jsPlumb.CANVAS`.
+ * @description Sets render mode. jsPlumb will fall back to VML if it determines that
+ * what you asked for is not supported (and that VML is). If you asked for VML but the browser does
+ * not support it, jsPlumb uses SVG.
+ * @return {string} The render mode that jsPlumb set, which of course may be different from that requested.
+ */
+ this.setRenderMode = function(mode) {
+ renderMode = jsPlumbAdapter.setRenderMode(mode);
+ var i, ii;
+ // only add this if the renderer is canvas; we dont want these listeners registered on te
+ // entire document otherwise.
+ if (renderMode == jsPlumb.CANVAS) {
+ var bindOne = function(event) {
+ jsPlumb.CurrentLibrary.bind(document, event, function(e) {
+ if (!_currentInstance.currentlyDragging && renderMode == jsPlumb.CANVAS) {
+ // try connections first
+ for (i = 0, ii = connections.length; i < ii; i++ ) {
+ var t = connections[i].getConnector()[event](e);
+ if (t) return;
+ }
+ for (var el in endpointsByElement) {
+ var ee = endpointsByElement[el];
+ for ( i = 0, ii = ee.length; i < ii; i++ ) {
+ if (ee[i].endpoint[event] && ee[i].endpoint[event](e)) return;
+ }
+ }
+ }
+ });
+ };
+ bindOne("click");bindOne("dblclick");bindOne("mousemove");bindOne("mousedown");bindOne("mouseup");bindOne("contextmenu");
+ }
+
+ return renderMode;
+ };
+
+ /**
+ * @doc function
+ * @name jsPlumb.class:getRenderMode
+ * @description Gets the current render mode for this instance of jsPlumb.
+ * @return {string} The current render mode - "canvas", "svg" or "vml".
+ */
+ this.getRenderMode = function() { return renderMode; };
+
+ this.show = function(el, changeEndpoints) {
+ _setVisible(el, "block", changeEndpoints);
+ return _currentInstance;
+ };
+
+ /**
+ * gets some test hooks. nothing writable.
+ */
+ this.getTestHarness = function() {
+ return {
+ endpointsByElement : endpointsByElement,
+ endpointCount : function(elId) {
+ var e = endpointsByElement[elId];
+ return e ? e.length : 0;
+ },
+ connectionCount : function(scope) {
+ scope = scope || DEFAULT_SCOPE;
+ var c = _currentInstance.getConnections({scope:scope});
+ return c ? c.length : 0;
+ },
+ getId : _getId,
+ makeAnchor:self.makeAnchor,
+ makeDynamicAnchor:self.makeDynamicAnchor
+ };
+ };
+
+
+ // TODO: update this method to return the current state.
+ this.toggleVisible = _toggleVisible;
+ this.toggleDraggable = _toggleDraggable;
+ this.addListener = this.bind;
+
+ /*
+ helper method to take an xy location and adjust it for the parent's offset and scroll.
+ */
+ this.adjustForParentOffsetAndScroll = function(xy, el) {
+
+ var offsetParent = null, result = xy;
+ if (el.tagName.toLowerCase() === "svg" && el.parentNode) {
+ offsetParent = el.parentNode;
+ }
+ else if (el.offsetParent) {
+ offsetParent = el.offsetParent;
+ }
+ if (offsetParent != null) {
+ var po = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : _getOffset(offsetParent, _currentInstance),
+ so = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : {left:offsetParent.scrollLeft, top:offsetParent.scrollTop};
+
+ // i thought it might be cool to do this:
+ // lastReturnValue[0] = lastReturnValue[0] - offsetParent.offsetLeft + offsetParent.scrollLeft;
+ // lastReturnValue[1] = lastReturnValue[1] - offsetParent.offsetTop + offsetParent.scrollTop;
+ // but i think it ignores margins. my reasoning was that it's quicker to not hand off to some underlying
+ // library.
+
+ result[0] = xy[0] - po.left + so.left;
+ result[1] = xy[1] - po.top + so.top;
+ }
+
+ return result;
+
+ };
+
+ if (!jsPlumbAdapter.headless) {
+ _currentInstance.dragManager = jsPlumbAdapter.getDragManager(_currentInstance);
+ _currentInstance.recalculateOffsets = _currentInstance.dragManager.updateOffsets;
+ }
+
+ };
+
+ jsPlumbUtil.extend(jsPlumbInstance, jsPlumbUtil.EventGenerator, {
+ setAttribute : function(el, a, v) {
+ jsPlumbAdapter.setAttribute(el, a, v);
+ },
+ getAttribute : function(el, a) {
+ return jsPlumbAdapter.getAttribute(jsPlumb.CurrentLibrary.getDOMElement(el), a);
+ },
+ registerConnectionType : function(id, type) {
+ this._connectionTypes[id] = jsPlumb.extend({}, type);
+ },
+ registerConnectionTypes : function(types) {
+ for (var i in types)
+ this._connectionTypes[i] = jsPlumb.extend({}, types[i]);
+ },
+ registerEndpointType : function(id, type) {
+ this._endpointTypes[id] = jsPlumb.extend({}, type);
+ },
+ registerEndpointTypes : function(types) {
+ for (var i in types)
+ this._endpointTypes[i] = jsPlumb.extend({}, types[i]);
+ },
+ getType : function(id, typeDescriptor) {
+ return typeDescriptor === "connection" ? this._connectionTypes[id] : this._endpointTypes[id];
+ },
+ setIdChanged : function(oldId, newId) {
+ this.setId(oldId, newId, true);
+ },
+ // set parent: change the parent for some node and update all the registrations we need to.
+ setParent : function(el, newParent) {
+ var jpcl = jsPlumb.CurrentLibrary,
+ _el = jpcl.getElementObject(el),
+ _dom = jpcl.getDOMElement(_el),
+ _id = this.getId(_dom),
+ _pel = jpcl.getElementObject(newParent),
+ _pdom = jpcl.getDOMElement(_pel),
+ _pid = this.getId(_pdom);
+
+ _dom.parentNode.removeChild(_dom);
+ _pdom.appendChild(_dom);
+ this.dragManager.setParent(_el, _id, _pel, _pid);
+ }
+ });
+
+// --------------------- static instance + AMD registration -------------------------------------------
+
+// create static instance and assign to window if window exists.
+ var jsPlumb = new jsPlumbInstance();
+ // register on window if defined (lets us run on server)
+ if (typeof window != 'undefined') window.jsPlumb = jsPlumb;
+ // add 'getInstance' method to static instance
+ /**
+ * @name jsPlumb.getInstance
+ * @param {object} [_defaults] Optional default settings for the new instance.
+ * @desc Gets a new instance of jsPlumb.
+ */
+ jsPlumb.getInstance = function(_defaults) {
+ var j = new jsPlumbInstance(_defaults);
+ j.init();
+ return j;
+ };
+// maybe register static instance as an AMD module, and getInstance method too.
+ if ( typeof define === "function") {
+ define( "jsplumb", [], function () { return jsPlumb; } );
+ define( "jsplumbinstance", [], function () { return jsPlumb.getInstance(); } );
+ }
+ // CommonJS
+ if (typeof exports !== 'undefined') {
+ exports.jsPlumb = jsPlumb;
+ }
+
+
+// --------------------- end static instance + AMD registration -------------------------------------------
+
+})();
+
+
+;(function() {
+
+ // create the drag handler for a connection
+ var _makeConnectionDragHandler = function(placeholder, _jsPlumb) {
+ var stopped = false;
+ return {
+ drag : function() {
+ if (stopped) {
+ stopped = false;
+ return true;
+ }
+ var _ui = jsPlumb.CurrentLibrary.getUIPosition(arguments, _jsPlumb.getZoom());
+
+ if (placeholder.element) {
+ jsPlumb.CurrentLibrary.setOffset(placeholder.element, _ui);
+ _jsPlumb.repaint(placeholder.element, _ui);
+ }
+ },
+ stopDrag : function() {
+ stopped = true;
+ }
+ };
+ };
+
+ // creates a placeholder div for dragging purposes, adds it to the DOM, and pre-computes its offset.
+ var _makeDraggablePlaceholder = function(placeholder, parent, _jsPlumb) {
+ var n = document.createElement("div");
+ n.style.position = "absolute";
+ var placeholderDragElement = jsPlumb.CurrentLibrary.getElementObject(n);
+ jsPlumb.CurrentLibrary.appendElement(n, parent);
+ var id = _jsPlumb.getId(n);
+ _jsPlumb.updateOffset( { elId : id });
+ // create and assign an id, and initialize the offset.
+ placeholder.id = id;
+ placeholder.element = n;
+ };
+
+ // create a floating endpoint (for drag connections)
+ var _makeFloatingEndpoint = function(paintStyle, referenceAnchor, endpoint, referenceCanvas, sourceElement, _jsPlumb, _newEndpoint) {
+ var floatingAnchor = new jsPlumb.FloatingAnchor( { reference : referenceAnchor, referenceCanvas : referenceCanvas, jsPlumbInstance:_jsPlumb });
+ //setting the scope here should not be the way to fix that mootools issue. it should be fixed by not
+ // adding the floating endpoint as a droppable. that makes more sense anyway!
+ return _newEndpoint({ paintStyle : paintStyle, endpoint : endpoint, anchor : floatingAnchor, source : sourceElement, scope:"__floating" });
+ };
+
+ var typeParameters = [ "connectorStyle", "connectorHoverStyle", "connectorOverlays",
+ "connector", "connectionType", "connectorClass", "connectorHoverClass" ];
+
+ // a helper function that tries to find a connection to the given element, and returns it if so. if elementWithPrecedence is null,
+ // or no connection to it is found, we return the first connection in our list.
+ var findConnectionToUseForDynamicAnchor = function(ep, elementWithPrecedence) {
+ var idx = 0;
+ if (elementWithPrecedence != null) {
+ for (var i = 0; i < ep.connections.length; i++) {
+ if (ep.connections[i].sourceId == elementWithPrecedence || ep.connections[i].targetId == elementWithPrecedence) {
+ idx = i;
+ break;
+ }
+ }
+ }
+
+ return ep.connections[idx];
+ };
+
+ var findConnectionIndex = function(conn, ep) {
+ return jsPlumbUtil.findWithFunction(ep.connections, function(c) { return c.id == conn.id; });
+ };
+
+ jsPlumb.Endpoint = function(params) {
+ var _jsPlumb = params._jsPlumb,
+ jpcl = jsPlumb.CurrentLibrary,
+ _att = jsPlumbAdapter.getAttribute,
+ _gel = jpcl.getElementObject,
+ _dom = jpcl.getDOMElement,
+ _ju = jsPlumbUtil,
+ _newConnection = params.newConnection,
+ _newEndpoint = params.newEndpoint,
+ _finaliseConnection = params.finaliseConnection,
+ _fireDetachEvent = params.fireDetachEvent,
+ _fireMoveEvent = params.fireMoveEvent,
+ floatingConnections = params.floatingConnections;
+
+ this.idPrefix = "_jsplumb_e_";
+ this.defaultLabelLocation = [ 0.5, 0.5 ];
+ this.defaultOverlayKeys = ["Overlays", "EndpointOverlays"];
+ this.parent = params.parent;
+ OverlayCapableJsPlumbUIComponent.apply(this, arguments);
+
+// TYPE
+
+ this.getDefaultType = function() {
+ return {
+ parameters:{},
+ scope:null,
+ maxConnections:this._jsPlumb.instance.Defaults.MaxConnections,
+ paintStyle:this._jsPlumb.instance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle,
+ endpoint:this._jsPlumb.instance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint,
+ hoverPaintStyle:this._jsPlumb.instance.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle,
+ overlays:this._jsPlumb.instance.Defaults.EndpointOverlays || jsPlumb.Defaults.EndpointOverlays,
+ connectorStyle:params.connectorStyle,
+ connectorHoverStyle:params.connectorHoverStyle,
+ connectorClass:params.connectorClass,
+ connectorHoverClass:params.connectorHoverClass,
+ connectorOverlays:params.connectorOverlays,
+ connector:params.connector,
+ connectorTooltip:params.connectorTooltip
+ };
+ };
+
+// END TYPE
+
+ this._jsPlumb.enabled = !(params.enabled === false);
+ this._jsPlumb.visible = true;
+ this.element = _dom(params.source);
+ this._jsPlumb.uuid = params.uuid;
+ this._jsPlumb.floatingEndpoint = null;
+ var inPlaceCopy = null;
+ if (this._jsPlumb.uuid) params.endpointsByUUID[this._jsPlumb.uuid] = this;
+ this.elementId = params.elementId;
+
+ this._jsPlumb.connectionCost = params.connectionCost;
+ this._jsPlumb.connectionsDirected = params.connectionsDirected;
+ this._jsPlumb.currentAnchorClass = "";
+ this._jsPlumb.events = {};
+
+ var _updateAnchorClass = function() {
+ jpcl.removeClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this.removeClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this._jsPlumb.currentAnchorClass = this.anchor.getCssClass();
+ this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ }.bind(this);
+
+ this.setAnchor = function(anchorParams, doNotRepaint) {
+ this._jsPlumb.instance.continuousAnchorFactory.clear(this.elementId);
+ this.anchor = this._jsPlumb.instance.makeAnchor(anchorParams, this.elementId, _jsPlumb);
+ _updateAnchorClass();
+ this.anchor.bind("anchorChanged", function(currentAnchor) {
+ this.fire("anchorChanged", {endpoint:this, anchor:currentAnchor});
+ _updateAnchorClass();
+ }.bind(this));
+ if (!doNotRepaint)
+ this._jsPlumb.instance.repaint(this.elementId);
+ return this;
+ };
+
+ var anchorParamsToUse = params.anchor ? params.anchor : params.anchors ? params.anchors : (_jsPlumb.Defaults.Anchor || "Top");
+ this.setAnchor(anchorParamsToUse, true);
+
+ // endpoint delegates to first connection for hover, if there is one.
+ var internalHover = function(state) {
+ if (this.connections.length > 0)
+ this.connections[0].setHover(state, false);
+ else
+ this.setHover(state);
+ }.bind(this);
+
+ // ANCHOR MANAGER
+ if (!params._transient) // in place copies, for example, are transient. they will never need to be retrieved during a paint cycle, because they dont move, and then they are deleted.
+ this._jsPlumb.instance.anchorManager.add(this, this.elementId);
+
+ this.setEndpoint = function(ep) {
+
+ if (this.endpoint != null) {
+ this.endpoint.cleanup();
+ this.endpoint.destroy();
+ }
+
+ var _e = function(t, p) {
+ var rm = _jsPlumb.getRenderMode();
+ if (jsPlumb.Endpoints[rm][t]) return new jsPlumb.Endpoints[rm][t](p);
+ if (!_jsPlumb.Defaults.DoNotThrowErrors)
+ throw { msg:"jsPlumb: unknown endpoint type '" + t + "'" };
+ };
+
+ var endpointArgs = {
+ _jsPlumb:this._jsPlumb.instance,
+ cssClass:params.cssClass,
+ parent:params.parent,
+ container:params.container,
+ tooltip:params.tooltip,
+ connectorTooltip:params.connectorTooltip,
+ endpoint:this
+ };
+ if (_ju.isString(ep))
+ this.endpoint = _e(ep, endpointArgs);
+ else if (_ju.isArray(ep)) {
+ endpointArgs = _ju.merge(ep[1], endpointArgs);
+ this.endpoint = _e(ep[0], endpointArgs);
+ }
+ else {
+ this.endpoint = ep.clone();
+ }
+
+ // assign a clone function using a copy of endpointArgs. this is used when a drag starts: the endpoint that was dragged is cloned,
+ // and the clone is left in its place while the original one goes off on a magical journey.
+ // the copy is to get around a closure problem, in which endpointArgs ends up getting shared by
+ // the whole world.
+ var argsForClone = jsPlumb.extend({}, endpointArgs);
+ this.endpoint.clone = function() {
+ // TODO this, and the code above, can be refactored to be more dry.
+ if (_ju.isString(ep))
+ return _e(ep, endpointArgs);
+ else if (_ju.isArray(ep)) {
+ endpointArgs = _ju.merge(ep[1], endpointArgs);
+ return _e(ep[0], endpointArgs);
+ }
+ }.bind(this);
+
+ this.type = this.endpoint.type;
+ // bind listeners from endpoint to self, with the internal hover function defined above.
+ this.bindListeners(this.endpoint, this, internalHover);
+ };
+
+ this.setEndpoint(params.endpoint || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint || "Dot");
+ this.setPaintStyle(params.paintStyle || params.style || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle, true);
+ this.setHoverPaintStyle(params.hoverPaintStyle || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle, true);
+ this._jsPlumb.paintStyleInUse = this.getPaintStyle();
+
+ _ju.copyValues(typeParameters, params, this);
+
+ this.isSource = params.isSource || false;
+ this.isTarget = params.isTarget || false;
+ this._jsPlumb.maxConnections = params.maxConnections || _jsPlumb.Defaults.MaxConnections; // maximum number of connections this endpoint can be the source of.
+ this.canvas = this.endpoint.canvas;
+ // add anchor class (need to do this on construction because we set anchor first)
+ this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this.connections = params.connections || [];
+ this.connectorPointerEvents = params["connector-pointer-events"];
+
+ this.scope = params.scope || _jsPlumb.getDefaultScope();
+ this.timestamp = null;
+ this.reattachConnections = params.reattach || _jsPlumb.Defaults.ReattachConnections;
+ this.connectionsDetachable = _jsPlumb.Defaults.ConnectionsDetachable;
+ if (params.connectionsDetachable === false || params.detachable === false)
+ this.connectionsDetachable = false;
+ this.dragAllowedWhenFull = params.dragAllowedWhenFull || true;
+
+ if (params.onMaxConnections)
+ this.bind("maxConnections", params.onMaxConnections);
+
+ //
+ // add a connection. not part of public API.
+ //
+ this.addConnection = function(connection) {
+ this.connections.push(connection);
+ this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
+ this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
+ };
+
+ this.detachFromConnection = function(connection, idx) {
+ idx = idx == null ? findConnectionIndex(connection, this) : idx;
+ if (idx >= 0) {
+ this.connections.splice(idx, 1);
+ this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
+ this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
+ }
+ };
+
+ this.detach = function(connection, ignoreTarget, forceDetach, fireEvent, originalEvent, endpointBeingDeleted, connectionIndex) {
+
+ var idx = connectionIndex == null ? findConnectionIndex(connection, this) : connectionIndex,
+ actuallyDetached = false;
+ fireEvent = (fireEvent !== false);
+
+ if (idx >= 0) {
+ if (forceDetach || connection._forceDetach || (connection.isDetachable() && connection.isDetachAllowed(connection) && this.isDetachAllowed(connection) )) {
+
+ //connection.setHover(false);
+
+ _jsPlumb.deleteObject({
+ connection:connection,
+ fireEvent:(!ignoreTarget && fireEvent),
+ originalEvent:originalEvent
+ });
+ actuallyDetached = true;
+ }
+ }
+ return actuallyDetached;
+ };
+
+ this.detachAll = function(fireEvent, originalEvent) {
+ while (this.connections.length > 0) {
+ // TODO this could pass the index in to the detach method to save some time (index will always be zero in this while loop)
+ // TODO now it defaults to fireEvent true. will that mess with things?
+ this.detach(this.connections[0], false, true, fireEvent !== false, originalEvent, this, 0);
+ }
+ return this;
+ };
+ this.detachFrom = function(targetEndpoint, fireEvent, originalEvent) {
+ var c = [];
+ for ( var i = 0; i < this.connections.length; i++) {
+ if (this.connections[i].endpoints[1] == targetEndpoint || this.connections[i].endpoints[0] == targetEndpoint) {
+ c.push(this.connections[i]);
+ }
+ }
+ for ( var j = 0; j < c.length; j++) {
+ this.detach(c[j], false, true, fireEvent, originalEvent);
+ }
+ return this;
+ };
+
+ this.getElement = function() {
+ return this.element;
+ };
+
+ // container not supported in 1.5.3; you cannot change the container once it is set.
+ // it might come back int a future release.
+ this.setElement = function(el/*, container*/) {
+ var parentId = this._jsPlumb.instance.getId(el),
+ curId = this.elementId;
+ // remove the endpoint from the list for the current endpoint's element
+ _ju.removeWithFunction(params.endpointsByElement[this.elementId], function(e) {
+ return e.id == this.id;
+ }.bind(this));
+ this.element = _dom(el);
+ this.elementId = _jsPlumb.getId(this.element);
+ _jsPlumb.anchorManager.rehomeEndpoint(this, curId, this.element);
+ _jsPlumb.dragManager.endpointAdded(this.element);
+ _ju.addToList(params.endpointsByElement, parentId, this);
+ return this;
+ };
+
+ /**
+ * private but must be exposed.
+ */
+ this.makeInPlaceCopy = function() {
+ var loc = this.anchor.getCurrentLocation({element:this}),
+ o = this.anchor.getOrientation(this),
+ acc = this.anchor.getCssClass(),
+ inPlaceAnchor = {
+ bind:function() { },
+ compute:function() { return [ loc[0], loc[1] ]; },
+ getCurrentLocation : function() { return [ loc[0], loc[1] ]; },
+ getOrientation:function() { return o; },
+ getCssClass:function() { return acc; }
+ };
+
+ return _newEndpoint( {
+ anchor : inPlaceAnchor,
+ source : this.element,
+ paintStyle : this.getPaintStyle(),
+ endpoint : params.hideOnDrag ? "Blank" : this.endpoint,
+ _transient:true,
+ scope:this.scope
+ });
+ };
+
+
+ /**
+ * private but needs to be exposed.
+ */
+ this.isFloating = function() {
+ return this.anchor != null && this.anchor.isFloating;
+ };
+
+ /**
+ * returns a connection from the pool; used when dragging starts. just gets the head of the array if it can.
+ */
+ this.connectorSelector = function() {
+ var candidate = this.connections[0];
+ if (this.isTarget && candidate) return candidate;
+ else {
+ return (this.connections.length < this._jsPlumb.maxConnections) || this._jsPlumb.maxConnections == -1 ? null : candidate;
+ }
+ };
+
+ this.setStyle = this.setPaintStyle;
+
+ this.paint = function(params) {
+ params = params || {};
+ var timestamp = params.timestamp, recalc = !(params.recalc === false);
+ if (!timestamp || this.timestamp !== timestamp) {
+
+ // TODO check: is this is a safe performance enhancement?
+ var info = _jsPlumb.updateOffset({ elId:this.elementId, timestamp:timestamp/*, recalc:recalc*/ });
+
+ var xy = params.offset ? params.offset.o : info.o;
+ if(xy != null) {
+ var ap = params.anchorPoint,connectorPaintStyle = params.connectorPaintStyle;
+ if (ap == null) {
+ var wh = params.dimensions || info.s,
+ anchorParams = { xy : [ xy.left, xy.top ], wh : wh, element : this, timestamp : timestamp };
+ if (recalc && this.anchor.isDynamic && this.connections.length > 0) {
+ var c = findConnectionToUseForDynamicAnchor(this, params.elementWithPrecedence),
+ oIdx = c.endpoints[0] == this ? 1 : 0,
+ oId = oIdx === 0 ? c.sourceId : c.targetId,
+ oInfo = _jsPlumb.getCachedData(oId),
+ oOffset = oInfo.o, oWH = oInfo.s;
+ anchorParams.txy = [ oOffset.left, oOffset.top ];
+ anchorParams.twh = oWH;
+ anchorParams.tElement = c.endpoints[oIdx];
+ }
+ ap = this.anchor.compute(anchorParams);
+ }
+
+ this.endpoint.compute(ap, this.anchor.getOrientation(this), this._jsPlumb.paintStyleInUse, connectorPaintStyle || this.paintStyleInUse);
+ this.endpoint.paint(this._jsPlumb.paintStyleInUse, this.anchor);
+ this.timestamp = timestamp;
+
+ // paint overlays
+ for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ var o = this._jsPlumb.overlays[i];
+ if (o.isVisible()) {
+ this._jsPlumb.overlayPlacements[i] = o.draw(this.endpoint, this._jsPlumb.paintStyleInUse);
+ o.paint(this._jsPlumb.overlayPlacements[i]);
+ }
+ }
+ }
+ }
+ };
+
+ this.repaint = this.paint;
+
+ var draggingInitialised = false;
+ this.initDraggable = function() {
+ // is this a connection source? we make it draggable and have the
+ // drag listener maintain a connection with a floating endpoint.
+ if (!draggingInitialised && jpcl.isDragSupported(this.element)) {
+ var placeholderInfo = { id:null, element:null },
+ jpc = null,
+ existingJpc = false,
+ existingJpcParams = null,
+ _dragHandler = _makeConnectionDragHandler(placeholderInfo, _jsPlumb);
+
+ var start = function() {
+ // drag might have started on an endpoint that is not actually a source, but which has
+ // one or more connections.
+ jpc = this.connectorSelector();
+ var _continue = true;
+ // if not enabled, return
+ if (!this.isEnabled()) _continue = false;
+ // if no connection and we're not a source, return.
+ if (jpc == null && !this.isSource) _continue = false;
+ // otherwise if we're full and not allowed to drag, also return false.
+ if (this.isSource && this.isFull() && !this.dragAllowedWhenFull) _continue = false;
+ // if the connection was setup as not detachable or one of its endpoints
+ // was setup as connectionsDetachable = false, or Defaults.ConnectionsDetachable
+ // is set to false...
+ if (jpc != null && !jpc.isDetachable()) _continue = false;
+
+ if (_continue === false) {
+ // this is for mootools and yui. returning false from this causes jquery to stop drag.
+ // the events are wrapped in both mootools and yui anyway, but i don't think returning
+ // false from the start callback would stop a drag.
+ if (jpcl.stopDrag) jpcl.stopDrag();
+ _dragHandler.stopDrag();
+ return false;
+ }
+
+ // clear hover for all connections for this endpoint before continuing.
+ for (var i = 0; i < this.connections.length; i++)
+ this.connections[i].setHover(false);
+
+ this.addClass("endpointDrag");
+ _jsPlumb.setConnectionBeingDragged(true);
+
+ // if we're not full but there was a connection, make it null. we'll create a new one.
+ if (jpc && !this.isFull() && this.isSource) jpc = null;
+
+ _jsPlumb.updateOffset( { elId : this.elementId });
+ inPlaceCopy = this.makeInPlaceCopy();
+ inPlaceCopy.referenceEndpoint = this;
+ inPlaceCopy.paint();
+
+ _makeDraggablePlaceholder(placeholderInfo, this.parent, _jsPlumb);
+
+ // set the offset of this div to be where 'inPlaceCopy' is, to start with.
+ // TODO merge this code with the code in both Anchor and FloatingAnchor, because it
+ // does the same stuff.
+ var ipcoel = _gel(inPlaceCopy.canvas),
+ ipco = jsPlumb.CurrentLibrary.getOffset(ipcoel, _jsPlumb),
+ po = _jsPlumb.adjustForParentOffsetAndScroll([ipco.left, ipco.top], inPlaceCopy.canvas),
+ canvasElement = _gel(this.canvas);
+
+ jpcl.setOffset(placeholderInfo.element, {left:po[0], top:po[1]});
+
+ // when using makeSource and a parent, we first draw the source anchor on the source element, then
+ // move it to the parent. note that this happens after drawing the placeholder for the
+ // first time.
+ if (this.parentAnchor) this.anchor = _jsPlumb.makeAnchor(this.parentAnchor, this.elementId, _jsPlumb);
+
+ // store the id of the dragging div and the source element. the drop function will pick these up.
+ _jsPlumb.setAttribute(this.canvas, "dragId", placeholderInfo.id);
+ _jsPlumb.setAttribute(this.canvas, "elId", this.elementId);
+
+ this._jsPlumb.floatingEndpoint = _makeFloatingEndpoint(this.getPaintStyle(), this.anchor, this.endpoint, this.canvas, placeholderInfo.element, _jsPlumb, _newEndpoint);
+ // TODO we should not know about DOM here. make the library adapter do this (or the
+ // dom adapter)
+ this.canvas.style.visibility = "hidden";
+
+ if (jpc == null) {
+ this.anchor.locked = true;
+ this.setHover(false, false);
+ // create a connection. one end is this endpoint, the other is a floating endpoint.
+ jpc = _newConnection({
+ sourceEndpoint : this,
+ targetEndpoint : this._jsPlumb.floatingEndpoint,
+ source : this.endpointWillMoveTo || this.element, // for makeSource with parent option. ensure source element is represented correctly.
+ target : placeholderInfo.element,
+ anchors : [ this.anchor, this._jsPlumb.floatingEndpoint.anchor ],
+ paintStyle : params.connectorStyle, // this can be null. Connection will use the default.
+ hoverPaintStyle:params.connectorHoverStyle,
+ connector : params.connector, // this can also be null. Connection will use the default.
+ overlays : params.connectorOverlays,
+ type:this.connectionType,
+ cssClass:this.connectorClass,
+ hoverClass:this.connectorHoverClass
+ });
+ jpc.pending = true; // mark this connection as not having been established.
+ jpc.addClass(_jsPlumb.draggingClass);
+ this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
+ // fire an event that informs that a connection is being dragged
+ _jsPlumb.fire("connectionDrag", jpc);
+
+ } else {
+ existingJpc = true;
+ jpc.setHover(false);
+ // if existing connection, allow to be dropped back on the source endpoint (issue 51).
+ _initDropTarget(ipcoel, false, true);
+ // new anchor idx
+ var anchorIdx = jpc.endpoints[0].id == this.id ? 0 : 1;
+ jpc.floatingAnchorIndex = anchorIdx; // save our anchor index as the connection's floating index.
+ this.detachFromConnection(jpc); // detach from the connection while dragging is occurring.
+
+ // store the original scope (issue 57)
+ var dragScope = jsPlumb.CurrentLibrary.getDragScope(canvasElement);
+ _jsPlumb.setAttribute(this.canvas, "originalScope", dragScope);
+ // now we want to get this endpoint's DROP scope, and set it for now: we can only be dropped on drop zones
+ // that have our drop scope (issue 57).
+ var dropScope = jpcl.getDropScope(canvasElement);
+ jpcl.setDragScope(canvasElement, dropScope);
+
+ // fire an event that informs that a connection is being dragged. we do this before
+ // replacing the original target with the floating element info.
+ _jsPlumb.fire("connectionDrag", jpc);
+
+ // now we replace ourselves with the temporary div we created above:
+ if (anchorIdx === 0) {
+ existingJpcParams = [ jpc.source, jpc.sourceId, canvasElement, dragScope ];
+ jpc.source = placeholderInfo.element;
+ jpc.sourceId = placeholderInfo.id;
+ } else {
+ existingJpcParams = [ jpc.target, jpc.targetId, canvasElement, dragScope ];
+ jpc.target = placeholderInfo.element;
+ jpc.targetId = placeholderInfo.id;
+ }
+
+ // lock the other endpoint; if it is dynamic it will not move while the drag is occurring.
+ jpc.endpoints[anchorIdx === 0 ? 1 : 0].anchor.locked = true;
+ // store the original endpoint and assign the new floating endpoint for the drag.
+ jpc.suspendedEndpoint = jpc.endpoints[anchorIdx];
+
+ // PROVIDE THE SUSPENDED ELEMENT, BE IT A SOURCE OR TARGET (ISSUE 39)
+ jpc.suspendedElement = jpc.endpoints[anchorIdx].getElement();
+ jpc.suspendedElementId = jpc.endpoints[anchorIdx].elementId;
+ jpc.suspendedElementType = anchorIdx === 0 ? "source" : "target";
+
+ jpc.suspendedEndpoint.setHover(false);
+ this._jsPlumb.floatingEndpoint.referenceEndpoint = jpc.suspendedEndpoint;
+ jpc.endpoints[anchorIdx] = this._jsPlumb.floatingEndpoint;
+
+ jpc.addClass(_jsPlumb.draggingClass);
+ this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
+
+ }
+ // register it and register connection on it.
+ floatingConnections[placeholderInfo.id] = jpc;
+ _jsPlumb.anchorManager.addFloatingConnection(placeholderInfo.id, jpc);
+ // only register for the target endpoint; we will not be dragging the source at any time
+ // before this connection is either discarded or made into a permanent connection.
+ _ju.addToList(params.endpointsByElement, placeholderInfo.id, this._jsPlumb.floatingEndpoint);
+ // tell jsplumb about it
+ _jsPlumb.currentlyDragging = true;
+ }.bind(this);
+
+ var dragOptions = params.dragOptions || {},
+ defaultOpts = jsPlumb.extend( {}, jpcl.defaultDragOptions),
+ startEvent = jpcl.dragEvents.start,
+ stopEvent = jpcl.dragEvents.stop,
+ dragEvent = jpcl.dragEvents.drag;
+
+ dragOptions = jsPlumb.extend(defaultOpts, dragOptions);
+ dragOptions.scope = dragOptions.scope || this.scope;
+ dragOptions[startEvent] = _ju.wrap(dragOptions[startEvent], start, false);
+ // extracted drag handler function so can be used by makeSource
+ dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], _dragHandler.drag);
+ dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent],
+ function() {
+
+ _jsPlumb.setConnectionBeingDragged(false);
+ // if no endpoints, jpc already cleaned up.
+ if (jpc.endpoints != null) {
+ // get the actual drop event (decode from library args to stop function)
+ var originalEvent = jpcl.getDropEvent(arguments);
+ // unlock the other endpoint (if it is dynamic, it would have been locked at drag start)
+ var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex;
+ jpc.endpoints[idx === 0 ? 1 : 0].anchor.locked = false;
+ // WHY does this need to happen? i suppose because the connection might not get
+ // deleted. TODO: i dont want to know about css classes inside jsplumb, ideally.
+ jpc.removeClass(_jsPlumb.draggingClass);
+
+ // if we have the floating endpoint then the connection has not been dropped
+ // on another endpoint. If it is a new connection we throw it away. If it is an
+ // existing connection we check to see if we should reattach it, throwing it away
+ // if not.
+ if (jpc.endpoints[idx] == this._jsPlumb.floatingEndpoint) {
+ // 6a. if the connection was an existing one...
+ if (existingJpc && jpc.suspendedEndpoint) {
+ // fix for issue35, thanks Sylvain Gizard: when firing the detach event make sure the
+ // floating endpoint has been replaced.
+ if (idx === 0) {
+ jpc.source = existingJpcParams[0];
+ jpc.sourceId = existingJpcParams[1];
+ } else {
+ jpc.target = existingJpcParams[0];
+ jpc.targetId = existingJpcParams[1];
+ }
+
+ // restore the original scope (issue 57)
+ jpcl.setDragScope(existingJpcParams[2], existingJpcParams[3]);
+ jpc.endpoints[idx] = jpc.suspendedEndpoint;
+ // IF the connection should be reattached, or the other endpoint refuses detach, then
+ // reset the connection to its original state
+ if (jpc.isReattach() || jpc._forceReattach || jpc._forceDetach || !jpc.endpoints[idx === 0 ? 1 : 0].detach(jpc, false, false, true, originalEvent)) {
+ jpc.setHover(false);
+ jpc.floatingAnchorIndex = null;
+ jpc._forceDetach = null;
+ jpc._forceReattach = null;
+ this._jsPlumb.floatingEndpoint.detachFromConnection(jpc);
+ jpc.suspendedEndpoint.addConnection(jpc);
+ _jsPlumb.repaint(existingJpcParams[1]);
+ }
+ }
+ }
+ }
+
+ // remove the element associated with the floating endpoint
+ // (and its associated floating endpoint and visual artefacts)
+ _jsPlumb.remove(placeholderInfo.element, false);
+ // remove the inplace copy
+ _jsPlumb.remove(inPlaceCopy.canvas, false);
+
+ // makeTargets sets this flag, to tell us we have been replaced and should delete ourself.
+ if (this.deleteAfterDragStop) {
+ _jsPlumb.deleteObject({endpoint:this});
+ }
+ else {
+ if (this._jsPlumb) {
+ this._jsPlumb.floatingEndpoint = null;
+ // repaint this endpoint.
+ // make our canvas visible (TODO: hand off to library; we should not know about DOM)
+ this.canvas.style.visibility = "visible";
+ // unlock our anchor
+ this.anchor.locked = false;
+ this.paint({recalc:false});
+ }
+ }
+
+ // TODO can this stay here? the connection is no longer valid.
+ _jsPlumb.fire("connectionDragStop", jpc);
+
+ // tell jsplumb that dragging is finished.
+ _jsPlumb.currentlyDragging = false;
+
+ jpc = null;
+
+ }.bind(this));
+
+ var i = _gel(this.canvas);
+ jpcl.initDraggable(i, dragOptions, true, _jsPlumb);
+
+ draggingInitialised = true;
+ }
+ };
+
+ // if marked as source or target at create time, init the dragging.
+ if (this.isSource || this.isTarget)
+ this.initDraggable();
+
+ // pulled this out into a function so we can reuse it for the inPlaceCopy canvas; you can now drop detached connections
+ // back onto the endpoint you detached it from.
+ var _initDropTarget = function(canvas, forceInit, isTransient, endpoint) {
+ if ((this.isTarget || forceInit) && jpcl.isDropSupported(this.element)) {
+ var dropOptions = params.dropOptions || _jsPlumb.Defaults.DropOptions || jsPlumb.Defaults.DropOptions;
+ dropOptions = jsPlumb.extend( {}, dropOptions);
+ dropOptions.scope = dropOptions.scope || this.scope;
+ var dropEvent = jpcl.dragEvents.drop,
+ overEvent = jpcl.dragEvents.over,
+ outEvent = jpcl.dragEvents.out,
+ drop = function() {
+
+ this.removeClass(_jsPlumb.endpointDropAllowedClass);
+ this.removeClass(_jsPlumb.endpointDropForbiddenClass);
+
+ var originalEvent = jpcl.getDropEvent(arguments),
+ draggable = _gel(jpcl.getDragObject(arguments)),
+ id = _jsPlumb.getAttribute(draggable, "dragId"),
+ elId = _jsPlumb.getAttribute(draggable, "elId"),
+ scope = _jsPlumb.getAttribute(draggable, "originalScope"),
+ jpc = floatingConnections[id];
+
+ // if this is a drop back where the connection came from, mark it force rettach and
+ // return; the stop handler will reattach. without firing an event.
+ var redrop = jpc.suspendedEndpoint && (jpc.suspendedEndpoint.id == this.id ||
+ this.referenceEndpoint && jpc.suspendedEndpoint.id == this.referenceEndpoint.id) ;
+ if (redrop) {
+ jpc._forceReattach = true;
+ return;
+ }
+
+ if (jpc != null) {
+ var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex, oidx = idx === 0 ? 1 : 0;
+
+ // restore the original scope if necessary (issue 57)
+ if (scope) jsPlumb.CurrentLibrary.setDragScope(draggable, scope);
+
+ var endpointEnabled = endpoint != null ? endpoint.isEnabled() : true;
+
+ if (this.isFull()) {
+ this.fire("maxConnections", {
+ endpoint:this,
+ connection:jpc,
+ maxConnections:this._jsPlumb.maxConnections
+ }, originalEvent);
+ }
+
+ if (!this.isFull() && !(idx === 0 && !this.isSource) && !(idx == 1 && !this.isTarget) && endpointEnabled) {
+ var _doContinue = true;
+
+ // the second check here is for the case that the user is dropping it back
+ // where it came from.
+ if (jpc.suspendedEndpoint && jpc.suspendedEndpoint.id != this.id) {
+ if (idx === 0) {
+ jpc.source = jpc.suspendedEndpoint.element;
+ jpc.sourceId = jpc.suspendedEndpoint.elementId;
+ } else {
+ jpc.target = jpc.suspendedEndpoint.element;
+ jpc.targetId = jpc.suspendedEndpoint.elementId;
+ }
+
+ if (!jpc.isDetachAllowed(jpc) || !jpc.endpoints[idx].isDetachAllowed(jpc) || !jpc.suspendedEndpoint.isDetachAllowed(jpc) || !_jsPlumb.checkCondition("beforeDetach", jpc))
+ _doContinue = false;
+ }
+
+ // these have to be set before testing for beforeDrop.
+ if (idx === 0) {
+ jpc.source = this.element;
+ jpc.sourceId = this.elementId;
+ } else {
+ jpc.target = this.element;
+ jpc.targetId = this.elementId;
+ }
+
+// ------------ wrap the execution path in a function so we can support asynchronous beforeDrop
+
+ // we want to execute this regardless.
+ var commonFunction = function() {
+ jpc.floatingAnchorIndex = null;
+ };
+
+ var continueFunction = function() {
+ jpc.pending = false;
+
+ // remove this jpc from the current endpoint
+ jpc.endpoints[idx].detachFromConnection(jpc);
+ if (jpc.suspendedEndpoint) jpc.suspendedEndpoint.detachFromConnection(jpc);
+ jpc.endpoints[idx] = this;
+ this.addConnection(jpc);
+
+ // copy our parameters in to the connection:
+ var params = this.getParameters();
+ for (var aParam in params)
+ jpc.setParameter(aParam, params[aParam]);
+
+ if (!jpc.suspendedEndpoint) {
+ // if not an existing connection and
+ if (params.draggable)
+ jsPlumb.CurrentLibrary.initDraggable(this.element, dragOptions, true, _jsPlumb);
+ }
+ else {
+ var suspendedElement = jpc.suspendedEndpoint.getElement(), suspendedElementId = jpc.suspendedEndpoint.elementId;
+ _fireMoveEvent({
+ index:idx,
+ originalSourceId:idx === 0 ? suspendedElementId : jpc.sourceId,
+ newSourceId:idx === 0 ? this.elementId : jpc.sourceId,
+ originalTargetId:idx == 1 ? suspendedElementId : jpc.targetId,
+ newTargetId:idx == 1 ? this.elementId : jpc.targetId,
+ originalSourceEndpoint:idx === 0 ? jpc.suspendedEndpoint : jpc.endpoints[0],
+ newSourceEndpoint:idx === 0 ? this : jpc.endpoints[0],
+ originalTargetEndpoint:idx == 1 ? jpc.suspendedEndpoint : jpc.endpoints[1],
+ newTargetEndpoint:idx == 1 ? this : jpc.endpoints[1],
+ connection:jpc
+ }, originalEvent);
+ /* var suspendedElement = jpc.suspendedEndpoint.getElement(), suspendedElementId = jpc.suspendedEndpoint.elementId;
+ // fire a detach event
+ _fireDetachEvent({
+ source : idx === 0 ? suspendedElement : jpc.source,
+ target : idx == 1 ? suspendedElement : jpc.target,
+ sourceId : idx === 0 ? suspendedElementId : jpc.sourceId,
+ targetId : idx == 1 ? suspendedElementId : jpc.targetId,
+ sourceEndpoint : idx === 0 ? jpc.suspendedEndpoint : jpc.endpoints[0],
+ targetEndpoint : idx == 1 ? jpc.suspendedEndpoint : jpc.endpoints[1],
+ connection : jpc
+ }, true, originalEvent);*/
+ }
+
+ // TODO this is like the makeTarget drop code.
+ if (idx == 1)
+ _jsPlumb.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
+ else
+ _jsPlumb.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
+
+ // finalise will inform the anchor manager and also add to
+ // connectionsByScope if necessary.
+ // TODO if this is not set to true, then dragging a connection's target to a new
+ // target causes the connection to be forgotten. however if it IS set to true, then
+ // the opposite happens: dragging by source causes the connection to get forgotten
+ // about and then if you delete it jsplumb breaks.
+ _finaliseConnection(jpc, null, originalEvent/*, true*/);
+
+ commonFunction();
+ }.bind(this);
+
+ var dontContinueFunction = function() {
+ // otherwise just put it back on the endpoint it was on before the drag.
+ if (jpc.suspendedEndpoint) {
+ jpc.endpoints[idx] = jpc.suspendedEndpoint;
+ jpc.setHover(false);
+ jpc._forceDetach = true;
+ if (idx === 0) {
+ jpc.source = jpc.suspendedEndpoint.element;
+ jpc.sourceId = jpc.suspendedEndpoint.elementId;
+ } else {
+ jpc.target = jpc.suspendedEndpoint.element;
+ jpc.targetId = jpc.suspendedEndpoint.elementId;
+ }
+ jpc.suspendedEndpoint.addConnection(jpc);
+
+ jpc.endpoints[0].repaint();
+ jpc.repaint();
+ _jsPlumb.repaint(jpc.sourceId);
+ jpc._forceDetach = false;
+ }
+
+ commonFunction();
+ };
+
+// --------------------------------------
+ // now check beforeDrop. this will be available only on Endpoints that are setup to
+ // have a beforeDrop condition (although, secretly, under the hood all Endpoints and
+ // the Connection have them, because they are on jsPlumbUIComponent. shhh!), because
+ // it only makes sense to have it on a target endpoint.
+ _doContinue = _doContinue && this.isDropAllowed(jpc.sourceId, jpc.targetId, jpc.scope, jpc, this);
+
+ if (_doContinue) {
+ continueFunction();
+ }
+ else {
+ dontContinueFunction();
+ }
+ }
+ _jsPlumb.currentlyDragging = false;
+ }
+ }.bind(this);
+
+ dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], drop);
+ dropOptions[overEvent] = _ju.wrap(dropOptions[overEvent], function() {
+ var draggable = jpcl.getDragObject(arguments),
+ id = _jsPlumb.getAttribute(draggable, "dragId"),
+ _jpc = floatingConnections[id];
+
+ if (_jpc != null) {
+ var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
+ // here we should fire the 'over' event if we are a target and this is a new connection,
+ // or we are the same as the floating endpoint.
+ var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
+ if (_cont) {
+ var bb = _jsPlumb.checkCondition("checkDropAllowed", {
+ sourceEndpoint:_jpc.endpoints[idx],
+ targetEndpoint:this,
+ connection:_jpc
+ });
+ this[(bb ? "add" : "remove") + "Class"](_jsPlumb.endpointDropAllowedClass);
+ this[(bb ? "remove" : "add") + "Class"](_jsPlumb.endpointDropForbiddenClass);
+ _jpc.endpoints[idx].anchor.over(this.anchor, this);
+ }
+ }
+ }.bind(this));
+
+ dropOptions[outEvent] = _ju.wrap(dropOptions[outEvent], function() {
+ var draggable = jpcl.getDragObject(arguments),
+ id = _jsPlumb.getAttribute( draggable, "dragId"),
+ _jpc = floatingConnections[id];
+
+ if (_jpc != null) {
+ var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
+ var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
+ if (_cont) {
+ this.removeClass(_jsPlumb.endpointDropAllowedClass);
+ this.removeClass(_jsPlumb.endpointDropForbiddenClass);
+ _jpc.endpoints[idx].anchor.out();
+ }
+ }
+ }.bind(this));
+ jpcl.initDroppable(canvas, dropOptions, true, isTransient);
+ }
+ }.bind(this);
+
+ // initialise the endpoint's canvas as a drop target. this will be ignored if the endpoint is not a target or drag is not supported.
+ _initDropTarget(_gel(this.canvas), true, !(params._transient || this.anchor.isFloating), this);
+
+ // finally, set type if it was provided
+ if (params.type)
+ this.addType(params.type, params.data, _jsPlumb.isSuspendDrawing());
+
+ return this;
+ };
+
+ jsPlumbUtil.extend(jsPlumb.Endpoint, OverlayCapableJsPlumbUIComponent, {
+ getTypeDescriptor : function() { return "endpoint"; },
+ isVisible : function() { return this._jsPlumb.visible; },
+ setVisible : function(v, doNotChangeConnections, doNotNotifyOtherEndpoint) {
+ this._jsPlumb.visible = v;
+ if (this.canvas) this.canvas.style.display = v ? "block" : "none";
+ this[v ? "showOverlays" : "hideOverlays"]();
+ if (!doNotChangeConnections) {
+ for (var i = 0; i < this.connections.length; i++) {
+ this.connections[i].setVisible(v);
+ if (!doNotNotifyOtherEndpoint) {
+ var oIdx = this === this.connections[i].endpoints[0] ? 1 : 0;
+ // only change the other endpoint if this is its only connection.
+ if (this.connections[i].endpoints[oIdx].connections.length == 1) this.connections[i].endpoints[oIdx].setVisible(v, true, true);
+ }
+ }
+ }
+ },
+ getAttachedElements : function() {
+ return this.connections;
+ },
+ applyType : function(t, doNotRepaint) {
+ if (t.maxConnections != null) this._jsPlumb.maxConnections = t.maxConnections;
+ if (t.scope) this.scope = t.scope;
+ jsPlumbUtil.copyValues(typeParameters, t, this);
+ if (t.anchor) {
+ this.anchor = this._jsPlumb.instance.makeAnchor(t.anchor);
+ }
+ },
+ isEnabled : function() { return this._jsPlumb.enabled; },
+ setEnabled : function(e) { this._jsPlumb.enabled = e; },
+ cleanup : function() {
+ jsPlumb.CurrentLibrary.removeClass(this.element, this._jsPlumb.instance.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this.anchor = null;
+ this.endpoint.cleanup();
+ this.endpoint.destroy();
+ this.endpoint = null;
+ // drag/drop
+ var i = jsPlumb.CurrentLibrary.getElementObject(this.canvas);
+ jsPlumb.CurrentLibrary.destroyDraggable(i);
+ jsPlumb.CurrentLibrary.destroyDroppable(i);
+ },
+ setHover : function(h) {
+ if (this.endpoint && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged())
+ this.endpoint.setHover(h);
+ },
+ isFull : function() {
+ return !(this.isFloating() || this._jsPlumb.maxConnections < 1 || this.connections.length < this._jsPlumb.maxConnections);
+ },
+ getConnectionCost : function() { return this._jsPlumb.connectionCost; },
+ setConnectionCost : function(c) {
+ this._jsPlumb.connectionCost = c;
+ },
+ areConnectionsDirected : function() { return this._jsPlumb.connectionsDirected; },
+ setConnectionsDirected : function(b) { this._jsPlumb.connectionsDirected = b; },
+ setElementId : function(_elId) {
+ this.elementId = _elId;
+ this.anchor.elementId = _elId;
+ },
+ setReferenceElement : function(_el) {
+ this.element = jsPlumb.CurrentLibrary.getDOMElement(_el);
+ },
+ setDragAllowedWhenFull : function(allowed) {
+ this.dragAllowedWhenFull = allowed;
+ },
+ equals : function(endpoint) {
+ return this.anchor.equals(endpoint.anchor);
+ },
+ getUuid : function() {
+ return this._jsPlumb.uuid;
+ },
+ computeAnchor : function(params) {
+ return this.anchor.compute(params);
+ }
+ });
+})();
+;(function() {
+
+ var makeConnector = function(_jsPlumb, renderMode, connectorName, connectorArgs) {
+ if (!_jsPlumb.Defaults.DoNotThrowErrors && jsPlumb.Connectors[renderMode][connectorName] == null)
+ throw { msg:"jsPlumb: unknown connector type '" + connectorName + "'" };
+
+ return new jsPlumb.Connectors[renderMode][connectorName](connectorArgs);
+ },
+ _makeAnchor = function(anchorParams, elementId, _jsPlumb) {
+ return (anchorParams) ? _jsPlumb.makeAnchor(anchorParams, elementId, _jsPlumb) : null;
+ },
+ prepareEndpoint = function(_jsPlumb, _newEndpoint, conn, existing, index, params, element, elementId, connectorPaintStyle, connectorHoverPaintStyle) {
+ var e;
+ if (existing) {
+ conn.endpoints[index] = existing;
+ existing.addConnection(conn);
+ } else {
+ if (!params.endpoints) params.endpoints = [ null, null ];
+ var ep = params.endpoints[index] || params.endpoint || _jsPlumb.Defaults.Endpoints[index] || jsPlumb.Defaults.Endpoints[index] || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
+ if (!params.endpointStyles) params.endpointStyles = [ null, null ];
+ if (!params.endpointHoverStyles) params.endpointHoverStyles = [ null, null ];
+ var es = params.endpointStyles[index] || params.endpointStyle || _jsPlumb.Defaults.EndpointStyles[index] || jsPlumb.Defaults.EndpointStyles[index] || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
+ // Endpoints derive their fillStyle from the connector's strokeStyle, if no fillStyle was specified.
+ if (es.fillStyle == null && connectorPaintStyle != null)
+ es.fillStyle = connectorPaintStyle.strokeStyle;
+
+ // TODO: decide if the endpoint should derive the connection's outline width and color. currently it does:
+ //*
+ if (es.outlineColor == null && connectorPaintStyle != null)
+ es.outlineColor = connectorPaintStyle.outlineColor;
+ if (es.outlineWidth == null && connectorPaintStyle != null)
+ es.outlineWidth = connectorPaintStyle.outlineWidth;
+ //*/
+
+ var ehs = params.endpointHoverStyles[index] || params.endpointHoverStyle || _jsPlumb.Defaults.EndpointHoverStyles[index] || jsPlumb.Defaults.EndpointHoverStyles[index] || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle;
+ // endpoint hover fill style is derived from connector's hover stroke style. TODO: do we want to do this by default? for sure?
+ if (connectorHoverPaintStyle != null) {
+ if (ehs == null) ehs = {};
+ if (ehs.fillStyle == null) {
+ ehs.fillStyle = connectorHoverPaintStyle.strokeStyle;
+ }
+ }
+ var a = params.anchors ? params.anchors[index] :
+ params.anchor ? params.anchor :
+ _makeAnchor(_jsPlumb.Defaults.Anchors[index], elementId, _jsPlumb) ||
+ _makeAnchor(jsPlumb.Defaults.Anchors[index], elementId,_jsPlumb) ||
+ _makeAnchor(_jsPlumb.Defaults.Anchor, elementId,_jsPlumb) ||
+ _makeAnchor(jsPlumb.Defaults.Anchor, elementId, _jsPlumb),
+ u = params.uuids ? params.uuids[index] : null;
+ e = _newEndpoint({
+ paintStyle : es, hoverPaintStyle:ehs, endpoint : ep, connections : [ conn ],
+ uuid : u, anchor : a, source : element, scope : params.scope, container:params.container,
+ reattach:params.reattach || _jsPlumb.Defaults.ReattachConnections,
+ detachable:params.detachable || _jsPlumb.Defaults.ConnectionsDetachable
+ });
+ conn.endpoints[index] = e;
+
+ if (params.drawEndpoints === false) e.setVisible(false, true, true);
+
+ }
+ return e;
+ };
+
+ jsPlumb.Connection = function(params) {
+ var _newConnection = params.newConnection,
+ _newEndpoint = params.newEndpoint,
+ jpcl = jsPlumb.CurrentLibrary,
+ _att = jpcl.getAttribute,
+ _gel = jpcl.getElementObject,
+ _dom = jpcl.getDOMElement,
+ _ju = jsPlumbUtil,
+ _getOffset = jpcl.getOffset;
+
+ this.connector = null;
+ this.idPrefix = "_jsplumb_c_";
+ this.defaultLabelLocation = 0.5;
+ this.defaultOverlayKeys = ["Overlays", "ConnectionOverlays"];
+ this.parent = params.parent;
+ // if a new connection is the result of moving some existing connection, params.previousConnection
+ // will have that Connection in it. listeners for the jsPlumbConnection event can look for that
+ // member and take action if they need to.
+ this.previousConnection = params.previousConnection;
+ this.source = _dom(params.source);
+ this.target = _dom(params.target);
+ // sourceEndpoint and targetEndpoint override source/target, if they are present. but
+ // source is not overridden if the Endpoint has declared it is not the final target of a connection;
+ // instead we use the source that the Endpoint declares will be the final source element.
+ if (params.sourceEndpoint) this.source = params.sourceEndpoint.endpointWillMoveTo || params.sourceEndpoint.getElement();
+ if (params.targetEndpoint) this.target = params.targetEndpoint.getElement();
+
+ OverlayCapableJsPlumbUIComponent.apply(this, arguments);
+
+ this.sourceId = this._jsPlumb.instance.getId(this.source);
+ this.targetId = this._jsPlumb.instance.getId(this.target);
+ this.scope = params.scope; // scope may have been passed in to the connect call. if it wasn't, we will pull it from the source endpoint, after having initialised the endpoints.
+ this.endpoints = [];
+ this.endpointStyles = [];
+
+ var _jsPlumb = this._jsPlumb.instance;
+ this._jsPlumb.visible = true;
+ this._jsPlumb.editable = params.editable === true;
+ this._jsPlumb.params = {
+ parent:params.parent,
+ cssClass:params.cssClass,
+ container:params.container,
+ "pointer-events":params["pointer-events"],
+ editorParams:params.editorParams
+ };
+ this._jsPlumb.lastPaintedAt = null;
+ this.getDefaultType = function() {
+ return {
+ parameters:{},
+ scope:null,
+ detachable:this._jsPlumb.instance.Defaults.ConnectionsDetachable,
+ rettach:this._jsPlumb.instance.Defaults.ReattachConnections,
+ paintStyle:this._jsPlumb.instance.Defaults.PaintStyle || jsPlumb.Defaults.PaintStyle,
+ connector:this._jsPlumb.instance.Defaults.Connector || jsPlumb.Defaults.Connector,
+ hoverPaintStyle:this._jsPlumb.instance.Defaults.HoverPaintStyle || jsPlumb.Defaults.HoverPaintStyle,
+ overlays:this._jsPlumb.instance.Defaults.ConnectorOverlays || jsPlumb.Defaults.ConnectorOverlays
+ };
+ };
+
+// INITIALISATION CODE
+
+ // wrapped the main function to return null if no input given. this lets us cascade defaults properly.
+
+ var eS = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.sourceEndpoint, 0, params, this.source, this.sourceId, params.paintStyle, params.hoverPaintStyle);
+ if (eS) _ju.addToList(params.endpointsByElement, this.sourceId, eS);
+ var eT = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.targetEndpoint, 1, params, this.target, this.targetId, params.paintStyle, params.hoverPaintStyle);
+ if (eT) _ju.addToList(params.endpointsByElement, this.targetId, eT);
+ // if scope not set, set it to be the scope for the source endpoint.
+ if (!this.scope) this.scope = this.endpoints[0].scope;
+
+ // if explicitly told to (or not to) delete endpoints on detach, override endpoint's preferences
+ if (params.deleteEndpointsOnDetach != null) {
+ this.endpoints[0]._deleteOnDetach = params.deleteEndpointsOnDetach;
+ this.endpoints[1]._deleteOnDetach = params.deleteEndpointsOnDetach;
+ }
+ else {
+ // otherwise, unless the endpoints say otherwise, mark them for deletion.
+ if (!this.endpoints[0]._doNotDeleteOnDetach) this.endpoints[0]._deleteOnDetach = true;
+ if (!this.endpoints[1]._doNotDeleteOnDetach) this.endpoints[1]._deleteOnDetach = true;
+ }
+
+ // TODO these could surely be refactored into some method that tries them one at a time until something exists
+ this.setConnector(this.endpoints[0].connector ||
+ this.endpoints[1].connector ||
+ params.connector ||
+ _jsPlumb.Defaults.Connector ||
+ jsPlumb.Defaults.Connector, true);
+
+ if (params.path)
+ this.connector.setPath(params.path);
+
+ this.setPaintStyle(this.endpoints[0].connectorStyle ||
+ this.endpoints[1].connectorStyle ||
+ params.paintStyle ||
+ _jsPlumb.Defaults.PaintStyle ||
+ jsPlumb.Defaults.PaintStyle, true);
+
+ this.setHoverPaintStyle(this.endpoints[0].connectorHoverStyle ||
+ this.endpoints[1].connectorHoverStyle ||
+ params.hoverPaintStyle ||
+ _jsPlumb.Defaults.HoverPaintStyle ||
+ jsPlumb.Defaults.HoverPaintStyle, true);
+
+ this._jsPlumb.paintStyleInUse = this.getPaintStyle();
+
+ var _suspendedAt = _jsPlumb.getSuspendedAt();
+ _jsPlumb.updateOffset( { elId : this.sourceId, timestamp:_suspendedAt });
+ _jsPlumb.updateOffset( { elId : this.targetId, timestamp:_suspendedAt });
+
+//*
+ if(!_jsPlumb.isSuspendDrawing()) {
+ // paint the endpoints
+ var myInfo = _jsPlumb.getCachedData(this.sourceId),
+ myOffset = myInfo.o, myWH = myInfo.s,
+ otherInfo = _jsPlumb.getCachedData(this.targetId),
+ otherOffset = otherInfo.o,
+ otherWH = otherInfo.s,
+ initialTimestamp = _suspendedAt || _jsPlumb.timestamp(),
+ anchorLoc = this.endpoints[0].anchor.compute( {
+ xy : [ myOffset.left, myOffset.top ], wh : myWH, element : this.endpoints[0],
+ elementId:this.endpoints[0].elementId,
+ txy : [ otherOffset.left, otherOffset.top ], twh : otherWH, tElement : this.endpoints[1],
+ timestamp:initialTimestamp
+ });
+
+ this.endpoints[0].paint( { anchorLoc : anchorLoc, timestamp:initialTimestamp });
+
+ anchorLoc = this.endpoints[1].anchor.compute( {
+ xy : [ otherOffset.left, otherOffset.top ], wh : otherWH, element : this.endpoints[1],
+ elementId:this.endpoints[1].elementId,
+ txy : [ myOffset.left, myOffset.top ], twh : myWH, tElement : this.endpoints[0],
+ timestamp:initialTimestamp
+ });
+ this.endpoints[1].paint({ anchorLoc : anchorLoc, timestamp:initialTimestamp });
+ }
+ //*/
+
+// END INITIALISATION CODE
+
+// DETACHABLE
+ this._jsPlumb.detachable = _jsPlumb.Defaults.ConnectionsDetachable;
+ if (params.detachable === false) this._jsPlumb.detachable = false;
+ if(this.endpoints[0].connectionsDetachable === false) this._jsPlumb.detachable = false;
+ if(this.endpoints[1].connectionsDetachable === false) this._jsPlumb.detachable = false;
+// REATTACH
+ this._jsPlumb.reattach = params.reattach || this.endpoints[0].reattachConnections || this.endpoints[1].reattachConnections || _jsPlumb.Defaults.ReattachConnections;
+// COST + DIRECTIONALITY
+ // if cost not supplied, try to inherit from source endpoint
+ this._jsPlumb.cost = params.cost || this.endpoints[0].getConnectionCost();
+ this._jsPlumb.directed = params.directed;
+ // inherit directed flag if set no source endpoint
+ if (params.directed == null) this._jsPlumb.directed = this.endpoints[0].areConnectionsDirected();
+// END COST + DIRECTIONALITY
+
+// PARAMETERS
+ // merge all the parameters objects into the connection. parameters set
+ // on the connection take precedence; then source endpoint params, then
+ // finally target endpoint params.
+ // TODO jsPlumb.extend could be made to take more than two args, and it would
+ // apply the second through nth args in order.
+ var _p = jsPlumb.extend({}, this.endpoints[1].getParameters());
+ jsPlumb.extend(_p, this.endpoints[0].getParameters());
+ jsPlumb.extend(_p, this.getParameters());
+ this.setParameters(_p);
+// END PARAMETERS
+
+// PAINTING
+
+ // the very last thing we do is check to see if a 'type' was supplied in the params
+ var _type = params.type || this.endpoints[0].connectionType || this.endpoints[1].connectionType;
+ if (_type)
+ this.addType(_type, params.data, true);
+
+// END PAINTING
+ };
+
+ jsPlumbUtil.extend(jsPlumb.Connection, OverlayCapableJsPlumbUIComponent, {
+ applyType : function(t, doNotRepaint) {
+ if (t.detachable != null) this.setDetachable(t.detachable);
+ if (t.reattach != null) this.setReattach(t.reattach);
+ if (t.scope) this.scope = t.scope;
+ //editable = t.editable; // TODO
+ this.setConnector(t.connector, doNotRepaint);
+ },
+ getTypeDescriptor : function() { return "connection"; },
+ getAttachedElements : function() {
+ return this.endpoints;
+ },
+ addClass : function(c, informEndpoints) {
+ if (informEndpoints) {
+ this.endpoints[0].addClass(c);
+ this.endpoints[1].addClass(c);
+ if (this.suspendedEndpoint) this.suspendedEndpoint.addClass(c);
+ }
+ if (this.connector) {
+ this.connector.addClass(c);
+ }
+ },
+ removeClass : function(c, informEndpoints) {
+ if (informEndpoints) {
+ this.endpoints[0].removeClass(c);
+ this.endpoints[1].removeClass(c);
+ if (this.suspendedEndpoint) this.suspendedEndpoint.removeClass(c);
+ }
+ if (this.connector) {
+ this.connector.removeClass(c);
+ }
+ },
+ isVisible : function() { return this._jsPlumb.visible; },
+ setVisible : function(v) {
+ this._jsPlumb.visible = v;
+ //this[v ? "showOverlays" : "hideOverlays"]();
+ if (this.connector)
+ this.connector.setVisible(v);
+ this.repaint();
+ },
+ setEditable : function(e) {
+ if (this.connector && this.connector.isEditable())
+ this._jsPlumb.editable = e;
+
+ return this._jsPlumb.editable;
+ },
+ isEditable : function() { return this._jsPlumb.editable; },
+ editStarted : function() {
+ this.setSuspendEvents(true);
+ this.fire("editStarted", {
+ path:this.connector.getPath()
+ });
+ this._jsPlumb.instance.setHoverSuspended(true);
+ },
+ editCompleted : function() {
+ this.fire("editCompleted", {
+ path:this.connector.getPath()
+ });
+ this.setSuspendEvents(false);
+ this.setHover(false);
+ this._jsPlumb.instance.setHoverSuspended(false);
+ },
+ editCanceled : function() {
+ this.fire("editCanceled", {
+ path:this.connector.getPath()
+ });
+ this.setHover(false);
+ this._jsPlumb.instance.setHoverSuspended(false);
+ },
+ cleanup:function() {
+ //this.endpointsToDeleteOnDetach = null;
+ this.endpoints = null;
+ this.source = null;
+ this.target = null;
+ if (this.connector != null) {
+ this.connector.cleanup();
+ this.connector.destroy();
+ }
+ this.connector = null;
+ },
+ isDetachable : function() {
+ return this._jsPlumb.detachable === true;
+ },
+ setDetachable : function(detachable) {
+ this._jsPlumb.detachable = detachable === true;
+ },
+ isReattach : function() {
+ return this._jsPlumb.reattach === true;
+ },
+ setReattach : function(reattach) {
+ this._jsPlumb.reattach = reattach === true;
+ },
+ setHover : function(state) {
+ if (this.connector && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
+ this.connector.setHover(state);
+ jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.source, this._jsPlumb.instance.hoverSourceClass);
+ jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.target, this._jsPlumb.instance.hoverTargetClass);
+ }
+ },
+ getCost : function() { return this._jsPlumb.cost; },
+ setCost : function(c) { this._jsPlumb.cost = c; },
+ isDirected : function() { return this._jsPlumb.directed === true; },
+ //
+ // changes the parent element of this connection to newParent. not exposed for the public API.
+ //
+ // TODO ensure moveParent method still works (the overlay stuff in particular)
+ moveParent : function(newParent) {
+ var jpcl = jsPlumb.CurrentLibrary, curParent = jpcl.getParent(this.connector.canvas);
+ if (this.connector.bgCanvas) {
+ jpcl.removeElement(this.connector.bgCanvas);
+ jpcl.appendElement(this.connector.bgCanvas, newParent);
+ }
+ jpcl.removeElement(this.connector.canvas);
+ jpcl.appendElement(this.connector.canvas, newParent);
+ // this only applies for DOMOverlays
+ for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ if (this._jsPlumb.overlays[i].isAppendedAtTopLevel) {
+ jpcl.removeElement(this._jsPlumb.overlays[i].canvas);
+ jpcl.appendElement(this._jsPlumb.overlays[i].canvas, newParent);
+ if (this._jsPlumb.overlays[i].reattachListeners)
+ this._jsPlumb.overlays[i].reattachListeners(this.connector);
+ }
+ }
+ if (this.connector.reattachListeners) // this is for SVG/VML; change an element's parent and you have to reinit its listeners.
+ this.connector.reattachListeners(); // the Canvas implementation doesn't have to care about this
+ },
+ getConnector : function() { return this.connector; },
+ setConnector : function(connectorSpec, doNotRepaint) {
+ var _ju = jsPlumbUtil;
+ if (this.connector != null) {
+ this.connector.cleanup();
+ this.connector.destroy();
+ }
+
+ var connectorArgs = {
+ _jsPlumb:this._jsPlumb.instance,
+ parent:this._jsPlumb.params.parent,
+ cssClass:this._jsPlumb.params.cssClass,
+ container:this._jsPlumb.params.container,
+ "pointer-events":this._jsPlumb.params["pointer-events"]
+ },
+ renderMode = this._jsPlumb.instance.getRenderMode();
+
+ if (_ju.isString(connectorSpec))
+ this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec, connectorArgs); // lets you use a string as shorthand.
+ else if (_ju.isArray(connectorSpec)) {
+ if (connectorSpec.length == 1)
+ this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], connectorArgs);
+ else
+ this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], _ju.merge(connectorSpec[1], connectorArgs));
+ }
+ // binds mouse listeners to the current connector.
+ this.bindListeners(this.connector, this, function(state) {
+ this.setHover(state, false);
+ }.bind(this));
+
+ this.canvas = this.connector.canvas;
+
+ if (this._jsPlumb.editable && jsPlumb.ConnectorEditors != null && jsPlumb.ConnectorEditors[this.connector.type] && this.connector.isEditable()) {
+ new jsPlumb.ConnectorEditors[this.connector.type]({
+ connector:this.connector,
+ connection:this,
+ params:this._jsPlumb.params.editorParams || { }
+ });
+ }
+ else {
+ this._jsPlumb.editable = false;
+ }
+
+ if (!doNotRepaint) this.repaint();
+ },
+ paint : function(params) {
+
+ if (!this._jsPlumb.instance.isSuspendDrawing() && this._jsPlumb.visible) {
+
+ params = params || {};
+ var elId = params.elId, ui = params.ui, recalc = params.recalc, timestamp = params.timestamp,
+ // if the moving object is not the source we must transpose the two references.
+ swap = false,
+ tId = swap ? this.sourceId : this.targetId, sId = swap ? this.targetId : this.sourceId,
+ tIdx = swap ? 0 : 1, sIdx = swap ? 1 : 0;
+
+ if (timestamp == null || timestamp != this._jsPlumb.lastPaintedAt) {
+ var sourceInfo = this._jsPlumb.instance.updateOffset( { elId : sId, offset : ui, recalc : recalc, timestamp : timestamp }).o,
+ targetInfo = this._jsPlumb.instance.updateOffset( { elId : tId, timestamp : timestamp }).o, // update the target if this is a forced repaint. otherwise, only the source has been moved.
+ sE = this.endpoints[sIdx], tE = this.endpoints[tIdx];
+
+ if (params.clearEdits) {
+ sE.anchor.clearUserDefinedLocation();
+ tE.anchor.clearUserDefinedLocation();
+ this.connector.setEdited(false);
+ }
+
+ var sAnchorP = sE.anchor.getCurrentLocation({xy:[sourceInfo.left,sourceInfo.top], wh:[sourceInfo.width, sourceInfo.height], element:sE, timestamp:timestamp}),
+ tAnchorP = tE.anchor.getCurrentLocation({xy:[targetInfo.left,targetInfo.top], wh:[targetInfo.width, targetInfo.height], element:tE, timestamp:timestamp});
+
+ this.connector.resetBounds();
+
+ this.connector.compute({
+ sourcePos:sAnchorP,
+ targetPos:tAnchorP,
+ sourceEndpoint:this.endpoints[sIdx],
+ targetEndpoint:this.endpoints[tIdx],
+ lineWidth:this._jsPlumb.paintStyleInUse.lineWidth,
+ sourceInfo:sourceInfo,
+ targetInfo:targetInfo,
+ clearEdits:params.clearEdits === true
+ });
+
+ var overlayExtents = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
+
+ // compute overlays. we do this first so we can get their placements, and adjust the
+ // container if needs be (if an overlay would be clipped)
+ for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ var o = this._jsPlumb.overlays[i];
+ if (o.isVisible()) {
+ this._jsPlumb.overlayPlacements[i] = o.draw(this.connector, this._jsPlumb.paintStyleInUse);
+ overlayExtents.minX = Math.min(overlayExtents.minX, this._jsPlumb.overlayPlacements[i].minX);
+ overlayExtents.maxX = Math.max(overlayExtents.maxX, this._jsPlumb.overlayPlacements[i].maxX);
+ overlayExtents.minY = Math.min(overlayExtents.minY, this._jsPlumb.overlayPlacements[i].minY);
+ overlayExtents.maxY = Math.max(overlayExtents.maxY, this._jsPlumb.overlayPlacements[i].maxY);
+ }
+ }
+
+ var lineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 1) / 2,
+ outlineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 0),
+ extents = {
+ xmin : Math.min(this.connector.bounds.minX - (lineWidth + outlineWidth), overlayExtents.minX),
+ ymin : Math.min(this.connector.bounds.minY - (lineWidth + outlineWidth), overlayExtents.minY),
+ xmax : Math.max(this.connector.bounds.maxX + (lineWidth + outlineWidth), overlayExtents.maxX),
+ ymax : Math.max(this.connector.bounds.maxY + (lineWidth + outlineWidth), overlayExtents.maxY)
+ };
+
+ // paint the connector.
+ this.connector.paint(this._jsPlumb.paintStyleInUse, null, extents);
+ // and then the overlays
+ for ( var j = 0; j < this._jsPlumb.overlays.length; j++) {
+ var p = this._jsPlumb.overlays[j];
+ if (p.isVisible()) {
+ p.paint(this._jsPlumb.overlayPlacements[j], extents);
+ }
+ }
+ }
+ this._jsPlumb.lastPaintedAt = timestamp;
+ }
+ },
+ /*
+ * Function: repaint
+ * Repaints the Connection. No parameters exposed to public API.
+ */
+ repaint : function(params) {
+ params = params || {};
+ this.paint({ elId : this.sourceId, recalc : !(params.recalc === false), timestamp:params.timestamp, clearEdits:params.clearEdits });
+ }
+
+ }); // END Connection class
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the code for creating and manipulating anchors.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+;(function() {
+
+ //
+ // manages anchors for all elements.
+ //
+ jsPlumb.AnchorManager = function(params) {
+ var _amEndpoints = {},
+ continuousAnchors = {},
+ continuousAnchorLocations = {},
+ userDefinedContinuousAnchorLocations = {},
+ continuousAnchorOrientations = {},
+ Orientation = { HORIZONTAL : "horizontal", VERTICAL : "vertical", DIAGONAL : "diagonal", IDENTITY:"identity" },
+ connectionsByElementId = {},
+ self = this,
+ anchorLists = {},
+ jsPlumbInstance = params.jsPlumbInstance,
+ jpcl = jsPlumb.CurrentLibrary,
+ floatingConnections = {},
+ // TODO this functions uses a crude method of determining orientation between two elements.
+ // 'diagonal' should be chosen when the angle of the line between the two centers is around
+ // one of 45, 135, 225 and 315 degrees. maybe +- 15 degrees.
+ // used by AnchorManager.redraw
+ calculateOrientation = function(sourceId, targetId, sd, td, sourceAnchor, targetAnchor) {
+
+ if (sourceId === targetId) return {
+ orientation:Orientation.IDENTITY,
+ a:["top", "top"]
+ };
+
+ var theta = Math.atan2((td.centery - sd.centery) , (td.centerx - sd.centerx)),
+ theta2 = Math.atan2((sd.centery - td.centery) , (sd.centerx - td.centerx)),
+ h = ((sd.left <= td.left && sd.right >= td.left) || (sd.left <= td.right && sd.right >= td.right) ||
+ (sd.left <= td.left && sd.right >= td.right) || (td.left <= sd.left && td.right >= sd.right)),
+ v = ((sd.top <= td.top && sd.bottom >= td.top) || (sd.top <= td.bottom && sd.bottom >= td.bottom) ||
+ (sd.top <= td.top && sd.bottom >= td.bottom) || (td.top <= sd.top && td.bottom >= sd.bottom)),
+ possiblyTranslateEdges = function(edges) {
+ // this function checks to see if either anchor is Continuous, and if so, runs the suggested edge
+ // through the anchor: Continuous anchors can say which faces they support, and they get to choose
+ // whether a certain face is honoured, or, if not, which face to replace it with. the behaviour when
+ // choosing an alternate face is to try for the opposite face first, then the next one clockwise, and then
+ // the opposite of that one.
+ return [
+ sourceAnchor.isContinuous ? sourceAnchor.verifyEdge(edges[0]) : edges[0],
+ targetAnchor.isContinuous ? targetAnchor.verifyEdge(edges[1]) : edges[1]
+ ];
+ },
+ out = {
+ orientation:Orientation.DIAGONAL,
+ theta:theta,
+ theta2:theta2
+ };
+
+ if (! (h || v)) {
+ if (td.left > sd.left && td.top > sd.top)
+ out.a = ["right", "top"];
+ else if (td.left > sd.left && sd.top > td.top)
+ out.a = [ "top", "left"];
+ else if (td.left < sd.left && td.top < sd.top)
+ out.a = [ "top", "right"];
+ else if (td.left < sd.left && td.top > sd.top)
+ out.a = ["left", "top" ];
+ }
+ else if (h) {
+ out.orientation = Orientation.HORIZONTAL;
+ out.a = sd.top < td.top ? ["bottom", "top"] : ["top", "bottom"];
+ }
+ else {
+ out.orientation = Orientation.VERTICAL;
+ out.a = sd.left < td.left ? ["right", "left"] : ["left", "right"];
+ }
+
+ out.a = possiblyTranslateEdges(out.a);
+ return out;
+ },
+ // used by placeAnchors function
+ placeAnchorsOnLine = function(desc, elementDimensions, elementPosition,
+ connections, horizontal, otherMultiplier, reverse) {
+ var a = [], step = elementDimensions[horizontal ? 0 : 1] / (connections.length + 1);
+
+ for (var i = 0; i < connections.length; i++) {
+ var val = (i + 1) * step, other = otherMultiplier * elementDimensions[horizontal ? 1 : 0];
+ if (reverse)
+ val = elementDimensions[horizontal ? 0 : 1] - val;
+
+ var dx = (horizontal ? val : other), x = elementPosition[0] + dx, xp = dx / elementDimensions[0],
+ dy = (horizontal ? other : val), y = elementPosition[1] + dy, yp = dy / elementDimensions[1];
+
+ a.push([ x, y, xp, yp, connections[i][1], connections[i][2] ]);
+ }
+
+ return a;
+ },
+ // used by edgeSortFunctions
+ currySort = function(reverseAngles) {
+ return function(a,b) {
+ var r = true;
+ if (reverseAngles) {
+ /*if (a[0][0] < b[0][0])
+ r = true;
+ else
+ r = a[0][1] > b[0][1];*/
+ r = a[0][0] < b[0][0];
+ }
+ else {
+ /*if (a[0][0] > b[0][0])
+ r= true;
+ else
+ r =a[0][1] > b[0][1];
+ */
+ r = a[0][0] > b[0][0];
+ }
+ return r === false ? -1 : 1;
+ };
+ },
+ // used by edgeSortFunctions
+ leftSort = function(a,b) {
+ // first get adjusted values
+ var p1 = a[0][0] < 0 ? -Math.PI - a[0][0] : Math.PI - a[0][0],
+ p2 = b[0][0] < 0 ? -Math.PI - b[0][0] : Math.PI - b[0][0];
+ if (p1 > p2) return 1;
+ else return a[0][1] > b[0][1] ? 1 : -1;
+ },
+ // used by placeAnchors
+ edgeSortFunctions = {
+ "top":function(a, b) { return a[0] > b[0] ? 1 : -1; },
+ "right":currySort(true),
+ "bottom":currySort(true),
+ "left":leftSort
+ },
+ // used by placeAnchors
+ _sortHelper = function(_array, _fn) { return _array.sort(_fn); },
+ // used by AnchorManager.redraw
+ placeAnchors = function(elementId, _anchorLists) {
+ var cd = jsPlumbInstance.getCachedData(elementId), sS = cd.s, sO = cd.o,
+ placeSomeAnchors = function(desc, elementDimensions, elementPosition, unsortedConnections, isHorizontal, otherMultiplier, orientation) {
+ if (unsortedConnections.length > 0) {
+ var sc = _sortHelper(unsortedConnections, edgeSortFunctions[desc]), // puts them in order based on the target element's pos on screen
+ reverse = desc === "right" || desc === "top",
+ anchors = placeAnchorsOnLine(desc, elementDimensions,
+ elementPosition, sc,
+ isHorizontal, otherMultiplier, reverse );
+
+ // takes a computed anchor position and adjusts it for parent offset and scroll, then stores it.
+ var _setAnchorLocation = function(endpoint, anchorPos) {
+ var a = jsPlumbInstance.adjustForParentOffsetAndScroll([anchorPos[0], anchorPos[1]], endpoint.canvas);
+ continuousAnchorLocations[endpoint.id] = [ a[0], a[1], anchorPos[2], anchorPos[3] ];
+ continuousAnchorOrientations[endpoint.id] = orientation;
+ };
+
+ for (var i = 0; i < anchors.length; i++) {
+ var c = anchors[i][4], weAreSource = c.endpoints[0].elementId === elementId, weAreTarget = c.endpoints[1].elementId === elementId;
+ if (weAreSource)
+ _setAnchorLocation(c.endpoints[0], anchors[i]);
+ else if (weAreTarget)
+ _setAnchorLocation(c.endpoints[1], anchors[i]);
+ }
+ }
+ };
+
+ placeSomeAnchors("bottom", sS, [sO.left,sO.top], _anchorLists.bottom, true, 1, [0,1]);
+ placeSomeAnchors("top", sS, [sO.left,sO.top], _anchorLists.top, true, 0, [0,-1]);
+ placeSomeAnchors("left", sS, [sO.left,sO.top], _anchorLists.left, false, 0, [-1,0]);
+ placeSomeAnchors("right", sS, [sO.left,sO.top], _anchorLists.right, false, 1, [1,0]);
+ };
+
+ this.reset = function() {
+ _amEndpoints = {};
+ connectionsByElementId = {};
+ anchorLists = {};
+ };
+ this.addFloatingConnection = function(key, conn) {
+ floatingConnections[key] = conn;
+ };
+ this.removeFloatingConnection = function(key) {
+ delete floatingConnections[key];
+ };
+ this.newConnection = function(conn) {
+ var sourceId = conn.sourceId, targetId = conn.targetId,
+ ep = conn.endpoints,
+ doRegisterTarget = true,
+ registerConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
+ if ((sourceId == targetId) && otherAnchor.isContinuous){
+ // remove the target endpoint's canvas. we dont need it.
+ jpcl.removeElement(ep[1].canvas);
+ doRegisterTarget = false;
+ }
+ jsPlumbUtil.addToList(connectionsByElementId, elId, [c, otherEndpoint, otherAnchor.constructor == jsPlumb.DynamicAnchor]);
+ };
+
+ registerConnection(0, ep[0], ep[0].anchor, targetId, conn);
+ if (doRegisterTarget)
+ registerConnection(1, ep[1], ep[1].anchor, sourceId, conn);
+ };
+ var removeEndpointFromAnchorLists = function(endpoint) {
+ (function(list, eId) {
+ if (list) { // transient anchors dont get entries in this list.
+ var f = function(e) { return e[4] == eId; };
+ jsPlumbUtil.removeWithFunction(list.top, f);
+ jsPlumbUtil.removeWithFunction(list.left, f);
+ jsPlumbUtil.removeWithFunction(list.bottom, f);
+ jsPlumbUtil.removeWithFunction(list.right, f);
+ }
+ })(anchorLists[endpoint.elementId], endpoint.id);
+ };
+ this.connectionDetached = function(connInfo) {
+ var connection = connInfo.connection || connInfo,
+ sourceId = connInfo.sourceId,
+ targetId = connInfo.targetId,
+ ep = connection.endpoints,
+ removeConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
+ if (otherAnchor != null && otherAnchor.constructor == jsPlumb.FloatingAnchor) {
+ // no-op
+ }
+ else {
+ jsPlumbUtil.removeWithFunction(connectionsByElementId[elId], function(_c) {
+ return _c[0].id == c.id;
+ });
+ }
+ };
+
+ removeConnection(1, ep[1], ep[1].anchor, sourceId, connection);
+ removeConnection(0, ep[0], ep[0].anchor, targetId, connection);
+
+ // remove from anchorLists
+ removeEndpointFromAnchorLists(connection.endpoints[0]);
+ removeEndpointFromAnchorLists(connection.endpoints[1]);
+
+ self.redraw(connection.sourceId);
+ self.redraw(connection.targetId);
+ };
+ this.add = function(endpoint, elementId) {
+ jsPlumbUtil.addToList(_amEndpoints, elementId, endpoint);
+ };
+ this.changeId = function(oldId, newId) {
+ connectionsByElementId[newId] = connectionsByElementId[oldId];
+ _amEndpoints[newId] = _amEndpoints[oldId];
+ delete connectionsByElementId[oldId];
+ delete _amEndpoints[oldId];
+ };
+ this.getConnectionsFor = function(elementId) {
+ return connectionsByElementId[elementId] || [];
+ };
+ this.getEndpointsFor = function(elementId) {
+ return _amEndpoints[elementId] || [];
+ };
+ this.deleteEndpoint = function(endpoint) {
+ jsPlumbUtil.removeWithFunction(_amEndpoints[endpoint.elementId], function(e) {
+ return e.id == endpoint.id;
+ });
+ removeEndpointFromAnchorLists(endpoint);
+ };
+ this.clearFor = function(elementId) {
+ delete _amEndpoints[elementId];
+ _amEndpoints[elementId] = [];
+ };
+ // updates the given anchor list by either updating an existing anchor's info, or adding it. this function
+ // also removes the anchor from its previous list, if the edge it is on has changed.
+ // all connections found along the way (those that are connected to one of the faces this function
+ // operates on) are added to the connsToPaint list, as are their endpoints. in this way we know to repaint
+ // them wthout having to calculate anything else about them.
+ var _updateAnchorList = function(lists, theta, order, conn, aBoolean, otherElId, idx, reverse, edgeId, elId, connsToPaint, endpointsToPaint) {
+ // first try to find the exact match, but keep track of the first index of a matching element id along the way.s
+ var exactIdx = -1,
+ firstMatchingElIdx = -1,
+ endpoint = conn.endpoints[idx],
+ endpointId = endpoint.id,
+ oIdx = [1,0][idx],
+ values = [ [ theta, order ], conn, aBoolean, otherElId, endpointId ],
+ listToAddTo = lists[edgeId],
+ listToRemoveFrom = endpoint._continuousAnchorEdge ? lists[endpoint._continuousAnchorEdge] : null;
+
+ if (listToRemoveFrom) {
+ var rIdx = jsPlumbUtil.findWithFunction(listToRemoveFrom, function(e) { return e[4] == endpointId; });
+ if (rIdx != -1) {
+ listToRemoveFrom.splice(rIdx, 1);
+ // get all connections from this list
+ for (var i = 0; i < listToRemoveFrom.length; i++) {
+ jsPlumbUtil.addWithFunction(connsToPaint, listToRemoveFrom[i][1], function(c) { return c.id == listToRemoveFrom[i][1].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[idx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[idx].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[oIdx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[oIdx].id; });
+ }
+ }
+ }
+
+ for (i = 0; i < listToAddTo.length; i++) {
+ if (params.idx == 1 && listToAddTo[i][3] === otherElId && firstMatchingElIdx == -1)
+ firstMatchingElIdx = i;
+ jsPlumbUtil.addWithFunction(connsToPaint, listToAddTo[i][1], function(c) { return c.id == listToAddTo[i][1].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[idx], function(e) { return e.id == listToAddTo[i][1].endpoints[idx].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[oIdx], function(e) { return e.id == listToAddTo[i][1].endpoints[oIdx].id; });
+ }
+ if (exactIdx != -1) {
+ listToAddTo[exactIdx] = values;
+ }
+ else {
+ var insertIdx = reverse ? firstMatchingElIdx != -1 ? firstMatchingElIdx : 0 : listToAddTo.length; // of course we will get this from having looked through the array shortly.
+ listToAddTo.splice(insertIdx, 0, values);
+ }
+
+ // store this for next time.
+ endpoint._continuousAnchorEdge = edgeId;
+ };
+
+ //
+ // find the entry in an endpoint's list for this connection and update its target endpoint
+ // with the current target in the connection.
+ //
+ //
+ this.updateOtherEndpoint = function(elId, oldTargetId, newTargetId, connection) {
+ var sIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[elId], function(i) {
+ return i[0].id === connection.id;
+ }),
+ tIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[oldTargetId], function(i) {
+ return i[0].id === connection.id;
+ });
+
+ // update or add data for source
+ if (sIndex != -1) {
+ connectionsByElementId[elId][sIndex][0] = connection;
+ connectionsByElementId[elId][sIndex][1] = connection.endpoints[1];
+ connectionsByElementId[elId][sIndex][2] = connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor;
+ }
+
+ // remove entry for previous target (if there)
+ if (tIndex > -1) {
+
+ connectionsByElementId[oldTargetId].splice(tIndex, 1);
+ // add entry for new target
+ jsPlumbUtil.addToList(connectionsByElementId, newTargetId, [connection, connection.endpoints[0], connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor]);
+ }
+ };
+
+ //
+ // notification that the connection given has changed source from the originalId to the newId.
+ // This involves:
+ // 1. removing the connection from the list of connections stored for the originalId
+ // 2. updating the source information for the target of the connection
+ // 3. re-registering the connection in connectionsByElementId with the newId
+ //
+ this.sourceChanged = function(originalId, newId, connection) {
+ // remove the entry that points from the old source to the target
+ jsPlumbUtil.removeWithFunction(connectionsByElementId[originalId], function(info) {
+ return info[0].id === connection.id;
+ });
+ // find entry for target and update it
+ var tIdx = jsPlumbUtil.findWithFunction(connectionsByElementId[connection.targetId], function(i) {
+ return i[0].id === connection.id;
+ });
+ if (tIdx > -1) {
+ connectionsByElementId[connection.targetId][tIdx][0] = connection;
+ connectionsByElementId[connection.targetId][tIdx][1] = connection.endpoints[0];
+ connectionsByElementId[connection.targetId][tIdx][2] = connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor;
+ }
+ // add entry for new source
+ jsPlumbUtil.addToList(connectionsByElementId, newId, [connection, connection.endpoints[1], connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor]);
+ };
+
+ //
+ // moves the given endpoint from `currentId` to `element`.
+ // This involves:
+ //
+ // 1. changing the key in _amEndpoints under which the endpoint is stored
+ // 2. changing the source or target values in all of the endpoint's connections
+ // 3. changing the array in connectionsByElementId in which the endpoint's connections
+ // are stored (done by either sourceChanged or updateOtherEndpoint)
+ //
+ this.rehomeEndpoint = function(ep, currentId, element) {
+ var eps = _amEndpoints[currentId] || [],
+ elementId = jsPlumbInstance.getId(element);
+
+ if (elementId !== currentId) {
+ var idx = jsPlumbUtil.indexOf(eps, ep);
+ if (idx > -1) {
+ var _ep = eps.splice(idx, 1)[0];
+ self.add(_ep, elementId);
+ }
+ }
+
+ for (var i = 0; i < ep.connections.length; i++) {
+ if (ep.connections[i].sourceId == currentId) {
+ ep.connections[i].sourceId = ep.elementId;
+ ep.connections[i].source = ep.element;
+ self.sourceChanged(currentId, ep.elementId, ep.connections[i]);
+ }
+ else if(ep.connections[i].targetId == currentId) {
+ ep.connections[i].targetId = ep.elementId;
+ ep.connections[i].target = ep.element;
+ self.updateOtherEndpoint(ep.connections[i].sourceId, currentId, ep.elementId, ep.connections[i]);
+ }
+ }
+ };
+
+ this.redraw = function(elementId, ui, timestamp, offsetToUI, clearEdits, doNotRecalcEndpoint) {
+
+ if (!jsPlumbInstance.isSuspendDrawing()) {
+ // get all the endpoints for this element
+ var ep = _amEndpoints[elementId] || [],
+ endpointConnections = connectionsByElementId[elementId] || [],
+ connectionsToPaint = [],
+ endpointsToPaint = [],
+ anchorsToUpdate = [];
+
+ timestamp = timestamp || jsPlumbInstance.timestamp();
+ // offsetToUI are values that would have been calculated in the dragManager when registering
+ // an endpoint for an element that had a parent (somewhere in the hierarchy) that had been
+ // registered as draggable.
+ offsetToUI = offsetToUI || {left:0, top:0};
+ if (ui) {
+ ui = {
+ left:ui.left + offsetToUI.left,
+ top:ui.top + offsetToUI.top
+ };
+ }
+
+ // valid for one paint cycle.
+ var myOffset = jsPlumbInstance.updateOffset( { elId : elementId, offset : ui, recalc : false, timestamp : timestamp }),
+ orientationCache = {};
+
+ // actually, first we should compute the orientation of this element to all other elements to which
+ // this element is connected with a continuous anchor (whether both ends of the connection have
+ // a continuous anchor or just one)
+
+ for (var i = 0; i < endpointConnections.length; i++) {
+ var conn = endpointConnections[i][0],
+ sourceId = conn.sourceId,
+ targetId = conn.targetId,
+ sourceContinuous = conn.endpoints[0].anchor.isContinuous,
+ targetContinuous = conn.endpoints[1].anchor.isContinuous;
+
+ if (sourceContinuous || targetContinuous) {
+ var oKey = sourceId + "_" + targetId,
+ oKey2 = targetId + "_" + sourceId,
+ o = orientationCache[oKey],
+ oIdx = conn.sourceId == elementId ? 1 : 0;
+
+ if (sourceContinuous && !anchorLists[sourceId]) anchorLists[sourceId] = { top:[], right:[], bottom:[], left:[] };
+ if (targetContinuous && !anchorLists[targetId]) anchorLists[targetId] = { top:[], right:[], bottom:[], left:[] };
+
+ if (elementId != targetId) jsPlumbInstance.updateOffset( { elId : targetId, timestamp : timestamp });
+ if (elementId != sourceId) jsPlumbInstance.updateOffset( { elId : sourceId, timestamp : timestamp });
+
+ var td = jsPlumbInstance.getCachedData(targetId),
+ sd = jsPlumbInstance.getCachedData(sourceId);
+
+ if (targetId == sourceId && (sourceContinuous || targetContinuous)) {
+ // here we may want to improve this by somehow determining the face we'd like
+ // to put the connector on. ideally, when drawing, the face should be calculated
+ // by determining which face is closest to the point at which the mouse button
+ // was released. for now, we're putting it on the top face.
+ _updateAnchorList(
+ anchorLists[sourceId],
+ -Math.PI / 2,
+ 0,
+ conn,
+ false,
+ targetId,
+ 0, false, "top", sourceId, connectionsToPaint, endpointsToPaint);
+ }
+ else {
+ if (!o) {
+ o = calculateOrientation(sourceId, targetId, sd.o, td.o, conn.endpoints[0].anchor, conn.endpoints[1].anchor);
+ orientationCache[oKey] = o;
+ // this would be a performance enhancement, but the computed angles need to be clamped to
+ //the (-PI/2 -> PI/2) range in order for the sorting to work properly.
+ /* orientationCache[oKey2] = {
+ orientation:o.orientation,
+ a:[o.a[1], o.a[0]],
+ theta:o.theta + Math.PI,
+ theta2:o.theta2 + Math.PI
+ };*/
+ }
+ if (sourceContinuous) _updateAnchorList(anchorLists[sourceId], o.theta, 0, conn, false, targetId, 0, false, o.a[0], sourceId, connectionsToPaint, endpointsToPaint);
+ if (targetContinuous) _updateAnchorList(anchorLists[targetId], o.theta2, -1, conn, true, sourceId, 1, true, o.a[1], targetId, connectionsToPaint, endpointsToPaint);
+ }
+
+ if (sourceContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, sourceId, function(a) { return a === sourceId; });
+ if (targetContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, targetId, function(a) { return a === targetId; });
+ jsPlumbUtil.addWithFunction(connectionsToPaint, conn, function(c) { return c.id == conn.id; });
+ if ((sourceContinuous && oIdx === 0) || (targetContinuous && oIdx === 1))
+ jsPlumbUtil.addWithFunction(endpointsToPaint, conn.endpoints[oIdx], function(e) { return e.id == conn.endpoints[oIdx].id; });
+ }
+ }
+ // place Endpoints whose anchors are continuous but have no Connections
+ for (i = 0; i < ep.length; i++) {
+ if (ep[i].connections.length === 0 && ep[i].anchor.isContinuous) {
+ if (!anchorLists[elementId]) anchorLists[elementId] = { top:[], right:[], bottom:[], left:[] };
+ _updateAnchorList(anchorLists[elementId], -Math.PI / 2, 0, {endpoints:[ep[i], ep[i]], paint:function(){}}, false, elementId, 0, false, "top", elementId, connectionsToPaint, endpointsToPaint);
+ jsPlumbUtil.addWithFunction(anchorsToUpdate, elementId, function(a) { return a === elementId; });
+ }
+ }
+ // now place all the continuous anchors we need to;
+ for (i = 0; i < anchorsToUpdate.length; i++) {
+ placeAnchors(anchorsToUpdate[i], anchorLists[anchorsToUpdate[i]]);
+ }
+
+ // now that continuous anchors have been placed, paint all the endpoints for this element
+ // TODO performance: add the endpoint ids to a temp array, and then when iterating in the next
+ // loop, check that we didn't just paint that endpoint. we can probably shave off a few more milliseconds this way.
+ for (i = 0; i < ep.length; i++) {
+ ep[i].paint( { timestamp : timestamp, offset : myOffset, dimensions : myOffset.s, recalc:doNotRecalcEndpoint !== true });
+ }
+ // ... and any other endpoints we came across as a result of the continuous anchors.
+ for (i = 0; i < endpointsToPaint.length; i++) {
+ var cd = jsPlumbInstance.getCachedData(endpointsToPaint[i].elementId);
+ // dont use timestamp for this endpoint, as it is not for the current element and we may
+ // have needed to recalculate anchor position due to the element for the endpoint moving.
+ //endpointsToPaint[i].paint( { timestamp : null, offset : cd, dimensions : cd.s });
+
+ endpointsToPaint[i].paint( { timestamp : timestamp, offset : cd, dimensions : cd.s });
+ }
+
+ // paint all the standard and "dynamic connections", which are connections whose other anchor is
+ // static and therefore does need to be recomputed; we make sure that happens only one time.
+
+ // TODO we could have compiled a list of these in the first pass through connections; might save some time.
+ for (i = 0; i < endpointConnections.length; i++) {
+ var otherEndpoint = endpointConnections[i][1];
+ if (otherEndpoint.anchor.constructor == jsPlumb.DynamicAnchor) {
+ otherEndpoint.paint({ elementWithPrecedence:elementId, timestamp:timestamp });
+ jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
+ // all the connections for the other endpoint now need to be repainted
+ for (var k = 0; k < otherEndpoint.connections.length; k++) {
+ if (otherEndpoint.connections[k] !== endpointConnections[i][0])
+ jsPlumbUtil.addWithFunction(connectionsToPaint, otherEndpoint.connections[k], function(c) { return c.id == otherEndpoint.connections[k].id; });
+ }
+ } else if (otherEndpoint.anchor.constructor == jsPlumb.Anchor) {
+ jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
+ }
+ }
+ // paint current floating connection for this element, if there is one.
+ var fc = floatingConnections[elementId];
+ if (fc)
+ fc.paint({timestamp:timestamp, recalc:false, elId:elementId});
+
+ // paint all the connections
+ for (i = 0; i < connectionsToPaint.length; i++) {
+ // if not a connection between the two elements in question dont use the timestamp.
+ var ts =timestamp;// ((connectionsToPaint[i].sourceId == sourceId && connectionsToPaint[i].targetId == targetId) ||
+ //(connectionsToPaint[i].sourceId == targetId && connectionsToPaint[i].targetId == sourceId)) ? timestamp : null;
+ connectionsToPaint[i].paint({elId:elementId, timestamp:ts, recalc:false, clearEdits:clearEdits});
+ }
+ }
+ };
+
+ var ContinuousAnchor = function(anchorParams) {
+ jsPlumbUtil.EventGenerator.apply(this);
+ this.type = "Continuous";
+ this.isDynamic = true;
+ this.isContinuous = true;
+ var faces = anchorParams.faces || ["top", "right", "bottom", "left"],
+ clockwise = !(anchorParams.clockwise === false),
+ availableFaces = { },
+ opposites = { "top":"bottom", "right":"left","left":"right","bottom":"top" },
+ clockwiseOptions = { "top":"right", "right":"bottom","left":"top","bottom":"left" },
+ antiClockwiseOptions = { "top":"left", "right":"top","left":"bottom","bottom":"right" },
+ secondBest = clockwise ? clockwiseOptions : antiClockwiseOptions,
+ lastChoice = clockwise ? antiClockwiseOptions : clockwiseOptions,
+ cssClass = anchorParams.cssClass || "";
+
+ for (var i = 0; i < faces.length; i++) { availableFaces[faces[i]] = true; }
+
+ // if the given edge is supported, returns it. otherwise looks for a substitute that _is_
+ // supported. if none supported we also return the request edge.
+ this.verifyEdge = function(edge) {
+ if (availableFaces[edge]) return edge;
+ else if (availableFaces[opposites[edge]]) return opposites[edge];
+ else if (availableFaces[secondBest[edge]]) return secondBest[edge];
+ else if (availableFaces[lastChoice[edge]]) return lastChoice[edge];
+ return edge; // we have to give them something.
+ };
+
+ this.compute = function(params) {
+ return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
+ };
+ this.getCurrentLocation = function(params) {
+ return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
+ };
+ this.getOrientation = function(endpoint) {
+ return continuousAnchorOrientations[endpoint.id] || [0,0];
+ };
+ this.clearUserDefinedLocation = function() {
+ delete userDefinedContinuousAnchorLocations[anchorParams.elementId];
+ };
+ this.setUserDefinedLocation = function(loc) {
+ userDefinedContinuousAnchorLocations[anchorParams.elementId] = loc;
+ };
+ this.getCssClass = function() { return cssClass; };
+ this.setCssClass = function(c) { cssClass = c; };
+ };
+
+ // continuous anchors
+ jsPlumbInstance.continuousAnchorFactory = {
+ get:function(params) {
+ var existing = continuousAnchors[params.elementId];
+ if (!existing) {
+ existing = new ContinuousAnchor(params);
+ continuousAnchors[params.elementId] = existing;
+ }
+ return existing;
+ },
+ clear:function(elementId) {
+ delete continuousAnchors[elementId];
+ }
+ };
+ };
+
+ /**
+ * Anchors model a position on some element at which an Endpoint may be located. They began as a first class citizen of jsPlumb, ie. a user
+ * was required to create these themselves, but over time this has been replaced by the concept of referring to them either by name (eg. "TopMiddle"),
+ * or by an array describing their coordinates (eg. [ 0, 0.5, 0, -1 ], which is the same as "TopMiddle"). jsPlumb now handles all of the
+ * creation of Anchors without user intervention.
+ */
+ jsPlumb.Anchor = function(params) {
+ this.x = params.x || 0;
+ this.y = params.y || 0;
+ this.elementId = params.elementId;
+ this.cssClass = params.cssClass || "";
+ this.userDefinedLocation = null;
+ this.orientation = params.orientation || [ 0, 0 ];
+
+ jsPlumbUtil.EventGenerator.apply(this);
+
+ var jsPlumbInstance = params.jsPlumbInstance;//,
+ //lastTimestamp = null;//, lastReturnValue = null;
+
+ this.lastReturnValue = null;
+ this.offsets = params.offsets || [ 0, 0 ];
+ this.timestamp = null;
+ this.compute = function(params) {
+
+ var xy = params.xy, wh = params.wh, element = params.element, timestamp = params.timestamp;
+
+ if(params.clearUserDefinedLocation)
+ this.userDefinedLocation = null;
+
+ if (timestamp && timestamp === self.timestamp)
+ return this.lastReturnValue;
+
+ if (this.userDefinedLocation != null) {
+ this.lastReturnValue = this.userDefinedLocation;
+ }
+ else {
+
+ this.lastReturnValue = [ xy[0] + (this.x * wh[0]) + this.offsets[0], xy[1] + (this.y * wh[1]) + this.offsets[1] ];
+ // adjust loc if there is an offsetParent
+ this.lastReturnValue = jsPlumbInstance.adjustForParentOffsetAndScroll(this.lastReturnValue, element.canvas);
+ }
+
+ this.timestamp = timestamp;
+ return this.lastReturnValue;
+ };
+
+ this.getCurrentLocation = function(params) {
+ return (this.lastReturnValue == null || (params.timestamp != null && this.timestamp != params.timestamp)) ? this.compute(params) : this.lastReturnValue;
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Anchor, jsPlumbUtil.EventGenerator, {
+ equals : function(anchor) {
+ if (!anchor) return false;
+ var ao = anchor.getOrientation(),
+ o = this.getOrientation();
+ return this.x == anchor.x && this.y == anchor.y && this.offsets[0] == anchor.offsets[0] && this.offsets[1] == anchor.offsets[1] && o[0] == ao[0] && o[1] == ao[1];
+ },
+ getUserDefinedLocation : function() {
+ return this.userDefinedLocation;
+ },
+ setUserDefinedLocation : function(l) {
+ this.userDefinedLocation = l;
+ },
+ clearUserDefinedLocation : function() {
+ this.userDefinedLocation = null;
+ },
+ getOrientation : function(_endpoint) { return this.orientation; },
+ getCssClass : function() { return this.cssClass; }
+ });
+
+ /**
+ * An Anchor that floats. its orientation is computed dynamically from
+ * its position relative to the anchor it is floating relative to. It is used when creating
+ * a connection through drag and drop.
+ *
+ * TODO FloatingAnchor could totally be refactored to extend Anchor just slightly.
+ */
+ jsPlumb.FloatingAnchor = function(params) {
+
+ jsPlumb.Anchor.apply(this, arguments);
+
+ // this is the anchor that this floating anchor is referenced to for
+ // purposes of calculating the orientation.
+ var ref = params.reference,
+ jpcl = jsPlumb.CurrentLibrary,
+ jsPlumbInstance = params.jsPlumbInstance,
+ // the canvas this refers to.
+ refCanvas = params.referenceCanvas,
+ size = jpcl.getSize(jpcl.getElementObject(refCanvas)),
+ // these are used to store the current relative position of our
+ // anchor wrt the reference anchor. they only indicate
+ // direction, so have a value of 1 or -1 (or, very rarely, 0). these
+ // values are written by the compute method, and read
+ // by the getOrientation method.
+ xDir = 0, yDir = 0,
+ // temporary member used to store an orientation when the floating
+ // anchor is hovering over another anchor.
+ orientation = null,
+ _lastResult = null;
+
+ // clear from parent. we want floating anchor orientation to always be computed.
+ this.orientation = null;
+
+ // set these to 0 each; they are used by certain types of connectors in the loopback case,
+ // when the connector is trying to clear the element it is on. but for floating anchor it's not
+ // very important.
+ this.x = 0; this.y = 0;
+
+ this.isFloating = true;
+
+ this.compute = function(params) {
+ var xy = params.xy, element = params.element,
+ result = [ xy[0] + (size[0] / 2), xy[1] + (size[1] / 2) ]; // return origin of the element. we may wish to improve this so that any object can be the drag proxy.
+
+ // adjust loc if there is an offsetParent
+ result = jsPlumbInstance.adjustForParentOffsetAndScroll(result, element.canvas);
+
+ _lastResult = result;
+ return result;
+ };
+
+ this.getOrientation = function(_endpoint) {
+ if (orientation) return orientation;
+ else {
+ var o = ref.getOrientation(_endpoint);
+ // here we take into account the orientation of the other
+ // anchor: if it declares zero for some direction, we declare zero too. this might not be the most awesome. perhaps we can come
+ // up with a better way. it's just so that the line we draw looks like it makes sense. maybe this wont make sense.
+ return [ Math.abs(o[0]) * xDir * -1,
+ Math.abs(o[1]) * yDir * -1 ];
+ }
+ };
+
+ /**
+ * notification the endpoint associated with this anchor is hovering
+ * over another anchor; we want to assume that anchor's orientation
+ * for the duration of the hover.
+ */
+ this.over = function(anchor, endpoint) {
+ orientation = anchor.getOrientation(endpoint);
+ };
+
+ /**
+ * notification the endpoint associated with this anchor is no
+ * longer hovering over another anchor; we should resume calculating
+ * orientation as we normally do.
+ */
+ this.out = function() { orientation = null; };
+
+ this.getCurrentLocation = function(params) { return _lastResult == null ? this.compute(params) : _lastResult; };
+ };
+ jsPlumbUtil.extend(jsPlumb.FloatingAnchor, jsPlumb.Anchor);
+
+ var _convertAnchor = function(anchor, jsPlumbInstance, elementId) {
+ return anchor.constructor == jsPlumb.Anchor ? anchor: jsPlumbInstance.makeAnchor(anchor, elementId, jsPlumbInstance);
+ };
+
+ /*
+ * A DynamicAnchor is an Anchor that contains a list of other Anchors, which it cycles
+ * through at compute time to find the one that is located closest to
+ * the center of the target element, and returns that Anchor's compute
+ * method result. this causes endpoints to follow each other with
+ * respect to the orientation of their target elements, which is a useful
+ * feature for some applications.
+ *
+ */
+ jsPlumb.DynamicAnchor = function(params) {
+ jsPlumb.Anchor.apply(this, arguments);
+
+ this.isSelective = true;
+ this.isDynamic = true;
+ this.anchors = [];
+ this.elementId = params.elementId;
+ this.jsPlumbInstance = params.jsPlumbInstance;
+
+ for (var i = 0; i < params.anchors.length; i++)
+ this.anchors[i] = _convertAnchor(params.anchors[i], this.jsPlumbInstance, this.elementId);
+ this.addAnchor = function(anchor) { this.anchors.push(_convertAnchor(anchor, this.jsPlumbInstance, this.elementId)); };
+ this.getAnchors = function() { return this.anchors; };
+ this.locked = false;
+ var _curAnchor = this.anchors.length > 0 ? this.anchors[0] : null,
+ _curIndex = this.anchors.length > 0 ? 0 : -1,
+ _lastAnchor = _curAnchor,
+ self = this,
+
+ // helper method to calculate the distance between the centers of the two elements.
+ _distance = function(anchor, cx, cy, xy, wh) {
+ var ax = xy[0] + (anchor.x * wh[0]), ay = xy[1] + (anchor.y * wh[1]),
+ acx = xy[0] + (wh[0] / 2), acy = xy[1] + (wh[1] / 2);
+ return (Math.sqrt(Math.pow(cx - ax, 2) + Math.pow(cy - ay, 2)) +
+ Math.sqrt(Math.pow(acx - ax, 2) + Math.pow(acy - ay, 2)));
+ },
+ // default method uses distance between element centers. you can provide your own method in the dynamic anchor
+ // constructor (and also to jsPlumb.makeDynamicAnchor). the arguments to it are four arrays:
+ // xy - xy loc of the anchor's element
+ // wh - anchor's element's dimensions
+ // txy - xy loc of the element of the other anchor in the connection
+ // twh - dimensions of the element of the other anchor in the connection.
+ // anchors - the list of selectable anchors
+ _anchorSelector = params.selector || function(xy, wh, txy, twh, anchors) {
+ var cx = txy[0] + (twh[0] / 2), cy = txy[1] + (twh[1] / 2);
+ var minIdx = -1, minDist = Infinity;
+ for ( var i = 0; i < anchors.length; i++) {
+ var d = _distance(anchors[i], cx, cy, xy, wh);
+ if (d < minDist) {
+ minIdx = i + 0;
+ minDist = d;
+ }
+ }
+ return anchors[minIdx];
+ };
+
+ this.compute = function(params) {
+ var xy = params.xy, wh = params.wh, timestamp = params.timestamp, txy = params.txy, twh = params.twh;
+
+ if(params.clearUserDefinedLocation)
+ userDefinedLocation = null;
+
+ this.timestamp = timestamp;
+
+ var udl = self.getUserDefinedLocation();
+ if (udl != null) {
+ return udl;
+ }
+
+ // if anchor is locked or an opposite element was not given, we
+ // maintain our state. anchor will be locked
+ // if it is the source of a drag and drop.
+ if (this.locked || txy == null || twh == null)
+ return _curAnchor.compute(params);
+ else
+ params.timestamp = null; // otherwise clear this, i think. we want the anchor to compute.
+
+ _curAnchor = _anchorSelector(xy, wh, txy, twh, this.anchors);
+ this.x = _curAnchor.x;
+ this.y = _curAnchor.y;
+
+ if (_curAnchor != _lastAnchor)
+ this.fire("anchorChanged", _curAnchor);
+
+ _lastAnchor = _curAnchor;
+
+ return _curAnchor.compute(params);
+ };
+
+ this.getCurrentLocation = function(params) {
+ return this.getUserDefinedLocation() || (_curAnchor != null ? _curAnchor.getCurrentLocation(params) : null);
+ };
+
+ this.getOrientation = function(_endpoint) { return _curAnchor != null ? _curAnchor.getOrientation(_endpoint) : [ 0, 0 ]; };
+ this.over = function(anchor, endpoint) { if (_curAnchor != null) _curAnchor.over(anchor, endpoint); };
+ this.out = function() { if (_curAnchor != null) _curAnchor.out(); };
+
+ this.getCssClass = function() { return (_curAnchor && _curAnchor.getCssClass()) || ""; };
+ };
+ jsPlumbUtil.extend(jsPlumb.DynamicAnchor, jsPlumb.Anchor);
+
+// -------- basic anchors ------------------
+ var _curryAnchor = function(x, y, ox, oy, type, fnInit) {
+ jsPlumb.Anchors[type] = function(params) {
+ var a = params.jsPlumbInstance.makeAnchor([ x, y, ox, oy, 0, 0 ], params.elementId, params.jsPlumbInstance);
+ a.type = type;
+ if (fnInit) fnInit(a, params);
+ return a;
+ };
+ };
+
+ _curryAnchor(0.5, 0, 0,-1, "TopCenter");
+ _curryAnchor(0.5, 1, 0, 1, "BottomCenter");
+ _curryAnchor(0, 0.5, -1, 0, "LeftMiddle");
+ _curryAnchor(1, 0.5, 1, 0, "RightMiddle");
+ // from 1.4.2: Top, Right, Bottom, Left
+ _curryAnchor(0.5, 0, 0,-1, "Top");
+ _curryAnchor(0.5, 1, 0, 1, "Bottom");
+ _curryAnchor(0, 0.5, -1, 0, "Left");
+ _curryAnchor(1, 0.5, 1, 0, "Right");
+ _curryAnchor(0.5, 0.5, 0, 0, "Center");
+ _curryAnchor(1, 0, 0,-1, "TopRight");
+ _curryAnchor(1, 1, 0, 1, "BottomRight");
+ _curryAnchor(0, 0, 0, -1, "TopLeft");
+ _curryAnchor(0, 1, 0, 1, "BottomLeft");
+
+// ------- dynamic anchors -------------------
+
+ // default dynamic anchors chooses from Top, Right, Bottom, Left
+ jsPlumb.Defaults.DynamicAnchors = function(params) {
+ return params.jsPlumbInstance.makeAnchors(["TopCenter", "RightMiddle", "BottomCenter", "LeftMiddle"], params.elementId, params.jsPlumbInstance);
+ };
+
+ // default dynamic anchors bound to name 'AutoDefault'
+ jsPlumb.Anchors.AutoDefault = function(params) {
+ var a = params.jsPlumbInstance.makeDynamicAnchor(jsPlumb.Defaults.DynamicAnchors(params));
+ a.type = "AutoDefault";
+ return a;
+ };
+
+// ------- continuous anchors -------------------
+
+ var _curryContinuousAnchor = function(type, faces) {
+ jsPlumb.Anchors[type] = function(params) {
+ var a = params.jsPlumbInstance.makeAnchor(["Continuous", { faces:faces }], params.elementId, params.jsPlumbInstance);
+ a.type = type;
+ return a;
+ };
+ };
+
+ jsPlumb.Anchors.Continuous = function(params) {
+ return params.jsPlumbInstance.continuousAnchorFactory.get(params);
+ };
+
+ _curryContinuousAnchor("ContinuousLeft", ["left"]);
+ _curryContinuousAnchor("ContinuousTop", ["top"]);
+ _curryContinuousAnchor("ContinuousBottom", ["bottom"]);
+ _curryContinuousAnchor("ContinuousRight", ["right"]);
+
+// ------- position assign anchors -------------------
+
+ // this anchor type lets you assign the position at connection time.
+ jsPlumb.Anchors.Assign = _curryAnchor(0, 0, 0, 0, "Assign", function(anchor, params) {
+ // find what to use as the "position finder". the user may have supplied a String which represents
+ // the id of a position finder in jsPlumb.AnchorPositionFinders, or the user may have supplied the
+ // position finder as a function. we find out what to use and then set it on the anchor.
+ var pf = params.position || "Fixed";
+ anchor.positionFinder = pf.constructor == String ? params.jsPlumbInstance.AnchorPositionFinders[pf] : pf;
+ // always set the constructor params; the position finder might need them later (the Grid one does,
+ // for example)
+ anchor.constructorParams = params;
+ });
+
+ // these are the default anchor positions finders, which are used by the makeTarget function. supplying
+ // a position finder argument to that function allows you to specify where the resulting anchor will
+ // be located
+ jsPlumb.AnchorPositionFinders = {
+ "Fixed": function(dp, ep, es, params) {
+ return [ (dp.left - ep.left) / es[0], (dp.top - ep.top) / es[1] ];
+ },
+ "Grid":function(dp, ep, es, params) {
+ var dx = dp.left - ep.left, dy = dp.top - ep.top,
+ gx = es[0] / (params.grid[0]), gy = es[1] / (params.grid[1]),
+ mx = Math.floor(dx / gx), my = Math.floor(dy / gy);
+ return [ ((mx * gx) + (gx / 2)) / es[0], ((my * gy) + (gy / 2)) / es[1] ];
+ }
+ };
+
+// ------- perimeter anchors -------------------
+
+ jsPlumb.Anchors.Perimeter = function(params) {
+ params = params || {};
+ var anchorCount = params.anchorCount || 60,
+ shape = params.shape;
+
+ if (!shape) throw new Error("no shape supplied to Perimeter Anchor type");
+
+ var _circle = function() {
+ var r = 0.5, step = Math.PI * 2 / anchorCount, current = 0, a = [];
+ for (var i = 0; i < anchorCount; i++) {
+ var x = r + (r * Math.sin(current)),
+ y = r + (r * Math.cos(current));
+ a.push( [ x, y, 0, 0 ] );
+ current += step;
+ }
+ return a;
+ },
+ _path = function(segments) {
+ var anchorsPerFace = anchorCount / segments.length, a = [],
+ _computeFace = function(x1, y1, x2, y2, fractionalLength) {
+ anchorsPerFace = anchorCount * fractionalLength;
+ var dx = (x2 - x1) / anchorsPerFace, dy = (y2 - y1) / anchorsPerFace;
+ for (var i = 0; i < anchorsPerFace; i++) {
+ a.push( [
+ x1 + (dx * i),
+ y1 + (dy * i),
+ 0,
+ 0
+ ]);
+ }
+ };
+
+ for (var i = 0; i < segments.length; i++)
+ _computeFace.apply(null, segments[i]);
+
+ return a;
+ },
+ _shape = function(faces) {
+ var s = [];
+ for (var i = 0; i < faces.length; i++) {
+ s.push([faces[i][0], faces[i][1], faces[i][2], faces[i][3], 1 / faces.length]);
+ }
+ return _path(s);
+ },
+ _rectangle = function() {
+ return _shape([
+ [ 0, 0, 1, 0 ], [ 1, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0, 0 ]
+ ]);
+ };
+
+ var _shapes = {
+ "Circle":_circle,
+ "Ellipse":_circle,
+ "Diamond":function() {
+ return _shape([
+ [ 0.5, 0, 1, 0.5 ], [ 1, 0.5, 0.5, 1 ], [ 0.5, 1, 0, 0.5 ], [ 0, 0.5, 0.5, 0 ]
+ ]);
+ },
+ "Rectangle":_rectangle,
+ "Square":_rectangle,
+ "Triangle":function() {
+ return _shape([
+ [ 0.5, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0.5, 0]
+ ]);
+ },
+ "Path":function(params) {
+ var points = params.points, p = [], tl = 0;
+ for (var i = 0; i < points.length - 1; i++) {
+ var l = Math.sqrt(Math.pow(points[i][2] - points[i][0]) + Math.pow(points[i][3] - points[i][1]));
+ tl += l;
+ p.push([points[i][0], points[i][1], points[i+1][0], points[i+1][1], l]);
+ }
+ for (var j = 0; j < p.length; j++) {
+ p[j][4] = p[j][4] / tl;
+ }
+ return _path(p);
+ }
+ },
+ _rotate = function(points, amountInDegrees) {
+ var o = [], theta = amountInDegrees / 180 * Math.PI ;
+ for (var i = 0; i < points.length; i++) {
+ var _x = points[i][0] - 0.5,
+ _y = points[i][1] - 0.5;
+
+ o.push([
+ 0.5 + ((_x * Math.cos(theta)) - (_y * Math.sin(theta))),
+ 0.5 + ((_x * Math.sin(theta)) + (_y * Math.cos(theta))),
+ points[i][2],
+ points[i][3]
+ ]);
+ }
+ return o;
+ };
+
+ if (!_shapes[shape]) throw new Error("Shape [" + shape + "] is unknown by Perimeter Anchor type");
+
+ var da = _shapes[shape](params);
+ if (params.rotation) da = _rotate(da, params.rotation);
+ var a = params.jsPlumbInstance.makeDynamicAnchor(da);
+ a.type = "Perimeter";
+ return a;
+ };
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the default Connectors, Endpoint and Overlay definitions.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ /**
+ *
+ * Helper class to consume unused mouse events by components that are DOM elements and
+ * are used by all of the different rendering modes.
+ *
+ */
+ jsPlumb.DOMElementComponent = jsPlumbUtil.extend(jsPlumb.jsPlumbUIComponent, function(params) {
+ // when render mode is canvas, these functions may be called by the canvas mouse handler.
+ // this component is safe to pipe this stuff to /dev/null.
+ this.mousemove =
+ this.dblclick =
+ this.click =
+ this.mousedown =
+ this.mouseup = function(e) { };
+ });
+
+ jsPlumb.Segments = {
+
+ /*
+ * Class: AbstractSegment
+ * A Connector is made up of 1..N Segments, each of which has a Type, such as 'Straight', 'Arc',
+ * 'Bezier'. This is new from 1.4.2, and gives us a lot more flexibility when drawing connections: things such
+ * as rounded corners for flowchart connectors, for example, or a straight line stub for Bezier connections, are
+ * much easier to do now.
+ *
+ * A Segment is responsible for providing coordinates for painting it, and also must be able to report its length.
+ *
+ */
+ AbstractSegment : function(params) {
+ this.params = params;
+
+ /**
+ * Function: findClosestPointOnPath
+ * Finds the closest point on this segment to the given [x, y],
+ * returning both the x and y of the point plus its distance from
+ * the supplied point, and its location along the length of the
+ * path inscribed by the segment. This implementation returns
+ * Infinity for distance and null values for everything else;
+ * subclasses are expected to override.
+ */
+ this.findClosestPointOnPath = function(x, y) {
+ return {
+ d:Infinity,
+ x:null,
+ y:null,
+ l:null
+ };
+ };
+
+ this.getBounds = function() {
+ return {
+ minX:Math.min(params.x1, params.x2),
+ minY:Math.min(params.y1, params.y2),
+ maxX:Math.max(params.x1, params.x2),
+ maxY:Math.max(params.y1, params.y2)
+ };
+ };
+ },
+ Straight : function(params) {
+ var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
+ length, m, m2, x1, x2, y1, y2,
+ _recalc = function() {
+ length = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
+ m = jsPlumbGeom.gradient({x:x1, y:y1}, {x:x2, y:y2});
+ m2 = -1 / m;
+ };
+
+ this.type = "Straight";
+
+ this.getLength = function() { return length; };
+ this.getGradient = function() { return m; };
+
+ this.getCoordinates = function() {
+ return { x1:x1,y1:y1,x2:x2,y2:y2 };
+ };
+ this.setCoordinates = function(coords) {
+ x1 = coords.x1; y1 = coords.y1; x2 = coords.x2; y2 = coords.y2;
+ _recalc();
+ };
+ this.setCoordinates({x1:params.x1, y1:params.y1, x2:params.x2, y2:params.y2});
+
+ this.getBounds = function() {
+ return {
+ minX:Math.min(x1, x2),
+ minY:Math.min(y1, y2),
+ maxX:Math.max(x1, x2),
+ maxY:Math.max(y1, y2)
+ };
+ };
+
+ /**
+ * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
+ * 0 to 1 inclusive. for the straight line segment this is simple maths.
+ */
+ this.pointOnPath = function(location, absolute) {
+ if (location === 0 && !absolute)
+ return { x:x1, y:y1 };
+ else if (location == 1 && !absolute)
+ return { x:x2, y:y2 };
+ else {
+ var l = absolute ? location > 0 ? location : length + location : location * length;
+ return jsPlumbGeom.pointOnLine({x:x1, y:y1}, {x:x2, y:y2}, l);
+ }
+ };
+
+ /**
+ * returns the gradient of the segment at the given point - which for us is constant.
+ */
+ this.gradientAtPoint = function(_) {
+ return m;
+ };
+
+ /**
+ * returns the point on the segment's path that is 'distance' along the length of the path from 'location', where
+ * 'location' is a decimal from 0 to 1 inclusive, and 'distance' is a number of pixels.
+ * this hands off to jsPlumbUtil to do the maths, supplying two points and the distance.
+ */
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ var p = this.pointOnPath(location, absolute),
+ farAwayPoint = distance <= 0 ? {x:x1, y:y1} : {x:x2, y:y2 };
+
+ /*
+ location == 1 ? {
+ x:x1 + ((x2 - x1) * 10),
+ y:y1 + ((y1 - y2) * 10)
+ } :
+ */
+
+ if (distance <= 0 && Math.abs(distance) > 1) distance *= -1;
+
+ return jsPlumbGeom.pointOnLine(p, farAwayPoint, distance);
+ };
+
+ /**
+ Function: findClosestPointOnPath
+ Finds the closest point on this segment to [x,y]. See
+ notes on this method in AbstractSegment.
+ */
+ this.findClosestPointOnPath = function(x, y) {
+ if (m === 0) {
+ return {
+ x:x,
+ y:y1,
+ d:Math.abs(y - y1)
+ };
+ }
+ else if (m == Infinity || m == -Infinity) {
+ return {
+ x:x1,
+ y:y,
+ d:Math.abs(x - 1)
+ };
+ }
+ else {
+ // closest point lies on normal from given point to this line.
+ var b = y1 - (m * x1),
+ b2 = y - (m2 * x),
+ // y1 = m.x1 + b and y1 = m2.x1 + b2
+ // so m.x1 + b = m2.x1 + b2
+ // x1(m - m2) = b2 - b
+ // x1 = (b2 - b) / (m - m2)
+ _x1 = (b2 -b) / (m - m2),
+ _y1 = (m * _x1) + b,
+ d = jsPlumbGeom.lineLength([ x, y ], [ _x1, _y1 ]),
+ fractionInSegment = jsPlumbGeom.lineLength([ _x1, _y1 ], [ x1, y1 ]);
+
+ return { d:d, x:_x1, y:_y1, l:fractionInSegment / length};
+ }
+ };
+ },
+
+ /*
+ Arc Segment. You need to supply:
+
+ r - radius
+ cx - center x for the arc
+ cy - center y for the arc
+ ac - whether the arc is anticlockwise or not. default is clockwise.
+
+ and then either:
+
+ startAngle - startAngle for the arc.
+ endAngle - endAngle for the arc.
+
+ or:
+
+ x1 - x for start point
+ y1 - y for start point
+ x2 - x for end point
+ y2 - y for end point
+
+ */
+ Arc : function(params) {
+ var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
+ _calcAngle = function(_x, _y) {
+ return jsPlumbGeom.theta([params.cx, params.cy], [_x, _y]);
+ },
+ _calcAngleForLocation = function(segment, location) {
+ if (segment.anticlockwise) {
+ var sa = segment.startAngle < segment.endAngle ? segment.startAngle + TWO_PI : segment.startAngle,
+ s = Math.abs(sa - segment.endAngle);
+ return sa - (s * location);
+ }
+ else {
+ var ea = segment.endAngle < segment.startAngle ? segment.endAngle + TWO_PI : segment.endAngle,
+ ss = Math.abs (ea - segment.startAngle);
+
+ return segment.startAngle + (ss * location);
+ }
+ },
+ TWO_PI = 2 * Math.PI;
+
+ this.radius = params.r;
+ this.anticlockwise = params.ac;
+ this.type = "Arc";
+
+ if (params.startAngle && params.endAngle) {
+ this.startAngle = params.startAngle;
+ this.endAngle = params.endAngle;
+ this.x1 = params.cx + (this.radius * Math.cos(params.startAngle));
+ this.y1 = params.cy + (this.radius * Math.sin(params.startAngle));
+ this.x2 = params.cx + (this.radius * Math.cos(params.endAngle));
+ this.y2 = params.cy + (this.radius * Math.sin(params.endAngle));
+ }
+ else {
+ this.startAngle = _calcAngle(params.x1, params.y1);
+ this.endAngle = _calcAngle(params.x2, params.y2);
+ this.x1 = params.x1;
+ this.y1 = params.y1;
+ this.x2 = params.x2;
+ this.y2 = params.y2;
+ }
+
+ if (this.endAngle < 0) this.endAngle += TWO_PI;
+ if (this.startAngle < 0) this.startAngle += TWO_PI;
+
+ // segment is used by vml
+ this.segment = jsPlumbGeom.quadrant([this.x1, this.y1], [this.x2, this.y2]);
+
+ // we now have startAngle and endAngle as positive numbers, meaning the
+ // absolute difference (|d|) between them is the sweep (s) of this arc, unless the
+ // arc is 'anticlockwise' in which case 's' is given by 2PI - |d|.
+
+ var ea = this.endAngle < this.startAngle ? this.endAngle + TWO_PI : this.endAngle;
+ this.sweep = Math.abs (ea - this.startAngle);
+ if (this.anticlockwise) this.sweep = TWO_PI - this.sweep;
+ var circumference = 2 * Math.PI * this.radius,
+ frac = this.sweep / TWO_PI,
+ length = circumference * frac;
+
+ this.getLength = function() {
+ return length;
+ };
+
+ this.getBounds = function() {
+ return {
+ minX:params.cx - params.r,
+ maxX:params.cx + params.r,
+ minY:params.cy - params.r,
+ maxY:params.cy + params.r
+ };
+ };
+
+ var VERY_SMALL_VALUE = 0.0000000001,
+ gentleRound = function(n) {
+ var f = Math.floor(n), r = Math.ceil(n);
+ if (n - f < VERY_SMALL_VALUE)
+ return f;
+ else if (r - n < VERY_SMALL_VALUE)
+ return r;
+ return n;
+ };
+
+ /**
+ * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
+ * 0 to 1 inclusive.
+ */
+ this.pointOnPath = function(location, absolute) {
+
+ if (location === 0) {
+ return { x:this.x1, y:this.y1, theta:this.startAngle };
+ }
+ else if (location == 1) {
+ return { x:this.x2, y:this.y2, theta:this.endAngle };
+ }
+
+ if (absolute) {
+ location = location / length;
+ }
+
+ var angle = _calcAngleForLocation(this, location),
+ _x = params.cx + (params.r * Math.cos(angle)),
+ _y = params.cy + (params.r * Math.sin(angle));
+
+ return { x:gentleRound(_x), y:gentleRound(_y), theta:angle };
+ };
+
+ /**
+ * returns the gradient of the segment at the given point.
+ */
+ this.gradientAtPoint = function(location, absolute) {
+ var p = this.pointOnPath(location, absolute);
+ var m = jsPlumbGeom.normal( [ params.cx, params.cy ], [p.x, p.y ] );
+ if (!this.anticlockwise && (m == Infinity || m == -Infinity)) m *= -1;
+ return m;
+ };
+
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ var p = this.pointOnPath(location, absolute),
+ arcSpan = distance / circumference * 2 * Math.PI,
+ dir = this.anticlockwise ? -1 : 1,
+ startAngle = p.theta + (dir * arcSpan),
+ startX = params.cx + (this.radius * Math.cos(startAngle)),
+ startY = params.cy + (this.radius * Math.sin(startAngle));
+
+ return {x:startX, y:startY};
+ };
+ },
+
+ Bezier : function(params) {
+ var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
+ curve = [
+ { x:params.x1, y:params.y1},
+ { x:params.cp1x, y:params.cp1y },
+ { x:params.cp2x, y:params.cp2y },
+ { x:params.x2, y:params.y2 }
+ ],
+ // although this is not a strictly rigorous determination of bounds
+ // of a bezier curve, it works for the types of curves that this segment
+ // type produces.
+ bounds = {
+ minX:Math.min(params.x1, params.x2, params.cp1x, params.cp2x),
+ minY:Math.min(params.y1, params.y2, params.cp1y, params.cp2y),
+ maxX:Math.max(params.x1, params.x2, params.cp1x, params.cp2x),
+ maxY:Math.max(params.y1, params.y2, params.cp1y, params.cp2y)
+ };
+
+ this.type = "Bezier";
+
+ var _translateLocation = function(_curve, location, absolute) {
+ if (absolute)
+ location = jsBezier.locationAlongCurveFrom(_curve, location > 0 ? 0 : 1, location);
+
+ return location;
+ };
+
+ /**
+ * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
+ * 0 to 1 inclusive.
+ */
+ this.pointOnPath = function(location, absolute) {
+ location = _translateLocation(curve, location, absolute);
+ return jsBezier.pointOnCurve(curve, location);
+ };
+
+ /**
+ * returns the gradient of the segment at the given point.
+ */
+ this.gradientAtPoint = function(location, absolute) {
+ location = _translateLocation(curve, location, absolute);
+ return jsBezier.gradientAtPoint(curve, location);
+ };
+
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ location = _translateLocation(curve, location, absolute);
+ return jsBezier.pointAlongCurveFrom(curve, location, distance);
+ };
+
+ this.getLength = function() {
+ return jsBezier.getLength(curve);
+ };
+
+ this.getBounds = function() {
+ return bounds;
+ };
+ }
+ };
+
+ /*
+ Class: AbstractComponent
+ Superclass for AbstractConnector and AbstractEndpoint.
+ */
+ var AbstractComponent = function() {
+ this.resetBounds = function() {
+ this.bounds = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
+ };
+ this.resetBounds();
+ };
+
+ /*
+ * Class: AbstractConnector
+ * Superclass for all Connectors; here is where Segments are managed. This is exposed on jsPlumb just so it
+ * can be accessed from other files. You should not try to instantiate one of these directly.
+ *
+ * When this class is asked for a pointOnPath, or gradient etc, it must first figure out which segment to dispatch
+ * that request to. This is done by keeping track of the total connector length as segments are added, and also
+ * their cumulative ratios to the total length. Then when the right segment is found it is a simple case of dispatching
+ * the request to it (and adjusting 'location' so that it is relative to the beginning of that segment.)
+ */
+ jsPlumb.Connectors.AbstractConnector = function(params) {
+
+ AbstractComponent.apply(this, arguments);
+
+ var //self = this,
+ segments = [],
+ editing = false,
+ totalLength = 0,
+ segmentProportions = [],
+ segmentProportionalLengths = [],
+ stub = params.stub || 0,
+ sourceStub = jsPlumbUtil.isArray(stub) ? stub[0] : stub,
+ targetStub = jsPlumbUtil.isArray(stub) ? stub[1] : stub,
+ gap = params.gap || 0,
+ sourceGap = jsPlumbUtil.isArray(gap) ? gap[0] : gap,
+ targetGap = jsPlumbUtil.isArray(gap) ? gap[1] : gap,
+ userProvidedSegments = null,
+ edited = false,
+ paintInfo = null;
+
+ // subclasses should override.
+ this.isEditable = function() { return false; };
+ this.setEdited = function(ed) { edited = ed; };
+
+ // to be overridden by subclasses.
+ this.getPath = function() { };
+ this.setPath = function(path) { };
+
+ /**
+ * Function: findSegmentForPoint
+ * Returns the segment that is closest to the given [x,y],
+ * null if nothing found. This function returns a JS
+ * object with:
+ *
+ * d - distance from segment
+ * l - proportional location in segment
+ * x - x point on the segment
+ * y - y point on the segment
+ * s - the segment itself.
+ */
+ this.findSegmentForPoint = function(x, y) {
+ var out = { d:Infinity, s:null, x:null, y:null, l:null };
+ for (var i = 0; i < segments.length; i++) {
+ var _s = segments[i].findClosestPointOnPath(x, y);
+ if (_s.d < out.d) {
+ out.d = _s.d;
+ out.l = _s.l;
+ out.x = _s.x;
+ out.y = _s.y;
+ out.s = segments[i];
+ }
+ }
+
+ return out;
+ };
+
+ var _updateSegmentProportions = function() {
+ var curLoc = 0;
+ for (var i = 0; i < segments.length; i++) {
+ var sl = segments[i].getLength();
+ segmentProportionalLengths[i] = sl / totalLength;
+ segmentProportions[i] = [curLoc, (curLoc += (sl / totalLength)) ];
+ }
+ },
+
+ /**
+ * returns [segment, proportion of travel in segment, segment index] for the segment
+ * that contains the point which is 'location' distance along the entire path, where
+ * 'location' is a decimal between 0 and 1 inclusive. in this connector type, paths
+ * are made up of a list of segments, each of which contributes some fraction to
+ * the total length.
+ * From 1.3.10 this also supports the 'absolute' property, which lets us specify a location
+ * as the absolute distance in pixels, rather than a proportion of the total path.
+ */
+ _findSegmentForLocation = function(location, absolute) {
+ if (absolute) {
+ location = location > 0 ? location / totalLength : (totalLength + location) / totalLength;
+ }
+
+ var idx = segmentProportions.length - 1, inSegmentProportion = 1;
+ //if (location < 1) {
+ for (var i = 0; i < segmentProportions.length; i++) {
+ if (segmentProportions[i][1] >= location) {
+ idx = i;
+ // todo is this correct for all connector path types?
+ inSegmentProportion = location == 1 ? 1 : location === 0 ? 0 : (location - segmentProportions[i][0]) / segmentProportionalLengths[i];
+ break;
+ }
+ }
+ //}
+ return { segment:segments[idx], proportion:inSegmentProportion, index:idx };
+ },
+ _addSegment = function(conn, type, params) {
+ if (params.x1 == params.x2 && params.y1 == params.y2) return;
+ var s = new jsPlumb.Segments[type](params);
+ segments.push(s);
+ totalLength += s.getLength();
+ conn.updateBounds(s);
+ },
+ _clearSegments = function() {
+ totalLength = 0;
+ segments.splice(0, segments.length);
+ segmentProportions.splice(0, segmentProportions.length);
+ segmentProportionalLengths.splice(0, segmentProportionalLengths.length);
+ };
+
+ this.setSegments = function(_segs) {
+ userProvidedSegments = [];
+ totalLength = 0;
+ for (var i = 0; i < _segs.length; i++) {
+ userProvidedSegments.push(_segs[i]);
+ totalLength += _segs[i].getLength();
+ }
+ };
+
+ var _prepareCompute = function(params) {
+ this.lineWidth = params.lineWidth;
+ var segment = jsPlumbGeom.quadrant(params.sourcePos, params.targetPos),
+ swapX = params.targetPos[0] < params.sourcePos[0],
+ swapY = params.targetPos[1] < params.sourcePos[1],
+ lw = params.lineWidth || 1,
+ so = params.sourceEndpoint.anchor.getOrientation(params.sourceEndpoint),
+ to = params.targetEndpoint.anchor.getOrientation(params.targetEndpoint),
+ x = swapX ? params.targetPos[0] : params.sourcePos[0],
+ y = swapY ? params.targetPos[1] : params.sourcePos[1],
+ w = Math.abs(params.targetPos[0] - params.sourcePos[0]),
+ h = Math.abs(params.targetPos[1] - params.sourcePos[1]);
+
+ // if either anchor does not have an orientation set, we derive one from their relative
+ // positions. we fix the axis to be the one in which the two elements are further apart, and
+ // point each anchor at the other element. this is also used when dragging a new connection.
+ if (so[0] === 0 && so[1] === 0 || to[0] === 0 && to[1] === 0) {
+ var index = w > h ? 0 : 1, oIndex = [1,0][index];
+ so = []; to = [];
+ so[index] = params.sourcePos[index] > params.targetPos[index] ? -1 : 1;
+ to[index] = params.sourcePos[index] > params.targetPos[index] ? 1 : -1;
+ so[oIndex] = 0; to[oIndex] = 0;
+ }
+
+ var sx = swapX ? w + (sourceGap * so[0]) : sourceGap * so[0],
+ sy = swapY ? h + (sourceGap * so[1]) : sourceGap * so[1],
+ tx = swapX ? targetGap * to[0] : w + (targetGap * to[0]),
+ ty = swapY ? targetGap * to[1] : h + (targetGap * to[1]),
+ oProduct = ((so[0] * to[0]) + (so[1] * to[1]));
+
+ var result = {
+ sx:sx, sy:sy, tx:tx, ty:ty, lw:lw,
+ xSpan:Math.abs(tx - sx),
+ ySpan:Math.abs(ty - sy),
+ mx:(sx + tx) / 2,
+ my:(sy + ty) / 2,
+ so:so, to:to, x:x, y:y, w:w, h:h,
+ segment : segment,
+ startStubX : sx + (so[0] * sourceStub),
+ startStubY : sy + (so[1] * sourceStub),
+ endStubX : tx + (to[0] * targetStub),
+ endStubY : ty + (to[1] * targetStub),
+ isXGreaterThanStubTimes2 : Math.abs(sx - tx) > (sourceStub + targetStub),
+ isYGreaterThanStubTimes2 : Math.abs(sy - ty) > (sourceStub + targetStub),
+ opposite:oProduct == -1,
+ perpendicular:oProduct === 0,
+ orthogonal:oProduct == 1,
+ sourceAxis : so[0] === 0 ? "y" : "x",
+ points:[x, y, w, h, sx, sy, tx, ty ]
+ };
+ result.anchorOrientation = result.opposite ? "opposite" : result.orthogonal ? "orthogonal" : "perpendicular";
+ return result;
+ };
+
+ this.getSegments = function() { return segments; };
+
+ this.updateBounds = function(segment) {
+ var segBounds = segment.getBounds();
+ this.bounds.minX = Math.min(this.bounds.minX, segBounds.minX);
+ this.bounds.maxX = Math.max(this.bounds.maxX, segBounds.maxX);
+ this.bounds.minY = Math.min(this.bounds.minY, segBounds.minY);
+ this.bounds.maxY = Math.max(this.bounds.maxY, segBounds.maxY);
+ };
+
+ var dumpSegmentsToConsole = function() {
+ console.log("SEGMENTS:");
+ for (var i = 0; i < segments.length; i++) {
+ console.log(segments[i].type, segments[i].getLength(), segmentProportions[i]);
+ }
+ };
+
+ this.pointOnPath = function(location, absolute) {
+ var seg = _findSegmentForLocation(location, absolute);
+ return seg.segment && seg.segment.pointOnPath(seg.proportion, absolute) || [0,0];
+ };
+
+ this.gradientAtPoint = function(location) {
+ var seg = _findSegmentForLocation(location, absolute);
+ return seg.segment && seg.segment.gradientAtPoint(seg.proportion, absolute) || 0;
+ };
+
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ var seg = _findSegmentForLocation(location, absolute);
+ // TODO what happens if this crosses to the next segment?
+ return seg.segment && seg.segment.pointAlongPathFrom(seg.proportion, distance, false) || [0,0];
+ };
+
+ this.compute = function(params) {
+ if (!edited)
+ paintInfo = _prepareCompute.call(this, params);
+
+ _clearSegments();
+ this._compute(paintInfo, params);
+ this.x = paintInfo.points[0];
+ this.y = paintInfo.points[1];
+ this.w = paintInfo.points[2];
+ this.h = paintInfo.points[3];
+ this.segment = paintInfo.segment;
+ _updateSegmentProportions();
+ };
+
+ return {
+ addSegment:_addSegment,
+ prepareCompute:_prepareCompute,
+ sourceStub:sourceStub,
+ targetStub:targetStub,
+ maxStub:Math.max(sourceStub, targetStub),
+ sourceGap:sourceGap,
+ targetGap:targetGap,
+ maxGap:Math.max(sourceGap, targetGap)
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Connectors.AbstractConnector, AbstractComponent);
+
+ /**
+ * Class: Connectors.Straight
+ * The Straight connector draws a simple straight line between the two anchor points. It does not have any constructor parameters.
+ */
+ var Straight = jsPlumb.Connectors.Straight = function() {
+ this.type = "Straight";
+ var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments);
+
+ this._compute = function(paintInfo, _) {
+ _super.addSegment(this, "Straight", {x1:paintInfo.sx, y1:paintInfo.sy, x2:paintInfo.startStubX, y2:paintInfo.startStubY});
+ _super.addSegment(this, "Straight", {x1:paintInfo.startStubX, y1:paintInfo.startStubY, x2:paintInfo.endStubX, y2:paintInfo.endStubY});
+ _super.addSegment(this, "Straight", {x1:paintInfo.endStubX, y1:paintInfo.endStubY, x2:paintInfo.tx, y2:paintInfo.ty});
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Connectors.Straight, jsPlumb.Connectors.AbstractConnector);
+ jsPlumb.registerConnectorType(Straight, "Straight");
+
+ /**
+ * Class:Connectors.Bezier
+ * This Connector draws a Bezier curve with two control points. You can provide a 'curviness' value which gets applied to jsPlumb's
+ * internal voodoo machine and ends up generating locations for the two control points. See the constructor documentation below.
+ */
+ /**
+ * Function:Constructor
+ *
+ * Parameters:
+ * curviness - How 'curvy' you want the curve to be! This is a directive for the placement of control points, not endpoints of the curve, so your curve does not
+ * actually touch the given point, but it has the tendency to lean towards it. The larger this value, the greater the curve is pulled from a straight line.
+ * Optional; defaults to 150.
+ * stub - optional value for a distance to travel from the connector's endpoint before beginning the Bezier curve. defaults to 0.
+ *
+ */
+ var Bezier = function(params) {
+ params = params || {};
+
+ var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ stub = params.stub || 50,
+ majorAnchor = params.curviness || 150,
+ minorAnchor = 10;
+
+ this.type = "Bezier";
+ this.getCurviness = function() { return majorAnchor; };
+
+ this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
+ // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
+ // points around if so (code could be tightened up)
+ var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
+ too = targetEndpoint.anchor.getOrientation(targetEndpoint),
+ perpendicular = soo[0] != too[0] || soo[1] == too[1],
+ p = [];
+
+ if (!perpendicular) {
+ if (soo[0] === 0) // X
+ p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] - (majorAnchor * soo[0]));
+
+ if (soo[1] === 0) // Y
+ p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * too[1]));
+ }
+ else {
+ if (too[0] === 0) // X
+ p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] + (majorAnchor * too[0]));
+
+ if (too[1] === 0) // Y
+ p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * soo[1]));
+ }
+
+ return p;
+ };
+
+ this._compute = function(paintInfo, p) {
+ var sp = p.sourcePos,
+ tp = p.targetPos,
+ _w = Math.abs(sp[0] - tp[0]),
+ _h = Math.abs(sp[1] - tp[1]),
+ _sx = sp[0] < tp[0] ? _w : 0,
+ _sy = sp[1] < tp[1] ? _h : 0,
+ _tx = sp[0] < tp[0] ? 0 : _w,
+ _ty = sp[1] < tp[1] ? 0 : _h,
+ _CP = this._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
+ _CP2 = this._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
+
+ _super.addSegment(this, "Bezier", {
+ x1:_sx, y1:_sy, x2:_tx, y2:_ty,
+ cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
+ });
+ };
+ };
+ jsPlumbUtil.extend(Bezier, jsPlumb.Connectors.AbstractConnector);
+ jsPlumb.registerConnectorType(Bezier, "Bezier");
+
+ // ********************************* END OF CONNECTOR TYPES *******************************************************************
+
+ // ********************************* ENDPOINT TYPES *******************************************************************
+
+ jsPlumb.Endpoints.AbstractEndpoint = function(params) {
+ AbstractComponent.apply(this, arguments);
+ var compute = this.compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ var out = this._compute.apply(this, arguments);
+ this.x = out[0];
+ this.y = out[1];
+ this.w = out[2];
+ this.h = out[3];
+ this.bounds.minX = this.x;
+ this.bounds.minY = this.y;
+ this.bounds.maxX = this.x + this.w;
+ this.bounds.maxY = this.y + this.h;
+ return out;
+ };
+ return {
+ compute:compute,
+ cssClass:params.cssClass
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.AbstractEndpoint, AbstractComponent);
+
+ /**
+ * Class: Endpoints.Dot
+ * A round endpoint, with default radius 10 pixels.
+ */
+
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * radius - radius of the endpoint. defaults to 10 pixels.
+ */
+ jsPlumb.Endpoints.Dot = function(params) {
+ this.type = "Dot";
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ params = params || {};
+ this.radius = params.radius || 10;
+ this.defaultOffset = 0.5 * this.radius;
+ this.defaultInnerRadius = this.radius / 3;
+
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ this.radius = endpointStyle.radius || this.radius;
+ var x = anchorPoint[0] - this.radius,
+ y = anchorPoint[1] - this.radius,
+ w = this.radius * 2,
+ h = this.radius * 2;
+
+ if (endpointStyle.strokeStyle) {
+ var lw = endpointStyle.lineWidth || 1;
+ x -= lw;
+ y -= lw;
+ w += (lw * 2);
+ h += (lw * 2);
+ }
+ return [ x, y, w, h, this.radius ];
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Dot, jsPlumb.Endpoints.AbstractEndpoint);
+
+ /**
+ * Class: Endpoints.Rectangle
+ * A Rectangular Endpoint, with default size 20x20.
+ */
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * width - width of the endpoint. defaults to 20 pixels.
+ * height - height of the endpoint. defaults to 20 pixels.
+ */
+ jsPlumb.Endpoints.Rectangle = function(params) {
+ this.type = "Rectangle";
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ params = params || {};
+ this.width = params.width || 20;
+ this.height = params.height || 20;
+
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ var width = endpointStyle.width || this.width,
+ height = endpointStyle.height || this.height,
+ x = anchorPoint[0] - (width/2),
+ y = anchorPoint[1] - (height/2);
+
+ return [ x, y, width, height];
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Rectangle, jsPlumb.Endpoints.AbstractEndpoint);
+
+
+ var DOMElementEndpoint = function(params) {
+ jsPlumb.DOMElementComponent.apply(this, arguments);
+ this._jsPlumb.displayElements = [ ];
+ };
+ jsPlumbUtil.extend(DOMElementEndpoint, jsPlumb.DOMElementComponent, {
+ // jsPlumb.Endpoints.AbstractEndpoint
+ getDisplayElements : function() {
+ return this._jsPlumb.displayElements;
+ },
+ appendDisplayElement : function(el) {
+ this._jsPlumb.displayElements.push(el);
+ }
+ });
+
+ /**
+ * Class: Endpoints.Image
+ * Draws an image as the Endpoint.
+ */
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * src - location of the image to use.
+
+ TODO: multiple references to self. not sure quite how to get rid of them entirely. perhaps self = null in the cleanup
+ function will suffice
+
+ TODO this class still leaks memory.
+
+ */
+ jsPlumb.Endpoints.Image = function(params) {
+
+ this.type = "Image";
+ DOMElementEndpoint.apply(this, arguments);
+ jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+
+ var _onload = params.onload,
+ src = params.src || params.url,
+ parent = params.parent,
+ clazz = params.cssClass ? " " + params.cssClass : "";
+
+ this._jsPlumb.img = new Image();
+ this._jsPlumb.ready = false;
+ this._jsPlumb.initialized = false;
+ this._jsPlumb.deleted = false;
+ this._jsPlumb.widthToUse = params.width;
+ this._jsPlumb.heightToUse = params.height;
+ this._jsPlumb.endpoint = params.endpoint;
+
+ this._jsPlumb.img.onload = function() {
+ // check we weren't actually discarded before use (in fact mostly happens in tests)
+ if (this._jsPlumb != null) {
+ this._jsPlumb.ready = true;
+ this._jsPlumb.widthToUse = this._jsPlumb.widthToUse || this._jsPlumb.img.width;
+ this._jsPlumb.heightToUse = this._jsPlumb.heightToUse || this._jsPlumb.img.height;
+ if (_onload) {
+ _onload(this);
+ }
+ }
+ }.bind(this);
+
+ /*
+ Function: setImage
+ Sets the Image to use in this Endpoint.
+
+ Parameters:
+ img - may be a URL or an Image object
+ onload - optional; a callback to execute once the image has loaded.
+ */
+ this._jsPlumb.endpoint.setImage = function(_img, onload) {
+ var s = _img.constructor == String ? _img : _img.src;
+ _onload = onload;
+ this._jsPlumb.img.src = s;
+
+ if (this.canvas != null)
+ this.canvas.setAttribute("src", this._jsPlumb.img.src);
+ }.bind(this);
+
+ this._jsPlumb.endpoint.setImage(src, _onload);
+ /*
+ var s = src.constructor == String ? src : src.src;
+ //_onload = onload;
+ this._jsPlumb.img.src = src;
+
+ if (this.canvas != null)
+ this.canvas.setAttribute("src", this._jsPlumb.img.src);
+ // }.bind(this);
+
+ //this._jsPlumb.endpoint.setImage(src, _onload);*/
+
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ this.anchorPoint = anchorPoint;
+ if (this._jsPlumb.ready) return [anchorPoint[0] - this._jsPlumb.widthToUse / 2, anchorPoint[1] - this._jsPlumb.heightToUse / 2,
+ this._jsPlumb.widthToUse, this._jsPlumb.heightToUse];
+ else return [0,0,0,0];
+ };
+
+ this.canvas = document.createElement("img");
+ this.canvas.style.margin = 0;
+ this.canvas.style.padding = 0;
+ this.canvas.style.outline = 0;
+ this.canvas.style.position = "absolute";
+ this.canvas.className = this._jsPlumb.instance.endpointClass + clazz;
+ if (this._jsPlumb.widthToUse) this.canvas.setAttribute("width", this._jsPlumb.widthToUse);
+ if (this._jsPlumb.heightToUse) this.canvas.setAttribute("height", this._jsPlumb.heightToUse);
+ this._jsPlumb.instance.appendElement(this.canvas, parent);
+ this.attachListeners(this.canvas, this);
+
+ this.actuallyPaint = function(d, style, anchor) {
+ if (!this._jsPlumb.deleted) {
+ if (!this._jsPlumb.initialized) {
+ this.canvas.setAttribute("src", this._jsPlumb.img.src);
+ this.appendDisplayElement(this.canvas);
+ this._jsPlumb.initialized = true;
+ }
+ var x = this.anchorPoint[0] - (this._jsPlumb.widthToUse / 2),
+ y = this.anchorPoint[1] - (this._jsPlumb.heightToUse / 2);
+ jsPlumbUtil.sizeElement(this.canvas, x, y, this._jsPlumb.widthToUse, this._jsPlumb.heightToUse);
+ }
+ };
+
+ this.paint = function(style, anchor) {
+ if (this._jsPlumb != null) { // may have been deleted
+ if (this._jsPlumb.ready) {
+ this.actuallyPaint(style, anchor);
+ }
+ else {
+ window.setTimeout(function() {
+ this.paint(style, anchor);
+ }.bind(this), 200);
+ }
+ }
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Image, [ DOMElementEndpoint, jsPlumb.Endpoints.AbstractEndpoint ], {
+ cleanup : function() {
+ this._jsPlumb.deleted = true;
+ jsPlumbUtil.removeElement(this.canvas);
+ this.canvas = null;
+ }
+ });
+
+ /*
+ * Class: Endpoints.Blank
+ * An Endpoint that paints nothing (visible) on the screen. Supports cssClass and hoverClass parameters like all Endpoints.
+ */
+ jsPlumb.Endpoints.Blank = function(params) {
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ this.type = "Blank";
+ DOMElementEndpoint.apply(this, arguments);
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ return [anchorPoint[0], anchorPoint[1],10,0];
+ };
+
+ this.canvas = document.createElement("div");
+ this.canvas.style.display = "block";
+ this.canvas.style.width = "1px";
+ this.canvas.style.height = "1px";
+ this.canvas.style.background = "transparent";
+ this.canvas.style.position = "absolute";
+ this.canvas.className = this._jsPlumb.endpointClass;
+ jsPlumb.appendElement(this.canvas, params.parent);
+
+ this.paint = function(style, anchor) {
+ jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Blank, [jsPlumb.Endpoints.AbstractEndpoint, DOMElementEndpoint], {
+ cleanup:function() {
+ if (this.canvas) {
+ this.canvas.parentNode.removeChild(this.canvas);
+ }
+ }
+ });
+
+ /*
+ * Class: Endpoints.Triangle
+ * A triangular Endpoint.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * width - width of the triangle's base. defaults to 55 pixels.
+ * height - height of the triangle from base to apex. defaults to 55 pixels.
+ */
+ jsPlumb.Endpoints.Triangle = function(params) {
+ this.type = "Triangle";
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ params = params || { };
+ params.width = params.width || 55;
+ params.height = params.height || 55;
+ this.width = params.width;
+ this.height = params.height;
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ var width = endpointStyle.width || self.width,
+ height = endpointStyle.height || self.height,
+ x = anchorPoint[0] - (width/2),
+ y = anchorPoint[1] - (height/2);
+ return [ x, y, width, height ];
+ };
+ };
+// ********************************* END OF ENDPOINT TYPES *******************************************************************
+
+
+// ********************************* OVERLAY DEFINITIONS ***********************************************************************
+
+ var AbstractOverlay = jsPlumb.Overlays.AbstractOverlay = function(params) {
+ this.visible = true;
+ this.isAppendedAtTopLevel = true;
+ this.component = params.component;
+ this.loc = params.location == null ? 0.5 : params.location;
+ this.endpointLoc = params.endpointLocation == null ? [ 0.5, 0.5] : params.endpointLocation;
+ //this.;
+ };
+ AbstractOverlay.prototype = {
+ cleanup:function() {
+ this.component = null;
+ this.canvas = null;
+ this.endpointLoc = null;
+ },
+ setVisible : function(val) {
+ this.visible = val;
+ // TODO this is only actually necessary for canvas. so, the Canvas overlay should
+ // override setVisible and call this.
+ //this.component.repaint();
+ },
+ isVisible : function() { return this.visible; },
+ hide : function() { this.setVisible(false); },
+ show : function() { this.setVisible(true); },
+
+ incrementLocation : function(amount) {
+ this.loc += amount;
+ this.component.repaint();
+ },
+ setLocation : function(l) {
+ this.loc = l;
+ this.component.repaint();
+ },
+ getLocation : function() {
+ return this.loc;
+ }
+ };
+
+
+ /*
+ * Class: Overlays.Arrow
+ *
+ * An arrow overlay, defined by four points: the head, the two sides of the tail, and a 'foldback' point at some distance along the length
+ * of the arrow that lines from each tail point converge into. The foldback point is defined using a decimal that indicates some fraction
+ * of the length of the arrow and has a default value of 0.623. A foldback point value of 1 would mean that the arrow had a straight line
+ * across the tail.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * length - distance in pixels from head to tail baseline. default 20.
+ * width - width in pixels of the tail baseline. default 20.
+ * fillStyle - style to use when filling the arrow. defaults to "black".
+ * strokeStyle - style to use when stroking the arrow. defaults to null, which means the arrow is not stroked.
+ * lineWidth - line width to use when stroking the arrow. defaults to 1, but only used if strokeStyle is not null.
+ * foldback - distance (as a decimal from 0 to 1 inclusive) along the length of the arrow marking the point the tail points should fold back to. defaults to 0.623.
+ * location - distance (as a decimal from 0 to 1 inclusive) marking where the arrow should sit on the connector. defaults to 0.5.
+ * direction - indicates the direction the arrow points in. valid values are -1 and 1; 1 is default.
+ */
+ jsPlumb.Overlays.Arrow = function(params) {
+ this.type = "Arrow";
+ AbstractOverlay.apply(this, arguments);
+ this.isAppendedAtTopLevel = false;
+ params = params || {};
+ var _ju = jsPlumbUtil, _jg = jsPlumbGeom;
+
+ this.length = params.length || 20;
+ this.width = params.width || 20;
+ this.id = params.id;
+ var direction = (params.direction || 1) < 0 ? -1 : 1,
+ paintStyle = params.paintStyle || { lineWidth:1 },
+ // how far along the arrow the lines folding back in come to. default is 62.3%.
+ foldback = params.foldback || 0.623;
+
+ this.computeMaxSize = function() { return self.width * 1.5; };
+ //this.cleanup = function() { }; // nothing to clean up for Arrows
+ this.draw = function(component, currentConnectionPaintStyle) {
+
+ var hxy, mid, txy, tail, cxy;
+ if (component.pointAlongPathFrom) {
+
+ if (_ju.isString(this.loc) || this.loc > 1 || this.loc < 0) {
+ var l = parseInt(this.loc, 10),
+ fromLoc = this.loc < 0 ? 1 : 0;
+ hxy = component.pointAlongPathFrom(fromLoc, l, false);
+ mid = component.pointAlongPathFrom(fromLoc, l - (direction * this.length / 2), false);
+ txy = _jg.pointOnLine(hxy, mid, this.length);
+ }
+ else if (this.loc == 1) {
+ hxy = component.pointOnPath(this.loc);
+ mid = component.pointAlongPathFrom(this.loc, -(this.length));
+ txy = _jg.pointOnLine(hxy, mid, this.length);
+
+ if (direction == -1) {
+ var _ = txy;
+ txy = hxy;
+ hxy = _;
+ }
+ }
+ else if (this.loc === 0) {
+ txy = component.pointOnPath(this.loc);
+ mid = component.pointAlongPathFrom(this.loc, this.length);
+ hxy = _jg.pointOnLine(txy, mid, this.length);
+ if (direction == -1) {
+ var __ = txy;
+ txy = hxy;
+ hxy = __;
+ }
+ }
+ else {
+ hxy = component.pointAlongPathFrom(this.loc, direction * this.length / 2);
+ mid = component.pointOnPath(this.loc);
+ txy = _jg.pointOnLine(hxy, mid, this.length);
+ }
+
+ tail = _jg.perpendicularLineTo(hxy, txy, this.width);
+ cxy = _jg.pointOnLine(hxy, txy, foldback * this.length);
+
+ var d = { hxy:hxy, tail:tail, cxy:cxy },
+ strokeStyle = paintStyle.strokeStyle || currentConnectionPaintStyle.strokeStyle,
+ fillStyle = paintStyle.fillStyle || currentConnectionPaintStyle.strokeStyle,
+ lineWidth = paintStyle.lineWidth || currentConnectionPaintStyle.lineWidth,
+ info = {
+ component:component,
+ d:d,
+ lineWidth:lineWidth,
+ strokeStyle:strokeStyle,
+ fillStyle:fillStyle,
+ minX:Math.min(hxy.x, tail[0].x, tail[1].x),
+ maxX:Math.max(hxy.x, tail[0].x, tail[1].x),
+ minY:Math.min(hxy.y, tail[0].y, tail[1].y),
+ maxY:Math.max(hxy.y, tail[0].y, tail[1].y)
+ };
+
+ return info;
+ }
+ else return {component:component, minX:0,maxX:0,minY:0,maxY:0};
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Arrow, AbstractOverlay);
+
+ /*
+ * Class: Overlays.PlainArrow
+ *
+ * A basic arrow. This is in fact just one instance of the more generic case in which the tail folds back on itself to some
+ * point along the length of the arrow: in this case, that foldback point is the full length of the arrow. so it just does
+ * a 'call' to Arrow with foldback set appropriately.
+ */
+ /*
+ * Function: Constructor
+ * See <Overlays.Arrow> for allowed parameters for this overlay.
+ */
+ jsPlumb.Overlays.PlainArrow = function(params) {
+ params = params || {};
+ var p = jsPlumb.extend(params, {foldback:1});
+ jsPlumb.Overlays.Arrow.call(this, p);
+ this.type = "PlainArrow";
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.PlainArrow, jsPlumb.Overlays.Arrow);
+
+ /*
+ * Class: Overlays.Diamond
+ *
+ * A diamond. Like PlainArrow, this is a concrete case of the more generic case of the tail points converging on some point...it just
+ * happens that in this case, that point is greater than the length of the the arrow.
+ *
+ * this could probably do with some help with positioning...due to the way it reuses the Arrow paint code, what Arrow thinks is the
+ * center is actually 1/4 of the way along for this guy. but we don't have any knowledge of pixels at this point, so we're kind of
+ * stuck when it comes to helping out the Arrow class. possibly we could pass in a 'transpose' parameter or something. the value
+ * would be -l/4 in this case - move along one quarter of the total length.
+ */
+ /*
+ * Function: Constructor
+ * See <Overlays.Arrow> for allowed parameters for this overlay.
+ */
+ jsPlumb.Overlays.Diamond = function(params) {
+ params = params || {};
+ var l = params.length || 40,
+ p = jsPlumb.extend(params, {length:l/2, foldback:2});
+ jsPlumb.Overlays.Arrow.call(this, p);
+ this.type = "Diamond";
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Diamond, jsPlumb.Overlays.Arrow);
+
+ var _getDimensions = function(component) {
+ if (component._jsPlumb.cachedDimensions == null)
+ component._jsPlumb.cachedDimensions = component.getDimensions();
+ return component._jsPlumb.cachedDimensions;
+ };
+
+ // abstract superclass for overlays that add an element to the DOM.
+ var AbstractDOMOverlay = function(params) {
+ jsPlumb.DOMElementComponent.apply(this, arguments);
+ AbstractOverlay.apply(this, arguments);
+
+ var jpcl = jsPlumb.CurrentLibrary;
+ this.id = params.id;
+ this._jsPlumb.div = null;
+ this._jsPlumb.initialised = false;
+ this._jsPlumb.component = params.component;
+ this._jsPlumb.cachedDimensions = null;
+ this._jsPlumb.create = params.create;
+
+ this.getElement = function() {
+ if (this._jsPlumb.div == null) {
+ var div = this._jsPlumb.div = jpcl.getDOMElement(this._jsPlumb.create(this._jsPlumb.component));
+ div.style.position = "absolute";
+ var clazz = params._jsPlumb.overlayClass + " " +
+ (this.cssClass ? this.cssClass :
+ params.cssClass ? params.cssClass : "");
+ div.className = clazz;
+ this._jsPlumb.instance.appendElement(div, this._jsPlumb.component.parent);
+ this._jsPlumb.instance.getId(div);
+ this.attachListeners(div, this);
+ this.canvas = div;
+ }
+ return this._jsPlumb.div;
+ };
+
+ /*
+ this.paint = function(p, containerExtents) {
+ if (!this._jsPlumb.initialised) {
+ this.getElement();
+ p.component.appendDisplayElement(this._jsPlumb.div);
+ this.attachListeners(this._jsPlumb.div, p.component);
+ this._jsPlumb.initialised = true;
+ }
+ this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
+ this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
+ };*/
+
+ this.draw = function(component, currentConnectionPaintStyle) {
+ var td = _getDimensions(this);
+ if (td != null && td.length == 2) {
+ var cxy = {x:0,y:0};
+ if (component.pointOnPath) {
+ var loc = this.loc, absolute = false;
+ if (jsPlumbUtil.isString(this.loc) || this.loc < 0 || this.loc > 1) {
+ loc = parseInt(this.loc, 10);
+ absolute = true;
+ }
+ cxy = component.pointOnPath(loc, absolute); // a connection
+ }
+ else {
+ var locToUse = this.loc.constructor == Array ? this.loc : this.endpointLoc;
+ cxy = { x:locToUse[0] * component.w,
+ y:locToUse[1] * component.h };
+ }
+
+ var minx = cxy.x - (td[0] / 2),
+ miny = cxy.y - (td[1] / 2);
+
+ return {
+ component:component,
+ d:{ minx:minx, miny:miny, td:td, cxy:cxy },
+ minX:minx,
+ maxX:minx + td[0],
+ minY:miny,
+ maxY:miny + td[1]
+ };
+ }
+ else return {minX:0,maxX:0,minY:0,maxY:0};
+ };
+ };
+ jsPlumbUtil.extend(AbstractDOMOverlay, [jsPlumb.DOMElementComponent, AbstractOverlay], {
+ getDimensions : function() {
+ return jsPlumb.CurrentLibrary.getSize(jsPlumb.CurrentLibrary.getElementObject(this.getElement()));
+ },
+ setVisible : function(state) {
+ this._jsPlumb.div.style.display = state ? "block" : "none";
+ },
+ /*
+ * Function: clearCachedDimensions
+ * Clears the cached dimensions for the label. As a performance enhancement, label dimensions are
+ * cached from 1.3.12 onwards. The cache is cleared when you change the label text, of course, but
+ * there are other reasons why the text dimensions might change - if you make a change through CSS, for
+ * example, you might change the font size. in that case you should explicitly call this method.
+ */
+ clearCachedDimensions : function() {
+ this._jsPlumb.cachedDimensions = null;
+ },
+ cleanup : function() {
+ if (this._jsPlumb.div != null)
+ jsPlumb.CurrentLibrary.removeElement(this._jsPlumb.div);
+ },
+ computeMaxSize : function() {
+ var td = _getDimensions(this);
+ return Math.max(td[0], td[1]);
+ },
+ reattachListeners : function(connector) {
+ if (this._jsPlumb.div) {
+ this.reattachListenersForElement(this._jsPlumb.div, this, connector);
+ }
+ },
+ paint : function(p, containerExtents) {
+ if (!this._jsPlumb.initialised) {
+ this.getElement();
+ p.component.appendDisplayElement(this._jsPlumb.div);
+ this.attachListeners(this._jsPlumb.div, p.component);
+ this._jsPlumb.initialised = true;
+ }
+ this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
+ this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
+ }
+ });
+
+ /*
+ * Class: Overlays.Custom
+ * A Custom overlay. You supply a 'create' function which returns some DOM element, and jsPlumb positions it.
+ * The 'create' function is passed a Connection or Endpoint.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ * create - function for jsPlumb to call that returns a DOM element.
+ * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
+ * id - optional id to use for later retrieval of this overlay.
+ *
+ */
+ jsPlumb.Overlays.Custom = function(params) {
+ this.type = "Custom";
+ AbstractDOMOverlay.apply(this, arguments);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Custom, AbstractDOMOverlay);
+
+ jsPlumb.Overlays.GuideLines = function() {
+ var self = this;
+ self.length = 50;
+ self.lineWidth = 5;
+ this.type = "GuideLines";
+ AbstractOverlay.apply(this, arguments);
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+ this.draw = function(connector, currentConnectionPaintStyle) {
+
+ var head = connector.pointAlongPathFrom(self.loc, self.length / 2),
+ mid = connector.pointOnPath(self.loc),
+ tail = jsPlumbGeom.pointOnLine(head, mid, self.length),
+ tailLine = jsPlumbGeom.perpendicularLineTo(head, tail, 40),
+ headLine = jsPlumbGeom.perpendicularLineTo(tail, head, 20);
+
+ return {
+ connector:connector,
+ head:head,
+ tail:tail,
+ headLine:headLine,
+ tailLine:tailLine,
+ minX:Math.min(head.x, tail.x, headLine[0].x, headLine[1].x),
+ minY:Math.min(head.y, tail.y, headLine[0].y, headLine[1].y),
+ maxX:Math.max(head.x, tail.x, headLine[0].x, headLine[1].x),
+ maxY:Math.max(head.y, tail.y, headLine[0].y, headLine[1].y)
+ };
+ };
+
+ // this.cleanup = function() { }; // nothing to clean up for GuideLines
+ };
+
+ /*
+ * Class: Overlays.Label
+
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ * cssClass - optional css class string to append to css class. This string is appended "as-is", so you can of course have multiple classes
+ * defined. This parameter is preferred to using labelStyle, borderWidth and borderStyle.
+ * label - the label to paint. May be a string or a function that returns a string. Nothing will be painted if your label is null or your
+ * label function returns null. empty strings _will_ be painted.
+ * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
+ * id - optional id to use for later retrieval of this overlay.
+ *
+ *
+ */
+ jsPlumb.Overlays.Label = function(params) {
+ this.labelStyle = params.labelStyle;
+
+ var labelWidth = null, labelHeight = null, labelText = null, labelPadding = null;
+ this.cssClass = this.labelStyle != null ? this.labelStyle.cssClass : null;
+ var p = jsPlumb.extend({
+ create : function() {
+ return document.createElement("div");
+ }}, params);
+ jsPlumb.Overlays.Custom.call(this, p);
+ this.type = "Label";
+ this.label = params.label || "";
+ this.labelText = null;
+ if (this.labelStyle) {
+ var el = this.getElement();
+ this.labelStyle.font = this.labelStyle.font || "12px sans-serif";
+ el.style.font = this.labelStyle.font;
+ el.style.color = this.labelStyle.color || "black";
+ if (this.labelStyle.fillStyle) el.style.background = this.labelStyle.fillStyle;
+ if (this.labelStyle.borderWidth > 0) {
+ var dStyle = this.labelStyle.borderStyle ? this.labelStyle.borderStyle : "black";
+ el.style.border = this.labelStyle.borderWidth + "px solid " + dStyle;
+ }
+ if (this.labelStyle.padding) el.style.padding = this.labelStyle.padding;
+ }
+
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Label, jsPlumb.Overlays.Custom, {
+ cleanup:function() {
+ this.div = null;
+ this.label = null;
+ this.labelText = null;
+ this.cssClass = null;
+ this.labelStyle = null;
+ },
+ getLabel : function() {
+ return this.label;
+ },
+ /*
+ * Function: setLabel
+ * sets the label's, um, label. you would think i'd call this function
+ * 'setText', but you can pass either a Function or a String to this, so
+ * it makes more sense as 'setLabel'. This uses innerHTML on the label div, so keep
+ * that in mind if you need escaped HTML.
+ */
+ setLabel : function(l) {
+ this.label = l;
+ this.labelText = null;
+ this.clearCachedDimensions();
+ this.update();
+ this.component.repaint();
+ },
+ getDimensions : function() {
+ this.update();
+ return AbstractDOMOverlay.prototype.getDimensions.apply(this, arguments);
+ },
+ update : function() {
+ if (typeof this.label == "function") {
+ var lt = this.label(this);
+ this.getElement().innerHTML = lt.replace(/\r\n/g, "<br/>");
+ }
+ else {
+ if (this.labelText == null) {
+ this.labelText = this.label;
+ this.getElement().innerHTML = this.labelText.replace(/\r\n/g, "<br/>");
+ }
+ }
+ }
+ });
+
+ // ********************************* END OF OVERLAY DEFINITIONS ***********************************************************************
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the 'flowchart' connectors, consisting of vertical and horizontal line segments.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+;(function() {
+
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ * stub - minimum length for the stub at each end of the connector. This can be an integer, giving a value for both ends of the connections,
+ * or an array of two integers, giving separate values for each end. The default is an integer with value 30 (pixels).
+ * gap - gap to leave between the end of the connector and the element on which the endpoint resides. if you make this larger than stub then you will see some odd looking behaviour.
+ Like stub, this can be an array or a single value. defaults to 0 pixels for each end.
+ * cornerRadius - optional, defines the radius of corners between segments. defaults to 0 (hard edged corners).
+ * alwaysRespectStubs - defaults to false. whether or not the connectors should always draw the stub, or, if the two elements
+ are in close proximity to each other (closer than the sum of the two stubs), to adjust the stubs.
+ */
+ var Flowchart = function(params) {
+ this.type = "Flowchart";
+ params = params || {};
+ params.stub = params.stub == null ? 30 : params.stub;
+ var self = this,
+ _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ midpoint = params.midpoint == null ? 0.5 : params.midpoint,
+ points = [], segments = [],
+ grid = params.grid,
+ alwaysRespectStubs = params.alwaysRespectStubs,
+ userSuppliedSegments = null,
+ lastx = null, lasty = null, lastOrientation,
+ cornerRadius = params.cornerRadius != null ? params.cornerRadius : 0,
+ sgn = function(n) { return n < 0 ? -1 : n === 0 ? 0 : 1; },
+ /**
+ * helper method to add a segment.
+ */
+ addSegment = function(segments, x, y, paintInfo) {
+ if (lastx == x && lasty == y) return;
+ var lx = lastx == null ? paintInfo.sx : lastx,
+ ly = lasty == null ? paintInfo.sy : lasty,
+ o = lx == x ? "v" : "h",
+ sgnx = sgn(x - lx),
+ sgny = sgn(y - ly);
+
+ lastx = x;
+ lasty = y;
+ segments.push([lx, ly, x, y, o, sgnx, sgny]);
+ },
+ segLength = function(s) {
+ return Math.sqrt(Math.pow(s[0] - s[2], 2) + Math.pow(s[1] - s[3], 2));
+ },
+ _cloneArray = function(a) { var _a = []; _a.push.apply(_a, a); return _a;},
+ updateMinMax = function(a1) {
+ self.bounds.minX = Math.min(self.bounds.minX, a1[2]);
+ self.bounds.maxX = Math.max(self.bounds.maxX, a1[2]);
+ self.bounds.minY = Math.min(self.bounds.minY, a1[3]);
+ self.bounds.maxY = Math.max(self.bounds.maxY, a1[3]);
+ },
+ writeSegments = function(conn, segments, paintInfo) {
+ var current, next;
+ for (var i = 0; i < segments.length - 1; i++) {
+
+ current = current || _cloneArray(segments[i]);
+ next = _cloneArray(segments[i + 1]);
+ if (cornerRadius > 0 && current[4] != next[4]) {
+ var radiusToUse = Math.min(cornerRadius, segLength(current), segLength(next));
+ // right angle. adjust current segment's end point, and next segment's start point.
+ current[2] -= current[5] * radiusToUse;
+ current[3] -= current[6] * radiusToUse;
+ next[0] += next[5] * radiusToUse;
+ next[1] += next[6] * radiusToUse;
+ var ac = (current[6] == next[5] && next[5] == 1) ||
+ ((current[6] == next[5] && next[5] === 0) && current[5] != next[6]) ||
+ (current[6] == next[5] && next[5] == -1),
+ sgny = next[1] > current[3] ? 1 : -1,
+ sgnx = next[0] > current[2] ? 1 : -1,
+ sgnEqual = sgny == sgnx,
+ cx = (sgnEqual && ac || (!sgnEqual && !ac)) ? next[0] : current[2],
+ cy = (sgnEqual && ac || (!sgnEqual && !ac)) ? current[3] : next[1];
+
+ _super.addSegment(conn, "Straight", {
+ x1:current[0], y1:current[1], x2:current[2], y2:current[3]
+ });
+
+ _super.addSegment(conn, "Arc", {
+ r:radiusToUse,
+ x1:current[2],
+ y1:current[3],
+ x2:next[0],
+ y2:next[1],
+ cx:cx,
+ cy:cy,
+ ac:ac
+ });
+ }
+ else {
+ // dx + dy are used to adjust for line width.
+ var dx = (current[2] == current[0]) ? 0 : (current[2] > current[0]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2),
+ dy = (current[3] == current[1]) ? 0 : (current[3] > current[1]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2);
+ _super.addSegment(conn, "Straight", {
+ x1:current[0]- dx, y1:current[1]-dy, x2:current[2] + dx, y2:current[3] + dy
+ });
+ }
+ current = next;
+ }
+ // last segment
+ _super.addSegment(conn, "Straight", {
+ x1:next[0], y1:next[1], x2:next[2], y2:next[3]
+ });
+ };
+
+ this.setSegments = function(s) {
+ userSuppliedSegments = s;
+ };
+
+ this.isEditable = function() { return true; };
+
+ /*
+ Function: getOriginalSegments
+ Gets the segments before the addition of rounded corners. This is used by the flowchart
+ connector editor, since it only wants to concern itself with the original segments.
+ */
+ this.getOriginalSegments = function() {
+ return userSuppliedSegments || segments;
+ };
+
+ this._compute = function(paintInfo, params) {
+
+ if (params.clearEdits)
+ userSuppliedSegments = null;
+
+ if (userSuppliedSegments != null) {
+ writeSegments(this, userSuppliedSegments, paintInfo);
+ return;
+ }
+
+ segments = [];
+ lastx = null; lasty = null;
+ lastOrientation = null;
+
+ var midx = paintInfo.startStubX + ((paintInfo.endStubX - paintInfo.startStubX) * midpoint),
+ midy = paintInfo.startStubY + ((paintInfo.endStubY - paintInfo.startStubY) * midpoint);
+
+ var findClearedLine = function(start, mult, anchorPos, dimension) {
+ return start + (mult * (( 1 - anchorPos) * dimension) + _super.maxStub);
+ },
+ orientations = { x:[ 0, 1 ], y:[ 1, 0 ] },
+ commonStubCalculator = function(axis) {
+ return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
+ },
+ stubCalculators = {
+ perpendicular:commonStubCalculator,
+ orthogonal:commonStubCalculator,
+ opposite:function(axis) {
+ var pi = paintInfo,
+ idx = axis == "x" ? 0 : 1,
+ areInProximity = {
+ "x":function() {
+ return ( (pi.so[idx] == 1 && (
+ ( (pi.startStubX > pi.endStubX) && (pi.tx > pi.startStubX) ) ||
+ ( (pi.sx > pi.endStubX) && (pi.tx > pi.sx))))) ||
+
+ ( (pi.so[idx] == -1 && (
+ ( (pi.startStubX < pi.endStubX) && (pi.tx < pi.startStubX) ) ||
+ ( (pi.sx < pi.endStubX) && (pi.tx < pi.sx)))));
+ },
+ "y":function() {
+ return ( (pi.so[idx] == 1 && (
+ ( (pi.startStubY > pi.endStubY) && (pi.ty > pi.startStubY) ) ||
+ ( (pi.sy > pi.endStubY) && (pi.ty > pi.sy))))) ||
+
+ ( (pi.so[idx] == -1 && (
+ ( (pi.startStubY < pi.endStubY) && (pi.ty < pi.startStubY) ) ||
+ ( (pi.sy < pi.endStubY) && (pi.ty < pi.sy)))));
+ }
+ };
+
+ if (!alwaysRespectStubs && areInProximity[axis]()) {
+ return {
+ "x":[(paintInfo.sx + paintInfo.tx) / 2, paintInfo.startStubY, (paintInfo.sx + paintInfo.tx) / 2, paintInfo.endStubY],
+ "y":[paintInfo.startStubX, (paintInfo.sy + paintInfo.ty) / 2, paintInfo.endStubX, (paintInfo.sy + paintInfo.ty) / 2]
+ }[axis];
+ }
+ else {
+ return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
+ }
+ }
+ },
+ lineCalculators = {
+ perpendicular : function(axis, ss, oss, es, oes) {
+ var pi = paintInfo,
+ sis = {
+ x:[ [ [ 1,2,3,4 ], null, [ 2,1,4,3 ] ], null, [ [ 4,3,2,1 ], null, [ 3,4,1,2 ] ] ],
+ y:[ [ [ 3,2,1,4 ], null, [ 2,3,4,1 ] ], null, [ [ 4,1,2,3 ], null, [ 1,4,3,2 ] ] ]
+ },
+ stubs = {
+ x:[ [ pi.startStubX, pi.endStubX ] , null, [ pi.endStubX, pi.startStubX ] ],
+ y:[ [ pi.startStubY, pi.endStubY ] , null, [ pi.endStubY, pi.startStubY ] ]
+ },
+ midLines = {
+ x:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ] ],
+ y:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ] ]
+ },
+ linesToEnd = {
+ x:[ [ pi.endStubX, pi.startStubY ] ],
+ y:[ [ pi.startStubX, pi.endStubY ] ]
+ },
+ startToEnd = {
+ x:[ [ pi.startStubX, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ],
+ y:[ [ pi.endStubX, pi.startStubY ], [ pi.endStubX, pi.endStubY ] ]
+ },
+ startToMidToEnd = {
+ x:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ], [ pi.endStubX, pi.endStubY ] ],
+ y:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ]
+ },
+ otherStubs = {
+ x:[ pi.startStubY, pi.endStubY ],
+ y:[ pi.startStubX, pi.endStubX ]
+ },
+ soIdx = orientations[axis][0], toIdx = orientations[axis][1],
+ _so = pi.so[soIdx] + 1,
+ _to = pi.to[toIdx] + 1,
+ otherFlipped = (pi.to[toIdx] == -1 && (otherStubs[axis][1] < otherStubs[axis][0])) || (pi.to[toIdx] == 1 && (otherStubs[axis][1] > otherStubs[axis][0])),
+ stub1 = stubs[axis][_so][0],
+ stub2 = stubs[axis][_so][1],
+ segmentIndexes = sis[axis][_so][_to];
+
+ if (pi.segment == segmentIndexes[3] || (pi.segment == segmentIndexes[2] && otherFlipped)) {
+ return midLines[axis];
+ }
+ else if (pi.segment == segmentIndexes[2] && stub2 < stub1) {
+ return linesToEnd[axis];
+ }
+ else if ((pi.segment == segmentIndexes[2] && stub2 >= stub1) || (pi.segment == segmentIndexes[1] && !otherFlipped)) {
+ return startToMidToEnd[axis];
+ }
+ else if (pi.segment == segmentIndexes[0] || (pi.segment == segmentIndexes[1] && otherFlipped)) {
+ return startToEnd[axis];
+ }
+ },
+ orthogonal : function(axis, startStub, otherStartStub, endStub, otherEndStub) {
+ var pi = paintInfo,
+ extent = {
+ "x":pi.so[0] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub),
+ "y":pi.so[1] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub)
+ }[axis];
+
+ return {
+ "x":[ [ extent, otherStartStub ],[ extent, otherEndStub ], [ endStub, otherEndStub ] ],
+ "y":[ [ otherStartStub, extent ], [ otherEndStub, extent ], [ otherEndStub, endStub ] ]
+ }[axis];
+ },
+ opposite : function(axis, ss, oss, es, oes) {
+ var pi = paintInfo,
+ otherAxis = {"x":"y","y":"x"}[axis],
+ dim = {"x":"height","y":"width"}[axis],
+ comparator = pi["is" + axis.toUpperCase() + "GreaterThanStubTimes2"];
+
+ if (params.sourceEndpoint.elementId == params.targetEndpoint.elementId) {
+ var _val = oss + ((1 - params.sourceEndpoint.anchor[otherAxis]) * params.sourceInfo[dim]) + _super.maxStub;
+ return {
+ "x":[ [ ss, _val ], [ es, _val ] ],
+ "y":[ [ _val, ss ], [ _val, es ] ]
+ }[axis];
+
+ }
+ else if (!comparator || (pi.so[idx] == 1 && ss > es) || (pi.so[idx] == -1 && ss < es)) {
+ return {
+ "x":[[ ss, midy ], [ es, midy ]],
+ "y":[[ midx, ss ], [ midx, es ]]
+ }[axis];
+ }
+ else if ((pi.so[idx] == 1 && ss < es) || (pi.so[idx] == -1 && ss > es)) {
+ return {
+ "x":[[ midx, pi.sy ], [ midx, pi.ty ]],
+ "y":[[ pi.sx, midy ], [ pi.tx, midy ]]
+ }[axis];
+ }
+ }
+ };
+
+ var stubs = stubCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis),
+ idx = paintInfo.sourceAxis == "x" ? 0 : 1,
+ oidx = paintInfo.sourceAxis == "x" ? 1 : 0,
+ ss = stubs[idx],
+ oss = stubs[oidx],
+ es = stubs[idx + 2],
+ oes = stubs[oidx + 2];
+
+ // add the start stub segment.
+ addSegment(segments, stubs[0], stubs[1], paintInfo);
+
+ // compute the rest of the line
+ var p = lineCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis, ss, oss, es, oes);
+ if (p) {
+ for (var i = 0; i < p.length; i++) {
+ addSegment(segments, p[i][0], p[i][1], paintInfo);
+ }
+ }
+
+ // line to end stub
+ addSegment(segments, stubs[2], stubs[3], paintInfo);
+
+ // end stub to end
+ addSegment(segments, paintInfo.tx, paintInfo.ty, paintInfo);
+
+ writeSegments(this, segments, paintInfo);
+ };
+
+ this.getPath = function() {
+ var _last = null, _lastAxis = null, s = [], segs = userSuppliedSegments || segments;
+ for (var i = 0; i < segs.length; i++) {
+ var seg = segs[i], axis = seg[4], axisIndex = (axis == "v" ? 3 : 2);
+ if (_last != null && _lastAxis === axis) {
+ _last[axisIndex] = seg[axisIndex];
+ }
+ else {
+ if (seg[0] != seg[2] || seg[1] != seg[3]) {
+ s.push({
+ start:[ seg[0], seg[1] ],
+ end:[ seg[2], seg[3] ]
+ });
+ _last = seg;
+ _lastAxis = seg[4];
+ }
+ }
+ }
+ return s;
+ };
+
+ this.setPath = function(path) {
+ userSuppliedSegments = [];
+ for (var i = 0; i < path.length; i++) {
+ var lx = path[i].start[0],
+ ly = path[i].start[1],
+ x = path[i].end[0],
+ y = path[i].end[1],
+ o = lx == x ? "v" : "h",
+ sgnx = sgn(x - lx),
+ sgny = sgn(y - ly);
+
+ userSuppliedSegments.push([lx, ly, x, y, o, sgnx, sgny]);
+ }
+ };
+ };
+
+ jsPlumbUtil.extend(Flowchart, jsPlumb.Connectors.AbstractConnector);
+ jsPlumb.registerConnectorType(Flowchart, "Flowchart");
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the state machine connectors.
+ *
+ * Thanks to Brainstorm Mobile Solutions for supporting the development of these.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ var Line = function(x1, y1, x2, y2) {
+
+ this.m = (y2 - y1) / (x2 - x1);
+ this.b = -1 * ((this.m * x1) - y1);
+
+ this.rectIntersect = function(x,y,w,h) {
+ var results = [], xInt, yInt;
+
+ // try top face
+ // the equation of the top face is y = (0 * x) + b; y = b.
+ xInt = (y - this.b) / this.m;
+ // test that the X value is in the line's range.
+ if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
+
+ // try right face
+ yInt = (this.m * (x + w)) + this.b;
+ if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
+
+ // bottom face
+ xInt = ((y + h) - this.b) / this.m;
+ // test that the X value is in the line's range.
+ if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
+
+ // try left face
+ yInt = (this.m * x) + this.b;
+ if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
+
+ if (results.length == 2) {
+ var midx = (results[0][0] + results[1][0]) / 2, midy = (results[0][1] + results[1][1]) / 2;
+ results.push([ midx,midy ]);
+ // now calculate the segment inside the rectangle where the midpoint lies.
+ var xseg = midx <= x + (w / 2) ? -1 : 1,
+ yseg = midy <= y + (h / 2) ? -1 : 1;
+ results.push([xseg, yseg]);
+ return results;
+ }
+
+ return null;
+
+ };
+ },
+ _segment = function(x1, y1, x2, y2) {
+ if (x1 <= x2 && y2 <= y1) return 1;
+ else if (x1 <= x2 && y1 <= y2) return 2;
+ else if (x2 <= x1 && y2 >= y1) return 3;
+ return 4;
+ },
+
+ // the control point we will use depends on the faces to which each end of the connection is assigned, specifically whether or not the
+ // two faces are parallel or perpendicular. if they are parallel then the control point lies on the midpoint of the axis in which they
+ // are parellel and varies only in the other axis; this variation is proportional to the distance that the anchor points lie from the
+ // center of that face. if the two faces are perpendicular then the control point is at some distance from both the midpoints; the amount and
+ // direction are dependent on the orientation of the two elements. 'seg', passed in to this method, tells you which segment the target element
+ // lies in with respect to the source: 1 is top right, 2 is bottom right, 3 is bottom left, 4 is top left.
+ //
+ // sourcePos and targetPos are arrays of info about where on the source and target each anchor is located. their contents are:
+ //
+ // 0 - absolute x
+ // 1 - absolute y
+ // 2 - proportional x in element (0 is left edge, 1 is right edge)
+ // 3 - proportional y in element (0 is top edge, 1 is bottom edge)
+ //
+ _findControlPoint = function(midx, midy, segment, sourceEdge, targetEdge, dx, dy, distance, proximityLimit) {
+ // TODO (maybe)
+ // - if anchor pos is 0.5, make the control point take into account the relative position of the elements.
+ if (distance <= proximityLimit) return [midx, midy];
+
+ if (segment === 1) {
+ if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
+ }
+ else if (segment === 2) {
+ if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (1 * dx) , midy + (-1 * dy) ];
+ }
+ else if (segment === 3) {
+ if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
+ }
+ else if (segment === 4) {
+ if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (1 * dx) , midy + (-1 * dy) ];
+ }
+
+ };
+
+ /**
+ * Class: Connectors.StateMachine
+ * Provides 'state machine' connectors.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ * curviness - measure of how "curvy" the connectors will be. this is translated as the distance that the
+ * Bezier curve's control point is from the midpoint of the straight line connecting the two
+ * endpoints, and does not mean that the connector is this wide. The Bezier curve never reaches
+ * its control points; they act as gravitational masses. defaults to 10.
+ * margin - distance from element to start and end connectors, in pixels. defaults to 5.
+ * proximityLimit - sets the distance beneath which the elements are consider too close together to bother
+ * with fancy curves. by default this is 80 pixels.
+ * loopbackRadius - the radius of a loopback connector. optional; defaults to 25.
+ * showLoopback - If set to false this tells the connector that it is ok to paint connections whose source and target is the same element with a connector running through the element. The default value for this is true; the connector always makes a loopback connection loop around the element rather than passing through it.
+ */
+ var StateMachine = function(params) {
+ params = params || {};
+ this.type = "StateMachine";
+
+ var self = this,
+ _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ curviness = params.curviness || 10,
+ margin = params.margin || 5,
+ proximityLimit = params.proximityLimit || 80,
+ clockwise = params.orientation && params.orientation === "clockwise",
+ loopbackRadius = params.loopbackRadius || 25,
+ showLoopback = params.showLoopback !== false;
+
+ this._compute = function(paintInfo, params) {
+ var w = Math.abs(params.sourcePos[0] - params.targetPos[0]),
+ h = Math.abs(params.sourcePos[1] - params.targetPos[1]),
+ x = Math.min(params.sourcePos[0], params.targetPos[0]),
+ y = Math.min(params.sourcePos[1], params.targetPos[1]);
+
+ if (!showLoopback || (params.sourceEndpoint.elementId !== params.targetEndpoint.elementId)) {
+ var _sx = params.sourcePos[0] < params.targetPos[0] ? 0 : w,
+ _sy = params.sourcePos[1] < params.targetPos[1] ? 0:h,
+ _tx = params.sourcePos[0] < params.targetPos[0] ? w : 0,
+ _ty = params.sourcePos[1] < params.targetPos[1] ? h : 0;
+
+ // now adjust for the margin
+ if (params.sourcePos[2] === 0) _sx -= margin;
+ if (params.sourcePos[2] === 1) _sx += margin;
+ if (params.sourcePos[3] === 0) _sy -= margin;
+ if (params.sourcePos[3] === 1) _sy += margin;
+ if (params.targetPos[2] === 0) _tx -= margin;
+ if (params.targetPos[2] === 1) _tx += margin;
+ if (params.targetPos[3] === 0) _ty -= margin;
+ if (params.targetPos[3] === 1) _ty += margin;
+
+ //
+ // these connectors are quadratic bezier curves, having a single control point. if both anchors
+ // are located at 0.5 on their respective faces, the control point is set to the midpoint and you
+ // get a straight line. this is also the case if the two anchors are within 'proximityLimit', since
+ // it seems to make good aesthetic sense to do that. outside of that, the control point is positioned
+ // at 'curviness' pixels away along the normal to the straight line connecting the two anchors.
+ //
+ // there may be two improvements to this. firstly, we might actually support the notion of avoiding nodes
+ // in the UI, or at least making a good effort at doing so. if a connection would pass underneath some node,
+ // for example, we might increase the distance the control point is away from the midpoint in a bid to
+ // steer it around that node. this will work within limits, but i think those limits would also be the likely
+ // limits for, once again, aesthetic good sense in the layout of a chart using these connectors.
+ //
+ // the second possible change is actually two possible changes: firstly, it is possible we should gradually
+ // decrease the 'curviness' as the distance between the anchors decreases; start tailing it off to 0 at some
+ // point (which should be configurable). secondly, we might slightly increase the 'curviness' for connectors
+ // with respect to how far their anchor is from the center of its respective face. this could either look cool,
+ // or stupid, and may indeed work only in a way that is so subtle as to have been a waste of time.
+ //
+
+ var _midx = (_sx + _tx) / 2, _midy = (_sy + _ty) / 2,
+ m2 = (-1 * _midx) / _midy, theta2 = Math.atan(m2),
+ dy = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.sin(theta2)),
+ dx = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.cos(theta2)),
+ segment = _segment(_sx, _sy, _tx, _ty),
+ distance = Math.sqrt(Math.pow(_tx - _sx, 2) + Math.pow(_ty - _sy, 2)),
+ // calculate the control point. this code will be where we'll put in a rudimentary element avoidance scheme; it
+ // will work by extending the control point to force the curve to be, um, curvier.
+ _controlPoint = _findControlPoint(_midx,
+ _midy,
+ segment,
+ params.sourcePos,
+ params.targetPos,
+ curviness, curviness,
+ distance,
+ proximityLimit);
+
+ _super.addSegment(this, "Bezier", {
+ x1:_tx, y1:_ty, x2:_sx, y2:_sy,
+ cp1x:_controlPoint[0], cp1y:_controlPoint[1],
+ cp2x:_controlPoint[0], cp2y:_controlPoint[1]
+ });
+ }
+ else {
+ // a loopback connector. draw an arc from one anchor to the other.
+ var x1 = params.sourcePos[0], x2 = params.sourcePos[0], y1 = params.sourcePos[1] - margin, y2 = params.sourcePos[1] - margin,
+ cx = x1, cy = y1 - loopbackRadius,
+ // canvas sizing stuff, to ensure the whole painted area is visible.
+ _w = 2 * loopbackRadius,
+ _h = 2 * loopbackRadius,
+ _x = cx - loopbackRadius,
+ _y = cy - loopbackRadius;
+
+ paintInfo.points[0] = _x;
+ paintInfo.points[1] = _y;
+ paintInfo.points[2] = _w;
+ paintInfo.points[3] = _h;
+
+ // ADD AN ARC SEGMENT.
+ _super.addSegment(this, "Arc", {
+ loopback:true,
+ x1:(x1 - _x) + 4,
+ y1:y1 - _y,
+ startAngle:0,
+ endAngle: 2 * Math.PI,
+ r:loopbackRadius,
+ ac:!clockwise,
+ x2:(x1 - _x) - 4,
+ y2:y1 - _y,
+ cx:cx - _x,
+ cy:cy - _y
+ });
+ }
+ };
+ };
+ jsPlumb.registerConnectorType(StateMachine, "StateMachine");
+})();
+
+/*
+ // a possible rudimentary avoidance scheme, old now, perhaps not useful.
+ // if (avoidSelector) {
+ // var testLine = new Line(sourcePos[0] + _sx,sourcePos[1] + _sy,sourcePos[0] + _tx,sourcePos[1] + _ty);
+ // var sel = jsPlumb.getSelector(avoidSelector);
+ // for (var i = 0; i < sel.length; i++) {
+ // var id = jsPlumb.getId(sel[i]);
+ // if (id != sourceEndpoint.elementId && id != targetEndpoint.elementId) {
+ // o = jsPlumb.getOffset(id), s = jsPlumb.getSize(id);
+//
+// if (o && s) {
+// var collision = testLine.rectIntersect(o.left,o.top,s[0],s[1]);
+// if (collision) {
+ // set the control point to be a certain distance from the midpoint of the two points that
+ // the line crosses on the rectangle.
+ // TODO where will this 75 number come from?
+ // _controlX = collision[2][0] + (75 * collision[3][0]);
+ // / _controlY = collision[2][1] + (75 * collision[3][1]);
+// }
+// }
+ // }
+ // }
+ //}
+ */
+
+;(function() {
+
+ var Bezier = function(params) {
+ params = params || {};
+
+ var self = this,
+ _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ stub = params.stub || 50,
+ majorAnchor = params.curviness || 150,
+ minorAnchor = 10;
+
+ this.type = "Bezier";
+ this.getCurviness = function() { return majorAnchor; };
+
+ this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
+ // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
+ // points around if so (code could be tightened up)
+ var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
+ too = targetEndpoint.anchor.getOrientation(targetEndpoint),
+ perpendicular = soo[0] != too[0] || soo[1] == too[1],
+ p = [];
+
+ if (!perpendicular) {
+ if (soo[0] === 0) // X
+ p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] - (majorAnchor * soo[0]));
+
+ if (soo[1] === 0) // Y
+ p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * too[1]));
+ }
+ else {
+ if (too[0] === 0) // X
+ p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] + (majorAnchor * too[0]));
+
+ if (too[1] === 0) // Y
+ p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * soo[1]));
+ }
+
+ return p;
+ };
+
+ this._compute = function(paintInfo, p) {
+ var sp = p.sourcePos,
+ tp = p.targetPos,
+ _w = Math.abs(sp[0] - tp[0]),
+ _h = Math.abs(sp[1] - tp[1]),
+ _sx = sp[0] < tp[0] ? _w : 0,
+ _sy = sp[1] < tp[1] ? _h : 0,
+ _tx = sp[0] < tp[0] ? 0 : _w,
+ _ty = sp[1] < tp[1] ? 0 : _h,
+ _CP = self._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
+ _CP2 = self._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
+
+ _super.addSegment(this, "Bezier", {
+ x1:_sx, y1:_sy, x2:_tx, y2:_ty,
+ cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
+ });
+ };
+ };
+
+ jsPlumb.registerConnectorType(Bezier, "Bezier");
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the HTML5 canvas renderers. Support for canvas was dropped in 1.4.2.
+ * This is being kept around because canvas might make a comeback as a single-page solution
+ * that also supports node rendering.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+
+// ********************************* CANVAS RENDERERS FOR CONNECTORS AND ENDPOINTS *******************************************************************
+
+ // TODO refactor to renderer common script. put a ref to jsPlumb.sizeCanvas in there too.
+ var _connectionBeingDragged = null,
+ _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_getElementObject(el), clazz); },
+ _getElementObject = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
+ _getOffset = function(el) { return jsPlumb.CurrentLibrary.getOffset(_getElementObject(el)); },
+ _pageXY = function(el) { return jsPlumb.CurrentLibrary.getPageXY(el); },
+ _clientXY = function(el) { return jsPlumb.CurrentLibrary.getClientXY(el); };
+
+ /*
+ * Class:CanvasMouseAdapter
+ * Provides support for mouse events on canvases.
+ */
+ var CanvasMouseAdapter = window.CanvasMouseAdapter = function() {
+ var self = this;
+ this.overlayPlacements = [];
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+ jsPlumbUtil.EventGenerator.apply(this, arguments);
+ /**
+ * returns whether or not the given event is ojver a painted area of the canvas.
+ */
+ this._over = function(e) {
+ var o = _getOffset(_getElementObject(self.canvas)),
+ pageXY = _pageXY(e),
+ x = pageXY[0] - o.left, y = pageXY[1] - o.top;
+ if (x > 0 && y > 0 && x < self.canvas.width && y < self.canvas.height) {
+ // first check overlays
+ for ( var i = 0; i < self.overlayPlacements.length; i++) {
+ var p = self.overlayPlacements[i];
+ if (p && (p[0] <= x && p[1] >= x && p[2] <= y && p[3] >= y))
+ return true;
+ }
+ // then the canvas
+ var d = self.canvas.getContext("2d").getImageData(parseInt(x, 10), parseInt(y, 10), 1, 1);
+ return d.data[0] !== 0 || d.data[1] !== 0 || d.data[2] !== 0 || d.data[3] !== 0;
+ }
+ return false;
+ };
+
+ var _mouseover = false, _mouseDown = false, _posWhenMouseDown = null, _mouseWasDown = false,
+ _nullSafeHasClass = function(el, clazz) {
+ return el !== null && _hasClass(el, clazz);
+ };
+ this.mousemove = function(e) {
+ var pageXY = _pageXY(e), clientXY = _clientXY(e),
+ ee = document.elementFromPoint(clientXY[0], clientXY[1]),
+ eventSourceWasOverlay = _nullSafeHasClass(ee, "_jsPlumb_overlay");
+ var _continue = _connectionBeingDragged === null && (_nullSafeHasClass(ee, "_jsPlumb_endpoint") || _nullSafeHasClass(ee, "_jsPlumb_connector"));
+ if (!_mouseover && _continue && self._over(e)) {
+ _mouseover = true;
+ self.fire("mouseenter", self, e);
+ return true;
+ }
+ // TODO here there is a remote chance that the overlay the mouse moved onto
+ // is actually not an overlay for the current component. a more thorough check would
+ // be to ensure the overlay belonged to the current component.
+ else if (_mouseover && (!self._over(e) || !_continue) && !eventSourceWasOverlay) {
+ _mouseover = false;
+ self.fire("mouseexit", self, e);
+ }
+ self.fire("mousemove", self, e);
+ };
+
+ this.click = function(e) {
+ if (_mouseover && self._over(e) && !_mouseWasDown)
+ self.fire("click", self, e);
+ _mouseWasDown = false;
+ };
+
+ this.dblclick = function(e) {
+ if (_mouseover && self._over(e) && !_mouseWasDown)
+ self.fire("dblclick", self, e);
+ _mouseWasDown = false;
+ };
+
+ this.mousedown = function(e) {
+ if(self._over(e) && !_mouseDown) {
+ _mouseDown = true;
+ _posWhenMouseDown = _getOffset(_getElementObject(self.canvas));
+ self.fire("mousedown", self, e);
+ }
+ };
+
+ this.mouseup = function(e) {
+ _mouseDown = false;
+ self.fire("mouseup", self, e);
+ };
+
+ this.contextmenu = function(e) {
+ if (_mouseover && self._over(e) && !_mouseWasDown)
+ self.fire("contextmenu", self, e);
+ _mouseWasDown = false;
+ };
+ };
+ jsPlumbUtil.extend(CanvasMouseAdapter, [ jsPlumb.jsPlumbUIComponent, jsPlumbUtil.EventGenerator ]);
+
+ var _newCanvas = function(params) {
+ var canvas = document.createElement("canvas");
+ params._jsPlumb.instance.appendElement(canvas, params.parent);
+ canvas.style.position = "absolute";
+ if (params["class"]) canvas.className = params["class"];
+ // set an id. if no id on the element and if uuid was supplied it
+ // will be used, otherwise we'll create one.
+ params._jsPlumb.instance.getId(canvas, params.uuid);
+ if (params.tooltip) canvas.setAttribute("title", params.tooltip);
+
+ return canvas;
+ };
+
+ var CanvasComponent = window.CanvasComponent = function(params) {
+ CanvasMouseAdapter.apply(this, arguments);
+
+ var displayElements = [ ];
+ this.getDisplayElements = function() { return displayElements; };
+ this.appendDisplayElement = function(el) { displayElements.push(el); };
+ };
+ jsPlumbUtil.extend(CanvasComponent, CanvasMouseAdapter, {
+ setVisible:function(state) {
+ this.canvas.style.display = state ? "block" : "none";
+ }
+ });
+
+ var segmentMultipliers = [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ];
+ var maybeMakeGradient = function(ctx, style, gradientFunction) {
+ if (style.gradient) {
+ var g = gradientFunction();
+ for ( var i = 0; i < style.gradient.stops.length; i++)
+ g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
+ ctx.strokeStyle = g;
+ }
+ };
+ var segmentRenderer = function(segment, ctx, style, dx, dy) {
+ ({
+ "Straight":function(segment, ctx, style, dx, dy) {
+ var d = segment.params;
+ ctx.save();
+ maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x1, d.y1, d.x2, d.y2); });
+ ctx.beginPath();
+ ctx.translate(dx, dy);
+ if (style.dashstyle && style.dashstyle.split(" ").length === 2) {
+ // only a very simple dashed style is supported - having two values, which define the stroke length
+ // (as a multiple of the stroke width) and then the space length (also as a multiple of stroke width).
+ var ds = style.dashstyle.split(" ");
+ if (ds.length !== 2) ds = [2, 2];
+ var dss = [ ds[0] * style.lineWidth, ds[1] * style.lineWidth ],
+ m = (d.x2- d.x1) / (d.y2 - d.y1),
+ s = jsPlumbUtil.segment([d.x1, d.y1], [ d.x2, d.y2 ]),
+ sm = segmentMultipliers[s],
+ theta = Math.atan(m),
+ l = Math.sqrt(Math.pow(d.x2 - d.x1, 2) + Math.pow(d.y2 - d.y1, 2)),
+ repeats = Math.floor(l / (dss[0] + dss[1])),
+ curPos = [d.x1, d.y1];
+
+
+ // TODO: the question here is why could we not support this in all connector types? it's really
+ // just a case of going along and asking jsPlumb for the next point on the path a few times, until it
+ // reaches the end. every type of connector supports that method, after all. but right now its only the
+ // bezier connector that gives you back the new location on the path along with the x,y coordinates, which
+ // we would need. we'd start out at loc=0 and ask for the point along the path that is dss[0] pixels away.
+ // we then ask for the point that is (dss[0] + dss[1]) pixels away; and from that one we need not just the
+ // x,y but the location, cos we're gonna plug that location back in in order to find where that dash ends.
+ //
+ // it also strikes me that it should be trivial to support arbitrary dash styles (having more or less than two
+ // entries). you'd just iterate that array using a step size of 2, and generify the (rss[0] + rss[1])
+ // computation to be sum(rss[0]..rss[n]).
+
+ for (var i = 0; i < repeats; i++) {
+ ctx.moveTo(curPos[0], curPos[1]);
+
+ var nextEndX = curPos[0] + (Math.abs(Math.sin(theta) * dss[0]) * sm[0]),
+ nextEndY = curPos[1] + (Math.abs(Math.cos(theta) * dss[0]) * sm[1]),
+ nextStartX = curPos[0] + (Math.abs(Math.sin(theta) * (dss[0] + dss[1])) * sm[0]),
+ nextStartY = curPos[1] + (Math.abs(Math.cos(theta) * (dss[0] + dss[1])) * sm[1]);
+
+ ctx.lineTo(nextEndX, nextEndY);
+ curPos = [nextStartX, nextStartY];
+ }
+
+ // now draw the last bit
+ ctx.moveTo(curPos[0], curPos[1]);
+ ctx.lineTo(d.x2, d.y2);
+
+ }
+ else {
+ ctx.moveTo(d.x1, d.y1);
+ ctx.lineTo(d.x2, d.y2);
+ }
+
+ ctx.stroke();
+
+ ctx.restore();
+ },
+ "Bezier":function(segment, ctx, style, dx, dy) {
+ var d = segment.params;
+ ctx.save();
+ maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x2 + dx, d.y2 + dy, d.x1 + dx, d.y1 + dy); });
+ ctx.beginPath();
+ ctx.translate(dx, dy);
+ ctx.moveTo(d.x1, d.y1);
+ ctx.bezierCurveTo(d.cp1x, d.cp1y, d.cp2x, d.cp2y, d.x2, d.y2);
+ ctx.stroke();
+ ctx.restore();
+ },
+ "Arc":function(segment, ctx, style, dx, dy) {
+ var d = segment.params;
+ ctx.save();
+ ctx.beginPath();
+ ctx.translate(dx, dy);
+ ctx.arc(d.cx, d.cy, d.r, segment.startAngle, segment.endAngle, d.ac);
+ ctx.stroke();
+ ctx.restore();
+ }
+ })[segment.type](segment, ctx, style, dx, dy);
+ };
+
+ /**
+ * Class:CanvasConnector
+ * Superclass for Canvas Connector renderers.
+ */
+ var CanvasConnector = jsPlumb.ConnectorRenderers.canvas = function(params) {
+ CanvasComponent.apply(this, arguments);
+
+ var _paintOneStyle = function(aStyle, dx, dy) {
+ this.ctx.save();
+ jsPlumb.extend(this.ctx, aStyle);
+
+ var segments = this.getSegments();
+ for (var i = 0; i < segments.length; i++) {
+ segmentRenderer(segments[i], this.ctx, aStyle, dx, dy);
+ }
+ this.ctx.restore();
+ }.bind(this);
+
+ var clazz = this._jsPlumb.instance.connectorClass + " " + (params.cssClass || "");
+ this.canvas = _newCanvas({
+ "class":clazz,
+ _jsPlumb:this._jsPlumb,
+ parent:params.parent
+ });
+ this.ctx = this.canvas.getContext("2d");
+
+ this.appendDisplayElement(this.canvas);
+
+ this.paint = function(style, anchor, extents) {
+ if (style != null) {
+
+ var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p,
+ dx = 0, dy = 0;
+
+ if (extents != null) {
+ if (extents.xmin < 0) {
+ xy[0] += extents.xmin;
+ dx = -extents.xmin;
+ }
+ if (extents.ymin < 0) {
+ xy[1] += extents.ymin;
+ dy = -extents.ymin;
+ }
+ wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
+ wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
+ }
+
+ this.translateX = dx;
+ this.translateY = dy;
+
+ jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
+
+ if (style.outlineColor != null) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
+ outlineStyle = {
+ strokeStyle:style.outlineColor,
+ lineWidth:outlineStrokeWidth
+ };
+ _paintOneStyle(outlineStyle, dx, dy);
+ }
+ _paintOneStyle(style, dx, dy);
+ }
+ };
+ };
+ jsPlumbUtil.extend(CanvasConnector, CanvasComponent);
+
+
+ /**
+ * Class:CanvasEndpoint
+ * Superclass for Canvas Endpoint renderers.
+ */
+ var CanvasEndpoint = function(params) {
+ CanvasComponent.apply(this, arguments);
+ var clazz = this._jsPlumb.instance.endpointClass + " " + (params.cssClass || ""),
+ canvasParams = {
+ "class":clazz,
+ _jsPlumb:this._jsPlumb,
+ parent:params.parent,
+ tooltip:self.tooltip
+ };
+ this.canvas = _newCanvas(canvasParams);
+ this.ctx = this.canvas.getContext("2d");
+
+ this.appendDisplayElement(this.canvas);
+
+ this.paint = function(style, anchor, extents) {
+ jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
+ if (style.outlineColor != null) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
+ var outlineStyle = {
+ strokeStyle:style.outlineColor,
+ lineWidth:outlineStrokeWidth
+ };
+ }
+
+ this._paint.apply(this, arguments);
+ };
+ };
+ jsPlumbUtil.extend(CanvasEndpoint, CanvasComponent);
+
+ jsPlumb.Endpoints.canvas.Dot = function(params) {
+ jsPlumb.Endpoints.Dot.apply(this, arguments);
+ CanvasEndpoint.apply(this, arguments);
+ var self = this,
+ parseValue = function(value) {
+ try { return parseInt(value, 10); }
+ catch(e) {
+ if (value.substring(value.length - 1) == '%')
+ return parseInt(value.substring(0, value - 1), 10);
+ }
+ },
+ calculateAdjustments = function(gradient) {
+ var offsetAdjustment = self.defaultOffset, innerRadius = self.defaultInnerRadius;
+ if (gradient.offset) offsetAdjustment = parseValue(gradient.offset);
+ if (gradient.innerRadius) innerRadius = parseValue(gradient.innerRadius);
+ return [offsetAdjustment, innerRadius];
+ };
+ this._paint = function(style) {
+ if (style != null) {
+ var ctx = self.canvas.getContext('2d'),
+ orientation = params.endpoint.anchor.getOrientation(params.endpoint);
+
+ jsPlumb.extend(ctx, style);
+ if (style.gradient) {
+ var adjustments = calculateAdjustments(style.gradient),
+ yAdjust = orientation[1] == 1 ? adjustments[0] * -1 : adjustments[0],
+ xAdjust = orientation[0] == 1 ? adjustments[0] * -1: adjustments[0],
+ g = ctx.createRadialGradient(self.radius, self.radius, self.radius, self.radius + xAdjust, self.radius + yAdjust, adjustments[1]);
+ for (var i = 0; i < style.gradient.stops.length; i++)
+ g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
+ ctx.fillStyle = g;
+ }
+ ctx.beginPath();
+ //ctx.translate(dx, dy);
+ ctx.arc(self.radius, self.radius, self.radius, 0, Math.PI*2, true);
+ ctx.closePath();
+ if (style.fillStyle || style.gradient) ctx.fill();
+ if (style.strokeStyle) ctx.stroke();
+ }
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Dot, [ jsPlumb.Endpoints.Dot, CanvasEndpoint ]);
+
+ jsPlumb.Endpoints.canvas.Rectangle = function(params) {
+
+ var self = this;
+ jsPlumb.Endpoints.Rectangle.apply(this, arguments);
+ CanvasEndpoint.apply(this, arguments);
+
+ this._paint = function(style) {
+
+ var ctx = self.canvas.getContext("2d"),
+ orientation = params.endpoint.anchor.getOrientation(params.endpoint);
+
+ jsPlumb.extend(ctx, style);
+
+ /* canvas gradient */
+ if (style.gradient) {
+ // first figure out which direction to run the gradient in (it depends on the orientation of the anchors)
+ var y1 = orientation[1] == 1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
+ var y2 = orientation[1] == -1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
+ var x1 = orientation[0] == 1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
+ var x2 = orientation[0] == -1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
+ var g = ctx.createLinearGradient(x1,y1,x2,y2);
+ for (var i = 0; i < style.gradient.stops.length; i++)
+ g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
+ ctx.fillStyle = g;
+ }
+
+ ctx.beginPath();
+ ctx.rect(0, 0, self.w, self.h);
+ ctx.closePath();
+ if (style.fillStyle || style.gradient) ctx.fill();
+ if (style.strokeStyle) ctx.stroke();
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Rectangle, [ jsPlumb.Endpoints.Rectangle, CanvasEndpoint ]);
+
+ jsPlumb.Endpoints.canvas.Triangle = function(params) {
+
+ var self = this;
+ jsPlumb.Endpoints.Triangle.apply(this, arguments);
+ CanvasEndpoint.apply(this, arguments);
+
+ this._paint = function(style) {
+ var ctx = self.canvas.getContext('2d'),
+ offsetX = 0, offsetY = 0, angle = 0,
+ orientation = params.endpoint.anchor.getOrientation(params.endpoint);
+
+ if( orientation[0] == 1 ) {
+ offsetX = self.width;
+ offsetY = self.height;
+ angle = 180;
+ }
+ if( orientation[1] == -1 ) {
+ offsetX = self.width;
+ angle = 90;
+ }
+ if( orientation[1] == 1 ) {
+ offsetY = self.height;
+ angle = -90;
+ }
+
+ ctx.fillStyle = style.fillStyle;
+
+ ctx.translate(offsetX, offsetY);
+ ctx.rotate(angle * Math.PI/180);
+
+ ctx.beginPath();
+ ctx.moveTo(0, 0);
+ ctx.lineTo(self.width/2, self.height/2);
+ ctx.lineTo(0, self.height);
+ ctx.closePath();
+ if (style.fillStyle || style.gradient) ctx.fill();
+ if (style.strokeStyle) ctx.stroke();
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Triangle, [ jsPlumb.Endpoints.Triangle, CanvasEndpoint ]);
+
+ /*
+ * Canvas Image Endpoint: uses the default version, which creates an <img> tag.
+ */
+ jsPlumb.Endpoints.canvas.Image = jsPlumb.Endpoints.Image;
+
+ /*
+ * Blank endpoint in all renderers is just the default Blank endpoint.
+ */
+ jsPlumb.Endpoints.canvas.Blank = jsPlumb.Endpoints.Blank;
+
+// ********************************* END OF CANVAS RENDERERS *******************************************************************
+
+ jsPlumb.Overlays.canvas.Label = jsPlumb.Overlays.Label;
+ jsPlumb.Overlays.canvas.Custom = jsPlumb.Overlays.Custom;
+
+ /**
+ * a placeholder right now, really just exists to mirror the fact that there are SVG and VML versions of this.
+ */
+ var CanvasOverlay = function() {
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+ };
+ jsPlumbUtil.extend(CanvasOverlay, jsPlumb.jsPlumbUIComponent, {
+ setVisible : function(state) {
+ this.visible = state;
+ this.component.repaint();
+ }
+ });
+
+ var AbstractCanvasArrowOverlay = function(superclass, originalArgs) {
+ superclass.apply(this, originalArgs);
+ CanvasOverlay.apply(this, originalArgs);
+ this.paint = function(params, containerExtents) {
+ var ctx = params.component.ctx, d = params.d;
+
+ if (d) {
+ ctx.save();
+ ctx.lineWidth = params.lineWidth;
+ ctx.beginPath();
+ ctx.translate(params.component.translateX, params.component.translateY);
+ ctx.moveTo(d.hxy.x, d.hxy.y);
+ ctx.lineTo(d.tail[0].x, d.tail[0].y);
+ ctx.lineTo(d.cxy.x, d.cxy.y);
+ ctx.lineTo(d.tail[1].x, d.tail[1].y);
+ ctx.lineTo(d.hxy.x, d.hxy.y);
+ ctx.closePath();
+
+ if (params.strokeStyle) {
+ ctx.strokeStyle = params.strokeStyle;
+ ctx.stroke();
+ }
+ if (params.fillStyle) {
+ ctx.fillStyle = params.fillStyle;
+ ctx.fill();
+ }
+ ctx.restore();
+ }
+ };
+ };
+
+ jsPlumb.Overlays.canvas.Arrow = function() {
+ AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Arrow, [ jsPlumb.Overlays.Arrow, CanvasOverlay ] );
+
+ jsPlumb.Overlays.canvas.PlainArrow = function() {
+ AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.canvas.PlainArrow, [ jsPlumb.Overlays.PlainArrow, CanvasOverlay ] );
+
+ jsPlumb.Overlays.canvas.Diamond = function() {
+ AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Diamond, [ jsPlumb.Overlays.Diamond, CanvasOverlay ] );
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the SVG renderers.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+/**
+ * SVG support for jsPlumb.
+ *
+ * things to investigate:
+ *
+ * gradients: https://developer.mozilla.org/en/svg_in_html_introduction
+ * css:http://tutorials.jenkov.com/svg/svg-and-css.html
+ * text on a path: http://www.w3.org/TR/SVG/text.html#TextOnAPath
+ * pointer events: https://developer.mozilla.org/en/css/pointer-events
+ *
+ * IE9 hover jquery: http://forum.jquery.com/topic/1-6-2-broke-svg-hover-events
+ *
+ */
+;(function() {
+
+// ************************** SVG utility methods ********************************************
+
+ var svgAttributeMap = {
+ "joinstyle":"stroke-linejoin",
+ "stroke-linejoin":"stroke-linejoin",
+ "stroke-dashoffset":"stroke-dashoffset",
+ "stroke-linecap":"stroke-linecap"
+ },
+ STROKE_DASHARRAY = "stroke-dasharray",
+ DASHSTYLE = "dashstyle",
+ LINEAR_GRADIENT = "linearGradient",
+ RADIAL_GRADIENT = "radialGradient",
+ FILL = "fill",
+ STOP = "stop",
+ STROKE = "stroke",
+ STROKE_WIDTH = "stroke-width",
+ STYLE = "style",
+ NONE = "none",
+ JSPLUMB_GRADIENT = "jsplumb_gradient_",
+ LINE_WIDTH = "lineWidth",
+ ns = {
+ svg:"http://www.w3.org/2000/svg",
+ xhtml:"http://www.w3.org/1999/xhtml"
+ },
+ _attr = function(node, attributes) {
+ for (var i in attributes)
+ node.setAttribute(i, "" + attributes[i]);
+ },
+ _node = function(name, attributes) {
+ var n = document.createElementNS(ns.svg, name);
+ attributes = attributes || {};
+ attributes.version = "1.1";
+ attributes.xmlns = ns.xhtml;
+ _attr(n, attributes);
+ return n;
+ },
+ _pos = function(d) { return "position:absolute;left:" + d[0] + "px;top:" + d[1] + "px"; },
+ _clearGradient = function(parent) {
+ for (var i = 0; i < parent.childNodes.length; i++) {
+ if (parent.childNodes[i].tagName == LINEAR_GRADIENT || parent.childNodes[i].tagName == RADIAL_GRADIENT)
+ parent.removeChild(parent.childNodes[i]);
+ }
+ },
+ _updateGradient = function(parent, node, style, dimensions, uiComponent) {
+ var id = JSPLUMB_GRADIENT + uiComponent._jsPlumb.instance.idstamp();
+ // first clear out any existing gradient
+ _clearGradient(parent);
+ // this checks for an 'offset' property in the gradient, and in the absence of it, assumes
+ // we want a linear gradient. if it's there, we create a radial gradient.
+ // it is possible that a more explicit means of defining the gradient type would be
+ // better. relying on 'offset' means that we can never have a radial gradient that uses
+ // some default offset, for instance.
+ // issue 244 suggested the 'gradientUnits' attribute; without this, straight/flowchart connectors with gradients would
+ // not show gradients when the line was perfectly horizontal or vertical.
+ var g;
+ if (!style.gradient.offset) {
+ g = _node(LINEAR_GRADIENT, {id:id, gradientUnits:"userSpaceOnUse"});
+ }
+ else {
+ g = _node(RADIAL_GRADIENT, {
+ id:id
+ });
+ }
+
+ parent.appendChild(g);
+
+ // the svg radial gradient seems to treat stops in the reverse
+ // order to how canvas does it. so we want to keep all the maths the same, but
+ // iterate the actual style declarations in reverse order, if the x indexes are not in order.
+ for (var i = 0; i < style.gradient.stops.length; i++) {
+ var styleToUse = uiComponent.segment == 1 || uiComponent.segment == 2 ? i: style.gradient.stops.length - 1 - i,
+ stopColor = jsPlumbUtil.convertStyle(style.gradient.stops[styleToUse][1], true),
+ s = _node(STOP, {"offset":Math.floor(style.gradient.stops[i][0] * 100) + "%", "stop-color":stopColor});
+
+ g.appendChild(s);
+ }
+ var applyGradientTo = style.strokeStyle ? STROKE : FILL;
+ node.setAttribute(STYLE, applyGradientTo + ":url(#" + id + ")");
+ },
+ _applyStyles = function(parent, node, style, dimensions, uiComponent) {
+
+ if (style.gradient) {
+ _updateGradient(parent, node, style, dimensions, uiComponent);
+ }
+ else {
+ // make sure we clear any existing gradient
+ _clearGradient(parent);
+ node.setAttribute(STYLE, "");
+ }
+
+ node.setAttribute(FILL, style.fillStyle ? jsPlumbUtil.convertStyle(style.fillStyle, true) : NONE);
+ node.setAttribute(STROKE, style.strokeStyle ? jsPlumbUtil.convertStyle(style.strokeStyle, true) : NONE);
+ if (style.lineWidth) {
+ node.setAttribute(STROKE_WIDTH, style.lineWidth);
+ }
+
+ // in SVG there is a stroke-dasharray attribute we can set, and its syntax looks like
+ // the syntax in VML but is actually kind of nasty: values are given in the pixel
+ // coordinate space, whereas in VML they are multiples of the width of the stroked
+ // line, which makes a lot more sense. for that reason, jsPlumb is supporting both
+ // the native svg 'stroke-dasharray' attribute, and also the 'dashstyle' concept from
+ // VML, which will be the preferred method. the code below this converts a dashstyle
+ // attribute given in terms of stroke width into a pixel representation, by using the
+ // stroke's lineWidth.
+ if (style[DASHSTYLE] && style[LINE_WIDTH] && !style[STROKE_DASHARRAY]) {
+ var sep = style[DASHSTYLE].indexOf(",") == -1 ? " " : ",",
+ parts = style[DASHSTYLE].split(sep),
+ styleToUse = "";
+ parts.forEach(function(p) {
+ styleToUse += (Math.floor(p * style.lineWidth) + sep);
+ });
+ node.setAttribute(STROKE_DASHARRAY, styleToUse);
+ }
+ else if(style[STROKE_DASHARRAY]) {
+ node.setAttribute(STROKE_DASHARRAY, style[STROKE_DASHARRAY]);
+ }
+
+ // extra attributes such as join type, dash offset.
+ for (var i in svgAttributeMap) {
+ if (style[i]) {
+ node.setAttribute(svgAttributeMap[i], style[i]);
+ }
+ }
+ },
+ _decodeFont = function(f) {
+ var r = /([0-9].)(p[xt])\s(.*)/,
+ bits = f.match(r);
+
+ return {size:bits[1] + bits[2], font:bits[3]};
+ },
+ _classManip = function(el, add, clazz) {
+ var classesToAddOrRemove = clazz.split(" "),
+ className = el.className,
+ curClasses = className.baseVal.split(" ");
+
+ for (var i = 0; i < classesToAddOrRemove.length; i++) {
+ if (add) {
+ if (curClasses.indexOf(classesToAddOrRemove[i]) == -1)
+ curClasses.push(classesToAddOrRemove[i]);
+ }
+ else {
+ var idx = curClasses.indexOf(classesToAddOrRemove[i]);
+ if (idx != -1)
+ curClasses.splice(idx, 1);
+ }
+ }
+
+ el.className.baseVal = curClasses.join(" ");
+ },
+ _addClass = function(el, clazz) { _classManip(el, true, clazz); },
+ _removeClass = function(el, clazz) { _classManip(el, false, clazz); },
+ _appendAtIndex = function(svg, path, idx) {
+ if (svg.childNodes.length > idx) {
+ svg.insertBefore(path, svg.childNodes[idx]);
+ }
+ else svg.appendChild(path);
+ };
+
+ /**
+ utility methods for other objects to use.
+ */
+ jsPlumbUtil.svg = {
+ addClass:_addClass,
+ removeClass:_removeClass,
+ node:_node,
+ attr:_attr,
+ pos:_pos
+ };
+
+ // ************************** / SVG utility methods ********************************************
+
+ /*
+ * Base class for SVG components.
+ */
+ var SvgComponent = function(params) {
+ var pointerEventsSpec = params.pointerEventsSpec || "all", renderer = {};
+
+ jsPlumb.jsPlumbUIComponent.apply(this, params.originalArgs);
+ this.canvas = null;this.path = null;this.svg = null;
+
+ var clazz = params.cssClass + " " + (params.originalArgs[0].cssClass || ""),
+ svgParams = {
+ "style":"",
+ "width":0,
+ "height":0,
+ "pointer-events":pointerEventsSpec,
+ "position":"absolute"
+ };
+ this.svg = _node("svg", svgParams);
+ if (params.useDivWrapper) {
+ this.canvas = document.createElement("div");
+ this.canvas.style.position = "absolute";
+ jsPlumbUtil.sizeElement(this.canvas,0,0,1,1);
+ this.canvas.className = clazz;
+ }
+ else {
+ _attr(this.svg, { "class":clazz });
+ this.canvas = this.svg;
+ }
+
+ params._jsPlumb.appendElement(this.canvas, params.originalArgs[0].parent);
+ if (params.useDivWrapper) this.canvas.appendChild(this.svg);
+
+ // TODO this displayElement stuff is common between all components, across all
+ // renderers. would be best moved to jsPlumbUIComponent.
+ var displayElements = [ this.canvas ];
+ this.getDisplayElements = function() {
+ return displayElements;
+ };
+
+ this.appendDisplayElement = function(el) {
+ displayElements.push(el);
+ };
+
+ this.paint = function(style, anchor, extents) {
+ if (style != null) {
+
+ var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p;
+ if (extents != null) {
+ if (extents.xmin < 0) xy[0] += extents.xmin;
+ if (extents.ymin < 0) xy[1] += extents.ymin;
+ wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
+ wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
+ }
+
+ if (params.useDivWrapper) {
+ jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
+ xy[0] = 0; xy[1] = 0;
+ p = _pos([ 0, 0 ]);
+ }
+ else
+ p = _pos([ xy[0], xy[1] ]);
+
+ renderer.paint.apply(this, arguments);
+
+ _attr(this.svg, {
+ "style":p,
+ "width": wh[0],
+ "height": wh[1]
+ });
+ }
+ };
+
+ return {
+ renderer:renderer
+ };
+ };
+ jsPlumbUtil.extend(SvgComponent, jsPlumb.jsPlumbUIComponent, {
+ cleanup:function() {
+ jsPlumbUtil.removeElement(this.canvas);
+ this.svg = null;
+ this.canvas = null;
+ this.path = null;
+ },
+ setVisible:function(v) {
+ if (this.canvas) {
+ this.canvas.style.display = v ? "block" : "none";
+ }
+ if (this.bgCanvas) {
+ this.bgCanvas.style.display = v ? "block" : "none";
+ }
+ }
+ });
+
+ /*
+ * Base class for SVG connectors.
+ */
+ var SvgConnector = jsPlumb.ConnectorRenderers.svg = function(params) {
+ var self = this,
+ _super = SvgComponent.apply(this, [ {
+ cssClass:params._jsPlumb.connectorClass,
+ originalArgs:arguments,
+ pointerEventsSpec:"none",
+ _jsPlumb:params._jsPlumb
+ } ]);
+
+ /*this.pointOnPath = function(location, absolute) {
+ if (!self.path) return [0,0];
+ var p = absolute ? location : location * self.path.getTotalLength();
+ return self.path.getPointAtLength(p);
+ };*/
+
+ _super.renderer.paint = function(style, anchor, extents) {
+
+ var segments = self.getSegments(), p = "", offset = [0,0];
+ if (extents.xmin < 0) offset[0] = -extents.xmin;
+ if (extents.ymin < 0) offset[1] = -extents.ymin;
+
+ // create path from segments.
+ for (var i = 0; i < segments.length; i++) {
+ p += jsPlumb.Segments.svg.SegmentRenderer.getPath(segments[i]);
+ p += " ";
+ }
+
+ var a = {
+ d:p,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")",
+ "pointer-events":params["pointer-events"] || "visibleStroke"
+ },
+ outlineStyle = null,
+ d = [self.x,self.y,self.w,self.h];
+
+ // outline style. actually means drawing an svg object underneath the main one.
+ if (style.outlineColor) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
+ outlineStyle = jsPlumb.CurrentLibrary.extend({}, style);
+ outlineStyle.strokeStyle = jsPlumbUtil.convertStyle(style.outlineColor);
+ outlineStyle.lineWidth = outlineStrokeWidth;
+
+ if (self.bgPath == null) {
+ self.bgPath = _node("path", a);
+ _appendAtIndex(self.svg, self.bgPath, 0);
+ self.attachListeners(self.bgPath, self);
+ }
+ else {
+ _attr(self.bgPath, a);
+ }
+
+ _applyStyles(self.svg, self.bgPath, outlineStyle, d, self);
+ }
+
+ if (self.path == null) {
+ self.path = _node("path", a);
+ _appendAtIndex(self.svg, self.path, style.outlineColor ? 1 : 0);
+ self.attachListeners(self.path, self);
+ }
+ else {
+ _attr(self.path, a);
+ }
+
+ _applyStyles(self.svg, self.path, style, d, self);
+ };
+
+ this.reattachListeners = function() {
+ if (this.bgPath) this.reattachListenersForElement(this.bgPath, this);
+ if (this.path) this.reattachListenersForElement(this.path, this);
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.ConnectorRenderers.svg, SvgComponent);
+
+// ******************************* svg segment renderer *****************************************************
+
+ jsPlumb.Segments.svg = {
+ SegmentRenderer : {
+ getPath : function(segment) {
+ return ({
+ "Straight":function() {
+ var d = segment.getCoordinates();
+ return "M " + d.x1 + " " + d.y1 + " L " + d.x2 + " " + d.y2;
+ },
+ "Bezier":function() {
+ var d = segment.params;
+ return "M " + d.x1 + " " + d.y1 +
+ " C " + d.cp1x + " " + d.cp1y + " " + d.cp2x + " " + d.cp2y + " " + d.x2 + " " + d.y2;
+ },
+ "Arc":function() {
+ var d = segment.params,
+ laf = segment.sweep > Math.PI ? 1 : 0,
+ sf = segment.anticlockwise ? 0 : 1;
+
+ return "M" + segment.x1 + " " + segment.y1 + " A " + segment.radius + " " + d.r + " 0 " + laf + "," + sf + " " + segment.x2 + " " + segment.y2;
+ }
+ })[segment.type]();
+ }
+ }
+ };
+
+// ******************************* /svg segments *****************************************************
+
+ /*
+ * Base class for SVG endpoints.
+ */
+ var SvgEndpoint = window.SvgEndpoint = function(params) {
+ var _super = SvgComponent.apply(this, [ {
+ cssClass:params._jsPlumb.endpointClass,
+ originalArgs:arguments,
+ pointerEventsSpec:"all",
+ useDivWrapper:true,
+ _jsPlumb:params._jsPlumb
+ } ]);
+
+ _super.renderer.paint = function(style) {
+ var s = jsPlumb.extend({}, style);
+ if (s.outlineColor) {
+ s.strokeWidth = s.outlineWidth;
+ s.strokeStyle = jsPlumbUtil.convertStyle(s.outlineColor, true);
+ }
+
+ if (this.node == null) {
+ this.node = this.makeNode(s);
+ this.svg.appendChild(this.node);
+ this.attachListeners(this.node, this);
+ }
+ else if (this.updateNode != null) {
+ this.updateNode(this.node);
+ }
+ _applyStyles(this.svg, this.node, s, [ this.x, this.y, this.w, this.h ], this);
+ _pos(this.node, [ this.x, this.y ]);
+ }.bind(this);
+
+ };
+ jsPlumbUtil.extend(SvgEndpoint, SvgComponent, {
+ reattachListeners : function() {
+ if (this.node) this.reattachListenersForElement(this.node, this);
+ }
+ });
+
+ /*
+ * SVG Dot Endpoint
+ */
+ jsPlumb.Endpoints.svg.Dot = function() {
+ jsPlumb.Endpoints.Dot.apply(this, arguments);
+ SvgEndpoint.apply(this, arguments);
+ this.makeNode = function(style) {
+ return _node("circle", {
+ "cx" : this.w / 2,
+ "cy" : this.h / 2,
+ "r" : this.radius
+ });
+ };
+ this.updateNode = function(node) {
+ _attr(node, {
+ "cx":this.w / 2,
+ "cy":this.h / 2,
+ "r":this.radius
+ });
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Dot, [jsPlumb.Endpoints.Dot, SvgEndpoint]);
+
+ /*
+ * SVG Rectangle Endpoint
+ */
+ jsPlumb.Endpoints.svg.Rectangle = function() {
+ jsPlumb.Endpoints.Rectangle.apply(this, arguments);
+ SvgEndpoint.apply(this, arguments);
+ this.makeNode = function(style) {
+ return _node("rect", {
+ "width" : this.w,
+ "height" : this.h
+ });
+ };
+ this.updateNode = function(node) {
+ _attr(node, {
+ "width":this.w,
+ "height":this.h
+ });
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Rectangle, [jsPlumb.Endpoints.Rectangle, SvgEndpoint]);
+
+ /*
+ * SVG Image Endpoint is the default image endpoint.
+ */
+ jsPlumb.Endpoints.svg.Image = jsPlumb.Endpoints.Image;
+ /*
+ * Blank endpoint in svg renderer is the default Blank endpoint.
+ */
+ jsPlumb.Endpoints.svg.Blank = jsPlumb.Endpoints.Blank;
+ /*
+ * Label overlay in svg renderer is the default Label overlay.
+ */
+ jsPlumb.Overlays.svg.Label = jsPlumb.Overlays.Label;
+ /*
+ * Custom overlay in svg renderer is the default Custom overlay.
+ */
+ jsPlumb.Overlays.svg.Custom = jsPlumb.Overlays.Custom;
+
+ var AbstractSvgArrowOverlay = function(superclass, originalArgs) {
+ superclass.apply(this, originalArgs);
+ jsPlumb.jsPlumbUIComponent.apply(this, originalArgs);
+ this.isAppendedAtTopLevel = false;
+ var self = this;
+ this.path = null;
+ this.paint = function(params, containerExtents) {
+ // only draws on connections, not endpoints.
+ if (params.component.svg && containerExtents) {
+ if (this.path == null) {
+ this.path = _node("path", {
+ "pointer-events":"all"
+ });
+ params.component.svg.appendChild(this.path);
+
+ this.attachListeners(this.path, params.component);
+ this.attachListeners(this.path, this);
+ }
+ var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "",
+ offset = [0,0];
+
+ if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
+ if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
+
+ _attr(this.path, {
+ "d" : makePath(params.d),
+ "class" : clazz,
+ stroke : params.strokeStyle ? params.strokeStyle : null,
+ fill : params.fillStyle ? params.fillStyle : null,
+ transform : "translate(" + offset[0] + "," + offset[1] + ")"
+ });
+ }
+ };
+ var makePath = function(d) {
+ return "M" + d.hxy.x + "," + d.hxy.y +
+ " L" + d.tail[0].x + "," + d.tail[0].y +
+ " L" + d.cxy.x + "," + d.cxy.y +
+ " L" + d.tail[1].x + "," + d.tail[1].y +
+ " L" + d.hxy.x + "," + d.hxy.y;
+ };
+ this.reattachListeners = function() {
+ if (this.path) this.reattachListenersForElement(this.path, this);
+ };
+ };
+ jsPlumbUtil.extend(AbstractSvgArrowOverlay, [jsPlumb.jsPlumbUIComponent, jsPlumb.Overlays.AbstractOverlay], {
+ cleanup : function() {
+ if (this.path != null) jsPlumb.CurrentLibrary.removeElement(this.path);
+ },
+ setVisible:function(v) {
+ if(this.path != null) (this.path.style.display = (v ? "block" : "none"));
+ }
+ });
+
+ jsPlumb.Overlays.svg.Arrow = function() {
+ AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.Arrow, [ jsPlumb.Overlays.Arrow, AbstractSvgArrowOverlay ]);
+
+ jsPlumb.Overlays.svg.PlainArrow = function() {
+ AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractSvgArrowOverlay ]);
+
+ jsPlumb.Overlays.svg.Diamond = function() {
+ AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.Diamond, [ jsPlumb.Overlays.Diamond, AbstractSvgArrowOverlay ]);
+
+ // a test
+ jsPlumb.Overlays.svg.GuideLines = function() {
+ var path = null, self = this, p1_1, p1_2;
+ jsPlumb.Overlays.GuideLines.apply(this, arguments);
+ this.paint = function(params, containerExtents) {
+ if (path == null) {
+ path = _node("path");
+ params.connector.svg.appendChild(path);
+ self.attachListeners(path, params.connector);
+ self.attachListeners(path, self);
+
+ p1_1 = _node("path");
+ params.connector.svg.appendChild(p1_1);
+ self.attachListeners(p1_1, params.connector);
+ self.attachListeners(p1_1, self);
+
+ p1_2 = _node("path");
+ params.connector.svg.appendChild(p1_2);
+ self.attachListeners(p1_2, params.connector);
+ self.attachListeners(p1_2, self);
+ }
+
+ var offset =[0,0];
+ if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
+ if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
+
+ _attr(path, {
+ "d" : makePath(params.head, params.tail),
+ stroke : "red",
+ fill : null,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")"
+ });
+
+ _attr(p1_1, {
+ "d" : makePath(params.tailLine[0], params.tailLine[1]),
+ stroke : "blue",
+ fill : null,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")"
+ });
+
+ _attr(p1_2, {
+ "d" : makePath(params.headLine[0], params.headLine[1]),
+ stroke : "green",
+ fill : null,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")"
+ });
+ };
+
+ var makePath = function(d1, d2) {
+ return "M " + d1.x + "," + d1.y +
+ " L" + d2.x + "," + d2.y;
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.GuideLines, jsPlumb.Overlays.GuideLines);
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the VML renderers.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ // http://ajaxian.com/archives/the-vml-changes-in-ie-8
+ // http://www.nczonline.net/blog/2010/01/19/internet-explorer-8-document-and-b…
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
+
+ var vmlAttributeMap = {
+ "stroke-linejoin":"joinstyle",
+ "joinstyle":"joinstyle",
+ "endcap":"endcap",
+ "miterlimit":"miterlimit"
+ },
+ jsPlumbStylesheet = null;
+
+ if (document.createStyleSheet && document.namespaces) {
+
+ var ruleClasses = [
+ ".jsplumb_vml", "jsplumb\\:textbox", "jsplumb\\:oval", "jsplumb\\:rect",
+ "jsplumb\\:stroke", "jsplumb\\:shape", "jsplumb\\:group"
+ ],
+ rule = "behavior:url(#default#VML);position:absolute;";
+
+ jsPlumbStylesheet = document.createStyleSheet();
+
+ for (var i = 0; i < ruleClasses.length; i++)
+ jsPlumbStylesheet.addRule(ruleClasses[i], rule);
+
+ // in this page it is also mentioned that IE requires the extra arg to the namespace
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
+ // but someone commented saying they didn't need it, and it seems jsPlumb doesnt need it either.
+ // var iev = document.documentMode;
+ //if (!iev || iev < 8)
+ document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml");
+ //else
+ // document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml", "#default#VML");
+ }
+
+ jsPlumb.vml = {};
+
+ var scale = 1000,
+
+ _groupMap = {},
+ _getGroup = function(container, connectorClass) {
+ var id = jsPlumb.getId(container),
+ g = _groupMap[id];
+ if(!g) {
+ g = _node("group", [0,0,scale, scale], {"class":connectorClass});
+ //g.style.position=absolute;
+ //g["coordsize"] = "1000,1000";
+ g.style.backgroundColor="red";
+ _groupMap[id] = g;
+ //jsPlumb.appendElement(g, container); // todo if this gets reinstated, remember to use the current jsplumb instance.
+ //jsPlumb.CurrentLibrary.getDOMElement(container).appendChild(g);
+ //document.body.appendChild(g);
+ }
+ return g;
+ },
+ _atts = function(o, atts) {
+ for (var i in atts) {
+ // IE8 fix: setattribute does not work after an element has been added to the dom!
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
+ //o.setAttribute(i, atts[i]);
+
+ /*There is an additional problem when accessing VML elements by using get/setAttribute. The simple solution is following:
+
+ if (document.documentMode==8) {
+ ele.opacity=1;
+ } else {
+ ele.setAttribute(‘opacity’,1);
+ }
+ */
+
+ o[i] = atts[i];
+ }
+ },
+ _node = function(name, d, atts, parent, _jsPlumb, deferToJsPlumbContainer) {
+ atts = atts || {};
+ var o = document.createElement("jsplumb:" + name);
+ if (deferToJsPlumbContainer)
+ _jsPlumb.appendElement(o, parent);
+ else
+ jsPlumb.CurrentLibrary.appendElement(o, parent);
+ o.className = (atts["class"] ? atts["class"] + " " : "") + "jsplumb_vml";
+ _pos(o, d);
+ _atts(o, atts);
+ return o;
+ },
+ _pos = function(o,d, zIndex) {
+ o.style.left = d[0] + "px";
+ o.style.top = d[1] + "px";
+ o.style.width= d[2] + "px";
+ o.style.height= d[3] + "px";
+ o.style.position = "absolute";
+ if (zIndex)
+ o.style.zIndex = zIndex;
+ },
+ _conv = jsPlumb.vml.convertValue = function(v) {
+ return Math.floor(v * scale);
+ },
+ // tests if the given style is "transparent" and then sets the appropriate opacity node to 0 if so,
+ // or 1 if not. TODO in the future, support variable opacity.
+ _maybeSetOpacity = function(styleToWrite, styleToCheck, type, component) {
+ if ("transparent" === styleToCheck)
+ component.setOpacity(type, "0.0");
+ else
+ component.setOpacity(type, "1.0");
+ },
+ _applyStyles = function(node, style, component, _jsPlumb) {
+ var styleToWrite = {};
+ if (style.strokeStyle) {
+ styleToWrite.stroked = "true";
+ var strokeColor = jsPlumbUtil.convertStyle(style.strokeStyle, true);
+ styleToWrite.strokecolor = strokeColor;
+ _maybeSetOpacity(styleToWrite, strokeColor, "stroke", component);
+ styleToWrite.strokeweight = style.lineWidth + "px";
+ }
+ else styleToWrite.stroked = "false";
+
+ if (style.fillStyle) {
+ styleToWrite.filled = "true";
+ var fillColor = jsPlumbUtil.convertStyle(style.fillStyle, true);
+ styleToWrite.fillcolor = fillColor;
+ _maybeSetOpacity(styleToWrite, fillColor, "fill", component);
+ }
+ else styleToWrite.filled = "false";
+
+ if(style.dashstyle) {
+ if (component.strokeNode == null) {
+ component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:style.dashstyle }, node, _jsPlumb);
+ }
+ else
+ component.strokeNode.dashstyle = style.dashstyle;
+ }
+ else if (style["stroke-dasharray"] && style.lineWidth) {
+ var sep = style["stroke-dasharray"].indexOf(",") == -1 ? " " : ",",
+ parts = style["stroke-dasharray"].split(sep),
+ styleToUse = "";
+ for(var i = 0; i < parts.length; i++) {
+ styleToUse += (Math.floor(parts[i] / style.lineWidth) + sep);
+ }
+ if (component.strokeNode == null) {
+ component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:styleToUse }, node, _jsPlumb);
+ }
+ else
+ component.strokeNode.dashstyle = styleToUse;
+ }
+
+ _atts(node, styleToWrite);
+ },
+ /*
+ * Base class for Vml endpoints and connectors. Extends jsPlumbUIComponent.
+ */
+ VmlComponent = function() {
+ var self = this, renderer = {};
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+
+ this.opacityNodes = {
+ "stroke":null,
+ "fill":null
+ };
+ this.initOpacityNodes = function(vml) {
+ self.opacityNodes.stroke = _node("stroke", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
+ self.opacityNodes.fill = _node("fill", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
+ };
+ this.setOpacity = function(type, value) {
+ var node = self.opacityNodes[type];
+ if (node) node.opacity = "" + value;
+ };
+ var displayElements = [ ];
+ this.getDisplayElements = function() {
+ return displayElements;
+ };
+
+ this.appendDisplayElement = function(el, doNotAppendToCanvas) {
+ if (!doNotAppendToCanvas) self.canvas.parentNode.appendChild(el);
+ displayElements.push(el);
+ };
+ };
+ jsPlumbUtil.extend(VmlComponent, jsPlumb.jsPlumbUIComponent, {
+ cleanup:function() {
+ if (this.bgCanvas) jsPlumbUtil.removeElement(this.bgCanvas);
+ jsPlumbUtil.removeElement(this.canvas);
+ }
+ });
+
+ /*
+ * Base class for Vml connectors. extends VmlComponent.
+ */
+ var VmlConnector = jsPlumb.ConnectorRenderers.vml = function(params) {
+ this.strokeNode = null;
+ this.canvas = null;
+ VmlComponent.apply(this, arguments);
+ var clazz = this._jsPlumb.instance.connectorClass + (params.cssClass ? (" " + params.cssClass) : "");
+ this.paint = function(style) {
+ if (style !== null) {
+
+ // we need to be at least 1 pixel in each direction, because otherwise coordsize gets set to
+ // 0 and overlays cannot paint.
+ this.w = Math.max(this.w, 1);
+ this.h = Math.max(this.h, 1);
+
+ var segments = this.getSegments(), p = { "path":"" },
+ d = [this.x, this.y, this.w, this.h];
+
+ // create path from segments.
+ for (var i = 0; i < segments.length; i++) {
+ p.path += jsPlumb.Segments.vml.SegmentRenderer.getPath(segments[i]);
+ p.path += " ";
+ }
+
+ //*
+ if (style.outlineColor) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
+ outlineStyle = {
+ strokeStyle : jsPlumbUtil.convertStyle(style.outlineColor),
+ lineWidth : outlineStrokeWidth
+ };
+ for (var aa in vmlAttributeMap) outlineStyle[aa] = style[aa];
+
+ if (this.bgCanvas == null) {
+ p["class"] = clazz;
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ this.bgCanvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
+ _pos(this.bgCanvas, d);
+ this.appendDisplayElement(this.bgCanvas, true);
+ this.attachListeners(this.bgCanvas, this);
+ this.initOpacityNodes(this.bgCanvas, ["stroke"]);
+ }
+ else {
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ _pos(this.bgCanvas, d);
+ _atts(this.bgCanvas, p);
+ }
+
+ _applyStyles(this.bgCanvas, outlineStyle, this);
+ }
+ //*/
+
+ if (this.canvas == null) {
+ p["class"] = clazz;
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ this.canvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
+ //var group = _getGroup(params.parent); // test of append everything to a group
+ //group.appendChild(self.canvas); // sort of works but not exactly;
+ //params["_jsPlumb"].appendElement(self.canvas, params.parent); //before introduction of groups
+
+ this.appendDisplayElement(this.canvas, true);
+ this.attachListeners(this.canvas, this);
+ this.initOpacityNodes(this.canvas, ["stroke"]);
+ }
+ else {
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ _pos(this.canvas, d);
+ _atts(this.canvas, p);
+ }
+
+ _applyStyles(this.canvas, style, this, this._jsPlumb.instance);
+ }
+ };
+
+ };
+ jsPlumbUtil.extend(VmlConnector, VmlComponent, {
+ reattachListeners : function() {
+ if (this.canvas) this.reattachListenersForElement(this.canvas, this);
+ },
+ setVisible:function(v) {
+ if (this.canvas) {
+ this.canvas.style.display = v ? "block" : "none";
+ }
+ if (this.bgCanvas) {
+ this.bgCanvas.style.display = v ? "block" : "none";
+ }
+ }
+ });
+
+ /*
+ *
+ * Base class for Vml Endpoints. extends VmlComponent.
+ *
+ */
+ var VmlEndpoint = window.VmlEndpoint = function(params) {
+ VmlComponent.apply(this, arguments);
+ this._jsPlumb.vml = null;//, opacityStrokeNode = null, opacityFillNode = null;
+ this.canvas = document.createElement("div");
+ this.canvas.style.position = "absolute";
+ this._jsPlumb.clazz = this._jsPlumb.instance.endpointClass + (params.cssClass ? (" " + params.cssClass) : "");
+
+ // TODO vml endpoint adds class to VML at constructor time. but the addClass method adds VML
+ // to the enclosing DIV. what to do? seems like it would be better to just target the div.
+ // HOWEVER...vml connection has no containing div. why not? it feels like it should.
+
+ //var group = _getGroup(params.parent);
+ //group.appendChild(self.canvas);
+ params._jsPlumb.appendElement(this.canvas, params.parent);
+
+ this.paint = function(style, anchor) {
+ var p = { }, vml = this._jsPlumb.vml;
+
+ jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
+ if (this._jsPlumb.vml == null) {
+ p["class"] = this._jsPlumb.clazz;
+ vml = this._jsPlumb.vml = this.getVml([0,0, this.w, this.h], p, anchor, this.canvas, this._jsPlumb.instance);
+ this.attachListeners(vml, this);
+
+ this.appendDisplayElement(vml, true);
+ this.appendDisplayElement(this.canvas, true);
+
+ this.initOpacityNodes(vml, ["fill"]);
+ }
+ else {
+ _pos(vml, [0,0, this.w, this.h]);
+ _atts(vml, p);
+ }
+
+ _applyStyles(vml, style, this);
+ };
+ };
+ jsPlumbUtil.extend(VmlEndpoint, VmlComponent, {
+ reattachListeners : function() {
+ if (this._jsPlumb.vml) this.reattachListenersForElement(this._jsPlumb.vml, this);
+ }
+ });
+
+// ******************************* vml segments *****************************************************
+
+ jsPlumb.Segments.vml = {
+ SegmentRenderer : {
+ getPath : function(segment) {
+ return ({
+ "Straight":function(segment) {
+ var d = segment.params;
+ return "m" + _conv(d.x1) + "," + _conv(d.y1) + " l" + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ },
+ "Bezier":function(segment) {
+ var d = segment.params;
+ return "m" + _conv(d.x1) + "," + _conv(d.y1) +
+ " c" + _conv(d.cp1x) + "," + _conv(d.cp1y) + "," + _conv(d.cp2x) + "," + _conv(d.cp2y) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ },
+ "Arc":function(segment) {
+ var d = segment.params,
+ xmin = Math.min(d.x1, d.x2),
+ xmax = Math.max(d.x1, d.x2),
+ ymin = Math.min(d.y1, d.y2),
+ ymax = Math.max(d.y1, d.y2),
+ sf = segment.anticlockwise ? 1 : 0,
+ pathType = (segment.anticlockwise ? "at " : "wa "),
+ makePosString = function() {
+ if (d.loopback)
+ return "0,0," + _conv(2*d.r) + "," + _conv(2 * d.r);
+
+ var xy = [
+ null,
+ [ function() { return [xmin, ymin ];}, function() { return [xmin - d.r, ymin - d.r ];}],
+ [ function() { return [xmin - d.r, ymin ];}, function() { return [xmin, ymin - d.r ];}],
+ [ function() { return [xmin - d.r, ymin - d.r ];}, function() { return [xmin, ymin ];}],
+ [ function() { return [xmin, ymin - d.r ];}, function() { return [xmin - d.r, ymin ];}]
+ ][segment.segment][sf]();
+
+ return _conv(xy[0]) + "," + _conv(xy[1]) + "," + _conv(xy[0] + (2*d.r)) + "," + _conv(xy[1] + (2*d.r));
+ };
+
+ return pathType + " " + makePosString() + "," + _conv(d.x1) + "," + _conv(d.y1) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ }
+
+ })[segment.type](segment);
+ }
+ }
+ };
+
+// ******************************* /vml segments *****************************************************
+
+// ******************************* vml endpoints *****************************************************
+
+ jsPlumb.Endpoints.vml.Dot = function() {
+ jsPlumb.Endpoints.Dot.apply(this, arguments);
+ VmlEndpoint.apply(this, arguments);
+ this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("oval", d, atts, parent, _jsPlumb); };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Dot, VmlEndpoint);
+
+ jsPlumb.Endpoints.vml.Rectangle = function() {
+ jsPlumb.Endpoints.Rectangle.apply(this, arguments);
+ VmlEndpoint.apply(this, arguments);
+ this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("rect", d, atts, parent, _jsPlumb); };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Rectangle, VmlEndpoint);
+
+ /*
+ * VML Image Endpoint is the same as the default image endpoint.
+ */
+ jsPlumb.Endpoints.vml.Image = jsPlumb.Endpoints.Image;
+
+ /**
+ * placeholder for Blank endpoint in vml renderer.
+ */
+ jsPlumb.Endpoints.vml.Blank = jsPlumb.Endpoints.Blank;
+
+// ******************************* /vml endpoints *****************************************************
+
+// ******************************* vml overlays *****************************************************
+
+ /**
+ * VML Label renderer. uses the default label renderer (which adds an element to the DOM)
+ */
+ jsPlumb.Overlays.vml.Label = jsPlumb.Overlays.Label;
+
+ /**
+ * VML Custom renderer. uses the default Custom renderer (which adds an element to the DOM)
+ */
+ jsPlumb.Overlays.vml.Custom = jsPlumb.Overlays.Custom;
+
+ /**
+ * Abstract VML arrow superclass
+ */
+ var AbstractVmlArrowOverlay = function(superclass, originalArgs) {
+ superclass.apply(this, originalArgs);
+ VmlComponent.apply(this, originalArgs);
+ var self = this, path = null;
+ self.canvas = null;
+ self.isAppendedAtTopLevel = true;
+ var getPath = function(d) {
+ return "m " + _conv(d.hxy.x) + "," + _conv(d.hxy.y) +
+ " l " + _conv(d.tail[0].x) + "," + _conv(d.tail[0].y) +
+ " " + _conv(d.cxy.x) + "," + _conv(d.cxy.y) +
+ " " + _conv(d.tail[1].x) + "," + _conv(d.tail[1].y) +
+ " x e";
+ };
+ this.paint = function(params, containerExtents) {
+ // only draws for connectors, not endpoints.
+ if (params.component.canvas && containerExtents) {
+ var p = {}, d = params.d, connector = params.component;
+ if (params.strokeStyle) {
+ p.stroked = "true";
+ p.strokecolor = jsPlumbUtil.convertStyle(params.strokeStyle, true);
+ }
+ if (params.lineWidth) p.strokeweight = params.lineWidth + "px";
+ if (params.fillStyle) {
+ p.filled = "true";
+ p.fillcolor = params.fillStyle;
+ }
+
+ var xmin = Math.min(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
+ ymin = Math.min(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
+ xmax = Math.max(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
+ ymax = Math.max(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
+ w = Math.abs(xmax - xmin),
+ h = Math.abs(ymax - ymin),
+ dim = [xmin, ymin, w, h];
+
+ // for VML, we create overlays using shapes that have the same dimensions and
+ // coordsize as their connector - overlays calculate themselves relative to the
+ // connector (it's how it's been done since the original canvas implementation, because
+ // for canvas that makes sense).
+ p.path = getPath(d);
+ p.coordsize = (connector.w * scale) + "," + (connector.h * scale);
+
+ dim[0] = connector.x;
+ dim[1] = connector.y;
+ dim[2] = connector.w;
+ dim[3] = connector.h;
+
+ if (self.canvas == null) {
+ var overlayClass = connector._jsPlumb.overlayClass || "";
+ var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "";
+ p["class"] = clazz + " " + overlayClass;
+ self.canvas = _node("shape", dim, p, connector.canvas.parentNode, connector._jsPlumb.instance, true);
+ connector.appendDisplayElement(self.canvas, true);
+ self.attachListeners(self.canvas, connector);
+ self.attachListeners(self.canvas, self);
+ }
+ else {
+ _pos(self.canvas, dim);
+ _atts(self.canvas, p);
+ }
+ }
+ };
+
+ this.reattachListeners = function() {
+ if (self.canvas) self.reattachListenersForElement(self.canvas, self);
+ };
+
+ this.cleanup = function() {
+ if (self.canvas != null) jsPlumb.CurrentLibrary.removeElement(self.canvas);
+ };
+ };
+ jsPlumbUtil.extend(AbstractVmlArrowOverlay, [VmlComponent, jsPlumb.Overlays.AbstractOverlay], {
+ setVisible : function(state) {
+ this.canvas.style.display = state ? "block" : "none";
+ }
+ });
+
+ jsPlumb.Overlays.vml.Arrow = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.Arrow, [ jsPlumb.Overlays.Arrow, AbstractVmlArrowOverlay ]);
+
+ jsPlumb.Overlays.vml.PlainArrow = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractVmlArrowOverlay ]);
+
+ jsPlumb.Overlays.vml.Diamond = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.Diamond, [ jsPlumb.Overlays.Diamond, AbstractVmlArrowOverlay ]);
+
+// ******************************* /vml overlays *****************************************************
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the jQuery adapter.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+/*
+ * the library specific functions, such as find offset, get id, get attribute, extend etc.
+ * the full list is:
+ *
+ * addClass adds a class to the given element
+ * animate calls the underlying library's animate functionality
+ * appendElement appends a child element to a parent element.
+ * bind binds some event to an element
+ * dragEvents a dictionary of event names
+ * extend extend some js object with another. probably not overly necessary; jsPlumb could just do this internally.
+ * getDragObject gets the object that is being dragged, by extracting it from the arguments passed to a drag callback
+ * getDragScope gets the drag scope for a given element.
+ * getDropScope gets the drop scope for a given element.
+ * getElementObject turns an id or dom element into an element object of the underlying library's type.
+ * getOffset gets an element's offset
+ * getOriginalEvent gets the original browser event from some wrapper event
+ * getPageXY gets the page event's xy location.
+ * getParent gets the parent of some element.
+ * getScrollLeft gets an element's scroll left. TODO: is this actually used? will it be?
+ * getScrollTop gets an element's scroll top. TODO: is this actually used? will it be?
+ * getSize gets an element's size.
+ * getUIPosition gets the position of some element that is currently being dragged, by extracting it from the arguments passed to a drag callback.
+ * hasClass returns whether or not the given element has the given class.
+ * initDraggable initializes an element to be draggable
+ * initDroppable initializes an element to be droppable
+ * isDragSupported returns whether or not drag is supported for some element.
+ * isDropSupported returns whether or not drop is supported for some element.
+ * removeClass removes a class from a given element.
+ * removeElement removes some element completely from the DOM.
+ * setDragFilter sets a filter for some element that indicates areas of the element that should not respond to dragging.
+ * setDraggable sets whether or not some element should be draggable.
+ * setDragScope sets the drag scope for a given element.
+ * setOffset sets the offset of some element.
+ * trigger triggers some event on an element.
+ * unbind unbinds some listener from some element.
+ */
+(function($) {
+
+ //var getBoundingClientRectSupported = "getBoundingClientRect" in document.documentElement;
+
+ var _getElementObject = function(el) {
+ return typeof(el) == "string" ? $("#" + el) : $(el);
+ };
+
+ jsPlumb.CurrentLibrary = {
+
+ /**
+ * adds the given class to the element object.
+ */
+ addClass : function(el, clazz) {
+ el = _getElementObject(el);
+ try {
+ if (el[0].className.constructor == SVGAnimatedString) {
+ jsPlumbUtil.svg.addClass(el[0], clazz);
+ }
+ }
+ catch (e) {
+ // SVGAnimatedString not supported; no problem.
+ }
+ try {
+ el.addClass(clazz);
+ }
+ catch (e) {
+ // you probably have jQuery 1.9 and Firefox.
+ }
+ },
+
+ /**
+ * animates the given element.
+ */
+ animate : function(el, properties, options) {
+ el.animate(properties, options);
+ },
+
+ /**
+ * appends the given child to the given parent.
+
+TODO: REMOVE!
+
+ */
+ appendElement : function(child, parent) {
+ _getElementObject(parent).append(child);
+ },
+
+ /**
+ * executes an ajax call.
+ */
+ ajax : function(params) {
+ params = params || {};
+ params.type = params.type || "get";
+ $.ajax(params);
+ },
+
+ /**
+ * event binding wrapper. it just so happens that jQuery uses 'bind' also. yui3, for example,
+ * uses 'on'.
+ */
+ bind : function(el, event, callback) {
+ el = _getElementObject(el);
+ el.bind(event, callback);
+ },
+
+ destroyDraggable : function(el) {
+ if ($(el).data("draggable"))
+ $(el).draggable("destroy");
+ },
+
+ destroyDroppable : function(el) {
+ if ($(el).data("droppable"))
+ $(el).droppable("destroy");
+ },
+
+ /**
+ * mapping of drag events for jQuery
+ */
+ dragEvents : {
+ 'start':'start', 'stop':'stop', 'drag':'drag', 'step':'step',
+ 'over':'over', 'out':'out', 'drop':'drop', 'complete':'complete'
+ },
+
+ /**
+ * wrapper around the library's 'extend' functionality (which it hopefully has.
+ * otherwise you'll have to do it yourself). perhaps jsPlumb could do this for you
+ * instead. it's not like its hard.
+ */
+ extend : function(o1, o2) {
+ return $.extend(o1, o2);
+ },
+
+ getClientXY : function(eventObject) {
+ return [eventObject.clientX, eventObject.clientY];
+ },
+
+ /**
+ * takes the args passed to an event function and returns you an object representing that which is being dragged.
+ */
+ getDragObject : function(eventArgs) {
+ return eventArgs[1].draggable || eventArgs[1].helper;
+ },
+
+ getDragScope : function(el) {
+ return $(el).draggable("option", "scope");
+ },
+
+ getDropEvent : function(args) {
+ return args[0];
+ },
+
+ getDropScope : function(el) {
+ return $(el).droppable("option", "scope");
+ },
+
+ /**
+ * gets a DOM element from the given input, which might be a string (in which case we just do document.getElementById),
+ * a selector (in which case we return el[0]), or a DOM element already (we assume this if it's not either of the other
+ * two cases). this is the opposite of getElementObject below.
+ */
+ getDOMElement : function(el) {
+ if (el == null) return null;
+ if (typeof(el) == "string") return document.getElementById(el);
+ else if (el.context || el.length != null) return el[0];
+ else return el;
+ },
+
+ /**
+ * gets an "element object" from the given input. this means an object that is used by the
+ * underlying library on which jsPlumb is running. 'el' may already be one of these objects,
+ * in which case it is returned as-is. otherwise, 'el' is a String, the library's lookup
+ * function is used to find the element, using the given String as the element's id.
+ *
+ */
+ getElementObject : _getElementObject,
+
+ /**
+ * gets the offset for the element object. this should return a js object like this:
+ *
+ * { left:xxx, top: xxx }
+ */
+ getOffset : function(el) {
+ return el.offset();
+ },
+
+ getOriginalEvent : function(e) {
+ return e.originalEvent;
+ },
+
+ getPageXY : function(eventObject) {
+ return [eventObject.pageX, eventObject.pageY];
+ },
+
+ getParent : function(el) {
+ return _getElementObject(el).parent();
+ },
+
+ getScrollLeft : function(el) {
+ return el.scrollLeft();
+ },
+
+ getScrollTop : function(el) {
+ return el.scrollTop();
+ },
+
+ getSelector : function(context, spec) {
+ if (arguments.length == 2)
+ return _getElementObject(context).find(spec);
+ else
+ return $(context);
+ },
+
+ /**
+ * gets the size for the element object, in an array : [ width, height ].
+ */
+ getSize : function(el) {
+ el = $(el);
+ return [el.outerWidth(), el.outerHeight()];
+ },
+
+ getTagName : function(el) {
+ var e = _getElementObject(el);
+ return e.length > 0 ? e[0].tagName : null;
+ },
+
+ /**
+ * takes the args passed to an event function and returns you an object that gives the
+ * position of the object being moved, as a js object with the same params as the result of
+ * getOffset, ie: { left: xxx, top: xxx }.
+ *
+ * different libraries have different signatures for their event callbacks.
+ * see getDragObject as well
+ */
+ getUIPosition : function(eventArgs, zoom) {
+
+ zoom = zoom || 1;
+ // this code is a workaround for the case that the element being dragged has a margin set on it. jquery UI passes
+ // in the wrong offset if the element has a margin (it doesn't take the margin into account). the getBoundingClientRect
+ // method, which is in pretty much all browsers now, reports the right numbers. but it introduces a noticeable lag, which
+ // i don't like.
+
+ /*if ( getBoundingClientRectSupported ) {
+ var r = eventArgs[1].helper[0].getBoundingClientRect();
+ return { left : r.left, top: r.top };
+ } else {*/
+ if (eventArgs.length == 1) {
+ ret = { left: eventArgs[0].pageX, top:eventArgs[0].pageY };
+ }
+ else {
+ var ui = eventArgs[1],
+ _offset = ui.offset;
+
+ ret = _offset || ui.absolutePosition;
+
+ // adjust ui position to account for zoom, because jquery ui does not do this.
+ ui.position.left /= zoom;
+ ui.position.top /= zoom;
+ }
+ return { left:ret.left / zoom, top: ret.top / zoom };
+ },
+
+ hasClass : function(el, clazz) {
+ return el.hasClass(clazz);
+ },
+
+ /**
+ * initialises the given element to be draggable.
+ */
+ initDraggable : function(el, options, isPlumbedComponent, _jsPlumb) {
+ options = options || {};
+ el = $(el);
+
+ options.start = jsPlumbUtil.wrap(options.start, function() {
+ $("body").addClass(_jsPlumb.dragSelectClass);
+ }, false);
+
+ options.stop = jsPlumbUtil.wrap(options.stop, function() {
+ $("body").removeClass(_jsPlumb.dragSelectClass);
+ });
+
+ // remove helper directive if present and no override
+ if (!options.doNotRemoveHelper)
+ options.helper = null;
+ if (isPlumbedComponent)
+ options.scope = options.scope || jsPlumb.Defaults.Scope;
+ el.draggable(options);
+ },
+
+ /**
+ * initialises the given element to be droppable.
+ */
+ initDroppable : function(el, options) {
+ options.scope = options.scope || jsPlumb.Defaults.Scope;
+ $(el).droppable(options);
+ },
+
+ isAlreadyDraggable : function(el) {
+ return $(el).hasClass("ui-draggable");
+ },
+
+ /**
+ * returns whether or not drag is supported (by the library, not whether or not it is disabled) for the given element.
+ */
+ isDragSupported : function(el, options) {
+ return $(el).draggable;
+ },
+
+ /**
+ * returns whether or not drop is supported (by the library, not whether or not it is disabled) for the given element.
+ */
+ isDropSupported : function(el, options) {
+ return $(el).droppable;
+ },
+
+ /**
+ * removes the given class from the element object.
+ */
+ removeClass : function(el, clazz) {
+ el = _getElementObject(el);
+ try {
+ if (el[0].className.constructor == SVGAnimatedString) {
+ jsPlumbUtil.svg.removeClass(el[0], clazz);
+ return;
+ }
+ }
+ catch (e) {
+ // SVGAnimatedString not supported; no problem.
+ }
+ el.removeClass(clazz);
+ },
+
+ removeElement : function(element) {
+ _getElementObject(element).remove();
+ },
+
+ setDragFilter : function(el, filter) {
+ if (jsPlumb.CurrentLibrary.isAlreadyDraggable(el))
+ el.draggable("option", "cancel", filter);
+ },
+
+ setDraggable : function(el, draggable) {
+ el.draggable("option", "disabled", !draggable);
+ },
+
+ setDragScope : function(el, scope) {
+ el.draggable("option", "scope", scope);
+ },
+
+ setOffset : function(el, o) {
+ _getElementObject(el).offset(o);
+ },
+
+ /**
+ * note that jquery ignores the name of the event you wanted to trigger, and figures it out for itself.
+ * the other libraries do not. yui, in fact, cannot even pass an original event. we have to pull out stuff
+ * from the originalEvent to put in an options object for YUI.
+ * @param el
+ * @param event
+ * @param originalEvent
+ */
+ trigger : function(el, event, originalEvent) {
+ var h = jQuery._data(_getElementObject(el)[0], "handle");
+ h(originalEvent);
+ },
+
+ unbind : function(el, event, callback) {
+ el = _getElementObject(el);
+ el.unbind(event, callback);
+ }
+ };
+
+ $(document).ready(jsPlumb.init);
+
+})(jQuery);
+
Deleted: sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/mootools.jsPlumb-1.5.2.js
===================================================================
--- sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/mootools.jsPlumb-1.5.2.js 2013-10-15 08:29:48 UTC (rev 218)
+++ sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/mootools.jsPlumb-1.5.2.js 2013-10-15 08:30:43 UTC (rev 219)
@@ -1,11006 +0,0 @@
-/** %%Ignore-License
-* jsBezier-0.6
-*
-* Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
-*
-* licensed under the MIT license.
-*
-* a set of Bezier curve functions that deal with Beziers, used by jsPlumb, and perhaps useful for other people. These functions work with Bezier
-* curves of arbitrary degree.
-*
-* - functions are all in the 'jsBezier' namespace.
-*
-* - all input points should be in the format {x:.., y:..}. all output points are in this format too.
-*
-* - all input curves should be in the format [ {x:.., y:..}, {x:.., y:..}, {x:.., y:..}, {x:.., y:..} ]
-*
-* - 'location' as used as an input here refers to a decimal in the range 0-1 inclusive, which indicates a point some proportion along the length
-* of the curve. location as output has the same format and meaning.
-*
-*
-* Function List:
-* --------------
-*
-* distanceFromCurve(point, curve)
-*
-* Calculates the distance that the given point lies from the given Bezier. Note that it is computed relative to the center of the Bezier,
-* so if you have stroked the curve with a wide pen you may wish to take that into account! The distance returned is relative to the values
-* of the curve and the point - it will most likely be pixels.
-*
-* gradientAtPoint(curve, location)
-*
-* Calculates the gradient to the curve at the given location, as a decimal between 0 and 1 inclusive.
-*
-* gradientAtPointAlongCurveFrom (curve, location)
-*
-* Calculates the gradient at the point on the given curve that is 'distance' units from location.
-*
-* nearestPointOnCurve(point, curve)
-*
-* Calculates the nearest point to the given point on the given curve. The return value of this is a JS object literal, containing both the
-*point's coordinates and also the 'location' of the point (see above), for example: { point:{x:551,y:150}, location:0.263365 }.
-*
-* pointOnCurve(curve, location)
-*
-* Calculates the coordinates of the point on the given Bezier curve at the given location.
-*
-* pointAlongCurveFrom(curve, location, distance)
-*
-* Calculates the coordinates of the point on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
-* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
-*
-* locationAlongCurveFrom(curve, location, distance)
-*
-* Calculates the location on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
-* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
-*
-* perpendicularToCurveAt(curve, location, length, distance)
-*
-* Calculates the perpendicular to the given curve at the given location. length is the length of the line you wish for (it will be centered
-* on the point at 'location'). distance is optional, and allows you to specify a point along the path from the given location as the center of
-* the perpendicular returned. The return value of this is an array of two points: [ {x:...,y:...}, {x:...,y:...} ].
-*
-*
-*/
-
-(function() {
-
- if(typeof Math.sgn == "undefined") {
- Math.sgn = function(x) { return x == 0 ? 0 : x > 0 ? 1 :-1; };
- }
-
- var Vectors = {
- subtract : function(v1, v2) { return {x:v1.x - v2.x, y:v1.y - v2.y }; },
- dotProduct : function(v1, v2) { return (v1.x * v2.x) + (v1.y * v2.y); },
- square : function(v) { return Math.sqrt((v.x * v.x) + (v.y * v.y)); },
- scale : function(v, s) { return {x:v.x * s, y:v.y * s }; }
- },
-
- maxRecursion = 64,
- flatnessTolerance = Math.pow(2.0,-maxRecursion-1);
-
- /**
- * Calculates the distance that the point lies from the curve.
- *
- * @param point a point in the form {x:567, y:3342}
- * @param curve a Bezier curve in the form [{x:..., y:...}, {x:..., y:...}, {x:..., y:...}, {x:..., y:...}]. note that this is currently
- * hardcoded to assume cubiz beziers, but would be better off supporting any degree.
- * @return a JS object literal containing location and distance, for example: {location:0.35, distance:10}. Location is analogous to the location
- * argument you pass to the pointOnPath function: it is a ratio of distance travelled along the curve. Distance is the distance in pixels from
- * the point to the curve.
- */
- var _distanceFromCurve = function(point, curve) {
- var candidates = [],
- w = _convertToBezier(point, curve),
- degree = curve.length - 1, higherDegree = (2 * degree) - 1,
- numSolutions = _findRoots(w, higherDegree, candidates, 0),
- v = Vectors.subtract(point, curve[0]), dist = Vectors.square(v), t = 0.0;
-
- for (var i = 0; i < numSolutions; i++) {
- v = Vectors.subtract(point, _bezier(curve, degree, candidates[i], null, null));
- var newDist = Vectors.square(v);
- if (newDist < dist) {
- dist = newDist;
- t = candidates[i];
- }
- }
- v = Vectors.subtract(point, curve[degree]);
- newDist = Vectors.square(v);
- if (newDist < dist) {
- dist = newDist;
- t = 1.0;
- }
- return {location:t, distance:dist};
- };
- /**
- * finds the nearest point on the curve to the given point.
- */
- var _nearestPointOnCurve = function(point, curve) {
- var td = _distanceFromCurve(point, curve);
- return {point:_bezier(curve, curve.length - 1, td.location, null, null), location:td.location};
- };
- var _convertToBezier = function(point, curve) {
- var degree = curve.length - 1, higherDegree = (2 * degree) - 1,
- c = [], d = [], cdTable = [], w = [],
- z = [ [1.0, 0.6, 0.3, 0.1], [0.4, 0.6, 0.6, 0.4], [0.1, 0.3, 0.6, 1.0] ];
-
- for (var i = 0; i <= degree; i++) c[i] = Vectors.subtract(curve[i], point);
- for (var i = 0; i <= degree - 1; i++) {
- d[i] = Vectors.subtract(curve[i+1], curve[i]);
- d[i] = Vectors.scale(d[i], 3.0);
- }
- for (var row = 0; row <= degree - 1; row++) {
- for (var column = 0; column <= degree; column++) {
- if (!cdTable[row]) cdTable[row] = [];
- cdTable[row][column] = Vectors.dotProduct(d[row], c[column]);
- }
- }
- for (i = 0; i <= higherDegree; i++) {
- if (!w[i]) w[i] = [];
- w[i].y = 0.0;
- w[i].x = parseFloat(i) / higherDegree;
- }
- var n = degree, m = degree-1;
- for (var k = 0; k <= n + m; k++) {
- var lb = Math.max(0, k - m),
- ub = Math.min(k, n);
- for (i = lb; i <= ub; i++) {
- j = k - i;
- w[i+j].y += cdTable[j][i] * z[j][i];
- }
- }
- return w;
- };
- /**
- * counts how many roots there are.
- */
- var _findRoots = function(w, degree, t, depth) {
- var left = [], right = [],
- left_count, right_count,
- left_t = [], right_t = [];
-
- switch (_getCrossingCount(w, degree)) {
- case 0 : {
- return 0;
- }
- case 1 : {
- if (depth >= maxRecursion) {
- t[0] = (w[0].x + w[degree].x) / 2.0;
- return 1;
- }
- if (_isFlatEnough(w, degree)) {
- t[0] = _computeXIntercept(w, degree);
- return 1;
- }
- break;
- }
- }
- _bezier(w, degree, 0.5, left, right);
- left_count = _findRoots(left, degree, left_t, depth+1);
- right_count = _findRoots(right, degree, right_t, depth+1);
- for (var i = 0; i < left_count; i++) t[i] = left_t[i];
- for (var i = 0; i < right_count; i++) t[i+left_count] = right_t[i];
- return (left_count+right_count);
- };
- var _getCrossingCount = function(curve, degree) {
- var n_crossings = 0, sign, old_sign;
- sign = old_sign = Math.sgn(curve[0].y);
- for (var i = 1; i <= degree; i++) {
- sign = Math.sgn(curve[i].y);
- if (sign != old_sign) n_crossings++;
- old_sign = sign;
- }
- return n_crossings;
- };
- var _isFlatEnough = function(curve, degree) {
- var error,
- intercept_1, intercept_2, left_intercept, right_intercept,
- a, b, c, det, dInv, a1, b1, c1, a2, b2, c2;
- a = curve[0].y - curve[degree].y;
- b = curve[degree].x - curve[0].x;
- c = curve[0].x * curve[degree].y - curve[degree].x * curve[0].y;
-
- var max_distance_above = max_distance_below = 0.0;
-
- for (var i = 1; i < degree; i++) {
- var value = a * curve[i].x + b * curve[i].y + c;
- if (value > max_distance_above)
- max_distance_above = value;
- else if (value < max_distance_below)
- max_distance_below = value;
- }
-
- a1 = 0.0; b1 = 1.0; c1 = 0.0; a2 = a; b2 = b;
- c2 = c - max_distance_above;
- det = a1 * b2 - a2 * b1;
- dInv = 1.0/det;
- intercept_1 = (b1 * c2 - b2 * c1) * dInv;
- a2 = a; b2 = b; c2 = c - max_distance_below;
- det = a1 * b2 - a2 * b1;
- dInv = 1.0/det;
- intercept_2 = (b1 * c2 - b2 * c1) * dInv;
- left_intercept = Math.min(intercept_1, intercept_2);
- right_intercept = Math.max(intercept_1, intercept_2);
- error = right_intercept - left_intercept;
- return (error < flatnessTolerance)? 1 : 0;
- };
- var _computeXIntercept = function(curve, degree) {
- var XLK = 1.0, YLK = 0.0,
- XNM = curve[degree].x - curve[0].x, YNM = curve[degree].y - curve[0].y,
- XMK = curve[0].x - 0.0, YMK = curve[0].y - 0.0,
- det = XNM*YLK - YNM*XLK, detInv = 1.0/det,
- S = (XNM*YMK - YNM*XMK) * detInv;
- return 0.0 + XLK * S;
- };
- var _bezier = function(curve, degree, t, left, right) {
- var temp = [[]];
- for (var j =0; j <= degree; j++) temp[0][j] = curve[j];
- for (var i = 1; i <= degree; i++) {
- for (var j =0 ; j <= degree - i; j++) {
- if (!temp[i]) temp[i] = [];
- if (!temp[i][j]) temp[i][j] = {};
- temp[i][j].x = (1.0 - t) * temp[i-1][j].x + t * temp[i-1][j+1].x;
- temp[i][j].y = (1.0 - t) * temp[i-1][j].y + t * temp[i-1][j+1].y;
- }
- }
- if (left != null)
- for (j = 0; j <= degree; j++) left[j] = temp[j][0];
- if (right != null)
- for (j = 0; j <= degree; j++) right[j] = temp[degree-j][j];
-
- return (temp[degree][0]);
- };
-
- var _curveFunctionCache = {};
- var _getCurveFunctions = function(order) {
- var fns = _curveFunctionCache[order];
- if (!fns) {
- fns = [];
- var f_term = function() { return function(t) { return Math.pow(t, order); }; },
- l_term = function() { return function(t) { return Math.pow((1-t), order); }; },
- c_term = function(c) { return function(t) { return c; }; },
- t_term = function() { return function(t) { return t; }; },
- one_minus_t_term = function() { return function(t) { return 1-t; }; },
- _termFunc = function(terms) {
- return function(t) {
- var p = 1;
- for (var i = 0; i < terms.length; i++) p = p * terms[i](t);
- return p;
- };
- };
-
- fns.push(new f_term()); // first is t to the power of the curve order
- for (var i = 1; i < order; i++) {
- var terms = [new c_term(order)];
- for (var j = 0 ; j < (order - i); j++) terms.push(new t_term());
- for (var j = 0 ; j < i; j++) terms.push(new one_minus_t_term());
- fns.push(new _termFunc(terms));
- }
- fns.push(new l_term()); // last is (1-t) to the power of the curve order
-
- _curveFunctionCache[order] = fns;
- }
-
- return fns;
- };
-
-
- /**
- * calculates a point on the curve, for a Bezier of arbitrary order.
- * @param curve an array of control points, eg [{x:10,y:20}, {x:50,y:50}, {x:100,y:100}, {x:120,y:100}]. For a cubic bezier this should have four points.
- * @param location a decimal indicating the distance along the curve the point should be located at. this is the distance along the curve as it travels, taking the way it bends into account. should be a number from 0 to 1, inclusive.
- */
- var _pointOnPath = function(curve, location) {
- var cc = _getCurveFunctions(curve.length - 1),
- _x = 0, _y = 0;
- for (var i = 0; i < curve.length ; i++) {
- _x = _x + (curve[i].x * cc[i](location));
- _y = _y + (curve[i].y * cc[i](location));
- }
-
- return {x:_x, y:_y};
- };
-
- var _dist = function(p1,p2) {
- return Math.sqrt(Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2));
- };
-
- var _isPoint = function(curve) {
- return curve[0].x == curve[1].x && curve[0].y == curve[1].y;
- };
-
- /**
- * finds the point that is 'distance' along the path from 'location'. this method returns both the x,y location of the point and also
- * its 'location' (proportion of travel along the path); the method below - _pointAlongPathFrom - calls this method and just returns the
- * point.
- */
- var _pointAlongPath = function(curve, location, distance) {
-
- if (_isPoint(curve)) {
- return {
- point:curve[0],
- location:location
- };
- }
-
- var prev = _pointOnPath(curve, location),
- tally = 0,
- curLoc = location,
- direction = distance > 0 ? 1 : -1,
- cur = null;
-
- while (tally < Math.abs(distance)) {
- curLoc += (0.005 * direction);
- cur = _pointOnPath(curve, curLoc);
- tally += _dist(cur, prev);
- prev = cur;
- }
- return {point:cur, location:curLoc};
- };
-
- var _length = function(curve) {
- if (_isPoint(curve)) return 0;
-
- var prev = _pointOnPath(curve, 0),
- tally = 0,
- curLoc = 0,
- direction = 1,
- cur = null;
-
- while (curLoc < 1) {
- curLoc += (0.005 * direction);
- cur = _pointOnPath(curve, curLoc);
- tally += _dist(cur, prev);
- prev = cur;
- }
- return tally;
- };
-
- /**
- * finds the point that is 'distance' along the path from 'location'.
- */
- var _pointAlongPathFrom = function(curve, location, distance) {
- return _pointAlongPath(curve, location, distance).point;
- };
-
- /**
- * finds the location that is 'distance' along the path from 'location'.
- */
- var _locationAlongPathFrom = function(curve, location, distance) {
- return _pointAlongPath(curve, location, distance).location;
- };
-
- /**
- * returns the gradient of the curve at the given location, which is a decimal between 0 and 1 inclusive.
- *
- * thanks // http://bimixual.org/AnimationLibrary/beziertangents.html
- */
- var _gradientAtPoint = function(curve, location) {
- var p1 = _pointOnPath(curve, location),
- p2 = _pointOnPath(curve.slice(0, curve.length - 1), location),
- dy = p2.y - p1.y, dx = p2.x - p1.x;
- return dy == 0 ? Infinity : Math.atan(dy / dx);
- };
-
- /**
- returns the gradient of the curve at the point which is 'distance' from the given location.
- if this point is greater than location 1, the gradient at location 1 is returned.
- if this point is less than location 0, the gradient at location 0 is returned.
- */
- var _gradientAtPointAlongPathFrom = function(curve, location, distance) {
- var p = _pointAlongPath(curve, location, distance);
- if (p.location > 1) p.location = 1;
- if (p.location < 0) p.location = 0;
- return _gradientAtPoint(curve, p.location);
- };
-
- /**
- * calculates a line that is 'length' pixels long, perpendicular to, and centered on, the path at 'distance' pixels from the given location.
- * if distance is not supplied, the perpendicular for the given location is computed (ie. we set distance to zero).
- */
- var _perpendicularToPathAt = function(curve, location, length, distance) {
- distance = distance == null ? 0 : distance;
- var p = _pointAlongPath(curve, location, distance),
- m = _gradientAtPoint(curve, p.location),
- _theta2 = Math.atan(-1 / m),
- y = length / 2 * Math.sin(_theta2),
- x = length / 2 * Math.cos(_theta2);
- return [{x:p.point.x + x, y:p.point.y + y}, {x:p.point.x - x, y:p.point.y - y}];
- };
-
- var jsBezier = window.jsBezier = {
- distanceFromCurve : _distanceFromCurve,
- gradientAtPoint : _gradientAtPoint,
- gradientAtPointAlongCurveFrom : _gradientAtPointAlongPathFrom,
- nearestPointOnCurve : _nearestPointOnCurve,
- pointOnCurve : _pointOnPath,
- pointAlongCurveFrom : _pointAlongPathFrom,
- perpendicularToCurveAt : _perpendicularToPathAt,
- locationAlongCurveFrom:_locationAlongPathFrom,
- getLength:_length
- };
-})();
-
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG or VML.
- *
- * This file contains the util functions
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- var _isa = function(a) { return Object.prototype.toString.call(a) === "[object Array]"; },
- _isnum = function(n) { return Object.prototype.toString.call(n) === "[object Number]"; },
- _iss = function(s) { return typeof s === "string"; },
- _isb = function(s) { return typeof s === "boolean"; },
- _isnull = function(s) { return s == null; },
- _iso = function(o) { return o == null ? false : Object.prototype.toString.call(o) === "[object Object]"; },
- _isd = function(o) { return Object.prototype.toString.call(o) === "[object Date]"; },
- _isf = function(o) { return Object.prototype.toString.call(o) === "[object Function]"; },
- _ise = function(o) {
- for (var i in o) { if (o.hasOwnProperty(i)) return false; }
- return true;
- },
- pointHelper = function(p1, p2, fn) {
- p1 = _isa(p1) ? p1 : [p1.x, p1.y];
- p2 = _isa(p2) ? p2 : [p2.x, p2.y];
- return fn(p1, p2);
- };
-
- jsPlumbUtil = {
- isArray : _isa,
- isString : _iss,
- isBoolean: _isb,
- isNull : _isnull,
- isObject : _iso,
- isDate : _isd,
- isFunction: _isf,
- isEmpty:_ise,
- isNumber:_isnum,
- clone : function(a) {
- if (_iss(a)) return "" + a;
- else if (_isb(a)) return !!a;
- else if (_isd(a)) return new Date(a.getTime());
- else if (_isf(a)) return a;
- else if (_isa(a)) {
- var b = [];
- for (var i = 0; i < a.length; i++)
- b.push(this.clone(a[i]));
- return b;
- }
- else if (_iso(a)) {
- var c = {};
- for (var j in a)
- c[j] = this.clone(a[j]);
- return c;
- }
- else return a;
- },
- merge : function(a, b) {
- var c = this.clone(a);
- for (var i in b) {
- if (c[i] == null || _iss(b[i]) || _isb(b[i]))
- c[i] = b[i];
- else {
- if (_isa(b[i])/* && this.isArray(c[i])*/) {
- var ar = [];
- // if c's object is also an array we can keep its values.
- if (_isa(c[i])) ar.push.apply(ar, c[i]);
- ar.push.apply(ar, b[i]);
- c[i] = ar;
- }
- else if(_iso(b[i])) {
- // overwite c's value with an object if it is not already one.
- if (!_iso(c[i]))
- c[i] = {};
- for (var j in b[i])
- c[i][j] = b[i][j];
- }
- }
- }
- return c;
- },
- copyValues:function(names, from, to) {
- for (var i = 0; i < names.length; i++)
- to[names[i]] = from[names[i]];
- },
- //
- // chain a list of functions, supplied by [ object, method name, args ], and return on the first
- // one that returns the failValue. if none return the failValue, return the successValue.
- //
- functionChain : function(successValue, failValue, fns) {
- for (var i = 0; i < fns.length; i++) {
- var o = fns[i][0][fns[i][1]].apply(fns[i][0], fns[i][2]);
- if (o === failValue) {
- return o;
- }
- }
- return successValue;
- },
- // take the given model and expand out any parameters.
- populate : function(model, values) {
- // for a string, see if it has parameter matches, and if so, try to make the substitutions.
- var getValue = function(fromString) {
- var matches = fromString.match(/(\${.*?})/g);
- if (matches != null) {
- for (var i = 0; i < matches.length; i++) {
- var val = values[matches[i].substring(2, matches[i].length - 1)];
- if (val != null) {
- fromString = fromString.replace(matches[i], val);
- }
- }
- }
- return fromString;
- },
- // process one entry.
- _one = function(d) {
- if (d != null) {
- if (_iss(d)) {
- return getValue(d);
- }
- else if (_isa(d)) {
- var r = [];
- for (var i = 0; i < d.length; i++)
- r.push(_one(d[i]));
- return r;
- }
- else if (_iso(d)) {
- var s = {};
- for (var j in d) {
- s[j] = _one(d[j]);
- }
- return s;
- }
- else {
- return d;
- }
- }
- };
-
- return _one(model);
- },
- convertStyle : function(s, ignoreAlpha) {
- // TODO: jsPlumb should support a separate 'opacity' style member.
- if ("transparent" === s) return s;
- var o = s,
- pad = function(n) { return n.length == 1 ? "0" + n : n; },
- hex = function(k) { return pad(Number(k).toString(16)); },
- pattern = /(rgb[a]?\()(.*)(\))/;
- if (s.match(pattern)) {
- var parts = s.match(pattern)[2].split(",");
- o = "#" + hex(parts[0]) + hex(parts[1]) + hex(parts[2]);
- if (!ignoreAlpha && parts.length == 4)
- o = o + hex(parts[3]);
- }
- return o;
- },
- gradient : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- if (_p2[0] == _p1[0])
- return _p2[1] > _p1[1] ? Infinity : -Infinity;
- else if (_p2[1] == _p1[1])
- return _p2[0] > _p1[0] ? 0 : -0;
- else
- return (_p2[1] - _p1[1]) / (_p2[0] - _p1[0]);
- });
- },
- normal : function(p1, p2) {
- return -1 / this.gradient(p1, p2);
- },
- lineLength : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- return Math.sqrt(Math.pow(_p2[1] - _p1[1], 2) + Math.pow(_p2[0] - _p1[0], 2));
- });
- },
- segment : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- if (_p2[0] > _p1[0]) {
- return (_p2[1] > _p1[1]) ? 2 : 1;
- }
- else if (_p2[0] == _p1[0]) {
- return _p2[1] > _p1[1] ? 2 : 1;
- }
- else {
- return (_p2[1] > _p1[1]) ? 3 : 4;
- }
- });
- },
- theta : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- var m = jsPlumbUtil.gradient(_p1, _p2),
- t = Math.atan(m),
- s = jsPlumbUtil.segment(_p1, _p2);
- if ((s == 4 || s== 3)) t += Math.PI;
- if (t < 0) t += (2 * Math.PI);
-
- return t;
- });
- },
- intersects : function(r1, r2) {
- var x1 = r1.x, x2 = r1.x + r1.w, y1 = r1.y, y2 = r1.y + r1.h,
- a1 = r2.x, a2 = r2.x + r2.w, b1 = r2.y, b2 = r2.y + r2.h;
-
- return ( (x1 <= a1 && a1 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
- ( (x1 <= a2 && a2 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
- ( (x1 <= a1 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
- ( (x1 <= a2 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
- ( (a1 <= x1 && x1 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
- ( (a1 <= x2 && x2 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
- ( (a1 <= x1 && x1 <= a2) && (b1 <= y2 && y2 <= b2) ) ||
- ( (a1 <= x2 && x1 <= a2) && (b1 <= y2 && y2 <= b2) );
- },
- segmentMultipliers : [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ],
- inverseSegmentMultipliers : [null, [-1, -1], [-1, 1], [1, 1], [1, -1] ],
- pointOnLine : function(fromPoint, toPoint, distance) {
- var m = jsPlumbUtil.gradient(fromPoint, toPoint),
- s = jsPlumbUtil.segment(fromPoint, toPoint),
- segmentMultiplier = distance > 0 ? jsPlumbUtil.segmentMultipliers[s] : jsPlumbUtil.inverseSegmentMultipliers[s],
- theta = Math.atan(m),
- y = Math.abs(distance * Math.sin(theta)) * segmentMultiplier[1],
- x = Math.abs(distance * Math.cos(theta)) * segmentMultiplier[0];
- return { x:fromPoint.x + x, y:fromPoint.y + y };
- },
- perpendicularLineTo : function(fromPoint, toPoint, length) {
- var m = jsPlumbUtil.gradient(fromPoint, toPoint),
- theta2 = Math.atan(-1 / m),
- y = length / 2 * Math.sin(theta2),
- x = length / 2 * Math.cos(theta2);
- return [{x:toPoint.x + x, y:toPoint.y + y}, {x:toPoint.x - x, y:toPoint.y - y}];
- },
- findWithFunction : function(a, f) {
- if (a)
- for (var i = 0; i < a.length; i++) if (f(a[i])) return i;
- return -1;
- },
- clampToGrid : function(x, y, grid, dontClampX, dontClampY) {
- var _gridClamp = function(n, g) {
- var e = n % g,
- f = Math.floor(n / g),
- inc = e >= (g / 2) ? 1 : 0;
- return (f + inc) * g;
- };
- return [
- dontClampX || grid == null ? x : _gridClamp(x, grid[0]),
- dontClampY || grid == null ? y : _gridClamp(y, grid[1])
- ];
- },
- indexOf : function(l, v) {
- return jsPlumbUtil.findWithFunction(l, function(_v) { return _v == v; });
- },
- removeWithFunction : function(a, f) {
- var idx = jsPlumbUtil.findWithFunction(a, f);
- if (idx > -1) a.splice(idx, 1);
- return idx != -1;
- },
- remove : function(l, v) {
- var idx = jsPlumbUtil.indexOf(l, v);
- if (idx > -1) l.splice(idx, 1);
- return idx != -1;
- },
- // TODO support insert index
- addWithFunction : function(list, item, hashFunction) {
- if (jsPlumbUtil.findWithFunction(list, hashFunction) == -1) list.push(item);
- },
- addToList : function(map, key, value, insertAtStart) {
- var l = map[key];
- if (l == null) {
- l = [];
- map[key] = l;
- }
- l[insertAtStart ? "unshift" : "push"](value);
- return l;
- },
- //
- // extends the given obj (which can be an array) with the given constructor function, prototype functions, and
- // class members, any of which may be null.
- //
- extend : function(child, parent, _protoFn, _protoAtts) {
- _protoFn = _protoFn || {};
- _protoAtts = _protoAtts || {};
- parent = _isa(parent) ? parent : [ parent ];
-
- for (var i = 0; i < parent.length; i++) {
- for (var j in parent[i].prototype) {
- if(parent[i].prototype.hasOwnProperty(j)) {
- child.prototype[j] = parent[i].prototype[j];
- }
- }
- }
-
- var _makeFn = function(name) {
- return function() {
- for (var i = 0; i < parent.length; i++) {
- if (parent[i].prototype[name])
- parent[i].prototype[name].apply(this, arguments);
- }
- return _protoFn[name].apply(this, arguments);
- };
- };
-
- for (var k in _protoFn) {
- child.prototype[k] = _makeFn(k);
- }
-
- return child;
- },
- uuid : function() {
- return ('xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
- var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
- return v.toString(16);
- }));
- },
- logEnabled : true,
- log : function() {
- if (jsPlumbUtil.logEnabled && typeof console != "undefined") {
- try {
- var msg = arguments[arguments.length - 1];
- console.log(msg);
- }
- catch (e) {}
- }
- },
- group : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.group(g); },
- groupEnd : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.groupEnd(g); },
- time : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.time(t); },
- timeEnd : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.timeEnd(t); },
-
- /**
- * helper to remove an element from the DOM.
- */
- removeElement : function(element) {
- if (element != null && element.parentNode != null) {
- element.parentNode.removeChild(element);
- }
- },
- /**
- * helper to remove a list of elements from the DOM.
- */
- removeElements : function(elements) {
- for ( var i = 0; i < elements.length; i++)
- jsPlumbUtil.removeElement(elements[i]);
- },
- /*
- * Function: sizeElement
- * Helper to size and position an element. You would typically use
- * this when writing your own Connector or Endpoint implementation.
- *
- * Parameters:
- * x - [int] x position for the element origin
- * y - [int] y position for the element origin
- * w - [int] width of the element
- * h - [int] height of the element
- *
- */
- sizeElement : function(el, x, y, w, h) {
- if (el) {
- el.style.height = h + "px";
- el.height = h;
- el.style.width = w + "px";
- el.width = w;
- el.style.left = x + "px";
- el.style.top = y + "px";
- }
- },
- /**
- * @name jsPlumbUtil.wrap
- * @desc Wraps one function with another, creating a placeholder for the
- * wrapped function if it was null. this is used to wrap the various
- * drag/drop event functions - to allow jsPlumb to be notified of
- * important lifecycle events without imposing itself on the user's
- * drag/drop functionality.
- * @param {Function} wrappedFunction original function to wrap; may be null.
- * @param {Function} newFunction function to wrap the original with.
- * @param {Object} [returnOnThisValue] Optional. Indicates that the wrappedFunction should
- * not be executed if the newFunction returns a value matching 'returnOnThisValue'.
- * note that this is a simple comparison and only works for primitives right now.
- */
- wrap : function(wrappedFunction, newFunction, returnOnThisValue) {
- wrappedFunction = wrappedFunction || function() { };
- newFunction = newFunction || function() { };
- return function() {
- var r = null;
- try {
- r = newFunction.apply(this, arguments);
- } catch (e) {
- jsPlumbUtil.log("jsPlumb function failed : " + e);
- }
- if (returnOnThisValue == null || (r !== returnOnThisValue)) {
- try {
- r = wrappedFunction.apply(this, arguments);
- } catch (e) {
- jsPlumbUtil.log("wrapped function failed : " + e);
- }
- }
- return r;
- };
- }
- };
-
-
- jsPlumbUtil.EventGenerator = function() {
- var _listeners = {}, eventsSuspended = false;
-
- // this is a list of events that should re-throw any errors that occur during their dispatch. as of 1.3.0 this is private to
- // jsPlumb, but it seems feasible that people might want to manipulate this list. the thinking is that we don't want event
- // listeners to bring down jsPlumb - or do we. i can't make up my mind about this, but i know i want to hear about it if the "ready"
- // event fails, because then my page has most likely not initialised. so i have this halfway-house solution. it will be interesting
- // to hear what other people think.
- var eventsToDieOn = [ "ready" ];
-
- this.bind = function(event, listener, insertAtStart) {
- jsPlumbUtil.addToList(_listeners, event, listener, true);
- return this;
- };
-
- this.fire = function(event, value, originalEvent) {
- if (!eventsSuspended && _listeners[event]) {
- // instead of looping through the array we get a counter and a length, because it is possible
- // that an event fired from here could cause the object to get cleaned up, which would throw
- // away the listeners. so after each cycle through the loop we check to ensure we haven't
- // been nuked.
- var l = _listeners[event].length, i = 0, _gone = false, ret = null;
- if (!this.shouldFireEvent || this.shouldFireEvent(event, value, originalEvent)) {
- while (!_gone && i < l && ret !== false) {
-
- // doing it this way rather than catching and then possibly re-throwing means that an error propagated by this
- // method will have the whole call stack available in the debugger.
- if (jsPlumbUtil.findWithFunction(eventsToDieOn, function(e) { return e === event; }) != -1)
- _listeners[event][i](value, originalEvent);
- else {
- // for events we don't want to die on, catch and log.
- try {
- ret = _listeners[event][i](value, originalEvent);
- } catch (e) {
- jsPlumbUtil.log("jsPlumb: fire failed for event " + event + " : " + e);
- }
- }
- i++;
- if (_listeners == null || _listeners[event] == null) _gone = true;
- }
- }
- }
- return this;
- };
-
- this.unbind = function(event) {
- if (event)
- delete _listeners[event];
- else {
- _listeners = {};
- }
- return this;
- };
-
- this.getListener = function(forEvent) {
- return _listeners[forEvent];
- };
- this.setSuspendEvents = function(val) {
- eventsSuspended = val;
- };
- this.isSuspendEvents = function() {
- return eventsSuspended;
- };
- this.cleanupListeners = function() {
- for (var i in _listeners) {
- _listeners[i].splice(0);
- delete _listeners[i];
- }
- };
- };
-
-
- jsPlumbUtil.EventGenerator.prototype = {
- cleanup:function() {
- this.cleanupListeners();
- }
- };
-
-
- // thanks MDC
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Ob…
- if (!Function.prototype.bind) {
- Function.prototype.bind = function (oThis) {
- if (typeof this !== "function") {
- // closest thing possible to the ECMAScript 5 internal IsCallable function
- throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable");
- }
-
- var aArgs = Array.prototype.slice.call(arguments, 1),
- fToBind = this,
- fNOP = function () {},
- fBound = function () {
- return fToBind.apply(this instanceof fNOP && oThis ? this : oThis,
- aArgs.concat(Array.prototype.slice.call(arguments)));
- };
-
- fNOP.prototype = this.prototype;
- fBound.prototype = new fNOP();
-
- return fBound;
- };
- }
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the base functionality for DOM type adapters.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-;(function() {
-
- var canvasAvailable = !!document.createElement('canvas').getContext,
- svgAvailable = !!window.SVGAngle || document.implementation.hasFeature("http://www.w3.org/TR/SVG11/feature#BasicStructure", "1.1"),
- // http://stackoverflow.com/questions/654112/how-do-you-detect-support-for-vml…
- vmlAvailable = function() {
- if (vmlAvailable.vml === undefined) {
- var a = document.body.appendChild(document.createElement('div'));
- a.innerHTML = '<v:shape id="vml_flag1" adj="1" />';
- var b = a.firstChild;
- if (b != null && b.style != null) {
- b.style.behavior = "url(#default#VML)";
- vmlAvailable.vml = b ? typeof b.adj == "object": true;
- }
- else
- vmlAvailable.vml = false;
- a.parentNode.removeChild(a);
- }
- return vmlAvailable.vml;
- };
-
- /**
- Manages dragging for some instance of jsPlumb.
- */
- var DragManager = function(_currentInstance) {
- var _draggables = {}, _dlist = [], _delements = {}, _elementsWithEndpoints = {},
- // elementids mapped to the draggable to which they belong.
- _draggablesForElements = {};
-
- /**
- register some element as draggable. right now the drag init stuff is done elsewhere, and it is
- possible that will continue to be the case.
- */
- this.register = function(el) {
- var jpcl = jsPlumb.CurrentLibrary,
- _el = jpcl.getElementObject(el),
- id = _currentInstance.getId(el),
- parentOffset = jpcl.getOffset(_el);
-
- if (!_draggables[id]) {
- _draggables[id] = el;
- _dlist.push(el);
- _delements[id] = {};
- }
-
- // look for child elements that have endpoints and register them against this draggable.
- var _oneLevel = function(p, startOffset) {
- if (p) {
- for (var i = 0; i < p.childNodes.length; i++) {
- if (p.childNodes[i].nodeType != 3 && p.childNodes[i].nodeType != 8) {
- var cEl = jpcl.getElementObject(p.childNodes[i]),
- cid = _currentInstance.getId(p.childNodes[i], null, true);
- if (cid && _elementsWithEndpoints[cid] && _elementsWithEndpoints[cid] > 0) {
- var cOff = jpcl.getOffset(cEl);
- _delements[id][cid] = {
- id:cid,
- offset:{
- left:cOff.left - parentOffset.left,
- top:cOff.top - parentOffset.top
- }
- };
- _draggablesForElements[cid] = id;
- }
- _oneLevel(p.childNodes[i]);
- }
- }
- }
- };
-
- _oneLevel(el);
- };
-
- // refresh the offsets for child elements of this element.
- this.updateOffsets = function(elId) {
- var jpcl = jsPlumb.CurrentLibrary,
- el = jpcl.getElementObject(elId),
- domEl = jpcl.getDOMElement(el),
- id = _currentInstance.getId(domEl),
- children = _delements[id],
- parentOffset = jpcl.getOffset(el);
-
- if (children) {
- for (var i in children) {
- var cel = jpcl.getElementObject(i),
- cOff = jpcl.getOffset(cel);
-
- _delements[id][i] = {
- id:i,
- offset:{
- left:cOff.left - parentOffset.left,
- top:cOff.top - parentOffset.top
- }
- };
- _draggablesForElements[i] = id;
- }
- }
- };
-
- /**
- notification that an endpoint was added to the given el. we go up from that el's parent
- node, looking for a parent that has been registered as a draggable. if we find one, we add this
- el to that parent's list of elements to update on drag (if it is not there already)
- */
- this.endpointAdded = function(el) {
- var jpcl = jsPlumb.CurrentLibrary, b = document.body, id = _currentInstance.getId(el),
- c = jpcl.getElementObject(el),
- cLoc = jsPlumb.CurrentLibrary.getOffset(c),
- p = el.parentNode, done = p == b;
-
- _elementsWithEndpoints[id] = _elementsWithEndpoints[id] ? _elementsWithEndpoints[id] + 1 : 1;
-
- while (p != null && p != b) {
- var pid = _currentInstance.getId(p, null, true);
- if (pid && _draggables[pid]) {
- var idx = -1, pEl = jpcl.getElementObject(p), pLoc = jpcl.getOffset(pEl);
-
- if (_delements[pid][id] == null) {
- _delements[pid][id] = {
- id:id,
- offset:{
- left:cLoc.left - pLoc.left,
- top:cLoc.top - pLoc.top
- }
- };
- _draggablesForElements[id] = pid;
- }
- break;
- }
- p = p.parentNode;
- }
- };
-
- this.endpointDeleted = function(endpoint) {
- if (_elementsWithEndpoints[endpoint.elementId]) {
- _elementsWithEndpoints[endpoint.elementId]--;
- if (_elementsWithEndpoints[endpoint.elementId] <= 0) {
- for (var i in _delements) {
- if (_delements[i]) {
- delete _delements[i][endpoint.elementId];
- delete _draggablesForElements[endpoint.elementId];
- }
- }
- }
- }
- };
-
- this.changeId = function(oldId, newId) {
- _delements[newId] = _delements[oldId];
- _delements[oldId] = {};
- _draggablesForElements[newId] = _draggablesForElements[oldId];
- _draggablesForElements[oldId] = null;
- };
-
- this.getElementsForDraggable = function(id) {
- return _delements[id];
- };
-
- this.elementRemoved = function(elementId) {
- var elId = _draggablesForElements[elementId];
- if (elId) {
- delete _delements[elId][elementId];
- delete _draggablesForElements[elementId];
- }
- };
-
- this.reset = function() {
- _draggables = {};
- _dlist = [];
- _delements = {};
- _elementsWithEndpoints = {};
- };
-
- };
-
- // for those browsers that dont have it. they still don't have it! but at least they won't crash.
- if (!window.console)
- window.console = { time:function(){}, timeEnd:function(){}, group:function(){}, groupEnd:function(){}, log:function(){} };
-
- window.jsPlumbAdapter = {
-
- headless:false,
-
- getAttribute:function(el, attName) {
- return el.getAttribute(attName);
- },
-
- setAttribute:function(el, a, v) {
- el.setAttribute(a, v);
- },
-
- appendToRoot : function(node) {
- document.body.appendChild(node);
- },
- getRenderModes : function() {
- return [ "canvas", "svg", "vml" ];
- },
- isRenderModeAvailable : function(m) {
- return {
- "canvas":canvasAvailable,
- "svg":svgAvailable,
- "vml":vmlAvailable()
- }[m];
- },
- getDragManager : function(_jsPlumb) {
- return new DragManager(_jsPlumb);
- },
- setRenderMode : function(mode) {
- var renderMode;
-
- if (mode) {
- mode = mode.toLowerCase();
-
- var canvasAvailable = this.isRenderModeAvailable("canvas"),
- svgAvailable = this.isRenderModeAvailable("svg"),
- vmlAvailable = this.isRenderModeAvailable("vml");
-
- // now test we actually have the capability to do this.
- if (mode === "svg") {
- if (svgAvailable) renderMode = "svg";
- else if (canvasAvailable) renderMode = "canvas";
- else if (vmlAvailable) renderMode = "vml";
- }
- else if (mode === "canvas" && canvasAvailable) renderMode = "canvas";
- else if (vmlAvailable) renderMode = "vml";
- }
-
- return renderMode;
- }
- };
-
-
- /*
-
- addClass:
-
- add: function( elem, classNames ) {
- jQuery.each((classNames || "").split(/\s+/), function(i, className){
- if ( elem.nodeType == 1 && !jQuery.className.has( elem.className, className ) )
- elem.className += (elem.className ? " " : "") + className;
- });
- },
- */
-
- /*
-
- removeClass:
-
- elem.className = classNames !== undefined ?
- jQuery.grep(elem.className.split(/\s+/), function(className){
- return !jQuery.className.has( classNames, className );
- }).join(" ") :
-
-*/
-
-})();
-/**
- * @module jsPlumb
- * @description Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * - [Demo Site](http://jsplumb.org)
- * - [GitHub](http://github.com/sporritt/jsplumb)
- *
- * Dual licensed under the MIT and GPL2 licenses.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- */
-;(function() {
-
- var _ju = jsPlumbUtil,
- _addClass = function(el, clazz) { jsPlumb.CurrentLibrary.addClass(_gel(el), clazz); },
- _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_gel(el), clazz); },
- _removeClass = function(el, clazz) { jsPlumb.CurrentLibrary.removeClass(_gel(el), clazz); },
- _gel = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
- _dom = function(el) { return jsPlumb.CurrentLibrary.getDOMElement(el); },
- _getOffset = function(el, _instance) {
- var o = jsPlumb.CurrentLibrary.getOffset(_gel(el));
- if (_instance != null) {
- var z = _instance.getZoom();
- return {left:o.left / z, top:o.top / z };
- }
- else
- return o;
- },
- _getSize = function(el) {
- return jsPlumb.CurrentLibrary.getSize(_gel(el));
- },
-
- /**
- * creates a timestamp, using milliseconds since 1970, but as a string.
- */
- _timestamp = function() { return "" + (new Date()).getTime(); },
-
- // helper method to update the hover style whenever it, or paintStyle, changes.
- // we use paintStyle as the foundation and merge hoverPaintStyle over the
- // top.
- _updateHoverStyle = function(component) {
- if (component._jsPlumb.paintStyle && component._jsPlumb.hoverPaintStyle) {
- var mergedHoverStyle = {};
- jsPlumb.extend(mergedHoverStyle, component._jsPlumb.paintStyle);
- jsPlumb.extend(mergedHoverStyle, component._jsPlumb.hoverPaintStyle);
- delete component._jsPlumb.hoverPaintStyle;
- // we want the fillStyle of paintStyle to override a gradient, if possible.
- if (mergedHoverStyle.gradient && component._jsPlumb.paintStyle.fillStyle)
- delete mergedHoverStyle.gradient;
- component._jsPlumb.hoverPaintStyle = mergedHoverStyle;
- }
- },
- events = [ "click", "dblclick", "mouseenter", "mouseout", "mousemove", "mousedown", "mouseup", "contextmenu" ],
- eventFilters = { "mouseout":"mouseexit" },
- _updateAttachedElements = function(component, state, timestamp, sourceElement) {
- var affectedElements = component.getAttachedElements();
- if (affectedElements) {
- for (var i = 0, j = affectedElements.length; i < j; i++) {
- if (!sourceElement || sourceElement != affectedElements[i])
- affectedElements[i].setHover(state, true, timestamp); // tell the attached elements not to inform their own attached elements.
- }
- }
- },
- _splitType = function(t) { return t == null ? null : t.split(" "); },
- _applyTypes = function(component, params, doNotRepaint) {
- if (component.getDefaultType) {
- var td = component.getTypeDescriptor();
-
- var o = _ju.merge({}, component.getDefaultType());
- for (var i = 0, j = component._jsPlumb.types.length; i < j; i++)
- o = _ju.merge(o, component._jsPlumb.instance.getType(component._jsPlumb.types[i], td));
-
- if (params) {
- o = _ju.populate(o, params);
- }
-
- component.applyType(o, doNotRepaint);
- if (!doNotRepaint) component.repaint();
- }
- },
-
-// ------------------------------ BEGIN jsPlumbUIComponent --------------------------------------------
-
- jsPlumbUIComponent = window.jsPlumbUIComponent = function(params) {
-
- jsPlumbUtil.EventGenerator.apply(this, arguments);
-
- var self = this,
- a = arguments,
- idPrefix = self.idPrefix,
- id = idPrefix + (new Date()).getTime(),
- jpcl = jsPlumb.CurrentLibrary;
-
- this._jsPlumb = {
- instance: params._jsPlumb,
- parameters:params.parameters || {},
- paintStyle:null,
- hoverPaintStyle:null,
- paintStyleInUse:null,
- hover:false,
- beforeDetach:params.beforeDetach,
- beforeDrop:params.beforeDrop,
- overlayPlacements : [],
- hoverClass: params.hoverClass || params._jsPlumb.Defaults.HoverClass || jsPlumb.Defaults.HoverClass,
- types:[]
- };
-
- this.getId = function() { return id; };
-
- // all components can generate events
-
- if (params.events) {
- for (var i in params.events)
- self.bind(i, params.events[i]);
- }
-
- // all components get this clone function.
- // TODO issue 116 showed a problem with this - it seems 'a' that is in
- // the clone function's scope is shared by all invocations of it, the classic
- // JS closure problem. for now, jsPlumb does a version of this inline where
- // it used to call clone. but it would be nice to find some time to look
- // further at this.
- this.clone = function() {
- var o = {};//new Object();
- this.constructor.apply(o, a);
- return o;
- }.bind(this);
-
-
- // user can supply a beforeDetach callback, which will be executed before a detach
- // is performed; returning false prevents the detach.
- this.isDetachAllowed = function(connection) {
- var r = true;
- if (this._jsPlumb.beforeDetach) {
- try {
- r = this._jsPlumb.beforeDetach(connection);
- }
- catch (e) { _ju.log("jsPlumb: beforeDetach callback failed", e); }
- }
- return r;
- };
-
- // user can supply a beforeDrop callback, which will be executed before a dropped
- // connection is confirmed. user can return false to reject connection.
- this.isDropAllowed = function(sourceId, targetId, scope, connection, dropEndpoint) {
- var r = this._jsPlumb.instance.checkCondition("beforeDrop", {
- sourceId:sourceId,
- targetId:targetId,
- scope:scope,
- connection:connection,
- dropEndpoint:dropEndpoint
- });
- if (this._jsPlumb.beforeDrop) {
- try {
- r = this._jsPlumb.beforeDrop({
- sourceId:sourceId,
- targetId:targetId,
- scope:scope,
- connection:connection,
- dropEndpoint:dropEndpoint
- });
- }
- catch (e) { _ju.log("jsPlumb: beforeDrop callback failed", e); }
- }
- return r;
- };
-
- var boundListeners = [],
- bindAListener = function(obj, type, fn) {
- boundListeners.push([obj, type, fn]);
- obj.bind(type, fn);
- },
- domListeners = [],
- bindOne = function(o, c, evt) {
- var filteredEvent = eventFilters[evt] || evt,
- fn = function(ee) {
- c.fire(filteredEvent, c, ee);
- };
- domListeners.push([o, evt, fn]);
- jpcl.bind(o, evt, fn);
- },
- unbindOne = function(o, evt, fn) {
- var filteredEvent = eventFilters[evt] || evt;
- jpcl.unbind(o, evt, fn);
- };
-
- this.bindListeners = function(obj, _self, _hoverFunction) {
- bindAListener(obj, "click", function(ep, e) { _self.fire("click", _self, e); });
- bindAListener(obj, "dblclick", function(ep, e) { _self.fire("dblclick", _self, e); });
- bindAListener(obj, "contextmenu", function(ep, e) { _self.fire("contextmenu", _self, e); });
- bindAListener(obj, "mouseenter", function(ep, e) {
- if (!_self.isHover()) {
- _hoverFunction(true);
- _self.fire("mouseenter", _self, e);
- }
- });
- bindAListener(obj, "mouseexit", function(ep, e) {
- if (_self.isHover()) {
- _hoverFunction(false);
- _self.fire("mouseexit", _self, e);
- }
- });
- bindAListener(obj, "mousedown", function(ep, e) { _self.fire("mousedown", _self, e); });
- bindAListener(obj, "mouseup", function(ep, e) { _self.fire("mouseup", _self, e); });
- };
-
- this.unbindListeners = function() {
- for (var i = 0; i < boundListeners.length; i++) {
- var o = boundListeners[i];
- o[0].unbind(o[1], o[2]);
- }
- boundListeners = null;
- };
-
- this.attachListeners = function(o, c) {
- for (var i = 0, j = events.length; i < j; i++) {
- bindOne(o, c, events[i]);
- }
- };
- this.detachListeners = function() {
- for (var i = 0; i < domListeners.length; i++) {
- unbindOne(domListeners[i][0], domListeners[i][1], domListeners[i][2]);
- }
- domListeners = null;
- };
-
- this.reattachListenersForElement = function(o) {
- if (arguments.length > 1) {
- for (var i = 0, j = events.length; i < j; i++)
- unbindOne(o, events[i]);
- for (i = 1, j = arguments.length; i < j; i++)
- this.attachListeners(o, arguments[i]);
- }
- };
- };
-
- jsPlumbUtil.extend(jsPlumbUIComponent, jsPlumbUtil.EventGenerator, {
-
- getParameter : function(name) {
- return this._jsPlumb.parameters[name];
- },
-
- setParameter : function(name, value) {
- this._jsPlumb.parameters[name] = value;
- },
-
- getParameters : function() {
- return this._jsPlumb.parameters;
- },
-
- setParameters : function(p) {
- this._jsPlumb.parameters = p;
- },
-
- addClass : function(clazz) {
- if (this.canvas != null)
- _addClass(this.canvas, clazz);
- },
-
- removeClass : function(clazz) {
- if (this.canvas != null)
- _removeClass(this.canvas, clazz);
- },
-
- setType : function(typeId, params, doNotRepaint) {
- this._jsPlumb.types = _splitType(typeId) || [];
- _applyTypes(this, params, doNotRepaint);
- },
-
- getType : function() {
- return this._jsPlumb.types;
- },
-
- reapplyTypes : function(params, doNotRepaint) {
- _applyTypes(this, params, doNotRepaint);
- },
-
- hasType : function(typeId) {
- return jsPlumbUtil.indexOf(this._jsPlumb.types, typeId) != -1;
- },
-
- addType : function(typeId, params, doNotRepaint) {
- var t = _splitType(typeId), _cont = false;
- if (t != null) {
- for (var i = 0, j = t.length; i < j; i++) {
- if (!this.hasType(t[i])) {
- this._jsPlumb.types.push(t[i]);
- _cont = true;
- }
- }
- if (_cont) _applyTypes(this, params, doNotRepaint);
- }
- },
-
- removeType : function(typeId, doNotRepaint) {
- var t = _splitType(typeId), _cont = false, _one = function(tt) {
- var idx = _ju.indexOf(this._jsPlumb.types, tt);
- if (idx != -1) {
- this._jsPlumb.types.splice(idx, 1);
- return true;
- }
- return false;
- }.bind(this);
-
- if (t != null) {
- for (var i = 0,j = t.length; i < j; i++) {
- _cont = _one(t[i]) || _cont;
- }
- if (_cont) _applyTypes(this, null, doNotRepaint);
- }
- },
-
- toggleType : function(typeId, params, doNotRepaint) {
- var t = _splitType(typeId);
- if (t != null) {
- for (var i = 0, j = t.length; i < j; i++) {
- var idx = jsPlumbUtil.indexOf(this._jsPlumb.types, t[i]);
- if (idx != -1)
- this._jsPlumb.types.splice(idx, 1);
- else
- this._jsPlumb.types.push(t[i]);
- }
-
- _applyTypes(this, params, doNotRepaint);
- }
- },
- applyType : function(t, doNotRepaint) {
- this.setPaintStyle(t.paintStyle, doNotRepaint);
- this.setHoverPaintStyle(t.hoverPaintStyle, doNotRepaint);
- if (t.parameters){
- for (var i in t.parameters)
- this.setParameter(i, t.parameters[i]);
- }
- },
- setPaintStyle : function(style, doNotRepaint) {
-// this._jsPlumb.paintStyle = jsPlumb.extend({}, style);
-// TODO figure out if we want components to clone paintStyle so as not to share it.
- this._jsPlumb.paintStyle = style;
- this._jsPlumb.paintStyleInUse = this._jsPlumb.paintStyle;
- _updateHoverStyle(this);
- if (!doNotRepaint) this.repaint();
- },
- getPaintStyle : function() {
- return this._jsPlumb.paintStyle;
- },
- setHoverPaintStyle : function(style, doNotRepaint) {
- //this._jsPlumb.hoverPaintStyle = jsPlumb.extend({}, style);
-// TODO figure out if we want components to clone paintStyle so as not to share it.
- this._jsPlumb.hoverPaintStyle = style;
- _updateHoverStyle(this);
- if (!doNotRepaint) this.repaint();
- },
- getHoverPaintStyle : function() {
- return this._jsPlumb.hoverPaintStyle;
- },
- cleanup:function() {
- this.unbindListeners();
- this.detachListeners();
- },
- destroy:function() {
- this.cleanupListeners();
- this.clone = null;
- this._jsPlumb = null;
- },
-
- isHover : function() { return this._jsPlumb.hover; },
-
- setHover : function(hover, ignoreAttachedElements, timestamp) {
- var jpcl = jsPlumb.CurrentLibrary;
- // while dragging, we ignore these events. this keeps the UI from flashing and
- // swishing and whatevering.
- if (this._jsPlumb && !this._jsPlumb.instance.currentlyDragging && !this._jsPlumb.instance.isHoverSuspended()) {
-
- this._jsPlumb.hover = hover;
-
- if (this.canvas != null) {
- if (this._jsPlumb.instance.hoverClass != null) {
- jpcl[hover ? "addClass" : "removeClass"](this.canvas, this._jsPlumb.instance.hoverClass);
- }
- }
- if (this._jsPlumb.hoverPaintStyle != null) {
- this._jsPlumb.paintStyleInUse = hover ? this._jsPlumb.hoverPaintStyle : this._jsPlumb.paintStyle;
- if (!this._jsPlumb.instance.isSuspendDrawing()) {
- timestamp = timestamp || _timestamp();
- this.repaint({timestamp:timestamp, recalc:false});
- }
- }
- // get the list of other affected elements, if supported by this component.
- // for a connection, its the endpoints. for an endpoint, its the connections! surprise.
- if (this.getAttachedElements && !ignoreAttachedElements)
- _updateAttachedElements(this, hover, _timestamp(), this);
- }
- }
- });
-
-// ------------------------------ END jsPlumbUIComponent --------------------------------------------
-
-// ------------------------------ BEGIN OverlayCapablejsPlumbUIComponent --------------------------------------------
-
- var _internalLabelOverlayId = "__label",
- // helper to get the index of some overlay
- _getOverlayIndex = function(component, id) {
- var idx = -1;
- for (var i = 0, j = component._jsPlumb.overlays.length; i < j; i++) {
- if (id === component._jsPlumb.overlays[i].id) {
- idx = i;
- break;
- }
- }
- return idx;
- },
- // this is a shortcut helper method to let people add a label as
- // overlay.
- _makeLabelOverlay = function(component, params) {
-
- var _params = {
- cssClass:params.cssClass,
- labelStyle : component.labelStyle,
- id:_internalLabelOverlayId,
- component:component,
- _jsPlumb:component._jsPlumb.instance // TODO not necessary, since the instance can be accessed through the component.
- },
- mergedParams = jsPlumb.extend(_params, params);
-
- return new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()].Label( mergedParams );
- },
- _processOverlay = function(component, o) {
- var _newOverlay = null;
- if (_ju.isArray(o)) { // this is for the shorthand ["Arrow", { width:50 }] syntax
- // there's also a three arg version:
- // ["Arrow", { width:50 }, {location:0.7}]
- // which merges the 3rd arg into the 2nd.
- var type = o[0],
- // make a copy of the object so as not to mess up anyone else's reference...
- p = jsPlumb.extend({component:component, _jsPlumb:component._jsPlumb.instance}, o[1]);
- if (o.length == 3) jsPlumb.extend(p, o[2]);
- _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][type](p);
- } else if (o.constructor == String) {
- _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][o]({component:component, _jsPlumb:component._jsPlumb.instance});
- } else {
- _newOverlay = o;
- }
-
- component._jsPlumb.overlays.push(_newOverlay);
- },
- _calculateOverlaysToAdd = function(component, params) {
- var defaultKeys = component.defaultOverlayKeys || [], o = params.overlays,
- checkKey = function(k) {
- return component._jsPlumb.instance.Defaults[k] || jsPlumb.Defaults[k] || [];
- };
-
- if (!o) o = [];
-
- for (var i = 0, j = defaultKeys.length; i < j; i++)
- o.unshift.apply(o, checkKey(defaultKeys[i]));
-
- return o;
- },
- OverlayCapableJsPlumbUIComponent = window.OverlayCapableJsPlumbUIComponent = function(params) {
-
- jsPlumbUIComponent.apply(this, arguments);
- this._jsPlumb.overlays = [];
-
- var _overlays = _calculateOverlaysToAdd(this, params);
- if (_overlays) {
- for (var i = 0, j = _overlays.length; i < j; i++) {
- _processOverlay(this, _overlays[i]);
- }
- }
-
- if (params.label) {
- var loc = params.labelLocation || this.defaultLabelLocation || 0.5,
- labelStyle = params.labelStyle || this._jsPlumb.instance.Defaults.LabelStyle || jsPlumb.Defaults.LabelStyle;
-
- this._jsPlumb.overlays.push(_makeLabelOverlay(this, {
- label:params.label,
- location:loc,
- labelStyle:labelStyle
- }));
- }
- };
-
- jsPlumbUtil.extend(OverlayCapableJsPlumbUIComponent, jsPlumbUIComponent, {
- applyType : function(t, doNotRepaint) {
- this.removeAllOverlays(doNotRepaint);
- if (t.overlays) {
- for (var i = 0, j = t.overlays.length; i < j; i++)
- this.addOverlay(t.overlays[i], true);
- }
- },
- setHover : function(hover, ignoreAttachedElements, timestamp) {
- if (this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
- this._jsPlumb.overlays[i][hover ? "addClass":"removeClass"](this._jsPlumb.instance.hoverClass);
- }
- }
- },
- addOverlay : function(overlay, doNotRepaint) {
- _processOverlay(this, overlay);
- if (!doNotRepaint) this.repaint();
- },
- getOverlay : function(id) {
- var idx = _getOverlayIndex(this, id);
- return idx >= 0 ? this._jsPlumb.overlays[idx] : null;
- },
- getOverlays : function() {
- return this._jsPlumb.overlays;
- },
- hideOverlay : function(id) {
- var o = this.getOverlay(id);
- if (o) o.hide();
- },
- hideOverlays : function() {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
- this._jsPlumb.overlays[i].hide();
- },
- showOverlay : function(id) {
- var o = this.getOverlay(id);
- if (o) o.show();
- },
- showOverlays : function() {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
- this._jsPlumb.overlays[i].show();
- },
- removeAllOverlays : function(doNotRepaint) {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
- if (this._jsPlumb.overlays[i].cleanup) this._jsPlumb.overlays[i].cleanup();
- }
-
- this._jsPlumb.overlays.splice(0, this._jsPlumb.overlays.length);
- if (!doNotRepaint)
- this.repaint();
- },
- removeOverlay : function(overlayId) {
- var idx = _getOverlayIndex(this, overlayId);
- if (idx != -1) {
- var o = this._jsPlumb.overlays[idx];
- if (o.cleanup) o.cleanup();
- this._jsPlumb.overlays.splice(idx, 1);
- }
- },
- removeOverlays : function() {
- for (var i = 0, j = arguments.length; i < j; i++)
- this.removeOverlay(arguments[i]);
- },
- getLabel : function() {
- var lo = this.getOverlay(_internalLabelOverlayId);
- return lo != null ? lo.getLabel() : null;
- },
- getLabelOverlay : function() {
- return this.getOverlay(_internalLabelOverlayId);
- },
- setLabel : function(l) {
- var lo = this.getOverlay(_internalLabelOverlayId);
- if (!lo) {
- var params = l.constructor == String || l.constructor == Function ? { label:l } : l;
- lo = _makeLabelOverlay(this, params);
- this._jsPlumb.overlays.push(lo);
- }
- else {
- if (l.constructor == String || l.constructor == Function) lo.setLabel(l);
- else {
- if (l.label) lo.setLabel(l.label);
- if (l.location) lo.setLocation(l.location);
- }
- }
-
- if (!this._jsPlumb.instance.isSuspendDrawing())
- this.repaint();
- },
- cleanup:function() {
- for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
- this._jsPlumb.overlays[i].cleanup();
- this._jsPlumb.overlays[i].destroy();
- }
- this._jsPlumb.overlays.splice(0);
- }
- });
-
-// ------------------------------ END OverlayCapablejsPlumbUIComponent --------------------------------------------
-
- var _jsPlumbInstanceIndex = 0,
- getInstanceIndex = function() {
- var i = _jsPlumbInstanceIndex + 1;
- _jsPlumbInstanceIndex++;
- return i;
- };
-
- var jsPlumbInstance = window.jsPlumbInstance = function(_defaults) {
-
- this.Defaults = {
- Anchor : "BottomCenter",
- Anchors : [ null, null ],
- ConnectionsDetachable : true,
- ConnectionOverlays : [ ],
- Connector : "Bezier",
- Container : null,
- DoNotThrowErrors:false,
- DragOptions : { },
- DropOptions : { },
- Endpoint : "Dot",
- EndpointOverlays : [ ],
- Endpoints : [ null, null ],
- EndpointStyle : { fillStyle : "#456" },
- EndpointStyles : [ null, null ],
- EndpointHoverStyle : null,
- EndpointHoverStyles : [ null, null ],
- HoverPaintStyle : null,
- LabelStyle : { color : "black" },
- LogEnabled : false,
- Overlays : [ ],
- MaxConnections : 1,
- PaintStyle : { lineWidth : 8, strokeStyle : "#456" },
- ReattachConnections:false,
- RenderMode : "svg",
- Scope : "jsPlumb_DefaultScope"
- };
- if (_defaults) jsPlumb.extend(this.Defaults, _defaults);
-
- this.logEnabled = this.Defaults.LogEnabled;
- this._connectionTypes = {};
- this._endpointTypes = {};
-
- jsPlumbUtil.EventGenerator.apply(this);
-
- var _currentInstance = this,
- _instanceIndex = getInstanceIndex(),
- _bb = _currentInstance.bind,
- _initialDefaults = {},
- _zoom = 1,
- _info = function(el) {
- var _el = _dom(el);
- return { el:_el, id:(jsPlumbUtil.isString(el) && _el == null) ? el : _getId(_el) };
- };
-
- this.getInstanceIndex = function() { return _instanceIndex; };
-
- this.setZoom = function(z, repaintEverything) {
- _zoom = z;
- if (repaintEverything) _currentInstance.repaintEverything();
- };
- this.getZoom = function() { return _zoom; };
-
- for (var i in this.Defaults)
- _initialDefaults[i] = this.Defaults[i];
-
- this.bind = function(event, fn) {
- if ("ready" === event && initialized) fn();
- else _bb.apply(_currentInstance,[event, fn]);
- };
-
- _currentInstance.importDefaults = function(d) {
- for (var i in d) {
- _currentInstance.Defaults[i] = d[i];
- }
- return _currentInstance;
- };
-
- _currentInstance.restoreDefaults = function() {
- _currentInstance.Defaults = jsPlumb.extend({}, _initialDefaults);
- return _currentInstance;
- };
-
- var log = null,
- resizeTimer = null,
- initialized = false,
- // TODO remove from window scope
- connections = [],
- // map of element id -> endpoint lists. an element can have an arbitrary
- // number of endpoints on it, and not all of them have to be connected
- // to anything.
- endpointsByElement = {},
- endpointsByUUID = {},
- offsets = {},
- offsetTimestamps = {},
- floatingConnections = {},
- draggableStates = {},
- connectionBeingDragged = false,
- sizes = [],
- _suspendDrawing = false,
- _suspendedAt = null,
- DEFAULT_SCOPE = this.Defaults.Scope,
- renderMode = null, // will be set in init()
- _curIdStamp = 1,
- _idstamp = function() { return "" + _curIdStamp++; },
-
- //
- // appends an element to some other element, which is calculated as follows:
- //
- // 1. if _currentInstance.Defaults.Container exists, use that element.
- // 2. if the 'parent' parameter exists, use that.
- // 3. otherwise just use the root element (for DOM usage, the document body).
- //
- //
- _appendElement = function(el, parent) {
- if (_currentInstance.Defaults.Container)
- jsPlumb.CurrentLibrary.appendElement(el, _currentInstance.Defaults.Container);
- else if (!parent)
- jsPlumbAdapter.appendToRoot(el);
- else
- jsPlumb.CurrentLibrary.appendElement(el, parent);
- },
-
- //
- // YUI, for some reason, put the result of a Y.all call into an object that contains
- // a '_nodes' array, instead of handing back an array-like object like the other
- // libraries do.
- //
- _convertYUICollection = function(c) {
- return c._nodes ? c._nodes : c;
- },
-
- //
- // Draws an endpoint and its connections. this is the main entry point into drawing connections as well
- // as endpoints, since jsPlumb is endpoint-centric under the hood.
- //
- // @param element element to draw (of type library specific element object)
- // @param ui UI object from current library's event system. optional.
- // @param timestamp timestamp for this paint cycle. used to speed things up a little by cutting down the amount of offset calculations we do.
- // @param clearEdits defaults to false; indicates that mouse edits for connectors should be cleared
- ///
- _draw = function(element, ui, timestamp, clearEdits) {
-
- // TODO is it correct to filter by headless at this top level? how would a headless adapter ever repaint?
- if (!jsPlumbAdapter.headless && !_suspendDrawing) {
- var id = _getId(element),
- repaintEls = _currentInstance.dragManager.getElementsForDraggable(id);
-
- if (timestamp == null) timestamp = _timestamp();
-
- // update the offset of everything _before_ we try to draw anything.
- var o = _updateOffset( { elId : id, offset : ui, recalc : false, timestamp : timestamp });
-
- if (repaintEls) {
- for (var i in repaintEls) {
- _updateOffset( {
- elId : repaintEls[i].id,
- offset : {
- left:o.o.left + repaintEls[i].offset.left,
- top:o.o.top + repaintEls[i].offset.top
- },
- recalc : false,
- timestamp : timestamp
- });
- }
- }
-
-
- _currentInstance.anchorManager.redraw(id, ui, timestamp, null, clearEdits);
-
- if (repaintEls) {
- for (var j in repaintEls) {
- _currentInstance.anchorManager.redraw(repaintEls[j].id, ui, timestamp, repaintEls[j].offset, clearEdits, true);
- }
- }
- }
- },
-
- //
- // executes the given function against the given element if the first
- // argument is an object, or the list of elements, if the first argument
- // is a list. the function passed in takes (element, elementId) as
- // arguments.
- //
- _elementProxy = function(element, fn) {
- var retVal = null, el, id;
- if (_ju.isArray(element)) {
- retVal = [];
- for ( var i = 0, j = element.length; i < j; i++) {
- el = _gel(element[i]);
- id = _currentInstance.getAttribute(el, "id");
- retVal.push(fn(el, id)); // append return values to what we will return
- }
- } else {
- el = _gel(element);
- id = _currentInstance.getAttribute(el, "id");
- retVal = fn(el, id);
- }
- return retVal;
- },
-
- //
- // gets an Endpoint by uuid.
- //
- _getEndpoint = function(uuid) { return endpointsByUUID[uuid]; },
-
- /**
- * inits a draggable if it's not already initialised.
- * TODO: somehow abstract this to the adapter, because the concept of "draggable" has no
- * place on the server.
- */
- _initDraggableIfNecessary = function(element, isDraggable, dragOptions) {
- // TODO move to DragManager?
- if (!jsPlumbAdapter.headless) {
- var _draggable = isDraggable == null ? false : isDraggable, jpcl = jsPlumb.CurrentLibrary;
- if (_draggable) {
- if (jpcl.isDragSupported(element) && !jpcl.isAlreadyDraggable(element)) {
- var options = dragOptions || _currentInstance.Defaults.DragOptions || jsPlumb.Defaults.DragOptions;
- options = jsPlumb.extend( {}, options); // make a copy.
- var dragEvent = jpcl.dragEvents.drag,
- stopEvent = jpcl.dragEvents.stop,
- startEvent = jpcl.dragEvents.start;
-
- options[startEvent] = _ju.wrap(options[startEvent], function() {
- _currentInstance.setHoverSuspended(true);
- _currentInstance.select({source:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
- _currentInstance.select({target:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
- _currentInstance.setConnectionBeingDragged(true);
- });
-
- options[dragEvent] = _ju.wrap(options[dragEvent], function() {
- var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
- _draw(element, ui, null, true);
- _addClass(element, "jsPlumb_dragged");
- });
- options[stopEvent] = _ju.wrap(options[stopEvent], function() {
- var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
- _draw(element, ui);
- _removeClass(element, "jsPlumb_dragged");
- _currentInstance.setHoverSuspended(false);
- _currentInstance.select({source:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
- _currentInstance.select({target:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
- _currentInstance.setConnectionBeingDragged(false);
- });
- var elId = _getId(element); // need ID
- draggableStates[elId] = true;
- var draggable = draggableStates[elId];
- options.disabled = draggable == null ? false : !draggable;
- jpcl.initDraggable(element, options, false, _currentInstance);
- _currentInstance.dragManager.register(element);
- }
- }
- }
- },
-
- /*
- * prepares a final params object that can be passed to _newConnection, taking into account defaults, events, etc.
- */
- _prepareConnectionParams = function(params, referenceParams) {
- var _p = jsPlumb.extend( { }, params);
- if (referenceParams) jsPlumb.extend(_p, referenceParams);
-
- // hotwire endpoints passed as source or target to sourceEndpoint/targetEndpoint, respectively.
- if (_p.source) {
- if (_p.source.endpoint)
- _p.sourceEndpoint = _p.source;
- else
- _p.source = _dom(_p.source);
- }
- if (_p.target) {
- if (_p.target.endpoint)
- _p.targetEndpoint = _p.target;
- else
- _p.target = _dom(_p.target);
- }
-
- // test for endpoint uuids to connect
- if (params.uuids) {
- _p.sourceEndpoint = _getEndpoint(params.uuids[0]);
- _p.targetEndpoint = _getEndpoint(params.uuids[1]);
- }
-
- // now ensure that if we do have Endpoints already, they're not full.
- // source:
- if (_p.sourceEndpoint && _p.sourceEndpoint.isFull()) {
- _ju.log(_currentInstance, "could not add connection; source endpoint is full");
- return;
- }
-
- // target:
- if (_p.targetEndpoint && _p.targetEndpoint.isFull()) {
- _ju.log(_currentInstance, "could not add connection; target endpoint is full");
- return;
- }
-
- // if source endpoint mandates connection type and nothing specified in our params, use it.
- if (!_p.type && _p.sourceEndpoint)
- _p.type = _p.sourceEndpoint.connectionType;
-
- // copy in any connectorOverlays that were specified on the source endpoint.
- // it doesnt copy target endpoint overlays. i'm not sure if we want it to or not.
- if (_p.sourceEndpoint && _p.sourceEndpoint.connectorOverlays) {
- _p.overlays = _p.overlays || [];
- for (var i = 0, j = _p.sourceEndpoint.connectorOverlays.length; i < j; i++) {
- _p.overlays.push(_p.sourceEndpoint.connectorOverlays[i]);
- }
- }
-
- // pointer events
- if (!_p["pointer-events"] && _p.sourceEndpoint && _p.sourceEndpoint.connectorPointerEvents)
- _p["pointer-events"] = _p.sourceEndpoint.connectorPointerEvents;
-
- // if there's a target specified (which of course there should be), and there is no
- // target endpoint specified, and 'newConnection' was not set to true, then we check to
- // see if a prior call to makeTarget has provided us with the specs for the target endpoint, and
- // we use those if so. additionally, if the makeTarget call was specified with 'uniqueEndpoint' set
- // to true, then if that target endpoint has already been created, we re-use it.
-
- var tid, tep, existingUniqueEndpoint, newEndpoint;
-
- // TODO: this code can be refactored to be a little dry.
- if (_p.target && !_p.target.endpoint && !_p.targetEndpoint && !_p.newConnection) {
- tid = _getId(_p.target);
- tep =_targetEndpointDefinitions[tid];
- existingUniqueEndpoint = _targetEndpoints[tid];
-
- if (tep) {
- // if target not enabled, return.
- if (!_targetsEnabled[tid]) return;
-
- tep.isTarget = true;
- // check for max connections??
- newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.target, tep);
- if (_targetEndpointsUnique[tid]) _targetEndpoints[tid] = newEndpoint;
- _p.targetEndpoint = newEndpoint;
- // TODO test options to makeTarget to see if we should do this?
- newEndpoint._doNotDeleteOnDetach = false; // reset.
- newEndpoint._deleteOnDetach = true;
- }
- }
-
- // same thing, but for source.
- if (_p.source && !_p.source.endpoint && !_p.sourceEndpoint && !_p.newConnection) {
- tid = _getId(_p.source);
- tep = _sourceEndpointDefinitions[tid];
- existingUniqueEndpoint = _sourceEndpoints[tid];
-
- if (tep) {
- // if source not enabled, return.
- if (!_sourcesEnabled[tid]) return;
-
- newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.source, tep);
- if (_sourceEndpointsUnique[tid]) _sourceEndpoints[tid] = newEndpoint;
- _p.sourceEndpoint = newEndpoint;
- // TODO test options to makeSource to see if we should do this?
- newEndpoint._doNotDeleteOnDetach = false; // reset.
- newEndpoint._deleteOnDetach = true;
- }
- }
-
- return _p;
- },
-
- _newConnection = function(params) {
- var connectionFunc = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
- endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint,
- parent = jsPlumb.CurrentLibrary.getParent;
-
- if (params.container)
- params.parent = params.container;
- else {
- if (params.sourceEndpoint)
- params.parent = params.sourceEndpoint.parent;
- else if (params.source.constructor == endpointFunc)
- params.parent = params.source.parent;
- else params.parent = parent(params.source);
- }
-
- params._jsPlumb = _currentInstance;
- params.newConnection = _newConnection;
- params.newEndpoint = _newEndpoint;
- params.endpointsByUUID = endpointsByUUID;
- params.endpointsByElement = endpointsByElement;
- params.finaliseConnection = _finaliseConnection;
- var con = new connectionFunc(params);
- con.id = "con_" + _idstamp();
- _eventFireProxy("click", "click", con);
- _eventFireProxy("dblclick", "dblclick", con);
- _eventFireProxy("contextmenu", "contextmenu", con);
- return con;
- },
-
- //
- // adds the connection to the backing model, fires an event if necessary and then redraws
- //
- _finaliseConnection = function(jpc, params, originalEvent, doInformAnchorManager) {
- params = params || {};
- // add to list of connections (by scope).
- if (!jpc.suspendedEndpoint)
- connections.push(jpc);
-
- // always inform the anchor manager
- // except that if jpc has a suspended endpoint it's not true to say the
- // connection is new; it has just (possibly) moved. the question is whether
- // to make that call here or in the anchor manager. i think perhaps here.
- if (jpc.suspendedEndpoint == null || doInformAnchorManager)
- _currentInstance.anchorManager.newConnection(jpc);
-
- // force a paint
- _draw(jpc.source);
-
- // fire an event
- if (!params.doNotFireConnectionEvent && params.fireEvent !== false) {
-
- var eventArgs = {
- connection:jpc,
- source : jpc.source, target : jpc.target,
- sourceId : jpc.sourceId, targetId : jpc.targetId,
- sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
- };
-
- _currentInstance.fire("connection", eventArgs, originalEvent);
- }
- },
-
- _eventFireProxy = function(event, proxyEvent, obj) {
- obj.bind(event, function(originalObject, originalEvent) {
- _currentInstance.fire(proxyEvent, obj, originalEvent);
- });
- },
-
- /*
- * for the given endpoint params, returns an appropriate parent element for the UI elements that will be added.
- * this function is used by _newEndpoint (directly below), and also in the makeSource function in jsPlumb.
- *
- * the logic is to first look for a "container" member of params, and pass that back if found. otherwise we
- * handoff to the 'getParent' function in the current library.
- */
- _getParentFromParams = function(params) {
- if (params.container)
- return params.container;
- else {
- var tag = jsPlumb.CurrentLibrary.getTagName(params.source),
- p = jsPlumb.CurrentLibrary.getParent(params.source);
- if (tag && tag.toLowerCase() === "td")
- return jsPlumb.CurrentLibrary.getParent(p);
- else return p;
- }
- },
-
- /*
- factory method to prepare a new endpoint. this should always be used instead of creating Endpoints
- manually, since this method attaches event listeners and an id.
- */
- _newEndpoint = function(params) {
- var endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint;
- var _p = jsPlumb.extend({}, params);
- _p.parent = _getParentFromParams(_p);
- _p._jsPlumb = _currentInstance;
- _p.newConnection = _newConnection;
- _p.newEndpoint = _newEndpoint;
- _p.endpointsByUUID = endpointsByUUID;
- _p.endpointsByElement = endpointsByElement;
- _p.finaliseConnection = _finaliseConnection;
- _p.fireDetachEvent = fireDetachEvent;
- _p.floatingConnections = floatingConnections;
- _p.getParentFromParams = _getParentFromParams;
- _p.elementId = _getId(_p.source);
- var ep = new endpointFunc(_p);
- ep.id = "ep_" + _idstamp();
- _eventFireProxy("click", "endpointClick", ep);
- _eventFireProxy("dblclick", "endpointDblClick", ep);
- _eventFireProxy("contextmenu", "contextmenu", ep);
- if (!jsPlumbAdapter.headless)
- _currentInstance.dragManager.endpointAdded(_p.source);
- return ep;
- },
-
- /*
- * performs the given function operation on all the connections found
- * for the given element id; this means we find all the endpoints for
- * the given element, and then for each endpoint find the connectors
- * connected to it. then we pass each connection in to the given
- * function.
- */
- _operation = function(elId, func, endpointFunc) {
- var endpoints = endpointsByElement[elId];
- if (endpoints && endpoints.length) {
- for ( var i = 0, ii = endpoints.length; i < ii; i++) {
- for ( var j = 0, jj = endpoints[i].connections.length; j < jj; j++) {
- var retVal = func(endpoints[i].connections[j]);
- // if the function passed in returns true, we exit.
- // most functions return false.
- if (retVal) return;
- }
- if (endpointFunc) endpointFunc(endpoints[i]);
- }
- }
- },
-
- _setDraggable = function(element, draggable) {
- return _elementProxy(element, function(el, id) {
- draggableStates[id] = draggable;
- if (jsPlumb.CurrentLibrary.isDragSupported(el)) {
- jsPlumb.CurrentLibrary.setDraggable(el, draggable);
- }
- });
- },
- /*
- * private method to do the business of hiding/showing.
- *
- * @param el
- * either Id of the element in question or a library specific
- * object for the element.
- * @param state
- * String specifying a value for the css 'display' property
- * ('block' or 'none').
- */
- _setVisible = function(el, state, alsoChangeEndpoints) {
- state = state === "block";
- var endpointFunc = null;
- if (alsoChangeEndpoints) {
- if (state) endpointFunc = function(ep) {
- ep.setVisible(true, true, true);
- };
- else endpointFunc = function(ep) {
- ep.setVisible(false, true, true);
- };
- }
- var info = _info(el);
- _operation(info.id, function(jpc) {
- if (state && alsoChangeEndpoints) {
- // this test is necessary because this functionality is new, and i wanted to maintain backwards compatibility.
- // this block will only set a connection to be visible if the other endpoint in the connection is also visible.
- var oidx = jpc.sourceId === info.id ? 1 : 0;
- if (jpc.endpoints[oidx].isVisible()) jpc.setVisible(true);
- }
- else // the default behaviour for show, and what always happens for hide, is to just set the visibility without getting clever.
- jpc.setVisible(state);
- }, endpointFunc);
- },
- /*
- * toggles the draggable state of the given element(s).
- * el is either an id, or an element object, or a list of ids/element objects.
- */
- _toggleDraggable = function(el) {
- return _elementProxy(el, function(el, elId) {
- var state = draggableStates[elId] == null ? false : draggableStates[elId];
- state = !state;
- draggableStates[elId] = state;
- jsPlumb.CurrentLibrary.setDraggable(el, state);
- return state;
- });
- },
- /**
- * private method to do the business of toggling hiding/showing.
- */
- _toggleVisible = function(elId, changeEndpoints) {
- var endpointFunc = null;
- if (changeEndpoints) {
- endpointFunc = function(ep) {
- var state = ep.isVisible();
- ep.setVisible(!state);
- };
- }
- _operation(elId, function(jpc) {
- var state = jpc.isVisible();
- jpc.setVisible(!state);
- }, endpointFunc);
- // todo this should call _elementProxy, and pass in the
- // _operation(elId, f) call as a function. cos _toggleDraggable does
- // that.
- },
- /**
- * updates the offset and size for a given element, and stores the
- * values. if 'offset' is not null we use that (it would have been
- * passed in from a drag call) because it's faster; but if it is null,
- * or if 'recalc' is true in order to force a recalculation, we get the current values.
- */
- _updateOffset = function(params) {
- var timestamp = params.timestamp, recalc = params.recalc, offset = params.offset, elId = params.elId, s;
- if (_suspendDrawing && !timestamp) timestamp = _suspendedAt;
- if (!recalc) {
- if (timestamp && timestamp === offsetTimestamps[elId]) {
- return {o:params.offset || offsets[elId], s:sizes[elId]};
- }
- }
- if (recalc || !offset) { // if forced repaint or no offset available, we recalculate.
- // get the current size and offset, and store them
- s = _gel(elId);
- if (s != null) {
- sizes[elId] = _getSize(s);
- offsets[elId] = _getOffset(s, _currentInstance);
- offsetTimestamps[elId] = timestamp;
- }
- } else {
- offsets[elId] = offset;
- if (sizes[elId] == null) {
- s = _gel(elId);
- if (s != null) sizes[elId] = _getSize(s);
- }
- offsetTimestamps[elId] = timestamp;
- }
-
- if(offsets[elId] && !offsets[elId].right) {
- offsets[elId].right = offsets[elId].left + sizes[elId][0];
- offsets[elId].bottom = offsets[elId].top + sizes[elId][1];
- offsets[elId].width = sizes[elId][0];
- offsets[elId].height = sizes[elId][1];
- offsets[elId].centerx = offsets[elId].left + (offsets[elId].width / 2);
- offsets[elId].centery = offsets[elId].top + (offsets[elId].height / 2);
- }
- return {o:offsets[elId], s:sizes[elId]};
- },
-
- // TODO comparison performance
- _getCachedData = function(elId) {
- var o = offsets[elId];
- if (!o)
- return _updateOffset({elId:elId});
- else
- return {o:o, s:sizes[elId]};
- },
-
- /**
- * gets an id for the given element, creating and setting one if
- * necessary. the id is of the form
- *
- * jsPlumb_<instance index>_<index in instance>
- *
- * where "index in instance" is a monotonically increasing integer that starts at 0,
- * for each instance. this method is used not only to assign ids to elements that do not
- * have them but also to connections and endpoints.
- */
- _getId = function(element, uuid, doNotCreateIfNotFound) {
- if (jsPlumbUtil.isString(element)) return element;
- if (element == null) return null;
- var id = jsPlumbAdapter.getAttribute(element, "id");
- if (!id || id === "undefined") {
- // check if fixed uuid parameter is given
- if (arguments.length == 2 && arguments[1] !== undefined)
- id = uuid;
- else if (arguments.length == 1 || (arguments.length == 3 && !arguments[2]))
- id = "jsPlumb_" + _instanceIndex + "_" + _idstamp();
-
- if (!doNotCreateIfNotFound) jsPlumbAdapter.setAttribute(element, "id", id);
- }
- return id;
- };
-
- this.setConnectionBeingDragged = function(v) {
- connectionBeingDragged = v;
- };
- this.isConnectionBeingDragged = function() {
- return connectionBeingDragged;
- };
-
- this.connectorClass = "_jsPlumb_connector";
- this.hoverClass = "_jsPlumb_hover";
- this.endpointClass = "_jsPlumb_endpoint";
- this.endpointConnectedClass = "_jsPlumb_endpoint_connected";
- this.endpointFullClass = "_jsPlumb_endpoint_full";
- this.endpointDropAllowedClass = "_jsPlumb_endpoint_drop_allowed";
- this.endpointDropForbiddenClass = "_jsPlumb_endpoint_drop_forbidden";
- this.overlayClass = "_jsPlumb_overlay";
- this.draggingClass = "_jsPlumb_dragging";
- this.elementDraggingClass = "_jsPlumb_element_dragging";
- this.sourceElementDraggingClass = "_jsPlumb_source_element_dragging";
- this.targetElementDraggingClass = "_jsPlumb_target_element_dragging";
- this.endpointAnchorClassPrefix = "_jsPlumb_endpoint_anchor";
- this.hoverSourceClass = "_jsPlumb_source_hover";
- this.hoverTargetClass = "_jsPlumb_target_hover";
- this.dragSelectClass = "_jsPlumb_drag_select";
-
- this.Anchors = {};
- this.Connectors = { "canvas":{}, "svg":{}, "vml":{} };
- this.Endpoints = { "canvas":{}, "svg":{}, "vml":{} };
- this.Overlays = { "canvas":{}, "svg":{}, "vml":{}};
- this.ConnectorRenderers = {};
- this.SVG = "svg";
- this.CANVAS = "canvas";
- this.VML = "vml";
-
-
-// --------------------------- jsPLumbInstance public API ---------------------------------------------------------
-
-
- this.addEndpoint = function(el, params, referenceParams) {
- referenceParams = referenceParams || {};
- var p = jsPlumb.extend({}, referenceParams);
- jsPlumb.extend(p, params);
- p.endpoint = p.endpoint || _currentInstance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
- p.paintStyle = p.paintStyle || _currentInstance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
- // YUI wrapper
- el = _convertYUICollection(el);
-
- var results = [],
- inputs = (_ju.isArray(el) || (el.length != null && !_ju.isString(el))) ? el : [ el ];
-
- for (var i = 0, j = inputs.length; i < j; i++) {
- var _el = _dom(inputs[i]), id = _getId(_el);
- p.source = _el;
-
- _updateOffset({ elId : id, timestamp:_suspendedAt });
- var e = _newEndpoint(p);
- if (p.parentAnchor) e.parentAnchor = p.parentAnchor;
- _ju.addToList(endpointsByElement, id, e);
- var myOffset = offsets[id],
- myWH = sizes[id],
- anchorLoc = e.anchor.compute( { xy : [ myOffset.left, myOffset.top ], wh : myWH, element : e, timestamp:_suspendedAt }),
- endpointPaintParams = { anchorLoc : anchorLoc, timestamp:_suspendedAt };
-
- if (_suspendDrawing) endpointPaintParams.recalc = false;
- if (!_suspendDrawing) e.paint(endpointPaintParams);
-
- results.push(e);
- e._doNotDeleteOnDetach = true; // mark this as being added via addEndpoint.
- }
-
- return results.length == 1 ? results[0] : results;
- };
-
-
- this.addEndpoints = function(el, endpoints, referenceParams) {
- var results = [];
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- var e = _currentInstance.addEndpoint(el, endpoints[i], referenceParams);
- if (_ju.isArray(e))
- Array.prototype.push.apply(results, e);
- else results.push(e);
- }
- return results;
- };
-
- this.animate = function(el, properties, options) {
- options = options || {};
- var ele = _gel(el),
- id = _getId(el),
- stepFunction = jsPlumb.CurrentLibrary.dragEvents.step,
- completeFunction = jsPlumb.CurrentLibrary.dragEvents.complete;
-
- options[stepFunction] = _ju.wrap(options[stepFunction], function() {
- _currentInstance.repaint(id);
- });
-
- // onComplete repaints, just to make sure everything looks good at the end of the animation.
- options[completeFunction] = _ju.wrap(options[completeFunction], function() {
- _currentInstance.repaint(id);
- });
-
- jsPlumb.CurrentLibrary.animate(ele, properties, options);
- };
-
- /**
- * checks for a listener for the given condition, executing it if found, passing in the given value.
- * condition listeners would have been attached using "bind" (which is, you could argue, now overloaded, since
- * firing click events etc is a bit different to what this does). i thought about adding a "bindCondition"
- * or something, but decided against it, for the sake of simplicity. jsPlumb will never fire one of these
- * condition events anyway.
- */
- this.checkCondition = function(conditionName, value) {
- var l = _currentInstance.getListener(conditionName),
- r = true;
-
- if (l && l.length > 0) {
- try {
- for (var i = 0, j = l.length; i < j; i++) {
- r = r && l[i](value);
- }
- }
- catch (e) {
- _ju.log(_currentInstance, "cannot check condition [" + conditionName + "]" + e);
- }
- }
- return r;
- };
-
- /**
- * checks a condition asynchronously: fires the event handler and passes the handler
- * a 'proceed' function and a 'stop' function. The handler MUST execute one or other
- * of these once it has made up its mind.
- *
- * Note that although this reads the listener list for the given condition, it
- * does not loop through and hit each listener, because that, with asynchronous
- * callbacks, would be messy. so it uses only the first listener registered.
- */
- this.checkASyncCondition = function(conditionName, value, proceed, stop) {
- var l = _currentInstance.getListener(conditionName);
-
- if (l && l.length > 0) {
- try {
- l[0](value, proceed, stop);
- }
- catch (e) {
- _ju.log(_currentInstance, "cannot asynchronously check condition [" + conditionName + "]" + e);
- }
- }
- };
-
-
- this.connect = function(params, referenceParams) {
- // prepare a final set of parameters to create connection with
- var _p = _prepareConnectionParams(params, referenceParams), jpc;
- // TODO probably a nicer return value if the connection was not made. _prepareConnectionParams
- // will return null (and log something) if either endpoint was full. what would be nicer is to
- // create a dedicated 'error' object.
- if (_p) {
- // create the connection. it is not yet registered
- jpc = _newConnection(_p);
- // now add it the model, fire an event, and redraw
- _finaliseConnection(jpc, _p);
- }
- return jpc;
- };
-
- this.deleteEndpoint = function(object, doNotRepaintAfterwards) {
- var _is = _currentInstance.setSuspendDrawing(true);
- var endpoint = (typeof object == "string") ? endpointsByUUID[object] : object;
- if (endpoint) {
- _currentInstance.deleteObject({endpoint:endpoint});
- }
- if(!_is) _currentInstance.setSuspendDrawing(false, doNotRepaintAfterwards);
- return _currentInstance;
- };
-
-
- this.deleteEveryEndpoint = function() {
- var _is = _currentInstance.setSuspendDrawing(true);
- for ( var id in endpointsByElement) {
- var endpoints = endpointsByElement[id];
- if (endpoints && endpoints.length) {
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- _currentInstance.deleteEndpoint(endpoints[i], true);
- }
- }
- }
- endpointsByElement = {};
- endpointsByUUID = {};
- _currentInstance.anchorManager.reset();
- _currentInstance.dragManager.reset();
- if(!_is) _currentInstance.setSuspendDrawing(false);
- return _currentInstance;
- };
-
- var fireDetachEvent = function(jpc, doFireEvent, originalEvent) {
- // may have been given a connection, or in special cases, an object
- var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
- argIsConnection = jpc.constructor == connType,
- params = argIsConnection ? {
- connection:jpc,
- source : jpc.source, target : jpc.target,
- sourceId : jpc.sourceId, targetId : jpc.targetId,
- sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
- } : jpc;
-
- if (doFireEvent)
- _currentInstance.fire("connectionDetached", params, originalEvent);
-
- _currentInstance.anchorManager.connectionDetached(params);
- };
-
- this.unregisterEndpoint = function(endpoint) {
- if (endpoint._jsPlumb.uuid) endpointsByUUID[endpoint._jsPlumb.uuid] = null;
- _currentInstance.anchorManager.deleteEndpoint(endpoint);
- // TODO at least replace this with a removeWithFunction call.
- for (var e in endpointsByElement) {
- var endpoints = endpointsByElement[e];
- if (endpoints) {
- var newEndpoints = [];
- for (var i = 0, j = endpoints.length; i < j; i++)
- if (endpoints[i] != endpoint) newEndpoints.push(endpoints[i]);
-
- endpointsByElement[e] = newEndpoints;
- }
- if(endpointsByElement[e].length <1){
- delete endpointsByElement[e];
- }
- }
- };
-
- this.detach = function() {
-
- if (arguments.length === 0) return;
- var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
- firstArgIsConnection = arguments[0].constructor == connType,
- params = arguments.length == 2 ? firstArgIsConnection ? (arguments[1] || {}) : arguments[0] : arguments[0],
- fireEvent = (params.fireEvent !== false),
- forceDetach = params.forceDetach,
- conn = firstArgIsConnection ? arguments[0] : params.connection;
-
- if (conn) {
- if (forceDetach || jsPlumbUtil.functionChain(true, false, [
- [ conn.endpoints[0], "isDetachAllowed", [ conn ] ],
- [ conn.endpoints[1], "isDetachAllowed", [ conn ] ],
- [ conn, "isDetachAllowed", [ conn ] ],
- [ _currentInstance, "checkCondition", [ "beforeDetach", conn ] ] ])) {
-
- conn.endpoints[0].detach(conn, false, true, fireEvent);
- }
- }
- else {
- var _p = jsPlumb.extend( {}, params); // a backwards compatibility hack: source should be thought of as 'params' in this case.
- // test for endpoint uuids to detach
- if (_p.uuids) {
- _getEndpoint(_p.uuids[0]).detachFrom(_getEndpoint(_p.uuids[1]), fireEvent);
- } else if (_p.sourceEndpoint && _p.targetEndpoint) {
- _p.sourceEndpoint.detachFrom(_p.targetEndpoint);
- } else {
- var sourceId = _getId(_dom(_p.source)),
- targetId = _getId(_dom(_p.target));
- _operation(sourceId, function(jpc) {
- if ((jpc.sourceId == sourceId && jpc.targetId == targetId) || (jpc.targetId == sourceId && jpc.sourceId == targetId)) {
- if (_currentInstance.checkCondition("beforeDetach", jpc)) {
- jpc.endpoints[0].detach(jpc, false, true, fireEvent);
- }
- }
- });
- }
- }
- };
-
- this.detachAllConnections = function(el, params) {
- params = params || {};
- el = _dom(el);
- var id = _getId(el),
- endpoints = endpointsByElement[id];
- if (endpoints && endpoints.length) {
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- endpoints[i].detachAll(params.fireEvent !== false);
- }
- }
- return _currentInstance;
- };
-
- this.detachEveryConnection = function(params) {
- params = params || {};
- _currentInstance.doWhileSuspended(function() {
- for ( var id in endpointsByElement) {
- var endpoints = endpointsByElement[id];
- if (endpoints && endpoints.length) {
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- endpoints[i].detachAll(params.fireEvent !== false);
- }
- }
- }
- connections.splice(0);
- });
- return _currentInstance;
- };
-
- /// not public. but of course its exposed. how to change this.
- this.deleteObject = function(params) {
- var result = {
- endpoints : {},
- connections : {},
- endpointCount:0,
- connectionCount:0
- },
- fireEvent = params.fireEvent !== false,
- deleteAttachedObjects = params.deleteAttachedObjects !== false;
-
- var unravelConnection = function(connection) {
- if(connection != null && result.connections[connection.id] == null) {
- connection._jsPlumb && connection.setHover(false);
- result.connections[connection.id] = connection;
- result.connectionCount++;
- if (deleteAttachedObjects) {
- for (var j = 0; j < connection.endpoints.length; j++) {
- if (connection.endpoints[j]._deleteOnDetach)
- unravelEndpoint(connection.endpoints[j]);
- }
- }
- }
- };
- var unravelEndpoint = function(endpoint) {
- if(endpoint != null && result.endpoints[endpoint.id] == null) {
- endpoint._jsPlumb && endpoint.setHover(false);
- result.endpoints[endpoint.id] = endpoint;
- result.endpointCount++;
-
- if (deleteAttachedObjects) {
- for (var i = 0; i < endpoint.connections.length; i++) {
- var c = endpoint.connections[i];
- unravelConnection(c);
- }
- }
- }
- };
-
- if (params.connection)
- unravelConnection(params.connection);
- else unravelEndpoint(params.endpoint);
-
- // loop through connections
- for (var i in result.connections) {
- var c = result.connections[i];
- c.endpoints[0].detachFromConnection(c);
- c.endpoints[1].detachFromConnection(c);
- //_currentInstance.unregisterConnection(c);
- jsPlumbUtil.removeWithFunction(connections, function(_c) {
- return c.id == _c.id;
- });
- fireDetachEvent(c, fireEvent, params.originalEvent);
- c.cleanup();
- c.destroy();
- }
-
- // loop through endpoints
- for (var j in result.endpoints) {
- var e = result.endpoints[j];
- _currentInstance.unregisterEndpoint(e);
- // FIRE some endpoint deleted event?
- e.cleanup();
- e.destroy();
- }
-
- return result;
- };
-
- this.draggable = function(el, options) {
- var i,j,ele;
- // allows for array or jquery/mootools selector
- if (typeof el == 'object' && el.length) {
- for (i = 0, j = el.length; i < j; i++) {
- ele = _dom(el[i]);
- if (ele) _initDraggableIfNecessary(ele, true, options);
- }
- }
- // allows for YUI selector
- else if (el._nodes) { // TODO this is YUI specific; really the logic should be forced
- // into the library adapters (for jquery and mootools aswell)
- for (i = 0, j = el._nodes.length; i < j; i++) {
- ele = _dom(el._nodes[i]);
- if (ele) _initDraggableIfNecessary(ele, true, options);
- }
- }
- else {
- ele = _dom(el);
- if (ele) _initDraggableIfNecessary(ele, true, options);
- }
- return _currentInstance;
- };
-
-
- // just a library-agnostic wrapper.
- this.extend = function(o1, o2) {
- return jsPlumb.CurrentLibrary.extend(o1, o2);
- };
-
- // helpers for select/selectEndpoints
- var _setOperation = function(list, func, args, selector) {
- for (var i = 0, j = list.length; i < j; i++) {
- list[i][func].apply(list[i], args);
- }
- return selector(list);
- },
- _getOperation = function(list, func, args) {
- var out = [];
- for (var i = 0, j = list.length; i < j; i++) {
- out.push([ list[i][func].apply(list[i], args), list[i] ]);
- }
- return out;
- },
- setter = function(list, func, selector) {
- return function() {
- return _setOperation(list, func, arguments, selector);
- };
- },
- getter = function(list, func) {
- return function() {
- return _getOperation(list, func, arguments);
- };
- },
- prepareList = function(input, doNotGetIds) {
- var r = [];
- if (input) {
- if (typeof input == 'string') {
- if (input === "*") return input;
- r.push(input);
- }
- else {
- input = _gel(input);
- if (doNotGetIds) r = input;
- else {
- for (var i = 0, j = input.length; i < j; i++)
- r.push(_info(input[i]).id);
- }
- }
- }
- return r;
- },
- filterList = function(list, value, missingIsFalse) {
- if (list === "*") return true;
- return list.length > 0 ? jsPlumbUtil.indexOf(list, value) != -1 : !missingIsFalse;
- };
-
- // get some connections, specifying source/target/scope
- this.getConnections = function(options, flat) {
- if (!options) {
- options = {};
- } else if (options.constructor == String) {
- options = { "scope": options };
- }
- var scope = options.scope || _currentInstance.getDefaultScope(),
- scopes = prepareList(scope, true),
- sources = prepareList(options.source),
- targets = prepareList(options.target),
- results = (!flat && scopes.length > 1) ? {} : [],
- _addOne = function(scope, obj) {
- if (!flat && scopes.length > 1) {
- var ss = results[scope];
- if (ss == null) {
- ss = results[scope] = [];
- }
- ss.push(obj);
- } else results.push(obj);
- };
-
- for ( var j = 0, jj = connections.length; j < jj; j++) {
- var c = connections[j];
- if (filterList(scopes, c.scope) && filterList(sources, c.sourceId) && filterList(targets, c.targetId))
- _addOne(c.scope, c);
- }
-
- return results;
- };
-
- var _curryEach = function(list, executor) {
- return function(f) {
- for (var i = 0, ii = list.length; i < ii; i++) {
- f(list[i]);
- }
- return executor(list);
- };
- },
- _curryGet = function(list) {
- return function(idx) {
- return list[idx];
- };
- };
-
- var _makeCommonSelectHandler = function(list, executor) {
- var out = {
- length:list.length,
- each:_curryEach(list, executor),
- get:_curryGet(list)
- },
- setters = ["setHover", "removeAllOverlays", "setLabel", "addClass", "addOverlay", "removeOverlay",
- "removeOverlays", "showOverlay", "hideOverlay", "showOverlays", "hideOverlays", "setPaintStyle",
- "setHoverPaintStyle", "setSuspendEvents", "setParameter", "setParameters", "setVisible",
- "repaint", "addType", "toggleType", "removeType", "removeClass", "setType", "bind", "unbind" ],
-
- getters = ["getLabel", "getOverlay", "isHover", "getParameter", "getParameters", "getPaintStyle",
- "getHoverPaintStyle", "isVisible", "hasType", "getType", "isSuspendEvents" ],
- i, ii;
-
- for (i = 0, ii = setters.length; i < ii; i++)
- out[setters[i]] = setter(list, setters[i], executor);
-
- for (i = 0, ii = getters.length; i < ii; i++)
- out[getters[i]] = getter(list, getters[i]);
-
- return out;
- };
-
- var _makeConnectionSelectHandler = function(list) {
- var common = _makeCommonSelectHandler(list, _makeConnectionSelectHandler);
- return jsPlumb.CurrentLibrary.extend(common, {
- // setters
- setDetachable:setter(list, "setDetachable", _makeConnectionSelectHandler),
- setReattach:setter(list, "setReattach", _makeConnectionSelectHandler),
- setConnector:setter(list, "setConnector", _makeConnectionSelectHandler),
- detach:function() {
- for (var i = 0, ii = list.length; i < ii; i++)
- _currentInstance.detach(list[i]);
- },
- // getters
- isDetachable:getter(list, "isDetachable"),
- isReattach:getter(list, "isReattach")
- });
- };
-
- var _makeEndpointSelectHandler = function(list) {
- var common = _makeCommonSelectHandler(list, _makeEndpointSelectHandler);
- return jsPlumb.CurrentLibrary.extend(common, {
- setEnabled:setter(list, "setEnabled", _makeEndpointSelectHandler),
- setAnchor:setter(list, "setAnchor", _makeEndpointSelectHandler),
- isEnabled:getter(list, "isEnabled"),
- detachAll:function() {
- for (var i = 0, ii = list.length; i < ii; i++)
- list[i].detachAll();
- },
- "remove":function() {
- for (var i = 0, ii = list.length; i < ii; i++)
- _currentInstance.deleteObject({endpoint:list[i]});
- }
- });
- };
-
-
- this.select = function(params) {
- params = params || {};
- params.scope = params.scope || "*";
- return _makeConnectionSelectHandler(params.connections || _currentInstance.getConnections(params, true));
- };
-
- this.selectEndpoints = function(params) {
- params = params || {};
- params.scope = params.scope || "*";
- var noElementFilters = !params.element && !params.source && !params.target,
- elements = noElementFilters ? "*" : prepareList(params.element),
- sources = noElementFilters ? "*" : prepareList(params.source),
- targets = noElementFilters ? "*" : prepareList(params.target),
- scopes = prepareList(params.scope, true);
-
- var ep = [];
-
- for (var el in endpointsByElement) {
- var either = filterList(elements, el, true),
- source = filterList(sources, el, true),
- sourceMatchExact = sources != "*",
- target = filterList(targets, el, true),
- targetMatchExact = targets != "*";
-
- // if they requested 'either' then just match scope. otherwise if they requested 'source' (not as a wildcard) then we have to match only endpoints that have isSource set to to true, and the same thing with isTarget.
- if ( either || source || target ) {
- inner:
- for (var i = 0, ii = endpointsByElement[el].length; i < ii; i++) {
- var _ep = endpointsByElement[el][i];
- if (filterList(scopes, _ep.scope, true)) {
-
- var noMatchSource = (sourceMatchExact && sources.length > 0 && !_ep.isSource),
- noMatchTarget = (targetMatchExact && targets.length > 0 && !_ep.isTarget);
-
- if (noMatchSource || noMatchTarget)
- continue inner;
-
- ep.push(_ep);
- }
- }
- }
- }
-
- return _makeEndpointSelectHandler(ep);
- };
-
- // get all connections managed by the instance of jsplumb.
- this.getAllConnections = function() { return connections; };
- this.getDefaultScope = function() { return DEFAULT_SCOPE; };
- // get an endpoint by uuid.
- this.getEndpoint = _getEndpoint;
- // get endpoints for some element.
- this.getEndpoints = function(el) { return endpointsByElement[_info(el).id]; };
- // gets the default endpoint type. used when subclassing. see wiki.
- this.getDefaultEndpointType = function() { return jsPlumb.Endpoint; };
- // gets the default connection type. used when subclassing. see wiki.
- this.getDefaultConnectionType = function() { return jsPlumb.Connection; };
- /*
- * Gets an element's id, creating one if necessary. really only exposed
- * for the lib-specific functionality to access; would be better to pass
- * the current instance into the lib-specific code (even though this is
- * a static call. i just don't want to expose it to the public API).
- */
- this.getId = _getId;
- this.getOffset = function(id) {
- var o = offsets[id];
- return _updateOffset({elId:id});
- };
-
- this.getSelector = function() {
- return jsPlumb.CurrentLibrary.getSelector.apply(null, arguments);
- };
-
- // get the size of the element with the given id, perhaps from cache.
- this.getSize = function(id) {
- var s = sizes[id];
- if (!s) _updateOffset({elId:id});
- return sizes[id];
- };
-
- this.appendElement = _appendElement;
-
- var _hoverSuspended = false;
- this.isHoverSuspended = function() { return _hoverSuspended; };
- this.setHoverSuspended = function(s) { _hoverSuspended = s; };
-
- var _isAvailable = function(m) {
- return function() {
- return jsPlumbAdapter.isRenderModeAvailable(m);
- };
- };
- this.isCanvasAvailable = _isAvailable("canvas");
- this.isSVGAvailable = _isAvailable("svg");
- this.isVMLAvailable = _isAvailable("vml");
-
- // set an element's connections to be hidden
- this.hide = function(el, changeEndpoints) {
- _setVisible(el, "none", changeEndpoints);
- return _currentInstance;
- };
-
- // exposed for other objects to use to get a unique id.
- this.idstamp = _idstamp;
-
- this.connectorsInitialized = false;
- var connectorTypes = [], rendererTypes = ["canvas", "svg", "vml"];
- this.registerConnectorType = function(connector, name) {
- connectorTypes.push([connector, name]);
- };
-
- /**
- * callback from the current library to tell us to prepare ourselves (attach
- * mouse listeners etc; can't do that until the library has provided a bind method)
- */
- this.init = function() {
- var _oneType = function(renderer, name, fn) {
- jsPlumb.Connectors[renderer][name] = function() {
- fn.apply(this, arguments);
- jsPlumb.ConnectorRenderers[renderer].apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors[renderer][name], [ fn, jsPlumb.ConnectorRenderers[renderer]]);
- };
-
- if (!jsPlumb.connectorsInitialized) {
- for (var i = 0; i < connectorTypes.length; i++) {
- for (var j = 0; j < rendererTypes.length; j++) {
- _oneType(rendererTypes[j], connectorTypes[i][1], connectorTypes[i][0]);
- }
-
- }
- jsPlumb.connectorsInitialized = true;
- }
-
- if (!initialized) {
- _currentInstance.anchorManager = new jsPlumb.AnchorManager({jsPlumbInstance:_currentInstance});
- _currentInstance.setRenderMode(_currentInstance.Defaults.RenderMode); // calling the method forces the capability logic to be run.
- initialized = true;
- _currentInstance.fire("ready", _currentInstance);
- }
- }.bind(this);
-
- this.log = log;
- this.jsPlumbUIComponent = jsPlumbUIComponent;
-
- /*
- * Creates an anchor with the given params.
- *
- *
- * Returns: The newly created Anchor.
- * Throws: an error if a named anchor was not found.
- */
- this.makeAnchor = function() {
- var _a = function(t, p) {
- if (jsPlumb.Anchors[t]) return new jsPlumb.Anchors[t](p);
- if (!_currentInstance.Defaults.DoNotThrowErrors)
- throw { msg:"jsPlumb: unknown anchor type '" + t + "'" };
- };
- if (arguments.length === 0) return null;
- var specimen = arguments[0], elementId = arguments[1], jsPlumbInstance = arguments[2], newAnchor = null;
- // if it appears to be an anchor already...
- if (specimen.compute && specimen.getOrientation) return specimen; //TODO hazy here about whether it should be added or is already added somehow.
- // is it the name of an anchor type?
- else if (typeof specimen == "string") {
- newAnchor = _a(arguments[0], {elementId:elementId, jsPlumbInstance:_currentInstance});
- }
- // is it an array? it will be one of:
- // an array of [name, params] - this defines a single anchor
- // an array of arrays - this defines some dynamic anchors
- // an array of numbers - this defines a single anchor.
- else if (_ju.isArray(specimen)) {
- if (_ju.isArray(specimen[0]) || _ju.isString(specimen[0])) {
- if (specimen.length == 2 && _ju.isString(specimen[0]) && _ju.isObject(specimen[1])) {
- var pp = jsPlumb.extend({elementId:elementId, jsPlumbInstance:_currentInstance}, specimen[1]);
- newAnchor = _a(specimen[0], pp);
- }
- else
- newAnchor = new jsPlumb.DynamicAnchor({anchors:specimen, selector:null, elementId:elementId, jsPlumbInstance:jsPlumbInstance});
- }
- else {
- var anchorParams = {
- x:specimen[0], y:specimen[1],
- orientation : (specimen.length >= 4) ? [ specimen[2], specimen[3] ] : [0,0],
- offsets : (specimen.length >= 6) ? [ specimen[4], specimen[5] ] : [ 0, 0 ],
- elementId:elementId,
- jsPlumbInstance:jsPlumbInstance,
- cssClass:specimen.length == 7 ? specimen[6] : null
- };
- newAnchor = new jsPlumb.Anchor(anchorParams);
- newAnchor.clone = function() { return new jsPlumb.Anchor(anchorParams); };
- }
- }
-
- if (!newAnchor.id) newAnchor.id = "anchor_" + _idstamp();
- return newAnchor;
- };
-
- /**
- * makes a list of anchors from the given list of types or coords, eg
- * ["TopCenter", "RightMiddle", "BottomCenter", [0, 1, -1, -1] ]
- */
- this.makeAnchors = function(types, elementId, jsPlumbInstance) {
- var r = [];
- for ( var i = 0, ii = types.length; i < ii; i++) {
- if (typeof types[i] == "string")
- r.push(jsPlumb.Anchors[types[i]]({elementId:elementId, jsPlumbInstance:jsPlumbInstance}));
- else if (_ju.isArray(types[i]))
- r.push(_currentInstance.makeAnchor(types[i], elementId, jsPlumbInstance));
- }
- return r;
- };
-
- /**
- * Makes a dynamic anchor from the given list of anchors (which may be in shorthand notation as strings or dimension arrays, or Anchor
- * objects themselves) and the given, optional, anchorSelector function (jsPlumb uses a default if this is not provided; most people will
- * not need to provide this - i think).
- */
- this.makeDynamicAnchor = function(anchors, anchorSelector) {
- return new jsPlumb.DynamicAnchor({anchors:anchors, selector:anchorSelector, elementId:null, jsPlumbInstance:_currentInstance});
- };
-
-// --------------------- makeSource/makeTarget ----------------------------------------------
-
- var _targetEndpointDefinitions = {},
- _targetEndpoints = {},
- _targetEndpointsUnique = {},
- _targetMaxConnections = {},
- _setEndpointPaintStylesAndAnchor = function(ep, epIndex) {
- ep.paintStyle = ep.paintStyle ||
- _currentInstance.Defaults.EndpointStyles[epIndex] ||
- _currentInstance.Defaults.EndpointStyle ||
- jsPlumb.Defaults.EndpointStyles[epIndex] ||
- jsPlumb.Defaults.EndpointStyle;
- ep.hoverPaintStyle = ep.hoverPaintStyle ||
- _currentInstance.Defaults.EndpointHoverStyles[epIndex] ||
- _currentInstance.Defaults.EndpointHoverStyle ||
- jsPlumb.Defaults.EndpointHoverStyles[epIndex] ||
- jsPlumb.Defaults.EndpointHoverStyle;
-
- ep.anchor = ep.anchor ||
- _currentInstance.Defaults.Anchors[epIndex] ||
- _currentInstance.Defaults.Anchor ||
- jsPlumb.Defaults.Anchors[epIndex] ||
- jsPlumb.Defaults.Anchor;
-
- ep.endpoint = ep.endpoint ||
- _currentInstance.Defaults.Endpoints[epIndex] ||
- _currentInstance.Defaults.Endpoint ||
- jsPlumb.Defaults.Endpoints[epIndex] ||
- jsPlumb.Defaults.Endpoint;
- },
- // TODO put all the source stuff inside one parent, keyed by id.
- _sourceEndpointDefinitions = {},
- _sourceEndpoints = {},
- _sourceEndpointsUnique = {},
- _sourcesEnabled = {},
- _sourceTriggers = {},
- _sourceMaxConnections = {},
- _targetsEnabled = {},
- selectorFilter = function(evt, _el, selector) {
- var t = evt.target || evt.srcElement, ok = false,
- sel = _currentInstance.getSelector(_el, selector);
- for (var j = 0; j < sel.length; j++) {
- if (sel[j] == t) {
- ok = true;
- break;
- }
- }
- return ok;
- };
-
- // see API docs
- this.makeTarget = function(el, params, referenceParams) {
-
- // put jsplumb ref into params without altering the params passed in
- var p = jsPlumb.extend({_jsPlumb:_currentInstance}, referenceParams);
- jsPlumb.extend(p, params);
-
- // calculate appropriate paint styles and anchor from the params given
- _setEndpointPaintStylesAndAnchor(p, 1);
-
- var jpcl = jsPlumb.CurrentLibrary,
- targetScope = p.scope || _currentInstance.Defaults.Scope,
- deleteEndpointsOnDetach = !(p.deleteEndpointsOnDetach === false),
- maxConnections = p.maxConnections || -1,
- onMaxConnections = p.onMaxConnections;
-
- _doOne = function(el) {
-
- // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
- // and use the endpoint definition if found.
- // decode the info for this element (id and element)
- var elInfo = _info(el),
- elid = elInfo.id,
- proxyComponent = new jsPlumbUIComponent(p),
- dropOptions = jsPlumb.extend({}, p.dropOptions || {});
-
- // store the definitions keyed against the element id.
- _targetEndpointDefinitions[elid] = p;
- _targetEndpointsUnique[elid] = p.uniqueEndpoint;
- _targetMaxConnections[elid] = maxConnections;
- _targetsEnabled[elid] = true;
-
- var _drop = function() {
- _currentInstance.currentlyDragging = false;
- var originalEvent = jsPlumb.CurrentLibrary.getDropEvent(arguments),
- targetCount = _currentInstance.select({target:elid}).length,
- draggable = _gel(jpcl.getDragObject(arguments)),
- id = _currentInstance.getAttribute(draggable, "dragId"),
- scope = _currentInstance.getAttribute(draggable, "originalScope"),
- jpc = floatingConnections[id],
- idx = jpc.endpoints[0].isFloating() ? 0 : 1,
- // this is not necessarily correct. if the source is being dragged,
- // then the source endpoint is actually the currently suspended endpoint.
- source = jpc.endpoints[0],
- _endpoint = p.endpoint ? jsPlumb.extend({}, p.endpoint) : {};
-
- if (!_targetsEnabled[elid] || _targetMaxConnections[elid] > 0 && targetCount >= _targetMaxConnections[elid]){
- if (onMaxConnections) {
- // TODO here we still have the id of the floating element, not the
- // actual target.
- onMaxConnections({
- element:elInfo.el,
- connection:jpc
- }, originalEvent);
- }
- return false;
- }
-
- // unlock the source anchor to allow it to refresh its position if necessary
- source.anchor.locked = false;
-
- // restore the original scope if necessary (issue 57)
- if (scope) jpcl.setDragScope(draggable, scope);
-
- // check if drop is allowed here.
- // if the source is being dragged then in fact
- // the source and target ids to pass into the drop interceptor are
- // source - elid
- // target - jpc's targetId
- //
- // otherwise the ids are
- // source - jpc.sourceId
- // target - elid
- //
- var _continue = proxyComponent.isDropAllowed(idx === 0 ? elid : jpc.sourceId, idx === 0 ? jpc.targetId : elid, jpc.scope, jpc, null);
-
- // reinstate any suspended endpoint; this just puts the connection back into
- // a state in which it will report sensible values if someone asks it about
- // its target. we're going to throw this connection away shortly so it doesnt matter
- // if we manipulate it a bit.
- if (jpc.suspendedEndpoint) {
- jpc[idx ? "targetId" : "sourceId"] = jpc.suspendedEndpoint.elementId;
- jpc[idx ? "target" : "source"] = jpc.suspendedEndpoint.element;
- jpc.endpoints[idx] = jpc.suspendedEndpoint;
- }
-
- if (_continue) {
-
- // make a new Endpoint for the target
- var _el = jpcl.getElementObject(elInfo.el),
- newEndpoint = _targetEndpoints[elid] || _currentInstance.addEndpoint(_el, p);
-
- if (p.uniqueEndpoint) _targetEndpoints[elid] = newEndpoint; // may of course just store what it just pulled out. that's ok.
- // TODO test options to makeTarget to see if we should do this?
- newEndpoint._doNotDeleteOnDetach = false; // reset.
- newEndpoint._deleteOnDetach = true;
-
- // if the anchor has a 'positionFinder' set, then delegate to that function to find
- // out where to locate the anchor.
- if (newEndpoint.anchor.positionFinder != null) {
- var dropPosition = jpcl.getUIPosition(arguments, _currentInstance.getZoom()),
- elPosition = _getOffset(_el, _currentInstance),
- elSize = _getSize(_el),
- ap = newEndpoint.anchor.positionFinder(dropPosition, elPosition, elSize, newEndpoint.anchor.constructorParams);
- newEndpoint.anchor.x = ap[0];
- newEndpoint.anchor.y = ap[1];
- // now figure an orientation for it..kind of hard to know what to do actually. probably the best thing i can do is to
- // support specifying an orientation in the anchor's spec. if one is not supplied then i will make the orientation
- // be what will cause the most natural link to the source: it will be pointing at the source, but it needs to be
- // specified in one axis only, and so how to make that choice? i think i will use whichever axis is the one in which
- // the target is furthest away from the source.
- }
-
- // change the target endpoint and target element information. really this should be
- // done on a method on connection
- jpc[idx ? "target" : "source"] = newEndpoint.element;
- jpc[idx ? "targetId" : "sourceId"] = newEndpoint.elementId;
- jpc.endpoints[idx].detachFromConnection(jpc);
- if (jpc.endpoints[idx]._deleteOnDetach)
- jpc.endpoints[idx].deleteAfterDragStop = true; // tell this endpoint to delet itself after drag stop.
- // set new endpoint, and configure the settings for endpoints to delete on detach
- newEndpoint.addConnection(jpc);
- jpc.endpoints[idx] = newEndpoint;
- jpc.deleteEndpointsOnDetach = deleteEndpointsOnDetach;
-
- // inform the anchor manager to update its target endpoint for this connection.
- // TODO refactor to make this a single method.
- if (idx == 1)
- _currentInstance.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
- else
- _currentInstance.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
-
- _finaliseConnection(jpc, null, originalEvent);
-
- }
- // if not allowed to drop...
- else {
- // TODO this code is identical (pretty much) to what happens when a connection
- // dragged from a normal endpoint is in this situation. refactor.
- // is this an existing connection, and will we reattach?
- // TODO also this assumes the source needs to detach - is that always valid?
- if (jpc.suspendedEndpoint) {
- if (jpc.isReattach()) {
- jpc.setHover(false);
- jpc.floatingAnchorIndex = null;
- jpc.suspendedEndpoint.addConnection(jpc);
- _currentInstance.repaint(source.elementId);
- }
- else
- source.detach(jpc, false, true, true, originalEvent); // otherwise, detach the connection and tell everyone about it.
- }
-
- }
- };
-
- // wrap drop events as needed and initialise droppable
- var dropEvent = jpcl.dragEvents.drop;
- dropOptions.scope = dropOptions.scope || targetScope;
- dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], _drop);
- jpcl.initDroppable(_gel(elInfo.el), dropOptions, true);
- };
-
- // YUI collection fix
- el = _convertYUICollection(el);
- // make an array if only given one element
- var inputs = el.length && el.constructor != String ? el : [ el ];
-
- // register each one in the list.
- for (var i = 0, ii = inputs.length; i < ii; i++) {
- _doOne(inputs[i]);
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.unmakeTarget = function(el, doNotClearArrays) {
- var info = _info(el);
-
- jsPlumb.CurrentLibrary.destroyDroppable(info.el);
- // TODO this is not an exhaustive unmake of a target, since it does not remove the droppable stuff from
- // the element. the effect will be to prevent it from behaving as a target, but it's not completely purged.
- if (!doNotClearArrays) {
- delete _targetEndpointDefinitions[info.id];
- delete _targetEndpointsUnique[info.id];
- delete _targetMaxConnections[info.id];
- delete _targetsEnabled[info.id];
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.makeSource = function(el, params, referenceParams) {
- var p = jsPlumb.extend({}, referenceParams);
- jsPlumb.extend(p, params);
- _setEndpointPaintStylesAndAnchor(p, 0);
- var jpcl = jsPlumb.CurrentLibrary,
- maxConnections = p.maxConnections || -1,
- onMaxConnections = p.onMaxConnections,
- _doOne = function(elInfo) {
- // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
- // and use the endpoint definition if found.
- var elid = elInfo.id,
- _el = _gel(elInfo.el),
- parentElement = function() {
- return p.parent == null ? null : p.parent === "parent" ? elInfo.el.parentNode : _dom(p.parent);
- },
- idToRegisterAgainst = p.parent != null ? _currentInstance.getId(parentElement()) : elid;
-
- _sourceEndpointDefinitions[idToRegisterAgainst] = p;
- _sourceEndpointsUnique[idToRegisterAgainst] = p.uniqueEndpoint;
- _sourcesEnabled[idToRegisterAgainst] = true;
-
- var stopEvent = jpcl.dragEvents.stop,
- dragEvent = jpcl.dragEvents.drag,
- dragOptions = jsPlumb.extend({ }, p.dragOptions || {}),
- existingDrag = dragOptions.drag,
- existingStop = dragOptions.stop,
- ep = null,
- endpointAddedButNoDragYet = false;
-
- _sourceMaxConnections[idToRegisterAgainst] = maxConnections;
-
- // set scope if its not set in dragOptions but was passed in in params
- dragOptions.scope = dragOptions.scope || p.scope;
-
- dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], function() {
- if (existingDrag) existingDrag.apply(this, arguments);
- endpointAddedButNoDragYet = false;
- });
-
- dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent], function() {
-
- if (existingStop) existingStop.apply(this, arguments);
- _currentInstance.currentlyDragging = false;
- if (ep._jsPlumb != null) { // if not cleaned up...
-
- jpcl.unbind(ep.canvas, "mousedown");
-
- // reset the anchor to the anchor that was initially provided. the one we were using to drag
- // the connection was just a placeholder that was located at the place the user pressed the
- // mouse button to initiate the drag.
- var anchorDef = p.anchor || _currentInstance.Defaults.Anchor,
- oldAnchor = ep.anchor,
- oldConnection = ep.connections[0];
-
- ep.setAnchor(_currentInstance.makeAnchor(anchorDef, elid, _currentInstance), true);
-
- if (p.parent) {
- var parent = parentElement();
- if (parent) {
- var currentId = ep.elementId,
- potentialParent = p.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
-
- ep.setElement(parent, potentialParent);
- ep.endpointWillMoveAfterConnection = false;
- //_currentInstance.anchorManager.rehomeEndpoint(ep, currentId, parent);
- oldConnection.previousConnection = null;
- // remove from connectionsByScope
- jsPlumbUtil.removeWithFunction(connections, function(c) {
- return c.id === oldConnection.id;
- });
- _currentInstance.anchorManager.connectionDetached({
- sourceId:oldConnection.sourceId,
- targetId:oldConnection.targetId,
- connection:oldConnection
- });
- _finaliseConnection(oldConnection);
- }
- }
-
- ep.repaint();
- _currentInstance.repaint(ep.elementId);
- _currentInstance.repaint(oldConnection.targetId);
- }
- });
- // when the user presses the mouse, add an Endpoint, if we are enabled.
- var mouseDownListener = function(e) {
-
- // if disabled, return.
- if (!_sourcesEnabled[idToRegisterAgainst]) return;
-
- // if a filter was given, run it, and return if it says no.
- if (p.filter) {
- var evt = jpcl.getOriginalEvent(e),
- r = jsPlumbUtil.isString(p.filter) ? selectorFilter(evt, _el, p.filter) : p.filter(evt, _el);
-
- if (r === false) return;
- }
-
- // if maxConnections reached
- var sourceCount = _currentInstance.select({source:idToRegisterAgainst}).length;
- if (_sourceMaxConnections[idToRegisterAgainst] >= 0 && sourceCount >= _sourceMaxConnections[idToRegisterAgainst]) {
- if (onMaxConnections) {
- onMaxConnections({
- element:_el,
- maxConnections:maxConnections
- }, e);
- }
- return false;
- }
-
- // make sure we have the latest offset for this div
- var myOffsetInfo = _updateOffset({elId:elid}).o,
- z = _currentInstance.getZoom(),
- x = ( ((e.pageX || e.page.x) / z) - myOffsetInfo.left) / myOffsetInfo.width,
- y = ( ((e.pageY || e.page.y) / z) - myOffsetInfo.top) / myOffsetInfo.height,
- parentX = x,
- parentY = y;
-
- // if there is a parent, the endpoint will actually be added to it now, rather than the div
- // that was the source. in that case, we have to adjust the anchor position so it refers to
- // the parent.
- if (p.parent) {
- var pEl = parentElement(), pId = _getId(pEl);
- myOffsetInfo = _updateOffset({elId:pId}).o;
- parentX = ((e.pageX || e.page.x) - myOffsetInfo.left) / myOffsetInfo.width;
- parentY = ((e.pageY || e.page.y) - myOffsetInfo.top) / myOffsetInfo.height;
- }
-
- // we need to override the anchor in here, and force 'isSource', but we don't want to mess with
- // the params passed in, because after a connection is established we're going to reset the endpoint
- // to have the anchor we were given.
- var tempEndpointParams = {};
- jsPlumb.extend(tempEndpointParams, p);
- tempEndpointParams.isSource = true;
- tempEndpointParams.anchor = [x,y,0,0];
- tempEndpointParams.parentAnchor = [ parentX, parentY, 0, 0 ];
- tempEndpointParams.dragOptions = dragOptions;
- // if a parent was given we need to turn that into a "container" argument. this is, by default,
- // the parent of the element we will move to, so parent of p.parent in this case. however, if
- // the user has specified a 'container' on the endpoint definition or on
- // the defaults, we should use that.
- if (p.parent) {
- var potentialParent = tempEndpointParams.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
- if (potentialParent)
- tempEndpointParams.container = potentialParent;
- else
- tempEndpointParams.container = jsPlumb.CurrentLibrary.getParent(parentElement());
- }
-
- ep = _currentInstance.addEndpoint(elid, tempEndpointParams);
-
- endpointAddedButNoDragYet = true;
- // we set this to prevent connections from firing attach events before this function has had a chance
- // to move the endpoint.
- ep.endpointWillMoveAfterConnection = p.parent != null;
- ep.endpointWillMoveTo = p.parent ? parentElement() : null;
-
- // TODO test options to makeSource to see if we should do this?
- ep._doNotDeleteOnDetach = false; // reset.
- ep._deleteOnDetach = true;
-
- var _delTempEndpoint = function() {
- // this mouseup event is fired only if no dragging occurred, by jquery and yui, but for mootools
- // it is fired even if dragging has occurred, in which case we would blow away a perfectly
- // legitimate endpoint, were it not for this check. the flag is set after adding an
- // endpoint and cleared in a drag listener we set in the dragOptions above.
- if(endpointAddedButNoDragYet) {
- endpointAddedButNoDragYet = false;
- _currentInstance.deleteEndpoint(ep);
- }
- };
-
- _currentInstance.registerListener(ep.canvas, "mouseup", _delTempEndpoint);
- _currentInstance.registerListener(_el, "mouseup", _delTempEndpoint);
-
- // and then trigger its mousedown event, which will kick off a drag, which will start dragging
- // a new connection from this endpoint.
- jpcl.trigger(ep.canvas, "mousedown", e);
-
- };
-
- // register this on jsPlumb so that it can be cleared by a reset.
- _currentInstance.registerListener(_el, "mousedown", mouseDownListener);
- _sourceTriggers[elid] = mouseDownListener;
-
- // lastly, if a filter was provided, set it as a dragFilter on the element,
- // to prevent the element drag function from kicking in when we want to
- // drag a new connection
- if (p.filter && jsPlumbUtil.isString(p.filter)) {
- jpcl.setDragFilter(_el, p.filter);
- }
- };
-
- el = _convertYUICollection(el);
-
- var inputs = el.length && el.constructor != String ? el : [ el ];
-
- for (var i = 0, ii = inputs.length; i < ii; i++) {
- _doOne(_info(inputs[i]));
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.unmakeSource = function(el, doNotClearArrays) {
- var info = _info(el),
- mouseDownListener = _sourceTriggers[info.id];
-
- if (mouseDownListener)
- _currentInstance.unregisterListener(info.el, "mousedown", mouseDownListener);
-
- if (!doNotClearArrays) {
- delete _sourceEndpointDefinitions[info.id];
- delete _sourceEndpointsUnique[info.id];
- delete _sourcesEnabled[info.id];
- delete _sourceTriggers[info.id];
- delete _sourceMaxConnections[info.id];
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.unmakeEverySource = function() {
- for (var i in _sourcesEnabled)
- _currentInstance.unmakeSource(i, true);
-
- _sourceEndpointDefinitions = {};
- _sourceEndpointsUnique = {};
- _sourcesEnabled = {};
- _sourceTriggers = {};
- };
-
- // see api docs
- this.unmakeEveryTarget = function() {
- for (var i in _targetsEnabled)
- _currentInstance.unmakeTarget(i, true);
-
- _targetEndpointDefinitions = {};
- _targetEndpointsUnique = {};
- _targetMaxConnections = {};
- _targetsEnabled = {};
-
- return _currentInstance;
- };
-
- // does the work of setting a source enabled or disabled.
- var _setEnabled = function(type, el, state, toggle) {
- var a = type == "source" ? _sourcesEnabled : _targetsEnabled;
- el = _convertYUICollection(el);
-
- if (_ju.isString(el)) a[el] = toggle ? !a[el] : state;
- else if (el.length) {
- for (var i = 0, ii = el.length; i < ii; i++) {
- var info = _info(el[i]);
- a[info.id] = toggle ? !a[info.id] : state;
- }
- }
- return _currentInstance;
- };
-
- this.toggleSourceEnabled = function(el) {
- _setEnabled("source", el, null, true);
- return _currentInstance.isSourceEnabled(el);
- };
-
- this.setSourceEnabled = function(el, state) { return _setEnabled("source", el, state); };
- this.isSource = function(el) { return _sourcesEnabled[_info(el).id] != null; };
- this.isSourceEnabled = function(el) { return _sourcesEnabled[_info(el).id] === true; };
-
- this.toggleTargetEnabled = function(el) {
- _setEnabled("target", el, null, true);
- return _currentInstance.isTargetEnabled(el);
- };
-
- this.isTarget = function(el) { return _targetsEnabled[_info(el).id] != null; };
- this.isTargetEnabled = function(el) { return _targetsEnabled[_info(el).id] === true; };
- this.setTargetEnabled = function(el, state) { return _setEnabled("target", el, state); };
-
-// --------------------- end makeSource/makeTarget ----------------------------------------------
-
- this.ready = function(fn) {
- _currentInstance.bind("ready", fn);
- };
-
- // repaint some element's endpoints and connections
- this.repaint = function(el, ui, timestamp) {
- // support both lists...
- if (typeof el == 'object' && el.length)
- for ( var i = 0, ii = el.length; i < ii; i++) {
- _draw(el[i], ui, timestamp);
- }
- else // ...and single strings.
- _draw(el, ui, timestamp);
-
- return _currentInstance;
- };
-
- // repaint every endpoint and connection.
- this.repaintEverything = function() {
- // TODO this timestamp causes continuous anchors to not repaint properly.
- // fix this. do not just take out the timestamp. it runs a lot faster with
- // the timestamp included.
- var timestamp = _timestamp();
- for ( var elId in endpointsByElement) {
- _draw(elId, null, timestamp);
- }
- return _currentInstance;
- /*for (var i = 0; i < connections.length; i++)
- connections[i].repaint({timestamp:timestamp});*/
- };
-
-
- this.removeAllEndpoints = function(el, recurse) {
- var _one = function(_el) {
- var info = _info(_el),
- ebe = endpointsByElement[info.id],
- i, ii;
-
- if (ebe) {
- for ( i = 0, ii = ebe.length; i < ii; i++)
- _currentInstance.deleteEndpoint(ebe[i]);
- }
- delete endpointsByElement[info.id];
-
- if (recurse) {
- if (info.el && info.el.nodeType != 3 && info.el.nodeType != 8 ) {
- for ( i = 0, ii = info.el.childNodes.length; i < ii; i++) {
- _one(info.el.childNodes[i]);
- }
- }
- }
-
- };
- _one(el);
- return _currentInstance;
- };
-
- /**
- * Remove the given element, including cleaning up all endpoints registered for it.
- * This is exposed in the public API but also used internally by jsPlumb when removing the
- * element associated with a connection drag.
- */
- this.remove = function(el, doNotRepaint) {
- var info = _info(el);
- _currentInstance.doWhileSuspended(function() {
- _currentInstance.removeAllEndpoints(info.id, true);
- _currentInstance.dragManager.elementRemoved(info.id);
- delete floatingConnections[info.id];
- _currentInstance.anchorManager.clearFor(info.id);
- _currentInstance.anchorManager.removeFloatingConnection(info.id);
- }, doNotRepaint === false);
- if(info.el) jsPlumb.CurrentLibrary.removeElement(info.el);
- };
-
- var _registeredListeners = {},
- _unbindRegisteredListeners = function() {
- for (var i in _registeredListeners) {
- for (var j = 0, jj = _registeredListeners[i].length; j < jj; j++) {
- var info = _registeredListeners[i][j];
- jsPlumb.CurrentLibrary.unbind(info.el, info.event, info.listener);
- }
- }
- _registeredListeners = {};
- };
-
- // internal register listener method. gives us a hook to clean things up
- // with if the user calls jsPlumb.reset.
- this.registerListener = function(el, type, listener) {
- jsPlumb.CurrentLibrary.bind(el, type, listener);
- jsPlumbUtil.addToList(_registeredListeners, type, {el:el, event:type, listener:listener});
- };
-
- this.unregisterListener = function(el, type, listener) {
- jsPlumb.CurrentLibrary.unbind(el, type, listener);
- jsPlumbUtil.removeWithFunction(_registeredListeners, function(rl) {
- return rl.type == type && rl.listener == listener;
- });
- };
-
- this.reset = function() {
- _currentInstance.deleteEveryEndpoint();
- _currentInstance.unbind();
- _targetEndpointDefinitions = {};
- _targetEndpoints = {};
- _targetEndpointsUnique = {};
- _targetMaxConnections = {};
- _sourceEndpointDefinitions = {};
- _sourceEndpoints = {};
- _sourceEndpointsUnique = {};
- _sourceMaxConnections = {};
- connections.splice(0);
- _unbindRegisteredListeners();
- _currentInstance.anchorManager.reset();
- if (!jsPlumbAdapter.headless)
- _currentInstance.dragManager.reset();
- };
-
-
- this.setDefaultScope = function(scope) {
- DEFAULT_SCOPE = scope;
- return _currentInstance;
- };
-
- // sets whether or not some element should be currently draggable.
- this.setDraggable = _setDraggable;
-
- // sets the id of some element, changing whatever we need to to keep track.
- this.setId = function(el, newId, doNotSetAttribute) {
- //
- var id;
-
- if (jsPlumbUtil.isString(el)) {
- id = el;
- }
- else {
- el = _dom(el);
- id = _currentInstance.getId(el);
- }
-
- var sConns = _currentInstance.getConnections({source:id, scope:'*'}, true),
- tConns = _currentInstance.getConnections({target:id, scope:'*'}, true);
-
- newId = "" + newId;
-
- if (!doNotSetAttribute) {
- el = _dom(id);
- jsPlumbAdapter.setAttribute(el, "id", newId);
- }
- else
- el = _dom(newId);
-
- endpointsByElement[newId] = endpointsByElement[id] || [];
- for (var i = 0, ii = endpointsByElement[newId].length; i < ii; i++) {
- endpointsByElement[newId][i].setElementId(newId);
- endpointsByElement[newId][i].setReferenceElement(el);
- }
- delete endpointsByElement[id];
-
- _currentInstance.anchorManager.changeId(id, newId);
- if (!jsPlumbAdapter.headless)
- _currentInstance.dragManager.changeId(id, newId);
-
- var _conns = function(list, epIdx, type) {
- for (var i = 0, ii = list.length; i < ii; i++) {
- list[i].endpoints[epIdx].setElementId(newId);
- list[i].endpoints[epIdx].setReferenceElement(el);
- list[i][type + "Id"] = newId;
- list[i][type] = el;
- }
- };
- _conns(sConns, 0, "source");
- _conns(tConns, 1, "target");
-
- _currentInstance.repaint(newId);
- };
-
- this.setDebugLog = function(debugLog) {
- log = debugLog;
- };
-
- this.setSuspendDrawing = function(val, repaintAfterwards) {
- var curVal = _suspendDrawing;
- _suspendDrawing = val;
- if (val) _suspendedAt = new Date().getTime(); else _suspendedAt = null;
- if (repaintAfterwards) _currentInstance.repaintEverything();
- return curVal;
- };
-
- // returns whether or not drawing is currently suspended.
- this.isSuspendDrawing = function() {
- return _suspendDrawing;
- };
-
- // return timestamp for when drawing was suspended.
- this.getSuspendedAt = function() { return _suspendedAt; };
-
- /**
- * @doc function
- * @name jsPlumb.class:doWhileSuspended
- * @param {function} fn Function to run while suspended.
- * @param {boolean} doNotRepaintAfterwards If true, jsPlumb won't run a full repaint. Otherwise it will.
- * @description Suspends drawing, runs the given function, then re-enables drawing (and repaints, unless you tell it not to)
- */
- this.doWhileSuspended = function(fn, doNotRepaintAfterwards) {
- var _wasSuspended = _currentInstance.isSuspendDrawing();
- if (!_wasSuspended)
- _currentInstance.setSuspendDrawing(true);
- try {
- fn();
- }
- catch (e) {
- _ju.log("Function run while suspended failed", e);
- }
- if (!_wasSuspended)
- _currentInstance.setSuspendDrawing(false, !doNotRepaintAfterwards);
- };
-
- this.updateOffset = _updateOffset;
- this.getOffset = function(elId) { return offsets[elId]; };
- this.getSize = function(elId) { return sizes[elId]; };
- this.getCachedData = _getCachedData;
- this.timestamp = _timestamp;
-
-
-
- /**
- * @doc function
- * @name jsPlumb.class:setRenderMode
- * @param {string} mode One of `jsPlumb.SVG, `jsPlumb.VML` or `jsPlumb.CANVAS`.
- * @description Sets render mode. jsPlumb will fall back to VML if it determines that
- * what you asked for is not supported (and that VML is). If you asked for VML but the browser does
- * not support it, jsPlumb uses SVG.
- * @return {string} The render mode that jsPlumb set, which of course may be different from that requested.
- */
- this.setRenderMode = function(mode) {
- renderMode = jsPlumbAdapter.setRenderMode(mode);
- var i, ii;
- // only add this if the renderer is canvas; we dont want these listeners registered on te
- // entire document otherwise.
- if (renderMode == jsPlumb.CANVAS) {
- var bindOne = function(event) {
- jsPlumb.CurrentLibrary.bind(document, event, function(e) {
- if (!_currentInstance.currentlyDragging && renderMode == jsPlumb.CANVAS) {
- // try connections first
- for (i = 0, ii = connections.length; i < ii; i++ ) {
- var t = connections[i].getConnector()[event](e);
- if (t) return;
- }
- for (var el in endpointsByElement) {
- var ee = endpointsByElement[el];
- for ( i = 0, ii = ee.length; i < ii; i++ ) {
- if (ee[i].endpoint[event] && ee[i].endpoint[event](e)) return;
- }
- }
- }
- });
- };
- bindOne("click");bindOne("dblclick");bindOne("mousemove");bindOne("mousedown");bindOne("mouseup");bindOne("contextmenu");
- }
-
- return renderMode;
- };
-
- /**
- * @doc function
- * @name jsPlumb.class:getRenderMode
- * @description Gets the current render mode for this instance of jsPlumb.
- * @return {string} The current render mode - "canvas", "svg" or "vml".
- */
- this.getRenderMode = function() { return renderMode; };
-
- this.show = function(el, changeEndpoints) {
- _setVisible(el, "block", changeEndpoints);
- return _currentInstance;
- };
-
- /**
- * gets some test hooks. nothing writable.
- */
- this.getTestHarness = function() {
- return {
- endpointsByElement : endpointsByElement,
- endpointCount : function(elId) {
- var e = endpointsByElement[elId];
- return e ? e.length : 0;
- },
- connectionCount : function(scope) {
- scope = scope || DEFAULT_SCOPE;
- var c = _currentInstance.getConnections({scope:scope});
- return c ? c.length : 0;
- },
- getId : _getId,
- makeAnchor:self.makeAnchor,
- makeDynamicAnchor:self.makeDynamicAnchor
- };
- };
-
-
- // TODO: update this method to return the current state.
- this.toggleVisible = _toggleVisible;
- this.toggleDraggable = _toggleDraggable;
- this.addListener = this.bind;
-
- /*
- helper method to take an xy location and adjust it for the parent's offset and scroll.
- */
- this.adjustForParentOffsetAndScroll = function(xy, el) {
-
- var offsetParent = null, result = xy;
- if (el.tagName.toLowerCase() === "svg" && el.parentNode) {
- offsetParent = el.parentNode;
- }
- else if (el.offsetParent) {
- offsetParent = el.offsetParent;
- }
- if (offsetParent != null) {
- var po = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : _getOffset(offsetParent, _currentInstance),
- so = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : {left:offsetParent.scrollLeft, top:offsetParent.scrollTop};
-
- // i thought it might be cool to do this:
- // lastReturnValue[0] = lastReturnValue[0] - offsetParent.offsetLeft + offsetParent.scrollLeft;
- // lastReturnValue[1] = lastReturnValue[1] - offsetParent.offsetTop + offsetParent.scrollTop;
- // but i think it ignores margins. my reasoning was that it's quicker to not hand off to some underlying
- // library.
-
- result[0] = xy[0] - po.left + so.left;
- result[1] = xy[1] - po.top + so.top;
- }
-
- return result;
-
- };
-
- if (!jsPlumbAdapter.headless) {
- _currentInstance.dragManager = jsPlumbAdapter.getDragManager(_currentInstance);
- _currentInstance.recalculateOffsets = _currentInstance.dragManager.updateOffsets;
- }
-
- };
-
- jsPlumbUtil.extend(jsPlumbInstance, jsPlumbUtil.EventGenerator, {
- setAttribute : function(el, a, v) {
- jsPlumbAdapter.setAttribute(el, a, v);
- },
- getAttribute : function(el, a) {
- return jsPlumbAdapter.getAttribute(jsPlumb.CurrentLibrary.getDOMElement(el), a);
- },
- registerConnectionType : function(id, type) {
- this._connectionTypes[id] = jsPlumb.extend({}, type);
- },
- /**
- * @doc function
- * @name jsPlumb.class:registerConnectionTypes
- * @param {object} types Object containing the type specifications.
- * @description
- * Registers all of the given connection types on this instance of jsPlumb. `types` is expected
- * to contain keys with typeids and values with type specification objects.
- */
- registerConnectionTypes : function(types) {
- for (var i in types)
- this._connectionTypes[i] = jsPlumb.extend({}, types[i]);
- },
- /**
- * @doc function
- * @name jsPlumb.class:registerEndpointType
- * @param {string} typeId Id of the type
- * @param {object} type Object containing the type specification.
- * @description
- * Registers the given endpoint type on this instance of jsPlumb.
- */
- registerEndpointType : function(id, type) {
- this._endpointTypes[id] = jsPlumb.extend({}, type);
- },
- /**
- * @doc function
- * @name jsPlumb.class:registerEndpointTypes
- * @param {object} types Object containing the type specifications.
- * @description
- * Registers all of the given endpoint types on this instance of jsPlumb. `types` is expected
- * to contain keys with typeids and values with type specification objects.
- */
- registerEndpointTypes : function(types) {
- for (var i in types)
- this._endpointTypes[i] = jsPlumb.extend({}, types[i]);
- },
- /**
- * @doc function
- * @name jsPlumb.class:getType
- * @param {string} id Id of the type to retrieve
- * @param {string} typeDescriptor `"connection"` or `"endpoint"` - the type of Type to get.
- * @description
- * Returns the given type's specification.
- * @return {object} Type specification, it if exists, null otherwise.
- */
- getType : function(id, typeDescriptor) {
- return typeDescriptor === "connection" ? this._connectionTypes[id] : this._endpointTypes[id];
- },
- /**
- * @doc function
- * @name jsPlumb.class:setIdChanged
- * @param {oldId} string Previous id
- * @param {newId} string Element's new id.
- * @description called to notify us that an id WAS changed, and we should do our changes, but we
- * dont need to change the element's DOM attribute. note that this does not work if the an element with
- * the new id is not in the DOM.
- */
- setIdChanged : function(oldId, newId) {
- this.setId(oldId, newId, true);
- }
- });
-
-// --------------------- static instance + AMD registration -------------------------------------------
-
-// create static instance and assign to window if window exists.
- var jsPlumb = new jsPlumbInstance();
- // register on window if defined (lets us run on server)
- if (typeof window != 'undefined') window.jsPlumb = jsPlumb;
- // add 'getInstance' method to static instance
- /**
- * @name jsPlumb.getInstance
- * @param {object} [_defaults] Optional default settings for the new instance.
- * @desc Gets a new instance of jsPlumb.
- */
- jsPlumb.getInstance = function(_defaults) {
- var j = new jsPlumbInstance(_defaults);
- j.init();
- return j;
- };
-// maybe register static instance as an AMD module, and getInstance method too.
- if ( typeof define === "function") {
- define( "jsplumb", [], function () { return jsPlumb; } );
- define( "jsplumbinstance", [], function () { return jsPlumb.getInstance(); } );
- }
- // CommonJS
- if (typeof exports !== 'undefined') {
- exports.jsPlumb = jsPlumb;
- }
-
-
-// --------------------- end static instance + AMD registration -------------------------------------------
-
-})();
-
-
-;(function() {
-
- // create the drag handler for a connection
- var _makeConnectionDragHandler = function(placeholder, _jsPlumb) {
- var stopped = false;
- return {
- drag : function() {
- if (stopped) {
- stopped = false;
- return true;
- }
- var _ui = jsPlumb.CurrentLibrary.getUIPosition(arguments, _jsPlumb.getZoom());
-
- if (placeholder.element) {
- jsPlumb.CurrentLibrary.setOffset(placeholder.element, _ui);
- _jsPlumb.repaint(placeholder.element, _ui);
- }
- },
- stopDrag : function() {
- stopped = true;
- }
- };
- };
-
- // creates a placeholder div for dragging purposes, adds it to the DOM, and pre-computes its offset.
- var _makeDraggablePlaceholder = function(placeholder, parent, _jsPlumb) {
- var n = document.createElement("div");
- n.style.position = "absolute";
- var placeholderDragElement = jsPlumb.CurrentLibrary.getElementObject(n);
- jsPlumb.CurrentLibrary.appendElement(n, parent);
- var id = _jsPlumb.getId(n);
- _jsPlumb.updateOffset( { elId : id });
- // create and assign an id, and initialize the offset.
- placeholder.id = id;
- placeholder.element = n;//placeholderDragElement;
- };
-
- // create a floating endpoint (for drag connections)
- var _makeFloatingEndpoint = function(paintStyle, referenceAnchor, endpoint, referenceCanvas, sourceElement, _jsPlumb, _newEndpoint) {
- var floatingAnchor = new jsPlumb.FloatingAnchor( { reference : referenceAnchor, referenceCanvas : referenceCanvas, jsPlumbInstance:_jsPlumb });
- //setting the scope here should not be the way to fix that mootools issue. it should be fixed by not
- // adding the floating endpoint as a droppable. that makes more sense anyway!
- return _newEndpoint({ paintStyle : paintStyle, endpoint : endpoint, anchor : floatingAnchor, source : sourceElement, scope:"__floating" });
- };
-
- var typeParameters = [ "connectorStyle", "connectorHoverStyle", "connectorOverlays",
- "connector", "connectionType", "connectorClass", "connectorHoverClass" ];
-
- // a helper function that tries to find a connection to the given element, and returns it if so. if elementWithPrecedence is null,
- // or no connection to it is found, we return the first connection in our list.
- var findConnectionToUseForDynamicAnchor = function(ep, elementWithPrecedence) {
- var idx = 0;
- if (elementWithPrecedence != null) {
- for (var i = 0; i < ep.connections.length; i++) {
- if (ep.connections[i].sourceId == elementWithPrecedence || ep.connections[i].targetId == elementWithPrecedence) {
- idx = i;
- break;
- }
- }
- }
-
- return ep.connections[idx];
- };
-
- var findConnectionIndex = function(conn, ep) {
- return jsPlumbUtil.findWithFunction(ep.connections, function(c) { return c.id == conn.id; });
- };
-
- jsPlumb.Endpoint = function(params) {
- var _jsPlumb = params._jsPlumb,
- jpcl = jsPlumb.CurrentLibrary,
- _att = jsPlumbAdapter.getAttribute,
- _gel = jpcl.getElementObject,
- _dom = jpcl.getDOMElement,
- _ju = jsPlumbUtil,
- _newConnection = params.newConnection,
- _newEndpoint = params.newEndpoint,
- _finaliseConnection = params.finaliseConnection,
- _fireDetachEvent = params.fireDetachEvent,
- floatingConnections = params.floatingConnections;
-
- this.idPrefix = "_jsplumb_e_";
- this.defaultLabelLocation = [ 0.5, 0.5 ];
- this.defaultOverlayKeys = ["Overlays", "EndpointOverlays"];
- this.parent = params.parent;
- OverlayCapableJsPlumbUIComponent.apply(this, arguments);
-
-// TYPE
-
- this.getDefaultType = function() {
- return {
- parameters:{},
- scope:null,
- maxConnections:this._jsPlumb.instance.Defaults.MaxConnections,
- paintStyle:this._jsPlumb.instance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle,
- endpoint:this._jsPlumb.instance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint,
- hoverPaintStyle:this._jsPlumb.instance.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle,
- overlays:this._jsPlumb.instance.Defaults.EndpointOverlays || jsPlumb.Defaults.EndpointOverlays,
- connectorStyle:params.connectorStyle,
- connectorHoverStyle:params.connectorHoverStyle,
- connectorClass:params.connectorClass,
- connectorHoverClass:params.connectorHoverClass,
- connectorOverlays:params.connectorOverlays,
- connector:params.connector,
- connectorTooltip:params.connectorTooltip
- };
- };
-
-// END TYPE
-
- this._jsPlumb.enabled = !(params.enabled === false);
- this._jsPlumb.visible = true;
- this.element = _dom(params.source);
- this._jsPlumb.uuid = params.uuid;
- this._jsPlumb.floatingEndpoint = null;
- var inPlaceCopy = null;
- if (this._jsPlumb.uuid) params.endpointsByUUID[this._jsPlumb.uuid] = this;
- this.elementId = params.elementId;
-
- this._jsPlumb.connectionCost = params.connectionCost;
- this._jsPlumb.connectionsDirected = params.connectionsDirected;
- this._jsPlumb.currentAnchorClass = "";
- this._jsPlumb.events = {};
-
- var _updateAnchorClass = function() {
- jpcl.removeClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this.removeClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this._jsPlumb.currentAnchorClass = this.anchor.getCssClass();
- this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- }.bind(this);
-
- this.setAnchor = function(anchorParams, doNotRepaint) {
- this._jsPlumb.instance.continuousAnchorFactory.clear(this.elementId);
- this.anchor = this._jsPlumb.instance.makeAnchor(anchorParams, this.elementId, _jsPlumb);
- _updateAnchorClass();
- this.anchor.bind("anchorChanged", function(currentAnchor) {
- this.fire("anchorChanged", {endpoint:this, anchor:currentAnchor});
- _updateAnchorClass();
- }.bind(this));
- if (!doNotRepaint)
- this._jsPlumb.instance.repaint(this.elementId);
- return this;
- };
-
- var anchorParamsToUse = params.anchor ? params.anchor : params.anchors ? params.anchors : (_jsPlumb.Defaults.Anchor || "Top");
- this.setAnchor(anchorParamsToUse, true);
-
- // endpoint delegates to first connection for hover, if there is one.
- var internalHover = function(state) {
- if (this.connections.length > 0)
- this.connections[0].setHover(state, false);
- else
- this.setHover(state);
- }.bind(this);
-
- // ANCHOR MANAGER
- if (!params._transient) // in place copies, for example, are transient. they will never need to be retrieved during a paint cycle, because they dont move, and then they are deleted.
- this._jsPlumb.instance.anchorManager.add(this, this.elementId);
-
- this.setEndpoint = function(ep) {
-
- if (this.endpoint != null) {
- this.endpoint.cleanup();
- this.endpoint.destroy();
- }
-
- var _e = function(t, p) {
- var rm = _jsPlumb.getRenderMode();
- if (jsPlumb.Endpoints[rm][t]) return new jsPlumb.Endpoints[rm][t](p);
- if (!_jsPlumb.Defaults.DoNotThrowErrors)
- throw { msg:"jsPlumb: unknown endpoint type '" + t + "'" };
- };
-
- var endpointArgs = {
- _jsPlumb:this._jsPlumb.instance,
- cssClass:params.cssClass,
- parent:params.parent,
- container:params.container,
- tooltip:params.tooltip,
- connectorTooltip:params.connectorTooltip,
- endpoint:this
- };
- if (_ju.isString(ep))
- this.endpoint = _e(ep, endpointArgs);
- else if (_ju.isArray(ep)) {
- endpointArgs = _ju.merge(ep[1], endpointArgs);
- this.endpoint = _e(ep[0], endpointArgs);
- }
- else {
- this.endpoint = ep.clone();
- }
-
- // assign a clone function using a copy of endpointArgs. this is used when a drag starts: the endpoint that was dragged is cloned,
- // and the clone is left in its place while the original one goes off on a magical journey.
- // the copy is to get around a closure problem, in which endpointArgs ends up getting shared by
- // the whole world.
- var argsForClone = jsPlumb.extend({}, endpointArgs);
- this.endpoint.clone = function() {
- // TODO this, and the code above, can be refactored to be more dry.
- if (_ju.isString(ep))
- return _e(ep, endpointArgs);
- else if (_ju.isArray(ep)) {
- endpointArgs = _ju.merge(ep[1], endpointArgs);
- return _e(ep[0], endpointArgs);
- }
- }.bind(this);
-
- this.type = this.endpoint.type;
- // bind listeners from endpoint to self, with the internal hover function defined above.
- this.bindListeners(this.endpoint, this, internalHover);
- };
-
- this.setEndpoint(params.endpoint || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint || "Dot");
- this.setPaintStyle(params.paintStyle || params.style || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle, true);
- this.setHoverPaintStyle(params.hoverPaintStyle || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle, true);
- this._jsPlumb.paintStyleInUse = this.getPaintStyle();
-
- _ju.copyValues(typeParameters, params, this);
-
- this.isSource = params.isSource || false;
- this.isTarget = params.isTarget || false;
- this._jsPlumb.maxConnections = params.maxConnections || _jsPlumb.Defaults.MaxConnections; // maximum number of connections this endpoint can be the source of.
- this.canvas = this.endpoint.canvas;
- // add anchor class (need to do this on construction because we set anchor first)
- this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this.connections = params.connections || [];
- this.connectorPointerEvents = params["connector-pointer-events"];
-
- this.scope = params.scope || _jsPlumb.getDefaultScope();
- this.timestamp = null;
- this.reattachConnections = params.reattach || _jsPlumb.Defaults.ReattachConnections;
- this.connectionsDetachable = _jsPlumb.Defaults.ConnectionsDetachable;
- if (params.connectionsDetachable === false || params.detachable === false)
- this.connectionsDetachable = false;
- this.dragAllowedWhenFull = params.dragAllowedWhenFull || true;
-
- if (params.onMaxConnections)
- this.bind("maxConnections", params.onMaxConnections);
-
- //
- // add a connection. not part of public API.
- //
- this.addConnection = function(connection) {
- this.connections.push(connection);
- this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
- this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
- };
-
- this.detachFromConnection = function(connection, idx) {
- idx = idx == null ? findConnectionIndex(connection, this) : idx;
- if (idx >= 0) {
- this.connections.splice(idx, 1);
- this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
- this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
- }
- };
-
- this.detach = function(connection, ignoreTarget, forceDetach, fireEvent, originalEvent, endpointBeingDeleted, connectionIndex) {
-
- var idx = connectionIndex == null ? findConnectionIndex(connection, this) : connectionIndex,
- actuallyDetached = false;
- fireEvent = (fireEvent !== false);
-
- if (idx >= 0) {
- if (forceDetach || connection._forceDetach || (connection.isDetachable() && connection.isDetachAllowed(connection) && this.isDetachAllowed(connection) )) {
-
- //connection.setHover(false);
-
- _jsPlumb.deleteObject({
- connection:connection,
- fireEvent:(!ignoreTarget && fireEvent),
- originalEvent:originalEvent
- });
- actuallyDetached = true;
- }
- }
- return actuallyDetached;
- };
-
- this.detachAll = function(fireEvent, originalEvent) {
- while (this.connections.length > 0) {
- // TODO this could pass the index in to the detach method to save some time (index will always be zero in this while loop)
- // TODO now it defaults to fireEvent true. will that mess with things?
- this.detach(this.connections[0], false, true, fireEvent !== false, originalEvent, this, 0);
- }
- return this;
- };
- this.detachFrom = function(targetEndpoint, fireEvent, originalEvent) {
- var c = [];
- for ( var i = 0; i < this.connections.length; i++) {
- if (this.connections[i].endpoints[1] == targetEndpoint || this.connections[i].endpoints[0] == targetEndpoint) {
- c.push(this.connections[i]);
- }
- }
- for ( var j = 0; j < c.length; j++) {
- this.detach(c[j], false, true, fireEvent, originalEvent);
- }
- return this;
- };
-
- this.getElement = function() {
- return this.element;
- };
-
- // container not supported in 1.5.2; you cannot change the container once it is set.
- // it might come back int a future release.
- this.setElement = function(el/*, container*/) {
- var parentId = this._jsPlumb.instance.getId(el),
- curId = this.elementId;
- // remove the endpoint from the list for the current endpoint's element
- _ju.removeWithFunction(params.endpointsByElement[this.elementId], function(e) {
- return e.id == this.id;
- }.bind(this));
- this.element = _dom(el);
- this.elementId = _jsPlumb.getId(this.element);
- _jsPlumb.anchorManager.rehomeEndpoint(this, curId, this.element);
- _jsPlumb.dragManager.endpointAdded(this.element);
- _ju.addToList(params.endpointsByElement, parentId, this);
- return this;
- };
-
- /**
- * private but must be exposed.
- */
- this.makeInPlaceCopy = function() {
- var loc = this.anchor.getCurrentLocation({element:this}),
- o = this.anchor.getOrientation(this),
- acc = this.anchor.getCssClass(),
- inPlaceAnchor = {
- bind:function() { },
- compute:function() { return [ loc[0], loc[1] ]; },
- getCurrentLocation : function() { return [ loc[0], loc[1] ]; },
- getOrientation:function() { return o; },
- getCssClass:function() { return acc; }
- };
-
- return _newEndpoint( {
- anchor : inPlaceAnchor,
- source : this.element,
- paintStyle : this.getPaintStyle(),
- endpoint : params.hideOnDrag ? "Blank" : this.endpoint,
- _transient:true,
- scope:this.scope
- });
- };
-
-
- /**
- * private but needs to be exposed.
- */
- this.isFloating = function() {
- return this.anchor != null && this.anchor.isFloating;
- };
-
- /**
- * returns a connection from the pool; used when dragging starts. just gets the head of the array if it can.
- */
- this.connectorSelector = function() {
- var candidate = this.connections[0];
- if (this.isTarget && candidate) return candidate;
- else {
- return (this.connections.length < this._jsPlumb.maxConnections) || this._jsPlumb.maxConnections == -1 ? null : candidate;
- }
- };
-
- this.setStyle = this.setPaintStyle;
-
- this.paint = function(params) {
- params = params || {};
- var timestamp = params.timestamp, recalc = !(params.recalc === false);
- if (!timestamp || this.timestamp !== timestamp) {
-
- // TODO check: is this is a safe performance enhancement?
- var info = _jsPlumb.updateOffset({ elId:this.elementId, timestamp:timestamp/*, recalc:recalc*/ });
- //var info = _jsPlumb.updateOffset({ elId:_elementId, timestamp:timestamp, recalc:recalc });
-
- var xy = params.offset ? params.offset.o : info.o;
- if(xy != null) {
- var ap = params.anchorPoint,connectorPaintStyle = params.connectorPaintStyle;
- if (ap == null) {
- var wh = params.dimensions || info.s,
- anchorParams = { xy : [ xy.left, xy.top ], wh : wh, element : this, timestamp : timestamp };
- if (recalc && this.anchor.isDynamic && this.connections.length > 0) {
- var c = findConnectionToUseForDynamicAnchor(this, params.elementWithPrecedence),
- oIdx = c.endpoints[0] == this ? 1 : 0,
- oId = oIdx === 0 ? c.sourceId : c.targetId,
- oInfo = _jsPlumb.getCachedData(oId),
- oOffset = oInfo.o, oWH = oInfo.s;
- anchorParams.txy = [ oOffset.left, oOffset.top ];
- anchorParams.twh = oWH;
- anchorParams.tElement = c.endpoints[oIdx];
- }
- ap = this.anchor.compute(anchorParams);
- }
-
- this.endpoint.compute(ap, this.anchor.getOrientation(this), this._jsPlumb.paintStyleInUse, connectorPaintStyle || this.paintStyleInUse);
- this.endpoint.paint(this._jsPlumb.paintStyleInUse, this.anchor);
- this.timestamp = timestamp;
-
- // paint overlays
- for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
- var o = this._jsPlumb.overlays[i];
- if (o.isVisible()) {
- this._jsPlumb.overlayPlacements[i] = o.draw(this.endpoint, this._jsPlumb.paintStyleInUse);
- o.paint(this._jsPlumb.overlayPlacements[i]);
- }
- }
- }
- }
- };
-
- this.repaint = this.paint;
-
- // is this a connection source? we make it draggable and have the
- // drag listener maintain a connection with a floating endpoint.
- if (jpcl.isDragSupported(this.element) && (this.isSource || this.isTarget)) {
- var placeholderInfo = { id:null, element:null },
- jpc = null,
- existingJpc = false,
- existingJpcParams = null,
- _dragHandler = _makeConnectionDragHandler(placeholderInfo, _jsPlumb);
-
- var start = function() {
- // drag might have started on an endpoint that is not actually a source, but which has
- // one or more connections.
- jpc = this.connectorSelector();
- var _continue = true;
- // if not enabled, return
- if (!this.isEnabled()) _continue = false;
- // if no connection and we're not a source, return.
- if (jpc == null && !this.isSource) _continue = false;
- // otherwise if we're full and not allowed to drag, also return false.
- if (this.isSource && this.isFull() && !this.dragAllowedWhenFull) _continue = false;
- // if the connection was setup as not detachable or one of its endpoints
- // was setup as connectionsDetachable = false, or Defaults.ConnectionsDetachable
- // is set to false...
- if (jpc != null && !jpc.isDetachable()) _continue = false;
-
- if (_continue === false) {
- // this is for mootools and yui. returning false from this causes jquery to stop drag.
- // the events are wrapped in both mootools and yui anyway, but i don't think returning
- // false from the start callback would stop a drag.
- if (jpcl.stopDrag) jpcl.stopDrag();
- _dragHandler.stopDrag();
- return false;
- }
-
- // clear hover for all connections for this endpoint before continuing.
- for (var i = 0; i < this.connections.length; i++)
- this.connections[i].setHover(false);
-
- this.addClass("endpointDrag");
- _jsPlumb.setConnectionBeingDragged(true);
-
- // if we're not full but there was a connection, make it null. we'll create a new one.
- if (jpc && !this.isFull() && this.isSource) jpc = null;
-
- _jsPlumb.updateOffset( { elId : this.elementId });
- inPlaceCopy = this.makeInPlaceCopy();
- inPlaceCopy.referenceEndpoint = this;
- inPlaceCopy.paint();
-
- _makeDraggablePlaceholder(placeholderInfo, this.parent, _jsPlumb);
-
- // set the offset of this div to be where 'inPlaceCopy' is, to start with.
- // TODO merge this code with the code in both Anchor and FloatingAnchor, because it
- // does the same stuff.
- var ipcoel = _gel(inPlaceCopy.canvas),
- ipco = jsPlumb.CurrentLibrary.getOffset(ipcoel, _jsPlumb),
- po = _jsPlumb.adjustForParentOffsetAndScroll([ipco.left, ipco.top], inPlaceCopy.canvas),
- canvasElement = _gel(this.canvas);
-
- jpcl.setOffset(placeholderInfo.element, {left:po[0], top:po[1]});
-
- // when using makeSource and a parent, we first draw the source anchor on the source element, then
- // move it to the parent. note that this happens after drawing the placeholder for the
- // first time.
- if (this.parentAnchor) this.anchor = _jsPlumb.makeAnchor(this.parentAnchor, this.elementId, _jsPlumb);
-
- // store the id of the dragging div and the source element. the drop function will pick these up.
- _jsPlumb.setAttribute(this.canvas, "dragId", placeholderInfo.id);
- _jsPlumb.setAttribute(this.canvas, "elId", this.elementId);
-
- this._jsPlumb.floatingEndpoint = _makeFloatingEndpoint(this.getPaintStyle(), this.anchor, this.endpoint, this.canvas, placeholderInfo.element, _jsPlumb, _newEndpoint);
- // TODO we should not know about DOM here. make the library adapter do this (or the
- // dom adapter)
- this.canvas.style.visibility = "hidden";
-
- if (jpc == null) {
- this.anchor.locked = true;
- this.setHover(false, false);
- // create a connection. one end is this endpoint, the other is a floating endpoint.
- jpc = _newConnection({
- sourceEndpoint : this,
- targetEndpoint : this._jsPlumb.floatingEndpoint,
- source : this.endpointWillMoveTo || this.element, // for makeSource with parent option. ensure source element is represented correctly.
- target : placeholderInfo.element,
- anchors : [ this.anchor, this._jsPlumb.floatingEndpoint.anchor ],
- paintStyle : params.connectorStyle, // this can be null. Connection will use the default.
- hoverPaintStyle:params.connectorHoverStyle,
- connector : params.connector, // this can also be null. Connection will use the default.
- overlays : params.connectorOverlays,
- type:this.connectionType,
- cssClass:this.connectorClass,
- hoverClass:this.connectorHoverClass
- });
- jpc.addClass(_jsPlumb.draggingClass);
- this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
- // fire an event that informs that a connection is being dragged
- _jsPlumb.fire("connectionDrag", jpc);
-
- } else {
- existingJpc = true;
- jpc.setHover(false);
- // if existing connection, allow to be dropped back on the source endpoint (issue 51).
- _initDropTarget(ipcoel, false, true);
- // new anchor idx
- var anchorIdx = jpc.endpoints[0].id == this.id ? 0 : 1;
- jpc.floatingAnchorIndex = anchorIdx; // save our anchor index as the connection's floating index.
- this.detachFromConnection(jpc); // detach from the connection while dragging is occurring.
-
- // store the original scope (issue 57)
- var dragScope = jsPlumb.CurrentLibrary.getDragScope(canvasElement);
- _jsPlumb.setAttribute(this.canvas, "originalScope", dragScope);
- // now we want to get this endpoint's DROP scope, and set it for now: we can only be dropped on drop zones
- // that have our drop scope (issue 57).
- var dropScope = jpcl.getDropScope(canvasElement);
- jpcl.setDragScope(canvasElement, dropScope);
-
- // fire an event that informs that a connection is being dragged. we do this before
- // replacing the original target with the floating element info.
- _jsPlumb.fire("connectionDrag", jpc);
-
- // now we replace ourselves with the temporary div we created above:
- if (anchorIdx === 0) {
- existingJpcParams = [ jpc.source, jpc.sourceId, canvasElement, dragScope ];
- jpc.source = placeholderInfo.element;
- jpc.sourceId = placeholderInfo.id;
- } else {
- existingJpcParams = [ jpc.target, jpc.targetId, canvasElement, dragScope ];
- jpc.target = placeholderInfo.element;
- jpc.targetId = placeholderInfo.id;
- }
-
- // lock the other endpoint; if it is dynamic it will not move while the drag is occurring.
- jpc.endpoints[anchorIdx === 0 ? 1 : 0].anchor.locked = true;
- // store the original endpoint and assign the new floating endpoint for the drag.
- jpc.suspendedEndpoint = jpc.endpoints[anchorIdx];
-
- // PROVIDE THE SUSPENDED ELEMENT, BE IT A SOURCE OR TARGET (ISSUE 39)
- jpc.suspendedElement = jpc.endpoints[anchorIdx].getElement();
- jpc.suspendedElementId = jpc.endpoints[anchorIdx].elementId;
- jpc.suspendedElementType = anchorIdx === 0 ? "source" : "target";
-
- jpc.suspendedEndpoint.setHover(false);
- this._jsPlumb.floatingEndpoint.referenceEndpoint = jpc.suspendedEndpoint;
- jpc.endpoints[anchorIdx] = this._jsPlumb.floatingEndpoint;
-
- jpc.addClass(_jsPlumb.draggingClass);
- this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
-
- }
- // register it and register connection on it.
- floatingConnections[placeholderInfo.id] = jpc;
- _jsPlumb.anchorManager.addFloatingConnection(placeholderInfo.id, jpc);
- // only register for the target endpoint; we will not be dragging the source at any time
- // before this connection is either discarded or made into a permanent connection.
- _ju.addToList(params.endpointsByElement, placeholderInfo.id, this._jsPlumb.floatingEndpoint);
- // tell jsplumb about it
- _jsPlumb.currentlyDragging = true;
- }.bind(this);
-
- var dragOptions = params.dragOptions || {},
- defaultOpts = jsPlumb.extend( {}, jpcl.defaultDragOptions),
- startEvent = jpcl.dragEvents.start,
- stopEvent = jpcl.dragEvents.stop,
- dragEvent = jpcl.dragEvents.drag;
-
- dragOptions = jsPlumb.extend(defaultOpts, dragOptions);
- dragOptions.scope = dragOptions.scope || this.scope;
- dragOptions[startEvent] = _ju.wrap(dragOptions[startEvent], start, false);
- // extracted drag handler function so can be used by makeSource
- dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], _dragHandler.drag);
- dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent],
- function() {
-
- _jsPlumb.setConnectionBeingDragged(false);
- // get the actual drop event (decode from library args to stop function)
- var originalEvent = jpcl.getDropEvent(arguments);
- // unlock the other endpoint (if it is dynamic, it would have been locked at drag start)
- var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex;
- jpc.endpoints[idx === 0 ? 1 : 0].anchor.locked = false;
- // WHY does this need to happen? i suppose because the connection might not get
- // deleted. TODO: i dont want to know about css classes inside jsplumb, ideally.
- jpc.removeClass(_jsPlumb.draggingClass);
-
- // if we have the floating endpoint then the connection has not been dropped
- // on another endpoint. If it is a new connection we throw it away. If it is an
- // existing connection we check to see if we should reattach it, throwing it away
- // if not.
- if (jpc.endpoints[idx] == this._jsPlumb.floatingEndpoint) {
- // 6a. if the connection was an existing one...
- if (existingJpc && jpc.suspendedEndpoint) {
- // fix for issue35, thanks Sylvain Gizard: when firing the detach event make sure the
- // floating endpoint has been replaced.
- if (idx === 0) {
- jpc.source = existingJpcParams[0];
- jpc.sourceId = existingJpcParams[1];
- } else {
- jpc.target = existingJpcParams[0];
- jpc.targetId = existingJpcParams[1];
- }
-
- // restore the original scope (issue 57)
- jpcl.setDragScope(existingJpcParams[2], existingJpcParams[3]);
- jpc.endpoints[idx] = jpc.suspendedEndpoint;
- // IF the connection should be reattached, or the other endpoint refuses detach, then
- // reset the connection to its original state
- if (jpc.isReattach() || jpc._forceReattach || jpc._forceDetach || !jpc.endpoints[idx === 0 ? 1 : 0].detach(jpc, false, false, true, originalEvent)) {
- jpc.setHover(false);
- jpc.floatingAnchorIndex = null;
- jpc._forceDetach = null;
- jpc._forceReattach = null;
- this._jsPlumb.floatingEndpoint.detachFromConnection(jpc);
- jpc.suspendedEndpoint.addConnection(jpc);
- _jsPlumb.repaint(existingJpcParams[1]);
- }
- }
- }
-
- // remove the element associated with the floating endpoint
- // (and its associated floating endpoint and visual artefacts)
- // TODO we need a way to say that the connection should be kept, if
- _jsPlumb.remove(placeholderInfo.element, false);
- // remove the inplace copy
- _jsPlumb.remove(inPlaceCopy.canvas, false);
-
- // makeTargets sets this flag, to tell us we have been replaced and should delete ourself.
- if (this.deleteAfterDragStop) {
- _jsPlumb.deleteObject({endpoint:this});
- }
- else {
- if (this._jsPlumb) {
- this._jsPlumb.floatingEndpoint = null;
- // repaint this endpoint.
- // make our canvas visible (TODO: hand off to library; we should not know about DOM)
- this.canvas.style.visibility = "visible";
- // unlock our anchor
- this.anchor.locked = false;
- this.paint({recalc:false});
- }
- }
-
- // TODO can this stay here? the connection is no longer valid.
- _jsPlumb.fire("connectionDragStop", jpc);
-
- // tell jsplumb that dragging is finished.
- _jsPlumb.currentlyDragging = false;
-
- jpc = null;
-
- }.bind(this));
-
- var i = _gel(this.canvas);
- jpcl.initDraggable(i, dragOptions, true, _jsPlumb);
- }
-
- // pulled this out into a function so we can reuse it for the inPlaceCopy canvas; you can now drop detached connections
- // back onto the endpoint you detached it from.
- var _initDropTarget = function(canvas, forceInit, isTransient, endpoint) {
- if ((this.isTarget || forceInit) && jpcl.isDropSupported(this.element)) {
- var dropOptions = params.dropOptions || _jsPlumb.Defaults.DropOptions || jsPlumb.Defaults.DropOptions;
- dropOptions = jsPlumb.extend( {}, dropOptions);
- dropOptions.scope = dropOptions.scope || this.scope;
- var dropEvent = jpcl.dragEvents.drop,
- overEvent = jpcl.dragEvents.over,
- outEvent = jpcl.dragEvents.out,
- drop = function() {
-
- this.removeClass(_jsPlumb.endpointDropAllowedClass);
- this.removeClass(_jsPlumb.endpointDropForbiddenClass);
-
- var originalEvent = jpcl.getDropEvent(arguments),
- draggable = _gel(jpcl.getDragObject(arguments)),
- id = _jsPlumb.getAttribute(draggable, "dragId"),
- elId = _jsPlumb.getAttribute(draggable, "elId"),
- scope = _jsPlumb.getAttribute(draggable, "originalScope"),
- jpc = floatingConnections[id];
-
- // if this is a drop back where the connection came from, mark it force rettach and
- // return; the stop handler will reattach. without firing an event.
- var redrop = jpc.suspendedEndpoint && (jpc.suspendedEndpoint.id == this.id ||
- this.referenceEndpoint && jpc.suspendedEndpoint.id == this.referenceEndpoint.id) ;
- if (redrop) {
- jpc._forceReattach = true;
- return;
- }
-
- if (jpc != null) {
- var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex, oidx = idx === 0 ? 1 : 0;
-
- // restore the original scope if necessary (issue 57)
- if (scope) jsPlumb.CurrentLibrary.setDragScope(draggable, scope);
-
- var endpointEnabled = endpoint != null ? endpoint.isEnabled() : true;
-
- if (this.isFull()) {
- this.fire("maxConnections", {
- endpoint:this,
- connection:jpc,
- maxConnections:this._jsPlumb.maxConnections
- }, originalEvent);
- }
-
- if (!this.isFull() && !(idx === 0 && !this.isSource) && !(idx == 1 && !this.isTarget) && endpointEnabled) {
- var _doContinue = true;
-
- // the second check here is for the case that the user is dropping it back
- // where it came from.
- if (jpc.suspendedEndpoint && jpc.suspendedEndpoint.id != this.id) {
- if (idx === 0) {
- jpc.source = jpc.suspendedEndpoint.element;
- jpc.sourceId = jpc.suspendedEndpoint.elementId;
- } else {
- jpc.target = jpc.suspendedEndpoint.element;
- jpc.targetId = jpc.suspendedEndpoint.elementId;
- }
-
- if (!jpc.isDetachAllowed(jpc) || !jpc.endpoints[idx].isDetachAllowed(jpc) || !jpc.suspendedEndpoint.isDetachAllowed(jpc) || !_jsPlumb.checkCondition("beforeDetach", jpc))
- _doContinue = false;
- }
-
- // these have to be set before testing for beforeDrop.
- if (idx === 0) {
- jpc.source = this.element;
- jpc.sourceId = this.elementId;
- } else {
- jpc.target = this.element;
- jpc.targetId = this.elementId;
- }
-
-// ------------ wrap the execution path in a function so we can support asynchronous beforeDrop
-
- // we want to execute this regardless.
- var commonFunction = function() {
- jpc.floatingAnchorIndex = null;
- };
-
- var continueFunction = function() {
-
- // remove this jpc from the current endpoint
- jpc.endpoints[idx].detachFromConnection(jpc);
- if (jpc.suspendedEndpoint) jpc.suspendedEndpoint.detachFromConnection(jpc);
- jpc.endpoints[idx] = this;
- this.addConnection(jpc);
-
- // copy our parameters in to the connection:
- var params = this.getParameters();
- for (var aParam in params)
- jpc.setParameter(aParam, params[aParam]);
-
- if (!jpc.suspendedEndpoint) {
- if (params.draggable)
- jsPlumb.CurrentLibrary.initDraggable(this.element, dragOptions, true, _jsPlumb);
- }
- else {
- var suspendedElement = jpc.suspendedEndpoint.getElement(), suspendedElementId = jpc.suspendedEndpoint.elementId;
- // fire a detach event
- _fireDetachEvent({
- source : idx === 0 ? suspendedElement : jpc.source,
- target : idx == 1 ? suspendedElement : jpc.target,
- sourceId : idx === 0 ? suspendedElementId : jpc.sourceId,
- targetId : idx == 1 ? suspendedElementId : jpc.targetId,
- sourceEndpoint : idx === 0 ? jpc.suspendedEndpoint : jpc.endpoints[0],
- targetEndpoint : idx == 1 ? jpc.suspendedEndpoint : jpc.endpoints[1],
- connection : jpc
- }, true, originalEvent);
- }
-
- // TODO this is like the makeTarget drop code.
- if (idx == 1)
- _jsPlumb.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
- else
- _jsPlumb.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
-
- // finalise will inform the anchor manager and also add to
- // connectionsByScope if necessary.
- _finaliseConnection(jpc, null, originalEvent, true);
-
- commonFunction();
- }.bind(this);
-
- var dontContinueFunction = function() {
- // otherwise just put it back on the endpoint it was on before the drag.
- if (jpc.suspendedEndpoint) {
- jpc.endpoints[idx] = jpc.suspendedEndpoint;
- jpc.setHover(false);
- jpc._forceDetach = true;
- if (idx === 0) {
- jpc.source = jpc.suspendedEndpoint.element;
- jpc.sourceId = jpc.suspendedEndpoint.elementId;
- } else {
- jpc.target = jpc.suspendedEndpoint.element;
- jpc.targetId = jpc.suspendedEndpoint.elementId;
- }
- jpc.suspendedEndpoint.addConnection(jpc);
-
- jpc.endpoints[0].repaint();
- jpc.repaint();
- _jsPlumb.repaint(jpc.sourceId);
- jpc._forceDetach = false;
- }
-
- commonFunction();
- };
-
-// --------------------------------------
- // now check beforeDrop. this will be available only on Endpoints that are setup to
- // have a beforeDrop condition (although, secretly, under the hood all Endpoints and
- // the Connection have them, because they are on jsPlumbUIComponent. shhh!), because
- // it only makes sense to have it on a target endpoint.
- _doContinue = _doContinue && this.isDropAllowed(jpc.sourceId, jpc.targetId, jpc.scope, jpc, this);
-
- if (_doContinue) {
- continueFunction();
- }
- else {
- dontContinueFunction();
- }
- }
- _jsPlumb.currentlyDragging = false;
- }
- }.bind(this);
-
- dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], drop);
- dropOptions[overEvent] = _ju.wrap(dropOptions[overEvent], function() {
- var draggable = jpcl.getDragObject(arguments),
- id = _jsPlumb.getAttribute(draggable, "dragId"),
- _jpc = floatingConnections[id];
-
- if (_jpc != null) {
- var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
- // here we should fire the 'over' event if we are a target and this is a new connection,
- // or we are the same as the floating endpoint.
- var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
- if (_cont) {
- var bb = _jsPlumb.checkCondition("checkDropAllowed", {
- sourceEndpoint:_jpc.endpoints[idx],
- targetEndpoint:this,
- connection:_jpc
- });
- this[(bb ? "add" : "remove") + "Class"](_jsPlumb.endpointDropAllowedClass);
- this[(bb ? "remove" : "add") + "Class"](_jsPlumb.endpointDropForbiddenClass);
- _jpc.endpoints[idx].anchor.over(this.anchor, this);
- }
- }
- }.bind(this));
-
- dropOptions[outEvent] = _ju.wrap(dropOptions[outEvent], function() {
- var draggable = jpcl.getDragObject(arguments),
- id = _jsPlumb.getAttribute( draggable, "dragId"),
- _jpc = floatingConnections[id];
-
- if (_jpc != null) {
- var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
- var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
- if (_cont) {
- this.removeClass(_jsPlumb.endpointDropAllowedClass);
- this.removeClass(_jsPlumb.endpointDropForbiddenClass);
- _jpc.endpoints[idx].anchor.out();
- }
- }
- }.bind(this));
- jpcl.initDroppable(canvas, dropOptions, true, isTransient);
- }
- }.bind(this);
-
- // initialise the endpoint's canvas as a drop target. this will be ignored if the endpoint is not a target or drag is not supported.
- _initDropTarget(_gel(this.canvas), true, !(params._transient || this.anchor.isFloating), this);
-
- // finally, set type if it was provided
- if (params.type)
- this.addType(params.type, params.data, _jsPlumb.isSuspendDrawing());
-
- return this;
- };
-
- jsPlumbUtil.extend(jsPlumb.Endpoint, OverlayCapableJsPlumbUIComponent, {
- getTypeDescriptor : function() { return "endpoint"; },
- isVisible : function() { return this._jsPlumb.visible; },
- setVisible : function(v, doNotChangeConnections, doNotNotifyOtherEndpoint) {
- this._jsPlumb.visible = v;
- if (this.canvas) this.canvas.style.display = v ? "block" : "none";
- this[v ? "showOverlays" : "hideOverlays"]();
- if (!doNotChangeConnections) {
- for (var i = 0; i < this.connections.length; i++) {
- this.connections[i].setVisible(v);
- if (!doNotNotifyOtherEndpoint) {
- var oIdx = this === this.connections[i].endpoints[0] ? 1 : 0;
- // only change the other endpoint if this is its only connection.
- if (this.connections[i].endpoints[oIdx].connections.length == 1) this.connections[i].endpoints[oIdx].setVisible(v, true, true);
- }
- }
- }
- },
- getAttachedElements : function() {
- return this.connections;
- },
- applyType : function(t, doNotRepaint) {
- if (t.maxConnections != null) this._jsPlumb.maxConnections = t.maxConnections;
- if (t.scope) this.scope = t.scope;
- jsPlumbUtil.copyValues(typeParameters, t, this);
- },
- isEnabled : function() { return this._jsPlumb.enabled; },
- setEnabled : function(e) { this._jsPlumb.enabled = e; },
- cleanup : function() {
- jsPlumb.CurrentLibrary.removeClass(this.element, this._jsPlumb.instance.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this.anchor = null;
- this.endpoint.cleanup();
- this.endpoint.destroy();
- this.endpoint = null;
- // drag/drop
- var i = jsPlumb.CurrentLibrary.getElementObject(this.canvas);
- jsPlumb.CurrentLibrary.destroyDraggable(i);
- jsPlumb.CurrentLibrary.destroyDroppable(i);
- },
- setHover : function(h) {
- if (this.endpoint && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged())
- this.endpoint.setHover(h);
- },
- isFull : function() {
- return !(this.isFloating() || this._jsPlumb.maxConnections < 1 || this.connections.length < this._jsPlumb.maxConnections);
- },
- getConnectionCost : function() { return this._jsPlumb.connectionCost; },
- setConnectionCost : function(c) {
- this._jsPlumb.connectionCost = c;
- },
- areConnectionsDirected : function() { return this._jsPlumb.connectionsDirected; },
- setConnectionsDirected : function(b) { this._jsPlumb.connectionsDirected = b; },
- setElementId : function(_elId) {
- this.elementId = _elId;
- this.anchor.elementId = _elId;
- },
- setReferenceElement : function(_el) {
- this.element = jsPlumb.CurrentLibrary.getDOMElement(_el);
- },
- setDragAllowedWhenFull : function(allowed) {
- this.dragAllowedWhenFull = allowed;
- },
- equals : function(endpoint) {
- return this.anchor.equals(endpoint.anchor);
- },
- getUuid : function() {
- return this._jsPlumb.uuid;
- },
- computeAnchor : function(params) {
- return this.anchor.compute(params);
- }
- });
-})();
-;(function() {
-
- var makeConnector = function(_jsPlumb, renderMode, connectorName, connectorArgs) {
- if (!_jsPlumb.Defaults.DoNotThrowErrors && jsPlumb.Connectors[renderMode][connectorName] == null)
- throw { msg:"jsPlumb: unknown connector type '" + connectorName + "'" };
-
- return new jsPlumb.Connectors[renderMode][connectorName](connectorArgs);
- },
- _makeAnchor = function(anchorParams, elementId, _jsPlumb) {
- return (anchorParams) ? _jsPlumb.makeAnchor(anchorParams, elementId, _jsPlumb) : null;
- },
- prepareEndpoint = function(_jsPlumb, _newEndpoint, conn, existing, index, params, element, elementId, connectorPaintStyle, connectorHoverPaintStyle) {
- var e;
- if (existing) {
- conn.endpoints[index] = existing;
- existing.addConnection(conn);
- } else {
- if (!params.endpoints) params.endpoints = [ null, null ];
- var ep = params.endpoints[index] || params.endpoint || _jsPlumb.Defaults.Endpoints[index] || jsPlumb.Defaults.Endpoints[index] || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
- if (!params.endpointStyles) params.endpointStyles = [ null, null ];
- if (!params.endpointHoverStyles) params.endpointHoverStyles = [ null, null ];
- var es = params.endpointStyles[index] || params.endpointStyle || _jsPlumb.Defaults.EndpointStyles[index] || jsPlumb.Defaults.EndpointStyles[index] || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
- // Endpoints derive their fillStyle from the connector's strokeStyle, if no fillStyle was specified.
- if (es.fillStyle == null && connectorPaintStyle != null)
- es.fillStyle = connectorPaintStyle.strokeStyle;
-
- // TODO: decide if the endpoint should derive the connection's outline width and color. currently it does:
- //*
- if (es.outlineColor == null && connectorPaintStyle != null)
- es.outlineColor = connectorPaintStyle.outlineColor;
- if (es.outlineWidth == null && connectorPaintStyle != null)
- es.outlineWidth = connectorPaintStyle.outlineWidth;
- //*/
-
- var ehs = params.endpointHoverStyles[index] || params.endpointHoverStyle || _jsPlumb.Defaults.EndpointHoverStyles[index] || jsPlumb.Defaults.EndpointHoverStyles[index] || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle;
- // endpoint hover fill style is derived from connector's hover stroke style. TODO: do we want to do this by default? for sure?
- if (connectorHoverPaintStyle != null) {
- if (ehs == null) ehs = {};
- if (ehs.fillStyle == null) {
- ehs.fillStyle = connectorHoverPaintStyle.strokeStyle;
- }
- }
- var a = params.anchors ? params.anchors[index] :
- params.anchor ? params.anchor :
- _makeAnchor(_jsPlumb.Defaults.Anchors[index], elementId, _jsPlumb) ||
- _makeAnchor(jsPlumb.Defaults.Anchors[index], elementId,_jsPlumb) ||
- _makeAnchor(_jsPlumb.Defaults.Anchor, elementId,_jsPlumb) ||
- _makeAnchor(jsPlumb.Defaults.Anchor, elementId, _jsPlumb),
- u = params.uuids ? params.uuids[index] : null;
- e = _newEndpoint({
- paintStyle : es, hoverPaintStyle:ehs, endpoint : ep, connections : [ conn ],
- uuid : u, anchor : a, source : element, scope : params.scope, container:params.container,
- reattach:params.reattach || _jsPlumb.Defaults.ReattachConnections,
- detachable:params.detachable || _jsPlumb.Defaults.ConnectionsDetachable
- });
- conn.endpoints[index] = e;
-
- if (params.drawEndpoints === false) e.setVisible(false, true, true);
-
- }
- return e;
- };
-
- jsPlumb.Connection = function(params) {
- var _newConnection = params.newConnection,
- _newEndpoint = params.newEndpoint,
- jpcl = jsPlumb.CurrentLibrary,
- _att = jpcl.getAttribute,
- _gel = jpcl.getElementObject,
- _dom = jpcl.getDOMElement,
- _ju = jsPlumbUtil,
- _getOffset = jpcl.getOffset;
-
- this.connector = null;
- this.idPrefix = "_jsplumb_c_";
- this.defaultLabelLocation = 0.5;
- this.defaultOverlayKeys = ["Overlays", "ConnectionOverlays"];
- this.parent = params.parent;
- // if a new connection is the result of moving some existing connection, params.previousConnection
- // will have that Connection in it. listeners for the jsPlumbConnection event can look for that
- // member and take action if they need to.
- this.previousConnection = params.previousConnection;
- this.source = _dom(params.source);
- this.target = _dom(params.target);
- // sourceEndpoint and targetEndpoint override source/target, if they are present. but
- // source is not overridden if the Endpoint has declared it is not the final target of a connection;
- // instead we use the source that the Endpoint declares will be the final source element.
- if (params.sourceEndpoint) this.source = params.sourceEndpoint.endpointWillMoveTo || params.sourceEndpoint.getElement();
- if (params.targetEndpoint) this.target = params.targetEndpoint.getElement();
-
- OverlayCapableJsPlumbUIComponent.apply(this, arguments);
-
- this.sourceId = this._jsPlumb.instance.getId(this.source);
- this.targetId = this._jsPlumb.instance.getId(this.target);
- this.scope = params.scope; // scope may have been passed in to the connect call. if it wasn't, we will pull it from the source endpoint, after having initialised the endpoints.
- this.endpoints = [];
- this.endpointStyles = [];
-
- var _jsPlumb = this._jsPlumb.instance;
- this._jsPlumb.visible = true;
- this._jsPlumb.editable = params.editable === true;
- this._jsPlumb.params = {
- parent:params.parent,
- cssClass:params.cssClass,
- container:params.container,
- "pointer-events":params["pointer-events"],
- editorParams:params.editorParams
- };
- this._jsPlumb.lastPaintedAt = null;
- this.getDefaultType = function() {
- return {
- parameters:{},
- scope:null,
- detachable:this._jsPlumb.instance.Defaults.ConnectionsDetachable,
- rettach:this._jsPlumb.instance.Defaults.ReattachConnections,
- paintStyle:this._jsPlumb.instance.Defaults.PaintStyle || jsPlumb.Defaults.PaintStyle,
- connector:this._jsPlumb.instance.Defaults.Connector || jsPlumb.Defaults.Connector,
- hoverPaintStyle:this._jsPlumb.instance.Defaults.HoverPaintStyle || jsPlumb.Defaults.HoverPaintStyle,
- overlays:this._jsPlumb.instance.Defaults.ConnectorOverlays || jsPlumb.Defaults.ConnectorOverlays
- };
- };
-
-// INITIALISATION CODE
-
- // wrapped the main function to return null if no input given. this lets us cascade defaults properly.
-
- var eS = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.sourceEndpoint, 0, params, this.source, this.sourceId, params.paintStyle, params.hoverPaintStyle);
- if (eS) _ju.addToList(params.endpointsByElement, this.sourceId, eS);
- var eT = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.targetEndpoint, 1, params, this.target, this.targetId, params.paintStyle, params.hoverPaintStyle);
- if (eT) _ju.addToList(params.endpointsByElement, this.targetId, eT);
- // if scope not set, set it to be the scope for the source endpoint.
- if (!this.scope) this.scope = this.endpoints[0].scope;
-
- // if explicitly told to (or not to) delete endpoints on detach, override endpoint's preferences
- if (params.deleteEndpointsOnDetach != null) {
- this.endpoints[0]._deleteOnDetach = params.deleteEndpointsOnDetach;
- this.endpoints[1]._deleteOnDetach = params.deleteEndpointsOnDetach;
- }
- else {
- // otherwise, unless the endpoints say otherwise, mark them for deletion.
- if (!this.endpoints[0]._doNotDeleteOnDetach) this.endpoints[0]._deleteOnDetach = true;
- if (!this.endpoints[1]._doNotDeleteOnDetach) this.endpoints[1]._deleteOnDetach = true;
- }
-
- // TODO these could surely be refactored into some method that tries them one at a time until something exists
- this.setConnector(this.endpoints[0].connector ||
- this.endpoints[1].connector ||
- params.connector ||
- _jsPlumb.Defaults.Connector ||
- jsPlumb.Defaults.Connector, true);
-
- if (params.path)
- this.connector.setPath(params.path);
-
- this.setPaintStyle(this.endpoints[0].connectorStyle ||
- this.endpoints[1].connectorStyle ||
- params.paintStyle ||
- _jsPlumb.Defaults.PaintStyle ||
- jsPlumb.Defaults.PaintStyle, true);
-
- this.setHoverPaintStyle(this.endpoints[0].connectorHoverStyle ||
- this.endpoints[1].connectorHoverStyle ||
- params.hoverPaintStyle ||
- _jsPlumb.Defaults.HoverPaintStyle ||
- jsPlumb.Defaults.HoverPaintStyle, true);
-
- this._jsPlumb.paintStyleInUse = this.getPaintStyle();
-
- var _suspendedAt = _jsPlumb.getSuspendedAt();
- _jsPlumb.updateOffset( { elId : this.sourceId, timestamp:_suspendedAt });
- _jsPlumb.updateOffset( { elId : this.targetId, timestamp:_suspendedAt });
-
-//*
- if(!_jsPlumb.isSuspendDrawing()) {
- // paint the endpoints
- var myInfo = _jsPlumb.getCachedData(this.sourceId),
- myOffset = myInfo.o, myWH = myInfo.s,
- otherInfo = _jsPlumb.getCachedData(this.targetId),
- otherOffset = otherInfo.o,
- otherWH = otherInfo.s,
- initialTimestamp = _suspendedAt || _jsPlumb.timestamp(),
- anchorLoc = this.endpoints[0].anchor.compute( {
- xy : [ myOffset.left, myOffset.top ], wh : myWH, element : this.endpoints[0],
- elementId:this.endpoints[0].elementId,
- txy : [ otherOffset.left, otherOffset.top ], twh : otherWH, tElement : this.endpoints[1],
- timestamp:initialTimestamp
- });
-
- this.endpoints[0].paint( { anchorLoc : anchorLoc, timestamp:initialTimestamp });
-
- anchorLoc = this.endpoints[1].anchor.compute( {
- xy : [ otherOffset.left, otherOffset.top ], wh : otherWH, element : this.endpoints[1],
- elementId:this.endpoints[1].elementId,
- txy : [ myOffset.left, myOffset.top ], twh : myWH, tElement : this.endpoints[0],
- timestamp:initialTimestamp
- });
- this.endpoints[1].paint({ anchorLoc : anchorLoc, timestamp:initialTimestamp });
- }
- //*/
-
-// END INITIALISATION CODE
-
-// DETACHABLE
- this._jsPlumb.detachable = _jsPlumb.Defaults.ConnectionsDetachable;
- if (params.detachable === false) this._jsPlumb.detachable = false;
- if(this.endpoints[0].connectionsDetachable === false) this._jsPlumb.detachable = false;
- if(this.endpoints[1].connectionsDetachable === false) this._jsPlumb.detachable = false;
-// REATTACH
- this._jsPlumb.reattach = params.reattach || this.endpoints[0].reattachConnections || this.endpoints[1].reattachConnections || _jsPlumb.Defaults.ReattachConnections;
-// COST + DIRECTIONALITY
- // if cost not supplied, try to inherit from source endpoint
- this._jsPlumb.cost = params.cost || this.endpoints[0].getConnectionCost();
- this._jsPlumb.directed = params.directed;
- // inherit directed flag if set no source endpoint
- if (params.directed == null) this._jsPlumb.directed = this.endpoints[0].areConnectionsDirected();
-// END COST + DIRECTIONALITY
-
-// PARAMETERS
- // merge all the parameters objects into the connection. parameters set
- // on the connection take precedence; then source endpoint params, then
- // finally target endpoint params.
- // TODO jsPlumb.extend could be made to take more than two args, and it would
- // apply the second through nth args in order.
- var _p = jsPlumb.extend({}, this.endpoints[1].getParameters());
- jsPlumb.extend(_p, this.endpoints[0].getParameters());
- jsPlumb.extend(_p, this.getParameters());
- this.setParameters(_p);
-// END PARAMETERS
-
-// PAINTING
-
- // the very last thing we do is check to see if a 'type' was supplied in the params
- var _type = params.type || this.endpoints[0].connectionType || this.endpoints[1].connectionType;
- if (_type)
- this.addType(_type, params.data, true);
-
-// END PAINTING
- };
-
- jsPlumbUtil.extend(jsPlumb.Connection, OverlayCapableJsPlumbUIComponent, {
- applyType : function(t, doNotRepaint) {
- if (t.detachable != null) this.setDetachable(t.detachable);
- if (t.reattach != null) this.setReattach(t.reattach);
- if (t.scope) this.scope = t.scope;
- //editable = t.editable; // TODO
- this.setConnector(t.connector, doNotRepaint);
- },
- getTypeDescriptor : function() { return "connection"; },
- getAttachedElements : function() {
- return this.endpoints;
- },
- addClass : function(c, informEndpoints) {
- if (informEndpoints) {
- this.endpoints[0].addClass(c);
- this.endpoints[1].addClass(c);
- if (this.suspendedEndpoint) this.suspendedEndpoint.addClass(c);
- }
- if (this.connector) {
- this.connector.addClass(c);
- }
- },
- removeClass : function(c, informEndpoints) {
- if (informEndpoints) {
- this.endpoints[0].removeClass(c);
- this.endpoints[1].removeClass(c);
- if (this.suspendedEndpoint) this.suspendedEndpoint.removeClass(c);
- }
- if (this.connector) {
- this.connector.removeClass(c);
- }
- },
- isVisible : function() { return this._jsPlumb.visible; },
- setVisible : function(v) {
- this._jsPlumb.visible = v;
- this[v ? "showOverlays" : "hideOverlays"]();
- if (this.connector && this.connector.canvas) this.connector.canvas.style.display = v ? "block" : "none";
- this.repaint();
- },
- setEditable : function(e) {
- if (this.connector && this.connector.isEditable())
- this._jsPlumb.editable = e;
-
- return this._jsPlumb.editable;
- },
- isEditable : function() { return this._jsPlumb.editable; },
- editStarted : function() {
- this.setSuspendEvents(true);
- this.fire("editStarted", {
- path:this.connector.getPath()
- });
- this._jsPlumb.instance.setHoverSuspended(true);
- },
- editCompleted : function() {
- this.fire("editCompleted", {
- path:this.connector.getPath()
- });
- this.setSuspendEvents(false);
- this.setHover(false);
- this._jsPlumb.instance.setHoverSuspended(false);
- },
- editCanceled : function() {
- this.fire("editCanceled", {
- path:this.connector.getPath()
- });
- this.setHover(false);
- this._jsPlumb.instance.setHoverSuspended(false);
- },
- cleanup:function() {
- //this.endpointsToDeleteOnDetach = null;
- this.endpoints = null;
- this.source = null;
- this.target = null;
- if (this.connector != null) {
- this.connector.cleanup();
- this.connector.destroy();
- }
- this.connector = null;
- },
- isDetachable : function() {
- return this._jsPlumb.detachable === true;
- },
- setDetachable : function(detachable) {
- this._jsPlumb.detachable = detachable === true;
- },
- isReattach : function() {
- return this._jsPlumb.reattach === true;
- },
- setReattach : function(reattach) {
- this._jsPlumb.reattach = reattach === true;
- },
- setHover : function(state) {
- if (this.connector && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
- this.connector.setHover(state);
- jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.source, this._jsPlumb.instance.hoverSourceClass);
- jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.target, this._jsPlumb.instance.hoverTargetClass);
- }
- },
- getCost : function() { return this._jsPlumb.cost; },
- setCost : function(c) { this._jsPlumb.cost = c; },
- isDirected : function() { return this._jsPlumb.directed === true; },
- //
- // changes the parent element of this connection to newParent. not exposed for the public API.
- //
- // TODO ensure moveParent method still works (the overlay stuff in particular)
- moveParent : function(newParent) {
- var jpcl = jsPlumb.CurrentLibrary, curParent = jpcl.getParent(this.connector.canvas);
- if (this.connector.bgCanvas) {
- jpcl.removeElement(this.connector.bgCanvas);
- jpcl.appendElement(this.connector.bgCanvas, newParent);
- }
- jpcl.removeElement(this.connector.canvas);
- jpcl.appendElement(this.connector.canvas, newParent);
- // this only applies for DOMOverlays
- for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
- if (this._jsPlumb.overlays[i].isAppendedAtTopLevel) {
- jpcl.removeElement(this._jsPlumb.overlays[i].canvas);
- jpcl.appendElement(this._jsPlumb.overlays[i].canvas, newParent);
- if (this._jsPlumb.overlays[i].reattachListeners)
- this._jsPlumb.overlays[i].reattachListeners(this.connector);
- }
- }
- if (this.connector.reattachListeners) // this is for SVG/VML; change an element's parent and you have to reinit its listeners.
- this.connector.reattachListeners(); // the Canvas implementation doesn't have to care about this
- },
- getConnector : function() { return this.connector; },
- setConnector : function(connectorSpec, doNotRepaint) {
- var _ju = jsPlumbUtil;
- if (this.connector != null) {
- this.connector.cleanup();
- this.connector.destroy();
- }
-
- var connectorArgs = {
- _jsPlumb:this._jsPlumb.instance,
- parent:this._jsPlumb.params.parent,
- cssClass:this._jsPlumb.params.cssClass,
- container:this._jsPlumb.params.container,
- "pointer-events":this._jsPlumb.params["pointer-events"]
- },
- renderMode = this._jsPlumb.instance.getRenderMode();
-
- if (_ju.isString(connectorSpec))
- this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec, connectorArgs); // lets you use a string as shorthand.
- else if (_ju.isArray(connectorSpec)) {
- if (connectorSpec.length == 1)
- this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], connectorArgs);
- else
- this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], _ju.merge(connectorSpec[1], connectorArgs));
- }
- // binds mouse listeners to the current connector.
- this.bindListeners(this.connector, this, function(state) {
- this.setHover(state, false);
- }.bind(this));
-
- this.canvas = this.connector.canvas;
-
- if (this._jsPlumb.editable && jsPlumb.ConnectorEditors != null && jsPlumb.ConnectorEditors[this.connector.type] && this.connector.isEditable()) {
- new jsPlumb.ConnectorEditors[this.connector.type]({
- connector:this.connector,
- connection:this,
- params:this._jsPlumb.params.editorParams || { }
- });
- }
- else {
- editable = false;
- }
-
- if (!doNotRepaint) this.repaint();
- },
- paint : function(params) {
-
- if (!this._jsPlumb.instance.isSuspendDrawing() && this._jsPlumb.visible) {
-
- params = params || {};
- var elId = params.elId, ui = params.ui, recalc = params.recalc, timestamp = params.timestamp,
- // if the moving object is not the source we must transpose the two references.
- swap = false,
- tId = swap ? this.sourceId : this.targetId, sId = swap ? this.targetId : this.sourceId,
- tIdx = swap ? 0 : 1, sIdx = swap ? 1 : 0;
-
- if (timestamp == null || timestamp != this._jsPlumb.lastPaintedAt) {
- var sourceInfo = this._jsPlumb.instance.updateOffset( { elId : sId, offset : ui, recalc : recalc, timestamp : timestamp }).o,
- targetInfo = this._jsPlumb.instance.updateOffset( { elId : tId, timestamp : timestamp }).o, // update the target if this is a forced repaint. otherwise, only the source has been moved.
- sE = this.endpoints[sIdx], tE = this.endpoints[tIdx];
-
- if (params.clearEdits) {
- sE.anchor.clearUserDefinedLocation();
- tE.anchor.clearUserDefinedLocation();
- this.connector.setEdited(false);
- }
-
- var sAnchorP = sE.anchor.getCurrentLocation({xy:[sourceInfo.left,sourceInfo.top], wh:[sourceInfo.width, sourceInfo.height], element:sE, timestamp:timestamp}),
- tAnchorP = tE.anchor.getCurrentLocation({xy:[targetInfo.left,targetInfo.top], wh:[targetInfo.width, targetInfo.height], element:tE, timestamp:timestamp});
-
- this.connector.resetBounds();
-
- this.connector.compute({
- sourcePos:sAnchorP,
- targetPos:tAnchorP,
- sourceEndpoint:this.endpoints[sIdx],
- targetEndpoint:this.endpoints[tIdx],
- lineWidth:this._jsPlumb.paintStyleInUse.lineWidth,
- sourceInfo:sourceInfo,
- targetInfo:targetInfo,
- clearEdits:params.clearEdits === true
- });
-
- var overlayExtents = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
-
- // compute overlays. we do this first so we can get their placements, and adjust the
- // container if needs be (if an overlay would be clipped)
- for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
- var o = this._jsPlumb.overlays[i];
- if (o.isVisible()) {
- this._jsPlumb.overlayPlacements[i] = o.draw(this.connector, this._jsPlumb.paintStyleInUse);
- overlayExtents.minX = Math.min(overlayExtents.minX, this._jsPlumb.overlayPlacements[i].minX);
- overlayExtents.maxX = Math.max(overlayExtents.maxX, this._jsPlumb.overlayPlacements[i].maxX);
- overlayExtents.minY = Math.min(overlayExtents.minY, this._jsPlumb.overlayPlacements[i].minY);
- overlayExtents.maxY = Math.max(overlayExtents.maxY, this._jsPlumb.overlayPlacements[i].maxY);
- }
- }
-
- var lineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 1) / 2,
- outlineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 0),
- extents = {
- xmin : Math.min(this.connector.bounds.minX - (lineWidth + outlineWidth), overlayExtents.minX),
- ymin : Math.min(this.connector.bounds.minY - (lineWidth + outlineWidth), overlayExtents.minY),
- xmax : Math.max(this.connector.bounds.maxX + (lineWidth + outlineWidth), overlayExtents.maxX),
- ymax : Math.max(this.connector.bounds.maxY + (lineWidth + outlineWidth), overlayExtents.maxY)
- };
-
- // paint the connector.
- this.connector.paint(this._jsPlumb.paintStyleInUse, null, extents);
- // and then the overlays
- for ( var j = 0; j < this._jsPlumb.overlays.length; j++) {
- var p = this._jsPlumb.overlays[j];
- if (p.isVisible()) {
- p.paint(this._jsPlumb.overlayPlacements[j], extents);
- }
- }
- }
- this._jsPlumb.lastPaintedAt = timestamp;
- }
- },
- /*
- * Function: repaint
- * Repaints the Connection. No parameters exposed to public API.
- */
- repaint : function(params) {
- params = params || {};
- this.paint({ elId : this.sourceId, recalc : !(params.recalc === false), timestamp:params.timestamp, clearEdits:params.clearEdits });
- }
-
- }); // END Connection class
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the code for creating and manipulating anchors.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-;(function() {
-
- //
- // manages anchors for all elements.
- //
- jsPlumb.AnchorManager = function(params) {
- var _amEndpoints = {},
- continuousAnchors = {},
- continuousAnchorLocations = {},
- userDefinedContinuousAnchorLocations = {},
- continuousAnchorOrientations = {},
- Orientation = { HORIZONTAL : "horizontal", VERTICAL : "vertical", DIAGONAL : "diagonal", IDENTITY:"identity" },
- connectionsByElementId = {},
- self = this,
- anchorLists = {},
- jsPlumbInstance = params.jsPlumbInstance,
- jpcl = jsPlumb.CurrentLibrary,
- floatingConnections = {},
- // TODO this functions uses a crude method of determining orientation between two elements.
- // 'diagonal' should be chosen when the angle of the line between the two centers is around
- // one of 45, 135, 225 and 315 degrees. maybe +- 15 degrees.
- // used by AnchorManager.redraw
- calculateOrientation = function(sourceId, targetId, sd, td, sourceAnchor, targetAnchor) {
-
- if (sourceId === targetId) return {
- orientation:Orientation.IDENTITY,
- a:["top", "top"]
- };
-
- var theta = Math.atan2((td.centery - sd.centery) , (td.centerx - sd.centerx)),
- theta2 = Math.atan2((sd.centery - td.centery) , (sd.centerx - td.centerx)),
- h = ((sd.left <= td.left && sd.right >= td.left) || (sd.left <= td.right && sd.right >= td.right) ||
- (sd.left <= td.left && sd.right >= td.right) || (td.left <= sd.left && td.right >= sd.right)),
- v = ((sd.top <= td.top && sd.bottom >= td.top) || (sd.top <= td.bottom && sd.bottom >= td.bottom) ||
- (sd.top <= td.top && sd.bottom >= td.bottom) || (td.top <= sd.top && td.bottom >= sd.bottom)),
- possiblyTranslateEdges = function(edges) {
- // this function checks to see if either anchor is Continuous, and if so, runs the suggested edge
- // through the anchor: Continuous anchors can say which faces they support, and they get to choose
- // whether a certain face is honoured, or, if not, which face to replace it with. the behaviour when
- // choosing an alternate face is to try for the opposite face first, then the next one clockwise, and then
- // the opposite of that one.
- return [
- sourceAnchor.isContinuous ? sourceAnchor.verifyEdge(edges[0]) : edges[0],
- targetAnchor.isContinuous ? targetAnchor.verifyEdge(edges[1]) : edges[1]
- ];
- },
- out = {
- orientation:Orientation.DIAGONAL,
- theta:theta,
- theta2:theta2
- };
-
- if (! (h || v)) {
- if (td.left > sd.left && td.top > sd.top)
- out.a = ["right", "top"];
- else if (td.left > sd.left && sd.top > td.top)
- out.a = [ "top", "left"];
- else if (td.left < sd.left && td.top < sd.top)
- out.a = [ "top", "right"];
- else if (td.left < sd.left && td.top > sd.top)
- out.a = ["left", "top" ];
- }
- else if (h) {
- out.orientation = Orientation.HORIZONTAL;
- out.a = sd.top < td.top ? ["bottom", "top"] : ["top", "bottom"];
- }
- else {
- out.orientation = Orientation.VERTICAL;
- out.a = sd.left < td.left ? ["right", "left"] : ["left", "right"];
- }
-
- out.a = possiblyTranslateEdges(out.a);
- return out;
- },
- // used by placeAnchors function
- placeAnchorsOnLine = function(desc, elementDimensions, elementPosition,
- connections, horizontal, otherMultiplier, reverse) {
- var a = [], step = elementDimensions[horizontal ? 0 : 1] / (connections.length + 1);
-
- for (var i = 0; i < connections.length; i++) {
- var val = (i + 1) * step, other = otherMultiplier * elementDimensions[horizontal ? 1 : 0];
- if (reverse)
- val = elementDimensions[horizontal ? 0 : 1] - val;
-
- var dx = (horizontal ? val : other), x = elementPosition[0] + dx, xp = dx / elementDimensions[0],
- dy = (horizontal ? other : val), y = elementPosition[1] + dy, yp = dy / elementDimensions[1];
-
- a.push([ x, y, xp, yp, connections[i][1], connections[i][2] ]);
- }
-
- return a;
- },
- // used by edgeSortFunctions
- currySort = function(reverseAngles) {
- return function(a,b) {
- var r = true;
- if (reverseAngles) {
- /*if (a[0][0] < b[0][0])
- r = true;
- else
- r = a[0][1] > b[0][1];*/
- r = a[0][0] < b[0][0];
- }
- else {
- /*if (a[0][0] > b[0][0])
- r= true;
- else
- r =a[0][1] > b[0][1];
- */
- r = a[0][0] > b[0][0];
- }
- return r === false ? -1 : 1;
- };
- },
- // used by edgeSortFunctions
- leftSort = function(a,b) {
- // first get adjusted values
- var p1 = a[0][0] < 0 ? -Math.PI - a[0][0] : Math.PI - a[0][0],
- p2 = b[0][0] < 0 ? -Math.PI - b[0][0] : Math.PI - b[0][0];
- if (p1 > p2) return 1;
- else return a[0][1] > b[0][1] ? 1 : -1;
- },
- // used by placeAnchors
- edgeSortFunctions = {
- "top":function(a, b) { return a[0] > b[0] ? 1 : -1; },
- "right":currySort(true),
- "bottom":currySort(true),
- "left":leftSort
- },
- // used by placeAnchors
- _sortHelper = function(_array, _fn) { return _array.sort(_fn); },
- // used by AnchorManager.redraw
- placeAnchors = function(elementId, _anchorLists) {
- var cd = jsPlumbInstance.getCachedData(elementId), sS = cd.s, sO = cd.o,
- placeSomeAnchors = function(desc, elementDimensions, elementPosition, unsortedConnections, isHorizontal, otherMultiplier, orientation) {
- if (unsortedConnections.length > 0) {
- var sc = _sortHelper(unsortedConnections, edgeSortFunctions[desc]), // puts them in order based on the target element's pos on screen
- reverse = desc === "right" || desc === "top",
- anchors = placeAnchorsOnLine(desc, elementDimensions,
- elementPosition, sc,
- isHorizontal, otherMultiplier, reverse );
-
- // takes a computed anchor position and adjusts it for parent offset and scroll, then stores it.
- var _setAnchorLocation = function(endpoint, anchorPos) {
- var a = jsPlumbInstance.adjustForParentOffsetAndScroll([anchorPos[0], anchorPos[1]], endpoint.canvas);
- continuousAnchorLocations[endpoint.id] = [ a[0], a[1], anchorPos[2], anchorPos[3] ];
- continuousAnchorOrientations[endpoint.id] = orientation;
- };
-
- for (var i = 0; i < anchors.length; i++) {
- var c = anchors[i][4], weAreSource = c.endpoints[0].elementId === elementId, weAreTarget = c.endpoints[1].elementId === elementId;
- if (weAreSource)
- _setAnchorLocation(c.endpoints[0], anchors[i]);
- else if (weAreTarget)
- _setAnchorLocation(c.endpoints[1], anchors[i]);
- }
- }
- };
-
- placeSomeAnchors("bottom", sS, [sO.left,sO.top], _anchorLists.bottom, true, 1, [0,1]);
- placeSomeAnchors("top", sS, [sO.left,sO.top], _anchorLists.top, true, 0, [0,-1]);
- placeSomeAnchors("left", sS, [sO.left,sO.top], _anchorLists.left, false, 0, [-1,0]);
- placeSomeAnchors("right", sS, [sO.left,sO.top], _anchorLists.right, false, 1, [1,0]);
- };
-
- this.reset = function() {
- _amEndpoints = {};
- connectionsByElementId = {};
- anchorLists = {};
- };
- this.addFloatingConnection = function(key, conn) {
- floatingConnections[key] = conn;
- };
- this.removeFloatingConnection = function(key) {
- delete floatingConnections[key];
- };
- this.newConnection = function(conn) {
- var sourceId = conn.sourceId, targetId = conn.targetId,
- ep = conn.endpoints,
- doRegisterTarget = true,
- registerConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
- if ((sourceId == targetId) && otherAnchor.isContinuous){
- // remove the target endpoint's canvas. we dont need it.
- jpcl.removeElement(ep[1].canvas);
- doRegisterTarget = false;
- }
- jsPlumbUtil.addToList(connectionsByElementId, elId, [c, otherEndpoint, otherAnchor.constructor == jsPlumb.DynamicAnchor]);
- };
-
- registerConnection(0, ep[0], ep[0].anchor, targetId, conn);
- if (doRegisterTarget)
- registerConnection(1, ep[1], ep[1].anchor, sourceId, conn);
- };
- var removeEndpointFromAnchorLists = function(endpoint) {
- (function(list, eId) {
- if (list) { // transient anchors dont get entries in this list.
- var f = function(e) { return e[4] == eId; };
- jsPlumbUtil.removeWithFunction(list.top, f);
- jsPlumbUtil.removeWithFunction(list.left, f);
- jsPlumbUtil.removeWithFunction(list.bottom, f);
- jsPlumbUtil.removeWithFunction(list.right, f);
- }
- })(anchorLists[endpoint.elementId], endpoint.id);
- };
- this.connectionDetached = function(connInfo) {
- var connection = connInfo.connection || connInfo,
- sourceId = connInfo.sourceId,
- targetId = connInfo.targetId,
- ep = connection.endpoints,
- removeConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
- if (otherAnchor != null && otherAnchor.constructor == jsPlumb.FloatingAnchor) {
- // no-op
- }
- else {
- jsPlumbUtil.removeWithFunction(connectionsByElementId[elId], function(_c) {
- return _c[0].id == c.id;
- });
- }
- };
-
- removeConnection(1, ep[1], ep[1].anchor, sourceId, connection);
- removeConnection(0, ep[0], ep[0].anchor, targetId, connection);
-
- // remove from anchorLists
- removeEndpointFromAnchorLists(connection.endpoints[0]);
- removeEndpointFromAnchorLists(connection.endpoints[1]);
-
- self.redraw(connection.sourceId);
- self.redraw(connection.targetId);
- };
- this.add = function(endpoint, elementId) {
- jsPlumbUtil.addToList(_amEndpoints, elementId, endpoint);
- };
- this.changeId = function(oldId, newId) {
- connectionsByElementId[newId] = connectionsByElementId[oldId];
- _amEndpoints[newId] = _amEndpoints[oldId];
- delete connectionsByElementId[oldId];
- delete _amEndpoints[oldId];
- };
- this.getConnectionsFor = function(elementId) {
- return connectionsByElementId[elementId] || [];
- };
- this.getEndpointsFor = function(elementId) {
- return _amEndpoints[elementId] || [];
- };
- this.deleteEndpoint = function(endpoint) {
- jsPlumbUtil.removeWithFunction(_amEndpoints[endpoint.elementId], function(e) {
- return e.id == endpoint.id;
- });
- removeEndpointFromAnchorLists(endpoint);
- };
- this.clearFor = function(elementId) {
- delete _amEndpoints[elementId];
- _amEndpoints[elementId] = [];
- };
- // updates the given anchor list by either updating an existing anchor's info, or adding it. this function
- // also removes the anchor from its previous list, if the edge it is on has changed.
- // all connections found along the way (those that are connected to one of the faces this function
- // operates on) are added to the connsToPaint list, as are their endpoints. in this way we know to repaint
- // them wthout having to calculate anything else about them.
- var _updateAnchorList = function(lists, theta, order, conn, aBoolean, otherElId, idx, reverse, edgeId, elId, connsToPaint, endpointsToPaint) {
- // first try to find the exact match, but keep track of the first index of a matching element id along the way.s
- var exactIdx = -1,
- firstMatchingElIdx = -1,
- endpoint = conn.endpoints[idx],
- endpointId = endpoint.id,
- oIdx = [1,0][idx],
- values = [ [ theta, order ], conn, aBoolean, otherElId, endpointId ],
- listToAddTo = lists[edgeId],
- listToRemoveFrom = endpoint._continuousAnchorEdge ? lists[endpoint._continuousAnchorEdge] : null;
-
- if (listToRemoveFrom) {
- var rIdx = jsPlumbUtil.findWithFunction(listToRemoveFrom, function(e) { return e[4] == endpointId; });
- if (rIdx != -1) {
- listToRemoveFrom.splice(rIdx, 1);
- // get all connections from this list
- for (var i = 0; i < listToRemoveFrom.length; i++) {
- jsPlumbUtil.addWithFunction(connsToPaint, listToRemoveFrom[i][1], function(c) { return c.id == listToRemoveFrom[i][1].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[idx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[idx].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[oIdx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[oIdx].id; });
- }
- }
- }
-
- for (i = 0; i < listToAddTo.length; i++) {
- if (params.idx == 1 && listToAddTo[i][3] === otherElId && firstMatchingElIdx == -1)
- firstMatchingElIdx = i;
- jsPlumbUtil.addWithFunction(connsToPaint, listToAddTo[i][1], function(c) { return c.id == listToAddTo[i][1].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[idx], function(e) { return e.id == listToAddTo[i][1].endpoints[idx].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[oIdx], function(e) { return e.id == listToAddTo[i][1].endpoints[oIdx].id; });
- }
- if (exactIdx != -1) {
- listToAddTo[exactIdx] = values;
- }
- else {
- var insertIdx = reverse ? firstMatchingElIdx != -1 ? firstMatchingElIdx : 0 : listToAddTo.length; // of course we will get this from having looked through the array shortly.
- listToAddTo.splice(insertIdx, 0, values);
- }
-
- // store this for next time.
- endpoint._continuousAnchorEdge = edgeId;
- };
-
- //
- // find the entry in an endpoint's list for this connection and update its target endpoint
- // with the current target in the connection.
- //
- //
- this.updateOtherEndpoint = function(elId, oldTargetId, newTargetId, connection) {
- var sIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[elId], function(i) {
- return i[0].id === connection.id;
- }),
- tIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[oldTargetId], function(i) {
- return i[0].id === connection.id;
- });
-
- // update or add data for source
- if (sIndex != -1) {
- connectionsByElementId[elId][sIndex][0] = connection;
- connectionsByElementId[elId][sIndex][1] = connection.endpoints[1];
- connectionsByElementId[elId][sIndex][2] = connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor;
- }
-
- // remove entry for previous target (if there)
- if (tIndex > -1) {
-
- connectionsByElementId[oldTargetId].splice(tIndex, 1);
- // add entry for new target
- jsPlumbUtil.addToList(connectionsByElementId, newTargetId, [connection, connection.endpoints[0], connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor]);
- }
- };
-
- //
- // notification that the connection given has changed source from the originalId to the newId.
- // This involves:
- // 1. removing the connection from the list of connections stored for the originalId
- // 2. updating the source information for the target of the connection
- // 3. re-registering the connection in connectionsByElementId with the newId
- //
- this.sourceChanged = function(originalId, newId, connection) {
- // remove the entry that points from the old source to the target
- jsPlumbUtil.removeWithFunction(connectionsByElementId[originalId], function(info) {
- return info[0].id === connection.id;
- });
- // find entry for target and update it
- var tIdx = jsPlumbUtil.findWithFunction(connectionsByElementId[connection.targetId], function(i) {
- return i[0].id === connection.id;
- });
- if (tIdx > -1) {
- connectionsByElementId[connection.targetId][tIdx][0] = connection;
- connectionsByElementId[connection.targetId][tIdx][1] = connection.endpoints[0];
- connectionsByElementId[connection.targetId][tIdx][2] = connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor;
- }
- // add entry for new source
- jsPlumbUtil.addToList(connectionsByElementId, newId, [connection, connection.endpoints[1], connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor]);
- };
-
- //
- // moves the given endpoint from `currentId` to `element`.
- // This involves:
- //
- // 1. changing the key in _amEndpoints under which the endpoint is stored
- // 2. changing the source or target values in all of the endpoint's connections
- // 3. changing the array in connectionsByElementId in which the endpoint's connections
- // are stored (done by either sourceChanged or updateOtherEndpoint)
- //
- this.rehomeEndpoint = function(ep, currentId, element) {
- var eps = _amEndpoints[currentId] || [],
- elementId = jsPlumbInstance.getId(element);
-
- if (elementId !== currentId) {
- var idx = jsPlumbUtil.indexOf(eps, ep);
- if (idx > -1) {
- var _ep = eps.splice(idx, 1)[0];
- self.add(_ep, elementId);
- }
- }
-
- for (var i = 0; i < ep.connections.length; i++) {
- if (ep.connections[i].sourceId == currentId) {
- ep.connections[i].sourceId = ep.elementId;
- ep.connections[i].source = ep.element;
- self.sourceChanged(currentId, ep.elementId, ep.connections[i]);
- }
- else if(ep.connections[i].targetId == currentId) {
- ep.connections[i].targetId = ep.elementId;
- ep.connections[i].target = ep.element;
- self.updateOtherEndpoint(ep.connections[i].sourceId, currentId, ep.elementId, ep.connections[i]);
- }
- }
- };
-
- this.redraw = function(elementId, ui, timestamp, offsetToUI, clearEdits, doNotRecalcEndpoint) {
-
- if (!jsPlumbInstance.isSuspendDrawing()) {
- // get all the endpoints for this element
- var ep = _amEndpoints[elementId] || [],
- endpointConnections = connectionsByElementId[elementId] || [],
- connectionsToPaint = [],
- endpointsToPaint = [],
- anchorsToUpdate = [];
-
- timestamp = timestamp || jsPlumbInstance.timestamp();
- // offsetToUI are values that would have been calculated in the dragManager when registering
- // an endpoint for an element that had a parent (somewhere in the hierarchy) that had been
- // registered as draggable.
- offsetToUI = offsetToUI || {left:0, top:0};
- if (ui) {
- ui = {
- left:ui.left + offsetToUI.left,
- top:ui.top + offsetToUI.top
- };
- }
-
- // valid for one paint cycle.
- var myOffset = jsPlumbInstance.updateOffset( { elId : elementId, offset : ui, recalc : false, timestamp : timestamp }),
- orientationCache = {};
-
- // actually, first we should compute the orientation of this element to all other elements to which
- // this element is connected with a continuous anchor (whether both ends of the connection have
- // a continuous anchor or just one)
-
- for (var i = 0; i < endpointConnections.length; i++) {
- var conn = endpointConnections[i][0],
- sourceId = conn.sourceId,
- targetId = conn.targetId,
- sourceContinuous = conn.endpoints[0].anchor.isContinuous,
- targetContinuous = conn.endpoints[1].anchor.isContinuous;
-
- if (sourceContinuous || targetContinuous) {
- var oKey = sourceId + "_" + targetId,
- oKey2 = targetId + "_" + sourceId,
- o = orientationCache[oKey],
- oIdx = conn.sourceId == elementId ? 1 : 0;
-
- if (sourceContinuous && !anchorLists[sourceId]) anchorLists[sourceId] = { top:[], right:[], bottom:[], left:[] };
- if (targetContinuous && !anchorLists[targetId]) anchorLists[targetId] = { top:[], right:[], bottom:[], left:[] };
-
- if (elementId != targetId) jsPlumbInstance.updateOffset( { elId : targetId, timestamp : timestamp });
- if (elementId != sourceId) jsPlumbInstance.updateOffset( { elId : sourceId, timestamp : timestamp });
-
- var td = jsPlumbInstance.getCachedData(targetId),
- sd = jsPlumbInstance.getCachedData(sourceId);
-
- if (targetId == sourceId && (sourceContinuous || targetContinuous)) {
- // here we may want to improve this by somehow determining the face we'd like
- // to put the connector on. ideally, when drawing, the face should be calculated
- // by determining which face is closest to the point at which the mouse button
- // was released. for now, we're putting it on the top face.
- _updateAnchorList(
- anchorLists[sourceId],
- -Math.PI / 2,
- 0,
- conn,
- false,
- targetId,
- 0, false, "top", sourceId, connectionsToPaint, endpointsToPaint);
- }
- else {
- if (!o) {
- o = calculateOrientation(sourceId, targetId, sd.o, td.o, conn.endpoints[0].anchor, conn.endpoints[1].anchor);
- orientationCache[oKey] = o;
- // this would be a performance enhancement, but the computed angles need to be clamped to
- //the (-PI/2 -> PI/2) range in order for the sorting to work properly.
- /* orientationCache[oKey2] = {
- orientation:o.orientation,
- a:[o.a[1], o.a[0]],
- theta:o.theta + Math.PI,
- theta2:o.theta2 + Math.PI
- };*/
- }
- if (sourceContinuous) _updateAnchorList(anchorLists[sourceId], o.theta, 0, conn, false, targetId, 0, false, o.a[0], sourceId, connectionsToPaint, endpointsToPaint);
- if (targetContinuous) _updateAnchorList(anchorLists[targetId], o.theta2, -1, conn, true, sourceId, 1, true, o.a[1], targetId, connectionsToPaint, endpointsToPaint);
- }
-
- if (sourceContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, sourceId, function(a) { return a === sourceId; });
- if (targetContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, targetId, function(a) { return a === targetId; });
- jsPlumbUtil.addWithFunction(connectionsToPaint, conn, function(c) { return c.id == conn.id; });
- if ((sourceContinuous && oIdx === 0) || (targetContinuous && oIdx === 1))
- jsPlumbUtil.addWithFunction(endpointsToPaint, conn.endpoints[oIdx], function(e) { return e.id == conn.endpoints[oIdx].id; });
- }
- }
- // place Endpoints whose anchors are continuous but have no Connections
- for (i = 0; i < ep.length; i++) {
- if (ep[i].connections.length === 0 && ep[i].anchor.isContinuous) {
- if (!anchorLists[elementId]) anchorLists[elementId] = { top:[], right:[], bottom:[], left:[] };
- _updateAnchorList(anchorLists[elementId], -Math.PI / 2, 0, {endpoints:[ep[i], ep[i]], paint:function(){}}, false, elementId, 0, false, "top", elementId, connectionsToPaint, endpointsToPaint);
- jsPlumbUtil.addWithFunction(anchorsToUpdate, elementId, function(a) { return a === elementId; });
- }
- }
- // now place all the continuous anchors we need to;
- for (i = 0; i < anchorsToUpdate.length; i++) {
- placeAnchors(anchorsToUpdate[i], anchorLists[anchorsToUpdate[i]]);
- }
-
- // now that continuous anchors have been placed, paint all the endpoints for this element
- // TODO performance: add the endpoint ids to a temp array, and then when iterating in the next
- // loop, check that we didn't just paint that endpoint. we can probably shave off a few more milliseconds this way.
- for (i = 0; i < ep.length; i++) {
- ep[i].paint( { timestamp : timestamp, offset : myOffset, dimensions : myOffset.s, recalc:doNotRecalcEndpoint !== true });
- }
- // ... and any other endpoints we came across as a result of the continuous anchors.
- for (i = 0; i < endpointsToPaint.length; i++) {
- var cd = jsPlumbInstance.getCachedData(endpointsToPaint[i].elementId);
- endpointsToPaint[i].paint( { timestamp : timestamp, offset : cd, dimensions : cd.s });
- }
-
- // paint all the standard and "dynamic connections", which are connections whose other anchor is
- // static and therefore does need to be recomputed; we make sure that happens only one time.
-
- // TODO we could have compiled a list of these in the first pass through connections; might save some time.
- for (i = 0; i < endpointConnections.length; i++) {
- var otherEndpoint = endpointConnections[i][1];
- if (otherEndpoint.anchor.constructor == jsPlumb.DynamicAnchor) {
- otherEndpoint.paint({ elementWithPrecedence:elementId, timestamp:timestamp });
- jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
- // all the connections for the other endpoint now need to be repainted
- for (var k = 0; k < otherEndpoint.connections.length; k++) {
- if (otherEndpoint.connections[k] !== endpointConnections[i][0])
- jsPlumbUtil.addWithFunction(connectionsToPaint, otherEndpoint.connections[k], function(c) { return c.id == otherEndpoint.connections[k].id; });
- }
- } else if (otherEndpoint.anchor.constructor == jsPlumb.Anchor) {
- jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
- }
- }
- // paint current floating connection for this element, if there is one.
- var fc = floatingConnections[elementId];
- if (fc)
- fc.paint({timestamp:timestamp, recalc:false, elId:elementId});
-
- // paint all the connections
- for (i = 0; i < connectionsToPaint.length; i++) {
- connectionsToPaint[i].paint({elId:elementId, timestamp:timestamp, recalc:false, clearEdits:clearEdits});
- }
- }
- };
-
- var ContinuousAnchor = function(anchorParams) {
- jsPlumbUtil.EventGenerator.apply(this);
- this.type = "Continuous";
- this.isDynamic = true;
- this.isContinuous = true;
- var faces = anchorParams.faces || ["top", "right", "bottom", "left"],
- clockwise = !(anchorParams.clockwise === false),
- availableFaces = { },
- opposites = { "top":"bottom", "right":"left","left":"right","bottom":"top" },
- clockwiseOptions = { "top":"right", "right":"bottom","left":"top","bottom":"left" },
- antiClockwiseOptions = { "top":"left", "right":"top","left":"bottom","bottom":"right" },
- secondBest = clockwise ? clockwiseOptions : antiClockwiseOptions,
- lastChoice = clockwise ? antiClockwiseOptions : clockwiseOptions,
- cssClass = anchorParams.cssClass || "";
-
- for (var i = 0; i < faces.length; i++) { availableFaces[faces[i]] = true; }
-
- // if the given edge is supported, returns it. otherwise looks for a substitute that _is_
- // supported. if none supported we also return the request edge.
- this.verifyEdge = function(edge) {
- if (availableFaces[edge]) return edge;
- else if (availableFaces[opposites[edge]]) return opposites[edge];
- else if (availableFaces[secondBest[edge]]) return secondBest[edge];
- else if (availableFaces[lastChoice[edge]]) return lastChoice[edge];
- return edge; // we have to give them something.
- };
-
- this.compute = function(params) {
- return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
- };
- this.getCurrentLocation = function(params) {
- return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
- };
- this.getOrientation = function(endpoint) {
- return continuousAnchorOrientations[endpoint.id] || [0,0];
- };
- this.clearUserDefinedLocation = function() {
- delete userDefinedContinuousAnchorLocations[anchorParams.elementId];
- };
- this.setUserDefinedLocation = function(loc) {
- userDefinedContinuousAnchorLocations[anchorParams.elementId] = loc;
- };
- this.getCssClass = function() { return cssClass; };
- this.setCssClass = function(c) { cssClass = c; };
- };
-
- // continuous anchors
- jsPlumbInstance.continuousAnchorFactory = {
- get:function(params) {
- var existing = continuousAnchors[params.elementId];
- if (!existing) {
- existing = new ContinuousAnchor(params);
- continuousAnchors[params.elementId] = existing;
- }
- return existing;
- },
- clear:function(elementId) {
- delete continuousAnchors[elementId];
- }
- };
- };
-
- /**
- * Anchors model a position on some element at which an Endpoint may be located. They began as a first class citizen of jsPlumb, ie. a user
- * was required to create these themselves, but over time this has been replaced by the concept of referring to them either by name (eg. "TopMiddle"),
- * or by an array describing their coordinates (eg. [ 0, 0.5, 0, -1 ], which is the same as "TopMiddle"). jsPlumb now handles all of the
- * creation of Anchors without user intervention.
- */
- jsPlumb.Anchor = function(params) {
- this.x = params.x || 0;
- this.y = params.y || 0;
- this.elementId = params.elementId;
- this.cssClass = params.cssClass || "";
- this.userDefinedLocation = null;
- this.orientation = params.orientation || [ 0, 0 ];
-
- jsPlumbUtil.EventGenerator.apply(this);
-
- var jsPlumbInstance = params.jsPlumbInstance;//,
- //lastTimestamp = null;//, lastReturnValue = null;
-
- this.lastReturnValue = null;
- this.offsets = params.offsets || [ 0, 0 ];
- this.timestamp = null;
- this.compute = function(params) {
-
- var xy = params.xy, wh = params.wh, element = params.element, timestamp = params.timestamp;
-
- if(params.clearUserDefinedLocation)
- this.userDefinedLocation = null;
-
- if (timestamp && timestamp === self.timestamp)
- return this.lastReturnValue;
-
- if (this.userDefinedLocation != null) {
- this.lastReturnValue = this.userDefinedLocation;
- }
- else {
-
- this.lastReturnValue = [ xy[0] + (this.x * wh[0]) + this.offsets[0], xy[1] + (this.y * wh[1]) + this.offsets[1] ];
- // adjust loc if there is an offsetParent
- this.lastReturnValue = jsPlumbInstance.adjustForParentOffsetAndScroll(this.lastReturnValue, element.canvas);
- }
-
- this.timestamp = timestamp;
- return this.lastReturnValue;
- };
-
- this.getCurrentLocation = function(params) {
- return (this.lastReturnValue == null || (params.timestamp != null && this.timestamp != params.timestamp)) ? this.compute(params) : this.lastReturnValue;
- };
- };
- jsPlumbUtil.extend(jsPlumb.Anchor, jsPlumbUtil.EventGenerator, {
- equals : function(anchor) {
- if (!anchor) return false;
- var ao = anchor.getOrientation(),
- o = this.getOrientation();
- return this.x == anchor.x && this.y == anchor.y && this.offsets[0] == anchor.offsets[0] && this.offsets[1] == anchor.offsets[1] && o[0] == ao[0] && o[1] == ao[1];
- },
- getUserDefinedLocation : function() {
- return this.userDefinedLocation;
- },
- setUserDefinedLocation : function(l) {
- this.userDefinedLocation = l;
- },
- clearUserDefinedLocation : function() {
- this.userDefinedLocation = null;
- },
- getOrientation : function(_endpoint) { return this.orientation; },
- getCssClass : function() { return this.cssClass; }
- });
-
- /**
- * An Anchor that floats. its orientation is computed dynamically from
- * its position relative to the anchor it is floating relative to. It is used when creating
- * a connection through drag and drop.
- *
- * TODO FloatingAnchor could totally be refactored to extend Anchor just slightly.
- */
- jsPlumb.FloatingAnchor = function(params) {
-
- jsPlumb.Anchor.apply(this, arguments);
-
- // this is the anchor that this floating anchor is referenced to for
- // purposes of calculating the orientation.
- var ref = params.reference,
- jpcl = jsPlumb.CurrentLibrary,
- jsPlumbInstance = params.jsPlumbInstance,
- // the canvas this refers to.
- refCanvas = params.referenceCanvas,
- size = jpcl.getSize(jpcl.getElementObject(refCanvas)),
- // these are used to store the current relative position of our
- // anchor wrt the reference anchor. they only indicate
- // direction, so have a value of 1 or -1 (or, very rarely, 0). these
- // values are written by the compute method, and read
- // by the getOrientation method.
- xDir = 0, yDir = 0,
- // temporary member used to store an orientation when the floating
- // anchor is hovering over another anchor.
- orientation = null,
- _lastResult = null;
-
- // clear from parent. we want floating anchor orientation to always be computed.
- this.orientation = null;
-
- // set these to 0 each; they are used by certain types of connectors in the loopback case,
- // when the connector is trying to clear the element it is on. but for floating anchor it's not
- // very important.
- this.x = 0; this.y = 0;
-
- this.isFloating = true;
-
- this.compute = function(params) {
- var xy = params.xy, element = params.element,
- result = [ xy[0] + (size[0] / 2), xy[1] + (size[1] / 2) ]; // return origin of the element. we may wish to improve this so that any object can be the drag proxy.
-
- // adjust loc if there is an offsetParent
- result = jsPlumbInstance.adjustForParentOffsetAndScroll(result, element.canvas);
-
- _lastResult = result;
- return result;
- };
-
- this.getOrientation = function(_endpoint) {
- if (orientation) return orientation;
- else {
- var o = ref.getOrientation(_endpoint);
- // here we take into account the orientation of the other
- // anchor: if it declares zero for some direction, we declare zero too. this might not be the most awesome. perhaps we can come
- // up with a better way. it's just so that the line we draw looks like it makes sense. maybe this wont make sense.
- return [ Math.abs(o[0]) * xDir * -1,
- Math.abs(o[1]) * yDir * -1 ];
- }
- };
-
- /**
- * notification the endpoint associated with this anchor is hovering
- * over another anchor; we want to assume that anchor's orientation
- * for the duration of the hover.
- */
- this.over = function(anchor, endpoint) {
- orientation = anchor.getOrientation(endpoint);
- };
-
- /**
- * notification the endpoint associated with this anchor is no
- * longer hovering over another anchor; we should resume calculating
- * orientation as we normally do.
- */
- this.out = function() { orientation = null; };
-
- this.getCurrentLocation = function(params) { return _lastResult == null ? this.compute(params) : _lastResult; };
- };
- jsPlumbUtil.extend(jsPlumb.FloatingAnchor, jsPlumb.Anchor);
-
- var _convertAnchor = function(anchor, jsPlumbInstance, elementId) {
- return anchor.constructor == jsPlumb.Anchor ? anchor: jsPlumbInstance.makeAnchor(anchor, elementId, jsPlumbInstance);
- };
-
- /*
- * A DynamicAnchor is an Anchor that contains a list of other Anchors, which it cycles
- * through at compute time to find the one that is located closest to
- * the center of the target element, and returns that Anchor's compute
- * method result. this causes endpoints to follow each other with
- * respect to the orientation of their target elements, which is a useful
- * feature for some applications.
- *
- */
- jsPlumb.DynamicAnchor = function(params) {
- jsPlumb.Anchor.apply(this, arguments);
-
- this.isSelective = true;
- this.isDynamic = true;
- this.anchors = [];
- this.elementId = params.elementId;
- this.jsPlumbInstance = params.jsPlumbInstance;
-
- for (var i = 0; i < params.anchors.length; i++)
- this.anchors[i] = _convertAnchor(params.anchors[i], this.jsPlumbInstance, this.elementId);
- this.addAnchor = function(anchor) { this.anchors.push(_convertAnchor(anchor, this.jsPlumbInstance, this.elementId)); };
- this.getAnchors = function() { return this.anchors; };
- this.locked = false;
- var _curAnchor = this.anchors.length > 0 ? this.anchors[0] : null,
- _curIndex = this.anchors.length > 0 ? 0 : -1,
- _lastAnchor = _curAnchor,
- self = this,
-
- // helper method to calculate the distance between the centers of the two elements.
- _distance = function(anchor, cx, cy, xy, wh) {
- var ax = xy[0] + (anchor.x * wh[0]), ay = xy[1] + (anchor.y * wh[1]),
- acx = xy[0] + (wh[0] / 2), acy = xy[1] + (wh[1] / 2);
- return (Math.sqrt(Math.pow(cx - ax, 2) + Math.pow(cy - ay, 2)) +
- Math.sqrt(Math.pow(acx - ax, 2) + Math.pow(acy - ay, 2)));
- },
- // default method uses distance between element centers. you can provide your own method in the dynamic anchor
- // constructor (and also to jsPlumb.makeDynamicAnchor). the arguments to it are four arrays:
- // xy - xy loc of the anchor's element
- // wh - anchor's element's dimensions
- // txy - xy loc of the element of the other anchor in the connection
- // twh - dimensions of the element of the other anchor in the connection.
- // anchors - the list of selectable anchors
- _anchorSelector = params.selector || function(xy, wh, txy, twh, anchors) {
- var cx = txy[0] + (twh[0] / 2), cy = txy[1] + (twh[1] / 2);
- var minIdx = -1, minDist = Infinity;
- for ( var i = 0; i < anchors.length; i++) {
- var d = _distance(anchors[i], cx, cy, xy, wh);
- if (d < minDist) {
- minIdx = i + 0;
- minDist = d;
- }
- }
- return anchors[minIdx];
- };
-
- this.compute = function(params) {
- var xy = params.xy, wh = params.wh, timestamp = params.timestamp, txy = params.txy, twh = params.twh;
-
- if(params.clearUserDefinedLocation)
- userDefinedLocation = null;
-
- this.timestamp = timestamp;
-
- var udl = self.getUserDefinedLocation();
- if (udl != null) {
- return udl;
- }
-
- // if anchor is locked or an opposite element was not given, we
- // maintain our state. anchor will be locked
- // if it is the source of a drag and drop.
- if (this.locked || txy == null || twh == null)
- return _curAnchor.compute(params);
- else
- params.timestamp = null; // otherwise clear this, i think. we want the anchor to compute.
-
- _curAnchor = _anchorSelector(xy, wh, txy, twh, this.anchors);
- this.x = _curAnchor.x;
- this.y = _curAnchor.y;
-
- if (_curAnchor != _lastAnchor)
- this.fire("anchorChanged", _curAnchor);
-
- _lastAnchor = _curAnchor;
-
- return _curAnchor.compute(params);
- };
-
- this.getCurrentLocation = function(params) {
- return this.getUserDefinedLocation() || (_curAnchor != null ? _curAnchor.getCurrentLocation(params) : null);
- };
-
- this.getOrientation = function(_endpoint) { return _curAnchor != null ? _curAnchor.getOrientation(_endpoint) : [ 0, 0 ]; };
- this.over = function(anchor, endpoint) { if (_curAnchor != null) _curAnchor.over(anchor, endpoint); };
- this.out = function() { if (_curAnchor != null) _curAnchor.out(); };
-
- this.getCssClass = function() { return (_curAnchor && _curAnchor.getCssClass()) || ""; };
- };
- jsPlumbUtil.extend(jsPlumb.DynamicAnchor, jsPlumb.Anchor);
-
-// -------- basic anchors ------------------
- var _curryAnchor = function(x, y, ox, oy, type, fnInit) {
- jsPlumb.Anchors[type] = function(params) {
- var a = params.jsPlumbInstance.makeAnchor([ x, y, ox, oy, 0, 0 ], params.elementId, params.jsPlumbInstance);
- a.type = type;
- if (fnInit) fnInit(a, params);
- return a;
- };
- };
-
- _curryAnchor(0.5, 0, 0,-1, "TopCenter");
- _curryAnchor(0.5, 1, 0, 1, "BottomCenter");
- _curryAnchor(0, 0.5, -1, 0, "LeftMiddle");
- _curryAnchor(1, 0.5, 1, 0, "RightMiddle");
- // from 1.4.2: Top, Right, Bottom, Left
- _curryAnchor(0.5, 0, 0,-1, "Top");
- _curryAnchor(0.5, 1, 0, 1, "Bottom");
- _curryAnchor(0, 0.5, -1, 0, "Left");
- _curryAnchor(1, 0.5, 1, 0, "Right");
- _curryAnchor(0.5, 0.5, 0, 0, "Center");
- _curryAnchor(1, 0, 0,-1, "TopRight");
- _curryAnchor(1, 1, 0, 1, "BottomRight");
- _curryAnchor(0, 0, 0, -1, "TopLeft");
- _curryAnchor(0, 1, 0, 1, "BottomLeft");
-
-// ------- dynamic anchors -------------------
-
- // default dynamic anchors chooses from Top, Right, Bottom, Left
- jsPlumb.Defaults.DynamicAnchors = function(params) {
- return params.jsPlumbInstance.makeAnchors(["TopCenter", "RightMiddle", "BottomCenter", "LeftMiddle"], params.elementId, params.jsPlumbInstance);
- };
-
- // default dynamic anchors bound to name 'AutoDefault'
- jsPlumb.Anchors.AutoDefault = function(params) {
- var a = params.jsPlumbInstance.makeDynamicAnchor(jsPlumb.Defaults.DynamicAnchors(params));
- a.type = "AutoDefault";
- return a;
- };
-
-// ------- continuous anchors -------------------
-
- var _curryContinuousAnchor = function(type, faces) {
- jsPlumb.Anchors[type] = function(params) {
- var a = params.jsPlumbInstance.makeAnchor(["Continuous", { faces:faces }], params.elementId, params.jsPlumbInstance);
- a.type = type;
- return a;
- };
- };
-
- jsPlumb.Anchors.Continuous = function(params) {
- return params.jsPlumbInstance.continuousAnchorFactory.get(params);
- };
-
- _curryContinuousAnchor("ContinuousLeft", ["left"]);
- _curryContinuousAnchor("ContinuousTop", ["top"]);
- _curryContinuousAnchor("ContinuousBottom", ["bottom"]);
- _curryContinuousAnchor("ContinuousRight", ["right"]);
-
-// ------- position assign anchors -------------------
-
- // this anchor type lets you assign the position at connection time.
- jsPlumb.Anchors.Assign = _curryAnchor(0, 0, 0, 0, "Assign", function(anchor, params) {
- // find what to use as the "position finder". the user may have supplied a String which represents
- // the id of a position finder in jsPlumb.AnchorPositionFinders, or the user may have supplied the
- // position finder as a function. we find out what to use and then set it on the anchor.
- var pf = params.position || "Fixed";
- anchor.positionFinder = pf.constructor == String ? params.jsPlumbInstance.AnchorPositionFinders[pf] : pf;
- // always set the constructor params; the position finder might need them later (the Grid one does,
- // for example)
- anchor.constructorParams = params;
- });
-
- // these are the default anchor positions finders, which are used by the makeTarget function. supplying
- // a position finder argument to that function allows you to specify where the resulting anchor will
- // be located
- jsPlumb.AnchorPositionFinders = {
- "Fixed": function(dp, ep, es, params) {
- return [ (dp.left - ep.left) / es[0], (dp.top - ep.top) / es[1] ];
- },
- "Grid":function(dp, ep, es, params) {
- var dx = dp.left - ep.left, dy = dp.top - ep.top,
- gx = es[0] / (params.grid[0]), gy = es[1] / (params.grid[1]),
- mx = Math.floor(dx / gx), my = Math.floor(dy / gy);
- return [ ((mx * gx) + (gx / 2)) / es[0], ((my * gy) + (gy / 2)) / es[1] ];
- }
- };
-
-// ------- perimeter anchors -------------------
-
- jsPlumb.Anchors.Perimeter = function(params) {
- params = params || {};
- var anchorCount = params.anchorCount || 60,
- shape = params.shape;
-
- if (!shape) throw new Error("no shape supplied to Perimeter Anchor type");
-
- var _circle = function() {
- var r = 0.5, step = Math.PI * 2 / anchorCount, current = 0, a = [];
- for (var i = 0; i < anchorCount; i++) {
- var x = r + (r * Math.sin(current)),
- y = r + (r * Math.cos(current));
- a.push( [ x, y, 0, 0 ] );
- current += step;
- }
- return a;
- },
- _path = function(segments) {
- var anchorsPerFace = anchorCount / segments.length, a = [],
- _computeFace = function(x1, y1, x2, y2, fractionalLength) {
- anchorsPerFace = anchorCount * fractionalLength;
- var dx = (x2 - x1) / anchorsPerFace, dy = (y2 - y1) / anchorsPerFace;
- for (var i = 0; i < anchorsPerFace; i++) {
- a.push( [
- x1 + (dx * i),
- y1 + (dy * i),
- 0,
- 0
- ]);
- }
- };
-
- for (var i = 0; i < segments.length; i++)
- _computeFace.apply(null, segments[i]);
-
- return a;
- },
- _shape = function(faces) {
- var s = [];
- for (var i = 0; i < faces.length; i++) {
- s.push([faces[i][0], faces[i][1], faces[i][2], faces[i][3], 1 / faces.length]);
- }
- return _path(s);
- },
- _rectangle = function() {
- return _shape([
- [ 0, 0, 1, 0 ], [ 1, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0, 0 ]
- ]);
- };
-
- var _shapes = {
- "Circle":_circle,
- "Ellipse":_circle,
- "Diamond":function() {
- return _shape([
- [ 0.5, 0, 1, 0.5 ], [ 1, 0.5, 0.5, 1 ], [ 0.5, 1, 0, 0.5 ], [ 0, 0.5, 0.5, 0 ]
- ]);
- },
- "Rectangle":_rectangle,
- "Square":_rectangle,
- "Triangle":function() {
- return _shape([
- [ 0.5, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0.5, 0]
- ]);
- },
- "Path":function(params) {
- var points = params.points, p = [], tl = 0;
- for (var i = 0; i < points.length - 1; i++) {
- var l = Math.sqrt(Math.pow(points[i][2] - points[i][0]) + Math.pow(points[i][3] - points[i][1]));
- tl += l;
- p.push([points[i][0], points[i][1], points[i+1][0], points[i+1][1], l]);
- }
- for (var j = 0; j < p.length; j++) {
- p[j][4] = p[j][4] / tl;
- }
- return _path(p);
- }
- },
- _rotate = function(points, amountInDegrees) {
- var o = [], theta = amountInDegrees / 180 * Math.PI ;
- for (var i = 0; i < points.length; i++) {
- var _x = points[i][0] - 0.5,
- _y = points[i][1] - 0.5;
-
- o.push([
- 0.5 + ((_x * Math.cos(theta)) - (_y * Math.sin(theta))),
- 0.5 + ((_x * Math.sin(theta)) + (_y * Math.cos(theta))),
- points[i][2],
- points[i][3]
- ]);
- }
- return o;
- };
-
- if (!_shapes[shape]) throw new Error("Shape [" + shape + "] is unknown by Perimeter Anchor type");
-
- var da = _shapes[shape](params);
- if (params.rotation) da = _rotate(da, params.rotation);
- var a = params.jsPlumbInstance.makeDynamicAnchor(da);
- a.type = "Perimeter";
- return a;
- };
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the default Connectors, Endpoint and Overlay definitions.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- /**
- *
- * Helper class to consume unused mouse events by components that are DOM elements and
- * are used by all of the different rendering modes.
- *
- */
- jsPlumb.DOMElementComponent = jsPlumbUtil.extend(jsPlumb.jsPlumbUIComponent, function(params) {
- // when render mode is canvas, these functions may be called by the canvas mouse handler.
- // this component is safe to pipe this stuff to /dev/null.
- this.mousemove =
- this.dblclick =
- this.click =
- this.mousedown =
- this.mouseup = function(e) { };
- });
-
- jsPlumb.Segments = {
-
- /*
- * Class: AbstractSegment
- * A Connector is made up of 1..N Segments, each of which has a Type, such as 'Straight', 'Arc',
- * 'Bezier'. This is new from 1.4.2, and gives us a lot more flexibility when drawing connections: things such
- * as rounded corners for flowchart connectors, for example, or a straight line stub for Bezier connections, are
- * much easier to do now.
- *
- * A Segment is responsible for providing coordinates for painting it, and also must be able to report its length.
- *
- */
- AbstractSegment : function(params) {
- this.params = params;
-
- /**
- * Function: findClosestPointOnPath
- * Finds the closest point on this segment to the given [x, y],
- * returning both the x and y of the point plus its distance from
- * the supplied point, and its location along the length of the
- * path inscribed by the segment. This implementation returns
- * Infinity for distance and null values for everything else;
- * subclasses are expected to override.
- */
- this.findClosestPointOnPath = function(x, y) {
- return {
- d:Infinity,
- x:null,
- y:null,
- l:null
- };
- };
-
- this.getBounds = function() {
- return {
- minX:Math.min(params.x1, params.x2),
- minY:Math.min(params.y1, params.y2),
- maxX:Math.max(params.x1, params.x2),
- maxY:Math.max(params.y1, params.y2)
- };
- };
- },
- Straight : function(params) {
- var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
- length, m, m2, x1, x2, y1, y2,
- _recalc = function() {
- length = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
- m = jsPlumbUtil.gradient({x:x1, y:y1}, {x:x2, y:y2});
- m2 = -1 / m;
- };
-
- this.type = "Straight";
-
- this.getLength = function() { return length; };
- this.getGradient = function() { return m; };
-
- this.getCoordinates = function() {
- return { x1:x1,y1:y1,x2:x2,y2:y2 };
- };
- this.setCoordinates = function(coords) {
- x1 = coords.x1; y1 = coords.y1; x2 = coords.x2; y2 = coords.y2;
- _recalc();
- };
- this.setCoordinates({x1:params.x1, y1:params.y1, x2:params.x2, y2:params.y2});
-
- this.getBounds = function() {
- return {
- minX:Math.min(x1, x2),
- minY:Math.min(y1, y2),
- maxX:Math.max(x1, x2),
- maxY:Math.max(y1, y2)
- };
- };
-
- /**
- * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
- * 0 to 1 inclusive. for the straight line segment this is simple maths.
- */
- this.pointOnPath = function(location, absolute) {
- if (location === 0 && !absolute)
- return { x:x1, y:y1 };
- else if (location == 1 && !absolute)
- return { x:x2, y:y2 };
- else {
- var l = absolute ? location > 0 ? location : length + location : location * length;
- return jsPlumbUtil.pointOnLine({x:x1, y:y1}, {x:x2, y:y2}, l);
- }
- };
-
- /**
- * returns the gradient of the segment at the given point - which for us is constant.
- */
- this.gradientAtPoint = function(_) {
- return m;
- };
-
- /**
- * returns the point on the segment's path that is 'distance' along the length of the path from 'location', where
- * 'location' is a decimal from 0 to 1 inclusive, and 'distance' is a number of pixels.
- * this hands off to jsPlumbUtil to do the maths, supplying two points and the distance.
- */
- this.pointAlongPathFrom = function(location, distance, absolute) {
- var p = this.pointOnPath(location, absolute),
- farAwayPoint = distance <= 0 ? {x:x1, y:y1} : {x:x2, y:y2 };
-
- /*
- location == 1 ? {
- x:x1 + ((x2 - x1) * 10),
- y:y1 + ((y1 - y2) * 10)
- } :
- */
-
- if (distance <= 0 && Math.abs(distance) > 1) distance *= -1;
-
- return jsPlumbUtil.pointOnLine(p, farAwayPoint, distance);
- };
-
- /**
- Function: findClosestPointOnPath
- Finds the closest point on this segment to [x,y]. See
- notes on this method in AbstractSegment.
- */
- this.findClosestPointOnPath = function(x, y) {
- if (m === 0) {
- return {
- x:x,
- y:y1,
- d:Math.abs(y - y1)
- };
- }
- else if (m == Infinity || m == -Infinity) {
- return {
- x:x1,
- y:y,
- d:Math.abs(x - 1)
- };
- }
- else {
- // closest point lies on normal from given point to this line.
- var b = y1 - (m * x1),
- b2 = y - (m2 * x),
- // y1 = m.x1 + b and y1 = m2.x1 + b2
- // so m.x1 + b = m2.x1 + b2
- // x1(m - m2) = b2 - b
- // x1 = (b2 - b) / (m - m2)
- _x1 = (b2 -b) / (m - m2),
- _y1 = (m * _x1) + b,
- d = jsPlumbUtil.lineLength([ x, y ], [ _x1, _y1 ]),
- fractionInSegment = jsPlumbUtil.lineLength([ _x1, _y1 ], [ x1, y1 ]);
-
- return { d:d, x:_x1, y:_y1, l:fractionInSegment / length};
- }
- };
- },
-
- /*
- Arc Segment. You need to supply:
-
- r - radius
- cx - center x for the arc
- cy - center y for the arc
- ac - whether the arc is anticlockwise or not. default is clockwise.
-
- and then either:
-
- startAngle - startAngle for the arc.
- endAngle - endAngle for the arc.
-
- or:
-
- x1 - x for start point
- y1 - y for start point
- x2 - x for end point
- y2 - y for end point
-
- */
- Arc : function(params) {
- var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
- _calcAngle = function(_x, _y) {
- return jsPlumbUtil.theta([params.cx, params.cy], [_x, _y]);
- },
- _calcAngleForLocation = function(segment, location) {
- if (segment.anticlockwise) {
- var sa = segment.startAngle < segment.endAngle ? segment.startAngle + TWO_PI : segment.startAngle,
- s = Math.abs(sa - segment.endAngle);
- return sa - (s * location);
- }
- else {
- var ea = segment.endAngle < segment.startAngle ? segment.endAngle + TWO_PI : segment.endAngle,
- ss = Math.abs (ea - segment.startAngle);
-
- return segment.startAngle + (ss * location);
- }
- },
- TWO_PI = 2 * Math.PI;
-
- this.radius = params.r;
- this.anticlockwise = params.ac;
- this.type = "Arc";
-
- if (params.startAngle && params.endAngle) {
- this.startAngle = params.startAngle;
- this.endAngle = params.endAngle;
- this.x1 = params.cx + (this.radius * Math.cos(params.startAngle));
- this.y1 = params.cy + (this.radius * Math.sin(params.startAngle));
- this.x2 = params.cx + (this.radius * Math.cos(params.endAngle));
- this.y2 = params.cy + (this.radius * Math.sin(params.endAngle));
- }
- else {
- this.startAngle = _calcAngle(params.x1, params.y1);
- this.endAngle = _calcAngle(params.x2, params.y2);
- this.x1 = params.x1;
- this.y1 = params.y1;
- this.x2 = params.x2;
- this.y2 = params.y2;
- }
-
- if (this.endAngle < 0) this.endAngle += TWO_PI;
- if (this.startAngle < 0) this.startAngle += TWO_PI;
-
- // segment is used by vml
- this.segment = jsPlumbUtil.segment([this.x1, this.y1], [this.x2, this.y2]);
-
- // we now have startAngle and endAngle as positive numbers, meaning the
- // absolute difference (|d|) between them is the sweep (s) of this arc, unless the
- // arc is 'anticlockwise' in which case 's' is given by 2PI - |d|.
-
- var ea = this.endAngle < this.startAngle ? this.endAngle + TWO_PI : this.endAngle;
- this.sweep = Math.abs (ea - this.startAngle);
- if (this.anticlockwise) this.sweep = TWO_PI - this.sweep;
- var circumference = 2 * Math.PI * this.radius,
- frac = this.sweep / TWO_PI,
- length = circumference * frac;
-
- this.getLength = function() {
- return length;
- };
-
- this.getBounds = function() {
- return {
- minX:params.cx - params.r,
- maxX:params.cx + params.r,
- minY:params.cy - params.r,
- maxY:params.cy + params.r
- };
- };
-
- var VERY_SMALL_VALUE = 0.0000000001,
- gentleRound = function(n) {
- var f = Math.floor(n), r = Math.ceil(n);
- if (n - f < VERY_SMALL_VALUE)
- return f;
- else if (r - n < VERY_SMALL_VALUE)
- return r;
- return n;
- };
-
- /**
- * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
- * 0 to 1 inclusive.
- */
- this.pointOnPath = function(location, absolute) {
-
- if (location === 0) {
- return { x:this.x1, y:this.y1, theta:this.startAngle };
- }
- else if (location == 1) {
- return { x:this.x2, y:this.y2, theta:this.endAngle };
- }
-
- if (absolute) {
- location = location / length;
- }
-
- var angle = _calcAngleForLocation(this, location),
- _x = params.cx + (params.r * Math.cos(angle)),
- _y = params.cy + (params.r * Math.sin(angle));
-
- return { x:gentleRound(_x), y:gentleRound(_y), theta:angle };
- };
-
- /**
- * returns the gradient of the segment at the given point.
- */
- this.gradientAtPoint = function(location, absolute) {
- var p = this.pointOnPath(location, absolute);
- var m = jsPlumbUtil.normal( [ params.cx, params.cy ], [p.x, p.y ] );
- if (!this.anticlockwise && (m == Infinity || m == -Infinity)) m *= -1;
- return m;
- };
-
- this.pointAlongPathFrom = function(location, distance, absolute) {
- var p = this.pointOnPath(location, absolute),
- arcSpan = distance / circumference * 2 * Math.PI,
- dir = this.anticlockwise ? -1 : 1,
- startAngle = p.theta + (dir * arcSpan),
- startX = params.cx + (this.radius * Math.cos(startAngle)),
- startY = params.cy + (this.radius * Math.sin(startAngle));
-
- return {x:startX, y:startY};
- };
- },
-
- Bezier : function(params) {
- var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
- curve = [
- { x:params.x1, y:params.y1},
- { x:params.cp1x, y:params.cp1y },
- { x:params.cp2x, y:params.cp2y },
- { x:params.x2, y:params.y2 }
- ],
- // although this is not a strictly rigorous determination of bounds
- // of a bezier curve, it works for the types of curves that this segment
- // type produces.
- bounds = {
- minX:Math.min(params.x1, params.x2, params.cp1x, params.cp2x),
- minY:Math.min(params.y1, params.y2, params.cp1y, params.cp2y),
- maxX:Math.max(params.x1, params.x2, params.cp1x, params.cp2x),
- maxY:Math.max(params.y1, params.y2, params.cp1y, params.cp2y)
- };
-
- this.type = "Bezier";
-
- var _translateLocation = function(_curve, location, absolute) {
- if (absolute)
- location = jsBezier.locationAlongCurveFrom(_curve, location > 0 ? 0 : 1, location);
-
- return location;
- };
-
- /**
- * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
- * 0 to 1 inclusive.
- */
- this.pointOnPath = function(location, absolute) {
- location = _translateLocation(curve, location, absolute);
- return jsBezier.pointOnCurve(curve, location);
- };
-
- /**
- * returns the gradient of the segment at the given point.
- */
- this.gradientAtPoint = function(location, absolute) {
- location = _translateLocation(curve, location, absolute);
- return jsBezier.gradientAtPoint(curve, location);
- };
-
- this.pointAlongPathFrom = function(location, distance, absolute) {
- location = _translateLocation(curve, location, absolute);
- return jsBezier.pointAlongCurveFrom(curve, location, distance);
- };
-
- this.getLength = function() {
- return jsBezier.getLength(curve);
- };
-
- this.getBounds = function() {
- return bounds;
- };
- }
- };
-
- /*
- Class: AbstractComponent
- Superclass for AbstractConnector and AbstractEndpoint.
- */
- var AbstractComponent = function() {
- this.resetBounds = function() {
- this.bounds = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
- };
- this.resetBounds();
- };
-
- /*
- * Class: AbstractConnector
- * Superclass for all Connectors; here is where Segments are managed. This is exposed on jsPlumb just so it
- * can be accessed from other files. You should not try to instantiate one of these directly.
- *
- * When this class is asked for a pointOnPath, or gradient etc, it must first figure out which segment to dispatch
- * that request to. This is done by keeping track of the total connector length as segments are added, and also
- * their cumulative ratios to the total length. Then when the right segment is found it is a simple case of dispatching
- * the request to it (and adjusting 'location' so that it is relative to the beginning of that segment.)
- */
- jsPlumb.Connectors.AbstractConnector = function(params) {
-
- AbstractComponent.apply(this, arguments);
-
- var //self = this,
- segments = [],
- editing = false,
- totalLength = 0,
- segmentProportions = [],
- segmentProportionalLengths = [],
- stub = params.stub || 0,
- sourceStub = jsPlumbUtil.isArray(stub) ? stub[0] : stub,
- targetStub = jsPlumbUtil.isArray(stub) ? stub[1] : stub,
- gap = params.gap || 0,
- sourceGap = jsPlumbUtil.isArray(gap) ? gap[0] : gap,
- targetGap = jsPlumbUtil.isArray(gap) ? gap[1] : gap,
- userProvidedSegments = null,
- edited = false,
- paintInfo = null;
-
- // subclasses should override.
- this.isEditable = function() { return false; };
- this.setEdited = function(ed) { edited = ed; };
-
- // to be overridden by subclasses.
- this.getPath = function() { };
- this.setPath = function(path) { };
-
- /**
- * Function: findSegmentForPoint
- * Returns the segment that is closest to the given [x,y],
- * null if nothing found. This function returns a JS
- * object with:
- *
- * d - distance from segment
- * l - proportional location in segment
- * x - x point on the segment
- * y - y point on the segment
- * s - the segment itself.
- */
- this.findSegmentForPoint = function(x, y) {
- var out = { d:Infinity, s:null, x:null, y:null, l:null };
- for (var i = 0; i < segments.length; i++) {
- var _s = segments[i].findClosestPointOnPath(x, y);
- if (_s.d < out.d) {
- out.d = _s.d;
- out.l = _s.l;
- out.x = _s.x;
- out.y = _s.y;
- out.s = segments[i];
- }
- }
-
- return out;
- };
-
- var _updateSegmentProportions = function() {
- var curLoc = 0;
- for (var i = 0; i < segments.length; i++) {
- var sl = segments[i].getLength();
- segmentProportionalLengths[i] = sl / totalLength;
- segmentProportions[i] = [curLoc, (curLoc += (sl / totalLength)) ];
- }
- },
-
- /**
- * returns [segment, proportion of travel in segment, segment index] for the segment
- * that contains the point which is 'location' distance along the entire path, where
- * 'location' is a decimal between 0 and 1 inclusive. in this connector type, paths
- * are made up of a list of segments, each of which contributes some fraction to
- * the total length.
- * From 1.3.10 this also supports the 'absolute' property, which lets us specify a location
- * as the absolute distance in pixels, rather than a proportion of the total path.
- */
- _findSegmentForLocation = function(location, absolute) {
- if (absolute) {
- location = location > 0 ? location / totalLength : (totalLength + location) / totalLength;
- }
-
- var idx = segmentProportions.length - 1, inSegmentProportion = 1;
- //if (location < 1) {
- for (var i = 0; i < segmentProportions.length; i++) {
- if (segmentProportions[i][1] >= location) {
- idx = i;
- // todo is this correct for all connector path types?
- inSegmentProportion = location == 1 ? 1 : location === 0 ? 0 : (location - segmentProportions[i][0]) / segmentProportionalLengths[i];
- break;
- }
- }
- //}
- return { segment:segments[idx], proportion:inSegmentProportion, index:idx };
- },
- _addSegment = function(conn, type, params) {
- if (params.x1 == params.x2 && params.y1 == params.y2) return;
- var s = new jsPlumb.Segments[type](params);
- segments.push(s);
- totalLength += s.getLength();
- conn.updateBounds(s);
- },
- _clearSegments = function() {
- totalLength = 0;
- segments.splice(0, segments.length);
- segmentProportions.splice(0, segmentProportions.length);
- segmentProportionalLengths.splice(0, segmentProportionalLengths.length);
- };
-
- this.setSegments = function(_segs) {
- userProvidedSegments = [];
- totalLength = 0;
- for (var i = 0; i < _segs.length; i++) {
- userProvidedSegments.push(_segs[i]);
- totalLength += _segs[i].getLength();
- }
- };
-
- var _prepareCompute = function(params) {
- this.lineWidth = params.lineWidth;
- var segment = jsPlumbUtil.segment(params.sourcePos, params.targetPos),
- swapX = params.targetPos[0] < params.sourcePos[0],
- swapY = params.targetPos[1] < params.sourcePos[1],
- lw = params.lineWidth || 1,
- so = params.sourceEndpoint.anchor.orientation || params.sourceEndpoint.anchor.getOrientation(params.sourceEndpoint),
- to = params.targetEndpoint.anchor.orientation || params.targetEndpoint.anchor.getOrientation(params.targetEndpoint),
- x = swapX ? params.targetPos[0] : params.sourcePos[0],
- y = swapY ? params.targetPos[1] : params.sourcePos[1],
- w = Math.abs(params.targetPos[0] - params.sourcePos[0]),
- h = Math.abs(params.targetPos[1] - params.sourcePos[1]);
-
- // if either anchor does not have an orientation set, we derive one from their relative
- // positions. we fix the axis to be the one in which the two elements are further apart, and
- // point each anchor at the other element. this is also used when dragging a new connection.
- if (so[0] === 0 && so[1] === 0 || to[0] === 0 && to[1] === 0) {
- var index = w > h ? 0 : 1, oIndex = [1,0][index];
- so = []; to = [];
- so[index] = params.sourcePos[index] > params.targetPos[index] ? -1 : 1;
- to[index] = params.sourcePos[index] > params.targetPos[index] ? 1 : -1;
- so[oIndex] = 0; to[oIndex] = 0;
- }
-
- var sx = swapX ? w + (sourceGap * so[0]) : sourceGap * so[0],
- sy = swapY ? h + (sourceGap * so[1]) : sourceGap * so[1],
- tx = swapX ? targetGap * to[0] : w + (targetGap * to[0]),
- ty = swapY ? targetGap * to[1] : h + (targetGap * to[1]),
- oProduct = ((so[0] * to[0]) + (so[1] * to[1]));
-
- var result = {
- sx:sx, sy:sy, tx:tx, ty:ty, lw:lw,
- xSpan:Math.abs(tx - sx),
- ySpan:Math.abs(ty - sy),
- mx:(sx + tx) / 2,
- my:(sy + ty) / 2,
- so:so, to:to, x:x, y:y, w:w, h:h,
- segment : segment,
- startStubX : sx + (so[0] * sourceStub),
- startStubY : sy + (so[1] * sourceStub),
- endStubX : tx + (to[0] * targetStub),
- endStubY : ty + (to[1] * targetStub),
- isXGreaterThanStubTimes2 : Math.abs(sx - tx) > (sourceStub + targetStub),
- isYGreaterThanStubTimes2 : Math.abs(sy - ty) > (sourceStub + targetStub),
- opposite:oProduct == -1,
- perpendicular:oProduct === 0,
- orthogonal:oProduct == 1,
- sourceAxis : so[0] === 0 ? "y" : "x",
- points:[x, y, w, h, sx, sy, tx, ty ]
- };
- result.anchorOrientation = result.opposite ? "opposite" : result.orthogonal ? "orthogonal" : "perpendicular";
- return result;
- };
-
- this.getSegments = function() { return segments; };
-
- this.updateBounds = function(segment) {
- var segBounds = segment.getBounds();
- this.bounds.minX = Math.min(this.bounds.minX, segBounds.minX);
- this.bounds.maxX = Math.max(this.bounds.maxX, segBounds.maxX);
- this.bounds.minY = Math.min(this.bounds.minY, segBounds.minY);
- this.bounds.maxY = Math.max(this.bounds.maxY, segBounds.maxY);
- };
-
- var dumpSegmentsToConsole = function() {
- console.log("SEGMENTS:");
- for (var i = 0; i < segments.length; i++) {
- console.log(segments[i].type, segments[i].getLength(), segmentProportions[i]);
- }
- };
-
- this.pointOnPath = function(location, absolute) {
- var seg = _findSegmentForLocation(location, absolute);
- return seg.segment && seg.segment.pointOnPath(seg.proportion, absolute) || [0,0];
- };
-
- this.gradientAtPoint = function(location) {
- var seg = _findSegmentForLocation(location, absolute);
- return seg.segment && seg.segment.gradientAtPoint(seg.proportion, absolute) || 0;
- };
-
- this.pointAlongPathFrom = function(location, distance, absolute) {
- var seg = _findSegmentForLocation(location, absolute);
- // TODO what happens if this crosses to the next segment?
- return seg.segment && seg.segment.pointAlongPathFrom(seg.proportion, distance, false) || [0,0];
- };
-
- this.compute = function(params) {
- if (!edited)
- paintInfo = _prepareCompute(params);
-
- _clearSegments();
- this._compute(paintInfo, params);
- this.x = paintInfo.points[0];
- this.y = paintInfo.points[1];
- this.w = paintInfo.points[2];
- this.h = paintInfo.points[3];
- this.segment = paintInfo.segment;
- _updateSegmentProportions();
- };
-
- return {
- addSegment:_addSegment,
- prepareCompute:_prepareCompute,
- sourceStub:sourceStub,
- targetStub:targetStub,
- maxStub:Math.max(sourceStub, targetStub),
- sourceGap:sourceGap,
- targetGap:targetGap,
- maxGap:Math.max(sourceGap, targetGap)
- };
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.AbstractConnector, AbstractComponent);
-
- /**
- * Class: Connectors.Straight
- * The Straight connector draws a simple straight line between the two anchor points. It does not have any constructor parameters.
- */
- var Straight = function() {
- this.type = "Straight";
- var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments);
-
- this._compute = function(paintInfo, _) {
- _super.addSegment(this, "Straight", {x1:paintInfo.sx, y1:paintInfo.sy, x2:paintInfo.startStubX, y2:paintInfo.startStubY});
- _super.addSegment(this, "Straight", {x1:paintInfo.startStubX, y1:paintInfo.startStubY, x2:paintInfo.endStubX, y2:paintInfo.endStubY});
- _super.addSegment(this, "Straight", {x1:paintInfo.endStubX, y1:paintInfo.endStubY, x2:paintInfo.tx, y2:paintInfo.ty});
- };
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.Straight, jsPlumb.Connectors.AbstractConnector);
- jsPlumb.registerConnectorType(Straight, "Straight");
-
- /**
- * Class:Connectors.Bezier
- * This Connector draws a Bezier curve with two control points. You can provide a 'curviness' value which gets applied to jsPlumb's
- * internal voodoo machine and ends up generating locations for the two control points. See the constructor documentation below.
- */
- /**
- * Function:Constructor
- *
- * Parameters:
- * curviness - How 'curvy' you want the curve to be! This is a directive for the placement of control points, not endpoints of the curve, so your curve does not
- * actually touch the given point, but it has the tendency to lean towards it. The larger this value, the greater the curve is pulled from a straight line.
- * Optional; defaults to 150.
- * stub - optional value for a distance to travel from the connector's endpoint before beginning the Bezier curve. defaults to 0.
- *
- */
- var Bezier = function(params) {
- params = params || {};
-
- var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- stub = params.stub || 50,
- majorAnchor = params.curviness || 150,
- minorAnchor = 10;
-
- this.type = "Bezier";
- this.getCurviness = function() { return majorAnchor; };
-
- this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
- // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
- // points around if so (code could be tightened up)
- var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
- too = targetEndpoint.anchor.getOrientation(targetEndpoint),
- perpendicular = soo[0] != too[0] || soo[1] == too[1],
- p = [];
-
- if (!perpendicular) {
- if (soo[0] === 0) // X
- p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] - (majorAnchor * soo[0]));
-
- if (soo[1] === 0) // Y
- p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * too[1]));
- }
- else {
- if (too[0] === 0) // X
- p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] + (majorAnchor * too[0]));
-
- if (too[1] === 0) // Y
- p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * soo[1]));
- }
-
- return p;
- };
-
- this._compute = function(paintInfo, p) {
- var sp = p.sourcePos,
- tp = p.targetPos,
- _w = Math.abs(sp[0] - tp[0]),
- _h = Math.abs(sp[1] - tp[1]),
- _sx = sp[0] < tp[0] ? _w : 0,
- _sy = sp[1] < tp[1] ? _h : 0,
- _tx = sp[0] < tp[0] ? 0 : _w,
- _ty = sp[1] < tp[1] ? 0 : _h,
- _CP = this._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
- _CP2 = this._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
-
- _super.addSegment(this, "Bezier", {
- x1:_sx, y1:_sy, x2:_tx, y2:_ty,
- cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
- });
- };
- };
- jsPlumbUtil.extend(Bezier, jsPlumb.Connectors.AbstractConnector);
- jsPlumb.registerConnectorType(Bezier, "Bezier");
-
- // ********************************* END OF CONNECTOR TYPES *******************************************************************
-
- // ********************************* ENDPOINT TYPES *******************************************************************
-
- jsPlumb.Endpoints.AbstractEndpoint = function(params) {
- AbstractComponent.apply(this, arguments);
- var compute = this.compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- var out = this._compute.apply(this, arguments);
- this.x = out[0];
- this.y = out[1];
- this.w = out[2];
- this.h = out[3];
- this.bounds.minX = this.x;
- this.bounds.minY = this.y;
- this.bounds.maxX = this.x + this.w;
- this.bounds.maxY = this.y + this.h;
- return out;
- };
- return {
- compute:compute,
- cssClass:params.cssClass
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.AbstractEndpoint, AbstractComponent);
-
- /**
- * Class: Endpoints.Dot
- * A round endpoint, with default radius 10 pixels.
- */
-
- /**
- * Function: Constructor
- *
- * Parameters:
- *
- * radius - radius of the endpoint. defaults to 10 pixels.
- */
- jsPlumb.Endpoints.Dot = function(params) {
- this.type = "Dot";
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- params = params || {};
- this.radius = params.radius || 10;
- this.defaultOffset = 0.5 * this.radius;
- this.defaultInnerRadius = this.radius / 3;
-
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- this.radius = endpointStyle.radius || this.radius;
- var x = anchorPoint[0] - this.radius,
- y = anchorPoint[1] - this.radius,
- w = this.radius * 2,
- h = this.radius * 2;
-
- if (endpointStyle.strokeStyle) {
- var lw = endpointStyle.lineWidth || 1;
- x -= lw;
- y -= lw;
- w += (lw * 2);
- h += (lw * 2);
- }
- return [ x, y, w, h, this.radius ];
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Dot, jsPlumb.Endpoints.AbstractEndpoint);
-
- /**
- * Class: Endpoints.Rectangle
- * A Rectangular Endpoint, with default size 20x20.
- */
- /**
- * Function: Constructor
- *
- * Parameters:
- *
- * width - width of the endpoint. defaults to 20 pixels.
- * height - height of the endpoint. defaults to 20 pixels.
- */
- jsPlumb.Endpoints.Rectangle = function(params) {
- this.type = "Rectangle";
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- params = params || {};
- this.width = params.width || 20;
- this.height = params.height || 20;
-
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- var width = endpointStyle.width || this.width,
- height = endpointStyle.height || this.height,
- x = anchorPoint[0] - (width/2),
- y = anchorPoint[1] - (height/2);
-
- return [ x, y, width, height];
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Rectangle, jsPlumb.Endpoints.AbstractEndpoint);
-
-
- var DOMElementEndpoint = function(params) {
- jsPlumb.DOMElementComponent.apply(this, arguments);
- this._jsPlumb.displayElements = [ ];
- };
- jsPlumbUtil.extend(DOMElementEndpoint, jsPlumb.DOMElementComponent, {
- // jsPlumb.Endpoints.AbstractEndpoint
- getDisplayElements : function() {
- return this._jsPlumb.displayElements;
- },
- appendDisplayElement : function(el) {
- this._jsPlumb.displayElements.push(el);
- }
- });
-
- /**
- * Class: Endpoints.Image
- * Draws an image as the Endpoint.
- */
- /**
- * Function: Constructor
- *
- * Parameters:
- *
- * src - location of the image to use.
-
- TODO: multiple references to self. not sure quite how to get rid of them entirely. perhaps self = null in the cleanup
- function will suffice
-
- TODO this class still leaks memory.
-
- */
- jsPlumb.Endpoints.Image = function(params) {
-
- this.type = "Image";
- DOMElementEndpoint.apply(this, arguments);
- jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
-
- var _onload = params.onload,
- src = params.src || params.url,
- parent = params.parent,
- clazz = params.cssClass ? " " + params.cssClass : "";
-
- this._jsPlumb.img = new Image();
- this._jsPlumb.ready = false;
- this._jsPlumb.initialized = false;
- this._jsPlumb.deleted = false;
- this._jsPlumb.widthToUse = params.width;
- this._jsPlumb.heightToUse = params.height;
- this._jsPlumb.endpoint = params.endpoint;
-
- this._jsPlumb.img.onload = function() {
- // check we weren't actually discarded before use (in fact mostly happens in tests)
- if (this._jsPlumb != null) {
- this._jsPlumb.ready = true;
- this._jsPlumb.widthToUse = this._jsPlumb.widthToUse || this._jsPlumb.img.width;
- this._jsPlumb.heightToUse = this._jsPlumb.heightToUse || this._jsPlumb.img.height;
- if (_onload) {
- _onload(this);
- }
- }
- }.bind(this);
-
- /*
- Function: setImage
- Sets the Image to use in this Endpoint.
-
- Parameters:
- img - may be a URL or an Image object
- onload - optional; a callback to execute once the image has loaded.
- */
- this._jsPlumb.endpoint.setImage = function(_img, onload) {
- var s = _img.constructor == String ? _img : _img.src;
- _onload = onload;
- this._jsPlumb.img.src = s;
-
- if (this.canvas != null)
- this.canvas.setAttribute("src", this._jsPlumb.img.src);
- }.bind(this);
-
- this._jsPlumb.endpoint.setImage(src, _onload);
- /*
- var s = src.constructor == String ? src : src.src;
- //_onload = onload;
- this._jsPlumb.img.src = src;
-
- if (this.canvas != null)
- this.canvas.setAttribute("src", this._jsPlumb.img.src);
- // }.bind(this);
-
- //this._jsPlumb.endpoint.setImage(src, _onload);*/
-
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- this.anchorPoint = anchorPoint;
- if (this._jsPlumb.ready) return [anchorPoint[0] - this._jsPlumb.widthToUse / 2, anchorPoint[1] - this._jsPlumb.heightToUse / 2,
- this._jsPlumb.widthToUse, this._jsPlumb.heightToUse];
- else return [0,0,0,0];
- };
-
- this.canvas = document.createElement("img");
- this.canvas.style.margin = 0;
- this.canvas.style.padding = 0;
- this.canvas.style.outline = 0;
- this.canvas.style.position = "absolute";
- this.canvas.className = this._jsPlumb.instance.endpointClass + clazz;
- if (this._jsPlumb.widthToUse) this.canvas.setAttribute("width", this._jsPlumb.widthToUse);
- if (this._jsPlumb.heightToUse) this.canvas.setAttribute("height", this._jsPlumb.heightToUse);
- this._jsPlumb.instance.appendElement(this.canvas, parent);
- this.attachListeners(this.canvas, this);
-
- this.actuallyPaint = function(d, style, anchor) {
- if (!this._jsPlumb.deleted) {
- if (!this._jsPlumb.initialized) {
- this.canvas.setAttribute("src", this._jsPlumb.img.src);
- this.appendDisplayElement(this.canvas);
- this._jsPlumb.initialized = true;
- }
- var x = this.anchorPoint[0] - (this._jsPlumb.widthToUse / 2),
- y = this.anchorPoint[1] - (this._jsPlumb.heightToUse / 2);
- jsPlumbUtil.sizeElement(this.canvas, x, y, this._jsPlumb.widthToUse, this._jsPlumb.heightToUse);
- }
- };
-
- this.paint = function(style, anchor) {
- if (this._jsPlumb != null) { // may have been deleted
- if (this._jsPlumb.ready) {
- this.actuallyPaint(style, anchor);
- }
- else {
- window.setTimeout(function() {
- this.paint(style, anchor);
- }.bind(this), 200);
- }
- }
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Image, [ DOMElementEndpoint, jsPlumb.Endpoints.AbstractEndpoint ], {
- cleanup : function() {
- this._jsPlumb.deleted = true;
- jsPlumbUtil.removeElement(this.canvas);
- this.canvas = null;
- }
- });
-
- /*
- * Class: Endpoints.Blank
- * An Endpoint that paints nothing (visible) on the screen. Supports cssClass and hoverClass parameters like all Endpoints.
- */
- jsPlumb.Endpoints.Blank = function(params) {
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- this.type = "Blank";
- DOMElementEndpoint.apply(this, arguments);
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- return [anchorPoint[0], anchorPoint[1],10,0];
- };
-
- this.canvas = document.createElement("div");
- this.canvas.style.display = "block";
- this.canvas.style.width = "1px";
- this.canvas.style.height = "1px";
- this.canvas.style.background = "transparent";
- this.canvas.style.position = "absolute";
- this.canvas.className = this._jsPlumb.endpointClass;
- jsPlumb.appendElement(this.canvas, params.parent);
-
- this.paint = function(style, anchor) {
- jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Blank, [jsPlumb.Endpoints.AbstractEndpoint, DOMElementEndpoint], {
- cleanup:function() {
- if (this.canvas) {
- this.canvas.parentNode.removeChild(this.canvas);
- }
- }
- });
-
- /*
- * Class: Endpoints.Triangle
- * A triangular Endpoint.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- *
- * width - width of the triangle's base. defaults to 55 pixels.
- * height - height of the triangle from base to apex. defaults to 55 pixels.
- */
- jsPlumb.Endpoints.Triangle = function(params) {
- this.type = "Triangle";
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- params = params || { };
- params.width = params.width || 55;
- params.height = params.height || 55;
- this.width = params.width;
- this.height = params.height;
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- var width = endpointStyle.width || self.width,
- height = endpointStyle.height || self.height,
- x = anchorPoint[0] - (width/2),
- y = anchorPoint[1] - (height/2);
- return [ x, y, width, height ];
- };
- };
-// ********************************* END OF ENDPOINT TYPES *******************************************************************
-
-
-// ********************************* OVERLAY DEFINITIONS ***********************************************************************
-
- var AbstractOverlay = jsPlumb.Overlays.AbstractOverlay = function(params) {
- this.visible = true;
- this.isAppendedAtTopLevel = true;
- this.component = params.component;
- this.loc = params.location == null ? 0.5 : params.location;
- this.endpointLoc = params.endpointLocation == null ? [ 0.5, 0.5] : params.endpointLocation;
- //this.;
- };
- AbstractOverlay.prototype = {
- cleanup:function() {
- this.component = null;
- this.canvas = null;
- this.endpointLoc = null;
- },
- setVisible : function(val) {
- this.visible = val;
- this.component.repaint();
- },
- isVisible : function() { return this.visible; },
- hide : function() { this.setVisible(false); },
- show : function() { this.setVisible(true); },
-
- incrementLocation : function(amount) {
- this.loc += amount;
- this.component.repaint();
- },
- setLocation : function(l) {
- this.loc = l;
- this.component.repaint();
- },
- getLocation : function() {
- return this.loc;
- }
- };
-
-
- /*
- * Class: Overlays.Arrow
- *
- * An arrow overlay, defined by four points: the head, the two sides of the tail, and a 'foldback' point at some distance along the length
- * of the arrow that lines from each tail point converge into. The foldback point is defined using a decimal that indicates some fraction
- * of the length of the arrow and has a default value of 0.623. A foldback point value of 1 would mean that the arrow had a straight line
- * across the tail.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- *
- * length - distance in pixels from head to tail baseline. default 20.
- * width - width in pixels of the tail baseline. default 20.
- * fillStyle - style to use when filling the arrow. defaults to "black".
- * strokeStyle - style to use when stroking the arrow. defaults to null, which means the arrow is not stroked.
- * lineWidth - line width to use when stroking the arrow. defaults to 1, but only used if strokeStyle is not null.
- * foldback - distance (as a decimal from 0 to 1 inclusive) along the length of the arrow marking the point the tail points should fold back to. defaults to 0.623.
- * location - distance (as a decimal from 0 to 1 inclusive) marking where the arrow should sit on the connector. defaults to 0.5.
- * direction - indicates the direction the arrow points in. valid values are -1 and 1; 1 is default.
- */
- jsPlumb.Overlays.Arrow = function(params) {
- this.type = "Arrow";
- AbstractOverlay.apply(this, arguments);
- this.isAppendedAtTopLevel = false;
- params = params || {};
- var _ju = jsPlumbUtil;
-
- this.length = params.length || 20;
- this.width = params.width || 20;
- this.id = params.id;
- var direction = (params.direction || 1) < 0 ? -1 : 1,
- paintStyle = params.paintStyle || { lineWidth:1 },
- // how far along the arrow the lines folding back in come to. default is 62.3%.
- foldback = params.foldback || 0.623;
-
- this.computeMaxSize = function() { return self.width * 1.5; };
- //this.cleanup = function() { }; // nothing to clean up for Arrows
- this.draw = function(component, currentConnectionPaintStyle) {
-
- var hxy, mid, txy, tail, cxy;
- if (component.pointAlongPathFrom) {
-
- if (_ju.isString(this.loc) || this.loc > 1 || this.loc < 0) {
- var l = parseInt(this.loc, 10);
- hxy = component.pointAlongPathFrom(l, direction * this.length / 2, true);
- mid = component.pointOnPath(l, true);
- txy = _ju.pointOnLine(hxy, mid, this.length);
- }
- else if (this.loc == 1) {
- hxy = component.pointOnPath(this.loc);
- mid = component.pointAlongPathFrom(this.loc, -(this.length));
- txy = _ju.pointOnLine(hxy, mid, this.length);
-
- if (direction == -1) {
- var _ = txy;
- txy = hxy;
- hxy = _;
- }
- }
- else if (this.loc === 0) {
- txy = component.pointOnPath(this.loc);
- mid = component.pointAlongPathFrom(this.loc, this.length);
- hxy = _ju.pointOnLine(txy, mid, this.length);
- if (direction == -1) {
- var __ = txy;
- txy = hxy;
- hxy = __;
- }
- }
- else {
- hxy = component.pointAlongPathFrom(this.loc, direction * this.length / 2);
- mid = component.pointOnPath(this.loc);
- txy = _ju.pointOnLine(hxy, mid, this.length);
- }
-
- tail = _ju.perpendicularLineTo(hxy, txy, this.width);
- cxy = _ju.pointOnLine(hxy, txy, foldback * this.length);
-
- var d = { hxy:hxy, tail:tail, cxy:cxy },
- strokeStyle = paintStyle.strokeStyle || currentConnectionPaintStyle.strokeStyle,
- fillStyle = paintStyle.fillStyle || currentConnectionPaintStyle.strokeStyle,
- lineWidth = paintStyle.lineWidth || currentConnectionPaintStyle.lineWidth,
- info = {
- component:component,
- d:d,
- lineWidth:lineWidth,
- strokeStyle:strokeStyle,
- fillStyle:fillStyle,
- minX:Math.min(hxy.x, tail[0].x, tail[1].x),
- maxX:Math.max(hxy.x, tail[0].x, tail[1].x),
- minY:Math.min(hxy.y, tail[0].y, tail[1].y),
- maxY:Math.max(hxy.y, tail[0].y, tail[1].y)
- };
-
- return info;
- }
- else return {component:component, minX:0,maxX:0,minY:0,maxY:0};
- };
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Arrow, AbstractOverlay);
-
- /*
- * Class: Overlays.PlainArrow
- *
- * A basic arrow. This is in fact just one instance of the more generic case in which the tail folds back on itself to some
- * point along the length of the arrow: in this case, that foldback point is the full length of the arrow. so it just does
- * a 'call' to Arrow with foldback set appropriately.
- */
- /*
- * Function: Constructor
- * See <Overlays.Arrow> for allowed parameters for this overlay.
- */
- jsPlumb.Overlays.PlainArrow = function(params) {
- params = params || {};
- var p = jsPlumb.extend(params, {foldback:1});
- jsPlumb.Overlays.Arrow.call(this, p);
- this.type = "PlainArrow";
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.PlainArrow, jsPlumb.Overlays.Arrow);
-
- /*
- * Class: Overlays.Diamond
- *
- * A diamond. Like PlainArrow, this is a concrete case of the more generic case of the tail points converging on some point...it just
- * happens that in this case, that point is greater than the length of the the arrow.
- *
- * this could probably do with some help with positioning...due to the way it reuses the Arrow paint code, what Arrow thinks is the
- * center is actually 1/4 of the way along for this guy. but we don't have any knowledge of pixels at this point, so we're kind of
- * stuck when it comes to helping out the Arrow class. possibly we could pass in a 'transpose' parameter or something. the value
- * would be -l/4 in this case - move along one quarter of the total length.
- */
- /*
- * Function: Constructor
- * See <Overlays.Arrow> for allowed parameters for this overlay.
- */
- jsPlumb.Overlays.Diamond = function(params) {
- params = params || {};
- var l = params.length || 40,
- p = jsPlumb.extend(params, {length:l/2, foldback:2});
- jsPlumb.Overlays.Arrow.call(this, p);
- this.type = "Diamond";
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Diamond, jsPlumb.Overlays.Arrow);
-
- var _getDimensions = function(component) {
- if (component._jsPlumb.cachedDimensions == null)
- component._jsPlumb.cachedDimensions = component.getDimensions();
- return component._jsPlumb.cachedDimensions;
- };
-
- // abstract superclass for overlays that add an element to the DOM.
- var AbstractDOMOverlay = function(params) {
- jsPlumb.DOMElementComponent.apply(this, arguments);
- AbstractOverlay.apply(this, arguments);
-
- var jpcl = jsPlumb.CurrentLibrary;
- this.id = params.id;
- this._jsPlumb.div = null;
- this._jsPlumb.initialised = false;
- this._jsPlumb.component = params.component;
- this._jsPlumb.cachedDimensions = null;
- this._jsPlumb.create = params.create;
-
- this.getElement = function() {
- if (this._jsPlumb.div == null) {
- var div = this._jsPlumb.div = jpcl.getDOMElement(this._jsPlumb.create(this._jsPlumb.component));
- div.style.position = "absolute";
- var clazz = params._jsPlumb.overlayClass + " " +
- (this.cssClass ? this.cssClass :
- params.cssClass ? params.cssClass : "");
- div.className = clazz;
- this._jsPlumb.instance.appendElement(div, this._jsPlumb.component.parent);
- this._jsPlumb.instance.getId(div);
- this.attachListeners(div, this);
- this.canvas = div;
- }
- return this._jsPlumb.div;
- };
-
- /*
- this.paint = function(p, containerExtents) {
- if (!this._jsPlumb.initialised) {
- this.getElement();
- p.component.appendDisplayElement(this._jsPlumb.div);
- this.attachListeners(this._jsPlumb.div, p.component);
- this._jsPlumb.initialised = true;
- }
- this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
- this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
- };*/
-
- this.draw = function(component, currentConnectionPaintStyle) {
- var td = _getDimensions(this);
- if (td != null && td.length == 2) {
- var cxy = {x:0,y:0};
- if (component.pointOnPath) {
- var loc = this.loc, absolute = false;
- if (jsPlumbUtil.isString(this.loc) || this.loc < 0 || this.loc > 1) {
- loc = parseInt(this.loc, 10);
- absolute = true;
- }
- cxy = component.pointOnPath(loc, absolute); // a connection
- }
- else {
- var locToUse = this.loc.constructor == Array ? this.loc : this.endpointLoc;
- cxy = { x:locToUse[0] * component.w,
- y:locToUse[1] * component.h };
- }
-
- var minx = cxy.x - (td[0] / 2),
- miny = cxy.y - (td[1] / 2);
-
- return {
- component:component,
- d:{ minx:minx, miny:miny, td:td, cxy:cxy },
- minX:minx,
- maxX:minx + td[0],
- minY:miny,
- maxY:miny + td[1]
- };
- }
- else return {minX:0,maxX:0,minY:0,maxY:0};
- };
- };
- jsPlumbUtil.extend(AbstractDOMOverlay, [jsPlumb.DOMElementComponent, AbstractOverlay], {
- getDimensions : function() {
- return jsPlumb.CurrentLibrary.getSize(jsPlumb.CurrentLibrary.getElementObject(this.getElement()));
- },
- setVisible : function(state) {
- this._jsPlumb.div.style.display = state ? "block" : "none";
- },
- /*
- * Function: clearCachedDimensions
- * Clears the cached dimensions for the label. As a performance enhancement, label dimensions are
- * cached from 1.3.12 onwards. The cache is cleared when you change the label text, of course, but
- * there are other reasons why the text dimensions might change - if you make a change through CSS, for
- * example, you might change the font size. in that case you should explicitly call this method.
- */
- clearCachedDimensions : function() {
- this._jsPlumb.cachedDimensions = null;
- },
- cleanup : function() {
- if (this._jsPlumb.div != null)
- jsPlumb.CurrentLibrary.removeElement(this._jsPlumb.div);
- },
- computeMaxSize : function() {
- var td = _getDimensions(this);
- return Math.max(td[0], td[1]);
- },
- reattachListeners : function(connector) {
- if (this._jsPlumb.div) {
- this.reattachListenersForElement(this._jsPlumb.div, this, connector);
- }
- },
- paint : function(p, containerExtents) {
- if (!this._jsPlumb.initialised) {
- this.getElement();
- p.component.appendDisplayElement(this._jsPlumb.div);
- this.attachListeners(this._jsPlumb.div, p.component);
- this._jsPlumb.initialised = true;
- }
- this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
- this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
- }
- });
-
- /*
- * Class: Overlays.Custom
- * A Custom overlay. You supply a 'create' function which returns some DOM element, and jsPlumb positions it.
- * The 'create' function is passed a Connection or Endpoint.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- * create - function for jsPlumb to call that returns a DOM element.
- * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
- * id - optional id to use for later retrieval of this overlay.
- *
- */
- jsPlumb.Overlays.Custom = function(params) {
- this.type = "Custom";
- AbstractDOMOverlay.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Custom, AbstractDOMOverlay);
-
- jsPlumb.Overlays.GuideLines = function() {
- var self = this;
- self.length = 50;
- self.lineWidth = 5;
- this.type = "GuideLines";
- AbstractOverlay.apply(this, arguments);
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
- this.draw = function(connector, currentConnectionPaintStyle) {
-
- var head = connector.pointAlongPathFrom(self.loc, self.length / 2),
- mid = connector.pointOnPath(self.loc),
- tail = jsPlumbUtil.pointOnLine(head, mid, self.length),
- tailLine = jsPlumbUtil.perpendicularLineTo(head, tail, 40),
- headLine = jsPlumbUtil.perpendicularLineTo(tail, head, 20);
-
- return {
- connector:connector,
- head:head,
- tail:tail,
- headLine:headLine,
- tailLine:tailLine,
- minX:Math.min(head.x, tail.x, headLine[0].x, headLine[1].x),
- minY:Math.min(head.y, tail.y, headLine[0].y, headLine[1].y),
- maxX:Math.max(head.x, tail.x, headLine[0].x, headLine[1].x),
- maxY:Math.max(head.y, tail.y, headLine[0].y, headLine[1].y)
- };
- };
-
- // this.cleanup = function() { }; // nothing to clean up for GuideLines
- };
-
- /*
- * Class: Overlays.Label
- * A Label overlay. For all different renderer types (SVG/Canvas/VML), jsPlumb draws a Label overlay as a styled DIV. Version 1.3.0 of jsPlumb
- * introduced the ability to set css classes on the label; this is now the preferred way for you to style a label. The 'labelStyle' parameter
- * is still supported in 1.3.0 but its usage is deprecated. Under the hood, jsPlumb just turns that object into a bunch of CSS directive that it
- * puts on the Label's 'style' attribute, so the end result is the same.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- * cssClass - optional css class string to append to css class. This string is appended "as-is", so you can of course have multiple classes
- * defined. This parameter is preferred to using labelStyle, borderWidth and borderStyle.
- * label - the label to paint. May be a string or a function that returns a string. Nothing will be painted if your label is null or your
- * label function returns null. empty strings _will_ be painted.
- * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
- * id - optional id to use for later retrieval of this overlay.
- *
- */
- jsPlumb.Overlays.Label = function(params) {
- this.labelStyle = params.labelStyle || jsPlumb.Defaults.LabelStyle;
- this.cssClass = this.labelStyle != null ? this.labelStyle.cssClass : null;
- var p = jsPlumb.extend({
- create : function() {
- return document.createElement("div");
- }}, params);
- jsPlumb.Overlays.Custom.call(this, p);
- this.type = "Label";
- this.label = params.label || "";
- this.labelText = null;
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Label, jsPlumb.Overlays.Custom, {
- cleanup:function() {
- this.div = null;
- this.label = null;
- this.labelText = null;
- this.cssClass = null;
- this.labelStyle = null;
- },
- getLabel : function() {
- return this.label;
- },
- /*
- * Function: setLabel
- * sets the label's, um, label. you would think i'd call this function
- * 'setText', but you can pass either a Function or a String to this, so
- * it makes more sense as 'setLabel'. This uses innerHTML on the label div, so keep
- * that in mind if you need escaped HTML.
- */
- setLabel : function(l) {
- this.label = l;
- this.labelText = null;
- this.clearCachedDimensions();
- this.update();
- this.component.repaint();
- },
- getDimensions : function() {
- this.update();
- return AbstractDOMOverlay.prototype.getDimensions.apply(this, arguments);
- },
- update : function() {
- if (typeof this.label == "function") {
- var lt = this.label(this);
- this.getElement().innerHTML = lt.replace(/\r\n/g, "<br/>");
- }
- else {
- if (this.labelText == null) {
- this.labelText = this.label;
- this.getElement().innerHTML = this.labelText.replace(/\r\n/g, "<br/>");
- }
- }
- }
- });
-
- // ********************************* END OF OVERLAY DEFINITIONS ***********************************************************************
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the 'flowchart' connectors, consisting of vertical and horizontal line segments.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-;(function() {
-
- /**
- * Function: Constructor
- *
- * Parameters:
- * stub - minimum length for the stub at each end of the connector. This can be an integer, giving a value for both ends of the connections,
- * or an array of two integers, giving separate values for each end. The default is an integer with value 30 (pixels).
- * gap - gap to leave between the end of the connector and the element on which the endpoint resides. if you make this larger than stub then you will see some odd looking behaviour.
- Like stub, this can be an array or a single value. defaults to 0 pixels for each end.
- * cornerRadius - optional, defines the radius of corners between segments. defaults to 0 (hard edged corners).
- * alwaysRespectStubs - defaults to false. whether or not the connectors should always draw the stub, or, if the two elements
- are in close proximity to each other (closer than the sum of the two stubs), to adjust the stubs.
- */
- var Flowchart = function(params) {
- this.type = "Flowchart";
- params = params || {};
- params.stub = params.stub == null ? 30 : params.stub;
- var self = this,
- _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- midpoint = params.midpoint == null ? 0.5 : params.midpoint,
- points = [], segments = [],
- grid = params.grid,
- alwaysRespectStubs = params.alwaysRespectStubs,
- userSuppliedSegments = null,
- lastx = null, lasty = null, lastOrientation,
- cornerRadius = params.cornerRadius != null ? params.cornerRadius : 0,
- sgn = function(n) { return n < 0 ? -1 : n === 0 ? 0 : 1; },
- /**
- * helper method to add a segment.
- */
- addSegment = function(segments, x, y, paintInfo) {
- if (lastx == x && lasty == y) return;
- var lx = lastx == null ? paintInfo.sx : lastx,
- ly = lasty == null ? paintInfo.sy : lasty,
- o = lx == x ? "v" : "h",
- sgnx = sgn(x - lx),
- sgny = sgn(y - ly);
-
- lastx = x;
- lasty = y;
- segments.push([lx, ly, x, y, o, sgnx, sgny]);
- },
- segLength = function(s) {
- return Math.sqrt(Math.pow(s[0] - s[2], 2) + Math.pow(s[1] - s[3], 2));
- },
- _cloneArray = function(a) { var _a = []; _a.push.apply(_a, a); return _a;},
- updateMinMax = function(a1) {
- self.bounds.minX = Math.min(self.bounds.minX, a1[2]);
- self.bounds.maxX = Math.max(self.bounds.maxX, a1[2]);
- self.bounds.minY = Math.min(self.bounds.minY, a1[3]);
- self.bounds.maxY = Math.max(self.bounds.maxY, a1[3]);
- },
- writeSegments = function(conn, segments, paintInfo) {
- var current, next;
- for (var i = 0; i < segments.length - 1; i++) {
-
- current = current || _cloneArray(segments[i]);
- next = _cloneArray(segments[i + 1]);
- if (cornerRadius > 0 && current[4] != next[4]) {
- var radiusToUse = Math.min(cornerRadius, segLength(current), segLength(next));
- // right angle. adjust current segment's end point, and next segment's start point.
- current[2] -= current[5] * radiusToUse;
- current[3] -= current[6] * radiusToUse;
- next[0] += next[5] * radiusToUse;
- next[1] += next[6] * radiusToUse;
- var ac = (current[6] == next[5] && next[5] == 1) ||
- ((current[6] == next[5] && next[5] === 0) && current[5] != next[6]) ||
- (current[6] == next[5] && next[5] == -1),
- sgny = next[1] > current[3] ? 1 : -1,
- sgnx = next[0] > current[2] ? 1 : -1,
- sgnEqual = sgny == sgnx,
- cx = (sgnEqual && ac || (!sgnEqual && !ac)) ? next[0] : current[2],
- cy = (sgnEqual && ac || (!sgnEqual && !ac)) ? current[3] : next[1];
-
- _super.addSegment(conn, "Straight", {
- x1:current[0], y1:current[1], x2:current[2], y2:current[3]
- });
-
- _super.addSegment(conn, "Arc", {
- r:radiusToUse,
- x1:current[2],
- y1:current[3],
- x2:next[0],
- y2:next[1],
- cx:cx,
- cy:cy,
- ac:ac
- });
- }
- else {
- // dx + dy are used to adjust for line width.
- var dx = (current[2] == current[0]) ? 0 : (current[2] > current[0]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2),
- dy = (current[3] == current[1]) ? 0 : (current[3] > current[1]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2);
- _super.addSegment(conn, "Straight", {
- x1:current[0]- dx, y1:current[1]-dy, x2:current[2] + dx, y2:current[3] + dy
- });
- }
- current = next;
- }
- // last segment
- _super.addSegment(conn, "Straight", {
- x1:next[0], y1:next[1], x2:next[2], y2:next[3]
- });
- };
-
- this.setSegments = function(s) {
- userSuppliedSegments = s;
- };
-
- this.isEditable = function() { return true; };
-
- /*
- Function: getOriginalSegments
- Gets the segments before the addition of rounded corners. This is used by the flowchart
- connector editor, since it only wants to concern itself with the original segments.
- */
- this.getOriginalSegments = function() {
- return userSuppliedSegments || segments;
- };
-
- this._compute = function(paintInfo, params) {
-
- if (params.clearEdits)
- userSuppliedSegments = null;
-
- if (userSuppliedSegments != null) {
- writeSegments(this, userSuppliedSegments, paintInfo);
- return;
- }
-
- segments = [];
- lastx = null; lasty = null;
- lastOrientation = null;
-
- var midx = paintInfo.startStubX + ((paintInfo.endStubX - paintInfo.startStubX) * midpoint),
- midy = paintInfo.startStubY + ((paintInfo.endStubY - paintInfo.startStubY) * midpoint);
-
- var findClearedLine = function(start, mult, anchorPos, dimension) {
- return start + (mult * (( 1 - anchorPos) * dimension) + _super.maxStub);
- },
- orientations = { x:[ 0, 1 ], y:[ 1, 0 ] },
- commonStubCalculator = function(axis) {
- return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
- },
- stubCalculators = {
- perpendicular:commonStubCalculator,
- orthogonal:commonStubCalculator,
- opposite:function(axis) {
- var pi = paintInfo,
- idx = axis == "x" ? 0 : 1,
- areInProximity = {
- "x":function() {
- return ( (pi.so[idx] == 1 && (
- ( (pi.startStubX > pi.endStubX) && (pi.tx > pi.startStubX) ) ||
- ( (pi.sx > pi.endStubX) && (pi.tx > pi.sx))))) ||
-
- ( (pi.so[idx] == -1 && (
- ( (pi.startStubX < pi.endStubX) && (pi.tx < pi.startStubX) ) ||
- ( (pi.sx < pi.endStubX) && (pi.tx < pi.sx)))));
- },
- "y":function() {
- return ( (pi.so[idx] == 1 && (
- ( (pi.startStubY > pi.endStubY) && (pi.ty > pi.startStubY) ) ||
- ( (pi.sy > pi.endStubY) && (pi.ty > pi.sy))))) ||
-
- ( (pi.so[idx] == -1 && (
- ( (pi.startStubY < pi.endStubY) && (pi.ty < pi.startStubY) ) ||
- ( (pi.sy < pi.endStubY) && (pi.ty < pi.sy)))));
- }
- };
-
- if (!alwaysRespectStubs && areInProximity[axis]()) {
- return {
- "x":[(paintInfo.sx + paintInfo.tx) / 2, paintInfo.startStubY, (paintInfo.sx + paintInfo.tx) / 2, paintInfo.endStubY],
- "y":[paintInfo.startStubX, (paintInfo.sy + paintInfo.ty) / 2, paintInfo.endStubX, (paintInfo.sy + paintInfo.ty) / 2]
- }[axis];
- }
- else {
- return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
- }
- }
- },
- lineCalculators = {
- perpendicular : function(axis, ss, oss, es, oes) {
- var pi = paintInfo,
- sis = {
- x:[ [ [ 1,2,3,4 ], null, [ 2,1,4,3 ] ], null, [ [ 4,3,2,1 ], null, [ 3,4,1,2 ] ] ],
- y:[ [ [ 3,2,1,4 ], null, [ 2,3,4,1 ] ], null, [ [ 4,1,2,3 ], null, [ 1,4,3,2 ] ] ]
- },
- stubs = {
- x:[ [ pi.startStubX, pi.endStubX ] , null, [ pi.endStubX, pi.startStubX ] ],
- y:[ [ pi.startStubY, pi.endStubY ] , null, [ pi.endStubY, pi.startStubY ] ]
- },
- midLines = {
- x:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ] ],
- y:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ] ]
- },
- linesToEnd = {
- x:[ [ pi.endStubX, pi.startStubY ] ],
- y:[ [ pi.startStubX, pi.endStubY ] ]
- },
- startToEnd = {
- x:[ [ pi.startStubX, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ],
- y:[ [ pi.endStubX, pi.startStubY ], [ pi.endStubX, pi.endStubY ] ]
- },
- startToMidToEnd = {
- x:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ], [ pi.endStubX, pi.endStubY ] ],
- y:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ]
- },
- otherStubs = {
- x:[ pi.startStubY, pi.endStubY ],
- y:[ pi.startStubX, pi.endStubX ]
- },
- soIdx = orientations[axis][0], toIdx = orientations[axis][1],
- _so = pi.so[soIdx] + 1,
- _to = pi.to[toIdx] + 1,
- otherFlipped = (pi.to[toIdx] == -1 && (otherStubs[axis][1] < otherStubs[axis][0])) || (pi.to[toIdx] == 1 && (otherStubs[axis][1] > otherStubs[axis][0])),
- stub1 = stubs[axis][_so][0],
- stub2 = stubs[axis][_so][1],
- segmentIndexes = sis[axis][_so][_to];
-
- if (pi.segment == segmentIndexes[3] || (pi.segment == segmentIndexes[2] && otherFlipped)) {
- return midLines[axis];
- }
- else if (pi.segment == segmentIndexes[2] && stub2 < stub1) {
- return linesToEnd[axis];
- }
- else if ((pi.segment == segmentIndexes[2] && stub2 >= stub1) || (pi.segment == segmentIndexes[1] && !otherFlipped)) {
- return startToMidToEnd[axis];
- }
- else if (pi.segment == segmentIndexes[0] || (pi.segment == segmentIndexes[1] && otherFlipped)) {
- return startToEnd[axis];
- }
- },
- orthogonal : function(axis, startStub, otherStartStub, endStub, otherEndStub) {
- var pi = paintInfo,
- extent = {
- "x":pi.so[0] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub),
- "y":pi.so[1] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub)
- }[axis];
-
- return {
- "x":[ [ extent, otherStartStub ],[ extent, otherEndStub ], [ endStub, otherEndStub ] ],
- "y":[ [ otherStartStub, extent ], [ otherEndStub, extent ], [ otherEndStub, endStub ] ]
- }[axis];
- },
- opposite : function(axis, ss, oss, es, oes) {
- var pi = paintInfo,
- otherAxis = {"x":"y","y":"x"}[axis],
- dim = {"x":"height","y":"width"}[axis],
- comparator = pi["is" + axis.toUpperCase() + "GreaterThanStubTimes2"];
-
- if (params.sourceEndpoint.elementId == params.targetEndpoint.elementId) {
- var _val = oss + ((1 - params.sourceEndpoint.anchor[otherAxis]) * params.sourceInfo[dim]) + _super.maxStub;
- return {
- "x":[ [ ss, _val ], [ es, _val ] ],
- "y":[ [ _val, ss ], [ _val, es ] ]
- }[axis];
-
- }
- else if (!comparator || (pi.so[idx] == 1 && ss > es) || (pi.so[idx] == -1 && ss < es)) {
- return {
- "x":[[ ss, midy ], [ es, midy ]],
- "y":[[ midx, ss ], [ midx, es ]]
- }[axis];
- }
- else if ((pi.so[idx] == 1 && ss < es) || (pi.so[idx] == -1 && ss > es)) {
- return {
- "x":[[ midx, pi.sy ], [ midx, pi.ty ]],
- "y":[[ pi.sx, midy ], [ pi.tx, midy ]]
- }[axis];
- }
- }
- };
-
- var stubs = stubCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis),
- idx = paintInfo.sourceAxis == "x" ? 0 : 1,
- oidx = paintInfo.sourceAxis == "x" ? 1 : 0,
- ss = stubs[idx],
- oss = stubs[oidx],
- es = stubs[idx + 2],
- oes = stubs[oidx + 2];
-
- // add the start stub segment.
- addSegment(segments, stubs[0], stubs[1], paintInfo);
-
- // compute the rest of the line
- var p = lineCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis, ss, oss, es, oes);
- if (p) {
- for (var i = 0; i < p.length; i++) {
- addSegment(segments, p[i][0], p[i][1], paintInfo);
- }
- }
-
- // line to end stub
- addSegment(segments, stubs[2], stubs[3], paintInfo);
-
- // end stub to end
- addSegment(segments, paintInfo.tx, paintInfo.ty, paintInfo);
-
- writeSegments(this, segments, paintInfo);
- };
-
- this.getPath = function() {
- var _last = null, _lastAxis = null, s = [], segs = userSuppliedSegments || segments;
- for (var i = 0; i < segs.length; i++) {
- var seg = segs[i], axis = seg[4], axisIndex = (axis == "v" ? 3 : 2);
- if (_last != null && _lastAxis === axis) {
- _last[axisIndex] = seg[axisIndex];
- }
- else {
- if (seg[0] != seg[2] || seg[1] != seg[3]) {
- s.push({
- start:[ seg[0], seg[1] ],
- end:[ seg[2], seg[3] ]
- });
- _last = seg;
- _lastAxis = seg[4];
- }
- }
- }
- return s;
- };
-
- this.setPath = function(path) {
- userSuppliedSegments = [];
- for (var i = 0; i < path.length; i++) {
- var lx = path[i].start[0],
- ly = path[i].start[1],
- x = path[i].end[0],
- y = path[i].end[1],
- o = lx == x ? "v" : "h",
- sgnx = sgn(x - lx),
- sgny = sgn(y - ly);
-
- userSuppliedSegments.push([lx, ly, x, y, o, sgnx, sgny]);
- }
- };
- };
-
- jsPlumbUtil.extend(Flowchart, jsPlumb.Connectors.AbstractConnector);
- jsPlumb.registerConnectorType(Flowchart, "Flowchart");
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the state machine connectors.
- *
- * Thanks to Brainstorm Mobile Solutions for supporting the development of these.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- var Line = function(x1, y1, x2, y2) {
-
- this.m = (y2 - y1) / (x2 - x1);
- this.b = -1 * ((this.m * x1) - y1);
-
- this.rectIntersect = function(x,y,w,h) {
- var results = [], xInt, yInt;
-
- // try top face
- // the equation of the top face is y = (0 * x) + b; y = b.
- xInt = (y - this.b) / this.m;
- // test that the X value is in the line's range.
- if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
-
- // try right face
- yInt = (this.m * (x + w)) + this.b;
- if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
-
- // bottom face
- xInt = ((y + h) - this.b) / this.m;
- // test that the X value is in the line's range.
- if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
-
- // try left face
- yInt = (this.m * x) + this.b;
- if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
-
- if (results.length == 2) {
- var midx = (results[0][0] + results[1][0]) / 2, midy = (results[0][1] + results[1][1]) / 2;
- results.push([ midx,midy ]);
- // now calculate the segment inside the rectangle where the midpoint lies.
- var xseg = midx <= x + (w / 2) ? -1 : 1,
- yseg = midy <= y + (h / 2) ? -1 : 1;
- results.push([xseg, yseg]);
- return results;
- }
-
- return null;
-
- };
- },
- _segment = function(x1, y1, x2, y2) {
- if (x1 <= x2 && y2 <= y1) return 1;
- else if (x1 <= x2 && y1 <= y2) return 2;
- else if (x2 <= x1 && y2 >= y1) return 3;
- return 4;
- },
-
- // the control point we will use depends on the faces to which each end of the connection is assigned, specifically whether or not the
- // two faces are parallel or perpendicular. if they are parallel then the control point lies on the midpoint of the axis in which they
- // are parellel and varies only in the other axis; this variation is proportional to the distance that the anchor points lie from the
- // center of that face. if the two faces are perpendicular then the control point is at some distance from both the midpoints; the amount and
- // direction are dependent on the orientation of the two elements. 'seg', passed in to this method, tells you which segment the target element
- // lies in with respect to the source: 1 is top right, 2 is bottom right, 3 is bottom left, 4 is top left.
- //
- // sourcePos and targetPos are arrays of info about where on the source and target each anchor is located. their contents are:
- //
- // 0 - absolute x
- // 1 - absolute y
- // 2 - proportional x in element (0 is left edge, 1 is right edge)
- // 3 - proportional y in element (0 is top edge, 1 is bottom edge)
- //
- _findControlPoint = function(midx, midy, segment, sourceEdge, targetEdge, dx, dy, distance, proximityLimit) {
- // TODO (maybe)
- // - if anchor pos is 0.5, make the control point take into account the relative position of the elements.
- if (distance <= proximityLimit) return [midx, midy];
-
- if (segment === 1) {
- if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
- }
- else if (segment === 2) {
- if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (1 * dx) , midy + (-1 * dy) ];
- }
- else if (segment === 3) {
- if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
- }
- else if (segment === 4) {
- if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (1 * dx) , midy + (-1 * dy) ];
- }
-
- };
-
- /**
- * Class: Connectors.StateMachine
- * Provides 'state machine' connectors.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- * curviness - measure of how "curvy" the connectors will be. this is translated as the distance that the
- * Bezier curve's control point is from the midpoint of the straight line connecting the two
- * endpoints, and does not mean that the connector is this wide. The Bezier curve never reaches
- * its control points; they act as gravitational masses. defaults to 10.
- * margin - distance from element to start and end connectors, in pixels. defaults to 5.
- * proximityLimit - sets the distance beneath which the elements are consider too close together to bother
- * with fancy curves. by default this is 80 pixels.
- * loopbackRadius - the radius of a loopback connector. optional; defaults to 25.
- * showLoopback - If set to false this tells the connector that it is ok to paint connections whose source and target is the same element with a connector running through the element. The default value for this is true; the connector always makes a loopback connection loop around the element rather than passing through it.
- */
- var StateMachine = function(params) {
- params = params || {};
- this.type = "StateMachine";
-
- var self = this,
- _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- curviness = params.curviness || 10,
- margin = params.margin || 5,
- proximityLimit = params.proximityLimit || 80,
- clockwise = params.orientation && params.orientation === "clockwise",
- loopbackRadius = params.loopbackRadius || 25,
- showLoopback = params.showLoopback !== false;
-
- this._compute = function(paintInfo, params) {
- var w = Math.abs(params.sourcePos[0] - params.targetPos[0]),
- h = Math.abs(params.sourcePos[1] - params.targetPos[1]),
- x = Math.min(params.sourcePos[0], params.targetPos[0]),
- y = Math.min(params.sourcePos[1], params.targetPos[1]);
-
- if (!showLoopback || (params.sourceEndpoint.elementId !== params.targetEndpoint.elementId)) {
- var _sx = params.sourcePos[0] < params.targetPos[0] ? 0 : w,
- _sy = params.sourcePos[1] < params.targetPos[1] ? 0:h,
- _tx = params.sourcePos[0] < params.targetPos[0] ? w : 0,
- _ty = params.sourcePos[1] < params.targetPos[1] ? h : 0;
-
- // now adjust for the margin
- if (params.sourcePos[2] === 0) _sx -= margin;
- if (params.sourcePos[2] === 1) _sx += margin;
- if (params.sourcePos[3] === 0) _sy -= margin;
- if (params.sourcePos[3] === 1) _sy += margin;
- if (params.targetPos[2] === 0) _tx -= margin;
- if (params.targetPos[2] === 1) _tx += margin;
- if (params.targetPos[3] === 0) _ty -= margin;
- if (params.targetPos[3] === 1) _ty += margin;
-
- //
- // these connectors are quadratic bezier curves, having a single control point. if both anchors
- // are located at 0.5 on their respective faces, the control point is set to the midpoint and you
- // get a straight line. this is also the case if the two anchors are within 'proximityLimit', since
- // it seems to make good aesthetic sense to do that. outside of that, the control point is positioned
- // at 'curviness' pixels away along the normal to the straight line connecting the two anchors.
- //
- // there may be two improvements to this. firstly, we might actually support the notion of avoiding nodes
- // in the UI, or at least making a good effort at doing so. if a connection would pass underneath some node,
- // for example, we might increase the distance the control point is away from the midpoint in a bid to
- // steer it around that node. this will work within limits, but i think those limits would also be the likely
- // limits for, once again, aesthetic good sense in the layout of a chart using these connectors.
- //
- // the second possible change is actually two possible changes: firstly, it is possible we should gradually
- // decrease the 'curviness' as the distance between the anchors decreases; start tailing it off to 0 at some
- // point (which should be configurable). secondly, we might slightly increase the 'curviness' for connectors
- // with respect to how far their anchor is from the center of its respective face. this could either look cool,
- // or stupid, and may indeed work only in a way that is so subtle as to have been a waste of time.
- //
-
- var _midx = (_sx + _tx) / 2, _midy = (_sy + _ty) / 2,
- m2 = (-1 * _midx) / _midy, theta2 = Math.atan(m2),
- dy = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.sin(theta2)),
- dx = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.cos(theta2)),
- segment = _segment(_sx, _sy, _tx, _ty),
- distance = Math.sqrt(Math.pow(_tx - _sx, 2) + Math.pow(_ty - _sy, 2)),
- // calculate the control point. this code will be where we'll put in a rudimentary element avoidance scheme; it
- // will work by extending the control point to force the curve to be, um, curvier.
- _controlPoint = _findControlPoint(_midx,
- _midy,
- segment,
- params.sourcePos,
- params.targetPos,
- curviness, curviness,
- distance,
- proximityLimit);
-
- _super.addSegment(this, "Bezier", {
- x1:_tx, y1:_ty, x2:_sx, y2:_sy,
- cp1x:_controlPoint[0], cp1y:_controlPoint[1],
- cp2x:_controlPoint[0], cp2y:_controlPoint[1]
- });
- }
- else {
- // a loopback connector. draw an arc from one anchor to the other.
- var x1 = params.sourcePos[0], x2 = params.sourcePos[0], y1 = params.sourcePos[1] - margin, y2 = params.sourcePos[1] - margin,
- cx = x1, cy = y1 - loopbackRadius,
- // canvas sizing stuff, to ensure the whole painted area is visible.
- _w = 2 * loopbackRadius,
- _h = 2 * loopbackRadius,
- _x = cx - loopbackRadius,
- _y = cy - loopbackRadius;
-
- paintInfo.points[0] = _x;
- paintInfo.points[1] = _y;
- paintInfo.points[2] = _w;
- paintInfo.points[3] = _h;
-
- // ADD AN ARC SEGMENT.
- _super.addSegment(this, "Arc", {
- x1:(x1 - _x) + 4,
- y1:y1 - _y,
- startAngle:0,
- endAngle: 2 * Math.PI,
- r:loopbackRadius,
- ac:!clockwise,
- x2:(x1 - _x) - 4,
- y2:y1 - _y,
- cx:cx - _x,
- cy:cy - _y
- });
- }
- };
- };
- jsPlumb.registerConnectorType(StateMachine, "StateMachine");
-})();
-
-/*
- // a possible rudimentary avoidance scheme, old now, perhaps not useful.
- // if (avoidSelector) {
- // var testLine = new Line(sourcePos[0] + _sx,sourcePos[1] + _sy,sourcePos[0] + _tx,sourcePos[1] + _ty);
- // var sel = jsPlumb.getSelector(avoidSelector);
- // for (var i = 0; i < sel.length; i++) {
- // var id = jsPlumb.getId(sel[i]);
- // if (id != sourceEndpoint.elementId && id != targetEndpoint.elementId) {
- // o = jsPlumb.getOffset(id), s = jsPlumb.getSize(id);
-//
-// if (o && s) {
-// var collision = testLine.rectIntersect(o.left,o.top,s[0],s[1]);
-// if (collision) {
- // set the control point to be a certain distance from the midpoint of the two points that
- // the line crosses on the rectangle.
- // TODO where will this 75 number come from?
- // _controlX = collision[2][0] + (75 * collision[3][0]);
- // / _controlY = collision[2][1] + (75 * collision[3][1]);
-// }
-// }
- // }
- // }
- //}
- */
-
-;(function() {
-
- var Bezier = function(params) {
- params = params || {};
-
- var self = this,
- _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- stub = params.stub || 50,
- majorAnchor = params.curviness || 150,
- minorAnchor = 10;
-
- this.type = "Bezier";
- this.getCurviness = function() { return majorAnchor; };
-
- this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
- // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
- // points around if so (code could be tightened up)
- var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
- too = targetEndpoint.anchor.getOrientation(targetEndpoint),
- perpendicular = soo[0] != too[0] || soo[1] == too[1],
- p = [];
-
- if (!perpendicular) {
- if (soo[0] === 0) // X
- p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] - (majorAnchor * soo[0]));
-
- if (soo[1] === 0) // Y
- p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * too[1]));
- }
- else {
- if (too[0] === 0) // X
- p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] + (majorAnchor * too[0]));
-
- if (too[1] === 0) // Y
- p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * soo[1]));
- }
-
- return p;
- };
-
- this._compute = function(paintInfo, p) {
- var sp = p.sourcePos,
- tp = p.targetPos,
- _w = Math.abs(sp[0] - tp[0]),
- _h = Math.abs(sp[1] - tp[1]),
- _sx = sp[0] < tp[0] ? _w : 0,
- _sy = sp[1] < tp[1] ? _h : 0,
- _tx = sp[0] < tp[0] ? 0 : _w,
- _ty = sp[1] < tp[1] ? 0 : _h,
- _CP = self._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
- _CP2 = self._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
-
- _super.addSegment(this, "Bezier", {
- x1:_sx, y1:_sy, x2:_tx, y2:_ty,
- cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
- });
- };
- };
-
- jsPlumb.registerConnectorType(Bezier, "Bezier");
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the HTML5 canvas renderers. Support for canvas was dropped in 1.4.2.
- * This is being kept around because canvas might make a comeback as a single-page solution
- * that also supports node rendering.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
-
-// ********************************* CANVAS RENDERERS FOR CONNECTORS AND ENDPOINTS *******************************************************************
-
- // TODO refactor to renderer common script. put a ref to jsPlumb.sizeCanvas in there too.
- var _connectionBeingDragged = null,
- _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_getElementObject(el), clazz); },
- _getElementObject = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
- _getOffset = function(el) { return jsPlumb.CurrentLibrary.getOffset(_getElementObject(el)); },
- _pageXY = function(el) { return jsPlumb.CurrentLibrary.getPageXY(el); },
- _clientXY = function(el) { return jsPlumb.CurrentLibrary.getClientXY(el); };
-
- /*
- * Class:CanvasMouseAdapter
- * Provides support for mouse events on canvases.
- */
- var CanvasMouseAdapter = window.CanvasMouseAdapter = function() {
- var self = this;
- self.overlayPlacements = [];
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
- jsPlumbUtil.EventGenerator.apply(this, arguments);
- /**
- * returns whether or not the given event is ojver a painted area of the canvas.
- */
- this._over = function(e) {
- var o = _getOffset(_getElementObject(self.canvas)),
- pageXY = _pageXY(e),
- x = pageXY[0] - o.left, y = pageXY[1] - o.top;
- if (x > 0 && y > 0 && x < self.canvas.width && y < self.canvas.height) {
- // first check overlays
- for ( var i = 0; i < self.overlayPlacements.length; i++) {
- var p = self.overlayPlacements[i];
- if (p && (p[0] <= x && p[1] >= x && p[2] <= y && p[3] >= y))
- return true;
- }
- // then the canvas
- var d = self.canvas.getContext("2d").getImageData(parseInt(x, 10), parseInt(y, 10), 1, 1);
- return d.data[0] !== 0 || d.data[1] !== 0 || d.data[2] !== 0 || d.data[3] !== 0;
- }
- return false;
- };
-
- var _mouseover = false, _mouseDown = false, _posWhenMouseDown = null, _mouseWasDown = false,
- _nullSafeHasClass = function(el, clazz) {
- return el !== null && _hasClass(el, clazz);
- };
- this.mousemove = function(e) {
- var pageXY = _pageXY(e), clientXY = _clientXY(e),
- ee = document.elementFromPoint(clientXY[0], clientXY[1]),
- eventSourceWasOverlay = _nullSafeHasClass(ee, "_jsPlumb_overlay");
- var _continue = _connectionBeingDragged === null && (_nullSafeHasClass(ee, "_jsPlumb_endpoint") || _nullSafeHasClass(ee, "_jsPlumb_connector"));
- if (!_mouseover && _continue && self._over(e)) {
- _mouseover = true;
- self.fire("mouseenter", self, e);
- return true;
- }
- // TODO here there is a remote chance that the overlay the mouse moved onto
- // is actually not an overlay for the current component. a more thorough check would
- // be to ensure the overlay belonged to the current component.
- else if (_mouseover && (!self._over(e) || !_continue) && !eventSourceWasOverlay) {
- _mouseover = false;
- self.fire("mouseexit", self, e);
- }
- self.fire("mousemove", self, e);
- };
-
- this.click = function(e) {
- if (_mouseover && self._over(e) && !_mouseWasDown)
- self.fire("click", self, e);
- _mouseWasDown = false;
- };
-
- this.dblclick = function(e) {
- if (_mouseover && self._over(e) && !_mouseWasDown)
- self.fire("dblclick", self, e);
- _mouseWasDown = false;
- };
-
- this.mousedown = function(e) {
- if(self._over(e) && !_mouseDown) {
- _mouseDown = true;
- _posWhenMouseDown = _getOffset(_getElementObject(self.canvas));
- self.fire("mousedown", self, e);
- }
- };
-
- this.mouseup = function(e) {
- _mouseDown = false;
- self.fire("mouseup", self, e);
- };
-
- this.contextmenu = function(e) {
- if (_mouseover && self._over(e) && !_mouseWasDown)
- self.fire("contextmenu", self, e);
- _mouseWasDown = false;
- };
- };
- jsPlumbUtil.extend(CanvasMouseAdapter, [ jsPlumb.jsPlumbUIComponent, jsPlumbUtil.EventGenerator ]);
-
- var _newCanvas = function(params) {
- var canvas = document.createElement("canvas");
- params._jsPlumb.instance.appendElement(canvas, params.parent);
- canvas.style.position = "absolute";
- if (params["class"]) canvas.className = params["class"];
- // set an id. if no id on the element and if uuid was supplied it
- // will be used, otherwise we'll create one.
- params._jsPlumb.instance.getId(canvas, params.uuid);
- if (params.tooltip) canvas.setAttribute("title", params.tooltip);
-
- return canvas;
- };
-
- var CanvasComponent = window.CanvasComponent = function(params) {
- CanvasMouseAdapter.apply(this, arguments);
-
- var displayElements = [ ];
- this.getDisplayElements = function() { return displayElements; };
- this.appendDisplayElement = function(el) { displayElements.push(el); };
- };
- jsPlumbUtil.extend(CanvasComponent, CanvasMouseAdapter);
-
- var segmentMultipliers = [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ];
- var maybeMakeGradient = function(ctx, style, gradientFunction) {
- if (style.gradient) {
- var g = gradientFunction();
- for ( var i = 0; i < style.gradient.stops.length; i++)
- g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
- ctx.strokeStyle = g;
- }
- };
- var segmentRenderer = function(segment, ctx, style, dx, dy) {
- ({
- "Straight":function(segment, ctx, style, dx, dy) {
- var d = segment.params;
- ctx.save();
- maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x1, d.y1, d.x2, d.y2); });
- ctx.beginPath();
- ctx.translate(dx, dy);
- if (style.dashstyle && style.dashstyle.split(" ").length === 2) {
- // only a very simple dashed style is supported - having two values, which define the stroke length
- // (as a multiple of the stroke width) and then the space length (also as a multiple of stroke width).
- var ds = style.dashstyle.split(" ");
- if (ds.length !== 2) ds = [2, 2];
- var dss = [ ds[0] * style.lineWidth, ds[1] * style.lineWidth ],
- m = (d.x2- d.x1) / (d.y2 - d.y1),
- s = jsPlumbUtil.segment([d.x1, d.y1], [ d.x2, d.y2 ]),
- sm = segmentMultipliers[s],
- theta = Math.atan(m),
- l = Math.sqrt(Math.pow(d.x2 - d.x1, 2) + Math.pow(d.y2 - d.y1, 2)),
- repeats = Math.floor(l / (dss[0] + dss[1])),
- curPos = [d.x1, d.y1];
-
-
- // TODO: the question here is why could we not support this in all connector types? it's really
- // just a case of going along and asking jsPlumb for the next point on the path a few times, until it
- // reaches the end. every type of connector supports that method, after all. but right now its only the
- // bezier connector that gives you back the new location on the path along with the x,y coordinates, which
- // we would need. we'd start out at loc=0 and ask for the point along the path that is dss[0] pixels away.
- // we then ask for the point that is (dss[0] + dss[1]) pixels away; and from that one we need not just the
- // x,y but the location, cos we're gonna plug that location back in in order to find where that dash ends.
- //
- // it also strikes me that it should be trivial to support arbitrary dash styles (having more or less than two
- // entries). you'd just iterate that array using a step size of 2, and generify the (rss[0] + rss[1])
- // computation to be sum(rss[0]..rss[n]).
-
- for (var i = 0; i < repeats; i++) {
- ctx.moveTo(curPos[0], curPos[1]);
-
- var nextEndX = curPos[0] + (Math.abs(Math.sin(theta) * dss[0]) * sm[0]),
- nextEndY = curPos[1] + (Math.abs(Math.cos(theta) * dss[0]) * sm[1]),
- nextStartX = curPos[0] + (Math.abs(Math.sin(theta) * (dss[0] + dss[1])) * sm[0]),
- nextStartY = curPos[1] + (Math.abs(Math.cos(theta) * (dss[0] + dss[1])) * sm[1]);
-
- ctx.lineTo(nextEndX, nextEndY);
- curPos = [nextStartX, nextStartY];
- }
-
- // now draw the last bit
- ctx.moveTo(curPos[0], curPos[1]);
- ctx.lineTo(d.x2, d.y2);
-
- }
- else {
- ctx.moveTo(d.x1, d.y1);
- ctx.lineTo(d.x2, d.y2);
- }
-
- ctx.stroke();
-
- ctx.restore();
- },
- "Bezier":function(segment, ctx, style, dx, dy) {
- var d = segment.params;
- ctx.save();
- maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x2 + dx, d.y2 + dy, d.x1 + dx, d.y1 + dy); });
- ctx.beginPath();
- ctx.translate(dx, dy);
- ctx.moveTo(d.x1, d.y1);
- ctx.bezierCurveTo(d.cp1x, d.cp1y, d.cp2x, d.cp2y, d.x2, d.y2);
- ctx.stroke();
- ctx.restore();
- },
- "Arc":function(segment, ctx, style, dx, dy) {
- var d = segment.params;
- ctx.save();
- ctx.beginPath();
- ctx.translate(dx, dy);
- ctx.arc(d.cx, d.cy, d.r, segment.startAngle, segment.endAngle, d.ac);
- ctx.stroke();
- ctx.restore();
- }
- })[segment.type](segment, ctx, style, dx, dy);
- };
-
- /**
- * Class:CanvasConnector
- * Superclass for Canvas Connector renderers.
- */
- var CanvasConnector = jsPlumb.ConnectorRenderers.canvas = function(params) {
- CanvasComponent.apply(this, arguments);
-
- var _paintOneStyle = function(aStyle, dx, dy) {
- this.ctx.save();
- jsPlumb.extend(this.ctx, aStyle);
-
- var segments = this.getSegments();
- for (var i = 0; i < segments.length; i++) {
- segmentRenderer(segments[i], this.ctx, aStyle, dx, dy);
- }
- this.ctx.restore();
- }.bind(this);
-
- var clazz = this._jsPlumb.instance.connectorClass + " " + (params.cssClass || "");
- this.canvas = _newCanvas({
- "class":clazz,
- _jsPlumb:this._jsPlumb,
- parent:params.parent
- });
- this.ctx = this.canvas.getContext("2d");
-
- this.appendDisplayElement(this.canvas);
-
- this.paint = function(style, anchor, extents) {
- if (style != null) {
-
- var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p,
- dx = 0, dy = 0;
-
- if (extents != null) {
- if (extents.xmin < 0) {
- xy[0] += extents.xmin;
- dx = -extents.xmin;
- }
- if (extents.ymin < 0) {
- xy[1] += extents.ymin;
- dy = -extents.ymin;
- }
- wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
- wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
- }
-
- this.translateX = dx;
- this.translateY = dy;
-
- jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
-
- if (style.outlineColor != null) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
- outlineStyle = {
- strokeStyle:style.outlineColor,
- lineWidth:outlineStrokeWidth
- };
- _paintOneStyle(outlineStyle, dx, dy);
- }
- _paintOneStyle(style, dx, dy);
- }
- };
- };
- jsPlumbUtil.extend(CanvasConnector, CanvasComponent);
-
-
- /**
- * Class:CanvasEndpoint
- * Superclass for Canvas Endpoint renderers.
- */
- var CanvasEndpoint = function(params) {
- CanvasComponent.apply(this, arguments);
- var clazz = this._jsPlumb.instance.endpointClass + " " + (params.cssClass || ""),
- canvasParams = {
- "class":clazz,
- _jsPlumb:this._jsPlumb,
- parent:params.parent,
- tooltip:self.tooltip
- };
- this.canvas = _newCanvas(canvasParams);
- this.ctx = this.canvas.getContext("2d");
-
- this.appendDisplayElement(this.canvas);
-
- this.paint = function(style, anchor, extents) {
- jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
- if (style.outlineColor != null) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
- var outlineStyle = {
- strokeStyle:style.outlineColor,
- lineWidth:outlineStrokeWidth
- };
- }
-
- this._paint.apply(this, arguments);
- };
- };
- jsPlumbUtil.extend(CanvasEndpoint, CanvasComponent);
-
- jsPlumb.Endpoints.canvas.Dot = function(params) {
- jsPlumb.Endpoints.Dot.apply(this, arguments);
- CanvasEndpoint.apply(this, arguments);
- var self = this,
- parseValue = function(value) {
- try { return parseInt(value, 10); }
- catch(e) {
- if (value.substring(value.length - 1) == '%')
- return parseInt(value.substring(0, value - 1), 10);
- }
- },
- calculateAdjustments = function(gradient) {
- var offsetAdjustment = self.defaultOffset, innerRadius = self.defaultInnerRadius;
- if (gradient.offset) offsetAdjustment = parseValue(gradient.offset);
- if (gradient.innerRadius) innerRadius = parseValue(gradient.innerRadius);
- return [offsetAdjustment, innerRadius];
- };
- this._paint = function(style) {
- if (style != null) {
- var ctx = self.canvas.getContext('2d'),
- orientation = params.endpoint.anchor.getOrientation(params.endpoint);
-
- jsPlumb.extend(ctx, style);
- if (style.gradient) {
- var adjustments = calculateAdjustments(style.gradient),
- yAdjust = orientation[1] == 1 ? adjustments[0] * -1 : adjustments[0],
- xAdjust = orientation[0] == 1 ? adjustments[0] * -1: adjustments[0],
- g = ctx.createRadialGradient(self.radius, self.radius, self.radius, self.radius + xAdjust, self.radius + yAdjust, adjustments[1]);
- for (var i = 0; i < style.gradient.stops.length; i++)
- g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
- ctx.fillStyle = g;
- }
- ctx.beginPath();
- //ctx.translate(dx, dy);
- ctx.arc(self.radius, self.radius, self.radius, 0, Math.PI*2, true);
- ctx.closePath();
- if (style.fillStyle || style.gradient) ctx.fill();
- if (style.strokeStyle) ctx.stroke();
- }
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Dot, [ jsPlumb.Endpoints.Dot, CanvasEndpoint ]);
-
- jsPlumb.Endpoints.canvas.Rectangle = function(params) {
-
- var self = this;
- jsPlumb.Endpoints.Rectangle.apply(this, arguments);
- CanvasEndpoint.apply(this, arguments);
-
- this._paint = function(style) {
-
- var ctx = self.canvas.getContext("2d"),
- orientation = params.endpoint.anchor.getOrientation(params.endpoint);
-
- jsPlumb.extend(ctx, style);
-
- /* canvas gradient */
- if (style.gradient) {
- // first figure out which direction to run the gradient in (it depends on the orientation of the anchors)
- var y1 = orientation[1] == 1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
- var y2 = orientation[1] == -1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
- var x1 = orientation[0] == 1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
- var x2 = orientation[0] == -1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
- var g = ctx.createLinearGradient(x1,y1,x2,y2);
- for (var i = 0; i < style.gradient.stops.length; i++)
- g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
- ctx.fillStyle = g;
- }
-
- ctx.beginPath();
- ctx.rect(0, 0, self.w, self.h);
- ctx.closePath();
- if (style.fillStyle || style.gradient) ctx.fill();
- if (style.strokeStyle) ctx.stroke();
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Rectangle, [ jsPlumb.Endpoints.Rectangle, CanvasEndpoint ]);
-
- jsPlumb.Endpoints.canvas.Triangle = function(params) {
-
- var self = this;
- jsPlumb.Endpoints.Triangle.apply(this, arguments);
- CanvasEndpoint.apply(this, arguments);
-
- this._paint = function(style) {
- var ctx = self.canvas.getContext('2d'),
- offsetX = 0, offsetY = 0, angle = 0,
- orientation = params.endpoint.anchor.getOrientation(params.endpoint);
-
- if( orientation[0] == 1 ) {
- offsetX = self.width;
- offsetY = self.height;
- angle = 180;
- }
- if( orientation[1] == -1 ) {
- offsetX = self.width;
- angle = 90;
- }
- if( orientation[1] == 1 ) {
- offsetY = self.height;
- angle = -90;
- }
-
- ctx.fillStyle = style.fillStyle;
-
- ctx.translate(offsetX, offsetY);
- ctx.rotate(angle * Math.PI/180);
-
- ctx.beginPath();
- ctx.moveTo(0, 0);
- ctx.lineTo(self.width/2, self.height/2);
- ctx.lineTo(0, self.height);
- ctx.closePath();
- if (style.fillStyle || style.gradient) ctx.fill();
- if (style.strokeStyle) ctx.stroke();
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Triangle, [ jsPlumb.Endpoints.Triangle, CanvasEndpoint ]);
-
- /*
- * Canvas Image Endpoint: uses the default version, which creates an <img> tag.
- */
- jsPlumb.Endpoints.canvas.Image = jsPlumb.Endpoints.Image;
-
- /*
- * Blank endpoint in all renderers is just the default Blank endpoint.
- */
- jsPlumb.Endpoints.canvas.Blank = jsPlumb.Endpoints.Blank;
-
- /*
- * Canvas Bezier Connector. Draws a Bezier curve onto a Canvas element.
- *
- jsPlumb.Connectors.canvas.Bezier = function() {
- jsPlumb.Connectors.Bezier.apply(this, arguments);
- CanvasConnector.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.canvas.Bezier, [ jsPlumb.Connectors.Bezier, CanvasConnector ]);
-
- /*
- * Canvas straight line Connector. Draws a straight line onto a Canvas element.
- *
- jsPlumb.Connectors.canvas.Straight = function() {
- jsPlumb.Connectors.Straight.apply(this, arguments);
- CanvasConnector.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.canvas.Straight, [ jsPlumb.Connectors.Straight, CanvasConnector ]);
-
- jsPlumb.Connectors.canvas.Flowchart = function() {
- jsPlumb.Connectors.Flowchart.apply(this, arguments);
- CanvasConnector.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.canvas.Flowchart, [ jsPlumb.Connectors.Flowchart, CanvasConnector ]);
-
- */
-// ********************************* END OF CANVAS RENDERERS *******************************************************************
-
- jsPlumb.Overlays.canvas.Label = jsPlumb.Overlays.Label;
- jsPlumb.Overlays.canvas.Custom = jsPlumb.Overlays.Custom;
-
- /**
- * a placeholder right now, really just exists to mirror the fact that there are SVG and VML versions of this.
- */
- var CanvasOverlay = function() {
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
- };
- jsPlumbUtil.extend(CanvasOverlay, jsPlumb.jsPlumbUIComponent);
-
- var AbstractCanvasArrowOverlay = function(superclass, originalArgs) {
- superclass.apply(this, originalArgs);
- CanvasOverlay.apply(this, originalArgs);
- this.paint = function(params, containerExtents) {
- var ctx = params.component.ctx, d = params.d;
-
- if (d) {
- ctx.save();
- ctx.lineWidth = params.lineWidth;
- ctx.beginPath();
- ctx.translate(params.component.translateX, params.component.translateY);
- ctx.moveTo(d.hxy.x, d.hxy.y);
- ctx.lineTo(d.tail[0].x, d.tail[0].y);
- ctx.lineTo(d.cxy.x, d.cxy.y);
- ctx.lineTo(d.tail[1].x, d.tail[1].y);
- ctx.lineTo(d.hxy.x, d.hxy.y);
- ctx.closePath();
-
- if (params.strokeStyle) {
- ctx.strokeStyle = params.strokeStyle;
- ctx.stroke();
- }
- if (params.fillStyle) {
- ctx.fillStyle = params.fillStyle;
- ctx.fill();
- }
- ctx.restore();
- }
- };
- };
-
- jsPlumb.Overlays.canvas.Arrow = function() {
- AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Arrow, [ jsPlumb.Overlays.Arrow, CanvasOverlay ] );
-
- jsPlumb.Overlays.canvas.PlainArrow = function() {
- AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.canvas.PlainArrow, [ jsPlumb.Overlays.PlainArrow, CanvasOverlay ] );
-
- jsPlumb.Overlays.canvas.Diamond = function() {
- AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Diamond, [ jsPlumb.Overlays.Diamond, CanvasOverlay ] );
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the SVG renderers.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-/**
- * SVG support for jsPlumb.
- *
- * things to investigate:
- *
- * gradients: https://developer.mozilla.org/en/svg_in_html_introduction
- * css:http://tutorials.jenkov.com/svg/svg-and-css.html
- * text on a path: http://www.w3.org/TR/SVG/text.html#TextOnAPath
- * pointer events: https://developer.mozilla.org/en/css/pointer-events
- *
- * IE9 hover jquery: http://forum.jquery.com/topic/1-6-2-broke-svg-hover-events
- *
- */
-;(function() {
-
-// ************************** SVG utility methods ********************************************
-
- var svgAttributeMap = {
- "joinstyle":"stroke-linejoin",
- "stroke-linejoin":"stroke-linejoin",
- "stroke-dashoffset":"stroke-dashoffset",
- "stroke-linecap":"stroke-linecap"
- },
- STROKE_DASHARRAY = "stroke-dasharray",
- DASHSTYLE = "dashstyle",
- LINEAR_GRADIENT = "linearGradient",
- RADIAL_GRADIENT = "radialGradient",
- FILL = "fill",
- STOP = "stop",
- STROKE = "stroke",
- STROKE_WIDTH = "stroke-width",
- STYLE = "style",
- NONE = "none",
- JSPLUMB_GRADIENT = "jsplumb_gradient_",
- LINE_WIDTH = "lineWidth",
- ns = {
- svg:"http://www.w3.org/2000/svg",
- xhtml:"http://www.w3.org/1999/xhtml"
- },
- _attr = function(node, attributes) {
- for (var i in attributes)
- node.setAttribute(i, "" + attributes[i]);
- },
- _node = function(name, attributes) {
- var n = document.createElementNS(ns.svg, name);
- attributes = attributes || {};
- attributes.version = "1.1";
- attributes.xmlns = ns.xhtml;
- _attr(n, attributes);
- return n;
- },
- _pos = function(d) { return "position:absolute;left:" + d[0] + "px;top:" + d[1] + "px"; },
- _clearGradient = function(parent) {
- for (var i = 0; i < parent.childNodes.length; i++) {
- if (parent.childNodes[i].tagName == LINEAR_GRADIENT || parent.childNodes[i].tagName == RADIAL_GRADIENT)
- parent.removeChild(parent.childNodes[i]);
- }
- },
- _updateGradient = function(parent, node, style, dimensions, uiComponent) {
- var id = JSPLUMB_GRADIENT + uiComponent._jsPlumb.instance.idstamp();
- // first clear out any existing gradient
- _clearGradient(parent);
- // this checks for an 'offset' property in the gradient, and in the absence of it, assumes
- // we want a linear gradient. if it's there, we create a radial gradient.
- // it is possible that a more explicit means of defining the gradient type would be
- // better. relying on 'offset' means that we can never have a radial gradient that uses
- // some default offset, for instance.
- // issue 244 suggested the 'gradientUnits' attribute; without this, straight/flowchart connectors with gradients would
- // not show gradients when the line was perfectly horizontal or vertical.
- var g;
- if (!style.gradient.offset) {
- g = _node(LINEAR_GRADIENT, {id:id, gradientUnits:"userSpaceOnUse"});
- }
- else {
- g = _node(RADIAL_GRADIENT, {
- id:id
- });
- }
-
- parent.appendChild(g);
-
- // the svg radial gradient seems to treat stops in the reverse
- // order to how canvas does it. so we want to keep all the maths the same, but
- // iterate the actual style declarations in reverse order, if the x indexes are not in order.
- for (var i = 0; i < style.gradient.stops.length; i++) {
- var styleToUse = uiComponent.segment == 1 || uiComponent.segment == 2 ? i: style.gradient.stops.length - 1 - i,
- stopColor = jsPlumbUtil.convertStyle(style.gradient.stops[styleToUse][1], true),
- s = _node(STOP, {"offset":Math.floor(style.gradient.stops[i][0] * 100) + "%", "stop-color":stopColor});
-
- g.appendChild(s);
- }
- var applyGradientTo = style.strokeStyle ? STROKE : FILL;
- node.setAttribute(STYLE, applyGradientTo + ":url(#" + id + ")");
- },
- _applyStyles = function(parent, node, style, dimensions, uiComponent) {
-
- if (style.gradient) {
- _updateGradient(parent, node, style, dimensions, uiComponent);
- }
- else {
- // make sure we clear any existing gradient
- _clearGradient(parent);
- node.setAttribute(STYLE, "");
- }
-
- node.setAttribute(FILL, style.fillStyle ? jsPlumbUtil.convertStyle(style.fillStyle, true) : NONE);
- node.setAttribute(STROKE, style.strokeStyle ? jsPlumbUtil.convertStyle(style.strokeStyle, true) : NONE);
- if (style.lineWidth) {
- node.setAttribute(STROKE_WIDTH, style.lineWidth);
- }
-
- // in SVG there is a stroke-dasharray attribute we can set, and its syntax looks like
- // the syntax in VML but is actually kind of nasty: values are given in the pixel
- // coordinate space, whereas in VML they are multiples of the width of the stroked
- // line, which makes a lot more sense. for that reason, jsPlumb is supporting both
- // the native svg 'stroke-dasharray' attribute, and also the 'dashstyle' concept from
- // VML, which will be the preferred method. the code below this converts a dashstyle
- // attribute given in terms of stroke width into a pixel representation, by using the
- // stroke's lineWidth.
- if (style[DASHSTYLE] && style[LINE_WIDTH] && !style[STROKE_DASHARRAY]) {
- var sep = style[DASHSTYLE].indexOf(",") == -1 ? " " : ",",
- parts = style[DASHSTYLE].split(sep),
- styleToUse = "";
- parts.forEach(function(p) {
- styleToUse += (Math.floor(p * style.lineWidth) + sep);
- });
- node.setAttribute(STROKE_DASHARRAY, styleToUse);
- }
- else if(style[STROKE_DASHARRAY]) {
- node.setAttribute(STROKE_DASHARRAY, style[STROKE_DASHARRAY]);
- }
-
- // extra attributes such as join type, dash offset.
- for (var i in svgAttributeMap) {
- if (style[i]) {
- node.setAttribute(svgAttributeMap[i], style[i]);
- }
- }
- },
- _decodeFont = function(f) {
- var r = /([0-9].)(p[xt])\s(.*)/,
- bits = f.match(r);
-
- return {size:bits[1] + bits[2], font:bits[3]};
- },
- _classManip = function(el, add, clazz) {
- var classesToAddOrRemove = clazz.split(" "),
- className = el.className,
- curClasses = className.baseVal.split(" ");
-
- for (var i = 0; i < classesToAddOrRemove.length; i++) {
- if (add) {
- if (curClasses.indexOf(classesToAddOrRemove[i]) == -1)
- curClasses.push(classesToAddOrRemove[i]);
- }
- else {
- var idx = curClasses.indexOf(classesToAddOrRemove[i]);
- if (idx != -1)
- curClasses.splice(idx, 1);
- }
- }
-
- el.className.baseVal = curClasses.join(" ");
- },
- _addClass = function(el, clazz) { _classManip(el, true, clazz); },
- _removeClass = function(el, clazz) { _classManip(el, false, clazz); },
- _appendAtIndex = function(svg, path, idx) {
- if (svg.childNodes.length > idx) {
- svg.insertBefore(path, svg.childNodes[idx]);
- }
- else svg.appendChild(path);
- };
-
- /**
- utility methods for other objects to use.
- */
- jsPlumbUtil.svg = {
- addClass:_addClass,
- removeClass:_removeClass,
- node:_node,
- attr:_attr,
- pos:_pos
- };
-
- // ************************** / SVG utility methods ********************************************
-
- /*
- * Base class for SVG components.
- */
- var SvgComponent = function(params) {
- var pointerEventsSpec = params.pointerEventsSpec || "all", renderer = {};
-
- jsPlumb.jsPlumbUIComponent.apply(this, params.originalArgs);
- this.canvas = null;this.path = null;this.svg = null;
-
- var clazz = params.cssClass + " " + (params.originalArgs[0].cssClass || ""),
- svgParams = {
- "style":"",
- "width":0,
- "height":0,
- "pointer-events":pointerEventsSpec,
- "position":"absolute"
- };
- this.svg = _node("svg", svgParams);
- if (params.useDivWrapper) {
- this.canvas = document.createElement("div");
- this.canvas.style.position = "absolute";
- jsPlumbUtil.sizeElement(this.canvas,0,0,1,1);
- this.canvas.className = clazz;
- }
- else {
- _attr(this.svg, { "class":clazz });
- this.canvas = this.svg;
- }
-
- params._jsPlumb.appendElement(this.canvas, params.originalArgs[0].parent);
- if (params.useDivWrapper) this.canvas.appendChild(this.svg);
-
- // TODO this displayElement stuff is common between all components, across all
- // renderers. would be best moved to jsPlumbUIComponent.
- var displayElements = [ this.canvas ];
- this.getDisplayElements = function() {
- return displayElements;
- };
-
- this.appendDisplayElement = function(el) {
- displayElements.push(el);
- };
-
- this.paint = function(style, anchor, extents) {
- if (style != null) {
-
- var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p;
- if (extents != null) {
- if (extents.xmin < 0) xy[0] += extents.xmin;
- if (extents.ymin < 0) xy[1] += extents.ymin;
- wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
- wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
- }
-
- if (params.useDivWrapper) {
- jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
- xy[0] = 0; xy[1] = 0;
- p = _pos([ 0, 0 ]);
- }
- else
- p = _pos([ xy[0], xy[1] ]);
-
- renderer.paint.apply(this, arguments);
-
- _attr(this.svg, {
- "style":p,
- "width": wh[0],
- "height": wh[1]
- });
- }
- };
-
- return {
- renderer:renderer
- };
- };
- jsPlumbUtil.extend(SvgComponent, jsPlumb.jsPlumbUIComponent, {
- cleanup:function() {
- jsPlumbUtil.removeElement(this.canvas);
- this.svg = null;
- this.canvas = null;
- this.path = null;
- }
- });
-
- /*
- * Base class for SVG connectors.
- */
- var SvgConnector = jsPlumb.ConnectorRenderers.svg = function(params) {
- var self = this,
- _super = SvgComponent.apply(this, [ {
- cssClass:params._jsPlumb.connectorClass,
- originalArgs:arguments,
- pointerEventsSpec:"none",
- _jsPlumb:params._jsPlumb
- } ]);
-
- /*this.pointOnPath = function(location, absolute) {
- if (!self.path) return [0,0];
- var p = absolute ? location : location * self.path.getTotalLength();
- return self.path.getPointAtLength(p);
- };*/
-
- _super.renderer.paint = function(style, anchor, extents) {
-
- var segments = self.getSegments(), p = "", offset = [0,0];
- if (extents.xmin < 0) offset[0] = -extents.xmin;
- if (extents.ymin < 0) offset[1] = -extents.ymin;
-
- // create path from segments.
- for (var i = 0; i < segments.length; i++) {
- p += jsPlumb.Segments.svg.SegmentRenderer.getPath(segments[i]);
- p += " ";
- }
-
- var a = {
- d:p,
- transform:"translate(" + offset[0] + "," + offset[1] + ")",
- "pointer-events":params["pointer-events"] || "visibleStroke"
- },
- outlineStyle = null,
- d = [self.x,self.y,self.w,self.h];
-
- // outline style. actually means drawing an svg object underneath the main one.
- if (style.outlineColor) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
- outlineStyle = jsPlumb.CurrentLibrary.extend({}, style);
- outlineStyle.strokeStyle = jsPlumbUtil.convertStyle(style.outlineColor);
- outlineStyle.lineWidth = outlineStrokeWidth;
-
- if (self.bgPath == null) {
- self.bgPath = _node("path", a);
- _appendAtIndex(self.svg, self.bgPath, 0);
- self.attachListeners(self.bgPath, self);
- }
- else {
- _attr(self.bgPath, a);
- }
-
- _applyStyles(self.svg, self.bgPath, outlineStyle, d, self);
- }
-
- if (self.path == null) {
- self.path = _node("path", a);
- _appendAtIndex(self.svg, self.path, style.outlineColor ? 1 : 0);
- self.attachListeners(self.path, self);
- }
- else {
- _attr(self.path, a);
- }
-
- _applyStyles(self.svg, self.path, style, d, self);
- };
-
- this.reattachListeners = function() {
- if (this.bgPath) this.reattachListenersForElement(this.bgPath, this);
- if (this.path) this.reattachListenersForElement(this.path, this);
- };
- };
- jsPlumbUtil.extend(jsPlumb.ConnectorRenderers.svg, SvgComponent);
-
-// ******************************* svg segment renderer *****************************************************
-
- jsPlumb.Segments.svg = {
- SegmentRenderer : {
- getPath : function(segment) {
- return ({
- "Straight":function() {
- var d = segment.getCoordinates();
- return "M " + d.x1 + " " + d.y1 + " L " + d.x2 + " " + d.y2;
- },
- "Bezier":function() {
- var d = segment.params;
- return "M " + d.x1 + " " + d.y1 +
- " C " + d.cp1x + " " + d.cp1y + " " + d.cp2x + " " + d.cp2y + " " + d.x2 + " " + d.y2;
- },
- "Arc":function() {
- var d = segment.params,
- laf = segment.sweep > Math.PI ? 1 : 0,
- sf = segment.anticlockwise ? 0 : 1;
-
- return "M" + segment.x1 + " " + segment.y1 + " A " + segment.radius + " " + d.r + " 0 " + laf + "," + sf + " " + segment.x2 + " " + segment.y2;
- }
- })[segment.type]();
- }
- }
- };
-
-// ******************************* /svg segments *****************************************************
-
- /*
- * Base class for SVG endpoints.
- */
- var SvgEndpoint = window.SvgEndpoint = function(params) {
- var _super = SvgComponent.apply(this, [ {
- cssClass:params._jsPlumb.endpointClass,
- originalArgs:arguments,
- pointerEventsSpec:"all",
- useDivWrapper:true,
- _jsPlumb:params._jsPlumb
- } ]);
-
- _super.renderer.paint = function(style) {
- var s = jsPlumb.extend({}, style);
- if (s.outlineColor) {
- s.strokeWidth = s.outlineWidth;
- s.strokeStyle = jsPlumbUtil.convertStyle(s.outlineColor, true);
- }
-
- if (this.node == null) {
- this.node = this.makeNode(s);
- this.svg.appendChild(this.node);
- this.attachListeners(this.node, this);
- }
- else if (this.updateNode != null) {
- this.updateNode(this.node);
- }
- _applyStyles(this.svg, this.node, s, [ this.x, this.y, this.w, this.h ], this);
- _pos(this.node, [ this.x, this.y ]);
- }.bind(this);
-
- };
- jsPlumbUtil.extend(SvgEndpoint, SvgComponent, {
- reattachListeners : function() {
- if (this.node) this.reattachListenersForElement(this.node, this);
- }
- });
-
- /*
- * SVG Dot Endpoint
- */
- jsPlumb.Endpoints.svg.Dot = function() {
- jsPlumb.Endpoints.Dot.apply(this, arguments);
- SvgEndpoint.apply(this, arguments);
- this.makeNode = function(style) {
- return _node("circle", {
- "cx" : this.w / 2,
- "cy" : this.h / 2,
- "r" : this.radius
- });
- };
- this.updateNode = function(node) {
- _attr(node, {
- "cx":this.w / 2,
- "cy":this.h / 2,
- "r":this.radius
- });
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Dot, [jsPlumb.Endpoints.Dot, SvgEndpoint]);
-
- /*
- * SVG Rectangle Endpoint
- */
- jsPlumb.Endpoints.svg.Rectangle = function() {
- jsPlumb.Endpoints.Rectangle.apply(this, arguments);
- SvgEndpoint.apply(this, arguments);
- this.makeNode = function(style) {
- return _node("rect", {
- "width" : this.w,
- "height" : this.h
- });
- };
- this.updateNode = function(node) {
- _attr(node, {
- "width":this.w,
- "height":this.h
- });
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Rectangle, [jsPlumb.Endpoints.Rectangle, SvgEndpoint]);
-
- /*
- * SVG Image Endpoint is the default image endpoint.
- */
- jsPlumb.Endpoints.svg.Image = jsPlumb.Endpoints.Image;
- /*
- * Blank endpoint in svg renderer is the default Blank endpoint.
- */
- jsPlumb.Endpoints.svg.Blank = jsPlumb.Endpoints.Blank;
- /*
- * Label overlay in svg renderer is the default Label overlay.
- */
- jsPlumb.Overlays.svg.Label = jsPlumb.Overlays.Label;
- /*
- * Custom overlay in svg renderer is the default Custom overlay.
- */
- jsPlumb.Overlays.svg.Custom = jsPlumb.Overlays.Custom;
-
- var AbstractSvgArrowOverlay = function(superclass, originalArgs) {
- superclass.apply(this, originalArgs);
- jsPlumb.jsPlumbUIComponent.apply(this, originalArgs);
- this.isAppendedAtTopLevel = false;
- var self = this;
- this.path = null;
- this.paint = function(params, containerExtents) {
- // only draws on connections, not endpoints.
- if (params.component.svg && containerExtents) {
- if (this.path == null) {
- this.path = _node("path", {
- "pointer-events":"all"
- });
- params.component.svg.appendChild(this.path);
-
- this.attachListeners(this.path, params.component);
- this.attachListeners(this.path, this);
- }
- var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "",
- offset = [0,0];
-
- if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
- if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
-
- _attr(this.path, {
- "d" : makePath(params.d),
- "class" : clazz,
- stroke : params.strokeStyle ? params.strokeStyle : null,
- fill : params.fillStyle ? params.fillStyle : null,
- transform : "translate(" + offset[0] + "," + offset[1] + ")"
- });
- }
- };
- var makePath = function(d) {
- return "M" + d.hxy.x + "," + d.hxy.y +
- " L" + d.tail[0].x + "," + d.tail[0].y +
- " L" + d.cxy.x + "," + d.cxy.y +
- " L" + d.tail[1].x + "," + d.tail[1].y +
- " L" + d.hxy.x + "," + d.hxy.y;
- };
- this.reattachListeners = function() {
- if (this.path) this.reattachListenersForElement(this.path, this);
- };
- };
- jsPlumbUtil.extend(AbstractSvgArrowOverlay, jsPlumb.jsPlumbUIComponent, {
- cleanup : function() {
- if (this.path != null) jsPlumb.CurrentLibrary.removeElement(this.path);
- }
- });
-
- jsPlumb.Overlays.svg.Arrow = function() {
- AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.Arrow, [ jsPlumb.Overlays.Arrow, AbstractSvgArrowOverlay ]);
-
- jsPlumb.Overlays.svg.PlainArrow = function() {
- AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractSvgArrowOverlay ]);
-
- jsPlumb.Overlays.svg.Diamond = function() {
- AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.Diamond, [ jsPlumb.Overlays.Diamond, AbstractSvgArrowOverlay ]);
-
- // a test
- jsPlumb.Overlays.svg.GuideLines = function() {
- var path = null, self = this, p1_1, p1_2;
- jsPlumb.Overlays.GuideLines.apply(this, arguments);
- this.paint = function(params, containerExtents) {
- if (path == null) {
- path = _node("path");
- params.connector.svg.appendChild(path);
- self.attachListeners(path, params.connector);
- self.attachListeners(path, self);
-
- p1_1 = _node("path");
- params.connector.svg.appendChild(p1_1);
- self.attachListeners(p1_1, params.connector);
- self.attachListeners(p1_1, self);
-
- p1_2 = _node("path");
- params.connector.svg.appendChild(p1_2);
- self.attachListeners(p1_2, params.connector);
- self.attachListeners(p1_2, self);
- }
-
- var offset =[0,0];
- if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
- if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
-
- _attr(path, {
- "d" : makePath(params.head, params.tail),
- stroke : "red",
- fill : null,
- transform:"translate(" + offset[0] + "," + offset[1] + ")"
- });
-
- _attr(p1_1, {
- "d" : makePath(params.tailLine[0], params.tailLine[1]),
- stroke : "blue",
- fill : null,
- transform:"translate(" + offset[0] + "," + offset[1] + ")"
- });
-
- _attr(p1_2, {
- "d" : makePath(params.headLine[0], params.headLine[1]),
- stroke : "green",
- fill : null,
- transform:"translate(" + offset[0] + "," + offset[1] + ")"
- });
- };
-
- var makePath = function(d1, d2) {
- return "M " + d1.x + "," + d1.y +
- " L" + d2.x + "," + d2.y;
- };
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.GuideLines, jsPlumb.Overlays.GuideLines);
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the VML renderers.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- // http://ajaxian.com/archives/the-vml-changes-in-ie-8
- // http://www.nczonline.net/blog/2010/01/19/internet-explorer-8-document-and-b…
- // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
-
- var vmlAttributeMap = {
- "stroke-linejoin":"joinstyle",
- "joinstyle":"joinstyle",
- "endcap":"endcap",
- "miterlimit":"miterlimit"
- },
- jsPlumbStylesheet = null;
-
- if (document.createStyleSheet && document.namespaces) {
-
- var ruleClasses = [
- ".jsplumb_vml", "jsplumb\\:textbox", "jsplumb\\:oval", "jsplumb\\:rect",
- "jsplumb\\:stroke", "jsplumb\\:shape", "jsplumb\\:group"
- ],
- rule = "behavior:url(#default#VML);position:absolute;";
-
- jsPlumbStylesheet = document.createStyleSheet();
-
- for (var i = 0; i < ruleClasses.length; i++)
- jsPlumbStylesheet.addRule(ruleClasses[i], rule);
-
- // in this page it is also mentioned that IE requires the extra arg to the namespace
- // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
- // but someone commented saying they didn't need it, and it seems jsPlumb doesnt need it either.
- // var iev = document.documentMode;
- //if (!iev || iev < 8)
- document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml");
- //else
- // document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml", "#default#VML");
- }
-
- jsPlumb.vml = {};
-
- var scale = 1000,
-
- _groupMap = {},
- _getGroup = function(container, connectorClass) {
- var id = jsPlumb.getId(container),
- g = _groupMap[id];
- if(!g) {
- g = _node("group", [0,0,scale, scale], {"class":connectorClass});
- //g.style.position=absolute;
- //g["coordsize"] = "1000,1000";
- g.style.backgroundColor="red";
- _groupMap[id] = g;
- //jsPlumb.appendElement(g, container); // todo if this gets reinstated, remember to use the current jsplumb instance.
- //jsPlumb.CurrentLibrary.getDOMElement(container).appendChild(g);
- //document.body.appendChild(g);
- }
- return g;
- },
- _atts = function(o, atts) {
- for (var i in atts) {
- // IE8 fix: setattribute does not work after an element has been added to the dom!
- // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
- //o.setAttribute(i, atts[i]);
-
- /*There is an additional problem when accessing VML elements by using get/setAttribute. The simple solution is following:
-
- if (document.documentMode==8) {
- ele.opacity=1;
- } else {
- ele.setAttribute(‘opacity’,1);
- }
- */
-
- o[i] = atts[i];
- }
- },
- _node = function(name, d, atts, parent, _jsPlumb, deferToJsPlumbContainer) {
- atts = atts || {};
- var o = document.createElement("jsplumb:" + name);
- if (deferToJsPlumbContainer)
- _jsPlumb.appendElement(o, parent);
- else
- jsPlumb.CurrentLibrary.appendElement(o, parent);
- o.className = (atts["class"] ? atts["class"] + " " : "") + "jsplumb_vml";
- _pos(o, d);
- _atts(o, atts);
- return o;
- },
- _pos = function(o,d, zIndex) {
- o.style.left = d[0] + "px";
- o.style.top = d[1] + "px";
- o.style.width= d[2] + "px";
- o.style.height= d[3] + "px";
- o.style.position = "absolute";
- if (zIndex)
- o.style.zIndex = zIndex;
- },
- _conv = jsPlumb.vml.convertValue = function(v) {
- return Math.floor(v * scale);
- },
- // tests if the given style is "transparent" and then sets the appropriate opacity node to 0 if so,
- // or 1 if not. TODO in the future, support variable opacity.
- _maybeSetOpacity = function(styleToWrite, styleToCheck, type, component) {
- if ("transparent" === styleToCheck)
- component.setOpacity(type, "0.0");
- else
- component.setOpacity(type, "1.0");
- },
- _applyStyles = function(node, style, component, _jsPlumb) {
- var styleToWrite = {};
- if (style.strokeStyle) {
- styleToWrite.stroked = "true";
- var strokeColor = jsPlumbUtil.convertStyle(style.strokeStyle, true);
- styleToWrite.strokecolor = strokeColor;
- _maybeSetOpacity(styleToWrite, strokeColor, "stroke", component);
- styleToWrite.strokeweight = style.lineWidth + "px";
- }
- else styleToWrite.stroked = "false";
-
- if (style.fillStyle) {
- styleToWrite.filled = "true";
- var fillColor = jsPlumbUtil.convertStyle(style.fillStyle, true);
- styleToWrite.fillcolor = fillColor;
- _maybeSetOpacity(styleToWrite, fillColor, "fill", component);
- }
- else styleToWrite.filled = "false";
-
- if(style.dashstyle) {
- if (component.strokeNode == null) {
- component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:style.dashstyle }, node, _jsPlumb);
- }
- else
- component.strokeNode.dashstyle = style.dashstyle;
- }
- else if (style["stroke-dasharray"] && style.lineWidth) {
- var sep = style["stroke-dasharray"].indexOf(",") == -1 ? " " : ",",
- parts = style["stroke-dasharray"].split(sep),
- styleToUse = "";
- for(var i = 0; i < parts.length; i++) {
- styleToUse += (Math.floor(parts[i] / style.lineWidth) + sep);
- }
- if (component.strokeNode == null) {
- component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:styleToUse }, node, _jsPlumb);
- }
- else
- component.strokeNode.dashstyle = styleToUse;
- }
-
- _atts(node, styleToWrite);
- },
- /*
- * Base class for Vml endpoints and connectors. Extends jsPlumbUIComponent.
- */
- VmlComponent = function() {
- var self = this, renderer = {};
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
-
- this.opacityNodes = {
- "stroke":null,
- "fill":null
- };
- this.initOpacityNodes = function(vml) {
- self.opacityNodes.stroke = _node("stroke", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
- self.opacityNodes.fill = _node("fill", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
- };
- this.setOpacity = function(type, value) {
- var node = self.opacityNodes[type];
- if (node) node.opacity = "" + value;
- };
- var displayElements = [ ];
- this.getDisplayElements = function() {
- return displayElements;
- };
-
- this.appendDisplayElement = function(el, doNotAppendToCanvas) {
- if (!doNotAppendToCanvas) self.canvas.parentNode.appendChild(el);
- displayElements.push(el);
- };
- };
- jsPlumbUtil.extend(VmlComponent, jsPlumb.jsPlumbUIComponent, {
- cleanup:function() {
- if (this.bgCanvas) jsPlumbUtil.removeElement(this.bgCanvas);
- jsPlumbUtil.removeElement(this.canvas);
- }
- });
-
- /*
- * Base class for Vml connectors. extends VmlComponent.
- */
- var VmlConnector = jsPlumb.ConnectorRenderers.vml = function(params) {
- this.strokeNode = null;
- this.canvas = null;
- VmlComponent.apply(this, arguments);
- var clazz = this._jsPlumb.instance.connectorClass + (params.cssClass ? (" " + params.cssClass) : "");
- this.paint = function(style) {
- if (style !== null) {
-
- // we need to be at least 1 pixel in each direction, because otherwise coordsize gets set to
- // 0 and overlays cannot paint.
- this.w = Math.max(this.w, 1);
- this.h = Math.max(this.h, 1);
-
- var segments = this.getSegments(), p = { "path":"" },
- d = [this.x, this.y, this.w, this.h];
-
- // create path from segments.
- for (var i = 0; i < segments.length; i++) {
- p.path += jsPlumb.Segments.vml.SegmentRenderer.getPath(segments[i]);
- p.path += " ";
- }
-
- //*
- if (style.outlineColor) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
- outlineStyle = {
- strokeStyle : jsPlumbUtil.convertStyle(style.outlineColor),
- lineWidth : outlineStrokeWidth
- };
- for (var aa in vmlAttributeMap) outlineStyle[aa] = style[aa];
-
- if (this.bgCanvas == null) {
- p["class"] = clazz;
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- this.bgCanvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
- _pos(this.bgCanvas, d);
- this.appendDisplayElement(this.bgCanvas, true);
- this.attachListeners(this.bgCanvas, this);
- this.initOpacityNodes(this.bgCanvas, ["stroke"]);
- }
- else {
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- _pos(this.bgCanvas, d);
- _atts(this.bgCanvas, p);
- }
-
- _applyStyles(this.bgCanvas, outlineStyle, this);
- }
- //*/
-
- if (this.canvas == null) {
- p["class"] = clazz;
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- this.canvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
- //var group = _getGroup(params.parent); // test of append everything to a group
- //group.appendChild(self.canvas); // sort of works but not exactly;
- //params["_jsPlumb"].appendElement(self.canvas, params.parent); //before introduction of groups
-
- this.appendDisplayElement(this.canvas, true);
- this.attachListeners(this.canvas, this);
- this.initOpacityNodes(this.canvas, ["stroke"]);
- }
- else {
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- _pos(this.canvas, d);
- _atts(this.canvas, p);
- }
-
- _applyStyles(this.canvas, style, this, this._jsPlumb.instance);
- }
- };
-
- };
- jsPlumbUtil.extend(VmlConnector, VmlComponent, {
- reattachListeners : function() {
- if (this.canvas) this.reattachListenersForElement(this.canvas, this);
- }
- });
-
- /*
- *
- * Base class for Vml Endpoints. extends VmlComponent.
- *
- */
- var VmlEndpoint = window.VmlEndpoint = function(params) {
- VmlComponent.apply(this, arguments);
- this._jsPlumb.vml = null;//, opacityStrokeNode = null, opacityFillNode = null;
- this.canvas = document.createElement("div");
- this.canvas.style.position = "absolute";
- this._jsPlumb.clazz = this._jsPlumb.instance.endpointClass + (params.cssClass ? (" " + params.cssClass) : "");
-
- // TODO vml endpoint adds class to VML at constructor time. but the addClass method adds VML
- // to the enclosing DIV. what to do? seems like it would be better to just target the div.
- // HOWEVER...vml connection has no containing div. why not? it feels like it should.
-
- //var group = _getGroup(params.parent);
- //group.appendChild(self.canvas);
- params._jsPlumb.appendElement(this.canvas, params.parent);
-
- this.paint = function(style, anchor) {
- var p = { }, vml = this._jsPlumb.vml;
-
- jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
- if (this._jsPlumb.vml == null) {
- p["class"] = this._jsPlumb.clazz;
- vml = this._jsPlumb.vml = this.getVml([0,0, this.w, this.h], p, anchor, this.canvas, this._jsPlumb.instance);
- this.attachListeners(vml, this);
-
- this.appendDisplayElement(vml, true);
- this.appendDisplayElement(this.canvas, true);
-
- this.initOpacityNodes(vml, ["fill"]);
- }
- else {
- _pos(vml, [0,0, this.w, this.h]);
- _atts(vml, p);
- }
-
- _applyStyles(vml, style, this);
- };
- };
- jsPlumbUtil.extend(VmlEndpoint, VmlComponent, {
- reattachListeners : function() {
- if (this._jsPlumb.vml) this.reattachListenersForElement(this._jsPlumb.vml, this);
- }
- });
-
-// ******************************* vml segments *****************************************************
-
- jsPlumb.Segments.vml = {
- SegmentRenderer : {
- getPath : function(segment) {
- return ({
- "Straight":function(segment) {
- var d = segment.params;
- return "m" + _conv(d.x1) + "," + _conv(d.y1) + " l" + _conv(d.x2) + "," + _conv(d.y2) + " e";
- },
- "Bezier":function(segment) {
- var d = segment.params;
- return "m" + _conv(d.x1) + "," + _conv(d.y1) +
- " c" + _conv(d.cp1x) + "," + _conv(d.cp1y) + "," + _conv(d.cp2x) + "," + _conv(d.cp2y) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
- },
- "Arc":function(segment) {
- var d = segment.params,
- xmin = Math.min(d.x1, d.x2),
- xmax = Math.max(d.x1, d.x2),
- ymin = Math.min(d.y1, d.y2),
- ymax = Math.max(d.y1, d.y2),
- sf = segment.anticlockwise ? 1 : 0,
- pathType = (segment.anticlockwise ? "at " : "wa "),
- makePosString = function() {
- var xy = [
- null,
- [ function() { return [xmin, ymin ];}, function() { return [xmin - d.r, ymin - d.r ];}],
- [ function() { return [xmin - d.r, ymin ];}, function() { return [xmin, ymin - d.r ];}],
- [ function() { return [xmin - d.r, ymin - d.r ];}, function() { return [xmin, ymin ];}],
- [ function() { return [xmin, ymin - d.r ];}, function() { return [xmin - d.r, ymin ];}]
- ][segment.segment][sf]();
-
- return _conv(xy[0]) + "," + _conv(xy[1]) + "," + _conv(xy[0] + (2*d.r)) + "," + _conv(xy[1] + (2*d.r));
- };
-
-
- return pathType + makePosString() + "," + _conv(d.x1) + "," + _conv(d.y1) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
- }
-
- })[segment.type](segment);
- }
- }
- };
-
-// ******************************* /vml segments *****************************************************
-
-// ******************************* vml endpoints *****************************************************
-
- jsPlumb.Endpoints.vml.Dot = function() {
- jsPlumb.Endpoints.Dot.apply(this, arguments);
- VmlEndpoint.apply(this, arguments);
- this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("oval", d, atts, parent, _jsPlumb); };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Dot, VmlEndpoint);
-
- jsPlumb.Endpoints.vml.Rectangle = function() {
- jsPlumb.Endpoints.Rectangle.apply(this, arguments);
- VmlEndpoint.apply(this, arguments);
- this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("rect", d, atts, parent, _jsPlumb); };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Rectangle, VmlEndpoint);
-
- /*
- * VML Image Endpoint is the same as the default image endpoint.
- */
- jsPlumb.Endpoints.vml.Image = jsPlumb.Endpoints.Image;
-
- /**
- * placeholder for Blank endpoint in vml renderer.
- */
- jsPlumb.Endpoints.vml.Blank = jsPlumb.Endpoints.Blank;
-
-// ******************************* /vml endpoints *****************************************************
-
-// ******************************* vml overlays *****************************************************
-
- /**
- * VML Label renderer. uses the default label renderer (which adds an element to the DOM)
- */
- jsPlumb.Overlays.vml.Label = jsPlumb.Overlays.Label;
-
- /**
- * VML Custom renderer. uses the default Custom renderer (which adds an element to the DOM)
- */
- jsPlumb.Overlays.vml.Custom = jsPlumb.Overlays.Custom;
-
- /**
- * Abstract VML arrow superclass
- */
- var AbstractVmlArrowOverlay = function(superclass, originalArgs) {
- superclass.apply(this, originalArgs);
- VmlComponent.apply(this, originalArgs);
- var self = this, path = null;
- self.canvas = null;
- self.isAppendedAtTopLevel = true;
- var getPath = function(d) {
- return "m " + _conv(d.hxy.x) + "," + _conv(d.hxy.y) +
- " l " + _conv(d.tail[0].x) + "," + _conv(d.tail[0].y) +
- " " + _conv(d.cxy.x) + "," + _conv(d.cxy.y) +
- " " + _conv(d.tail[1].x) + "," + _conv(d.tail[1].y) +
- " x e";
- };
- this.paint = function(params, containerExtents) {
- var p = {}, d = params.d, connector = params.component;
- if (params.strokeStyle) {
- p.stroked = "true";
- p.strokecolor = jsPlumbUtil.convertStyle(params.strokeStyle, true);
- }
- if (params.lineWidth) p.strokeweight = params.lineWidth + "px";
- if (params.fillStyle) {
- p.filled = "true";
- p.fillcolor = params.fillStyle;
- }
-
- var xmin = Math.min(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
- ymin = Math.min(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
- xmax = Math.max(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
- ymax = Math.max(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
- w = Math.abs(xmax - xmin),
- h = Math.abs(ymax - ymin),
- dim = [xmin, ymin, w, h];
-
- // for VML, we create overlays using shapes that have the same dimensions and
- // coordsize as their connector - overlays calculate themselves relative to the
- // connector (it's how it's been done since the original canvas implementation, because
- // for canvas that makes sense).
- p.path = getPath(d);
- p.coordsize = (connector.w * scale) + "," + (connector.h * scale);
-
- dim[0] = connector.x;
- dim[1] = connector.y;
- dim[2] = connector.w;
- dim[3] = connector.h;
-
- if (self.canvas == null) {
- var overlayClass = connector._jsPlumb.overlayClass || "";
- var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "";
- p["class"] = clazz + " " + overlayClass;
- self.canvas = _node("shape", dim, p, connector.canvas.parentNode, connector._jsPlumb.instance, true);
- connector.appendDisplayElement(self.canvas, true);
- self.attachListeners(self.canvas, connector);
- self.attachListeners(self.canvas, self);
- }
- else {
- _pos(self.canvas, dim);
- _atts(self.canvas, p);
- }
- };
-
- this.reattachListeners = function() {
- if (self.canvas) self.reattachListenersForElement(self.canvas, self);
- };
-
- this.cleanup = function() {
- if (self.canvas != null) jsPlumb.CurrentLibrary.removeElement(self.canvas);
- };
- };
- jsPlumbUtil.extend(AbstractVmlArrowOverlay, VmlComponent);
-
- jsPlumb.Overlays.vml.Arrow = function() {
- AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.vml.Arrow, [ jsPlumb.Overlays.Arrow, AbstractVmlArrowOverlay ]);
-
- jsPlumb.Overlays.vml.PlainArrow = function() {
- AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.vml.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractVmlArrowOverlay ]);
-
- jsPlumb.Overlays.vml.Diamond = function() {
- AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.vml.Diamond, [ jsPlumb.Overlays.Diamond, AbstractVmlArrowOverlay ]);
-
-// ******************************* /vml overlays *****************************************************
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the MooTools adapter.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- /*
- * overrides the FX class to inject 'step' functionality, which MooTools does not
- * offer, and which makes me sad. they don't seem keen to add it, either, despite
- * the fact that it could be useful:
- *
- * https://mootools.lighthouseapp.com/projects/2706/tickets/668
- *
- */
- var jsPlumbMorph = new Class({
- Extends:Fx.Morph,
- onStep : null,
- initialize : function(el, options) {
- this.parent(el, options);
- if (options.onStep) {
- this.onStep = options.onStep;
- }
- },
- step : function(now) {
- this.parent(now);
- if (this.onStep) {
- try { this.onStep(); }
- catch(e) { }
- }
- }
- });
-
- var _droppables = {},
- _droppableOptions = {},
- _draggablesByScope = {},
- _draggablesById = {},
- _droppableScopesById = {};
- /*
- *
- */
- var _executeDroppableOption = function(el, dr, event, originalEvent) {
- if (dr) {
- var id = dr.get("id");
- if (id) {
- var options = _droppableOptions[id];
- if (options) {
- if (options[event]) {
- options[event](el, dr, originalEvent);
- }
- }
- }
- }
- };
-
- var _checkHover = function(el, entering) {
- if (el) {
- var id = el.get("id");
- if (id) {
- var options = _droppableOptions[id];
- if (options) {
- if (options.hoverClass) {
- if (entering) el.addClass(options.hoverClass);
- else el.removeClass(options.hoverClass);
- }
- }
- }
- }
- };
-
- /**
- * adds the given value to the given list, with the given scope. creates the scoped list
- * if necessary.
- * used by initDraggable and initDroppable.
- */
- var _add = function(list, _scope, value) {
- var l = list[_scope];
- if (!l) {
- l = [];
- list[_scope] = l;
- }
- l.push(value);
- };
-
- /*
- * gets an "element object" from the given input. this means an object that is used by the
- * underlying library on which jsPlumb is running. 'el' may already be one of these objects,
- * in which case it is returned as-is. otherwise, 'el' is a String, the library's lookup
- * function is used to find the element, using the given String as the element's id.
- */
- var _getElementObject = function(el) {
- return $(el);
- };
-
- jsPlumb.CurrentLibrary = {
-
- /**
- * adds the given class to the element object.
- */
- addClass : function(el, clazz) {
- el = jsPlumb.CurrentLibrary.getElementObject(el);
- try {
- if (el.className.constructor == SVGAnimatedString) {
- jsPlumbUtil.svg.addClass(el, clazz);
- }
- else el.addClass(clazz);
- }
- catch (e) {
- // SVGAnimatedString not supported; no problem.
- el.addClass(clazz);
- }
- },
-
- animate : function(el, properties, options) {
- var m = new jsPlumbMorph(el, options);
- m.start(properties);
- },
-
- appendElement : function(child, parent) {
- _getElementObject(parent).grab(child);
- },
-
- bind : function(el, event, callback) {
- el = _getElementObject(el);
- el.addEvent(event, callback);
- },
-
- destroyDraggable : function(el) {
- // TODO
- var id = jsPlumb.getId(el), d = _draggablesById[id];
- if (d) {
- for (var i = 0; i < d.length; i++)
- d[i].detach();
-
- delete _draggablesById[id];
- }
- },
-
- destroyDroppable : function(el) {
- // TODO
- },
-
- dragEvents : {
- 'start':'onStart', 'stop':'onComplete', 'drag':'onDrag', 'step':'onStep',
- 'over':'onEnter', 'out':'onLeave','drop':'onDrop', 'complete':'onComplete'
- },
-
- /*
- * wrapper around the library's 'extend' functionality (which it hopefully has.
- * otherwise you'll have to do it yourself). perhaps jsPlumb could do this for you
- * instead. it's not like its hard.
- */
- extend : function(o1, o2) {
- return $extend(o1, o2);
- },
-
- getClientXY : function(eventObject) {
- return [eventObject.event.clientX, eventObject.event.clientY];
- },
-
- getDragObject : function(eventArgs) {
- return eventArgs[0];
- },
-
- getDragScope : function(el) {
- var id = jsPlumb.getId(el),
- drags = _draggablesById[id];
- return drags[0].scope;
- },
-
- getDropEvent : function(args) {
- return args[2];
- },
-
- getDropScope : function(el) {
- var id = jsPlumb.getId(el);
- return _droppableScopesById[id];
- },
-
- getDOMElement : function(el) {
- if (el == null) return null;
- // MooTools just decorates the DOM elements. so we have either an ID or an Element here.
- return typeof(el) == "string" ? document.getElementById(el) : el;
- },
-
- getElementObject : _getElementObject,
-
- /*
- gets the offset for the element object. this should return a js object like this:
-
- { left:xxx, top: xxx}
- */
- getOffset : function(el) {
- var p = el.getPosition();
- return { left:p.x, top:p.y };
- },
-
- getOriginalEvent : function(e) {
- return e.event;
- },
-
- getPageXY : function(eventObject) {
- return [eventObject.event.pageX, eventObject.event.pageY];
- },
-
- getParent : function(el) {
- return jsPlumb.CurrentLibrary.getElementObject(el).getParent();
- },
-
- getScrollLeft : function(el) {
- return null;
- },
-
- getScrollTop : function(el) {
- return null;
- },
-
- getSelector : function(context, spec) {
- if (arguments.length == 2) {
- return jsPlumb.CurrentLibrary.getElementObject(context).getElements(spec);
- }
- else
- return $$(context);
- },
-
- getSize : function(el) {
- var s = el.getSize();
- return [s.x, s.y];
- },
-
- getTagName : function(el) {
- var e = jsPlumb.CurrentLibrary.getElementObject(el);
- return e != null ? e.tagName : null;
- },
-
- /*
- * takes the args passed to an event function and returns you an object that gives the
- * position of the object being moved, as a js object with the same params as the result of
- * getOffset, ie: { left: xxx, top: xxx }.
- */
- getUIPosition : function(eventArgs, zoom) {
- var ui = eventArgs[0],
- el = jsPlumb.CurrentLibrary.getElementObject(ui),
- p = el.getPosition();
-
- zoom = zoom || 1;
-
- return { left:p.x / zoom, top:p.y / zoom};
- },
-
- hasClass : function(el, clazz) {
- return el.hasClass(clazz);
- },
-
- initDraggable : function(el, options, isPlumbedComponent, _jsPlumb) {
- var id = jsPlumb.getId(el);
- var drag = _draggablesById[id];
- if (!drag) {
- var originalZIndex = 0,
- originalCursor = null,
- dragZIndex = jsPlumb.Defaults.DragOptions.zIndex || 2000;
-
- options.onStart = jsPlumbUtil.wrap(options.onStart, function() {
- originalZIndex = this.element.getStyle('z-index');
- this.element.setStyle('z-index', dragZIndex);
- drag.originalZIndex = originalZIndex;
- if (jsPlumb.Defaults.DragOptions.cursor) {
- originalCursor = this.element.getStyle('cursor');
- this.element.setStyle('cursor', jsPlumb.Defaults.DragOptions.cursor);
- }
- $(document.body).addClass(_jsPlumb.dragSelectClass);
- });
-
- options.onComplete = jsPlumbUtil.wrap(options.onComplete, function() {
- this.element.setStyle('z-index', originalZIndex);
- if (originalCursor) {
- this.element.setStyle('cursor', originalCursor);
- }
- $(document.body).removeClass(_jsPlumb.dragSelectClass);
- });
-
- // DROPPABLES - only relevant if this is a plumbed component, ie. not just the result of the user making some DOM element
- // draggable. this is the only library adapter that has to care about this parameter.
- var scope = "" + (options.scope || jsPlumb.Defaults.Scope),
- filterFunc = function(entry) {
- return entry.get("id") != el.get("id");
- },
- droppables = _droppables[scope] ? _droppables[scope].filter(filterFunc) : [];
-
- if (isPlumbedComponent) {
-
- options.droppables = droppables;
- options.onLeave = jsPlumbUtil.wrap(options.onLeave, function(el, dr) {
- if (dr) {
- _checkHover(dr, false);
- _executeDroppableOption(el, dr, 'onLeave');
- }
- });
- options.onEnter = jsPlumbUtil.wrap(options.onEnter, function(el, dr) {
- if (dr) {
- _checkHover(dr, true);
- _executeDroppableOption(el, dr, 'onEnter');
- }
- });
- options.onDrop = function(el, dr, event) {
- if (dr) {
- _checkHover(dr, false);
- _executeDroppableOption(el, dr, 'onDrop', event);
- }
- };
- }
- else
- options.droppables = [];
-
- drag = new Drag.Move(el, options);
- drag.scope = scope;
- drag.originalZIndex = originalZIndex;
- _add(_draggablesById, el.get("id"), drag);
- // again, only keep a record of this for scope stuff if this is a plumbed component (an endpoint)
- if (isPlumbedComponent) {
- _add(_draggablesByScope, scope, drag);
- }
- // test for disabled.
- if (options.disabled) drag.detach();
- }
- return drag;
- },
-
- initDroppable : function(el, options, isPlumbedComponent, isPermanent) {
- var scope = options.scope;
- _add(_droppables, scope, el);
- var id = jsPlumb.getId(el);
-
- el.setAttribute("_isPermanentDroppable", isPermanent); // we use this to clear out droppables on drag complete.
- _droppableOptions[id] = options;
- _droppableScopesById[id] = scope;
- var filterFunc = function(entry) { return entry.element != el; },
- draggables = _draggablesByScope[scope] ? _draggablesByScope[scope].filter(filterFunc) : [];
- for (var i = 0; i < draggables.length; i++) {
- draggables[i].droppables.push(el);
- }
- },
-
- isAlreadyDraggable : function(el) {
- return _draggablesById[jsPlumb.getId(el)] != null;
- },
-
- isDragSupported : function(el, options) {
- return typeof Drag != 'undefined' ;
- },
-
- /*
- * you need Drag.Move imported to make drop work.
- */
- isDropSupported : function(el, options) {
- return (typeof Drag !== undefined && typeof Drag.Move !== undefined);
- },
-
- /**
- * removes the given class from the element object.
- */
- removeClass : function(el, clazz) {
- el = jsPlumb.CurrentLibrary.getElementObject(el);
- try {
- if (el.className.constructor == SVGAnimatedString) {
- jsPlumbUtil.svg.removeClass(el, clazz);
- }
- else el.removeClass(clazz);
- }
- catch (e) {
- // SVGAnimatedString not supported; no problem.
- el.removeClass(clazz);
- }
- },
-
- removeElement : function(element, parent) {
- var el = _getElementObject(element);
- if (el) el.dispose(); // ??
- },
-
- setDragFilter : function(el, filter) {
- jsPlumb.log("NOT IMPLEMENTED: setDragFilter");
- },
-
- setDraggable : function(el, draggable) {
- var draggables = _draggablesById[el.get("id")];
- if (draggables) {
- draggables.each(function(d) {
- if (draggable) d.attach(); else d.detach();
- });
- }
- },
-
- setDragScope : function(el, scope) {
- var drag = _draggablesById[el.get("id")];
- var filterFunc = function(entry) {
- return entry.get("id") != el.get("id");
- };
- var droppables = _droppables[scope] ? _droppables[scope].filter(filterFunc) : [];
- drag[0].droppables = droppables;
- },
-
- setOffset : function(el, o) {
- _getElementObject(el).setPosition({x:o.left, y:o.top});
- },
-
- stopDrag : function() {
- for (var i in _draggablesById) {
- for (var j = 0; j < _draggablesById[i].length; j++) {
- var d = _draggablesById[i][j];
- d.stop();
- if (d.originalZIndex !== 0)
- d.element.setStyle("z-index", d.originalZIndex);
- }
- }
- },
-
- /**
- * note that jquery ignores the name of the event you wanted to trigger, and figures it out for itself.
- * the other libraries do not. yui, in fact, cannot even pass an original event. we have to pull out stuff
- * from the originalEvent to put in an options object for YUI.
- * @param el
- * @param event
- * @param originalEvent
- */
- trigger : function(el, event, originalEvent) {
- originalEvent.stopPropagation();
- _getElementObject(el).fireEvent(event, originalEvent);
- },
-
- unbind : function(el, event, callback) {
- el = _getElementObject(el);
- el.removeEvent(event, callback);
- }
- };
-
- window.addEvent('domready', jsPlumb.init);
-})();
Added: sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/mootools.jsPlumb-1.5.3.js
===================================================================
--- sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/mootools.jsPlumb-1.5.3.js (rev 0)
+++ sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/mootools.jsPlumb-1.5.3.js 2013-10-15 08:30:43 UTC (rev 219)
@@ -0,0 +1,11232 @@
+/**
+* jsBezier-0.6
+*
+* Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+*
+* licensed under the MIT license.
+*
+* a set of Bezier curve functions that deal with Beziers, used by jsPlumb, and perhaps useful for other people. These functions work with Bezier
+* curves of arbitrary degree.
+*
+* - functions are all in the 'jsBezier' namespace.
+*
+* - all input points should be in the format {x:.., y:..}. all output points are in this format too.
+*
+* - all input curves should be in the format [ {x:.., y:..}, {x:.., y:..}, {x:.., y:..}, {x:.., y:..} ]
+*
+* - 'location' as used as an input here refers to a decimal in the range 0-1 inclusive, which indicates a point some proportion along the length
+* of the curve. location as output has the same format and meaning.
+*
+*
+* Function List:
+* --------------
+*
+* distanceFromCurve(point, curve)
+*
+* Calculates the distance that the given point lies from the given Bezier. Note that it is computed relative to the center of the Bezier,
+* so if you have stroked the curve with a wide pen you may wish to take that into account! The distance returned is relative to the values
+* of the curve and the point - it will most likely be pixels.
+*
+* gradientAtPoint(curve, location)
+*
+* Calculates the gradient to the curve at the given location, as a decimal between 0 and 1 inclusive.
+*
+* gradientAtPointAlongCurveFrom (curve, location)
+*
+* Calculates the gradient at the point on the given curve that is 'distance' units from location.
+*
+* nearestPointOnCurve(point, curve)
+*
+* Calculates the nearest point to the given point on the given curve. The return value of this is a JS object literal, containing both the
+*point's coordinates and also the 'location' of the point (see above), for example: { point:{x:551,y:150}, location:0.263365 }.
+*
+* pointOnCurve(curve, location)
+*
+* Calculates the coordinates of the point on the given Bezier curve at the given location.
+*
+* pointAlongCurveFrom(curve, location, distance)
+*
+* Calculates the coordinates of the point on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
+* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
+*
+* locationAlongCurveFrom(curve, location, distance)
+*
+* Calculates the location on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
+* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
+*
+* perpendicularToCurveAt(curve, location, length, distance)
+*
+* Calculates the perpendicular to the given curve at the given location. length is the length of the line you wish for (it will be centered
+* on the point at 'location'). distance is optional, and allows you to specify a point along the path from the given location as the center of
+* the perpendicular returned. The return value of this is an array of two points: [ {x:...,y:...}, {x:...,y:...} ].
+*
+*
+*/
+
+(function() {
+
+ if(typeof Math.sgn == "undefined") {
+ Math.sgn = function(x) { return x == 0 ? 0 : x > 0 ? 1 :-1; };
+ }
+
+ var Vectors = {
+ subtract : function(v1, v2) { return {x:v1.x - v2.x, y:v1.y - v2.y }; },
+ dotProduct : function(v1, v2) { return (v1.x * v2.x) + (v1.y * v2.y); },
+ square : function(v) { return Math.sqrt((v.x * v.x) + (v.y * v.y)); },
+ scale : function(v, s) { return {x:v.x * s, y:v.y * s }; }
+ },
+
+ maxRecursion = 64,
+ flatnessTolerance = Math.pow(2.0,-maxRecursion-1);
+
+ /**
+ * Calculates the distance that the point lies from the curve.
+ *
+ * @param point a point in the form {x:567, y:3342}
+ * @param curve a Bezier curve in the form [{x:..., y:...}, {x:..., y:...}, {x:..., y:...}, {x:..., y:...}]. note that this is currently
+ * hardcoded to assume cubiz beziers, but would be better off supporting any degree.
+ * @return a JS object literal containing location and distance, for example: {location:0.35, distance:10}. Location is analogous to the location
+ * argument you pass to the pointOnPath function: it is a ratio of distance travelled along the curve. Distance is the distance in pixels from
+ * the point to the curve.
+ */
+ var _distanceFromCurve = function(point, curve) {
+ var candidates = [],
+ w = _convertToBezier(point, curve),
+ degree = curve.length - 1, higherDegree = (2 * degree) - 1,
+ numSolutions = _findRoots(w, higherDegree, candidates, 0),
+ v = Vectors.subtract(point, curve[0]), dist = Vectors.square(v), t = 0.0;
+
+ for (var i = 0; i < numSolutions; i++) {
+ v = Vectors.subtract(point, _bezier(curve, degree, candidates[i], null, null));
+ var newDist = Vectors.square(v);
+ if (newDist < dist) {
+ dist = newDist;
+ t = candidates[i];
+ }
+ }
+ v = Vectors.subtract(point, curve[degree]);
+ newDist = Vectors.square(v);
+ if (newDist < dist) {
+ dist = newDist;
+ t = 1.0;
+ }
+ return {location:t, distance:dist};
+ };
+ /**
+ * finds the nearest point on the curve to the given point.
+ */
+ var _nearestPointOnCurve = function(point, curve) {
+ var td = _distanceFromCurve(point, curve);
+ return {point:_bezier(curve, curve.length - 1, td.location, null, null), location:td.location};
+ };
+ var _convertToBezier = function(point, curve) {
+ var degree = curve.length - 1, higherDegree = (2 * degree) - 1,
+ c = [], d = [], cdTable = [], w = [],
+ z = [ [1.0, 0.6, 0.3, 0.1], [0.4, 0.6, 0.6, 0.4], [0.1, 0.3, 0.6, 1.0] ];
+
+ for (var i = 0; i <= degree; i++) c[i] = Vectors.subtract(curve[i], point);
+ for (var i = 0; i <= degree - 1; i++) {
+ d[i] = Vectors.subtract(curve[i+1], curve[i]);
+ d[i] = Vectors.scale(d[i], 3.0);
+ }
+ for (var row = 0; row <= degree - 1; row++) {
+ for (var column = 0; column <= degree; column++) {
+ if (!cdTable[row]) cdTable[row] = [];
+ cdTable[row][column] = Vectors.dotProduct(d[row], c[column]);
+ }
+ }
+ for (i = 0; i <= higherDegree; i++) {
+ if (!w[i]) w[i] = [];
+ w[i].y = 0.0;
+ w[i].x = parseFloat(i) / higherDegree;
+ }
+ var n = degree, m = degree-1;
+ for (var k = 0; k <= n + m; k++) {
+ var lb = Math.max(0, k - m),
+ ub = Math.min(k, n);
+ for (i = lb; i <= ub; i++) {
+ j = k - i;
+ w[i+j].y += cdTable[j][i] * z[j][i];
+ }
+ }
+ return w;
+ };
+ /**
+ * counts how many roots there are.
+ */
+ var _findRoots = function(w, degree, t, depth) {
+ var left = [], right = [],
+ left_count, right_count,
+ left_t = [], right_t = [];
+
+ switch (_getCrossingCount(w, degree)) {
+ case 0 : {
+ return 0;
+ }
+ case 1 : {
+ if (depth >= maxRecursion) {
+ t[0] = (w[0].x + w[degree].x) / 2.0;
+ return 1;
+ }
+ if (_isFlatEnough(w, degree)) {
+ t[0] = _computeXIntercept(w, degree);
+ return 1;
+ }
+ break;
+ }
+ }
+ _bezier(w, degree, 0.5, left, right);
+ left_count = _findRoots(left, degree, left_t, depth+1);
+ right_count = _findRoots(right, degree, right_t, depth+1);
+ for (var i = 0; i < left_count; i++) t[i] = left_t[i];
+ for (var i = 0; i < right_count; i++) t[i+left_count] = right_t[i];
+ return (left_count+right_count);
+ };
+ var _getCrossingCount = function(curve, degree) {
+ var n_crossings = 0, sign, old_sign;
+ sign = old_sign = Math.sgn(curve[0].y);
+ for (var i = 1; i <= degree; i++) {
+ sign = Math.sgn(curve[i].y);
+ if (sign != old_sign) n_crossings++;
+ old_sign = sign;
+ }
+ return n_crossings;
+ };
+ var _isFlatEnough = function(curve, degree) {
+ var error,
+ intercept_1, intercept_2, left_intercept, right_intercept,
+ a, b, c, det, dInv, a1, b1, c1, a2, b2, c2;
+ a = curve[0].y - curve[degree].y;
+ b = curve[degree].x - curve[0].x;
+ c = curve[0].x * curve[degree].y - curve[degree].x * curve[0].y;
+
+ var max_distance_above = max_distance_below = 0.0;
+
+ for (var i = 1; i < degree; i++) {
+ var value = a * curve[i].x + b * curve[i].y + c;
+ if (value > max_distance_above)
+ max_distance_above = value;
+ else if (value < max_distance_below)
+ max_distance_below = value;
+ }
+
+ a1 = 0.0; b1 = 1.0; c1 = 0.0; a2 = a; b2 = b;
+ c2 = c - max_distance_above;
+ det = a1 * b2 - a2 * b1;
+ dInv = 1.0/det;
+ intercept_1 = (b1 * c2 - b2 * c1) * dInv;
+ a2 = a; b2 = b; c2 = c - max_distance_below;
+ det = a1 * b2 - a2 * b1;
+ dInv = 1.0/det;
+ intercept_2 = (b1 * c2 - b2 * c1) * dInv;
+ left_intercept = Math.min(intercept_1, intercept_2);
+ right_intercept = Math.max(intercept_1, intercept_2);
+ error = right_intercept - left_intercept;
+ return (error < flatnessTolerance)? 1 : 0;
+ };
+ var _computeXIntercept = function(curve, degree) {
+ var XLK = 1.0, YLK = 0.0,
+ XNM = curve[degree].x - curve[0].x, YNM = curve[degree].y - curve[0].y,
+ XMK = curve[0].x - 0.0, YMK = curve[0].y - 0.0,
+ det = XNM*YLK - YNM*XLK, detInv = 1.0/det,
+ S = (XNM*YMK - YNM*XMK) * detInv;
+ return 0.0 + XLK * S;
+ };
+ var _bezier = function(curve, degree, t, left, right) {
+ var temp = [[]];
+ for (var j =0; j <= degree; j++) temp[0][j] = curve[j];
+ for (var i = 1; i <= degree; i++) {
+ for (var j =0 ; j <= degree - i; j++) {
+ if (!temp[i]) temp[i] = [];
+ if (!temp[i][j]) temp[i][j] = {};
+ temp[i][j].x = (1.0 - t) * temp[i-1][j].x + t * temp[i-1][j+1].x;
+ temp[i][j].y = (1.0 - t) * temp[i-1][j].y + t * temp[i-1][j+1].y;
+ }
+ }
+ if (left != null)
+ for (j = 0; j <= degree; j++) left[j] = temp[j][0];
+ if (right != null)
+ for (j = 0; j <= degree; j++) right[j] = temp[degree-j][j];
+
+ return (temp[degree][0]);
+ };
+
+ var _curveFunctionCache = {};
+ var _getCurveFunctions = function(order) {
+ var fns = _curveFunctionCache[order];
+ if (!fns) {
+ fns = [];
+ var f_term = function() { return function(t) { return Math.pow(t, order); }; },
+ l_term = function() { return function(t) { return Math.pow((1-t), order); }; },
+ c_term = function(c) { return function(t) { return c; }; },
+ t_term = function() { return function(t) { return t; }; },
+ one_minus_t_term = function() { return function(t) { return 1-t; }; },
+ _termFunc = function(terms) {
+ return function(t) {
+ var p = 1;
+ for (var i = 0; i < terms.length; i++) p = p * terms[i](t);
+ return p;
+ };
+ };
+
+ fns.push(new f_term()); // first is t to the power of the curve order
+ for (var i = 1; i < order; i++) {
+ var terms = [new c_term(order)];
+ for (var j = 0 ; j < (order - i); j++) terms.push(new t_term());
+ for (var j = 0 ; j < i; j++) terms.push(new one_minus_t_term());
+ fns.push(new _termFunc(terms));
+ }
+ fns.push(new l_term()); // last is (1-t) to the power of the curve order
+
+ _curveFunctionCache[order] = fns;
+ }
+
+ return fns;
+ };
+
+
+ /**
+ * calculates a point on the curve, for a Bezier of arbitrary order.
+ * @param curve an array of control points, eg [{x:10,y:20}, {x:50,y:50}, {x:100,y:100}, {x:120,y:100}]. For a cubic bezier this should have four points.
+ * @param location a decimal indicating the distance along the curve the point should be located at. this is the distance along the curve as it travels, taking the way it bends into account. should be a number from 0 to 1, inclusive.
+ */
+ var _pointOnPath = function(curve, location) {
+ var cc = _getCurveFunctions(curve.length - 1),
+ _x = 0, _y = 0;
+ for (var i = 0; i < curve.length ; i++) {
+ _x = _x + (curve[i].x * cc[i](location));
+ _y = _y + (curve[i].y * cc[i](location));
+ }
+
+ return {x:_x, y:_y};
+ };
+
+ var _dist = function(p1,p2) {
+ return Math.sqrt(Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2));
+ };
+
+ var _isPoint = function(curve) {
+ return curve[0].x == curve[1].x && curve[0].y == curve[1].y;
+ };
+
+ /**
+ * finds the point that is 'distance' along the path from 'location'. this method returns both the x,y location of the point and also
+ * its 'location' (proportion of travel along the path); the method below - _pointAlongPathFrom - calls this method and just returns the
+ * point.
+ */
+ var _pointAlongPath = function(curve, location, distance) {
+
+ if (_isPoint(curve)) {
+ return {
+ point:curve[0],
+ location:location
+ };
+ }
+
+ var prev = _pointOnPath(curve, location),
+ tally = 0,
+ curLoc = location,
+ direction = distance > 0 ? 1 : -1,
+ cur = null;
+
+ while (tally < Math.abs(distance)) {
+ curLoc += (0.005 * direction);
+ cur = _pointOnPath(curve, curLoc);
+ tally += _dist(cur, prev);
+ prev = cur;
+ }
+ return {point:cur, location:curLoc};
+ };
+
+ var _length = function(curve) {
+ if (_isPoint(curve)) return 0;
+
+ var prev = _pointOnPath(curve, 0),
+ tally = 0,
+ curLoc = 0,
+ direction = 1,
+ cur = null;
+
+ while (curLoc < 1) {
+ curLoc += (0.005 * direction);
+ cur = _pointOnPath(curve, curLoc);
+ tally += _dist(cur, prev);
+ prev = cur;
+ }
+ return tally;
+ };
+
+ /**
+ * finds the point that is 'distance' along the path from 'location'.
+ */
+ var _pointAlongPathFrom = function(curve, location, distance) {
+ return _pointAlongPath(curve, location, distance).point;
+ };
+
+ /**
+ * finds the location that is 'distance' along the path from 'location'.
+ */
+ var _locationAlongPathFrom = function(curve, location, distance) {
+ return _pointAlongPath(curve, location, distance).location;
+ };
+
+ /**
+ * returns the gradient of the curve at the given location, which is a decimal between 0 and 1 inclusive.
+ *
+ * thanks // http://bimixual.org/AnimationLibrary/beziertangents.html
+ */
+ var _gradientAtPoint = function(curve, location) {
+ var p1 = _pointOnPath(curve, location),
+ p2 = _pointOnPath(curve.slice(0, curve.length - 1), location),
+ dy = p2.y - p1.y, dx = p2.x - p1.x;
+ return dy == 0 ? Infinity : Math.atan(dy / dx);
+ };
+
+ /**
+ returns the gradient of the curve at the point which is 'distance' from the given location.
+ if this point is greater than location 1, the gradient at location 1 is returned.
+ if this point is less than location 0, the gradient at location 0 is returned.
+ */
+ var _gradientAtPointAlongPathFrom = function(curve, location, distance) {
+ var p = _pointAlongPath(curve, location, distance);
+ if (p.location > 1) p.location = 1;
+ if (p.location < 0) p.location = 0;
+ return _gradientAtPoint(curve, p.location);
+ };
+
+ /**
+ * calculates a line that is 'length' pixels long, perpendicular to, and centered on, the path at 'distance' pixels from the given location.
+ * if distance is not supplied, the perpendicular for the given location is computed (ie. we set distance to zero).
+ */
+ var _perpendicularToPathAt = function(curve, location, length, distance) {
+ distance = distance == null ? 0 : distance;
+ var p = _pointAlongPath(curve, location, distance),
+ m = _gradientAtPoint(curve, p.location),
+ _theta2 = Math.atan(-1 / m),
+ y = length / 2 * Math.sin(_theta2),
+ x = length / 2 * Math.cos(_theta2);
+ return [{x:p.point.x + x, y:p.point.y + y}, {x:p.point.x - x, y:p.point.y - y}];
+ };
+
+ var jsBezier = window.jsBezier = {
+ distanceFromCurve : _distanceFromCurve,
+ gradientAtPoint : _gradientAtPoint,
+ gradientAtPointAlongCurveFrom : _gradientAtPointAlongPathFrom,
+ nearestPointOnCurve : _nearestPointOnCurve,
+ pointOnCurve : _pointOnPath,
+ pointAlongCurveFrom : _pointAlongPathFrom,
+ perpendicularToCurveAt : _perpendicularToPathAt,
+ locationAlongCurveFrom:_locationAlongPathFrom,
+ getLength:_length
+ };
+})();
+
+/**
+ * jsPlumbGeom v0.1
+ *
+ * Various geometry functions written as part of jsPlumb and perhaps useful for others.
+ *
+ * Copyright (c) 2013 Simon Porritt
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+;(function() {
+
+
+ "use strict";
+
+ // Establish the root object, `window` in the browser, or `global` on the server.
+ var root = this;
+ var jsPlumbGeom;
+ if (typeof exports !== 'undefined') {
+ jsPlumbGeom = exports;
+ } else {
+ jsPlumbGeom = root.jsPlumbGeom = {};
+ }
+
+ var _isa = function(a) { return Object.prototype.toString.call(a) === "[object Array]"; },
+ _pointHelper = function(p1, p2, fn) {
+ p1 = _isa(p1) ? p1 : [p1.x, p1.y];
+ p2 = _isa(p2) ? p2 : [p2.x, p2.y];
+ return fn(p1, p2);
+ },
+ /**
+ * @name jsPlumbGeom.gradient
+ * @function
+ * @desc Calculates the gradient of a line between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The gradient of a line between the two points.
+ */
+ _gradient = jsPlumbGeom.gradient = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ if (_p2[0] == _p1[0])
+ return _p2[1] > _p1[1] ? Infinity : -Infinity;
+ else if (_p2[1] == _p1[1])
+ return _p2[0] > _p1[0] ? 0 : -0;
+ else
+ return (_p2[1] - _p1[1]) / (_p2[0] - _p1[0]);
+ });
+ },
+ /**
+ * @name jsPlumbGeom.normal
+ * @function
+ * @desc Calculates the gradient of a normal to a line between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The gradient of a normal to a line between the two points.
+ */
+ _normal = jsPlumbGeom.normal = function(p1, p2) {
+ return -1 / _gradient(p1, p2);
+ },
+ /**
+ * @name jsPlumbGeom.lineLength
+ * @function
+ * @desc Calculates the length of a line between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The length of a line between the two points.
+ */
+ _lineLength = jsPlumbGeom.lineLength = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ return Math.sqrt(Math.pow(_p2[1] - _p1[1], 2) + Math.pow(_p2[0] - _p1[0], 2));
+ });
+ },
+ /**
+ * @name jsPlumbGeom.quadrant
+ * @function
+ * @desc Calculates the quadrant in which the angle between the two points lies.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Integer} The quadrant - 1 for upper right, 2 for lower right, 3 for lower left, 4 for upper left.
+ */
+ _quadrant = jsPlumbGeom.quadrant = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ if (_p2[0] > _p1[0]) {
+ return (_p2[1] > _p1[1]) ? 2 : 1;
+ }
+ else if (_p2[0] == _p1[0]) {
+ return _p2[1] > _p1[1] ? 2 : 1;
+ }
+ else {
+ return (_p2[1] > _p1[1]) ? 3 : 4;
+ }
+ });
+ },
+ /**
+ * @name jsPlumbGeom.theta
+ * @function
+ * @desc Calculates the angle between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The angle between the two points.
+ */
+ _theta = jsPlumbGeom.theta = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ var m = _gradient(_p1, _p2),
+ t = Math.atan(m),
+ s = _quadrant(_p1, _p2);
+ if ((s == 4 || s== 3)) t += Math.PI;
+ if (t < 0) t += (2 * Math.PI);
+
+ return t;
+ });
+ },
+ /**
+ * @name jsPlumbGeom.intersects
+ * @function
+ * @desc Calculates whether or not the two rectangles intersect.
+ * @param {Rectangle} r1 First rectangle, as a js object in the form `{x:.., y:.., w:.., h:..}`
+ * @param {Rectangle} r2 Second rectangle, as a js object in the form `{x:.., y:.., w:.., h:..}`
+ * @return {Boolean} True if the rectangles intersect, false otherwise.
+ */
+ _intersects = jsPlumbGeom.intersects = function(r1, r2) {
+ var x1 = r1.x, x2 = r1.x + r1.w, y1 = r1.y, y2 = r1.y + r1.h,
+ a1 = r2.x, a2 = r2.x + r2.w, b1 = r2.y, b2 = r2.y + r2.h;
+
+ return ( (x1 <= a1 && a1 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
+ ( (x1 <= a2 && a2 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
+ ( (x1 <= a1 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
+ ( (x1 <= a2 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
+ ( (a1 <= x1 && x1 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
+ ( (a1 <= x2 && x2 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
+ ( (a1 <= x1 && x1 <= a2) && (b1 <= y2 && y2 <= b2) ) ||
+ ( (a1 <= x2 && x1 <= a2) && (b1 <= y2 && y2 <= b2) );
+ },
+ _segmentMultipliers = [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ],
+ _inverseSegmentMultipliers = [null, [-1, -1], [-1, 1], [1, 1], [1, -1] ],
+ /**
+ * @name jsPlumbGeom.pointOnLine
+ * @function
+ * @desc Calculates a point on the line from `fromPoint` to `toPoint` that is `distance` units along the length of the line.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Point} Point on the line, in the form `{ x:..., y:... }`.
+ */
+ _pointOnLine = jsPlumbGeom.pointOnLine = function(fromPoint, toPoint, distance) {
+ var m = _gradient(fromPoint, toPoint),
+ s = _quadrant(fromPoint, toPoint),
+ segmentMultiplier = distance > 0 ? _segmentMultipliers[s] : _inverseSegmentMultipliers[s],
+ theta = Math.atan(m),
+ y = Math.abs(distance * Math.sin(theta)) * segmentMultiplier[1],
+ x = Math.abs(distance * Math.cos(theta)) * segmentMultiplier[0];
+ return { x:fromPoint.x + x, y:fromPoint.y + y };
+ },
+ /**
+ * @name jsPlumbGeom.perpendicularLineTo
+ * @function
+ * @desc Calculates a line of length `length` that is perpendicular to the line from `fromPoint` to `toPoint` and passes through `toPoint`.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Line} Perpendicular line, in the form `[ { x:..., y:... }, { x:..., y:... } ]`.
+ */
+ _perpendicularLineTo = jsPlumbGeom.perpendicularLineTo = function(fromPoint, toPoint, length) {
+ var m = _gradient(fromPoint, toPoint),
+ theta2 = Math.atan(-1 / m),
+ y = length / 2 * Math.sin(theta2),
+ x = length / 2 * Math.cos(theta2);
+ return [{x:toPoint.x + x, y:toPoint.y + y}, {x:toPoint.x - x, y:toPoint.y - y}];
+ };
+}).call(this);
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG or VML.
+ *
+ * This file contains the util functions
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ var _isa = function(a) { return Object.prototype.toString.call(a) === "[object Array]"; },
+ _isnum = function(n) { return Object.prototype.toString.call(n) === "[object Number]"; },
+ _iss = function(s) { return typeof s === "string"; },
+ _isb = function(s) { return typeof s === "boolean"; },
+ _isnull = function(s) { return s == null; },
+ _iso = function(o) { return o == null ? false : Object.prototype.toString.call(o) === "[object Object]"; },
+ _isd = function(o) { return Object.prototype.toString.call(o) === "[object Date]"; },
+ _isf = function(o) { return Object.prototype.toString.call(o) === "[object Function]"; },
+ _ise = function(o) {
+ for (var i in o) { if (o.hasOwnProperty(i)) return false; }
+ return true;
+ },
+ pointHelper = function(p1, p2, fn) {
+ p1 = _isa(p1) ? p1 : [p1.x, p1.y];
+ p2 = _isa(p2) ? p2 : [p2.x, p2.y];
+ return fn(p1, p2);
+ };
+
+ jsPlumbUtil = {
+ isArray : _isa,
+ isString : _iss,
+ isBoolean: _isb,
+ isNull : _isnull,
+ isObject : _iso,
+ isDate : _isd,
+ isFunction: _isf,
+ isEmpty:_ise,
+ isNumber:_isnum,
+ clone : function(a) {
+ if (_iss(a)) return "" + a;
+ else if (_isb(a)) return !!a;
+ else if (_isd(a)) return new Date(a.getTime());
+ else if (_isf(a)) return a;
+ else if (_isa(a)) {
+ var b = [];
+ for (var i = 0; i < a.length; i++)
+ b.push(this.clone(a[i]));
+ return b;
+ }
+ else if (_iso(a)) {
+ var c = {};
+ for (var j in a)
+ c[j] = this.clone(a[j]);
+ return c;
+ }
+ else return a;
+ },
+ merge : function(a, b) {
+ var c = this.clone(a);
+ for (var i in b) {
+ if (c[i] == null || _iss(b[i]) || _isb(b[i]))
+ c[i] = b[i];
+ else {
+ if (_isa(b[i])/* && this.isArray(c[i])*/) {
+ var ar = [];
+ // if c's object is also an array we can keep its values.
+ if (_isa(c[i])) ar.push.apply(ar, c[i]);
+ ar.push.apply(ar, b[i]);
+ c[i] = ar;
+ }
+ else if(_iso(b[i])) {
+ // overwite c's value with an object if it is not already one.
+ if (!_iso(c[i]))
+ c[i] = {};
+ for (var j in b[i])
+ c[i][j] = b[i][j];
+ }
+ }
+ }
+ return c;
+ },
+ copyValues:function(names, from, to) {
+ for (var i = 0; i < names.length; i++)
+ to[names[i]] = from[names[i]];
+ },
+ //
+ // chain a list of functions, supplied by [ object, method name, args ], and return on the first
+ // one that returns the failValue. if none return the failValue, return the successValue.
+ //
+ functionChain : function(successValue, failValue, fns) {
+ for (var i = 0; i < fns.length; i++) {
+ var o = fns[i][0][fns[i][1]].apply(fns[i][0], fns[i][2]);
+ if (o === failValue) {
+ return o;
+ }
+ }
+ return successValue;
+ },
+ // take the given model and expand out any parameters.
+ populate : function(model, values) {
+ // for a string, see if it has parameter matches, and if so, try to make the substitutions.
+ var getValue = function(fromString) {
+ var matches = fromString.match(/(\${.*?})/g);
+ if (matches != null) {
+ for (var i = 0; i < matches.length; i++) {
+ var val = values[matches[i].substring(2, matches[i].length - 1)];
+ if (val != null) {
+ fromString = fromString.replace(matches[i], val);
+ }
+ }
+ }
+ return fromString;
+ },
+ // process one entry.
+ _one = function(d) {
+ if (d != null) {
+ if (_iss(d)) {
+ return getValue(d);
+ }
+ else if (_isa(d)) {
+ var r = [];
+ for (var i = 0; i < d.length; i++)
+ r.push(_one(d[i]));
+ return r;
+ }
+ else if (_iso(d)) {
+ var s = {};
+ for (var j in d) {
+ s[j] = _one(d[j]);
+ }
+ return s;
+ }
+ else {
+ return d;
+ }
+ }
+ };
+
+ return _one(model);
+ },
+ convertStyle : function(s, ignoreAlpha) {
+ // TODO: jsPlumb should support a separate 'opacity' style member.
+ if ("transparent" === s) return s;
+ var o = s,
+ pad = function(n) { return n.length == 1 ? "0" + n : n; },
+ hex = function(k) { return pad(Number(k).toString(16)); },
+ pattern = /(rgb[a]?\()(.*)(\))/;
+ if (s.match(pattern)) {
+ var parts = s.match(pattern)[2].split(",");
+ o = "#" + hex(parts[0]) + hex(parts[1]) + hex(parts[2]);
+ if (!ignoreAlpha && parts.length == 4)
+ o = o + hex(parts[3]);
+ }
+ return o;
+ },
+ findWithFunction : function(a, f) {
+ if (a)
+ for (var i = 0; i < a.length; i++) if (f(a[i])) return i;
+ return -1;
+ },
+ clampToGrid : function(x, y, grid, dontClampX, dontClampY) {
+ var _gridClamp = function(n, g) {
+ var e = n % g,
+ f = Math.floor(n / g),
+ inc = e >= (g / 2) ? 1 : 0;
+ return (f + inc) * g;
+ };
+ return [
+ dontClampX || grid == null ? x : _gridClamp(x, grid[0]),
+ dontClampY || grid == null ? y : _gridClamp(y, grid[1])
+ ];
+ },
+ indexOf : function(l, v) {
+ return jsPlumbUtil.findWithFunction(l, function(_v) { return _v == v; });
+ },
+ removeWithFunction : function(a, f) {
+ var idx = jsPlumbUtil.findWithFunction(a, f);
+ if (idx > -1) a.splice(idx, 1);
+ return idx != -1;
+ },
+ remove : function(l, v) {
+ var idx = jsPlumbUtil.indexOf(l, v);
+ if (idx > -1) l.splice(idx, 1);
+ return idx != -1;
+ },
+ // TODO support insert index
+ addWithFunction : function(list, item, hashFunction) {
+ if (jsPlumbUtil.findWithFunction(list, hashFunction) == -1) list.push(item);
+ },
+ addToList : function(map, key, value, insertAtStart) {
+ var l = map[key];
+ if (l == null) {
+ l = [];
+ map[key] = l;
+ }
+ l[insertAtStart ? "unshift" : "push"](value);
+ return l;
+ },
+ //
+ // extends the given obj (which can be an array) with the given constructor function, prototype functions, and
+ // class members, any of which may be null.
+ //
+ extend : function(child, parent, _protoFn, _protoAtts) {
+ _protoFn = _protoFn || {};
+ _protoAtts = _protoAtts || {};
+ parent = _isa(parent) ? parent : [ parent ];
+
+ for (var i = 0; i < parent.length; i++) {
+ for (var j in parent[i].prototype) {
+ if(parent[i].prototype.hasOwnProperty(j)) {
+ child.prototype[j] = parent[i].prototype[j];
+ }
+ }
+ }
+
+ var _makeFn = function(name) {
+ return function() {
+ for (var i = 0; i < parent.length; i++) {
+ if (parent[i].prototype[name])
+ parent[i].prototype[name].apply(this, arguments);
+ }
+ return _protoFn[name].apply(this, arguments);
+ };
+ };
+
+ for (var k in _protoFn) {
+ child.prototype[k] = _makeFn(k);
+ }
+
+ return child;
+ },
+ uuid : function() {
+ return ('xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
+ var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
+ return v.toString(16);
+ }));
+ },
+ logEnabled : true,
+ log : function() {
+ if (jsPlumbUtil.logEnabled && typeof console != "undefined") {
+ try {
+ var msg = arguments[arguments.length - 1];
+ console.log(msg);
+ }
+ catch (e) {}
+ }
+ },
+ group : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.group(g); },
+ groupEnd : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.groupEnd(g); },
+ time : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.time(t); },
+ timeEnd : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.timeEnd(t); },
+
+ /**
+ * helper to remove an element from the DOM.
+ */
+ removeElement : function(element) {
+ if (element != null && element.parentNode != null) {
+ element.parentNode.removeChild(element);
+ }
+ },
+ /**
+ * helper to remove a list of elements from the DOM.
+ */
+ removeElements : function(elements) {
+ for ( var i = 0; i < elements.length; i++)
+ jsPlumbUtil.removeElement(elements[i]);
+ },
+ /*
+ * Function: sizeElement
+ * Helper to size and position an element. You would typically use
+ * this when writing your own Connector or Endpoint implementation.
+ *
+ * Parameters:
+ * x - [int] x position for the element origin
+ * y - [int] y position for the element origin
+ * w - [int] width of the element
+ * h - [int] height of the element
+ *
+ */
+ sizeElement : function(el, x, y, w, h) {
+ if (el) {
+ el.style.height = h + "px";
+ el.height = h;
+ el.style.width = w + "px";
+ el.width = w;
+ el.style.left = x + "px";
+ el.style.top = y + "px";
+ }
+ },
+ /**
+ * @name jsPlumbUtil.wrap
+ * @desc Wraps one function with another, creating a placeholder for the
+ * wrapped function if it was null. this is used to wrap the various
+ * drag/drop event functions - to allow jsPlumb to be notified of
+ * important lifecycle events without imposing itself on the user's
+ * drag/drop functionality.
+ * @param {Function} wrappedFunction original function to wrap; may be null.
+ * @param {Function} newFunction function to wrap the original with.
+ * @param {Object} [returnOnThisValue] Optional. Indicates that the wrappedFunction should
+ * not be executed if the newFunction returns a value matching 'returnOnThisValue'.
+ * note that this is a simple comparison and only works for primitives right now.
+ */
+ wrap : function(wrappedFunction, newFunction, returnOnThisValue) {
+ wrappedFunction = wrappedFunction || function() { };
+ newFunction = newFunction || function() { };
+ return function() {
+ var r = null;
+ try {
+ r = newFunction.apply(this, arguments);
+ } catch (e) {
+ jsPlumbUtil.log("jsPlumb function failed : " + e);
+ }
+ if (returnOnThisValue == null || (r !== returnOnThisValue)) {
+ try {
+ r = wrappedFunction.apply(this, arguments);
+ } catch (e) {
+ jsPlumbUtil.log("wrapped function failed : " + e);
+ }
+ }
+ return r;
+ };
+ }
+ };
+
+
+ jsPlumbUtil.EventGenerator = function() {
+ var _listeners = {}, eventsSuspended = false;
+
+ // this is a list of events that should re-throw any errors that occur during their dispatch. as of 1.3.0 this is private to
+ // jsPlumb, but it seems feasible that people might want to manipulate this list. the thinking is that we don't want event
+ // listeners to bring down jsPlumb - or do we. i can't make up my mind about this, but i know i want to hear about it if the "ready"
+ // event fails, because then my page has most likely not initialised. so i have this halfway-house solution. it will be interesting
+ // to hear what other people think.
+ var eventsToDieOn = [ "ready" ];
+
+ this.bind = function(event, listener, insertAtStart) {
+ jsPlumbUtil.addToList(_listeners, event, listener, insertAtStart);
+ return this;
+ };
+
+ this.fire = function(event, value, originalEvent) {
+ if (!eventsSuspended && _listeners[event]) {
+ // instead of looping through the array we get a counter and a length, because it is possible
+ // that an event fired from here could cause the object to get cleaned up, which would throw
+ // away the listeners. so after each cycle through the loop we check to ensure we haven't
+ // been nuked.
+ var l = _listeners[event].length, i = 0, _gone = false, ret = null;
+ if (!this.shouldFireEvent || this.shouldFireEvent(event, value, originalEvent)) {
+ while (!_gone && i < l && ret !== false) {
+
+ // doing it this way rather than catching and then possibly re-throwing means that an error propagated by this
+ // method will have the whole call stack available in the debugger.
+ if (jsPlumbUtil.findWithFunction(eventsToDieOn, function(e) { return e === event; }) != -1)
+ _listeners[event][i](value, originalEvent);
+ else {
+ // for events we don't want to die on, catch and log.
+ try {
+ ret = _listeners[event][i](value, originalEvent);
+ } catch (e) {
+ jsPlumbUtil.log("jsPlumb: fire failed for event " + event + " : " + e);
+ }
+ }
+ i++;
+ if (_listeners == null || _listeners[event] == null) _gone = true;
+ }
+ }
+ }
+ return this;
+ };
+
+ this.unbind = function(event) {
+ if (event)
+ delete _listeners[event];
+ else {
+ _listeners = {};
+ }
+ return this;
+ };
+
+ this.getListener = function(forEvent) {
+ return _listeners[forEvent];
+ };
+ this.setSuspendEvents = function(val) {
+ eventsSuspended = val;
+ };
+ this.isSuspendEvents = function() {
+ return eventsSuspended;
+ };
+ this.cleanupListeners = function() {
+ for (var i in _listeners) {
+ _listeners[i].splice(0);
+ delete _listeners[i];
+ }
+ };
+ };
+
+
+ jsPlumbUtil.EventGenerator.prototype = {
+ cleanup:function() {
+ this.cleanupListeners();
+ }
+ };
+
+
+ // thanks MDC
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Ob…
+ if (!Function.prototype.bind) {
+ Function.prototype.bind = function (oThis) {
+ if (typeof this !== "function") {
+ // closest thing possible to the ECMAScript 5 internal IsCallable function
+ throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable");
+ }
+
+ var aArgs = Array.prototype.slice.call(arguments, 1),
+ fToBind = this,
+ fNOP = function () {},
+ fBound = function () {
+ return fToBind.apply(this instanceof fNOP && oThis ? this : oThis,
+ aArgs.concat(Array.prototype.slice.call(arguments)));
+ };
+
+ fNOP.prototype = this.prototype;
+ fBound.prototype = new fNOP();
+
+ return fBound;
+ };
+ }
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the base functionality for DOM type adapters.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+;(function() {
+
+ var canvasAvailable = !!document.createElement('canvas').getContext,
+ svgAvailable = !!window.SVGAngle || document.implementation.hasFeature("http://www.w3.org/TR/SVG11/feature#BasicStructure", "1.1"),
+ // http://stackoverflow.com/questions/654112/how-do-you-detect-support-for-vml…
+ vmlAvailable = function() {
+ if (vmlAvailable.vml === undefined) {
+ var a = document.body.appendChild(document.createElement('div'));
+ a.innerHTML = '<v:shape id="vml_flag1" adj="1" />';
+ var b = a.firstChild;
+ if (b != null && b.style != null) {
+ b.style.behavior = "url(#default#VML)";
+ vmlAvailable.vml = b ? typeof b.adj == "object": true;
+ }
+ else
+ vmlAvailable.vml = false;
+ a.parentNode.removeChild(a);
+ }
+ return vmlAvailable.vml;
+ };
+
+ /**
+ Manages dragging for some instance of jsPlumb.
+ */
+ var DragManager = function(_currentInstance) {
+ var _draggables = {}, _dlist = [], _delements = {}, _elementsWithEndpoints = {},
+ // elementids mapped to the draggable to which they belong.
+ _draggablesForElements = {};
+
+ /**
+ register some element as draggable. right now the drag init stuff is done elsewhere, and it is
+ possible that will continue to be the case.
+ */
+ this.register = function(el) {
+ var jpcl = jsPlumb.CurrentLibrary,
+ _el = jpcl.getElementObject(el),
+ id = _currentInstance.getId(el),
+ parentOffset = jpcl.getOffset(_el);
+
+ if (!_draggables[id]) {
+ _draggables[id] = el;
+ _dlist.push(el);
+ _delements[id] = {};
+ }
+
+ // look for child elements that have endpoints and register them against this draggable.
+ var _oneLevel = function(p, startOffset) {
+ if (p) {
+ for (var i = 0; i < p.childNodes.length; i++) {
+ if (p.childNodes[i].nodeType != 3 && p.childNodes[i].nodeType != 8) {
+ var cEl = jpcl.getElementObject(p.childNodes[i]),
+ cid = _currentInstance.getId(p.childNodes[i], null, true);
+ if (cid && _elementsWithEndpoints[cid] && _elementsWithEndpoints[cid] > 0) {
+ var cOff = jpcl.getOffset(cEl);
+ _delements[id][cid] = {
+ id:cid,
+ offset:{
+ left:cOff.left - parentOffset.left,
+ top:cOff.top - parentOffset.top
+ }
+ };
+ _draggablesForElements[cid] = id;
+ }
+ _oneLevel(p.childNodes[i]);
+ }
+ }
+ }
+ };
+
+ _oneLevel(el);
+ };
+
+ // refresh the offsets for child elements of this element.
+ this.updateOffsets = function(elId) {
+ var jpcl = jsPlumb.CurrentLibrary,
+ el = jpcl.getElementObject(elId),
+ domEl = jpcl.getDOMElement(el),
+ id = _currentInstance.getId(domEl),
+ children = _delements[id],
+ parentOffset = jpcl.getOffset(el);
+
+ if (children) {
+ for (var i in children) {
+ var cel = jpcl.getElementObject(i),
+ cOff = jpcl.getOffset(cel);
+
+ _delements[id][i] = {
+ id:i,
+ offset:{
+ left:cOff.left - parentOffset.left,
+ top:cOff.top - parentOffset.top
+ }
+ };
+ _draggablesForElements[i] = id;
+ }
+ }
+ };
+
+ /**
+ notification that an endpoint was added to the given el. we go up from that el's parent
+ node, looking for a parent that has been registered as a draggable. if we find one, we add this
+ el to that parent's list of elements to update on drag (if it is not there already)
+ */
+ this.endpointAdded = function(el) {
+ var jpcl = jsPlumb.CurrentLibrary, b = document.body, id = _currentInstance.getId(el),
+ c = jpcl.getElementObject(el),
+ cLoc = jsPlumb.CurrentLibrary.getOffset(c),
+ p = el.parentNode, done = p == b;
+
+ _elementsWithEndpoints[id] = _elementsWithEndpoints[id] ? _elementsWithEndpoints[id] + 1 : 1;
+
+ while (p != null && p != b) {
+ var pid = _currentInstance.getId(p, null, true);
+ if (pid && _draggables[pid]) {
+ var idx = -1, pEl = jpcl.getElementObject(p), pLoc = jpcl.getOffset(pEl);
+
+ if (_delements[pid][id] == null) {
+ _delements[pid][id] = {
+ id:id,
+ offset:{
+ left:cLoc.left - pLoc.left,
+ top:cLoc.top - pLoc.top
+ }
+ };
+ _draggablesForElements[id] = pid;
+ }
+ break;
+ }
+ p = p.parentNode;
+ }
+ };
+
+ this.endpointDeleted = function(endpoint) {
+ if (_elementsWithEndpoints[endpoint.elementId]) {
+ _elementsWithEndpoints[endpoint.elementId]--;
+ if (_elementsWithEndpoints[endpoint.elementId] <= 0) {
+ for (var i in _delements) {
+ if (_delements[i]) {
+ delete _delements[i][endpoint.elementId];
+ delete _draggablesForElements[endpoint.elementId];
+ }
+ }
+ }
+ }
+ };
+
+ this.changeId = function(oldId, newId) {
+ _delements[newId] = _delements[oldId];
+ _delements[oldId] = {};
+ _draggablesForElements[newId] = _draggablesForElements[oldId];
+ _draggablesForElements[oldId] = null;
+ };
+
+ this.getElementsForDraggable = function(id) {
+ return _delements[id];
+ };
+
+ this.elementRemoved = function(elementId) {
+ var elId = _draggablesForElements[elementId];
+ if (elId) {
+ delete _delements[elId][elementId];
+ delete _draggablesForElements[elementId];
+ }
+ };
+
+ this.reset = function() {
+ _draggables = {};
+ _dlist = [];
+ _delements = {};
+ _elementsWithEndpoints = {};
+ };
+
+ //
+ // notification drag ended. from 1.5.3 we check automatically if need to update some
+ // ancestor's offsets.
+ //
+ this.dragEnded = function(el) {
+ var id = _currentInstance.getId(el),
+ ancestor = _draggablesForElements[id];
+
+ if (ancestor) this.updateOffsets(ancestor);
+ };
+
+ this.setParent = function(el, elId, p, pId) {
+ var current = _draggablesForElements[elId];
+ if (current) {
+ if (!_delements[pId])
+ _delements[pId] = {};
+ _delements[pId][elId] = _delements[current][elId];
+ delete _delements[current][elId];
+ var pLoc = jsPlumb.CurrentLibrary.getOffset(p),
+ cLoc = jsPlumb.CurrentLibrary.getOffset(el);
+ _delements[pId][elId].offset = {
+ left:cLoc.left - pLoc.left,
+ top:cLoc.top - pLoc.top
+ };
+ _draggablesForElements[elId] = pId;
+ }
+ };
+
+ };
+
+ // for those browsers that dont have it. they still don't have it! but at least they won't crash.
+ if (!window.console)
+ window.console = { time:function(){}, timeEnd:function(){}, group:function(){}, groupEnd:function(){}, log:function(){} };
+
+ window.jsPlumbAdapter = {
+
+ headless:false,
+
+ getAttribute:function(el, attName) {
+ return el.getAttribute(attName);
+ },
+
+ setAttribute:function(el, a, v) {
+ el.setAttribute(a, v);
+ },
+
+ appendToRoot : function(node) {
+ document.body.appendChild(node);
+ },
+ getRenderModes : function() {
+ return [ "canvas", "svg", "vml" ];
+ },
+ isRenderModeAvailable : function(m) {
+ return {
+ "canvas":canvasAvailable,
+ "svg":svgAvailable,
+ "vml":vmlAvailable()
+ }[m];
+ },
+ getDragManager : function(_jsPlumb) {
+ return new DragManager(_jsPlumb);
+ },
+ setRenderMode : function(mode) {
+ var renderMode;
+
+ if (mode) {
+ mode = mode.toLowerCase();
+
+ var canvasAvailable = this.isRenderModeAvailable("canvas"),
+ svgAvailable = this.isRenderModeAvailable("svg"),
+ vmlAvailable = this.isRenderModeAvailable("vml");
+
+ // now test we actually have the capability to do this.
+ if (mode === "svg") {
+ if (svgAvailable) renderMode = "svg";
+ else if (canvasAvailable) renderMode = "canvas";
+ else if (vmlAvailable) renderMode = "vml";
+ }
+ else if (mode === "canvas" && canvasAvailable) renderMode = "canvas";
+ else if (vmlAvailable) renderMode = "vml";
+ }
+
+ return renderMode;
+ }
+ };
+
+
+ /*
+
+ addClass:
+
+ add: function( elem, classNames ) {
+ jQuery.each((classNames || "").split(/\s+/), function(i, className){
+ if ( elem.nodeType == 1 && !jQuery.className.has( elem.className, className ) )
+ elem.className += (elem.className ? " " : "") + className;
+ });
+ },
+ */
+
+ /*
+
+ removeClass:
+
+ elem.className = classNames !== undefined ?
+ jQuery.grep(elem.className.split(/\s+/), function(className){
+ return !jQuery.className.has( classNames, className );
+ }).join(" ") :
+
+*/
+
+})();
+/**
+ * @module jsPlumb
+ * @description Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * - [Demo Site](http://jsplumb.org)
+ * - [GitHub](http://github.com/sporritt/jsplumb)
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ */
+;(function() {
+
+ var _ju = jsPlumbUtil,
+ _addClass = function(el, clazz) { jsPlumb.CurrentLibrary.addClass(_gel(el), clazz); },
+ _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_gel(el), clazz); },
+ _removeClass = function(el, clazz) { jsPlumb.CurrentLibrary.removeClass(_gel(el), clazz); },
+ _gel = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
+ _dom = function(el) { return jsPlumb.CurrentLibrary.getDOMElement(el); },
+ _getOffset = function(el, _instance) {
+ var o = jsPlumb.CurrentLibrary.getOffset(_gel(el));
+ if (_instance != null) {
+ var z = _instance.getZoom();
+ return {left:o.left / z, top:o.top / z };
+ }
+ else
+ return o;
+ },
+ _getSize = function(el) {
+ return jsPlumb.CurrentLibrary.getSize(_gel(el));
+ },
+
+ /**
+ * creates a timestamp, using milliseconds since 1970, but as a string.
+ */
+ _timestamp = function() { return "" + (new Date()).getTime(); },
+
+ // helper method to update the hover style whenever it, or paintStyle, changes.
+ // we use paintStyle as the foundation and merge hoverPaintStyle over the
+ // top.
+ _updateHoverStyle = function(component) {
+ if (component._jsPlumb.paintStyle && component._jsPlumb.hoverPaintStyle) {
+ var mergedHoverStyle = {};
+ jsPlumb.extend(mergedHoverStyle, component._jsPlumb.paintStyle);
+ jsPlumb.extend(mergedHoverStyle, component._jsPlumb.hoverPaintStyle);
+ delete component._jsPlumb.hoverPaintStyle;
+ // we want the fillStyle of paintStyle to override a gradient, if possible.
+ if (mergedHoverStyle.gradient && component._jsPlumb.paintStyle.fillStyle)
+ delete mergedHoverStyle.gradient;
+ component._jsPlumb.hoverPaintStyle = mergedHoverStyle;
+ }
+ },
+ events = [ "click", "dblclick", "mouseenter", "mouseout", "mousemove", "mousedown", "mouseup", "contextmenu" ],
+ eventFilters = { "mouseout":"mouseexit" },
+ _updateAttachedElements = function(component, state, timestamp, sourceElement) {
+ var affectedElements = component.getAttachedElements();
+ if (affectedElements) {
+ for (var i = 0, j = affectedElements.length; i < j; i++) {
+ if (!sourceElement || sourceElement != affectedElements[i])
+ affectedElements[i].setHover(state, true, timestamp); // tell the attached elements not to inform their own attached elements.
+ }
+ }
+ },
+ _splitType = function(t) { return t == null ? null : t.split(" "); },
+ _applyTypes = function(component, params, doNotRepaint) {
+ if (component.getDefaultType) {
+ var td = component.getTypeDescriptor();
+
+ var o = _ju.merge({}, component.getDefaultType());
+ for (var i = 0, j = component._jsPlumb.types.length; i < j; i++)
+ o = _ju.merge(o, component._jsPlumb.instance.getType(component._jsPlumb.types[i], td));
+
+ if (params) {
+ o = _ju.populate(o, params);
+ }
+
+ component.applyType(o, doNotRepaint);
+ if (!doNotRepaint) component.repaint();
+ }
+ },
+
+// ------------------------------ BEGIN jsPlumbUIComponent --------------------------------------------
+
+ jsPlumbUIComponent = window.jsPlumbUIComponent = function(params) {
+
+ jsPlumbUtil.EventGenerator.apply(this, arguments);
+
+ var self = this,
+ a = arguments,
+ idPrefix = self.idPrefix,
+ id = idPrefix + (new Date()).getTime(),
+ jpcl = jsPlumb.CurrentLibrary;
+
+ this._jsPlumb = {
+ instance: params._jsPlumb,
+ parameters:params.parameters || {},
+ paintStyle:null,
+ hoverPaintStyle:null,
+ paintStyleInUse:null,
+ hover:false,
+ beforeDetach:params.beforeDetach,
+ beforeDrop:params.beforeDrop,
+ overlayPlacements : [],
+ hoverClass: params.hoverClass || params._jsPlumb.Defaults.HoverClass || jsPlumb.Defaults.HoverClass,
+ types:[]
+ };
+
+ this.getId = function() { return id; };
+
+ // all components can generate events
+
+ if (params.events) {
+ for (var i in params.events)
+ self.bind(i, params.events[i]);
+ }
+
+ // all components get this clone function.
+ // TODO issue 116 showed a problem with this - it seems 'a' that is in
+ // the clone function's scope is shared by all invocations of it, the classic
+ // JS closure problem. for now, jsPlumb does a version of this inline where
+ // it used to call clone. but it would be nice to find some time to look
+ // further at this.
+ this.clone = function() {
+ var o = {};//new Object();
+ this.constructor.apply(o, a);
+ return o;
+ }.bind(this);
+
+ // user can supply a beforeDetach callback, which will be executed before a detach
+ // is performed; returning false prevents the detach.
+ this.isDetachAllowed = function(connection) {
+ var r = true;
+ if (this._jsPlumb.beforeDetach) {
+ try {
+ r = this._jsPlumb.beforeDetach(connection);
+ }
+ catch (e) { _ju.log("jsPlumb: beforeDetach callback failed", e); }
+ }
+ return r;
+ };
+
+ // user can supply a beforeDrop callback, which will be executed before a dropped
+ // connection is confirmed. user can return false to reject connection.
+ this.isDropAllowed = function(sourceId, targetId, scope, connection, dropEndpoint) {
+ var r = this._jsPlumb.instance.checkCondition("beforeDrop", {
+ sourceId:sourceId,
+ targetId:targetId,
+ scope:scope,
+ connection:connection,
+ dropEndpoint:dropEndpoint
+ });
+ if (this._jsPlumb.beforeDrop) {
+ try {
+ r = this._jsPlumb.beforeDrop({
+ sourceId:sourceId,
+ targetId:targetId,
+ scope:scope,
+ connection:connection,
+ dropEndpoint:dropEndpoint
+ });
+ }
+ catch (e) { _ju.log("jsPlumb: beforeDrop callback failed", e); }
+ }
+ return r;
+ };
+
+ var boundListeners = [],
+ bindAListener = function(obj, type, fn) {
+ boundListeners.push([obj, type, fn]);
+ obj.bind(type, fn);
+ },
+ domListeners = [],
+ bindOne = function(o, c, evt) {
+ var filteredEvent = eventFilters[evt] || evt,
+ fn = function(ee) {
+ c.fire(filteredEvent, c, ee);
+ };
+ domListeners.push([o, evt, fn]);
+ jpcl.bind(o, evt, fn);
+ },
+ unbindOne = function(o, evt, fn) {
+ var filteredEvent = eventFilters[evt] || evt;
+ jpcl.unbind(o, evt, fn);
+ };
+
+ this.bindListeners = function(obj, _self, _hoverFunction) {
+ bindAListener(obj, "click", function(ep, e) { _self.fire("click", _self, e); });
+ bindAListener(obj, "dblclick", function(ep, e) { _self.fire("dblclick", _self, e); });
+ bindAListener(obj, "contextmenu", function(ep, e) { _self.fire("contextmenu", _self, e); });
+ bindAListener(obj, "mouseenter", function(ep, e) {
+ if (!_self.isHover()) {
+ _hoverFunction(true);
+ _self.fire("mouseenter", _self, e);
+ }
+ });
+ bindAListener(obj, "mouseexit", function(ep, e) {
+ if (_self.isHover()) {
+ _hoverFunction(false);
+ _self.fire("mouseexit", _self, e);
+ }
+ });
+ bindAListener(obj, "mousedown", function(ep, e) { _self.fire("mousedown", _self, e); });
+ bindAListener(obj, "mouseup", function(ep, e) { _self.fire("mouseup", _self, e); });
+ };
+
+ this.unbindListeners = function() {
+ for (var i = 0; i < boundListeners.length; i++) {
+ var o = boundListeners[i];
+ o[0].unbind(o[1], o[2]);
+ }
+ boundListeners = null;
+ };
+
+ this.attachListeners = function(o, c) {
+ for (var i = 0, j = events.length; i < j; i++) {
+ bindOne(o, c, events[i]);
+ }
+ };
+ this.detachListeners = function() {
+ for (var i = 0; i < domListeners.length; i++) {
+ unbindOne(domListeners[i][0], domListeners[i][1], domListeners[i][2]);
+ }
+ domListeners = null;
+ };
+
+ this.reattachListenersForElement = function(o) {
+ if (arguments.length > 1) {
+ for (var i = 0, j = events.length; i < j; i++)
+ unbindOne(o, events[i]);
+ for (i = 1, j = arguments.length; i < j; i++)
+ this.attachListeners(o, arguments[i]);
+ }
+ };
+ };
+
+ jsPlumbUtil.extend(jsPlumbUIComponent, jsPlumbUtil.EventGenerator, {
+
+ getParameter : function(name) {
+ return this._jsPlumb.parameters[name];
+ },
+
+ setParameter : function(name, value) {
+ this._jsPlumb.parameters[name] = value;
+ },
+
+ getParameters : function() {
+ return this._jsPlumb.parameters;
+ },
+
+ setParameters : function(p) {
+ this._jsPlumb.parameters = p;
+ },
+
+ addClass : function(clazz) {
+ if (this.canvas != null)
+ _addClass(this.canvas, clazz);
+ },
+
+ removeClass : function(clazz) {
+ if (this.canvas != null)
+ _removeClass(this.canvas, clazz);
+ },
+
+ setType : function(typeId, params, doNotRepaint) {
+ this._jsPlumb.types = _splitType(typeId) || [];
+ _applyTypes(this, params, doNotRepaint);
+ },
+
+ getType : function() {
+ return this._jsPlumb.types;
+ },
+
+ reapplyTypes : function(params, doNotRepaint) {
+ _applyTypes(this, params, doNotRepaint);
+ },
+
+ hasType : function(typeId) {
+ return jsPlumbUtil.indexOf(this._jsPlumb.types, typeId) != -1;
+ },
+
+ addType : function(typeId, params, doNotRepaint) {
+ var t = _splitType(typeId), _cont = false;
+ if (t != null) {
+ for (var i = 0, j = t.length; i < j; i++) {
+ if (!this.hasType(t[i])) {
+ this._jsPlumb.types.push(t[i]);
+ _cont = true;
+ }
+ }
+ if (_cont) _applyTypes(this, params, doNotRepaint);
+ }
+ },
+
+ removeType : function(typeId, doNotRepaint) {
+ var t = _splitType(typeId), _cont = false, _one = function(tt) {
+ var idx = _ju.indexOf(this._jsPlumb.types, tt);
+ if (idx != -1) {
+ this._jsPlumb.types.splice(idx, 1);
+ return true;
+ }
+ return false;
+ }.bind(this);
+
+ if (t != null) {
+ for (var i = 0,j = t.length; i < j; i++) {
+ _cont = _one(t[i]) || _cont;
+ }
+ if (_cont) _applyTypes(this, null, doNotRepaint);
+ }
+ },
+
+ toggleType : function(typeId, params, doNotRepaint) {
+ var t = _splitType(typeId);
+ if (t != null) {
+ for (var i = 0, j = t.length; i < j; i++) {
+ var idx = jsPlumbUtil.indexOf(this._jsPlumb.types, t[i]);
+ if (idx != -1)
+ this._jsPlumb.types.splice(idx, 1);
+ else
+ this._jsPlumb.types.push(t[i]);
+ }
+
+ _applyTypes(this, params, doNotRepaint);
+ }
+ },
+ applyType : function(t, doNotRepaint) {
+ this.setPaintStyle(t.paintStyle, doNotRepaint);
+ this.setHoverPaintStyle(t.hoverPaintStyle, doNotRepaint);
+ if (t.parameters){
+ for (var i in t.parameters)
+ this.setParameter(i, t.parameters[i]);
+ }
+ },
+ setPaintStyle : function(style, doNotRepaint) {
+// this._jsPlumb.paintStyle = jsPlumb.extend({}, style);
+// TODO figure out if we want components to clone paintStyle so as not to share it.
+ this._jsPlumb.paintStyle = style;
+ this._jsPlumb.paintStyleInUse = this._jsPlumb.paintStyle;
+ _updateHoverStyle(this);
+ if (!doNotRepaint) this.repaint();
+ },
+ getPaintStyle : function() {
+ return this._jsPlumb.paintStyle;
+ },
+ setHoverPaintStyle : function(style, doNotRepaint) {
+ //this._jsPlumb.hoverPaintStyle = jsPlumb.extend({}, style);
+// TODO figure out if we want components to clone paintStyle so as not to share it.
+ this._jsPlumb.hoverPaintStyle = style;
+ _updateHoverStyle(this);
+ if (!doNotRepaint) this.repaint();
+ },
+ getHoverPaintStyle : function() {
+ return this._jsPlumb.hoverPaintStyle;
+ },
+ cleanup:function() {
+ this.unbindListeners();
+ this.detachListeners();
+ },
+ destroy:function() {
+ this.cleanupListeners();
+ this.clone = null;
+ this._jsPlumb = null;
+ },
+
+ isHover : function() { return this._jsPlumb.hover; },
+
+ setHover : function(hover, ignoreAttachedElements, timestamp) {
+ var jpcl = jsPlumb.CurrentLibrary;
+ // while dragging, we ignore these events. this keeps the UI from flashing and
+ // swishing and whatevering.
+ if (this._jsPlumb && !this._jsPlumb.instance.currentlyDragging && !this._jsPlumb.instance.isHoverSuspended()) {
+
+ this._jsPlumb.hover = hover;
+
+ if (this.canvas != null) {
+ if (this._jsPlumb.instance.hoverClass != null) {
+ jpcl[hover ? "addClass" : "removeClass"](this.canvas, this._jsPlumb.instance.hoverClass);
+ }
+ }
+ if (this._jsPlumb.hoverPaintStyle != null) {
+ this._jsPlumb.paintStyleInUse = hover ? this._jsPlumb.hoverPaintStyle : this._jsPlumb.paintStyle;
+ if (!this._jsPlumb.instance.isSuspendDrawing()) {
+ timestamp = timestamp || _timestamp();
+ this.repaint({timestamp:timestamp, recalc:false});
+ }
+ }
+ // get the list of other affected elements, if supported by this component.
+ // for a connection, its the endpoints. for an endpoint, its the connections! surprise.
+ if (this.getAttachedElements && !ignoreAttachedElements)
+ _updateAttachedElements(this, hover, _timestamp(), this);
+ }
+ }
+ });
+
+// ------------------------------ END jsPlumbUIComponent --------------------------------------------
+
+// ------------------------------ BEGIN OverlayCapablejsPlumbUIComponent --------------------------------------------
+
+ var _internalLabelOverlayId = "__label",
+ // helper to get the index of some overlay
+ _getOverlayIndex = function(component, id) {
+ var idx = -1;
+ for (var i = 0, j = component._jsPlumb.overlays.length; i < j; i++) {
+ if (id === component._jsPlumb.overlays[i].id) {
+ idx = i;
+ break;
+ }
+ }
+ return idx;
+ },
+ // this is a shortcut helper method to let people add a label as
+ // overlay.
+ _makeLabelOverlay = function(component, params) {
+
+ var _params = {
+ cssClass:params.cssClass,
+ labelStyle : component.labelStyle,
+ id:_internalLabelOverlayId,
+ component:component,
+ _jsPlumb:component._jsPlumb.instance // TODO not necessary, since the instance can be accessed through the component.
+ },
+ mergedParams = jsPlumb.extend(_params, params);
+
+ return new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()].Label( mergedParams );
+ },
+ _processOverlay = function(component, o) {
+ var _newOverlay = null;
+ if (_ju.isArray(o)) { // this is for the shorthand ["Arrow", { width:50 }] syntax
+ // there's also a three arg version:
+ // ["Arrow", { width:50 }, {location:0.7}]
+ // which merges the 3rd arg into the 2nd.
+ var type = o[0],
+ // make a copy of the object so as not to mess up anyone else's reference...
+ p = jsPlumb.extend({component:component, _jsPlumb:component._jsPlumb.instance}, o[1]);
+ if (o.length == 3) jsPlumb.extend(p, o[2]);
+ _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][type](p);
+ } else if (o.constructor == String) {
+ _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][o]({component:component, _jsPlumb:component._jsPlumb.instance});
+ } else {
+ _newOverlay = o;
+ }
+
+ component._jsPlumb.overlays.push(_newOverlay);
+ },
+ _calculateOverlaysToAdd = function(component, params) {
+ var defaultKeys = component.defaultOverlayKeys || [], o = params.overlays,
+ checkKey = function(k) {
+ return component._jsPlumb.instance.Defaults[k] || jsPlumb.Defaults[k] || [];
+ };
+
+ if (!o) o = [];
+
+ for (var i = 0, j = defaultKeys.length; i < j; i++)
+ o.unshift.apply(o, checkKey(defaultKeys[i]));
+
+ return o;
+ },
+ OverlayCapableJsPlumbUIComponent = window.OverlayCapableJsPlumbUIComponent = function(params) {
+
+ jsPlumbUIComponent.apply(this, arguments);
+ this._jsPlumb.overlays = [];
+
+ var _overlays = _calculateOverlaysToAdd(this, params);
+ if (_overlays) {
+ for (var i = 0, j = _overlays.length; i < j; i++) {
+ _processOverlay(this, _overlays[i]);
+ }
+ }
+
+ if (params.label) {
+ var loc = params.labelLocation || this.defaultLabelLocation || 0.5,
+ labelStyle = params.labelStyle || this._jsPlumb.instance.Defaults.LabelStyle || jsPlumb.Defaults.LabelStyle;
+
+ this._jsPlumb.overlays.push(_makeLabelOverlay(this, {
+ label:params.label,
+ location:loc,
+ labelStyle:labelStyle
+ }));
+ }
+ };
+
+ jsPlumbUtil.extend(OverlayCapableJsPlumbUIComponent, jsPlumbUIComponent, {
+ applyType : function(t, doNotRepaint) {
+ this.removeAllOverlays(doNotRepaint);
+ if (t.overlays) {
+ for (var i = 0, j = t.overlays.length; i < j; i++)
+ this.addOverlay(t.overlays[i], true);
+ }
+ },
+ setHover : function(hover, ignoreAttachedElements, timestamp) {
+ if (this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
+ this._jsPlumb.overlays[i][hover ? "addClass":"removeClass"](this._jsPlumb.instance.hoverClass);
+ }
+ }
+ },
+ addOverlay : function(overlay, doNotRepaint) {
+ _processOverlay(this, overlay);
+ if (!doNotRepaint) this.repaint();
+ },
+ getOverlay : function(id) {
+ var idx = _getOverlayIndex(this, id);
+ return idx >= 0 ? this._jsPlumb.overlays[idx] : null;
+ },
+ getOverlays : function() {
+ return this._jsPlumb.overlays;
+ },
+ hideOverlay : function(id) {
+ var o = this.getOverlay(id);
+ if (o) o.hide();
+ },
+ hideOverlays : function() {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
+ this._jsPlumb.overlays[i].hide();
+ },
+ showOverlay : function(id) {
+ var o = this.getOverlay(id);
+ if (o) o.show();
+ },
+ showOverlays : function() {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
+ this._jsPlumb.overlays[i].show();
+ },
+ removeAllOverlays : function(doNotRepaint) {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
+ if (this._jsPlumb.overlays[i].cleanup) this._jsPlumb.overlays[i].cleanup();
+ }
+
+ this._jsPlumb.overlays.splice(0, this._jsPlumb.overlays.length);
+ if (!doNotRepaint)
+ this.repaint();
+ },
+ removeOverlay : function(overlayId) {
+ var idx = _getOverlayIndex(this, overlayId);
+ if (idx != -1) {
+ var o = this._jsPlumb.overlays[idx];
+ if (o.cleanup) o.cleanup();
+ this._jsPlumb.overlays.splice(idx, 1);
+ }
+ },
+ removeOverlays : function() {
+ for (var i = 0, j = arguments.length; i < j; i++)
+ this.removeOverlay(arguments[i]);
+ },
+ getLabel : function() {
+ var lo = this.getOverlay(_internalLabelOverlayId);
+ return lo != null ? lo.getLabel() : null;
+ },
+ getLabelOverlay : function() {
+ return this.getOverlay(_internalLabelOverlayId);
+ },
+ setLabel : function(l) {
+ var lo = this.getOverlay(_internalLabelOverlayId);
+ if (!lo) {
+ var params = l.constructor == String || l.constructor == Function ? { label:l } : l;
+ lo = _makeLabelOverlay(this, params);
+ this._jsPlumb.overlays.push(lo);
+ }
+ else {
+ if (l.constructor == String || l.constructor == Function) lo.setLabel(l);
+ else {
+ if (l.label) lo.setLabel(l.label);
+ if (l.location) lo.setLocation(l.location);
+ }
+ }
+
+ if (!this._jsPlumb.instance.isSuspendDrawing())
+ this.repaint();
+ },
+ cleanup:function() {
+ for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ this._jsPlumb.overlays[i].cleanup();
+ this._jsPlumb.overlays[i].destroy();
+ }
+ this._jsPlumb.overlays.splice(0);
+ },
+ setVisible:function(v) {
+ this[v ? "showOverlays" : "hideOverlays"]();
+ }
+ });
+
+// ------------------------------ END OverlayCapablejsPlumbUIComponent --------------------------------------------
+
+ var _jsPlumbInstanceIndex = 0,
+ getInstanceIndex = function() {
+ var i = _jsPlumbInstanceIndex + 1;
+ _jsPlumbInstanceIndex++;
+ return i;
+ };
+
+ var jsPlumbInstance = window.jsPlumbInstance = function(_defaults) {
+
+ this.Defaults = {
+ Anchor : "BottomCenter",
+ Anchors : [ null, null ],
+ ConnectionsDetachable : true,
+ ConnectionOverlays : [ ],
+ Connector : "Bezier",
+ Container : null,
+ DoNotThrowErrors:false,
+ DragOptions : { },
+ DropOptions : { },
+ Endpoint : "Dot",
+ EndpointOverlays : [ ],
+ Endpoints : [ null, null ],
+ EndpointStyle : { fillStyle : "#456" },
+ EndpointStyles : [ null, null ],
+ EndpointHoverStyle : null,
+ EndpointHoverStyles : [ null, null ],
+ HoverPaintStyle : null,
+ LabelStyle : { color : "black" },
+ LogEnabled : false,
+ Overlays : [ ],
+ MaxConnections : 1,
+ PaintStyle : { lineWidth : 8, strokeStyle : "#456" },
+ ReattachConnections:false,
+ RenderMode : "svg",
+ Scope : "jsPlumb_DefaultScope"
+ };
+ if (_defaults) jsPlumb.extend(this.Defaults, _defaults);
+
+ this.logEnabled = this.Defaults.LogEnabled;
+ this._connectionTypes = {};
+ this._endpointTypes = {};
+
+ jsPlumbUtil.EventGenerator.apply(this);
+
+ var _currentInstance = this,
+ _instanceIndex = getInstanceIndex(),
+ _bb = _currentInstance.bind,
+ _initialDefaults = {},
+ _zoom = 1,
+ _info = function(el) {
+ var _el = _dom(el);
+ return { el:_el, id:(jsPlumbUtil.isString(el) && _el == null) ? el : _getId(_el) };
+ };
+
+ this.getInstanceIndex = function() { return _instanceIndex; };
+
+ this.setZoom = function(z, repaintEverything) {
+ _zoom = z;
+ if (repaintEverything) _currentInstance.repaintEverything();
+ };
+ this.getZoom = function() { return _zoom; };
+
+ for (var i in this.Defaults)
+ _initialDefaults[i] = this.Defaults[i];
+
+ this.bind = function(event, fn) {
+ if ("ready" === event && initialized) fn();
+ else _bb.apply(_currentInstance,[event, fn]);
+ };
+
+ _currentInstance.importDefaults = function(d) {
+ for (var i in d) {
+ _currentInstance.Defaults[i] = d[i];
+ }
+ return _currentInstance;
+ };
+
+ _currentInstance.restoreDefaults = function() {
+ _currentInstance.Defaults = jsPlumb.extend({}, _initialDefaults);
+ return _currentInstance;
+ };
+
+ var log = null,
+ resizeTimer = null,
+ initialized = false,
+ // TODO remove from window scope
+ connections = [],
+ // map of element id -> endpoint lists. an element can have an arbitrary
+ // number of endpoints on it, and not all of them have to be connected
+ // to anything.
+ endpointsByElement = {},
+ endpointsByUUID = {},
+ offsets = {},
+ offsetTimestamps = {},
+ floatingConnections = {},
+ draggableStates = {},
+ connectionBeingDragged = false,
+ sizes = [],
+ _suspendDrawing = false,
+ _suspendedAt = null,
+ DEFAULT_SCOPE = this.Defaults.Scope,
+ renderMode = null, // will be set in init()
+ _curIdStamp = 1,
+ _idstamp = function() { return "" + _curIdStamp++; },
+
+ //
+ // appends an element to some other element, which is calculated as follows:
+ //
+ // 1. if _currentInstance.Defaults.Container exists, use that element.
+ // 2. if the 'parent' parameter exists, use that.
+ // 3. otherwise just use the root element (for DOM usage, the document body).
+ //
+ //
+ _appendElement = function(el, parent) {
+ if (_currentInstance.Defaults.Container)
+ jsPlumb.CurrentLibrary.appendElement(el, _currentInstance.Defaults.Container);
+ else if (!parent)
+ jsPlumbAdapter.appendToRoot(el);
+ else
+ jsPlumb.CurrentLibrary.appendElement(el, parent);
+ },
+
+ //
+ // YUI, for some reason, put the result of a Y.all call into an object that contains
+ // a '_nodes' array, instead of handing back an array-like object like the other
+ // libraries do.
+ //
+ _convertYUICollection = function(c) {
+ return c._nodes ? c._nodes : c;
+ },
+
+ //
+ // Draws an endpoint and its connections. this is the main entry point into drawing connections as well
+ // as endpoints, since jsPlumb is endpoint-centric under the hood.
+ //
+ // @param element element to draw (of type library specific element object)
+ // @param ui UI object from current library's event system. optional.
+ // @param timestamp timestamp for this paint cycle. used to speed things up a little by cutting down the amount of offset calculations we do.
+ // @param clearEdits defaults to false; indicates that mouse edits for connectors should be cleared
+ ///
+ _draw = function(element, ui, timestamp, clearEdits) {
+
+ // TODO is it correct to filter by headless at this top level? how would a headless adapter ever repaint?
+ if (!jsPlumbAdapter.headless && !_suspendDrawing) {
+ var id = _getId(element),
+ repaintEls = _currentInstance.dragManager.getElementsForDraggable(id);
+
+ if (timestamp == null) timestamp = _timestamp();
+
+ // update the offset of everything _before_ we try to draw anything.
+ var o = _updateOffset( { elId : id, offset : ui, recalc : false, timestamp : timestamp });
+
+ if (repaintEls) {
+ for (var i in repaintEls) {
+ // TODO this seems to cause a lag, but we provide the offset, so in theory it
+ // should not. is the timestamp failing?
+ _updateOffset( {
+ elId : repaintEls[i].id,
+ offset : {
+ left:o.o.left + repaintEls[i].offset.left,
+ top:o.o.top + repaintEls[i].offset.top
+ },
+ recalc : false,
+ timestamp : timestamp
+ });
+ }
+ }
+
+
+ _currentInstance.anchorManager.redraw(id, ui, timestamp, null, clearEdits);
+
+ if (repaintEls) {
+ for (var j in repaintEls) {
+ _currentInstance.anchorManager.redraw(repaintEls[j].id, ui, timestamp, repaintEls[j].offset, clearEdits, true);
+ }
+ }
+ }
+ },
+
+ //
+ // executes the given function against the given element if the first
+ // argument is an object, or the list of elements, if the first argument
+ // is a list. the function passed in takes (element, elementId) as
+ // arguments.
+ //
+ _elementProxy = function(element, fn) {
+ var retVal = null, el, id;
+ if (_ju.isArray(element)) {
+ retVal = [];
+ for ( var i = 0, j = element.length; i < j; i++) {
+ el = _gel(element[i]);
+ id = _currentInstance.getAttribute(el, "id");
+ retVal.push(fn(el, id)); // append return values to what we will return
+ }
+ } else {
+ el = _gel(element);
+ id = _currentInstance.getAttribute(el, "id");
+ retVal = fn(el, id);
+ }
+ return retVal;
+ },
+
+ //
+ // gets an Endpoint by uuid.
+ //
+ _getEndpoint = function(uuid) { return endpointsByUUID[uuid]; },
+
+ /**
+ * inits a draggable if it's not already initialised.
+ * TODO: somehow abstract this to the adapter, because the concept of "draggable" has no
+ * place on the server.
+ */
+ _initDraggableIfNecessary = function(element, isDraggable, dragOptions) {
+ // TODO move to DragManager?
+ if (!jsPlumbAdapter.headless) {
+ var _draggable = isDraggable == null ? false : isDraggable, jpcl = jsPlumb.CurrentLibrary;
+ if (_draggable) {
+ if (jpcl.isDragSupported(element) && !jpcl.isAlreadyDraggable(element)) {
+ var options = dragOptions || _currentInstance.Defaults.DragOptions || jsPlumb.Defaults.DragOptions;
+ options = jsPlumb.extend( {}, options); // make a copy.
+ var dragEvent = jpcl.dragEvents.drag,
+ stopEvent = jpcl.dragEvents.stop,
+ startEvent = jpcl.dragEvents.start;
+
+ options[startEvent] = _ju.wrap(options[startEvent], function() {
+ _currentInstance.setHoverSuspended(true);
+ _currentInstance.select({source:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
+ _currentInstance.select({target:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
+ _currentInstance.setConnectionBeingDragged(true);
+ });
+
+ options[dragEvent] = _ju.wrap(options[dragEvent], function() {
+ var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
+ _draw(element, ui, null, true);
+ _addClass(element, "jsPlumb_dragged");
+ });
+ options[stopEvent] = _ju.wrap(options[stopEvent], function() {
+ var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
+ _draw(element, ui);
+ _removeClass(element, "jsPlumb_dragged");
+ _currentInstance.setHoverSuspended(false);
+ _currentInstance.select({source:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
+ _currentInstance.select({target:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
+ _currentInstance.setConnectionBeingDragged(false);
+ _currentInstance.dragManager.dragEnded(element);
+ });
+ var elId = _getId(element); // need ID
+ draggableStates[elId] = true;
+ var draggable = draggableStates[elId];
+ options.disabled = draggable == null ? false : !draggable;
+ jpcl.initDraggable(element, options, false, _currentInstance);
+ _currentInstance.dragManager.register(element);
+ }
+ }
+ }
+ },
+
+ /*
+ * prepares a final params object that can be passed to _newConnection, taking into account defaults, events, etc.
+ */
+ _prepareConnectionParams = function(params, referenceParams) {
+ var _p = jsPlumb.extend( { }, params);
+ if (referenceParams) jsPlumb.extend(_p, referenceParams);
+
+ // hotwire endpoints passed as source or target to sourceEndpoint/targetEndpoint, respectively.
+ if (_p.source) {
+ if (_p.source.endpoint)
+ _p.sourceEndpoint = _p.source;
+ else
+ _p.source = _dom(_p.source);
+ }
+ if (_p.target) {
+ if (_p.target.endpoint)
+ _p.targetEndpoint = _p.target;
+ else
+ _p.target = _dom(_p.target);
+ }
+
+ // test for endpoint uuids to connect
+ if (params.uuids) {
+ _p.sourceEndpoint = _getEndpoint(params.uuids[0]);
+ _p.targetEndpoint = _getEndpoint(params.uuids[1]);
+ }
+
+ // now ensure that if we do have Endpoints already, they're not full.
+ // source:
+ if (_p.sourceEndpoint && _p.sourceEndpoint.isFull()) {
+ _ju.log(_currentInstance, "could not add connection; source endpoint is full");
+ return;
+ }
+
+ // target:
+ if (_p.targetEndpoint && _p.targetEndpoint.isFull()) {
+ _ju.log(_currentInstance, "could not add connection; target endpoint is full");
+ return;
+ }
+
+ // if source endpoint mandates connection type and nothing specified in our params, use it.
+ if (!_p.type && _p.sourceEndpoint)
+ _p.type = _p.sourceEndpoint.connectionType;
+
+ // copy in any connectorOverlays that were specified on the source endpoint.
+ // it doesnt copy target endpoint overlays. i'm not sure if we want it to or not.
+ if (_p.sourceEndpoint && _p.sourceEndpoint.connectorOverlays) {
+ _p.overlays = _p.overlays || [];
+ for (var i = 0, j = _p.sourceEndpoint.connectorOverlays.length; i < j; i++) {
+ _p.overlays.push(_p.sourceEndpoint.connectorOverlays[i]);
+ }
+ }
+
+ // pointer events
+ if (!_p["pointer-events"] && _p.sourceEndpoint && _p.sourceEndpoint.connectorPointerEvents)
+ _p["pointer-events"] = _p.sourceEndpoint.connectorPointerEvents;
+
+ // if there's a target specified (which of course there should be), and there is no
+ // target endpoint specified, and 'newConnection' was not set to true, then we check to
+ // see if a prior call to makeTarget has provided us with the specs for the target endpoint, and
+ // we use those if so. additionally, if the makeTarget call was specified with 'uniqueEndpoint' set
+ // to true, then if that target endpoint has already been created, we re-use it.
+
+ var tid, tep, existingUniqueEndpoint, newEndpoint;
+
+ // TODO: this code can be refactored to be a little dry.
+ if (_p.target && !_p.target.endpoint && !_p.targetEndpoint && !_p.newConnection) {
+ tid = _getId(_p.target);
+ tep =_targetEndpointDefinitions[tid];
+ existingUniqueEndpoint = _targetEndpoints[tid];
+
+ if (tep) {
+ // if target not enabled, return.
+ if (!_targetsEnabled[tid]) return;
+
+ // TODO this is dubious. i think it is there so that the endpoint can subsequently
+ // be dragged (ie it kicks off the draggable registration). but it is dubious.
+ tep.isTarget = true;
+
+ // check for max connections??
+ newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.target, tep);
+ if (_targetEndpointsUnique[tid]) _targetEndpoints[tid] = newEndpoint;
+ _p.targetEndpoint = newEndpoint;
+ // TODO test options to makeTarget to see if we should do this?
+ newEndpoint._doNotDeleteOnDetach = false; // reset.
+ newEndpoint._deleteOnDetach = true;
+ }
+ }
+
+ // same thing, but for source.
+ if (_p.source && !_p.source.endpoint && !_p.sourceEndpoint && !_p.newConnection) {
+ tid = _getId(_p.source);
+ tep = _sourceEndpointDefinitions[tid];
+ existingUniqueEndpoint = _sourceEndpoints[tid];
+
+ if (tep) {
+ // if source not enabled, return.
+ if (!_sourcesEnabled[tid]) return;
+
+ // TODO this is dubious. i think it is there so that the endpoint can subsequently
+ // be dragged (ie it kicks off the draggable registration). but it is dubious.
+ //tep.isSource = true;
+
+ newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.source, tep);
+ if (_sourceEndpointsUnique[tid]) _sourceEndpoints[tid] = newEndpoint;
+ _p.sourceEndpoint = newEndpoint;
+ // TODO test options to makeSource to see if we should do this?
+ newEndpoint._doNotDeleteOnDetach = false; // reset.
+ newEndpoint._deleteOnDetach = true;
+ }
+ }
+
+ return _p;
+ },
+
+ _newConnection = function(params) {
+ var connectionFunc = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
+ endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint,
+ parent = jsPlumb.CurrentLibrary.getParent;
+
+ if (params.container)
+ params.parent = params.container;
+ else {
+ if (params.sourceEndpoint)
+ params.parent = params.sourceEndpoint.parent;
+ else if (params.source.constructor == endpointFunc)
+ params.parent = params.source.parent;
+ else params.parent = parent(params.source);
+ }
+
+ params._jsPlumb = _currentInstance;
+ params.newConnection = _newConnection;
+ params.newEndpoint = _newEndpoint;
+ params.endpointsByUUID = endpointsByUUID;
+ params.endpointsByElement = endpointsByElement;
+ params.finaliseConnection = _finaliseConnection;
+ var con = new connectionFunc(params);
+ con.id = "con_" + _idstamp();
+ _eventFireProxy("click", "click", con);
+ _eventFireProxy("dblclick", "dblclick", con);
+ _eventFireProxy("contextmenu", "contextmenu", con);
+
+ // if the connection is draggable, then maybe we need to tell the target endpoint to init the
+ // dragging code. it won't run again if it already configured to be draggable.
+ if (con.isDetachable()) {
+ con.endpoints[0].initDraggable();
+ con.endpoints[1].initDraggable();
+ }
+
+ return con;
+ },
+
+ //
+ // adds the connection to the backing model, fires an event if necessary and then redraws
+ //
+ _finaliseConnection = function(jpc, params, originalEvent, doInformAnchorManager) {
+ params = params || {};
+ // add to list of connections (by scope).
+ if (!jpc.suspendedEndpoint)
+ connections.push(jpc);
+
+ // always inform the anchor manager
+ // except that if jpc has a suspended endpoint it's not true to say the
+ // connection is new; it has just (possibly) moved. the question is whether
+ // to make that call here or in the anchor manager. i think perhaps here.
+ if (jpc.suspendedEndpoint == null || doInformAnchorManager)
+ _currentInstance.anchorManager.newConnection(jpc);
+
+ // force a paint
+ _draw(jpc.source);
+
+ // fire an event
+ if (!params.doNotFireConnectionEvent && params.fireEvent !== false) {
+
+ var eventArgs = {
+ connection:jpc,
+ source : jpc.source, target : jpc.target,
+ sourceId : jpc.sourceId, targetId : jpc.targetId,
+ sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
+ };
+
+ _currentInstance.fire("connection", eventArgs, originalEvent);
+ }
+ },
+
+ _eventFireProxy = function(event, proxyEvent, obj) {
+ obj.bind(event, function(originalObject, originalEvent) {
+ _currentInstance.fire(proxyEvent, obj, originalEvent);
+ });
+ },
+
+ /*
+ * for the given endpoint params, returns an appropriate parent element for the UI elements that will be added.
+ * this function is used by _newEndpoint (directly below), and also in the makeSource function in jsPlumb.
+ *
+ * the logic is to first look for a "container" member of params, and pass that back if found. otherwise we
+ * handoff to the 'getParent' function in the current library.
+ */
+ _getParentFromParams = function(params) {
+ if (params.container)
+ return params.container;
+ else {
+ var tag = jsPlumb.CurrentLibrary.getTagName(params.source),
+ p = jsPlumb.CurrentLibrary.getParent(params.source);
+ if (tag && tag.toLowerCase() === "td")
+ return jsPlumb.CurrentLibrary.getParent(p);
+ else return p;
+ }
+ },
+
+ /*
+ factory method to prepare a new endpoint. this should always be used instead of creating Endpoints
+ manually, since this method attaches event listeners and an id.
+ */
+ _newEndpoint = function(params) {
+ var endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint;
+ var _p = jsPlumb.extend({}, params);
+ _p.parent = _getParentFromParams(_p);
+ _p._jsPlumb = _currentInstance;
+ _p.newConnection = _newConnection;
+ _p.newEndpoint = _newEndpoint;
+ _p.endpointsByUUID = endpointsByUUID;
+ _p.endpointsByElement = endpointsByElement;
+ _p.finaliseConnection = _finaliseConnection;
+ _p.fireDetachEvent = fireDetachEvent;
+ _p.fireMoveEvent = fireMoveEvent;
+ _p.floatingConnections = floatingConnections;
+ _p.getParentFromParams = _getParentFromParams;
+ _p.elementId = _getId(_p.source);
+ var ep = new endpointFunc(_p);
+ ep.id = "ep_" + _idstamp();
+ _eventFireProxy("click", "endpointClick", ep);
+ _eventFireProxy("dblclick", "endpointDblClick", ep);
+ _eventFireProxy("contextmenu", "contextmenu", ep);
+ if (!jsPlumbAdapter.headless)
+ _currentInstance.dragManager.endpointAdded(_p.source);
+ return ep;
+ },
+
+ /*
+ * performs the given function operation on all the connections found
+ * for the given element id; this means we find all the endpoints for
+ * the given element, and then for each endpoint find the connectors
+ * connected to it. then we pass each connection in to the given
+ * function.
+ */
+ _operation = function(elId, func, endpointFunc) {
+ var endpoints = endpointsByElement[elId];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, ii = endpoints.length; i < ii; i++) {
+ for ( var j = 0, jj = endpoints[i].connections.length; j < jj; j++) {
+ var retVal = func(endpoints[i].connections[j]);
+ // if the function passed in returns true, we exit.
+ // most functions return false.
+ if (retVal) return;
+ }
+ if (endpointFunc) endpointFunc(endpoints[i]);
+ }
+ }
+ },
+
+ _setDraggable = function(element, draggable) {
+ return _elementProxy(element, function(el, id) {
+ draggableStates[id] = draggable;
+ if (jsPlumb.CurrentLibrary.isDragSupported(el)) {
+ jsPlumb.CurrentLibrary.setDraggable(el, draggable);
+ }
+ });
+ },
+ /*
+ * private method to do the business of hiding/showing.
+ *
+ * @param el
+ * either Id of the element in question or a library specific
+ * object for the element.
+ * @param state
+ * String specifying a value for the css 'display' property
+ * ('block' or 'none').
+ */
+ _setVisible = function(el, state, alsoChangeEndpoints) {
+ state = state === "block";
+ var endpointFunc = null;
+ if (alsoChangeEndpoints) {
+ if (state) endpointFunc = function(ep) {
+ ep.setVisible(true, true, true);
+ };
+ else endpointFunc = function(ep) {
+ ep.setVisible(false, true, true);
+ };
+ }
+ var info = _info(el);
+ _operation(info.id, function(jpc) {
+ if (state && alsoChangeEndpoints) {
+ // this test is necessary because this functionality is new, and i wanted to maintain backwards compatibility.
+ // this block will only set a connection to be visible if the other endpoint in the connection is also visible.
+ var oidx = jpc.sourceId === info.id ? 1 : 0;
+ if (jpc.endpoints[oidx].isVisible()) jpc.setVisible(true);
+ }
+ else // the default behaviour for show, and what always happens for hide, is to just set the visibility without getting clever.
+ jpc.setVisible(state);
+ }, endpointFunc);
+ },
+ /*
+ * toggles the draggable state of the given element(s).
+ * el is either an id, or an element object, or a list of ids/element objects.
+ */
+ _toggleDraggable = function(el) {
+ return _elementProxy(el, function(el, elId) {
+ var state = draggableStates[elId] == null ? false : draggableStates[elId];
+ state = !state;
+ draggableStates[elId] = state;
+ jsPlumb.CurrentLibrary.setDraggable(el, state);
+ return state;
+ });
+ },
+ /**
+ * private method to do the business of toggling hiding/showing.
+ */
+ _toggleVisible = function(elId, changeEndpoints) {
+ var endpointFunc = null;
+ if (changeEndpoints) {
+ endpointFunc = function(ep) {
+ var state = ep.isVisible();
+ ep.setVisible(!state);
+ };
+ }
+ _operation(elId, function(jpc) {
+ var state = jpc.isVisible();
+ jpc.setVisible(!state);
+ }, endpointFunc);
+ // todo this should call _elementProxy, and pass in the
+ // _operation(elId, f) call as a function. cos _toggleDraggable does
+ // that.
+ },
+ /**
+ * updates the offset and size for a given element, and stores the
+ * values. if 'offset' is not null we use that (it would have been
+ * passed in from a drag call) because it's faster; but if it is null,
+ * or if 'recalc' is true in order to force a recalculation, we get the current values.
+ */
+ _updateOffset = function(params) {
+ var timestamp = params.timestamp, recalc = params.recalc, offset = params.offset, elId = params.elId, s;
+ if (_suspendDrawing && !timestamp) timestamp = _suspendedAt;
+ if (!recalc) {
+ if (timestamp && timestamp === offsetTimestamps[elId]) {
+ return {o:params.offset || offsets[elId], s:sizes[elId]};
+ }
+ }
+ if (recalc || !offset) { // if forced repaint or no offset available, we recalculate.
+ // get the current size and offset, and store them
+ s = _gel(elId);
+ if (s != null) {
+ sizes[elId] = _getSize(s);
+ offsets[elId] = _getOffset(s, _currentInstance);
+ offsetTimestamps[elId] = timestamp;
+ }
+ } else {
+ offsets[elId] = offset;
+ if (sizes[elId] == null) {
+ s = _gel(elId);
+ if (s != null) sizes[elId] = _getSize(s);
+ }
+ offsetTimestamps[elId] = timestamp;
+ }
+
+ if(offsets[elId] && !offsets[elId].right) {
+ offsets[elId].right = offsets[elId].left + sizes[elId][0];
+ offsets[elId].bottom = offsets[elId].top + sizes[elId][1];
+ offsets[elId].width = sizes[elId][0];
+ offsets[elId].height = sizes[elId][1];
+ offsets[elId].centerx = offsets[elId].left + (offsets[elId].width / 2);
+ offsets[elId].centery = offsets[elId].top + (offsets[elId].height / 2);
+ }
+ return {o:offsets[elId], s:sizes[elId]};
+ },
+
+ // TODO comparison performance
+ _getCachedData = function(elId) {
+ var o = offsets[elId];
+ if (!o)
+ return _updateOffset({elId:elId});
+ else
+ return {o:o, s:sizes[elId]};
+ },
+
+ /**
+ * gets an id for the given element, creating and setting one if
+ * necessary. the id is of the form
+ *
+ * jsPlumb_<instance index>_<index in instance>
+ *
+ * where "index in instance" is a monotonically increasing integer that starts at 0,
+ * for each instance. this method is used not only to assign ids to elements that do not
+ * have them but also to connections and endpoints.
+ */
+ _getId = function(element, uuid, doNotCreateIfNotFound) {
+ if (jsPlumbUtil.isString(element)) return element;
+ if (element == null) return null;
+ var id = jsPlumbAdapter.getAttribute(element, "id");
+ if (!id || id === "undefined") {
+ // check if fixed uuid parameter is given
+ if (arguments.length == 2 && arguments[1] !== undefined)
+ id = uuid;
+ else if (arguments.length == 1 || (arguments.length == 3 && !arguments[2]))
+ id = "jsPlumb_" + _instanceIndex + "_" + _idstamp();
+
+ if (!doNotCreateIfNotFound) jsPlumbAdapter.setAttribute(element, "id", id);
+ }
+ return id;
+ };
+
+ this.setConnectionBeingDragged = function(v) {
+ connectionBeingDragged = v;
+ };
+ this.isConnectionBeingDragged = function() {
+ return connectionBeingDragged;
+ };
+
+ this.connectorClass = "_jsPlumb_connector";
+ this.hoverClass = "_jsPlumb_hover";
+ this.endpointClass = "_jsPlumb_endpoint";
+ this.endpointConnectedClass = "_jsPlumb_endpoint_connected";
+ this.endpointFullClass = "_jsPlumb_endpoint_full";
+ this.endpointDropAllowedClass = "_jsPlumb_endpoint_drop_allowed";
+ this.endpointDropForbiddenClass = "_jsPlumb_endpoint_drop_forbidden";
+ this.overlayClass = "_jsPlumb_overlay";
+ this.draggingClass = "_jsPlumb_dragging";
+ this.elementDraggingClass = "_jsPlumb_element_dragging";
+ this.sourceElementDraggingClass = "_jsPlumb_source_element_dragging";
+ this.targetElementDraggingClass = "_jsPlumb_target_element_dragging";
+ this.endpointAnchorClassPrefix = "_jsPlumb_endpoint_anchor";
+ this.hoverSourceClass = "_jsPlumb_source_hover";
+ this.hoverTargetClass = "_jsPlumb_target_hover";
+ this.dragSelectClass = "_jsPlumb_drag_select";
+
+ this.Anchors = {};
+ this.Connectors = { "canvas":{}, "svg":{}, "vml":{} };
+ this.Endpoints = { "canvas":{}, "svg":{}, "vml":{} };
+ this.Overlays = { "canvas":{}, "svg":{}, "vml":{}};
+ this.ConnectorRenderers = {};
+ this.SVG = "svg";
+ this.CANVAS = "canvas";
+ this.VML = "vml";
+
+
+// --------------------------- jsPLumbInstance public API ---------------------------------------------------------
+
+
+ this.addEndpoint = function(el, params, referenceParams) {
+ referenceParams = referenceParams || {};
+ var p = jsPlumb.extend({}, referenceParams);
+ jsPlumb.extend(p, params);
+ p.endpoint = p.endpoint || _currentInstance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
+ p.paintStyle = p.paintStyle || _currentInstance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
+ // YUI wrapper
+ el = _convertYUICollection(el);
+
+ var results = [],
+ inputs = (_ju.isArray(el) || (el.length != null && !_ju.isString(el))) ? el : [ el ];
+
+ for (var i = 0, j = inputs.length; i < j; i++) {
+ var _el = _dom(inputs[i]), id = _getId(_el);
+ p.source = _el;
+
+ _updateOffset({ elId : id, timestamp:_suspendedAt });
+ var e = _newEndpoint(p);
+ if (p.parentAnchor) e.parentAnchor = p.parentAnchor;
+ _ju.addToList(endpointsByElement, id, e);
+ var myOffset = offsets[id],
+ myWH = sizes[id],
+ anchorLoc = e.anchor.compute( { xy : [ myOffset.left, myOffset.top ], wh : myWH, element : e, timestamp:_suspendedAt }),
+ endpointPaintParams = { anchorLoc : anchorLoc, timestamp:_suspendedAt };
+
+ if (_suspendDrawing) endpointPaintParams.recalc = false;
+ if (!_suspendDrawing) e.paint(endpointPaintParams);
+
+ results.push(e);
+ e._doNotDeleteOnDetach = true; // mark this as being added via addEndpoint.
+ }
+
+ return results.length == 1 ? results[0] : results;
+ };
+
+
+ this.addEndpoints = function(el, endpoints, referenceParams) {
+ var results = [];
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ var e = _currentInstance.addEndpoint(el, endpoints[i], referenceParams);
+ if (_ju.isArray(e))
+ Array.prototype.push.apply(results, e);
+ else results.push(e);
+ }
+ return results;
+ };
+
+ this.animate = function(el, properties, options) {
+ options = options || {};
+ var ele = _gel(el),
+ id = _getId(el),
+ stepFunction = jsPlumb.CurrentLibrary.dragEvents.step,
+ completeFunction = jsPlumb.CurrentLibrary.dragEvents.complete;
+
+ options[stepFunction] = _ju.wrap(options[stepFunction], function() {
+ _currentInstance.repaint(id);
+ });
+
+ // onComplete repaints, just to make sure everything looks good at the end of the animation.
+ options[completeFunction] = _ju.wrap(options[completeFunction], function() {
+ _currentInstance.repaint(id);
+ });
+
+ jsPlumb.CurrentLibrary.animate(ele, properties, options);
+ };
+
+ /**
+ * checks for a listener for the given condition, executing it if found, passing in the given value.
+ * condition listeners would have been attached using "bind" (which is, you could argue, now overloaded, since
+ * firing click events etc is a bit different to what this does). i thought about adding a "bindCondition"
+ * or something, but decided against it, for the sake of simplicity. jsPlumb will never fire one of these
+ * condition events anyway.
+ */
+ this.checkCondition = function(conditionName, value) {
+ var l = _currentInstance.getListener(conditionName),
+ r = true;
+
+ if (l && l.length > 0) {
+ try {
+ for (var i = 0, j = l.length; i < j; i++) {
+ r = r && l[i](value);
+ }
+ }
+ catch (e) {
+ _ju.log(_currentInstance, "cannot check condition [" + conditionName + "]" + e);
+ }
+ }
+ return r;
+ };
+
+ /**
+ * checks a condition asynchronously: fires the event handler and passes the handler
+ * a 'proceed' function and a 'stop' function. The handler MUST execute one or other
+ * of these once it has made up its mind.
+ *
+ * Note that although this reads the listener list for the given condition, it
+ * does not loop through and hit each listener, because that, with asynchronous
+ * callbacks, would be messy. so it uses only the first listener registered.
+ */
+ this.checkASyncCondition = function(conditionName, value, proceed, stop) {
+ var l = _currentInstance.getListener(conditionName);
+
+ if (l && l.length > 0) {
+ try {
+ l[0](value, proceed, stop);
+ }
+ catch (e) {
+ _ju.log(_currentInstance, "cannot asynchronously check condition [" + conditionName + "]" + e);
+ }
+ }
+ };
+
+
+ this.connect = function(params, referenceParams) {
+ // prepare a final set of parameters to create connection with
+ var _p = _prepareConnectionParams(params, referenceParams), jpc;
+ // TODO probably a nicer return value if the connection was not made. _prepareConnectionParams
+ // will return null (and log something) if either endpoint was full. what would be nicer is to
+ // create a dedicated 'error' object.
+ if (_p) {
+ // create the connection. it is not yet registered
+ jpc = _newConnection(_p);
+ // now add it the model, fire an event, and redraw
+ _finaliseConnection(jpc, _p);
+ }
+ return jpc;
+ };
+
+ this.deleteEndpoint = function(object, doNotRepaintAfterwards) {
+ var _is = _currentInstance.setSuspendDrawing(true);
+ var endpoint = (typeof object == "string") ? endpointsByUUID[object] : object;
+ if (endpoint) {
+ _currentInstance.deleteObject({
+ endpoint:endpoint
+ });
+ }
+ if(!_is) _currentInstance.setSuspendDrawing(false, doNotRepaintAfterwards);
+ return _currentInstance;
+ };
+
+ this.deleteEveryEndpoint = function() {
+ var _is = _currentInstance.setSuspendDrawing(true);
+ for ( var id in endpointsByElement) {
+ var endpoints = endpointsByElement[id];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ _currentInstance.deleteEndpoint(endpoints[i], true);
+ }
+ }
+ }
+ endpointsByElement = {};
+ endpointsByUUID = {};
+ _currentInstance.anchorManager.reset();
+ _currentInstance.dragManager.reset();
+ if(!_is) _currentInstance.setSuspendDrawing(false);
+ return _currentInstance;
+ };
+
+ var fireDetachEvent = function(jpc, doFireEvent, originalEvent) {
+ // may have been given a connection, or in special cases, an object
+ var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
+ argIsConnection = jpc.constructor == connType,
+ params = argIsConnection ? {
+ connection:jpc,
+ source : jpc.source, target : jpc.target,
+ sourceId : jpc.sourceId, targetId : jpc.targetId,
+ sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
+ } : jpc;
+
+ if (doFireEvent)
+ _currentInstance.fire("connectionDetached", params, originalEvent);
+
+ _currentInstance.anchorManager.connectionDetached(params);
+ };
+
+ var fireMoveEvent = function(params, evt) {
+ _currentInstance.fire("connectionMoved", params, evt);
+ };
+
+ this.unregisterEndpoint = function(endpoint) {
+ if (endpoint._jsPlumb.uuid) endpointsByUUID[endpoint._jsPlumb.uuid] = null;
+ _currentInstance.anchorManager.deleteEndpoint(endpoint);
+ // TODO at least replace this with a removeWithFunction call.
+ for (var e in endpointsByElement) {
+ var endpoints = endpointsByElement[e];
+ if (endpoints) {
+ var newEndpoints = [];
+ for (var i = 0, j = endpoints.length; i < j; i++)
+ if (endpoints[i] != endpoint) newEndpoints.push(endpoints[i]);
+
+ endpointsByElement[e] = newEndpoints;
+ }
+ if(endpointsByElement[e].length <1){
+ delete endpointsByElement[e];
+ }
+ }
+ };
+
+ this.detach = function() {
+
+ if (arguments.length === 0) return;
+ var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
+ firstArgIsConnection = arguments[0].constructor == connType,
+ params = arguments.length == 2 ? firstArgIsConnection ? (arguments[1] || {}) : arguments[0] : arguments[0],
+ fireEvent = (params.fireEvent !== false),
+ forceDetach = params.forceDetach,
+ conn = firstArgIsConnection ? arguments[0] : params.connection;
+
+ if (conn) {
+ if (forceDetach || jsPlumbUtil.functionChain(true, false, [
+ [ conn.endpoints[0], "isDetachAllowed", [ conn ] ],
+ [ conn.endpoints[1], "isDetachAllowed", [ conn ] ],
+ [ conn, "isDetachAllowed", [ conn ] ],
+ [ _currentInstance, "checkCondition", [ "beforeDetach", conn ] ] ])) {
+
+ conn.endpoints[0].detach(conn, false, true, fireEvent);
+ }
+ }
+ else {
+ var _p = jsPlumb.extend( {}, params); // a backwards compatibility hack: source should be thought of as 'params' in this case.
+ // test for endpoint uuids to detach
+ if (_p.uuids) {
+ _getEndpoint(_p.uuids[0]).detachFrom(_getEndpoint(_p.uuids[1]), fireEvent);
+ } else if (_p.sourceEndpoint && _p.targetEndpoint) {
+ _p.sourceEndpoint.detachFrom(_p.targetEndpoint);
+ } else {
+ var sourceId = _getId(_dom(_p.source)),
+ targetId = _getId(_dom(_p.target));
+ _operation(sourceId, function(jpc) {
+ if ((jpc.sourceId == sourceId && jpc.targetId == targetId) || (jpc.targetId == sourceId && jpc.sourceId == targetId)) {
+ if (_currentInstance.checkCondition("beforeDetach", jpc)) {
+ jpc.endpoints[0].detach(jpc, false, true, fireEvent);
+ }
+ }
+ });
+ }
+ }
+ };
+
+ this.detachAllConnections = function(el, params) {
+ params = params || {};
+ el = _dom(el);
+ var id = _getId(el),
+ endpoints = endpointsByElement[id];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ endpoints[i].detachAll(params.fireEvent !== false);
+ }
+ }
+ return _currentInstance;
+ };
+
+ this.detachEveryConnection = function(params) {
+ params = params || {};
+ _currentInstance.doWhileSuspended(function() {
+ for ( var id in endpointsByElement) {
+ var endpoints = endpointsByElement[id];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ endpoints[i].detachAll(params.fireEvent !== false);
+ }
+ }
+ }
+ connections.splice(0);
+ });
+ return _currentInstance;
+ };
+
+ /// not public. but of course its exposed. how to change this.
+ this.deleteObject = function(params) {
+ var result = {
+ endpoints : {},
+ connections : {},
+ endpointCount:0,
+ connectionCount:0
+ },
+ fireEvent = params.fireEvent !== false,
+ deleteAttachedObjects = params.deleteAttachedObjects !== false;
+
+ var unravelConnection = function(connection) {
+ if(connection != null && result.connections[connection.id] == null) {
+ if (connection._jsPlumb != null) connection.setHover(false);
+ result.connections[connection.id] = connection;
+ result.connectionCount++;
+ if (deleteAttachedObjects) {
+ for (var j = 0; j < connection.endpoints.length; j++) {
+ if (connection.endpoints[j]._deleteOnDetach)
+ unravelEndpoint(connection.endpoints[j]);
+ }
+ }
+ }
+ };
+ var unravelEndpoint = function(endpoint) {
+ if(endpoint != null && result.endpoints[endpoint.id] == null) {
+ if (endpoint._jsPlumb != null) endpoint.setHover(false);
+ result.endpoints[endpoint.id] = endpoint;
+ result.endpointCount++;
+
+ if (deleteAttachedObjects) {
+ for (var i = 0; i < endpoint.connections.length; i++) {
+ var c = endpoint.connections[i];
+ unravelConnection(c);
+ }
+ }
+ }
+ };
+
+ if (params.connection)
+ unravelConnection(params.connection);
+ else unravelEndpoint(params.endpoint);
+
+ // loop through connections
+ for (var i in result.connections) {
+ var c = result.connections[i];
+ c.endpoints[0].detachFromConnection(c);
+ c.endpoints[1].detachFromConnection(c);
+ //_currentInstance.unregisterConnection(c);
+ jsPlumbUtil.removeWithFunction(connections, function(_c) {
+ return c.id == _c.id;
+ });
+ fireDetachEvent(c, fireEvent, params.originalEvent);
+ c.cleanup();
+ c.destroy();
+ }
+
+ // loop through endpoints
+ for (var j in result.endpoints) {
+ var e = result.endpoints[j];
+ _currentInstance.unregisterEndpoint(e);
+ // FIRE some endpoint deleted event?
+ e.cleanup();
+ e.destroy();
+ }
+
+ return result;
+ };
+
+ this.draggable = function(el, options) {
+ var i,j,ele;
+ // allows for array or jquery/mootools selector
+ if (typeof el == 'object' && el.length) {
+ for (i = 0, j = el.length; i < j; i++) {
+ ele = _dom(el[i]);
+ if (ele) _initDraggableIfNecessary(ele, true, options);
+ }
+ }
+ // allows for YUI selector
+ else if (el._nodes) { // TODO this is YUI specific; really the logic should be forced
+ // into the library adapters (for jquery and mootools aswell)
+ for (i = 0, j = el._nodes.length; i < j; i++) {
+ ele = _dom(el._nodes[i]);
+ if (ele) _initDraggableIfNecessary(ele, true, options);
+ }
+ }
+ else {
+ ele = _dom(el);
+ if (ele) _initDraggableIfNecessary(ele, true, options);
+ }
+ return _currentInstance;
+ };
+
+
+ // just a library-agnostic wrapper.
+ this.extend = function(o1, o2) {
+ return jsPlumb.CurrentLibrary.extend(o1, o2);
+ };
+
+ // helpers for select/selectEndpoints
+ var _setOperation = function(list, func, args, selector) {
+ for (var i = 0, j = list.length; i < j; i++) {
+ list[i][func].apply(list[i], args);
+ }
+ return selector(list);
+ },
+ _getOperation = function(list, func, args) {
+ var out = [];
+ for (var i = 0, j = list.length; i < j; i++) {
+ out.push([ list[i][func].apply(list[i], args), list[i] ]);
+ }
+ return out;
+ },
+ setter = function(list, func, selector) {
+ return function() {
+ return _setOperation(list, func, arguments, selector);
+ };
+ },
+ getter = function(list, func) {
+ return function() {
+ return _getOperation(list, func, arguments);
+ };
+ },
+ prepareList = function(input, doNotGetIds) {
+ var r = [];
+ if (input) {
+ if (typeof input == 'string') {
+ if (input === "*") return input;
+ r.push(input);
+ }
+ else {
+ input = _gel(input);
+ if (doNotGetIds) r = input;
+ else {
+ for (var i = 0, j = input.length; i < j; i++)
+ r.push(_info(input[i]).id);
+ }
+ }
+ }
+ return r;
+ },
+ filterList = function(list, value, missingIsFalse) {
+ if (list === "*") return true;
+ return list.length > 0 ? jsPlumbUtil.indexOf(list, value) != -1 : !missingIsFalse;
+ };
+
+ // get some connections, specifying source/target/scope
+ this.getConnections = function(options, flat) {
+ if (!options) {
+ options = {};
+ } else if (options.constructor == String) {
+ options = { "scope": options };
+ }
+ var scope = options.scope || _currentInstance.getDefaultScope(),
+ scopes = prepareList(scope, true),
+ sources = prepareList(options.source),
+ targets = prepareList(options.target),
+ results = (!flat && scopes.length > 1) ? {} : [],
+ _addOne = function(scope, obj) {
+ if (!flat && scopes.length > 1) {
+ var ss = results[scope];
+ if (ss == null) {
+ ss = results[scope] = [];
+ }
+ ss.push(obj);
+ } else results.push(obj);
+ };
+
+ for ( var j = 0, jj = connections.length; j < jj; j++) {
+ var c = connections[j];
+ if (filterList(scopes, c.scope) && filterList(sources, c.sourceId) && filterList(targets, c.targetId))
+ _addOne(c.scope, c);
+ }
+
+ return results;
+ };
+
+ var _curryEach = function(list, executor) {
+ return function(f) {
+ for (var i = 0, ii = list.length; i < ii; i++) {
+ f(list[i]);
+ }
+ return executor(list);
+ };
+ },
+ _curryGet = function(list) {
+ return function(idx) {
+ return list[idx];
+ };
+ };
+
+ var _makeCommonSelectHandler = function(list, executor) {
+ var out = {
+ length:list.length,
+ each:_curryEach(list, executor),
+ get:_curryGet(list)
+ },
+ setters = ["setHover", "removeAllOverlays", "setLabel", "addClass", "addOverlay", "removeOverlay",
+ "removeOverlays", "showOverlay", "hideOverlay", "showOverlays", "hideOverlays", "setPaintStyle",
+ "setHoverPaintStyle", "setSuspendEvents", "setParameter", "setParameters", "setVisible",
+ "repaint", "addType", "toggleType", "removeType", "removeClass", "setType", "bind", "unbind" ],
+
+ getters = ["getLabel", "getOverlay", "isHover", "getParameter", "getParameters", "getPaintStyle",
+ "getHoverPaintStyle", "isVisible", "hasType", "getType", "isSuspendEvents" ],
+ i, ii;
+
+ for (i = 0, ii = setters.length; i < ii; i++)
+ out[setters[i]] = setter(list, setters[i], executor);
+
+ for (i = 0, ii = getters.length; i < ii; i++)
+ out[getters[i]] = getter(list, getters[i]);
+
+ return out;
+ };
+
+ var _makeConnectionSelectHandler = function(list) {
+ var common = _makeCommonSelectHandler(list, _makeConnectionSelectHandler);
+ return jsPlumb.CurrentLibrary.extend(common, {
+ // setters
+ setDetachable:setter(list, "setDetachable", _makeConnectionSelectHandler),
+ setReattach:setter(list, "setReattach", _makeConnectionSelectHandler),
+ setConnector:setter(list, "setConnector", _makeConnectionSelectHandler),
+ detach:function() {
+ for (var i = 0, ii = list.length; i < ii; i++)
+ _currentInstance.detach(list[i]);
+ },
+ // getters
+ isDetachable:getter(list, "isDetachable"),
+ isReattach:getter(list, "isReattach")
+ });
+ };
+
+ var _makeEndpointSelectHandler = function(list) {
+ var common = _makeCommonSelectHandler(list, _makeEndpointSelectHandler);
+ return jsPlumb.CurrentLibrary.extend(common, {
+ setEnabled:setter(list, "setEnabled", _makeEndpointSelectHandler),
+ setAnchor:setter(list, "setAnchor", _makeEndpointSelectHandler),
+ isEnabled:getter(list, "isEnabled"),
+ detachAll:function() {
+ for (var i = 0, ii = list.length; i < ii; i++)
+ list[i].detachAll();
+ },
+ "remove":function() {
+ for (var i = 0, ii = list.length; i < ii; i++)
+ _currentInstance.deleteObject({endpoint:list[i]});
+ }
+ });
+ };
+
+
+ this.select = function(params) {
+ params = params || {};
+ params.scope = params.scope || "*";
+ return _makeConnectionSelectHandler(params.connections || _currentInstance.getConnections(params, true));
+ };
+
+ this.selectEndpoints = function(params) {
+ params = params || {};
+ params.scope = params.scope || "*";
+ var noElementFilters = !params.element && !params.source && !params.target,
+ elements = noElementFilters ? "*" : prepareList(params.element),
+ sources = noElementFilters ? "*" : prepareList(params.source),
+ targets = noElementFilters ? "*" : prepareList(params.target),
+ scopes = prepareList(params.scope, true);
+
+ var ep = [];
+
+ for (var el in endpointsByElement) {
+ var either = filterList(elements, el, true),
+ source = filterList(sources, el, true),
+ sourceMatchExact = sources != "*",
+ target = filterList(targets, el, true),
+ targetMatchExact = targets != "*";
+
+ // if they requested 'either' then just match scope. otherwise if they requested 'source' (not as a wildcard) then we have to match only endpoints that have isSource set to to true, and the same thing with isTarget.
+ if ( either || source || target ) {
+ inner:
+ for (var i = 0, ii = endpointsByElement[el].length; i < ii; i++) {
+ var _ep = endpointsByElement[el][i];
+ if (filterList(scopes, _ep.scope, true)) {
+
+ var noMatchSource = (sourceMatchExact && sources.length > 0 && !_ep.isSource),
+ noMatchTarget = (targetMatchExact && targets.length > 0 && !_ep.isTarget);
+
+ if (noMatchSource || noMatchTarget)
+ continue inner;
+
+ ep.push(_ep);
+ }
+ }
+ }
+ }
+
+ return _makeEndpointSelectHandler(ep);
+ };
+
+ // get all connections managed by the instance of jsplumb.
+ this.getAllConnections = function() { return connections; };
+ this.getDefaultScope = function() { return DEFAULT_SCOPE; };
+ // get an endpoint by uuid.
+ this.getEndpoint = _getEndpoint;
+ // get endpoints for some element.
+ this.getEndpoints = function(el) { return endpointsByElement[_info(el).id]; };
+ // gets the default endpoint type. used when subclassing. see wiki.
+ this.getDefaultEndpointType = function() { return jsPlumb.Endpoint; };
+ // gets the default connection type. used when subclassing. see wiki.
+ this.getDefaultConnectionType = function() { return jsPlumb.Connection; };
+ /*
+ * Gets an element's id, creating one if necessary. really only exposed
+ * for the lib-specific functionality to access; would be better to pass
+ * the current instance into the lib-specific code (even though this is
+ * a static call. i just don't want to expose it to the public API).
+ */
+ this.getId = _getId;
+ this.getOffset = function(id) {
+ var o = offsets[id];
+ return _updateOffset({elId:id});
+ };
+
+ this.getSelector = function() {
+ return jsPlumb.CurrentLibrary.getSelector.apply(null, arguments);
+ };
+
+ // get the size of the element with the given id, perhaps from cache.
+ this.getSize = function(id) {
+ var s = sizes[id];
+ if (!s) _updateOffset({elId:id});
+ return sizes[id];
+ };
+
+ this.appendElement = _appendElement;
+
+ var _hoverSuspended = false;
+ this.isHoverSuspended = function() { return _hoverSuspended; };
+ this.setHoverSuspended = function(s) { _hoverSuspended = s; };
+
+ var _isAvailable = function(m) {
+ return function() {
+ return jsPlumbAdapter.isRenderModeAvailable(m);
+ };
+ };
+ this.isCanvasAvailable = _isAvailable("canvas");
+ this.isSVGAvailable = _isAvailable("svg");
+ this.isVMLAvailable = _isAvailable("vml");
+
+ // set an element's connections to be hidden
+ this.hide = function(el, changeEndpoints) {
+ _setVisible(el, "none", changeEndpoints);
+ return _currentInstance;
+ };
+
+ // exposed for other objects to use to get a unique id.
+ this.idstamp = _idstamp;
+
+ this.connectorsInitialized = false;
+ var connectorTypes = [], rendererTypes = ["canvas", "svg", "vml"];
+ this.registerConnectorType = function(connector, name) {
+ connectorTypes.push([connector, name]);
+ };
+
+ /**
+ * callback from the current library to tell us to prepare ourselves (attach
+ * mouse listeners etc; can't do that until the library has provided a bind method)
+ */
+ this.init = function() {
+ var _oneType = function(renderer, name, fn) {
+ jsPlumb.Connectors[renderer][name] = function() {
+ fn.apply(this, arguments);
+ jsPlumb.ConnectorRenderers[renderer].apply(this, arguments);
+ };
+ jsPlumbUtil.extend(jsPlumb.Connectors[renderer][name], [ fn, jsPlumb.ConnectorRenderers[renderer]]);
+ };
+
+ if (!jsPlumb.connectorsInitialized) {
+ for (var i = 0; i < connectorTypes.length; i++) {
+ for (var j = 0; j < rendererTypes.length; j++) {
+ _oneType(rendererTypes[j], connectorTypes[i][1], connectorTypes[i][0]);
+ }
+
+ }
+ jsPlumb.connectorsInitialized = true;
+ }
+
+ if (!initialized) {
+ _currentInstance.anchorManager = new jsPlumb.AnchorManager({jsPlumbInstance:_currentInstance});
+ _currentInstance.setRenderMode(_currentInstance.Defaults.RenderMode); // calling the method forces the capability logic to be run.
+ initialized = true;
+ _currentInstance.fire("ready", _currentInstance);
+ }
+ }.bind(this);
+
+ this.log = log;
+ this.jsPlumbUIComponent = jsPlumbUIComponent;
+
+ /*
+ * Creates an anchor with the given params.
+ *
+ *
+ * Returns: The newly created Anchor.
+ * Throws: an error if a named anchor was not found.
+ */
+ this.makeAnchor = function() {
+ var pp, _a = function(t, p) {
+ if (jsPlumb.Anchors[t]) return new jsPlumb.Anchors[t](p);
+ if (!_currentInstance.Defaults.DoNotThrowErrors)
+ throw { msg:"jsPlumb: unknown anchor type '" + t + "'" };
+ };
+ if (arguments.length === 0) return null;
+ var specimen = arguments[0], elementId = arguments[1], jsPlumbInstance = arguments[2], newAnchor = null;
+ // if it appears to be an anchor already...
+ if (specimen.compute && specimen.getOrientation) return specimen; //TODO hazy here about whether it should be added or is already added somehow.
+ // is it the name of an anchor type?
+ else if (typeof specimen == "string") {
+ newAnchor = _a(arguments[0], {elementId:elementId, jsPlumbInstance:_currentInstance});
+ }
+ // is it an array? it will be one of:
+ // an array of [spec, params] - this defines a single anchor, which may be dynamic, but has parameters.
+ // an array of arrays - this defines some dynamic anchors
+ // an array of numbers - this defines a single anchor.
+ else if (_ju.isArray(specimen)) {
+ if (_ju.isArray(specimen[0]) || _ju.isString(specimen[0])) {
+ // if [spec, params] format
+ if (specimen.length == 2 && _ju.isObject(specimen[1])) {
+ // if first arg is a string, its a named anchor with params
+ if (_ju.isString(specimen[0])) {
+ pp = jsPlumb.extend({elementId:elementId, jsPlumbInstance:_currentInstance}, specimen[1]);
+ newAnchor = _a(specimen[0], pp);
+ }
+ // otherwise first arg is array, second is params. we treat as a dynamic anchor, which is fine
+ // even if the first arg has only one entry. you could argue all anchors should be implicitly dynamic in fact.
+ else {
+ pp = jsPlumb.extend({elementId:elementId, jsPlumbInstance:_currentInstance, anchors:specimen[0]}, specimen[1]);
+ newAnchor = new jsPlumb.DynamicAnchor(pp);
+ }
+ }
+ else
+ newAnchor = new jsPlumb.DynamicAnchor({anchors:specimen, selector:null, elementId:elementId, jsPlumbInstance:jsPlumbInstance});
+
+ }
+ else {
+ var anchorParams = {
+ x:specimen[0], y:specimen[1],
+ orientation : (specimen.length >= 4) ? [ specimen[2], specimen[3] ] : [0,0],
+ offsets : (specimen.length >= 6) ? [ specimen[4], specimen[5] ] : [ 0, 0 ],
+ elementId:elementId,
+ jsPlumbInstance:jsPlumbInstance,
+ cssClass:specimen.length == 7 ? specimen[6] : null
+ };
+ newAnchor = new jsPlumb.Anchor(anchorParams);
+ newAnchor.clone = function() { return new jsPlumb.Anchor(anchorParams); };
+ }
+ }
+
+ if (!newAnchor.id) newAnchor.id = "anchor_" + _idstamp();
+ return newAnchor;
+ };
+
+ /**
+ * makes a list of anchors from the given list of types or coords, eg
+ * ["TopCenter", "RightMiddle", "BottomCenter", [0, 1, -1, -1] ]
+ */
+ this.makeAnchors = function(types, elementId, jsPlumbInstance) {
+ var r = [];
+ for ( var i = 0, ii = types.length; i < ii; i++) {
+ if (typeof types[i] == "string")
+ r.push(jsPlumb.Anchors[types[i]]({elementId:elementId, jsPlumbInstance:jsPlumbInstance}));
+ else if (_ju.isArray(types[i]))
+ r.push(_currentInstance.makeAnchor(types[i], elementId, jsPlumbInstance));
+ }
+ return r;
+ };
+
+ /**
+ * Makes a dynamic anchor from the given list of anchors (which may be in shorthand notation as strings or dimension arrays, or Anchor
+ * objects themselves) and the given, optional, anchorSelector function (jsPlumb uses a default if this is not provided; most people will
+ * not need to provide this - i think).
+ */
+ this.makeDynamicAnchor = function(anchors, anchorSelector) {
+ return new jsPlumb.DynamicAnchor({anchors:anchors, selector:anchorSelector, elementId:null, jsPlumbInstance:_currentInstance});
+ };
+
+// --------------------- makeSource/makeTarget ----------------------------------------------
+
+ var _targetEndpointDefinitions = {},
+ _targetEndpoints = {},
+ _targetEndpointsUnique = {},
+ _targetMaxConnections = {},
+ _setEndpointPaintStylesAndAnchor = function(ep, epIndex) {
+ ep.paintStyle = ep.paintStyle ||
+ _currentInstance.Defaults.EndpointStyles[epIndex] ||
+ _currentInstance.Defaults.EndpointStyle ||
+ jsPlumb.Defaults.EndpointStyles[epIndex] ||
+ jsPlumb.Defaults.EndpointStyle;
+ ep.hoverPaintStyle = ep.hoverPaintStyle ||
+ _currentInstance.Defaults.EndpointHoverStyles[epIndex] ||
+ _currentInstance.Defaults.EndpointHoverStyle ||
+ jsPlumb.Defaults.EndpointHoverStyles[epIndex] ||
+ jsPlumb.Defaults.EndpointHoverStyle;
+
+ ep.anchor = ep.anchor ||
+ _currentInstance.Defaults.Anchors[epIndex] ||
+ _currentInstance.Defaults.Anchor ||
+ jsPlumb.Defaults.Anchors[epIndex] ||
+ jsPlumb.Defaults.Anchor;
+
+ ep.endpoint = ep.endpoint ||
+ _currentInstance.Defaults.Endpoints[epIndex] ||
+ _currentInstance.Defaults.Endpoint ||
+ jsPlumb.Defaults.Endpoints[epIndex] ||
+ jsPlumb.Defaults.Endpoint;
+ },
+ // TODO put all the source stuff inside one parent, keyed by id.
+ _sourceEndpointDefinitions = {},
+ _sourceEndpoints = {},
+ _sourceEndpointsUnique = {},
+ _sourcesEnabled = {},
+ _sourceTriggers = {},
+ _sourceMaxConnections = {},
+ _targetsEnabled = {},
+ selectorFilter = function(evt, _el, selector) {
+ var t = evt.target || evt.srcElement, ok = false,
+ sel = _currentInstance.getSelector(_el, selector);
+ for (var j = 0; j < sel.length; j++) {
+ if (sel[j] == t) {
+ ok = true;
+ break;
+ }
+ }
+ return ok;
+ };
+
+ // see API docs
+ this.makeTarget = function(el, params, referenceParams) {
+
+ // put jsplumb ref into params without altering the params passed in
+ var p = jsPlumb.extend({_jsPlumb:_currentInstance}, referenceParams);
+ jsPlumb.extend(p, params);
+
+ // calculate appropriate paint styles and anchor from the params given
+ _setEndpointPaintStylesAndAnchor(p, 1);
+
+ var jpcl = jsPlumb.CurrentLibrary,
+ targetScope = p.scope || _currentInstance.Defaults.Scope,
+ deleteEndpointsOnDetach = !(p.deleteEndpointsOnDetach === false),
+ maxConnections = p.maxConnections || -1,
+ onMaxConnections = p.onMaxConnections,
+
+ _doOne = function(el) {
+
+ // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
+ // and use the endpoint definition if found.
+ // decode the info for this element (id and element)
+ var elInfo = _info(el),
+ elid = elInfo.id,
+ proxyComponent = new jsPlumbUIComponent(p),
+ dropOptions = jsPlumb.extend({}, p.dropOptions || {});
+
+ // store the definitions keyed against the element id.
+ _targetEndpointDefinitions[elid] = p;
+ _targetEndpointsUnique[elid] = p.uniqueEndpoint;
+ _targetMaxConnections[elid] = maxConnections;
+ _targetsEnabled[elid] = true;
+
+ var _drop = function() {
+ _currentInstance.currentlyDragging = false;
+ var originalEvent = jsPlumb.CurrentLibrary.getDropEvent(arguments),
+ targetCount = _currentInstance.select({target:elid}).length,
+ draggable = _gel(jpcl.getDragObject(arguments)),
+ id = _currentInstance.getAttribute(draggable, "dragId"),
+ scope = _currentInstance.getAttribute(draggable, "originalScope"),
+ jpc = floatingConnections[id],
+ idx = jpc.endpoints[0].isFloating() ? 0 : 1,
+ // this is not necessarily correct. if the source is being dragged,
+ // then the source endpoint is actually the currently suspended endpoint.
+ source = jpc.endpoints[0],
+ _endpoint = p.endpoint ? jsPlumb.extend({}, p.endpoint) : {};
+
+ if (!_targetsEnabled[elid] || _targetMaxConnections[elid] > 0 && targetCount >= _targetMaxConnections[elid]){
+ if (onMaxConnections) {
+ // TODO here we still have the id of the floating element, not the
+ // actual target.
+ onMaxConnections({
+ element:elInfo.el,
+ connection:jpc
+ }, originalEvent);
+ }
+ return false;
+ }
+
+ // unlock the source anchor to allow it to refresh its position if necessary
+ source.anchor.locked = false;
+
+ // restore the original scope if necessary (issue 57)
+ if (scope) jpcl.setDragScope(draggable, scope);
+
+ // if no suspendedEndpoint and not pending, it is likely there was a drop on two
+ // elements that are on top of each other. abort.
+ if (jpc.suspendedEndpoint == null && !jpc.pending)
+ return false;
+
+ // check if drop is allowed here.
+ // if the source is being dragged then in fact
+ // the source and target ids to pass into the drop interceptor are
+ // source - elid
+ // target - jpc's targetId
+ //
+ // otherwise the ids are
+ // source - jpc.sourceId
+ // target - elid
+ //
+ var _continue = proxyComponent.isDropAllowed(idx === 0 ? elid : jpc.sourceId, idx === 0 ? jpc.targetId : elid, jpc.scope, jpc, null);
+
+ // reinstate any suspended endpoint; this just puts the connection back into
+ // a state in which it will report sensible values if someone asks it about
+ // its target. we're going to throw this connection away shortly so it doesnt matter
+ // if we manipulate it a bit.
+ if (jpc.suspendedEndpoint) {
+ jpc[idx ? "targetId" : "sourceId"] = jpc.suspendedEndpoint.elementId;
+ jpc[idx ? "target" : "source"] = jpc.suspendedEndpoint.element;
+ jpc.endpoints[idx] = jpc.suspendedEndpoint;
+ }
+
+ if (_continue) {
+
+ // make a new Endpoint for the target
+ var _el = jpcl.getElementObject(elInfo.el),
+ newEndpoint = _targetEndpoints[elid] || _currentInstance.addEndpoint(_el, p);
+
+ if (p.uniqueEndpoint) _targetEndpoints[elid] = newEndpoint; // may of course just store what it just pulled out. that's ok.
+ // TODO test options to makeTarget to see if we should do this?
+ newEndpoint._doNotDeleteOnDetach = false; // reset.
+ newEndpoint._deleteOnDetach = true;
+
+ // if the anchor has a 'positionFinder' set, then delegate to that function to find
+ // out where to locate the anchor.
+ if (newEndpoint.anchor.positionFinder != null) {
+ var dropPosition = jpcl.getUIPosition(arguments, _currentInstance.getZoom()),
+ elPosition = _getOffset(_el, _currentInstance),
+ elSize = _getSize(_el),
+ ap = newEndpoint.anchor.positionFinder(dropPosition, elPosition, elSize, newEndpoint.anchor.constructorParams);
+ newEndpoint.anchor.x = ap[0];
+ newEndpoint.anchor.y = ap[1];
+ // now figure an orientation for it..kind of hard to know what to do actually. probably the best thing i can do is to
+ // support specifying an orientation in the anchor's spec. if one is not supplied then i will make the orientation
+ // be what will cause the most natural link to the source: it will be pointing at the source, but it needs to be
+ // specified in one axis only, and so how to make that choice? i think i will use whichever axis is the one in which
+ // the target is furthest away from the source.
+ }
+
+ // change the target endpoint and target element information. really this should be
+ // done on a method on connection
+ jpc[idx ? "target" : "source"] = newEndpoint.element;
+ jpc[idx ? "targetId" : "sourceId"] = newEndpoint.elementId;
+ jpc.endpoints[idx].detachFromConnection(jpc);
+ if (jpc.endpoints[idx]._deleteOnDetach)
+ jpc.endpoints[idx].deleteAfterDragStop = true; // tell this endpoint to delet itself after drag stop.
+ // set new endpoint, and configure the settings for endpoints to delete on detach
+ newEndpoint.addConnection(jpc);
+ jpc.endpoints[idx] = newEndpoint;
+ jpc.deleteEndpointsOnDetach = deleteEndpointsOnDetach;
+
+ // inform the anchor manager to update its target endpoint for this connection.
+ // TODO refactor to make this a single method.
+ if (idx == 1)
+ _currentInstance.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
+ else
+ _currentInstance.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
+
+ _finaliseConnection(jpc, null, originalEvent);
+ jpc.pending = false;
+
+ }
+ // if not allowed to drop...
+ else {
+ // TODO this code is identical (pretty much) to what happens when a connection
+ // dragged from a normal endpoint is in this situation. refactor.
+ // is this an existing connection, and will we reattach?
+ // TODO also this assumes the source needs to detach - is that always valid?
+ if (jpc.suspendedEndpoint) {
+ if (jpc.isReattach()) {
+ jpc.setHover(false);
+ jpc.floatingAnchorIndex = null;
+ jpc.suspendedEndpoint.addConnection(jpc);
+ _currentInstance.repaint(source.elementId);
+ }
+ else
+ source.detach(jpc, false, true, true, originalEvent); // otherwise, detach the connection and tell everyone about it.
+ }
+
+ }
+ };
+
+ // wrap drop events as needed and initialise droppable
+ var dropEvent = jpcl.dragEvents.drop;
+ dropOptions.scope = dropOptions.scope || targetScope;
+ dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], _drop);
+ jpcl.initDroppable(_gel(elInfo.el), dropOptions, true);
+ };
+
+ // YUI collection fix
+ el = _convertYUICollection(el);
+ // make an array if only given one element
+ var inputs = el.length && el.constructor != String ? el : [ el ];
+
+ // register each one in the list.
+ for (var i = 0, ii = inputs.length; i < ii; i++) {
+ _doOne(inputs[i]);
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.unmakeTarget = function(el, doNotClearArrays) {
+ var info = _info(el);
+
+ jsPlumb.CurrentLibrary.destroyDroppable(info.el);
+ // TODO this is not an exhaustive unmake of a target, since it does not remove the droppable stuff from
+ // the element. the effect will be to prevent it from behaving as a target, but it's not completely purged.
+ if (!doNotClearArrays) {
+ delete _targetEndpointDefinitions[info.id];
+ delete _targetEndpointsUnique[info.id];
+ delete _targetMaxConnections[info.id];
+ delete _targetsEnabled[info.id];
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.makeSource = function(el, params, referenceParams) {
+ var p = jsPlumb.extend({}, referenceParams);
+ jsPlumb.extend(p, params);
+ _setEndpointPaintStylesAndAnchor(p, 0);
+ var jpcl = jsPlumb.CurrentLibrary,
+ maxConnections = p.maxConnections || -1,
+ onMaxConnections = p.onMaxConnections,
+ _doOne = function(elInfo) {
+ // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
+ // and use the endpoint definition if found.
+ var elid = elInfo.id,
+ _el = _gel(elInfo.el),
+ parentElement = function() {
+ return p.parent == null ? null : p.parent === "parent" ? elInfo.el.parentNode : _dom(p.parent);
+ },
+ idToRegisterAgainst = p.parent != null ? _currentInstance.getId(parentElement()) : elid;
+
+ _sourceEndpointDefinitions[idToRegisterAgainst] = p;
+ _sourceEndpointsUnique[idToRegisterAgainst] = p.uniqueEndpoint;
+ _sourcesEnabled[idToRegisterAgainst] = true;
+
+ var stopEvent = jpcl.dragEvents.stop,
+ dragEvent = jpcl.dragEvents.drag,
+ dragOptions = jsPlumb.extend({ }, p.dragOptions || {}),
+ existingDrag = dragOptions.drag,
+ existingStop = dragOptions.stop,
+ ep = null,
+ endpointAddedButNoDragYet = false;
+
+ _sourceMaxConnections[idToRegisterAgainst] = maxConnections;
+
+ // set scope if its not set in dragOptions but was passed in in params
+ dragOptions.scope = dragOptions.scope || p.scope;
+
+ dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], function() {
+ if (existingDrag) existingDrag.apply(this, arguments);
+ endpointAddedButNoDragYet = false;
+ });
+
+ dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent], function() {
+
+ if (existingStop) existingStop.apply(this, arguments);
+ _currentInstance.currentlyDragging = false;
+ if (ep._jsPlumb != null) { // if not cleaned up...
+
+ jpcl.unbind(ep.canvas, "mousedown");
+
+ // reset the anchor to the anchor that was initially provided. the one we were using to drag
+ // the connection was just a placeholder that was located at the place the user pressed the
+ // mouse button to initiate the drag.
+ var anchorDef = p.anchor || _currentInstance.Defaults.Anchor,
+ oldAnchor = ep.anchor,
+ oldConnection = ep.connections[0];
+
+ ep.setAnchor(_currentInstance.makeAnchor(anchorDef, elid, _currentInstance), true);
+
+ if (p.parent) {
+ var parent = parentElement();
+ if (parent) {
+ var currentId = ep.elementId,
+ potentialParent = p.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
+
+ ep.setElement(parent, potentialParent);
+ ep.endpointWillMoveAfterConnection = false;
+ //_currentInstance.anchorManager.rehomeEndpoint(ep, currentId, parent);
+ oldConnection.previousConnection = null;
+ // remove from connectionsByScope
+ jsPlumbUtil.removeWithFunction(connections, function(c) {
+ return c.id === oldConnection.id;
+ });
+ _currentInstance.anchorManager.connectionDetached({
+ sourceId:oldConnection.sourceId,
+ targetId:oldConnection.targetId,
+ connection:oldConnection
+ });
+ _finaliseConnection(oldConnection);
+ }
+ }
+
+ ep.repaint();
+ _currentInstance.repaint(ep.elementId);
+ _currentInstance.repaint(oldConnection.targetId);
+ }
+ });
+ // when the user presses the mouse, add an Endpoint, if we are enabled.
+ var mouseDownListener = function(e) {
+
+ // if disabled, return.
+ if (!_sourcesEnabled[idToRegisterAgainst]) return;
+
+ // if a filter was given, run it, and return if it says no.
+ if (p.filter) {
+ var evt = jpcl.getOriginalEvent(e),
+ r = jsPlumbUtil.isString(p.filter) ? selectorFilter(evt, _el, p.filter) : p.filter(evt, _el);
+
+ if (r === false) return;
+ }
+
+ // if maxConnections reached
+ var sourceCount = _currentInstance.select({source:idToRegisterAgainst}).length;
+ if (_sourceMaxConnections[idToRegisterAgainst] >= 0 && sourceCount >= _sourceMaxConnections[idToRegisterAgainst]) {
+ if (onMaxConnections) {
+ onMaxConnections({
+ element:_el,
+ maxConnections:maxConnections
+ }, e);
+ }
+ return false;
+ }
+
+ // make sure we have the latest offset for this div
+ var myOffsetInfo = _updateOffset({elId:elid}).o,
+ z = _currentInstance.getZoom(),
+ x = ( ((e.pageX || e.page.x) / z) - myOffsetInfo.left) / myOffsetInfo.width,
+ y = ( ((e.pageY || e.page.y) / z) - myOffsetInfo.top) / myOffsetInfo.height,
+ parentX = x,
+ parentY = y;
+
+ // if there is a parent, the endpoint will actually be added to it now, rather than the div
+ // that was the source. in that case, we have to adjust the anchor position so it refers to
+ // the parent.
+ if (p.parent) {
+ var pEl = parentElement(), pId = _getId(pEl);
+ myOffsetInfo = _updateOffset({elId:pId}).o;
+ parentX = ((e.pageX || e.page.x) - myOffsetInfo.left) / myOffsetInfo.width;
+ parentY = ((e.pageY || e.page.y) - myOffsetInfo.top) / myOffsetInfo.height;
+ }
+
+ // we need to override the anchor in here, and force 'isSource', but we don't want to mess with
+ // the params passed in, because after a connection is established we're going to reset the endpoint
+ // to have the anchor we were given.
+ var tempEndpointParams = {};
+ jsPlumb.extend(tempEndpointParams, p);
+ tempEndpointParams.isSource = true;
+ tempEndpointParams.anchor = [x,y,0,0];
+ tempEndpointParams.parentAnchor = [ parentX, parentY, 0, 0 ];
+ tempEndpointParams.dragOptions = dragOptions;
+ // if a parent was given we need to turn that into a "container" argument. this is, by default,
+ // the parent of the element we will move to, so parent of p.parent in this case. however, if
+ // the user has specified a 'container' on the endpoint definition or on
+ // the defaults, we should use that.
+ if (p.parent) {
+ var potentialParent = tempEndpointParams.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
+ if (potentialParent)
+ tempEndpointParams.container = potentialParent;
+ else
+ tempEndpointParams.container = jsPlumb.CurrentLibrary.getParent(parentElement());
+ }
+
+ ep = _currentInstance.addEndpoint(elid, tempEndpointParams);
+
+ endpointAddedButNoDragYet = true;
+ // we set this to prevent connections from firing attach events before this function has had a chance
+ // to move the endpoint.
+ ep.endpointWillMoveAfterConnection = p.parent != null;
+ ep.endpointWillMoveTo = p.parent ? parentElement() : null;
+
+ // TODO test options to makeSource to see if we should do this?
+ ep._doNotDeleteOnDetach = false; // reset.
+ ep._deleteOnDetach = true;
+
+ var _delTempEndpoint = function() {
+ // this mouseup event is fired only if no dragging occurred, by jquery and yui, but for mootools
+ // it is fired even if dragging has occurred, in which case we would blow away a perfectly
+ // legitimate endpoint, were it not for this check. the flag is set after adding an
+ // endpoint and cleared in a drag listener we set in the dragOptions above.
+ if(endpointAddedButNoDragYet) {
+ endpointAddedButNoDragYet = false;
+ _currentInstance.deleteEndpoint(ep);
+ }
+ };
+
+ _currentInstance.registerListener(ep.canvas, "mouseup", _delTempEndpoint);
+ _currentInstance.registerListener(_el, "mouseup", _delTempEndpoint);
+
+ // and then trigger its mousedown event, which will kick off a drag, which will start dragging
+ // a new connection from this endpoint.
+ jpcl.trigger(ep.canvas, "mousedown", e);
+
+ };
+
+ // register this on jsPlumb so that it can be cleared by a reset.
+ _currentInstance.registerListener(_el, "mousedown", mouseDownListener);
+ _sourceTriggers[elid] = mouseDownListener;
+
+ // lastly, if a filter was provided, set it as a dragFilter on the element,
+ // to prevent the element drag function from kicking in when we want to
+ // drag a new connection
+ if (p.filter && jsPlumbUtil.isString(p.filter)) {
+ jpcl.setDragFilter(_el, p.filter);
+ }
+ };
+
+ el = _convertYUICollection(el);
+
+ var inputs = el.length && el.constructor != String ? el : [ el ];
+
+ for (var i = 0, ii = inputs.length; i < ii; i++) {
+ _doOne(_info(inputs[i]));
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.unmakeSource = function(el, doNotClearArrays) {
+ var info = _info(el),
+ mouseDownListener = _sourceTriggers[info.id];
+
+ if (mouseDownListener)
+ _currentInstance.unregisterListener(info.el, "mousedown", mouseDownListener);
+
+ if (!doNotClearArrays) {
+ delete _sourceEndpointDefinitions[info.id];
+ delete _sourceEndpointsUnique[info.id];
+ delete _sourcesEnabled[info.id];
+ delete _sourceTriggers[info.id];
+ delete _sourceMaxConnections[info.id];
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.unmakeEverySource = function() {
+ for (var i in _sourcesEnabled)
+ _currentInstance.unmakeSource(i, true);
+
+ _sourceEndpointDefinitions = {};
+ _sourceEndpointsUnique = {};
+ _sourcesEnabled = {};
+ _sourceTriggers = {};
+ };
+
+ // see api docs
+ this.unmakeEveryTarget = function() {
+ for (var i in _targetsEnabled)
+ _currentInstance.unmakeTarget(i, true);
+
+ _targetEndpointDefinitions = {};
+ _targetEndpointsUnique = {};
+ _targetMaxConnections = {};
+ _targetsEnabled = {};
+
+ return _currentInstance;
+ };
+
+ // does the work of setting a source enabled or disabled.
+ var _setEnabled = function(type, el, state, toggle) {
+ var a = type == "source" ? _sourcesEnabled : _targetsEnabled;
+ el = _convertYUICollection(el);
+
+ if (_ju.isString(el)) a[el] = toggle ? !a[el] : state;
+ else if (el.length) {
+ for (var i = 0, ii = el.length; i < ii; i++) {
+ var info = _info(el[i]);
+ a[info.id] = toggle ? !a[info.id] : state;
+ }
+ }
+ return _currentInstance;
+ };
+
+ this.toggleSourceEnabled = function(el) {
+ _setEnabled("source", el, null, true);
+ return _currentInstance.isSourceEnabled(el);
+ };
+
+ this.setSourceEnabled = function(el, state) { return _setEnabled("source", el, state); };
+ this.isSource = function(el) { return _sourcesEnabled[_info(el).id] != null; };
+ this.isSourceEnabled = function(el) { return _sourcesEnabled[_info(el).id] === true; };
+
+ this.toggleTargetEnabled = function(el) {
+ _setEnabled("target", el, null, true);
+ return _currentInstance.isTargetEnabled(el);
+ };
+
+ this.isTarget = function(el) { return _targetsEnabled[_info(el).id] != null; };
+ this.isTargetEnabled = function(el) { return _targetsEnabled[_info(el).id] === true; };
+ this.setTargetEnabled = function(el, state) { return _setEnabled("target", el, state); };
+
+// --------------------- end makeSource/makeTarget ----------------------------------------------
+
+ this.ready = function(fn) {
+ _currentInstance.bind("ready", fn);
+ };
+
+ // repaint some element's endpoints and connections
+ this.repaint = function(el, ui, timestamp) {
+ // support both lists...
+ if (typeof el == 'object' && el.length)
+ for ( var i = 0, ii = el.length; i < ii; i++) {
+ _draw(el[i], ui, timestamp);
+ }
+ else // ...and single strings.
+ _draw(el, ui, timestamp);
+
+ return _currentInstance;
+ };
+
+ // repaint every endpoint and connection.
+ this.repaintEverything = function() {
+ // TODO this timestamp causes continuous anchors to not repaint properly.
+ // fix this. do not just take out the timestamp. it runs a lot faster with
+ // the timestamp included.
+ //var timestamp = null;
+ var timestamp = _timestamp();
+ for ( var elId in endpointsByElement) {
+ _draw(elId, null, timestamp);
+ }
+ return _currentInstance;
+ };
+
+
+ this.removeAllEndpoints = function(el, recurse) {
+ var _one = function(_el) {
+ var info = _info(_el),
+ ebe = endpointsByElement[info.id],
+ i, ii;
+
+ if (ebe) {
+ for ( i = 0, ii = ebe.length; i < ii; i++)
+ _currentInstance.deleteEndpoint(ebe[i]);
+ }
+ delete endpointsByElement[info.id];
+
+ if (recurse) {
+ if (info.el && info.el.nodeType != 3 && info.el.nodeType != 8 ) {
+ for ( i = 0, ii = info.el.childNodes.length; i < ii; i++) {
+ _one(info.el.childNodes[i]);
+ }
+ }
+ }
+
+ };
+ _one(el);
+ return _currentInstance;
+ };
+
+ /**
+ * Remove the given element, including cleaning up all endpoints registered for it.
+ * This is exposed in the public API but also used internally by jsPlumb when removing the
+ * element associated with a connection drag.
+ */
+ this.remove = function(el, doNotRepaint) {
+ var info = _info(el);
+ _currentInstance.doWhileSuspended(function() {
+ _currentInstance.removeAllEndpoints(info.id, true);
+ _currentInstance.dragManager.elementRemoved(info.id);
+ delete floatingConnections[info.id];
+ _currentInstance.anchorManager.clearFor(info.id);
+ _currentInstance.anchorManager.removeFloatingConnection(info.id);
+ }, doNotRepaint === false);
+ if(info.el) jsPlumb.CurrentLibrary.removeElement(info.el);
+ };
+
+ var _registeredListeners = {},
+ _unbindRegisteredListeners = function() {
+ for (var i in _registeredListeners) {
+ for (var j = 0, jj = _registeredListeners[i].length; j < jj; j++) {
+ var info = _registeredListeners[i][j];
+ jsPlumb.CurrentLibrary.unbind(info.el, info.event, info.listener);
+ }
+ }
+ _registeredListeners = {};
+ };
+
+ // internal register listener method. gives us a hook to clean things up
+ // with if the user calls jsPlumb.reset.
+ this.registerListener = function(el, type, listener) {
+ jsPlumb.CurrentLibrary.bind(el, type, listener);
+ jsPlumbUtil.addToList(_registeredListeners, type, {el:el, event:type, listener:listener});
+ };
+
+ this.unregisterListener = function(el, type, listener) {
+ jsPlumb.CurrentLibrary.unbind(el, type, listener);
+ jsPlumbUtil.removeWithFunction(_registeredListeners, function(rl) {
+ return rl.type == type && rl.listener == listener;
+ });
+ };
+
+ this.reset = function() {
+ _currentInstance.deleteEveryEndpoint();
+ _currentInstance.unbind();
+ _targetEndpointDefinitions = {};
+ _targetEndpoints = {};
+ _targetEndpointsUnique = {};
+ _targetMaxConnections = {};
+ _sourceEndpointDefinitions = {};
+ _sourceEndpoints = {};
+ _sourceEndpointsUnique = {};
+ _sourceMaxConnections = {};
+ connections.splice(0);
+ _unbindRegisteredListeners();
+ _currentInstance.anchorManager.reset();
+ if (!jsPlumbAdapter.headless)
+ _currentInstance.dragManager.reset();
+ };
+
+
+ this.setDefaultScope = function(scope) {
+ DEFAULT_SCOPE = scope;
+ return _currentInstance;
+ };
+
+ // sets whether or not some element should be currently draggable.
+ this.setDraggable = _setDraggable;
+
+ // sets the id of some element, changing whatever we need to to keep track.
+ this.setId = function(el, newId, doNotSetAttribute) {
+ //
+ var id;
+
+ if (jsPlumbUtil.isString(el)) {
+ id = el;
+ }
+ else {
+ el = _dom(el);
+ id = _currentInstance.getId(el);
+ }
+
+ var sConns = _currentInstance.getConnections({source:id, scope:'*'}, true),
+ tConns = _currentInstance.getConnections({target:id, scope:'*'}, true);
+
+ newId = "" + newId;
+
+ if (!doNotSetAttribute) {
+ el = _dom(id);
+ jsPlumbAdapter.setAttribute(el, "id", newId);
+ }
+ else
+ el = _dom(newId);
+
+ endpointsByElement[newId] = endpointsByElement[id] || [];
+ for (var i = 0, ii = endpointsByElement[newId].length; i < ii; i++) {
+ endpointsByElement[newId][i].setElementId(newId);
+ endpointsByElement[newId][i].setReferenceElement(el);
+ }
+ delete endpointsByElement[id];
+
+ _currentInstance.anchorManager.changeId(id, newId);
+ if (!jsPlumbAdapter.headless)
+ _currentInstance.dragManager.changeId(id, newId);
+
+ var _conns = function(list, epIdx, type) {
+ for (var i = 0, ii = list.length; i < ii; i++) {
+ list[i].endpoints[epIdx].setElementId(newId);
+ list[i].endpoints[epIdx].setReferenceElement(el);
+ list[i][type + "Id"] = newId;
+ list[i][type] = el;
+ }
+ };
+ _conns(sConns, 0, "source");
+ _conns(tConns, 1, "target");
+
+ _currentInstance.repaint(newId);
+ };
+
+ this.setDebugLog = function(debugLog) {
+ log = debugLog;
+ };
+
+ this.setSuspendDrawing = function(val, repaintAfterwards) {
+ var curVal = _suspendDrawing;
+ _suspendDrawing = val;
+ if (val) _suspendedAt = new Date().getTime(); else _suspendedAt = null;
+ if (repaintAfterwards) _currentInstance.repaintEverything();
+ return curVal;
+ };
+
+ // returns whether or not drawing is currently suspended.
+ this.isSuspendDrawing = function() {
+ return _suspendDrawing;
+ };
+
+ // return timestamp for when drawing was suspended.
+ this.getSuspendedAt = function() { return _suspendedAt; };
+
+ /**
+ * @doc function
+ * @name jsPlumb.class:doWhileSuspended
+ * @param {function} fn Function to run while suspended.
+ * @param {boolean} doNotRepaintAfterwards If true, jsPlumb won't run a full repaint. Otherwise it will.
+ * @description Suspends drawing, runs the given function, then re-enables drawing (and repaints, unless you tell it not to)
+ */
+ this.doWhileSuspended = function(fn, doNotRepaintAfterwards) {
+ var _wasSuspended = _currentInstance.isSuspendDrawing();
+ if (!_wasSuspended)
+ _currentInstance.setSuspendDrawing(true);
+ try {
+ fn();
+ }
+ catch (e) {
+ _ju.log("Function run while suspended failed", e);
+ }
+ if (!_wasSuspended)
+ _currentInstance.setSuspendDrawing(false, !doNotRepaintAfterwards);
+ };
+
+ this.updateOffset = _updateOffset;
+ this.getOffset = function(elId) { return offsets[elId]; };
+ this.getSize = function(elId) { return sizes[elId]; };
+ this.getCachedData = _getCachedData;
+ this.timestamp = _timestamp;
+
+
+
+ /**
+ * @doc function
+ * @name jsPlumb.class:setRenderMode
+ * @param {string} mode One of `jsPlumb.SVG, `jsPlumb.VML` or `jsPlumb.CANVAS`.
+ * @description Sets render mode. jsPlumb will fall back to VML if it determines that
+ * what you asked for is not supported (and that VML is). If you asked for VML but the browser does
+ * not support it, jsPlumb uses SVG.
+ * @return {string} The render mode that jsPlumb set, which of course may be different from that requested.
+ */
+ this.setRenderMode = function(mode) {
+ renderMode = jsPlumbAdapter.setRenderMode(mode);
+ var i, ii;
+ // only add this if the renderer is canvas; we dont want these listeners registered on te
+ // entire document otherwise.
+ if (renderMode == jsPlumb.CANVAS) {
+ var bindOne = function(event) {
+ jsPlumb.CurrentLibrary.bind(document, event, function(e) {
+ if (!_currentInstance.currentlyDragging && renderMode == jsPlumb.CANVAS) {
+ // try connections first
+ for (i = 0, ii = connections.length; i < ii; i++ ) {
+ var t = connections[i].getConnector()[event](e);
+ if (t) return;
+ }
+ for (var el in endpointsByElement) {
+ var ee = endpointsByElement[el];
+ for ( i = 0, ii = ee.length; i < ii; i++ ) {
+ if (ee[i].endpoint[event] && ee[i].endpoint[event](e)) return;
+ }
+ }
+ }
+ });
+ };
+ bindOne("click");bindOne("dblclick");bindOne("mousemove");bindOne("mousedown");bindOne("mouseup");bindOne("contextmenu");
+ }
+
+ return renderMode;
+ };
+
+ /**
+ * @doc function
+ * @name jsPlumb.class:getRenderMode
+ * @description Gets the current render mode for this instance of jsPlumb.
+ * @return {string} The current render mode - "canvas", "svg" or "vml".
+ */
+ this.getRenderMode = function() { return renderMode; };
+
+ this.show = function(el, changeEndpoints) {
+ _setVisible(el, "block", changeEndpoints);
+ return _currentInstance;
+ };
+
+ /**
+ * gets some test hooks. nothing writable.
+ */
+ this.getTestHarness = function() {
+ return {
+ endpointsByElement : endpointsByElement,
+ endpointCount : function(elId) {
+ var e = endpointsByElement[elId];
+ return e ? e.length : 0;
+ },
+ connectionCount : function(scope) {
+ scope = scope || DEFAULT_SCOPE;
+ var c = _currentInstance.getConnections({scope:scope});
+ return c ? c.length : 0;
+ },
+ getId : _getId,
+ makeAnchor:self.makeAnchor,
+ makeDynamicAnchor:self.makeDynamicAnchor
+ };
+ };
+
+
+ // TODO: update this method to return the current state.
+ this.toggleVisible = _toggleVisible;
+ this.toggleDraggable = _toggleDraggable;
+ this.addListener = this.bind;
+
+ /*
+ helper method to take an xy location and adjust it for the parent's offset and scroll.
+ */
+ this.adjustForParentOffsetAndScroll = function(xy, el) {
+
+ var offsetParent = null, result = xy;
+ if (el.tagName.toLowerCase() === "svg" && el.parentNode) {
+ offsetParent = el.parentNode;
+ }
+ else if (el.offsetParent) {
+ offsetParent = el.offsetParent;
+ }
+ if (offsetParent != null) {
+ var po = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : _getOffset(offsetParent, _currentInstance),
+ so = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : {left:offsetParent.scrollLeft, top:offsetParent.scrollTop};
+
+ // i thought it might be cool to do this:
+ // lastReturnValue[0] = lastReturnValue[0] - offsetParent.offsetLeft + offsetParent.scrollLeft;
+ // lastReturnValue[1] = lastReturnValue[1] - offsetParent.offsetTop + offsetParent.scrollTop;
+ // but i think it ignores margins. my reasoning was that it's quicker to not hand off to some underlying
+ // library.
+
+ result[0] = xy[0] - po.left + so.left;
+ result[1] = xy[1] - po.top + so.top;
+ }
+
+ return result;
+
+ };
+
+ if (!jsPlumbAdapter.headless) {
+ _currentInstance.dragManager = jsPlumbAdapter.getDragManager(_currentInstance);
+ _currentInstance.recalculateOffsets = _currentInstance.dragManager.updateOffsets;
+ }
+
+ };
+
+ jsPlumbUtil.extend(jsPlumbInstance, jsPlumbUtil.EventGenerator, {
+ setAttribute : function(el, a, v) {
+ jsPlumbAdapter.setAttribute(el, a, v);
+ },
+ getAttribute : function(el, a) {
+ return jsPlumbAdapter.getAttribute(jsPlumb.CurrentLibrary.getDOMElement(el), a);
+ },
+ registerConnectionType : function(id, type) {
+ this._connectionTypes[id] = jsPlumb.extend({}, type);
+ },
+ registerConnectionTypes : function(types) {
+ for (var i in types)
+ this._connectionTypes[i] = jsPlumb.extend({}, types[i]);
+ },
+ registerEndpointType : function(id, type) {
+ this._endpointTypes[id] = jsPlumb.extend({}, type);
+ },
+ registerEndpointTypes : function(types) {
+ for (var i in types)
+ this._endpointTypes[i] = jsPlumb.extend({}, types[i]);
+ },
+ getType : function(id, typeDescriptor) {
+ return typeDescriptor === "connection" ? this._connectionTypes[id] : this._endpointTypes[id];
+ },
+ setIdChanged : function(oldId, newId) {
+ this.setId(oldId, newId, true);
+ },
+ // set parent: change the parent for some node and update all the registrations we need to.
+ setParent : function(el, newParent) {
+ var jpcl = jsPlumb.CurrentLibrary,
+ _el = jpcl.getElementObject(el),
+ _dom = jpcl.getDOMElement(_el),
+ _id = this.getId(_dom),
+ _pel = jpcl.getElementObject(newParent),
+ _pdom = jpcl.getDOMElement(_pel),
+ _pid = this.getId(_pdom);
+
+ _dom.parentNode.removeChild(_dom);
+ _pdom.appendChild(_dom);
+ this.dragManager.setParent(_el, _id, _pel, _pid);
+ }
+ });
+
+// --------------------- static instance + AMD registration -------------------------------------------
+
+// create static instance and assign to window if window exists.
+ var jsPlumb = new jsPlumbInstance();
+ // register on window if defined (lets us run on server)
+ if (typeof window != 'undefined') window.jsPlumb = jsPlumb;
+ // add 'getInstance' method to static instance
+ /**
+ * @name jsPlumb.getInstance
+ * @param {object} [_defaults] Optional default settings for the new instance.
+ * @desc Gets a new instance of jsPlumb.
+ */
+ jsPlumb.getInstance = function(_defaults) {
+ var j = new jsPlumbInstance(_defaults);
+ j.init();
+ return j;
+ };
+// maybe register static instance as an AMD module, and getInstance method too.
+ if ( typeof define === "function") {
+ define( "jsplumb", [], function () { return jsPlumb; } );
+ define( "jsplumbinstance", [], function () { return jsPlumb.getInstance(); } );
+ }
+ // CommonJS
+ if (typeof exports !== 'undefined') {
+ exports.jsPlumb = jsPlumb;
+ }
+
+
+// --------------------- end static instance + AMD registration -------------------------------------------
+
+})();
+
+
+;(function() {
+
+ // create the drag handler for a connection
+ var _makeConnectionDragHandler = function(placeholder, _jsPlumb) {
+ var stopped = false;
+ return {
+ drag : function() {
+ if (stopped) {
+ stopped = false;
+ return true;
+ }
+ var _ui = jsPlumb.CurrentLibrary.getUIPosition(arguments, _jsPlumb.getZoom());
+
+ if (placeholder.element) {
+ jsPlumb.CurrentLibrary.setOffset(placeholder.element, _ui);
+ _jsPlumb.repaint(placeholder.element, _ui);
+ }
+ },
+ stopDrag : function() {
+ stopped = true;
+ }
+ };
+ };
+
+ // creates a placeholder div for dragging purposes, adds it to the DOM, and pre-computes its offset.
+ var _makeDraggablePlaceholder = function(placeholder, parent, _jsPlumb) {
+ var n = document.createElement("div");
+ n.style.position = "absolute";
+ var placeholderDragElement = jsPlumb.CurrentLibrary.getElementObject(n);
+ jsPlumb.CurrentLibrary.appendElement(n, parent);
+ var id = _jsPlumb.getId(n);
+ _jsPlumb.updateOffset( { elId : id });
+ // create and assign an id, and initialize the offset.
+ placeholder.id = id;
+ placeholder.element = n;
+ };
+
+ // create a floating endpoint (for drag connections)
+ var _makeFloatingEndpoint = function(paintStyle, referenceAnchor, endpoint, referenceCanvas, sourceElement, _jsPlumb, _newEndpoint) {
+ var floatingAnchor = new jsPlumb.FloatingAnchor( { reference : referenceAnchor, referenceCanvas : referenceCanvas, jsPlumbInstance:_jsPlumb });
+ //setting the scope here should not be the way to fix that mootools issue. it should be fixed by not
+ // adding the floating endpoint as a droppable. that makes more sense anyway!
+ return _newEndpoint({ paintStyle : paintStyle, endpoint : endpoint, anchor : floatingAnchor, source : sourceElement, scope:"__floating" });
+ };
+
+ var typeParameters = [ "connectorStyle", "connectorHoverStyle", "connectorOverlays",
+ "connector", "connectionType", "connectorClass", "connectorHoverClass" ];
+
+ // a helper function that tries to find a connection to the given element, and returns it if so. if elementWithPrecedence is null,
+ // or no connection to it is found, we return the first connection in our list.
+ var findConnectionToUseForDynamicAnchor = function(ep, elementWithPrecedence) {
+ var idx = 0;
+ if (elementWithPrecedence != null) {
+ for (var i = 0; i < ep.connections.length; i++) {
+ if (ep.connections[i].sourceId == elementWithPrecedence || ep.connections[i].targetId == elementWithPrecedence) {
+ idx = i;
+ break;
+ }
+ }
+ }
+
+ return ep.connections[idx];
+ };
+
+ var findConnectionIndex = function(conn, ep) {
+ return jsPlumbUtil.findWithFunction(ep.connections, function(c) { return c.id == conn.id; });
+ };
+
+ jsPlumb.Endpoint = function(params) {
+ var _jsPlumb = params._jsPlumb,
+ jpcl = jsPlumb.CurrentLibrary,
+ _att = jsPlumbAdapter.getAttribute,
+ _gel = jpcl.getElementObject,
+ _dom = jpcl.getDOMElement,
+ _ju = jsPlumbUtil,
+ _newConnection = params.newConnection,
+ _newEndpoint = params.newEndpoint,
+ _finaliseConnection = params.finaliseConnection,
+ _fireDetachEvent = params.fireDetachEvent,
+ _fireMoveEvent = params.fireMoveEvent,
+ floatingConnections = params.floatingConnections;
+
+ this.idPrefix = "_jsplumb_e_";
+ this.defaultLabelLocation = [ 0.5, 0.5 ];
+ this.defaultOverlayKeys = ["Overlays", "EndpointOverlays"];
+ this.parent = params.parent;
+ OverlayCapableJsPlumbUIComponent.apply(this, arguments);
+
+// TYPE
+
+ this.getDefaultType = function() {
+ return {
+ parameters:{},
+ scope:null,
+ maxConnections:this._jsPlumb.instance.Defaults.MaxConnections,
+ paintStyle:this._jsPlumb.instance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle,
+ endpoint:this._jsPlumb.instance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint,
+ hoverPaintStyle:this._jsPlumb.instance.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle,
+ overlays:this._jsPlumb.instance.Defaults.EndpointOverlays || jsPlumb.Defaults.EndpointOverlays,
+ connectorStyle:params.connectorStyle,
+ connectorHoverStyle:params.connectorHoverStyle,
+ connectorClass:params.connectorClass,
+ connectorHoverClass:params.connectorHoverClass,
+ connectorOverlays:params.connectorOverlays,
+ connector:params.connector,
+ connectorTooltip:params.connectorTooltip
+ };
+ };
+
+// END TYPE
+
+ this._jsPlumb.enabled = !(params.enabled === false);
+ this._jsPlumb.visible = true;
+ this.element = _dom(params.source);
+ this._jsPlumb.uuid = params.uuid;
+ this._jsPlumb.floatingEndpoint = null;
+ var inPlaceCopy = null;
+ if (this._jsPlumb.uuid) params.endpointsByUUID[this._jsPlumb.uuid] = this;
+ this.elementId = params.elementId;
+
+ this._jsPlumb.connectionCost = params.connectionCost;
+ this._jsPlumb.connectionsDirected = params.connectionsDirected;
+ this._jsPlumb.currentAnchorClass = "";
+ this._jsPlumb.events = {};
+
+ var _updateAnchorClass = function() {
+ jpcl.removeClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this.removeClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this._jsPlumb.currentAnchorClass = this.anchor.getCssClass();
+ this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ }.bind(this);
+
+ this.setAnchor = function(anchorParams, doNotRepaint) {
+ this._jsPlumb.instance.continuousAnchorFactory.clear(this.elementId);
+ this.anchor = this._jsPlumb.instance.makeAnchor(anchorParams, this.elementId, _jsPlumb);
+ _updateAnchorClass();
+ this.anchor.bind("anchorChanged", function(currentAnchor) {
+ this.fire("anchorChanged", {endpoint:this, anchor:currentAnchor});
+ _updateAnchorClass();
+ }.bind(this));
+ if (!doNotRepaint)
+ this._jsPlumb.instance.repaint(this.elementId);
+ return this;
+ };
+
+ var anchorParamsToUse = params.anchor ? params.anchor : params.anchors ? params.anchors : (_jsPlumb.Defaults.Anchor || "Top");
+ this.setAnchor(anchorParamsToUse, true);
+
+ // endpoint delegates to first connection for hover, if there is one.
+ var internalHover = function(state) {
+ if (this.connections.length > 0)
+ this.connections[0].setHover(state, false);
+ else
+ this.setHover(state);
+ }.bind(this);
+
+ // ANCHOR MANAGER
+ if (!params._transient) // in place copies, for example, are transient. they will never need to be retrieved during a paint cycle, because they dont move, and then they are deleted.
+ this._jsPlumb.instance.anchorManager.add(this, this.elementId);
+
+ this.setEndpoint = function(ep) {
+
+ if (this.endpoint != null) {
+ this.endpoint.cleanup();
+ this.endpoint.destroy();
+ }
+
+ var _e = function(t, p) {
+ var rm = _jsPlumb.getRenderMode();
+ if (jsPlumb.Endpoints[rm][t]) return new jsPlumb.Endpoints[rm][t](p);
+ if (!_jsPlumb.Defaults.DoNotThrowErrors)
+ throw { msg:"jsPlumb: unknown endpoint type '" + t + "'" };
+ };
+
+ var endpointArgs = {
+ _jsPlumb:this._jsPlumb.instance,
+ cssClass:params.cssClass,
+ parent:params.parent,
+ container:params.container,
+ tooltip:params.tooltip,
+ connectorTooltip:params.connectorTooltip,
+ endpoint:this
+ };
+ if (_ju.isString(ep))
+ this.endpoint = _e(ep, endpointArgs);
+ else if (_ju.isArray(ep)) {
+ endpointArgs = _ju.merge(ep[1], endpointArgs);
+ this.endpoint = _e(ep[0], endpointArgs);
+ }
+ else {
+ this.endpoint = ep.clone();
+ }
+
+ // assign a clone function using a copy of endpointArgs. this is used when a drag starts: the endpoint that was dragged is cloned,
+ // and the clone is left in its place while the original one goes off on a magical journey.
+ // the copy is to get around a closure problem, in which endpointArgs ends up getting shared by
+ // the whole world.
+ var argsForClone = jsPlumb.extend({}, endpointArgs);
+ this.endpoint.clone = function() {
+ // TODO this, and the code above, can be refactored to be more dry.
+ if (_ju.isString(ep))
+ return _e(ep, endpointArgs);
+ else if (_ju.isArray(ep)) {
+ endpointArgs = _ju.merge(ep[1], endpointArgs);
+ return _e(ep[0], endpointArgs);
+ }
+ }.bind(this);
+
+ this.type = this.endpoint.type;
+ // bind listeners from endpoint to self, with the internal hover function defined above.
+ this.bindListeners(this.endpoint, this, internalHover);
+ };
+
+ this.setEndpoint(params.endpoint || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint || "Dot");
+ this.setPaintStyle(params.paintStyle || params.style || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle, true);
+ this.setHoverPaintStyle(params.hoverPaintStyle || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle, true);
+ this._jsPlumb.paintStyleInUse = this.getPaintStyle();
+
+ _ju.copyValues(typeParameters, params, this);
+
+ this.isSource = params.isSource || false;
+ this.isTarget = params.isTarget || false;
+ this._jsPlumb.maxConnections = params.maxConnections || _jsPlumb.Defaults.MaxConnections; // maximum number of connections this endpoint can be the source of.
+ this.canvas = this.endpoint.canvas;
+ // add anchor class (need to do this on construction because we set anchor first)
+ this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this.connections = params.connections || [];
+ this.connectorPointerEvents = params["connector-pointer-events"];
+
+ this.scope = params.scope || _jsPlumb.getDefaultScope();
+ this.timestamp = null;
+ this.reattachConnections = params.reattach || _jsPlumb.Defaults.ReattachConnections;
+ this.connectionsDetachable = _jsPlumb.Defaults.ConnectionsDetachable;
+ if (params.connectionsDetachable === false || params.detachable === false)
+ this.connectionsDetachable = false;
+ this.dragAllowedWhenFull = params.dragAllowedWhenFull || true;
+
+ if (params.onMaxConnections)
+ this.bind("maxConnections", params.onMaxConnections);
+
+ //
+ // add a connection. not part of public API.
+ //
+ this.addConnection = function(connection) {
+ this.connections.push(connection);
+ this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
+ this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
+ };
+
+ this.detachFromConnection = function(connection, idx) {
+ idx = idx == null ? findConnectionIndex(connection, this) : idx;
+ if (idx >= 0) {
+ this.connections.splice(idx, 1);
+ this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
+ this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
+ }
+ };
+
+ this.detach = function(connection, ignoreTarget, forceDetach, fireEvent, originalEvent, endpointBeingDeleted, connectionIndex) {
+
+ var idx = connectionIndex == null ? findConnectionIndex(connection, this) : connectionIndex,
+ actuallyDetached = false;
+ fireEvent = (fireEvent !== false);
+
+ if (idx >= 0) {
+ if (forceDetach || connection._forceDetach || (connection.isDetachable() && connection.isDetachAllowed(connection) && this.isDetachAllowed(connection) )) {
+
+ //connection.setHover(false);
+
+ _jsPlumb.deleteObject({
+ connection:connection,
+ fireEvent:(!ignoreTarget && fireEvent),
+ originalEvent:originalEvent
+ });
+ actuallyDetached = true;
+ }
+ }
+ return actuallyDetached;
+ };
+
+ this.detachAll = function(fireEvent, originalEvent) {
+ while (this.connections.length > 0) {
+ // TODO this could pass the index in to the detach method to save some time (index will always be zero in this while loop)
+ // TODO now it defaults to fireEvent true. will that mess with things?
+ this.detach(this.connections[0], false, true, fireEvent !== false, originalEvent, this, 0);
+ }
+ return this;
+ };
+ this.detachFrom = function(targetEndpoint, fireEvent, originalEvent) {
+ var c = [];
+ for ( var i = 0; i < this.connections.length; i++) {
+ if (this.connections[i].endpoints[1] == targetEndpoint || this.connections[i].endpoints[0] == targetEndpoint) {
+ c.push(this.connections[i]);
+ }
+ }
+ for ( var j = 0; j < c.length; j++) {
+ this.detach(c[j], false, true, fireEvent, originalEvent);
+ }
+ return this;
+ };
+
+ this.getElement = function() {
+ return this.element;
+ };
+
+ // container not supported in 1.5.3; you cannot change the container once it is set.
+ // it might come back int a future release.
+ this.setElement = function(el/*, container*/) {
+ var parentId = this._jsPlumb.instance.getId(el),
+ curId = this.elementId;
+ // remove the endpoint from the list for the current endpoint's element
+ _ju.removeWithFunction(params.endpointsByElement[this.elementId], function(e) {
+ return e.id == this.id;
+ }.bind(this));
+ this.element = _dom(el);
+ this.elementId = _jsPlumb.getId(this.element);
+ _jsPlumb.anchorManager.rehomeEndpoint(this, curId, this.element);
+ _jsPlumb.dragManager.endpointAdded(this.element);
+ _ju.addToList(params.endpointsByElement, parentId, this);
+ return this;
+ };
+
+ /**
+ * private but must be exposed.
+ */
+ this.makeInPlaceCopy = function() {
+ var loc = this.anchor.getCurrentLocation({element:this}),
+ o = this.anchor.getOrientation(this),
+ acc = this.anchor.getCssClass(),
+ inPlaceAnchor = {
+ bind:function() { },
+ compute:function() { return [ loc[0], loc[1] ]; },
+ getCurrentLocation : function() { return [ loc[0], loc[1] ]; },
+ getOrientation:function() { return o; },
+ getCssClass:function() { return acc; }
+ };
+
+ return _newEndpoint( {
+ anchor : inPlaceAnchor,
+ source : this.element,
+ paintStyle : this.getPaintStyle(),
+ endpoint : params.hideOnDrag ? "Blank" : this.endpoint,
+ _transient:true,
+ scope:this.scope
+ });
+ };
+
+
+ /**
+ * private but needs to be exposed.
+ */
+ this.isFloating = function() {
+ return this.anchor != null && this.anchor.isFloating;
+ };
+
+ /**
+ * returns a connection from the pool; used when dragging starts. just gets the head of the array if it can.
+ */
+ this.connectorSelector = function() {
+ var candidate = this.connections[0];
+ if (this.isTarget && candidate) return candidate;
+ else {
+ return (this.connections.length < this._jsPlumb.maxConnections) || this._jsPlumb.maxConnections == -1 ? null : candidate;
+ }
+ };
+
+ this.setStyle = this.setPaintStyle;
+
+ this.paint = function(params) {
+ params = params || {};
+ var timestamp = params.timestamp, recalc = !(params.recalc === false);
+ if (!timestamp || this.timestamp !== timestamp) {
+
+ // TODO check: is this is a safe performance enhancement?
+ var info = _jsPlumb.updateOffset({ elId:this.elementId, timestamp:timestamp/*, recalc:recalc*/ });
+
+ var xy = params.offset ? params.offset.o : info.o;
+ if(xy != null) {
+ var ap = params.anchorPoint,connectorPaintStyle = params.connectorPaintStyle;
+ if (ap == null) {
+ var wh = params.dimensions || info.s,
+ anchorParams = { xy : [ xy.left, xy.top ], wh : wh, element : this, timestamp : timestamp };
+ if (recalc && this.anchor.isDynamic && this.connections.length > 0) {
+ var c = findConnectionToUseForDynamicAnchor(this, params.elementWithPrecedence),
+ oIdx = c.endpoints[0] == this ? 1 : 0,
+ oId = oIdx === 0 ? c.sourceId : c.targetId,
+ oInfo = _jsPlumb.getCachedData(oId),
+ oOffset = oInfo.o, oWH = oInfo.s;
+ anchorParams.txy = [ oOffset.left, oOffset.top ];
+ anchorParams.twh = oWH;
+ anchorParams.tElement = c.endpoints[oIdx];
+ }
+ ap = this.anchor.compute(anchorParams);
+ }
+
+ this.endpoint.compute(ap, this.anchor.getOrientation(this), this._jsPlumb.paintStyleInUse, connectorPaintStyle || this.paintStyleInUse);
+ this.endpoint.paint(this._jsPlumb.paintStyleInUse, this.anchor);
+ this.timestamp = timestamp;
+
+ // paint overlays
+ for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ var o = this._jsPlumb.overlays[i];
+ if (o.isVisible()) {
+ this._jsPlumb.overlayPlacements[i] = o.draw(this.endpoint, this._jsPlumb.paintStyleInUse);
+ o.paint(this._jsPlumb.overlayPlacements[i]);
+ }
+ }
+ }
+ }
+ };
+
+ this.repaint = this.paint;
+
+ var draggingInitialised = false;
+ this.initDraggable = function() {
+ // is this a connection source? we make it draggable and have the
+ // drag listener maintain a connection with a floating endpoint.
+ if (!draggingInitialised && jpcl.isDragSupported(this.element)) {
+ var placeholderInfo = { id:null, element:null },
+ jpc = null,
+ existingJpc = false,
+ existingJpcParams = null,
+ _dragHandler = _makeConnectionDragHandler(placeholderInfo, _jsPlumb);
+
+ var start = function() {
+ // drag might have started on an endpoint that is not actually a source, but which has
+ // one or more connections.
+ jpc = this.connectorSelector();
+ var _continue = true;
+ // if not enabled, return
+ if (!this.isEnabled()) _continue = false;
+ // if no connection and we're not a source, return.
+ if (jpc == null && !this.isSource) _continue = false;
+ // otherwise if we're full and not allowed to drag, also return false.
+ if (this.isSource && this.isFull() && !this.dragAllowedWhenFull) _continue = false;
+ // if the connection was setup as not detachable or one of its endpoints
+ // was setup as connectionsDetachable = false, or Defaults.ConnectionsDetachable
+ // is set to false...
+ if (jpc != null && !jpc.isDetachable()) _continue = false;
+
+ if (_continue === false) {
+ // this is for mootools and yui. returning false from this causes jquery to stop drag.
+ // the events are wrapped in both mootools and yui anyway, but i don't think returning
+ // false from the start callback would stop a drag.
+ if (jpcl.stopDrag) jpcl.stopDrag();
+ _dragHandler.stopDrag();
+ return false;
+ }
+
+ // clear hover for all connections for this endpoint before continuing.
+ for (var i = 0; i < this.connections.length; i++)
+ this.connections[i].setHover(false);
+
+ this.addClass("endpointDrag");
+ _jsPlumb.setConnectionBeingDragged(true);
+
+ // if we're not full but there was a connection, make it null. we'll create a new one.
+ if (jpc && !this.isFull() && this.isSource) jpc = null;
+
+ _jsPlumb.updateOffset( { elId : this.elementId });
+ inPlaceCopy = this.makeInPlaceCopy();
+ inPlaceCopy.referenceEndpoint = this;
+ inPlaceCopy.paint();
+
+ _makeDraggablePlaceholder(placeholderInfo, this.parent, _jsPlumb);
+
+ // set the offset of this div to be where 'inPlaceCopy' is, to start with.
+ // TODO merge this code with the code in both Anchor and FloatingAnchor, because it
+ // does the same stuff.
+ var ipcoel = _gel(inPlaceCopy.canvas),
+ ipco = jsPlumb.CurrentLibrary.getOffset(ipcoel, _jsPlumb),
+ po = _jsPlumb.adjustForParentOffsetAndScroll([ipco.left, ipco.top], inPlaceCopy.canvas),
+ canvasElement = _gel(this.canvas);
+
+ jpcl.setOffset(placeholderInfo.element, {left:po[0], top:po[1]});
+
+ // when using makeSource and a parent, we first draw the source anchor on the source element, then
+ // move it to the parent. note that this happens after drawing the placeholder for the
+ // first time.
+ if (this.parentAnchor) this.anchor = _jsPlumb.makeAnchor(this.parentAnchor, this.elementId, _jsPlumb);
+
+ // store the id of the dragging div and the source element. the drop function will pick these up.
+ _jsPlumb.setAttribute(this.canvas, "dragId", placeholderInfo.id);
+ _jsPlumb.setAttribute(this.canvas, "elId", this.elementId);
+
+ this._jsPlumb.floatingEndpoint = _makeFloatingEndpoint(this.getPaintStyle(), this.anchor, this.endpoint, this.canvas, placeholderInfo.element, _jsPlumb, _newEndpoint);
+ // TODO we should not know about DOM here. make the library adapter do this (or the
+ // dom adapter)
+ this.canvas.style.visibility = "hidden";
+
+ if (jpc == null) {
+ this.anchor.locked = true;
+ this.setHover(false, false);
+ // create a connection. one end is this endpoint, the other is a floating endpoint.
+ jpc = _newConnection({
+ sourceEndpoint : this,
+ targetEndpoint : this._jsPlumb.floatingEndpoint,
+ source : this.endpointWillMoveTo || this.element, // for makeSource with parent option. ensure source element is represented correctly.
+ target : placeholderInfo.element,
+ anchors : [ this.anchor, this._jsPlumb.floatingEndpoint.anchor ],
+ paintStyle : params.connectorStyle, // this can be null. Connection will use the default.
+ hoverPaintStyle:params.connectorHoverStyle,
+ connector : params.connector, // this can also be null. Connection will use the default.
+ overlays : params.connectorOverlays,
+ type:this.connectionType,
+ cssClass:this.connectorClass,
+ hoverClass:this.connectorHoverClass
+ });
+ jpc.pending = true; // mark this connection as not having been established.
+ jpc.addClass(_jsPlumb.draggingClass);
+ this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
+ // fire an event that informs that a connection is being dragged
+ _jsPlumb.fire("connectionDrag", jpc);
+
+ } else {
+ existingJpc = true;
+ jpc.setHover(false);
+ // if existing connection, allow to be dropped back on the source endpoint (issue 51).
+ _initDropTarget(ipcoel, false, true);
+ // new anchor idx
+ var anchorIdx = jpc.endpoints[0].id == this.id ? 0 : 1;
+ jpc.floatingAnchorIndex = anchorIdx; // save our anchor index as the connection's floating index.
+ this.detachFromConnection(jpc); // detach from the connection while dragging is occurring.
+
+ // store the original scope (issue 57)
+ var dragScope = jsPlumb.CurrentLibrary.getDragScope(canvasElement);
+ _jsPlumb.setAttribute(this.canvas, "originalScope", dragScope);
+ // now we want to get this endpoint's DROP scope, and set it for now: we can only be dropped on drop zones
+ // that have our drop scope (issue 57).
+ var dropScope = jpcl.getDropScope(canvasElement);
+ jpcl.setDragScope(canvasElement, dropScope);
+
+ // fire an event that informs that a connection is being dragged. we do this before
+ // replacing the original target with the floating element info.
+ _jsPlumb.fire("connectionDrag", jpc);
+
+ // now we replace ourselves with the temporary div we created above:
+ if (anchorIdx === 0) {
+ existingJpcParams = [ jpc.source, jpc.sourceId, canvasElement, dragScope ];
+ jpc.source = placeholderInfo.element;
+ jpc.sourceId = placeholderInfo.id;
+ } else {
+ existingJpcParams = [ jpc.target, jpc.targetId, canvasElement, dragScope ];
+ jpc.target = placeholderInfo.element;
+ jpc.targetId = placeholderInfo.id;
+ }
+
+ // lock the other endpoint; if it is dynamic it will not move while the drag is occurring.
+ jpc.endpoints[anchorIdx === 0 ? 1 : 0].anchor.locked = true;
+ // store the original endpoint and assign the new floating endpoint for the drag.
+ jpc.suspendedEndpoint = jpc.endpoints[anchorIdx];
+
+ // PROVIDE THE SUSPENDED ELEMENT, BE IT A SOURCE OR TARGET (ISSUE 39)
+ jpc.suspendedElement = jpc.endpoints[anchorIdx].getElement();
+ jpc.suspendedElementId = jpc.endpoints[anchorIdx].elementId;
+ jpc.suspendedElementType = anchorIdx === 0 ? "source" : "target";
+
+ jpc.suspendedEndpoint.setHover(false);
+ this._jsPlumb.floatingEndpoint.referenceEndpoint = jpc.suspendedEndpoint;
+ jpc.endpoints[anchorIdx] = this._jsPlumb.floatingEndpoint;
+
+ jpc.addClass(_jsPlumb.draggingClass);
+ this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
+
+ }
+ // register it and register connection on it.
+ floatingConnections[placeholderInfo.id] = jpc;
+ _jsPlumb.anchorManager.addFloatingConnection(placeholderInfo.id, jpc);
+ // only register for the target endpoint; we will not be dragging the source at any time
+ // before this connection is either discarded or made into a permanent connection.
+ _ju.addToList(params.endpointsByElement, placeholderInfo.id, this._jsPlumb.floatingEndpoint);
+ // tell jsplumb about it
+ _jsPlumb.currentlyDragging = true;
+ }.bind(this);
+
+ var dragOptions = params.dragOptions || {},
+ defaultOpts = jsPlumb.extend( {}, jpcl.defaultDragOptions),
+ startEvent = jpcl.dragEvents.start,
+ stopEvent = jpcl.dragEvents.stop,
+ dragEvent = jpcl.dragEvents.drag;
+
+ dragOptions = jsPlumb.extend(defaultOpts, dragOptions);
+ dragOptions.scope = dragOptions.scope || this.scope;
+ dragOptions[startEvent] = _ju.wrap(dragOptions[startEvent], start, false);
+ // extracted drag handler function so can be used by makeSource
+ dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], _dragHandler.drag);
+ dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent],
+ function() {
+
+ _jsPlumb.setConnectionBeingDragged(false);
+ // if no endpoints, jpc already cleaned up.
+ if (jpc.endpoints != null) {
+ // get the actual drop event (decode from library args to stop function)
+ var originalEvent = jpcl.getDropEvent(arguments);
+ // unlock the other endpoint (if it is dynamic, it would have been locked at drag start)
+ var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex;
+ jpc.endpoints[idx === 0 ? 1 : 0].anchor.locked = false;
+ // WHY does this need to happen? i suppose because the connection might not get
+ // deleted. TODO: i dont want to know about css classes inside jsplumb, ideally.
+ jpc.removeClass(_jsPlumb.draggingClass);
+
+ // if we have the floating endpoint then the connection has not been dropped
+ // on another endpoint. If it is a new connection we throw it away. If it is an
+ // existing connection we check to see if we should reattach it, throwing it away
+ // if not.
+ if (jpc.endpoints[idx] == this._jsPlumb.floatingEndpoint) {
+ // 6a. if the connection was an existing one...
+ if (existingJpc && jpc.suspendedEndpoint) {
+ // fix for issue35, thanks Sylvain Gizard: when firing the detach event make sure the
+ // floating endpoint has been replaced.
+ if (idx === 0) {
+ jpc.source = existingJpcParams[0];
+ jpc.sourceId = existingJpcParams[1];
+ } else {
+ jpc.target = existingJpcParams[0];
+ jpc.targetId = existingJpcParams[1];
+ }
+
+ // restore the original scope (issue 57)
+ jpcl.setDragScope(existingJpcParams[2], existingJpcParams[3]);
+ jpc.endpoints[idx] = jpc.suspendedEndpoint;
+ // IF the connection should be reattached, or the other endpoint refuses detach, then
+ // reset the connection to its original state
+ if (jpc.isReattach() || jpc._forceReattach || jpc._forceDetach || !jpc.endpoints[idx === 0 ? 1 : 0].detach(jpc, false, false, true, originalEvent)) {
+ jpc.setHover(false);
+ jpc.floatingAnchorIndex = null;
+ jpc._forceDetach = null;
+ jpc._forceReattach = null;
+ this._jsPlumb.floatingEndpoint.detachFromConnection(jpc);
+ jpc.suspendedEndpoint.addConnection(jpc);
+ _jsPlumb.repaint(existingJpcParams[1]);
+ }
+ }
+ }
+ }
+
+ // remove the element associated with the floating endpoint
+ // (and its associated floating endpoint and visual artefacts)
+ _jsPlumb.remove(placeholderInfo.element, false);
+ // remove the inplace copy
+ _jsPlumb.remove(inPlaceCopy.canvas, false);
+
+ // makeTargets sets this flag, to tell us we have been replaced and should delete ourself.
+ if (this.deleteAfterDragStop) {
+ _jsPlumb.deleteObject({endpoint:this});
+ }
+ else {
+ if (this._jsPlumb) {
+ this._jsPlumb.floatingEndpoint = null;
+ // repaint this endpoint.
+ // make our canvas visible (TODO: hand off to library; we should not know about DOM)
+ this.canvas.style.visibility = "visible";
+ // unlock our anchor
+ this.anchor.locked = false;
+ this.paint({recalc:false});
+ }
+ }
+
+ // TODO can this stay here? the connection is no longer valid.
+ _jsPlumb.fire("connectionDragStop", jpc);
+
+ // tell jsplumb that dragging is finished.
+ _jsPlumb.currentlyDragging = false;
+
+ jpc = null;
+
+ }.bind(this));
+
+ var i = _gel(this.canvas);
+ jpcl.initDraggable(i, dragOptions, true, _jsPlumb);
+
+ draggingInitialised = true;
+ }
+ };
+
+ // if marked as source or target at create time, init the dragging.
+ if (this.isSource || this.isTarget)
+ this.initDraggable();
+
+ // pulled this out into a function so we can reuse it for the inPlaceCopy canvas; you can now drop detached connections
+ // back onto the endpoint you detached it from.
+ var _initDropTarget = function(canvas, forceInit, isTransient, endpoint) {
+ if ((this.isTarget || forceInit) && jpcl.isDropSupported(this.element)) {
+ var dropOptions = params.dropOptions || _jsPlumb.Defaults.DropOptions || jsPlumb.Defaults.DropOptions;
+ dropOptions = jsPlumb.extend( {}, dropOptions);
+ dropOptions.scope = dropOptions.scope || this.scope;
+ var dropEvent = jpcl.dragEvents.drop,
+ overEvent = jpcl.dragEvents.over,
+ outEvent = jpcl.dragEvents.out,
+ drop = function() {
+
+ this.removeClass(_jsPlumb.endpointDropAllowedClass);
+ this.removeClass(_jsPlumb.endpointDropForbiddenClass);
+
+ var originalEvent = jpcl.getDropEvent(arguments),
+ draggable = _gel(jpcl.getDragObject(arguments)),
+ id = _jsPlumb.getAttribute(draggable, "dragId"),
+ elId = _jsPlumb.getAttribute(draggable, "elId"),
+ scope = _jsPlumb.getAttribute(draggable, "originalScope"),
+ jpc = floatingConnections[id];
+
+ // if this is a drop back where the connection came from, mark it force rettach and
+ // return; the stop handler will reattach. without firing an event.
+ var redrop = jpc.suspendedEndpoint && (jpc.suspendedEndpoint.id == this.id ||
+ this.referenceEndpoint && jpc.suspendedEndpoint.id == this.referenceEndpoint.id) ;
+ if (redrop) {
+ jpc._forceReattach = true;
+ return;
+ }
+
+ if (jpc != null) {
+ var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex, oidx = idx === 0 ? 1 : 0;
+
+ // restore the original scope if necessary (issue 57)
+ if (scope) jsPlumb.CurrentLibrary.setDragScope(draggable, scope);
+
+ var endpointEnabled = endpoint != null ? endpoint.isEnabled() : true;
+
+ if (this.isFull()) {
+ this.fire("maxConnections", {
+ endpoint:this,
+ connection:jpc,
+ maxConnections:this._jsPlumb.maxConnections
+ }, originalEvent);
+ }
+
+ if (!this.isFull() && !(idx === 0 && !this.isSource) && !(idx == 1 && !this.isTarget) && endpointEnabled) {
+ var _doContinue = true;
+
+ // the second check here is for the case that the user is dropping it back
+ // where it came from.
+ if (jpc.suspendedEndpoint && jpc.suspendedEndpoint.id != this.id) {
+ if (idx === 0) {
+ jpc.source = jpc.suspendedEndpoint.element;
+ jpc.sourceId = jpc.suspendedEndpoint.elementId;
+ } else {
+ jpc.target = jpc.suspendedEndpoint.element;
+ jpc.targetId = jpc.suspendedEndpoint.elementId;
+ }
+
+ if (!jpc.isDetachAllowed(jpc) || !jpc.endpoints[idx].isDetachAllowed(jpc) || !jpc.suspendedEndpoint.isDetachAllowed(jpc) || !_jsPlumb.checkCondition("beforeDetach", jpc))
+ _doContinue = false;
+ }
+
+ // these have to be set before testing for beforeDrop.
+ if (idx === 0) {
+ jpc.source = this.element;
+ jpc.sourceId = this.elementId;
+ } else {
+ jpc.target = this.element;
+ jpc.targetId = this.elementId;
+ }
+
+// ------------ wrap the execution path in a function so we can support asynchronous beforeDrop
+
+ // we want to execute this regardless.
+ var commonFunction = function() {
+ jpc.floatingAnchorIndex = null;
+ };
+
+ var continueFunction = function() {
+ jpc.pending = false;
+
+ // remove this jpc from the current endpoint
+ jpc.endpoints[idx].detachFromConnection(jpc);
+ if (jpc.suspendedEndpoint) jpc.suspendedEndpoint.detachFromConnection(jpc);
+ jpc.endpoints[idx] = this;
+ this.addConnection(jpc);
+
+ // copy our parameters in to the connection:
+ var params = this.getParameters();
+ for (var aParam in params)
+ jpc.setParameter(aParam, params[aParam]);
+
+ if (!jpc.suspendedEndpoint) {
+ // if not an existing connection and
+ if (params.draggable)
+ jsPlumb.CurrentLibrary.initDraggable(this.element, dragOptions, true, _jsPlumb);
+ }
+ else {
+ var suspendedElement = jpc.suspendedEndpoint.getElement(), suspendedElementId = jpc.suspendedEndpoint.elementId;
+ _fireMoveEvent({
+ index:idx,
+ originalSourceId:idx === 0 ? suspendedElementId : jpc.sourceId,
+ newSourceId:idx === 0 ? this.elementId : jpc.sourceId,
+ originalTargetId:idx == 1 ? suspendedElementId : jpc.targetId,
+ newTargetId:idx == 1 ? this.elementId : jpc.targetId,
+ originalSourceEndpoint:idx === 0 ? jpc.suspendedEndpoint : jpc.endpoints[0],
+ newSourceEndpoint:idx === 0 ? this : jpc.endpoints[0],
+ originalTargetEndpoint:idx == 1 ? jpc.suspendedEndpoint : jpc.endpoints[1],
+ newTargetEndpoint:idx == 1 ? this : jpc.endpoints[1],
+ connection:jpc
+ }, originalEvent);
+ /* var suspendedElement = jpc.suspendedEndpoint.getElement(), suspendedElementId = jpc.suspendedEndpoint.elementId;
+ // fire a detach event
+ _fireDetachEvent({
+ source : idx === 0 ? suspendedElement : jpc.source,
+ target : idx == 1 ? suspendedElement : jpc.target,
+ sourceId : idx === 0 ? suspendedElementId : jpc.sourceId,
+ targetId : idx == 1 ? suspendedElementId : jpc.targetId,
+ sourceEndpoint : idx === 0 ? jpc.suspendedEndpoint : jpc.endpoints[0],
+ targetEndpoint : idx == 1 ? jpc.suspendedEndpoint : jpc.endpoints[1],
+ connection : jpc
+ }, true, originalEvent);*/
+ }
+
+ // TODO this is like the makeTarget drop code.
+ if (idx == 1)
+ _jsPlumb.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
+ else
+ _jsPlumb.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
+
+ // finalise will inform the anchor manager and also add to
+ // connectionsByScope if necessary.
+ // TODO if this is not set to true, then dragging a connection's target to a new
+ // target causes the connection to be forgotten. however if it IS set to true, then
+ // the opposite happens: dragging by source causes the connection to get forgotten
+ // about and then if you delete it jsplumb breaks.
+ _finaliseConnection(jpc, null, originalEvent/*, true*/);
+
+ commonFunction();
+ }.bind(this);
+
+ var dontContinueFunction = function() {
+ // otherwise just put it back on the endpoint it was on before the drag.
+ if (jpc.suspendedEndpoint) {
+ jpc.endpoints[idx] = jpc.suspendedEndpoint;
+ jpc.setHover(false);
+ jpc._forceDetach = true;
+ if (idx === 0) {
+ jpc.source = jpc.suspendedEndpoint.element;
+ jpc.sourceId = jpc.suspendedEndpoint.elementId;
+ } else {
+ jpc.target = jpc.suspendedEndpoint.element;
+ jpc.targetId = jpc.suspendedEndpoint.elementId;
+ }
+ jpc.suspendedEndpoint.addConnection(jpc);
+
+ jpc.endpoints[0].repaint();
+ jpc.repaint();
+ _jsPlumb.repaint(jpc.sourceId);
+ jpc._forceDetach = false;
+ }
+
+ commonFunction();
+ };
+
+// --------------------------------------
+ // now check beforeDrop. this will be available only on Endpoints that are setup to
+ // have a beforeDrop condition (although, secretly, under the hood all Endpoints and
+ // the Connection have them, because they are on jsPlumbUIComponent. shhh!), because
+ // it only makes sense to have it on a target endpoint.
+ _doContinue = _doContinue && this.isDropAllowed(jpc.sourceId, jpc.targetId, jpc.scope, jpc, this);
+
+ if (_doContinue) {
+ continueFunction();
+ }
+ else {
+ dontContinueFunction();
+ }
+ }
+ _jsPlumb.currentlyDragging = false;
+ }
+ }.bind(this);
+
+ dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], drop);
+ dropOptions[overEvent] = _ju.wrap(dropOptions[overEvent], function() {
+ var draggable = jpcl.getDragObject(arguments),
+ id = _jsPlumb.getAttribute(draggable, "dragId"),
+ _jpc = floatingConnections[id];
+
+ if (_jpc != null) {
+ var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
+ // here we should fire the 'over' event if we are a target and this is a new connection,
+ // or we are the same as the floating endpoint.
+ var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
+ if (_cont) {
+ var bb = _jsPlumb.checkCondition("checkDropAllowed", {
+ sourceEndpoint:_jpc.endpoints[idx],
+ targetEndpoint:this,
+ connection:_jpc
+ });
+ this[(bb ? "add" : "remove") + "Class"](_jsPlumb.endpointDropAllowedClass);
+ this[(bb ? "remove" : "add") + "Class"](_jsPlumb.endpointDropForbiddenClass);
+ _jpc.endpoints[idx].anchor.over(this.anchor, this);
+ }
+ }
+ }.bind(this));
+
+ dropOptions[outEvent] = _ju.wrap(dropOptions[outEvent], function() {
+ var draggable = jpcl.getDragObject(arguments),
+ id = _jsPlumb.getAttribute( draggable, "dragId"),
+ _jpc = floatingConnections[id];
+
+ if (_jpc != null) {
+ var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
+ var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
+ if (_cont) {
+ this.removeClass(_jsPlumb.endpointDropAllowedClass);
+ this.removeClass(_jsPlumb.endpointDropForbiddenClass);
+ _jpc.endpoints[idx].anchor.out();
+ }
+ }
+ }.bind(this));
+ jpcl.initDroppable(canvas, dropOptions, true, isTransient);
+ }
+ }.bind(this);
+
+ // initialise the endpoint's canvas as a drop target. this will be ignored if the endpoint is not a target or drag is not supported.
+ _initDropTarget(_gel(this.canvas), true, !(params._transient || this.anchor.isFloating), this);
+
+ // finally, set type if it was provided
+ if (params.type)
+ this.addType(params.type, params.data, _jsPlumb.isSuspendDrawing());
+
+ return this;
+ };
+
+ jsPlumbUtil.extend(jsPlumb.Endpoint, OverlayCapableJsPlumbUIComponent, {
+ getTypeDescriptor : function() { return "endpoint"; },
+ isVisible : function() { return this._jsPlumb.visible; },
+ setVisible : function(v, doNotChangeConnections, doNotNotifyOtherEndpoint) {
+ this._jsPlumb.visible = v;
+ if (this.canvas) this.canvas.style.display = v ? "block" : "none";
+ this[v ? "showOverlays" : "hideOverlays"]();
+ if (!doNotChangeConnections) {
+ for (var i = 0; i < this.connections.length; i++) {
+ this.connections[i].setVisible(v);
+ if (!doNotNotifyOtherEndpoint) {
+ var oIdx = this === this.connections[i].endpoints[0] ? 1 : 0;
+ // only change the other endpoint if this is its only connection.
+ if (this.connections[i].endpoints[oIdx].connections.length == 1) this.connections[i].endpoints[oIdx].setVisible(v, true, true);
+ }
+ }
+ }
+ },
+ getAttachedElements : function() {
+ return this.connections;
+ },
+ applyType : function(t, doNotRepaint) {
+ if (t.maxConnections != null) this._jsPlumb.maxConnections = t.maxConnections;
+ if (t.scope) this.scope = t.scope;
+ jsPlumbUtil.copyValues(typeParameters, t, this);
+ if (t.anchor) {
+ this.anchor = this._jsPlumb.instance.makeAnchor(t.anchor);
+ }
+ },
+ isEnabled : function() { return this._jsPlumb.enabled; },
+ setEnabled : function(e) { this._jsPlumb.enabled = e; },
+ cleanup : function() {
+ jsPlumb.CurrentLibrary.removeClass(this.element, this._jsPlumb.instance.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this.anchor = null;
+ this.endpoint.cleanup();
+ this.endpoint.destroy();
+ this.endpoint = null;
+ // drag/drop
+ var i = jsPlumb.CurrentLibrary.getElementObject(this.canvas);
+ jsPlumb.CurrentLibrary.destroyDraggable(i);
+ jsPlumb.CurrentLibrary.destroyDroppable(i);
+ },
+ setHover : function(h) {
+ if (this.endpoint && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged())
+ this.endpoint.setHover(h);
+ },
+ isFull : function() {
+ return !(this.isFloating() || this._jsPlumb.maxConnections < 1 || this.connections.length < this._jsPlumb.maxConnections);
+ },
+ getConnectionCost : function() { return this._jsPlumb.connectionCost; },
+ setConnectionCost : function(c) {
+ this._jsPlumb.connectionCost = c;
+ },
+ areConnectionsDirected : function() { return this._jsPlumb.connectionsDirected; },
+ setConnectionsDirected : function(b) { this._jsPlumb.connectionsDirected = b; },
+ setElementId : function(_elId) {
+ this.elementId = _elId;
+ this.anchor.elementId = _elId;
+ },
+ setReferenceElement : function(_el) {
+ this.element = jsPlumb.CurrentLibrary.getDOMElement(_el);
+ },
+ setDragAllowedWhenFull : function(allowed) {
+ this.dragAllowedWhenFull = allowed;
+ },
+ equals : function(endpoint) {
+ return this.anchor.equals(endpoint.anchor);
+ },
+ getUuid : function() {
+ return this._jsPlumb.uuid;
+ },
+ computeAnchor : function(params) {
+ return this.anchor.compute(params);
+ }
+ });
+})();
+;(function() {
+
+ var makeConnector = function(_jsPlumb, renderMode, connectorName, connectorArgs) {
+ if (!_jsPlumb.Defaults.DoNotThrowErrors && jsPlumb.Connectors[renderMode][connectorName] == null)
+ throw { msg:"jsPlumb: unknown connector type '" + connectorName + "'" };
+
+ return new jsPlumb.Connectors[renderMode][connectorName](connectorArgs);
+ },
+ _makeAnchor = function(anchorParams, elementId, _jsPlumb) {
+ return (anchorParams) ? _jsPlumb.makeAnchor(anchorParams, elementId, _jsPlumb) : null;
+ },
+ prepareEndpoint = function(_jsPlumb, _newEndpoint, conn, existing, index, params, element, elementId, connectorPaintStyle, connectorHoverPaintStyle) {
+ var e;
+ if (existing) {
+ conn.endpoints[index] = existing;
+ existing.addConnection(conn);
+ } else {
+ if (!params.endpoints) params.endpoints = [ null, null ];
+ var ep = params.endpoints[index] || params.endpoint || _jsPlumb.Defaults.Endpoints[index] || jsPlumb.Defaults.Endpoints[index] || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
+ if (!params.endpointStyles) params.endpointStyles = [ null, null ];
+ if (!params.endpointHoverStyles) params.endpointHoverStyles = [ null, null ];
+ var es = params.endpointStyles[index] || params.endpointStyle || _jsPlumb.Defaults.EndpointStyles[index] || jsPlumb.Defaults.EndpointStyles[index] || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
+ // Endpoints derive their fillStyle from the connector's strokeStyle, if no fillStyle was specified.
+ if (es.fillStyle == null && connectorPaintStyle != null)
+ es.fillStyle = connectorPaintStyle.strokeStyle;
+
+ // TODO: decide if the endpoint should derive the connection's outline width and color. currently it does:
+ //*
+ if (es.outlineColor == null && connectorPaintStyle != null)
+ es.outlineColor = connectorPaintStyle.outlineColor;
+ if (es.outlineWidth == null && connectorPaintStyle != null)
+ es.outlineWidth = connectorPaintStyle.outlineWidth;
+ //*/
+
+ var ehs = params.endpointHoverStyles[index] || params.endpointHoverStyle || _jsPlumb.Defaults.EndpointHoverStyles[index] || jsPlumb.Defaults.EndpointHoverStyles[index] || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle;
+ // endpoint hover fill style is derived from connector's hover stroke style. TODO: do we want to do this by default? for sure?
+ if (connectorHoverPaintStyle != null) {
+ if (ehs == null) ehs = {};
+ if (ehs.fillStyle == null) {
+ ehs.fillStyle = connectorHoverPaintStyle.strokeStyle;
+ }
+ }
+ var a = params.anchors ? params.anchors[index] :
+ params.anchor ? params.anchor :
+ _makeAnchor(_jsPlumb.Defaults.Anchors[index], elementId, _jsPlumb) ||
+ _makeAnchor(jsPlumb.Defaults.Anchors[index], elementId,_jsPlumb) ||
+ _makeAnchor(_jsPlumb.Defaults.Anchor, elementId,_jsPlumb) ||
+ _makeAnchor(jsPlumb.Defaults.Anchor, elementId, _jsPlumb),
+ u = params.uuids ? params.uuids[index] : null;
+ e = _newEndpoint({
+ paintStyle : es, hoverPaintStyle:ehs, endpoint : ep, connections : [ conn ],
+ uuid : u, anchor : a, source : element, scope : params.scope, container:params.container,
+ reattach:params.reattach || _jsPlumb.Defaults.ReattachConnections,
+ detachable:params.detachable || _jsPlumb.Defaults.ConnectionsDetachable
+ });
+ conn.endpoints[index] = e;
+
+ if (params.drawEndpoints === false) e.setVisible(false, true, true);
+
+ }
+ return e;
+ };
+
+ jsPlumb.Connection = function(params) {
+ var _newConnection = params.newConnection,
+ _newEndpoint = params.newEndpoint,
+ jpcl = jsPlumb.CurrentLibrary,
+ _att = jpcl.getAttribute,
+ _gel = jpcl.getElementObject,
+ _dom = jpcl.getDOMElement,
+ _ju = jsPlumbUtil,
+ _getOffset = jpcl.getOffset;
+
+ this.connector = null;
+ this.idPrefix = "_jsplumb_c_";
+ this.defaultLabelLocation = 0.5;
+ this.defaultOverlayKeys = ["Overlays", "ConnectionOverlays"];
+ this.parent = params.parent;
+ // if a new connection is the result of moving some existing connection, params.previousConnection
+ // will have that Connection in it. listeners for the jsPlumbConnection event can look for that
+ // member and take action if they need to.
+ this.previousConnection = params.previousConnection;
+ this.source = _dom(params.source);
+ this.target = _dom(params.target);
+ // sourceEndpoint and targetEndpoint override source/target, if they are present. but
+ // source is not overridden if the Endpoint has declared it is not the final target of a connection;
+ // instead we use the source that the Endpoint declares will be the final source element.
+ if (params.sourceEndpoint) this.source = params.sourceEndpoint.endpointWillMoveTo || params.sourceEndpoint.getElement();
+ if (params.targetEndpoint) this.target = params.targetEndpoint.getElement();
+
+ OverlayCapableJsPlumbUIComponent.apply(this, arguments);
+
+ this.sourceId = this._jsPlumb.instance.getId(this.source);
+ this.targetId = this._jsPlumb.instance.getId(this.target);
+ this.scope = params.scope; // scope may have been passed in to the connect call. if it wasn't, we will pull it from the source endpoint, after having initialised the endpoints.
+ this.endpoints = [];
+ this.endpointStyles = [];
+
+ var _jsPlumb = this._jsPlumb.instance;
+ this._jsPlumb.visible = true;
+ this._jsPlumb.editable = params.editable === true;
+ this._jsPlumb.params = {
+ parent:params.parent,
+ cssClass:params.cssClass,
+ container:params.container,
+ "pointer-events":params["pointer-events"],
+ editorParams:params.editorParams
+ };
+ this._jsPlumb.lastPaintedAt = null;
+ this.getDefaultType = function() {
+ return {
+ parameters:{},
+ scope:null,
+ detachable:this._jsPlumb.instance.Defaults.ConnectionsDetachable,
+ rettach:this._jsPlumb.instance.Defaults.ReattachConnections,
+ paintStyle:this._jsPlumb.instance.Defaults.PaintStyle || jsPlumb.Defaults.PaintStyle,
+ connector:this._jsPlumb.instance.Defaults.Connector || jsPlumb.Defaults.Connector,
+ hoverPaintStyle:this._jsPlumb.instance.Defaults.HoverPaintStyle || jsPlumb.Defaults.HoverPaintStyle,
+ overlays:this._jsPlumb.instance.Defaults.ConnectorOverlays || jsPlumb.Defaults.ConnectorOverlays
+ };
+ };
+
+// INITIALISATION CODE
+
+ // wrapped the main function to return null if no input given. this lets us cascade defaults properly.
+
+ var eS = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.sourceEndpoint, 0, params, this.source, this.sourceId, params.paintStyle, params.hoverPaintStyle);
+ if (eS) _ju.addToList(params.endpointsByElement, this.sourceId, eS);
+ var eT = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.targetEndpoint, 1, params, this.target, this.targetId, params.paintStyle, params.hoverPaintStyle);
+ if (eT) _ju.addToList(params.endpointsByElement, this.targetId, eT);
+ // if scope not set, set it to be the scope for the source endpoint.
+ if (!this.scope) this.scope = this.endpoints[0].scope;
+
+ // if explicitly told to (or not to) delete endpoints on detach, override endpoint's preferences
+ if (params.deleteEndpointsOnDetach != null) {
+ this.endpoints[0]._deleteOnDetach = params.deleteEndpointsOnDetach;
+ this.endpoints[1]._deleteOnDetach = params.deleteEndpointsOnDetach;
+ }
+ else {
+ // otherwise, unless the endpoints say otherwise, mark them for deletion.
+ if (!this.endpoints[0]._doNotDeleteOnDetach) this.endpoints[0]._deleteOnDetach = true;
+ if (!this.endpoints[1]._doNotDeleteOnDetach) this.endpoints[1]._deleteOnDetach = true;
+ }
+
+ // TODO these could surely be refactored into some method that tries them one at a time until something exists
+ this.setConnector(this.endpoints[0].connector ||
+ this.endpoints[1].connector ||
+ params.connector ||
+ _jsPlumb.Defaults.Connector ||
+ jsPlumb.Defaults.Connector, true);
+
+ if (params.path)
+ this.connector.setPath(params.path);
+
+ this.setPaintStyle(this.endpoints[0].connectorStyle ||
+ this.endpoints[1].connectorStyle ||
+ params.paintStyle ||
+ _jsPlumb.Defaults.PaintStyle ||
+ jsPlumb.Defaults.PaintStyle, true);
+
+ this.setHoverPaintStyle(this.endpoints[0].connectorHoverStyle ||
+ this.endpoints[1].connectorHoverStyle ||
+ params.hoverPaintStyle ||
+ _jsPlumb.Defaults.HoverPaintStyle ||
+ jsPlumb.Defaults.HoverPaintStyle, true);
+
+ this._jsPlumb.paintStyleInUse = this.getPaintStyle();
+
+ var _suspendedAt = _jsPlumb.getSuspendedAt();
+ _jsPlumb.updateOffset( { elId : this.sourceId, timestamp:_suspendedAt });
+ _jsPlumb.updateOffset( { elId : this.targetId, timestamp:_suspendedAt });
+
+//*
+ if(!_jsPlumb.isSuspendDrawing()) {
+ // paint the endpoints
+ var myInfo = _jsPlumb.getCachedData(this.sourceId),
+ myOffset = myInfo.o, myWH = myInfo.s,
+ otherInfo = _jsPlumb.getCachedData(this.targetId),
+ otherOffset = otherInfo.o,
+ otherWH = otherInfo.s,
+ initialTimestamp = _suspendedAt || _jsPlumb.timestamp(),
+ anchorLoc = this.endpoints[0].anchor.compute( {
+ xy : [ myOffset.left, myOffset.top ], wh : myWH, element : this.endpoints[0],
+ elementId:this.endpoints[0].elementId,
+ txy : [ otherOffset.left, otherOffset.top ], twh : otherWH, tElement : this.endpoints[1],
+ timestamp:initialTimestamp
+ });
+
+ this.endpoints[0].paint( { anchorLoc : anchorLoc, timestamp:initialTimestamp });
+
+ anchorLoc = this.endpoints[1].anchor.compute( {
+ xy : [ otherOffset.left, otherOffset.top ], wh : otherWH, element : this.endpoints[1],
+ elementId:this.endpoints[1].elementId,
+ txy : [ myOffset.left, myOffset.top ], twh : myWH, tElement : this.endpoints[0],
+ timestamp:initialTimestamp
+ });
+ this.endpoints[1].paint({ anchorLoc : anchorLoc, timestamp:initialTimestamp });
+ }
+ //*/
+
+// END INITIALISATION CODE
+
+// DETACHABLE
+ this._jsPlumb.detachable = _jsPlumb.Defaults.ConnectionsDetachable;
+ if (params.detachable === false) this._jsPlumb.detachable = false;
+ if(this.endpoints[0].connectionsDetachable === false) this._jsPlumb.detachable = false;
+ if(this.endpoints[1].connectionsDetachable === false) this._jsPlumb.detachable = false;
+// REATTACH
+ this._jsPlumb.reattach = params.reattach || this.endpoints[0].reattachConnections || this.endpoints[1].reattachConnections || _jsPlumb.Defaults.ReattachConnections;
+// COST + DIRECTIONALITY
+ // if cost not supplied, try to inherit from source endpoint
+ this._jsPlumb.cost = params.cost || this.endpoints[0].getConnectionCost();
+ this._jsPlumb.directed = params.directed;
+ // inherit directed flag if set no source endpoint
+ if (params.directed == null) this._jsPlumb.directed = this.endpoints[0].areConnectionsDirected();
+// END COST + DIRECTIONALITY
+
+// PARAMETERS
+ // merge all the parameters objects into the connection. parameters set
+ // on the connection take precedence; then source endpoint params, then
+ // finally target endpoint params.
+ // TODO jsPlumb.extend could be made to take more than two args, and it would
+ // apply the second through nth args in order.
+ var _p = jsPlumb.extend({}, this.endpoints[1].getParameters());
+ jsPlumb.extend(_p, this.endpoints[0].getParameters());
+ jsPlumb.extend(_p, this.getParameters());
+ this.setParameters(_p);
+// END PARAMETERS
+
+// PAINTING
+
+ // the very last thing we do is check to see if a 'type' was supplied in the params
+ var _type = params.type || this.endpoints[0].connectionType || this.endpoints[1].connectionType;
+ if (_type)
+ this.addType(_type, params.data, true);
+
+// END PAINTING
+ };
+
+ jsPlumbUtil.extend(jsPlumb.Connection, OverlayCapableJsPlumbUIComponent, {
+ applyType : function(t, doNotRepaint) {
+ if (t.detachable != null) this.setDetachable(t.detachable);
+ if (t.reattach != null) this.setReattach(t.reattach);
+ if (t.scope) this.scope = t.scope;
+ //editable = t.editable; // TODO
+ this.setConnector(t.connector, doNotRepaint);
+ },
+ getTypeDescriptor : function() { return "connection"; },
+ getAttachedElements : function() {
+ return this.endpoints;
+ },
+ addClass : function(c, informEndpoints) {
+ if (informEndpoints) {
+ this.endpoints[0].addClass(c);
+ this.endpoints[1].addClass(c);
+ if (this.suspendedEndpoint) this.suspendedEndpoint.addClass(c);
+ }
+ if (this.connector) {
+ this.connector.addClass(c);
+ }
+ },
+ removeClass : function(c, informEndpoints) {
+ if (informEndpoints) {
+ this.endpoints[0].removeClass(c);
+ this.endpoints[1].removeClass(c);
+ if (this.suspendedEndpoint) this.suspendedEndpoint.removeClass(c);
+ }
+ if (this.connector) {
+ this.connector.removeClass(c);
+ }
+ },
+ isVisible : function() { return this._jsPlumb.visible; },
+ setVisible : function(v) {
+ this._jsPlumb.visible = v;
+ //this[v ? "showOverlays" : "hideOverlays"]();
+ if (this.connector)
+ this.connector.setVisible(v);
+ this.repaint();
+ },
+ setEditable : function(e) {
+ if (this.connector && this.connector.isEditable())
+ this._jsPlumb.editable = e;
+
+ return this._jsPlumb.editable;
+ },
+ isEditable : function() { return this._jsPlumb.editable; },
+ editStarted : function() {
+ this.setSuspendEvents(true);
+ this.fire("editStarted", {
+ path:this.connector.getPath()
+ });
+ this._jsPlumb.instance.setHoverSuspended(true);
+ },
+ editCompleted : function() {
+ this.fire("editCompleted", {
+ path:this.connector.getPath()
+ });
+ this.setSuspendEvents(false);
+ this.setHover(false);
+ this._jsPlumb.instance.setHoverSuspended(false);
+ },
+ editCanceled : function() {
+ this.fire("editCanceled", {
+ path:this.connector.getPath()
+ });
+ this.setHover(false);
+ this._jsPlumb.instance.setHoverSuspended(false);
+ },
+ cleanup:function() {
+ //this.endpointsToDeleteOnDetach = null;
+ this.endpoints = null;
+ this.source = null;
+ this.target = null;
+ if (this.connector != null) {
+ this.connector.cleanup();
+ this.connector.destroy();
+ }
+ this.connector = null;
+ },
+ isDetachable : function() {
+ return this._jsPlumb.detachable === true;
+ },
+ setDetachable : function(detachable) {
+ this._jsPlumb.detachable = detachable === true;
+ },
+ isReattach : function() {
+ return this._jsPlumb.reattach === true;
+ },
+ setReattach : function(reattach) {
+ this._jsPlumb.reattach = reattach === true;
+ },
+ setHover : function(state) {
+ if (this.connector && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
+ this.connector.setHover(state);
+ jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.source, this._jsPlumb.instance.hoverSourceClass);
+ jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.target, this._jsPlumb.instance.hoverTargetClass);
+ }
+ },
+ getCost : function() { return this._jsPlumb.cost; },
+ setCost : function(c) { this._jsPlumb.cost = c; },
+ isDirected : function() { return this._jsPlumb.directed === true; },
+ //
+ // changes the parent element of this connection to newParent. not exposed for the public API.
+ //
+ // TODO ensure moveParent method still works (the overlay stuff in particular)
+ moveParent : function(newParent) {
+ var jpcl = jsPlumb.CurrentLibrary, curParent = jpcl.getParent(this.connector.canvas);
+ if (this.connector.bgCanvas) {
+ jpcl.removeElement(this.connector.bgCanvas);
+ jpcl.appendElement(this.connector.bgCanvas, newParent);
+ }
+ jpcl.removeElement(this.connector.canvas);
+ jpcl.appendElement(this.connector.canvas, newParent);
+ // this only applies for DOMOverlays
+ for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ if (this._jsPlumb.overlays[i].isAppendedAtTopLevel) {
+ jpcl.removeElement(this._jsPlumb.overlays[i].canvas);
+ jpcl.appendElement(this._jsPlumb.overlays[i].canvas, newParent);
+ if (this._jsPlumb.overlays[i].reattachListeners)
+ this._jsPlumb.overlays[i].reattachListeners(this.connector);
+ }
+ }
+ if (this.connector.reattachListeners) // this is for SVG/VML; change an element's parent and you have to reinit its listeners.
+ this.connector.reattachListeners(); // the Canvas implementation doesn't have to care about this
+ },
+ getConnector : function() { return this.connector; },
+ setConnector : function(connectorSpec, doNotRepaint) {
+ var _ju = jsPlumbUtil;
+ if (this.connector != null) {
+ this.connector.cleanup();
+ this.connector.destroy();
+ }
+
+ var connectorArgs = {
+ _jsPlumb:this._jsPlumb.instance,
+ parent:this._jsPlumb.params.parent,
+ cssClass:this._jsPlumb.params.cssClass,
+ container:this._jsPlumb.params.container,
+ "pointer-events":this._jsPlumb.params["pointer-events"]
+ },
+ renderMode = this._jsPlumb.instance.getRenderMode();
+
+ if (_ju.isString(connectorSpec))
+ this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec, connectorArgs); // lets you use a string as shorthand.
+ else if (_ju.isArray(connectorSpec)) {
+ if (connectorSpec.length == 1)
+ this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], connectorArgs);
+ else
+ this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], _ju.merge(connectorSpec[1], connectorArgs));
+ }
+ // binds mouse listeners to the current connector.
+ this.bindListeners(this.connector, this, function(state) {
+ this.setHover(state, false);
+ }.bind(this));
+
+ this.canvas = this.connector.canvas;
+
+ if (this._jsPlumb.editable && jsPlumb.ConnectorEditors != null && jsPlumb.ConnectorEditors[this.connector.type] && this.connector.isEditable()) {
+ new jsPlumb.ConnectorEditors[this.connector.type]({
+ connector:this.connector,
+ connection:this,
+ params:this._jsPlumb.params.editorParams || { }
+ });
+ }
+ else {
+ this._jsPlumb.editable = false;
+ }
+
+ if (!doNotRepaint) this.repaint();
+ },
+ paint : function(params) {
+
+ if (!this._jsPlumb.instance.isSuspendDrawing() && this._jsPlumb.visible) {
+
+ params = params || {};
+ var elId = params.elId, ui = params.ui, recalc = params.recalc, timestamp = params.timestamp,
+ // if the moving object is not the source we must transpose the two references.
+ swap = false,
+ tId = swap ? this.sourceId : this.targetId, sId = swap ? this.targetId : this.sourceId,
+ tIdx = swap ? 0 : 1, sIdx = swap ? 1 : 0;
+
+ if (timestamp == null || timestamp != this._jsPlumb.lastPaintedAt) {
+ var sourceInfo = this._jsPlumb.instance.updateOffset( { elId : sId, offset : ui, recalc : recalc, timestamp : timestamp }).o,
+ targetInfo = this._jsPlumb.instance.updateOffset( { elId : tId, timestamp : timestamp }).o, // update the target if this is a forced repaint. otherwise, only the source has been moved.
+ sE = this.endpoints[sIdx], tE = this.endpoints[tIdx];
+
+ if (params.clearEdits) {
+ sE.anchor.clearUserDefinedLocation();
+ tE.anchor.clearUserDefinedLocation();
+ this.connector.setEdited(false);
+ }
+
+ var sAnchorP = sE.anchor.getCurrentLocation({xy:[sourceInfo.left,sourceInfo.top], wh:[sourceInfo.width, sourceInfo.height], element:sE, timestamp:timestamp}),
+ tAnchorP = tE.anchor.getCurrentLocation({xy:[targetInfo.left,targetInfo.top], wh:[targetInfo.width, targetInfo.height], element:tE, timestamp:timestamp});
+
+ this.connector.resetBounds();
+
+ this.connector.compute({
+ sourcePos:sAnchorP,
+ targetPos:tAnchorP,
+ sourceEndpoint:this.endpoints[sIdx],
+ targetEndpoint:this.endpoints[tIdx],
+ lineWidth:this._jsPlumb.paintStyleInUse.lineWidth,
+ sourceInfo:sourceInfo,
+ targetInfo:targetInfo,
+ clearEdits:params.clearEdits === true
+ });
+
+ var overlayExtents = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
+
+ // compute overlays. we do this first so we can get their placements, and adjust the
+ // container if needs be (if an overlay would be clipped)
+ for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ var o = this._jsPlumb.overlays[i];
+ if (o.isVisible()) {
+ this._jsPlumb.overlayPlacements[i] = o.draw(this.connector, this._jsPlumb.paintStyleInUse);
+ overlayExtents.minX = Math.min(overlayExtents.minX, this._jsPlumb.overlayPlacements[i].minX);
+ overlayExtents.maxX = Math.max(overlayExtents.maxX, this._jsPlumb.overlayPlacements[i].maxX);
+ overlayExtents.minY = Math.min(overlayExtents.minY, this._jsPlumb.overlayPlacements[i].minY);
+ overlayExtents.maxY = Math.max(overlayExtents.maxY, this._jsPlumb.overlayPlacements[i].maxY);
+ }
+ }
+
+ var lineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 1) / 2,
+ outlineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 0),
+ extents = {
+ xmin : Math.min(this.connector.bounds.minX - (lineWidth + outlineWidth), overlayExtents.minX),
+ ymin : Math.min(this.connector.bounds.minY - (lineWidth + outlineWidth), overlayExtents.minY),
+ xmax : Math.max(this.connector.bounds.maxX + (lineWidth + outlineWidth), overlayExtents.maxX),
+ ymax : Math.max(this.connector.bounds.maxY + (lineWidth + outlineWidth), overlayExtents.maxY)
+ };
+
+ // paint the connector.
+ this.connector.paint(this._jsPlumb.paintStyleInUse, null, extents);
+ // and then the overlays
+ for ( var j = 0; j < this._jsPlumb.overlays.length; j++) {
+ var p = this._jsPlumb.overlays[j];
+ if (p.isVisible()) {
+ p.paint(this._jsPlumb.overlayPlacements[j], extents);
+ }
+ }
+ }
+ this._jsPlumb.lastPaintedAt = timestamp;
+ }
+ },
+ /*
+ * Function: repaint
+ * Repaints the Connection. No parameters exposed to public API.
+ */
+ repaint : function(params) {
+ params = params || {};
+ this.paint({ elId : this.sourceId, recalc : !(params.recalc === false), timestamp:params.timestamp, clearEdits:params.clearEdits });
+ }
+
+ }); // END Connection class
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the code for creating and manipulating anchors.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+;(function() {
+
+ //
+ // manages anchors for all elements.
+ //
+ jsPlumb.AnchorManager = function(params) {
+ var _amEndpoints = {},
+ continuousAnchors = {},
+ continuousAnchorLocations = {},
+ userDefinedContinuousAnchorLocations = {},
+ continuousAnchorOrientations = {},
+ Orientation = { HORIZONTAL : "horizontal", VERTICAL : "vertical", DIAGONAL : "diagonal", IDENTITY:"identity" },
+ connectionsByElementId = {},
+ self = this,
+ anchorLists = {},
+ jsPlumbInstance = params.jsPlumbInstance,
+ jpcl = jsPlumb.CurrentLibrary,
+ floatingConnections = {},
+ // TODO this functions uses a crude method of determining orientation between two elements.
+ // 'diagonal' should be chosen when the angle of the line between the two centers is around
+ // one of 45, 135, 225 and 315 degrees. maybe +- 15 degrees.
+ // used by AnchorManager.redraw
+ calculateOrientation = function(sourceId, targetId, sd, td, sourceAnchor, targetAnchor) {
+
+ if (sourceId === targetId) return {
+ orientation:Orientation.IDENTITY,
+ a:["top", "top"]
+ };
+
+ var theta = Math.atan2((td.centery - sd.centery) , (td.centerx - sd.centerx)),
+ theta2 = Math.atan2((sd.centery - td.centery) , (sd.centerx - td.centerx)),
+ h = ((sd.left <= td.left && sd.right >= td.left) || (sd.left <= td.right && sd.right >= td.right) ||
+ (sd.left <= td.left && sd.right >= td.right) || (td.left <= sd.left && td.right >= sd.right)),
+ v = ((sd.top <= td.top && sd.bottom >= td.top) || (sd.top <= td.bottom && sd.bottom >= td.bottom) ||
+ (sd.top <= td.top && sd.bottom >= td.bottom) || (td.top <= sd.top && td.bottom >= sd.bottom)),
+ possiblyTranslateEdges = function(edges) {
+ // this function checks to see if either anchor is Continuous, and if so, runs the suggested edge
+ // through the anchor: Continuous anchors can say which faces they support, and they get to choose
+ // whether a certain face is honoured, or, if not, which face to replace it with. the behaviour when
+ // choosing an alternate face is to try for the opposite face first, then the next one clockwise, and then
+ // the opposite of that one.
+ return [
+ sourceAnchor.isContinuous ? sourceAnchor.verifyEdge(edges[0]) : edges[0],
+ targetAnchor.isContinuous ? targetAnchor.verifyEdge(edges[1]) : edges[1]
+ ];
+ },
+ out = {
+ orientation:Orientation.DIAGONAL,
+ theta:theta,
+ theta2:theta2
+ };
+
+ if (! (h || v)) {
+ if (td.left > sd.left && td.top > sd.top)
+ out.a = ["right", "top"];
+ else if (td.left > sd.left && sd.top > td.top)
+ out.a = [ "top", "left"];
+ else if (td.left < sd.left && td.top < sd.top)
+ out.a = [ "top", "right"];
+ else if (td.left < sd.left && td.top > sd.top)
+ out.a = ["left", "top" ];
+ }
+ else if (h) {
+ out.orientation = Orientation.HORIZONTAL;
+ out.a = sd.top < td.top ? ["bottom", "top"] : ["top", "bottom"];
+ }
+ else {
+ out.orientation = Orientation.VERTICAL;
+ out.a = sd.left < td.left ? ["right", "left"] : ["left", "right"];
+ }
+
+ out.a = possiblyTranslateEdges(out.a);
+ return out;
+ },
+ // used by placeAnchors function
+ placeAnchorsOnLine = function(desc, elementDimensions, elementPosition,
+ connections, horizontal, otherMultiplier, reverse) {
+ var a = [], step = elementDimensions[horizontal ? 0 : 1] / (connections.length + 1);
+
+ for (var i = 0; i < connections.length; i++) {
+ var val = (i + 1) * step, other = otherMultiplier * elementDimensions[horizontal ? 1 : 0];
+ if (reverse)
+ val = elementDimensions[horizontal ? 0 : 1] - val;
+
+ var dx = (horizontal ? val : other), x = elementPosition[0] + dx, xp = dx / elementDimensions[0],
+ dy = (horizontal ? other : val), y = elementPosition[1] + dy, yp = dy / elementDimensions[1];
+
+ a.push([ x, y, xp, yp, connections[i][1], connections[i][2] ]);
+ }
+
+ return a;
+ },
+ // used by edgeSortFunctions
+ currySort = function(reverseAngles) {
+ return function(a,b) {
+ var r = true;
+ if (reverseAngles) {
+ /*if (a[0][0] < b[0][0])
+ r = true;
+ else
+ r = a[0][1] > b[0][1];*/
+ r = a[0][0] < b[0][0];
+ }
+ else {
+ /*if (a[0][0] > b[0][0])
+ r= true;
+ else
+ r =a[0][1] > b[0][1];
+ */
+ r = a[0][0] > b[0][0];
+ }
+ return r === false ? -1 : 1;
+ };
+ },
+ // used by edgeSortFunctions
+ leftSort = function(a,b) {
+ // first get adjusted values
+ var p1 = a[0][0] < 0 ? -Math.PI - a[0][0] : Math.PI - a[0][0],
+ p2 = b[0][0] < 0 ? -Math.PI - b[0][0] : Math.PI - b[0][0];
+ if (p1 > p2) return 1;
+ else return a[0][1] > b[0][1] ? 1 : -1;
+ },
+ // used by placeAnchors
+ edgeSortFunctions = {
+ "top":function(a, b) { return a[0] > b[0] ? 1 : -1; },
+ "right":currySort(true),
+ "bottom":currySort(true),
+ "left":leftSort
+ },
+ // used by placeAnchors
+ _sortHelper = function(_array, _fn) { return _array.sort(_fn); },
+ // used by AnchorManager.redraw
+ placeAnchors = function(elementId, _anchorLists) {
+ var cd = jsPlumbInstance.getCachedData(elementId), sS = cd.s, sO = cd.o,
+ placeSomeAnchors = function(desc, elementDimensions, elementPosition, unsortedConnections, isHorizontal, otherMultiplier, orientation) {
+ if (unsortedConnections.length > 0) {
+ var sc = _sortHelper(unsortedConnections, edgeSortFunctions[desc]), // puts them in order based on the target element's pos on screen
+ reverse = desc === "right" || desc === "top",
+ anchors = placeAnchorsOnLine(desc, elementDimensions,
+ elementPosition, sc,
+ isHorizontal, otherMultiplier, reverse );
+
+ // takes a computed anchor position and adjusts it for parent offset and scroll, then stores it.
+ var _setAnchorLocation = function(endpoint, anchorPos) {
+ var a = jsPlumbInstance.adjustForParentOffsetAndScroll([anchorPos[0], anchorPos[1]], endpoint.canvas);
+ continuousAnchorLocations[endpoint.id] = [ a[0], a[1], anchorPos[2], anchorPos[3] ];
+ continuousAnchorOrientations[endpoint.id] = orientation;
+ };
+
+ for (var i = 0; i < anchors.length; i++) {
+ var c = anchors[i][4], weAreSource = c.endpoints[0].elementId === elementId, weAreTarget = c.endpoints[1].elementId === elementId;
+ if (weAreSource)
+ _setAnchorLocation(c.endpoints[0], anchors[i]);
+ else if (weAreTarget)
+ _setAnchorLocation(c.endpoints[1], anchors[i]);
+ }
+ }
+ };
+
+ placeSomeAnchors("bottom", sS, [sO.left,sO.top], _anchorLists.bottom, true, 1, [0,1]);
+ placeSomeAnchors("top", sS, [sO.left,sO.top], _anchorLists.top, true, 0, [0,-1]);
+ placeSomeAnchors("left", sS, [sO.left,sO.top], _anchorLists.left, false, 0, [-1,0]);
+ placeSomeAnchors("right", sS, [sO.left,sO.top], _anchorLists.right, false, 1, [1,0]);
+ };
+
+ this.reset = function() {
+ _amEndpoints = {};
+ connectionsByElementId = {};
+ anchorLists = {};
+ };
+ this.addFloatingConnection = function(key, conn) {
+ floatingConnections[key] = conn;
+ };
+ this.removeFloatingConnection = function(key) {
+ delete floatingConnections[key];
+ };
+ this.newConnection = function(conn) {
+ var sourceId = conn.sourceId, targetId = conn.targetId,
+ ep = conn.endpoints,
+ doRegisterTarget = true,
+ registerConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
+ if ((sourceId == targetId) && otherAnchor.isContinuous){
+ // remove the target endpoint's canvas. we dont need it.
+ jpcl.removeElement(ep[1].canvas);
+ doRegisterTarget = false;
+ }
+ jsPlumbUtil.addToList(connectionsByElementId, elId, [c, otherEndpoint, otherAnchor.constructor == jsPlumb.DynamicAnchor]);
+ };
+
+ registerConnection(0, ep[0], ep[0].anchor, targetId, conn);
+ if (doRegisterTarget)
+ registerConnection(1, ep[1], ep[1].anchor, sourceId, conn);
+ };
+ var removeEndpointFromAnchorLists = function(endpoint) {
+ (function(list, eId) {
+ if (list) { // transient anchors dont get entries in this list.
+ var f = function(e) { return e[4] == eId; };
+ jsPlumbUtil.removeWithFunction(list.top, f);
+ jsPlumbUtil.removeWithFunction(list.left, f);
+ jsPlumbUtil.removeWithFunction(list.bottom, f);
+ jsPlumbUtil.removeWithFunction(list.right, f);
+ }
+ })(anchorLists[endpoint.elementId], endpoint.id);
+ };
+ this.connectionDetached = function(connInfo) {
+ var connection = connInfo.connection || connInfo,
+ sourceId = connInfo.sourceId,
+ targetId = connInfo.targetId,
+ ep = connection.endpoints,
+ removeConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
+ if (otherAnchor != null && otherAnchor.constructor == jsPlumb.FloatingAnchor) {
+ // no-op
+ }
+ else {
+ jsPlumbUtil.removeWithFunction(connectionsByElementId[elId], function(_c) {
+ return _c[0].id == c.id;
+ });
+ }
+ };
+
+ removeConnection(1, ep[1], ep[1].anchor, sourceId, connection);
+ removeConnection(0, ep[0], ep[0].anchor, targetId, connection);
+
+ // remove from anchorLists
+ removeEndpointFromAnchorLists(connection.endpoints[0]);
+ removeEndpointFromAnchorLists(connection.endpoints[1]);
+
+ self.redraw(connection.sourceId);
+ self.redraw(connection.targetId);
+ };
+ this.add = function(endpoint, elementId) {
+ jsPlumbUtil.addToList(_amEndpoints, elementId, endpoint);
+ };
+ this.changeId = function(oldId, newId) {
+ connectionsByElementId[newId] = connectionsByElementId[oldId];
+ _amEndpoints[newId] = _amEndpoints[oldId];
+ delete connectionsByElementId[oldId];
+ delete _amEndpoints[oldId];
+ };
+ this.getConnectionsFor = function(elementId) {
+ return connectionsByElementId[elementId] || [];
+ };
+ this.getEndpointsFor = function(elementId) {
+ return _amEndpoints[elementId] || [];
+ };
+ this.deleteEndpoint = function(endpoint) {
+ jsPlumbUtil.removeWithFunction(_amEndpoints[endpoint.elementId], function(e) {
+ return e.id == endpoint.id;
+ });
+ removeEndpointFromAnchorLists(endpoint);
+ };
+ this.clearFor = function(elementId) {
+ delete _amEndpoints[elementId];
+ _amEndpoints[elementId] = [];
+ };
+ // updates the given anchor list by either updating an existing anchor's info, or adding it. this function
+ // also removes the anchor from its previous list, if the edge it is on has changed.
+ // all connections found along the way (those that are connected to one of the faces this function
+ // operates on) are added to the connsToPaint list, as are their endpoints. in this way we know to repaint
+ // them wthout having to calculate anything else about them.
+ var _updateAnchorList = function(lists, theta, order, conn, aBoolean, otherElId, idx, reverse, edgeId, elId, connsToPaint, endpointsToPaint) {
+ // first try to find the exact match, but keep track of the first index of a matching element id along the way.s
+ var exactIdx = -1,
+ firstMatchingElIdx = -1,
+ endpoint = conn.endpoints[idx],
+ endpointId = endpoint.id,
+ oIdx = [1,0][idx],
+ values = [ [ theta, order ], conn, aBoolean, otherElId, endpointId ],
+ listToAddTo = lists[edgeId],
+ listToRemoveFrom = endpoint._continuousAnchorEdge ? lists[endpoint._continuousAnchorEdge] : null;
+
+ if (listToRemoveFrom) {
+ var rIdx = jsPlumbUtil.findWithFunction(listToRemoveFrom, function(e) { return e[4] == endpointId; });
+ if (rIdx != -1) {
+ listToRemoveFrom.splice(rIdx, 1);
+ // get all connections from this list
+ for (var i = 0; i < listToRemoveFrom.length; i++) {
+ jsPlumbUtil.addWithFunction(connsToPaint, listToRemoveFrom[i][1], function(c) { return c.id == listToRemoveFrom[i][1].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[idx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[idx].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[oIdx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[oIdx].id; });
+ }
+ }
+ }
+
+ for (i = 0; i < listToAddTo.length; i++) {
+ if (params.idx == 1 && listToAddTo[i][3] === otherElId && firstMatchingElIdx == -1)
+ firstMatchingElIdx = i;
+ jsPlumbUtil.addWithFunction(connsToPaint, listToAddTo[i][1], function(c) { return c.id == listToAddTo[i][1].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[idx], function(e) { return e.id == listToAddTo[i][1].endpoints[idx].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[oIdx], function(e) { return e.id == listToAddTo[i][1].endpoints[oIdx].id; });
+ }
+ if (exactIdx != -1) {
+ listToAddTo[exactIdx] = values;
+ }
+ else {
+ var insertIdx = reverse ? firstMatchingElIdx != -1 ? firstMatchingElIdx : 0 : listToAddTo.length; // of course we will get this from having looked through the array shortly.
+ listToAddTo.splice(insertIdx, 0, values);
+ }
+
+ // store this for next time.
+ endpoint._continuousAnchorEdge = edgeId;
+ };
+
+ //
+ // find the entry in an endpoint's list for this connection and update its target endpoint
+ // with the current target in the connection.
+ //
+ //
+ this.updateOtherEndpoint = function(elId, oldTargetId, newTargetId, connection) {
+ var sIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[elId], function(i) {
+ return i[0].id === connection.id;
+ }),
+ tIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[oldTargetId], function(i) {
+ return i[0].id === connection.id;
+ });
+
+ // update or add data for source
+ if (sIndex != -1) {
+ connectionsByElementId[elId][sIndex][0] = connection;
+ connectionsByElementId[elId][sIndex][1] = connection.endpoints[1];
+ connectionsByElementId[elId][sIndex][2] = connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor;
+ }
+
+ // remove entry for previous target (if there)
+ if (tIndex > -1) {
+
+ connectionsByElementId[oldTargetId].splice(tIndex, 1);
+ // add entry for new target
+ jsPlumbUtil.addToList(connectionsByElementId, newTargetId, [connection, connection.endpoints[0], connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor]);
+ }
+ };
+
+ //
+ // notification that the connection given has changed source from the originalId to the newId.
+ // This involves:
+ // 1. removing the connection from the list of connections stored for the originalId
+ // 2. updating the source information for the target of the connection
+ // 3. re-registering the connection in connectionsByElementId with the newId
+ //
+ this.sourceChanged = function(originalId, newId, connection) {
+ // remove the entry that points from the old source to the target
+ jsPlumbUtil.removeWithFunction(connectionsByElementId[originalId], function(info) {
+ return info[0].id === connection.id;
+ });
+ // find entry for target and update it
+ var tIdx = jsPlumbUtil.findWithFunction(connectionsByElementId[connection.targetId], function(i) {
+ return i[0].id === connection.id;
+ });
+ if (tIdx > -1) {
+ connectionsByElementId[connection.targetId][tIdx][0] = connection;
+ connectionsByElementId[connection.targetId][tIdx][1] = connection.endpoints[0];
+ connectionsByElementId[connection.targetId][tIdx][2] = connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor;
+ }
+ // add entry for new source
+ jsPlumbUtil.addToList(connectionsByElementId, newId, [connection, connection.endpoints[1], connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor]);
+ };
+
+ //
+ // moves the given endpoint from `currentId` to `element`.
+ // This involves:
+ //
+ // 1. changing the key in _amEndpoints under which the endpoint is stored
+ // 2. changing the source or target values in all of the endpoint's connections
+ // 3. changing the array in connectionsByElementId in which the endpoint's connections
+ // are stored (done by either sourceChanged or updateOtherEndpoint)
+ //
+ this.rehomeEndpoint = function(ep, currentId, element) {
+ var eps = _amEndpoints[currentId] || [],
+ elementId = jsPlumbInstance.getId(element);
+
+ if (elementId !== currentId) {
+ var idx = jsPlumbUtil.indexOf(eps, ep);
+ if (idx > -1) {
+ var _ep = eps.splice(idx, 1)[0];
+ self.add(_ep, elementId);
+ }
+ }
+
+ for (var i = 0; i < ep.connections.length; i++) {
+ if (ep.connections[i].sourceId == currentId) {
+ ep.connections[i].sourceId = ep.elementId;
+ ep.connections[i].source = ep.element;
+ self.sourceChanged(currentId, ep.elementId, ep.connections[i]);
+ }
+ else if(ep.connections[i].targetId == currentId) {
+ ep.connections[i].targetId = ep.elementId;
+ ep.connections[i].target = ep.element;
+ self.updateOtherEndpoint(ep.connections[i].sourceId, currentId, ep.elementId, ep.connections[i]);
+ }
+ }
+ };
+
+ this.redraw = function(elementId, ui, timestamp, offsetToUI, clearEdits, doNotRecalcEndpoint) {
+
+ if (!jsPlumbInstance.isSuspendDrawing()) {
+ // get all the endpoints for this element
+ var ep = _amEndpoints[elementId] || [],
+ endpointConnections = connectionsByElementId[elementId] || [],
+ connectionsToPaint = [],
+ endpointsToPaint = [],
+ anchorsToUpdate = [];
+
+ timestamp = timestamp || jsPlumbInstance.timestamp();
+ // offsetToUI are values that would have been calculated in the dragManager when registering
+ // an endpoint for an element that had a parent (somewhere in the hierarchy) that had been
+ // registered as draggable.
+ offsetToUI = offsetToUI || {left:0, top:0};
+ if (ui) {
+ ui = {
+ left:ui.left + offsetToUI.left,
+ top:ui.top + offsetToUI.top
+ };
+ }
+
+ // valid for one paint cycle.
+ var myOffset = jsPlumbInstance.updateOffset( { elId : elementId, offset : ui, recalc : false, timestamp : timestamp }),
+ orientationCache = {};
+
+ // actually, first we should compute the orientation of this element to all other elements to which
+ // this element is connected with a continuous anchor (whether both ends of the connection have
+ // a continuous anchor or just one)
+
+ for (var i = 0; i < endpointConnections.length; i++) {
+ var conn = endpointConnections[i][0],
+ sourceId = conn.sourceId,
+ targetId = conn.targetId,
+ sourceContinuous = conn.endpoints[0].anchor.isContinuous,
+ targetContinuous = conn.endpoints[1].anchor.isContinuous;
+
+ if (sourceContinuous || targetContinuous) {
+ var oKey = sourceId + "_" + targetId,
+ oKey2 = targetId + "_" + sourceId,
+ o = orientationCache[oKey],
+ oIdx = conn.sourceId == elementId ? 1 : 0;
+
+ if (sourceContinuous && !anchorLists[sourceId]) anchorLists[sourceId] = { top:[], right:[], bottom:[], left:[] };
+ if (targetContinuous && !anchorLists[targetId]) anchorLists[targetId] = { top:[], right:[], bottom:[], left:[] };
+
+ if (elementId != targetId) jsPlumbInstance.updateOffset( { elId : targetId, timestamp : timestamp });
+ if (elementId != sourceId) jsPlumbInstance.updateOffset( { elId : sourceId, timestamp : timestamp });
+
+ var td = jsPlumbInstance.getCachedData(targetId),
+ sd = jsPlumbInstance.getCachedData(sourceId);
+
+ if (targetId == sourceId && (sourceContinuous || targetContinuous)) {
+ // here we may want to improve this by somehow determining the face we'd like
+ // to put the connector on. ideally, when drawing, the face should be calculated
+ // by determining which face is closest to the point at which the mouse button
+ // was released. for now, we're putting it on the top face.
+ _updateAnchorList(
+ anchorLists[sourceId],
+ -Math.PI / 2,
+ 0,
+ conn,
+ false,
+ targetId,
+ 0, false, "top", sourceId, connectionsToPaint, endpointsToPaint);
+ }
+ else {
+ if (!o) {
+ o = calculateOrientation(sourceId, targetId, sd.o, td.o, conn.endpoints[0].anchor, conn.endpoints[1].anchor);
+ orientationCache[oKey] = o;
+ // this would be a performance enhancement, but the computed angles need to be clamped to
+ //the (-PI/2 -> PI/2) range in order for the sorting to work properly.
+ /* orientationCache[oKey2] = {
+ orientation:o.orientation,
+ a:[o.a[1], o.a[0]],
+ theta:o.theta + Math.PI,
+ theta2:o.theta2 + Math.PI
+ };*/
+ }
+ if (sourceContinuous) _updateAnchorList(anchorLists[sourceId], o.theta, 0, conn, false, targetId, 0, false, o.a[0], sourceId, connectionsToPaint, endpointsToPaint);
+ if (targetContinuous) _updateAnchorList(anchorLists[targetId], o.theta2, -1, conn, true, sourceId, 1, true, o.a[1], targetId, connectionsToPaint, endpointsToPaint);
+ }
+
+ if (sourceContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, sourceId, function(a) { return a === sourceId; });
+ if (targetContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, targetId, function(a) { return a === targetId; });
+ jsPlumbUtil.addWithFunction(connectionsToPaint, conn, function(c) { return c.id == conn.id; });
+ if ((sourceContinuous && oIdx === 0) || (targetContinuous && oIdx === 1))
+ jsPlumbUtil.addWithFunction(endpointsToPaint, conn.endpoints[oIdx], function(e) { return e.id == conn.endpoints[oIdx].id; });
+ }
+ }
+ // place Endpoints whose anchors are continuous but have no Connections
+ for (i = 0; i < ep.length; i++) {
+ if (ep[i].connections.length === 0 && ep[i].anchor.isContinuous) {
+ if (!anchorLists[elementId]) anchorLists[elementId] = { top:[], right:[], bottom:[], left:[] };
+ _updateAnchorList(anchorLists[elementId], -Math.PI / 2, 0, {endpoints:[ep[i], ep[i]], paint:function(){}}, false, elementId, 0, false, "top", elementId, connectionsToPaint, endpointsToPaint);
+ jsPlumbUtil.addWithFunction(anchorsToUpdate, elementId, function(a) { return a === elementId; });
+ }
+ }
+ // now place all the continuous anchors we need to;
+ for (i = 0; i < anchorsToUpdate.length; i++) {
+ placeAnchors(anchorsToUpdate[i], anchorLists[anchorsToUpdate[i]]);
+ }
+
+ // now that continuous anchors have been placed, paint all the endpoints for this element
+ // TODO performance: add the endpoint ids to a temp array, and then when iterating in the next
+ // loop, check that we didn't just paint that endpoint. we can probably shave off a few more milliseconds this way.
+ for (i = 0; i < ep.length; i++) {
+ ep[i].paint( { timestamp : timestamp, offset : myOffset, dimensions : myOffset.s, recalc:doNotRecalcEndpoint !== true });
+ }
+ // ... and any other endpoints we came across as a result of the continuous anchors.
+ for (i = 0; i < endpointsToPaint.length; i++) {
+ var cd = jsPlumbInstance.getCachedData(endpointsToPaint[i].elementId);
+ // dont use timestamp for this endpoint, as it is not for the current element and we may
+ // have needed to recalculate anchor position due to the element for the endpoint moving.
+ //endpointsToPaint[i].paint( { timestamp : null, offset : cd, dimensions : cd.s });
+
+ endpointsToPaint[i].paint( { timestamp : timestamp, offset : cd, dimensions : cd.s });
+ }
+
+ // paint all the standard and "dynamic connections", which are connections whose other anchor is
+ // static and therefore does need to be recomputed; we make sure that happens only one time.
+
+ // TODO we could have compiled a list of these in the first pass through connections; might save some time.
+ for (i = 0; i < endpointConnections.length; i++) {
+ var otherEndpoint = endpointConnections[i][1];
+ if (otherEndpoint.anchor.constructor == jsPlumb.DynamicAnchor) {
+ otherEndpoint.paint({ elementWithPrecedence:elementId, timestamp:timestamp });
+ jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
+ // all the connections for the other endpoint now need to be repainted
+ for (var k = 0; k < otherEndpoint.connections.length; k++) {
+ if (otherEndpoint.connections[k] !== endpointConnections[i][0])
+ jsPlumbUtil.addWithFunction(connectionsToPaint, otherEndpoint.connections[k], function(c) { return c.id == otherEndpoint.connections[k].id; });
+ }
+ } else if (otherEndpoint.anchor.constructor == jsPlumb.Anchor) {
+ jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
+ }
+ }
+ // paint current floating connection for this element, if there is one.
+ var fc = floatingConnections[elementId];
+ if (fc)
+ fc.paint({timestamp:timestamp, recalc:false, elId:elementId});
+
+ // paint all the connections
+ for (i = 0; i < connectionsToPaint.length; i++) {
+ // if not a connection between the two elements in question dont use the timestamp.
+ var ts =timestamp;// ((connectionsToPaint[i].sourceId == sourceId && connectionsToPaint[i].targetId == targetId) ||
+ //(connectionsToPaint[i].sourceId == targetId && connectionsToPaint[i].targetId == sourceId)) ? timestamp : null;
+ connectionsToPaint[i].paint({elId:elementId, timestamp:ts, recalc:false, clearEdits:clearEdits});
+ }
+ }
+ };
+
+ var ContinuousAnchor = function(anchorParams) {
+ jsPlumbUtil.EventGenerator.apply(this);
+ this.type = "Continuous";
+ this.isDynamic = true;
+ this.isContinuous = true;
+ var faces = anchorParams.faces || ["top", "right", "bottom", "left"],
+ clockwise = !(anchorParams.clockwise === false),
+ availableFaces = { },
+ opposites = { "top":"bottom", "right":"left","left":"right","bottom":"top" },
+ clockwiseOptions = { "top":"right", "right":"bottom","left":"top","bottom":"left" },
+ antiClockwiseOptions = { "top":"left", "right":"top","left":"bottom","bottom":"right" },
+ secondBest = clockwise ? clockwiseOptions : antiClockwiseOptions,
+ lastChoice = clockwise ? antiClockwiseOptions : clockwiseOptions,
+ cssClass = anchorParams.cssClass || "";
+
+ for (var i = 0; i < faces.length; i++) { availableFaces[faces[i]] = true; }
+
+ // if the given edge is supported, returns it. otherwise looks for a substitute that _is_
+ // supported. if none supported we also return the request edge.
+ this.verifyEdge = function(edge) {
+ if (availableFaces[edge]) return edge;
+ else if (availableFaces[opposites[edge]]) return opposites[edge];
+ else if (availableFaces[secondBest[edge]]) return secondBest[edge];
+ else if (availableFaces[lastChoice[edge]]) return lastChoice[edge];
+ return edge; // we have to give them something.
+ };
+
+ this.compute = function(params) {
+ return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
+ };
+ this.getCurrentLocation = function(params) {
+ return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
+ };
+ this.getOrientation = function(endpoint) {
+ return continuousAnchorOrientations[endpoint.id] || [0,0];
+ };
+ this.clearUserDefinedLocation = function() {
+ delete userDefinedContinuousAnchorLocations[anchorParams.elementId];
+ };
+ this.setUserDefinedLocation = function(loc) {
+ userDefinedContinuousAnchorLocations[anchorParams.elementId] = loc;
+ };
+ this.getCssClass = function() { return cssClass; };
+ this.setCssClass = function(c) { cssClass = c; };
+ };
+
+ // continuous anchors
+ jsPlumbInstance.continuousAnchorFactory = {
+ get:function(params) {
+ var existing = continuousAnchors[params.elementId];
+ if (!existing) {
+ existing = new ContinuousAnchor(params);
+ continuousAnchors[params.elementId] = existing;
+ }
+ return existing;
+ },
+ clear:function(elementId) {
+ delete continuousAnchors[elementId];
+ }
+ };
+ };
+
+ /**
+ * Anchors model a position on some element at which an Endpoint may be located. They began as a first class citizen of jsPlumb, ie. a user
+ * was required to create these themselves, but over time this has been replaced by the concept of referring to them either by name (eg. "TopMiddle"),
+ * or by an array describing their coordinates (eg. [ 0, 0.5, 0, -1 ], which is the same as "TopMiddle"). jsPlumb now handles all of the
+ * creation of Anchors without user intervention.
+ */
+ jsPlumb.Anchor = function(params) {
+ this.x = params.x || 0;
+ this.y = params.y || 0;
+ this.elementId = params.elementId;
+ this.cssClass = params.cssClass || "";
+ this.userDefinedLocation = null;
+ this.orientation = params.orientation || [ 0, 0 ];
+
+ jsPlumbUtil.EventGenerator.apply(this);
+
+ var jsPlumbInstance = params.jsPlumbInstance;//,
+ //lastTimestamp = null;//, lastReturnValue = null;
+
+ this.lastReturnValue = null;
+ this.offsets = params.offsets || [ 0, 0 ];
+ this.timestamp = null;
+ this.compute = function(params) {
+
+ var xy = params.xy, wh = params.wh, element = params.element, timestamp = params.timestamp;
+
+ if(params.clearUserDefinedLocation)
+ this.userDefinedLocation = null;
+
+ if (timestamp && timestamp === self.timestamp)
+ return this.lastReturnValue;
+
+ if (this.userDefinedLocation != null) {
+ this.lastReturnValue = this.userDefinedLocation;
+ }
+ else {
+
+ this.lastReturnValue = [ xy[0] + (this.x * wh[0]) + this.offsets[0], xy[1] + (this.y * wh[1]) + this.offsets[1] ];
+ // adjust loc if there is an offsetParent
+ this.lastReturnValue = jsPlumbInstance.adjustForParentOffsetAndScroll(this.lastReturnValue, element.canvas);
+ }
+
+ this.timestamp = timestamp;
+ return this.lastReturnValue;
+ };
+
+ this.getCurrentLocation = function(params) {
+ return (this.lastReturnValue == null || (params.timestamp != null && this.timestamp != params.timestamp)) ? this.compute(params) : this.lastReturnValue;
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Anchor, jsPlumbUtil.EventGenerator, {
+ equals : function(anchor) {
+ if (!anchor) return false;
+ var ao = anchor.getOrientation(),
+ o = this.getOrientation();
+ return this.x == anchor.x && this.y == anchor.y && this.offsets[0] == anchor.offsets[0] && this.offsets[1] == anchor.offsets[1] && o[0] == ao[0] && o[1] == ao[1];
+ },
+ getUserDefinedLocation : function() {
+ return this.userDefinedLocation;
+ },
+ setUserDefinedLocation : function(l) {
+ this.userDefinedLocation = l;
+ },
+ clearUserDefinedLocation : function() {
+ this.userDefinedLocation = null;
+ },
+ getOrientation : function(_endpoint) { return this.orientation; },
+ getCssClass : function() { return this.cssClass; }
+ });
+
+ /**
+ * An Anchor that floats. its orientation is computed dynamically from
+ * its position relative to the anchor it is floating relative to. It is used when creating
+ * a connection through drag and drop.
+ *
+ * TODO FloatingAnchor could totally be refactored to extend Anchor just slightly.
+ */
+ jsPlumb.FloatingAnchor = function(params) {
+
+ jsPlumb.Anchor.apply(this, arguments);
+
+ // this is the anchor that this floating anchor is referenced to for
+ // purposes of calculating the orientation.
+ var ref = params.reference,
+ jpcl = jsPlumb.CurrentLibrary,
+ jsPlumbInstance = params.jsPlumbInstance,
+ // the canvas this refers to.
+ refCanvas = params.referenceCanvas,
+ size = jpcl.getSize(jpcl.getElementObject(refCanvas)),
+ // these are used to store the current relative position of our
+ // anchor wrt the reference anchor. they only indicate
+ // direction, so have a value of 1 or -1 (or, very rarely, 0). these
+ // values are written by the compute method, and read
+ // by the getOrientation method.
+ xDir = 0, yDir = 0,
+ // temporary member used to store an orientation when the floating
+ // anchor is hovering over another anchor.
+ orientation = null,
+ _lastResult = null;
+
+ // clear from parent. we want floating anchor orientation to always be computed.
+ this.orientation = null;
+
+ // set these to 0 each; they are used by certain types of connectors in the loopback case,
+ // when the connector is trying to clear the element it is on. but for floating anchor it's not
+ // very important.
+ this.x = 0; this.y = 0;
+
+ this.isFloating = true;
+
+ this.compute = function(params) {
+ var xy = params.xy, element = params.element,
+ result = [ xy[0] + (size[0] / 2), xy[1] + (size[1] / 2) ]; // return origin of the element. we may wish to improve this so that any object can be the drag proxy.
+
+ // adjust loc if there is an offsetParent
+ result = jsPlumbInstance.adjustForParentOffsetAndScroll(result, element.canvas);
+
+ _lastResult = result;
+ return result;
+ };
+
+ this.getOrientation = function(_endpoint) {
+ if (orientation) return orientation;
+ else {
+ var o = ref.getOrientation(_endpoint);
+ // here we take into account the orientation of the other
+ // anchor: if it declares zero for some direction, we declare zero too. this might not be the most awesome. perhaps we can come
+ // up with a better way. it's just so that the line we draw looks like it makes sense. maybe this wont make sense.
+ return [ Math.abs(o[0]) * xDir * -1,
+ Math.abs(o[1]) * yDir * -1 ];
+ }
+ };
+
+ /**
+ * notification the endpoint associated with this anchor is hovering
+ * over another anchor; we want to assume that anchor's orientation
+ * for the duration of the hover.
+ */
+ this.over = function(anchor, endpoint) {
+ orientation = anchor.getOrientation(endpoint);
+ };
+
+ /**
+ * notification the endpoint associated with this anchor is no
+ * longer hovering over another anchor; we should resume calculating
+ * orientation as we normally do.
+ */
+ this.out = function() { orientation = null; };
+
+ this.getCurrentLocation = function(params) { return _lastResult == null ? this.compute(params) : _lastResult; };
+ };
+ jsPlumbUtil.extend(jsPlumb.FloatingAnchor, jsPlumb.Anchor);
+
+ var _convertAnchor = function(anchor, jsPlumbInstance, elementId) {
+ return anchor.constructor == jsPlumb.Anchor ? anchor: jsPlumbInstance.makeAnchor(anchor, elementId, jsPlumbInstance);
+ };
+
+ /*
+ * A DynamicAnchor is an Anchor that contains a list of other Anchors, which it cycles
+ * through at compute time to find the one that is located closest to
+ * the center of the target element, and returns that Anchor's compute
+ * method result. this causes endpoints to follow each other with
+ * respect to the orientation of their target elements, which is a useful
+ * feature for some applications.
+ *
+ */
+ jsPlumb.DynamicAnchor = function(params) {
+ jsPlumb.Anchor.apply(this, arguments);
+
+ this.isSelective = true;
+ this.isDynamic = true;
+ this.anchors = [];
+ this.elementId = params.elementId;
+ this.jsPlumbInstance = params.jsPlumbInstance;
+
+ for (var i = 0; i < params.anchors.length; i++)
+ this.anchors[i] = _convertAnchor(params.anchors[i], this.jsPlumbInstance, this.elementId);
+ this.addAnchor = function(anchor) { this.anchors.push(_convertAnchor(anchor, this.jsPlumbInstance, this.elementId)); };
+ this.getAnchors = function() { return this.anchors; };
+ this.locked = false;
+ var _curAnchor = this.anchors.length > 0 ? this.anchors[0] : null,
+ _curIndex = this.anchors.length > 0 ? 0 : -1,
+ _lastAnchor = _curAnchor,
+ self = this,
+
+ // helper method to calculate the distance between the centers of the two elements.
+ _distance = function(anchor, cx, cy, xy, wh) {
+ var ax = xy[0] + (anchor.x * wh[0]), ay = xy[1] + (anchor.y * wh[1]),
+ acx = xy[0] + (wh[0] / 2), acy = xy[1] + (wh[1] / 2);
+ return (Math.sqrt(Math.pow(cx - ax, 2) + Math.pow(cy - ay, 2)) +
+ Math.sqrt(Math.pow(acx - ax, 2) + Math.pow(acy - ay, 2)));
+ },
+ // default method uses distance between element centers. you can provide your own method in the dynamic anchor
+ // constructor (and also to jsPlumb.makeDynamicAnchor). the arguments to it are four arrays:
+ // xy - xy loc of the anchor's element
+ // wh - anchor's element's dimensions
+ // txy - xy loc of the element of the other anchor in the connection
+ // twh - dimensions of the element of the other anchor in the connection.
+ // anchors - the list of selectable anchors
+ _anchorSelector = params.selector || function(xy, wh, txy, twh, anchors) {
+ var cx = txy[0] + (twh[0] / 2), cy = txy[1] + (twh[1] / 2);
+ var minIdx = -1, minDist = Infinity;
+ for ( var i = 0; i < anchors.length; i++) {
+ var d = _distance(anchors[i], cx, cy, xy, wh);
+ if (d < minDist) {
+ minIdx = i + 0;
+ minDist = d;
+ }
+ }
+ return anchors[minIdx];
+ };
+
+ this.compute = function(params) {
+ var xy = params.xy, wh = params.wh, timestamp = params.timestamp, txy = params.txy, twh = params.twh;
+
+ if(params.clearUserDefinedLocation)
+ userDefinedLocation = null;
+
+ this.timestamp = timestamp;
+
+ var udl = self.getUserDefinedLocation();
+ if (udl != null) {
+ return udl;
+ }
+
+ // if anchor is locked or an opposite element was not given, we
+ // maintain our state. anchor will be locked
+ // if it is the source of a drag and drop.
+ if (this.locked || txy == null || twh == null)
+ return _curAnchor.compute(params);
+ else
+ params.timestamp = null; // otherwise clear this, i think. we want the anchor to compute.
+
+ _curAnchor = _anchorSelector(xy, wh, txy, twh, this.anchors);
+ this.x = _curAnchor.x;
+ this.y = _curAnchor.y;
+
+ if (_curAnchor != _lastAnchor)
+ this.fire("anchorChanged", _curAnchor);
+
+ _lastAnchor = _curAnchor;
+
+ return _curAnchor.compute(params);
+ };
+
+ this.getCurrentLocation = function(params) {
+ return this.getUserDefinedLocation() || (_curAnchor != null ? _curAnchor.getCurrentLocation(params) : null);
+ };
+
+ this.getOrientation = function(_endpoint) { return _curAnchor != null ? _curAnchor.getOrientation(_endpoint) : [ 0, 0 ]; };
+ this.over = function(anchor, endpoint) { if (_curAnchor != null) _curAnchor.over(anchor, endpoint); };
+ this.out = function() { if (_curAnchor != null) _curAnchor.out(); };
+
+ this.getCssClass = function() { return (_curAnchor && _curAnchor.getCssClass()) || ""; };
+ };
+ jsPlumbUtil.extend(jsPlumb.DynamicAnchor, jsPlumb.Anchor);
+
+// -------- basic anchors ------------------
+ var _curryAnchor = function(x, y, ox, oy, type, fnInit) {
+ jsPlumb.Anchors[type] = function(params) {
+ var a = params.jsPlumbInstance.makeAnchor([ x, y, ox, oy, 0, 0 ], params.elementId, params.jsPlumbInstance);
+ a.type = type;
+ if (fnInit) fnInit(a, params);
+ return a;
+ };
+ };
+
+ _curryAnchor(0.5, 0, 0,-1, "TopCenter");
+ _curryAnchor(0.5, 1, 0, 1, "BottomCenter");
+ _curryAnchor(0, 0.5, -1, 0, "LeftMiddle");
+ _curryAnchor(1, 0.5, 1, 0, "RightMiddle");
+ // from 1.4.2: Top, Right, Bottom, Left
+ _curryAnchor(0.5, 0, 0,-1, "Top");
+ _curryAnchor(0.5, 1, 0, 1, "Bottom");
+ _curryAnchor(0, 0.5, -1, 0, "Left");
+ _curryAnchor(1, 0.5, 1, 0, "Right");
+ _curryAnchor(0.5, 0.5, 0, 0, "Center");
+ _curryAnchor(1, 0, 0,-1, "TopRight");
+ _curryAnchor(1, 1, 0, 1, "BottomRight");
+ _curryAnchor(0, 0, 0, -1, "TopLeft");
+ _curryAnchor(0, 1, 0, 1, "BottomLeft");
+
+// ------- dynamic anchors -------------------
+
+ // default dynamic anchors chooses from Top, Right, Bottom, Left
+ jsPlumb.Defaults.DynamicAnchors = function(params) {
+ return params.jsPlumbInstance.makeAnchors(["TopCenter", "RightMiddle", "BottomCenter", "LeftMiddle"], params.elementId, params.jsPlumbInstance);
+ };
+
+ // default dynamic anchors bound to name 'AutoDefault'
+ jsPlumb.Anchors.AutoDefault = function(params) {
+ var a = params.jsPlumbInstance.makeDynamicAnchor(jsPlumb.Defaults.DynamicAnchors(params));
+ a.type = "AutoDefault";
+ return a;
+ };
+
+// ------- continuous anchors -------------------
+
+ var _curryContinuousAnchor = function(type, faces) {
+ jsPlumb.Anchors[type] = function(params) {
+ var a = params.jsPlumbInstance.makeAnchor(["Continuous", { faces:faces }], params.elementId, params.jsPlumbInstance);
+ a.type = type;
+ return a;
+ };
+ };
+
+ jsPlumb.Anchors.Continuous = function(params) {
+ return params.jsPlumbInstance.continuousAnchorFactory.get(params);
+ };
+
+ _curryContinuousAnchor("ContinuousLeft", ["left"]);
+ _curryContinuousAnchor("ContinuousTop", ["top"]);
+ _curryContinuousAnchor("ContinuousBottom", ["bottom"]);
+ _curryContinuousAnchor("ContinuousRight", ["right"]);
+
+// ------- position assign anchors -------------------
+
+ // this anchor type lets you assign the position at connection time.
+ jsPlumb.Anchors.Assign = _curryAnchor(0, 0, 0, 0, "Assign", function(anchor, params) {
+ // find what to use as the "position finder". the user may have supplied a String which represents
+ // the id of a position finder in jsPlumb.AnchorPositionFinders, or the user may have supplied the
+ // position finder as a function. we find out what to use and then set it on the anchor.
+ var pf = params.position || "Fixed";
+ anchor.positionFinder = pf.constructor == String ? params.jsPlumbInstance.AnchorPositionFinders[pf] : pf;
+ // always set the constructor params; the position finder might need them later (the Grid one does,
+ // for example)
+ anchor.constructorParams = params;
+ });
+
+ // these are the default anchor positions finders, which are used by the makeTarget function. supplying
+ // a position finder argument to that function allows you to specify where the resulting anchor will
+ // be located
+ jsPlumb.AnchorPositionFinders = {
+ "Fixed": function(dp, ep, es, params) {
+ return [ (dp.left - ep.left) / es[0], (dp.top - ep.top) / es[1] ];
+ },
+ "Grid":function(dp, ep, es, params) {
+ var dx = dp.left - ep.left, dy = dp.top - ep.top,
+ gx = es[0] / (params.grid[0]), gy = es[1] / (params.grid[1]),
+ mx = Math.floor(dx / gx), my = Math.floor(dy / gy);
+ return [ ((mx * gx) + (gx / 2)) / es[0], ((my * gy) + (gy / 2)) / es[1] ];
+ }
+ };
+
+// ------- perimeter anchors -------------------
+
+ jsPlumb.Anchors.Perimeter = function(params) {
+ params = params || {};
+ var anchorCount = params.anchorCount || 60,
+ shape = params.shape;
+
+ if (!shape) throw new Error("no shape supplied to Perimeter Anchor type");
+
+ var _circle = function() {
+ var r = 0.5, step = Math.PI * 2 / anchorCount, current = 0, a = [];
+ for (var i = 0; i < anchorCount; i++) {
+ var x = r + (r * Math.sin(current)),
+ y = r + (r * Math.cos(current));
+ a.push( [ x, y, 0, 0 ] );
+ current += step;
+ }
+ return a;
+ },
+ _path = function(segments) {
+ var anchorsPerFace = anchorCount / segments.length, a = [],
+ _computeFace = function(x1, y1, x2, y2, fractionalLength) {
+ anchorsPerFace = anchorCount * fractionalLength;
+ var dx = (x2 - x1) / anchorsPerFace, dy = (y2 - y1) / anchorsPerFace;
+ for (var i = 0; i < anchorsPerFace; i++) {
+ a.push( [
+ x1 + (dx * i),
+ y1 + (dy * i),
+ 0,
+ 0
+ ]);
+ }
+ };
+
+ for (var i = 0; i < segments.length; i++)
+ _computeFace.apply(null, segments[i]);
+
+ return a;
+ },
+ _shape = function(faces) {
+ var s = [];
+ for (var i = 0; i < faces.length; i++) {
+ s.push([faces[i][0], faces[i][1], faces[i][2], faces[i][3], 1 / faces.length]);
+ }
+ return _path(s);
+ },
+ _rectangle = function() {
+ return _shape([
+ [ 0, 0, 1, 0 ], [ 1, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0, 0 ]
+ ]);
+ };
+
+ var _shapes = {
+ "Circle":_circle,
+ "Ellipse":_circle,
+ "Diamond":function() {
+ return _shape([
+ [ 0.5, 0, 1, 0.5 ], [ 1, 0.5, 0.5, 1 ], [ 0.5, 1, 0, 0.5 ], [ 0, 0.5, 0.5, 0 ]
+ ]);
+ },
+ "Rectangle":_rectangle,
+ "Square":_rectangle,
+ "Triangle":function() {
+ return _shape([
+ [ 0.5, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0.5, 0]
+ ]);
+ },
+ "Path":function(params) {
+ var points = params.points, p = [], tl = 0;
+ for (var i = 0; i < points.length - 1; i++) {
+ var l = Math.sqrt(Math.pow(points[i][2] - points[i][0]) + Math.pow(points[i][3] - points[i][1]));
+ tl += l;
+ p.push([points[i][0], points[i][1], points[i+1][0], points[i+1][1], l]);
+ }
+ for (var j = 0; j < p.length; j++) {
+ p[j][4] = p[j][4] / tl;
+ }
+ return _path(p);
+ }
+ },
+ _rotate = function(points, amountInDegrees) {
+ var o = [], theta = amountInDegrees / 180 * Math.PI ;
+ for (var i = 0; i < points.length; i++) {
+ var _x = points[i][0] - 0.5,
+ _y = points[i][1] - 0.5;
+
+ o.push([
+ 0.5 + ((_x * Math.cos(theta)) - (_y * Math.sin(theta))),
+ 0.5 + ((_x * Math.sin(theta)) + (_y * Math.cos(theta))),
+ points[i][2],
+ points[i][3]
+ ]);
+ }
+ return o;
+ };
+
+ if (!_shapes[shape]) throw new Error("Shape [" + shape + "] is unknown by Perimeter Anchor type");
+
+ var da = _shapes[shape](params);
+ if (params.rotation) da = _rotate(da, params.rotation);
+ var a = params.jsPlumbInstance.makeDynamicAnchor(da);
+ a.type = "Perimeter";
+ return a;
+ };
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the default Connectors, Endpoint and Overlay definitions.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ /**
+ *
+ * Helper class to consume unused mouse events by components that are DOM elements and
+ * are used by all of the different rendering modes.
+ *
+ */
+ jsPlumb.DOMElementComponent = jsPlumbUtil.extend(jsPlumb.jsPlumbUIComponent, function(params) {
+ // when render mode is canvas, these functions may be called by the canvas mouse handler.
+ // this component is safe to pipe this stuff to /dev/null.
+ this.mousemove =
+ this.dblclick =
+ this.click =
+ this.mousedown =
+ this.mouseup = function(e) { };
+ });
+
+ jsPlumb.Segments = {
+
+ /*
+ * Class: AbstractSegment
+ * A Connector is made up of 1..N Segments, each of which has a Type, such as 'Straight', 'Arc',
+ * 'Bezier'. This is new from 1.4.2, and gives us a lot more flexibility when drawing connections: things such
+ * as rounded corners for flowchart connectors, for example, or a straight line stub for Bezier connections, are
+ * much easier to do now.
+ *
+ * A Segment is responsible for providing coordinates for painting it, and also must be able to report its length.
+ *
+ */
+ AbstractSegment : function(params) {
+ this.params = params;
+
+ /**
+ * Function: findClosestPointOnPath
+ * Finds the closest point on this segment to the given [x, y],
+ * returning both the x and y of the point plus its distance from
+ * the supplied point, and its location along the length of the
+ * path inscribed by the segment. This implementation returns
+ * Infinity for distance and null values for everything else;
+ * subclasses are expected to override.
+ */
+ this.findClosestPointOnPath = function(x, y) {
+ return {
+ d:Infinity,
+ x:null,
+ y:null,
+ l:null
+ };
+ };
+
+ this.getBounds = function() {
+ return {
+ minX:Math.min(params.x1, params.x2),
+ minY:Math.min(params.y1, params.y2),
+ maxX:Math.max(params.x1, params.x2),
+ maxY:Math.max(params.y1, params.y2)
+ };
+ };
+ },
+ Straight : function(params) {
+ var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
+ length, m, m2, x1, x2, y1, y2,
+ _recalc = function() {
+ length = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
+ m = jsPlumbGeom.gradient({x:x1, y:y1}, {x:x2, y:y2});
+ m2 = -1 / m;
+ };
+
+ this.type = "Straight";
+
+ this.getLength = function() { return length; };
+ this.getGradient = function() { return m; };
+
+ this.getCoordinates = function() {
+ return { x1:x1,y1:y1,x2:x2,y2:y2 };
+ };
+ this.setCoordinates = function(coords) {
+ x1 = coords.x1; y1 = coords.y1; x2 = coords.x2; y2 = coords.y2;
+ _recalc();
+ };
+ this.setCoordinates({x1:params.x1, y1:params.y1, x2:params.x2, y2:params.y2});
+
+ this.getBounds = function() {
+ return {
+ minX:Math.min(x1, x2),
+ minY:Math.min(y1, y2),
+ maxX:Math.max(x1, x2),
+ maxY:Math.max(y1, y2)
+ };
+ };
+
+ /**
+ * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
+ * 0 to 1 inclusive. for the straight line segment this is simple maths.
+ */
+ this.pointOnPath = function(location, absolute) {
+ if (location === 0 && !absolute)
+ return { x:x1, y:y1 };
+ else if (location == 1 && !absolute)
+ return { x:x2, y:y2 };
+ else {
+ var l = absolute ? location > 0 ? location : length + location : location * length;
+ return jsPlumbGeom.pointOnLine({x:x1, y:y1}, {x:x2, y:y2}, l);
+ }
+ };
+
+ /**
+ * returns the gradient of the segment at the given point - which for us is constant.
+ */
+ this.gradientAtPoint = function(_) {
+ return m;
+ };
+
+ /**
+ * returns the point on the segment's path that is 'distance' along the length of the path from 'location', where
+ * 'location' is a decimal from 0 to 1 inclusive, and 'distance' is a number of pixels.
+ * this hands off to jsPlumbUtil to do the maths, supplying two points and the distance.
+ */
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ var p = this.pointOnPath(location, absolute),
+ farAwayPoint = distance <= 0 ? {x:x1, y:y1} : {x:x2, y:y2 };
+
+ /*
+ location == 1 ? {
+ x:x1 + ((x2 - x1) * 10),
+ y:y1 + ((y1 - y2) * 10)
+ } :
+ */
+
+ if (distance <= 0 && Math.abs(distance) > 1) distance *= -1;
+
+ return jsPlumbGeom.pointOnLine(p, farAwayPoint, distance);
+ };
+
+ /**
+ Function: findClosestPointOnPath
+ Finds the closest point on this segment to [x,y]. See
+ notes on this method in AbstractSegment.
+ */
+ this.findClosestPointOnPath = function(x, y) {
+ if (m === 0) {
+ return {
+ x:x,
+ y:y1,
+ d:Math.abs(y - y1)
+ };
+ }
+ else if (m == Infinity || m == -Infinity) {
+ return {
+ x:x1,
+ y:y,
+ d:Math.abs(x - 1)
+ };
+ }
+ else {
+ // closest point lies on normal from given point to this line.
+ var b = y1 - (m * x1),
+ b2 = y - (m2 * x),
+ // y1 = m.x1 + b and y1 = m2.x1 + b2
+ // so m.x1 + b = m2.x1 + b2
+ // x1(m - m2) = b2 - b
+ // x1 = (b2 - b) / (m - m2)
+ _x1 = (b2 -b) / (m - m2),
+ _y1 = (m * _x1) + b,
+ d = jsPlumbGeom.lineLength([ x, y ], [ _x1, _y1 ]),
+ fractionInSegment = jsPlumbGeom.lineLength([ _x1, _y1 ], [ x1, y1 ]);
+
+ return { d:d, x:_x1, y:_y1, l:fractionInSegment / length};
+ }
+ };
+ },
+
+ /*
+ Arc Segment. You need to supply:
+
+ r - radius
+ cx - center x for the arc
+ cy - center y for the arc
+ ac - whether the arc is anticlockwise or not. default is clockwise.
+
+ and then either:
+
+ startAngle - startAngle for the arc.
+ endAngle - endAngle for the arc.
+
+ or:
+
+ x1 - x for start point
+ y1 - y for start point
+ x2 - x for end point
+ y2 - y for end point
+
+ */
+ Arc : function(params) {
+ var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
+ _calcAngle = function(_x, _y) {
+ return jsPlumbGeom.theta([params.cx, params.cy], [_x, _y]);
+ },
+ _calcAngleForLocation = function(segment, location) {
+ if (segment.anticlockwise) {
+ var sa = segment.startAngle < segment.endAngle ? segment.startAngle + TWO_PI : segment.startAngle,
+ s = Math.abs(sa - segment.endAngle);
+ return sa - (s * location);
+ }
+ else {
+ var ea = segment.endAngle < segment.startAngle ? segment.endAngle + TWO_PI : segment.endAngle,
+ ss = Math.abs (ea - segment.startAngle);
+
+ return segment.startAngle + (ss * location);
+ }
+ },
+ TWO_PI = 2 * Math.PI;
+
+ this.radius = params.r;
+ this.anticlockwise = params.ac;
+ this.type = "Arc";
+
+ if (params.startAngle && params.endAngle) {
+ this.startAngle = params.startAngle;
+ this.endAngle = params.endAngle;
+ this.x1 = params.cx + (this.radius * Math.cos(params.startAngle));
+ this.y1 = params.cy + (this.radius * Math.sin(params.startAngle));
+ this.x2 = params.cx + (this.radius * Math.cos(params.endAngle));
+ this.y2 = params.cy + (this.radius * Math.sin(params.endAngle));
+ }
+ else {
+ this.startAngle = _calcAngle(params.x1, params.y1);
+ this.endAngle = _calcAngle(params.x2, params.y2);
+ this.x1 = params.x1;
+ this.y1 = params.y1;
+ this.x2 = params.x2;
+ this.y2 = params.y2;
+ }
+
+ if (this.endAngle < 0) this.endAngle += TWO_PI;
+ if (this.startAngle < 0) this.startAngle += TWO_PI;
+
+ // segment is used by vml
+ this.segment = jsPlumbGeom.quadrant([this.x1, this.y1], [this.x2, this.y2]);
+
+ // we now have startAngle and endAngle as positive numbers, meaning the
+ // absolute difference (|d|) between them is the sweep (s) of this arc, unless the
+ // arc is 'anticlockwise' in which case 's' is given by 2PI - |d|.
+
+ var ea = this.endAngle < this.startAngle ? this.endAngle + TWO_PI : this.endAngle;
+ this.sweep = Math.abs (ea - this.startAngle);
+ if (this.anticlockwise) this.sweep = TWO_PI - this.sweep;
+ var circumference = 2 * Math.PI * this.radius,
+ frac = this.sweep / TWO_PI,
+ length = circumference * frac;
+
+ this.getLength = function() {
+ return length;
+ };
+
+ this.getBounds = function() {
+ return {
+ minX:params.cx - params.r,
+ maxX:params.cx + params.r,
+ minY:params.cy - params.r,
+ maxY:params.cy + params.r
+ };
+ };
+
+ var VERY_SMALL_VALUE = 0.0000000001,
+ gentleRound = function(n) {
+ var f = Math.floor(n), r = Math.ceil(n);
+ if (n - f < VERY_SMALL_VALUE)
+ return f;
+ else if (r - n < VERY_SMALL_VALUE)
+ return r;
+ return n;
+ };
+
+ /**
+ * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
+ * 0 to 1 inclusive.
+ */
+ this.pointOnPath = function(location, absolute) {
+
+ if (location === 0) {
+ return { x:this.x1, y:this.y1, theta:this.startAngle };
+ }
+ else if (location == 1) {
+ return { x:this.x2, y:this.y2, theta:this.endAngle };
+ }
+
+ if (absolute) {
+ location = location / length;
+ }
+
+ var angle = _calcAngleForLocation(this, location),
+ _x = params.cx + (params.r * Math.cos(angle)),
+ _y = params.cy + (params.r * Math.sin(angle));
+
+ return { x:gentleRound(_x), y:gentleRound(_y), theta:angle };
+ };
+
+ /**
+ * returns the gradient of the segment at the given point.
+ */
+ this.gradientAtPoint = function(location, absolute) {
+ var p = this.pointOnPath(location, absolute);
+ var m = jsPlumbGeom.normal( [ params.cx, params.cy ], [p.x, p.y ] );
+ if (!this.anticlockwise && (m == Infinity || m == -Infinity)) m *= -1;
+ return m;
+ };
+
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ var p = this.pointOnPath(location, absolute),
+ arcSpan = distance / circumference * 2 * Math.PI,
+ dir = this.anticlockwise ? -1 : 1,
+ startAngle = p.theta + (dir * arcSpan),
+ startX = params.cx + (this.radius * Math.cos(startAngle)),
+ startY = params.cy + (this.radius * Math.sin(startAngle));
+
+ return {x:startX, y:startY};
+ };
+ },
+
+ Bezier : function(params) {
+ var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
+ curve = [
+ { x:params.x1, y:params.y1},
+ { x:params.cp1x, y:params.cp1y },
+ { x:params.cp2x, y:params.cp2y },
+ { x:params.x2, y:params.y2 }
+ ],
+ // although this is not a strictly rigorous determination of bounds
+ // of a bezier curve, it works for the types of curves that this segment
+ // type produces.
+ bounds = {
+ minX:Math.min(params.x1, params.x2, params.cp1x, params.cp2x),
+ minY:Math.min(params.y1, params.y2, params.cp1y, params.cp2y),
+ maxX:Math.max(params.x1, params.x2, params.cp1x, params.cp2x),
+ maxY:Math.max(params.y1, params.y2, params.cp1y, params.cp2y)
+ };
+
+ this.type = "Bezier";
+
+ var _translateLocation = function(_curve, location, absolute) {
+ if (absolute)
+ location = jsBezier.locationAlongCurveFrom(_curve, location > 0 ? 0 : 1, location);
+
+ return location;
+ };
+
+ /**
+ * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
+ * 0 to 1 inclusive.
+ */
+ this.pointOnPath = function(location, absolute) {
+ location = _translateLocation(curve, location, absolute);
+ return jsBezier.pointOnCurve(curve, location);
+ };
+
+ /**
+ * returns the gradient of the segment at the given point.
+ */
+ this.gradientAtPoint = function(location, absolute) {
+ location = _translateLocation(curve, location, absolute);
+ return jsBezier.gradientAtPoint(curve, location);
+ };
+
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ location = _translateLocation(curve, location, absolute);
+ return jsBezier.pointAlongCurveFrom(curve, location, distance);
+ };
+
+ this.getLength = function() {
+ return jsBezier.getLength(curve);
+ };
+
+ this.getBounds = function() {
+ return bounds;
+ };
+ }
+ };
+
+ /*
+ Class: AbstractComponent
+ Superclass for AbstractConnector and AbstractEndpoint.
+ */
+ var AbstractComponent = function() {
+ this.resetBounds = function() {
+ this.bounds = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
+ };
+ this.resetBounds();
+ };
+
+ /*
+ * Class: AbstractConnector
+ * Superclass for all Connectors; here is where Segments are managed. This is exposed on jsPlumb just so it
+ * can be accessed from other files. You should not try to instantiate one of these directly.
+ *
+ * When this class is asked for a pointOnPath, or gradient etc, it must first figure out which segment to dispatch
+ * that request to. This is done by keeping track of the total connector length as segments are added, and also
+ * their cumulative ratios to the total length. Then when the right segment is found it is a simple case of dispatching
+ * the request to it (and adjusting 'location' so that it is relative to the beginning of that segment.)
+ */
+ jsPlumb.Connectors.AbstractConnector = function(params) {
+
+ AbstractComponent.apply(this, arguments);
+
+ var //self = this,
+ segments = [],
+ editing = false,
+ totalLength = 0,
+ segmentProportions = [],
+ segmentProportionalLengths = [],
+ stub = params.stub || 0,
+ sourceStub = jsPlumbUtil.isArray(stub) ? stub[0] : stub,
+ targetStub = jsPlumbUtil.isArray(stub) ? stub[1] : stub,
+ gap = params.gap || 0,
+ sourceGap = jsPlumbUtil.isArray(gap) ? gap[0] : gap,
+ targetGap = jsPlumbUtil.isArray(gap) ? gap[1] : gap,
+ userProvidedSegments = null,
+ edited = false,
+ paintInfo = null;
+
+ // subclasses should override.
+ this.isEditable = function() { return false; };
+ this.setEdited = function(ed) { edited = ed; };
+
+ // to be overridden by subclasses.
+ this.getPath = function() { };
+ this.setPath = function(path) { };
+
+ /**
+ * Function: findSegmentForPoint
+ * Returns the segment that is closest to the given [x,y],
+ * null if nothing found. This function returns a JS
+ * object with:
+ *
+ * d - distance from segment
+ * l - proportional location in segment
+ * x - x point on the segment
+ * y - y point on the segment
+ * s - the segment itself.
+ */
+ this.findSegmentForPoint = function(x, y) {
+ var out = { d:Infinity, s:null, x:null, y:null, l:null };
+ for (var i = 0; i < segments.length; i++) {
+ var _s = segments[i].findClosestPointOnPath(x, y);
+ if (_s.d < out.d) {
+ out.d = _s.d;
+ out.l = _s.l;
+ out.x = _s.x;
+ out.y = _s.y;
+ out.s = segments[i];
+ }
+ }
+
+ return out;
+ };
+
+ var _updateSegmentProportions = function() {
+ var curLoc = 0;
+ for (var i = 0; i < segments.length; i++) {
+ var sl = segments[i].getLength();
+ segmentProportionalLengths[i] = sl / totalLength;
+ segmentProportions[i] = [curLoc, (curLoc += (sl / totalLength)) ];
+ }
+ },
+
+ /**
+ * returns [segment, proportion of travel in segment, segment index] for the segment
+ * that contains the point which is 'location' distance along the entire path, where
+ * 'location' is a decimal between 0 and 1 inclusive. in this connector type, paths
+ * are made up of a list of segments, each of which contributes some fraction to
+ * the total length.
+ * From 1.3.10 this also supports the 'absolute' property, which lets us specify a location
+ * as the absolute distance in pixels, rather than a proportion of the total path.
+ */
+ _findSegmentForLocation = function(location, absolute) {
+ if (absolute) {
+ location = location > 0 ? location / totalLength : (totalLength + location) / totalLength;
+ }
+
+ var idx = segmentProportions.length - 1, inSegmentProportion = 1;
+ //if (location < 1) {
+ for (var i = 0; i < segmentProportions.length; i++) {
+ if (segmentProportions[i][1] >= location) {
+ idx = i;
+ // todo is this correct for all connector path types?
+ inSegmentProportion = location == 1 ? 1 : location === 0 ? 0 : (location - segmentProportions[i][0]) / segmentProportionalLengths[i];
+ break;
+ }
+ }
+ //}
+ return { segment:segments[idx], proportion:inSegmentProportion, index:idx };
+ },
+ _addSegment = function(conn, type, params) {
+ if (params.x1 == params.x2 && params.y1 == params.y2) return;
+ var s = new jsPlumb.Segments[type](params);
+ segments.push(s);
+ totalLength += s.getLength();
+ conn.updateBounds(s);
+ },
+ _clearSegments = function() {
+ totalLength = 0;
+ segments.splice(0, segments.length);
+ segmentProportions.splice(0, segmentProportions.length);
+ segmentProportionalLengths.splice(0, segmentProportionalLengths.length);
+ };
+
+ this.setSegments = function(_segs) {
+ userProvidedSegments = [];
+ totalLength = 0;
+ for (var i = 0; i < _segs.length; i++) {
+ userProvidedSegments.push(_segs[i]);
+ totalLength += _segs[i].getLength();
+ }
+ };
+
+ var _prepareCompute = function(params) {
+ this.lineWidth = params.lineWidth;
+ var segment = jsPlumbGeom.quadrant(params.sourcePos, params.targetPos),
+ swapX = params.targetPos[0] < params.sourcePos[0],
+ swapY = params.targetPos[1] < params.sourcePos[1],
+ lw = params.lineWidth || 1,
+ so = params.sourceEndpoint.anchor.getOrientation(params.sourceEndpoint),
+ to = params.targetEndpoint.anchor.getOrientation(params.targetEndpoint),
+ x = swapX ? params.targetPos[0] : params.sourcePos[0],
+ y = swapY ? params.targetPos[1] : params.sourcePos[1],
+ w = Math.abs(params.targetPos[0] - params.sourcePos[0]),
+ h = Math.abs(params.targetPos[1] - params.sourcePos[1]);
+
+ // if either anchor does not have an orientation set, we derive one from their relative
+ // positions. we fix the axis to be the one in which the two elements are further apart, and
+ // point each anchor at the other element. this is also used when dragging a new connection.
+ if (so[0] === 0 && so[1] === 0 || to[0] === 0 && to[1] === 0) {
+ var index = w > h ? 0 : 1, oIndex = [1,0][index];
+ so = []; to = [];
+ so[index] = params.sourcePos[index] > params.targetPos[index] ? -1 : 1;
+ to[index] = params.sourcePos[index] > params.targetPos[index] ? 1 : -1;
+ so[oIndex] = 0; to[oIndex] = 0;
+ }
+
+ var sx = swapX ? w + (sourceGap * so[0]) : sourceGap * so[0],
+ sy = swapY ? h + (sourceGap * so[1]) : sourceGap * so[1],
+ tx = swapX ? targetGap * to[0] : w + (targetGap * to[0]),
+ ty = swapY ? targetGap * to[1] : h + (targetGap * to[1]),
+ oProduct = ((so[0] * to[0]) + (so[1] * to[1]));
+
+ var result = {
+ sx:sx, sy:sy, tx:tx, ty:ty, lw:lw,
+ xSpan:Math.abs(tx - sx),
+ ySpan:Math.abs(ty - sy),
+ mx:(sx + tx) / 2,
+ my:(sy + ty) / 2,
+ so:so, to:to, x:x, y:y, w:w, h:h,
+ segment : segment,
+ startStubX : sx + (so[0] * sourceStub),
+ startStubY : sy + (so[1] * sourceStub),
+ endStubX : tx + (to[0] * targetStub),
+ endStubY : ty + (to[1] * targetStub),
+ isXGreaterThanStubTimes2 : Math.abs(sx - tx) > (sourceStub + targetStub),
+ isYGreaterThanStubTimes2 : Math.abs(sy - ty) > (sourceStub + targetStub),
+ opposite:oProduct == -1,
+ perpendicular:oProduct === 0,
+ orthogonal:oProduct == 1,
+ sourceAxis : so[0] === 0 ? "y" : "x",
+ points:[x, y, w, h, sx, sy, tx, ty ]
+ };
+ result.anchorOrientation = result.opposite ? "opposite" : result.orthogonal ? "orthogonal" : "perpendicular";
+ return result;
+ };
+
+ this.getSegments = function() { return segments; };
+
+ this.updateBounds = function(segment) {
+ var segBounds = segment.getBounds();
+ this.bounds.minX = Math.min(this.bounds.minX, segBounds.minX);
+ this.bounds.maxX = Math.max(this.bounds.maxX, segBounds.maxX);
+ this.bounds.minY = Math.min(this.bounds.minY, segBounds.minY);
+ this.bounds.maxY = Math.max(this.bounds.maxY, segBounds.maxY);
+ };
+
+ var dumpSegmentsToConsole = function() {
+ console.log("SEGMENTS:");
+ for (var i = 0; i < segments.length; i++) {
+ console.log(segments[i].type, segments[i].getLength(), segmentProportions[i]);
+ }
+ };
+
+ this.pointOnPath = function(location, absolute) {
+ var seg = _findSegmentForLocation(location, absolute);
+ return seg.segment && seg.segment.pointOnPath(seg.proportion, absolute) || [0,0];
+ };
+
+ this.gradientAtPoint = function(location) {
+ var seg = _findSegmentForLocation(location, absolute);
+ return seg.segment && seg.segment.gradientAtPoint(seg.proportion, absolute) || 0;
+ };
+
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ var seg = _findSegmentForLocation(location, absolute);
+ // TODO what happens if this crosses to the next segment?
+ return seg.segment && seg.segment.pointAlongPathFrom(seg.proportion, distance, false) || [0,0];
+ };
+
+ this.compute = function(params) {
+ if (!edited)
+ paintInfo = _prepareCompute.call(this, params);
+
+ _clearSegments();
+ this._compute(paintInfo, params);
+ this.x = paintInfo.points[0];
+ this.y = paintInfo.points[1];
+ this.w = paintInfo.points[2];
+ this.h = paintInfo.points[3];
+ this.segment = paintInfo.segment;
+ _updateSegmentProportions();
+ };
+
+ return {
+ addSegment:_addSegment,
+ prepareCompute:_prepareCompute,
+ sourceStub:sourceStub,
+ targetStub:targetStub,
+ maxStub:Math.max(sourceStub, targetStub),
+ sourceGap:sourceGap,
+ targetGap:targetGap,
+ maxGap:Math.max(sourceGap, targetGap)
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Connectors.AbstractConnector, AbstractComponent);
+
+ /**
+ * Class: Connectors.Straight
+ * The Straight connector draws a simple straight line between the two anchor points. It does not have any constructor parameters.
+ */
+ var Straight = jsPlumb.Connectors.Straight = function() {
+ this.type = "Straight";
+ var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments);
+
+ this._compute = function(paintInfo, _) {
+ _super.addSegment(this, "Straight", {x1:paintInfo.sx, y1:paintInfo.sy, x2:paintInfo.startStubX, y2:paintInfo.startStubY});
+ _super.addSegment(this, "Straight", {x1:paintInfo.startStubX, y1:paintInfo.startStubY, x2:paintInfo.endStubX, y2:paintInfo.endStubY});
+ _super.addSegment(this, "Straight", {x1:paintInfo.endStubX, y1:paintInfo.endStubY, x2:paintInfo.tx, y2:paintInfo.ty});
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Connectors.Straight, jsPlumb.Connectors.AbstractConnector);
+ jsPlumb.registerConnectorType(Straight, "Straight");
+
+ /**
+ * Class:Connectors.Bezier
+ * This Connector draws a Bezier curve with two control points. You can provide a 'curviness' value which gets applied to jsPlumb's
+ * internal voodoo machine and ends up generating locations for the two control points. See the constructor documentation below.
+ */
+ /**
+ * Function:Constructor
+ *
+ * Parameters:
+ * curviness - How 'curvy' you want the curve to be! This is a directive for the placement of control points, not endpoints of the curve, so your curve does not
+ * actually touch the given point, but it has the tendency to lean towards it. The larger this value, the greater the curve is pulled from a straight line.
+ * Optional; defaults to 150.
+ * stub - optional value for a distance to travel from the connector's endpoint before beginning the Bezier curve. defaults to 0.
+ *
+ */
+ var Bezier = function(params) {
+ params = params || {};
+
+ var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ stub = params.stub || 50,
+ majorAnchor = params.curviness || 150,
+ minorAnchor = 10;
+
+ this.type = "Bezier";
+ this.getCurviness = function() { return majorAnchor; };
+
+ this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
+ // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
+ // points around if so (code could be tightened up)
+ var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
+ too = targetEndpoint.anchor.getOrientation(targetEndpoint),
+ perpendicular = soo[0] != too[0] || soo[1] == too[1],
+ p = [];
+
+ if (!perpendicular) {
+ if (soo[0] === 0) // X
+ p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] - (majorAnchor * soo[0]));
+
+ if (soo[1] === 0) // Y
+ p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * too[1]));
+ }
+ else {
+ if (too[0] === 0) // X
+ p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] + (majorAnchor * too[0]));
+
+ if (too[1] === 0) // Y
+ p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * soo[1]));
+ }
+
+ return p;
+ };
+
+ this._compute = function(paintInfo, p) {
+ var sp = p.sourcePos,
+ tp = p.targetPos,
+ _w = Math.abs(sp[0] - tp[0]),
+ _h = Math.abs(sp[1] - tp[1]),
+ _sx = sp[0] < tp[0] ? _w : 0,
+ _sy = sp[1] < tp[1] ? _h : 0,
+ _tx = sp[0] < tp[0] ? 0 : _w,
+ _ty = sp[1] < tp[1] ? 0 : _h,
+ _CP = this._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
+ _CP2 = this._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
+
+ _super.addSegment(this, "Bezier", {
+ x1:_sx, y1:_sy, x2:_tx, y2:_ty,
+ cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
+ });
+ };
+ };
+ jsPlumbUtil.extend(Bezier, jsPlumb.Connectors.AbstractConnector);
+ jsPlumb.registerConnectorType(Bezier, "Bezier");
+
+ // ********************************* END OF CONNECTOR TYPES *******************************************************************
+
+ // ********************************* ENDPOINT TYPES *******************************************************************
+
+ jsPlumb.Endpoints.AbstractEndpoint = function(params) {
+ AbstractComponent.apply(this, arguments);
+ var compute = this.compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ var out = this._compute.apply(this, arguments);
+ this.x = out[0];
+ this.y = out[1];
+ this.w = out[2];
+ this.h = out[3];
+ this.bounds.minX = this.x;
+ this.bounds.minY = this.y;
+ this.bounds.maxX = this.x + this.w;
+ this.bounds.maxY = this.y + this.h;
+ return out;
+ };
+ return {
+ compute:compute,
+ cssClass:params.cssClass
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.AbstractEndpoint, AbstractComponent);
+
+ /**
+ * Class: Endpoints.Dot
+ * A round endpoint, with default radius 10 pixels.
+ */
+
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * radius - radius of the endpoint. defaults to 10 pixels.
+ */
+ jsPlumb.Endpoints.Dot = function(params) {
+ this.type = "Dot";
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ params = params || {};
+ this.radius = params.radius || 10;
+ this.defaultOffset = 0.5 * this.radius;
+ this.defaultInnerRadius = this.radius / 3;
+
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ this.radius = endpointStyle.radius || this.radius;
+ var x = anchorPoint[0] - this.radius,
+ y = anchorPoint[1] - this.radius,
+ w = this.radius * 2,
+ h = this.radius * 2;
+
+ if (endpointStyle.strokeStyle) {
+ var lw = endpointStyle.lineWidth || 1;
+ x -= lw;
+ y -= lw;
+ w += (lw * 2);
+ h += (lw * 2);
+ }
+ return [ x, y, w, h, this.radius ];
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Dot, jsPlumb.Endpoints.AbstractEndpoint);
+
+ /**
+ * Class: Endpoints.Rectangle
+ * A Rectangular Endpoint, with default size 20x20.
+ */
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * width - width of the endpoint. defaults to 20 pixels.
+ * height - height of the endpoint. defaults to 20 pixels.
+ */
+ jsPlumb.Endpoints.Rectangle = function(params) {
+ this.type = "Rectangle";
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ params = params || {};
+ this.width = params.width || 20;
+ this.height = params.height || 20;
+
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ var width = endpointStyle.width || this.width,
+ height = endpointStyle.height || this.height,
+ x = anchorPoint[0] - (width/2),
+ y = anchorPoint[1] - (height/2);
+
+ return [ x, y, width, height];
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Rectangle, jsPlumb.Endpoints.AbstractEndpoint);
+
+
+ var DOMElementEndpoint = function(params) {
+ jsPlumb.DOMElementComponent.apply(this, arguments);
+ this._jsPlumb.displayElements = [ ];
+ };
+ jsPlumbUtil.extend(DOMElementEndpoint, jsPlumb.DOMElementComponent, {
+ // jsPlumb.Endpoints.AbstractEndpoint
+ getDisplayElements : function() {
+ return this._jsPlumb.displayElements;
+ },
+ appendDisplayElement : function(el) {
+ this._jsPlumb.displayElements.push(el);
+ }
+ });
+
+ /**
+ * Class: Endpoints.Image
+ * Draws an image as the Endpoint.
+ */
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * src - location of the image to use.
+
+ TODO: multiple references to self. not sure quite how to get rid of them entirely. perhaps self = null in the cleanup
+ function will suffice
+
+ TODO this class still leaks memory.
+
+ */
+ jsPlumb.Endpoints.Image = function(params) {
+
+ this.type = "Image";
+ DOMElementEndpoint.apply(this, arguments);
+ jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+
+ var _onload = params.onload,
+ src = params.src || params.url,
+ parent = params.parent,
+ clazz = params.cssClass ? " " + params.cssClass : "";
+
+ this._jsPlumb.img = new Image();
+ this._jsPlumb.ready = false;
+ this._jsPlumb.initialized = false;
+ this._jsPlumb.deleted = false;
+ this._jsPlumb.widthToUse = params.width;
+ this._jsPlumb.heightToUse = params.height;
+ this._jsPlumb.endpoint = params.endpoint;
+
+ this._jsPlumb.img.onload = function() {
+ // check we weren't actually discarded before use (in fact mostly happens in tests)
+ if (this._jsPlumb != null) {
+ this._jsPlumb.ready = true;
+ this._jsPlumb.widthToUse = this._jsPlumb.widthToUse || this._jsPlumb.img.width;
+ this._jsPlumb.heightToUse = this._jsPlumb.heightToUse || this._jsPlumb.img.height;
+ if (_onload) {
+ _onload(this);
+ }
+ }
+ }.bind(this);
+
+ /*
+ Function: setImage
+ Sets the Image to use in this Endpoint.
+
+ Parameters:
+ img - may be a URL or an Image object
+ onload - optional; a callback to execute once the image has loaded.
+ */
+ this._jsPlumb.endpoint.setImage = function(_img, onload) {
+ var s = _img.constructor == String ? _img : _img.src;
+ _onload = onload;
+ this._jsPlumb.img.src = s;
+
+ if (this.canvas != null)
+ this.canvas.setAttribute("src", this._jsPlumb.img.src);
+ }.bind(this);
+
+ this._jsPlumb.endpoint.setImage(src, _onload);
+ /*
+ var s = src.constructor == String ? src : src.src;
+ //_onload = onload;
+ this._jsPlumb.img.src = src;
+
+ if (this.canvas != null)
+ this.canvas.setAttribute("src", this._jsPlumb.img.src);
+ // }.bind(this);
+
+ //this._jsPlumb.endpoint.setImage(src, _onload);*/
+
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ this.anchorPoint = anchorPoint;
+ if (this._jsPlumb.ready) return [anchorPoint[0] - this._jsPlumb.widthToUse / 2, anchorPoint[1] - this._jsPlumb.heightToUse / 2,
+ this._jsPlumb.widthToUse, this._jsPlumb.heightToUse];
+ else return [0,0,0,0];
+ };
+
+ this.canvas = document.createElement("img");
+ this.canvas.style.margin = 0;
+ this.canvas.style.padding = 0;
+ this.canvas.style.outline = 0;
+ this.canvas.style.position = "absolute";
+ this.canvas.className = this._jsPlumb.instance.endpointClass + clazz;
+ if (this._jsPlumb.widthToUse) this.canvas.setAttribute("width", this._jsPlumb.widthToUse);
+ if (this._jsPlumb.heightToUse) this.canvas.setAttribute("height", this._jsPlumb.heightToUse);
+ this._jsPlumb.instance.appendElement(this.canvas, parent);
+ this.attachListeners(this.canvas, this);
+
+ this.actuallyPaint = function(d, style, anchor) {
+ if (!this._jsPlumb.deleted) {
+ if (!this._jsPlumb.initialized) {
+ this.canvas.setAttribute("src", this._jsPlumb.img.src);
+ this.appendDisplayElement(this.canvas);
+ this._jsPlumb.initialized = true;
+ }
+ var x = this.anchorPoint[0] - (this._jsPlumb.widthToUse / 2),
+ y = this.anchorPoint[1] - (this._jsPlumb.heightToUse / 2);
+ jsPlumbUtil.sizeElement(this.canvas, x, y, this._jsPlumb.widthToUse, this._jsPlumb.heightToUse);
+ }
+ };
+
+ this.paint = function(style, anchor) {
+ if (this._jsPlumb != null) { // may have been deleted
+ if (this._jsPlumb.ready) {
+ this.actuallyPaint(style, anchor);
+ }
+ else {
+ window.setTimeout(function() {
+ this.paint(style, anchor);
+ }.bind(this), 200);
+ }
+ }
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Image, [ DOMElementEndpoint, jsPlumb.Endpoints.AbstractEndpoint ], {
+ cleanup : function() {
+ this._jsPlumb.deleted = true;
+ jsPlumbUtil.removeElement(this.canvas);
+ this.canvas = null;
+ }
+ });
+
+ /*
+ * Class: Endpoints.Blank
+ * An Endpoint that paints nothing (visible) on the screen. Supports cssClass and hoverClass parameters like all Endpoints.
+ */
+ jsPlumb.Endpoints.Blank = function(params) {
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ this.type = "Blank";
+ DOMElementEndpoint.apply(this, arguments);
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ return [anchorPoint[0], anchorPoint[1],10,0];
+ };
+
+ this.canvas = document.createElement("div");
+ this.canvas.style.display = "block";
+ this.canvas.style.width = "1px";
+ this.canvas.style.height = "1px";
+ this.canvas.style.background = "transparent";
+ this.canvas.style.position = "absolute";
+ this.canvas.className = this._jsPlumb.endpointClass;
+ jsPlumb.appendElement(this.canvas, params.parent);
+
+ this.paint = function(style, anchor) {
+ jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Blank, [jsPlumb.Endpoints.AbstractEndpoint, DOMElementEndpoint], {
+ cleanup:function() {
+ if (this.canvas) {
+ this.canvas.parentNode.removeChild(this.canvas);
+ }
+ }
+ });
+
+ /*
+ * Class: Endpoints.Triangle
+ * A triangular Endpoint.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * width - width of the triangle's base. defaults to 55 pixels.
+ * height - height of the triangle from base to apex. defaults to 55 pixels.
+ */
+ jsPlumb.Endpoints.Triangle = function(params) {
+ this.type = "Triangle";
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ params = params || { };
+ params.width = params.width || 55;
+ params.height = params.height || 55;
+ this.width = params.width;
+ this.height = params.height;
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ var width = endpointStyle.width || self.width,
+ height = endpointStyle.height || self.height,
+ x = anchorPoint[0] - (width/2),
+ y = anchorPoint[1] - (height/2);
+ return [ x, y, width, height ];
+ };
+ };
+// ********************************* END OF ENDPOINT TYPES *******************************************************************
+
+
+// ********************************* OVERLAY DEFINITIONS ***********************************************************************
+
+ var AbstractOverlay = jsPlumb.Overlays.AbstractOverlay = function(params) {
+ this.visible = true;
+ this.isAppendedAtTopLevel = true;
+ this.component = params.component;
+ this.loc = params.location == null ? 0.5 : params.location;
+ this.endpointLoc = params.endpointLocation == null ? [ 0.5, 0.5] : params.endpointLocation;
+ //this.;
+ };
+ AbstractOverlay.prototype = {
+ cleanup:function() {
+ this.component = null;
+ this.canvas = null;
+ this.endpointLoc = null;
+ },
+ setVisible : function(val) {
+ this.visible = val;
+ // TODO this is only actually necessary for canvas. so, the Canvas overlay should
+ // override setVisible and call this.
+ //this.component.repaint();
+ },
+ isVisible : function() { return this.visible; },
+ hide : function() { this.setVisible(false); },
+ show : function() { this.setVisible(true); },
+
+ incrementLocation : function(amount) {
+ this.loc += amount;
+ this.component.repaint();
+ },
+ setLocation : function(l) {
+ this.loc = l;
+ this.component.repaint();
+ },
+ getLocation : function() {
+ return this.loc;
+ }
+ };
+
+
+ /*
+ * Class: Overlays.Arrow
+ *
+ * An arrow overlay, defined by four points: the head, the two sides of the tail, and a 'foldback' point at some distance along the length
+ * of the arrow that lines from each tail point converge into. The foldback point is defined using a decimal that indicates some fraction
+ * of the length of the arrow and has a default value of 0.623. A foldback point value of 1 would mean that the arrow had a straight line
+ * across the tail.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * length - distance in pixels from head to tail baseline. default 20.
+ * width - width in pixels of the tail baseline. default 20.
+ * fillStyle - style to use when filling the arrow. defaults to "black".
+ * strokeStyle - style to use when stroking the arrow. defaults to null, which means the arrow is not stroked.
+ * lineWidth - line width to use when stroking the arrow. defaults to 1, but only used if strokeStyle is not null.
+ * foldback - distance (as a decimal from 0 to 1 inclusive) along the length of the arrow marking the point the tail points should fold back to. defaults to 0.623.
+ * location - distance (as a decimal from 0 to 1 inclusive) marking where the arrow should sit on the connector. defaults to 0.5.
+ * direction - indicates the direction the arrow points in. valid values are -1 and 1; 1 is default.
+ */
+ jsPlumb.Overlays.Arrow = function(params) {
+ this.type = "Arrow";
+ AbstractOverlay.apply(this, arguments);
+ this.isAppendedAtTopLevel = false;
+ params = params || {};
+ var _ju = jsPlumbUtil, _jg = jsPlumbGeom;
+
+ this.length = params.length || 20;
+ this.width = params.width || 20;
+ this.id = params.id;
+ var direction = (params.direction || 1) < 0 ? -1 : 1,
+ paintStyle = params.paintStyle || { lineWidth:1 },
+ // how far along the arrow the lines folding back in come to. default is 62.3%.
+ foldback = params.foldback || 0.623;
+
+ this.computeMaxSize = function() { return self.width * 1.5; };
+ //this.cleanup = function() { }; // nothing to clean up for Arrows
+ this.draw = function(component, currentConnectionPaintStyle) {
+
+ var hxy, mid, txy, tail, cxy;
+ if (component.pointAlongPathFrom) {
+
+ if (_ju.isString(this.loc) || this.loc > 1 || this.loc < 0) {
+ var l = parseInt(this.loc, 10),
+ fromLoc = this.loc < 0 ? 1 : 0;
+ hxy = component.pointAlongPathFrom(fromLoc, l, false);
+ mid = component.pointAlongPathFrom(fromLoc, l - (direction * this.length / 2), false);
+ txy = _jg.pointOnLine(hxy, mid, this.length);
+ }
+ else if (this.loc == 1) {
+ hxy = component.pointOnPath(this.loc);
+ mid = component.pointAlongPathFrom(this.loc, -(this.length));
+ txy = _jg.pointOnLine(hxy, mid, this.length);
+
+ if (direction == -1) {
+ var _ = txy;
+ txy = hxy;
+ hxy = _;
+ }
+ }
+ else if (this.loc === 0) {
+ txy = component.pointOnPath(this.loc);
+ mid = component.pointAlongPathFrom(this.loc, this.length);
+ hxy = _jg.pointOnLine(txy, mid, this.length);
+ if (direction == -1) {
+ var __ = txy;
+ txy = hxy;
+ hxy = __;
+ }
+ }
+ else {
+ hxy = component.pointAlongPathFrom(this.loc, direction * this.length / 2);
+ mid = component.pointOnPath(this.loc);
+ txy = _jg.pointOnLine(hxy, mid, this.length);
+ }
+
+ tail = _jg.perpendicularLineTo(hxy, txy, this.width);
+ cxy = _jg.pointOnLine(hxy, txy, foldback * this.length);
+
+ var d = { hxy:hxy, tail:tail, cxy:cxy },
+ strokeStyle = paintStyle.strokeStyle || currentConnectionPaintStyle.strokeStyle,
+ fillStyle = paintStyle.fillStyle || currentConnectionPaintStyle.strokeStyle,
+ lineWidth = paintStyle.lineWidth || currentConnectionPaintStyle.lineWidth,
+ info = {
+ component:component,
+ d:d,
+ lineWidth:lineWidth,
+ strokeStyle:strokeStyle,
+ fillStyle:fillStyle,
+ minX:Math.min(hxy.x, tail[0].x, tail[1].x),
+ maxX:Math.max(hxy.x, tail[0].x, tail[1].x),
+ minY:Math.min(hxy.y, tail[0].y, tail[1].y),
+ maxY:Math.max(hxy.y, tail[0].y, tail[1].y)
+ };
+
+ return info;
+ }
+ else return {component:component, minX:0,maxX:0,minY:0,maxY:0};
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Arrow, AbstractOverlay);
+
+ /*
+ * Class: Overlays.PlainArrow
+ *
+ * A basic arrow. This is in fact just one instance of the more generic case in which the tail folds back on itself to some
+ * point along the length of the arrow: in this case, that foldback point is the full length of the arrow. so it just does
+ * a 'call' to Arrow with foldback set appropriately.
+ */
+ /*
+ * Function: Constructor
+ * See <Overlays.Arrow> for allowed parameters for this overlay.
+ */
+ jsPlumb.Overlays.PlainArrow = function(params) {
+ params = params || {};
+ var p = jsPlumb.extend(params, {foldback:1});
+ jsPlumb.Overlays.Arrow.call(this, p);
+ this.type = "PlainArrow";
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.PlainArrow, jsPlumb.Overlays.Arrow);
+
+ /*
+ * Class: Overlays.Diamond
+ *
+ * A diamond. Like PlainArrow, this is a concrete case of the more generic case of the tail points converging on some point...it just
+ * happens that in this case, that point is greater than the length of the the arrow.
+ *
+ * this could probably do with some help with positioning...due to the way it reuses the Arrow paint code, what Arrow thinks is the
+ * center is actually 1/4 of the way along for this guy. but we don't have any knowledge of pixels at this point, so we're kind of
+ * stuck when it comes to helping out the Arrow class. possibly we could pass in a 'transpose' parameter or something. the value
+ * would be -l/4 in this case - move along one quarter of the total length.
+ */
+ /*
+ * Function: Constructor
+ * See <Overlays.Arrow> for allowed parameters for this overlay.
+ */
+ jsPlumb.Overlays.Diamond = function(params) {
+ params = params || {};
+ var l = params.length || 40,
+ p = jsPlumb.extend(params, {length:l/2, foldback:2});
+ jsPlumb.Overlays.Arrow.call(this, p);
+ this.type = "Diamond";
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Diamond, jsPlumb.Overlays.Arrow);
+
+ var _getDimensions = function(component) {
+ if (component._jsPlumb.cachedDimensions == null)
+ component._jsPlumb.cachedDimensions = component.getDimensions();
+ return component._jsPlumb.cachedDimensions;
+ };
+
+ // abstract superclass for overlays that add an element to the DOM.
+ var AbstractDOMOverlay = function(params) {
+ jsPlumb.DOMElementComponent.apply(this, arguments);
+ AbstractOverlay.apply(this, arguments);
+
+ var jpcl = jsPlumb.CurrentLibrary;
+ this.id = params.id;
+ this._jsPlumb.div = null;
+ this._jsPlumb.initialised = false;
+ this._jsPlumb.component = params.component;
+ this._jsPlumb.cachedDimensions = null;
+ this._jsPlumb.create = params.create;
+
+ this.getElement = function() {
+ if (this._jsPlumb.div == null) {
+ var div = this._jsPlumb.div = jpcl.getDOMElement(this._jsPlumb.create(this._jsPlumb.component));
+ div.style.position = "absolute";
+ var clazz = params._jsPlumb.overlayClass + " " +
+ (this.cssClass ? this.cssClass :
+ params.cssClass ? params.cssClass : "");
+ div.className = clazz;
+ this._jsPlumb.instance.appendElement(div, this._jsPlumb.component.parent);
+ this._jsPlumb.instance.getId(div);
+ this.attachListeners(div, this);
+ this.canvas = div;
+ }
+ return this._jsPlumb.div;
+ };
+
+ /*
+ this.paint = function(p, containerExtents) {
+ if (!this._jsPlumb.initialised) {
+ this.getElement();
+ p.component.appendDisplayElement(this._jsPlumb.div);
+ this.attachListeners(this._jsPlumb.div, p.component);
+ this._jsPlumb.initialised = true;
+ }
+ this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
+ this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
+ };*/
+
+ this.draw = function(component, currentConnectionPaintStyle) {
+ var td = _getDimensions(this);
+ if (td != null && td.length == 2) {
+ var cxy = {x:0,y:0};
+ if (component.pointOnPath) {
+ var loc = this.loc, absolute = false;
+ if (jsPlumbUtil.isString(this.loc) || this.loc < 0 || this.loc > 1) {
+ loc = parseInt(this.loc, 10);
+ absolute = true;
+ }
+ cxy = component.pointOnPath(loc, absolute); // a connection
+ }
+ else {
+ var locToUse = this.loc.constructor == Array ? this.loc : this.endpointLoc;
+ cxy = { x:locToUse[0] * component.w,
+ y:locToUse[1] * component.h };
+ }
+
+ var minx = cxy.x - (td[0] / 2),
+ miny = cxy.y - (td[1] / 2);
+
+ return {
+ component:component,
+ d:{ minx:minx, miny:miny, td:td, cxy:cxy },
+ minX:minx,
+ maxX:minx + td[0],
+ minY:miny,
+ maxY:miny + td[1]
+ };
+ }
+ else return {minX:0,maxX:0,minY:0,maxY:0};
+ };
+ };
+ jsPlumbUtil.extend(AbstractDOMOverlay, [jsPlumb.DOMElementComponent, AbstractOverlay], {
+ getDimensions : function() {
+ return jsPlumb.CurrentLibrary.getSize(jsPlumb.CurrentLibrary.getElementObject(this.getElement()));
+ },
+ setVisible : function(state) {
+ this._jsPlumb.div.style.display = state ? "block" : "none";
+ },
+ /*
+ * Function: clearCachedDimensions
+ * Clears the cached dimensions for the label. As a performance enhancement, label dimensions are
+ * cached from 1.3.12 onwards. The cache is cleared when you change the label text, of course, but
+ * there are other reasons why the text dimensions might change - if you make a change through CSS, for
+ * example, you might change the font size. in that case you should explicitly call this method.
+ */
+ clearCachedDimensions : function() {
+ this._jsPlumb.cachedDimensions = null;
+ },
+ cleanup : function() {
+ if (this._jsPlumb.div != null)
+ jsPlumb.CurrentLibrary.removeElement(this._jsPlumb.div);
+ },
+ computeMaxSize : function() {
+ var td = _getDimensions(this);
+ return Math.max(td[0], td[1]);
+ },
+ reattachListeners : function(connector) {
+ if (this._jsPlumb.div) {
+ this.reattachListenersForElement(this._jsPlumb.div, this, connector);
+ }
+ },
+ paint : function(p, containerExtents) {
+ if (!this._jsPlumb.initialised) {
+ this.getElement();
+ p.component.appendDisplayElement(this._jsPlumb.div);
+ this.attachListeners(this._jsPlumb.div, p.component);
+ this._jsPlumb.initialised = true;
+ }
+ this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
+ this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
+ }
+ });
+
+ /*
+ * Class: Overlays.Custom
+ * A Custom overlay. You supply a 'create' function which returns some DOM element, and jsPlumb positions it.
+ * The 'create' function is passed a Connection or Endpoint.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ * create - function for jsPlumb to call that returns a DOM element.
+ * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
+ * id - optional id to use for later retrieval of this overlay.
+ *
+ */
+ jsPlumb.Overlays.Custom = function(params) {
+ this.type = "Custom";
+ AbstractDOMOverlay.apply(this, arguments);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Custom, AbstractDOMOverlay);
+
+ jsPlumb.Overlays.GuideLines = function() {
+ var self = this;
+ self.length = 50;
+ self.lineWidth = 5;
+ this.type = "GuideLines";
+ AbstractOverlay.apply(this, arguments);
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+ this.draw = function(connector, currentConnectionPaintStyle) {
+
+ var head = connector.pointAlongPathFrom(self.loc, self.length / 2),
+ mid = connector.pointOnPath(self.loc),
+ tail = jsPlumbGeom.pointOnLine(head, mid, self.length),
+ tailLine = jsPlumbGeom.perpendicularLineTo(head, tail, 40),
+ headLine = jsPlumbGeom.perpendicularLineTo(tail, head, 20);
+
+ return {
+ connector:connector,
+ head:head,
+ tail:tail,
+ headLine:headLine,
+ tailLine:tailLine,
+ minX:Math.min(head.x, tail.x, headLine[0].x, headLine[1].x),
+ minY:Math.min(head.y, tail.y, headLine[0].y, headLine[1].y),
+ maxX:Math.max(head.x, tail.x, headLine[0].x, headLine[1].x),
+ maxY:Math.max(head.y, tail.y, headLine[0].y, headLine[1].y)
+ };
+ };
+
+ // this.cleanup = function() { }; // nothing to clean up for GuideLines
+ };
+
+ /*
+ * Class: Overlays.Label
+
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ * cssClass - optional css class string to append to css class. This string is appended "as-is", so you can of course have multiple classes
+ * defined. This parameter is preferred to using labelStyle, borderWidth and borderStyle.
+ * label - the label to paint. May be a string or a function that returns a string. Nothing will be painted if your label is null or your
+ * label function returns null. empty strings _will_ be painted.
+ * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
+ * id - optional id to use for later retrieval of this overlay.
+ *
+ *
+ */
+ jsPlumb.Overlays.Label = function(params) {
+ this.labelStyle = params.labelStyle;
+
+ var labelWidth = null, labelHeight = null, labelText = null, labelPadding = null;
+ this.cssClass = this.labelStyle != null ? this.labelStyle.cssClass : null;
+ var p = jsPlumb.extend({
+ create : function() {
+ return document.createElement("div");
+ }}, params);
+ jsPlumb.Overlays.Custom.call(this, p);
+ this.type = "Label";
+ this.label = params.label || "";
+ this.labelText = null;
+ if (this.labelStyle) {
+ var el = this.getElement();
+ this.labelStyle.font = this.labelStyle.font || "12px sans-serif";
+ el.style.font = this.labelStyle.font;
+ el.style.color = this.labelStyle.color || "black";
+ if (this.labelStyle.fillStyle) el.style.background = this.labelStyle.fillStyle;
+ if (this.labelStyle.borderWidth > 0) {
+ var dStyle = this.labelStyle.borderStyle ? this.labelStyle.borderStyle : "black";
+ el.style.border = this.labelStyle.borderWidth + "px solid " + dStyle;
+ }
+ if (this.labelStyle.padding) el.style.padding = this.labelStyle.padding;
+ }
+
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Label, jsPlumb.Overlays.Custom, {
+ cleanup:function() {
+ this.div = null;
+ this.label = null;
+ this.labelText = null;
+ this.cssClass = null;
+ this.labelStyle = null;
+ },
+ getLabel : function() {
+ return this.label;
+ },
+ /*
+ * Function: setLabel
+ * sets the label's, um, label. you would think i'd call this function
+ * 'setText', but you can pass either a Function or a String to this, so
+ * it makes more sense as 'setLabel'. This uses innerHTML on the label div, so keep
+ * that in mind if you need escaped HTML.
+ */
+ setLabel : function(l) {
+ this.label = l;
+ this.labelText = null;
+ this.clearCachedDimensions();
+ this.update();
+ this.component.repaint();
+ },
+ getDimensions : function() {
+ this.update();
+ return AbstractDOMOverlay.prototype.getDimensions.apply(this, arguments);
+ },
+ update : function() {
+ if (typeof this.label == "function") {
+ var lt = this.label(this);
+ this.getElement().innerHTML = lt.replace(/\r\n/g, "<br/>");
+ }
+ else {
+ if (this.labelText == null) {
+ this.labelText = this.label;
+ this.getElement().innerHTML = this.labelText.replace(/\r\n/g, "<br/>");
+ }
+ }
+ }
+ });
+
+ // ********************************* END OF OVERLAY DEFINITIONS ***********************************************************************
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the 'flowchart' connectors, consisting of vertical and horizontal line segments.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+;(function() {
+
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ * stub - minimum length for the stub at each end of the connector. This can be an integer, giving a value for both ends of the connections,
+ * or an array of two integers, giving separate values for each end. The default is an integer with value 30 (pixels).
+ * gap - gap to leave between the end of the connector and the element on which the endpoint resides. if you make this larger than stub then you will see some odd looking behaviour.
+ Like stub, this can be an array or a single value. defaults to 0 pixels for each end.
+ * cornerRadius - optional, defines the radius of corners between segments. defaults to 0 (hard edged corners).
+ * alwaysRespectStubs - defaults to false. whether or not the connectors should always draw the stub, or, if the two elements
+ are in close proximity to each other (closer than the sum of the two stubs), to adjust the stubs.
+ */
+ var Flowchart = function(params) {
+ this.type = "Flowchart";
+ params = params || {};
+ params.stub = params.stub == null ? 30 : params.stub;
+ var self = this,
+ _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ midpoint = params.midpoint == null ? 0.5 : params.midpoint,
+ points = [], segments = [],
+ grid = params.grid,
+ alwaysRespectStubs = params.alwaysRespectStubs,
+ userSuppliedSegments = null,
+ lastx = null, lasty = null, lastOrientation,
+ cornerRadius = params.cornerRadius != null ? params.cornerRadius : 0,
+ sgn = function(n) { return n < 0 ? -1 : n === 0 ? 0 : 1; },
+ /**
+ * helper method to add a segment.
+ */
+ addSegment = function(segments, x, y, paintInfo) {
+ if (lastx == x && lasty == y) return;
+ var lx = lastx == null ? paintInfo.sx : lastx,
+ ly = lasty == null ? paintInfo.sy : lasty,
+ o = lx == x ? "v" : "h",
+ sgnx = sgn(x - lx),
+ sgny = sgn(y - ly);
+
+ lastx = x;
+ lasty = y;
+ segments.push([lx, ly, x, y, o, sgnx, sgny]);
+ },
+ segLength = function(s) {
+ return Math.sqrt(Math.pow(s[0] - s[2], 2) + Math.pow(s[1] - s[3], 2));
+ },
+ _cloneArray = function(a) { var _a = []; _a.push.apply(_a, a); return _a;},
+ updateMinMax = function(a1) {
+ self.bounds.minX = Math.min(self.bounds.minX, a1[2]);
+ self.bounds.maxX = Math.max(self.bounds.maxX, a1[2]);
+ self.bounds.minY = Math.min(self.bounds.minY, a1[3]);
+ self.bounds.maxY = Math.max(self.bounds.maxY, a1[3]);
+ },
+ writeSegments = function(conn, segments, paintInfo) {
+ var current, next;
+ for (var i = 0; i < segments.length - 1; i++) {
+
+ current = current || _cloneArray(segments[i]);
+ next = _cloneArray(segments[i + 1]);
+ if (cornerRadius > 0 && current[4] != next[4]) {
+ var radiusToUse = Math.min(cornerRadius, segLength(current), segLength(next));
+ // right angle. adjust current segment's end point, and next segment's start point.
+ current[2] -= current[5] * radiusToUse;
+ current[3] -= current[6] * radiusToUse;
+ next[0] += next[5] * radiusToUse;
+ next[1] += next[6] * radiusToUse;
+ var ac = (current[6] == next[5] && next[5] == 1) ||
+ ((current[6] == next[5] && next[5] === 0) && current[5] != next[6]) ||
+ (current[6] == next[5] && next[5] == -1),
+ sgny = next[1] > current[3] ? 1 : -1,
+ sgnx = next[0] > current[2] ? 1 : -1,
+ sgnEqual = sgny == sgnx,
+ cx = (sgnEqual && ac || (!sgnEqual && !ac)) ? next[0] : current[2],
+ cy = (sgnEqual && ac || (!sgnEqual && !ac)) ? current[3] : next[1];
+
+ _super.addSegment(conn, "Straight", {
+ x1:current[0], y1:current[1], x2:current[2], y2:current[3]
+ });
+
+ _super.addSegment(conn, "Arc", {
+ r:radiusToUse,
+ x1:current[2],
+ y1:current[3],
+ x2:next[0],
+ y2:next[1],
+ cx:cx,
+ cy:cy,
+ ac:ac
+ });
+ }
+ else {
+ // dx + dy are used to adjust for line width.
+ var dx = (current[2] == current[0]) ? 0 : (current[2] > current[0]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2),
+ dy = (current[3] == current[1]) ? 0 : (current[3] > current[1]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2);
+ _super.addSegment(conn, "Straight", {
+ x1:current[0]- dx, y1:current[1]-dy, x2:current[2] + dx, y2:current[3] + dy
+ });
+ }
+ current = next;
+ }
+ // last segment
+ _super.addSegment(conn, "Straight", {
+ x1:next[0], y1:next[1], x2:next[2], y2:next[3]
+ });
+ };
+
+ this.setSegments = function(s) {
+ userSuppliedSegments = s;
+ };
+
+ this.isEditable = function() { return true; };
+
+ /*
+ Function: getOriginalSegments
+ Gets the segments before the addition of rounded corners. This is used by the flowchart
+ connector editor, since it only wants to concern itself with the original segments.
+ */
+ this.getOriginalSegments = function() {
+ return userSuppliedSegments || segments;
+ };
+
+ this._compute = function(paintInfo, params) {
+
+ if (params.clearEdits)
+ userSuppliedSegments = null;
+
+ if (userSuppliedSegments != null) {
+ writeSegments(this, userSuppliedSegments, paintInfo);
+ return;
+ }
+
+ segments = [];
+ lastx = null; lasty = null;
+ lastOrientation = null;
+
+ var midx = paintInfo.startStubX + ((paintInfo.endStubX - paintInfo.startStubX) * midpoint),
+ midy = paintInfo.startStubY + ((paintInfo.endStubY - paintInfo.startStubY) * midpoint);
+
+ var findClearedLine = function(start, mult, anchorPos, dimension) {
+ return start + (mult * (( 1 - anchorPos) * dimension) + _super.maxStub);
+ },
+ orientations = { x:[ 0, 1 ], y:[ 1, 0 ] },
+ commonStubCalculator = function(axis) {
+ return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
+ },
+ stubCalculators = {
+ perpendicular:commonStubCalculator,
+ orthogonal:commonStubCalculator,
+ opposite:function(axis) {
+ var pi = paintInfo,
+ idx = axis == "x" ? 0 : 1,
+ areInProximity = {
+ "x":function() {
+ return ( (pi.so[idx] == 1 && (
+ ( (pi.startStubX > pi.endStubX) && (pi.tx > pi.startStubX) ) ||
+ ( (pi.sx > pi.endStubX) && (pi.tx > pi.sx))))) ||
+
+ ( (pi.so[idx] == -1 && (
+ ( (pi.startStubX < pi.endStubX) && (pi.tx < pi.startStubX) ) ||
+ ( (pi.sx < pi.endStubX) && (pi.tx < pi.sx)))));
+ },
+ "y":function() {
+ return ( (pi.so[idx] == 1 && (
+ ( (pi.startStubY > pi.endStubY) && (pi.ty > pi.startStubY) ) ||
+ ( (pi.sy > pi.endStubY) && (pi.ty > pi.sy))))) ||
+
+ ( (pi.so[idx] == -1 && (
+ ( (pi.startStubY < pi.endStubY) && (pi.ty < pi.startStubY) ) ||
+ ( (pi.sy < pi.endStubY) && (pi.ty < pi.sy)))));
+ }
+ };
+
+ if (!alwaysRespectStubs && areInProximity[axis]()) {
+ return {
+ "x":[(paintInfo.sx + paintInfo.tx) / 2, paintInfo.startStubY, (paintInfo.sx + paintInfo.tx) / 2, paintInfo.endStubY],
+ "y":[paintInfo.startStubX, (paintInfo.sy + paintInfo.ty) / 2, paintInfo.endStubX, (paintInfo.sy + paintInfo.ty) / 2]
+ }[axis];
+ }
+ else {
+ return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
+ }
+ }
+ },
+ lineCalculators = {
+ perpendicular : function(axis, ss, oss, es, oes) {
+ var pi = paintInfo,
+ sis = {
+ x:[ [ [ 1,2,3,4 ], null, [ 2,1,4,3 ] ], null, [ [ 4,3,2,1 ], null, [ 3,4,1,2 ] ] ],
+ y:[ [ [ 3,2,1,4 ], null, [ 2,3,4,1 ] ], null, [ [ 4,1,2,3 ], null, [ 1,4,3,2 ] ] ]
+ },
+ stubs = {
+ x:[ [ pi.startStubX, pi.endStubX ] , null, [ pi.endStubX, pi.startStubX ] ],
+ y:[ [ pi.startStubY, pi.endStubY ] , null, [ pi.endStubY, pi.startStubY ] ]
+ },
+ midLines = {
+ x:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ] ],
+ y:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ] ]
+ },
+ linesToEnd = {
+ x:[ [ pi.endStubX, pi.startStubY ] ],
+ y:[ [ pi.startStubX, pi.endStubY ] ]
+ },
+ startToEnd = {
+ x:[ [ pi.startStubX, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ],
+ y:[ [ pi.endStubX, pi.startStubY ], [ pi.endStubX, pi.endStubY ] ]
+ },
+ startToMidToEnd = {
+ x:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ], [ pi.endStubX, pi.endStubY ] ],
+ y:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ]
+ },
+ otherStubs = {
+ x:[ pi.startStubY, pi.endStubY ],
+ y:[ pi.startStubX, pi.endStubX ]
+ },
+ soIdx = orientations[axis][0], toIdx = orientations[axis][1],
+ _so = pi.so[soIdx] + 1,
+ _to = pi.to[toIdx] + 1,
+ otherFlipped = (pi.to[toIdx] == -1 && (otherStubs[axis][1] < otherStubs[axis][0])) || (pi.to[toIdx] == 1 && (otherStubs[axis][1] > otherStubs[axis][0])),
+ stub1 = stubs[axis][_so][0],
+ stub2 = stubs[axis][_so][1],
+ segmentIndexes = sis[axis][_so][_to];
+
+ if (pi.segment == segmentIndexes[3] || (pi.segment == segmentIndexes[2] && otherFlipped)) {
+ return midLines[axis];
+ }
+ else if (pi.segment == segmentIndexes[2] && stub2 < stub1) {
+ return linesToEnd[axis];
+ }
+ else if ((pi.segment == segmentIndexes[2] && stub2 >= stub1) || (pi.segment == segmentIndexes[1] && !otherFlipped)) {
+ return startToMidToEnd[axis];
+ }
+ else if (pi.segment == segmentIndexes[0] || (pi.segment == segmentIndexes[1] && otherFlipped)) {
+ return startToEnd[axis];
+ }
+ },
+ orthogonal : function(axis, startStub, otherStartStub, endStub, otherEndStub) {
+ var pi = paintInfo,
+ extent = {
+ "x":pi.so[0] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub),
+ "y":pi.so[1] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub)
+ }[axis];
+
+ return {
+ "x":[ [ extent, otherStartStub ],[ extent, otherEndStub ], [ endStub, otherEndStub ] ],
+ "y":[ [ otherStartStub, extent ], [ otherEndStub, extent ], [ otherEndStub, endStub ] ]
+ }[axis];
+ },
+ opposite : function(axis, ss, oss, es, oes) {
+ var pi = paintInfo,
+ otherAxis = {"x":"y","y":"x"}[axis],
+ dim = {"x":"height","y":"width"}[axis],
+ comparator = pi["is" + axis.toUpperCase() + "GreaterThanStubTimes2"];
+
+ if (params.sourceEndpoint.elementId == params.targetEndpoint.elementId) {
+ var _val = oss + ((1 - params.sourceEndpoint.anchor[otherAxis]) * params.sourceInfo[dim]) + _super.maxStub;
+ return {
+ "x":[ [ ss, _val ], [ es, _val ] ],
+ "y":[ [ _val, ss ], [ _val, es ] ]
+ }[axis];
+
+ }
+ else if (!comparator || (pi.so[idx] == 1 && ss > es) || (pi.so[idx] == -1 && ss < es)) {
+ return {
+ "x":[[ ss, midy ], [ es, midy ]],
+ "y":[[ midx, ss ], [ midx, es ]]
+ }[axis];
+ }
+ else if ((pi.so[idx] == 1 && ss < es) || (pi.so[idx] == -1 && ss > es)) {
+ return {
+ "x":[[ midx, pi.sy ], [ midx, pi.ty ]],
+ "y":[[ pi.sx, midy ], [ pi.tx, midy ]]
+ }[axis];
+ }
+ }
+ };
+
+ var stubs = stubCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis),
+ idx = paintInfo.sourceAxis == "x" ? 0 : 1,
+ oidx = paintInfo.sourceAxis == "x" ? 1 : 0,
+ ss = stubs[idx],
+ oss = stubs[oidx],
+ es = stubs[idx + 2],
+ oes = stubs[oidx + 2];
+
+ // add the start stub segment.
+ addSegment(segments, stubs[0], stubs[1], paintInfo);
+
+ // compute the rest of the line
+ var p = lineCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis, ss, oss, es, oes);
+ if (p) {
+ for (var i = 0; i < p.length; i++) {
+ addSegment(segments, p[i][0], p[i][1], paintInfo);
+ }
+ }
+
+ // line to end stub
+ addSegment(segments, stubs[2], stubs[3], paintInfo);
+
+ // end stub to end
+ addSegment(segments, paintInfo.tx, paintInfo.ty, paintInfo);
+
+ writeSegments(this, segments, paintInfo);
+ };
+
+ this.getPath = function() {
+ var _last = null, _lastAxis = null, s = [], segs = userSuppliedSegments || segments;
+ for (var i = 0; i < segs.length; i++) {
+ var seg = segs[i], axis = seg[4], axisIndex = (axis == "v" ? 3 : 2);
+ if (_last != null && _lastAxis === axis) {
+ _last[axisIndex] = seg[axisIndex];
+ }
+ else {
+ if (seg[0] != seg[2] || seg[1] != seg[3]) {
+ s.push({
+ start:[ seg[0], seg[1] ],
+ end:[ seg[2], seg[3] ]
+ });
+ _last = seg;
+ _lastAxis = seg[4];
+ }
+ }
+ }
+ return s;
+ };
+
+ this.setPath = function(path) {
+ userSuppliedSegments = [];
+ for (var i = 0; i < path.length; i++) {
+ var lx = path[i].start[0],
+ ly = path[i].start[1],
+ x = path[i].end[0],
+ y = path[i].end[1],
+ o = lx == x ? "v" : "h",
+ sgnx = sgn(x - lx),
+ sgny = sgn(y - ly);
+
+ userSuppliedSegments.push([lx, ly, x, y, o, sgnx, sgny]);
+ }
+ };
+ };
+
+ jsPlumbUtil.extend(Flowchart, jsPlumb.Connectors.AbstractConnector);
+ jsPlumb.registerConnectorType(Flowchart, "Flowchart");
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the state machine connectors.
+ *
+ * Thanks to Brainstorm Mobile Solutions for supporting the development of these.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ var Line = function(x1, y1, x2, y2) {
+
+ this.m = (y2 - y1) / (x2 - x1);
+ this.b = -1 * ((this.m * x1) - y1);
+
+ this.rectIntersect = function(x,y,w,h) {
+ var results = [], xInt, yInt;
+
+ // try top face
+ // the equation of the top face is y = (0 * x) + b; y = b.
+ xInt = (y - this.b) / this.m;
+ // test that the X value is in the line's range.
+ if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
+
+ // try right face
+ yInt = (this.m * (x + w)) + this.b;
+ if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
+
+ // bottom face
+ xInt = ((y + h) - this.b) / this.m;
+ // test that the X value is in the line's range.
+ if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
+
+ // try left face
+ yInt = (this.m * x) + this.b;
+ if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
+
+ if (results.length == 2) {
+ var midx = (results[0][0] + results[1][0]) / 2, midy = (results[0][1] + results[1][1]) / 2;
+ results.push([ midx,midy ]);
+ // now calculate the segment inside the rectangle where the midpoint lies.
+ var xseg = midx <= x + (w / 2) ? -1 : 1,
+ yseg = midy <= y + (h / 2) ? -1 : 1;
+ results.push([xseg, yseg]);
+ return results;
+ }
+
+ return null;
+
+ };
+ },
+ _segment = function(x1, y1, x2, y2) {
+ if (x1 <= x2 && y2 <= y1) return 1;
+ else if (x1 <= x2 && y1 <= y2) return 2;
+ else if (x2 <= x1 && y2 >= y1) return 3;
+ return 4;
+ },
+
+ // the control point we will use depends on the faces to which each end of the connection is assigned, specifically whether or not the
+ // two faces are parallel or perpendicular. if they are parallel then the control point lies on the midpoint of the axis in which they
+ // are parellel and varies only in the other axis; this variation is proportional to the distance that the anchor points lie from the
+ // center of that face. if the two faces are perpendicular then the control point is at some distance from both the midpoints; the amount and
+ // direction are dependent on the orientation of the two elements. 'seg', passed in to this method, tells you which segment the target element
+ // lies in with respect to the source: 1 is top right, 2 is bottom right, 3 is bottom left, 4 is top left.
+ //
+ // sourcePos and targetPos are arrays of info about where on the source and target each anchor is located. their contents are:
+ //
+ // 0 - absolute x
+ // 1 - absolute y
+ // 2 - proportional x in element (0 is left edge, 1 is right edge)
+ // 3 - proportional y in element (0 is top edge, 1 is bottom edge)
+ //
+ _findControlPoint = function(midx, midy, segment, sourceEdge, targetEdge, dx, dy, distance, proximityLimit) {
+ // TODO (maybe)
+ // - if anchor pos is 0.5, make the control point take into account the relative position of the elements.
+ if (distance <= proximityLimit) return [midx, midy];
+
+ if (segment === 1) {
+ if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
+ }
+ else if (segment === 2) {
+ if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (1 * dx) , midy + (-1 * dy) ];
+ }
+ else if (segment === 3) {
+ if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
+ }
+ else if (segment === 4) {
+ if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (1 * dx) , midy + (-1 * dy) ];
+ }
+
+ };
+
+ /**
+ * Class: Connectors.StateMachine
+ * Provides 'state machine' connectors.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ * curviness - measure of how "curvy" the connectors will be. this is translated as the distance that the
+ * Bezier curve's control point is from the midpoint of the straight line connecting the two
+ * endpoints, and does not mean that the connector is this wide. The Bezier curve never reaches
+ * its control points; they act as gravitational masses. defaults to 10.
+ * margin - distance from element to start and end connectors, in pixels. defaults to 5.
+ * proximityLimit - sets the distance beneath which the elements are consider too close together to bother
+ * with fancy curves. by default this is 80 pixels.
+ * loopbackRadius - the radius of a loopback connector. optional; defaults to 25.
+ * showLoopback - If set to false this tells the connector that it is ok to paint connections whose source and target is the same element with a connector running through the element. The default value for this is true; the connector always makes a loopback connection loop around the element rather than passing through it.
+ */
+ var StateMachine = function(params) {
+ params = params || {};
+ this.type = "StateMachine";
+
+ var self = this,
+ _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ curviness = params.curviness || 10,
+ margin = params.margin || 5,
+ proximityLimit = params.proximityLimit || 80,
+ clockwise = params.orientation && params.orientation === "clockwise",
+ loopbackRadius = params.loopbackRadius || 25,
+ showLoopback = params.showLoopback !== false;
+
+ this._compute = function(paintInfo, params) {
+ var w = Math.abs(params.sourcePos[0] - params.targetPos[0]),
+ h = Math.abs(params.sourcePos[1] - params.targetPos[1]),
+ x = Math.min(params.sourcePos[0], params.targetPos[0]),
+ y = Math.min(params.sourcePos[1], params.targetPos[1]);
+
+ if (!showLoopback || (params.sourceEndpoint.elementId !== params.targetEndpoint.elementId)) {
+ var _sx = params.sourcePos[0] < params.targetPos[0] ? 0 : w,
+ _sy = params.sourcePos[1] < params.targetPos[1] ? 0:h,
+ _tx = params.sourcePos[0] < params.targetPos[0] ? w : 0,
+ _ty = params.sourcePos[1] < params.targetPos[1] ? h : 0;
+
+ // now adjust for the margin
+ if (params.sourcePos[2] === 0) _sx -= margin;
+ if (params.sourcePos[2] === 1) _sx += margin;
+ if (params.sourcePos[3] === 0) _sy -= margin;
+ if (params.sourcePos[3] === 1) _sy += margin;
+ if (params.targetPos[2] === 0) _tx -= margin;
+ if (params.targetPos[2] === 1) _tx += margin;
+ if (params.targetPos[3] === 0) _ty -= margin;
+ if (params.targetPos[3] === 1) _ty += margin;
+
+ //
+ // these connectors are quadratic bezier curves, having a single control point. if both anchors
+ // are located at 0.5 on their respective faces, the control point is set to the midpoint and you
+ // get a straight line. this is also the case if the two anchors are within 'proximityLimit', since
+ // it seems to make good aesthetic sense to do that. outside of that, the control point is positioned
+ // at 'curviness' pixels away along the normal to the straight line connecting the two anchors.
+ //
+ // there may be two improvements to this. firstly, we might actually support the notion of avoiding nodes
+ // in the UI, or at least making a good effort at doing so. if a connection would pass underneath some node,
+ // for example, we might increase the distance the control point is away from the midpoint in a bid to
+ // steer it around that node. this will work within limits, but i think those limits would also be the likely
+ // limits for, once again, aesthetic good sense in the layout of a chart using these connectors.
+ //
+ // the second possible change is actually two possible changes: firstly, it is possible we should gradually
+ // decrease the 'curviness' as the distance between the anchors decreases; start tailing it off to 0 at some
+ // point (which should be configurable). secondly, we might slightly increase the 'curviness' for connectors
+ // with respect to how far their anchor is from the center of its respective face. this could either look cool,
+ // or stupid, and may indeed work only in a way that is so subtle as to have been a waste of time.
+ //
+
+ var _midx = (_sx + _tx) / 2, _midy = (_sy + _ty) / 2,
+ m2 = (-1 * _midx) / _midy, theta2 = Math.atan(m2),
+ dy = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.sin(theta2)),
+ dx = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.cos(theta2)),
+ segment = _segment(_sx, _sy, _tx, _ty),
+ distance = Math.sqrt(Math.pow(_tx - _sx, 2) + Math.pow(_ty - _sy, 2)),
+ // calculate the control point. this code will be where we'll put in a rudimentary element avoidance scheme; it
+ // will work by extending the control point to force the curve to be, um, curvier.
+ _controlPoint = _findControlPoint(_midx,
+ _midy,
+ segment,
+ params.sourcePos,
+ params.targetPos,
+ curviness, curviness,
+ distance,
+ proximityLimit);
+
+ _super.addSegment(this, "Bezier", {
+ x1:_tx, y1:_ty, x2:_sx, y2:_sy,
+ cp1x:_controlPoint[0], cp1y:_controlPoint[1],
+ cp2x:_controlPoint[0], cp2y:_controlPoint[1]
+ });
+ }
+ else {
+ // a loopback connector. draw an arc from one anchor to the other.
+ var x1 = params.sourcePos[0], x2 = params.sourcePos[0], y1 = params.sourcePos[1] - margin, y2 = params.sourcePos[1] - margin,
+ cx = x1, cy = y1 - loopbackRadius,
+ // canvas sizing stuff, to ensure the whole painted area is visible.
+ _w = 2 * loopbackRadius,
+ _h = 2 * loopbackRadius,
+ _x = cx - loopbackRadius,
+ _y = cy - loopbackRadius;
+
+ paintInfo.points[0] = _x;
+ paintInfo.points[1] = _y;
+ paintInfo.points[2] = _w;
+ paintInfo.points[3] = _h;
+
+ // ADD AN ARC SEGMENT.
+ _super.addSegment(this, "Arc", {
+ loopback:true,
+ x1:(x1 - _x) + 4,
+ y1:y1 - _y,
+ startAngle:0,
+ endAngle: 2 * Math.PI,
+ r:loopbackRadius,
+ ac:!clockwise,
+ x2:(x1 - _x) - 4,
+ y2:y1 - _y,
+ cx:cx - _x,
+ cy:cy - _y
+ });
+ }
+ };
+ };
+ jsPlumb.registerConnectorType(StateMachine, "StateMachine");
+})();
+
+/*
+ // a possible rudimentary avoidance scheme, old now, perhaps not useful.
+ // if (avoidSelector) {
+ // var testLine = new Line(sourcePos[0] + _sx,sourcePos[1] + _sy,sourcePos[0] + _tx,sourcePos[1] + _ty);
+ // var sel = jsPlumb.getSelector(avoidSelector);
+ // for (var i = 0; i < sel.length; i++) {
+ // var id = jsPlumb.getId(sel[i]);
+ // if (id != sourceEndpoint.elementId && id != targetEndpoint.elementId) {
+ // o = jsPlumb.getOffset(id), s = jsPlumb.getSize(id);
+//
+// if (o && s) {
+// var collision = testLine.rectIntersect(o.left,o.top,s[0],s[1]);
+// if (collision) {
+ // set the control point to be a certain distance from the midpoint of the two points that
+ // the line crosses on the rectangle.
+ // TODO where will this 75 number come from?
+ // _controlX = collision[2][0] + (75 * collision[3][0]);
+ // / _controlY = collision[2][1] + (75 * collision[3][1]);
+// }
+// }
+ // }
+ // }
+ //}
+ */
+
+;(function() {
+
+ var Bezier = function(params) {
+ params = params || {};
+
+ var self = this,
+ _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ stub = params.stub || 50,
+ majorAnchor = params.curviness || 150,
+ minorAnchor = 10;
+
+ this.type = "Bezier";
+ this.getCurviness = function() { return majorAnchor; };
+
+ this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
+ // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
+ // points around if so (code could be tightened up)
+ var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
+ too = targetEndpoint.anchor.getOrientation(targetEndpoint),
+ perpendicular = soo[0] != too[0] || soo[1] == too[1],
+ p = [];
+
+ if (!perpendicular) {
+ if (soo[0] === 0) // X
+ p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] - (majorAnchor * soo[0]));
+
+ if (soo[1] === 0) // Y
+ p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * too[1]));
+ }
+ else {
+ if (too[0] === 0) // X
+ p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] + (majorAnchor * too[0]));
+
+ if (too[1] === 0) // Y
+ p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * soo[1]));
+ }
+
+ return p;
+ };
+
+ this._compute = function(paintInfo, p) {
+ var sp = p.sourcePos,
+ tp = p.targetPos,
+ _w = Math.abs(sp[0] - tp[0]),
+ _h = Math.abs(sp[1] - tp[1]),
+ _sx = sp[0] < tp[0] ? _w : 0,
+ _sy = sp[1] < tp[1] ? _h : 0,
+ _tx = sp[0] < tp[0] ? 0 : _w,
+ _ty = sp[1] < tp[1] ? 0 : _h,
+ _CP = self._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
+ _CP2 = self._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
+
+ _super.addSegment(this, "Bezier", {
+ x1:_sx, y1:_sy, x2:_tx, y2:_ty,
+ cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
+ });
+ };
+ };
+
+ jsPlumb.registerConnectorType(Bezier, "Bezier");
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the HTML5 canvas renderers. Support for canvas was dropped in 1.4.2.
+ * This is being kept around because canvas might make a comeback as a single-page solution
+ * that also supports node rendering.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+
+// ********************************* CANVAS RENDERERS FOR CONNECTORS AND ENDPOINTS *******************************************************************
+
+ // TODO refactor to renderer common script. put a ref to jsPlumb.sizeCanvas in there too.
+ var _connectionBeingDragged = null,
+ _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_getElementObject(el), clazz); },
+ _getElementObject = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
+ _getOffset = function(el) { return jsPlumb.CurrentLibrary.getOffset(_getElementObject(el)); },
+ _pageXY = function(el) { return jsPlumb.CurrentLibrary.getPageXY(el); },
+ _clientXY = function(el) { return jsPlumb.CurrentLibrary.getClientXY(el); };
+
+ /*
+ * Class:CanvasMouseAdapter
+ * Provides support for mouse events on canvases.
+ */
+ var CanvasMouseAdapter = window.CanvasMouseAdapter = function() {
+ var self = this;
+ this.overlayPlacements = [];
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+ jsPlumbUtil.EventGenerator.apply(this, arguments);
+ /**
+ * returns whether or not the given event is ojver a painted area of the canvas.
+ */
+ this._over = function(e) {
+ var o = _getOffset(_getElementObject(self.canvas)),
+ pageXY = _pageXY(e),
+ x = pageXY[0] - o.left, y = pageXY[1] - o.top;
+ if (x > 0 && y > 0 && x < self.canvas.width && y < self.canvas.height) {
+ // first check overlays
+ for ( var i = 0; i < self.overlayPlacements.length; i++) {
+ var p = self.overlayPlacements[i];
+ if (p && (p[0] <= x && p[1] >= x && p[2] <= y && p[3] >= y))
+ return true;
+ }
+ // then the canvas
+ var d = self.canvas.getContext("2d").getImageData(parseInt(x, 10), parseInt(y, 10), 1, 1);
+ return d.data[0] !== 0 || d.data[1] !== 0 || d.data[2] !== 0 || d.data[3] !== 0;
+ }
+ return false;
+ };
+
+ var _mouseover = false, _mouseDown = false, _posWhenMouseDown = null, _mouseWasDown = false,
+ _nullSafeHasClass = function(el, clazz) {
+ return el !== null && _hasClass(el, clazz);
+ };
+ this.mousemove = function(e) {
+ var pageXY = _pageXY(e), clientXY = _clientXY(e),
+ ee = document.elementFromPoint(clientXY[0], clientXY[1]),
+ eventSourceWasOverlay = _nullSafeHasClass(ee, "_jsPlumb_overlay");
+ var _continue = _connectionBeingDragged === null && (_nullSafeHasClass(ee, "_jsPlumb_endpoint") || _nullSafeHasClass(ee, "_jsPlumb_connector"));
+ if (!_mouseover && _continue && self._over(e)) {
+ _mouseover = true;
+ self.fire("mouseenter", self, e);
+ return true;
+ }
+ // TODO here there is a remote chance that the overlay the mouse moved onto
+ // is actually not an overlay for the current component. a more thorough check would
+ // be to ensure the overlay belonged to the current component.
+ else if (_mouseover && (!self._over(e) || !_continue) && !eventSourceWasOverlay) {
+ _mouseover = false;
+ self.fire("mouseexit", self, e);
+ }
+ self.fire("mousemove", self, e);
+ };
+
+ this.click = function(e) {
+ if (_mouseover && self._over(e) && !_mouseWasDown)
+ self.fire("click", self, e);
+ _mouseWasDown = false;
+ };
+
+ this.dblclick = function(e) {
+ if (_mouseover && self._over(e) && !_mouseWasDown)
+ self.fire("dblclick", self, e);
+ _mouseWasDown = false;
+ };
+
+ this.mousedown = function(e) {
+ if(self._over(e) && !_mouseDown) {
+ _mouseDown = true;
+ _posWhenMouseDown = _getOffset(_getElementObject(self.canvas));
+ self.fire("mousedown", self, e);
+ }
+ };
+
+ this.mouseup = function(e) {
+ _mouseDown = false;
+ self.fire("mouseup", self, e);
+ };
+
+ this.contextmenu = function(e) {
+ if (_mouseover && self._over(e) && !_mouseWasDown)
+ self.fire("contextmenu", self, e);
+ _mouseWasDown = false;
+ };
+ };
+ jsPlumbUtil.extend(CanvasMouseAdapter, [ jsPlumb.jsPlumbUIComponent, jsPlumbUtil.EventGenerator ]);
+
+ var _newCanvas = function(params) {
+ var canvas = document.createElement("canvas");
+ params._jsPlumb.instance.appendElement(canvas, params.parent);
+ canvas.style.position = "absolute";
+ if (params["class"]) canvas.className = params["class"];
+ // set an id. if no id on the element and if uuid was supplied it
+ // will be used, otherwise we'll create one.
+ params._jsPlumb.instance.getId(canvas, params.uuid);
+ if (params.tooltip) canvas.setAttribute("title", params.tooltip);
+
+ return canvas;
+ };
+
+ var CanvasComponent = window.CanvasComponent = function(params) {
+ CanvasMouseAdapter.apply(this, arguments);
+
+ var displayElements = [ ];
+ this.getDisplayElements = function() { return displayElements; };
+ this.appendDisplayElement = function(el) { displayElements.push(el); };
+ };
+ jsPlumbUtil.extend(CanvasComponent, CanvasMouseAdapter, {
+ setVisible:function(state) {
+ this.canvas.style.display = state ? "block" : "none";
+ }
+ });
+
+ var segmentMultipliers = [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ];
+ var maybeMakeGradient = function(ctx, style, gradientFunction) {
+ if (style.gradient) {
+ var g = gradientFunction();
+ for ( var i = 0; i < style.gradient.stops.length; i++)
+ g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
+ ctx.strokeStyle = g;
+ }
+ };
+ var segmentRenderer = function(segment, ctx, style, dx, dy) {
+ ({
+ "Straight":function(segment, ctx, style, dx, dy) {
+ var d = segment.params;
+ ctx.save();
+ maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x1, d.y1, d.x2, d.y2); });
+ ctx.beginPath();
+ ctx.translate(dx, dy);
+ if (style.dashstyle && style.dashstyle.split(" ").length === 2) {
+ // only a very simple dashed style is supported - having two values, which define the stroke length
+ // (as a multiple of the stroke width) and then the space length (also as a multiple of stroke width).
+ var ds = style.dashstyle.split(" ");
+ if (ds.length !== 2) ds = [2, 2];
+ var dss = [ ds[0] * style.lineWidth, ds[1] * style.lineWidth ],
+ m = (d.x2- d.x1) / (d.y2 - d.y1),
+ s = jsPlumbUtil.segment([d.x1, d.y1], [ d.x2, d.y2 ]),
+ sm = segmentMultipliers[s],
+ theta = Math.atan(m),
+ l = Math.sqrt(Math.pow(d.x2 - d.x1, 2) + Math.pow(d.y2 - d.y1, 2)),
+ repeats = Math.floor(l / (dss[0] + dss[1])),
+ curPos = [d.x1, d.y1];
+
+
+ // TODO: the question here is why could we not support this in all connector types? it's really
+ // just a case of going along and asking jsPlumb for the next point on the path a few times, until it
+ // reaches the end. every type of connector supports that method, after all. but right now its only the
+ // bezier connector that gives you back the new location on the path along with the x,y coordinates, which
+ // we would need. we'd start out at loc=0 and ask for the point along the path that is dss[0] pixels away.
+ // we then ask for the point that is (dss[0] + dss[1]) pixels away; and from that one we need not just the
+ // x,y but the location, cos we're gonna plug that location back in in order to find where that dash ends.
+ //
+ // it also strikes me that it should be trivial to support arbitrary dash styles (having more or less than two
+ // entries). you'd just iterate that array using a step size of 2, and generify the (rss[0] + rss[1])
+ // computation to be sum(rss[0]..rss[n]).
+
+ for (var i = 0; i < repeats; i++) {
+ ctx.moveTo(curPos[0], curPos[1]);
+
+ var nextEndX = curPos[0] + (Math.abs(Math.sin(theta) * dss[0]) * sm[0]),
+ nextEndY = curPos[1] + (Math.abs(Math.cos(theta) * dss[0]) * sm[1]),
+ nextStartX = curPos[0] + (Math.abs(Math.sin(theta) * (dss[0] + dss[1])) * sm[0]),
+ nextStartY = curPos[1] + (Math.abs(Math.cos(theta) * (dss[0] + dss[1])) * sm[1]);
+
+ ctx.lineTo(nextEndX, nextEndY);
+ curPos = [nextStartX, nextStartY];
+ }
+
+ // now draw the last bit
+ ctx.moveTo(curPos[0], curPos[1]);
+ ctx.lineTo(d.x2, d.y2);
+
+ }
+ else {
+ ctx.moveTo(d.x1, d.y1);
+ ctx.lineTo(d.x2, d.y2);
+ }
+
+ ctx.stroke();
+
+ ctx.restore();
+ },
+ "Bezier":function(segment, ctx, style, dx, dy) {
+ var d = segment.params;
+ ctx.save();
+ maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x2 + dx, d.y2 + dy, d.x1 + dx, d.y1 + dy); });
+ ctx.beginPath();
+ ctx.translate(dx, dy);
+ ctx.moveTo(d.x1, d.y1);
+ ctx.bezierCurveTo(d.cp1x, d.cp1y, d.cp2x, d.cp2y, d.x2, d.y2);
+ ctx.stroke();
+ ctx.restore();
+ },
+ "Arc":function(segment, ctx, style, dx, dy) {
+ var d = segment.params;
+ ctx.save();
+ ctx.beginPath();
+ ctx.translate(dx, dy);
+ ctx.arc(d.cx, d.cy, d.r, segment.startAngle, segment.endAngle, d.ac);
+ ctx.stroke();
+ ctx.restore();
+ }
+ })[segment.type](segment, ctx, style, dx, dy);
+ };
+
+ /**
+ * Class:CanvasConnector
+ * Superclass for Canvas Connector renderers.
+ */
+ var CanvasConnector = jsPlumb.ConnectorRenderers.canvas = function(params) {
+ CanvasComponent.apply(this, arguments);
+
+ var _paintOneStyle = function(aStyle, dx, dy) {
+ this.ctx.save();
+ jsPlumb.extend(this.ctx, aStyle);
+
+ var segments = this.getSegments();
+ for (var i = 0; i < segments.length; i++) {
+ segmentRenderer(segments[i], this.ctx, aStyle, dx, dy);
+ }
+ this.ctx.restore();
+ }.bind(this);
+
+ var clazz = this._jsPlumb.instance.connectorClass + " " + (params.cssClass || "");
+ this.canvas = _newCanvas({
+ "class":clazz,
+ _jsPlumb:this._jsPlumb,
+ parent:params.parent
+ });
+ this.ctx = this.canvas.getContext("2d");
+
+ this.appendDisplayElement(this.canvas);
+
+ this.paint = function(style, anchor, extents) {
+ if (style != null) {
+
+ var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p,
+ dx = 0, dy = 0;
+
+ if (extents != null) {
+ if (extents.xmin < 0) {
+ xy[0] += extents.xmin;
+ dx = -extents.xmin;
+ }
+ if (extents.ymin < 0) {
+ xy[1] += extents.ymin;
+ dy = -extents.ymin;
+ }
+ wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
+ wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
+ }
+
+ this.translateX = dx;
+ this.translateY = dy;
+
+ jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
+
+ if (style.outlineColor != null) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
+ outlineStyle = {
+ strokeStyle:style.outlineColor,
+ lineWidth:outlineStrokeWidth
+ };
+ _paintOneStyle(outlineStyle, dx, dy);
+ }
+ _paintOneStyle(style, dx, dy);
+ }
+ };
+ };
+ jsPlumbUtil.extend(CanvasConnector, CanvasComponent);
+
+
+ /**
+ * Class:CanvasEndpoint
+ * Superclass for Canvas Endpoint renderers.
+ */
+ var CanvasEndpoint = function(params) {
+ CanvasComponent.apply(this, arguments);
+ var clazz = this._jsPlumb.instance.endpointClass + " " + (params.cssClass || ""),
+ canvasParams = {
+ "class":clazz,
+ _jsPlumb:this._jsPlumb,
+ parent:params.parent,
+ tooltip:self.tooltip
+ };
+ this.canvas = _newCanvas(canvasParams);
+ this.ctx = this.canvas.getContext("2d");
+
+ this.appendDisplayElement(this.canvas);
+
+ this.paint = function(style, anchor, extents) {
+ jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
+ if (style.outlineColor != null) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
+ var outlineStyle = {
+ strokeStyle:style.outlineColor,
+ lineWidth:outlineStrokeWidth
+ };
+ }
+
+ this._paint.apply(this, arguments);
+ };
+ };
+ jsPlumbUtil.extend(CanvasEndpoint, CanvasComponent);
+
+ jsPlumb.Endpoints.canvas.Dot = function(params) {
+ jsPlumb.Endpoints.Dot.apply(this, arguments);
+ CanvasEndpoint.apply(this, arguments);
+ var self = this,
+ parseValue = function(value) {
+ try { return parseInt(value, 10); }
+ catch(e) {
+ if (value.substring(value.length - 1) == '%')
+ return parseInt(value.substring(0, value - 1), 10);
+ }
+ },
+ calculateAdjustments = function(gradient) {
+ var offsetAdjustment = self.defaultOffset, innerRadius = self.defaultInnerRadius;
+ if (gradient.offset) offsetAdjustment = parseValue(gradient.offset);
+ if (gradient.innerRadius) innerRadius = parseValue(gradient.innerRadius);
+ return [offsetAdjustment, innerRadius];
+ };
+ this._paint = function(style) {
+ if (style != null) {
+ var ctx = self.canvas.getContext('2d'),
+ orientation = params.endpoint.anchor.getOrientation(params.endpoint);
+
+ jsPlumb.extend(ctx, style);
+ if (style.gradient) {
+ var adjustments = calculateAdjustments(style.gradient),
+ yAdjust = orientation[1] == 1 ? adjustments[0] * -1 : adjustments[0],
+ xAdjust = orientation[0] == 1 ? adjustments[0] * -1: adjustments[0],
+ g = ctx.createRadialGradient(self.radius, self.radius, self.radius, self.radius + xAdjust, self.radius + yAdjust, adjustments[1]);
+ for (var i = 0; i < style.gradient.stops.length; i++)
+ g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
+ ctx.fillStyle = g;
+ }
+ ctx.beginPath();
+ //ctx.translate(dx, dy);
+ ctx.arc(self.radius, self.radius, self.radius, 0, Math.PI*2, true);
+ ctx.closePath();
+ if (style.fillStyle || style.gradient) ctx.fill();
+ if (style.strokeStyle) ctx.stroke();
+ }
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Dot, [ jsPlumb.Endpoints.Dot, CanvasEndpoint ]);
+
+ jsPlumb.Endpoints.canvas.Rectangle = function(params) {
+
+ var self = this;
+ jsPlumb.Endpoints.Rectangle.apply(this, arguments);
+ CanvasEndpoint.apply(this, arguments);
+
+ this._paint = function(style) {
+
+ var ctx = self.canvas.getContext("2d"),
+ orientation = params.endpoint.anchor.getOrientation(params.endpoint);
+
+ jsPlumb.extend(ctx, style);
+
+ /* canvas gradient */
+ if (style.gradient) {
+ // first figure out which direction to run the gradient in (it depends on the orientation of the anchors)
+ var y1 = orientation[1] == 1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
+ var y2 = orientation[1] == -1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
+ var x1 = orientation[0] == 1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
+ var x2 = orientation[0] == -1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
+ var g = ctx.createLinearGradient(x1,y1,x2,y2);
+ for (var i = 0; i < style.gradient.stops.length; i++)
+ g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
+ ctx.fillStyle = g;
+ }
+
+ ctx.beginPath();
+ ctx.rect(0, 0, self.w, self.h);
+ ctx.closePath();
+ if (style.fillStyle || style.gradient) ctx.fill();
+ if (style.strokeStyle) ctx.stroke();
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Rectangle, [ jsPlumb.Endpoints.Rectangle, CanvasEndpoint ]);
+
+ jsPlumb.Endpoints.canvas.Triangle = function(params) {
+
+ var self = this;
+ jsPlumb.Endpoints.Triangle.apply(this, arguments);
+ CanvasEndpoint.apply(this, arguments);
+
+ this._paint = function(style) {
+ var ctx = self.canvas.getContext('2d'),
+ offsetX = 0, offsetY = 0, angle = 0,
+ orientation = params.endpoint.anchor.getOrientation(params.endpoint);
+
+ if( orientation[0] == 1 ) {
+ offsetX = self.width;
+ offsetY = self.height;
+ angle = 180;
+ }
+ if( orientation[1] == -1 ) {
+ offsetX = self.width;
+ angle = 90;
+ }
+ if( orientation[1] == 1 ) {
+ offsetY = self.height;
+ angle = -90;
+ }
+
+ ctx.fillStyle = style.fillStyle;
+
+ ctx.translate(offsetX, offsetY);
+ ctx.rotate(angle * Math.PI/180);
+
+ ctx.beginPath();
+ ctx.moveTo(0, 0);
+ ctx.lineTo(self.width/2, self.height/2);
+ ctx.lineTo(0, self.height);
+ ctx.closePath();
+ if (style.fillStyle || style.gradient) ctx.fill();
+ if (style.strokeStyle) ctx.stroke();
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Triangle, [ jsPlumb.Endpoints.Triangle, CanvasEndpoint ]);
+
+ /*
+ * Canvas Image Endpoint: uses the default version, which creates an <img> tag.
+ */
+ jsPlumb.Endpoints.canvas.Image = jsPlumb.Endpoints.Image;
+
+ /*
+ * Blank endpoint in all renderers is just the default Blank endpoint.
+ */
+ jsPlumb.Endpoints.canvas.Blank = jsPlumb.Endpoints.Blank;
+
+// ********************************* END OF CANVAS RENDERERS *******************************************************************
+
+ jsPlumb.Overlays.canvas.Label = jsPlumb.Overlays.Label;
+ jsPlumb.Overlays.canvas.Custom = jsPlumb.Overlays.Custom;
+
+ /**
+ * a placeholder right now, really just exists to mirror the fact that there are SVG and VML versions of this.
+ */
+ var CanvasOverlay = function() {
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+ };
+ jsPlumbUtil.extend(CanvasOverlay, jsPlumb.jsPlumbUIComponent, {
+ setVisible : function(state) {
+ this.visible = state;
+ this.component.repaint();
+ }
+ });
+
+ var AbstractCanvasArrowOverlay = function(superclass, originalArgs) {
+ superclass.apply(this, originalArgs);
+ CanvasOverlay.apply(this, originalArgs);
+ this.paint = function(params, containerExtents) {
+ var ctx = params.component.ctx, d = params.d;
+
+ if (d) {
+ ctx.save();
+ ctx.lineWidth = params.lineWidth;
+ ctx.beginPath();
+ ctx.translate(params.component.translateX, params.component.translateY);
+ ctx.moveTo(d.hxy.x, d.hxy.y);
+ ctx.lineTo(d.tail[0].x, d.tail[0].y);
+ ctx.lineTo(d.cxy.x, d.cxy.y);
+ ctx.lineTo(d.tail[1].x, d.tail[1].y);
+ ctx.lineTo(d.hxy.x, d.hxy.y);
+ ctx.closePath();
+
+ if (params.strokeStyle) {
+ ctx.strokeStyle = params.strokeStyle;
+ ctx.stroke();
+ }
+ if (params.fillStyle) {
+ ctx.fillStyle = params.fillStyle;
+ ctx.fill();
+ }
+ ctx.restore();
+ }
+ };
+ };
+
+ jsPlumb.Overlays.canvas.Arrow = function() {
+ AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Arrow, [ jsPlumb.Overlays.Arrow, CanvasOverlay ] );
+
+ jsPlumb.Overlays.canvas.PlainArrow = function() {
+ AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.canvas.PlainArrow, [ jsPlumb.Overlays.PlainArrow, CanvasOverlay ] );
+
+ jsPlumb.Overlays.canvas.Diamond = function() {
+ AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Diamond, [ jsPlumb.Overlays.Diamond, CanvasOverlay ] );
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the SVG renderers.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+/**
+ * SVG support for jsPlumb.
+ *
+ * things to investigate:
+ *
+ * gradients: https://developer.mozilla.org/en/svg_in_html_introduction
+ * css:http://tutorials.jenkov.com/svg/svg-and-css.html
+ * text on a path: http://www.w3.org/TR/SVG/text.html#TextOnAPath
+ * pointer events: https://developer.mozilla.org/en/css/pointer-events
+ *
+ * IE9 hover jquery: http://forum.jquery.com/topic/1-6-2-broke-svg-hover-events
+ *
+ */
+;(function() {
+
+// ************************** SVG utility methods ********************************************
+
+ var svgAttributeMap = {
+ "joinstyle":"stroke-linejoin",
+ "stroke-linejoin":"stroke-linejoin",
+ "stroke-dashoffset":"stroke-dashoffset",
+ "stroke-linecap":"stroke-linecap"
+ },
+ STROKE_DASHARRAY = "stroke-dasharray",
+ DASHSTYLE = "dashstyle",
+ LINEAR_GRADIENT = "linearGradient",
+ RADIAL_GRADIENT = "radialGradient",
+ FILL = "fill",
+ STOP = "stop",
+ STROKE = "stroke",
+ STROKE_WIDTH = "stroke-width",
+ STYLE = "style",
+ NONE = "none",
+ JSPLUMB_GRADIENT = "jsplumb_gradient_",
+ LINE_WIDTH = "lineWidth",
+ ns = {
+ svg:"http://www.w3.org/2000/svg",
+ xhtml:"http://www.w3.org/1999/xhtml"
+ },
+ _attr = function(node, attributes) {
+ for (var i in attributes)
+ node.setAttribute(i, "" + attributes[i]);
+ },
+ _node = function(name, attributes) {
+ var n = document.createElementNS(ns.svg, name);
+ attributes = attributes || {};
+ attributes.version = "1.1";
+ attributes.xmlns = ns.xhtml;
+ _attr(n, attributes);
+ return n;
+ },
+ _pos = function(d) { return "position:absolute;left:" + d[0] + "px;top:" + d[1] + "px"; },
+ _clearGradient = function(parent) {
+ for (var i = 0; i < parent.childNodes.length; i++) {
+ if (parent.childNodes[i].tagName == LINEAR_GRADIENT || parent.childNodes[i].tagName == RADIAL_GRADIENT)
+ parent.removeChild(parent.childNodes[i]);
+ }
+ },
+ _updateGradient = function(parent, node, style, dimensions, uiComponent) {
+ var id = JSPLUMB_GRADIENT + uiComponent._jsPlumb.instance.idstamp();
+ // first clear out any existing gradient
+ _clearGradient(parent);
+ // this checks for an 'offset' property in the gradient, and in the absence of it, assumes
+ // we want a linear gradient. if it's there, we create a radial gradient.
+ // it is possible that a more explicit means of defining the gradient type would be
+ // better. relying on 'offset' means that we can never have a radial gradient that uses
+ // some default offset, for instance.
+ // issue 244 suggested the 'gradientUnits' attribute; without this, straight/flowchart connectors with gradients would
+ // not show gradients when the line was perfectly horizontal or vertical.
+ var g;
+ if (!style.gradient.offset) {
+ g = _node(LINEAR_GRADIENT, {id:id, gradientUnits:"userSpaceOnUse"});
+ }
+ else {
+ g = _node(RADIAL_GRADIENT, {
+ id:id
+ });
+ }
+
+ parent.appendChild(g);
+
+ // the svg radial gradient seems to treat stops in the reverse
+ // order to how canvas does it. so we want to keep all the maths the same, but
+ // iterate the actual style declarations in reverse order, if the x indexes are not in order.
+ for (var i = 0; i < style.gradient.stops.length; i++) {
+ var styleToUse = uiComponent.segment == 1 || uiComponent.segment == 2 ? i: style.gradient.stops.length - 1 - i,
+ stopColor = jsPlumbUtil.convertStyle(style.gradient.stops[styleToUse][1], true),
+ s = _node(STOP, {"offset":Math.floor(style.gradient.stops[i][0] * 100) + "%", "stop-color":stopColor});
+
+ g.appendChild(s);
+ }
+ var applyGradientTo = style.strokeStyle ? STROKE : FILL;
+ node.setAttribute(STYLE, applyGradientTo + ":url(#" + id + ")");
+ },
+ _applyStyles = function(parent, node, style, dimensions, uiComponent) {
+
+ if (style.gradient) {
+ _updateGradient(parent, node, style, dimensions, uiComponent);
+ }
+ else {
+ // make sure we clear any existing gradient
+ _clearGradient(parent);
+ node.setAttribute(STYLE, "");
+ }
+
+ node.setAttribute(FILL, style.fillStyle ? jsPlumbUtil.convertStyle(style.fillStyle, true) : NONE);
+ node.setAttribute(STROKE, style.strokeStyle ? jsPlumbUtil.convertStyle(style.strokeStyle, true) : NONE);
+ if (style.lineWidth) {
+ node.setAttribute(STROKE_WIDTH, style.lineWidth);
+ }
+
+ // in SVG there is a stroke-dasharray attribute we can set, and its syntax looks like
+ // the syntax in VML but is actually kind of nasty: values are given in the pixel
+ // coordinate space, whereas in VML they are multiples of the width of the stroked
+ // line, which makes a lot more sense. for that reason, jsPlumb is supporting both
+ // the native svg 'stroke-dasharray' attribute, and also the 'dashstyle' concept from
+ // VML, which will be the preferred method. the code below this converts a dashstyle
+ // attribute given in terms of stroke width into a pixel representation, by using the
+ // stroke's lineWidth.
+ if (style[DASHSTYLE] && style[LINE_WIDTH] && !style[STROKE_DASHARRAY]) {
+ var sep = style[DASHSTYLE].indexOf(",") == -1 ? " " : ",",
+ parts = style[DASHSTYLE].split(sep),
+ styleToUse = "";
+ parts.forEach(function(p) {
+ styleToUse += (Math.floor(p * style.lineWidth) + sep);
+ });
+ node.setAttribute(STROKE_DASHARRAY, styleToUse);
+ }
+ else if(style[STROKE_DASHARRAY]) {
+ node.setAttribute(STROKE_DASHARRAY, style[STROKE_DASHARRAY]);
+ }
+
+ // extra attributes such as join type, dash offset.
+ for (var i in svgAttributeMap) {
+ if (style[i]) {
+ node.setAttribute(svgAttributeMap[i], style[i]);
+ }
+ }
+ },
+ _decodeFont = function(f) {
+ var r = /([0-9].)(p[xt])\s(.*)/,
+ bits = f.match(r);
+
+ return {size:bits[1] + bits[2], font:bits[3]};
+ },
+ _classManip = function(el, add, clazz) {
+ var classesToAddOrRemove = clazz.split(" "),
+ className = el.className,
+ curClasses = className.baseVal.split(" ");
+
+ for (var i = 0; i < classesToAddOrRemove.length; i++) {
+ if (add) {
+ if (curClasses.indexOf(classesToAddOrRemove[i]) == -1)
+ curClasses.push(classesToAddOrRemove[i]);
+ }
+ else {
+ var idx = curClasses.indexOf(classesToAddOrRemove[i]);
+ if (idx != -1)
+ curClasses.splice(idx, 1);
+ }
+ }
+
+ el.className.baseVal = curClasses.join(" ");
+ },
+ _addClass = function(el, clazz) { _classManip(el, true, clazz); },
+ _removeClass = function(el, clazz) { _classManip(el, false, clazz); },
+ _appendAtIndex = function(svg, path, idx) {
+ if (svg.childNodes.length > idx) {
+ svg.insertBefore(path, svg.childNodes[idx]);
+ }
+ else svg.appendChild(path);
+ };
+
+ /**
+ utility methods for other objects to use.
+ */
+ jsPlumbUtil.svg = {
+ addClass:_addClass,
+ removeClass:_removeClass,
+ node:_node,
+ attr:_attr,
+ pos:_pos
+ };
+
+ // ************************** / SVG utility methods ********************************************
+
+ /*
+ * Base class for SVG components.
+ */
+ var SvgComponent = function(params) {
+ var pointerEventsSpec = params.pointerEventsSpec || "all", renderer = {};
+
+ jsPlumb.jsPlumbUIComponent.apply(this, params.originalArgs);
+ this.canvas = null;this.path = null;this.svg = null;
+
+ var clazz = params.cssClass + " " + (params.originalArgs[0].cssClass || ""),
+ svgParams = {
+ "style":"",
+ "width":0,
+ "height":0,
+ "pointer-events":pointerEventsSpec,
+ "position":"absolute"
+ };
+ this.svg = _node("svg", svgParams);
+ if (params.useDivWrapper) {
+ this.canvas = document.createElement("div");
+ this.canvas.style.position = "absolute";
+ jsPlumbUtil.sizeElement(this.canvas,0,0,1,1);
+ this.canvas.className = clazz;
+ }
+ else {
+ _attr(this.svg, { "class":clazz });
+ this.canvas = this.svg;
+ }
+
+ params._jsPlumb.appendElement(this.canvas, params.originalArgs[0].parent);
+ if (params.useDivWrapper) this.canvas.appendChild(this.svg);
+
+ // TODO this displayElement stuff is common between all components, across all
+ // renderers. would be best moved to jsPlumbUIComponent.
+ var displayElements = [ this.canvas ];
+ this.getDisplayElements = function() {
+ return displayElements;
+ };
+
+ this.appendDisplayElement = function(el) {
+ displayElements.push(el);
+ };
+
+ this.paint = function(style, anchor, extents) {
+ if (style != null) {
+
+ var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p;
+ if (extents != null) {
+ if (extents.xmin < 0) xy[0] += extents.xmin;
+ if (extents.ymin < 0) xy[1] += extents.ymin;
+ wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
+ wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
+ }
+
+ if (params.useDivWrapper) {
+ jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
+ xy[0] = 0; xy[1] = 0;
+ p = _pos([ 0, 0 ]);
+ }
+ else
+ p = _pos([ xy[0], xy[1] ]);
+
+ renderer.paint.apply(this, arguments);
+
+ _attr(this.svg, {
+ "style":p,
+ "width": wh[0],
+ "height": wh[1]
+ });
+ }
+ };
+
+ return {
+ renderer:renderer
+ };
+ };
+ jsPlumbUtil.extend(SvgComponent, jsPlumb.jsPlumbUIComponent, {
+ cleanup:function() {
+ jsPlumbUtil.removeElement(this.canvas);
+ this.svg = null;
+ this.canvas = null;
+ this.path = null;
+ },
+ setVisible:function(v) {
+ if (this.canvas) {
+ this.canvas.style.display = v ? "block" : "none";
+ }
+ if (this.bgCanvas) {
+ this.bgCanvas.style.display = v ? "block" : "none";
+ }
+ }
+ });
+
+ /*
+ * Base class for SVG connectors.
+ */
+ var SvgConnector = jsPlumb.ConnectorRenderers.svg = function(params) {
+ var self = this,
+ _super = SvgComponent.apply(this, [ {
+ cssClass:params._jsPlumb.connectorClass,
+ originalArgs:arguments,
+ pointerEventsSpec:"none",
+ _jsPlumb:params._jsPlumb
+ } ]);
+
+ /*this.pointOnPath = function(location, absolute) {
+ if (!self.path) return [0,0];
+ var p = absolute ? location : location * self.path.getTotalLength();
+ return self.path.getPointAtLength(p);
+ };*/
+
+ _super.renderer.paint = function(style, anchor, extents) {
+
+ var segments = self.getSegments(), p = "", offset = [0,0];
+ if (extents.xmin < 0) offset[0] = -extents.xmin;
+ if (extents.ymin < 0) offset[1] = -extents.ymin;
+
+ // create path from segments.
+ for (var i = 0; i < segments.length; i++) {
+ p += jsPlumb.Segments.svg.SegmentRenderer.getPath(segments[i]);
+ p += " ";
+ }
+
+ var a = {
+ d:p,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")",
+ "pointer-events":params["pointer-events"] || "visibleStroke"
+ },
+ outlineStyle = null,
+ d = [self.x,self.y,self.w,self.h];
+
+ // outline style. actually means drawing an svg object underneath the main one.
+ if (style.outlineColor) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
+ outlineStyle = jsPlumb.CurrentLibrary.extend({}, style);
+ outlineStyle.strokeStyle = jsPlumbUtil.convertStyle(style.outlineColor);
+ outlineStyle.lineWidth = outlineStrokeWidth;
+
+ if (self.bgPath == null) {
+ self.bgPath = _node("path", a);
+ _appendAtIndex(self.svg, self.bgPath, 0);
+ self.attachListeners(self.bgPath, self);
+ }
+ else {
+ _attr(self.bgPath, a);
+ }
+
+ _applyStyles(self.svg, self.bgPath, outlineStyle, d, self);
+ }
+
+ if (self.path == null) {
+ self.path = _node("path", a);
+ _appendAtIndex(self.svg, self.path, style.outlineColor ? 1 : 0);
+ self.attachListeners(self.path, self);
+ }
+ else {
+ _attr(self.path, a);
+ }
+
+ _applyStyles(self.svg, self.path, style, d, self);
+ };
+
+ this.reattachListeners = function() {
+ if (this.bgPath) this.reattachListenersForElement(this.bgPath, this);
+ if (this.path) this.reattachListenersForElement(this.path, this);
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.ConnectorRenderers.svg, SvgComponent);
+
+// ******************************* svg segment renderer *****************************************************
+
+ jsPlumb.Segments.svg = {
+ SegmentRenderer : {
+ getPath : function(segment) {
+ return ({
+ "Straight":function() {
+ var d = segment.getCoordinates();
+ return "M " + d.x1 + " " + d.y1 + " L " + d.x2 + " " + d.y2;
+ },
+ "Bezier":function() {
+ var d = segment.params;
+ return "M " + d.x1 + " " + d.y1 +
+ " C " + d.cp1x + " " + d.cp1y + " " + d.cp2x + " " + d.cp2y + " " + d.x2 + " " + d.y2;
+ },
+ "Arc":function() {
+ var d = segment.params,
+ laf = segment.sweep > Math.PI ? 1 : 0,
+ sf = segment.anticlockwise ? 0 : 1;
+
+ return "M" + segment.x1 + " " + segment.y1 + " A " + segment.radius + " " + d.r + " 0 " + laf + "," + sf + " " + segment.x2 + " " + segment.y2;
+ }
+ })[segment.type]();
+ }
+ }
+ };
+
+// ******************************* /svg segments *****************************************************
+
+ /*
+ * Base class for SVG endpoints.
+ */
+ var SvgEndpoint = window.SvgEndpoint = function(params) {
+ var _super = SvgComponent.apply(this, [ {
+ cssClass:params._jsPlumb.endpointClass,
+ originalArgs:arguments,
+ pointerEventsSpec:"all",
+ useDivWrapper:true,
+ _jsPlumb:params._jsPlumb
+ } ]);
+
+ _super.renderer.paint = function(style) {
+ var s = jsPlumb.extend({}, style);
+ if (s.outlineColor) {
+ s.strokeWidth = s.outlineWidth;
+ s.strokeStyle = jsPlumbUtil.convertStyle(s.outlineColor, true);
+ }
+
+ if (this.node == null) {
+ this.node = this.makeNode(s);
+ this.svg.appendChild(this.node);
+ this.attachListeners(this.node, this);
+ }
+ else if (this.updateNode != null) {
+ this.updateNode(this.node);
+ }
+ _applyStyles(this.svg, this.node, s, [ this.x, this.y, this.w, this.h ], this);
+ _pos(this.node, [ this.x, this.y ]);
+ }.bind(this);
+
+ };
+ jsPlumbUtil.extend(SvgEndpoint, SvgComponent, {
+ reattachListeners : function() {
+ if (this.node) this.reattachListenersForElement(this.node, this);
+ }
+ });
+
+ /*
+ * SVG Dot Endpoint
+ */
+ jsPlumb.Endpoints.svg.Dot = function() {
+ jsPlumb.Endpoints.Dot.apply(this, arguments);
+ SvgEndpoint.apply(this, arguments);
+ this.makeNode = function(style) {
+ return _node("circle", {
+ "cx" : this.w / 2,
+ "cy" : this.h / 2,
+ "r" : this.radius
+ });
+ };
+ this.updateNode = function(node) {
+ _attr(node, {
+ "cx":this.w / 2,
+ "cy":this.h / 2,
+ "r":this.radius
+ });
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Dot, [jsPlumb.Endpoints.Dot, SvgEndpoint]);
+
+ /*
+ * SVG Rectangle Endpoint
+ */
+ jsPlumb.Endpoints.svg.Rectangle = function() {
+ jsPlumb.Endpoints.Rectangle.apply(this, arguments);
+ SvgEndpoint.apply(this, arguments);
+ this.makeNode = function(style) {
+ return _node("rect", {
+ "width" : this.w,
+ "height" : this.h
+ });
+ };
+ this.updateNode = function(node) {
+ _attr(node, {
+ "width":this.w,
+ "height":this.h
+ });
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Rectangle, [jsPlumb.Endpoints.Rectangle, SvgEndpoint]);
+
+ /*
+ * SVG Image Endpoint is the default image endpoint.
+ */
+ jsPlumb.Endpoints.svg.Image = jsPlumb.Endpoints.Image;
+ /*
+ * Blank endpoint in svg renderer is the default Blank endpoint.
+ */
+ jsPlumb.Endpoints.svg.Blank = jsPlumb.Endpoints.Blank;
+ /*
+ * Label overlay in svg renderer is the default Label overlay.
+ */
+ jsPlumb.Overlays.svg.Label = jsPlumb.Overlays.Label;
+ /*
+ * Custom overlay in svg renderer is the default Custom overlay.
+ */
+ jsPlumb.Overlays.svg.Custom = jsPlumb.Overlays.Custom;
+
+ var AbstractSvgArrowOverlay = function(superclass, originalArgs) {
+ superclass.apply(this, originalArgs);
+ jsPlumb.jsPlumbUIComponent.apply(this, originalArgs);
+ this.isAppendedAtTopLevel = false;
+ var self = this;
+ this.path = null;
+ this.paint = function(params, containerExtents) {
+ // only draws on connections, not endpoints.
+ if (params.component.svg && containerExtents) {
+ if (this.path == null) {
+ this.path = _node("path", {
+ "pointer-events":"all"
+ });
+ params.component.svg.appendChild(this.path);
+
+ this.attachListeners(this.path, params.component);
+ this.attachListeners(this.path, this);
+ }
+ var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "",
+ offset = [0,0];
+
+ if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
+ if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
+
+ _attr(this.path, {
+ "d" : makePath(params.d),
+ "class" : clazz,
+ stroke : params.strokeStyle ? params.strokeStyle : null,
+ fill : params.fillStyle ? params.fillStyle : null,
+ transform : "translate(" + offset[0] + "," + offset[1] + ")"
+ });
+ }
+ };
+ var makePath = function(d) {
+ return "M" + d.hxy.x + "," + d.hxy.y +
+ " L" + d.tail[0].x + "," + d.tail[0].y +
+ " L" + d.cxy.x + "," + d.cxy.y +
+ " L" + d.tail[1].x + "," + d.tail[1].y +
+ " L" + d.hxy.x + "," + d.hxy.y;
+ };
+ this.reattachListeners = function() {
+ if (this.path) this.reattachListenersForElement(this.path, this);
+ };
+ };
+ jsPlumbUtil.extend(AbstractSvgArrowOverlay, [jsPlumb.jsPlumbUIComponent, jsPlumb.Overlays.AbstractOverlay], {
+ cleanup : function() {
+ if (this.path != null) jsPlumb.CurrentLibrary.removeElement(this.path);
+ },
+ setVisible:function(v) {
+ if(this.path != null) (this.path.style.display = (v ? "block" : "none"));
+ }
+ });
+
+ jsPlumb.Overlays.svg.Arrow = function() {
+ AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.Arrow, [ jsPlumb.Overlays.Arrow, AbstractSvgArrowOverlay ]);
+
+ jsPlumb.Overlays.svg.PlainArrow = function() {
+ AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractSvgArrowOverlay ]);
+
+ jsPlumb.Overlays.svg.Diamond = function() {
+ AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.Diamond, [ jsPlumb.Overlays.Diamond, AbstractSvgArrowOverlay ]);
+
+ // a test
+ jsPlumb.Overlays.svg.GuideLines = function() {
+ var path = null, self = this, p1_1, p1_2;
+ jsPlumb.Overlays.GuideLines.apply(this, arguments);
+ this.paint = function(params, containerExtents) {
+ if (path == null) {
+ path = _node("path");
+ params.connector.svg.appendChild(path);
+ self.attachListeners(path, params.connector);
+ self.attachListeners(path, self);
+
+ p1_1 = _node("path");
+ params.connector.svg.appendChild(p1_1);
+ self.attachListeners(p1_1, params.connector);
+ self.attachListeners(p1_1, self);
+
+ p1_2 = _node("path");
+ params.connector.svg.appendChild(p1_2);
+ self.attachListeners(p1_2, params.connector);
+ self.attachListeners(p1_2, self);
+ }
+
+ var offset =[0,0];
+ if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
+ if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
+
+ _attr(path, {
+ "d" : makePath(params.head, params.tail),
+ stroke : "red",
+ fill : null,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")"
+ });
+
+ _attr(p1_1, {
+ "d" : makePath(params.tailLine[0], params.tailLine[1]),
+ stroke : "blue",
+ fill : null,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")"
+ });
+
+ _attr(p1_2, {
+ "d" : makePath(params.headLine[0], params.headLine[1]),
+ stroke : "green",
+ fill : null,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")"
+ });
+ };
+
+ var makePath = function(d1, d2) {
+ return "M " + d1.x + "," + d1.y +
+ " L" + d2.x + "," + d2.y;
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.GuideLines, jsPlumb.Overlays.GuideLines);
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the VML renderers.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ // http://ajaxian.com/archives/the-vml-changes-in-ie-8
+ // http://www.nczonline.net/blog/2010/01/19/internet-explorer-8-document-and-b…
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
+
+ var vmlAttributeMap = {
+ "stroke-linejoin":"joinstyle",
+ "joinstyle":"joinstyle",
+ "endcap":"endcap",
+ "miterlimit":"miterlimit"
+ },
+ jsPlumbStylesheet = null;
+
+ if (document.createStyleSheet && document.namespaces) {
+
+ var ruleClasses = [
+ ".jsplumb_vml", "jsplumb\\:textbox", "jsplumb\\:oval", "jsplumb\\:rect",
+ "jsplumb\\:stroke", "jsplumb\\:shape", "jsplumb\\:group"
+ ],
+ rule = "behavior:url(#default#VML);position:absolute;";
+
+ jsPlumbStylesheet = document.createStyleSheet();
+
+ for (var i = 0; i < ruleClasses.length; i++)
+ jsPlumbStylesheet.addRule(ruleClasses[i], rule);
+
+ // in this page it is also mentioned that IE requires the extra arg to the namespace
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
+ // but someone commented saying they didn't need it, and it seems jsPlumb doesnt need it either.
+ // var iev = document.documentMode;
+ //if (!iev || iev < 8)
+ document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml");
+ //else
+ // document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml", "#default#VML");
+ }
+
+ jsPlumb.vml = {};
+
+ var scale = 1000,
+
+ _groupMap = {},
+ _getGroup = function(container, connectorClass) {
+ var id = jsPlumb.getId(container),
+ g = _groupMap[id];
+ if(!g) {
+ g = _node("group", [0,0,scale, scale], {"class":connectorClass});
+ //g.style.position=absolute;
+ //g["coordsize"] = "1000,1000";
+ g.style.backgroundColor="red";
+ _groupMap[id] = g;
+ //jsPlumb.appendElement(g, container); // todo if this gets reinstated, remember to use the current jsplumb instance.
+ //jsPlumb.CurrentLibrary.getDOMElement(container).appendChild(g);
+ //document.body.appendChild(g);
+ }
+ return g;
+ },
+ _atts = function(o, atts) {
+ for (var i in atts) {
+ // IE8 fix: setattribute does not work after an element has been added to the dom!
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
+ //o.setAttribute(i, atts[i]);
+
+ /*There is an additional problem when accessing VML elements by using get/setAttribute. The simple solution is following:
+
+ if (document.documentMode==8) {
+ ele.opacity=1;
+ } else {
+ ele.setAttribute(‘opacity’,1);
+ }
+ */
+
+ o[i] = atts[i];
+ }
+ },
+ _node = function(name, d, atts, parent, _jsPlumb, deferToJsPlumbContainer) {
+ atts = atts || {};
+ var o = document.createElement("jsplumb:" + name);
+ if (deferToJsPlumbContainer)
+ _jsPlumb.appendElement(o, parent);
+ else
+ jsPlumb.CurrentLibrary.appendElement(o, parent);
+ o.className = (atts["class"] ? atts["class"] + " " : "") + "jsplumb_vml";
+ _pos(o, d);
+ _atts(o, atts);
+ return o;
+ },
+ _pos = function(o,d, zIndex) {
+ o.style.left = d[0] + "px";
+ o.style.top = d[1] + "px";
+ o.style.width= d[2] + "px";
+ o.style.height= d[3] + "px";
+ o.style.position = "absolute";
+ if (zIndex)
+ o.style.zIndex = zIndex;
+ },
+ _conv = jsPlumb.vml.convertValue = function(v) {
+ return Math.floor(v * scale);
+ },
+ // tests if the given style is "transparent" and then sets the appropriate opacity node to 0 if so,
+ // or 1 if not. TODO in the future, support variable opacity.
+ _maybeSetOpacity = function(styleToWrite, styleToCheck, type, component) {
+ if ("transparent" === styleToCheck)
+ component.setOpacity(type, "0.0");
+ else
+ component.setOpacity(type, "1.0");
+ },
+ _applyStyles = function(node, style, component, _jsPlumb) {
+ var styleToWrite = {};
+ if (style.strokeStyle) {
+ styleToWrite.stroked = "true";
+ var strokeColor = jsPlumbUtil.convertStyle(style.strokeStyle, true);
+ styleToWrite.strokecolor = strokeColor;
+ _maybeSetOpacity(styleToWrite, strokeColor, "stroke", component);
+ styleToWrite.strokeweight = style.lineWidth + "px";
+ }
+ else styleToWrite.stroked = "false";
+
+ if (style.fillStyle) {
+ styleToWrite.filled = "true";
+ var fillColor = jsPlumbUtil.convertStyle(style.fillStyle, true);
+ styleToWrite.fillcolor = fillColor;
+ _maybeSetOpacity(styleToWrite, fillColor, "fill", component);
+ }
+ else styleToWrite.filled = "false";
+
+ if(style.dashstyle) {
+ if (component.strokeNode == null) {
+ component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:style.dashstyle }, node, _jsPlumb);
+ }
+ else
+ component.strokeNode.dashstyle = style.dashstyle;
+ }
+ else if (style["stroke-dasharray"] && style.lineWidth) {
+ var sep = style["stroke-dasharray"].indexOf(",") == -1 ? " " : ",",
+ parts = style["stroke-dasharray"].split(sep),
+ styleToUse = "";
+ for(var i = 0; i < parts.length; i++) {
+ styleToUse += (Math.floor(parts[i] / style.lineWidth) + sep);
+ }
+ if (component.strokeNode == null) {
+ component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:styleToUse }, node, _jsPlumb);
+ }
+ else
+ component.strokeNode.dashstyle = styleToUse;
+ }
+
+ _atts(node, styleToWrite);
+ },
+ /*
+ * Base class for Vml endpoints and connectors. Extends jsPlumbUIComponent.
+ */
+ VmlComponent = function() {
+ var self = this, renderer = {};
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+
+ this.opacityNodes = {
+ "stroke":null,
+ "fill":null
+ };
+ this.initOpacityNodes = function(vml) {
+ self.opacityNodes.stroke = _node("stroke", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
+ self.opacityNodes.fill = _node("fill", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
+ };
+ this.setOpacity = function(type, value) {
+ var node = self.opacityNodes[type];
+ if (node) node.opacity = "" + value;
+ };
+ var displayElements = [ ];
+ this.getDisplayElements = function() {
+ return displayElements;
+ };
+
+ this.appendDisplayElement = function(el, doNotAppendToCanvas) {
+ if (!doNotAppendToCanvas) self.canvas.parentNode.appendChild(el);
+ displayElements.push(el);
+ };
+ };
+ jsPlumbUtil.extend(VmlComponent, jsPlumb.jsPlumbUIComponent, {
+ cleanup:function() {
+ if (this.bgCanvas) jsPlumbUtil.removeElement(this.bgCanvas);
+ jsPlumbUtil.removeElement(this.canvas);
+ }
+ });
+
+ /*
+ * Base class for Vml connectors. extends VmlComponent.
+ */
+ var VmlConnector = jsPlumb.ConnectorRenderers.vml = function(params) {
+ this.strokeNode = null;
+ this.canvas = null;
+ VmlComponent.apply(this, arguments);
+ var clazz = this._jsPlumb.instance.connectorClass + (params.cssClass ? (" " + params.cssClass) : "");
+ this.paint = function(style) {
+ if (style !== null) {
+
+ // we need to be at least 1 pixel in each direction, because otherwise coordsize gets set to
+ // 0 and overlays cannot paint.
+ this.w = Math.max(this.w, 1);
+ this.h = Math.max(this.h, 1);
+
+ var segments = this.getSegments(), p = { "path":"" },
+ d = [this.x, this.y, this.w, this.h];
+
+ // create path from segments.
+ for (var i = 0; i < segments.length; i++) {
+ p.path += jsPlumb.Segments.vml.SegmentRenderer.getPath(segments[i]);
+ p.path += " ";
+ }
+
+ //*
+ if (style.outlineColor) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
+ outlineStyle = {
+ strokeStyle : jsPlumbUtil.convertStyle(style.outlineColor),
+ lineWidth : outlineStrokeWidth
+ };
+ for (var aa in vmlAttributeMap) outlineStyle[aa] = style[aa];
+
+ if (this.bgCanvas == null) {
+ p["class"] = clazz;
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ this.bgCanvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
+ _pos(this.bgCanvas, d);
+ this.appendDisplayElement(this.bgCanvas, true);
+ this.attachListeners(this.bgCanvas, this);
+ this.initOpacityNodes(this.bgCanvas, ["stroke"]);
+ }
+ else {
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ _pos(this.bgCanvas, d);
+ _atts(this.bgCanvas, p);
+ }
+
+ _applyStyles(this.bgCanvas, outlineStyle, this);
+ }
+ //*/
+
+ if (this.canvas == null) {
+ p["class"] = clazz;
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ this.canvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
+ //var group = _getGroup(params.parent); // test of append everything to a group
+ //group.appendChild(self.canvas); // sort of works but not exactly;
+ //params["_jsPlumb"].appendElement(self.canvas, params.parent); //before introduction of groups
+
+ this.appendDisplayElement(this.canvas, true);
+ this.attachListeners(this.canvas, this);
+ this.initOpacityNodes(this.canvas, ["stroke"]);
+ }
+ else {
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ _pos(this.canvas, d);
+ _atts(this.canvas, p);
+ }
+
+ _applyStyles(this.canvas, style, this, this._jsPlumb.instance);
+ }
+ };
+
+ };
+ jsPlumbUtil.extend(VmlConnector, VmlComponent, {
+ reattachListeners : function() {
+ if (this.canvas) this.reattachListenersForElement(this.canvas, this);
+ },
+ setVisible:function(v) {
+ if (this.canvas) {
+ this.canvas.style.display = v ? "block" : "none";
+ }
+ if (this.bgCanvas) {
+ this.bgCanvas.style.display = v ? "block" : "none";
+ }
+ }
+ });
+
+ /*
+ *
+ * Base class for Vml Endpoints. extends VmlComponent.
+ *
+ */
+ var VmlEndpoint = window.VmlEndpoint = function(params) {
+ VmlComponent.apply(this, arguments);
+ this._jsPlumb.vml = null;//, opacityStrokeNode = null, opacityFillNode = null;
+ this.canvas = document.createElement("div");
+ this.canvas.style.position = "absolute";
+ this._jsPlumb.clazz = this._jsPlumb.instance.endpointClass + (params.cssClass ? (" " + params.cssClass) : "");
+
+ // TODO vml endpoint adds class to VML at constructor time. but the addClass method adds VML
+ // to the enclosing DIV. what to do? seems like it would be better to just target the div.
+ // HOWEVER...vml connection has no containing div. why not? it feels like it should.
+
+ //var group = _getGroup(params.parent);
+ //group.appendChild(self.canvas);
+ params._jsPlumb.appendElement(this.canvas, params.parent);
+
+ this.paint = function(style, anchor) {
+ var p = { }, vml = this._jsPlumb.vml;
+
+ jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
+ if (this._jsPlumb.vml == null) {
+ p["class"] = this._jsPlumb.clazz;
+ vml = this._jsPlumb.vml = this.getVml([0,0, this.w, this.h], p, anchor, this.canvas, this._jsPlumb.instance);
+ this.attachListeners(vml, this);
+
+ this.appendDisplayElement(vml, true);
+ this.appendDisplayElement(this.canvas, true);
+
+ this.initOpacityNodes(vml, ["fill"]);
+ }
+ else {
+ _pos(vml, [0,0, this.w, this.h]);
+ _atts(vml, p);
+ }
+
+ _applyStyles(vml, style, this);
+ };
+ };
+ jsPlumbUtil.extend(VmlEndpoint, VmlComponent, {
+ reattachListeners : function() {
+ if (this._jsPlumb.vml) this.reattachListenersForElement(this._jsPlumb.vml, this);
+ }
+ });
+
+// ******************************* vml segments *****************************************************
+
+ jsPlumb.Segments.vml = {
+ SegmentRenderer : {
+ getPath : function(segment) {
+ return ({
+ "Straight":function(segment) {
+ var d = segment.params;
+ return "m" + _conv(d.x1) + "," + _conv(d.y1) + " l" + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ },
+ "Bezier":function(segment) {
+ var d = segment.params;
+ return "m" + _conv(d.x1) + "," + _conv(d.y1) +
+ " c" + _conv(d.cp1x) + "," + _conv(d.cp1y) + "," + _conv(d.cp2x) + "," + _conv(d.cp2y) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ },
+ "Arc":function(segment) {
+ var d = segment.params,
+ xmin = Math.min(d.x1, d.x2),
+ xmax = Math.max(d.x1, d.x2),
+ ymin = Math.min(d.y1, d.y2),
+ ymax = Math.max(d.y1, d.y2),
+ sf = segment.anticlockwise ? 1 : 0,
+ pathType = (segment.anticlockwise ? "at " : "wa "),
+ makePosString = function() {
+ if (d.loopback)
+ return "0,0," + _conv(2*d.r) + "," + _conv(2 * d.r);
+
+ var xy = [
+ null,
+ [ function() { return [xmin, ymin ];}, function() { return [xmin - d.r, ymin - d.r ];}],
+ [ function() { return [xmin - d.r, ymin ];}, function() { return [xmin, ymin - d.r ];}],
+ [ function() { return [xmin - d.r, ymin - d.r ];}, function() { return [xmin, ymin ];}],
+ [ function() { return [xmin, ymin - d.r ];}, function() { return [xmin - d.r, ymin ];}]
+ ][segment.segment][sf]();
+
+ return _conv(xy[0]) + "," + _conv(xy[1]) + "," + _conv(xy[0] + (2*d.r)) + "," + _conv(xy[1] + (2*d.r));
+ };
+
+ return pathType + " " + makePosString() + "," + _conv(d.x1) + "," + _conv(d.y1) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ }
+
+ })[segment.type](segment);
+ }
+ }
+ };
+
+// ******************************* /vml segments *****************************************************
+
+// ******************************* vml endpoints *****************************************************
+
+ jsPlumb.Endpoints.vml.Dot = function() {
+ jsPlumb.Endpoints.Dot.apply(this, arguments);
+ VmlEndpoint.apply(this, arguments);
+ this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("oval", d, atts, parent, _jsPlumb); };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Dot, VmlEndpoint);
+
+ jsPlumb.Endpoints.vml.Rectangle = function() {
+ jsPlumb.Endpoints.Rectangle.apply(this, arguments);
+ VmlEndpoint.apply(this, arguments);
+ this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("rect", d, atts, parent, _jsPlumb); };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Rectangle, VmlEndpoint);
+
+ /*
+ * VML Image Endpoint is the same as the default image endpoint.
+ */
+ jsPlumb.Endpoints.vml.Image = jsPlumb.Endpoints.Image;
+
+ /**
+ * placeholder for Blank endpoint in vml renderer.
+ */
+ jsPlumb.Endpoints.vml.Blank = jsPlumb.Endpoints.Blank;
+
+// ******************************* /vml endpoints *****************************************************
+
+// ******************************* vml overlays *****************************************************
+
+ /**
+ * VML Label renderer. uses the default label renderer (which adds an element to the DOM)
+ */
+ jsPlumb.Overlays.vml.Label = jsPlumb.Overlays.Label;
+
+ /**
+ * VML Custom renderer. uses the default Custom renderer (which adds an element to the DOM)
+ */
+ jsPlumb.Overlays.vml.Custom = jsPlumb.Overlays.Custom;
+
+ /**
+ * Abstract VML arrow superclass
+ */
+ var AbstractVmlArrowOverlay = function(superclass, originalArgs) {
+ superclass.apply(this, originalArgs);
+ VmlComponent.apply(this, originalArgs);
+ var self = this, path = null;
+ self.canvas = null;
+ self.isAppendedAtTopLevel = true;
+ var getPath = function(d) {
+ return "m " + _conv(d.hxy.x) + "," + _conv(d.hxy.y) +
+ " l " + _conv(d.tail[0].x) + "," + _conv(d.tail[0].y) +
+ " " + _conv(d.cxy.x) + "," + _conv(d.cxy.y) +
+ " " + _conv(d.tail[1].x) + "," + _conv(d.tail[1].y) +
+ " x e";
+ };
+ this.paint = function(params, containerExtents) {
+ // only draws for connectors, not endpoints.
+ if (params.component.canvas && containerExtents) {
+ var p = {}, d = params.d, connector = params.component;
+ if (params.strokeStyle) {
+ p.stroked = "true";
+ p.strokecolor = jsPlumbUtil.convertStyle(params.strokeStyle, true);
+ }
+ if (params.lineWidth) p.strokeweight = params.lineWidth + "px";
+ if (params.fillStyle) {
+ p.filled = "true";
+ p.fillcolor = params.fillStyle;
+ }
+
+ var xmin = Math.min(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
+ ymin = Math.min(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
+ xmax = Math.max(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
+ ymax = Math.max(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
+ w = Math.abs(xmax - xmin),
+ h = Math.abs(ymax - ymin),
+ dim = [xmin, ymin, w, h];
+
+ // for VML, we create overlays using shapes that have the same dimensions and
+ // coordsize as their connector - overlays calculate themselves relative to the
+ // connector (it's how it's been done since the original canvas implementation, because
+ // for canvas that makes sense).
+ p.path = getPath(d);
+ p.coordsize = (connector.w * scale) + "," + (connector.h * scale);
+
+ dim[0] = connector.x;
+ dim[1] = connector.y;
+ dim[2] = connector.w;
+ dim[3] = connector.h;
+
+ if (self.canvas == null) {
+ var overlayClass = connector._jsPlumb.overlayClass || "";
+ var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "";
+ p["class"] = clazz + " " + overlayClass;
+ self.canvas = _node("shape", dim, p, connector.canvas.parentNode, connector._jsPlumb.instance, true);
+ connector.appendDisplayElement(self.canvas, true);
+ self.attachListeners(self.canvas, connector);
+ self.attachListeners(self.canvas, self);
+ }
+ else {
+ _pos(self.canvas, dim);
+ _atts(self.canvas, p);
+ }
+ }
+ };
+
+ this.reattachListeners = function() {
+ if (self.canvas) self.reattachListenersForElement(self.canvas, self);
+ };
+
+ this.cleanup = function() {
+ if (self.canvas != null) jsPlumb.CurrentLibrary.removeElement(self.canvas);
+ };
+ };
+ jsPlumbUtil.extend(AbstractVmlArrowOverlay, [VmlComponent, jsPlumb.Overlays.AbstractOverlay], {
+ setVisible : function(state) {
+ this.canvas.style.display = state ? "block" : "none";
+ }
+ });
+
+ jsPlumb.Overlays.vml.Arrow = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.Arrow, [ jsPlumb.Overlays.Arrow, AbstractVmlArrowOverlay ]);
+
+ jsPlumb.Overlays.vml.PlainArrow = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractVmlArrowOverlay ]);
+
+ jsPlumb.Overlays.vml.Diamond = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.Diamond, [ jsPlumb.Overlays.Diamond, AbstractVmlArrowOverlay ]);
+
+// ******************************* /vml overlays *****************************************************
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the MooTools adapter.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ /*
+ * overrides the FX class to inject 'step' functionality, which MooTools does not
+ * offer, and which makes me sad. they don't seem keen to add it, either, despite
+ * the fact that it could be useful:
+ *
+ * https://mootools.lighthouseapp.com/projects/2706/tickets/668
+ *
+ */
+ var jsPlumbMorph = new Class({
+ Extends:Fx.Morph,
+ onStep : null,
+ initialize : function(el, options) {
+ this.parent(el, options);
+ if (options.onStep) {
+ this.onStep = options.onStep;
+ }
+ },
+ step : function(now) {
+ this.parent(now);
+ if (this.onStep) {
+ try { this.onStep(); }
+ catch(e) { }
+ }
+ }
+ });
+
+ var _droppables = {},
+ _droppableOptions = {},
+ _draggablesByScope = {},
+ _draggablesById = {},
+ _droppableScopesById = {};
+ /*
+ *
+ */
+ var _executeDroppableOption = function(el, dr, event, originalEvent) {
+ if (dr) {
+ var id = dr.get("id");
+ if (id) {
+ var options = _droppableOptions[id];
+ if (options) {
+ if (options[event]) {
+ options[event](el, dr, originalEvent);
+ }
+ }
+ }
+ }
+ };
+
+ var _checkHover = function(el, entering) {
+ if (el) {
+ var id = el.get("id");
+ if (id) {
+ var options = _droppableOptions[id];
+ if (options) {
+ if (options.hoverClass) {
+ if (entering) el.addClass(options.hoverClass);
+ else el.removeClass(options.hoverClass);
+ }
+ }
+ }
+ }
+ };
+
+ /**
+ * adds the given value to the given list, with the given scope. creates the scoped list
+ * if necessary.
+ * used by initDraggable and initDroppable.
+ */
+ var _add = function(list, _scope, value) {
+ var l = list[_scope];
+ if (!l) {
+ l = [];
+ list[_scope] = l;
+ }
+ l.push(value);
+ };
+
+ /*
+ * gets an "element object" from the given input. this means an object that is used by the
+ * underlying library on which jsPlumb is running. 'el' may already be one of these objects,
+ * in which case it is returned as-is. otherwise, 'el' is a String, the library's lookup
+ * function is used to find the element, using the given String as the element's id.
+ */
+ var _getElementObject = function(el) {
+ return $(el);
+ };
+
+ jsPlumb.CurrentLibrary = {
+
+ /**
+ * adds the given class to the element object.
+ */
+ addClass : function(el, clazz) {
+ el = jsPlumb.CurrentLibrary.getElementObject(el);
+ try {
+ if (el.className.constructor == SVGAnimatedString) {
+ jsPlumbUtil.svg.addClass(el, clazz);
+ }
+ else el.addClass(clazz);
+ }
+ catch (e) {
+ // SVGAnimatedString not supported; no problem.
+ el.addClass(clazz);
+ }
+ },
+
+ animate : function(el, properties, options) {
+ var m = new jsPlumbMorph(el, options);
+ m.start(properties);
+ },
+
+ appendElement : function(child, parent) {
+ _getElementObject(parent).grab(child);
+ },
+
+ bind : function(el, event, callback) {
+ el = _getElementObject(el);
+ el.addEvent(event, callback);
+ },
+
+ destroyDraggable : function(el) {
+ // TODO
+ var id = jsPlumb.getId(el), d = _draggablesById[id];
+ if (d) {
+ for (var i = 0; i < d.length; i++)
+ d[i].detach();
+
+ delete _draggablesById[id];
+ }
+ },
+
+ destroyDroppable : function(el) {
+ // TODO
+ },
+
+ dragEvents : {
+ 'start':'onStart', 'stop':'onComplete', 'drag':'onDrag', 'step':'onStep',
+ 'over':'onEnter', 'out':'onLeave','drop':'onDrop', 'complete':'onComplete'
+ },
+
+ /*
+ * wrapper around the library's 'extend' functionality (which it hopefully has.
+ * otherwise you'll have to do it yourself). perhaps jsPlumb could do this for you
+ * instead. it's not like its hard.
+ */
+ extend : function(o1, o2) {
+ return $extend(o1, o2);
+ },
+
+ getClientXY : function(eventObject) {
+ return [eventObject.event.clientX, eventObject.event.clientY];
+ },
+
+ getDragObject : function(eventArgs) {
+ return eventArgs[0];
+ },
+
+ getDragScope : function(el) {
+ var id = jsPlumb.getId(el),
+ drags = _draggablesById[id];
+ return drags[0].scope;
+ },
+
+ getDropEvent : function(args) {
+ return args[2];
+ },
+
+ getDropScope : function(el) {
+ var id = jsPlumb.getId(el);
+ return _droppableScopesById[id];
+ },
+
+ getDOMElement : function(el) {
+ if (el == null) return null;
+ // MooTools just decorates the DOM elements. so we have either an ID or an Element here.
+ return typeof(el) == "string" ? document.getElementById(el) : el;
+ },
+
+ getElementObject : _getElementObject,
+
+ /*
+ gets the offset for the element object. this should return a js object like this:
+
+ { left:xxx, top: xxx}
+ */
+ getOffset : function(el) {
+ var p = el.getPosition();
+ return { left:p.x, top:p.y };
+ },
+
+ getOriginalEvent : function(e) {
+ return e.event;
+ },
+
+ getPageXY : function(eventObject) {
+ return [eventObject.event.pageX, eventObject.event.pageY];
+ },
+
+ getParent : function(el) {
+ return jsPlumb.CurrentLibrary.getElementObject(el).getParent();
+ },
+
+ getScrollLeft : function(el) {
+ return null;
+ },
+
+ getScrollTop : function(el) {
+ return null;
+ },
+
+ getSelector : function(context, spec) {
+ if (arguments.length == 2) {
+ return jsPlumb.CurrentLibrary.getElementObject(context).getElements(spec);
+ }
+ else
+ return $$(context);
+ },
+
+ getSize : function(el) {
+ var s = el.getSize();
+ return [s.x, s.y];
+ },
+
+ getTagName : function(el) {
+ var e = jsPlumb.CurrentLibrary.getElementObject(el);
+ return e != null ? e.tagName : null;
+ },
+
+ /*
+ * takes the args passed to an event function and returns you an object that gives the
+ * position of the object being moved, as a js object with the same params as the result of
+ * getOffset, ie: { left: xxx, top: xxx }.
+ */
+ getUIPosition : function(eventArgs, zoom) {
+ var ui = eventArgs[0],
+ el = jsPlumb.CurrentLibrary.getElementObject(ui),
+ p = el.getPosition();
+
+ zoom = zoom || 1;
+
+ return { left:p.x / zoom, top:p.y / zoom};
+ },
+
+ hasClass : function(el, clazz) {
+ return el.hasClass(clazz);
+ },
+
+ initDraggable : function(el, options, isPlumbedComponent, _jsPlumb) {
+ var id = jsPlumb.getId(el);
+ var drag = _draggablesById[id];
+ if (!drag) {
+ var originalZIndex = 0,
+ originalCursor = null,
+ dragZIndex = jsPlumb.Defaults.DragOptions.zIndex || 2000;
+
+ options.onStart = jsPlumbUtil.wrap(options.onStart, function() {
+ originalZIndex = this.element.getStyle('z-index');
+ this.element.setStyle('z-index', dragZIndex);
+ drag.originalZIndex = originalZIndex;
+ if (jsPlumb.Defaults.DragOptions.cursor) {
+ originalCursor = this.element.getStyle('cursor');
+ this.element.setStyle('cursor', jsPlumb.Defaults.DragOptions.cursor);
+ }
+ $(document.body).addClass(_jsPlumb.dragSelectClass);
+ });
+
+ options.onComplete = jsPlumbUtil.wrap(options.onComplete, function() {
+ this.element.setStyle('z-index', originalZIndex);
+ if (originalCursor) {
+ this.element.setStyle('cursor', originalCursor);
+ }
+ $(document.body).removeClass(_jsPlumb.dragSelectClass);
+ });
+
+ // DROPPABLES - only relevant if this is a plumbed component, ie. not just the result of the user making some DOM element
+ // draggable. this is the only library adapter that has to care about this parameter.
+ var scope = "" + (options.scope || jsPlumb.Defaults.Scope),
+ filterFunc = function(entry) {
+ return entry.get("id") != el.get("id");
+ },
+ droppables = _droppables[scope] ? _droppables[scope].filter(filterFunc) : [];
+
+ if (isPlumbedComponent) {
+
+ options.droppables = droppables;
+ options.onLeave = jsPlumbUtil.wrap(options.onLeave, function(el, dr) {
+ if (dr) {
+ _checkHover(dr, false);
+ _executeDroppableOption(el, dr, 'onLeave');
+ }
+ });
+ options.onEnter = jsPlumbUtil.wrap(options.onEnter, function(el, dr) {
+ if (dr) {
+ _checkHover(dr, true);
+ _executeDroppableOption(el, dr, 'onEnter');
+ }
+ });
+ options.onDrop = function(el, dr, event) {
+ if (dr) {
+ _checkHover(dr, false);
+ _executeDroppableOption(el, dr, 'onDrop', event);
+ }
+ };
+ }
+ else
+ options.droppables = [];
+
+ drag = new Drag.Move(el, options);
+ drag.scope = scope;
+ drag.originalZIndex = originalZIndex;
+ _add(_draggablesById, el.get("id"), drag);
+ // again, only keep a record of this for scope stuff if this is a plumbed component (an endpoint)
+ if (isPlumbedComponent) {
+ _add(_draggablesByScope, scope, drag);
+ }
+ // test for disabled.
+ if (options.disabled) drag.detach();
+ }
+ return drag;
+ },
+
+ initDroppable : function(el, options, isPlumbedComponent, isPermanent) {
+ var scope = options.scope;
+ _add(_droppables, scope, el);
+ var id = jsPlumb.getId(el);
+
+ el.setAttribute("_isPermanentDroppable", isPermanent); // we use this to clear out droppables on drag complete.
+ _droppableOptions[id] = options;
+ _droppableScopesById[id] = scope;
+ var filterFunc = function(entry) { return entry.element != el; },
+ draggables = _draggablesByScope[scope] ? _draggablesByScope[scope].filter(filterFunc) : [];
+ for (var i = 0; i < draggables.length; i++) {
+ draggables[i].droppables.push(el);
+ }
+ },
+
+ isAlreadyDraggable : function(el) {
+ return _draggablesById[jsPlumb.getId(el)] != null;
+ },
+
+ isDragSupported : function(el, options) {
+ return typeof Drag != 'undefined' ;
+ },
+
+ /*
+ * you need Drag.Move imported to make drop work.
+ */
+ isDropSupported : function(el, options) {
+ return (typeof Drag !== undefined && typeof Drag.Move !== undefined);
+ },
+
+ /**
+ * removes the given class from the element object.
+ */
+ removeClass : function(el, clazz) {
+ el = jsPlumb.CurrentLibrary.getElementObject(el);
+ try {
+ if (el.className.constructor == SVGAnimatedString) {
+ jsPlumbUtil.svg.removeClass(el, clazz);
+ }
+ else el.removeClass(clazz);
+ }
+ catch (e) {
+ // SVGAnimatedString not supported; no problem.
+ el.removeClass(clazz);
+ }
+ },
+
+ removeElement : function(element, parent) {
+ var el = _getElementObject(element);
+ if (el) el.dispose(); // ??
+ },
+
+ setDragFilter : function(el, filter) {
+ jsPlumb.log("NOT IMPLEMENTED: setDragFilter");
+ },
+
+ setDraggable : function(el, draggable) {
+ var draggables = _draggablesById[el.get("id")];
+ if (draggables) {
+ draggables.each(function(d) {
+ if (draggable) d.attach(); else d.detach();
+ });
+ }
+ },
+
+ setDragScope : function(el, scope) {
+ var drag = _draggablesById[el.get("id")];
+ var filterFunc = function(entry) {
+ return entry.get("id") != el.get("id");
+ };
+ var droppables = _droppables[scope] ? _droppables[scope].filter(filterFunc) : [];
+ drag[0].droppables = droppables;
+ },
+
+ setOffset : function(el, o) {
+ _getElementObject(el).setPosition({x:o.left, y:o.top});
+ },
+
+ stopDrag : function() {
+ for (var i in _draggablesById) {
+ for (var j = 0; j < _draggablesById[i].length; j++) {
+ var d = _draggablesById[i][j];
+ d.stop();
+ if (d.originalZIndex !== 0)
+ d.element.setStyle("z-index", d.originalZIndex);
+ }
+ }
+ },
+
+ /**
+ * note that jquery ignores the name of the event you wanted to trigger, and figures it out for itself.
+ * the other libraries do not. yui, in fact, cannot even pass an original event. we have to pull out stuff
+ * from the originalEvent to put in an options object for YUI.
+ * @param el
+ * @param event
+ * @param originalEvent
+ */
+ trigger : function(el, event, originalEvent) {
+ originalEvent.stopPropagation();
+ _getElementObject(el).fireEvent(event, originalEvent);
+ },
+
+ unbind : function(el, event, callback) {
+ el = _getElementObject(el);
+ el.removeEvent(event, callback);
+ }
+ };
+
+ window.addEvent('domready', jsPlumb.init);
+})();
Deleted: sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/yui.jsPlumb-1.5.2.js
===================================================================
--- sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/yui.jsPlumb-1.5.2.js 2013-10-15 08:29:48 UTC (rev 218)
+++ sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/yui.jsPlumb-1.5.2.js 2013-10-15 08:30:43 UTC (rev 219)
@@ -1,10969 +0,0 @@
-/** %%Ignore-License
-* jsBezier-0.6
-*
-* Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
-*
-* licensed under the MIT license.
-*
-* a set of Bezier curve functions that deal with Beziers, used by jsPlumb, and perhaps useful for other people. These functions work with Bezier
-* curves of arbitrary degree.
-*
-* - functions are all in the 'jsBezier' namespace.
-*
-* - all input points should be in the format {x:.., y:..}. all output points are in this format too.
-*
-* - all input curves should be in the format [ {x:.., y:..}, {x:.., y:..}, {x:.., y:..}, {x:.., y:..} ]
-*
-* - 'location' as used as an input here refers to a decimal in the range 0-1 inclusive, which indicates a point some proportion along the length
-* of the curve. location as output has the same format and meaning.
-*
-*
-* Function List:
-* --------------
-*
-* distanceFromCurve(point, curve)
-*
-* Calculates the distance that the given point lies from the given Bezier. Note that it is computed relative to the center of the Bezier,
-* so if you have stroked the curve with a wide pen you may wish to take that into account! The distance returned is relative to the values
-* of the curve and the point - it will most likely be pixels.
-*
-* gradientAtPoint(curve, location)
-*
-* Calculates the gradient to the curve at the given location, as a decimal between 0 and 1 inclusive.
-*
-* gradientAtPointAlongCurveFrom (curve, location)
-*
-* Calculates the gradient at the point on the given curve that is 'distance' units from location.
-*
-* nearestPointOnCurve(point, curve)
-*
-* Calculates the nearest point to the given point on the given curve. The return value of this is a JS object literal, containing both the
-*point's coordinates and also the 'location' of the point (see above), for example: { point:{x:551,y:150}, location:0.263365 }.
-*
-* pointOnCurve(curve, location)
-*
-* Calculates the coordinates of the point on the given Bezier curve at the given location.
-*
-* pointAlongCurveFrom(curve, location, distance)
-*
-* Calculates the coordinates of the point on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
-* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
-*
-* locationAlongCurveFrom(curve, location, distance)
-*
-* Calculates the location on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
-* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
-*
-* perpendicularToCurveAt(curve, location, length, distance)
-*
-* Calculates the perpendicular to the given curve at the given location. length is the length of the line you wish for (it will be centered
-* on the point at 'location'). distance is optional, and allows you to specify a point along the path from the given location as the center of
-* the perpendicular returned. The return value of this is an array of two points: [ {x:...,y:...}, {x:...,y:...} ].
-*
-*
-*/
-
-(function() {
-
- if(typeof Math.sgn == "undefined") {
- Math.sgn = function(x) { return x == 0 ? 0 : x > 0 ? 1 :-1; };
- }
-
- var Vectors = {
- subtract : function(v1, v2) { return {x:v1.x - v2.x, y:v1.y - v2.y }; },
- dotProduct : function(v1, v2) { return (v1.x * v2.x) + (v1.y * v2.y); },
- square : function(v) { return Math.sqrt((v.x * v.x) + (v.y * v.y)); },
- scale : function(v, s) { return {x:v.x * s, y:v.y * s }; }
- },
-
- maxRecursion = 64,
- flatnessTolerance = Math.pow(2.0,-maxRecursion-1);
-
- /**
- * Calculates the distance that the point lies from the curve.
- *
- * @param point a point in the form {x:567, y:3342}
- * @param curve a Bezier curve in the form [{x:..., y:...}, {x:..., y:...}, {x:..., y:...}, {x:..., y:...}]. note that this is currently
- * hardcoded to assume cubiz beziers, but would be better off supporting any degree.
- * @return a JS object literal containing location and distance, for example: {location:0.35, distance:10}. Location is analogous to the location
- * argument you pass to the pointOnPath function: it is a ratio of distance travelled along the curve. Distance is the distance in pixels from
- * the point to the curve.
- */
- var _distanceFromCurve = function(point, curve) {
- var candidates = [],
- w = _convertToBezier(point, curve),
- degree = curve.length - 1, higherDegree = (2 * degree) - 1,
- numSolutions = _findRoots(w, higherDegree, candidates, 0),
- v = Vectors.subtract(point, curve[0]), dist = Vectors.square(v), t = 0.0;
-
- for (var i = 0; i < numSolutions; i++) {
- v = Vectors.subtract(point, _bezier(curve, degree, candidates[i], null, null));
- var newDist = Vectors.square(v);
- if (newDist < dist) {
- dist = newDist;
- t = candidates[i];
- }
- }
- v = Vectors.subtract(point, curve[degree]);
- newDist = Vectors.square(v);
- if (newDist < dist) {
- dist = newDist;
- t = 1.0;
- }
- return {location:t, distance:dist};
- };
- /**
- * finds the nearest point on the curve to the given point.
- */
- var _nearestPointOnCurve = function(point, curve) {
- var td = _distanceFromCurve(point, curve);
- return {point:_bezier(curve, curve.length - 1, td.location, null, null), location:td.location};
- };
- var _convertToBezier = function(point, curve) {
- var degree = curve.length - 1, higherDegree = (2 * degree) - 1,
- c = [], d = [], cdTable = [], w = [],
- z = [ [1.0, 0.6, 0.3, 0.1], [0.4, 0.6, 0.6, 0.4], [0.1, 0.3, 0.6, 1.0] ];
-
- for (var i = 0; i <= degree; i++) c[i] = Vectors.subtract(curve[i], point);
- for (var i = 0; i <= degree - 1; i++) {
- d[i] = Vectors.subtract(curve[i+1], curve[i]);
- d[i] = Vectors.scale(d[i], 3.0);
- }
- for (var row = 0; row <= degree - 1; row++) {
- for (var column = 0; column <= degree; column++) {
- if (!cdTable[row]) cdTable[row] = [];
- cdTable[row][column] = Vectors.dotProduct(d[row], c[column]);
- }
- }
- for (i = 0; i <= higherDegree; i++) {
- if (!w[i]) w[i] = [];
- w[i].y = 0.0;
- w[i].x = parseFloat(i) / higherDegree;
- }
- var n = degree, m = degree-1;
- for (var k = 0; k <= n + m; k++) {
- var lb = Math.max(0, k - m),
- ub = Math.min(k, n);
- for (i = lb; i <= ub; i++) {
- j = k - i;
- w[i+j].y += cdTable[j][i] * z[j][i];
- }
- }
- return w;
- };
- /**
- * counts how many roots there are.
- */
- var _findRoots = function(w, degree, t, depth) {
- var left = [], right = [],
- left_count, right_count,
- left_t = [], right_t = [];
-
- switch (_getCrossingCount(w, degree)) {
- case 0 : {
- return 0;
- }
- case 1 : {
- if (depth >= maxRecursion) {
- t[0] = (w[0].x + w[degree].x) / 2.0;
- return 1;
- }
- if (_isFlatEnough(w, degree)) {
- t[0] = _computeXIntercept(w, degree);
- return 1;
- }
- break;
- }
- }
- _bezier(w, degree, 0.5, left, right);
- left_count = _findRoots(left, degree, left_t, depth+1);
- right_count = _findRoots(right, degree, right_t, depth+1);
- for (var i = 0; i < left_count; i++) t[i] = left_t[i];
- for (var i = 0; i < right_count; i++) t[i+left_count] = right_t[i];
- return (left_count+right_count);
- };
- var _getCrossingCount = function(curve, degree) {
- var n_crossings = 0, sign, old_sign;
- sign = old_sign = Math.sgn(curve[0].y);
- for (var i = 1; i <= degree; i++) {
- sign = Math.sgn(curve[i].y);
- if (sign != old_sign) n_crossings++;
- old_sign = sign;
- }
- return n_crossings;
- };
- var _isFlatEnough = function(curve, degree) {
- var error,
- intercept_1, intercept_2, left_intercept, right_intercept,
- a, b, c, det, dInv, a1, b1, c1, a2, b2, c2;
- a = curve[0].y - curve[degree].y;
- b = curve[degree].x - curve[0].x;
- c = curve[0].x * curve[degree].y - curve[degree].x * curve[0].y;
-
- var max_distance_above = max_distance_below = 0.0;
-
- for (var i = 1; i < degree; i++) {
- var value = a * curve[i].x + b * curve[i].y + c;
- if (value > max_distance_above)
- max_distance_above = value;
- else if (value < max_distance_below)
- max_distance_below = value;
- }
-
- a1 = 0.0; b1 = 1.0; c1 = 0.0; a2 = a; b2 = b;
- c2 = c - max_distance_above;
- det = a1 * b2 - a2 * b1;
- dInv = 1.0/det;
- intercept_1 = (b1 * c2 - b2 * c1) * dInv;
- a2 = a; b2 = b; c2 = c - max_distance_below;
- det = a1 * b2 - a2 * b1;
- dInv = 1.0/det;
- intercept_2 = (b1 * c2 - b2 * c1) * dInv;
- left_intercept = Math.min(intercept_1, intercept_2);
- right_intercept = Math.max(intercept_1, intercept_2);
- error = right_intercept - left_intercept;
- return (error < flatnessTolerance)? 1 : 0;
- };
- var _computeXIntercept = function(curve, degree) {
- var XLK = 1.0, YLK = 0.0,
- XNM = curve[degree].x - curve[0].x, YNM = curve[degree].y - curve[0].y,
- XMK = curve[0].x - 0.0, YMK = curve[0].y - 0.0,
- det = XNM*YLK - YNM*XLK, detInv = 1.0/det,
- S = (XNM*YMK - YNM*XMK) * detInv;
- return 0.0 + XLK * S;
- };
- var _bezier = function(curve, degree, t, left, right) {
- var temp = [[]];
- for (var j =0; j <= degree; j++) temp[0][j] = curve[j];
- for (var i = 1; i <= degree; i++) {
- for (var j =0 ; j <= degree - i; j++) {
- if (!temp[i]) temp[i] = [];
- if (!temp[i][j]) temp[i][j] = {};
- temp[i][j].x = (1.0 - t) * temp[i-1][j].x + t * temp[i-1][j+1].x;
- temp[i][j].y = (1.0 - t) * temp[i-1][j].y + t * temp[i-1][j+1].y;
- }
- }
- if (left != null)
- for (j = 0; j <= degree; j++) left[j] = temp[j][0];
- if (right != null)
- for (j = 0; j <= degree; j++) right[j] = temp[degree-j][j];
-
- return (temp[degree][0]);
- };
-
- var _curveFunctionCache = {};
- var _getCurveFunctions = function(order) {
- var fns = _curveFunctionCache[order];
- if (!fns) {
- fns = [];
- var f_term = function() { return function(t) { return Math.pow(t, order); }; },
- l_term = function() { return function(t) { return Math.pow((1-t), order); }; },
- c_term = function(c) { return function(t) { return c; }; },
- t_term = function() { return function(t) { return t; }; },
- one_minus_t_term = function() { return function(t) { return 1-t; }; },
- _termFunc = function(terms) {
- return function(t) {
- var p = 1;
- for (var i = 0; i < terms.length; i++) p = p * terms[i](t);
- return p;
- };
- };
-
- fns.push(new f_term()); // first is t to the power of the curve order
- for (var i = 1; i < order; i++) {
- var terms = [new c_term(order)];
- for (var j = 0 ; j < (order - i); j++) terms.push(new t_term());
- for (var j = 0 ; j < i; j++) terms.push(new one_minus_t_term());
- fns.push(new _termFunc(terms));
- }
- fns.push(new l_term()); // last is (1-t) to the power of the curve order
-
- _curveFunctionCache[order] = fns;
- }
-
- return fns;
- };
-
-
- /**
- * calculates a point on the curve, for a Bezier of arbitrary order.
- * @param curve an array of control points, eg [{x:10,y:20}, {x:50,y:50}, {x:100,y:100}, {x:120,y:100}]. For a cubic bezier this should have four points.
- * @param location a decimal indicating the distance along the curve the point should be located at. this is the distance along the curve as it travels, taking the way it bends into account. should be a number from 0 to 1, inclusive.
- */
- var _pointOnPath = function(curve, location) {
- var cc = _getCurveFunctions(curve.length - 1),
- _x = 0, _y = 0;
- for (var i = 0; i < curve.length ; i++) {
- _x = _x + (curve[i].x * cc[i](location));
- _y = _y + (curve[i].y * cc[i](location));
- }
-
- return {x:_x, y:_y};
- };
-
- var _dist = function(p1,p2) {
- return Math.sqrt(Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2));
- };
-
- var _isPoint = function(curve) {
- return curve[0].x == curve[1].x && curve[0].y == curve[1].y;
- };
-
- /**
- * finds the point that is 'distance' along the path from 'location'. this method returns both the x,y location of the point and also
- * its 'location' (proportion of travel along the path); the method below - _pointAlongPathFrom - calls this method and just returns the
- * point.
- */
- var _pointAlongPath = function(curve, location, distance) {
-
- if (_isPoint(curve)) {
- return {
- point:curve[0],
- location:location
- };
- }
-
- var prev = _pointOnPath(curve, location),
- tally = 0,
- curLoc = location,
- direction = distance > 0 ? 1 : -1,
- cur = null;
-
- while (tally < Math.abs(distance)) {
- curLoc += (0.005 * direction);
- cur = _pointOnPath(curve, curLoc);
- tally += _dist(cur, prev);
- prev = cur;
- }
- return {point:cur, location:curLoc};
- };
-
- var _length = function(curve) {
- if (_isPoint(curve)) return 0;
-
- var prev = _pointOnPath(curve, 0),
- tally = 0,
- curLoc = 0,
- direction = 1,
- cur = null;
-
- while (curLoc < 1) {
- curLoc += (0.005 * direction);
- cur = _pointOnPath(curve, curLoc);
- tally += _dist(cur, prev);
- prev = cur;
- }
- return tally;
- };
-
- /**
- * finds the point that is 'distance' along the path from 'location'.
- */
- var _pointAlongPathFrom = function(curve, location, distance) {
- return _pointAlongPath(curve, location, distance).point;
- };
-
- /**
- * finds the location that is 'distance' along the path from 'location'.
- */
- var _locationAlongPathFrom = function(curve, location, distance) {
- return _pointAlongPath(curve, location, distance).location;
- };
-
- /**
- * returns the gradient of the curve at the given location, which is a decimal between 0 and 1 inclusive.
- *
- * thanks // http://bimixual.org/AnimationLibrary/beziertangents.html
- */
- var _gradientAtPoint = function(curve, location) {
- var p1 = _pointOnPath(curve, location),
- p2 = _pointOnPath(curve.slice(0, curve.length - 1), location),
- dy = p2.y - p1.y, dx = p2.x - p1.x;
- return dy == 0 ? Infinity : Math.atan(dy / dx);
- };
-
- /**
- returns the gradient of the curve at the point which is 'distance' from the given location.
- if this point is greater than location 1, the gradient at location 1 is returned.
- if this point is less than location 0, the gradient at location 0 is returned.
- */
- var _gradientAtPointAlongPathFrom = function(curve, location, distance) {
- var p = _pointAlongPath(curve, location, distance);
- if (p.location > 1) p.location = 1;
- if (p.location < 0) p.location = 0;
- return _gradientAtPoint(curve, p.location);
- };
-
- /**
- * calculates a line that is 'length' pixels long, perpendicular to, and centered on, the path at 'distance' pixels from the given location.
- * if distance is not supplied, the perpendicular for the given location is computed (ie. we set distance to zero).
- */
- var _perpendicularToPathAt = function(curve, location, length, distance) {
- distance = distance == null ? 0 : distance;
- var p = _pointAlongPath(curve, location, distance),
- m = _gradientAtPoint(curve, p.location),
- _theta2 = Math.atan(-1 / m),
- y = length / 2 * Math.sin(_theta2),
- x = length / 2 * Math.cos(_theta2);
- return [{x:p.point.x + x, y:p.point.y + y}, {x:p.point.x - x, y:p.point.y - y}];
- };
-
- var jsBezier = window.jsBezier = {
- distanceFromCurve : _distanceFromCurve,
- gradientAtPoint : _gradientAtPoint,
- gradientAtPointAlongCurveFrom : _gradientAtPointAlongPathFrom,
- nearestPointOnCurve : _nearestPointOnCurve,
- pointOnCurve : _pointOnPath,
- pointAlongCurveFrom : _pointAlongPathFrom,
- perpendicularToCurveAt : _perpendicularToPathAt,
- locationAlongCurveFrom:_locationAlongPathFrom,
- getLength:_length
- };
-})();
-
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG or VML.
- *
- * This file contains the util functions
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- var _isa = function(a) { return Object.prototype.toString.call(a) === "[object Array]"; },
- _isnum = function(n) { return Object.prototype.toString.call(n) === "[object Number]"; },
- _iss = function(s) { return typeof s === "string"; },
- _isb = function(s) { return typeof s === "boolean"; },
- _isnull = function(s) { return s == null; },
- _iso = function(o) { return o == null ? false : Object.prototype.toString.call(o) === "[object Object]"; },
- _isd = function(o) { return Object.prototype.toString.call(o) === "[object Date]"; },
- _isf = function(o) { return Object.prototype.toString.call(o) === "[object Function]"; },
- _ise = function(o) {
- for (var i in o) { if (o.hasOwnProperty(i)) return false; }
- return true;
- },
- pointHelper = function(p1, p2, fn) {
- p1 = _isa(p1) ? p1 : [p1.x, p1.y];
- p2 = _isa(p2) ? p2 : [p2.x, p2.y];
- return fn(p1, p2);
- };
-
- jsPlumbUtil = {
- isArray : _isa,
- isString : _iss,
- isBoolean: _isb,
- isNull : _isnull,
- isObject : _iso,
- isDate : _isd,
- isFunction: _isf,
- isEmpty:_ise,
- isNumber:_isnum,
- clone : function(a) {
- if (_iss(a)) return "" + a;
- else if (_isb(a)) return !!a;
- else if (_isd(a)) return new Date(a.getTime());
- else if (_isf(a)) return a;
- else if (_isa(a)) {
- var b = [];
- for (var i = 0; i < a.length; i++)
- b.push(this.clone(a[i]));
- return b;
- }
- else if (_iso(a)) {
- var c = {};
- for (var j in a)
- c[j] = this.clone(a[j]);
- return c;
- }
- else return a;
- },
- merge : function(a, b) {
- var c = this.clone(a);
- for (var i in b) {
- if (c[i] == null || _iss(b[i]) || _isb(b[i]))
- c[i] = b[i];
- else {
- if (_isa(b[i])/* && this.isArray(c[i])*/) {
- var ar = [];
- // if c's object is also an array we can keep its values.
- if (_isa(c[i])) ar.push.apply(ar, c[i]);
- ar.push.apply(ar, b[i]);
- c[i] = ar;
- }
- else if(_iso(b[i])) {
- // overwite c's value with an object if it is not already one.
- if (!_iso(c[i]))
- c[i] = {};
- for (var j in b[i])
- c[i][j] = b[i][j];
- }
- }
- }
- return c;
- },
- copyValues:function(names, from, to) {
- for (var i = 0; i < names.length; i++)
- to[names[i]] = from[names[i]];
- },
- //
- // chain a list of functions, supplied by [ object, method name, args ], and return on the first
- // one that returns the failValue. if none return the failValue, return the successValue.
- //
- functionChain : function(successValue, failValue, fns) {
- for (var i = 0; i < fns.length; i++) {
- var o = fns[i][0][fns[i][1]].apply(fns[i][0], fns[i][2]);
- if (o === failValue) {
- return o;
- }
- }
- return successValue;
- },
- // take the given model and expand out any parameters.
- populate : function(model, values) {
- // for a string, see if it has parameter matches, and if so, try to make the substitutions.
- var getValue = function(fromString) {
- var matches = fromString.match(/(\${.*?})/g);
- if (matches != null) {
- for (var i = 0; i < matches.length; i++) {
- var val = values[matches[i].substring(2, matches[i].length - 1)];
- if (val != null) {
- fromString = fromString.replace(matches[i], val);
- }
- }
- }
- return fromString;
- },
- // process one entry.
- _one = function(d) {
- if (d != null) {
- if (_iss(d)) {
- return getValue(d);
- }
- else if (_isa(d)) {
- var r = [];
- for (var i = 0; i < d.length; i++)
- r.push(_one(d[i]));
- return r;
- }
- else if (_iso(d)) {
- var s = {};
- for (var j in d) {
- s[j] = _one(d[j]);
- }
- return s;
- }
- else {
- return d;
- }
- }
- };
-
- return _one(model);
- },
- convertStyle : function(s, ignoreAlpha) {
- // TODO: jsPlumb should support a separate 'opacity' style member.
- if ("transparent" === s) return s;
- var o = s,
- pad = function(n) { return n.length == 1 ? "0" + n : n; },
- hex = function(k) { return pad(Number(k).toString(16)); },
- pattern = /(rgb[a]?\()(.*)(\))/;
- if (s.match(pattern)) {
- var parts = s.match(pattern)[2].split(",");
- o = "#" + hex(parts[0]) + hex(parts[1]) + hex(parts[2]);
- if (!ignoreAlpha && parts.length == 4)
- o = o + hex(parts[3]);
- }
- return o;
- },
- gradient : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- if (_p2[0] == _p1[0])
- return _p2[1] > _p1[1] ? Infinity : -Infinity;
- else if (_p2[1] == _p1[1])
- return _p2[0] > _p1[0] ? 0 : -0;
- else
- return (_p2[1] - _p1[1]) / (_p2[0] - _p1[0]);
- });
- },
- normal : function(p1, p2) {
- return -1 / this.gradient(p1, p2);
- },
- lineLength : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- return Math.sqrt(Math.pow(_p2[1] - _p1[1], 2) + Math.pow(_p2[0] - _p1[0], 2));
- });
- },
- segment : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- if (_p2[0] > _p1[0]) {
- return (_p2[1] > _p1[1]) ? 2 : 1;
- }
- else if (_p2[0] == _p1[0]) {
- return _p2[1] > _p1[1] ? 2 : 1;
- }
- else {
- return (_p2[1] > _p1[1]) ? 3 : 4;
- }
- });
- },
- theta : function(p1, p2) {
- return pointHelper(p1, p2, function(_p1, _p2) {
- var m = jsPlumbUtil.gradient(_p1, _p2),
- t = Math.atan(m),
- s = jsPlumbUtil.segment(_p1, _p2);
- if ((s == 4 || s== 3)) t += Math.PI;
- if (t < 0) t += (2 * Math.PI);
-
- return t;
- });
- },
- intersects : function(r1, r2) {
- var x1 = r1.x, x2 = r1.x + r1.w, y1 = r1.y, y2 = r1.y + r1.h,
- a1 = r2.x, a2 = r2.x + r2.w, b1 = r2.y, b2 = r2.y + r2.h;
-
- return ( (x1 <= a1 && a1 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
- ( (x1 <= a2 && a2 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
- ( (x1 <= a1 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
- ( (x1 <= a2 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
- ( (a1 <= x1 && x1 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
- ( (a1 <= x2 && x2 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
- ( (a1 <= x1 && x1 <= a2) && (b1 <= y2 && y2 <= b2) ) ||
- ( (a1 <= x2 && x1 <= a2) && (b1 <= y2 && y2 <= b2) );
- },
- segmentMultipliers : [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ],
- inverseSegmentMultipliers : [null, [-1, -1], [-1, 1], [1, 1], [1, -1] ],
- pointOnLine : function(fromPoint, toPoint, distance) {
- var m = jsPlumbUtil.gradient(fromPoint, toPoint),
- s = jsPlumbUtil.segment(fromPoint, toPoint),
- segmentMultiplier = distance > 0 ? jsPlumbUtil.segmentMultipliers[s] : jsPlumbUtil.inverseSegmentMultipliers[s],
- theta = Math.atan(m),
- y = Math.abs(distance * Math.sin(theta)) * segmentMultiplier[1],
- x = Math.abs(distance * Math.cos(theta)) * segmentMultiplier[0];
- return { x:fromPoint.x + x, y:fromPoint.y + y };
- },
- perpendicularLineTo : function(fromPoint, toPoint, length) {
- var m = jsPlumbUtil.gradient(fromPoint, toPoint),
- theta2 = Math.atan(-1 / m),
- y = length / 2 * Math.sin(theta2),
- x = length / 2 * Math.cos(theta2);
- return [{x:toPoint.x + x, y:toPoint.y + y}, {x:toPoint.x - x, y:toPoint.y - y}];
- },
- findWithFunction : function(a, f) {
- if (a)
- for (var i = 0; i < a.length; i++) if (f(a[i])) return i;
- return -1;
- },
- clampToGrid : function(x, y, grid, dontClampX, dontClampY) {
- var _gridClamp = function(n, g) {
- var e = n % g,
- f = Math.floor(n / g),
- inc = e >= (g / 2) ? 1 : 0;
- return (f + inc) * g;
- };
- return [
- dontClampX || grid == null ? x : _gridClamp(x, grid[0]),
- dontClampY || grid == null ? y : _gridClamp(y, grid[1])
- ];
- },
- indexOf : function(l, v) {
- return jsPlumbUtil.findWithFunction(l, function(_v) { return _v == v; });
- },
- removeWithFunction : function(a, f) {
- var idx = jsPlumbUtil.findWithFunction(a, f);
- if (idx > -1) a.splice(idx, 1);
- return idx != -1;
- },
- remove : function(l, v) {
- var idx = jsPlumbUtil.indexOf(l, v);
- if (idx > -1) l.splice(idx, 1);
- return idx != -1;
- },
- // TODO support insert index
- addWithFunction : function(list, item, hashFunction) {
- if (jsPlumbUtil.findWithFunction(list, hashFunction) == -1) list.push(item);
- },
- addToList : function(map, key, value, insertAtStart) {
- var l = map[key];
- if (l == null) {
- l = [];
- map[key] = l;
- }
- l[insertAtStart ? "unshift" : "push"](value);
- return l;
- },
- //
- // extends the given obj (which can be an array) with the given constructor function, prototype functions, and
- // class members, any of which may be null.
- //
- extend : function(child, parent, _protoFn, _protoAtts) {
- _protoFn = _protoFn || {};
- _protoAtts = _protoAtts || {};
- parent = _isa(parent) ? parent : [ parent ];
-
- for (var i = 0; i < parent.length; i++) {
- for (var j in parent[i].prototype) {
- if(parent[i].prototype.hasOwnProperty(j)) {
- child.prototype[j] = parent[i].prototype[j];
- }
- }
- }
-
- var _makeFn = function(name) {
- return function() {
- for (var i = 0; i < parent.length; i++) {
- if (parent[i].prototype[name])
- parent[i].prototype[name].apply(this, arguments);
- }
- return _protoFn[name].apply(this, arguments);
- };
- };
-
- for (var k in _protoFn) {
- child.prototype[k] = _makeFn(k);
- }
-
- return child;
- },
- uuid : function() {
- return ('xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
- var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
- return v.toString(16);
- }));
- },
- logEnabled : true,
- log : function() {
- if (jsPlumbUtil.logEnabled && typeof console != "undefined") {
- try {
- var msg = arguments[arguments.length - 1];
- console.log(msg);
- }
- catch (e) {}
- }
- },
- group : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.group(g); },
- groupEnd : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.groupEnd(g); },
- time : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.time(t); },
- timeEnd : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.timeEnd(t); },
-
- /**
- * helper to remove an element from the DOM.
- */
- removeElement : function(element) {
- if (element != null && element.parentNode != null) {
- element.parentNode.removeChild(element);
- }
- },
- /**
- * helper to remove a list of elements from the DOM.
- */
- removeElements : function(elements) {
- for ( var i = 0; i < elements.length; i++)
- jsPlumbUtil.removeElement(elements[i]);
- },
- /*
- * Function: sizeElement
- * Helper to size and position an element. You would typically use
- * this when writing your own Connector or Endpoint implementation.
- *
- * Parameters:
- * x - [int] x position for the element origin
- * y - [int] y position for the element origin
- * w - [int] width of the element
- * h - [int] height of the element
- *
- */
- sizeElement : function(el, x, y, w, h) {
- if (el) {
- el.style.height = h + "px";
- el.height = h;
- el.style.width = w + "px";
- el.width = w;
- el.style.left = x + "px";
- el.style.top = y + "px";
- }
- },
- /**
- * @name jsPlumbUtil.wrap
- * @desc Wraps one function with another, creating a placeholder for the
- * wrapped function if it was null. this is used to wrap the various
- * drag/drop event functions - to allow jsPlumb to be notified of
- * important lifecycle events without imposing itself on the user's
- * drag/drop functionality.
- * @param {Function} wrappedFunction original function to wrap; may be null.
- * @param {Function} newFunction function to wrap the original with.
- * @param {Object} [returnOnThisValue] Optional. Indicates that the wrappedFunction should
- * not be executed if the newFunction returns a value matching 'returnOnThisValue'.
- * note that this is a simple comparison and only works for primitives right now.
- */
- wrap : function(wrappedFunction, newFunction, returnOnThisValue) {
- wrappedFunction = wrappedFunction || function() { };
- newFunction = newFunction || function() { };
- return function() {
- var r = null;
- try {
- r = newFunction.apply(this, arguments);
- } catch (e) {
- jsPlumbUtil.log("jsPlumb function failed : " + e);
- }
- if (returnOnThisValue == null || (r !== returnOnThisValue)) {
- try {
- r = wrappedFunction.apply(this, arguments);
- } catch (e) {
- jsPlumbUtil.log("wrapped function failed : " + e);
- }
- }
- return r;
- };
- }
- };
-
-
- jsPlumbUtil.EventGenerator = function() {
- var _listeners = {}, eventsSuspended = false;
-
- // this is a list of events that should re-throw any errors that occur during their dispatch. as of 1.3.0 this is private to
- // jsPlumb, but it seems feasible that people might want to manipulate this list. the thinking is that we don't want event
- // listeners to bring down jsPlumb - or do we. i can't make up my mind about this, but i know i want to hear about it if the "ready"
- // event fails, because then my page has most likely not initialised. so i have this halfway-house solution. it will be interesting
- // to hear what other people think.
- var eventsToDieOn = [ "ready" ];
-
- this.bind = function(event, listener, insertAtStart) {
- jsPlumbUtil.addToList(_listeners, event, listener, true);
- return this;
- };
-
- this.fire = function(event, value, originalEvent) {
- if (!eventsSuspended && _listeners[event]) {
- // instead of looping through the array we get a counter and a length, because it is possible
- // that an event fired from here could cause the object to get cleaned up, which would throw
- // away the listeners. so after each cycle through the loop we check to ensure we haven't
- // been nuked.
- var l = _listeners[event].length, i = 0, _gone = false, ret = null;
- if (!this.shouldFireEvent || this.shouldFireEvent(event, value, originalEvent)) {
- while (!_gone && i < l && ret !== false) {
-
- // doing it this way rather than catching and then possibly re-throwing means that an error propagated by this
- // method will have the whole call stack available in the debugger.
- if (jsPlumbUtil.findWithFunction(eventsToDieOn, function(e) { return e === event; }) != -1)
- _listeners[event][i](value, originalEvent);
- else {
- // for events we don't want to die on, catch and log.
- try {
- ret = _listeners[event][i](value, originalEvent);
- } catch (e) {
- jsPlumbUtil.log("jsPlumb: fire failed for event " + event + " : " + e);
- }
- }
- i++;
- if (_listeners == null || _listeners[event] == null) _gone = true;
- }
- }
- }
- return this;
- };
-
- this.unbind = function(event) {
- if (event)
- delete _listeners[event];
- else {
- _listeners = {};
- }
- return this;
- };
-
- this.getListener = function(forEvent) {
- return _listeners[forEvent];
- };
- this.setSuspendEvents = function(val) {
- eventsSuspended = val;
- };
- this.isSuspendEvents = function() {
- return eventsSuspended;
- };
- this.cleanupListeners = function() {
- for (var i in _listeners) {
- _listeners[i].splice(0);
- delete _listeners[i];
- }
- };
- };
-
-
- jsPlumbUtil.EventGenerator.prototype = {
- cleanup:function() {
- this.cleanupListeners();
- }
- };
-
-
- // thanks MDC
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Ob…
- if (!Function.prototype.bind) {
- Function.prototype.bind = function (oThis) {
- if (typeof this !== "function") {
- // closest thing possible to the ECMAScript 5 internal IsCallable function
- throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable");
- }
-
- var aArgs = Array.prototype.slice.call(arguments, 1),
- fToBind = this,
- fNOP = function () {},
- fBound = function () {
- return fToBind.apply(this instanceof fNOP && oThis ? this : oThis,
- aArgs.concat(Array.prototype.slice.call(arguments)));
- };
-
- fNOP.prototype = this.prototype;
- fBound.prototype = new fNOP();
-
- return fBound;
- };
- }
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the base functionality for DOM type adapters.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-;(function() {
-
- var canvasAvailable = !!document.createElement('canvas').getContext,
- svgAvailable = !!window.SVGAngle || document.implementation.hasFeature("http://www.w3.org/TR/SVG11/feature#BasicStructure", "1.1"),
- // http://stackoverflow.com/questions/654112/how-do-you-detect-support-for-vml…
- vmlAvailable = function() {
- if (vmlAvailable.vml === undefined) {
- var a = document.body.appendChild(document.createElement('div'));
- a.innerHTML = '<v:shape id="vml_flag1" adj="1" />';
- var b = a.firstChild;
- if (b != null && b.style != null) {
- b.style.behavior = "url(#default#VML)";
- vmlAvailable.vml = b ? typeof b.adj == "object": true;
- }
- else
- vmlAvailable.vml = false;
- a.parentNode.removeChild(a);
- }
- return vmlAvailable.vml;
- };
-
- /**
- Manages dragging for some instance of jsPlumb.
- */
- var DragManager = function(_currentInstance) {
- var _draggables = {}, _dlist = [], _delements = {}, _elementsWithEndpoints = {},
- // elementids mapped to the draggable to which they belong.
- _draggablesForElements = {};
-
- /**
- register some element as draggable. right now the drag init stuff is done elsewhere, and it is
- possible that will continue to be the case.
- */
- this.register = function(el) {
- var jpcl = jsPlumb.CurrentLibrary,
- _el = jpcl.getElementObject(el),
- id = _currentInstance.getId(el),
- parentOffset = jpcl.getOffset(_el);
-
- if (!_draggables[id]) {
- _draggables[id] = el;
- _dlist.push(el);
- _delements[id] = {};
- }
-
- // look for child elements that have endpoints and register them against this draggable.
- var _oneLevel = function(p, startOffset) {
- if (p) {
- for (var i = 0; i < p.childNodes.length; i++) {
- if (p.childNodes[i].nodeType != 3 && p.childNodes[i].nodeType != 8) {
- var cEl = jpcl.getElementObject(p.childNodes[i]),
- cid = _currentInstance.getId(p.childNodes[i], null, true);
- if (cid && _elementsWithEndpoints[cid] && _elementsWithEndpoints[cid] > 0) {
- var cOff = jpcl.getOffset(cEl);
- _delements[id][cid] = {
- id:cid,
- offset:{
- left:cOff.left - parentOffset.left,
- top:cOff.top - parentOffset.top
- }
- };
- _draggablesForElements[cid] = id;
- }
- _oneLevel(p.childNodes[i]);
- }
- }
- }
- };
-
- _oneLevel(el);
- };
-
- // refresh the offsets for child elements of this element.
- this.updateOffsets = function(elId) {
- var jpcl = jsPlumb.CurrentLibrary,
- el = jpcl.getElementObject(elId),
- domEl = jpcl.getDOMElement(el),
- id = _currentInstance.getId(domEl),
- children = _delements[id],
- parentOffset = jpcl.getOffset(el);
-
- if (children) {
- for (var i in children) {
- var cel = jpcl.getElementObject(i),
- cOff = jpcl.getOffset(cel);
-
- _delements[id][i] = {
- id:i,
- offset:{
- left:cOff.left - parentOffset.left,
- top:cOff.top - parentOffset.top
- }
- };
- _draggablesForElements[i] = id;
- }
- }
- };
-
- /**
- notification that an endpoint was added to the given el. we go up from that el's parent
- node, looking for a parent that has been registered as a draggable. if we find one, we add this
- el to that parent's list of elements to update on drag (if it is not there already)
- */
- this.endpointAdded = function(el) {
- var jpcl = jsPlumb.CurrentLibrary, b = document.body, id = _currentInstance.getId(el),
- c = jpcl.getElementObject(el),
- cLoc = jsPlumb.CurrentLibrary.getOffset(c),
- p = el.parentNode, done = p == b;
-
- _elementsWithEndpoints[id] = _elementsWithEndpoints[id] ? _elementsWithEndpoints[id] + 1 : 1;
-
- while (p != null && p != b) {
- var pid = _currentInstance.getId(p, null, true);
- if (pid && _draggables[pid]) {
- var idx = -1, pEl = jpcl.getElementObject(p), pLoc = jpcl.getOffset(pEl);
-
- if (_delements[pid][id] == null) {
- _delements[pid][id] = {
- id:id,
- offset:{
- left:cLoc.left - pLoc.left,
- top:cLoc.top - pLoc.top
- }
- };
- _draggablesForElements[id] = pid;
- }
- break;
- }
- p = p.parentNode;
- }
- };
-
- this.endpointDeleted = function(endpoint) {
- if (_elementsWithEndpoints[endpoint.elementId]) {
- _elementsWithEndpoints[endpoint.elementId]--;
- if (_elementsWithEndpoints[endpoint.elementId] <= 0) {
- for (var i in _delements) {
- if (_delements[i]) {
- delete _delements[i][endpoint.elementId];
- delete _draggablesForElements[endpoint.elementId];
- }
- }
- }
- }
- };
-
- this.changeId = function(oldId, newId) {
- _delements[newId] = _delements[oldId];
- _delements[oldId] = {};
- _draggablesForElements[newId] = _draggablesForElements[oldId];
- _draggablesForElements[oldId] = null;
- };
-
- this.getElementsForDraggable = function(id) {
- return _delements[id];
- };
-
- this.elementRemoved = function(elementId) {
- var elId = _draggablesForElements[elementId];
- if (elId) {
- delete _delements[elId][elementId];
- delete _draggablesForElements[elementId];
- }
- };
-
- this.reset = function() {
- _draggables = {};
- _dlist = [];
- _delements = {};
- _elementsWithEndpoints = {};
- };
-
- };
-
- // for those browsers that dont have it. they still don't have it! but at least they won't crash.
- if (!window.console)
- window.console = { time:function(){}, timeEnd:function(){}, group:function(){}, groupEnd:function(){}, log:function(){} };
-
- window.jsPlumbAdapter = {
-
- headless:false,
-
- getAttribute:function(el, attName) {
- return el.getAttribute(attName);
- },
-
- setAttribute:function(el, a, v) {
- el.setAttribute(a, v);
- },
-
- appendToRoot : function(node) {
- document.body.appendChild(node);
- },
- getRenderModes : function() {
- return [ "canvas", "svg", "vml" ];
- },
- isRenderModeAvailable : function(m) {
- return {
- "canvas":canvasAvailable,
- "svg":svgAvailable,
- "vml":vmlAvailable()
- }[m];
- },
- getDragManager : function(_jsPlumb) {
- return new DragManager(_jsPlumb);
- },
- setRenderMode : function(mode) {
- var renderMode;
-
- if (mode) {
- mode = mode.toLowerCase();
-
- var canvasAvailable = this.isRenderModeAvailable("canvas"),
- svgAvailable = this.isRenderModeAvailable("svg"),
- vmlAvailable = this.isRenderModeAvailable("vml");
-
- // now test we actually have the capability to do this.
- if (mode === "svg") {
- if (svgAvailable) renderMode = "svg";
- else if (canvasAvailable) renderMode = "canvas";
- else if (vmlAvailable) renderMode = "vml";
- }
- else if (mode === "canvas" && canvasAvailable) renderMode = "canvas";
- else if (vmlAvailable) renderMode = "vml";
- }
-
- return renderMode;
- }
- };
-
-
- /*
-
- addClass:
-
- add: function( elem, classNames ) {
- jQuery.each((classNames || "").split(/\s+/), function(i, className){
- if ( elem.nodeType == 1 && !jQuery.className.has( elem.className, className ) )
- elem.className += (elem.className ? " " : "") + className;
- });
- },
- */
-
- /*
-
- removeClass:
-
- elem.className = classNames !== undefined ?
- jQuery.grep(elem.className.split(/\s+/), function(className){
- return !jQuery.className.has( classNames, className );
- }).join(" ") :
-
-*/
-
-})();
-/**
- * @module jsPlumb
- * @description Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * - [Demo Site](http://jsplumb.org)
- * - [GitHub](http://github.com/sporritt/jsplumb)
- *
- * Dual licensed under the MIT and GPL2 licenses.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- */
-;(function() {
-
- var _ju = jsPlumbUtil,
- _addClass = function(el, clazz) { jsPlumb.CurrentLibrary.addClass(_gel(el), clazz); },
- _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_gel(el), clazz); },
- _removeClass = function(el, clazz) { jsPlumb.CurrentLibrary.removeClass(_gel(el), clazz); },
- _gel = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
- _dom = function(el) { return jsPlumb.CurrentLibrary.getDOMElement(el); },
- _getOffset = function(el, _instance) {
- var o = jsPlumb.CurrentLibrary.getOffset(_gel(el));
- if (_instance != null) {
- var z = _instance.getZoom();
- return {left:o.left / z, top:o.top / z };
- }
- else
- return o;
- },
- _getSize = function(el) {
- return jsPlumb.CurrentLibrary.getSize(_gel(el));
- },
-
- /**
- * creates a timestamp, using milliseconds since 1970, but as a string.
- */
- _timestamp = function() { return "" + (new Date()).getTime(); },
-
- // helper method to update the hover style whenever it, or paintStyle, changes.
- // we use paintStyle as the foundation and merge hoverPaintStyle over the
- // top.
- _updateHoverStyle = function(component) {
- if (component._jsPlumb.paintStyle && component._jsPlumb.hoverPaintStyle) {
- var mergedHoverStyle = {};
- jsPlumb.extend(mergedHoverStyle, component._jsPlumb.paintStyle);
- jsPlumb.extend(mergedHoverStyle, component._jsPlumb.hoverPaintStyle);
- delete component._jsPlumb.hoverPaintStyle;
- // we want the fillStyle of paintStyle to override a gradient, if possible.
- if (mergedHoverStyle.gradient && component._jsPlumb.paintStyle.fillStyle)
- delete mergedHoverStyle.gradient;
- component._jsPlumb.hoverPaintStyle = mergedHoverStyle;
- }
- },
- events = [ "click", "dblclick", "mouseenter", "mouseout", "mousemove", "mousedown", "mouseup", "contextmenu" ],
- eventFilters = { "mouseout":"mouseexit" },
- _updateAttachedElements = function(component, state, timestamp, sourceElement) {
- var affectedElements = component.getAttachedElements();
- if (affectedElements) {
- for (var i = 0, j = affectedElements.length; i < j; i++) {
- if (!sourceElement || sourceElement != affectedElements[i])
- affectedElements[i].setHover(state, true, timestamp); // tell the attached elements not to inform their own attached elements.
- }
- }
- },
- _splitType = function(t) { return t == null ? null : t.split(" "); },
- _applyTypes = function(component, params, doNotRepaint) {
- if (component.getDefaultType) {
- var td = component.getTypeDescriptor();
-
- var o = _ju.merge({}, component.getDefaultType());
- for (var i = 0, j = component._jsPlumb.types.length; i < j; i++)
- o = _ju.merge(o, component._jsPlumb.instance.getType(component._jsPlumb.types[i], td));
-
- if (params) {
- o = _ju.populate(o, params);
- }
-
- component.applyType(o, doNotRepaint);
- if (!doNotRepaint) component.repaint();
- }
- },
-
-// ------------------------------ BEGIN jsPlumbUIComponent --------------------------------------------
-
- jsPlumbUIComponent = window.jsPlumbUIComponent = function(params) {
-
- jsPlumbUtil.EventGenerator.apply(this, arguments);
-
- var self = this,
- a = arguments,
- idPrefix = self.idPrefix,
- id = idPrefix + (new Date()).getTime(),
- jpcl = jsPlumb.CurrentLibrary;
-
- this._jsPlumb = {
- instance: params._jsPlumb,
- parameters:params.parameters || {},
- paintStyle:null,
- hoverPaintStyle:null,
- paintStyleInUse:null,
- hover:false,
- beforeDetach:params.beforeDetach,
- beforeDrop:params.beforeDrop,
- overlayPlacements : [],
- hoverClass: params.hoverClass || params._jsPlumb.Defaults.HoverClass || jsPlumb.Defaults.HoverClass,
- types:[]
- };
-
- this.getId = function() { return id; };
-
- // all components can generate events
-
- if (params.events) {
- for (var i in params.events)
- self.bind(i, params.events[i]);
- }
-
- // all components get this clone function.
- // TODO issue 116 showed a problem with this - it seems 'a' that is in
- // the clone function's scope is shared by all invocations of it, the classic
- // JS closure problem. for now, jsPlumb does a version of this inline where
- // it used to call clone. but it would be nice to find some time to look
- // further at this.
- this.clone = function() {
- var o = {};//new Object();
- this.constructor.apply(o, a);
- return o;
- }.bind(this);
-
-
- // user can supply a beforeDetach callback, which will be executed before a detach
- // is performed; returning false prevents the detach.
- this.isDetachAllowed = function(connection) {
- var r = true;
- if (this._jsPlumb.beforeDetach) {
- try {
- r = this._jsPlumb.beforeDetach(connection);
- }
- catch (e) { _ju.log("jsPlumb: beforeDetach callback failed", e); }
- }
- return r;
- };
-
- // user can supply a beforeDrop callback, which will be executed before a dropped
- // connection is confirmed. user can return false to reject connection.
- this.isDropAllowed = function(sourceId, targetId, scope, connection, dropEndpoint) {
- var r = this._jsPlumb.instance.checkCondition("beforeDrop", {
- sourceId:sourceId,
- targetId:targetId,
- scope:scope,
- connection:connection,
- dropEndpoint:dropEndpoint
- });
- if (this._jsPlumb.beforeDrop) {
- try {
- r = this._jsPlumb.beforeDrop({
- sourceId:sourceId,
- targetId:targetId,
- scope:scope,
- connection:connection,
- dropEndpoint:dropEndpoint
- });
- }
- catch (e) { _ju.log("jsPlumb: beforeDrop callback failed", e); }
- }
- return r;
- };
-
- var boundListeners = [],
- bindAListener = function(obj, type, fn) {
- boundListeners.push([obj, type, fn]);
- obj.bind(type, fn);
- },
- domListeners = [],
- bindOne = function(o, c, evt) {
- var filteredEvent = eventFilters[evt] || evt,
- fn = function(ee) {
- c.fire(filteredEvent, c, ee);
- };
- domListeners.push([o, evt, fn]);
- jpcl.bind(o, evt, fn);
- },
- unbindOne = function(o, evt, fn) {
- var filteredEvent = eventFilters[evt] || evt;
- jpcl.unbind(o, evt, fn);
- };
-
- this.bindListeners = function(obj, _self, _hoverFunction) {
- bindAListener(obj, "click", function(ep, e) { _self.fire("click", _self, e); });
- bindAListener(obj, "dblclick", function(ep, e) { _self.fire("dblclick", _self, e); });
- bindAListener(obj, "contextmenu", function(ep, e) { _self.fire("contextmenu", _self, e); });
- bindAListener(obj, "mouseenter", function(ep, e) {
- if (!_self.isHover()) {
- _hoverFunction(true);
- _self.fire("mouseenter", _self, e);
- }
- });
- bindAListener(obj, "mouseexit", function(ep, e) {
- if (_self.isHover()) {
- _hoverFunction(false);
- _self.fire("mouseexit", _self, e);
- }
- });
- bindAListener(obj, "mousedown", function(ep, e) { _self.fire("mousedown", _self, e); });
- bindAListener(obj, "mouseup", function(ep, e) { _self.fire("mouseup", _self, e); });
- };
-
- this.unbindListeners = function() {
- for (var i = 0; i < boundListeners.length; i++) {
- var o = boundListeners[i];
- o[0].unbind(o[1], o[2]);
- }
- boundListeners = null;
- };
-
- this.attachListeners = function(o, c) {
- for (var i = 0, j = events.length; i < j; i++) {
- bindOne(o, c, events[i]);
- }
- };
- this.detachListeners = function() {
- for (var i = 0; i < domListeners.length; i++) {
- unbindOne(domListeners[i][0], domListeners[i][1], domListeners[i][2]);
- }
- domListeners = null;
- };
-
- this.reattachListenersForElement = function(o) {
- if (arguments.length > 1) {
- for (var i = 0, j = events.length; i < j; i++)
- unbindOne(o, events[i]);
- for (i = 1, j = arguments.length; i < j; i++)
- this.attachListeners(o, arguments[i]);
- }
- };
- };
-
- jsPlumbUtil.extend(jsPlumbUIComponent, jsPlumbUtil.EventGenerator, {
-
- getParameter : function(name) {
- return this._jsPlumb.parameters[name];
- },
-
- setParameter : function(name, value) {
- this._jsPlumb.parameters[name] = value;
- },
-
- getParameters : function() {
- return this._jsPlumb.parameters;
- },
-
- setParameters : function(p) {
- this._jsPlumb.parameters = p;
- },
-
- addClass : function(clazz) {
- if (this.canvas != null)
- _addClass(this.canvas, clazz);
- },
-
- removeClass : function(clazz) {
- if (this.canvas != null)
- _removeClass(this.canvas, clazz);
- },
-
- setType : function(typeId, params, doNotRepaint) {
- this._jsPlumb.types = _splitType(typeId) || [];
- _applyTypes(this, params, doNotRepaint);
- },
-
- getType : function() {
- return this._jsPlumb.types;
- },
-
- reapplyTypes : function(params, doNotRepaint) {
- _applyTypes(this, params, doNotRepaint);
- },
-
- hasType : function(typeId) {
- return jsPlumbUtil.indexOf(this._jsPlumb.types, typeId) != -1;
- },
-
- addType : function(typeId, params, doNotRepaint) {
- var t = _splitType(typeId), _cont = false;
- if (t != null) {
- for (var i = 0, j = t.length; i < j; i++) {
- if (!this.hasType(t[i])) {
- this._jsPlumb.types.push(t[i]);
- _cont = true;
- }
- }
- if (_cont) _applyTypes(this, params, doNotRepaint);
- }
- },
-
- removeType : function(typeId, doNotRepaint) {
- var t = _splitType(typeId), _cont = false, _one = function(tt) {
- var idx = _ju.indexOf(this._jsPlumb.types, tt);
- if (idx != -1) {
- this._jsPlumb.types.splice(idx, 1);
- return true;
- }
- return false;
- }.bind(this);
-
- if (t != null) {
- for (var i = 0,j = t.length; i < j; i++) {
- _cont = _one(t[i]) || _cont;
- }
- if (_cont) _applyTypes(this, null, doNotRepaint);
- }
- },
-
- toggleType : function(typeId, params, doNotRepaint) {
- var t = _splitType(typeId);
- if (t != null) {
- for (var i = 0, j = t.length; i < j; i++) {
- var idx = jsPlumbUtil.indexOf(this._jsPlumb.types, t[i]);
- if (idx != -1)
- this._jsPlumb.types.splice(idx, 1);
- else
- this._jsPlumb.types.push(t[i]);
- }
-
- _applyTypes(this, params, doNotRepaint);
- }
- },
- applyType : function(t, doNotRepaint) {
- this.setPaintStyle(t.paintStyle, doNotRepaint);
- this.setHoverPaintStyle(t.hoverPaintStyle, doNotRepaint);
- if (t.parameters){
- for (var i in t.parameters)
- this.setParameter(i, t.parameters[i]);
- }
- },
- setPaintStyle : function(style, doNotRepaint) {
-// this._jsPlumb.paintStyle = jsPlumb.extend({}, style);
-// TODO figure out if we want components to clone paintStyle so as not to share it.
- this._jsPlumb.paintStyle = style;
- this._jsPlumb.paintStyleInUse = this._jsPlumb.paintStyle;
- _updateHoverStyle(this);
- if (!doNotRepaint) this.repaint();
- },
- getPaintStyle : function() {
- return this._jsPlumb.paintStyle;
- },
- setHoverPaintStyle : function(style, doNotRepaint) {
- //this._jsPlumb.hoverPaintStyle = jsPlumb.extend({}, style);
-// TODO figure out if we want components to clone paintStyle so as not to share it.
- this._jsPlumb.hoverPaintStyle = style;
- _updateHoverStyle(this);
- if (!doNotRepaint) this.repaint();
- },
- getHoverPaintStyle : function() {
- return this._jsPlumb.hoverPaintStyle;
- },
- cleanup:function() {
- this.unbindListeners();
- this.detachListeners();
- },
- destroy:function() {
- this.cleanupListeners();
- this.clone = null;
- this._jsPlumb = null;
- },
-
- isHover : function() { return this._jsPlumb.hover; },
-
- setHover : function(hover, ignoreAttachedElements, timestamp) {
- var jpcl = jsPlumb.CurrentLibrary;
- // while dragging, we ignore these events. this keeps the UI from flashing and
- // swishing and whatevering.
- if (this._jsPlumb && !this._jsPlumb.instance.currentlyDragging && !this._jsPlumb.instance.isHoverSuspended()) {
-
- this._jsPlumb.hover = hover;
-
- if (this.canvas != null) {
- if (this._jsPlumb.instance.hoverClass != null) {
- jpcl[hover ? "addClass" : "removeClass"](this.canvas, this._jsPlumb.instance.hoverClass);
- }
- }
- if (this._jsPlumb.hoverPaintStyle != null) {
- this._jsPlumb.paintStyleInUse = hover ? this._jsPlumb.hoverPaintStyle : this._jsPlumb.paintStyle;
- if (!this._jsPlumb.instance.isSuspendDrawing()) {
- timestamp = timestamp || _timestamp();
- this.repaint({timestamp:timestamp, recalc:false});
- }
- }
- // get the list of other affected elements, if supported by this component.
- // for a connection, its the endpoints. for an endpoint, its the connections! surprise.
- if (this.getAttachedElements && !ignoreAttachedElements)
- _updateAttachedElements(this, hover, _timestamp(), this);
- }
- }
- });
-
-// ------------------------------ END jsPlumbUIComponent --------------------------------------------
-
-// ------------------------------ BEGIN OverlayCapablejsPlumbUIComponent --------------------------------------------
-
- var _internalLabelOverlayId = "__label",
- // helper to get the index of some overlay
- _getOverlayIndex = function(component, id) {
- var idx = -1;
- for (var i = 0, j = component._jsPlumb.overlays.length; i < j; i++) {
- if (id === component._jsPlumb.overlays[i].id) {
- idx = i;
- break;
- }
- }
- return idx;
- },
- // this is a shortcut helper method to let people add a label as
- // overlay.
- _makeLabelOverlay = function(component, params) {
-
- var _params = {
- cssClass:params.cssClass,
- labelStyle : component.labelStyle,
- id:_internalLabelOverlayId,
- component:component,
- _jsPlumb:component._jsPlumb.instance // TODO not necessary, since the instance can be accessed through the component.
- },
- mergedParams = jsPlumb.extend(_params, params);
-
- return new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()].Label( mergedParams );
- },
- _processOverlay = function(component, o) {
- var _newOverlay = null;
- if (_ju.isArray(o)) { // this is for the shorthand ["Arrow", { width:50 }] syntax
- // there's also a three arg version:
- // ["Arrow", { width:50 }, {location:0.7}]
- // which merges the 3rd arg into the 2nd.
- var type = o[0],
- // make a copy of the object so as not to mess up anyone else's reference...
- p = jsPlumb.extend({component:component, _jsPlumb:component._jsPlumb.instance}, o[1]);
- if (o.length == 3) jsPlumb.extend(p, o[2]);
- _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][type](p);
- } else if (o.constructor == String) {
- _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][o]({component:component, _jsPlumb:component._jsPlumb.instance});
- } else {
- _newOverlay = o;
- }
-
- component._jsPlumb.overlays.push(_newOverlay);
- },
- _calculateOverlaysToAdd = function(component, params) {
- var defaultKeys = component.defaultOverlayKeys || [], o = params.overlays,
- checkKey = function(k) {
- return component._jsPlumb.instance.Defaults[k] || jsPlumb.Defaults[k] || [];
- };
-
- if (!o) o = [];
-
- for (var i = 0, j = defaultKeys.length; i < j; i++)
- o.unshift.apply(o, checkKey(defaultKeys[i]));
-
- return o;
- },
- OverlayCapableJsPlumbUIComponent = window.OverlayCapableJsPlumbUIComponent = function(params) {
-
- jsPlumbUIComponent.apply(this, arguments);
- this._jsPlumb.overlays = [];
-
- var _overlays = _calculateOverlaysToAdd(this, params);
- if (_overlays) {
- for (var i = 0, j = _overlays.length; i < j; i++) {
- _processOverlay(this, _overlays[i]);
- }
- }
-
- if (params.label) {
- var loc = params.labelLocation || this.defaultLabelLocation || 0.5,
- labelStyle = params.labelStyle || this._jsPlumb.instance.Defaults.LabelStyle || jsPlumb.Defaults.LabelStyle;
-
- this._jsPlumb.overlays.push(_makeLabelOverlay(this, {
- label:params.label,
- location:loc,
- labelStyle:labelStyle
- }));
- }
- };
-
- jsPlumbUtil.extend(OverlayCapableJsPlumbUIComponent, jsPlumbUIComponent, {
- applyType : function(t, doNotRepaint) {
- this.removeAllOverlays(doNotRepaint);
- if (t.overlays) {
- for (var i = 0, j = t.overlays.length; i < j; i++)
- this.addOverlay(t.overlays[i], true);
- }
- },
- setHover : function(hover, ignoreAttachedElements, timestamp) {
- if (this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
- this._jsPlumb.overlays[i][hover ? "addClass":"removeClass"](this._jsPlumb.instance.hoverClass);
- }
- }
- },
- addOverlay : function(overlay, doNotRepaint) {
- _processOverlay(this, overlay);
- if (!doNotRepaint) this.repaint();
- },
- getOverlay : function(id) {
- var idx = _getOverlayIndex(this, id);
- return idx >= 0 ? this._jsPlumb.overlays[idx] : null;
- },
- getOverlays : function() {
- return this._jsPlumb.overlays;
- },
- hideOverlay : function(id) {
- var o = this.getOverlay(id);
- if (o) o.hide();
- },
- hideOverlays : function() {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
- this._jsPlumb.overlays[i].hide();
- },
- showOverlay : function(id) {
- var o = this.getOverlay(id);
- if (o) o.show();
- },
- showOverlays : function() {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
- this._jsPlumb.overlays[i].show();
- },
- removeAllOverlays : function(doNotRepaint) {
- for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
- if (this._jsPlumb.overlays[i].cleanup) this._jsPlumb.overlays[i].cleanup();
- }
-
- this._jsPlumb.overlays.splice(0, this._jsPlumb.overlays.length);
- if (!doNotRepaint)
- this.repaint();
- },
- removeOverlay : function(overlayId) {
- var idx = _getOverlayIndex(this, overlayId);
- if (idx != -1) {
- var o = this._jsPlumb.overlays[idx];
- if (o.cleanup) o.cleanup();
- this._jsPlumb.overlays.splice(idx, 1);
- }
- },
- removeOverlays : function() {
- for (var i = 0, j = arguments.length; i < j; i++)
- this.removeOverlay(arguments[i]);
- },
- getLabel : function() {
- var lo = this.getOverlay(_internalLabelOverlayId);
- return lo != null ? lo.getLabel() : null;
- },
- getLabelOverlay : function() {
- return this.getOverlay(_internalLabelOverlayId);
- },
- setLabel : function(l) {
- var lo = this.getOverlay(_internalLabelOverlayId);
- if (!lo) {
- var params = l.constructor == String || l.constructor == Function ? { label:l } : l;
- lo = _makeLabelOverlay(this, params);
- this._jsPlumb.overlays.push(lo);
- }
- else {
- if (l.constructor == String || l.constructor == Function) lo.setLabel(l);
- else {
- if (l.label) lo.setLabel(l.label);
- if (l.location) lo.setLocation(l.location);
- }
- }
-
- if (!this._jsPlumb.instance.isSuspendDrawing())
- this.repaint();
- },
- cleanup:function() {
- for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
- this._jsPlumb.overlays[i].cleanup();
- this._jsPlumb.overlays[i].destroy();
- }
- this._jsPlumb.overlays.splice(0);
- }
- });
-
-// ------------------------------ END OverlayCapablejsPlumbUIComponent --------------------------------------------
-
- var _jsPlumbInstanceIndex = 0,
- getInstanceIndex = function() {
- var i = _jsPlumbInstanceIndex + 1;
- _jsPlumbInstanceIndex++;
- return i;
- };
-
- var jsPlumbInstance = window.jsPlumbInstance = function(_defaults) {
-
- this.Defaults = {
- Anchor : "BottomCenter",
- Anchors : [ null, null ],
- ConnectionsDetachable : true,
- ConnectionOverlays : [ ],
- Connector : "Bezier",
- Container : null,
- DoNotThrowErrors:false,
- DragOptions : { },
- DropOptions : { },
- Endpoint : "Dot",
- EndpointOverlays : [ ],
- Endpoints : [ null, null ],
- EndpointStyle : { fillStyle : "#456" },
- EndpointStyles : [ null, null ],
- EndpointHoverStyle : null,
- EndpointHoverStyles : [ null, null ],
- HoverPaintStyle : null,
- LabelStyle : { color : "black" },
- LogEnabled : false,
- Overlays : [ ],
- MaxConnections : 1,
- PaintStyle : { lineWidth : 8, strokeStyle : "#456" },
- ReattachConnections:false,
- RenderMode : "svg",
- Scope : "jsPlumb_DefaultScope"
- };
- if (_defaults) jsPlumb.extend(this.Defaults, _defaults);
-
- this.logEnabled = this.Defaults.LogEnabled;
- this._connectionTypes = {};
- this._endpointTypes = {};
-
- jsPlumbUtil.EventGenerator.apply(this);
-
- var _currentInstance = this,
- _instanceIndex = getInstanceIndex(),
- _bb = _currentInstance.bind,
- _initialDefaults = {},
- _zoom = 1,
- _info = function(el) {
- var _el = _dom(el);
- return { el:_el, id:(jsPlumbUtil.isString(el) && _el == null) ? el : _getId(_el) };
- };
-
- this.getInstanceIndex = function() { return _instanceIndex; };
-
- this.setZoom = function(z, repaintEverything) {
- _zoom = z;
- if (repaintEverything) _currentInstance.repaintEverything();
- };
- this.getZoom = function() { return _zoom; };
-
- for (var i in this.Defaults)
- _initialDefaults[i] = this.Defaults[i];
-
- this.bind = function(event, fn) {
- if ("ready" === event && initialized) fn();
- else _bb.apply(_currentInstance,[event, fn]);
- };
-
- _currentInstance.importDefaults = function(d) {
- for (var i in d) {
- _currentInstance.Defaults[i] = d[i];
- }
- return _currentInstance;
- };
-
- _currentInstance.restoreDefaults = function() {
- _currentInstance.Defaults = jsPlumb.extend({}, _initialDefaults);
- return _currentInstance;
- };
-
- var log = null,
- resizeTimer = null,
- initialized = false,
- // TODO remove from window scope
- connections = [],
- // map of element id -> endpoint lists. an element can have an arbitrary
- // number of endpoints on it, and not all of them have to be connected
- // to anything.
- endpointsByElement = {},
- endpointsByUUID = {},
- offsets = {},
- offsetTimestamps = {},
- floatingConnections = {},
- draggableStates = {},
- connectionBeingDragged = false,
- sizes = [],
- _suspendDrawing = false,
- _suspendedAt = null,
- DEFAULT_SCOPE = this.Defaults.Scope,
- renderMode = null, // will be set in init()
- _curIdStamp = 1,
- _idstamp = function() { return "" + _curIdStamp++; },
-
- //
- // appends an element to some other element, which is calculated as follows:
- //
- // 1. if _currentInstance.Defaults.Container exists, use that element.
- // 2. if the 'parent' parameter exists, use that.
- // 3. otherwise just use the root element (for DOM usage, the document body).
- //
- //
- _appendElement = function(el, parent) {
- if (_currentInstance.Defaults.Container)
- jsPlumb.CurrentLibrary.appendElement(el, _currentInstance.Defaults.Container);
- else if (!parent)
- jsPlumbAdapter.appendToRoot(el);
- else
- jsPlumb.CurrentLibrary.appendElement(el, parent);
- },
-
- //
- // YUI, for some reason, put the result of a Y.all call into an object that contains
- // a '_nodes' array, instead of handing back an array-like object like the other
- // libraries do.
- //
- _convertYUICollection = function(c) {
- return c._nodes ? c._nodes : c;
- },
-
- //
- // Draws an endpoint and its connections. this is the main entry point into drawing connections as well
- // as endpoints, since jsPlumb is endpoint-centric under the hood.
- //
- // @param element element to draw (of type library specific element object)
- // @param ui UI object from current library's event system. optional.
- // @param timestamp timestamp for this paint cycle. used to speed things up a little by cutting down the amount of offset calculations we do.
- // @param clearEdits defaults to false; indicates that mouse edits for connectors should be cleared
- ///
- _draw = function(element, ui, timestamp, clearEdits) {
-
- // TODO is it correct to filter by headless at this top level? how would a headless adapter ever repaint?
- if (!jsPlumbAdapter.headless && !_suspendDrawing) {
- var id = _getId(element),
- repaintEls = _currentInstance.dragManager.getElementsForDraggable(id);
-
- if (timestamp == null) timestamp = _timestamp();
-
- // update the offset of everything _before_ we try to draw anything.
- var o = _updateOffset( { elId : id, offset : ui, recalc : false, timestamp : timestamp });
-
- if (repaintEls) {
- for (var i in repaintEls) {
- _updateOffset( {
- elId : repaintEls[i].id,
- offset : {
- left:o.o.left + repaintEls[i].offset.left,
- top:o.o.top + repaintEls[i].offset.top
- },
- recalc : false,
- timestamp : timestamp
- });
- }
- }
-
-
- _currentInstance.anchorManager.redraw(id, ui, timestamp, null, clearEdits);
-
- if (repaintEls) {
- for (var j in repaintEls) {
- _currentInstance.anchorManager.redraw(repaintEls[j].id, ui, timestamp, repaintEls[j].offset, clearEdits, true);
- }
- }
- }
- },
-
- //
- // executes the given function against the given element if the first
- // argument is an object, or the list of elements, if the first argument
- // is a list. the function passed in takes (element, elementId) as
- // arguments.
- //
- _elementProxy = function(element, fn) {
- var retVal = null, el, id;
- if (_ju.isArray(element)) {
- retVal = [];
- for ( var i = 0, j = element.length; i < j; i++) {
- el = _gel(element[i]);
- id = _currentInstance.getAttribute(el, "id");
- retVal.push(fn(el, id)); // append return values to what we will return
- }
- } else {
- el = _gel(element);
- id = _currentInstance.getAttribute(el, "id");
- retVal = fn(el, id);
- }
- return retVal;
- },
-
- //
- // gets an Endpoint by uuid.
- //
- _getEndpoint = function(uuid) { return endpointsByUUID[uuid]; },
-
- /**
- * inits a draggable if it's not already initialised.
- * TODO: somehow abstract this to the adapter, because the concept of "draggable" has no
- * place on the server.
- */
- _initDraggableIfNecessary = function(element, isDraggable, dragOptions) {
- // TODO move to DragManager?
- if (!jsPlumbAdapter.headless) {
- var _draggable = isDraggable == null ? false : isDraggable, jpcl = jsPlumb.CurrentLibrary;
- if (_draggable) {
- if (jpcl.isDragSupported(element) && !jpcl.isAlreadyDraggable(element)) {
- var options = dragOptions || _currentInstance.Defaults.DragOptions || jsPlumb.Defaults.DragOptions;
- options = jsPlumb.extend( {}, options); // make a copy.
- var dragEvent = jpcl.dragEvents.drag,
- stopEvent = jpcl.dragEvents.stop,
- startEvent = jpcl.dragEvents.start;
-
- options[startEvent] = _ju.wrap(options[startEvent], function() {
- _currentInstance.setHoverSuspended(true);
- _currentInstance.select({source:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
- _currentInstance.select({target:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
- _currentInstance.setConnectionBeingDragged(true);
- });
-
- options[dragEvent] = _ju.wrap(options[dragEvent], function() {
- var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
- _draw(element, ui, null, true);
- _addClass(element, "jsPlumb_dragged");
- });
- options[stopEvent] = _ju.wrap(options[stopEvent], function() {
- var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
- _draw(element, ui);
- _removeClass(element, "jsPlumb_dragged");
- _currentInstance.setHoverSuspended(false);
- _currentInstance.select({source:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
- _currentInstance.select({target:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
- _currentInstance.setConnectionBeingDragged(false);
- });
- var elId = _getId(element); // need ID
- draggableStates[elId] = true;
- var draggable = draggableStates[elId];
- options.disabled = draggable == null ? false : !draggable;
- jpcl.initDraggable(element, options, false, _currentInstance);
- _currentInstance.dragManager.register(element);
- }
- }
- }
- },
-
- /*
- * prepares a final params object that can be passed to _newConnection, taking into account defaults, events, etc.
- */
- _prepareConnectionParams = function(params, referenceParams) {
- var _p = jsPlumb.extend( { }, params);
- if (referenceParams) jsPlumb.extend(_p, referenceParams);
-
- // hotwire endpoints passed as source or target to sourceEndpoint/targetEndpoint, respectively.
- if (_p.source) {
- if (_p.source.endpoint)
- _p.sourceEndpoint = _p.source;
- else
- _p.source = _dom(_p.source);
- }
- if (_p.target) {
- if (_p.target.endpoint)
- _p.targetEndpoint = _p.target;
- else
- _p.target = _dom(_p.target);
- }
-
- // test for endpoint uuids to connect
- if (params.uuids) {
- _p.sourceEndpoint = _getEndpoint(params.uuids[0]);
- _p.targetEndpoint = _getEndpoint(params.uuids[1]);
- }
-
- // now ensure that if we do have Endpoints already, they're not full.
- // source:
- if (_p.sourceEndpoint && _p.sourceEndpoint.isFull()) {
- _ju.log(_currentInstance, "could not add connection; source endpoint is full");
- return;
- }
-
- // target:
- if (_p.targetEndpoint && _p.targetEndpoint.isFull()) {
- _ju.log(_currentInstance, "could not add connection; target endpoint is full");
- return;
- }
-
- // if source endpoint mandates connection type and nothing specified in our params, use it.
- if (!_p.type && _p.sourceEndpoint)
- _p.type = _p.sourceEndpoint.connectionType;
-
- // copy in any connectorOverlays that were specified on the source endpoint.
- // it doesnt copy target endpoint overlays. i'm not sure if we want it to or not.
- if (_p.sourceEndpoint && _p.sourceEndpoint.connectorOverlays) {
- _p.overlays = _p.overlays || [];
- for (var i = 0, j = _p.sourceEndpoint.connectorOverlays.length; i < j; i++) {
- _p.overlays.push(_p.sourceEndpoint.connectorOverlays[i]);
- }
- }
-
- // pointer events
- if (!_p["pointer-events"] && _p.sourceEndpoint && _p.sourceEndpoint.connectorPointerEvents)
- _p["pointer-events"] = _p.sourceEndpoint.connectorPointerEvents;
-
- // if there's a target specified (which of course there should be), and there is no
- // target endpoint specified, and 'newConnection' was not set to true, then we check to
- // see if a prior call to makeTarget has provided us with the specs for the target endpoint, and
- // we use those if so. additionally, if the makeTarget call was specified with 'uniqueEndpoint' set
- // to true, then if that target endpoint has already been created, we re-use it.
-
- var tid, tep, existingUniqueEndpoint, newEndpoint;
-
- // TODO: this code can be refactored to be a little dry.
- if (_p.target && !_p.target.endpoint && !_p.targetEndpoint && !_p.newConnection) {
- tid = _getId(_p.target);
- tep =_targetEndpointDefinitions[tid];
- existingUniqueEndpoint = _targetEndpoints[tid];
-
- if (tep) {
- // if target not enabled, return.
- if (!_targetsEnabled[tid]) return;
-
- tep.isTarget = true;
- // check for max connections??
- newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.target, tep);
- if (_targetEndpointsUnique[tid]) _targetEndpoints[tid] = newEndpoint;
- _p.targetEndpoint = newEndpoint;
- // TODO test options to makeTarget to see if we should do this?
- newEndpoint._doNotDeleteOnDetach = false; // reset.
- newEndpoint._deleteOnDetach = true;
- }
- }
-
- // same thing, but for source.
- if (_p.source && !_p.source.endpoint && !_p.sourceEndpoint && !_p.newConnection) {
- tid = _getId(_p.source);
- tep = _sourceEndpointDefinitions[tid];
- existingUniqueEndpoint = _sourceEndpoints[tid];
-
- if (tep) {
- // if source not enabled, return.
- if (!_sourcesEnabled[tid]) return;
-
- newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.source, tep);
- if (_sourceEndpointsUnique[tid]) _sourceEndpoints[tid] = newEndpoint;
- _p.sourceEndpoint = newEndpoint;
- // TODO test options to makeSource to see if we should do this?
- newEndpoint._doNotDeleteOnDetach = false; // reset.
- newEndpoint._deleteOnDetach = true;
- }
- }
-
- return _p;
- },
-
- _newConnection = function(params) {
- var connectionFunc = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
- endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint,
- parent = jsPlumb.CurrentLibrary.getParent;
-
- if (params.container)
- params.parent = params.container;
- else {
- if (params.sourceEndpoint)
- params.parent = params.sourceEndpoint.parent;
- else if (params.source.constructor == endpointFunc)
- params.parent = params.source.parent;
- else params.parent = parent(params.source);
- }
-
- params._jsPlumb = _currentInstance;
- params.newConnection = _newConnection;
- params.newEndpoint = _newEndpoint;
- params.endpointsByUUID = endpointsByUUID;
- params.endpointsByElement = endpointsByElement;
- params.finaliseConnection = _finaliseConnection;
- var con = new connectionFunc(params);
- con.id = "con_" + _idstamp();
- _eventFireProxy("click", "click", con);
- _eventFireProxy("dblclick", "dblclick", con);
- _eventFireProxy("contextmenu", "contextmenu", con);
- return con;
- },
-
- //
- // adds the connection to the backing model, fires an event if necessary and then redraws
- //
- _finaliseConnection = function(jpc, params, originalEvent, doInformAnchorManager) {
- params = params || {};
- // add to list of connections (by scope).
- if (!jpc.suspendedEndpoint)
- connections.push(jpc);
-
- // always inform the anchor manager
- // except that if jpc has a suspended endpoint it's not true to say the
- // connection is new; it has just (possibly) moved. the question is whether
- // to make that call here or in the anchor manager. i think perhaps here.
- if (jpc.suspendedEndpoint == null || doInformAnchorManager)
- _currentInstance.anchorManager.newConnection(jpc);
-
- // force a paint
- _draw(jpc.source);
-
- // fire an event
- if (!params.doNotFireConnectionEvent && params.fireEvent !== false) {
-
- var eventArgs = {
- connection:jpc,
- source : jpc.source, target : jpc.target,
- sourceId : jpc.sourceId, targetId : jpc.targetId,
- sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
- };
-
- _currentInstance.fire("connection", eventArgs, originalEvent);
- }
- },
-
- _eventFireProxy = function(event, proxyEvent, obj) {
- obj.bind(event, function(originalObject, originalEvent) {
- _currentInstance.fire(proxyEvent, obj, originalEvent);
- });
- },
-
- /*
- * for the given endpoint params, returns an appropriate parent element for the UI elements that will be added.
- * this function is used by _newEndpoint (directly below), and also in the makeSource function in jsPlumb.
- *
- * the logic is to first look for a "container" member of params, and pass that back if found. otherwise we
- * handoff to the 'getParent' function in the current library.
- */
- _getParentFromParams = function(params) {
- if (params.container)
- return params.container;
- else {
- var tag = jsPlumb.CurrentLibrary.getTagName(params.source),
- p = jsPlumb.CurrentLibrary.getParent(params.source);
- if (tag && tag.toLowerCase() === "td")
- return jsPlumb.CurrentLibrary.getParent(p);
- else return p;
- }
- },
-
- /*
- factory method to prepare a new endpoint. this should always be used instead of creating Endpoints
- manually, since this method attaches event listeners and an id.
- */
- _newEndpoint = function(params) {
- var endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint;
- var _p = jsPlumb.extend({}, params);
- _p.parent = _getParentFromParams(_p);
- _p._jsPlumb = _currentInstance;
- _p.newConnection = _newConnection;
- _p.newEndpoint = _newEndpoint;
- _p.endpointsByUUID = endpointsByUUID;
- _p.endpointsByElement = endpointsByElement;
- _p.finaliseConnection = _finaliseConnection;
- _p.fireDetachEvent = fireDetachEvent;
- _p.floatingConnections = floatingConnections;
- _p.getParentFromParams = _getParentFromParams;
- _p.elementId = _getId(_p.source);
- var ep = new endpointFunc(_p);
- ep.id = "ep_" + _idstamp();
- _eventFireProxy("click", "endpointClick", ep);
- _eventFireProxy("dblclick", "endpointDblClick", ep);
- _eventFireProxy("contextmenu", "contextmenu", ep);
- if (!jsPlumbAdapter.headless)
- _currentInstance.dragManager.endpointAdded(_p.source);
- return ep;
- },
-
- /*
- * performs the given function operation on all the connections found
- * for the given element id; this means we find all the endpoints for
- * the given element, and then for each endpoint find the connectors
- * connected to it. then we pass each connection in to the given
- * function.
- */
- _operation = function(elId, func, endpointFunc) {
- var endpoints = endpointsByElement[elId];
- if (endpoints && endpoints.length) {
- for ( var i = 0, ii = endpoints.length; i < ii; i++) {
- for ( var j = 0, jj = endpoints[i].connections.length; j < jj; j++) {
- var retVal = func(endpoints[i].connections[j]);
- // if the function passed in returns true, we exit.
- // most functions return false.
- if (retVal) return;
- }
- if (endpointFunc) endpointFunc(endpoints[i]);
- }
- }
- },
-
- _setDraggable = function(element, draggable) {
- return _elementProxy(element, function(el, id) {
- draggableStates[id] = draggable;
- if (jsPlumb.CurrentLibrary.isDragSupported(el)) {
- jsPlumb.CurrentLibrary.setDraggable(el, draggable);
- }
- });
- },
- /*
- * private method to do the business of hiding/showing.
- *
- * @param el
- * either Id of the element in question or a library specific
- * object for the element.
- * @param state
- * String specifying a value for the css 'display' property
- * ('block' or 'none').
- */
- _setVisible = function(el, state, alsoChangeEndpoints) {
- state = state === "block";
- var endpointFunc = null;
- if (alsoChangeEndpoints) {
- if (state) endpointFunc = function(ep) {
- ep.setVisible(true, true, true);
- };
- else endpointFunc = function(ep) {
- ep.setVisible(false, true, true);
- };
- }
- var info = _info(el);
- _operation(info.id, function(jpc) {
- if (state && alsoChangeEndpoints) {
- // this test is necessary because this functionality is new, and i wanted to maintain backwards compatibility.
- // this block will only set a connection to be visible if the other endpoint in the connection is also visible.
- var oidx = jpc.sourceId === info.id ? 1 : 0;
- if (jpc.endpoints[oidx].isVisible()) jpc.setVisible(true);
- }
- else // the default behaviour for show, and what always happens for hide, is to just set the visibility without getting clever.
- jpc.setVisible(state);
- }, endpointFunc);
- },
- /*
- * toggles the draggable state of the given element(s).
- * el is either an id, or an element object, or a list of ids/element objects.
- */
- _toggleDraggable = function(el) {
- return _elementProxy(el, function(el, elId) {
- var state = draggableStates[elId] == null ? false : draggableStates[elId];
- state = !state;
- draggableStates[elId] = state;
- jsPlumb.CurrentLibrary.setDraggable(el, state);
- return state;
- });
- },
- /**
- * private method to do the business of toggling hiding/showing.
- */
- _toggleVisible = function(elId, changeEndpoints) {
- var endpointFunc = null;
- if (changeEndpoints) {
- endpointFunc = function(ep) {
- var state = ep.isVisible();
- ep.setVisible(!state);
- };
- }
- _operation(elId, function(jpc) {
- var state = jpc.isVisible();
- jpc.setVisible(!state);
- }, endpointFunc);
- // todo this should call _elementProxy, and pass in the
- // _operation(elId, f) call as a function. cos _toggleDraggable does
- // that.
- },
- /**
- * updates the offset and size for a given element, and stores the
- * values. if 'offset' is not null we use that (it would have been
- * passed in from a drag call) because it's faster; but if it is null,
- * or if 'recalc' is true in order to force a recalculation, we get the current values.
- */
- _updateOffset = function(params) {
- var timestamp = params.timestamp, recalc = params.recalc, offset = params.offset, elId = params.elId, s;
- if (_suspendDrawing && !timestamp) timestamp = _suspendedAt;
- if (!recalc) {
- if (timestamp && timestamp === offsetTimestamps[elId]) {
- return {o:params.offset || offsets[elId], s:sizes[elId]};
- }
- }
- if (recalc || !offset) { // if forced repaint or no offset available, we recalculate.
- // get the current size and offset, and store them
- s = _gel(elId);
- if (s != null) {
- sizes[elId] = _getSize(s);
- offsets[elId] = _getOffset(s, _currentInstance);
- offsetTimestamps[elId] = timestamp;
- }
- } else {
- offsets[elId] = offset;
- if (sizes[elId] == null) {
- s = _gel(elId);
- if (s != null) sizes[elId] = _getSize(s);
- }
- offsetTimestamps[elId] = timestamp;
- }
-
- if(offsets[elId] && !offsets[elId].right) {
- offsets[elId].right = offsets[elId].left + sizes[elId][0];
- offsets[elId].bottom = offsets[elId].top + sizes[elId][1];
- offsets[elId].width = sizes[elId][0];
- offsets[elId].height = sizes[elId][1];
- offsets[elId].centerx = offsets[elId].left + (offsets[elId].width / 2);
- offsets[elId].centery = offsets[elId].top + (offsets[elId].height / 2);
- }
- return {o:offsets[elId], s:sizes[elId]};
- },
-
- // TODO comparison performance
- _getCachedData = function(elId) {
- var o = offsets[elId];
- if (!o)
- return _updateOffset({elId:elId});
- else
- return {o:o, s:sizes[elId]};
- },
-
- /**
- * gets an id for the given element, creating and setting one if
- * necessary. the id is of the form
- *
- * jsPlumb_<instance index>_<index in instance>
- *
- * where "index in instance" is a monotonically increasing integer that starts at 0,
- * for each instance. this method is used not only to assign ids to elements that do not
- * have them but also to connections and endpoints.
- */
- _getId = function(element, uuid, doNotCreateIfNotFound) {
- if (jsPlumbUtil.isString(element)) return element;
- if (element == null) return null;
- var id = jsPlumbAdapter.getAttribute(element, "id");
- if (!id || id === "undefined") {
- // check if fixed uuid parameter is given
- if (arguments.length == 2 && arguments[1] !== undefined)
- id = uuid;
- else if (arguments.length == 1 || (arguments.length == 3 && !arguments[2]))
- id = "jsPlumb_" + _instanceIndex + "_" + _idstamp();
-
- if (!doNotCreateIfNotFound) jsPlumbAdapter.setAttribute(element, "id", id);
- }
- return id;
- };
-
- this.setConnectionBeingDragged = function(v) {
- connectionBeingDragged = v;
- };
- this.isConnectionBeingDragged = function() {
- return connectionBeingDragged;
- };
-
- this.connectorClass = "_jsPlumb_connector";
- this.hoverClass = "_jsPlumb_hover";
- this.endpointClass = "_jsPlumb_endpoint";
- this.endpointConnectedClass = "_jsPlumb_endpoint_connected";
- this.endpointFullClass = "_jsPlumb_endpoint_full";
- this.endpointDropAllowedClass = "_jsPlumb_endpoint_drop_allowed";
- this.endpointDropForbiddenClass = "_jsPlumb_endpoint_drop_forbidden";
- this.overlayClass = "_jsPlumb_overlay";
- this.draggingClass = "_jsPlumb_dragging";
- this.elementDraggingClass = "_jsPlumb_element_dragging";
- this.sourceElementDraggingClass = "_jsPlumb_source_element_dragging";
- this.targetElementDraggingClass = "_jsPlumb_target_element_dragging";
- this.endpointAnchorClassPrefix = "_jsPlumb_endpoint_anchor";
- this.hoverSourceClass = "_jsPlumb_source_hover";
- this.hoverTargetClass = "_jsPlumb_target_hover";
- this.dragSelectClass = "_jsPlumb_drag_select";
-
- this.Anchors = {};
- this.Connectors = { "canvas":{}, "svg":{}, "vml":{} };
- this.Endpoints = { "canvas":{}, "svg":{}, "vml":{} };
- this.Overlays = { "canvas":{}, "svg":{}, "vml":{}};
- this.ConnectorRenderers = {};
- this.SVG = "svg";
- this.CANVAS = "canvas";
- this.VML = "vml";
-
-
-// --------------------------- jsPLumbInstance public API ---------------------------------------------------------
-
-
- this.addEndpoint = function(el, params, referenceParams) {
- referenceParams = referenceParams || {};
- var p = jsPlumb.extend({}, referenceParams);
- jsPlumb.extend(p, params);
- p.endpoint = p.endpoint || _currentInstance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
- p.paintStyle = p.paintStyle || _currentInstance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
- // YUI wrapper
- el = _convertYUICollection(el);
-
- var results = [],
- inputs = (_ju.isArray(el) || (el.length != null && !_ju.isString(el))) ? el : [ el ];
-
- for (var i = 0, j = inputs.length; i < j; i++) {
- var _el = _dom(inputs[i]), id = _getId(_el);
- p.source = _el;
-
- _updateOffset({ elId : id, timestamp:_suspendedAt });
- var e = _newEndpoint(p);
- if (p.parentAnchor) e.parentAnchor = p.parentAnchor;
- _ju.addToList(endpointsByElement, id, e);
- var myOffset = offsets[id],
- myWH = sizes[id],
- anchorLoc = e.anchor.compute( { xy : [ myOffset.left, myOffset.top ], wh : myWH, element : e, timestamp:_suspendedAt }),
- endpointPaintParams = { anchorLoc : anchorLoc, timestamp:_suspendedAt };
-
- if (_suspendDrawing) endpointPaintParams.recalc = false;
- if (!_suspendDrawing) e.paint(endpointPaintParams);
-
- results.push(e);
- e._doNotDeleteOnDetach = true; // mark this as being added via addEndpoint.
- }
-
- return results.length == 1 ? results[0] : results;
- };
-
-
- this.addEndpoints = function(el, endpoints, referenceParams) {
- var results = [];
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- var e = _currentInstance.addEndpoint(el, endpoints[i], referenceParams);
- if (_ju.isArray(e))
- Array.prototype.push.apply(results, e);
- else results.push(e);
- }
- return results;
- };
-
- this.animate = function(el, properties, options) {
- options = options || {};
- var ele = _gel(el),
- id = _getId(el),
- stepFunction = jsPlumb.CurrentLibrary.dragEvents.step,
- completeFunction = jsPlumb.CurrentLibrary.dragEvents.complete;
-
- options[stepFunction] = _ju.wrap(options[stepFunction], function() {
- _currentInstance.repaint(id);
- });
-
- // onComplete repaints, just to make sure everything looks good at the end of the animation.
- options[completeFunction] = _ju.wrap(options[completeFunction], function() {
- _currentInstance.repaint(id);
- });
-
- jsPlumb.CurrentLibrary.animate(ele, properties, options);
- };
-
- /**
- * checks for a listener for the given condition, executing it if found, passing in the given value.
- * condition listeners would have been attached using "bind" (which is, you could argue, now overloaded, since
- * firing click events etc is a bit different to what this does). i thought about adding a "bindCondition"
- * or something, but decided against it, for the sake of simplicity. jsPlumb will never fire one of these
- * condition events anyway.
- */
- this.checkCondition = function(conditionName, value) {
- var l = _currentInstance.getListener(conditionName),
- r = true;
-
- if (l && l.length > 0) {
- try {
- for (var i = 0, j = l.length; i < j; i++) {
- r = r && l[i](value);
- }
- }
- catch (e) {
- _ju.log(_currentInstance, "cannot check condition [" + conditionName + "]" + e);
- }
- }
- return r;
- };
-
- /**
- * checks a condition asynchronously: fires the event handler and passes the handler
- * a 'proceed' function and a 'stop' function. The handler MUST execute one or other
- * of these once it has made up its mind.
- *
- * Note that although this reads the listener list for the given condition, it
- * does not loop through and hit each listener, because that, with asynchronous
- * callbacks, would be messy. so it uses only the first listener registered.
- */
- this.checkASyncCondition = function(conditionName, value, proceed, stop) {
- var l = _currentInstance.getListener(conditionName);
-
- if (l && l.length > 0) {
- try {
- l[0](value, proceed, stop);
- }
- catch (e) {
- _ju.log(_currentInstance, "cannot asynchronously check condition [" + conditionName + "]" + e);
- }
- }
- };
-
-
- this.connect = function(params, referenceParams) {
- // prepare a final set of parameters to create connection with
- var _p = _prepareConnectionParams(params, referenceParams), jpc;
- // TODO probably a nicer return value if the connection was not made. _prepareConnectionParams
- // will return null (and log something) if either endpoint was full. what would be nicer is to
- // create a dedicated 'error' object.
- if (_p) {
- // create the connection. it is not yet registered
- jpc = _newConnection(_p);
- // now add it the model, fire an event, and redraw
- _finaliseConnection(jpc, _p);
- }
- return jpc;
- };
-
- this.deleteEndpoint = function(object, doNotRepaintAfterwards) {
- var _is = _currentInstance.setSuspendDrawing(true);
- var endpoint = (typeof object == "string") ? endpointsByUUID[object] : object;
- if (endpoint) {
- _currentInstance.deleteObject({endpoint:endpoint});
- }
- if(!_is) _currentInstance.setSuspendDrawing(false, doNotRepaintAfterwards);
- return _currentInstance;
- };
-
-
- this.deleteEveryEndpoint = function() {
- var _is = _currentInstance.setSuspendDrawing(true);
- for ( var id in endpointsByElement) {
- var endpoints = endpointsByElement[id];
- if (endpoints && endpoints.length) {
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- _currentInstance.deleteEndpoint(endpoints[i], true);
- }
- }
- }
- endpointsByElement = {};
- endpointsByUUID = {};
- _currentInstance.anchorManager.reset();
- _currentInstance.dragManager.reset();
- if(!_is) _currentInstance.setSuspendDrawing(false);
- return _currentInstance;
- };
-
- var fireDetachEvent = function(jpc, doFireEvent, originalEvent) {
- // may have been given a connection, or in special cases, an object
- var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
- argIsConnection = jpc.constructor == connType,
- params = argIsConnection ? {
- connection:jpc,
- source : jpc.source, target : jpc.target,
- sourceId : jpc.sourceId, targetId : jpc.targetId,
- sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
- } : jpc;
-
- if (doFireEvent)
- _currentInstance.fire("connectionDetached", params, originalEvent);
-
- _currentInstance.anchorManager.connectionDetached(params);
- };
-
- this.unregisterEndpoint = function(endpoint) {
- if (endpoint._jsPlumb.uuid) endpointsByUUID[endpoint._jsPlumb.uuid] = null;
- _currentInstance.anchorManager.deleteEndpoint(endpoint);
- // TODO at least replace this with a removeWithFunction call.
- for (var e in endpointsByElement) {
- var endpoints = endpointsByElement[e];
- if (endpoints) {
- var newEndpoints = [];
- for (var i = 0, j = endpoints.length; i < j; i++)
- if (endpoints[i] != endpoint) newEndpoints.push(endpoints[i]);
-
- endpointsByElement[e] = newEndpoints;
- }
- if(endpointsByElement[e].length <1){
- delete endpointsByElement[e];
- }
- }
- };
-
- this.detach = function() {
-
- if (arguments.length === 0) return;
- var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
- firstArgIsConnection = arguments[0].constructor == connType,
- params = arguments.length == 2 ? firstArgIsConnection ? (arguments[1] || {}) : arguments[0] : arguments[0],
- fireEvent = (params.fireEvent !== false),
- forceDetach = params.forceDetach,
- conn = firstArgIsConnection ? arguments[0] : params.connection;
-
- if (conn) {
- if (forceDetach || jsPlumbUtil.functionChain(true, false, [
- [ conn.endpoints[0], "isDetachAllowed", [ conn ] ],
- [ conn.endpoints[1], "isDetachAllowed", [ conn ] ],
- [ conn, "isDetachAllowed", [ conn ] ],
- [ _currentInstance, "checkCondition", [ "beforeDetach", conn ] ] ])) {
-
- conn.endpoints[0].detach(conn, false, true, fireEvent);
- }
- }
- else {
- var _p = jsPlumb.extend( {}, params); // a backwards compatibility hack: source should be thought of as 'params' in this case.
- // test for endpoint uuids to detach
- if (_p.uuids) {
- _getEndpoint(_p.uuids[0]).detachFrom(_getEndpoint(_p.uuids[1]), fireEvent);
- } else if (_p.sourceEndpoint && _p.targetEndpoint) {
- _p.sourceEndpoint.detachFrom(_p.targetEndpoint);
- } else {
- var sourceId = _getId(_dom(_p.source)),
- targetId = _getId(_dom(_p.target));
- _operation(sourceId, function(jpc) {
- if ((jpc.sourceId == sourceId && jpc.targetId == targetId) || (jpc.targetId == sourceId && jpc.sourceId == targetId)) {
- if (_currentInstance.checkCondition("beforeDetach", jpc)) {
- jpc.endpoints[0].detach(jpc, false, true, fireEvent);
- }
- }
- });
- }
- }
- };
-
- this.detachAllConnections = function(el, params) {
- params = params || {};
- el = _dom(el);
- var id = _getId(el),
- endpoints = endpointsByElement[id];
- if (endpoints && endpoints.length) {
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- endpoints[i].detachAll(params.fireEvent !== false);
- }
- }
- return _currentInstance;
- };
-
- this.detachEveryConnection = function(params) {
- params = params || {};
- _currentInstance.doWhileSuspended(function() {
- for ( var id in endpointsByElement) {
- var endpoints = endpointsByElement[id];
- if (endpoints && endpoints.length) {
- for ( var i = 0, j = endpoints.length; i < j; i++) {
- endpoints[i].detachAll(params.fireEvent !== false);
- }
- }
- }
- connections.splice(0);
- });
- return _currentInstance;
- };
-
- /// not public. but of course its exposed. how to change this.
- this.deleteObject = function(params) {
- var result = {
- endpoints : {},
- connections : {},
- endpointCount:0,
- connectionCount:0
- },
- fireEvent = params.fireEvent !== false,
- deleteAttachedObjects = params.deleteAttachedObjects !== false;
-
- var unravelConnection = function(connection) {
- if(connection != null && result.connections[connection.id] == null) {
- connection._jsPlumb && connection.setHover(false);
- result.connections[connection.id] = connection;
- result.connectionCount++;
- if (deleteAttachedObjects) {
- for (var j = 0; j < connection.endpoints.length; j++) {
- if (connection.endpoints[j]._deleteOnDetach)
- unravelEndpoint(connection.endpoints[j]);
- }
- }
- }
- };
- var unravelEndpoint = function(endpoint) {
- if(endpoint != null && result.endpoints[endpoint.id] == null) {
- endpoint._jsPlumb && endpoint.setHover(false);
- result.endpoints[endpoint.id] = endpoint;
- result.endpointCount++;
-
- if (deleteAttachedObjects) {
- for (var i = 0; i < endpoint.connections.length; i++) {
- var c = endpoint.connections[i];
- unravelConnection(c);
- }
- }
- }
- };
-
- if (params.connection)
- unravelConnection(params.connection);
- else unravelEndpoint(params.endpoint);
-
- // loop through connections
- for (var i in result.connections) {
- var c = result.connections[i];
- c.endpoints[0].detachFromConnection(c);
- c.endpoints[1].detachFromConnection(c);
- //_currentInstance.unregisterConnection(c);
- jsPlumbUtil.removeWithFunction(connections, function(_c) {
- return c.id == _c.id;
- });
- fireDetachEvent(c, fireEvent, params.originalEvent);
- c.cleanup();
- c.destroy();
- }
-
- // loop through endpoints
- for (var j in result.endpoints) {
- var e = result.endpoints[j];
- _currentInstance.unregisterEndpoint(e);
- // FIRE some endpoint deleted event?
- e.cleanup();
- e.destroy();
- }
-
- return result;
- };
-
- this.draggable = function(el, options) {
- var i,j,ele;
- // allows for array or jquery/mootools selector
- if (typeof el == 'object' && el.length) {
- for (i = 0, j = el.length; i < j; i++) {
- ele = _dom(el[i]);
- if (ele) _initDraggableIfNecessary(ele, true, options);
- }
- }
- // allows for YUI selector
- else if (el._nodes) { // TODO this is YUI specific; really the logic should be forced
- // into the library adapters (for jquery and mootools aswell)
- for (i = 0, j = el._nodes.length; i < j; i++) {
- ele = _dom(el._nodes[i]);
- if (ele) _initDraggableIfNecessary(ele, true, options);
- }
- }
- else {
- ele = _dom(el);
- if (ele) _initDraggableIfNecessary(ele, true, options);
- }
- return _currentInstance;
- };
-
-
- // just a library-agnostic wrapper.
- this.extend = function(o1, o2) {
- return jsPlumb.CurrentLibrary.extend(o1, o2);
- };
-
- // helpers for select/selectEndpoints
- var _setOperation = function(list, func, args, selector) {
- for (var i = 0, j = list.length; i < j; i++) {
- list[i][func].apply(list[i], args);
- }
- return selector(list);
- },
- _getOperation = function(list, func, args) {
- var out = [];
- for (var i = 0, j = list.length; i < j; i++) {
- out.push([ list[i][func].apply(list[i], args), list[i] ]);
- }
- return out;
- },
- setter = function(list, func, selector) {
- return function() {
- return _setOperation(list, func, arguments, selector);
- };
- },
- getter = function(list, func) {
- return function() {
- return _getOperation(list, func, arguments);
- };
- },
- prepareList = function(input, doNotGetIds) {
- var r = [];
- if (input) {
- if (typeof input == 'string') {
- if (input === "*") return input;
- r.push(input);
- }
- else {
- input = _gel(input);
- if (doNotGetIds) r = input;
- else {
- for (var i = 0, j = input.length; i < j; i++)
- r.push(_info(input[i]).id);
- }
- }
- }
- return r;
- },
- filterList = function(list, value, missingIsFalse) {
- if (list === "*") return true;
- return list.length > 0 ? jsPlumbUtil.indexOf(list, value) != -1 : !missingIsFalse;
- };
-
- // get some connections, specifying source/target/scope
- this.getConnections = function(options, flat) {
- if (!options) {
- options = {};
- } else if (options.constructor == String) {
- options = { "scope": options };
- }
- var scope = options.scope || _currentInstance.getDefaultScope(),
- scopes = prepareList(scope, true),
- sources = prepareList(options.source),
- targets = prepareList(options.target),
- results = (!flat && scopes.length > 1) ? {} : [],
- _addOne = function(scope, obj) {
- if (!flat && scopes.length > 1) {
- var ss = results[scope];
- if (ss == null) {
- ss = results[scope] = [];
- }
- ss.push(obj);
- } else results.push(obj);
- };
-
- for ( var j = 0, jj = connections.length; j < jj; j++) {
- var c = connections[j];
- if (filterList(scopes, c.scope) && filterList(sources, c.sourceId) && filterList(targets, c.targetId))
- _addOne(c.scope, c);
- }
-
- return results;
- };
-
- var _curryEach = function(list, executor) {
- return function(f) {
- for (var i = 0, ii = list.length; i < ii; i++) {
- f(list[i]);
- }
- return executor(list);
- };
- },
- _curryGet = function(list) {
- return function(idx) {
- return list[idx];
- };
- };
-
- var _makeCommonSelectHandler = function(list, executor) {
- var out = {
- length:list.length,
- each:_curryEach(list, executor),
- get:_curryGet(list)
- },
- setters = ["setHover", "removeAllOverlays", "setLabel", "addClass", "addOverlay", "removeOverlay",
- "removeOverlays", "showOverlay", "hideOverlay", "showOverlays", "hideOverlays", "setPaintStyle",
- "setHoverPaintStyle", "setSuspendEvents", "setParameter", "setParameters", "setVisible",
- "repaint", "addType", "toggleType", "removeType", "removeClass", "setType", "bind", "unbind" ],
-
- getters = ["getLabel", "getOverlay", "isHover", "getParameter", "getParameters", "getPaintStyle",
- "getHoverPaintStyle", "isVisible", "hasType", "getType", "isSuspendEvents" ],
- i, ii;
-
- for (i = 0, ii = setters.length; i < ii; i++)
- out[setters[i]] = setter(list, setters[i], executor);
-
- for (i = 0, ii = getters.length; i < ii; i++)
- out[getters[i]] = getter(list, getters[i]);
-
- return out;
- };
-
- var _makeConnectionSelectHandler = function(list) {
- var common = _makeCommonSelectHandler(list, _makeConnectionSelectHandler);
- return jsPlumb.CurrentLibrary.extend(common, {
- // setters
- setDetachable:setter(list, "setDetachable", _makeConnectionSelectHandler),
- setReattach:setter(list, "setReattach", _makeConnectionSelectHandler),
- setConnector:setter(list, "setConnector", _makeConnectionSelectHandler),
- detach:function() {
- for (var i = 0, ii = list.length; i < ii; i++)
- _currentInstance.detach(list[i]);
- },
- // getters
- isDetachable:getter(list, "isDetachable"),
- isReattach:getter(list, "isReattach")
- });
- };
-
- var _makeEndpointSelectHandler = function(list) {
- var common = _makeCommonSelectHandler(list, _makeEndpointSelectHandler);
- return jsPlumb.CurrentLibrary.extend(common, {
- setEnabled:setter(list, "setEnabled", _makeEndpointSelectHandler),
- setAnchor:setter(list, "setAnchor", _makeEndpointSelectHandler),
- isEnabled:getter(list, "isEnabled"),
- detachAll:function() {
- for (var i = 0, ii = list.length; i < ii; i++)
- list[i].detachAll();
- },
- "remove":function() {
- for (var i = 0, ii = list.length; i < ii; i++)
- _currentInstance.deleteObject({endpoint:list[i]});
- }
- });
- };
-
-
- this.select = function(params) {
- params = params || {};
- params.scope = params.scope || "*";
- return _makeConnectionSelectHandler(params.connections || _currentInstance.getConnections(params, true));
- };
-
- this.selectEndpoints = function(params) {
- params = params || {};
- params.scope = params.scope || "*";
- var noElementFilters = !params.element && !params.source && !params.target,
- elements = noElementFilters ? "*" : prepareList(params.element),
- sources = noElementFilters ? "*" : prepareList(params.source),
- targets = noElementFilters ? "*" : prepareList(params.target),
- scopes = prepareList(params.scope, true);
-
- var ep = [];
-
- for (var el in endpointsByElement) {
- var either = filterList(elements, el, true),
- source = filterList(sources, el, true),
- sourceMatchExact = sources != "*",
- target = filterList(targets, el, true),
- targetMatchExact = targets != "*";
-
- // if they requested 'either' then just match scope. otherwise if they requested 'source' (not as a wildcard) then we have to match only endpoints that have isSource set to to true, and the same thing with isTarget.
- if ( either || source || target ) {
- inner:
- for (var i = 0, ii = endpointsByElement[el].length; i < ii; i++) {
- var _ep = endpointsByElement[el][i];
- if (filterList(scopes, _ep.scope, true)) {
-
- var noMatchSource = (sourceMatchExact && sources.length > 0 && !_ep.isSource),
- noMatchTarget = (targetMatchExact && targets.length > 0 && !_ep.isTarget);
-
- if (noMatchSource || noMatchTarget)
- continue inner;
-
- ep.push(_ep);
- }
- }
- }
- }
-
- return _makeEndpointSelectHandler(ep);
- };
-
- // get all connections managed by the instance of jsplumb.
- this.getAllConnections = function() { return connections; };
- this.getDefaultScope = function() { return DEFAULT_SCOPE; };
- // get an endpoint by uuid.
- this.getEndpoint = _getEndpoint;
- // get endpoints for some element.
- this.getEndpoints = function(el) { return endpointsByElement[_info(el).id]; };
- // gets the default endpoint type. used when subclassing. see wiki.
- this.getDefaultEndpointType = function() { return jsPlumb.Endpoint; };
- // gets the default connection type. used when subclassing. see wiki.
- this.getDefaultConnectionType = function() { return jsPlumb.Connection; };
- /*
- * Gets an element's id, creating one if necessary. really only exposed
- * for the lib-specific functionality to access; would be better to pass
- * the current instance into the lib-specific code (even though this is
- * a static call. i just don't want to expose it to the public API).
- */
- this.getId = _getId;
- this.getOffset = function(id) {
- var o = offsets[id];
- return _updateOffset({elId:id});
- };
-
- this.getSelector = function() {
- return jsPlumb.CurrentLibrary.getSelector.apply(null, arguments);
- };
-
- // get the size of the element with the given id, perhaps from cache.
- this.getSize = function(id) {
- var s = sizes[id];
- if (!s) _updateOffset({elId:id});
- return sizes[id];
- };
-
- this.appendElement = _appendElement;
-
- var _hoverSuspended = false;
- this.isHoverSuspended = function() { return _hoverSuspended; };
- this.setHoverSuspended = function(s) { _hoverSuspended = s; };
-
- var _isAvailable = function(m) {
- return function() {
- return jsPlumbAdapter.isRenderModeAvailable(m);
- };
- };
- this.isCanvasAvailable = _isAvailable("canvas");
- this.isSVGAvailable = _isAvailable("svg");
- this.isVMLAvailable = _isAvailable("vml");
-
- // set an element's connections to be hidden
- this.hide = function(el, changeEndpoints) {
- _setVisible(el, "none", changeEndpoints);
- return _currentInstance;
- };
-
- // exposed for other objects to use to get a unique id.
- this.idstamp = _idstamp;
-
- this.connectorsInitialized = false;
- var connectorTypes = [], rendererTypes = ["canvas", "svg", "vml"];
- this.registerConnectorType = function(connector, name) {
- connectorTypes.push([connector, name]);
- };
-
- /**
- * callback from the current library to tell us to prepare ourselves (attach
- * mouse listeners etc; can't do that until the library has provided a bind method)
- */
- this.init = function() {
- var _oneType = function(renderer, name, fn) {
- jsPlumb.Connectors[renderer][name] = function() {
- fn.apply(this, arguments);
- jsPlumb.ConnectorRenderers[renderer].apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors[renderer][name], [ fn, jsPlumb.ConnectorRenderers[renderer]]);
- };
-
- if (!jsPlumb.connectorsInitialized) {
- for (var i = 0; i < connectorTypes.length; i++) {
- for (var j = 0; j < rendererTypes.length; j++) {
- _oneType(rendererTypes[j], connectorTypes[i][1], connectorTypes[i][0]);
- }
-
- }
- jsPlumb.connectorsInitialized = true;
- }
-
- if (!initialized) {
- _currentInstance.anchorManager = new jsPlumb.AnchorManager({jsPlumbInstance:_currentInstance});
- _currentInstance.setRenderMode(_currentInstance.Defaults.RenderMode); // calling the method forces the capability logic to be run.
- initialized = true;
- _currentInstance.fire("ready", _currentInstance);
- }
- }.bind(this);
-
- this.log = log;
- this.jsPlumbUIComponent = jsPlumbUIComponent;
-
- /*
- * Creates an anchor with the given params.
- *
- *
- * Returns: The newly created Anchor.
- * Throws: an error if a named anchor was not found.
- */
- this.makeAnchor = function() {
- var _a = function(t, p) {
- if (jsPlumb.Anchors[t]) return new jsPlumb.Anchors[t](p);
- if (!_currentInstance.Defaults.DoNotThrowErrors)
- throw { msg:"jsPlumb: unknown anchor type '" + t + "'" };
- };
- if (arguments.length === 0) return null;
- var specimen = arguments[0], elementId = arguments[1], jsPlumbInstance = arguments[2], newAnchor = null;
- // if it appears to be an anchor already...
- if (specimen.compute && specimen.getOrientation) return specimen; //TODO hazy here about whether it should be added or is already added somehow.
- // is it the name of an anchor type?
- else if (typeof specimen == "string") {
- newAnchor = _a(arguments[0], {elementId:elementId, jsPlumbInstance:_currentInstance});
- }
- // is it an array? it will be one of:
- // an array of [name, params] - this defines a single anchor
- // an array of arrays - this defines some dynamic anchors
- // an array of numbers - this defines a single anchor.
- else if (_ju.isArray(specimen)) {
- if (_ju.isArray(specimen[0]) || _ju.isString(specimen[0])) {
- if (specimen.length == 2 && _ju.isString(specimen[0]) && _ju.isObject(specimen[1])) {
- var pp = jsPlumb.extend({elementId:elementId, jsPlumbInstance:_currentInstance}, specimen[1]);
- newAnchor = _a(specimen[0], pp);
- }
- else
- newAnchor = new jsPlumb.DynamicAnchor({anchors:specimen, selector:null, elementId:elementId, jsPlumbInstance:jsPlumbInstance});
- }
- else {
- var anchorParams = {
- x:specimen[0], y:specimen[1],
- orientation : (specimen.length >= 4) ? [ specimen[2], specimen[3] ] : [0,0],
- offsets : (specimen.length >= 6) ? [ specimen[4], specimen[5] ] : [ 0, 0 ],
- elementId:elementId,
- jsPlumbInstance:jsPlumbInstance,
- cssClass:specimen.length == 7 ? specimen[6] : null
- };
- newAnchor = new jsPlumb.Anchor(anchorParams);
- newAnchor.clone = function() { return new jsPlumb.Anchor(anchorParams); };
- }
- }
-
- if (!newAnchor.id) newAnchor.id = "anchor_" + _idstamp();
- return newAnchor;
- };
-
- /**
- * makes a list of anchors from the given list of types or coords, eg
- * ["TopCenter", "RightMiddle", "BottomCenter", [0, 1, -1, -1] ]
- */
- this.makeAnchors = function(types, elementId, jsPlumbInstance) {
- var r = [];
- for ( var i = 0, ii = types.length; i < ii; i++) {
- if (typeof types[i] == "string")
- r.push(jsPlumb.Anchors[types[i]]({elementId:elementId, jsPlumbInstance:jsPlumbInstance}));
- else if (_ju.isArray(types[i]))
- r.push(_currentInstance.makeAnchor(types[i], elementId, jsPlumbInstance));
- }
- return r;
- };
-
- /**
- * Makes a dynamic anchor from the given list of anchors (which may be in shorthand notation as strings or dimension arrays, or Anchor
- * objects themselves) and the given, optional, anchorSelector function (jsPlumb uses a default if this is not provided; most people will
- * not need to provide this - i think).
- */
- this.makeDynamicAnchor = function(anchors, anchorSelector) {
- return new jsPlumb.DynamicAnchor({anchors:anchors, selector:anchorSelector, elementId:null, jsPlumbInstance:_currentInstance});
- };
-
-// --------------------- makeSource/makeTarget ----------------------------------------------
-
- var _targetEndpointDefinitions = {},
- _targetEndpoints = {},
- _targetEndpointsUnique = {},
- _targetMaxConnections = {},
- _setEndpointPaintStylesAndAnchor = function(ep, epIndex) {
- ep.paintStyle = ep.paintStyle ||
- _currentInstance.Defaults.EndpointStyles[epIndex] ||
- _currentInstance.Defaults.EndpointStyle ||
- jsPlumb.Defaults.EndpointStyles[epIndex] ||
- jsPlumb.Defaults.EndpointStyle;
- ep.hoverPaintStyle = ep.hoverPaintStyle ||
- _currentInstance.Defaults.EndpointHoverStyles[epIndex] ||
- _currentInstance.Defaults.EndpointHoverStyle ||
- jsPlumb.Defaults.EndpointHoverStyles[epIndex] ||
- jsPlumb.Defaults.EndpointHoverStyle;
-
- ep.anchor = ep.anchor ||
- _currentInstance.Defaults.Anchors[epIndex] ||
- _currentInstance.Defaults.Anchor ||
- jsPlumb.Defaults.Anchors[epIndex] ||
- jsPlumb.Defaults.Anchor;
-
- ep.endpoint = ep.endpoint ||
- _currentInstance.Defaults.Endpoints[epIndex] ||
- _currentInstance.Defaults.Endpoint ||
- jsPlumb.Defaults.Endpoints[epIndex] ||
- jsPlumb.Defaults.Endpoint;
- },
- // TODO put all the source stuff inside one parent, keyed by id.
- _sourceEndpointDefinitions = {},
- _sourceEndpoints = {},
- _sourceEndpointsUnique = {},
- _sourcesEnabled = {},
- _sourceTriggers = {},
- _sourceMaxConnections = {},
- _targetsEnabled = {},
- selectorFilter = function(evt, _el, selector) {
- var t = evt.target || evt.srcElement, ok = false,
- sel = _currentInstance.getSelector(_el, selector);
- for (var j = 0; j < sel.length; j++) {
- if (sel[j] == t) {
- ok = true;
- break;
- }
- }
- return ok;
- };
-
- // see API docs
- this.makeTarget = function(el, params, referenceParams) {
-
- // put jsplumb ref into params without altering the params passed in
- var p = jsPlumb.extend({_jsPlumb:_currentInstance}, referenceParams);
- jsPlumb.extend(p, params);
-
- // calculate appropriate paint styles and anchor from the params given
- _setEndpointPaintStylesAndAnchor(p, 1);
-
- var jpcl = jsPlumb.CurrentLibrary,
- targetScope = p.scope || _currentInstance.Defaults.Scope,
- deleteEndpointsOnDetach = !(p.deleteEndpointsOnDetach === false),
- maxConnections = p.maxConnections || -1,
- onMaxConnections = p.onMaxConnections;
-
- _doOne = function(el) {
-
- // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
- // and use the endpoint definition if found.
- // decode the info for this element (id and element)
- var elInfo = _info(el),
- elid = elInfo.id,
- proxyComponent = new jsPlumbUIComponent(p),
- dropOptions = jsPlumb.extend({}, p.dropOptions || {});
-
- // store the definitions keyed against the element id.
- _targetEndpointDefinitions[elid] = p;
- _targetEndpointsUnique[elid] = p.uniqueEndpoint;
- _targetMaxConnections[elid] = maxConnections;
- _targetsEnabled[elid] = true;
-
- var _drop = function() {
- _currentInstance.currentlyDragging = false;
- var originalEvent = jsPlumb.CurrentLibrary.getDropEvent(arguments),
- targetCount = _currentInstance.select({target:elid}).length,
- draggable = _gel(jpcl.getDragObject(arguments)),
- id = _currentInstance.getAttribute(draggable, "dragId"),
- scope = _currentInstance.getAttribute(draggable, "originalScope"),
- jpc = floatingConnections[id],
- idx = jpc.endpoints[0].isFloating() ? 0 : 1,
- // this is not necessarily correct. if the source is being dragged,
- // then the source endpoint is actually the currently suspended endpoint.
- source = jpc.endpoints[0],
- _endpoint = p.endpoint ? jsPlumb.extend({}, p.endpoint) : {};
-
- if (!_targetsEnabled[elid] || _targetMaxConnections[elid] > 0 && targetCount >= _targetMaxConnections[elid]){
- if (onMaxConnections) {
- // TODO here we still have the id of the floating element, not the
- // actual target.
- onMaxConnections({
- element:elInfo.el,
- connection:jpc
- }, originalEvent);
- }
- return false;
- }
-
- // unlock the source anchor to allow it to refresh its position if necessary
- source.anchor.locked = false;
-
- // restore the original scope if necessary (issue 57)
- if (scope) jpcl.setDragScope(draggable, scope);
-
- // check if drop is allowed here.
- // if the source is being dragged then in fact
- // the source and target ids to pass into the drop interceptor are
- // source - elid
- // target - jpc's targetId
- //
- // otherwise the ids are
- // source - jpc.sourceId
- // target - elid
- //
- var _continue = proxyComponent.isDropAllowed(idx === 0 ? elid : jpc.sourceId, idx === 0 ? jpc.targetId : elid, jpc.scope, jpc, null);
-
- // reinstate any suspended endpoint; this just puts the connection back into
- // a state in which it will report sensible values if someone asks it about
- // its target. we're going to throw this connection away shortly so it doesnt matter
- // if we manipulate it a bit.
- if (jpc.suspendedEndpoint) {
- jpc[idx ? "targetId" : "sourceId"] = jpc.suspendedEndpoint.elementId;
- jpc[idx ? "target" : "source"] = jpc.suspendedEndpoint.element;
- jpc.endpoints[idx] = jpc.suspendedEndpoint;
- }
-
- if (_continue) {
-
- // make a new Endpoint for the target
- var _el = jpcl.getElementObject(elInfo.el),
- newEndpoint = _targetEndpoints[elid] || _currentInstance.addEndpoint(_el, p);
-
- if (p.uniqueEndpoint) _targetEndpoints[elid] = newEndpoint; // may of course just store what it just pulled out. that's ok.
- // TODO test options to makeTarget to see if we should do this?
- newEndpoint._doNotDeleteOnDetach = false; // reset.
- newEndpoint._deleteOnDetach = true;
-
- // if the anchor has a 'positionFinder' set, then delegate to that function to find
- // out where to locate the anchor.
- if (newEndpoint.anchor.positionFinder != null) {
- var dropPosition = jpcl.getUIPosition(arguments, _currentInstance.getZoom()),
- elPosition = _getOffset(_el, _currentInstance),
- elSize = _getSize(_el),
- ap = newEndpoint.anchor.positionFinder(dropPosition, elPosition, elSize, newEndpoint.anchor.constructorParams);
- newEndpoint.anchor.x = ap[0];
- newEndpoint.anchor.y = ap[1];
- // now figure an orientation for it..kind of hard to know what to do actually. probably the best thing i can do is to
- // support specifying an orientation in the anchor's spec. if one is not supplied then i will make the orientation
- // be what will cause the most natural link to the source: it will be pointing at the source, but it needs to be
- // specified in one axis only, and so how to make that choice? i think i will use whichever axis is the one in which
- // the target is furthest away from the source.
- }
-
- // change the target endpoint and target element information. really this should be
- // done on a method on connection
- jpc[idx ? "target" : "source"] = newEndpoint.element;
- jpc[idx ? "targetId" : "sourceId"] = newEndpoint.elementId;
- jpc.endpoints[idx].detachFromConnection(jpc);
- if (jpc.endpoints[idx]._deleteOnDetach)
- jpc.endpoints[idx].deleteAfterDragStop = true; // tell this endpoint to delet itself after drag stop.
- // set new endpoint, and configure the settings for endpoints to delete on detach
- newEndpoint.addConnection(jpc);
- jpc.endpoints[idx] = newEndpoint;
- jpc.deleteEndpointsOnDetach = deleteEndpointsOnDetach;
-
- // inform the anchor manager to update its target endpoint for this connection.
- // TODO refactor to make this a single method.
- if (idx == 1)
- _currentInstance.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
- else
- _currentInstance.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
-
- _finaliseConnection(jpc, null, originalEvent);
-
- }
- // if not allowed to drop...
- else {
- // TODO this code is identical (pretty much) to what happens when a connection
- // dragged from a normal endpoint is in this situation. refactor.
- // is this an existing connection, and will we reattach?
- // TODO also this assumes the source needs to detach - is that always valid?
- if (jpc.suspendedEndpoint) {
- if (jpc.isReattach()) {
- jpc.setHover(false);
- jpc.floatingAnchorIndex = null;
- jpc.suspendedEndpoint.addConnection(jpc);
- _currentInstance.repaint(source.elementId);
- }
- else
- source.detach(jpc, false, true, true, originalEvent); // otherwise, detach the connection and tell everyone about it.
- }
-
- }
- };
-
- // wrap drop events as needed and initialise droppable
- var dropEvent = jpcl.dragEvents.drop;
- dropOptions.scope = dropOptions.scope || targetScope;
- dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], _drop);
- jpcl.initDroppable(_gel(elInfo.el), dropOptions, true);
- };
-
- // YUI collection fix
- el = _convertYUICollection(el);
- // make an array if only given one element
- var inputs = el.length && el.constructor != String ? el : [ el ];
-
- // register each one in the list.
- for (var i = 0, ii = inputs.length; i < ii; i++) {
- _doOne(inputs[i]);
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.unmakeTarget = function(el, doNotClearArrays) {
- var info = _info(el);
-
- jsPlumb.CurrentLibrary.destroyDroppable(info.el);
- // TODO this is not an exhaustive unmake of a target, since it does not remove the droppable stuff from
- // the element. the effect will be to prevent it from behaving as a target, but it's not completely purged.
- if (!doNotClearArrays) {
- delete _targetEndpointDefinitions[info.id];
- delete _targetEndpointsUnique[info.id];
- delete _targetMaxConnections[info.id];
- delete _targetsEnabled[info.id];
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.makeSource = function(el, params, referenceParams) {
- var p = jsPlumb.extend({}, referenceParams);
- jsPlumb.extend(p, params);
- _setEndpointPaintStylesAndAnchor(p, 0);
- var jpcl = jsPlumb.CurrentLibrary,
- maxConnections = p.maxConnections || -1,
- onMaxConnections = p.onMaxConnections,
- _doOne = function(elInfo) {
- // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
- // and use the endpoint definition if found.
- var elid = elInfo.id,
- _el = _gel(elInfo.el),
- parentElement = function() {
- return p.parent == null ? null : p.parent === "parent" ? elInfo.el.parentNode : _dom(p.parent);
- },
- idToRegisterAgainst = p.parent != null ? _currentInstance.getId(parentElement()) : elid;
-
- _sourceEndpointDefinitions[idToRegisterAgainst] = p;
- _sourceEndpointsUnique[idToRegisterAgainst] = p.uniqueEndpoint;
- _sourcesEnabled[idToRegisterAgainst] = true;
-
- var stopEvent = jpcl.dragEvents.stop,
- dragEvent = jpcl.dragEvents.drag,
- dragOptions = jsPlumb.extend({ }, p.dragOptions || {}),
- existingDrag = dragOptions.drag,
- existingStop = dragOptions.stop,
- ep = null,
- endpointAddedButNoDragYet = false;
-
- _sourceMaxConnections[idToRegisterAgainst] = maxConnections;
-
- // set scope if its not set in dragOptions but was passed in in params
- dragOptions.scope = dragOptions.scope || p.scope;
-
- dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], function() {
- if (existingDrag) existingDrag.apply(this, arguments);
- endpointAddedButNoDragYet = false;
- });
-
- dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent], function() {
-
- if (existingStop) existingStop.apply(this, arguments);
- _currentInstance.currentlyDragging = false;
- if (ep._jsPlumb != null) { // if not cleaned up...
-
- jpcl.unbind(ep.canvas, "mousedown");
-
- // reset the anchor to the anchor that was initially provided. the one we were using to drag
- // the connection was just a placeholder that was located at the place the user pressed the
- // mouse button to initiate the drag.
- var anchorDef = p.anchor || _currentInstance.Defaults.Anchor,
- oldAnchor = ep.anchor,
- oldConnection = ep.connections[0];
-
- ep.setAnchor(_currentInstance.makeAnchor(anchorDef, elid, _currentInstance), true);
-
- if (p.parent) {
- var parent = parentElement();
- if (parent) {
- var currentId = ep.elementId,
- potentialParent = p.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
-
- ep.setElement(parent, potentialParent);
- ep.endpointWillMoveAfterConnection = false;
- //_currentInstance.anchorManager.rehomeEndpoint(ep, currentId, parent);
- oldConnection.previousConnection = null;
- // remove from connectionsByScope
- jsPlumbUtil.removeWithFunction(connections, function(c) {
- return c.id === oldConnection.id;
- });
- _currentInstance.anchorManager.connectionDetached({
- sourceId:oldConnection.sourceId,
- targetId:oldConnection.targetId,
- connection:oldConnection
- });
- _finaliseConnection(oldConnection);
- }
- }
-
- ep.repaint();
- _currentInstance.repaint(ep.elementId);
- _currentInstance.repaint(oldConnection.targetId);
- }
- });
- // when the user presses the mouse, add an Endpoint, if we are enabled.
- var mouseDownListener = function(e) {
-
- // if disabled, return.
- if (!_sourcesEnabled[idToRegisterAgainst]) return;
-
- // if a filter was given, run it, and return if it says no.
- if (p.filter) {
- var evt = jpcl.getOriginalEvent(e),
- r = jsPlumbUtil.isString(p.filter) ? selectorFilter(evt, _el, p.filter) : p.filter(evt, _el);
-
- if (r === false) return;
- }
-
- // if maxConnections reached
- var sourceCount = _currentInstance.select({source:idToRegisterAgainst}).length;
- if (_sourceMaxConnections[idToRegisterAgainst] >= 0 && sourceCount >= _sourceMaxConnections[idToRegisterAgainst]) {
- if (onMaxConnections) {
- onMaxConnections({
- element:_el,
- maxConnections:maxConnections
- }, e);
- }
- return false;
- }
-
- // make sure we have the latest offset for this div
- var myOffsetInfo = _updateOffset({elId:elid}).o,
- z = _currentInstance.getZoom(),
- x = ( ((e.pageX || e.page.x) / z) - myOffsetInfo.left) / myOffsetInfo.width,
- y = ( ((e.pageY || e.page.y) / z) - myOffsetInfo.top) / myOffsetInfo.height,
- parentX = x,
- parentY = y;
-
- // if there is a parent, the endpoint will actually be added to it now, rather than the div
- // that was the source. in that case, we have to adjust the anchor position so it refers to
- // the parent.
- if (p.parent) {
- var pEl = parentElement(), pId = _getId(pEl);
- myOffsetInfo = _updateOffset({elId:pId}).o;
- parentX = ((e.pageX || e.page.x) - myOffsetInfo.left) / myOffsetInfo.width;
- parentY = ((e.pageY || e.page.y) - myOffsetInfo.top) / myOffsetInfo.height;
- }
-
- // we need to override the anchor in here, and force 'isSource', but we don't want to mess with
- // the params passed in, because after a connection is established we're going to reset the endpoint
- // to have the anchor we were given.
- var tempEndpointParams = {};
- jsPlumb.extend(tempEndpointParams, p);
- tempEndpointParams.isSource = true;
- tempEndpointParams.anchor = [x,y,0,0];
- tempEndpointParams.parentAnchor = [ parentX, parentY, 0, 0 ];
- tempEndpointParams.dragOptions = dragOptions;
- // if a parent was given we need to turn that into a "container" argument. this is, by default,
- // the parent of the element we will move to, so parent of p.parent in this case. however, if
- // the user has specified a 'container' on the endpoint definition or on
- // the defaults, we should use that.
- if (p.parent) {
- var potentialParent = tempEndpointParams.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
- if (potentialParent)
- tempEndpointParams.container = potentialParent;
- else
- tempEndpointParams.container = jsPlumb.CurrentLibrary.getParent(parentElement());
- }
-
- ep = _currentInstance.addEndpoint(elid, tempEndpointParams);
-
- endpointAddedButNoDragYet = true;
- // we set this to prevent connections from firing attach events before this function has had a chance
- // to move the endpoint.
- ep.endpointWillMoveAfterConnection = p.parent != null;
- ep.endpointWillMoveTo = p.parent ? parentElement() : null;
-
- // TODO test options to makeSource to see if we should do this?
- ep._doNotDeleteOnDetach = false; // reset.
- ep._deleteOnDetach = true;
-
- var _delTempEndpoint = function() {
- // this mouseup event is fired only if no dragging occurred, by jquery and yui, but for mootools
- // it is fired even if dragging has occurred, in which case we would blow away a perfectly
- // legitimate endpoint, were it not for this check. the flag is set after adding an
- // endpoint and cleared in a drag listener we set in the dragOptions above.
- if(endpointAddedButNoDragYet) {
- endpointAddedButNoDragYet = false;
- _currentInstance.deleteEndpoint(ep);
- }
- };
-
- _currentInstance.registerListener(ep.canvas, "mouseup", _delTempEndpoint);
- _currentInstance.registerListener(_el, "mouseup", _delTempEndpoint);
-
- // and then trigger its mousedown event, which will kick off a drag, which will start dragging
- // a new connection from this endpoint.
- jpcl.trigger(ep.canvas, "mousedown", e);
-
- };
-
- // register this on jsPlumb so that it can be cleared by a reset.
- _currentInstance.registerListener(_el, "mousedown", mouseDownListener);
- _sourceTriggers[elid] = mouseDownListener;
-
- // lastly, if a filter was provided, set it as a dragFilter on the element,
- // to prevent the element drag function from kicking in when we want to
- // drag a new connection
- if (p.filter && jsPlumbUtil.isString(p.filter)) {
- jpcl.setDragFilter(_el, p.filter);
- }
- };
-
- el = _convertYUICollection(el);
-
- var inputs = el.length && el.constructor != String ? el : [ el ];
-
- for (var i = 0, ii = inputs.length; i < ii; i++) {
- _doOne(_info(inputs[i]));
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.unmakeSource = function(el, doNotClearArrays) {
- var info = _info(el),
- mouseDownListener = _sourceTriggers[info.id];
-
- if (mouseDownListener)
- _currentInstance.unregisterListener(info.el, "mousedown", mouseDownListener);
-
- if (!doNotClearArrays) {
- delete _sourceEndpointDefinitions[info.id];
- delete _sourceEndpointsUnique[info.id];
- delete _sourcesEnabled[info.id];
- delete _sourceTriggers[info.id];
- delete _sourceMaxConnections[info.id];
- }
-
- return _currentInstance;
- };
-
- // see api docs
- this.unmakeEverySource = function() {
- for (var i in _sourcesEnabled)
- _currentInstance.unmakeSource(i, true);
-
- _sourceEndpointDefinitions = {};
- _sourceEndpointsUnique = {};
- _sourcesEnabled = {};
- _sourceTriggers = {};
- };
-
- // see api docs
- this.unmakeEveryTarget = function() {
- for (var i in _targetsEnabled)
- _currentInstance.unmakeTarget(i, true);
-
- _targetEndpointDefinitions = {};
- _targetEndpointsUnique = {};
- _targetMaxConnections = {};
- _targetsEnabled = {};
-
- return _currentInstance;
- };
-
- // does the work of setting a source enabled or disabled.
- var _setEnabled = function(type, el, state, toggle) {
- var a = type == "source" ? _sourcesEnabled : _targetsEnabled;
- el = _convertYUICollection(el);
-
- if (_ju.isString(el)) a[el] = toggle ? !a[el] : state;
- else if (el.length) {
- for (var i = 0, ii = el.length; i < ii; i++) {
- var info = _info(el[i]);
- a[info.id] = toggle ? !a[info.id] : state;
- }
- }
- return _currentInstance;
- };
-
- this.toggleSourceEnabled = function(el) {
- _setEnabled("source", el, null, true);
- return _currentInstance.isSourceEnabled(el);
- };
-
- this.setSourceEnabled = function(el, state) { return _setEnabled("source", el, state); };
- this.isSource = function(el) { return _sourcesEnabled[_info(el).id] != null; };
- this.isSourceEnabled = function(el) { return _sourcesEnabled[_info(el).id] === true; };
-
- this.toggleTargetEnabled = function(el) {
- _setEnabled("target", el, null, true);
- return _currentInstance.isTargetEnabled(el);
- };
-
- this.isTarget = function(el) { return _targetsEnabled[_info(el).id] != null; };
- this.isTargetEnabled = function(el) { return _targetsEnabled[_info(el).id] === true; };
- this.setTargetEnabled = function(el, state) { return _setEnabled("target", el, state); };
-
-// --------------------- end makeSource/makeTarget ----------------------------------------------
-
- this.ready = function(fn) {
- _currentInstance.bind("ready", fn);
- };
-
- // repaint some element's endpoints and connections
- this.repaint = function(el, ui, timestamp) {
- // support both lists...
- if (typeof el == 'object' && el.length)
- for ( var i = 0, ii = el.length; i < ii; i++) {
- _draw(el[i], ui, timestamp);
- }
- else // ...and single strings.
- _draw(el, ui, timestamp);
-
- return _currentInstance;
- };
-
- // repaint every endpoint and connection.
- this.repaintEverything = function() {
- // TODO this timestamp causes continuous anchors to not repaint properly.
- // fix this. do not just take out the timestamp. it runs a lot faster with
- // the timestamp included.
- var timestamp = _timestamp();
- for ( var elId in endpointsByElement) {
- _draw(elId, null, timestamp);
- }
- return _currentInstance;
- /*for (var i = 0; i < connections.length; i++)
- connections[i].repaint({timestamp:timestamp});*/
- };
-
-
- this.removeAllEndpoints = function(el, recurse) {
- var _one = function(_el) {
- var info = _info(_el),
- ebe = endpointsByElement[info.id],
- i, ii;
-
- if (ebe) {
- for ( i = 0, ii = ebe.length; i < ii; i++)
- _currentInstance.deleteEndpoint(ebe[i]);
- }
- delete endpointsByElement[info.id];
-
- if (recurse) {
- if (info.el && info.el.nodeType != 3 && info.el.nodeType != 8 ) {
- for ( i = 0, ii = info.el.childNodes.length; i < ii; i++) {
- _one(info.el.childNodes[i]);
- }
- }
- }
-
- };
- _one(el);
- return _currentInstance;
- };
-
- /**
- * Remove the given element, including cleaning up all endpoints registered for it.
- * This is exposed in the public API but also used internally by jsPlumb when removing the
- * element associated with a connection drag.
- */
- this.remove = function(el, doNotRepaint) {
- var info = _info(el);
- _currentInstance.doWhileSuspended(function() {
- _currentInstance.removeAllEndpoints(info.id, true);
- _currentInstance.dragManager.elementRemoved(info.id);
- delete floatingConnections[info.id];
- _currentInstance.anchorManager.clearFor(info.id);
- _currentInstance.anchorManager.removeFloatingConnection(info.id);
- }, doNotRepaint === false);
- if(info.el) jsPlumb.CurrentLibrary.removeElement(info.el);
- };
-
- var _registeredListeners = {},
- _unbindRegisteredListeners = function() {
- for (var i in _registeredListeners) {
- for (var j = 0, jj = _registeredListeners[i].length; j < jj; j++) {
- var info = _registeredListeners[i][j];
- jsPlumb.CurrentLibrary.unbind(info.el, info.event, info.listener);
- }
- }
- _registeredListeners = {};
- };
-
- // internal register listener method. gives us a hook to clean things up
- // with if the user calls jsPlumb.reset.
- this.registerListener = function(el, type, listener) {
- jsPlumb.CurrentLibrary.bind(el, type, listener);
- jsPlumbUtil.addToList(_registeredListeners, type, {el:el, event:type, listener:listener});
- };
-
- this.unregisterListener = function(el, type, listener) {
- jsPlumb.CurrentLibrary.unbind(el, type, listener);
- jsPlumbUtil.removeWithFunction(_registeredListeners, function(rl) {
- return rl.type == type && rl.listener == listener;
- });
- };
-
- this.reset = function() {
- _currentInstance.deleteEveryEndpoint();
- _currentInstance.unbind();
- _targetEndpointDefinitions = {};
- _targetEndpoints = {};
- _targetEndpointsUnique = {};
- _targetMaxConnections = {};
- _sourceEndpointDefinitions = {};
- _sourceEndpoints = {};
- _sourceEndpointsUnique = {};
- _sourceMaxConnections = {};
- connections.splice(0);
- _unbindRegisteredListeners();
- _currentInstance.anchorManager.reset();
- if (!jsPlumbAdapter.headless)
- _currentInstance.dragManager.reset();
- };
-
-
- this.setDefaultScope = function(scope) {
- DEFAULT_SCOPE = scope;
- return _currentInstance;
- };
-
- // sets whether or not some element should be currently draggable.
- this.setDraggable = _setDraggable;
-
- // sets the id of some element, changing whatever we need to to keep track.
- this.setId = function(el, newId, doNotSetAttribute) {
- //
- var id;
-
- if (jsPlumbUtil.isString(el)) {
- id = el;
- }
- else {
- el = _dom(el);
- id = _currentInstance.getId(el);
- }
-
- var sConns = _currentInstance.getConnections({source:id, scope:'*'}, true),
- tConns = _currentInstance.getConnections({target:id, scope:'*'}, true);
-
- newId = "" + newId;
-
- if (!doNotSetAttribute) {
- el = _dom(id);
- jsPlumbAdapter.setAttribute(el, "id", newId);
- }
- else
- el = _dom(newId);
-
- endpointsByElement[newId] = endpointsByElement[id] || [];
- for (var i = 0, ii = endpointsByElement[newId].length; i < ii; i++) {
- endpointsByElement[newId][i].setElementId(newId);
- endpointsByElement[newId][i].setReferenceElement(el);
- }
- delete endpointsByElement[id];
-
- _currentInstance.anchorManager.changeId(id, newId);
- if (!jsPlumbAdapter.headless)
- _currentInstance.dragManager.changeId(id, newId);
-
- var _conns = function(list, epIdx, type) {
- for (var i = 0, ii = list.length; i < ii; i++) {
- list[i].endpoints[epIdx].setElementId(newId);
- list[i].endpoints[epIdx].setReferenceElement(el);
- list[i][type + "Id"] = newId;
- list[i][type] = el;
- }
- };
- _conns(sConns, 0, "source");
- _conns(tConns, 1, "target");
-
- _currentInstance.repaint(newId);
- };
-
- this.setDebugLog = function(debugLog) {
- log = debugLog;
- };
-
- this.setSuspendDrawing = function(val, repaintAfterwards) {
- var curVal = _suspendDrawing;
- _suspendDrawing = val;
- if (val) _suspendedAt = new Date().getTime(); else _suspendedAt = null;
- if (repaintAfterwards) _currentInstance.repaintEverything();
- return curVal;
- };
-
- // returns whether or not drawing is currently suspended.
- this.isSuspendDrawing = function() {
- return _suspendDrawing;
- };
-
- // return timestamp for when drawing was suspended.
- this.getSuspendedAt = function() { return _suspendedAt; };
-
- /**
- * @doc function
- * @name jsPlumb.class:doWhileSuspended
- * @param {function} fn Function to run while suspended.
- * @param {boolean} doNotRepaintAfterwards If true, jsPlumb won't run a full repaint. Otherwise it will.
- * @description Suspends drawing, runs the given function, then re-enables drawing (and repaints, unless you tell it not to)
- */
- this.doWhileSuspended = function(fn, doNotRepaintAfterwards) {
- var _wasSuspended = _currentInstance.isSuspendDrawing();
- if (!_wasSuspended)
- _currentInstance.setSuspendDrawing(true);
- try {
- fn();
- }
- catch (e) {
- _ju.log("Function run while suspended failed", e);
- }
- if (!_wasSuspended)
- _currentInstance.setSuspendDrawing(false, !doNotRepaintAfterwards);
- };
-
- this.updateOffset = _updateOffset;
- this.getOffset = function(elId) { return offsets[elId]; };
- this.getSize = function(elId) { return sizes[elId]; };
- this.getCachedData = _getCachedData;
- this.timestamp = _timestamp;
-
-
-
- /**
- * @doc function
- * @name jsPlumb.class:setRenderMode
- * @param {string} mode One of `jsPlumb.SVG, `jsPlumb.VML` or `jsPlumb.CANVAS`.
- * @description Sets render mode. jsPlumb will fall back to VML if it determines that
- * what you asked for is not supported (and that VML is). If you asked for VML but the browser does
- * not support it, jsPlumb uses SVG.
- * @return {string} The render mode that jsPlumb set, which of course may be different from that requested.
- */
- this.setRenderMode = function(mode) {
- renderMode = jsPlumbAdapter.setRenderMode(mode);
- var i, ii;
- // only add this if the renderer is canvas; we dont want these listeners registered on te
- // entire document otherwise.
- if (renderMode == jsPlumb.CANVAS) {
- var bindOne = function(event) {
- jsPlumb.CurrentLibrary.bind(document, event, function(e) {
- if (!_currentInstance.currentlyDragging && renderMode == jsPlumb.CANVAS) {
- // try connections first
- for (i = 0, ii = connections.length; i < ii; i++ ) {
- var t = connections[i].getConnector()[event](e);
- if (t) return;
- }
- for (var el in endpointsByElement) {
- var ee = endpointsByElement[el];
- for ( i = 0, ii = ee.length; i < ii; i++ ) {
- if (ee[i].endpoint[event] && ee[i].endpoint[event](e)) return;
- }
- }
- }
- });
- };
- bindOne("click");bindOne("dblclick");bindOne("mousemove");bindOne("mousedown");bindOne("mouseup");bindOne("contextmenu");
- }
-
- return renderMode;
- };
-
- /**
- * @doc function
- * @name jsPlumb.class:getRenderMode
- * @description Gets the current render mode for this instance of jsPlumb.
- * @return {string} The current render mode - "canvas", "svg" or "vml".
- */
- this.getRenderMode = function() { return renderMode; };
-
- this.show = function(el, changeEndpoints) {
- _setVisible(el, "block", changeEndpoints);
- return _currentInstance;
- };
-
- /**
- * gets some test hooks. nothing writable.
- */
- this.getTestHarness = function() {
- return {
- endpointsByElement : endpointsByElement,
- endpointCount : function(elId) {
- var e = endpointsByElement[elId];
- return e ? e.length : 0;
- },
- connectionCount : function(scope) {
- scope = scope || DEFAULT_SCOPE;
- var c = _currentInstance.getConnections({scope:scope});
- return c ? c.length : 0;
- },
- getId : _getId,
- makeAnchor:self.makeAnchor,
- makeDynamicAnchor:self.makeDynamicAnchor
- };
- };
-
-
- // TODO: update this method to return the current state.
- this.toggleVisible = _toggleVisible;
- this.toggleDraggable = _toggleDraggable;
- this.addListener = this.bind;
-
- /*
- helper method to take an xy location and adjust it for the parent's offset and scroll.
- */
- this.adjustForParentOffsetAndScroll = function(xy, el) {
-
- var offsetParent = null, result = xy;
- if (el.tagName.toLowerCase() === "svg" && el.parentNode) {
- offsetParent = el.parentNode;
- }
- else if (el.offsetParent) {
- offsetParent = el.offsetParent;
- }
- if (offsetParent != null) {
- var po = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : _getOffset(offsetParent, _currentInstance),
- so = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : {left:offsetParent.scrollLeft, top:offsetParent.scrollTop};
-
- // i thought it might be cool to do this:
- // lastReturnValue[0] = lastReturnValue[0] - offsetParent.offsetLeft + offsetParent.scrollLeft;
- // lastReturnValue[1] = lastReturnValue[1] - offsetParent.offsetTop + offsetParent.scrollTop;
- // but i think it ignores margins. my reasoning was that it's quicker to not hand off to some underlying
- // library.
-
- result[0] = xy[0] - po.left + so.left;
- result[1] = xy[1] - po.top + so.top;
- }
-
- return result;
-
- };
-
- if (!jsPlumbAdapter.headless) {
- _currentInstance.dragManager = jsPlumbAdapter.getDragManager(_currentInstance);
- _currentInstance.recalculateOffsets = _currentInstance.dragManager.updateOffsets;
- }
-
- };
-
- jsPlumbUtil.extend(jsPlumbInstance, jsPlumbUtil.EventGenerator, {
- setAttribute : function(el, a, v) {
- jsPlumbAdapter.setAttribute(el, a, v);
- },
- getAttribute : function(el, a) {
- return jsPlumbAdapter.getAttribute(jsPlumb.CurrentLibrary.getDOMElement(el), a);
- },
- registerConnectionType : function(id, type) {
- this._connectionTypes[id] = jsPlumb.extend({}, type);
- },
- /**
- * @doc function
- * @name jsPlumb.class:registerConnectionTypes
- * @param {object} types Object containing the type specifications.
- * @description
- * Registers all of the given connection types on this instance of jsPlumb. `types` is expected
- * to contain keys with typeids and values with type specification objects.
- */
- registerConnectionTypes : function(types) {
- for (var i in types)
- this._connectionTypes[i] = jsPlumb.extend({}, types[i]);
- },
- /**
- * @doc function
- * @name jsPlumb.class:registerEndpointType
- * @param {string} typeId Id of the type
- * @param {object} type Object containing the type specification.
- * @description
- * Registers the given endpoint type on this instance of jsPlumb.
- */
- registerEndpointType : function(id, type) {
- this._endpointTypes[id] = jsPlumb.extend({}, type);
- },
- /**
- * @doc function
- * @name jsPlumb.class:registerEndpointTypes
- * @param {object} types Object containing the type specifications.
- * @description
- * Registers all of the given endpoint types on this instance of jsPlumb. `types` is expected
- * to contain keys with typeids and values with type specification objects.
- */
- registerEndpointTypes : function(types) {
- for (var i in types)
- this._endpointTypes[i] = jsPlumb.extend({}, types[i]);
- },
- /**
- * @doc function
- * @name jsPlumb.class:getType
- * @param {string} id Id of the type to retrieve
- * @param {string} typeDescriptor `"connection"` or `"endpoint"` - the type of Type to get.
- * @description
- * Returns the given type's specification.
- * @return {object} Type specification, it if exists, null otherwise.
- */
- getType : function(id, typeDescriptor) {
- return typeDescriptor === "connection" ? this._connectionTypes[id] : this._endpointTypes[id];
- },
- /**
- * @doc function
- * @name jsPlumb.class:setIdChanged
- * @param {oldId} string Previous id
- * @param {newId} string Element's new id.
- * @description called to notify us that an id WAS changed, and we should do our changes, but we
- * dont need to change the element's DOM attribute. note that this does not work if the an element with
- * the new id is not in the DOM.
- */
- setIdChanged : function(oldId, newId) {
- this.setId(oldId, newId, true);
- }
- });
-
-// --------------------- static instance + AMD registration -------------------------------------------
-
-// create static instance and assign to window if window exists.
- var jsPlumb = new jsPlumbInstance();
- // register on window if defined (lets us run on server)
- if (typeof window != 'undefined') window.jsPlumb = jsPlumb;
- // add 'getInstance' method to static instance
- /**
- * @name jsPlumb.getInstance
- * @param {object} [_defaults] Optional default settings for the new instance.
- * @desc Gets a new instance of jsPlumb.
- */
- jsPlumb.getInstance = function(_defaults) {
- var j = new jsPlumbInstance(_defaults);
- j.init();
- return j;
- };
-// maybe register static instance as an AMD module, and getInstance method too.
- if ( typeof define === "function") {
- define( "jsplumb", [], function () { return jsPlumb; } );
- define( "jsplumbinstance", [], function () { return jsPlumb.getInstance(); } );
- }
- // CommonJS
- if (typeof exports !== 'undefined') {
- exports.jsPlumb = jsPlumb;
- }
-
-
-// --------------------- end static instance + AMD registration -------------------------------------------
-
-})();
-
-
-;(function() {
-
- // create the drag handler for a connection
- var _makeConnectionDragHandler = function(placeholder, _jsPlumb) {
- var stopped = false;
- return {
- drag : function() {
- if (stopped) {
- stopped = false;
- return true;
- }
- var _ui = jsPlumb.CurrentLibrary.getUIPosition(arguments, _jsPlumb.getZoom());
-
- if (placeholder.element) {
- jsPlumb.CurrentLibrary.setOffset(placeholder.element, _ui);
- _jsPlumb.repaint(placeholder.element, _ui);
- }
- },
- stopDrag : function() {
- stopped = true;
- }
- };
- };
-
- // creates a placeholder div for dragging purposes, adds it to the DOM, and pre-computes its offset.
- var _makeDraggablePlaceholder = function(placeholder, parent, _jsPlumb) {
- var n = document.createElement("div");
- n.style.position = "absolute";
- var placeholderDragElement = jsPlumb.CurrentLibrary.getElementObject(n);
- jsPlumb.CurrentLibrary.appendElement(n, parent);
- var id = _jsPlumb.getId(n);
- _jsPlumb.updateOffset( { elId : id });
- // create and assign an id, and initialize the offset.
- placeholder.id = id;
- placeholder.element = n;//placeholderDragElement;
- };
-
- // create a floating endpoint (for drag connections)
- var _makeFloatingEndpoint = function(paintStyle, referenceAnchor, endpoint, referenceCanvas, sourceElement, _jsPlumb, _newEndpoint) {
- var floatingAnchor = new jsPlumb.FloatingAnchor( { reference : referenceAnchor, referenceCanvas : referenceCanvas, jsPlumbInstance:_jsPlumb });
- //setting the scope here should not be the way to fix that mootools issue. it should be fixed by not
- // adding the floating endpoint as a droppable. that makes more sense anyway!
- return _newEndpoint({ paintStyle : paintStyle, endpoint : endpoint, anchor : floatingAnchor, source : sourceElement, scope:"__floating" });
- };
-
- var typeParameters = [ "connectorStyle", "connectorHoverStyle", "connectorOverlays",
- "connector", "connectionType", "connectorClass", "connectorHoverClass" ];
-
- // a helper function that tries to find a connection to the given element, and returns it if so. if elementWithPrecedence is null,
- // or no connection to it is found, we return the first connection in our list.
- var findConnectionToUseForDynamicAnchor = function(ep, elementWithPrecedence) {
- var idx = 0;
- if (elementWithPrecedence != null) {
- for (var i = 0; i < ep.connections.length; i++) {
- if (ep.connections[i].sourceId == elementWithPrecedence || ep.connections[i].targetId == elementWithPrecedence) {
- idx = i;
- break;
- }
- }
- }
-
- return ep.connections[idx];
- };
-
- var findConnectionIndex = function(conn, ep) {
- return jsPlumbUtil.findWithFunction(ep.connections, function(c) { return c.id == conn.id; });
- };
-
- jsPlumb.Endpoint = function(params) {
- var _jsPlumb = params._jsPlumb,
- jpcl = jsPlumb.CurrentLibrary,
- _att = jsPlumbAdapter.getAttribute,
- _gel = jpcl.getElementObject,
- _dom = jpcl.getDOMElement,
- _ju = jsPlumbUtil,
- _newConnection = params.newConnection,
- _newEndpoint = params.newEndpoint,
- _finaliseConnection = params.finaliseConnection,
- _fireDetachEvent = params.fireDetachEvent,
- floatingConnections = params.floatingConnections;
-
- this.idPrefix = "_jsplumb_e_";
- this.defaultLabelLocation = [ 0.5, 0.5 ];
- this.defaultOverlayKeys = ["Overlays", "EndpointOverlays"];
- this.parent = params.parent;
- OverlayCapableJsPlumbUIComponent.apply(this, arguments);
-
-// TYPE
-
- this.getDefaultType = function() {
- return {
- parameters:{},
- scope:null,
- maxConnections:this._jsPlumb.instance.Defaults.MaxConnections,
- paintStyle:this._jsPlumb.instance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle,
- endpoint:this._jsPlumb.instance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint,
- hoverPaintStyle:this._jsPlumb.instance.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle,
- overlays:this._jsPlumb.instance.Defaults.EndpointOverlays || jsPlumb.Defaults.EndpointOverlays,
- connectorStyle:params.connectorStyle,
- connectorHoverStyle:params.connectorHoverStyle,
- connectorClass:params.connectorClass,
- connectorHoverClass:params.connectorHoverClass,
- connectorOverlays:params.connectorOverlays,
- connector:params.connector,
- connectorTooltip:params.connectorTooltip
- };
- };
-
-// END TYPE
-
- this._jsPlumb.enabled = !(params.enabled === false);
- this._jsPlumb.visible = true;
- this.element = _dom(params.source);
- this._jsPlumb.uuid = params.uuid;
- this._jsPlumb.floatingEndpoint = null;
- var inPlaceCopy = null;
- if (this._jsPlumb.uuid) params.endpointsByUUID[this._jsPlumb.uuid] = this;
- this.elementId = params.elementId;
-
- this._jsPlumb.connectionCost = params.connectionCost;
- this._jsPlumb.connectionsDirected = params.connectionsDirected;
- this._jsPlumb.currentAnchorClass = "";
- this._jsPlumb.events = {};
-
- var _updateAnchorClass = function() {
- jpcl.removeClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this.removeClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this._jsPlumb.currentAnchorClass = this.anchor.getCssClass();
- this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- }.bind(this);
-
- this.setAnchor = function(anchorParams, doNotRepaint) {
- this._jsPlumb.instance.continuousAnchorFactory.clear(this.elementId);
- this.anchor = this._jsPlumb.instance.makeAnchor(anchorParams, this.elementId, _jsPlumb);
- _updateAnchorClass();
- this.anchor.bind("anchorChanged", function(currentAnchor) {
- this.fire("anchorChanged", {endpoint:this, anchor:currentAnchor});
- _updateAnchorClass();
- }.bind(this));
- if (!doNotRepaint)
- this._jsPlumb.instance.repaint(this.elementId);
- return this;
- };
-
- var anchorParamsToUse = params.anchor ? params.anchor : params.anchors ? params.anchors : (_jsPlumb.Defaults.Anchor || "Top");
- this.setAnchor(anchorParamsToUse, true);
-
- // endpoint delegates to first connection for hover, if there is one.
- var internalHover = function(state) {
- if (this.connections.length > 0)
- this.connections[0].setHover(state, false);
- else
- this.setHover(state);
- }.bind(this);
-
- // ANCHOR MANAGER
- if (!params._transient) // in place copies, for example, are transient. they will never need to be retrieved during a paint cycle, because they dont move, and then they are deleted.
- this._jsPlumb.instance.anchorManager.add(this, this.elementId);
-
- this.setEndpoint = function(ep) {
-
- if (this.endpoint != null) {
- this.endpoint.cleanup();
- this.endpoint.destroy();
- }
-
- var _e = function(t, p) {
- var rm = _jsPlumb.getRenderMode();
- if (jsPlumb.Endpoints[rm][t]) return new jsPlumb.Endpoints[rm][t](p);
- if (!_jsPlumb.Defaults.DoNotThrowErrors)
- throw { msg:"jsPlumb: unknown endpoint type '" + t + "'" };
- };
-
- var endpointArgs = {
- _jsPlumb:this._jsPlumb.instance,
- cssClass:params.cssClass,
- parent:params.parent,
- container:params.container,
- tooltip:params.tooltip,
- connectorTooltip:params.connectorTooltip,
- endpoint:this
- };
- if (_ju.isString(ep))
- this.endpoint = _e(ep, endpointArgs);
- else if (_ju.isArray(ep)) {
- endpointArgs = _ju.merge(ep[1], endpointArgs);
- this.endpoint = _e(ep[0], endpointArgs);
- }
- else {
- this.endpoint = ep.clone();
- }
-
- // assign a clone function using a copy of endpointArgs. this is used when a drag starts: the endpoint that was dragged is cloned,
- // and the clone is left in its place while the original one goes off on a magical journey.
- // the copy is to get around a closure problem, in which endpointArgs ends up getting shared by
- // the whole world.
- var argsForClone = jsPlumb.extend({}, endpointArgs);
- this.endpoint.clone = function() {
- // TODO this, and the code above, can be refactored to be more dry.
- if (_ju.isString(ep))
- return _e(ep, endpointArgs);
- else if (_ju.isArray(ep)) {
- endpointArgs = _ju.merge(ep[1], endpointArgs);
- return _e(ep[0], endpointArgs);
- }
- }.bind(this);
-
- this.type = this.endpoint.type;
- // bind listeners from endpoint to self, with the internal hover function defined above.
- this.bindListeners(this.endpoint, this, internalHover);
- };
-
- this.setEndpoint(params.endpoint || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint || "Dot");
- this.setPaintStyle(params.paintStyle || params.style || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle, true);
- this.setHoverPaintStyle(params.hoverPaintStyle || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle, true);
- this._jsPlumb.paintStyleInUse = this.getPaintStyle();
-
- _ju.copyValues(typeParameters, params, this);
-
- this.isSource = params.isSource || false;
- this.isTarget = params.isTarget || false;
- this._jsPlumb.maxConnections = params.maxConnections || _jsPlumb.Defaults.MaxConnections; // maximum number of connections this endpoint can be the source of.
- this.canvas = this.endpoint.canvas;
- // add anchor class (need to do this on construction because we set anchor first)
- this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this.connections = params.connections || [];
- this.connectorPointerEvents = params["connector-pointer-events"];
-
- this.scope = params.scope || _jsPlumb.getDefaultScope();
- this.timestamp = null;
- this.reattachConnections = params.reattach || _jsPlumb.Defaults.ReattachConnections;
- this.connectionsDetachable = _jsPlumb.Defaults.ConnectionsDetachable;
- if (params.connectionsDetachable === false || params.detachable === false)
- this.connectionsDetachable = false;
- this.dragAllowedWhenFull = params.dragAllowedWhenFull || true;
-
- if (params.onMaxConnections)
- this.bind("maxConnections", params.onMaxConnections);
-
- //
- // add a connection. not part of public API.
- //
- this.addConnection = function(connection) {
- this.connections.push(connection);
- this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
- this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
- };
-
- this.detachFromConnection = function(connection, idx) {
- idx = idx == null ? findConnectionIndex(connection, this) : idx;
- if (idx >= 0) {
- this.connections.splice(idx, 1);
- this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
- this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
- }
- };
-
- this.detach = function(connection, ignoreTarget, forceDetach, fireEvent, originalEvent, endpointBeingDeleted, connectionIndex) {
-
- var idx = connectionIndex == null ? findConnectionIndex(connection, this) : connectionIndex,
- actuallyDetached = false;
- fireEvent = (fireEvent !== false);
-
- if (idx >= 0) {
- if (forceDetach || connection._forceDetach || (connection.isDetachable() && connection.isDetachAllowed(connection) && this.isDetachAllowed(connection) )) {
-
- //connection.setHover(false);
-
- _jsPlumb.deleteObject({
- connection:connection,
- fireEvent:(!ignoreTarget && fireEvent),
- originalEvent:originalEvent
- });
- actuallyDetached = true;
- }
- }
- return actuallyDetached;
- };
-
- this.detachAll = function(fireEvent, originalEvent) {
- while (this.connections.length > 0) {
- // TODO this could pass the index in to the detach method to save some time (index will always be zero in this while loop)
- // TODO now it defaults to fireEvent true. will that mess with things?
- this.detach(this.connections[0], false, true, fireEvent !== false, originalEvent, this, 0);
- }
- return this;
- };
- this.detachFrom = function(targetEndpoint, fireEvent, originalEvent) {
- var c = [];
- for ( var i = 0; i < this.connections.length; i++) {
- if (this.connections[i].endpoints[1] == targetEndpoint || this.connections[i].endpoints[0] == targetEndpoint) {
- c.push(this.connections[i]);
- }
- }
- for ( var j = 0; j < c.length; j++) {
- this.detach(c[j], false, true, fireEvent, originalEvent);
- }
- return this;
- };
-
- this.getElement = function() {
- return this.element;
- };
-
- // container not supported in 1.5.2; you cannot change the container once it is set.
- // it might come back int a future release.
- this.setElement = function(el/*, container*/) {
- var parentId = this._jsPlumb.instance.getId(el),
- curId = this.elementId;
- // remove the endpoint from the list for the current endpoint's element
- _ju.removeWithFunction(params.endpointsByElement[this.elementId], function(e) {
- return e.id == this.id;
- }.bind(this));
- this.element = _dom(el);
- this.elementId = _jsPlumb.getId(this.element);
- _jsPlumb.anchorManager.rehomeEndpoint(this, curId, this.element);
- _jsPlumb.dragManager.endpointAdded(this.element);
- _ju.addToList(params.endpointsByElement, parentId, this);
- return this;
- };
-
- /**
- * private but must be exposed.
- */
- this.makeInPlaceCopy = function() {
- var loc = this.anchor.getCurrentLocation({element:this}),
- o = this.anchor.getOrientation(this),
- acc = this.anchor.getCssClass(),
- inPlaceAnchor = {
- bind:function() { },
- compute:function() { return [ loc[0], loc[1] ]; },
- getCurrentLocation : function() { return [ loc[0], loc[1] ]; },
- getOrientation:function() { return o; },
- getCssClass:function() { return acc; }
- };
-
- return _newEndpoint( {
- anchor : inPlaceAnchor,
- source : this.element,
- paintStyle : this.getPaintStyle(),
- endpoint : params.hideOnDrag ? "Blank" : this.endpoint,
- _transient:true,
- scope:this.scope
- });
- };
-
-
- /**
- * private but needs to be exposed.
- */
- this.isFloating = function() {
- return this.anchor != null && this.anchor.isFloating;
- };
-
- /**
- * returns a connection from the pool; used when dragging starts. just gets the head of the array if it can.
- */
- this.connectorSelector = function() {
- var candidate = this.connections[0];
- if (this.isTarget && candidate) return candidate;
- else {
- return (this.connections.length < this._jsPlumb.maxConnections) || this._jsPlumb.maxConnections == -1 ? null : candidate;
- }
- };
-
- this.setStyle = this.setPaintStyle;
-
- this.paint = function(params) {
- params = params || {};
- var timestamp = params.timestamp, recalc = !(params.recalc === false);
- if (!timestamp || this.timestamp !== timestamp) {
-
- // TODO check: is this is a safe performance enhancement?
- var info = _jsPlumb.updateOffset({ elId:this.elementId, timestamp:timestamp/*, recalc:recalc*/ });
- //var info = _jsPlumb.updateOffset({ elId:_elementId, timestamp:timestamp, recalc:recalc });
-
- var xy = params.offset ? params.offset.o : info.o;
- if(xy != null) {
- var ap = params.anchorPoint,connectorPaintStyle = params.connectorPaintStyle;
- if (ap == null) {
- var wh = params.dimensions || info.s,
- anchorParams = { xy : [ xy.left, xy.top ], wh : wh, element : this, timestamp : timestamp };
- if (recalc && this.anchor.isDynamic && this.connections.length > 0) {
- var c = findConnectionToUseForDynamicAnchor(this, params.elementWithPrecedence),
- oIdx = c.endpoints[0] == this ? 1 : 0,
- oId = oIdx === 0 ? c.sourceId : c.targetId,
- oInfo = _jsPlumb.getCachedData(oId),
- oOffset = oInfo.o, oWH = oInfo.s;
- anchorParams.txy = [ oOffset.left, oOffset.top ];
- anchorParams.twh = oWH;
- anchorParams.tElement = c.endpoints[oIdx];
- }
- ap = this.anchor.compute(anchorParams);
- }
-
- this.endpoint.compute(ap, this.anchor.getOrientation(this), this._jsPlumb.paintStyleInUse, connectorPaintStyle || this.paintStyleInUse);
- this.endpoint.paint(this._jsPlumb.paintStyleInUse, this.anchor);
- this.timestamp = timestamp;
-
- // paint overlays
- for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
- var o = this._jsPlumb.overlays[i];
- if (o.isVisible()) {
- this._jsPlumb.overlayPlacements[i] = o.draw(this.endpoint, this._jsPlumb.paintStyleInUse);
- o.paint(this._jsPlumb.overlayPlacements[i]);
- }
- }
- }
- }
- };
-
- this.repaint = this.paint;
-
- // is this a connection source? we make it draggable and have the
- // drag listener maintain a connection with a floating endpoint.
- if (jpcl.isDragSupported(this.element) && (this.isSource || this.isTarget)) {
- var placeholderInfo = { id:null, element:null },
- jpc = null,
- existingJpc = false,
- existingJpcParams = null,
- _dragHandler = _makeConnectionDragHandler(placeholderInfo, _jsPlumb);
-
- var start = function() {
- // drag might have started on an endpoint that is not actually a source, but which has
- // one or more connections.
- jpc = this.connectorSelector();
- var _continue = true;
- // if not enabled, return
- if (!this.isEnabled()) _continue = false;
- // if no connection and we're not a source, return.
- if (jpc == null && !this.isSource) _continue = false;
- // otherwise if we're full and not allowed to drag, also return false.
- if (this.isSource && this.isFull() && !this.dragAllowedWhenFull) _continue = false;
- // if the connection was setup as not detachable or one of its endpoints
- // was setup as connectionsDetachable = false, or Defaults.ConnectionsDetachable
- // is set to false...
- if (jpc != null && !jpc.isDetachable()) _continue = false;
-
- if (_continue === false) {
- // this is for mootools and yui. returning false from this causes jquery to stop drag.
- // the events are wrapped in both mootools and yui anyway, but i don't think returning
- // false from the start callback would stop a drag.
- if (jpcl.stopDrag) jpcl.stopDrag();
- _dragHandler.stopDrag();
- return false;
- }
-
- // clear hover for all connections for this endpoint before continuing.
- for (var i = 0; i < this.connections.length; i++)
- this.connections[i].setHover(false);
-
- this.addClass("endpointDrag");
- _jsPlumb.setConnectionBeingDragged(true);
-
- // if we're not full but there was a connection, make it null. we'll create a new one.
- if (jpc && !this.isFull() && this.isSource) jpc = null;
-
- _jsPlumb.updateOffset( { elId : this.elementId });
- inPlaceCopy = this.makeInPlaceCopy();
- inPlaceCopy.referenceEndpoint = this;
- inPlaceCopy.paint();
-
- _makeDraggablePlaceholder(placeholderInfo, this.parent, _jsPlumb);
-
- // set the offset of this div to be where 'inPlaceCopy' is, to start with.
- // TODO merge this code with the code in both Anchor and FloatingAnchor, because it
- // does the same stuff.
- var ipcoel = _gel(inPlaceCopy.canvas),
- ipco = jsPlumb.CurrentLibrary.getOffset(ipcoel, _jsPlumb),
- po = _jsPlumb.adjustForParentOffsetAndScroll([ipco.left, ipco.top], inPlaceCopy.canvas),
- canvasElement = _gel(this.canvas);
-
- jpcl.setOffset(placeholderInfo.element, {left:po[0], top:po[1]});
-
- // when using makeSource and a parent, we first draw the source anchor on the source element, then
- // move it to the parent. note that this happens after drawing the placeholder for the
- // first time.
- if (this.parentAnchor) this.anchor = _jsPlumb.makeAnchor(this.parentAnchor, this.elementId, _jsPlumb);
-
- // store the id of the dragging div and the source element. the drop function will pick these up.
- _jsPlumb.setAttribute(this.canvas, "dragId", placeholderInfo.id);
- _jsPlumb.setAttribute(this.canvas, "elId", this.elementId);
-
- this._jsPlumb.floatingEndpoint = _makeFloatingEndpoint(this.getPaintStyle(), this.anchor, this.endpoint, this.canvas, placeholderInfo.element, _jsPlumb, _newEndpoint);
- // TODO we should not know about DOM here. make the library adapter do this (or the
- // dom adapter)
- this.canvas.style.visibility = "hidden";
-
- if (jpc == null) {
- this.anchor.locked = true;
- this.setHover(false, false);
- // create a connection. one end is this endpoint, the other is a floating endpoint.
- jpc = _newConnection({
- sourceEndpoint : this,
- targetEndpoint : this._jsPlumb.floatingEndpoint,
- source : this.endpointWillMoveTo || this.element, // for makeSource with parent option. ensure source element is represented correctly.
- target : placeholderInfo.element,
- anchors : [ this.anchor, this._jsPlumb.floatingEndpoint.anchor ],
- paintStyle : params.connectorStyle, // this can be null. Connection will use the default.
- hoverPaintStyle:params.connectorHoverStyle,
- connector : params.connector, // this can also be null. Connection will use the default.
- overlays : params.connectorOverlays,
- type:this.connectionType,
- cssClass:this.connectorClass,
- hoverClass:this.connectorHoverClass
- });
- jpc.addClass(_jsPlumb.draggingClass);
- this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
- // fire an event that informs that a connection is being dragged
- _jsPlumb.fire("connectionDrag", jpc);
-
- } else {
- existingJpc = true;
- jpc.setHover(false);
- // if existing connection, allow to be dropped back on the source endpoint (issue 51).
- _initDropTarget(ipcoel, false, true);
- // new anchor idx
- var anchorIdx = jpc.endpoints[0].id == this.id ? 0 : 1;
- jpc.floatingAnchorIndex = anchorIdx; // save our anchor index as the connection's floating index.
- this.detachFromConnection(jpc); // detach from the connection while dragging is occurring.
-
- // store the original scope (issue 57)
- var dragScope = jsPlumb.CurrentLibrary.getDragScope(canvasElement);
- _jsPlumb.setAttribute(this.canvas, "originalScope", dragScope);
- // now we want to get this endpoint's DROP scope, and set it for now: we can only be dropped on drop zones
- // that have our drop scope (issue 57).
- var dropScope = jpcl.getDropScope(canvasElement);
- jpcl.setDragScope(canvasElement, dropScope);
-
- // fire an event that informs that a connection is being dragged. we do this before
- // replacing the original target with the floating element info.
- _jsPlumb.fire("connectionDrag", jpc);
-
- // now we replace ourselves with the temporary div we created above:
- if (anchorIdx === 0) {
- existingJpcParams = [ jpc.source, jpc.sourceId, canvasElement, dragScope ];
- jpc.source = placeholderInfo.element;
- jpc.sourceId = placeholderInfo.id;
- } else {
- existingJpcParams = [ jpc.target, jpc.targetId, canvasElement, dragScope ];
- jpc.target = placeholderInfo.element;
- jpc.targetId = placeholderInfo.id;
- }
-
- // lock the other endpoint; if it is dynamic it will not move while the drag is occurring.
- jpc.endpoints[anchorIdx === 0 ? 1 : 0].anchor.locked = true;
- // store the original endpoint and assign the new floating endpoint for the drag.
- jpc.suspendedEndpoint = jpc.endpoints[anchorIdx];
-
- // PROVIDE THE SUSPENDED ELEMENT, BE IT A SOURCE OR TARGET (ISSUE 39)
- jpc.suspendedElement = jpc.endpoints[anchorIdx].getElement();
- jpc.suspendedElementId = jpc.endpoints[anchorIdx].elementId;
- jpc.suspendedElementType = anchorIdx === 0 ? "source" : "target";
-
- jpc.suspendedEndpoint.setHover(false);
- this._jsPlumb.floatingEndpoint.referenceEndpoint = jpc.suspendedEndpoint;
- jpc.endpoints[anchorIdx] = this._jsPlumb.floatingEndpoint;
-
- jpc.addClass(_jsPlumb.draggingClass);
- this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
-
- }
- // register it and register connection on it.
- floatingConnections[placeholderInfo.id] = jpc;
- _jsPlumb.anchorManager.addFloatingConnection(placeholderInfo.id, jpc);
- // only register for the target endpoint; we will not be dragging the source at any time
- // before this connection is either discarded or made into a permanent connection.
- _ju.addToList(params.endpointsByElement, placeholderInfo.id, this._jsPlumb.floatingEndpoint);
- // tell jsplumb about it
- _jsPlumb.currentlyDragging = true;
- }.bind(this);
-
- var dragOptions = params.dragOptions || {},
- defaultOpts = jsPlumb.extend( {}, jpcl.defaultDragOptions),
- startEvent = jpcl.dragEvents.start,
- stopEvent = jpcl.dragEvents.stop,
- dragEvent = jpcl.dragEvents.drag;
-
- dragOptions = jsPlumb.extend(defaultOpts, dragOptions);
- dragOptions.scope = dragOptions.scope || this.scope;
- dragOptions[startEvent] = _ju.wrap(dragOptions[startEvent], start, false);
- // extracted drag handler function so can be used by makeSource
- dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], _dragHandler.drag);
- dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent],
- function() {
-
- _jsPlumb.setConnectionBeingDragged(false);
- // get the actual drop event (decode from library args to stop function)
- var originalEvent = jpcl.getDropEvent(arguments);
- // unlock the other endpoint (if it is dynamic, it would have been locked at drag start)
- var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex;
- jpc.endpoints[idx === 0 ? 1 : 0].anchor.locked = false;
- // WHY does this need to happen? i suppose because the connection might not get
- // deleted. TODO: i dont want to know about css classes inside jsplumb, ideally.
- jpc.removeClass(_jsPlumb.draggingClass);
-
- // if we have the floating endpoint then the connection has not been dropped
- // on another endpoint. If it is a new connection we throw it away. If it is an
- // existing connection we check to see if we should reattach it, throwing it away
- // if not.
- if (jpc.endpoints[idx] == this._jsPlumb.floatingEndpoint) {
- // 6a. if the connection was an existing one...
- if (existingJpc && jpc.suspendedEndpoint) {
- // fix for issue35, thanks Sylvain Gizard: when firing the detach event make sure the
- // floating endpoint has been replaced.
- if (idx === 0) {
- jpc.source = existingJpcParams[0];
- jpc.sourceId = existingJpcParams[1];
- } else {
- jpc.target = existingJpcParams[0];
- jpc.targetId = existingJpcParams[1];
- }
-
- // restore the original scope (issue 57)
- jpcl.setDragScope(existingJpcParams[2], existingJpcParams[3]);
- jpc.endpoints[idx] = jpc.suspendedEndpoint;
- // IF the connection should be reattached, or the other endpoint refuses detach, then
- // reset the connection to its original state
- if (jpc.isReattach() || jpc._forceReattach || jpc._forceDetach || !jpc.endpoints[idx === 0 ? 1 : 0].detach(jpc, false, false, true, originalEvent)) {
- jpc.setHover(false);
- jpc.floatingAnchorIndex = null;
- jpc._forceDetach = null;
- jpc._forceReattach = null;
- this._jsPlumb.floatingEndpoint.detachFromConnection(jpc);
- jpc.suspendedEndpoint.addConnection(jpc);
- _jsPlumb.repaint(existingJpcParams[1]);
- }
- }
- }
-
- // remove the element associated with the floating endpoint
- // (and its associated floating endpoint and visual artefacts)
- // TODO we need a way to say that the connection should be kept, if
- _jsPlumb.remove(placeholderInfo.element, false);
- // remove the inplace copy
- _jsPlumb.remove(inPlaceCopy.canvas, false);
-
- // makeTargets sets this flag, to tell us we have been replaced and should delete ourself.
- if (this.deleteAfterDragStop) {
- _jsPlumb.deleteObject({endpoint:this});
- }
- else {
- if (this._jsPlumb) {
- this._jsPlumb.floatingEndpoint = null;
- // repaint this endpoint.
- // make our canvas visible (TODO: hand off to library; we should not know about DOM)
- this.canvas.style.visibility = "visible";
- // unlock our anchor
- this.anchor.locked = false;
- this.paint({recalc:false});
- }
- }
-
- // TODO can this stay here? the connection is no longer valid.
- _jsPlumb.fire("connectionDragStop", jpc);
-
- // tell jsplumb that dragging is finished.
- _jsPlumb.currentlyDragging = false;
-
- jpc = null;
-
- }.bind(this));
-
- var i = _gel(this.canvas);
- jpcl.initDraggable(i, dragOptions, true, _jsPlumb);
- }
-
- // pulled this out into a function so we can reuse it for the inPlaceCopy canvas; you can now drop detached connections
- // back onto the endpoint you detached it from.
- var _initDropTarget = function(canvas, forceInit, isTransient, endpoint) {
- if ((this.isTarget || forceInit) && jpcl.isDropSupported(this.element)) {
- var dropOptions = params.dropOptions || _jsPlumb.Defaults.DropOptions || jsPlumb.Defaults.DropOptions;
- dropOptions = jsPlumb.extend( {}, dropOptions);
- dropOptions.scope = dropOptions.scope || this.scope;
- var dropEvent = jpcl.dragEvents.drop,
- overEvent = jpcl.dragEvents.over,
- outEvent = jpcl.dragEvents.out,
- drop = function() {
-
- this.removeClass(_jsPlumb.endpointDropAllowedClass);
- this.removeClass(_jsPlumb.endpointDropForbiddenClass);
-
- var originalEvent = jpcl.getDropEvent(arguments),
- draggable = _gel(jpcl.getDragObject(arguments)),
- id = _jsPlumb.getAttribute(draggable, "dragId"),
- elId = _jsPlumb.getAttribute(draggable, "elId"),
- scope = _jsPlumb.getAttribute(draggable, "originalScope"),
- jpc = floatingConnections[id];
-
- // if this is a drop back where the connection came from, mark it force rettach and
- // return; the stop handler will reattach. without firing an event.
- var redrop = jpc.suspendedEndpoint && (jpc.suspendedEndpoint.id == this.id ||
- this.referenceEndpoint && jpc.suspendedEndpoint.id == this.referenceEndpoint.id) ;
- if (redrop) {
- jpc._forceReattach = true;
- return;
- }
-
- if (jpc != null) {
- var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex, oidx = idx === 0 ? 1 : 0;
-
- // restore the original scope if necessary (issue 57)
- if (scope) jsPlumb.CurrentLibrary.setDragScope(draggable, scope);
-
- var endpointEnabled = endpoint != null ? endpoint.isEnabled() : true;
-
- if (this.isFull()) {
- this.fire("maxConnections", {
- endpoint:this,
- connection:jpc,
- maxConnections:this._jsPlumb.maxConnections
- }, originalEvent);
- }
-
- if (!this.isFull() && !(idx === 0 && !this.isSource) && !(idx == 1 && !this.isTarget) && endpointEnabled) {
- var _doContinue = true;
-
- // the second check here is for the case that the user is dropping it back
- // where it came from.
- if (jpc.suspendedEndpoint && jpc.suspendedEndpoint.id != this.id) {
- if (idx === 0) {
- jpc.source = jpc.suspendedEndpoint.element;
- jpc.sourceId = jpc.suspendedEndpoint.elementId;
- } else {
- jpc.target = jpc.suspendedEndpoint.element;
- jpc.targetId = jpc.suspendedEndpoint.elementId;
- }
-
- if (!jpc.isDetachAllowed(jpc) || !jpc.endpoints[idx].isDetachAllowed(jpc) || !jpc.suspendedEndpoint.isDetachAllowed(jpc) || !_jsPlumb.checkCondition("beforeDetach", jpc))
- _doContinue = false;
- }
-
- // these have to be set before testing for beforeDrop.
- if (idx === 0) {
- jpc.source = this.element;
- jpc.sourceId = this.elementId;
- } else {
- jpc.target = this.element;
- jpc.targetId = this.elementId;
- }
-
-// ------------ wrap the execution path in a function so we can support asynchronous beforeDrop
-
- // we want to execute this regardless.
- var commonFunction = function() {
- jpc.floatingAnchorIndex = null;
- };
-
- var continueFunction = function() {
-
- // remove this jpc from the current endpoint
- jpc.endpoints[idx].detachFromConnection(jpc);
- if (jpc.suspendedEndpoint) jpc.suspendedEndpoint.detachFromConnection(jpc);
- jpc.endpoints[idx] = this;
- this.addConnection(jpc);
-
- // copy our parameters in to the connection:
- var params = this.getParameters();
- for (var aParam in params)
- jpc.setParameter(aParam, params[aParam]);
-
- if (!jpc.suspendedEndpoint) {
- if (params.draggable)
- jsPlumb.CurrentLibrary.initDraggable(this.element, dragOptions, true, _jsPlumb);
- }
- else {
- var suspendedElement = jpc.suspendedEndpoint.getElement(), suspendedElementId = jpc.suspendedEndpoint.elementId;
- // fire a detach event
- _fireDetachEvent({
- source : idx === 0 ? suspendedElement : jpc.source,
- target : idx == 1 ? suspendedElement : jpc.target,
- sourceId : idx === 0 ? suspendedElementId : jpc.sourceId,
- targetId : idx == 1 ? suspendedElementId : jpc.targetId,
- sourceEndpoint : idx === 0 ? jpc.suspendedEndpoint : jpc.endpoints[0],
- targetEndpoint : idx == 1 ? jpc.suspendedEndpoint : jpc.endpoints[1],
- connection : jpc
- }, true, originalEvent);
- }
-
- // TODO this is like the makeTarget drop code.
- if (idx == 1)
- _jsPlumb.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
- else
- _jsPlumb.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
-
- // finalise will inform the anchor manager and also add to
- // connectionsByScope if necessary.
- _finaliseConnection(jpc, null, originalEvent, true);
-
- commonFunction();
- }.bind(this);
-
- var dontContinueFunction = function() {
- // otherwise just put it back on the endpoint it was on before the drag.
- if (jpc.suspendedEndpoint) {
- jpc.endpoints[idx] = jpc.suspendedEndpoint;
- jpc.setHover(false);
- jpc._forceDetach = true;
- if (idx === 0) {
- jpc.source = jpc.suspendedEndpoint.element;
- jpc.sourceId = jpc.suspendedEndpoint.elementId;
- } else {
- jpc.target = jpc.suspendedEndpoint.element;
- jpc.targetId = jpc.suspendedEndpoint.elementId;
- }
- jpc.suspendedEndpoint.addConnection(jpc);
-
- jpc.endpoints[0].repaint();
- jpc.repaint();
- _jsPlumb.repaint(jpc.sourceId);
- jpc._forceDetach = false;
- }
-
- commonFunction();
- };
-
-// --------------------------------------
- // now check beforeDrop. this will be available only on Endpoints that are setup to
- // have a beforeDrop condition (although, secretly, under the hood all Endpoints and
- // the Connection have them, because they are on jsPlumbUIComponent. shhh!), because
- // it only makes sense to have it on a target endpoint.
- _doContinue = _doContinue && this.isDropAllowed(jpc.sourceId, jpc.targetId, jpc.scope, jpc, this);
-
- if (_doContinue) {
- continueFunction();
- }
- else {
- dontContinueFunction();
- }
- }
- _jsPlumb.currentlyDragging = false;
- }
- }.bind(this);
-
- dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], drop);
- dropOptions[overEvent] = _ju.wrap(dropOptions[overEvent], function() {
- var draggable = jpcl.getDragObject(arguments),
- id = _jsPlumb.getAttribute(draggable, "dragId"),
- _jpc = floatingConnections[id];
-
- if (_jpc != null) {
- var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
- // here we should fire the 'over' event if we are a target and this is a new connection,
- // or we are the same as the floating endpoint.
- var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
- if (_cont) {
- var bb = _jsPlumb.checkCondition("checkDropAllowed", {
- sourceEndpoint:_jpc.endpoints[idx],
- targetEndpoint:this,
- connection:_jpc
- });
- this[(bb ? "add" : "remove") + "Class"](_jsPlumb.endpointDropAllowedClass);
- this[(bb ? "remove" : "add") + "Class"](_jsPlumb.endpointDropForbiddenClass);
- _jpc.endpoints[idx].anchor.over(this.anchor, this);
- }
- }
- }.bind(this));
-
- dropOptions[outEvent] = _ju.wrap(dropOptions[outEvent], function() {
- var draggable = jpcl.getDragObject(arguments),
- id = _jsPlumb.getAttribute( draggable, "dragId"),
- _jpc = floatingConnections[id];
-
- if (_jpc != null) {
- var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
- var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
- if (_cont) {
- this.removeClass(_jsPlumb.endpointDropAllowedClass);
- this.removeClass(_jsPlumb.endpointDropForbiddenClass);
- _jpc.endpoints[idx].anchor.out();
- }
- }
- }.bind(this));
- jpcl.initDroppable(canvas, dropOptions, true, isTransient);
- }
- }.bind(this);
-
- // initialise the endpoint's canvas as a drop target. this will be ignored if the endpoint is not a target or drag is not supported.
- _initDropTarget(_gel(this.canvas), true, !(params._transient || this.anchor.isFloating), this);
-
- // finally, set type if it was provided
- if (params.type)
- this.addType(params.type, params.data, _jsPlumb.isSuspendDrawing());
-
- return this;
- };
-
- jsPlumbUtil.extend(jsPlumb.Endpoint, OverlayCapableJsPlumbUIComponent, {
- getTypeDescriptor : function() { return "endpoint"; },
- isVisible : function() { return this._jsPlumb.visible; },
- setVisible : function(v, doNotChangeConnections, doNotNotifyOtherEndpoint) {
- this._jsPlumb.visible = v;
- if (this.canvas) this.canvas.style.display = v ? "block" : "none";
- this[v ? "showOverlays" : "hideOverlays"]();
- if (!doNotChangeConnections) {
- for (var i = 0; i < this.connections.length; i++) {
- this.connections[i].setVisible(v);
- if (!doNotNotifyOtherEndpoint) {
- var oIdx = this === this.connections[i].endpoints[0] ? 1 : 0;
- // only change the other endpoint if this is its only connection.
- if (this.connections[i].endpoints[oIdx].connections.length == 1) this.connections[i].endpoints[oIdx].setVisible(v, true, true);
- }
- }
- }
- },
- getAttachedElements : function() {
- return this.connections;
- },
- applyType : function(t, doNotRepaint) {
- if (t.maxConnections != null) this._jsPlumb.maxConnections = t.maxConnections;
- if (t.scope) this.scope = t.scope;
- jsPlumbUtil.copyValues(typeParameters, t, this);
- },
- isEnabled : function() { return this._jsPlumb.enabled; },
- setEnabled : function(e) { this._jsPlumb.enabled = e; },
- cleanup : function() {
- jsPlumb.CurrentLibrary.removeClass(this.element, this._jsPlumb.instance.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
- this.anchor = null;
- this.endpoint.cleanup();
- this.endpoint.destroy();
- this.endpoint = null;
- // drag/drop
- var i = jsPlumb.CurrentLibrary.getElementObject(this.canvas);
- jsPlumb.CurrentLibrary.destroyDraggable(i);
- jsPlumb.CurrentLibrary.destroyDroppable(i);
- },
- setHover : function(h) {
- if (this.endpoint && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged())
- this.endpoint.setHover(h);
- },
- isFull : function() {
- return !(this.isFloating() || this._jsPlumb.maxConnections < 1 || this.connections.length < this._jsPlumb.maxConnections);
- },
- getConnectionCost : function() { return this._jsPlumb.connectionCost; },
- setConnectionCost : function(c) {
- this._jsPlumb.connectionCost = c;
- },
- areConnectionsDirected : function() { return this._jsPlumb.connectionsDirected; },
- setConnectionsDirected : function(b) { this._jsPlumb.connectionsDirected = b; },
- setElementId : function(_elId) {
- this.elementId = _elId;
- this.anchor.elementId = _elId;
- },
- setReferenceElement : function(_el) {
- this.element = jsPlumb.CurrentLibrary.getDOMElement(_el);
- },
- setDragAllowedWhenFull : function(allowed) {
- this.dragAllowedWhenFull = allowed;
- },
- equals : function(endpoint) {
- return this.anchor.equals(endpoint.anchor);
- },
- getUuid : function() {
- return this._jsPlumb.uuid;
- },
- computeAnchor : function(params) {
- return this.anchor.compute(params);
- }
- });
-})();
-;(function() {
-
- var makeConnector = function(_jsPlumb, renderMode, connectorName, connectorArgs) {
- if (!_jsPlumb.Defaults.DoNotThrowErrors && jsPlumb.Connectors[renderMode][connectorName] == null)
- throw { msg:"jsPlumb: unknown connector type '" + connectorName + "'" };
-
- return new jsPlumb.Connectors[renderMode][connectorName](connectorArgs);
- },
- _makeAnchor = function(anchorParams, elementId, _jsPlumb) {
- return (anchorParams) ? _jsPlumb.makeAnchor(anchorParams, elementId, _jsPlumb) : null;
- },
- prepareEndpoint = function(_jsPlumb, _newEndpoint, conn, existing, index, params, element, elementId, connectorPaintStyle, connectorHoverPaintStyle) {
- var e;
- if (existing) {
- conn.endpoints[index] = existing;
- existing.addConnection(conn);
- } else {
- if (!params.endpoints) params.endpoints = [ null, null ];
- var ep = params.endpoints[index] || params.endpoint || _jsPlumb.Defaults.Endpoints[index] || jsPlumb.Defaults.Endpoints[index] || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
- if (!params.endpointStyles) params.endpointStyles = [ null, null ];
- if (!params.endpointHoverStyles) params.endpointHoverStyles = [ null, null ];
- var es = params.endpointStyles[index] || params.endpointStyle || _jsPlumb.Defaults.EndpointStyles[index] || jsPlumb.Defaults.EndpointStyles[index] || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
- // Endpoints derive their fillStyle from the connector's strokeStyle, if no fillStyle was specified.
- if (es.fillStyle == null && connectorPaintStyle != null)
- es.fillStyle = connectorPaintStyle.strokeStyle;
-
- // TODO: decide if the endpoint should derive the connection's outline width and color. currently it does:
- //*
- if (es.outlineColor == null && connectorPaintStyle != null)
- es.outlineColor = connectorPaintStyle.outlineColor;
- if (es.outlineWidth == null && connectorPaintStyle != null)
- es.outlineWidth = connectorPaintStyle.outlineWidth;
- //*/
-
- var ehs = params.endpointHoverStyles[index] || params.endpointHoverStyle || _jsPlumb.Defaults.EndpointHoverStyles[index] || jsPlumb.Defaults.EndpointHoverStyles[index] || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle;
- // endpoint hover fill style is derived from connector's hover stroke style. TODO: do we want to do this by default? for sure?
- if (connectorHoverPaintStyle != null) {
- if (ehs == null) ehs = {};
- if (ehs.fillStyle == null) {
- ehs.fillStyle = connectorHoverPaintStyle.strokeStyle;
- }
- }
- var a = params.anchors ? params.anchors[index] :
- params.anchor ? params.anchor :
- _makeAnchor(_jsPlumb.Defaults.Anchors[index], elementId, _jsPlumb) ||
- _makeAnchor(jsPlumb.Defaults.Anchors[index], elementId,_jsPlumb) ||
- _makeAnchor(_jsPlumb.Defaults.Anchor, elementId,_jsPlumb) ||
- _makeAnchor(jsPlumb.Defaults.Anchor, elementId, _jsPlumb),
- u = params.uuids ? params.uuids[index] : null;
- e = _newEndpoint({
- paintStyle : es, hoverPaintStyle:ehs, endpoint : ep, connections : [ conn ],
- uuid : u, anchor : a, source : element, scope : params.scope, container:params.container,
- reattach:params.reattach || _jsPlumb.Defaults.ReattachConnections,
- detachable:params.detachable || _jsPlumb.Defaults.ConnectionsDetachable
- });
- conn.endpoints[index] = e;
-
- if (params.drawEndpoints === false) e.setVisible(false, true, true);
-
- }
- return e;
- };
-
- jsPlumb.Connection = function(params) {
- var _newConnection = params.newConnection,
- _newEndpoint = params.newEndpoint,
- jpcl = jsPlumb.CurrentLibrary,
- _att = jpcl.getAttribute,
- _gel = jpcl.getElementObject,
- _dom = jpcl.getDOMElement,
- _ju = jsPlumbUtil,
- _getOffset = jpcl.getOffset;
-
- this.connector = null;
- this.idPrefix = "_jsplumb_c_";
- this.defaultLabelLocation = 0.5;
- this.defaultOverlayKeys = ["Overlays", "ConnectionOverlays"];
- this.parent = params.parent;
- // if a new connection is the result of moving some existing connection, params.previousConnection
- // will have that Connection in it. listeners for the jsPlumbConnection event can look for that
- // member and take action if they need to.
- this.previousConnection = params.previousConnection;
- this.source = _dom(params.source);
- this.target = _dom(params.target);
- // sourceEndpoint and targetEndpoint override source/target, if they are present. but
- // source is not overridden if the Endpoint has declared it is not the final target of a connection;
- // instead we use the source that the Endpoint declares will be the final source element.
- if (params.sourceEndpoint) this.source = params.sourceEndpoint.endpointWillMoveTo || params.sourceEndpoint.getElement();
- if (params.targetEndpoint) this.target = params.targetEndpoint.getElement();
-
- OverlayCapableJsPlumbUIComponent.apply(this, arguments);
-
- this.sourceId = this._jsPlumb.instance.getId(this.source);
- this.targetId = this._jsPlumb.instance.getId(this.target);
- this.scope = params.scope; // scope may have been passed in to the connect call. if it wasn't, we will pull it from the source endpoint, after having initialised the endpoints.
- this.endpoints = [];
- this.endpointStyles = [];
-
- var _jsPlumb = this._jsPlumb.instance;
- this._jsPlumb.visible = true;
- this._jsPlumb.editable = params.editable === true;
- this._jsPlumb.params = {
- parent:params.parent,
- cssClass:params.cssClass,
- container:params.container,
- "pointer-events":params["pointer-events"],
- editorParams:params.editorParams
- };
- this._jsPlumb.lastPaintedAt = null;
- this.getDefaultType = function() {
- return {
- parameters:{},
- scope:null,
- detachable:this._jsPlumb.instance.Defaults.ConnectionsDetachable,
- rettach:this._jsPlumb.instance.Defaults.ReattachConnections,
- paintStyle:this._jsPlumb.instance.Defaults.PaintStyle || jsPlumb.Defaults.PaintStyle,
- connector:this._jsPlumb.instance.Defaults.Connector || jsPlumb.Defaults.Connector,
- hoverPaintStyle:this._jsPlumb.instance.Defaults.HoverPaintStyle || jsPlumb.Defaults.HoverPaintStyle,
- overlays:this._jsPlumb.instance.Defaults.ConnectorOverlays || jsPlumb.Defaults.ConnectorOverlays
- };
- };
-
-// INITIALISATION CODE
-
- // wrapped the main function to return null if no input given. this lets us cascade defaults properly.
-
- var eS = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.sourceEndpoint, 0, params, this.source, this.sourceId, params.paintStyle, params.hoverPaintStyle);
- if (eS) _ju.addToList(params.endpointsByElement, this.sourceId, eS);
- var eT = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.targetEndpoint, 1, params, this.target, this.targetId, params.paintStyle, params.hoverPaintStyle);
- if (eT) _ju.addToList(params.endpointsByElement, this.targetId, eT);
- // if scope not set, set it to be the scope for the source endpoint.
- if (!this.scope) this.scope = this.endpoints[0].scope;
-
- // if explicitly told to (or not to) delete endpoints on detach, override endpoint's preferences
- if (params.deleteEndpointsOnDetach != null) {
- this.endpoints[0]._deleteOnDetach = params.deleteEndpointsOnDetach;
- this.endpoints[1]._deleteOnDetach = params.deleteEndpointsOnDetach;
- }
- else {
- // otherwise, unless the endpoints say otherwise, mark them for deletion.
- if (!this.endpoints[0]._doNotDeleteOnDetach) this.endpoints[0]._deleteOnDetach = true;
- if (!this.endpoints[1]._doNotDeleteOnDetach) this.endpoints[1]._deleteOnDetach = true;
- }
-
- // TODO these could surely be refactored into some method that tries them one at a time until something exists
- this.setConnector(this.endpoints[0].connector ||
- this.endpoints[1].connector ||
- params.connector ||
- _jsPlumb.Defaults.Connector ||
- jsPlumb.Defaults.Connector, true);
-
- if (params.path)
- this.connector.setPath(params.path);
-
- this.setPaintStyle(this.endpoints[0].connectorStyle ||
- this.endpoints[1].connectorStyle ||
- params.paintStyle ||
- _jsPlumb.Defaults.PaintStyle ||
- jsPlumb.Defaults.PaintStyle, true);
-
- this.setHoverPaintStyle(this.endpoints[0].connectorHoverStyle ||
- this.endpoints[1].connectorHoverStyle ||
- params.hoverPaintStyle ||
- _jsPlumb.Defaults.HoverPaintStyle ||
- jsPlumb.Defaults.HoverPaintStyle, true);
-
- this._jsPlumb.paintStyleInUse = this.getPaintStyle();
-
- var _suspendedAt = _jsPlumb.getSuspendedAt();
- _jsPlumb.updateOffset( { elId : this.sourceId, timestamp:_suspendedAt });
- _jsPlumb.updateOffset( { elId : this.targetId, timestamp:_suspendedAt });
-
-//*
- if(!_jsPlumb.isSuspendDrawing()) {
- // paint the endpoints
- var myInfo = _jsPlumb.getCachedData(this.sourceId),
- myOffset = myInfo.o, myWH = myInfo.s,
- otherInfo = _jsPlumb.getCachedData(this.targetId),
- otherOffset = otherInfo.o,
- otherWH = otherInfo.s,
- initialTimestamp = _suspendedAt || _jsPlumb.timestamp(),
- anchorLoc = this.endpoints[0].anchor.compute( {
- xy : [ myOffset.left, myOffset.top ], wh : myWH, element : this.endpoints[0],
- elementId:this.endpoints[0].elementId,
- txy : [ otherOffset.left, otherOffset.top ], twh : otherWH, tElement : this.endpoints[1],
- timestamp:initialTimestamp
- });
-
- this.endpoints[0].paint( { anchorLoc : anchorLoc, timestamp:initialTimestamp });
-
- anchorLoc = this.endpoints[1].anchor.compute( {
- xy : [ otherOffset.left, otherOffset.top ], wh : otherWH, element : this.endpoints[1],
- elementId:this.endpoints[1].elementId,
- txy : [ myOffset.left, myOffset.top ], twh : myWH, tElement : this.endpoints[0],
- timestamp:initialTimestamp
- });
- this.endpoints[1].paint({ anchorLoc : anchorLoc, timestamp:initialTimestamp });
- }
- //*/
-
-// END INITIALISATION CODE
-
-// DETACHABLE
- this._jsPlumb.detachable = _jsPlumb.Defaults.ConnectionsDetachable;
- if (params.detachable === false) this._jsPlumb.detachable = false;
- if(this.endpoints[0].connectionsDetachable === false) this._jsPlumb.detachable = false;
- if(this.endpoints[1].connectionsDetachable === false) this._jsPlumb.detachable = false;
-// REATTACH
- this._jsPlumb.reattach = params.reattach || this.endpoints[0].reattachConnections || this.endpoints[1].reattachConnections || _jsPlumb.Defaults.ReattachConnections;
-// COST + DIRECTIONALITY
- // if cost not supplied, try to inherit from source endpoint
- this._jsPlumb.cost = params.cost || this.endpoints[0].getConnectionCost();
- this._jsPlumb.directed = params.directed;
- // inherit directed flag if set no source endpoint
- if (params.directed == null) this._jsPlumb.directed = this.endpoints[0].areConnectionsDirected();
-// END COST + DIRECTIONALITY
-
-// PARAMETERS
- // merge all the parameters objects into the connection. parameters set
- // on the connection take precedence; then source endpoint params, then
- // finally target endpoint params.
- // TODO jsPlumb.extend could be made to take more than two args, and it would
- // apply the second through nth args in order.
- var _p = jsPlumb.extend({}, this.endpoints[1].getParameters());
- jsPlumb.extend(_p, this.endpoints[0].getParameters());
- jsPlumb.extend(_p, this.getParameters());
- this.setParameters(_p);
-// END PARAMETERS
-
-// PAINTING
-
- // the very last thing we do is check to see if a 'type' was supplied in the params
- var _type = params.type || this.endpoints[0].connectionType || this.endpoints[1].connectionType;
- if (_type)
- this.addType(_type, params.data, true);
-
-// END PAINTING
- };
-
- jsPlumbUtil.extend(jsPlumb.Connection, OverlayCapableJsPlumbUIComponent, {
- applyType : function(t, doNotRepaint) {
- if (t.detachable != null) this.setDetachable(t.detachable);
- if (t.reattach != null) this.setReattach(t.reattach);
- if (t.scope) this.scope = t.scope;
- //editable = t.editable; // TODO
- this.setConnector(t.connector, doNotRepaint);
- },
- getTypeDescriptor : function() { return "connection"; },
- getAttachedElements : function() {
- return this.endpoints;
- },
- addClass : function(c, informEndpoints) {
- if (informEndpoints) {
- this.endpoints[0].addClass(c);
- this.endpoints[1].addClass(c);
- if (this.suspendedEndpoint) this.suspendedEndpoint.addClass(c);
- }
- if (this.connector) {
- this.connector.addClass(c);
- }
- },
- removeClass : function(c, informEndpoints) {
- if (informEndpoints) {
- this.endpoints[0].removeClass(c);
- this.endpoints[1].removeClass(c);
- if (this.suspendedEndpoint) this.suspendedEndpoint.removeClass(c);
- }
- if (this.connector) {
- this.connector.removeClass(c);
- }
- },
- isVisible : function() { return this._jsPlumb.visible; },
- setVisible : function(v) {
- this._jsPlumb.visible = v;
- this[v ? "showOverlays" : "hideOverlays"]();
- if (this.connector && this.connector.canvas) this.connector.canvas.style.display = v ? "block" : "none";
- this.repaint();
- },
- setEditable : function(e) {
- if (this.connector && this.connector.isEditable())
- this._jsPlumb.editable = e;
-
- return this._jsPlumb.editable;
- },
- isEditable : function() { return this._jsPlumb.editable; },
- editStarted : function() {
- this.setSuspendEvents(true);
- this.fire("editStarted", {
- path:this.connector.getPath()
- });
- this._jsPlumb.instance.setHoverSuspended(true);
- },
- editCompleted : function() {
- this.fire("editCompleted", {
- path:this.connector.getPath()
- });
- this.setSuspendEvents(false);
- this.setHover(false);
- this._jsPlumb.instance.setHoverSuspended(false);
- },
- editCanceled : function() {
- this.fire("editCanceled", {
- path:this.connector.getPath()
- });
- this.setHover(false);
- this._jsPlumb.instance.setHoverSuspended(false);
- },
- cleanup:function() {
- //this.endpointsToDeleteOnDetach = null;
- this.endpoints = null;
- this.source = null;
- this.target = null;
- if (this.connector != null) {
- this.connector.cleanup();
- this.connector.destroy();
- }
- this.connector = null;
- },
- isDetachable : function() {
- return this._jsPlumb.detachable === true;
- },
- setDetachable : function(detachable) {
- this._jsPlumb.detachable = detachable === true;
- },
- isReattach : function() {
- return this._jsPlumb.reattach === true;
- },
- setReattach : function(reattach) {
- this._jsPlumb.reattach = reattach === true;
- },
- setHover : function(state) {
- if (this.connector && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
- this.connector.setHover(state);
- jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.source, this._jsPlumb.instance.hoverSourceClass);
- jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.target, this._jsPlumb.instance.hoverTargetClass);
- }
- },
- getCost : function() { return this._jsPlumb.cost; },
- setCost : function(c) { this._jsPlumb.cost = c; },
- isDirected : function() { return this._jsPlumb.directed === true; },
- //
- // changes the parent element of this connection to newParent. not exposed for the public API.
- //
- // TODO ensure moveParent method still works (the overlay stuff in particular)
- moveParent : function(newParent) {
- var jpcl = jsPlumb.CurrentLibrary, curParent = jpcl.getParent(this.connector.canvas);
- if (this.connector.bgCanvas) {
- jpcl.removeElement(this.connector.bgCanvas);
- jpcl.appendElement(this.connector.bgCanvas, newParent);
- }
- jpcl.removeElement(this.connector.canvas);
- jpcl.appendElement(this.connector.canvas, newParent);
- // this only applies for DOMOverlays
- for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
- if (this._jsPlumb.overlays[i].isAppendedAtTopLevel) {
- jpcl.removeElement(this._jsPlumb.overlays[i].canvas);
- jpcl.appendElement(this._jsPlumb.overlays[i].canvas, newParent);
- if (this._jsPlumb.overlays[i].reattachListeners)
- this._jsPlumb.overlays[i].reattachListeners(this.connector);
- }
- }
- if (this.connector.reattachListeners) // this is for SVG/VML; change an element's parent and you have to reinit its listeners.
- this.connector.reattachListeners(); // the Canvas implementation doesn't have to care about this
- },
- getConnector : function() { return this.connector; },
- setConnector : function(connectorSpec, doNotRepaint) {
- var _ju = jsPlumbUtil;
- if (this.connector != null) {
- this.connector.cleanup();
- this.connector.destroy();
- }
-
- var connectorArgs = {
- _jsPlumb:this._jsPlumb.instance,
- parent:this._jsPlumb.params.parent,
- cssClass:this._jsPlumb.params.cssClass,
- container:this._jsPlumb.params.container,
- "pointer-events":this._jsPlumb.params["pointer-events"]
- },
- renderMode = this._jsPlumb.instance.getRenderMode();
-
- if (_ju.isString(connectorSpec))
- this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec, connectorArgs); // lets you use a string as shorthand.
- else if (_ju.isArray(connectorSpec)) {
- if (connectorSpec.length == 1)
- this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], connectorArgs);
- else
- this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], _ju.merge(connectorSpec[1], connectorArgs));
- }
- // binds mouse listeners to the current connector.
- this.bindListeners(this.connector, this, function(state) {
- this.setHover(state, false);
- }.bind(this));
-
- this.canvas = this.connector.canvas;
-
- if (this._jsPlumb.editable && jsPlumb.ConnectorEditors != null && jsPlumb.ConnectorEditors[this.connector.type] && this.connector.isEditable()) {
- new jsPlumb.ConnectorEditors[this.connector.type]({
- connector:this.connector,
- connection:this,
- params:this._jsPlumb.params.editorParams || { }
- });
- }
- else {
- editable = false;
- }
-
- if (!doNotRepaint) this.repaint();
- },
- paint : function(params) {
-
- if (!this._jsPlumb.instance.isSuspendDrawing() && this._jsPlumb.visible) {
-
- params = params || {};
- var elId = params.elId, ui = params.ui, recalc = params.recalc, timestamp = params.timestamp,
- // if the moving object is not the source we must transpose the two references.
- swap = false,
- tId = swap ? this.sourceId : this.targetId, sId = swap ? this.targetId : this.sourceId,
- tIdx = swap ? 0 : 1, sIdx = swap ? 1 : 0;
-
- if (timestamp == null || timestamp != this._jsPlumb.lastPaintedAt) {
- var sourceInfo = this._jsPlumb.instance.updateOffset( { elId : sId, offset : ui, recalc : recalc, timestamp : timestamp }).o,
- targetInfo = this._jsPlumb.instance.updateOffset( { elId : tId, timestamp : timestamp }).o, // update the target if this is a forced repaint. otherwise, only the source has been moved.
- sE = this.endpoints[sIdx], tE = this.endpoints[tIdx];
-
- if (params.clearEdits) {
- sE.anchor.clearUserDefinedLocation();
- tE.anchor.clearUserDefinedLocation();
- this.connector.setEdited(false);
- }
-
- var sAnchorP = sE.anchor.getCurrentLocation({xy:[sourceInfo.left,sourceInfo.top], wh:[sourceInfo.width, sourceInfo.height], element:sE, timestamp:timestamp}),
- tAnchorP = tE.anchor.getCurrentLocation({xy:[targetInfo.left,targetInfo.top], wh:[targetInfo.width, targetInfo.height], element:tE, timestamp:timestamp});
-
- this.connector.resetBounds();
-
- this.connector.compute({
- sourcePos:sAnchorP,
- targetPos:tAnchorP,
- sourceEndpoint:this.endpoints[sIdx],
- targetEndpoint:this.endpoints[tIdx],
- lineWidth:this._jsPlumb.paintStyleInUse.lineWidth,
- sourceInfo:sourceInfo,
- targetInfo:targetInfo,
- clearEdits:params.clearEdits === true
- });
-
- var overlayExtents = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
-
- // compute overlays. we do this first so we can get their placements, and adjust the
- // container if needs be (if an overlay would be clipped)
- for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
- var o = this._jsPlumb.overlays[i];
- if (o.isVisible()) {
- this._jsPlumb.overlayPlacements[i] = o.draw(this.connector, this._jsPlumb.paintStyleInUse);
- overlayExtents.minX = Math.min(overlayExtents.minX, this._jsPlumb.overlayPlacements[i].minX);
- overlayExtents.maxX = Math.max(overlayExtents.maxX, this._jsPlumb.overlayPlacements[i].maxX);
- overlayExtents.minY = Math.min(overlayExtents.minY, this._jsPlumb.overlayPlacements[i].minY);
- overlayExtents.maxY = Math.max(overlayExtents.maxY, this._jsPlumb.overlayPlacements[i].maxY);
- }
- }
-
- var lineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 1) / 2,
- outlineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 0),
- extents = {
- xmin : Math.min(this.connector.bounds.minX - (lineWidth + outlineWidth), overlayExtents.minX),
- ymin : Math.min(this.connector.bounds.minY - (lineWidth + outlineWidth), overlayExtents.minY),
- xmax : Math.max(this.connector.bounds.maxX + (lineWidth + outlineWidth), overlayExtents.maxX),
- ymax : Math.max(this.connector.bounds.maxY + (lineWidth + outlineWidth), overlayExtents.maxY)
- };
-
- // paint the connector.
- this.connector.paint(this._jsPlumb.paintStyleInUse, null, extents);
- // and then the overlays
- for ( var j = 0; j < this._jsPlumb.overlays.length; j++) {
- var p = this._jsPlumb.overlays[j];
- if (p.isVisible()) {
- p.paint(this._jsPlumb.overlayPlacements[j], extents);
- }
- }
- }
- this._jsPlumb.lastPaintedAt = timestamp;
- }
- },
- /*
- * Function: repaint
- * Repaints the Connection. No parameters exposed to public API.
- */
- repaint : function(params) {
- params = params || {};
- this.paint({ elId : this.sourceId, recalc : !(params.recalc === false), timestamp:params.timestamp, clearEdits:params.clearEdits });
- }
-
- }); // END Connection class
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the code for creating and manipulating anchors.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-;(function() {
-
- //
- // manages anchors for all elements.
- //
- jsPlumb.AnchorManager = function(params) {
- var _amEndpoints = {},
- continuousAnchors = {},
- continuousAnchorLocations = {},
- userDefinedContinuousAnchorLocations = {},
- continuousAnchorOrientations = {},
- Orientation = { HORIZONTAL : "horizontal", VERTICAL : "vertical", DIAGONAL : "diagonal", IDENTITY:"identity" },
- connectionsByElementId = {},
- self = this,
- anchorLists = {},
- jsPlumbInstance = params.jsPlumbInstance,
- jpcl = jsPlumb.CurrentLibrary,
- floatingConnections = {},
- // TODO this functions uses a crude method of determining orientation between two elements.
- // 'diagonal' should be chosen when the angle of the line between the two centers is around
- // one of 45, 135, 225 and 315 degrees. maybe +- 15 degrees.
- // used by AnchorManager.redraw
- calculateOrientation = function(sourceId, targetId, sd, td, sourceAnchor, targetAnchor) {
-
- if (sourceId === targetId) return {
- orientation:Orientation.IDENTITY,
- a:["top", "top"]
- };
-
- var theta = Math.atan2((td.centery - sd.centery) , (td.centerx - sd.centerx)),
- theta2 = Math.atan2((sd.centery - td.centery) , (sd.centerx - td.centerx)),
- h = ((sd.left <= td.left && sd.right >= td.left) || (sd.left <= td.right && sd.right >= td.right) ||
- (sd.left <= td.left && sd.right >= td.right) || (td.left <= sd.left && td.right >= sd.right)),
- v = ((sd.top <= td.top && sd.bottom >= td.top) || (sd.top <= td.bottom && sd.bottom >= td.bottom) ||
- (sd.top <= td.top && sd.bottom >= td.bottom) || (td.top <= sd.top && td.bottom >= sd.bottom)),
- possiblyTranslateEdges = function(edges) {
- // this function checks to see if either anchor is Continuous, and if so, runs the suggested edge
- // through the anchor: Continuous anchors can say which faces they support, and they get to choose
- // whether a certain face is honoured, or, if not, which face to replace it with. the behaviour when
- // choosing an alternate face is to try for the opposite face first, then the next one clockwise, and then
- // the opposite of that one.
- return [
- sourceAnchor.isContinuous ? sourceAnchor.verifyEdge(edges[0]) : edges[0],
- targetAnchor.isContinuous ? targetAnchor.verifyEdge(edges[1]) : edges[1]
- ];
- },
- out = {
- orientation:Orientation.DIAGONAL,
- theta:theta,
- theta2:theta2
- };
-
- if (! (h || v)) {
- if (td.left > sd.left && td.top > sd.top)
- out.a = ["right", "top"];
- else if (td.left > sd.left && sd.top > td.top)
- out.a = [ "top", "left"];
- else if (td.left < sd.left && td.top < sd.top)
- out.a = [ "top", "right"];
- else if (td.left < sd.left && td.top > sd.top)
- out.a = ["left", "top" ];
- }
- else if (h) {
- out.orientation = Orientation.HORIZONTAL;
- out.a = sd.top < td.top ? ["bottom", "top"] : ["top", "bottom"];
- }
- else {
- out.orientation = Orientation.VERTICAL;
- out.a = sd.left < td.left ? ["right", "left"] : ["left", "right"];
- }
-
- out.a = possiblyTranslateEdges(out.a);
- return out;
- },
- // used by placeAnchors function
- placeAnchorsOnLine = function(desc, elementDimensions, elementPosition,
- connections, horizontal, otherMultiplier, reverse) {
- var a = [], step = elementDimensions[horizontal ? 0 : 1] / (connections.length + 1);
-
- for (var i = 0; i < connections.length; i++) {
- var val = (i + 1) * step, other = otherMultiplier * elementDimensions[horizontal ? 1 : 0];
- if (reverse)
- val = elementDimensions[horizontal ? 0 : 1] - val;
-
- var dx = (horizontal ? val : other), x = elementPosition[0] + dx, xp = dx / elementDimensions[0],
- dy = (horizontal ? other : val), y = elementPosition[1] + dy, yp = dy / elementDimensions[1];
-
- a.push([ x, y, xp, yp, connections[i][1], connections[i][2] ]);
- }
-
- return a;
- },
- // used by edgeSortFunctions
- currySort = function(reverseAngles) {
- return function(a,b) {
- var r = true;
- if (reverseAngles) {
- /*if (a[0][0] < b[0][0])
- r = true;
- else
- r = a[0][1] > b[0][1];*/
- r = a[0][0] < b[0][0];
- }
- else {
- /*if (a[0][0] > b[0][0])
- r= true;
- else
- r =a[0][1] > b[0][1];
- */
- r = a[0][0] > b[0][0];
- }
- return r === false ? -1 : 1;
- };
- },
- // used by edgeSortFunctions
- leftSort = function(a,b) {
- // first get adjusted values
- var p1 = a[0][0] < 0 ? -Math.PI - a[0][0] : Math.PI - a[0][0],
- p2 = b[0][0] < 0 ? -Math.PI - b[0][0] : Math.PI - b[0][0];
- if (p1 > p2) return 1;
- else return a[0][1] > b[0][1] ? 1 : -1;
- },
- // used by placeAnchors
- edgeSortFunctions = {
- "top":function(a, b) { return a[0] > b[0] ? 1 : -1; },
- "right":currySort(true),
- "bottom":currySort(true),
- "left":leftSort
- },
- // used by placeAnchors
- _sortHelper = function(_array, _fn) { return _array.sort(_fn); },
- // used by AnchorManager.redraw
- placeAnchors = function(elementId, _anchorLists) {
- var cd = jsPlumbInstance.getCachedData(elementId), sS = cd.s, sO = cd.o,
- placeSomeAnchors = function(desc, elementDimensions, elementPosition, unsortedConnections, isHorizontal, otherMultiplier, orientation) {
- if (unsortedConnections.length > 0) {
- var sc = _sortHelper(unsortedConnections, edgeSortFunctions[desc]), // puts them in order based on the target element's pos on screen
- reverse = desc === "right" || desc === "top",
- anchors = placeAnchorsOnLine(desc, elementDimensions,
- elementPosition, sc,
- isHorizontal, otherMultiplier, reverse );
-
- // takes a computed anchor position and adjusts it for parent offset and scroll, then stores it.
- var _setAnchorLocation = function(endpoint, anchorPos) {
- var a = jsPlumbInstance.adjustForParentOffsetAndScroll([anchorPos[0], anchorPos[1]], endpoint.canvas);
- continuousAnchorLocations[endpoint.id] = [ a[0], a[1], anchorPos[2], anchorPos[3] ];
- continuousAnchorOrientations[endpoint.id] = orientation;
- };
-
- for (var i = 0; i < anchors.length; i++) {
- var c = anchors[i][4], weAreSource = c.endpoints[0].elementId === elementId, weAreTarget = c.endpoints[1].elementId === elementId;
- if (weAreSource)
- _setAnchorLocation(c.endpoints[0], anchors[i]);
- else if (weAreTarget)
- _setAnchorLocation(c.endpoints[1], anchors[i]);
- }
- }
- };
-
- placeSomeAnchors("bottom", sS, [sO.left,sO.top], _anchorLists.bottom, true, 1, [0,1]);
- placeSomeAnchors("top", sS, [sO.left,sO.top], _anchorLists.top, true, 0, [0,-1]);
- placeSomeAnchors("left", sS, [sO.left,sO.top], _anchorLists.left, false, 0, [-1,0]);
- placeSomeAnchors("right", sS, [sO.left,sO.top], _anchorLists.right, false, 1, [1,0]);
- };
-
- this.reset = function() {
- _amEndpoints = {};
- connectionsByElementId = {};
- anchorLists = {};
- };
- this.addFloatingConnection = function(key, conn) {
- floatingConnections[key] = conn;
- };
- this.removeFloatingConnection = function(key) {
- delete floatingConnections[key];
- };
- this.newConnection = function(conn) {
- var sourceId = conn.sourceId, targetId = conn.targetId,
- ep = conn.endpoints,
- doRegisterTarget = true,
- registerConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
- if ((sourceId == targetId) && otherAnchor.isContinuous){
- // remove the target endpoint's canvas. we dont need it.
- jpcl.removeElement(ep[1].canvas);
- doRegisterTarget = false;
- }
- jsPlumbUtil.addToList(connectionsByElementId, elId, [c, otherEndpoint, otherAnchor.constructor == jsPlumb.DynamicAnchor]);
- };
-
- registerConnection(0, ep[0], ep[0].anchor, targetId, conn);
- if (doRegisterTarget)
- registerConnection(1, ep[1], ep[1].anchor, sourceId, conn);
- };
- var removeEndpointFromAnchorLists = function(endpoint) {
- (function(list, eId) {
- if (list) { // transient anchors dont get entries in this list.
- var f = function(e) { return e[4] == eId; };
- jsPlumbUtil.removeWithFunction(list.top, f);
- jsPlumbUtil.removeWithFunction(list.left, f);
- jsPlumbUtil.removeWithFunction(list.bottom, f);
- jsPlumbUtil.removeWithFunction(list.right, f);
- }
- })(anchorLists[endpoint.elementId], endpoint.id);
- };
- this.connectionDetached = function(connInfo) {
- var connection = connInfo.connection || connInfo,
- sourceId = connInfo.sourceId,
- targetId = connInfo.targetId,
- ep = connection.endpoints,
- removeConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
- if (otherAnchor != null && otherAnchor.constructor == jsPlumb.FloatingAnchor) {
- // no-op
- }
- else {
- jsPlumbUtil.removeWithFunction(connectionsByElementId[elId], function(_c) {
- return _c[0].id == c.id;
- });
- }
- };
-
- removeConnection(1, ep[1], ep[1].anchor, sourceId, connection);
- removeConnection(0, ep[0], ep[0].anchor, targetId, connection);
-
- // remove from anchorLists
- removeEndpointFromAnchorLists(connection.endpoints[0]);
- removeEndpointFromAnchorLists(connection.endpoints[1]);
-
- self.redraw(connection.sourceId);
- self.redraw(connection.targetId);
- };
- this.add = function(endpoint, elementId) {
- jsPlumbUtil.addToList(_amEndpoints, elementId, endpoint);
- };
- this.changeId = function(oldId, newId) {
- connectionsByElementId[newId] = connectionsByElementId[oldId];
- _amEndpoints[newId] = _amEndpoints[oldId];
- delete connectionsByElementId[oldId];
- delete _amEndpoints[oldId];
- };
- this.getConnectionsFor = function(elementId) {
- return connectionsByElementId[elementId] || [];
- };
- this.getEndpointsFor = function(elementId) {
- return _amEndpoints[elementId] || [];
- };
- this.deleteEndpoint = function(endpoint) {
- jsPlumbUtil.removeWithFunction(_amEndpoints[endpoint.elementId], function(e) {
- return e.id == endpoint.id;
- });
- removeEndpointFromAnchorLists(endpoint);
- };
- this.clearFor = function(elementId) {
- delete _amEndpoints[elementId];
- _amEndpoints[elementId] = [];
- };
- // updates the given anchor list by either updating an existing anchor's info, or adding it. this function
- // also removes the anchor from its previous list, if the edge it is on has changed.
- // all connections found along the way (those that are connected to one of the faces this function
- // operates on) are added to the connsToPaint list, as are their endpoints. in this way we know to repaint
- // them wthout having to calculate anything else about them.
- var _updateAnchorList = function(lists, theta, order, conn, aBoolean, otherElId, idx, reverse, edgeId, elId, connsToPaint, endpointsToPaint) {
- // first try to find the exact match, but keep track of the first index of a matching element id along the way.s
- var exactIdx = -1,
- firstMatchingElIdx = -1,
- endpoint = conn.endpoints[idx],
- endpointId = endpoint.id,
- oIdx = [1,0][idx],
- values = [ [ theta, order ], conn, aBoolean, otherElId, endpointId ],
- listToAddTo = lists[edgeId],
- listToRemoveFrom = endpoint._continuousAnchorEdge ? lists[endpoint._continuousAnchorEdge] : null;
-
- if (listToRemoveFrom) {
- var rIdx = jsPlumbUtil.findWithFunction(listToRemoveFrom, function(e) { return e[4] == endpointId; });
- if (rIdx != -1) {
- listToRemoveFrom.splice(rIdx, 1);
- // get all connections from this list
- for (var i = 0; i < listToRemoveFrom.length; i++) {
- jsPlumbUtil.addWithFunction(connsToPaint, listToRemoveFrom[i][1], function(c) { return c.id == listToRemoveFrom[i][1].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[idx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[idx].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[oIdx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[oIdx].id; });
- }
- }
- }
-
- for (i = 0; i < listToAddTo.length; i++) {
- if (params.idx == 1 && listToAddTo[i][3] === otherElId && firstMatchingElIdx == -1)
- firstMatchingElIdx = i;
- jsPlumbUtil.addWithFunction(connsToPaint, listToAddTo[i][1], function(c) { return c.id == listToAddTo[i][1].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[idx], function(e) { return e.id == listToAddTo[i][1].endpoints[idx].id; });
- jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[oIdx], function(e) { return e.id == listToAddTo[i][1].endpoints[oIdx].id; });
- }
- if (exactIdx != -1) {
- listToAddTo[exactIdx] = values;
- }
- else {
- var insertIdx = reverse ? firstMatchingElIdx != -1 ? firstMatchingElIdx : 0 : listToAddTo.length; // of course we will get this from having looked through the array shortly.
- listToAddTo.splice(insertIdx, 0, values);
- }
-
- // store this for next time.
- endpoint._continuousAnchorEdge = edgeId;
- };
-
- //
- // find the entry in an endpoint's list for this connection and update its target endpoint
- // with the current target in the connection.
- //
- //
- this.updateOtherEndpoint = function(elId, oldTargetId, newTargetId, connection) {
- var sIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[elId], function(i) {
- return i[0].id === connection.id;
- }),
- tIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[oldTargetId], function(i) {
- return i[0].id === connection.id;
- });
-
- // update or add data for source
- if (sIndex != -1) {
- connectionsByElementId[elId][sIndex][0] = connection;
- connectionsByElementId[elId][sIndex][1] = connection.endpoints[1];
- connectionsByElementId[elId][sIndex][2] = connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor;
- }
-
- // remove entry for previous target (if there)
- if (tIndex > -1) {
-
- connectionsByElementId[oldTargetId].splice(tIndex, 1);
- // add entry for new target
- jsPlumbUtil.addToList(connectionsByElementId, newTargetId, [connection, connection.endpoints[0], connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor]);
- }
- };
-
- //
- // notification that the connection given has changed source from the originalId to the newId.
- // This involves:
- // 1. removing the connection from the list of connections stored for the originalId
- // 2. updating the source information for the target of the connection
- // 3. re-registering the connection in connectionsByElementId with the newId
- //
- this.sourceChanged = function(originalId, newId, connection) {
- // remove the entry that points from the old source to the target
- jsPlumbUtil.removeWithFunction(connectionsByElementId[originalId], function(info) {
- return info[0].id === connection.id;
- });
- // find entry for target and update it
- var tIdx = jsPlumbUtil.findWithFunction(connectionsByElementId[connection.targetId], function(i) {
- return i[0].id === connection.id;
- });
- if (tIdx > -1) {
- connectionsByElementId[connection.targetId][tIdx][0] = connection;
- connectionsByElementId[connection.targetId][tIdx][1] = connection.endpoints[0];
- connectionsByElementId[connection.targetId][tIdx][2] = connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor;
- }
- // add entry for new source
- jsPlumbUtil.addToList(connectionsByElementId, newId, [connection, connection.endpoints[1], connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor]);
- };
-
- //
- // moves the given endpoint from `currentId` to `element`.
- // This involves:
- //
- // 1. changing the key in _amEndpoints under which the endpoint is stored
- // 2. changing the source or target values in all of the endpoint's connections
- // 3. changing the array in connectionsByElementId in which the endpoint's connections
- // are stored (done by either sourceChanged or updateOtherEndpoint)
- //
- this.rehomeEndpoint = function(ep, currentId, element) {
- var eps = _amEndpoints[currentId] || [],
- elementId = jsPlumbInstance.getId(element);
-
- if (elementId !== currentId) {
- var idx = jsPlumbUtil.indexOf(eps, ep);
- if (idx > -1) {
- var _ep = eps.splice(idx, 1)[0];
- self.add(_ep, elementId);
- }
- }
-
- for (var i = 0; i < ep.connections.length; i++) {
- if (ep.connections[i].sourceId == currentId) {
- ep.connections[i].sourceId = ep.elementId;
- ep.connections[i].source = ep.element;
- self.sourceChanged(currentId, ep.elementId, ep.connections[i]);
- }
- else if(ep.connections[i].targetId == currentId) {
- ep.connections[i].targetId = ep.elementId;
- ep.connections[i].target = ep.element;
- self.updateOtherEndpoint(ep.connections[i].sourceId, currentId, ep.elementId, ep.connections[i]);
- }
- }
- };
-
- this.redraw = function(elementId, ui, timestamp, offsetToUI, clearEdits, doNotRecalcEndpoint) {
-
- if (!jsPlumbInstance.isSuspendDrawing()) {
- // get all the endpoints for this element
- var ep = _amEndpoints[elementId] || [],
- endpointConnections = connectionsByElementId[elementId] || [],
- connectionsToPaint = [],
- endpointsToPaint = [],
- anchorsToUpdate = [];
-
- timestamp = timestamp || jsPlumbInstance.timestamp();
- // offsetToUI are values that would have been calculated in the dragManager when registering
- // an endpoint for an element that had a parent (somewhere in the hierarchy) that had been
- // registered as draggable.
- offsetToUI = offsetToUI || {left:0, top:0};
- if (ui) {
- ui = {
- left:ui.left + offsetToUI.left,
- top:ui.top + offsetToUI.top
- };
- }
-
- // valid for one paint cycle.
- var myOffset = jsPlumbInstance.updateOffset( { elId : elementId, offset : ui, recalc : false, timestamp : timestamp }),
- orientationCache = {};
-
- // actually, first we should compute the orientation of this element to all other elements to which
- // this element is connected with a continuous anchor (whether both ends of the connection have
- // a continuous anchor or just one)
-
- for (var i = 0; i < endpointConnections.length; i++) {
- var conn = endpointConnections[i][0],
- sourceId = conn.sourceId,
- targetId = conn.targetId,
- sourceContinuous = conn.endpoints[0].anchor.isContinuous,
- targetContinuous = conn.endpoints[1].anchor.isContinuous;
-
- if (sourceContinuous || targetContinuous) {
- var oKey = sourceId + "_" + targetId,
- oKey2 = targetId + "_" + sourceId,
- o = orientationCache[oKey],
- oIdx = conn.sourceId == elementId ? 1 : 0;
-
- if (sourceContinuous && !anchorLists[sourceId]) anchorLists[sourceId] = { top:[], right:[], bottom:[], left:[] };
- if (targetContinuous && !anchorLists[targetId]) anchorLists[targetId] = { top:[], right:[], bottom:[], left:[] };
-
- if (elementId != targetId) jsPlumbInstance.updateOffset( { elId : targetId, timestamp : timestamp });
- if (elementId != sourceId) jsPlumbInstance.updateOffset( { elId : sourceId, timestamp : timestamp });
-
- var td = jsPlumbInstance.getCachedData(targetId),
- sd = jsPlumbInstance.getCachedData(sourceId);
-
- if (targetId == sourceId && (sourceContinuous || targetContinuous)) {
- // here we may want to improve this by somehow determining the face we'd like
- // to put the connector on. ideally, when drawing, the face should be calculated
- // by determining which face is closest to the point at which the mouse button
- // was released. for now, we're putting it on the top face.
- _updateAnchorList(
- anchorLists[sourceId],
- -Math.PI / 2,
- 0,
- conn,
- false,
- targetId,
- 0, false, "top", sourceId, connectionsToPaint, endpointsToPaint);
- }
- else {
- if (!o) {
- o = calculateOrientation(sourceId, targetId, sd.o, td.o, conn.endpoints[0].anchor, conn.endpoints[1].anchor);
- orientationCache[oKey] = o;
- // this would be a performance enhancement, but the computed angles need to be clamped to
- //the (-PI/2 -> PI/2) range in order for the sorting to work properly.
- /* orientationCache[oKey2] = {
- orientation:o.orientation,
- a:[o.a[1], o.a[0]],
- theta:o.theta + Math.PI,
- theta2:o.theta2 + Math.PI
- };*/
- }
- if (sourceContinuous) _updateAnchorList(anchorLists[sourceId], o.theta, 0, conn, false, targetId, 0, false, o.a[0], sourceId, connectionsToPaint, endpointsToPaint);
- if (targetContinuous) _updateAnchorList(anchorLists[targetId], o.theta2, -1, conn, true, sourceId, 1, true, o.a[1], targetId, connectionsToPaint, endpointsToPaint);
- }
-
- if (sourceContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, sourceId, function(a) { return a === sourceId; });
- if (targetContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, targetId, function(a) { return a === targetId; });
- jsPlumbUtil.addWithFunction(connectionsToPaint, conn, function(c) { return c.id == conn.id; });
- if ((sourceContinuous && oIdx === 0) || (targetContinuous && oIdx === 1))
- jsPlumbUtil.addWithFunction(endpointsToPaint, conn.endpoints[oIdx], function(e) { return e.id == conn.endpoints[oIdx].id; });
- }
- }
- // place Endpoints whose anchors are continuous but have no Connections
- for (i = 0; i < ep.length; i++) {
- if (ep[i].connections.length === 0 && ep[i].anchor.isContinuous) {
- if (!anchorLists[elementId]) anchorLists[elementId] = { top:[], right:[], bottom:[], left:[] };
- _updateAnchorList(anchorLists[elementId], -Math.PI / 2, 0, {endpoints:[ep[i], ep[i]], paint:function(){}}, false, elementId, 0, false, "top", elementId, connectionsToPaint, endpointsToPaint);
- jsPlumbUtil.addWithFunction(anchorsToUpdate, elementId, function(a) { return a === elementId; });
- }
- }
- // now place all the continuous anchors we need to;
- for (i = 0; i < anchorsToUpdate.length; i++) {
- placeAnchors(anchorsToUpdate[i], anchorLists[anchorsToUpdate[i]]);
- }
-
- // now that continuous anchors have been placed, paint all the endpoints for this element
- // TODO performance: add the endpoint ids to a temp array, and then when iterating in the next
- // loop, check that we didn't just paint that endpoint. we can probably shave off a few more milliseconds this way.
- for (i = 0; i < ep.length; i++) {
- ep[i].paint( { timestamp : timestamp, offset : myOffset, dimensions : myOffset.s, recalc:doNotRecalcEndpoint !== true });
- }
- // ... and any other endpoints we came across as a result of the continuous anchors.
- for (i = 0; i < endpointsToPaint.length; i++) {
- var cd = jsPlumbInstance.getCachedData(endpointsToPaint[i].elementId);
- endpointsToPaint[i].paint( { timestamp : timestamp, offset : cd, dimensions : cd.s });
- }
-
- // paint all the standard and "dynamic connections", which are connections whose other anchor is
- // static and therefore does need to be recomputed; we make sure that happens only one time.
-
- // TODO we could have compiled a list of these in the first pass through connections; might save some time.
- for (i = 0; i < endpointConnections.length; i++) {
- var otherEndpoint = endpointConnections[i][1];
- if (otherEndpoint.anchor.constructor == jsPlumb.DynamicAnchor) {
- otherEndpoint.paint({ elementWithPrecedence:elementId, timestamp:timestamp });
- jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
- // all the connections for the other endpoint now need to be repainted
- for (var k = 0; k < otherEndpoint.connections.length; k++) {
- if (otherEndpoint.connections[k] !== endpointConnections[i][0])
- jsPlumbUtil.addWithFunction(connectionsToPaint, otherEndpoint.connections[k], function(c) { return c.id == otherEndpoint.connections[k].id; });
- }
- } else if (otherEndpoint.anchor.constructor == jsPlumb.Anchor) {
- jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
- }
- }
- // paint current floating connection for this element, if there is one.
- var fc = floatingConnections[elementId];
- if (fc)
- fc.paint({timestamp:timestamp, recalc:false, elId:elementId});
-
- // paint all the connections
- for (i = 0; i < connectionsToPaint.length; i++) {
- connectionsToPaint[i].paint({elId:elementId, timestamp:timestamp, recalc:false, clearEdits:clearEdits});
- }
- }
- };
-
- var ContinuousAnchor = function(anchorParams) {
- jsPlumbUtil.EventGenerator.apply(this);
- this.type = "Continuous";
- this.isDynamic = true;
- this.isContinuous = true;
- var faces = anchorParams.faces || ["top", "right", "bottom", "left"],
- clockwise = !(anchorParams.clockwise === false),
- availableFaces = { },
- opposites = { "top":"bottom", "right":"left","left":"right","bottom":"top" },
- clockwiseOptions = { "top":"right", "right":"bottom","left":"top","bottom":"left" },
- antiClockwiseOptions = { "top":"left", "right":"top","left":"bottom","bottom":"right" },
- secondBest = clockwise ? clockwiseOptions : antiClockwiseOptions,
- lastChoice = clockwise ? antiClockwiseOptions : clockwiseOptions,
- cssClass = anchorParams.cssClass || "";
-
- for (var i = 0; i < faces.length; i++) { availableFaces[faces[i]] = true; }
-
- // if the given edge is supported, returns it. otherwise looks for a substitute that _is_
- // supported. if none supported we also return the request edge.
- this.verifyEdge = function(edge) {
- if (availableFaces[edge]) return edge;
- else if (availableFaces[opposites[edge]]) return opposites[edge];
- else if (availableFaces[secondBest[edge]]) return secondBest[edge];
- else if (availableFaces[lastChoice[edge]]) return lastChoice[edge];
- return edge; // we have to give them something.
- };
-
- this.compute = function(params) {
- return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
- };
- this.getCurrentLocation = function(params) {
- return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
- };
- this.getOrientation = function(endpoint) {
- return continuousAnchorOrientations[endpoint.id] || [0,0];
- };
- this.clearUserDefinedLocation = function() {
- delete userDefinedContinuousAnchorLocations[anchorParams.elementId];
- };
- this.setUserDefinedLocation = function(loc) {
- userDefinedContinuousAnchorLocations[anchorParams.elementId] = loc;
- };
- this.getCssClass = function() { return cssClass; };
- this.setCssClass = function(c) { cssClass = c; };
- };
-
- // continuous anchors
- jsPlumbInstance.continuousAnchorFactory = {
- get:function(params) {
- var existing = continuousAnchors[params.elementId];
- if (!existing) {
- existing = new ContinuousAnchor(params);
- continuousAnchors[params.elementId] = existing;
- }
- return existing;
- },
- clear:function(elementId) {
- delete continuousAnchors[elementId];
- }
- };
- };
-
- /**
- * Anchors model a position on some element at which an Endpoint may be located. They began as a first class citizen of jsPlumb, ie. a user
- * was required to create these themselves, but over time this has been replaced by the concept of referring to them either by name (eg. "TopMiddle"),
- * or by an array describing their coordinates (eg. [ 0, 0.5, 0, -1 ], which is the same as "TopMiddle"). jsPlumb now handles all of the
- * creation of Anchors without user intervention.
- */
- jsPlumb.Anchor = function(params) {
- this.x = params.x || 0;
- this.y = params.y || 0;
- this.elementId = params.elementId;
- this.cssClass = params.cssClass || "";
- this.userDefinedLocation = null;
- this.orientation = params.orientation || [ 0, 0 ];
-
- jsPlumbUtil.EventGenerator.apply(this);
-
- var jsPlumbInstance = params.jsPlumbInstance;//,
- //lastTimestamp = null;//, lastReturnValue = null;
-
- this.lastReturnValue = null;
- this.offsets = params.offsets || [ 0, 0 ];
- this.timestamp = null;
- this.compute = function(params) {
-
- var xy = params.xy, wh = params.wh, element = params.element, timestamp = params.timestamp;
-
- if(params.clearUserDefinedLocation)
- this.userDefinedLocation = null;
-
- if (timestamp && timestamp === self.timestamp)
- return this.lastReturnValue;
-
- if (this.userDefinedLocation != null) {
- this.lastReturnValue = this.userDefinedLocation;
- }
- else {
-
- this.lastReturnValue = [ xy[0] + (this.x * wh[0]) + this.offsets[0], xy[1] + (this.y * wh[1]) + this.offsets[1] ];
- // adjust loc if there is an offsetParent
- this.lastReturnValue = jsPlumbInstance.adjustForParentOffsetAndScroll(this.lastReturnValue, element.canvas);
- }
-
- this.timestamp = timestamp;
- return this.lastReturnValue;
- };
-
- this.getCurrentLocation = function(params) {
- return (this.lastReturnValue == null || (params.timestamp != null && this.timestamp != params.timestamp)) ? this.compute(params) : this.lastReturnValue;
- };
- };
- jsPlumbUtil.extend(jsPlumb.Anchor, jsPlumbUtil.EventGenerator, {
- equals : function(anchor) {
- if (!anchor) return false;
- var ao = anchor.getOrientation(),
- o = this.getOrientation();
- return this.x == anchor.x && this.y == anchor.y && this.offsets[0] == anchor.offsets[0] && this.offsets[1] == anchor.offsets[1] && o[0] == ao[0] && o[1] == ao[1];
- },
- getUserDefinedLocation : function() {
- return this.userDefinedLocation;
- },
- setUserDefinedLocation : function(l) {
- this.userDefinedLocation = l;
- },
- clearUserDefinedLocation : function() {
- this.userDefinedLocation = null;
- },
- getOrientation : function(_endpoint) { return this.orientation; },
- getCssClass : function() { return this.cssClass; }
- });
-
- /**
- * An Anchor that floats. its orientation is computed dynamically from
- * its position relative to the anchor it is floating relative to. It is used when creating
- * a connection through drag and drop.
- *
- * TODO FloatingAnchor could totally be refactored to extend Anchor just slightly.
- */
- jsPlumb.FloatingAnchor = function(params) {
-
- jsPlumb.Anchor.apply(this, arguments);
-
- // this is the anchor that this floating anchor is referenced to for
- // purposes of calculating the orientation.
- var ref = params.reference,
- jpcl = jsPlumb.CurrentLibrary,
- jsPlumbInstance = params.jsPlumbInstance,
- // the canvas this refers to.
- refCanvas = params.referenceCanvas,
- size = jpcl.getSize(jpcl.getElementObject(refCanvas)),
- // these are used to store the current relative position of our
- // anchor wrt the reference anchor. they only indicate
- // direction, so have a value of 1 or -1 (or, very rarely, 0). these
- // values are written by the compute method, and read
- // by the getOrientation method.
- xDir = 0, yDir = 0,
- // temporary member used to store an orientation when the floating
- // anchor is hovering over another anchor.
- orientation = null,
- _lastResult = null;
-
- // clear from parent. we want floating anchor orientation to always be computed.
- this.orientation = null;
-
- // set these to 0 each; they are used by certain types of connectors in the loopback case,
- // when the connector is trying to clear the element it is on. but for floating anchor it's not
- // very important.
- this.x = 0; this.y = 0;
-
- this.isFloating = true;
-
- this.compute = function(params) {
- var xy = params.xy, element = params.element,
- result = [ xy[0] + (size[0] / 2), xy[1] + (size[1] / 2) ]; // return origin of the element. we may wish to improve this so that any object can be the drag proxy.
-
- // adjust loc if there is an offsetParent
- result = jsPlumbInstance.adjustForParentOffsetAndScroll(result, element.canvas);
-
- _lastResult = result;
- return result;
- };
-
- this.getOrientation = function(_endpoint) {
- if (orientation) return orientation;
- else {
- var o = ref.getOrientation(_endpoint);
- // here we take into account the orientation of the other
- // anchor: if it declares zero for some direction, we declare zero too. this might not be the most awesome. perhaps we can come
- // up with a better way. it's just so that the line we draw looks like it makes sense. maybe this wont make sense.
- return [ Math.abs(o[0]) * xDir * -1,
- Math.abs(o[1]) * yDir * -1 ];
- }
- };
-
- /**
- * notification the endpoint associated with this anchor is hovering
- * over another anchor; we want to assume that anchor's orientation
- * for the duration of the hover.
- */
- this.over = function(anchor, endpoint) {
- orientation = anchor.getOrientation(endpoint);
- };
-
- /**
- * notification the endpoint associated with this anchor is no
- * longer hovering over another anchor; we should resume calculating
- * orientation as we normally do.
- */
- this.out = function() { orientation = null; };
-
- this.getCurrentLocation = function(params) { return _lastResult == null ? this.compute(params) : _lastResult; };
- };
- jsPlumbUtil.extend(jsPlumb.FloatingAnchor, jsPlumb.Anchor);
-
- var _convertAnchor = function(anchor, jsPlumbInstance, elementId) {
- return anchor.constructor == jsPlumb.Anchor ? anchor: jsPlumbInstance.makeAnchor(anchor, elementId, jsPlumbInstance);
- };
-
- /*
- * A DynamicAnchor is an Anchor that contains a list of other Anchors, which it cycles
- * through at compute time to find the one that is located closest to
- * the center of the target element, and returns that Anchor's compute
- * method result. this causes endpoints to follow each other with
- * respect to the orientation of their target elements, which is a useful
- * feature for some applications.
- *
- */
- jsPlumb.DynamicAnchor = function(params) {
- jsPlumb.Anchor.apply(this, arguments);
-
- this.isSelective = true;
- this.isDynamic = true;
- this.anchors = [];
- this.elementId = params.elementId;
- this.jsPlumbInstance = params.jsPlumbInstance;
-
- for (var i = 0; i < params.anchors.length; i++)
- this.anchors[i] = _convertAnchor(params.anchors[i], this.jsPlumbInstance, this.elementId);
- this.addAnchor = function(anchor) { this.anchors.push(_convertAnchor(anchor, this.jsPlumbInstance, this.elementId)); };
- this.getAnchors = function() { return this.anchors; };
- this.locked = false;
- var _curAnchor = this.anchors.length > 0 ? this.anchors[0] : null,
- _curIndex = this.anchors.length > 0 ? 0 : -1,
- _lastAnchor = _curAnchor,
- self = this,
-
- // helper method to calculate the distance between the centers of the two elements.
- _distance = function(anchor, cx, cy, xy, wh) {
- var ax = xy[0] + (anchor.x * wh[0]), ay = xy[1] + (anchor.y * wh[1]),
- acx = xy[0] + (wh[0] / 2), acy = xy[1] + (wh[1] / 2);
- return (Math.sqrt(Math.pow(cx - ax, 2) + Math.pow(cy - ay, 2)) +
- Math.sqrt(Math.pow(acx - ax, 2) + Math.pow(acy - ay, 2)));
- },
- // default method uses distance between element centers. you can provide your own method in the dynamic anchor
- // constructor (and also to jsPlumb.makeDynamicAnchor). the arguments to it are four arrays:
- // xy - xy loc of the anchor's element
- // wh - anchor's element's dimensions
- // txy - xy loc of the element of the other anchor in the connection
- // twh - dimensions of the element of the other anchor in the connection.
- // anchors - the list of selectable anchors
- _anchorSelector = params.selector || function(xy, wh, txy, twh, anchors) {
- var cx = txy[0] + (twh[0] / 2), cy = txy[1] + (twh[1] / 2);
- var minIdx = -1, minDist = Infinity;
- for ( var i = 0; i < anchors.length; i++) {
- var d = _distance(anchors[i], cx, cy, xy, wh);
- if (d < minDist) {
- minIdx = i + 0;
- minDist = d;
- }
- }
- return anchors[minIdx];
- };
-
- this.compute = function(params) {
- var xy = params.xy, wh = params.wh, timestamp = params.timestamp, txy = params.txy, twh = params.twh;
-
- if(params.clearUserDefinedLocation)
- userDefinedLocation = null;
-
- this.timestamp = timestamp;
-
- var udl = self.getUserDefinedLocation();
- if (udl != null) {
- return udl;
- }
-
- // if anchor is locked or an opposite element was not given, we
- // maintain our state. anchor will be locked
- // if it is the source of a drag and drop.
- if (this.locked || txy == null || twh == null)
- return _curAnchor.compute(params);
- else
- params.timestamp = null; // otherwise clear this, i think. we want the anchor to compute.
-
- _curAnchor = _anchorSelector(xy, wh, txy, twh, this.anchors);
- this.x = _curAnchor.x;
- this.y = _curAnchor.y;
-
- if (_curAnchor != _lastAnchor)
- this.fire("anchorChanged", _curAnchor);
-
- _lastAnchor = _curAnchor;
-
- return _curAnchor.compute(params);
- };
-
- this.getCurrentLocation = function(params) {
- return this.getUserDefinedLocation() || (_curAnchor != null ? _curAnchor.getCurrentLocation(params) : null);
- };
-
- this.getOrientation = function(_endpoint) { return _curAnchor != null ? _curAnchor.getOrientation(_endpoint) : [ 0, 0 ]; };
- this.over = function(anchor, endpoint) { if (_curAnchor != null) _curAnchor.over(anchor, endpoint); };
- this.out = function() { if (_curAnchor != null) _curAnchor.out(); };
-
- this.getCssClass = function() { return (_curAnchor && _curAnchor.getCssClass()) || ""; };
- };
- jsPlumbUtil.extend(jsPlumb.DynamicAnchor, jsPlumb.Anchor);
-
-// -------- basic anchors ------------------
- var _curryAnchor = function(x, y, ox, oy, type, fnInit) {
- jsPlumb.Anchors[type] = function(params) {
- var a = params.jsPlumbInstance.makeAnchor([ x, y, ox, oy, 0, 0 ], params.elementId, params.jsPlumbInstance);
- a.type = type;
- if (fnInit) fnInit(a, params);
- return a;
- };
- };
-
- _curryAnchor(0.5, 0, 0,-1, "TopCenter");
- _curryAnchor(0.5, 1, 0, 1, "BottomCenter");
- _curryAnchor(0, 0.5, -1, 0, "LeftMiddle");
- _curryAnchor(1, 0.5, 1, 0, "RightMiddle");
- // from 1.4.2: Top, Right, Bottom, Left
- _curryAnchor(0.5, 0, 0,-1, "Top");
- _curryAnchor(0.5, 1, 0, 1, "Bottom");
- _curryAnchor(0, 0.5, -1, 0, "Left");
- _curryAnchor(1, 0.5, 1, 0, "Right");
- _curryAnchor(0.5, 0.5, 0, 0, "Center");
- _curryAnchor(1, 0, 0,-1, "TopRight");
- _curryAnchor(1, 1, 0, 1, "BottomRight");
- _curryAnchor(0, 0, 0, -1, "TopLeft");
- _curryAnchor(0, 1, 0, 1, "BottomLeft");
-
-// ------- dynamic anchors -------------------
-
- // default dynamic anchors chooses from Top, Right, Bottom, Left
- jsPlumb.Defaults.DynamicAnchors = function(params) {
- return params.jsPlumbInstance.makeAnchors(["TopCenter", "RightMiddle", "BottomCenter", "LeftMiddle"], params.elementId, params.jsPlumbInstance);
- };
-
- // default dynamic anchors bound to name 'AutoDefault'
- jsPlumb.Anchors.AutoDefault = function(params) {
- var a = params.jsPlumbInstance.makeDynamicAnchor(jsPlumb.Defaults.DynamicAnchors(params));
- a.type = "AutoDefault";
- return a;
- };
-
-// ------- continuous anchors -------------------
-
- var _curryContinuousAnchor = function(type, faces) {
- jsPlumb.Anchors[type] = function(params) {
- var a = params.jsPlumbInstance.makeAnchor(["Continuous", { faces:faces }], params.elementId, params.jsPlumbInstance);
- a.type = type;
- return a;
- };
- };
-
- jsPlumb.Anchors.Continuous = function(params) {
- return params.jsPlumbInstance.continuousAnchorFactory.get(params);
- };
-
- _curryContinuousAnchor("ContinuousLeft", ["left"]);
- _curryContinuousAnchor("ContinuousTop", ["top"]);
- _curryContinuousAnchor("ContinuousBottom", ["bottom"]);
- _curryContinuousAnchor("ContinuousRight", ["right"]);
-
-// ------- position assign anchors -------------------
-
- // this anchor type lets you assign the position at connection time.
- jsPlumb.Anchors.Assign = _curryAnchor(0, 0, 0, 0, "Assign", function(anchor, params) {
- // find what to use as the "position finder". the user may have supplied a String which represents
- // the id of a position finder in jsPlumb.AnchorPositionFinders, or the user may have supplied the
- // position finder as a function. we find out what to use and then set it on the anchor.
- var pf = params.position || "Fixed";
- anchor.positionFinder = pf.constructor == String ? params.jsPlumbInstance.AnchorPositionFinders[pf] : pf;
- // always set the constructor params; the position finder might need them later (the Grid one does,
- // for example)
- anchor.constructorParams = params;
- });
-
- // these are the default anchor positions finders, which are used by the makeTarget function. supplying
- // a position finder argument to that function allows you to specify where the resulting anchor will
- // be located
- jsPlumb.AnchorPositionFinders = {
- "Fixed": function(dp, ep, es, params) {
- return [ (dp.left - ep.left) / es[0], (dp.top - ep.top) / es[1] ];
- },
- "Grid":function(dp, ep, es, params) {
- var dx = dp.left - ep.left, dy = dp.top - ep.top,
- gx = es[0] / (params.grid[0]), gy = es[1] / (params.grid[1]),
- mx = Math.floor(dx / gx), my = Math.floor(dy / gy);
- return [ ((mx * gx) + (gx / 2)) / es[0], ((my * gy) + (gy / 2)) / es[1] ];
- }
- };
-
-// ------- perimeter anchors -------------------
-
- jsPlumb.Anchors.Perimeter = function(params) {
- params = params || {};
- var anchorCount = params.anchorCount || 60,
- shape = params.shape;
-
- if (!shape) throw new Error("no shape supplied to Perimeter Anchor type");
-
- var _circle = function() {
- var r = 0.5, step = Math.PI * 2 / anchorCount, current = 0, a = [];
- for (var i = 0; i < anchorCount; i++) {
- var x = r + (r * Math.sin(current)),
- y = r + (r * Math.cos(current));
- a.push( [ x, y, 0, 0 ] );
- current += step;
- }
- return a;
- },
- _path = function(segments) {
- var anchorsPerFace = anchorCount / segments.length, a = [],
- _computeFace = function(x1, y1, x2, y2, fractionalLength) {
- anchorsPerFace = anchorCount * fractionalLength;
- var dx = (x2 - x1) / anchorsPerFace, dy = (y2 - y1) / anchorsPerFace;
- for (var i = 0; i < anchorsPerFace; i++) {
- a.push( [
- x1 + (dx * i),
- y1 + (dy * i),
- 0,
- 0
- ]);
- }
- };
-
- for (var i = 0; i < segments.length; i++)
- _computeFace.apply(null, segments[i]);
-
- return a;
- },
- _shape = function(faces) {
- var s = [];
- for (var i = 0; i < faces.length; i++) {
- s.push([faces[i][0], faces[i][1], faces[i][2], faces[i][3], 1 / faces.length]);
- }
- return _path(s);
- },
- _rectangle = function() {
- return _shape([
- [ 0, 0, 1, 0 ], [ 1, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0, 0 ]
- ]);
- };
-
- var _shapes = {
- "Circle":_circle,
- "Ellipse":_circle,
- "Diamond":function() {
- return _shape([
- [ 0.5, 0, 1, 0.5 ], [ 1, 0.5, 0.5, 1 ], [ 0.5, 1, 0, 0.5 ], [ 0, 0.5, 0.5, 0 ]
- ]);
- },
- "Rectangle":_rectangle,
- "Square":_rectangle,
- "Triangle":function() {
- return _shape([
- [ 0.5, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0.5, 0]
- ]);
- },
- "Path":function(params) {
- var points = params.points, p = [], tl = 0;
- for (var i = 0; i < points.length - 1; i++) {
- var l = Math.sqrt(Math.pow(points[i][2] - points[i][0]) + Math.pow(points[i][3] - points[i][1]));
- tl += l;
- p.push([points[i][0], points[i][1], points[i+1][0], points[i+1][1], l]);
- }
- for (var j = 0; j < p.length; j++) {
- p[j][4] = p[j][4] / tl;
- }
- return _path(p);
- }
- },
- _rotate = function(points, amountInDegrees) {
- var o = [], theta = amountInDegrees / 180 * Math.PI ;
- for (var i = 0; i < points.length; i++) {
- var _x = points[i][0] - 0.5,
- _y = points[i][1] - 0.5;
-
- o.push([
- 0.5 + ((_x * Math.cos(theta)) - (_y * Math.sin(theta))),
- 0.5 + ((_x * Math.sin(theta)) + (_y * Math.cos(theta))),
- points[i][2],
- points[i][3]
- ]);
- }
- return o;
- };
-
- if (!_shapes[shape]) throw new Error("Shape [" + shape + "] is unknown by Perimeter Anchor type");
-
- var da = _shapes[shape](params);
- if (params.rotation) da = _rotate(da, params.rotation);
- var a = params.jsPlumbInstance.makeDynamicAnchor(da);
- a.type = "Perimeter";
- return a;
- };
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the default Connectors, Endpoint and Overlay definitions.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- /**
- *
- * Helper class to consume unused mouse events by components that are DOM elements and
- * are used by all of the different rendering modes.
- *
- */
- jsPlumb.DOMElementComponent = jsPlumbUtil.extend(jsPlumb.jsPlumbUIComponent, function(params) {
- // when render mode is canvas, these functions may be called by the canvas mouse handler.
- // this component is safe to pipe this stuff to /dev/null.
- this.mousemove =
- this.dblclick =
- this.click =
- this.mousedown =
- this.mouseup = function(e) { };
- });
-
- jsPlumb.Segments = {
-
- /*
- * Class: AbstractSegment
- * A Connector is made up of 1..N Segments, each of which has a Type, such as 'Straight', 'Arc',
- * 'Bezier'. This is new from 1.4.2, and gives us a lot more flexibility when drawing connections: things such
- * as rounded corners for flowchart connectors, for example, or a straight line stub for Bezier connections, are
- * much easier to do now.
- *
- * A Segment is responsible for providing coordinates for painting it, and also must be able to report its length.
- *
- */
- AbstractSegment : function(params) {
- this.params = params;
-
- /**
- * Function: findClosestPointOnPath
- * Finds the closest point on this segment to the given [x, y],
- * returning both the x and y of the point plus its distance from
- * the supplied point, and its location along the length of the
- * path inscribed by the segment. This implementation returns
- * Infinity for distance and null values for everything else;
- * subclasses are expected to override.
- */
- this.findClosestPointOnPath = function(x, y) {
- return {
- d:Infinity,
- x:null,
- y:null,
- l:null
- };
- };
-
- this.getBounds = function() {
- return {
- minX:Math.min(params.x1, params.x2),
- minY:Math.min(params.y1, params.y2),
- maxX:Math.max(params.x1, params.x2),
- maxY:Math.max(params.y1, params.y2)
- };
- };
- },
- Straight : function(params) {
- var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
- length, m, m2, x1, x2, y1, y2,
- _recalc = function() {
- length = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
- m = jsPlumbUtil.gradient({x:x1, y:y1}, {x:x2, y:y2});
- m2 = -1 / m;
- };
-
- this.type = "Straight";
-
- this.getLength = function() { return length; };
- this.getGradient = function() { return m; };
-
- this.getCoordinates = function() {
- return { x1:x1,y1:y1,x2:x2,y2:y2 };
- };
- this.setCoordinates = function(coords) {
- x1 = coords.x1; y1 = coords.y1; x2 = coords.x2; y2 = coords.y2;
- _recalc();
- };
- this.setCoordinates({x1:params.x1, y1:params.y1, x2:params.x2, y2:params.y2});
-
- this.getBounds = function() {
- return {
- minX:Math.min(x1, x2),
- minY:Math.min(y1, y2),
- maxX:Math.max(x1, x2),
- maxY:Math.max(y1, y2)
- };
- };
-
- /**
- * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
- * 0 to 1 inclusive. for the straight line segment this is simple maths.
- */
- this.pointOnPath = function(location, absolute) {
- if (location === 0 && !absolute)
- return { x:x1, y:y1 };
- else if (location == 1 && !absolute)
- return { x:x2, y:y2 };
- else {
- var l = absolute ? location > 0 ? location : length + location : location * length;
- return jsPlumbUtil.pointOnLine({x:x1, y:y1}, {x:x2, y:y2}, l);
- }
- };
-
- /**
- * returns the gradient of the segment at the given point - which for us is constant.
- */
- this.gradientAtPoint = function(_) {
- return m;
- };
-
- /**
- * returns the point on the segment's path that is 'distance' along the length of the path from 'location', where
- * 'location' is a decimal from 0 to 1 inclusive, and 'distance' is a number of pixels.
- * this hands off to jsPlumbUtil to do the maths, supplying two points and the distance.
- */
- this.pointAlongPathFrom = function(location, distance, absolute) {
- var p = this.pointOnPath(location, absolute),
- farAwayPoint = distance <= 0 ? {x:x1, y:y1} : {x:x2, y:y2 };
-
- /*
- location == 1 ? {
- x:x1 + ((x2 - x1) * 10),
- y:y1 + ((y1 - y2) * 10)
- } :
- */
-
- if (distance <= 0 && Math.abs(distance) > 1) distance *= -1;
-
- return jsPlumbUtil.pointOnLine(p, farAwayPoint, distance);
- };
-
- /**
- Function: findClosestPointOnPath
- Finds the closest point on this segment to [x,y]. See
- notes on this method in AbstractSegment.
- */
- this.findClosestPointOnPath = function(x, y) {
- if (m === 0) {
- return {
- x:x,
- y:y1,
- d:Math.abs(y - y1)
- };
- }
- else if (m == Infinity || m == -Infinity) {
- return {
- x:x1,
- y:y,
- d:Math.abs(x - 1)
- };
- }
- else {
- // closest point lies on normal from given point to this line.
- var b = y1 - (m * x1),
- b2 = y - (m2 * x),
- // y1 = m.x1 + b and y1 = m2.x1 + b2
- // so m.x1 + b = m2.x1 + b2
- // x1(m - m2) = b2 - b
- // x1 = (b2 - b) / (m - m2)
- _x1 = (b2 -b) / (m - m2),
- _y1 = (m * _x1) + b,
- d = jsPlumbUtil.lineLength([ x, y ], [ _x1, _y1 ]),
- fractionInSegment = jsPlumbUtil.lineLength([ _x1, _y1 ], [ x1, y1 ]);
-
- return { d:d, x:_x1, y:_y1, l:fractionInSegment / length};
- }
- };
- },
-
- /*
- Arc Segment. You need to supply:
-
- r - radius
- cx - center x for the arc
- cy - center y for the arc
- ac - whether the arc is anticlockwise or not. default is clockwise.
-
- and then either:
-
- startAngle - startAngle for the arc.
- endAngle - endAngle for the arc.
-
- or:
-
- x1 - x for start point
- y1 - y for start point
- x2 - x for end point
- y2 - y for end point
-
- */
- Arc : function(params) {
- var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
- _calcAngle = function(_x, _y) {
- return jsPlumbUtil.theta([params.cx, params.cy], [_x, _y]);
- },
- _calcAngleForLocation = function(segment, location) {
- if (segment.anticlockwise) {
- var sa = segment.startAngle < segment.endAngle ? segment.startAngle + TWO_PI : segment.startAngle,
- s = Math.abs(sa - segment.endAngle);
- return sa - (s * location);
- }
- else {
- var ea = segment.endAngle < segment.startAngle ? segment.endAngle + TWO_PI : segment.endAngle,
- ss = Math.abs (ea - segment.startAngle);
-
- return segment.startAngle + (ss * location);
- }
- },
- TWO_PI = 2 * Math.PI;
-
- this.radius = params.r;
- this.anticlockwise = params.ac;
- this.type = "Arc";
-
- if (params.startAngle && params.endAngle) {
- this.startAngle = params.startAngle;
- this.endAngle = params.endAngle;
- this.x1 = params.cx + (this.radius * Math.cos(params.startAngle));
- this.y1 = params.cy + (this.radius * Math.sin(params.startAngle));
- this.x2 = params.cx + (this.radius * Math.cos(params.endAngle));
- this.y2 = params.cy + (this.radius * Math.sin(params.endAngle));
- }
- else {
- this.startAngle = _calcAngle(params.x1, params.y1);
- this.endAngle = _calcAngle(params.x2, params.y2);
- this.x1 = params.x1;
- this.y1 = params.y1;
- this.x2 = params.x2;
- this.y2 = params.y2;
- }
-
- if (this.endAngle < 0) this.endAngle += TWO_PI;
- if (this.startAngle < 0) this.startAngle += TWO_PI;
-
- // segment is used by vml
- this.segment = jsPlumbUtil.segment([this.x1, this.y1], [this.x2, this.y2]);
-
- // we now have startAngle and endAngle as positive numbers, meaning the
- // absolute difference (|d|) between them is the sweep (s) of this arc, unless the
- // arc is 'anticlockwise' in which case 's' is given by 2PI - |d|.
-
- var ea = this.endAngle < this.startAngle ? this.endAngle + TWO_PI : this.endAngle;
- this.sweep = Math.abs (ea - this.startAngle);
- if (this.anticlockwise) this.sweep = TWO_PI - this.sweep;
- var circumference = 2 * Math.PI * this.radius,
- frac = this.sweep / TWO_PI,
- length = circumference * frac;
-
- this.getLength = function() {
- return length;
- };
-
- this.getBounds = function() {
- return {
- minX:params.cx - params.r,
- maxX:params.cx + params.r,
- minY:params.cy - params.r,
- maxY:params.cy + params.r
- };
- };
-
- var VERY_SMALL_VALUE = 0.0000000001,
- gentleRound = function(n) {
- var f = Math.floor(n), r = Math.ceil(n);
- if (n - f < VERY_SMALL_VALUE)
- return f;
- else if (r - n < VERY_SMALL_VALUE)
- return r;
- return n;
- };
-
- /**
- * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
- * 0 to 1 inclusive.
- */
- this.pointOnPath = function(location, absolute) {
-
- if (location === 0) {
- return { x:this.x1, y:this.y1, theta:this.startAngle };
- }
- else if (location == 1) {
- return { x:this.x2, y:this.y2, theta:this.endAngle };
- }
-
- if (absolute) {
- location = location / length;
- }
-
- var angle = _calcAngleForLocation(this, location),
- _x = params.cx + (params.r * Math.cos(angle)),
- _y = params.cy + (params.r * Math.sin(angle));
-
- return { x:gentleRound(_x), y:gentleRound(_y), theta:angle };
- };
-
- /**
- * returns the gradient of the segment at the given point.
- */
- this.gradientAtPoint = function(location, absolute) {
- var p = this.pointOnPath(location, absolute);
- var m = jsPlumbUtil.normal( [ params.cx, params.cy ], [p.x, p.y ] );
- if (!this.anticlockwise && (m == Infinity || m == -Infinity)) m *= -1;
- return m;
- };
-
- this.pointAlongPathFrom = function(location, distance, absolute) {
- var p = this.pointOnPath(location, absolute),
- arcSpan = distance / circumference * 2 * Math.PI,
- dir = this.anticlockwise ? -1 : 1,
- startAngle = p.theta + (dir * arcSpan),
- startX = params.cx + (this.radius * Math.cos(startAngle)),
- startY = params.cy + (this.radius * Math.sin(startAngle));
-
- return {x:startX, y:startY};
- };
- },
-
- Bezier : function(params) {
- var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
- curve = [
- { x:params.x1, y:params.y1},
- { x:params.cp1x, y:params.cp1y },
- { x:params.cp2x, y:params.cp2y },
- { x:params.x2, y:params.y2 }
- ],
- // although this is not a strictly rigorous determination of bounds
- // of a bezier curve, it works for the types of curves that this segment
- // type produces.
- bounds = {
- minX:Math.min(params.x1, params.x2, params.cp1x, params.cp2x),
- minY:Math.min(params.y1, params.y2, params.cp1y, params.cp2y),
- maxX:Math.max(params.x1, params.x2, params.cp1x, params.cp2x),
- maxY:Math.max(params.y1, params.y2, params.cp1y, params.cp2y)
- };
-
- this.type = "Bezier";
-
- var _translateLocation = function(_curve, location, absolute) {
- if (absolute)
- location = jsBezier.locationAlongCurveFrom(_curve, location > 0 ? 0 : 1, location);
-
- return location;
- };
-
- /**
- * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
- * 0 to 1 inclusive.
- */
- this.pointOnPath = function(location, absolute) {
- location = _translateLocation(curve, location, absolute);
- return jsBezier.pointOnCurve(curve, location);
- };
-
- /**
- * returns the gradient of the segment at the given point.
- */
- this.gradientAtPoint = function(location, absolute) {
- location = _translateLocation(curve, location, absolute);
- return jsBezier.gradientAtPoint(curve, location);
- };
-
- this.pointAlongPathFrom = function(location, distance, absolute) {
- location = _translateLocation(curve, location, absolute);
- return jsBezier.pointAlongCurveFrom(curve, location, distance);
- };
-
- this.getLength = function() {
- return jsBezier.getLength(curve);
- };
-
- this.getBounds = function() {
- return bounds;
- };
- }
- };
-
- /*
- Class: AbstractComponent
- Superclass for AbstractConnector and AbstractEndpoint.
- */
- var AbstractComponent = function() {
- this.resetBounds = function() {
- this.bounds = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
- };
- this.resetBounds();
- };
-
- /*
- * Class: AbstractConnector
- * Superclass for all Connectors; here is where Segments are managed. This is exposed on jsPlumb just so it
- * can be accessed from other files. You should not try to instantiate one of these directly.
- *
- * When this class is asked for a pointOnPath, or gradient etc, it must first figure out which segment to dispatch
- * that request to. This is done by keeping track of the total connector length as segments are added, and also
- * their cumulative ratios to the total length. Then when the right segment is found it is a simple case of dispatching
- * the request to it (and adjusting 'location' so that it is relative to the beginning of that segment.)
- */
- jsPlumb.Connectors.AbstractConnector = function(params) {
-
- AbstractComponent.apply(this, arguments);
-
- var //self = this,
- segments = [],
- editing = false,
- totalLength = 0,
- segmentProportions = [],
- segmentProportionalLengths = [],
- stub = params.stub || 0,
- sourceStub = jsPlumbUtil.isArray(stub) ? stub[0] : stub,
- targetStub = jsPlumbUtil.isArray(stub) ? stub[1] : stub,
- gap = params.gap || 0,
- sourceGap = jsPlumbUtil.isArray(gap) ? gap[0] : gap,
- targetGap = jsPlumbUtil.isArray(gap) ? gap[1] : gap,
- userProvidedSegments = null,
- edited = false,
- paintInfo = null;
-
- // subclasses should override.
- this.isEditable = function() { return false; };
- this.setEdited = function(ed) { edited = ed; };
-
- // to be overridden by subclasses.
- this.getPath = function() { };
- this.setPath = function(path) { };
-
- /**
- * Function: findSegmentForPoint
- * Returns the segment that is closest to the given [x,y],
- * null if nothing found. This function returns a JS
- * object with:
- *
- * d - distance from segment
- * l - proportional location in segment
- * x - x point on the segment
- * y - y point on the segment
- * s - the segment itself.
- */
- this.findSegmentForPoint = function(x, y) {
- var out = { d:Infinity, s:null, x:null, y:null, l:null };
- for (var i = 0; i < segments.length; i++) {
- var _s = segments[i].findClosestPointOnPath(x, y);
- if (_s.d < out.d) {
- out.d = _s.d;
- out.l = _s.l;
- out.x = _s.x;
- out.y = _s.y;
- out.s = segments[i];
- }
- }
-
- return out;
- };
-
- var _updateSegmentProportions = function() {
- var curLoc = 0;
- for (var i = 0; i < segments.length; i++) {
- var sl = segments[i].getLength();
- segmentProportionalLengths[i] = sl / totalLength;
- segmentProportions[i] = [curLoc, (curLoc += (sl / totalLength)) ];
- }
- },
-
- /**
- * returns [segment, proportion of travel in segment, segment index] for the segment
- * that contains the point which is 'location' distance along the entire path, where
- * 'location' is a decimal between 0 and 1 inclusive. in this connector type, paths
- * are made up of a list of segments, each of which contributes some fraction to
- * the total length.
- * From 1.3.10 this also supports the 'absolute' property, which lets us specify a location
- * as the absolute distance in pixels, rather than a proportion of the total path.
- */
- _findSegmentForLocation = function(location, absolute) {
- if (absolute) {
- location = location > 0 ? location / totalLength : (totalLength + location) / totalLength;
- }
-
- var idx = segmentProportions.length - 1, inSegmentProportion = 1;
- //if (location < 1) {
- for (var i = 0; i < segmentProportions.length; i++) {
- if (segmentProportions[i][1] >= location) {
- idx = i;
- // todo is this correct for all connector path types?
- inSegmentProportion = location == 1 ? 1 : location === 0 ? 0 : (location - segmentProportions[i][0]) / segmentProportionalLengths[i];
- break;
- }
- }
- //}
- return { segment:segments[idx], proportion:inSegmentProportion, index:idx };
- },
- _addSegment = function(conn, type, params) {
- if (params.x1 == params.x2 && params.y1 == params.y2) return;
- var s = new jsPlumb.Segments[type](params);
- segments.push(s);
- totalLength += s.getLength();
- conn.updateBounds(s);
- },
- _clearSegments = function() {
- totalLength = 0;
- segments.splice(0, segments.length);
- segmentProportions.splice(0, segmentProportions.length);
- segmentProportionalLengths.splice(0, segmentProportionalLengths.length);
- };
-
- this.setSegments = function(_segs) {
- userProvidedSegments = [];
- totalLength = 0;
- for (var i = 0; i < _segs.length; i++) {
- userProvidedSegments.push(_segs[i]);
- totalLength += _segs[i].getLength();
- }
- };
-
- var _prepareCompute = function(params) {
- this.lineWidth = params.lineWidth;
- var segment = jsPlumbUtil.segment(params.sourcePos, params.targetPos),
- swapX = params.targetPos[0] < params.sourcePos[0],
- swapY = params.targetPos[1] < params.sourcePos[1],
- lw = params.lineWidth || 1,
- so = params.sourceEndpoint.anchor.orientation || params.sourceEndpoint.anchor.getOrientation(params.sourceEndpoint),
- to = params.targetEndpoint.anchor.orientation || params.targetEndpoint.anchor.getOrientation(params.targetEndpoint),
- x = swapX ? params.targetPos[0] : params.sourcePos[0],
- y = swapY ? params.targetPos[1] : params.sourcePos[1],
- w = Math.abs(params.targetPos[0] - params.sourcePos[0]),
- h = Math.abs(params.targetPos[1] - params.sourcePos[1]);
-
- // if either anchor does not have an orientation set, we derive one from their relative
- // positions. we fix the axis to be the one in which the two elements are further apart, and
- // point each anchor at the other element. this is also used when dragging a new connection.
- if (so[0] === 0 && so[1] === 0 || to[0] === 0 && to[1] === 0) {
- var index = w > h ? 0 : 1, oIndex = [1,0][index];
- so = []; to = [];
- so[index] = params.sourcePos[index] > params.targetPos[index] ? -1 : 1;
- to[index] = params.sourcePos[index] > params.targetPos[index] ? 1 : -1;
- so[oIndex] = 0; to[oIndex] = 0;
- }
-
- var sx = swapX ? w + (sourceGap * so[0]) : sourceGap * so[0],
- sy = swapY ? h + (sourceGap * so[1]) : sourceGap * so[1],
- tx = swapX ? targetGap * to[0] : w + (targetGap * to[0]),
- ty = swapY ? targetGap * to[1] : h + (targetGap * to[1]),
- oProduct = ((so[0] * to[0]) + (so[1] * to[1]));
-
- var result = {
- sx:sx, sy:sy, tx:tx, ty:ty, lw:lw,
- xSpan:Math.abs(tx - sx),
- ySpan:Math.abs(ty - sy),
- mx:(sx + tx) / 2,
- my:(sy + ty) / 2,
- so:so, to:to, x:x, y:y, w:w, h:h,
- segment : segment,
- startStubX : sx + (so[0] * sourceStub),
- startStubY : sy + (so[1] * sourceStub),
- endStubX : tx + (to[0] * targetStub),
- endStubY : ty + (to[1] * targetStub),
- isXGreaterThanStubTimes2 : Math.abs(sx - tx) > (sourceStub + targetStub),
- isYGreaterThanStubTimes2 : Math.abs(sy - ty) > (sourceStub + targetStub),
- opposite:oProduct == -1,
- perpendicular:oProduct === 0,
- orthogonal:oProduct == 1,
- sourceAxis : so[0] === 0 ? "y" : "x",
- points:[x, y, w, h, sx, sy, tx, ty ]
- };
- result.anchorOrientation = result.opposite ? "opposite" : result.orthogonal ? "orthogonal" : "perpendicular";
- return result;
- };
-
- this.getSegments = function() { return segments; };
-
- this.updateBounds = function(segment) {
- var segBounds = segment.getBounds();
- this.bounds.minX = Math.min(this.bounds.minX, segBounds.minX);
- this.bounds.maxX = Math.max(this.bounds.maxX, segBounds.maxX);
- this.bounds.minY = Math.min(this.bounds.minY, segBounds.minY);
- this.bounds.maxY = Math.max(this.bounds.maxY, segBounds.maxY);
- };
-
- var dumpSegmentsToConsole = function() {
- console.log("SEGMENTS:");
- for (var i = 0; i < segments.length; i++) {
- console.log(segments[i].type, segments[i].getLength(), segmentProportions[i]);
- }
- };
-
- this.pointOnPath = function(location, absolute) {
- var seg = _findSegmentForLocation(location, absolute);
- return seg.segment && seg.segment.pointOnPath(seg.proportion, absolute) || [0,0];
- };
-
- this.gradientAtPoint = function(location) {
- var seg = _findSegmentForLocation(location, absolute);
- return seg.segment && seg.segment.gradientAtPoint(seg.proportion, absolute) || 0;
- };
-
- this.pointAlongPathFrom = function(location, distance, absolute) {
- var seg = _findSegmentForLocation(location, absolute);
- // TODO what happens if this crosses to the next segment?
- return seg.segment && seg.segment.pointAlongPathFrom(seg.proportion, distance, false) || [0,0];
- };
-
- this.compute = function(params) {
- if (!edited)
- paintInfo = _prepareCompute(params);
-
- _clearSegments();
- this._compute(paintInfo, params);
- this.x = paintInfo.points[0];
- this.y = paintInfo.points[1];
- this.w = paintInfo.points[2];
- this.h = paintInfo.points[3];
- this.segment = paintInfo.segment;
- _updateSegmentProportions();
- };
-
- return {
- addSegment:_addSegment,
- prepareCompute:_prepareCompute,
- sourceStub:sourceStub,
- targetStub:targetStub,
- maxStub:Math.max(sourceStub, targetStub),
- sourceGap:sourceGap,
- targetGap:targetGap,
- maxGap:Math.max(sourceGap, targetGap)
- };
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.AbstractConnector, AbstractComponent);
-
- /**
- * Class: Connectors.Straight
- * The Straight connector draws a simple straight line between the two anchor points. It does not have any constructor parameters.
- */
- var Straight = function() {
- this.type = "Straight";
- var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments);
-
- this._compute = function(paintInfo, _) {
- _super.addSegment(this, "Straight", {x1:paintInfo.sx, y1:paintInfo.sy, x2:paintInfo.startStubX, y2:paintInfo.startStubY});
- _super.addSegment(this, "Straight", {x1:paintInfo.startStubX, y1:paintInfo.startStubY, x2:paintInfo.endStubX, y2:paintInfo.endStubY});
- _super.addSegment(this, "Straight", {x1:paintInfo.endStubX, y1:paintInfo.endStubY, x2:paintInfo.tx, y2:paintInfo.ty});
- };
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.Straight, jsPlumb.Connectors.AbstractConnector);
- jsPlumb.registerConnectorType(Straight, "Straight");
-
- /**
- * Class:Connectors.Bezier
- * This Connector draws a Bezier curve with two control points. You can provide a 'curviness' value which gets applied to jsPlumb's
- * internal voodoo machine and ends up generating locations for the two control points. See the constructor documentation below.
- */
- /**
- * Function:Constructor
- *
- * Parameters:
- * curviness - How 'curvy' you want the curve to be! This is a directive for the placement of control points, not endpoints of the curve, so your curve does not
- * actually touch the given point, but it has the tendency to lean towards it. The larger this value, the greater the curve is pulled from a straight line.
- * Optional; defaults to 150.
- * stub - optional value for a distance to travel from the connector's endpoint before beginning the Bezier curve. defaults to 0.
- *
- */
- var Bezier = function(params) {
- params = params || {};
-
- var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- stub = params.stub || 50,
- majorAnchor = params.curviness || 150,
- minorAnchor = 10;
-
- this.type = "Bezier";
- this.getCurviness = function() { return majorAnchor; };
-
- this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
- // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
- // points around if so (code could be tightened up)
- var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
- too = targetEndpoint.anchor.getOrientation(targetEndpoint),
- perpendicular = soo[0] != too[0] || soo[1] == too[1],
- p = [];
-
- if (!perpendicular) {
- if (soo[0] === 0) // X
- p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] - (majorAnchor * soo[0]));
-
- if (soo[1] === 0) // Y
- p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * too[1]));
- }
- else {
- if (too[0] === 0) // X
- p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] + (majorAnchor * too[0]));
-
- if (too[1] === 0) // Y
- p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * soo[1]));
- }
-
- return p;
- };
-
- this._compute = function(paintInfo, p) {
- var sp = p.sourcePos,
- tp = p.targetPos,
- _w = Math.abs(sp[0] - tp[0]),
- _h = Math.abs(sp[1] - tp[1]),
- _sx = sp[0] < tp[0] ? _w : 0,
- _sy = sp[1] < tp[1] ? _h : 0,
- _tx = sp[0] < tp[0] ? 0 : _w,
- _ty = sp[1] < tp[1] ? 0 : _h,
- _CP = this._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
- _CP2 = this._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
-
- _super.addSegment(this, "Bezier", {
- x1:_sx, y1:_sy, x2:_tx, y2:_ty,
- cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
- });
- };
- };
- jsPlumbUtil.extend(Bezier, jsPlumb.Connectors.AbstractConnector);
- jsPlumb.registerConnectorType(Bezier, "Bezier");
-
- // ********************************* END OF CONNECTOR TYPES *******************************************************************
-
- // ********************************* ENDPOINT TYPES *******************************************************************
-
- jsPlumb.Endpoints.AbstractEndpoint = function(params) {
- AbstractComponent.apply(this, arguments);
- var compute = this.compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- var out = this._compute.apply(this, arguments);
- this.x = out[0];
- this.y = out[1];
- this.w = out[2];
- this.h = out[3];
- this.bounds.minX = this.x;
- this.bounds.minY = this.y;
- this.bounds.maxX = this.x + this.w;
- this.bounds.maxY = this.y + this.h;
- return out;
- };
- return {
- compute:compute,
- cssClass:params.cssClass
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.AbstractEndpoint, AbstractComponent);
-
- /**
- * Class: Endpoints.Dot
- * A round endpoint, with default radius 10 pixels.
- */
-
- /**
- * Function: Constructor
- *
- * Parameters:
- *
- * radius - radius of the endpoint. defaults to 10 pixels.
- */
- jsPlumb.Endpoints.Dot = function(params) {
- this.type = "Dot";
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- params = params || {};
- this.radius = params.radius || 10;
- this.defaultOffset = 0.5 * this.radius;
- this.defaultInnerRadius = this.radius / 3;
-
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- this.radius = endpointStyle.radius || this.radius;
- var x = anchorPoint[0] - this.radius,
- y = anchorPoint[1] - this.radius,
- w = this.radius * 2,
- h = this.radius * 2;
-
- if (endpointStyle.strokeStyle) {
- var lw = endpointStyle.lineWidth || 1;
- x -= lw;
- y -= lw;
- w += (lw * 2);
- h += (lw * 2);
- }
- return [ x, y, w, h, this.radius ];
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Dot, jsPlumb.Endpoints.AbstractEndpoint);
-
- /**
- * Class: Endpoints.Rectangle
- * A Rectangular Endpoint, with default size 20x20.
- */
- /**
- * Function: Constructor
- *
- * Parameters:
- *
- * width - width of the endpoint. defaults to 20 pixels.
- * height - height of the endpoint. defaults to 20 pixels.
- */
- jsPlumb.Endpoints.Rectangle = function(params) {
- this.type = "Rectangle";
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- params = params || {};
- this.width = params.width || 20;
- this.height = params.height || 20;
-
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- var width = endpointStyle.width || this.width,
- height = endpointStyle.height || this.height,
- x = anchorPoint[0] - (width/2),
- y = anchorPoint[1] - (height/2);
-
- return [ x, y, width, height];
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Rectangle, jsPlumb.Endpoints.AbstractEndpoint);
-
-
- var DOMElementEndpoint = function(params) {
- jsPlumb.DOMElementComponent.apply(this, arguments);
- this._jsPlumb.displayElements = [ ];
- };
- jsPlumbUtil.extend(DOMElementEndpoint, jsPlumb.DOMElementComponent, {
- // jsPlumb.Endpoints.AbstractEndpoint
- getDisplayElements : function() {
- return this._jsPlumb.displayElements;
- },
- appendDisplayElement : function(el) {
- this._jsPlumb.displayElements.push(el);
- }
- });
-
- /**
- * Class: Endpoints.Image
- * Draws an image as the Endpoint.
- */
- /**
- * Function: Constructor
- *
- * Parameters:
- *
- * src - location of the image to use.
-
- TODO: multiple references to self. not sure quite how to get rid of them entirely. perhaps self = null in the cleanup
- function will suffice
-
- TODO this class still leaks memory.
-
- */
- jsPlumb.Endpoints.Image = function(params) {
-
- this.type = "Image";
- DOMElementEndpoint.apply(this, arguments);
- jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
-
- var _onload = params.onload,
- src = params.src || params.url,
- parent = params.parent,
- clazz = params.cssClass ? " " + params.cssClass : "";
-
- this._jsPlumb.img = new Image();
- this._jsPlumb.ready = false;
- this._jsPlumb.initialized = false;
- this._jsPlumb.deleted = false;
- this._jsPlumb.widthToUse = params.width;
- this._jsPlumb.heightToUse = params.height;
- this._jsPlumb.endpoint = params.endpoint;
-
- this._jsPlumb.img.onload = function() {
- // check we weren't actually discarded before use (in fact mostly happens in tests)
- if (this._jsPlumb != null) {
- this._jsPlumb.ready = true;
- this._jsPlumb.widthToUse = this._jsPlumb.widthToUse || this._jsPlumb.img.width;
- this._jsPlumb.heightToUse = this._jsPlumb.heightToUse || this._jsPlumb.img.height;
- if (_onload) {
- _onload(this);
- }
- }
- }.bind(this);
-
- /*
- Function: setImage
- Sets the Image to use in this Endpoint.
-
- Parameters:
- img - may be a URL or an Image object
- onload - optional; a callback to execute once the image has loaded.
- */
- this._jsPlumb.endpoint.setImage = function(_img, onload) {
- var s = _img.constructor == String ? _img : _img.src;
- _onload = onload;
- this._jsPlumb.img.src = s;
-
- if (this.canvas != null)
- this.canvas.setAttribute("src", this._jsPlumb.img.src);
- }.bind(this);
-
- this._jsPlumb.endpoint.setImage(src, _onload);
- /*
- var s = src.constructor == String ? src : src.src;
- //_onload = onload;
- this._jsPlumb.img.src = src;
-
- if (this.canvas != null)
- this.canvas.setAttribute("src", this._jsPlumb.img.src);
- // }.bind(this);
-
- //this._jsPlumb.endpoint.setImage(src, _onload);*/
-
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- this.anchorPoint = anchorPoint;
- if (this._jsPlumb.ready) return [anchorPoint[0] - this._jsPlumb.widthToUse / 2, anchorPoint[1] - this._jsPlumb.heightToUse / 2,
- this._jsPlumb.widthToUse, this._jsPlumb.heightToUse];
- else return [0,0,0,0];
- };
-
- this.canvas = document.createElement("img");
- this.canvas.style.margin = 0;
- this.canvas.style.padding = 0;
- this.canvas.style.outline = 0;
- this.canvas.style.position = "absolute";
- this.canvas.className = this._jsPlumb.instance.endpointClass + clazz;
- if (this._jsPlumb.widthToUse) this.canvas.setAttribute("width", this._jsPlumb.widthToUse);
- if (this._jsPlumb.heightToUse) this.canvas.setAttribute("height", this._jsPlumb.heightToUse);
- this._jsPlumb.instance.appendElement(this.canvas, parent);
- this.attachListeners(this.canvas, this);
-
- this.actuallyPaint = function(d, style, anchor) {
- if (!this._jsPlumb.deleted) {
- if (!this._jsPlumb.initialized) {
- this.canvas.setAttribute("src", this._jsPlumb.img.src);
- this.appendDisplayElement(this.canvas);
- this._jsPlumb.initialized = true;
- }
- var x = this.anchorPoint[0] - (this._jsPlumb.widthToUse / 2),
- y = this.anchorPoint[1] - (this._jsPlumb.heightToUse / 2);
- jsPlumbUtil.sizeElement(this.canvas, x, y, this._jsPlumb.widthToUse, this._jsPlumb.heightToUse);
- }
- };
-
- this.paint = function(style, anchor) {
- if (this._jsPlumb != null) { // may have been deleted
- if (this._jsPlumb.ready) {
- this.actuallyPaint(style, anchor);
- }
- else {
- window.setTimeout(function() {
- this.paint(style, anchor);
- }.bind(this), 200);
- }
- }
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Image, [ DOMElementEndpoint, jsPlumb.Endpoints.AbstractEndpoint ], {
- cleanup : function() {
- this._jsPlumb.deleted = true;
- jsPlumbUtil.removeElement(this.canvas);
- this.canvas = null;
- }
- });
-
- /*
- * Class: Endpoints.Blank
- * An Endpoint that paints nothing (visible) on the screen. Supports cssClass and hoverClass parameters like all Endpoints.
- */
- jsPlumb.Endpoints.Blank = function(params) {
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- this.type = "Blank";
- DOMElementEndpoint.apply(this, arguments);
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- return [anchorPoint[0], anchorPoint[1],10,0];
- };
-
- this.canvas = document.createElement("div");
- this.canvas.style.display = "block";
- this.canvas.style.width = "1px";
- this.canvas.style.height = "1px";
- this.canvas.style.background = "transparent";
- this.canvas.style.position = "absolute";
- this.canvas.className = this._jsPlumb.endpointClass;
- jsPlumb.appendElement(this.canvas, params.parent);
-
- this.paint = function(style, anchor) {
- jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.Blank, [jsPlumb.Endpoints.AbstractEndpoint, DOMElementEndpoint], {
- cleanup:function() {
- if (this.canvas) {
- this.canvas.parentNode.removeChild(this.canvas);
- }
- }
- });
-
- /*
- * Class: Endpoints.Triangle
- * A triangular Endpoint.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- *
- * width - width of the triangle's base. defaults to 55 pixels.
- * height - height of the triangle from base to apex. defaults to 55 pixels.
- */
- jsPlumb.Endpoints.Triangle = function(params) {
- this.type = "Triangle";
- var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
- params = params || { };
- params.width = params.width || 55;
- params.height = params.height || 55;
- this.width = params.width;
- this.height = params.height;
- this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
- var width = endpointStyle.width || self.width,
- height = endpointStyle.height || self.height,
- x = anchorPoint[0] - (width/2),
- y = anchorPoint[1] - (height/2);
- return [ x, y, width, height ];
- };
- };
-// ********************************* END OF ENDPOINT TYPES *******************************************************************
-
-
-// ********************************* OVERLAY DEFINITIONS ***********************************************************************
-
- var AbstractOverlay = jsPlumb.Overlays.AbstractOverlay = function(params) {
- this.visible = true;
- this.isAppendedAtTopLevel = true;
- this.component = params.component;
- this.loc = params.location == null ? 0.5 : params.location;
- this.endpointLoc = params.endpointLocation == null ? [ 0.5, 0.5] : params.endpointLocation;
- //this.;
- };
- AbstractOverlay.prototype = {
- cleanup:function() {
- this.component = null;
- this.canvas = null;
- this.endpointLoc = null;
- },
- setVisible : function(val) {
- this.visible = val;
- this.component.repaint();
- },
- isVisible : function() { return this.visible; },
- hide : function() { this.setVisible(false); },
- show : function() { this.setVisible(true); },
-
- incrementLocation : function(amount) {
- this.loc += amount;
- this.component.repaint();
- },
- setLocation : function(l) {
- this.loc = l;
- this.component.repaint();
- },
- getLocation : function() {
- return this.loc;
- }
- };
-
-
- /*
- * Class: Overlays.Arrow
- *
- * An arrow overlay, defined by four points: the head, the two sides of the tail, and a 'foldback' point at some distance along the length
- * of the arrow that lines from each tail point converge into. The foldback point is defined using a decimal that indicates some fraction
- * of the length of the arrow and has a default value of 0.623. A foldback point value of 1 would mean that the arrow had a straight line
- * across the tail.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- *
- * length - distance in pixels from head to tail baseline. default 20.
- * width - width in pixels of the tail baseline. default 20.
- * fillStyle - style to use when filling the arrow. defaults to "black".
- * strokeStyle - style to use when stroking the arrow. defaults to null, which means the arrow is not stroked.
- * lineWidth - line width to use when stroking the arrow. defaults to 1, but only used if strokeStyle is not null.
- * foldback - distance (as a decimal from 0 to 1 inclusive) along the length of the arrow marking the point the tail points should fold back to. defaults to 0.623.
- * location - distance (as a decimal from 0 to 1 inclusive) marking where the arrow should sit on the connector. defaults to 0.5.
- * direction - indicates the direction the arrow points in. valid values are -1 and 1; 1 is default.
- */
- jsPlumb.Overlays.Arrow = function(params) {
- this.type = "Arrow";
- AbstractOverlay.apply(this, arguments);
- this.isAppendedAtTopLevel = false;
- params = params || {};
- var _ju = jsPlumbUtil;
-
- this.length = params.length || 20;
- this.width = params.width || 20;
- this.id = params.id;
- var direction = (params.direction || 1) < 0 ? -1 : 1,
- paintStyle = params.paintStyle || { lineWidth:1 },
- // how far along the arrow the lines folding back in come to. default is 62.3%.
- foldback = params.foldback || 0.623;
-
- this.computeMaxSize = function() { return self.width * 1.5; };
- //this.cleanup = function() { }; // nothing to clean up for Arrows
- this.draw = function(component, currentConnectionPaintStyle) {
-
- var hxy, mid, txy, tail, cxy;
- if (component.pointAlongPathFrom) {
-
- if (_ju.isString(this.loc) || this.loc > 1 || this.loc < 0) {
- var l = parseInt(this.loc, 10);
- hxy = component.pointAlongPathFrom(l, direction * this.length / 2, true);
- mid = component.pointOnPath(l, true);
- txy = _ju.pointOnLine(hxy, mid, this.length);
- }
- else if (this.loc == 1) {
- hxy = component.pointOnPath(this.loc);
- mid = component.pointAlongPathFrom(this.loc, -(this.length));
- txy = _ju.pointOnLine(hxy, mid, this.length);
-
- if (direction == -1) {
- var _ = txy;
- txy = hxy;
- hxy = _;
- }
- }
- else if (this.loc === 0) {
- txy = component.pointOnPath(this.loc);
- mid = component.pointAlongPathFrom(this.loc, this.length);
- hxy = _ju.pointOnLine(txy, mid, this.length);
- if (direction == -1) {
- var __ = txy;
- txy = hxy;
- hxy = __;
- }
- }
- else {
- hxy = component.pointAlongPathFrom(this.loc, direction * this.length / 2);
- mid = component.pointOnPath(this.loc);
- txy = _ju.pointOnLine(hxy, mid, this.length);
- }
-
- tail = _ju.perpendicularLineTo(hxy, txy, this.width);
- cxy = _ju.pointOnLine(hxy, txy, foldback * this.length);
-
- var d = { hxy:hxy, tail:tail, cxy:cxy },
- strokeStyle = paintStyle.strokeStyle || currentConnectionPaintStyle.strokeStyle,
- fillStyle = paintStyle.fillStyle || currentConnectionPaintStyle.strokeStyle,
- lineWidth = paintStyle.lineWidth || currentConnectionPaintStyle.lineWidth,
- info = {
- component:component,
- d:d,
- lineWidth:lineWidth,
- strokeStyle:strokeStyle,
- fillStyle:fillStyle,
- minX:Math.min(hxy.x, tail[0].x, tail[1].x),
- maxX:Math.max(hxy.x, tail[0].x, tail[1].x),
- minY:Math.min(hxy.y, tail[0].y, tail[1].y),
- maxY:Math.max(hxy.y, tail[0].y, tail[1].y)
- };
-
- return info;
- }
- else return {component:component, minX:0,maxX:0,minY:0,maxY:0};
- };
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Arrow, AbstractOverlay);
-
- /*
- * Class: Overlays.PlainArrow
- *
- * A basic arrow. This is in fact just one instance of the more generic case in which the tail folds back on itself to some
- * point along the length of the arrow: in this case, that foldback point is the full length of the arrow. so it just does
- * a 'call' to Arrow with foldback set appropriately.
- */
- /*
- * Function: Constructor
- * See <Overlays.Arrow> for allowed parameters for this overlay.
- */
- jsPlumb.Overlays.PlainArrow = function(params) {
- params = params || {};
- var p = jsPlumb.extend(params, {foldback:1});
- jsPlumb.Overlays.Arrow.call(this, p);
- this.type = "PlainArrow";
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.PlainArrow, jsPlumb.Overlays.Arrow);
-
- /*
- * Class: Overlays.Diamond
- *
- * A diamond. Like PlainArrow, this is a concrete case of the more generic case of the tail points converging on some point...it just
- * happens that in this case, that point is greater than the length of the the arrow.
- *
- * this could probably do with some help with positioning...due to the way it reuses the Arrow paint code, what Arrow thinks is the
- * center is actually 1/4 of the way along for this guy. but we don't have any knowledge of pixels at this point, so we're kind of
- * stuck when it comes to helping out the Arrow class. possibly we could pass in a 'transpose' parameter or something. the value
- * would be -l/4 in this case - move along one quarter of the total length.
- */
- /*
- * Function: Constructor
- * See <Overlays.Arrow> for allowed parameters for this overlay.
- */
- jsPlumb.Overlays.Diamond = function(params) {
- params = params || {};
- var l = params.length || 40,
- p = jsPlumb.extend(params, {length:l/2, foldback:2});
- jsPlumb.Overlays.Arrow.call(this, p);
- this.type = "Diamond";
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Diamond, jsPlumb.Overlays.Arrow);
-
- var _getDimensions = function(component) {
- if (component._jsPlumb.cachedDimensions == null)
- component._jsPlumb.cachedDimensions = component.getDimensions();
- return component._jsPlumb.cachedDimensions;
- };
-
- // abstract superclass for overlays that add an element to the DOM.
- var AbstractDOMOverlay = function(params) {
- jsPlumb.DOMElementComponent.apply(this, arguments);
- AbstractOverlay.apply(this, arguments);
-
- var jpcl = jsPlumb.CurrentLibrary;
- this.id = params.id;
- this._jsPlumb.div = null;
- this._jsPlumb.initialised = false;
- this._jsPlumb.component = params.component;
- this._jsPlumb.cachedDimensions = null;
- this._jsPlumb.create = params.create;
-
- this.getElement = function() {
- if (this._jsPlumb.div == null) {
- var div = this._jsPlumb.div = jpcl.getDOMElement(this._jsPlumb.create(this._jsPlumb.component));
- div.style.position = "absolute";
- var clazz = params._jsPlumb.overlayClass + " " +
- (this.cssClass ? this.cssClass :
- params.cssClass ? params.cssClass : "");
- div.className = clazz;
- this._jsPlumb.instance.appendElement(div, this._jsPlumb.component.parent);
- this._jsPlumb.instance.getId(div);
- this.attachListeners(div, this);
- this.canvas = div;
- }
- return this._jsPlumb.div;
- };
-
- /*
- this.paint = function(p, containerExtents) {
- if (!this._jsPlumb.initialised) {
- this.getElement();
- p.component.appendDisplayElement(this._jsPlumb.div);
- this.attachListeners(this._jsPlumb.div, p.component);
- this._jsPlumb.initialised = true;
- }
- this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
- this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
- };*/
-
- this.draw = function(component, currentConnectionPaintStyle) {
- var td = _getDimensions(this);
- if (td != null && td.length == 2) {
- var cxy = {x:0,y:0};
- if (component.pointOnPath) {
- var loc = this.loc, absolute = false;
- if (jsPlumbUtil.isString(this.loc) || this.loc < 0 || this.loc > 1) {
- loc = parseInt(this.loc, 10);
- absolute = true;
- }
- cxy = component.pointOnPath(loc, absolute); // a connection
- }
- else {
- var locToUse = this.loc.constructor == Array ? this.loc : this.endpointLoc;
- cxy = { x:locToUse[0] * component.w,
- y:locToUse[1] * component.h };
- }
-
- var minx = cxy.x - (td[0] / 2),
- miny = cxy.y - (td[1] / 2);
-
- return {
- component:component,
- d:{ minx:minx, miny:miny, td:td, cxy:cxy },
- minX:minx,
- maxX:minx + td[0],
- minY:miny,
- maxY:miny + td[1]
- };
- }
- else return {minX:0,maxX:0,minY:0,maxY:0};
- };
- };
- jsPlumbUtil.extend(AbstractDOMOverlay, [jsPlumb.DOMElementComponent, AbstractOverlay], {
- getDimensions : function() {
- return jsPlumb.CurrentLibrary.getSize(jsPlumb.CurrentLibrary.getElementObject(this.getElement()));
- },
- setVisible : function(state) {
- this._jsPlumb.div.style.display = state ? "block" : "none";
- },
- /*
- * Function: clearCachedDimensions
- * Clears the cached dimensions for the label. As a performance enhancement, label dimensions are
- * cached from 1.3.12 onwards. The cache is cleared when you change the label text, of course, but
- * there are other reasons why the text dimensions might change - if you make a change through CSS, for
- * example, you might change the font size. in that case you should explicitly call this method.
- */
- clearCachedDimensions : function() {
- this._jsPlumb.cachedDimensions = null;
- },
- cleanup : function() {
- if (this._jsPlumb.div != null)
- jsPlumb.CurrentLibrary.removeElement(this._jsPlumb.div);
- },
- computeMaxSize : function() {
- var td = _getDimensions(this);
- return Math.max(td[0], td[1]);
- },
- reattachListeners : function(connector) {
- if (this._jsPlumb.div) {
- this.reattachListenersForElement(this._jsPlumb.div, this, connector);
- }
- },
- paint : function(p, containerExtents) {
- if (!this._jsPlumb.initialised) {
- this.getElement();
- p.component.appendDisplayElement(this._jsPlumb.div);
- this.attachListeners(this._jsPlumb.div, p.component);
- this._jsPlumb.initialised = true;
- }
- this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
- this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
- }
- });
-
- /*
- * Class: Overlays.Custom
- * A Custom overlay. You supply a 'create' function which returns some DOM element, and jsPlumb positions it.
- * The 'create' function is passed a Connection or Endpoint.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- * create - function for jsPlumb to call that returns a DOM element.
- * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
- * id - optional id to use for later retrieval of this overlay.
- *
- */
- jsPlumb.Overlays.Custom = function(params) {
- this.type = "Custom";
- AbstractDOMOverlay.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Custom, AbstractDOMOverlay);
-
- jsPlumb.Overlays.GuideLines = function() {
- var self = this;
- self.length = 50;
- self.lineWidth = 5;
- this.type = "GuideLines";
- AbstractOverlay.apply(this, arguments);
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
- this.draw = function(connector, currentConnectionPaintStyle) {
-
- var head = connector.pointAlongPathFrom(self.loc, self.length / 2),
- mid = connector.pointOnPath(self.loc),
- tail = jsPlumbUtil.pointOnLine(head, mid, self.length),
- tailLine = jsPlumbUtil.perpendicularLineTo(head, tail, 40),
- headLine = jsPlumbUtil.perpendicularLineTo(tail, head, 20);
-
- return {
- connector:connector,
- head:head,
- tail:tail,
- headLine:headLine,
- tailLine:tailLine,
- minX:Math.min(head.x, tail.x, headLine[0].x, headLine[1].x),
- minY:Math.min(head.y, tail.y, headLine[0].y, headLine[1].y),
- maxX:Math.max(head.x, tail.x, headLine[0].x, headLine[1].x),
- maxY:Math.max(head.y, tail.y, headLine[0].y, headLine[1].y)
- };
- };
-
- // this.cleanup = function() { }; // nothing to clean up for GuideLines
- };
-
- /*
- * Class: Overlays.Label
- * A Label overlay. For all different renderer types (SVG/Canvas/VML), jsPlumb draws a Label overlay as a styled DIV. Version 1.3.0 of jsPlumb
- * introduced the ability to set css classes on the label; this is now the preferred way for you to style a label. The 'labelStyle' parameter
- * is still supported in 1.3.0 but its usage is deprecated. Under the hood, jsPlumb just turns that object into a bunch of CSS directive that it
- * puts on the Label's 'style' attribute, so the end result is the same.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- * cssClass - optional css class string to append to css class. This string is appended "as-is", so you can of course have multiple classes
- * defined. This parameter is preferred to using labelStyle, borderWidth and borderStyle.
- * label - the label to paint. May be a string or a function that returns a string. Nothing will be painted if your label is null or your
- * label function returns null. empty strings _will_ be painted.
- * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
- * id - optional id to use for later retrieval of this overlay.
- *
- */
- jsPlumb.Overlays.Label = function(params) {
- this.labelStyle = params.labelStyle || jsPlumb.Defaults.LabelStyle;
- this.cssClass = this.labelStyle != null ? this.labelStyle.cssClass : null;
- var p = jsPlumb.extend({
- create : function() {
- return document.createElement("div");
- }}, params);
- jsPlumb.Overlays.Custom.call(this, p);
- this.type = "Label";
- this.label = params.label || "";
- this.labelText = null;
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.Label, jsPlumb.Overlays.Custom, {
- cleanup:function() {
- this.div = null;
- this.label = null;
- this.labelText = null;
- this.cssClass = null;
- this.labelStyle = null;
- },
- getLabel : function() {
- return this.label;
- },
- /*
- * Function: setLabel
- * sets the label's, um, label. you would think i'd call this function
- * 'setText', but you can pass either a Function or a String to this, so
- * it makes more sense as 'setLabel'. This uses innerHTML on the label div, so keep
- * that in mind if you need escaped HTML.
- */
- setLabel : function(l) {
- this.label = l;
- this.labelText = null;
- this.clearCachedDimensions();
- this.update();
- this.component.repaint();
- },
- getDimensions : function() {
- this.update();
- return AbstractDOMOverlay.prototype.getDimensions.apply(this, arguments);
- },
- update : function() {
- if (typeof this.label == "function") {
- var lt = this.label(this);
- this.getElement().innerHTML = lt.replace(/\r\n/g, "<br/>");
- }
- else {
- if (this.labelText == null) {
- this.labelText = this.label;
- this.getElement().innerHTML = this.labelText.replace(/\r\n/g, "<br/>");
- }
- }
- }
- });
-
- // ********************************* END OF OVERLAY DEFINITIONS ***********************************************************************
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the 'flowchart' connectors, consisting of vertical and horizontal line segments.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-;(function() {
-
- /**
- * Function: Constructor
- *
- * Parameters:
- * stub - minimum length for the stub at each end of the connector. This can be an integer, giving a value for both ends of the connections,
- * or an array of two integers, giving separate values for each end. The default is an integer with value 30 (pixels).
- * gap - gap to leave between the end of the connector and the element on which the endpoint resides. if you make this larger than stub then you will see some odd looking behaviour.
- Like stub, this can be an array or a single value. defaults to 0 pixels for each end.
- * cornerRadius - optional, defines the radius of corners between segments. defaults to 0 (hard edged corners).
- * alwaysRespectStubs - defaults to false. whether or not the connectors should always draw the stub, or, if the two elements
- are in close proximity to each other (closer than the sum of the two stubs), to adjust the stubs.
- */
- var Flowchart = function(params) {
- this.type = "Flowchart";
- params = params || {};
- params.stub = params.stub == null ? 30 : params.stub;
- var self = this,
- _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- midpoint = params.midpoint == null ? 0.5 : params.midpoint,
- points = [], segments = [],
- grid = params.grid,
- alwaysRespectStubs = params.alwaysRespectStubs,
- userSuppliedSegments = null,
- lastx = null, lasty = null, lastOrientation,
- cornerRadius = params.cornerRadius != null ? params.cornerRadius : 0,
- sgn = function(n) { return n < 0 ? -1 : n === 0 ? 0 : 1; },
- /**
- * helper method to add a segment.
- */
- addSegment = function(segments, x, y, paintInfo) {
- if (lastx == x && lasty == y) return;
- var lx = lastx == null ? paintInfo.sx : lastx,
- ly = lasty == null ? paintInfo.sy : lasty,
- o = lx == x ? "v" : "h",
- sgnx = sgn(x - lx),
- sgny = sgn(y - ly);
-
- lastx = x;
- lasty = y;
- segments.push([lx, ly, x, y, o, sgnx, sgny]);
- },
- segLength = function(s) {
- return Math.sqrt(Math.pow(s[0] - s[2], 2) + Math.pow(s[1] - s[3], 2));
- },
- _cloneArray = function(a) { var _a = []; _a.push.apply(_a, a); return _a;},
- updateMinMax = function(a1) {
- self.bounds.minX = Math.min(self.bounds.minX, a1[2]);
- self.bounds.maxX = Math.max(self.bounds.maxX, a1[2]);
- self.bounds.minY = Math.min(self.bounds.minY, a1[3]);
- self.bounds.maxY = Math.max(self.bounds.maxY, a1[3]);
- },
- writeSegments = function(conn, segments, paintInfo) {
- var current, next;
- for (var i = 0; i < segments.length - 1; i++) {
-
- current = current || _cloneArray(segments[i]);
- next = _cloneArray(segments[i + 1]);
- if (cornerRadius > 0 && current[4] != next[4]) {
- var radiusToUse = Math.min(cornerRadius, segLength(current), segLength(next));
- // right angle. adjust current segment's end point, and next segment's start point.
- current[2] -= current[5] * radiusToUse;
- current[3] -= current[6] * radiusToUse;
- next[0] += next[5] * radiusToUse;
- next[1] += next[6] * radiusToUse;
- var ac = (current[6] == next[5] && next[5] == 1) ||
- ((current[6] == next[5] && next[5] === 0) && current[5] != next[6]) ||
- (current[6] == next[5] && next[5] == -1),
- sgny = next[1] > current[3] ? 1 : -1,
- sgnx = next[0] > current[2] ? 1 : -1,
- sgnEqual = sgny == sgnx,
- cx = (sgnEqual && ac || (!sgnEqual && !ac)) ? next[0] : current[2],
- cy = (sgnEqual && ac || (!sgnEqual && !ac)) ? current[3] : next[1];
-
- _super.addSegment(conn, "Straight", {
- x1:current[0], y1:current[1], x2:current[2], y2:current[3]
- });
-
- _super.addSegment(conn, "Arc", {
- r:radiusToUse,
- x1:current[2],
- y1:current[3],
- x2:next[0],
- y2:next[1],
- cx:cx,
- cy:cy,
- ac:ac
- });
- }
- else {
- // dx + dy are used to adjust for line width.
- var dx = (current[2] == current[0]) ? 0 : (current[2] > current[0]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2),
- dy = (current[3] == current[1]) ? 0 : (current[3] > current[1]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2);
- _super.addSegment(conn, "Straight", {
- x1:current[0]- dx, y1:current[1]-dy, x2:current[2] + dx, y2:current[3] + dy
- });
- }
- current = next;
- }
- // last segment
- _super.addSegment(conn, "Straight", {
- x1:next[0], y1:next[1], x2:next[2], y2:next[3]
- });
- };
-
- this.setSegments = function(s) {
- userSuppliedSegments = s;
- };
-
- this.isEditable = function() { return true; };
-
- /*
- Function: getOriginalSegments
- Gets the segments before the addition of rounded corners. This is used by the flowchart
- connector editor, since it only wants to concern itself with the original segments.
- */
- this.getOriginalSegments = function() {
- return userSuppliedSegments || segments;
- };
-
- this._compute = function(paintInfo, params) {
-
- if (params.clearEdits)
- userSuppliedSegments = null;
-
- if (userSuppliedSegments != null) {
- writeSegments(this, userSuppliedSegments, paintInfo);
- return;
- }
-
- segments = [];
- lastx = null; lasty = null;
- lastOrientation = null;
-
- var midx = paintInfo.startStubX + ((paintInfo.endStubX - paintInfo.startStubX) * midpoint),
- midy = paintInfo.startStubY + ((paintInfo.endStubY - paintInfo.startStubY) * midpoint);
-
- var findClearedLine = function(start, mult, anchorPos, dimension) {
- return start + (mult * (( 1 - anchorPos) * dimension) + _super.maxStub);
- },
- orientations = { x:[ 0, 1 ], y:[ 1, 0 ] },
- commonStubCalculator = function(axis) {
- return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
- },
- stubCalculators = {
- perpendicular:commonStubCalculator,
- orthogonal:commonStubCalculator,
- opposite:function(axis) {
- var pi = paintInfo,
- idx = axis == "x" ? 0 : 1,
- areInProximity = {
- "x":function() {
- return ( (pi.so[idx] == 1 && (
- ( (pi.startStubX > pi.endStubX) && (pi.tx > pi.startStubX) ) ||
- ( (pi.sx > pi.endStubX) && (pi.tx > pi.sx))))) ||
-
- ( (pi.so[idx] == -1 && (
- ( (pi.startStubX < pi.endStubX) && (pi.tx < pi.startStubX) ) ||
- ( (pi.sx < pi.endStubX) && (pi.tx < pi.sx)))));
- },
- "y":function() {
- return ( (pi.so[idx] == 1 && (
- ( (pi.startStubY > pi.endStubY) && (pi.ty > pi.startStubY) ) ||
- ( (pi.sy > pi.endStubY) && (pi.ty > pi.sy))))) ||
-
- ( (pi.so[idx] == -1 && (
- ( (pi.startStubY < pi.endStubY) && (pi.ty < pi.startStubY) ) ||
- ( (pi.sy < pi.endStubY) && (pi.ty < pi.sy)))));
- }
- };
-
- if (!alwaysRespectStubs && areInProximity[axis]()) {
- return {
- "x":[(paintInfo.sx + paintInfo.tx) / 2, paintInfo.startStubY, (paintInfo.sx + paintInfo.tx) / 2, paintInfo.endStubY],
- "y":[paintInfo.startStubX, (paintInfo.sy + paintInfo.ty) / 2, paintInfo.endStubX, (paintInfo.sy + paintInfo.ty) / 2]
- }[axis];
- }
- else {
- return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
- }
- }
- },
- lineCalculators = {
- perpendicular : function(axis, ss, oss, es, oes) {
- var pi = paintInfo,
- sis = {
- x:[ [ [ 1,2,3,4 ], null, [ 2,1,4,3 ] ], null, [ [ 4,3,2,1 ], null, [ 3,4,1,2 ] ] ],
- y:[ [ [ 3,2,1,4 ], null, [ 2,3,4,1 ] ], null, [ [ 4,1,2,3 ], null, [ 1,4,3,2 ] ] ]
- },
- stubs = {
- x:[ [ pi.startStubX, pi.endStubX ] , null, [ pi.endStubX, pi.startStubX ] ],
- y:[ [ pi.startStubY, pi.endStubY ] , null, [ pi.endStubY, pi.startStubY ] ]
- },
- midLines = {
- x:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ] ],
- y:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ] ]
- },
- linesToEnd = {
- x:[ [ pi.endStubX, pi.startStubY ] ],
- y:[ [ pi.startStubX, pi.endStubY ] ]
- },
- startToEnd = {
- x:[ [ pi.startStubX, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ],
- y:[ [ pi.endStubX, pi.startStubY ], [ pi.endStubX, pi.endStubY ] ]
- },
- startToMidToEnd = {
- x:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ], [ pi.endStubX, pi.endStubY ] ],
- y:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ]
- },
- otherStubs = {
- x:[ pi.startStubY, pi.endStubY ],
- y:[ pi.startStubX, pi.endStubX ]
- },
- soIdx = orientations[axis][0], toIdx = orientations[axis][1],
- _so = pi.so[soIdx] + 1,
- _to = pi.to[toIdx] + 1,
- otherFlipped = (pi.to[toIdx] == -1 && (otherStubs[axis][1] < otherStubs[axis][0])) || (pi.to[toIdx] == 1 && (otherStubs[axis][1] > otherStubs[axis][0])),
- stub1 = stubs[axis][_so][0],
- stub2 = stubs[axis][_so][1],
- segmentIndexes = sis[axis][_so][_to];
-
- if (pi.segment == segmentIndexes[3] || (pi.segment == segmentIndexes[2] && otherFlipped)) {
- return midLines[axis];
- }
- else if (pi.segment == segmentIndexes[2] && stub2 < stub1) {
- return linesToEnd[axis];
- }
- else if ((pi.segment == segmentIndexes[2] && stub2 >= stub1) || (pi.segment == segmentIndexes[1] && !otherFlipped)) {
- return startToMidToEnd[axis];
- }
- else if (pi.segment == segmentIndexes[0] || (pi.segment == segmentIndexes[1] && otherFlipped)) {
- return startToEnd[axis];
- }
- },
- orthogonal : function(axis, startStub, otherStartStub, endStub, otherEndStub) {
- var pi = paintInfo,
- extent = {
- "x":pi.so[0] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub),
- "y":pi.so[1] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub)
- }[axis];
-
- return {
- "x":[ [ extent, otherStartStub ],[ extent, otherEndStub ], [ endStub, otherEndStub ] ],
- "y":[ [ otherStartStub, extent ], [ otherEndStub, extent ], [ otherEndStub, endStub ] ]
- }[axis];
- },
- opposite : function(axis, ss, oss, es, oes) {
- var pi = paintInfo,
- otherAxis = {"x":"y","y":"x"}[axis],
- dim = {"x":"height","y":"width"}[axis],
- comparator = pi["is" + axis.toUpperCase() + "GreaterThanStubTimes2"];
-
- if (params.sourceEndpoint.elementId == params.targetEndpoint.elementId) {
- var _val = oss + ((1 - params.sourceEndpoint.anchor[otherAxis]) * params.sourceInfo[dim]) + _super.maxStub;
- return {
- "x":[ [ ss, _val ], [ es, _val ] ],
- "y":[ [ _val, ss ], [ _val, es ] ]
- }[axis];
-
- }
- else if (!comparator || (pi.so[idx] == 1 && ss > es) || (pi.so[idx] == -1 && ss < es)) {
- return {
- "x":[[ ss, midy ], [ es, midy ]],
- "y":[[ midx, ss ], [ midx, es ]]
- }[axis];
- }
- else if ((pi.so[idx] == 1 && ss < es) || (pi.so[idx] == -1 && ss > es)) {
- return {
- "x":[[ midx, pi.sy ], [ midx, pi.ty ]],
- "y":[[ pi.sx, midy ], [ pi.tx, midy ]]
- }[axis];
- }
- }
- };
-
- var stubs = stubCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis),
- idx = paintInfo.sourceAxis == "x" ? 0 : 1,
- oidx = paintInfo.sourceAxis == "x" ? 1 : 0,
- ss = stubs[idx],
- oss = stubs[oidx],
- es = stubs[idx + 2],
- oes = stubs[oidx + 2];
-
- // add the start stub segment.
- addSegment(segments, stubs[0], stubs[1], paintInfo);
-
- // compute the rest of the line
- var p = lineCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis, ss, oss, es, oes);
- if (p) {
- for (var i = 0; i < p.length; i++) {
- addSegment(segments, p[i][0], p[i][1], paintInfo);
- }
- }
-
- // line to end stub
- addSegment(segments, stubs[2], stubs[3], paintInfo);
-
- // end stub to end
- addSegment(segments, paintInfo.tx, paintInfo.ty, paintInfo);
-
- writeSegments(this, segments, paintInfo);
- };
-
- this.getPath = function() {
- var _last = null, _lastAxis = null, s = [], segs = userSuppliedSegments || segments;
- for (var i = 0; i < segs.length; i++) {
- var seg = segs[i], axis = seg[4], axisIndex = (axis == "v" ? 3 : 2);
- if (_last != null && _lastAxis === axis) {
- _last[axisIndex] = seg[axisIndex];
- }
- else {
- if (seg[0] != seg[2] || seg[1] != seg[3]) {
- s.push({
- start:[ seg[0], seg[1] ],
- end:[ seg[2], seg[3] ]
- });
- _last = seg;
- _lastAxis = seg[4];
- }
- }
- }
- return s;
- };
-
- this.setPath = function(path) {
- userSuppliedSegments = [];
- for (var i = 0; i < path.length; i++) {
- var lx = path[i].start[0],
- ly = path[i].start[1],
- x = path[i].end[0],
- y = path[i].end[1],
- o = lx == x ? "v" : "h",
- sgnx = sgn(x - lx),
- sgny = sgn(y - ly);
-
- userSuppliedSegments.push([lx, ly, x, y, o, sgnx, sgny]);
- }
- };
- };
-
- jsPlumbUtil.extend(Flowchart, jsPlumb.Connectors.AbstractConnector);
- jsPlumb.registerConnectorType(Flowchart, "Flowchart");
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the state machine connectors.
- *
- * Thanks to Brainstorm Mobile Solutions for supporting the development of these.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- var Line = function(x1, y1, x2, y2) {
-
- this.m = (y2 - y1) / (x2 - x1);
- this.b = -1 * ((this.m * x1) - y1);
-
- this.rectIntersect = function(x,y,w,h) {
- var results = [], xInt, yInt;
-
- // try top face
- // the equation of the top face is y = (0 * x) + b; y = b.
- xInt = (y - this.b) / this.m;
- // test that the X value is in the line's range.
- if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
-
- // try right face
- yInt = (this.m * (x + w)) + this.b;
- if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
-
- // bottom face
- xInt = ((y + h) - this.b) / this.m;
- // test that the X value is in the line's range.
- if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
-
- // try left face
- yInt = (this.m * x) + this.b;
- if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
-
- if (results.length == 2) {
- var midx = (results[0][0] + results[1][0]) / 2, midy = (results[0][1] + results[1][1]) / 2;
- results.push([ midx,midy ]);
- // now calculate the segment inside the rectangle where the midpoint lies.
- var xseg = midx <= x + (w / 2) ? -1 : 1,
- yseg = midy <= y + (h / 2) ? -1 : 1;
- results.push([xseg, yseg]);
- return results;
- }
-
- return null;
-
- };
- },
- _segment = function(x1, y1, x2, y2) {
- if (x1 <= x2 && y2 <= y1) return 1;
- else if (x1 <= x2 && y1 <= y2) return 2;
- else if (x2 <= x1 && y2 >= y1) return 3;
- return 4;
- },
-
- // the control point we will use depends on the faces to which each end of the connection is assigned, specifically whether or not the
- // two faces are parallel or perpendicular. if they are parallel then the control point lies on the midpoint of the axis in which they
- // are parellel and varies only in the other axis; this variation is proportional to the distance that the anchor points lie from the
- // center of that face. if the two faces are perpendicular then the control point is at some distance from both the midpoints; the amount and
- // direction are dependent on the orientation of the two elements. 'seg', passed in to this method, tells you which segment the target element
- // lies in with respect to the source: 1 is top right, 2 is bottom right, 3 is bottom left, 4 is top left.
- //
- // sourcePos and targetPos are arrays of info about where on the source and target each anchor is located. their contents are:
- //
- // 0 - absolute x
- // 1 - absolute y
- // 2 - proportional x in element (0 is left edge, 1 is right edge)
- // 3 - proportional y in element (0 is top edge, 1 is bottom edge)
- //
- _findControlPoint = function(midx, midy, segment, sourceEdge, targetEdge, dx, dy, distance, proximityLimit) {
- // TODO (maybe)
- // - if anchor pos is 0.5, make the control point take into account the relative position of the elements.
- if (distance <= proximityLimit) return [midx, midy];
-
- if (segment === 1) {
- if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
- }
- else if (segment === 2) {
- if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (1 * dx) , midy + (-1 * dy) ];
- }
- else if (segment === 3) {
- if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
- }
- else if (segment === 4) {
- if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
- else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
- else return [ midx + (1 * dx) , midy + (-1 * dy) ];
- }
-
- };
-
- /**
- * Class: Connectors.StateMachine
- * Provides 'state machine' connectors.
- */
- /*
- * Function: Constructor
- *
- * Parameters:
- * curviness - measure of how "curvy" the connectors will be. this is translated as the distance that the
- * Bezier curve's control point is from the midpoint of the straight line connecting the two
- * endpoints, and does not mean that the connector is this wide. The Bezier curve never reaches
- * its control points; they act as gravitational masses. defaults to 10.
- * margin - distance from element to start and end connectors, in pixels. defaults to 5.
- * proximityLimit - sets the distance beneath which the elements are consider too close together to bother
- * with fancy curves. by default this is 80 pixels.
- * loopbackRadius - the radius of a loopback connector. optional; defaults to 25.
- * showLoopback - If set to false this tells the connector that it is ok to paint connections whose source and target is the same element with a connector running through the element. The default value for this is true; the connector always makes a loopback connection loop around the element rather than passing through it.
- */
- var StateMachine = function(params) {
- params = params || {};
- this.type = "StateMachine";
-
- var self = this,
- _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- curviness = params.curviness || 10,
- margin = params.margin || 5,
- proximityLimit = params.proximityLimit || 80,
- clockwise = params.orientation && params.orientation === "clockwise",
- loopbackRadius = params.loopbackRadius || 25,
- showLoopback = params.showLoopback !== false;
-
- this._compute = function(paintInfo, params) {
- var w = Math.abs(params.sourcePos[0] - params.targetPos[0]),
- h = Math.abs(params.sourcePos[1] - params.targetPos[1]),
- x = Math.min(params.sourcePos[0], params.targetPos[0]),
- y = Math.min(params.sourcePos[1], params.targetPos[1]);
-
- if (!showLoopback || (params.sourceEndpoint.elementId !== params.targetEndpoint.elementId)) {
- var _sx = params.sourcePos[0] < params.targetPos[0] ? 0 : w,
- _sy = params.sourcePos[1] < params.targetPos[1] ? 0:h,
- _tx = params.sourcePos[0] < params.targetPos[0] ? w : 0,
- _ty = params.sourcePos[1] < params.targetPos[1] ? h : 0;
-
- // now adjust for the margin
- if (params.sourcePos[2] === 0) _sx -= margin;
- if (params.sourcePos[2] === 1) _sx += margin;
- if (params.sourcePos[3] === 0) _sy -= margin;
- if (params.sourcePos[3] === 1) _sy += margin;
- if (params.targetPos[2] === 0) _tx -= margin;
- if (params.targetPos[2] === 1) _tx += margin;
- if (params.targetPos[3] === 0) _ty -= margin;
- if (params.targetPos[3] === 1) _ty += margin;
-
- //
- // these connectors are quadratic bezier curves, having a single control point. if both anchors
- // are located at 0.5 on their respective faces, the control point is set to the midpoint and you
- // get a straight line. this is also the case if the two anchors are within 'proximityLimit', since
- // it seems to make good aesthetic sense to do that. outside of that, the control point is positioned
- // at 'curviness' pixels away along the normal to the straight line connecting the two anchors.
- //
- // there may be two improvements to this. firstly, we might actually support the notion of avoiding nodes
- // in the UI, or at least making a good effort at doing so. if a connection would pass underneath some node,
- // for example, we might increase the distance the control point is away from the midpoint in a bid to
- // steer it around that node. this will work within limits, but i think those limits would also be the likely
- // limits for, once again, aesthetic good sense in the layout of a chart using these connectors.
- //
- // the second possible change is actually two possible changes: firstly, it is possible we should gradually
- // decrease the 'curviness' as the distance between the anchors decreases; start tailing it off to 0 at some
- // point (which should be configurable). secondly, we might slightly increase the 'curviness' for connectors
- // with respect to how far their anchor is from the center of its respective face. this could either look cool,
- // or stupid, and may indeed work only in a way that is so subtle as to have been a waste of time.
- //
-
- var _midx = (_sx + _tx) / 2, _midy = (_sy + _ty) / 2,
- m2 = (-1 * _midx) / _midy, theta2 = Math.atan(m2),
- dy = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.sin(theta2)),
- dx = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.cos(theta2)),
- segment = _segment(_sx, _sy, _tx, _ty),
- distance = Math.sqrt(Math.pow(_tx - _sx, 2) + Math.pow(_ty - _sy, 2)),
- // calculate the control point. this code will be where we'll put in a rudimentary element avoidance scheme; it
- // will work by extending the control point to force the curve to be, um, curvier.
- _controlPoint = _findControlPoint(_midx,
- _midy,
- segment,
- params.sourcePos,
- params.targetPos,
- curviness, curviness,
- distance,
- proximityLimit);
-
- _super.addSegment(this, "Bezier", {
- x1:_tx, y1:_ty, x2:_sx, y2:_sy,
- cp1x:_controlPoint[0], cp1y:_controlPoint[1],
- cp2x:_controlPoint[0], cp2y:_controlPoint[1]
- });
- }
- else {
- // a loopback connector. draw an arc from one anchor to the other.
- var x1 = params.sourcePos[0], x2 = params.sourcePos[0], y1 = params.sourcePos[1] - margin, y2 = params.sourcePos[1] - margin,
- cx = x1, cy = y1 - loopbackRadius,
- // canvas sizing stuff, to ensure the whole painted area is visible.
- _w = 2 * loopbackRadius,
- _h = 2 * loopbackRadius,
- _x = cx - loopbackRadius,
- _y = cy - loopbackRadius;
-
- paintInfo.points[0] = _x;
- paintInfo.points[1] = _y;
- paintInfo.points[2] = _w;
- paintInfo.points[3] = _h;
-
- // ADD AN ARC SEGMENT.
- _super.addSegment(this, "Arc", {
- x1:(x1 - _x) + 4,
- y1:y1 - _y,
- startAngle:0,
- endAngle: 2 * Math.PI,
- r:loopbackRadius,
- ac:!clockwise,
- x2:(x1 - _x) - 4,
- y2:y1 - _y,
- cx:cx - _x,
- cy:cy - _y
- });
- }
- };
- };
- jsPlumb.registerConnectorType(StateMachine, "StateMachine");
-})();
-
-/*
- // a possible rudimentary avoidance scheme, old now, perhaps not useful.
- // if (avoidSelector) {
- // var testLine = new Line(sourcePos[0] + _sx,sourcePos[1] + _sy,sourcePos[0] + _tx,sourcePos[1] + _ty);
- // var sel = jsPlumb.getSelector(avoidSelector);
- // for (var i = 0; i < sel.length; i++) {
- // var id = jsPlumb.getId(sel[i]);
- // if (id != sourceEndpoint.elementId && id != targetEndpoint.elementId) {
- // o = jsPlumb.getOffset(id), s = jsPlumb.getSize(id);
-//
-// if (o && s) {
-// var collision = testLine.rectIntersect(o.left,o.top,s[0],s[1]);
-// if (collision) {
- // set the control point to be a certain distance from the midpoint of the two points that
- // the line crosses on the rectangle.
- // TODO where will this 75 number come from?
- // _controlX = collision[2][0] + (75 * collision[3][0]);
- // / _controlY = collision[2][1] + (75 * collision[3][1]);
-// }
-// }
- // }
- // }
- //}
- */
-
-;(function() {
-
- var Bezier = function(params) {
- params = params || {};
-
- var self = this,
- _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
- stub = params.stub || 50,
- majorAnchor = params.curviness || 150,
- minorAnchor = 10;
-
- this.type = "Bezier";
- this.getCurviness = function() { return majorAnchor; };
-
- this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
- // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
- // points around if so (code could be tightened up)
- var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
- too = targetEndpoint.anchor.getOrientation(targetEndpoint),
- perpendicular = soo[0] != too[0] || soo[1] == too[1],
- p = [];
-
- if (!perpendicular) {
- if (soo[0] === 0) // X
- p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] - (majorAnchor * soo[0]));
-
- if (soo[1] === 0) // Y
- p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * too[1]));
- }
- else {
- if (too[0] === 0) // X
- p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
- else p.push(point[0] + (majorAnchor * too[0]));
-
- if (too[1] === 0) // Y
- p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
- else p.push(point[1] + (majorAnchor * soo[1]));
- }
-
- return p;
- };
-
- this._compute = function(paintInfo, p) {
- var sp = p.sourcePos,
- tp = p.targetPos,
- _w = Math.abs(sp[0] - tp[0]),
- _h = Math.abs(sp[1] - tp[1]),
- _sx = sp[0] < tp[0] ? _w : 0,
- _sy = sp[1] < tp[1] ? _h : 0,
- _tx = sp[0] < tp[0] ? 0 : _w,
- _ty = sp[1] < tp[1] ? 0 : _h,
- _CP = self._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
- _CP2 = self._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
-
- _super.addSegment(this, "Bezier", {
- x1:_sx, y1:_sy, x2:_tx, y2:_ty,
- cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
- });
- };
- };
-
- jsPlumb.registerConnectorType(Bezier, "Bezier");
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the HTML5 canvas renderers. Support for canvas was dropped in 1.4.2.
- * This is being kept around because canvas might make a comeback as a single-page solution
- * that also supports node rendering.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
-
-// ********************************* CANVAS RENDERERS FOR CONNECTORS AND ENDPOINTS *******************************************************************
-
- // TODO refactor to renderer common script. put a ref to jsPlumb.sizeCanvas in there too.
- var _connectionBeingDragged = null,
- _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_getElementObject(el), clazz); },
- _getElementObject = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
- _getOffset = function(el) { return jsPlumb.CurrentLibrary.getOffset(_getElementObject(el)); },
- _pageXY = function(el) { return jsPlumb.CurrentLibrary.getPageXY(el); },
- _clientXY = function(el) { return jsPlumb.CurrentLibrary.getClientXY(el); };
-
- /*
- * Class:CanvasMouseAdapter
- * Provides support for mouse events on canvases.
- */
- var CanvasMouseAdapter = window.CanvasMouseAdapter = function() {
- var self = this;
- self.overlayPlacements = [];
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
- jsPlumbUtil.EventGenerator.apply(this, arguments);
- /**
- * returns whether or not the given event is ojver a painted area of the canvas.
- */
- this._over = function(e) {
- var o = _getOffset(_getElementObject(self.canvas)),
- pageXY = _pageXY(e),
- x = pageXY[0] - o.left, y = pageXY[1] - o.top;
- if (x > 0 && y > 0 && x < self.canvas.width && y < self.canvas.height) {
- // first check overlays
- for ( var i = 0; i < self.overlayPlacements.length; i++) {
- var p = self.overlayPlacements[i];
- if (p && (p[0] <= x && p[1] >= x && p[2] <= y && p[3] >= y))
- return true;
- }
- // then the canvas
- var d = self.canvas.getContext("2d").getImageData(parseInt(x, 10), parseInt(y, 10), 1, 1);
- return d.data[0] !== 0 || d.data[1] !== 0 || d.data[2] !== 0 || d.data[3] !== 0;
- }
- return false;
- };
-
- var _mouseover = false, _mouseDown = false, _posWhenMouseDown = null, _mouseWasDown = false,
- _nullSafeHasClass = function(el, clazz) {
- return el !== null && _hasClass(el, clazz);
- };
- this.mousemove = function(e) {
- var pageXY = _pageXY(e), clientXY = _clientXY(e),
- ee = document.elementFromPoint(clientXY[0], clientXY[1]),
- eventSourceWasOverlay = _nullSafeHasClass(ee, "_jsPlumb_overlay");
- var _continue = _connectionBeingDragged === null && (_nullSafeHasClass(ee, "_jsPlumb_endpoint") || _nullSafeHasClass(ee, "_jsPlumb_connector"));
- if (!_mouseover && _continue && self._over(e)) {
- _mouseover = true;
- self.fire("mouseenter", self, e);
- return true;
- }
- // TODO here there is a remote chance that the overlay the mouse moved onto
- // is actually not an overlay for the current component. a more thorough check would
- // be to ensure the overlay belonged to the current component.
- else if (_mouseover && (!self._over(e) || !_continue) && !eventSourceWasOverlay) {
- _mouseover = false;
- self.fire("mouseexit", self, e);
- }
- self.fire("mousemove", self, e);
- };
-
- this.click = function(e) {
- if (_mouseover && self._over(e) && !_mouseWasDown)
- self.fire("click", self, e);
- _mouseWasDown = false;
- };
-
- this.dblclick = function(e) {
- if (_mouseover && self._over(e) && !_mouseWasDown)
- self.fire("dblclick", self, e);
- _mouseWasDown = false;
- };
-
- this.mousedown = function(e) {
- if(self._over(e) && !_mouseDown) {
- _mouseDown = true;
- _posWhenMouseDown = _getOffset(_getElementObject(self.canvas));
- self.fire("mousedown", self, e);
- }
- };
-
- this.mouseup = function(e) {
- _mouseDown = false;
- self.fire("mouseup", self, e);
- };
-
- this.contextmenu = function(e) {
- if (_mouseover && self._over(e) && !_mouseWasDown)
- self.fire("contextmenu", self, e);
- _mouseWasDown = false;
- };
- };
- jsPlumbUtil.extend(CanvasMouseAdapter, [ jsPlumb.jsPlumbUIComponent, jsPlumbUtil.EventGenerator ]);
-
- var _newCanvas = function(params) {
- var canvas = document.createElement("canvas");
- params._jsPlumb.instance.appendElement(canvas, params.parent);
- canvas.style.position = "absolute";
- if (params["class"]) canvas.className = params["class"];
- // set an id. if no id on the element and if uuid was supplied it
- // will be used, otherwise we'll create one.
- params._jsPlumb.instance.getId(canvas, params.uuid);
- if (params.tooltip) canvas.setAttribute("title", params.tooltip);
-
- return canvas;
- };
-
- var CanvasComponent = window.CanvasComponent = function(params) {
- CanvasMouseAdapter.apply(this, arguments);
-
- var displayElements = [ ];
- this.getDisplayElements = function() { return displayElements; };
- this.appendDisplayElement = function(el) { displayElements.push(el); };
- };
- jsPlumbUtil.extend(CanvasComponent, CanvasMouseAdapter);
-
- var segmentMultipliers = [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ];
- var maybeMakeGradient = function(ctx, style, gradientFunction) {
- if (style.gradient) {
- var g = gradientFunction();
- for ( var i = 0; i < style.gradient.stops.length; i++)
- g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
- ctx.strokeStyle = g;
- }
- };
- var segmentRenderer = function(segment, ctx, style, dx, dy) {
- ({
- "Straight":function(segment, ctx, style, dx, dy) {
- var d = segment.params;
- ctx.save();
- maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x1, d.y1, d.x2, d.y2); });
- ctx.beginPath();
- ctx.translate(dx, dy);
- if (style.dashstyle && style.dashstyle.split(" ").length === 2) {
- // only a very simple dashed style is supported - having two values, which define the stroke length
- // (as a multiple of the stroke width) and then the space length (also as a multiple of stroke width).
- var ds = style.dashstyle.split(" ");
- if (ds.length !== 2) ds = [2, 2];
- var dss = [ ds[0] * style.lineWidth, ds[1] * style.lineWidth ],
- m = (d.x2- d.x1) / (d.y2 - d.y1),
- s = jsPlumbUtil.segment([d.x1, d.y1], [ d.x2, d.y2 ]),
- sm = segmentMultipliers[s],
- theta = Math.atan(m),
- l = Math.sqrt(Math.pow(d.x2 - d.x1, 2) + Math.pow(d.y2 - d.y1, 2)),
- repeats = Math.floor(l / (dss[0] + dss[1])),
- curPos = [d.x1, d.y1];
-
-
- // TODO: the question here is why could we not support this in all connector types? it's really
- // just a case of going along and asking jsPlumb for the next point on the path a few times, until it
- // reaches the end. every type of connector supports that method, after all. but right now its only the
- // bezier connector that gives you back the new location on the path along with the x,y coordinates, which
- // we would need. we'd start out at loc=0 and ask for the point along the path that is dss[0] pixels away.
- // we then ask for the point that is (dss[0] + dss[1]) pixels away; and from that one we need not just the
- // x,y but the location, cos we're gonna plug that location back in in order to find where that dash ends.
- //
- // it also strikes me that it should be trivial to support arbitrary dash styles (having more or less than two
- // entries). you'd just iterate that array using a step size of 2, and generify the (rss[0] + rss[1])
- // computation to be sum(rss[0]..rss[n]).
-
- for (var i = 0; i < repeats; i++) {
- ctx.moveTo(curPos[0], curPos[1]);
-
- var nextEndX = curPos[0] + (Math.abs(Math.sin(theta) * dss[0]) * sm[0]),
- nextEndY = curPos[1] + (Math.abs(Math.cos(theta) * dss[0]) * sm[1]),
- nextStartX = curPos[0] + (Math.abs(Math.sin(theta) * (dss[0] + dss[1])) * sm[0]),
- nextStartY = curPos[1] + (Math.abs(Math.cos(theta) * (dss[0] + dss[1])) * sm[1]);
-
- ctx.lineTo(nextEndX, nextEndY);
- curPos = [nextStartX, nextStartY];
- }
-
- // now draw the last bit
- ctx.moveTo(curPos[0], curPos[1]);
- ctx.lineTo(d.x2, d.y2);
-
- }
- else {
- ctx.moveTo(d.x1, d.y1);
- ctx.lineTo(d.x2, d.y2);
- }
-
- ctx.stroke();
-
- ctx.restore();
- },
- "Bezier":function(segment, ctx, style, dx, dy) {
- var d = segment.params;
- ctx.save();
- maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x2 + dx, d.y2 + dy, d.x1 + dx, d.y1 + dy); });
- ctx.beginPath();
- ctx.translate(dx, dy);
- ctx.moveTo(d.x1, d.y1);
- ctx.bezierCurveTo(d.cp1x, d.cp1y, d.cp2x, d.cp2y, d.x2, d.y2);
- ctx.stroke();
- ctx.restore();
- },
- "Arc":function(segment, ctx, style, dx, dy) {
- var d = segment.params;
- ctx.save();
- ctx.beginPath();
- ctx.translate(dx, dy);
- ctx.arc(d.cx, d.cy, d.r, segment.startAngle, segment.endAngle, d.ac);
- ctx.stroke();
- ctx.restore();
- }
- })[segment.type](segment, ctx, style, dx, dy);
- };
-
- /**
- * Class:CanvasConnector
- * Superclass for Canvas Connector renderers.
- */
- var CanvasConnector = jsPlumb.ConnectorRenderers.canvas = function(params) {
- CanvasComponent.apply(this, arguments);
-
- var _paintOneStyle = function(aStyle, dx, dy) {
- this.ctx.save();
- jsPlumb.extend(this.ctx, aStyle);
-
- var segments = this.getSegments();
- for (var i = 0; i < segments.length; i++) {
- segmentRenderer(segments[i], this.ctx, aStyle, dx, dy);
- }
- this.ctx.restore();
- }.bind(this);
-
- var clazz = this._jsPlumb.instance.connectorClass + " " + (params.cssClass || "");
- this.canvas = _newCanvas({
- "class":clazz,
- _jsPlumb:this._jsPlumb,
- parent:params.parent
- });
- this.ctx = this.canvas.getContext("2d");
-
- this.appendDisplayElement(this.canvas);
-
- this.paint = function(style, anchor, extents) {
- if (style != null) {
-
- var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p,
- dx = 0, dy = 0;
-
- if (extents != null) {
- if (extents.xmin < 0) {
- xy[0] += extents.xmin;
- dx = -extents.xmin;
- }
- if (extents.ymin < 0) {
- xy[1] += extents.ymin;
- dy = -extents.ymin;
- }
- wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
- wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
- }
-
- this.translateX = dx;
- this.translateY = dy;
-
- jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
-
- if (style.outlineColor != null) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
- outlineStyle = {
- strokeStyle:style.outlineColor,
- lineWidth:outlineStrokeWidth
- };
- _paintOneStyle(outlineStyle, dx, dy);
- }
- _paintOneStyle(style, dx, dy);
- }
- };
- };
- jsPlumbUtil.extend(CanvasConnector, CanvasComponent);
-
-
- /**
- * Class:CanvasEndpoint
- * Superclass for Canvas Endpoint renderers.
- */
- var CanvasEndpoint = function(params) {
- CanvasComponent.apply(this, arguments);
- var clazz = this._jsPlumb.instance.endpointClass + " " + (params.cssClass || ""),
- canvasParams = {
- "class":clazz,
- _jsPlumb:this._jsPlumb,
- parent:params.parent,
- tooltip:self.tooltip
- };
- this.canvas = _newCanvas(canvasParams);
- this.ctx = this.canvas.getContext("2d");
-
- this.appendDisplayElement(this.canvas);
-
- this.paint = function(style, anchor, extents) {
- jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
- if (style.outlineColor != null) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
- var outlineStyle = {
- strokeStyle:style.outlineColor,
- lineWidth:outlineStrokeWidth
- };
- }
-
- this._paint.apply(this, arguments);
- };
- };
- jsPlumbUtil.extend(CanvasEndpoint, CanvasComponent);
-
- jsPlumb.Endpoints.canvas.Dot = function(params) {
- jsPlumb.Endpoints.Dot.apply(this, arguments);
- CanvasEndpoint.apply(this, arguments);
- var self = this,
- parseValue = function(value) {
- try { return parseInt(value, 10); }
- catch(e) {
- if (value.substring(value.length - 1) == '%')
- return parseInt(value.substring(0, value - 1), 10);
- }
- },
- calculateAdjustments = function(gradient) {
- var offsetAdjustment = self.defaultOffset, innerRadius = self.defaultInnerRadius;
- if (gradient.offset) offsetAdjustment = parseValue(gradient.offset);
- if (gradient.innerRadius) innerRadius = parseValue(gradient.innerRadius);
- return [offsetAdjustment, innerRadius];
- };
- this._paint = function(style) {
- if (style != null) {
- var ctx = self.canvas.getContext('2d'),
- orientation = params.endpoint.anchor.getOrientation(params.endpoint);
-
- jsPlumb.extend(ctx, style);
- if (style.gradient) {
- var adjustments = calculateAdjustments(style.gradient),
- yAdjust = orientation[1] == 1 ? adjustments[0] * -1 : adjustments[0],
- xAdjust = orientation[0] == 1 ? adjustments[0] * -1: adjustments[0],
- g = ctx.createRadialGradient(self.radius, self.radius, self.radius, self.radius + xAdjust, self.radius + yAdjust, adjustments[1]);
- for (var i = 0; i < style.gradient.stops.length; i++)
- g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
- ctx.fillStyle = g;
- }
- ctx.beginPath();
- //ctx.translate(dx, dy);
- ctx.arc(self.radius, self.radius, self.radius, 0, Math.PI*2, true);
- ctx.closePath();
- if (style.fillStyle || style.gradient) ctx.fill();
- if (style.strokeStyle) ctx.stroke();
- }
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Dot, [ jsPlumb.Endpoints.Dot, CanvasEndpoint ]);
-
- jsPlumb.Endpoints.canvas.Rectangle = function(params) {
-
- var self = this;
- jsPlumb.Endpoints.Rectangle.apply(this, arguments);
- CanvasEndpoint.apply(this, arguments);
-
- this._paint = function(style) {
-
- var ctx = self.canvas.getContext("2d"),
- orientation = params.endpoint.anchor.getOrientation(params.endpoint);
-
- jsPlumb.extend(ctx, style);
-
- /* canvas gradient */
- if (style.gradient) {
- // first figure out which direction to run the gradient in (it depends on the orientation of the anchors)
- var y1 = orientation[1] == 1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
- var y2 = orientation[1] == -1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
- var x1 = orientation[0] == 1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
- var x2 = orientation[0] == -1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
- var g = ctx.createLinearGradient(x1,y1,x2,y2);
- for (var i = 0; i < style.gradient.stops.length; i++)
- g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
- ctx.fillStyle = g;
- }
-
- ctx.beginPath();
- ctx.rect(0, 0, self.w, self.h);
- ctx.closePath();
- if (style.fillStyle || style.gradient) ctx.fill();
- if (style.strokeStyle) ctx.stroke();
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Rectangle, [ jsPlumb.Endpoints.Rectangle, CanvasEndpoint ]);
-
- jsPlumb.Endpoints.canvas.Triangle = function(params) {
-
- var self = this;
- jsPlumb.Endpoints.Triangle.apply(this, arguments);
- CanvasEndpoint.apply(this, arguments);
-
- this._paint = function(style) {
- var ctx = self.canvas.getContext('2d'),
- offsetX = 0, offsetY = 0, angle = 0,
- orientation = params.endpoint.anchor.getOrientation(params.endpoint);
-
- if( orientation[0] == 1 ) {
- offsetX = self.width;
- offsetY = self.height;
- angle = 180;
- }
- if( orientation[1] == -1 ) {
- offsetX = self.width;
- angle = 90;
- }
- if( orientation[1] == 1 ) {
- offsetY = self.height;
- angle = -90;
- }
-
- ctx.fillStyle = style.fillStyle;
-
- ctx.translate(offsetX, offsetY);
- ctx.rotate(angle * Math.PI/180);
-
- ctx.beginPath();
- ctx.moveTo(0, 0);
- ctx.lineTo(self.width/2, self.height/2);
- ctx.lineTo(0, self.height);
- ctx.closePath();
- if (style.fillStyle || style.gradient) ctx.fill();
- if (style.strokeStyle) ctx.stroke();
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Triangle, [ jsPlumb.Endpoints.Triangle, CanvasEndpoint ]);
-
- /*
- * Canvas Image Endpoint: uses the default version, which creates an <img> tag.
- */
- jsPlumb.Endpoints.canvas.Image = jsPlumb.Endpoints.Image;
-
- /*
- * Blank endpoint in all renderers is just the default Blank endpoint.
- */
- jsPlumb.Endpoints.canvas.Blank = jsPlumb.Endpoints.Blank;
-
- /*
- * Canvas Bezier Connector. Draws a Bezier curve onto a Canvas element.
- *
- jsPlumb.Connectors.canvas.Bezier = function() {
- jsPlumb.Connectors.Bezier.apply(this, arguments);
- CanvasConnector.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.canvas.Bezier, [ jsPlumb.Connectors.Bezier, CanvasConnector ]);
-
- /*
- * Canvas straight line Connector. Draws a straight line onto a Canvas element.
- *
- jsPlumb.Connectors.canvas.Straight = function() {
- jsPlumb.Connectors.Straight.apply(this, arguments);
- CanvasConnector.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.canvas.Straight, [ jsPlumb.Connectors.Straight, CanvasConnector ]);
-
- jsPlumb.Connectors.canvas.Flowchart = function() {
- jsPlumb.Connectors.Flowchart.apply(this, arguments);
- CanvasConnector.apply(this, arguments);
- };
- jsPlumbUtil.extend(jsPlumb.Connectors.canvas.Flowchart, [ jsPlumb.Connectors.Flowchart, CanvasConnector ]);
-
- */
-// ********************************* END OF CANVAS RENDERERS *******************************************************************
-
- jsPlumb.Overlays.canvas.Label = jsPlumb.Overlays.Label;
- jsPlumb.Overlays.canvas.Custom = jsPlumb.Overlays.Custom;
-
- /**
- * a placeholder right now, really just exists to mirror the fact that there are SVG and VML versions of this.
- */
- var CanvasOverlay = function() {
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
- };
- jsPlumbUtil.extend(CanvasOverlay, jsPlumb.jsPlumbUIComponent);
-
- var AbstractCanvasArrowOverlay = function(superclass, originalArgs) {
- superclass.apply(this, originalArgs);
- CanvasOverlay.apply(this, originalArgs);
- this.paint = function(params, containerExtents) {
- var ctx = params.component.ctx, d = params.d;
-
- if (d) {
- ctx.save();
- ctx.lineWidth = params.lineWidth;
- ctx.beginPath();
- ctx.translate(params.component.translateX, params.component.translateY);
- ctx.moveTo(d.hxy.x, d.hxy.y);
- ctx.lineTo(d.tail[0].x, d.tail[0].y);
- ctx.lineTo(d.cxy.x, d.cxy.y);
- ctx.lineTo(d.tail[1].x, d.tail[1].y);
- ctx.lineTo(d.hxy.x, d.hxy.y);
- ctx.closePath();
-
- if (params.strokeStyle) {
- ctx.strokeStyle = params.strokeStyle;
- ctx.stroke();
- }
- if (params.fillStyle) {
- ctx.fillStyle = params.fillStyle;
- ctx.fill();
- }
- ctx.restore();
- }
- };
- };
-
- jsPlumb.Overlays.canvas.Arrow = function() {
- AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Arrow, [ jsPlumb.Overlays.Arrow, CanvasOverlay ] );
-
- jsPlumb.Overlays.canvas.PlainArrow = function() {
- AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.canvas.PlainArrow, [ jsPlumb.Overlays.PlainArrow, CanvasOverlay ] );
-
- jsPlumb.Overlays.canvas.Diamond = function() {
- AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Diamond, [ jsPlumb.Overlays.Diamond, CanvasOverlay ] );
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the SVG renderers.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-/**
- * SVG support for jsPlumb.
- *
- * things to investigate:
- *
- * gradients: https://developer.mozilla.org/en/svg_in_html_introduction
- * css:http://tutorials.jenkov.com/svg/svg-and-css.html
- * text on a path: http://www.w3.org/TR/SVG/text.html#TextOnAPath
- * pointer events: https://developer.mozilla.org/en/css/pointer-events
- *
- * IE9 hover jquery: http://forum.jquery.com/topic/1-6-2-broke-svg-hover-events
- *
- */
-;(function() {
-
-// ************************** SVG utility methods ********************************************
-
- var svgAttributeMap = {
- "joinstyle":"stroke-linejoin",
- "stroke-linejoin":"stroke-linejoin",
- "stroke-dashoffset":"stroke-dashoffset",
- "stroke-linecap":"stroke-linecap"
- },
- STROKE_DASHARRAY = "stroke-dasharray",
- DASHSTYLE = "dashstyle",
- LINEAR_GRADIENT = "linearGradient",
- RADIAL_GRADIENT = "radialGradient",
- FILL = "fill",
- STOP = "stop",
- STROKE = "stroke",
- STROKE_WIDTH = "stroke-width",
- STYLE = "style",
- NONE = "none",
- JSPLUMB_GRADIENT = "jsplumb_gradient_",
- LINE_WIDTH = "lineWidth",
- ns = {
- svg:"http://www.w3.org/2000/svg",
- xhtml:"http://www.w3.org/1999/xhtml"
- },
- _attr = function(node, attributes) {
- for (var i in attributes)
- node.setAttribute(i, "" + attributes[i]);
- },
- _node = function(name, attributes) {
- var n = document.createElementNS(ns.svg, name);
- attributes = attributes || {};
- attributes.version = "1.1";
- attributes.xmlns = ns.xhtml;
- _attr(n, attributes);
- return n;
- },
- _pos = function(d) { return "position:absolute;left:" + d[0] + "px;top:" + d[1] + "px"; },
- _clearGradient = function(parent) {
- for (var i = 0; i < parent.childNodes.length; i++) {
- if (parent.childNodes[i].tagName == LINEAR_GRADIENT || parent.childNodes[i].tagName == RADIAL_GRADIENT)
- parent.removeChild(parent.childNodes[i]);
- }
- },
- _updateGradient = function(parent, node, style, dimensions, uiComponent) {
- var id = JSPLUMB_GRADIENT + uiComponent._jsPlumb.instance.idstamp();
- // first clear out any existing gradient
- _clearGradient(parent);
- // this checks for an 'offset' property in the gradient, and in the absence of it, assumes
- // we want a linear gradient. if it's there, we create a radial gradient.
- // it is possible that a more explicit means of defining the gradient type would be
- // better. relying on 'offset' means that we can never have a radial gradient that uses
- // some default offset, for instance.
- // issue 244 suggested the 'gradientUnits' attribute; without this, straight/flowchart connectors with gradients would
- // not show gradients when the line was perfectly horizontal or vertical.
- var g;
- if (!style.gradient.offset) {
- g = _node(LINEAR_GRADIENT, {id:id, gradientUnits:"userSpaceOnUse"});
- }
- else {
- g = _node(RADIAL_GRADIENT, {
- id:id
- });
- }
-
- parent.appendChild(g);
-
- // the svg radial gradient seems to treat stops in the reverse
- // order to how canvas does it. so we want to keep all the maths the same, but
- // iterate the actual style declarations in reverse order, if the x indexes are not in order.
- for (var i = 0; i < style.gradient.stops.length; i++) {
- var styleToUse = uiComponent.segment == 1 || uiComponent.segment == 2 ? i: style.gradient.stops.length - 1 - i,
- stopColor = jsPlumbUtil.convertStyle(style.gradient.stops[styleToUse][1], true),
- s = _node(STOP, {"offset":Math.floor(style.gradient.stops[i][0] * 100) + "%", "stop-color":stopColor});
-
- g.appendChild(s);
- }
- var applyGradientTo = style.strokeStyle ? STROKE : FILL;
- node.setAttribute(STYLE, applyGradientTo + ":url(#" + id + ")");
- },
- _applyStyles = function(parent, node, style, dimensions, uiComponent) {
-
- if (style.gradient) {
- _updateGradient(parent, node, style, dimensions, uiComponent);
- }
- else {
- // make sure we clear any existing gradient
- _clearGradient(parent);
- node.setAttribute(STYLE, "");
- }
-
- node.setAttribute(FILL, style.fillStyle ? jsPlumbUtil.convertStyle(style.fillStyle, true) : NONE);
- node.setAttribute(STROKE, style.strokeStyle ? jsPlumbUtil.convertStyle(style.strokeStyle, true) : NONE);
- if (style.lineWidth) {
- node.setAttribute(STROKE_WIDTH, style.lineWidth);
- }
-
- // in SVG there is a stroke-dasharray attribute we can set, and its syntax looks like
- // the syntax in VML but is actually kind of nasty: values are given in the pixel
- // coordinate space, whereas in VML they are multiples of the width of the stroked
- // line, which makes a lot more sense. for that reason, jsPlumb is supporting both
- // the native svg 'stroke-dasharray' attribute, and also the 'dashstyle' concept from
- // VML, which will be the preferred method. the code below this converts a dashstyle
- // attribute given in terms of stroke width into a pixel representation, by using the
- // stroke's lineWidth.
- if (style[DASHSTYLE] && style[LINE_WIDTH] && !style[STROKE_DASHARRAY]) {
- var sep = style[DASHSTYLE].indexOf(",") == -1 ? " " : ",",
- parts = style[DASHSTYLE].split(sep),
- styleToUse = "";
- parts.forEach(function(p) {
- styleToUse += (Math.floor(p * style.lineWidth) + sep);
- });
- node.setAttribute(STROKE_DASHARRAY, styleToUse);
- }
- else if(style[STROKE_DASHARRAY]) {
- node.setAttribute(STROKE_DASHARRAY, style[STROKE_DASHARRAY]);
- }
-
- // extra attributes such as join type, dash offset.
- for (var i in svgAttributeMap) {
- if (style[i]) {
- node.setAttribute(svgAttributeMap[i], style[i]);
- }
- }
- },
- _decodeFont = function(f) {
- var r = /([0-9].)(p[xt])\s(.*)/,
- bits = f.match(r);
-
- return {size:bits[1] + bits[2], font:bits[3]};
- },
- _classManip = function(el, add, clazz) {
- var classesToAddOrRemove = clazz.split(" "),
- className = el.className,
- curClasses = className.baseVal.split(" ");
-
- for (var i = 0; i < classesToAddOrRemove.length; i++) {
- if (add) {
- if (curClasses.indexOf(classesToAddOrRemove[i]) == -1)
- curClasses.push(classesToAddOrRemove[i]);
- }
- else {
- var idx = curClasses.indexOf(classesToAddOrRemove[i]);
- if (idx != -1)
- curClasses.splice(idx, 1);
- }
- }
-
- el.className.baseVal = curClasses.join(" ");
- },
- _addClass = function(el, clazz) { _classManip(el, true, clazz); },
- _removeClass = function(el, clazz) { _classManip(el, false, clazz); },
- _appendAtIndex = function(svg, path, idx) {
- if (svg.childNodes.length > idx) {
- svg.insertBefore(path, svg.childNodes[idx]);
- }
- else svg.appendChild(path);
- };
-
- /**
- utility methods for other objects to use.
- */
- jsPlumbUtil.svg = {
- addClass:_addClass,
- removeClass:_removeClass,
- node:_node,
- attr:_attr,
- pos:_pos
- };
-
- // ************************** / SVG utility methods ********************************************
-
- /*
- * Base class for SVG components.
- */
- var SvgComponent = function(params) {
- var pointerEventsSpec = params.pointerEventsSpec || "all", renderer = {};
-
- jsPlumb.jsPlumbUIComponent.apply(this, params.originalArgs);
- this.canvas = null;this.path = null;this.svg = null;
-
- var clazz = params.cssClass + " " + (params.originalArgs[0].cssClass || ""),
- svgParams = {
- "style":"",
- "width":0,
- "height":0,
- "pointer-events":pointerEventsSpec,
- "position":"absolute"
- };
- this.svg = _node("svg", svgParams);
- if (params.useDivWrapper) {
- this.canvas = document.createElement("div");
- this.canvas.style.position = "absolute";
- jsPlumbUtil.sizeElement(this.canvas,0,0,1,1);
- this.canvas.className = clazz;
- }
- else {
- _attr(this.svg, { "class":clazz });
- this.canvas = this.svg;
- }
-
- params._jsPlumb.appendElement(this.canvas, params.originalArgs[0].parent);
- if (params.useDivWrapper) this.canvas.appendChild(this.svg);
-
- // TODO this displayElement stuff is common between all components, across all
- // renderers. would be best moved to jsPlumbUIComponent.
- var displayElements = [ this.canvas ];
- this.getDisplayElements = function() {
- return displayElements;
- };
-
- this.appendDisplayElement = function(el) {
- displayElements.push(el);
- };
-
- this.paint = function(style, anchor, extents) {
- if (style != null) {
-
- var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p;
- if (extents != null) {
- if (extents.xmin < 0) xy[0] += extents.xmin;
- if (extents.ymin < 0) xy[1] += extents.ymin;
- wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
- wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
- }
-
- if (params.useDivWrapper) {
- jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
- xy[0] = 0; xy[1] = 0;
- p = _pos([ 0, 0 ]);
- }
- else
- p = _pos([ xy[0], xy[1] ]);
-
- renderer.paint.apply(this, arguments);
-
- _attr(this.svg, {
- "style":p,
- "width": wh[0],
- "height": wh[1]
- });
- }
- };
-
- return {
- renderer:renderer
- };
- };
- jsPlumbUtil.extend(SvgComponent, jsPlumb.jsPlumbUIComponent, {
- cleanup:function() {
- jsPlumbUtil.removeElement(this.canvas);
- this.svg = null;
- this.canvas = null;
- this.path = null;
- }
- });
-
- /*
- * Base class for SVG connectors.
- */
- var SvgConnector = jsPlumb.ConnectorRenderers.svg = function(params) {
- var self = this,
- _super = SvgComponent.apply(this, [ {
- cssClass:params._jsPlumb.connectorClass,
- originalArgs:arguments,
- pointerEventsSpec:"none",
- _jsPlumb:params._jsPlumb
- } ]);
-
- /*this.pointOnPath = function(location, absolute) {
- if (!self.path) return [0,0];
- var p = absolute ? location : location * self.path.getTotalLength();
- return self.path.getPointAtLength(p);
- };*/
-
- _super.renderer.paint = function(style, anchor, extents) {
-
- var segments = self.getSegments(), p = "", offset = [0,0];
- if (extents.xmin < 0) offset[0] = -extents.xmin;
- if (extents.ymin < 0) offset[1] = -extents.ymin;
-
- // create path from segments.
- for (var i = 0; i < segments.length; i++) {
- p += jsPlumb.Segments.svg.SegmentRenderer.getPath(segments[i]);
- p += " ";
- }
-
- var a = {
- d:p,
- transform:"translate(" + offset[0] + "," + offset[1] + ")",
- "pointer-events":params["pointer-events"] || "visibleStroke"
- },
- outlineStyle = null,
- d = [self.x,self.y,self.w,self.h];
-
- // outline style. actually means drawing an svg object underneath the main one.
- if (style.outlineColor) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
- outlineStyle = jsPlumb.CurrentLibrary.extend({}, style);
- outlineStyle.strokeStyle = jsPlumbUtil.convertStyle(style.outlineColor);
- outlineStyle.lineWidth = outlineStrokeWidth;
-
- if (self.bgPath == null) {
- self.bgPath = _node("path", a);
- _appendAtIndex(self.svg, self.bgPath, 0);
- self.attachListeners(self.bgPath, self);
- }
- else {
- _attr(self.bgPath, a);
- }
-
- _applyStyles(self.svg, self.bgPath, outlineStyle, d, self);
- }
-
- if (self.path == null) {
- self.path = _node("path", a);
- _appendAtIndex(self.svg, self.path, style.outlineColor ? 1 : 0);
- self.attachListeners(self.path, self);
- }
- else {
- _attr(self.path, a);
- }
-
- _applyStyles(self.svg, self.path, style, d, self);
- };
-
- this.reattachListeners = function() {
- if (this.bgPath) this.reattachListenersForElement(this.bgPath, this);
- if (this.path) this.reattachListenersForElement(this.path, this);
- };
- };
- jsPlumbUtil.extend(jsPlumb.ConnectorRenderers.svg, SvgComponent);
-
-// ******************************* svg segment renderer *****************************************************
-
- jsPlumb.Segments.svg = {
- SegmentRenderer : {
- getPath : function(segment) {
- return ({
- "Straight":function() {
- var d = segment.getCoordinates();
- return "M " + d.x1 + " " + d.y1 + " L " + d.x2 + " " + d.y2;
- },
- "Bezier":function() {
- var d = segment.params;
- return "M " + d.x1 + " " + d.y1 +
- " C " + d.cp1x + " " + d.cp1y + " " + d.cp2x + " " + d.cp2y + " " + d.x2 + " " + d.y2;
- },
- "Arc":function() {
- var d = segment.params,
- laf = segment.sweep > Math.PI ? 1 : 0,
- sf = segment.anticlockwise ? 0 : 1;
-
- return "M" + segment.x1 + " " + segment.y1 + " A " + segment.radius + " " + d.r + " 0 " + laf + "," + sf + " " + segment.x2 + " " + segment.y2;
- }
- })[segment.type]();
- }
- }
- };
-
-// ******************************* /svg segments *****************************************************
-
- /*
- * Base class for SVG endpoints.
- */
- var SvgEndpoint = window.SvgEndpoint = function(params) {
- var _super = SvgComponent.apply(this, [ {
- cssClass:params._jsPlumb.endpointClass,
- originalArgs:arguments,
- pointerEventsSpec:"all",
- useDivWrapper:true,
- _jsPlumb:params._jsPlumb
- } ]);
-
- _super.renderer.paint = function(style) {
- var s = jsPlumb.extend({}, style);
- if (s.outlineColor) {
- s.strokeWidth = s.outlineWidth;
- s.strokeStyle = jsPlumbUtil.convertStyle(s.outlineColor, true);
- }
-
- if (this.node == null) {
- this.node = this.makeNode(s);
- this.svg.appendChild(this.node);
- this.attachListeners(this.node, this);
- }
- else if (this.updateNode != null) {
- this.updateNode(this.node);
- }
- _applyStyles(this.svg, this.node, s, [ this.x, this.y, this.w, this.h ], this);
- _pos(this.node, [ this.x, this.y ]);
- }.bind(this);
-
- };
- jsPlumbUtil.extend(SvgEndpoint, SvgComponent, {
- reattachListeners : function() {
- if (this.node) this.reattachListenersForElement(this.node, this);
- }
- });
-
- /*
- * SVG Dot Endpoint
- */
- jsPlumb.Endpoints.svg.Dot = function() {
- jsPlumb.Endpoints.Dot.apply(this, arguments);
- SvgEndpoint.apply(this, arguments);
- this.makeNode = function(style) {
- return _node("circle", {
- "cx" : this.w / 2,
- "cy" : this.h / 2,
- "r" : this.radius
- });
- };
- this.updateNode = function(node) {
- _attr(node, {
- "cx":this.w / 2,
- "cy":this.h / 2,
- "r":this.radius
- });
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Dot, [jsPlumb.Endpoints.Dot, SvgEndpoint]);
-
- /*
- * SVG Rectangle Endpoint
- */
- jsPlumb.Endpoints.svg.Rectangle = function() {
- jsPlumb.Endpoints.Rectangle.apply(this, arguments);
- SvgEndpoint.apply(this, arguments);
- this.makeNode = function(style) {
- return _node("rect", {
- "width" : this.w,
- "height" : this.h
- });
- };
- this.updateNode = function(node) {
- _attr(node, {
- "width":this.w,
- "height":this.h
- });
- };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Rectangle, [jsPlumb.Endpoints.Rectangle, SvgEndpoint]);
-
- /*
- * SVG Image Endpoint is the default image endpoint.
- */
- jsPlumb.Endpoints.svg.Image = jsPlumb.Endpoints.Image;
- /*
- * Blank endpoint in svg renderer is the default Blank endpoint.
- */
- jsPlumb.Endpoints.svg.Blank = jsPlumb.Endpoints.Blank;
- /*
- * Label overlay in svg renderer is the default Label overlay.
- */
- jsPlumb.Overlays.svg.Label = jsPlumb.Overlays.Label;
- /*
- * Custom overlay in svg renderer is the default Custom overlay.
- */
- jsPlumb.Overlays.svg.Custom = jsPlumb.Overlays.Custom;
-
- var AbstractSvgArrowOverlay = function(superclass, originalArgs) {
- superclass.apply(this, originalArgs);
- jsPlumb.jsPlumbUIComponent.apply(this, originalArgs);
- this.isAppendedAtTopLevel = false;
- var self = this;
- this.path = null;
- this.paint = function(params, containerExtents) {
- // only draws on connections, not endpoints.
- if (params.component.svg && containerExtents) {
- if (this.path == null) {
- this.path = _node("path", {
- "pointer-events":"all"
- });
- params.component.svg.appendChild(this.path);
-
- this.attachListeners(this.path, params.component);
- this.attachListeners(this.path, this);
- }
- var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "",
- offset = [0,0];
-
- if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
- if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
-
- _attr(this.path, {
- "d" : makePath(params.d),
- "class" : clazz,
- stroke : params.strokeStyle ? params.strokeStyle : null,
- fill : params.fillStyle ? params.fillStyle : null,
- transform : "translate(" + offset[0] + "," + offset[1] + ")"
- });
- }
- };
- var makePath = function(d) {
- return "M" + d.hxy.x + "," + d.hxy.y +
- " L" + d.tail[0].x + "," + d.tail[0].y +
- " L" + d.cxy.x + "," + d.cxy.y +
- " L" + d.tail[1].x + "," + d.tail[1].y +
- " L" + d.hxy.x + "," + d.hxy.y;
- };
- this.reattachListeners = function() {
- if (this.path) this.reattachListenersForElement(this.path, this);
- };
- };
- jsPlumbUtil.extend(AbstractSvgArrowOverlay, jsPlumb.jsPlumbUIComponent, {
- cleanup : function() {
- if (this.path != null) jsPlumb.CurrentLibrary.removeElement(this.path);
- }
- });
-
- jsPlumb.Overlays.svg.Arrow = function() {
- AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.Arrow, [ jsPlumb.Overlays.Arrow, AbstractSvgArrowOverlay ]);
-
- jsPlumb.Overlays.svg.PlainArrow = function() {
- AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractSvgArrowOverlay ]);
-
- jsPlumb.Overlays.svg.Diamond = function() {
- AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.Diamond, [ jsPlumb.Overlays.Diamond, AbstractSvgArrowOverlay ]);
-
- // a test
- jsPlumb.Overlays.svg.GuideLines = function() {
- var path = null, self = this, p1_1, p1_2;
- jsPlumb.Overlays.GuideLines.apply(this, arguments);
- this.paint = function(params, containerExtents) {
- if (path == null) {
- path = _node("path");
- params.connector.svg.appendChild(path);
- self.attachListeners(path, params.connector);
- self.attachListeners(path, self);
-
- p1_1 = _node("path");
- params.connector.svg.appendChild(p1_1);
- self.attachListeners(p1_1, params.connector);
- self.attachListeners(p1_1, self);
-
- p1_2 = _node("path");
- params.connector.svg.appendChild(p1_2);
- self.attachListeners(p1_2, params.connector);
- self.attachListeners(p1_2, self);
- }
-
- var offset =[0,0];
- if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
- if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
-
- _attr(path, {
- "d" : makePath(params.head, params.tail),
- stroke : "red",
- fill : null,
- transform:"translate(" + offset[0] + "," + offset[1] + ")"
- });
-
- _attr(p1_1, {
- "d" : makePath(params.tailLine[0], params.tailLine[1]),
- stroke : "blue",
- fill : null,
- transform:"translate(" + offset[0] + "," + offset[1] + ")"
- });
-
- _attr(p1_2, {
- "d" : makePath(params.headLine[0], params.headLine[1]),
- stroke : "green",
- fill : null,
- transform:"translate(" + offset[0] + "," + offset[1] + ")"
- });
- };
-
- var makePath = function(d1, d2) {
- return "M " + d1.x + "," + d1.y +
- " L" + d2.x + "," + d2.y;
- };
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.svg.GuideLines, jsPlumb.Overlays.GuideLines);
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the VML renderers.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-;(function() {
-
- // http://ajaxian.com/archives/the-vml-changes-in-ie-8
- // http://www.nczonline.net/blog/2010/01/19/internet-explorer-8-document-and-b…
- // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
-
- var vmlAttributeMap = {
- "stroke-linejoin":"joinstyle",
- "joinstyle":"joinstyle",
- "endcap":"endcap",
- "miterlimit":"miterlimit"
- },
- jsPlumbStylesheet = null;
-
- if (document.createStyleSheet && document.namespaces) {
-
- var ruleClasses = [
- ".jsplumb_vml", "jsplumb\\:textbox", "jsplumb\\:oval", "jsplumb\\:rect",
- "jsplumb\\:stroke", "jsplumb\\:shape", "jsplumb\\:group"
- ],
- rule = "behavior:url(#default#VML);position:absolute;";
-
- jsPlumbStylesheet = document.createStyleSheet();
-
- for (var i = 0; i < ruleClasses.length; i++)
- jsPlumbStylesheet.addRule(ruleClasses[i], rule);
-
- // in this page it is also mentioned that IE requires the extra arg to the namespace
- // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
- // but someone commented saying they didn't need it, and it seems jsPlumb doesnt need it either.
- // var iev = document.documentMode;
- //if (!iev || iev < 8)
- document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml");
- //else
- // document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml", "#default#VML");
- }
-
- jsPlumb.vml = {};
-
- var scale = 1000,
-
- _groupMap = {},
- _getGroup = function(container, connectorClass) {
- var id = jsPlumb.getId(container),
- g = _groupMap[id];
- if(!g) {
- g = _node("group", [0,0,scale, scale], {"class":connectorClass});
- //g.style.position=absolute;
- //g["coordsize"] = "1000,1000";
- g.style.backgroundColor="red";
- _groupMap[id] = g;
- //jsPlumb.appendElement(g, container); // todo if this gets reinstated, remember to use the current jsplumb instance.
- //jsPlumb.CurrentLibrary.getDOMElement(container).appendChild(g);
- //document.body.appendChild(g);
- }
- return g;
- },
- _atts = function(o, atts) {
- for (var i in atts) {
- // IE8 fix: setattribute does not work after an element has been added to the dom!
- // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
- //o.setAttribute(i, atts[i]);
-
- /*There is an additional problem when accessing VML elements by using get/setAttribute. The simple solution is following:
-
- if (document.documentMode==8) {
- ele.opacity=1;
- } else {
- ele.setAttribute(‘opacity’,1);
- }
- */
-
- o[i] = atts[i];
- }
- },
- _node = function(name, d, atts, parent, _jsPlumb, deferToJsPlumbContainer) {
- atts = atts || {};
- var o = document.createElement("jsplumb:" + name);
- if (deferToJsPlumbContainer)
- _jsPlumb.appendElement(o, parent);
- else
- jsPlumb.CurrentLibrary.appendElement(o, parent);
- o.className = (atts["class"] ? atts["class"] + " " : "") + "jsplumb_vml";
- _pos(o, d);
- _atts(o, atts);
- return o;
- },
- _pos = function(o,d, zIndex) {
- o.style.left = d[0] + "px";
- o.style.top = d[1] + "px";
- o.style.width= d[2] + "px";
- o.style.height= d[3] + "px";
- o.style.position = "absolute";
- if (zIndex)
- o.style.zIndex = zIndex;
- },
- _conv = jsPlumb.vml.convertValue = function(v) {
- return Math.floor(v * scale);
- },
- // tests if the given style is "transparent" and then sets the appropriate opacity node to 0 if so,
- // or 1 if not. TODO in the future, support variable opacity.
- _maybeSetOpacity = function(styleToWrite, styleToCheck, type, component) {
- if ("transparent" === styleToCheck)
- component.setOpacity(type, "0.0");
- else
- component.setOpacity(type, "1.0");
- },
- _applyStyles = function(node, style, component, _jsPlumb) {
- var styleToWrite = {};
- if (style.strokeStyle) {
- styleToWrite.stroked = "true";
- var strokeColor = jsPlumbUtil.convertStyle(style.strokeStyle, true);
- styleToWrite.strokecolor = strokeColor;
- _maybeSetOpacity(styleToWrite, strokeColor, "stroke", component);
- styleToWrite.strokeweight = style.lineWidth + "px";
- }
- else styleToWrite.stroked = "false";
-
- if (style.fillStyle) {
- styleToWrite.filled = "true";
- var fillColor = jsPlumbUtil.convertStyle(style.fillStyle, true);
- styleToWrite.fillcolor = fillColor;
- _maybeSetOpacity(styleToWrite, fillColor, "fill", component);
- }
- else styleToWrite.filled = "false";
-
- if(style.dashstyle) {
- if (component.strokeNode == null) {
- component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:style.dashstyle }, node, _jsPlumb);
- }
- else
- component.strokeNode.dashstyle = style.dashstyle;
- }
- else if (style["stroke-dasharray"] && style.lineWidth) {
- var sep = style["stroke-dasharray"].indexOf(",") == -1 ? " " : ",",
- parts = style["stroke-dasharray"].split(sep),
- styleToUse = "";
- for(var i = 0; i < parts.length; i++) {
- styleToUse += (Math.floor(parts[i] / style.lineWidth) + sep);
- }
- if (component.strokeNode == null) {
- component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:styleToUse }, node, _jsPlumb);
- }
- else
- component.strokeNode.dashstyle = styleToUse;
- }
-
- _atts(node, styleToWrite);
- },
- /*
- * Base class for Vml endpoints and connectors. Extends jsPlumbUIComponent.
- */
- VmlComponent = function() {
- var self = this, renderer = {};
- jsPlumb.jsPlumbUIComponent.apply(this, arguments);
-
- this.opacityNodes = {
- "stroke":null,
- "fill":null
- };
- this.initOpacityNodes = function(vml) {
- self.opacityNodes.stroke = _node("stroke", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
- self.opacityNodes.fill = _node("fill", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
- };
- this.setOpacity = function(type, value) {
- var node = self.opacityNodes[type];
- if (node) node.opacity = "" + value;
- };
- var displayElements = [ ];
- this.getDisplayElements = function() {
- return displayElements;
- };
-
- this.appendDisplayElement = function(el, doNotAppendToCanvas) {
- if (!doNotAppendToCanvas) self.canvas.parentNode.appendChild(el);
- displayElements.push(el);
- };
- };
- jsPlumbUtil.extend(VmlComponent, jsPlumb.jsPlumbUIComponent, {
- cleanup:function() {
- if (this.bgCanvas) jsPlumbUtil.removeElement(this.bgCanvas);
- jsPlumbUtil.removeElement(this.canvas);
- }
- });
-
- /*
- * Base class for Vml connectors. extends VmlComponent.
- */
- var VmlConnector = jsPlumb.ConnectorRenderers.vml = function(params) {
- this.strokeNode = null;
- this.canvas = null;
- VmlComponent.apply(this, arguments);
- var clazz = this._jsPlumb.instance.connectorClass + (params.cssClass ? (" " + params.cssClass) : "");
- this.paint = function(style) {
- if (style !== null) {
-
- // we need to be at least 1 pixel in each direction, because otherwise coordsize gets set to
- // 0 and overlays cannot paint.
- this.w = Math.max(this.w, 1);
- this.h = Math.max(this.h, 1);
-
- var segments = this.getSegments(), p = { "path":"" },
- d = [this.x, this.y, this.w, this.h];
-
- // create path from segments.
- for (var i = 0; i < segments.length; i++) {
- p.path += jsPlumb.Segments.vml.SegmentRenderer.getPath(segments[i]);
- p.path += " ";
- }
-
- //*
- if (style.outlineColor) {
- var outlineWidth = style.outlineWidth || 1,
- outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
- outlineStyle = {
- strokeStyle : jsPlumbUtil.convertStyle(style.outlineColor),
- lineWidth : outlineStrokeWidth
- };
- for (var aa in vmlAttributeMap) outlineStyle[aa] = style[aa];
-
- if (this.bgCanvas == null) {
- p["class"] = clazz;
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- this.bgCanvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
- _pos(this.bgCanvas, d);
- this.appendDisplayElement(this.bgCanvas, true);
- this.attachListeners(this.bgCanvas, this);
- this.initOpacityNodes(this.bgCanvas, ["stroke"]);
- }
- else {
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- _pos(this.bgCanvas, d);
- _atts(this.bgCanvas, p);
- }
-
- _applyStyles(this.bgCanvas, outlineStyle, this);
- }
- //*/
-
- if (this.canvas == null) {
- p["class"] = clazz;
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- this.canvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
- //var group = _getGroup(params.parent); // test of append everything to a group
- //group.appendChild(self.canvas); // sort of works but not exactly;
- //params["_jsPlumb"].appendElement(self.canvas, params.parent); //before introduction of groups
-
- this.appendDisplayElement(this.canvas, true);
- this.attachListeners(this.canvas, this);
- this.initOpacityNodes(this.canvas, ["stroke"]);
- }
- else {
- p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
- _pos(this.canvas, d);
- _atts(this.canvas, p);
- }
-
- _applyStyles(this.canvas, style, this, this._jsPlumb.instance);
- }
- };
-
- };
- jsPlumbUtil.extend(VmlConnector, VmlComponent, {
- reattachListeners : function() {
- if (this.canvas) this.reattachListenersForElement(this.canvas, this);
- }
- });
-
- /*
- *
- * Base class for Vml Endpoints. extends VmlComponent.
- *
- */
- var VmlEndpoint = window.VmlEndpoint = function(params) {
- VmlComponent.apply(this, arguments);
- this._jsPlumb.vml = null;//, opacityStrokeNode = null, opacityFillNode = null;
- this.canvas = document.createElement("div");
- this.canvas.style.position = "absolute";
- this._jsPlumb.clazz = this._jsPlumb.instance.endpointClass + (params.cssClass ? (" " + params.cssClass) : "");
-
- // TODO vml endpoint adds class to VML at constructor time. but the addClass method adds VML
- // to the enclosing DIV. what to do? seems like it would be better to just target the div.
- // HOWEVER...vml connection has no containing div. why not? it feels like it should.
-
- //var group = _getGroup(params.parent);
- //group.appendChild(self.canvas);
- params._jsPlumb.appendElement(this.canvas, params.parent);
-
- this.paint = function(style, anchor) {
- var p = { }, vml = this._jsPlumb.vml;
-
- jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
- if (this._jsPlumb.vml == null) {
- p["class"] = this._jsPlumb.clazz;
- vml = this._jsPlumb.vml = this.getVml([0,0, this.w, this.h], p, anchor, this.canvas, this._jsPlumb.instance);
- this.attachListeners(vml, this);
-
- this.appendDisplayElement(vml, true);
- this.appendDisplayElement(this.canvas, true);
-
- this.initOpacityNodes(vml, ["fill"]);
- }
- else {
- _pos(vml, [0,0, this.w, this.h]);
- _atts(vml, p);
- }
-
- _applyStyles(vml, style, this);
- };
- };
- jsPlumbUtil.extend(VmlEndpoint, VmlComponent, {
- reattachListeners : function() {
- if (this._jsPlumb.vml) this.reattachListenersForElement(this._jsPlumb.vml, this);
- }
- });
-
-// ******************************* vml segments *****************************************************
-
- jsPlumb.Segments.vml = {
- SegmentRenderer : {
- getPath : function(segment) {
- return ({
- "Straight":function(segment) {
- var d = segment.params;
- return "m" + _conv(d.x1) + "," + _conv(d.y1) + " l" + _conv(d.x2) + "," + _conv(d.y2) + " e";
- },
- "Bezier":function(segment) {
- var d = segment.params;
- return "m" + _conv(d.x1) + "," + _conv(d.y1) +
- " c" + _conv(d.cp1x) + "," + _conv(d.cp1y) + "," + _conv(d.cp2x) + "," + _conv(d.cp2y) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
- },
- "Arc":function(segment) {
- var d = segment.params,
- xmin = Math.min(d.x1, d.x2),
- xmax = Math.max(d.x1, d.x2),
- ymin = Math.min(d.y1, d.y2),
- ymax = Math.max(d.y1, d.y2),
- sf = segment.anticlockwise ? 1 : 0,
- pathType = (segment.anticlockwise ? "at " : "wa "),
- makePosString = function() {
- var xy = [
- null,
- [ function() { return [xmin, ymin ];}, function() { return [xmin - d.r, ymin - d.r ];}],
- [ function() { return [xmin - d.r, ymin ];}, function() { return [xmin, ymin - d.r ];}],
- [ function() { return [xmin - d.r, ymin - d.r ];}, function() { return [xmin, ymin ];}],
- [ function() { return [xmin, ymin - d.r ];}, function() { return [xmin - d.r, ymin ];}]
- ][segment.segment][sf]();
-
- return _conv(xy[0]) + "," + _conv(xy[1]) + "," + _conv(xy[0] + (2*d.r)) + "," + _conv(xy[1] + (2*d.r));
- };
-
-
- return pathType + makePosString() + "," + _conv(d.x1) + "," + _conv(d.y1) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
- }
-
- })[segment.type](segment);
- }
- }
- };
-
-// ******************************* /vml segments *****************************************************
-
-// ******************************* vml endpoints *****************************************************
-
- jsPlumb.Endpoints.vml.Dot = function() {
- jsPlumb.Endpoints.Dot.apply(this, arguments);
- VmlEndpoint.apply(this, arguments);
- this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("oval", d, atts, parent, _jsPlumb); };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Dot, VmlEndpoint);
-
- jsPlumb.Endpoints.vml.Rectangle = function() {
- jsPlumb.Endpoints.Rectangle.apply(this, arguments);
- VmlEndpoint.apply(this, arguments);
- this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("rect", d, atts, parent, _jsPlumb); };
- };
- jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Rectangle, VmlEndpoint);
-
- /*
- * VML Image Endpoint is the same as the default image endpoint.
- */
- jsPlumb.Endpoints.vml.Image = jsPlumb.Endpoints.Image;
-
- /**
- * placeholder for Blank endpoint in vml renderer.
- */
- jsPlumb.Endpoints.vml.Blank = jsPlumb.Endpoints.Blank;
-
-// ******************************* /vml endpoints *****************************************************
-
-// ******************************* vml overlays *****************************************************
-
- /**
- * VML Label renderer. uses the default label renderer (which adds an element to the DOM)
- */
- jsPlumb.Overlays.vml.Label = jsPlumb.Overlays.Label;
-
- /**
- * VML Custom renderer. uses the default Custom renderer (which adds an element to the DOM)
- */
- jsPlumb.Overlays.vml.Custom = jsPlumb.Overlays.Custom;
-
- /**
- * Abstract VML arrow superclass
- */
- var AbstractVmlArrowOverlay = function(superclass, originalArgs) {
- superclass.apply(this, originalArgs);
- VmlComponent.apply(this, originalArgs);
- var self = this, path = null;
- self.canvas = null;
- self.isAppendedAtTopLevel = true;
- var getPath = function(d) {
- return "m " + _conv(d.hxy.x) + "," + _conv(d.hxy.y) +
- " l " + _conv(d.tail[0].x) + "," + _conv(d.tail[0].y) +
- " " + _conv(d.cxy.x) + "," + _conv(d.cxy.y) +
- " " + _conv(d.tail[1].x) + "," + _conv(d.tail[1].y) +
- " x e";
- };
- this.paint = function(params, containerExtents) {
- var p = {}, d = params.d, connector = params.component;
- if (params.strokeStyle) {
- p.stroked = "true";
- p.strokecolor = jsPlumbUtil.convertStyle(params.strokeStyle, true);
- }
- if (params.lineWidth) p.strokeweight = params.lineWidth + "px";
- if (params.fillStyle) {
- p.filled = "true";
- p.fillcolor = params.fillStyle;
- }
-
- var xmin = Math.min(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
- ymin = Math.min(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
- xmax = Math.max(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
- ymax = Math.max(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
- w = Math.abs(xmax - xmin),
- h = Math.abs(ymax - ymin),
- dim = [xmin, ymin, w, h];
-
- // for VML, we create overlays using shapes that have the same dimensions and
- // coordsize as their connector - overlays calculate themselves relative to the
- // connector (it's how it's been done since the original canvas implementation, because
- // for canvas that makes sense).
- p.path = getPath(d);
- p.coordsize = (connector.w * scale) + "," + (connector.h * scale);
-
- dim[0] = connector.x;
- dim[1] = connector.y;
- dim[2] = connector.w;
- dim[3] = connector.h;
-
- if (self.canvas == null) {
- var overlayClass = connector._jsPlumb.overlayClass || "";
- var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "";
- p["class"] = clazz + " " + overlayClass;
- self.canvas = _node("shape", dim, p, connector.canvas.parentNode, connector._jsPlumb.instance, true);
- connector.appendDisplayElement(self.canvas, true);
- self.attachListeners(self.canvas, connector);
- self.attachListeners(self.canvas, self);
- }
- else {
- _pos(self.canvas, dim);
- _atts(self.canvas, p);
- }
- };
-
- this.reattachListeners = function() {
- if (self.canvas) self.reattachListenersForElement(self.canvas, self);
- };
-
- this.cleanup = function() {
- if (self.canvas != null) jsPlumb.CurrentLibrary.removeElement(self.canvas);
- };
- };
- jsPlumbUtil.extend(AbstractVmlArrowOverlay, VmlComponent);
-
- jsPlumb.Overlays.vml.Arrow = function() {
- AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.vml.Arrow, [ jsPlumb.Overlays.Arrow, AbstractVmlArrowOverlay ]);
-
- jsPlumb.Overlays.vml.PlainArrow = function() {
- AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.vml.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractVmlArrowOverlay ]);
-
- jsPlumb.Overlays.vml.Diamond = function() {
- AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
- };
- jsPlumbUtil.extend(jsPlumb.Overlays.vml.Diamond, [ jsPlumb.Overlays.Diamond, AbstractVmlArrowOverlay ]);
-
-// ******************************* /vml overlays *****************************************************
-
-})();
-/*
- * jsPlumb
- *
- * Title:jsPlumb 1.5.2
- *
- * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
- * elements, or VML.
- *
- * This file contains the YUI3 adapter.
- *
- * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
- *
- * http://jsplumb.org
- * http://github.com/sporritt/jsplumb
- * http://code.google.com/p/jsplumb
- *
- * Dual licensed under the MIT and GPL2 licenses.
- */
-
-/**
- * addClass adds a class to the given element
- * animate calls the underlying library's animate functionality
- * appendElement appends a child element to a parent element.
- * bind binds some event to an element
- * dragEvents a dictionary of event names
- * extend extend some js object with another. probably not overly necessary; jsPlumb could just do this internally.
- * getDragObject gets the object that is being dragged, by extracting it from the arguments passed to a drag callback
- * getDragScope gets the drag scope for a given element.
- * getElementObject turns an id or dom element into an element object of the underlying library's type.
- * getOffset gets an element's offset
- * getOriginalEvent gets the original browser event from some wrapper event.
- * getScrollLeft gets an element's scroll left. TODO: is this actually used? will it be?
- * getScrollTop gets an element's scroll top. TODO: is this actually used? will it be?
- * getSize gets an element's size.
- * getUIPosition gets the position of some element that is currently being dragged, by extracting it from the arguments passed to a drag callback.
- * initDraggable initializes an element to be draggable
- * initDroppable initializes an element to be droppable
- * isDragSupported returns whether or not drag is supported for some element.
- * isDropSupported returns whether or not drop is supported for some element.
- * removeClass removes a class from a given element.
- * removeElement removes some element completely from the DOM.
- * setDraggable sets whether or not some element should be draggable.
- * setDragScope sets the drag scope for a given element.
- * setOffset sets the offset of some element.
- */
-(function() {
-
- if (!Array.prototype.indexOf) {
- Array.prototype.indexOf = function( v, b, s ) {
- for( var i = +b || 0, l = this.length; i < l; i++ ) {
- if( this[i]===v || s && this[i]==v ) { return i; }
- }
- return -1;
- };
- }
-
- var Y;
-
- YUI().use('node', 'dd', 'dd-constrain', 'anim', 'node-event-simulate', function(_Y) {
- Y = _Y;
- Y.on("domready", function() { jsPlumb.init(); });
- });
-
- /**
- * adds the given value to the given list, with the given scope. creates the scoped list
- * if necessary.
- * used by initDraggable and initDroppable.
- */
- var _add = function(list, scope, value) {
- var l = list[scope];
- if (!l) {
- l = [];
- list[scope] = l;
- }
- l.push(value);
- },
- ddEvents = [ "drag:mouseDown", "drag:afterMouseDown", "drag:mouseup",
- "drag:align", "drag:removeHandle", "drag:addHandle", "drag:removeInvalid", "drag:addInvalid",
- "drag:start", "drag:end", "drag:drag", "drag:over", "drag:enter",
- "drag:exit", "drag:drophit", "drag:dropmiss", "drop:over", "drop:enter", "drop:exit", "drop:hit"
- ],
- animEvents = [ "tween" ],
- /**
- * helper function to curry callbacks for some element.
- */
- _wrapper = function(fn) {
- return function() {
- try {
- return fn.apply(this, arguments);
- }
- catch (e) { }
- };
- },
- /**
- * extracts options from the given options object, leaving out event handlers.
- */
- _getDDOptions = function(options) {
- var o = {};
- for (var i in options) if (ddEvents.indexOf(i) == -1) o[i] = options[i];
- return o;
- },
- /**
- * attaches all event handlers found in options to the given dragdrop object, and registering
- * the given el as the element of interest.
- */
- _attachListeners = function(dd, options, eventList) {
- for (var ev in options) {
- if (eventList.indexOf(ev) != -1) {
- var w = _wrapper(options[ev]);
- dd.on(ev, w);
- }
- }
- },
- _droppables = {},
- _droppableOptions = {},
- _draggablesByScope = {},
- _draggablesById = {},
- _droppableScopesById = {},
- _checkHover = function(el, entering) {
- if (el) {
- var id = el.get("id");
- if (id) {
- var options = _droppableOptions[id];
- if (options) {
- if (options.hoverClass) {
- if (entering) el.addClass(options.hoverClass);
- else el.removeClass(options.hoverClass);
- }
- }
- }
- }
- },
- _lastDragObject = null,
- _extend = function(o1, o2) {
- for (var i in o2)
- o1[i] = o2[i];
- return o1;
- },
- _getAttribute = function(el, attributeId) {
- return el.getAttribute(attributeId);
- },
- _getElementObject = function(el) {
- if (el == null) return null;
- var eee = null;
- eee = typeof el == 'string' ? Y.one('#' + el) : el._node ? el : Y.one(el);
- return eee;
- };
-
- jsPlumb.CurrentLibrary = {
-
- addClass : function(el, clazz) {
- jsPlumb.CurrentLibrary.getElementObject(el).addClass(clazz);
- },
-
- /**
- * animates the given element.
- */
- animate : function(el, properties, options) {
- var o = _extend({node:el, to:properties}, options),
- id = _getAttribute(el, "id");
- o.tween = jsPlumbUtil.wrap(properties.tween, function() {
- // TODO should use a current instance.
- jsPlumb.repaint(id);
- });
- var a = new Y.Anim(o);
- _attachListeners(a, o, animEvents);
- a.run();
- },
-
- appendElement : function(child, parent) {
- _getElementObject (parent).append(child);
- },
-
- /**
- * event binding wrapper.
- */
- bind : function(el, event, callback) {
- _getElementObject(el).on(event, callback);
- },
-
- destroyDraggable : function(el) {
- var id = jsPlumb.getId(el),
- dd = _draggablesById[id];
-
- if (dd) {
- dd.destroy();
- delete _draggablesById[id];
- }
- },
-
- destroyDroppable : function(el) {
- // TODO
- },
-
- dragEvents : {
- "start":"drag:start", "stop":"drag:end", "drag":"drag:drag", "step":"step",
- "over":"drop:enter", "out":"drop:exit", "drop":"drop:hit"
- },
-
- extend : _extend,
-
- getClientXY : function(eventObject) {
- return [eventObject.clientX, eventObject.clientY];
- },
-
- /**
- * takes the args passed to an event function and returns you an object representing that which is being dragged.
- */
- getDragObject : function(eventArgs) {
- // this is a workaround for the unfortunate fact that in YUI3, the 'drop:exit' event does
- // not contain a reference to the drag that just exited. single-threaded js to the
- // rescue: we'll just keep it for ourselves.
- if (eventArgs[0].drag) _lastDragObject = eventArgs[0].drag.el;
- return _lastDragObject;
- },
-
- getDragScope : function(el) {
- var id = jsPlumb.getId(el),
- dd = _draggablesById[id];
- return dd.scope;
- },
-
- getDropEvent : function(args) {
- return args[0];
- },
-
- getDropScope : function(el) {
- var id = jsPlumb.getId(el);
- return _droppableScopesById[id];
- },
-
- getDOMElement : function(el) {
- if (el == null) return null;
- if (typeof(el) == "string")
- return document.getElementById(el);
- else if (el._node)
- return el._node;
- else return el;
- },
-
- getElementObject : _getElementObject,
-
- getOffset : function(el) {
- var o = Y.DOM.getXY(el._node);
- return {left:o[0], top:o[1]};
- },
-
- getOriginalEvent : function(e) {
- return e._event;
- },
-
- getPageXY : function(eventObject) {
- return [eventObject.pageX, eventObject.pageY];
- },
-
- getParent : function(el) {
- return jsPlumb.CurrentLibrary.getElementObject(el).get("parentNode");
- },
-
- getScrollLeft : function(el) {
- return 0;
- },
-
- getScrollTop : function(el) {
- return 0;
- },
-
- getSelector : function(context, spec) {
- var _convert = function(s) { return s && s ._nodes ? s._nodes : []; };
-
- if (arguments.length == 2) {
- return _convert(jsPlumb.CurrentLibrary.getElementObject(context).all(spec));
- }
- else {
- return _convert(Y.all(context));
- }
- },
-
- getSize : function(el) {
- return [ el._node.offsetWidth, el._node.offsetHeight ];
- },
-
- getTagName : function(el) {
- var e = jsPlumb.CurrentLibrary.getElementObject(el);
- return e != null && e._node != null ? e._node.tagName : null;
- },
-
- getUIPosition : function(args, zoom) {
- zoom = zoom || 1;
- var el = args[0].currentTarget.el._node || args[0].currentTarget.el;
- var o = Y.DOM.getXY(el);
- return {left:o[0] / zoom, top:o[1] / zoom };
- },
-
- hasClass : function(el, clazz) {
- return el.hasClass(clazz);
- },
-
- initDraggable : function(el, options, isPlumbedComponent, _jsPlumb) {
- var _opts = _getDDOptions(options),
- id = _jsPlumb.getId(el);
- _opts.node = "#" + id;
- options["drag:start"] = jsPlumbUtil.wrap(options["drag:start"], function() {
- Y.one(document.body).addClass(_jsPlumb.dragSelectClass);
- }, false);
- options["drag:end"] = jsPlumbUtil.wrap(options["drag:end"], function() {
- Y.one(document.body).removeClass(_jsPlumb.dragSelectClass);
- });
- var dd = new Y.DD.Drag(_opts),
- containment = options.constrain2node || options.containment;
-
- dd.el = el;
-
- if (containment) {
- dd.plug(Y.Plugin.DDConstrained, {
- constrain2node: containment
- });
- }
-
- if (isPlumbedComponent) {
- var scope = options.scope || _jsPlumb.Defaults.Scope;
- dd.scope = scope;
- _add(_draggablesByScope, scope, dd);
- }
-
- _draggablesById[id] = dd;
- _attachListeners(dd, options, ddEvents);
- },
-
- initDroppable : function(el, options) {
- var _opts = _getDDOptions(options),
- id = jsPlumb.getId(el);
- _opts.node = "#" + id;
- var dd = new Y.DD.Drop(_opts);
-
- _droppableOptions[id] = options;
-
- options = _extend({}, options);
- var scope = options.scope || jsPlumb.Defaults.Scope;
- _droppableScopesById[id] = scope;
-
- options["drop:enter"] = jsPlumbUtil.wrap(options["drop:enter"], function(e) {
- if (e.drag.scope !== scope) return true;
- _checkHover(el, true);
- }, true);
- options["drop:exit"] = jsPlumbUtil.wrap(options["drop:exit"], function(e) {
- _checkHover(el, false);
- });
- options["drop:hit"] = jsPlumbUtil.wrap(options["drop:hit"], function(e) {
- if (e.drag.scope !== scope) return true;
- _checkHover(el, false);
- }, true);
-
- _attachListeners(dd, options, ddEvents);
- },
-
- isAlreadyDraggable : function(el) {
- el = _getElementObject(el);
- return el.hasClass("yui3-dd-draggable");
- },
-
- isDragSupported : function(el) { return true; },
- isDropSupported : function(el) { return true; },
- removeClass : function(el, clazz) {
- jsPlumb.CurrentLibrary.getElementObject(el).removeClass(clazz);
- },
- removeElement : function(el) { _getElementObject(el).remove(); },
-
- setDragFilter : function(el, filter) {
- jsPlumb.log("NOT IMPLEMENTED: setDragFilter");
- },
-
- /**
- * sets the draggable state for the given element
- */
- setDraggable : function(el, draggable) {
- var id = jsPlumb.getId(el),
- dd = _draggablesById[id];
- if (dd) dd.set("lock", !draggable);
- },
-
- setDragScope : function(el, scope) {
- var id = jsPlumb.getId(el),
- dd = _draggablesById[id];
- if (dd) dd.scope = scope;
- },
-
- setOffset : function(el, o) {
- el = _getElementObject(el);
- el.set("top", o.top);
- el.set("left", o.left);
- },
-
- stopDrag : function() {
- Y.DD.DDM.stopDrag();
- },
-
- trigger : function(el, event, originalEvent) {
- originalEvent.stopPropagation();
- _getElementObject(el).simulate(event, {
- pageX:originalEvent.pageX,
- pageY:originalEvent.pageY,
- clientX:originalEvent.clientX,
- clientY:originalEvent.clientY
- });
- },
-
- /**
- * event unbinding wrapper.
- */
- unbind : function(el, event, callback) {
- _getElementObject(el).detach(event, callback);
- }
- };
-})();
Added: sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/yui.jsPlumb-1.5.3.js
===================================================================
--- sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/yui.jsPlumb-1.5.3.js (rev 0)
+++ sandbox/nuiton-js-jsplumb/src/main/resources/nuiton-js-jsplumb/yui.jsPlumb-1.5.3.js 2013-10-15 08:30:43 UTC (rev 219)
@@ -0,0 +1,11195 @@
+/**
+* jsBezier-0.6
+*
+* Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+*
+* licensed under the MIT license.
+*
+* a set of Bezier curve functions that deal with Beziers, used by jsPlumb, and perhaps useful for other people. These functions work with Bezier
+* curves of arbitrary degree.
+*
+* - functions are all in the 'jsBezier' namespace.
+*
+* - all input points should be in the format {x:.., y:..}. all output points are in this format too.
+*
+* - all input curves should be in the format [ {x:.., y:..}, {x:.., y:..}, {x:.., y:..}, {x:.., y:..} ]
+*
+* - 'location' as used as an input here refers to a decimal in the range 0-1 inclusive, which indicates a point some proportion along the length
+* of the curve. location as output has the same format and meaning.
+*
+*
+* Function List:
+* --------------
+*
+* distanceFromCurve(point, curve)
+*
+* Calculates the distance that the given point lies from the given Bezier. Note that it is computed relative to the center of the Bezier,
+* so if you have stroked the curve with a wide pen you may wish to take that into account! The distance returned is relative to the values
+* of the curve and the point - it will most likely be pixels.
+*
+* gradientAtPoint(curve, location)
+*
+* Calculates the gradient to the curve at the given location, as a decimal between 0 and 1 inclusive.
+*
+* gradientAtPointAlongCurveFrom (curve, location)
+*
+* Calculates the gradient at the point on the given curve that is 'distance' units from location.
+*
+* nearestPointOnCurve(point, curve)
+*
+* Calculates the nearest point to the given point on the given curve. The return value of this is a JS object literal, containing both the
+*point's coordinates and also the 'location' of the point (see above), for example: { point:{x:551,y:150}, location:0.263365 }.
+*
+* pointOnCurve(curve, location)
+*
+* Calculates the coordinates of the point on the given Bezier curve at the given location.
+*
+* pointAlongCurveFrom(curve, location, distance)
+*
+* Calculates the coordinates of the point on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
+* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
+*
+* locationAlongCurveFrom(curve, location, distance)
+*
+* Calculates the location on the given curve that is 'distance' units from location. 'distance' should be in the same coordinate
+* space as that used to construct the Bezier curve. For an HTML Canvas usage, for example, distance would be a measure of pixels.
+*
+* perpendicularToCurveAt(curve, location, length, distance)
+*
+* Calculates the perpendicular to the given curve at the given location. length is the length of the line you wish for (it will be centered
+* on the point at 'location'). distance is optional, and allows you to specify a point along the path from the given location as the center of
+* the perpendicular returned. The return value of this is an array of two points: [ {x:...,y:...}, {x:...,y:...} ].
+*
+*
+*/
+
+(function() {
+
+ if(typeof Math.sgn == "undefined") {
+ Math.sgn = function(x) { return x == 0 ? 0 : x > 0 ? 1 :-1; };
+ }
+
+ var Vectors = {
+ subtract : function(v1, v2) { return {x:v1.x - v2.x, y:v1.y - v2.y }; },
+ dotProduct : function(v1, v2) { return (v1.x * v2.x) + (v1.y * v2.y); },
+ square : function(v) { return Math.sqrt((v.x * v.x) + (v.y * v.y)); },
+ scale : function(v, s) { return {x:v.x * s, y:v.y * s }; }
+ },
+
+ maxRecursion = 64,
+ flatnessTolerance = Math.pow(2.0,-maxRecursion-1);
+
+ /**
+ * Calculates the distance that the point lies from the curve.
+ *
+ * @param point a point in the form {x:567, y:3342}
+ * @param curve a Bezier curve in the form [{x:..., y:...}, {x:..., y:...}, {x:..., y:...}, {x:..., y:...}]. note that this is currently
+ * hardcoded to assume cubiz beziers, but would be better off supporting any degree.
+ * @return a JS object literal containing location and distance, for example: {location:0.35, distance:10}. Location is analogous to the location
+ * argument you pass to the pointOnPath function: it is a ratio of distance travelled along the curve. Distance is the distance in pixels from
+ * the point to the curve.
+ */
+ var _distanceFromCurve = function(point, curve) {
+ var candidates = [],
+ w = _convertToBezier(point, curve),
+ degree = curve.length - 1, higherDegree = (2 * degree) - 1,
+ numSolutions = _findRoots(w, higherDegree, candidates, 0),
+ v = Vectors.subtract(point, curve[0]), dist = Vectors.square(v), t = 0.0;
+
+ for (var i = 0; i < numSolutions; i++) {
+ v = Vectors.subtract(point, _bezier(curve, degree, candidates[i], null, null));
+ var newDist = Vectors.square(v);
+ if (newDist < dist) {
+ dist = newDist;
+ t = candidates[i];
+ }
+ }
+ v = Vectors.subtract(point, curve[degree]);
+ newDist = Vectors.square(v);
+ if (newDist < dist) {
+ dist = newDist;
+ t = 1.0;
+ }
+ return {location:t, distance:dist};
+ };
+ /**
+ * finds the nearest point on the curve to the given point.
+ */
+ var _nearestPointOnCurve = function(point, curve) {
+ var td = _distanceFromCurve(point, curve);
+ return {point:_bezier(curve, curve.length - 1, td.location, null, null), location:td.location};
+ };
+ var _convertToBezier = function(point, curve) {
+ var degree = curve.length - 1, higherDegree = (2 * degree) - 1,
+ c = [], d = [], cdTable = [], w = [],
+ z = [ [1.0, 0.6, 0.3, 0.1], [0.4, 0.6, 0.6, 0.4], [0.1, 0.3, 0.6, 1.0] ];
+
+ for (var i = 0; i <= degree; i++) c[i] = Vectors.subtract(curve[i], point);
+ for (var i = 0; i <= degree - 1; i++) {
+ d[i] = Vectors.subtract(curve[i+1], curve[i]);
+ d[i] = Vectors.scale(d[i], 3.0);
+ }
+ for (var row = 0; row <= degree - 1; row++) {
+ for (var column = 0; column <= degree; column++) {
+ if (!cdTable[row]) cdTable[row] = [];
+ cdTable[row][column] = Vectors.dotProduct(d[row], c[column]);
+ }
+ }
+ for (i = 0; i <= higherDegree; i++) {
+ if (!w[i]) w[i] = [];
+ w[i].y = 0.0;
+ w[i].x = parseFloat(i) / higherDegree;
+ }
+ var n = degree, m = degree-1;
+ for (var k = 0; k <= n + m; k++) {
+ var lb = Math.max(0, k - m),
+ ub = Math.min(k, n);
+ for (i = lb; i <= ub; i++) {
+ j = k - i;
+ w[i+j].y += cdTable[j][i] * z[j][i];
+ }
+ }
+ return w;
+ };
+ /**
+ * counts how many roots there are.
+ */
+ var _findRoots = function(w, degree, t, depth) {
+ var left = [], right = [],
+ left_count, right_count,
+ left_t = [], right_t = [];
+
+ switch (_getCrossingCount(w, degree)) {
+ case 0 : {
+ return 0;
+ }
+ case 1 : {
+ if (depth >= maxRecursion) {
+ t[0] = (w[0].x + w[degree].x) / 2.0;
+ return 1;
+ }
+ if (_isFlatEnough(w, degree)) {
+ t[0] = _computeXIntercept(w, degree);
+ return 1;
+ }
+ break;
+ }
+ }
+ _bezier(w, degree, 0.5, left, right);
+ left_count = _findRoots(left, degree, left_t, depth+1);
+ right_count = _findRoots(right, degree, right_t, depth+1);
+ for (var i = 0; i < left_count; i++) t[i] = left_t[i];
+ for (var i = 0; i < right_count; i++) t[i+left_count] = right_t[i];
+ return (left_count+right_count);
+ };
+ var _getCrossingCount = function(curve, degree) {
+ var n_crossings = 0, sign, old_sign;
+ sign = old_sign = Math.sgn(curve[0].y);
+ for (var i = 1; i <= degree; i++) {
+ sign = Math.sgn(curve[i].y);
+ if (sign != old_sign) n_crossings++;
+ old_sign = sign;
+ }
+ return n_crossings;
+ };
+ var _isFlatEnough = function(curve, degree) {
+ var error,
+ intercept_1, intercept_2, left_intercept, right_intercept,
+ a, b, c, det, dInv, a1, b1, c1, a2, b2, c2;
+ a = curve[0].y - curve[degree].y;
+ b = curve[degree].x - curve[0].x;
+ c = curve[0].x * curve[degree].y - curve[degree].x * curve[0].y;
+
+ var max_distance_above = max_distance_below = 0.0;
+
+ for (var i = 1; i < degree; i++) {
+ var value = a * curve[i].x + b * curve[i].y + c;
+ if (value > max_distance_above)
+ max_distance_above = value;
+ else if (value < max_distance_below)
+ max_distance_below = value;
+ }
+
+ a1 = 0.0; b1 = 1.0; c1 = 0.0; a2 = a; b2 = b;
+ c2 = c - max_distance_above;
+ det = a1 * b2 - a2 * b1;
+ dInv = 1.0/det;
+ intercept_1 = (b1 * c2 - b2 * c1) * dInv;
+ a2 = a; b2 = b; c2 = c - max_distance_below;
+ det = a1 * b2 - a2 * b1;
+ dInv = 1.0/det;
+ intercept_2 = (b1 * c2 - b2 * c1) * dInv;
+ left_intercept = Math.min(intercept_1, intercept_2);
+ right_intercept = Math.max(intercept_1, intercept_2);
+ error = right_intercept - left_intercept;
+ return (error < flatnessTolerance)? 1 : 0;
+ };
+ var _computeXIntercept = function(curve, degree) {
+ var XLK = 1.0, YLK = 0.0,
+ XNM = curve[degree].x - curve[0].x, YNM = curve[degree].y - curve[0].y,
+ XMK = curve[0].x - 0.0, YMK = curve[0].y - 0.0,
+ det = XNM*YLK - YNM*XLK, detInv = 1.0/det,
+ S = (XNM*YMK - YNM*XMK) * detInv;
+ return 0.0 + XLK * S;
+ };
+ var _bezier = function(curve, degree, t, left, right) {
+ var temp = [[]];
+ for (var j =0; j <= degree; j++) temp[0][j] = curve[j];
+ for (var i = 1; i <= degree; i++) {
+ for (var j =0 ; j <= degree - i; j++) {
+ if (!temp[i]) temp[i] = [];
+ if (!temp[i][j]) temp[i][j] = {};
+ temp[i][j].x = (1.0 - t) * temp[i-1][j].x + t * temp[i-1][j+1].x;
+ temp[i][j].y = (1.0 - t) * temp[i-1][j].y + t * temp[i-1][j+1].y;
+ }
+ }
+ if (left != null)
+ for (j = 0; j <= degree; j++) left[j] = temp[j][0];
+ if (right != null)
+ for (j = 0; j <= degree; j++) right[j] = temp[degree-j][j];
+
+ return (temp[degree][0]);
+ };
+
+ var _curveFunctionCache = {};
+ var _getCurveFunctions = function(order) {
+ var fns = _curveFunctionCache[order];
+ if (!fns) {
+ fns = [];
+ var f_term = function() { return function(t) { return Math.pow(t, order); }; },
+ l_term = function() { return function(t) { return Math.pow((1-t), order); }; },
+ c_term = function(c) { return function(t) { return c; }; },
+ t_term = function() { return function(t) { return t; }; },
+ one_minus_t_term = function() { return function(t) { return 1-t; }; },
+ _termFunc = function(terms) {
+ return function(t) {
+ var p = 1;
+ for (var i = 0; i < terms.length; i++) p = p * terms[i](t);
+ return p;
+ };
+ };
+
+ fns.push(new f_term()); // first is t to the power of the curve order
+ for (var i = 1; i < order; i++) {
+ var terms = [new c_term(order)];
+ for (var j = 0 ; j < (order - i); j++) terms.push(new t_term());
+ for (var j = 0 ; j < i; j++) terms.push(new one_minus_t_term());
+ fns.push(new _termFunc(terms));
+ }
+ fns.push(new l_term()); // last is (1-t) to the power of the curve order
+
+ _curveFunctionCache[order] = fns;
+ }
+
+ return fns;
+ };
+
+
+ /**
+ * calculates a point on the curve, for a Bezier of arbitrary order.
+ * @param curve an array of control points, eg [{x:10,y:20}, {x:50,y:50}, {x:100,y:100}, {x:120,y:100}]. For a cubic bezier this should have four points.
+ * @param location a decimal indicating the distance along the curve the point should be located at. this is the distance along the curve as it travels, taking the way it bends into account. should be a number from 0 to 1, inclusive.
+ */
+ var _pointOnPath = function(curve, location) {
+ var cc = _getCurveFunctions(curve.length - 1),
+ _x = 0, _y = 0;
+ for (var i = 0; i < curve.length ; i++) {
+ _x = _x + (curve[i].x * cc[i](location));
+ _y = _y + (curve[i].y * cc[i](location));
+ }
+
+ return {x:_x, y:_y};
+ };
+
+ var _dist = function(p1,p2) {
+ return Math.sqrt(Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2));
+ };
+
+ var _isPoint = function(curve) {
+ return curve[0].x == curve[1].x && curve[0].y == curve[1].y;
+ };
+
+ /**
+ * finds the point that is 'distance' along the path from 'location'. this method returns both the x,y location of the point and also
+ * its 'location' (proportion of travel along the path); the method below - _pointAlongPathFrom - calls this method and just returns the
+ * point.
+ */
+ var _pointAlongPath = function(curve, location, distance) {
+
+ if (_isPoint(curve)) {
+ return {
+ point:curve[0],
+ location:location
+ };
+ }
+
+ var prev = _pointOnPath(curve, location),
+ tally = 0,
+ curLoc = location,
+ direction = distance > 0 ? 1 : -1,
+ cur = null;
+
+ while (tally < Math.abs(distance)) {
+ curLoc += (0.005 * direction);
+ cur = _pointOnPath(curve, curLoc);
+ tally += _dist(cur, prev);
+ prev = cur;
+ }
+ return {point:cur, location:curLoc};
+ };
+
+ var _length = function(curve) {
+ if (_isPoint(curve)) return 0;
+
+ var prev = _pointOnPath(curve, 0),
+ tally = 0,
+ curLoc = 0,
+ direction = 1,
+ cur = null;
+
+ while (curLoc < 1) {
+ curLoc += (0.005 * direction);
+ cur = _pointOnPath(curve, curLoc);
+ tally += _dist(cur, prev);
+ prev = cur;
+ }
+ return tally;
+ };
+
+ /**
+ * finds the point that is 'distance' along the path from 'location'.
+ */
+ var _pointAlongPathFrom = function(curve, location, distance) {
+ return _pointAlongPath(curve, location, distance).point;
+ };
+
+ /**
+ * finds the location that is 'distance' along the path from 'location'.
+ */
+ var _locationAlongPathFrom = function(curve, location, distance) {
+ return _pointAlongPath(curve, location, distance).location;
+ };
+
+ /**
+ * returns the gradient of the curve at the given location, which is a decimal between 0 and 1 inclusive.
+ *
+ * thanks // http://bimixual.org/AnimationLibrary/beziertangents.html
+ */
+ var _gradientAtPoint = function(curve, location) {
+ var p1 = _pointOnPath(curve, location),
+ p2 = _pointOnPath(curve.slice(0, curve.length - 1), location),
+ dy = p2.y - p1.y, dx = p2.x - p1.x;
+ return dy == 0 ? Infinity : Math.atan(dy / dx);
+ };
+
+ /**
+ returns the gradient of the curve at the point which is 'distance' from the given location.
+ if this point is greater than location 1, the gradient at location 1 is returned.
+ if this point is less than location 0, the gradient at location 0 is returned.
+ */
+ var _gradientAtPointAlongPathFrom = function(curve, location, distance) {
+ var p = _pointAlongPath(curve, location, distance);
+ if (p.location > 1) p.location = 1;
+ if (p.location < 0) p.location = 0;
+ return _gradientAtPoint(curve, p.location);
+ };
+
+ /**
+ * calculates a line that is 'length' pixels long, perpendicular to, and centered on, the path at 'distance' pixels from the given location.
+ * if distance is not supplied, the perpendicular for the given location is computed (ie. we set distance to zero).
+ */
+ var _perpendicularToPathAt = function(curve, location, length, distance) {
+ distance = distance == null ? 0 : distance;
+ var p = _pointAlongPath(curve, location, distance),
+ m = _gradientAtPoint(curve, p.location),
+ _theta2 = Math.atan(-1 / m),
+ y = length / 2 * Math.sin(_theta2),
+ x = length / 2 * Math.cos(_theta2);
+ return [{x:p.point.x + x, y:p.point.y + y}, {x:p.point.x - x, y:p.point.y - y}];
+ };
+
+ var jsBezier = window.jsBezier = {
+ distanceFromCurve : _distanceFromCurve,
+ gradientAtPoint : _gradientAtPoint,
+ gradientAtPointAlongCurveFrom : _gradientAtPointAlongPathFrom,
+ nearestPointOnCurve : _nearestPointOnCurve,
+ pointOnCurve : _pointOnPath,
+ pointAlongCurveFrom : _pointAlongPathFrom,
+ perpendicularToCurveAt : _perpendicularToPathAt,
+ locationAlongCurveFrom:_locationAlongPathFrom,
+ getLength:_length
+ };
+})();
+
+/**
+ * jsPlumbGeom v0.1
+ *
+ * Various geometry functions written as part of jsPlumb and perhaps useful for others.
+ *
+ * Copyright (c) 2013 Simon Porritt
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+;(function() {
+
+
+ "use strict";
+
+ // Establish the root object, `window` in the browser, or `global` on the server.
+ var root = this;
+ var jsPlumbGeom;
+ if (typeof exports !== 'undefined') {
+ jsPlumbGeom = exports;
+ } else {
+ jsPlumbGeom = root.jsPlumbGeom = {};
+ }
+
+ var _isa = function(a) { return Object.prototype.toString.call(a) === "[object Array]"; },
+ _pointHelper = function(p1, p2, fn) {
+ p1 = _isa(p1) ? p1 : [p1.x, p1.y];
+ p2 = _isa(p2) ? p2 : [p2.x, p2.y];
+ return fn(p1, p2);
+ },
+ /**
+ * @name jsPlumbGeom.gradient
+ * @function
+ * @desc Calculates the gradient of a line between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The gradient of a line between the two points.
+ */
+ _gradient = jsPlumbGeom.gradient = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ if (_p2[0] == _p1[0])
+ return _p2[1] > _p1[1] ? Infinity : -Infinity;
+ else if (_p2[1] == _p1[1])
+ return _p2[0] > _p1[0] ? 0 : -0;
+ else
+ return (_p2[1] - _p1[1]) / (_p2[0] - _p1[0]);
+ });
+ },
+ /**
+ * @name jsPlumbGeom.normal
+ * @function
+ * @desc Calculates the gradient of a normal to a line between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The gradient of a normal to a line between the two points.
+ */
+ _normal = jsPlumbGeom.normal = function(p1, p2) {
+ return -1 / _gradient(p1, p2);
+ },
+ /**
+ * @name jsPlumbGeom.lineLength
+ * @function
+ * @desc Calculates the length of a line between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The length of a line between the two points.
+ */
+ _lineLength = jsPlumbGeom.lineLength = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ return Math.sqrt(Math.pow(_p2[1] - _p1[1], 2) + Math.pow(_p2[0] - _p1[0], 2));
+ });
+ },
+ /**
+ * @name jsPlumbGeom.quadrant
+ * @function
+ * @desc Calculates the quadrant in which the angle between the two points lies.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Integer} The quadrant - 1 for upper right, 2 for lower right, 3 for lower left, 4 for upper left.
+ */
+ _quadrant = jsPlumbGeom.quadrant = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ if (_p2[0] > _p1[0]) {
+ return (_p2[1] > _p1[1]) ? 2 : 1;
+ }
+ else if (_p2[0] == _p1[0]) {
+ return _p2[1] > _p1[1] ? 2 : 1;
+ }
+ else {
+ return (_p2[1] > _p1[1]) ? 3 : 4;
+ }
+ });
+ },
+ /**
+ * @name jsPlumbGeom.theta
+ * @function
+ * @desc Calculates the angle between the two points.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Float} The angle between the two points.
+ */
+ _theta = jsPlumbGeom.theta = function(p1, p2) {
+ return _pointHelper(p1, p2, function(_p1, _p2) {
+ var m = _gradient(_p1, _p2),
+ t = Math.atan(m),
+ s = _quadrant(_p1, _p2);
+ if ((s == 4 || s== 3)) t += Math.PI;
+ if (t < 0) t += (2 * Math.PI);
+
+ return t;
+ });
+ },
+ /**
+ * @name jsPlumbGeom.intersects
+ * @function
+ * @desc Calculates whether or not the two rectangles intersect.
+ * @param {Rectangle} r1 First rectangle, as a js object in the form `{x:.., y:.., w:.., h:..}`
+ * @param {Rectangle} r2 Second rectangle, as a js object in the form `{x:.., y:.., w:.., h:..}`
+ * @return {Boolean} True if the rectangles intersect, false otherwise.
+ */
+ _intersects = jsPlumbGeom.intersects = function(r1, r2) {
+ var x1 = r1.x, x2 = r1.x + r1.w, y1 = r1.y, y2 = r1.y + r1.h,
+ a1 = r2.x, a2 = r2.x + r2.w, b1 = r2.y, b2 = r2.y + r2.h;
+
+ return ( (x1 <= a1 && a1 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
+ ( (x1 <= a2 && a2 <= x2) && (y1 <= b1 && b1 <= y2) ) ||
+ ( (x1 <= a1 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
+ ( (x1 <= a2 && a1 <= x2) && (y1 <= b2 && b2 <= y2) ) ||
+ ( (a1 <= x1 && x1 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
+ ( (a1 <= x2 && x2 <= a2) && (b1 <= y1 && y1 <= b2) ) ||
+ ( (a1 <= x1 && x1 <= a2) && (b1 <= y2 && y2 <= b2) ) ||
+ ( (a1 <= x2 && x1 <= a2) && (b1 <= y2 && y2 <= b2) );
+ },
+ _segmentMultipliers = [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ],
+ _inverseSegmentMultipliers = [null, [-1, -1], [-1, 1], [1, 1], [1, -1] ],
+ /**
+ * @name jsPlumbGeom.pointOnLine
+ * @function
+ * @desc Calculates a point on the line from `fromPoint` to `toPoint` that is `distance` units along the length of the line.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Point} Point on the line, in the form `{ x:..., y:... }`.
+ */
+ _pointOnLine = jsPlumbGeom.pointOnLine = function(fromPoint, toPoint, distance) {
+ var m = _gradient(fromPoint, toPoint),
+ s = _quadrant(fromPoint, toPoint),
+ segmentMultiplier = distance > 0 ? _segmentMultipliers[s] : _inverseSegmentMultipliers[s],
+ theta = Math.atan(m),
+ y = Math.abs(distance * Math.sin(theta)) * segmentMultiplier[1],
+ x = Math.abs(distance * Math.cos(theta)) * segmentMultiplier[0];
+ return { x:fromPoint.x + x, y:fromPoint.y + y };
+ },
+ /**
+ * @name jsPlumbGeom.perpendicularLineTo
+ * @function
+ * @desc Calculates a line of length `length` that is perpendicular to the line from `fromPoint` to `toPoint` and passes through `toPoint`.
+ * @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
+ * @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
+ * @return {Line} Perpendicular line, in the form `[ { x:..., y:... }, { x:..., y:... } ]`.
+ */
+ _perpendicularLineTo = jsPlumbGeom.perpendicularLineTo = function(fromPoint, toPoint, length) {
+ var m = _gradient(fromPoint, toPoint),
+ theta2 = Math.atan(-1 / m),
+ y = length / 2 * Math.sin(theta2),
+ x = length / 2 * Math.cos(theta2);
+ return [{x:toPoint.x + x, y:toPoint.y + y}, {x:toPoint.x - x, y:toPoint.y - y}];
+ };
+}).call(this);
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG or VML.
+ *
+ * This file contains the util functions
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ var _isa = function(a) { return Object.prototype.toString.call(a) === "[object Array]"; },
+ _isnum = function(n) { return Object.prototype.toString.call(n) === "[object Number]"; },
+ _iss = function(s) { return typeof s === "string"; },
+ _isb = function(s) { return typeof s === "boolean"; },
+ _isnull = function(s) { return s == null; },
+ _iso = function(o) { return o == null ? false : Object.prototype.toString.call(o) === "[object Object]"; },
+ _isd = function(o) { return Object.prototype.toString.call(o) === "[object Date]"; },
+ _isf = function(o) { return Object.prototype.toString.call(o) === "[object Function]"; },
+ _ise = function(o) {
+ for (var i in o) { if (o.hasOwnProperty(i)) return false; }
+ return true;
+ },
+ pointHelper = function(p1, p2, fn) {
+ p1 = _isa(p1) ? p1 : [p1.x, p1.y];
+ p2 = _isa(p2) ? p2 : [p2.x, p2.y];
+ return fn(p1, p2);
+ };
+
+ jsPlumbUtil = {
+ isArray : _isa,
+ isString : _iss,
+ isBoolean: _isb,
+ isNull : _isnull,
+ isObject : _iso,
+ isDate : _isd,
+ isFunction: _isf,
+ isEmpty:_ise,
+ isNumber:_isnum,
+ clone : function(a) {
+ if (_iss(a)) return "" + a;
+ else if (_isb(a)) return !!a;
+ else if (_isd(a)) return new Date(a.getTime());
+ else if (_isf(a)) return a;
+ else if (_isa(a)) {
+ var b = [];
+ for (var i = 0; i < a.length; i++)
+ b.push(this.clone(a[i]));
+ return b;
+ }
+ else if (_iso(a)) {
+ var c = {};
+ for (var j in a)
+ c[j] = this.clone(a[j]);
+ return c;
+ }
+ else return a;
+ },
+ merge : function(a, b) {
+ var c = this.clone(a);
+ for (var i in b) {
+ if (c[i] == null || _iss(b[i]) || _isb(b[i]))
+ c[i] = b[i];
+ else {
+ if (_isa(b[i])/* && this.isArray(c[i])*/) {
+ var ar = [];
+ // if c's object is also an array we can keep its values.
+ if (_isa(c[i])) ar.push.apply(ar, c[i]);
+ ar.push.apply(ar, b[i]);
+ c[i] = ar;
+ }
+ else if(_iso(b[i])) {
+ // overwite c's value with an object if it is not already one.
+ if (!_iso(c[i]))
+ c[i] = {};
+ for (var j in b[i])
+ c[i][j] = b[i][j];
+ }
+ }
+ }
+ return c;
+ },
+ copyValues:function(names, from, to) {
+ for (var i = 0; i < names.length; i++)
+ to[names[i]] = from[names[i]];
+ },
+ //
+ // chain a list of functions, supplied by [ object, method name, args ], and return on the first
+ // one that returns the failValue. if none return the failValue, return the successValue.
+ //
+ functionChain : function(successValue, failValue, fns) {
+ for (var i = 0; i < fns.length; i++) {
+ var o = fns[i][0][fns[i][1]].apply(fns[i][0], fns[i][2]);
+ if (o === failValue) {
+ return o;
+ }
+ }
+ return successValue;
+ },
+ // take the given model and expand out any parameters.
+ populate : function(model, values) {
+ // for a string, see if it has parameter matches, and if so, try to make the substitutions.
+ var getValue = function(fromString) {
+ var matches = fromString.match(/(\${.*?})/g);
+ if (matches != null) {
+ for (var i = 0; i < matches.length; i++) {
+ var val = values[matches[i].substring(2, matches[i].length - 1)];
+ if (val != null) {
+ fromString = fromString.replace(matches[i], val);
+ }
+ }
+ }
+ return fromString;
+ },
+ // process one entry.
+ _one = function(d) {
+ if (d != null) {
+ if (_iss(d)) {
+ return getValue(d);
+ }
+ else if (_isa(d)) {
+ var r = [];
+ for (var i = 0; i < d.length; i++)
+ r.push(_one(d[i]));
+ return r;
+ }
+ else if (_iso(d)) {
+ var s = {};
+ for (var j in d) {
+ s[j] = _one(d[j]);
+ }
+ return s;
+ }
+ else {
+ return d;
+ }
+ }
+ };
+
+ return _one(model);
+ },
+ convertStyle : function(s, ignoreAlpha) {
+ // TODO: jsPlumb should support a separate 'opacity' style member.
+ if ("transparent" === s) return s;
+ var o = s,
+ pad = function(n) { return n.length == 1 ? "0" + n : n; },
+ hex = function(k) { return pad(Number(k).toString(16)); },
+ pattern = /(rgb[a]?\()(.*)(\))/;
+ if (s.match(pattern)) {
+ var parts = s.match(pattern)[2].split(",");
+ o = "#" + hex(parts[0]) + hex(parts[1]) + hex(parts[2]);
+ if (!ignoreAlpha && parts.length == 4)
+ o = o + hex(parts[3]);
+ }
+ return o;
+ },
+ findWithFunction : function(a, f) {
+ if (a)
+ for (var i = 0; i < a.length; i++) if (f(a[i])) return i;
+ return -1;
+ },
+ clampToGrid : function(x, y, grid, dontClampX, dontClampY) {
+ var _gridClamp = function(n, g) {
+ var e = n % g,
+ f = Math.floor(n / g),
+ inc = e >= (g / 2) ? 1 : 0;
+ return (f + inc) * g;
+ };
+ return [
+ dontClampX || grid == null ? x : _gridClamp(x, grid[0]),
+ dontClampY || grid == null ? y : _gridClamp(y, grid[1])
+ ];
+ },
+ indexOf : function(l, v) {
+ return jsPlumbUtil.findWithFunction(l, function(_v) { return _v == v; });
+ },
+ removeWithFunction : function(a, f) {
+ var idx = jsPlumbUtil.findWithFunction(a, f);
+ if (idx > -1) a.splice(idx, 1);
+ return idx != -1;
+ },
+ remove : function(l, v) {
+ var idx = jsPlumbUtil.indexOf(l, v);
+ if (idx > -1) l.splice(idx, 1);
+ return idx != -1;
+ },
+ // TODO support insert index
+ addWithFunction : function(list, item, hashFunction) {
+ if (jsPlumbUtil.findWithFunction(list, hashFunction) == -1) list.push(item);
+ },
+ addToList : function(map, key, value, insertAtStart) {
+ var l = map[key];
+ if (l == null) {
+ l = [];
+ map[key] = l;
+ }
+ l[insertAtStart ? "unshift" : "push"](value);
+ return l;
+ },
+ //
+ // extends the given obj (which can be an array) with the given constructor function, prototype functions, and
+ // class members, any of which may be null.
+ //
+ extend : function(child, parent, _protoFn, _protoAtts) {
+ _protoFn = _protoFn || {};
+ _protoAtts = _protoAtts || {};
+ parent = _isa(parent) ? parent : [ parent ];
+
+ for (var i = 0; i < parent.length; i++) {
+ for (var j in parent[i].prototype) {
+ if(parent[i].prototype.hasOwnProperty(j)) {
+ child.prototype[j] = parent[i].prototype[j];
+ }
+ }
+ }
+
+ var _makeFn = function(name) {
+ return function() {
+ for (var i = 0; i < parent.length; i++) {
+ if (parent[i].prototype[name])
+ parent[i].prototype[name].apply(this, arguments);
+ }
+ return _protoFn[name].apply(this, arguments);
+ };
+ };
+
+ for (var k in _protoFn) {
+ child.prototype[k] = _makeFn(k);
+ }
+
+ return child;
+ },
+ uuid : function() {
+ return ('xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
+ var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
+ return v.toString(16);
+ }));
+ },
+ logEnabled : true,
+ log : function() {
+ if (jsPlumbUtil.logEnabled && typeof console != "undefined") {
+ try {
+ var msg = arguments[arguments.length - 1];
+ console.log(msg);
+ }
+ catch (e) {}
+ }
+ },
+ group : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.group(g); },
+ groupEnd : function(g) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.groupEnd(g); },
+ time : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.time(t); },
+ timeEnd : function(t) { if (jsPlumbUtil.logEnabled && typeof console != "undefined") console.timeEnd(t); },
+
+ /**
+ * helper to remove an element from the DOM.
+ */
+ removeElement : function(element) {
+ if (element != null && element.parentNode != null) {
+ element.parentNode.removeChild(element);
+ }
+ },
+ /**
+ * helper to remove a list of elements from the DOM.
+ */
+ removeElements : function(elements) {
+ for ( var i = 0; i < elements.length; i++)
+ jsPlumbUtil.removeElement(elements[i]);
+ },
+ /*
+ * Function: sizeElement
+ * Helper to size and position an element. You would typically use
+ * this when writing your own Connector or Endpoint implementation.
+ *
+ * Parameters:
+ * x - [int] x position for the element origin
+ * y - [int] y position for the element origin
+ * w - [int] width of the element
+ * h - [int] height of the element
+ *
+ */
+ sizeElement : function(el, x, y, w, h) {
+ if (el) {
+ el.style.height = h + "px";
+ el.height = h;
+ el.style.width = w + "px";
+ el.width = w;
+ el.style.left = x + "px";
+ el.style.top = y + "px";
+ }
+ },
+ /**
+ * @name jsPlumbUtil.wrap
+ * @desc Wraps one function with another, creating a placeholder for the
+ * wrapped function if it was null. this is used to wrap the various
+ * drag/drop event functions - to allow jsPlumb to be notified of
+ * important lifecycle events without imposing itself on the user's
+ * drag/drop functionality.
+ * @param {Function} wrappedFunction original function to wrap; may be null.
+ * @param {Function} newFunction function to wrap the original with.
+ * @param {Object} [returnOnThisValue] Optional. Indicates that the wrappedFunction should
+ * not be executed if the newFunction returns a value matching 'returnOnThisValue'.
+ * note that this is a simple comparison and only works for primitives right now.
+ */
+ wrap : function(wrappedFunction, newFunction, returnOnThisValue) {
+ wrappedFunction = wrappedFunction || function() { };
+ newFunction = newFunction || function() { };
+ return function() {
+ var r = null;
+ try {
+ r = newFunction.apply(this, arguments);
+ } catch (e) {
+ jsPlumbUtil.log("jsPlumb function failed : " + e);
+ }
+ if (returnOnThisValue == null || (r !== returnOnThisValue)) {
+ try {
+ r = wrappedFunction.apply(this, arguments);
+ } catch (e) {
+ jsPlumbUtil.log("wrapped function failed : " + e);
+ }
+ }
+ return r;
+ };
+ }
+ };
+
+
+ jsPlumbUtil.EventGenerator = function() {
+ var _listeners = {}, eventsSuspended = false;
+
+ // this is a list of events that should re-throw any errors that occur during their dispatch. as of 1.3.0 this is private to
+ // jsPlumb, but it seems feasible that people might want to manipulate this list. the thinking is that we don't want event
+ // listeners to bring down jsPlumb - or do we. i can't make up my mind about this, but i know i want to hear about it if the "ready"
+ // event fails, because then my page has most likely not initialised. so i have this halfway-house solution. it will be interesting
+ // to hear what other people think.
+ var eventsToDieOn = [ "ready" ];
+
+ this.bind = function(event, listener, insertAtStart) {
+ jsPlumbUtil.addToList(_listeners, event, listener, insertAtStart);
+ return this;
+ };
+
+ this.fire = function(event, value, originalEvent) {
+ if (!eventsSuspended && _listeners[event]) {
+ // instead of looping through the array we get a counter and a length, because it is possible
+ // that an event fired from here could cause the object to get cleaned up, which would throw
+ // away the listeners. so after each cycle through the loop we check to ensure we haven't
+ // been nuked.
+ var l = _listeners[event].length, i = 0, _gone = false, ret = null;
+ if (!this.shouldFireEvent || this.shouldFireEvent(event, value, originalEvent)) {
+ while (!_gone && i < l && ret !== false) {
+
+ // doing it this way rather than catching and then possibly re-throwing means that an error propagated by this
+ // method will have the whole call stack available in the debugger.
+ if (jsPlumbUtil.findWithFunction(eventsToDieOn, function(e) { return e === event; }) != -1)
+ _listeners[event][i](value, originalEvent);
+ else {
+ // for events we don't want to die on, catch and log.
+ try {
+ ret = _listeners[event][i](value, originalEvent);
+ } catch (e) {
+ jsPlumbUtil.log("jsPlumb: fire failed for event " + event + " : " + e);
+ }
+ }
+ i++;
+ if (_listeners == null || _listeners[event] == null) _gone = true;
+ }
+ }
+ }
+ return this;
+ };
+
+ this.unbind = function(event) {
+ if (event)
+ delete _listeners[event];
+ else {
+ _listeners = {};
+ }
+ return this;
+ };
+
+ this.getListener = function(forEvent) {
+ return _listeners[forEvent];
+ };
+ this.setSuspendEvents = function(val) {
+ eventsSuspended = val;
+ };
+ this.isSuspendEvents = function() {
+ return eventsSuspended;
+ };
+ this.cleanupListeners = function() {
+ for (var i in _listeners) {
+ _listeners[i].splice(0);
+ delete _listeners[i];
+ }
+ };
+ };
+
+
+ jsPlumbUtil.EventGenerator.prototype = {
+ cleanup:function() {
+ this.cleanupListeners();
+ }
+ };
+
+
+ // thanks MDC
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Ob…
+ if (!Function.prototype.bind) {
+ Function.prototype.bind = function (oThis) {
+ if (typeof this !== "function") {
+ // closest thing possible to the ECMAScript 5 internal IsCallable function
+ throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable");
+ }
+
+ var aArgs = Array.prototype.slice.call(arguments, 1),
+ fToBind = this,
+ fNOP = function () {},
+ fBound = function () {
+ return fToBind.apply(this instanceof fNOP && oThis ? this : oThis,
+ aArgs.concat(Array.prototype.slice.call(arguments)));
+ };
+
+ fNOP.prototype = this.prototype;
+ fBound.prototype = new fNOP();
+
+ return fBound;
+ };
+ }
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the base functionality for DOM type adapters.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+;(function() {
+
+ var canvasAvailable = !!document.createElement('canvas').getContext,
+ svgAvailable = !!window.SVGAngle || document.implementation.hasFeature("http://www.w3.org/TR/SVG11/feature#BasicStructure", "1.1"),
+ // http://stackoverflow.com/questions/654112/how-do-you-detect-support-for-vml…
+ vmlAvailable = function() {
+ if (vmlAvailable.vml === undefined) {
+ var a = document.body.appendChild(document.createElement('div'));
+ a.innerHTML = '<v:shape id="vml_flag1" adj="1" />';
+ var b = a.firstChild;
+ if (b != null && b.style != null) {
+ b.style.behavior = "url(#default#VML)";
+ vmlAvailable.vml = b ? typeof b.adj == "object": true;
+ }
+ else
+ vmlAvailable.vml = false;
+ a.parentNode.removeChild(a);
+ }
+ return vmlAvailable.vml;
+ };
+
+ /**
+ Manages dragging for some instance of jsPlumb.
+ */
+ var DragManager = function(_currentInstance) {
+ var _draggables = {}, _dlist = [], _delements = {}, _elementsWithEndpoints = {},
+ // elementids mapped to the draggable to which they belong.
+ _draggablesForElements = {};
+
+ /**
+ register some element as draggable. right now the drag init stuff is done elsewhere, and it is
+ possible that will continue to be the case.
+ */
+ this.register = function(el) {
+ var jpcl = jsPlumb.CurrentLibrary,
+ _el = jpcl.getElementObject(el),
+ id = _currentInstance.getId(el),
+ parentOffset = jpcl.getOffset(_el);
+
+ if (!_draggables[id]) {
+ _draggables[id] = el;
+ _dlist.push(el);
+ _delements[id] = {};
+ }
+
+ // look for child elements that have endpoints and register them against this draggable.
+ var _oneLevel = function(p, startOffset) {
+ if (p) {
+ for (var i = 0; i < p.childNodes.length; i++) {
+ if (p.childNodes[i].nodeType != 3 && p.childNodes[i].nodeType != 8) {
+ var cEl = jpcl.getElementObject(p.childNodes[i]),
+ cid = _currentInstance.getId(p.childNodes[i], null, true);
+ if (cid && _elementsWithEndpoints[cid] && _elementsWithEndpoints[cid] > 0) {
+ var cOff = jpcl.getOffset(cEl);
+ _delements[id][cid] = {
+ id:cid,
+ offset:{
+ left:cOff.left - parentOffset.left,
+ top:cOff.top - parentOffset.top
+ }
+ };
+ _draggablesForElements[cid] = id;
+ }
+ _oneLevel(p.childNodes[i]);
+ }
+ }
+ }
+ };
+
+ _oneLevel(el);
+ };
+
+ // refresh the offsets for child elements of this element.
+ this.updateOffsets = function(elId) {
+ var jpcl = jsPlumb.CurrentLibrary,
+ el = jpcl.getElementObject(elId),
+ domEl = jpcl.getDOMElement(el),
+ id = _currentInstance.getId(domEl),
+ children = _delements[id],
+ parentOffset = jpcl.getOffset(el);
+
+ if (children) {
+ for (var i in children) {
+ var cel = jpcl.getElementObject(i),
+ cOff = jpcl.getOffset(cel);
+
+ _delements[id][i] = {
+ id:i,
+ offset:{
+ left:cOff.left - parentOffset.left,
+ top:cOff.top - parentOffset.top
+ }
+ };
+ _draggablesForElements[i] = id;
+ }
+ }
+ };
+
+ /**
+ notification that an endpoint was added to the given el. we go up from that el's parent
+ node, looking for a parent that has been registered as a draggable. if we find one, we add this
+ el to that parent's list of elements to update on drag (if it is not there already)
+ */
+ this.endpointAdded = function(el) {
+ var jpcl = jsPlumb.CurrentLibrary, b = document.body, id = _currentInstance.getId(el),
+ c = jpcl.getElementObject(el),
+ cLoc = jsPlumb.CurrentLibrary.getOffset(c),
+ p = el.parentNode, done = p == b;
+
+ _elementsWithEndpoints[id] = _elementsWithEndpoints[id] ? _elementsWithEndpoints[id] + 1 : 1;
+
+ while (p != null && p != b) {
+ var pid = _currentInstance.getId(p, null, true);
+ if (pid && _draggables[pid]) {
+ var idx = -1, pEl = jpcl.getElementObject(p), pLoc = jpcl.getOffset(pEl);
+
+ if (_delements[pid][id] == null) {
+ _delements[pid][id] = {
+ id:id,
+ offset:{
+ left:cLoc.left - pLoc.left,
+ top:cLoc.top - pLoc.top
+ }
+ };
+ _draggablesForElements[id] = pid;
+ }
+ break;
+ }
+ p = p.parentNode;
+ }
+ };
+
+ this.endpointDeleted = function(endpoint) {
+ if (_elementsWithEndpoints[endpoint.elementId]) {
+ _elementsWithEndpoints[endpoint.elementId]--;
+ if (_elementsWithEndpoints[endpoint.elementId] <= 0) {
+ for (var i in _delements) {
+ if (_delements[i]) {
+ delete _delements[i][endpoint.elementId];
+ delete _draggablesForElements[endpoint.elementId];
+ }
+ }
+ }
+ }
+ };
+
+ this.changeId = function(oldId, newId) {
+ _delements[newId] = _delements[oldId];
+ _delements[oldId] = {};
+ _draggablesForElements[newId] = _draggablesForElements[oldId];
+ _draggablesForElements[oldId] = null;
+ };
+
+ this.getElementsForDraggable = function(id) {
+ return _delements[id];
+ };
+
+ this.elementRemoved = function(elementId) {
+ var elId = _draggablesForElements[elementId];
+ if (elId) {
+ delete _delements[elId][elementId];
+ delete _draggablesForElements[elementId];
+ }
+ };
+
+ this.reset = function() {
+ _draggables = {};
+ _dlist = [];
+ _delements = {};
+ _elementsWithEndpoints = {};
+ };
+
+ //
+ // notification drag ended. from 1.5.3 we check automatically if need to update some
+ // ancestor's offsets.
+ //
+ this.dragEnded = function(el) {
+ var id = _currentInstance.getId(el),
+ ancestor = _draggablesForElements[id];
+
+ if (ancestor) this.updateOffsets(ancestor);
+ };
+
+ this.setParent = function(el, elId, p, pId) {
+ var current = _draggablesForElements[elId];
+ if (current) {
+ if (!_delements[pId])
+ _delements[pId] = {};
+ _delements[pId][elId] = _delements[current][elId];
+ delete _delements[current][elId];
+ var pLoc = jsPlumb.CurrentLibrary.getOffset(p),
+ cLoc = jsPlumb.CurrentLibrary.getOffset(el);
+ _delements[pId][elId].offset = {
+ left:cLoc.left - pLoc.left,
+ top:cLoc.top - pLoc.top
+ };
+ _draggablesForElements[elId] = pId;
+ }
+ };
+
+ };
+
+ // for those browsers that dont have it. they still don't have it! but at least they won't crash.
+ if (!window.console)
+ window.console = { time:function(){}, timeEnd:function(){}, group:function(){}, groupEnd:function(){}, log:function(){} };
+
+ window.jsPlumbAdapter = {
+
+ headless:false,
+
+ getAttribute:function(el, attName) {
+ return el.getAttribute(attName);
+ },
+
+ setAttribute:function(el, a, v) {
+ el.setAttribute(a, v);
+ },
+
+ appendToRoot : function(node) {
+ document.body.appendChild(node);
+ },
+ getRenderModes : function() {
+ return [ "canvas", "svg", "vml" ];
+ },
+ isRenderModeAvailable : function(m) {
+ return {
+ "canvas":canvasAvailable,
+ "svg":svgAvailable,
+ "vml":vmlAvailable()
+ }[m];
+ },
+ getDragManager : function(_jsPlumb) {
+ return new DragManager(_jsPlumb);
+ },
+ setRenderMode : function(mode) {
+ var renderMode;
+
+ if (mode) {
+ mode = mode.toLowerCase();
+
+ var canvasAvailable = this.isRenderModeAvailable("canvas"),
+ svgAvailable = this.isRenderModeAvailable("svg"),
+ vmlAvailable = this.isRenderModeAvailable("vml");
+
+ // now test we actually have the capability to do this.
+ if (mode === "svg") {
+ if (svgAvailable) renderMode = "svg";
+ else if (canvasAvailable) renderMode = "canvas";
+ else if (vmlAvailable) renderMode = "vml";
+ }
+ else if (mode === "canvas" && canvasAvailable) renderMode = "canvas";
+ else if (vmlAvailable) renderMode = "vml";
+ }
+
+ return renderMode;
+ }
+ };
+
+
+ /*
+
+ addClass:
+
+ add: function( elem, classNames ) {
+ jQuery.each((classNames || "").split(/\s+/), function(i, className){
+ if ( elem.nodeType == 1 && !jQuery.className.has( elem.className, className ) )
+ elem.className += (elem.className ? " " : "") + className;
+ });
+ },
+ */
+
+ /*
+
+ removeClass:
+
+ elem.className = classNames !== undefined ?
+ jQuery.grep(elem.className.split(/\s+/), function(className){
+ return !jQuery.className.has( classNames, className );
+ }).join(" ") :
+
+*/
+
+})();
+/**
+ * @module jsPlumb
+ * @description Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * - [Demo Site](http://jsplumb.org)
+ * - [GitHub](http://github.com/sporritt/jsplumb)
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ */
+;(function() {
+
+ var _ju = jsPlumbUtil,
+ _addClass = function(el, clazz) { jsPlumb.CurrentLibrary.addClass(_gel(el), clazz); },
+ _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_gel(el), clazz); },
+ _removeClass = function(el, clazz) { jsPlumb.CurrentLibrary.removeClass(_gel(el), clazz); },
+ _gel = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
+ _dom = function(el) { return jsPlumb.CurrentLibrary.getDOMElement(el); },
+ _getOffset = function(el, _instance) {
+ var o = jsPlumb.CurrentLibrary.getOffset(_gel(el));
+ if (_instance != null) {
+ var z = _instance.getZoom();
+ return {left:o.left / z, top:o.top / z };
+ }
+ else
+ return o;
+ },
+ _getSize = function(el) {
+ return jsPlumb.CurrentLibrary.getSize(_gel(el));
+ },
+
+ /**
+ * creates a timestamp, using milliseconds since 1970, but as a string.
+ */
+ _timestamp = function() { return "" + (new Date()).getTime(); },
+
+ // helper method to update the hover style whenever it, or paintStyle, changes.
+ // we use paintStyle as the foundation and merge hoverPaintStyle over the
+ // top.
+ _updateHoverStyle = function(component) {
+ if (component._jsPlumb.paintStyle && component._jsPlumb.hoverPaintStyle) {
+ var mergedHoverStyle = {};
+ jsPlumb.extend(mergedHoverStyle, component._jsPlumb.paintStyle);
+ jsPlumb.extend(mergedHoverStyle, component._jsPlumb.hoverPaintStyle);
+ delete component._jsPlumb.hoverPaintStyle;
+ // we want the fillStyle of paintStyle to override a gradient, if possible.
+ if (mergedHoverStyle.gradient && component._jsPlumb.paintStyle.fillStyle)
+ delete mergedHoverStyle.gradient;
+ component._jsPlumb.hoverPaintStyle = mergedHoverStyle;
+ }
+ },
+ events = [ "click", "dblclick", "mouseenter", "mouseout", "mousemove", "mousedown", "mouseup", "contextmenu" ],
+ eventFilters = { "mouseout":"mouseexit" },
+ _updateAttachedElements = function(component, state, timestamp, sourceElement) {
+ var affectedElements = component.getAttachedElements();
+ if (affectedElements) {
+ for (var i = 0, j = affectedElements.length; i < j; i++) {
+ if (!sourceElement || sourceElement != affectedElements[i])
+ affectedElements[i].setHover(state, true, timestamp); // tell the attached elements not to inform their own attached elements.
+ }
+ }
+ },
+ _splitType = function(t) { return t == null ? null : t.split(" "); },
+ _applyTypes = function(component, params, doNotRepaint) {
+ if (component.getDefaultType) {
+ var td = component.getTypeDescriptor();
+
+ var o = _ju.merge({}, component.getDefaultType());
+ for (var i = 0, j = component._jsPlumb.types.length; i < j; i++)
+ o = _ju.merge(o, component._jsPlumb.instance.getType(component._jsPlumb.types[i], td));
+
+ if (params) {
+ o = _ju.populate(o, params);
+ }
+
+ component.applyType(o, doNotRepaint);
+ if (!doNotRepaint) component.repaint();
+ }
+ },
+
+// ------------------------------ BEGIN jsPlumbUIComponent --------------------------------------------
+
+ jsPlumbUIComponent = window.jsPlumbUIComponent = function(params) {
+
+ jsPlumbUtil.EventGenerator.apply(this, arguments);
+
+ var self = this,
+ a = arguments,
+ idPrefix = self.idPrefix,
+ id = idPrefix + (new Date()).getTime(),
+ jpcl = jsPlumb.CurrentLibrary;
+
+ this._jsPlumb = {
+ instance: params._jsPlumb,
+ parameters:params.parameters || {},
+ paintStyle:null,
+ hoverPaintStyle:null,
+ paintStyleInUse:null,
+ hover:false,
+ beforeDetach:params.beforeDetach,
+ beforeDrop:params.beforeDrop,
+ overlayPlacements : [],
+ hoverClass: params.hoverClass || params._jsPlumb.Defaults.HoverClass || jsPlumb.Defaults.HoverClass,
+ types:[]
+ };
+
+ this.getId = function() { return id; };
+
+ // all components can generate events
+
+ if (params.events) {
+ for (var i in params.events)
+ self.bind(i, params.events[i]);
+ }
+
+ // all components get this clone function.
+ // TODO issue 116 showed a problem with this - it seems 'a' that is in
+ // the clone function's scope is shared by all invocations of it, the classic
+ // JS closure problem. for now, jsPlumb does a version of this inline where
+ // it used to call clone. but it would be nice to find some time to look
+ // further at this.
+ this.clone = function() {
+ var o = {};//new Object();
+ this.constructor.apply(o, a);
+ return o;
+ }.bind(this);
+
+ // user can supply a beforeDetach callback, which will be executed before a detach
+ // is performed; returning false prevents the detach.
+ this.isDetachAllowed = function(connection) {
+ var r = true;
+ if (this._jsPlumb.beforeDetach) {
+ try {
+ r = this._jsPlumb.beforeDetach(connection);
+ }
+ catch (e) { _ju.log("jsPlumb: beforeDetach callback failed", e); }
+ }
+ return r;
+ };
+
+ // user can supply a beforeDrop callback, which will be executed before a dropped
+ // connection is confirmed. user can return false to reject connection.
+ this.isDropAllowed = function(sourceId, targetId, scope, connection, dropEndpoint) {
+ var r = this._jsPlumb.instance.checkCondition("beforeDrop", {
+ sourceId:sourceId,
+ targetId:targetId,
+ scope:scope,
+ connection:connection,
+ dropEndpoint:dropEndpoint
+ });
+ if (this._jsPlumb.beforeDrop) {
+ try {
+ r = this._jsPlumb.beforeDrop({
+ sourceId:sourceId,
+ targetId:targetId,
+ scope:scope,
+ connection:connection,
+ dropEndpoint:dropEndpoint
+ });
+ }
+ catch (e) { _ju.log("jsPlumb: beforeDrop callback failed", e); }
+ }
+ return r;
+ };
+
+ var boundListeners = [],
+ bindAListener = function(obj, type, fn) {
+ boundListeners.push([obj, type, fn]);
+ obj.bind(type, fn);
+ },
+ domListeners = [],
+ bindOne = function(o, c, evt) {
+ var filteredEvent = eventFilters[evt] || evt,
+ fn = function(ee) {
+ c.fire(filteredEvent, c, ee);
+ };
+ domListeners.push([o, evt, fn]);
+ jpcl.bind(o, evt, fn);
+ },
+ unbindOne = function(o, evt, fn) {
+ var filteredEvent = eventFilters[evt] || evt;
+ jpcl.unbind(o, evt, fn);
+ };
+
+ this.bindListeners = function(obj, _self, _hoverFunction) {
+ bindAListener(obj, "click", function(ep, e) { _self.fire("click", _self, e); });
+ bindAListener(obj, "dblclick", function(ep, e) { _self.fire("dblclick", _self, e); });
+ bindAListener(obj, "contextmenu", function(ep, e) { _self.fire("contextmenu", _self, e); });
+ bindAListener(obj, "mouseenter", function(ep, e) {
+ if (!_self.isHover()) {
+ _hoverFunction(true);
+ _self.fire("mouseenter", _self, e);
+ }
+ });
+ bindAListener(obj, "mouseexit", function(ep, e) {
+ if (_self.isHover()) {
+ _hoverFunction(false);
+ _self.fire("mouseexit", _self, e);
+ }
+ });
+ bindAListener(obj, "mousedown", function(ep, e) { _self.fire("mousedown", _self, e); });
+ bindAListener(obj, "mouseup", function(ep, e) { _self.fire("mouseup", _self, e); });
+ };
+
+ this.unbindListeners = function() {
+ for (var i = 0; i < boundListeners.length; i++) {
+ var o = boundListeners[i];
+ o[0].unbind(o[1], o[2]);
+ }
+ boundListeners = null;
+ };
+
+ this.attachListeners = function(o, c) {
+ for (var i = 0, j = events.length; i < j; i++) {
+ bindOne(o, c, events[i]);
+ }
+ };
+ this.detachListeners = function() {
+ for (var i = 0; i < domListeners.length; i++) {
+ unbindOne(domListeners[i][0], domListeners[i][1], domListeners[i][2]);
+ }
+ domListeners = null;
+ };
+
+ this.reattachListenersForElement = function(o) {
+ if (arguments.length > 1) {
+ for (var i = 0, j = events.length; i < j; i++)
+ unbindOne(o, events[i]);
+ for (i = 1, j = arguments.length; i < j; i++)
+ this.attachListeners(o, arguments[i]);
+ }
+ };
+ };
+
+ jsPlumbUtil.extend(jsPlumbUIComponent, jsPlumbUtil.EventGenerator, {
+
+ getParameter : function(name) {
+ return this._jsPlumb.parameters[name];
+ },
+
+ setParameter : function(name, value) {
+ this._jsPlumb.parameters[name] = value;
+ },
+
+ getParameters : function() {
+ return this._jsPlumb.parameters;
+ },
+
+ setParameters : function(p) {
+ this._jsPlumb.parameters = p;
+ },
+
+ addClass : function(clazz) {
+ if (this.canvas != null)
+ _addClass(this.canvas, clazz);
+ },
+
+ removeClass : function(clazz) {
+ if (this.canvas != null)
+ _removeClass(this.canvas, clazz);
+ },
+
+ setType : function(typeId, params, doNotRepaint) {
+ this._jsPlumb.types = _splitType(typeId) || [];
+ _applyTypes(this, params, doNotRepaint);
+ },
+
+ getType : function() {
+ return this._jsPlumb.types;
+ },
+
+ reapplyTypes : function(params, doNotRepaint) {
+ _applyTypes(this, params, doNotRepaint);
+ },
+
+ hasType : function(typeId) {
+ return jsPlumbUtil.indexOf(this._jsPlumb.types, typeId) != -1;
+ },
+
+ addType : function(typeId, params, doNotRepaint) {
+ var t = _splitType(typeId), _cont = false;
+ if (t != null) {
+ for (var i = 0, j = t.length; i < j; i++) {
+ if (!this.hasType(t[i])) {
+ this._jsPlumb.types.push(t[i]);
+ _cont = true;
+ }
+ }
+ if (_cont) _applyTypes(this, params, doNotRepaint);
+ }
+ },
+
+ removeType : function(typeId, doNotRepaint) {
+ var t = _splitType(typeId), _cont = false, _one = function(tt) {
+ var idx = _ju.indexOf(this._jsPlumb.types, tt);
+ if (idx != -1) {
+ this._jsPlumb.types.splice(idx, 1);
+ return true;
+ }
+ return false;
+ }.bind(this);
+
+ if (t != null) {
+ for (var i = 0,j = t.length; i < j; i++) {
+ _cont = _one(t[i]) || _cont;
+ }
+ if (_cont) _applyTypes(this, null, doNotRepaint);
+ }
+ },
+
+ toggleType : function(typeId, params, doNotRepaint) {
+ var t = _splitType(typeId);
+ if (t != null) {
+ for (var i = 0, j = t.length; i < j; i++) {
+ var idx = jsPlumbUtil.indexOf(this._jsPlumb.types, t[i]);
+ if (idx != -1)
+ this._jsPlumb.types.splice(idx, 1);
+ else
+ this._jsPlumb.types.push(t[i]);
+ }
+
+ _applyTypes(this, params, doNotRepaint);
+ }
+ },
+ applyType : function(t, doNotRepaint) {
+ this.setPaintStyle(t.paintStyle, doNotRepaint);
+ this.setHoverPaintStyle(t.hoverPaintStyle, doNotRepaint);
+ if (t.parameters){
+ for (var i in t.parameters)
+ this.setParameter(i, t.parameters[i]);
+ }
+ },
+ setPaintStyle : function(style, doNotRepaint) {
+// this._jsPlumb.paintStyle = jsPlumb.extend({}, style);
+// TODO figure out if we want components to clone paintStyle so as not to share it.
+ this._jsPlumb.paintStyle = style;
+ this._jsPlumb.paintStyleInUse = this._jsPlumb.paintStyle;
+ _updateHoverStyle(this);
+ if (!doNotRepaint) this.repaint();
+ },
+ getPaintStyle : function() {
+ return this._jsPlumb.paintStyle;
+ },
+ setHoverPaintStyle : function(style, doNotRepaint) {
+ //this._jsPlumb.hoverPaintStyle = jsPlumb.extend({}, style);
+// TODO figure out if we want components to clone paintStyle so as not to share it.
+ this._jsPlumb.hoverPaintStyle = style;
+ _updateHoverStyle(this);
+ if (!doNotRepaint) this.repaint();
+ },
+ getHoverPaintStyle : function() {
+ return this._jsPlumb.hoverPaintStyle;
+ },
+ cleanup:function() {
+ this.unbindListeners();
+ this.detachListeners();
+ },
+ destroy:function() {
+ this.cleanupListeners();
+ this.clone = null;
+ this._jsPlumb = null;
+ },
+
+ isHover : function() { return this._jsPlumb.hover; },
+
+ setHover : function(hover, ignoreAttachedElements, timestamp) {
+ var jpcl = jsPlumb.CurrentLibrary;
+ // while dragging, we ignore these events. this keeps the UI from flashing and
+ // swishing and whatevering.
+ if (this._jsPlumb && !this._jsPlumb.instance.currentlyDragging && !this._jsPlumb.instance.isHoverSuspended()) {
+
+ this._jsPlumb.hover = hover;
+
+ if (this.canvas != null) {
+ if (this._jsPlumb.instance.hoverClass != null) {
+ jpcl[hover ? "addClass" : "removeClass"](this.canvas, this._jsPlumb.instance.hoverClass);
+ }
+ }
+ if (this._jsPlumb.hoverPaintStyle != null) {
+ this._jsPlumb.paintStyleInUse = hover ? this._jsPlumb.hoverPaintStyle : this._jsPlumb.paintStyle;
+ if (!this._jsPlumb.instance.isSuspendDrawing()) {
+ timestamp = timestamp || _timestamp();
+ this.repaint({timestamp:timestamp, recalc:false});
+ }
+ }
+ // get the list of other affected elements, if supported by this component.
+ // for a connection, its the endpoints. for an endpoint, its the connections! surprise.
+ if (this.getAttachedElements && !ignoreAttachedElements)
+ _updateAttachedElements(this, hover, _timestamp(), this);
+ }
+ }
+ });
+
+// ------------------------------ END jsPlumbUIComponent --------------------------------------------
+
+// ------------------------------ BEGIN OverlayCapablejsPlumbUIComponent --------------------------------------------
+
+ var _internalLabelOverlayId = "__label",
+ // helper to get the index of some overlay
+ _getOverlayIndex = function(component, id) {
+ var idx = -1;
+ for (var i = 0, j = component._jsPlumb.overlays.length; i < j; i++) {
+ if (id === component._jsPlumb.overlays[i].id) {
+ idx = i;
+ break;
+ }
+ }
+ return idx;
+ },
+ // this is a shortcut helper method to let people add a label as
+ // overlay.
+ _makeLabelOverlay = function(component, params) {
+
+ var _params = {
+ cssClass:params.cssClass,
+ labelStyle : component.labelStyle,
+ id:_internalLabelOverlayId,
+ component:component,
+ _jsPlumb:component._jsPlumb.instance // TODO not necessary, since the instance can be accessed through the component.
+ },
+ mergedParams = jsPlumb.extend(_params, params);
+
+ return new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()].Label( mergedParams );
+ },
+ _processOverlay = function(component, o) {
+ var _newOverlay = null;
+ if (_ju.isArray(o)) { // this is for the shorthand ["Arrow", { width:50 }] syntax
+ // there's also a three arg version:
+ // ["Arrow", { width:50 }, {location:0.7}]
+ // which merges the 3rd arg into the 2nd.
+ var type = o[0],
+ // make a copy of the object so as not to mess up anyone else's reference...
+ p = jsPlumb.extend({component:component, _jsPlumb:component._jsPlumb.instance}, o[1]);
+ if (o.length == 3) jsPlumb.extend(p, o[2]);
+ _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][type](p);
+ } else if (o.constructor == String) {
+ _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][o]({component:component, _jsPlumb:component._jsPlumb.instance});
+ } else {
+ _newOverlay = o;
+ }
+
+ component._jsPlumb.overlays.push(_newOverlay);
+ },
+ _calculateOverlaysToAdd = function(component, params) {
+ var defaultKeys = component.defaultOverlayKeys || [], o = params.overlays,
+ checkKey = function(k) {
+ return component._jsPlumb.instance.Defaults[k] || jsPlumb.Defaults[k] || [];
+ };
+
+ if (!o) o = [];
+
+ for (var i = 0, j = defaultKeys.length; i < j; i++)
+ o.unshift.apply(o, checkKey(defaultKeys[i]));
+
+ return o;
+ },
+ OverlayCapableJsPlumbUIComponent = window.OverlayCapableJsPlumbUIComponent = function(params) {
+
+ jsPlumbUIComponent.apply(this, arguments);
+ this._jsPlumb.overlays = [];
+
+ var _overlays = _calculateOverlaysToAdd(this, params);
+ if (_overlays) {
+ for (var i = 0, j = _overlays.length; i < j; i++) {
+ _processOverlay(this, _overlays[i]);
+ }
+ }
+
+ if (params.label) {
+ var loc = params.labelLocation || this.defaultLabelLocation || 0.5,
+ labelStyle = params.labelStyle || this._jsPlumb.instance.Defaults.LabelStyle || jsPlumb.Defaults.LabelStyle;
+
+ this._jsPlumb.overlays.push(_makeLabelOverlay(this, {
+ label:params.label,
+ location:loc,
+ labelStyle:labelStyle
+ }));
+ }
+ };
+
+ jsPlumbUtil.extend(OverlayCapableJsPlumbUIComponent, jsPlumbUIComponent, {
+ applyType : function(t, doNotRepaint) {
+ this.removeAllOverlays(doNotRepaint);
+ if (t.overlays) {
+ for (var i = 0, j = t.overlays.length; i < j; i++)
+ this.addOverlay(t.overlays[i], true);
+ }
+ },
+ setHover : function(hover, ignoreAttachedElements, timestamp) {
+ if (this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
+ this._jsPlumb.overlays[i][hover ? "addClass":"removeClass"](this._jsPlumb.instance.hoverClass);
+ }
+ }
+ },
+ addOverlay : function(overlay, doNotRepaint) {
+ _processOverlay(this, overlay);
+ if (!doNotRepaint) this.repaint();
+ },
+ getOverlay : function(id) {
+ var idx = _getOverlayIndex(this, id);
+ return idx >= 0 ? this._jsPlumb.overlays[idx] : null;
+ },
+ getOverlays : function() {
+ return this._jsPlumb.overlays;
+ },
+ hideOverlay : function(id) {
+ var o = this.getOverlay(id);
+ if (o) o.hide();
+ },
+ hideOverlays : function() {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
+ this._jsPlumb.overlays[i].hide();
+ },
+ showOverlay : function(id) {
+ var o = this.getOverlay(id);
+ if (o) o.show();
+ },
+ showOverlays : function() {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
+ this._jsPlumb.overlays[i].show();
+ },
+ removeAllOverlays : function(doNotRepaint) {
+ for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
+ if (this._jsPlumb.overlays[i].cleanup) this._jsPlumb.overlays[i].cleanup();
+ }
+
+ this._jsPlumb.overlays.splice(0, this._jsPlumb.overlays.length);
+ if (!doNotRepaint)
+ this.repaint();
+ },
+ removeOverlay : function(overlayId) {
+ var idx = _getOverlayIndex(this, overlayId);
+ if (idx != -1) {
+ var o = this._jsPlumb.overlays[idx];
+ if (o.cleanup) o.cleanup();
+ this._jsPlumb.overlays.splice(idx, 1);
+ }
+ },
+ removeOverlays : function() {
+ for (var i = 0, j = arguments.length; i < j; i++)
+ this.removeOverlay(arguments[i]);
+ },
+ getLabel : function() {
+ var lo = this.getOverlay(_internalLabelOverlayId);
+ return lo != null ? lo.getLabel() : null;
+ },
+ getLabelOverlay : function() {
+ return this.getOverlay(_internalLabelOverlayId);
+ },
+ setLabel : function(l) {
+ var lo = this.getOverlay(_internalLabelOverlayId);
+ if (!lo) {
+ var params = l.constructor == String || l.constructor == Function ? { label:l } : l;
+ lo = _makeLabelOverlay(this, params);
+ this._jsPlumb.overlays.push(lo);
+ }
+ else {
+ if (l.constructor == String || l.constructor == Function) lo.setLabel(l);
+ else {
+ if (l.label) lo.setLabel(l.label);
+ if (l.location) lo.setLocation(l.location);
+ }
+ }
+
+ if (!this._jsPlumb.instance.isSuspendDrawing())
+ this.repaint();
+ },
+ cleanup:function() {
+ for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ this._jsPlumb.overlays[i].cleanup();
+ this._jsPlumb.overlays[i].destroy();
+ }
+ this._jsPlumb.overlays.splice(0);
+ },
+ setVisible:function(v) {
+ this[v ? "showOverlays" : "hideOverlays"]();
+ }
+ });
+
+// ------------------------------ END OverlayCapablejsPlumbUIComponent --------------------------------------------
+
+ var _jsPlumbInstanceIndex = 0,
+ getInstanceIndex = function() {
+ var i = _jsPlumbInstanceIndex + 1;
+ _jsPlumbInstanceIndex++;
+ return i;
+ };
+
+ var jsPlumbInstance = window.jsPlumbInstance = function(_defaults) {
+
+ this.Defaults = {
+ Anchor : "BottomCenter",
+ Anchors : [ null, null ],
+ ConnectionsDetachable : true,
+ ConnectionOverlays : [ ],
+ Connector : "Bezier",
+ Container : null,
+ DoNotThrowErrors:false,
+ DragOptions : { },
+ DropOptions : { },
+ Endpoint : "Dot",
+ EndpointOverlays : [ ],
+ Endpoints : [ null, null ],
+ EndpointStyle : { fillStyle : "#456" },
+ EndpointStyles : [ null, null ],
+ EndpointHoverStyle : null,
+ EndpointHoverStyles : [ null, null ],
+ HoverPaintStyle : null,
+ LabelStyle : { color : "black" },
+ LogEnabled : false,
+ Overlays : [ ],
+ MaxConnections : 1,
+ PaintStyle : { lineWidth : 8, strokeStyle : "#456" },
+ ReattachConnections:false,
+ RenderMode : "svg",
+ Scope : "jsPlumb_DefaultScope"
+ };
+ if (_defaults) jsPlumb.extend(this.Defaults, _defaults);
+
+ this.logEnabled = this.Defaults.LogEnabled;
+ this._connectionTypes = {};
+ this._endpointTypes = {};
+
+ jsPlumbUtil.EventGenerator.apply(this);
+
+ var _currentInstance = this,
+ _instanceIndex = getInstanceIndex(),
+ _bb = _currentInstance.bind,
+ _initialDefaults = {},
+ _zoom = 1,
+ _info = function(el) {
+ var _el = _dom(el);
+ return { el:_el, id:(jsPlumbUtil.isString(el) && _el == null) ? el : _getId(_el) };
+ };
+
+ this.getInstanceIndex = function() { return _instanceIndex; };
+
+ this.setZoom = function(z, repaintEverything) {
+ _zoom = z;
+ if (repaintEverything) _currentInstance.repaintEverything();
+ };
+ this.getZoom = function() { return _zoom; };
+
+ for (var i in this.Defaults)
+ _initialDefaults[i] = this.Defaults[i];
+
+ this.bind = function(event, fn) {
+ if ("ready" === event && initialized) fn();
+ else _bb.apply(_currentInstance,[event, fn]);
+ };
+
+ _currentInstance.importDefaults = function(d) {
+ for (var i in d) {
+ _currentInstance.Defaults[i] = d[i];
+ }
+ return _currentInstance;
+ };
+
+ _currentInstance.restoreDefaults = function() {
+ _currentInstance.Defaults = jsPlumb.extend({}, _initialDefaults);
+ return _currentInstance;
+ };
+
+ var log = null,
+ resizeTimer = null,
+ initialized = false,
+ // TODO remove from window scope
+ connections = [],
+ // map of element id -> endpoint lists. an element can have an arbitrary
+ // number of endpoints on it, and not all of them have to be connected
+ // to anything.
+ endpointsByElement = {},
+ endpointsByUUID = {},
+ offsets = {},
+ offsetTimestamps = {},
+ floatingConnections = {},
+ draggableStates = {},
+ connectionBeingDragged = false,
+ sizes = [],
+ _suspendDrawing = false,
+ _suspendedAt = null,
+ DEFAULT_SCOPE = this.Defaults.Scope,
+ renderMode = null, // will be set in init()
+ _curIdStamp = 1,
+ _idstamp = function() { return "" + _curIdStamp++; },
+
+ //
+ // appends an element to some other element, which is calculated as follows:
+ //
+ // 1. if _currentInstance.Defaults.Container exists, use that element.
+ // 2. if the 'parent' parameter exists, use that.
+ // 3. otherwise just use the root element (for DOM usage, the document body).
+ //
+ //
+ _appendElement = function(el, parent) {
+ if (_currentInstance.Defaults.Container)
+ jsPlumb.CurrentLibrary.appendElement(el, _currentInstance.Defaults.Container);
+ else if (!parent)
+ jsPlumbAdapter.appendToRoot(el);
+ else
+ jsPlumb.CurrentLibrary.appendElement(el, parent);
+ },
+
+ //
+ // YUI, for some reason, put the result of a Y.all call into an object that contains
+ // a '_nodes' array, instead of handing back an array-like object like the other
+ // libraries do.
+ //
+ _convertYUICollection = function(c) {
+ return c._nodes ? c._nodes : c;
+ },
+
+ //
+ // Draws an endpoint and its connections. this is the main entry point into drawing connections as well
+ // as endpoints, since jsPlumb is endpoint-centric under the hood.
+ //
+ // @param element element to draw (of type library specific element object)
+ // @param ui UI object from current library's event system. optional.
+ // @param timestamp timestamp for this paint cycle. used to speed things up a little by cutting down the amount of offset calculations we do.
+ // @param clearEdits defaults to false; indicates that mouse edits for connectors should be cleared
+ ///
+ _draw = function(element, ui, timestamp, clearEdits) {
+
+ // TODO is it correct to filter by headless at this top level? how would a headless adapter ever repaint?
+ if (!jsPlumbAdapter.headless && !_suspendDrawing) {
+ var id = _getId(element),
+ repaintEls = _currentInstance.dragManager.getElementsForDraggable(id);
+
+ if (timestamp == null) timestamp = _timestamp();
+
+ // update the offset of everything _before_ we try to draw anything.
+ var o = _updateOffset( { elId : id, offset : ui, recalc : false, timestamp : timestamp });
+
+ if (repaintEls) {
+ for (var i in repaintEls) {
+ // TODO this seems to cause a lag, but we provide the offset, so in theory it
+ // should not. is the timestamp failing?
+ _updateOffset( {
+ elId : repaintEls[i].id,
+ offset : {
+ left:o.o.left + repaintEls[i].offset.left,
+ top:o.o.top + repaintEls[i].offset.top
+ },
+ recalc : false,
+ timestamp : timestamp
+ });
+ }
+ }
+
+
+ _currentInstance.anchorManager.redraw(id, ui, timestamp, null, clearEdits);
+
+ if (repaintEls) {
+ for (var j in repaintEls) {
+ _currentInstance.anchorManager.redraw(repaintEls[j].id, ui, timestamp, repaintEls[j].offset, clearEdits, true);
+ }
+ }
+ }
+ },
+
+ //
+ // executes the given function against the given element if the first
+ // argument is an object, or the list of elements, if the first argument
+ // is a list. the function passed in takes (element, elementId) as
+ // arguments.
+ //
+ _elementProxy = function(element, fn) {
+ var retVal = null, el, id;
+ if (_ju.isArray(element)) {
+ retVal = [];
+ for ( var i = 0, j = element.length; i < j; i++) {
+ el = _gel(element[i]);
+ id = _currentInstance.getAttribute(el, "id");
+ retVal.push(fn(el, id)); // append return values to what we will return
+ }
+ } else {
+ el = _gel(element);
+ id = _currentInstance.getAttribute(el, "id");
+ retVal = fn(el, id);
+ }
+ return retVal;
+ },
+
+ //
+ // gets an Endpoint by uuid.
+ //
+ _getEndpoint = function(uuid) { return endpointsByUUID[uuid]; },
+
+ /**
+ * inits a draggable if it's not already initialised.
+ * TODO: somehow abstract this to the adapter, because the concept of "draggable" has no
+ * place on the server.
+ */
+ _initDraggableIfNecessary = function(element, isDraggable, dragOptions) {
+ // TODO move to DragManager?
+ if (!jsPlumbAdapter.headless) {
+ var _draggable = isDraggable == null ? false : isDraggable, jpcl = jsPlumb.CurrentLibrary;
+ if (_draggable) {
+ if (jpcl.isDragSupported(element) && !jpcl.isAlreadyDraggable(element)) {
+ var options = dragOptions || _currentInstance.Defaults.DragOptions || jsPlumb.Defaults.DragOptions;
+ options = jsPlumb.extend( {}, options); // make a copy.
+ var dragEvent = jpcl.dragEvents.drag,
+ stopEvent = jpcl.dragEvents.stop,
+ startEvent = jpcl.dragEvents.start;
+
+ options[startEvent] = _ju.wrap(options[startEvent], function() {
+ _currentInstance.setHoverSuspended(true);
+ _currentInstance.select({source:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
+ _currentInstance.select({target:element}).addClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
+ _currentInstance.setConnectionBeingDragged(true);
+ });
+
+ options[dragEvent] = _ju.wrap(options[dragEvent], function() {
+ var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
+ _draw(element, ui, null, true);
+ _addClass(element, "jsPlumb_dragged");
+ });
+ options[stopEvent] = _ju.wrap(options[stopEvent], function() {
+ var ui = jpcl.getUIPosition(arguments, _currentInstance.getZoom());
+ _draw(element, ui);
+ _removeClass(element, "jsPlumb_dragged");
+ _currentInstance.setHoverSuspended(false);
+ _currentInstance.select({source:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.sourceElementDraggingClass, true);
+ _currentInstance.select({target:element}).removeClass(_currentInstance.elementDraggingClass + " " + _currentInstance.targetElementDraggingClass, true);
+ _currentInstance.setConnectionBeingDragged(false);
+ _currentInstance.dragManager.dragEnded(element);
+ });
+ var elId = _getId(element); // need ID
+ draggableStates[elId] = true;
+ var draggable = draggableStates[elId];
+ options.disabled = draggable == null ? false : !draggable;
+ jpcl.initDraggable(element, options, false, _currentInstance);
+ _currentInstance.dragManager.register(element);
+ }
+ }
+ }
+ },
+
+ /*
+ * prepares a final params object that can be passed to _newConnection, taking into account defaults, events, etc.
+ */
+ _prepareConnectionParams = function(params, referenceParams) {
+ var _p = jsPlumb.extend( { }, params);
+ if (referenceParams) jsPlumb.extend(_p, referenceParams);
+
+ // hotwire endpoints passed as source or target to sourceEndpoint/targetEndpoint, respectively.
+ if (_p.source) {
+ if (_p.source.endpoint)
+ _p.sourceEndpoint = _p.source;
+ else
+ _p.source = _dom(_p.source);
+ }
+ if (_p.target) {
+ if (_p.target.endpoint)
+ _p.targetEndpoint = _p.target;
+ else
+ _p.target = _dom(_p.target);
+ }
+
+ // test for endpoint uuids to connect
+ if (params.uuids) {
+ _p.sourceEndpoint = _getEndpoint(params.uuids[0]);
+ _p.targetEndpoint = _getEndpoint(params.uuids[1]);
+ }
+
+ // now ensure that if we do have Endpoints already, they're not full.
+ // source:
+ if (_p.sourceEndpoint && _p.sourceEndpoint.isFull()) {
+ _ju.log(_currentInstance, "could not add connection; source endpoint is full");
+ return;
+ }
+
+ // target:
+ if (_p.targetEndpoint && _p.targetEndpoint.isFull()) {
+ _ju.log(_currentInstance, "could not add connection; target endpoint is full");
+ return;
+ }
+
+ // if source endpoint mandates connection type and nothing specified in our params, use it.
+ if (!_p.type && _p.sourceEndpoint)
+ _p.type = _p.sourceEndpoint.connectionType;
+
+ // copy in any connectorOverlays that were specified on the source endpoint.
+ // it doesnt copy target endpoint overlays. i'm not sure if we want it to or not.
+ if (_p.sourceEndpoint && _p.sourceEndpoint.connectorOverlays) {
+ _p.overlays = _p.overlays || [];
+ for (var i = 0, j = _p.sourceEndpoint.connectorOverlays.length; i < j; i++) {
+ _p.overlays.push(_p.sourceEndpoint.connectorOverlays[i]);
+ }
+ }
+
+ // pointer events
+ if (!_p["pointer-events"] && _p.sourceEndpoint && _p.sourceEndpoint.connectorPointerEvents)
+ _p["pointer-events"] = _p.sourceEndpoint.connectorPointerEvents;
+
+ // if there's a target specified (which of course there should be), and there is no
+ // target endpoint specified, and 'newConnection' was not set to true, then we check to
+ // see if a prior call to makeTarget has provided us with the specs for the target endpoint, and
+ // we use those if so. additionally, if the makeTarget call was specified with 'uniqueEndpoint' set
+ // to true, then if that target endpoint has already been created, we re-use it.
+
+ var tid, tep, existingUniqueEndpoint, newEndpoint;
+
+ // TODO: this code can be refactored to be a little dry.
+ if (_p.target && !_p.target.endpoint && !_p.targetEndpoint && !_p.newConnection) {
+ tid = _getId(_p.target);
+ tep =_targetEndpointDefinitions[tid];
+ existingUniqueEndpoint = _targetEndpoints[tid];
+
+ if (tep) {
+ // if target not enabled, return.
+ if (!_targetsEnabled[tid]) return;
+
+ // TODO this is dubious. i think it is there so that the endpoint can subsequently
+ // be dragged (ie it kicks off the draggable registration). but it is dubious.
+ tep.isTarget = true;
+
+ // check for max connections??
+ newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.target, tep);
+ if (_targetEndpointsUnique[tid]) _targetEndpoints[tid] = newEndpoint;
+ _p.targetEndpoint = newEndpoint;
+ // TODO test options to makeTarget to see if we should do this?
+ newEndpoint._doNotDeleteOnDetach = false; // reset.
+ newEndpoint._deleteOnDetach = true;
+ }
+ }
+
+ // same thing, but for source.
+ if (_p.source && !_p.source.endpoint && !_p.sourceEndpoint && !_p.newConnection) {
+ tid = _getId(_p.source);
+ tep = _sourceEndpointDefinitions[tid];
+ existingUniqueEndpoint = _sourceEndpoints[tid];
+
+ if (tep) {
+ // if source not enabled, return.
+ if (!_sourcesEnabled[tid]) return;
+
+ // TODO this is dubious. i think it is there so that the endpoint can subsequently
+ // be dragged (ie it kicks off the draggable registration). but it is dubious.
+ //tep.isSource = true;
+
+ newEndpoint = existingUniqueEndpoint != null ? existingUniqueEndpoint : _currentInstance.addEndpoint(_p.source, tep);
+ if (_sourceEndpointsUnique[tid]) _sourceEndpoints[tid] = newEndpoint;
+ _p.sourceEndpoint = newEndpoint;
+ // TODO test options to makeSource to see if we should do this?
+ newEndpoint._doNotDeleteOnDetach = false; // reset.
+ newEndpoint._deleteOnDetach = true;
+ }
+ }
+
+ return _p;
+ },
+
+ _newConnection = function(params) {
+ var connectionFunc = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
+ endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint,
+ parent = jsPlumb.CurrentLibrary.getParent;
+
+ if (params.container)
+ params.parent = params.container;
+ else {
+ if (params.sourceEndpoint)
+ params.parent = params.sourceEndpoint.parent;
+ else if (params.source.constructor == endpointFunc)
+ params.parent = params.source.parent;
+ else params.parent = parent(params.source);
+ }
+
+ params._jsPlumb = _currentInstance;
+ params.newConnection = _newConnection;
+ params.newEndpoint = _newEndpoint;
+ params.endpointsByUUID = endpointsByUUID;
+ params.endpointsByElement = endpointsByElement;
+ params.finaliseConnection = _finaliseConnection;
+ var con = new connectionFunc(params);
+ con.id = "con_" + _idstamp();
+ _eventFireProxy("click", "click", con);
+ _eventFireProxy("dblclick", "dblclick", con);
+ _eventFireProxy("contextmenu", "contextmenu", con);
+
+ // if the connection is draggable, then maybe we need to tell the target endpoint to init the
+ // dragging code. it won't run again if it already configured to be draggable.
+ if (con.isDetachable()) {
+ con.endpoints[0].initDraggable();
+ con.endpoints[1].initDraggable();
+ }
+
+ return con;
+ },
+
+ //
+ // adds the connection to the backing model, fires an event if necessary and then redraws
+ //
+ _finaliseConnection = function(jpc, params, originalEvent, doInformAnchorManager) {
+ params = params || {};
+ // add to list of connections (by scope).
+ if (!jpc.suspendedEndpoint)
+ connections.push(jpc);
+
+ // always inform the anchor manager
+ // except that if jpc has a suspended endpoint it's not true to say the
+ // connection is new; it has just (possibly) moved. the question is whether
+ // to make that call here or in the anchor manager. i think perhaps here.
+ if (jpc.suspendedEndpoint == null || doInformAnchorManager)
+ _currentInstance.anchorManager.newConnection(jpc);
+
+ // force a paint
+ _draw(jpc.source);
+
+ // fire an event
+ if (!params.doNotFireConnectionEvent && params.fireEvent !== false) {
+
+ var eventArgs = {
+ connection:jpc,
+ source : jpc.source, target : jpc.target,
+ sourceId : jpc.sourceId, targetId : jpc.targetId,
+ sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
+ };
+
+ _currentInstance.fire("connection", eventArgs, originalEvent);
+ }
+ },
+
+ _eventFireProxy = function(event, proxyEvent, obj) {
+ obj.bind(event, function(originalObject, originalEvent) {
+ _currentInstance.fire(proxyEvent, obj, originalEvent);
+ });
+ },
+
+ /*
+ * for the given endpoint params, returns an appropriate parent element for the UI elements that will be added.
+ * this function is used by _newEndpoint (directly below), and also in the makeSource function in jsPlumb.
+ *
+ * the logic is to first look for a "container" member of params, and pass that back if found. otherwise we
+ * handoff to the 'getParent' function in the current library.
+ */
+ _getParentFromParams = function(params) {
+ if (params.container)
+ return params.container;
+ else {
+ var tag = jsPlumb.CurrentLibrary.getTagName(params.source),
+ p = jsPlumb.CurrentLibrary.getParent(params.source);
+ if (tag && tag.toLowerCase() === "td")
+ return jsPlumb.CurrentLibrary.getParent(p);
+ else return p;
+ }
+ },
+
+ /*
+ factory method to prepare a new endpoint. this should always be used instead of creating Endpoints
+ manually, since this method attaches event listeners and an id.
+ */
+ _newEndpoint = function(params) {
+ var endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint;
+ var _p = jsPlumb.extend({}, params);
+ _p.parent = _getParentFromParams(_p);
+ _p._jsPlumb = _currentInstance;
+ _p.newConnection = _newConnection;
+ _p.newEndpoint = _newEndpoint;
+ _p.endpointsByUUID = endpointsByUUID;
+ _p.endpointsByElement = endpointsByElement;
+ _p.finaliseConnection = _finaliseConnection;
+ _p.fireDetachEvent = fireDetachEvent;
+ _p.fireMoveEvent = fireMoveEvent;
+ _p.floatingConnections = floatingConnections;
+ _p.getParentFromParams = _getParentFromParams;
+ _p.elementId = _getId(_p.source);
+ var ep = new endpointFunc(_p);
+ ep.id = "ep_" + _idstamp();
+ _eventFireProxy("click", "endpointClick", ep);
+ _eventFireProxy("dblclick", "endpointDblClick", ep);
+ _eventFireProxy("contextmenu", "contextmenu", ep);
+ if (!jsPlumbAdapter.headless)
+ _currentInstance.dragManager.endpointAdded(_p.source);
+ return ep;
+ },
+
+ /*
+ * performs the given function operation on all the connections found
+ * for the given element id; this means we find all the endpoints for
+ * the given element, and then for each endpoint find the connectors
+ * connected to it. then we pass each connection in to the given
+ * function.
+ */
+ _operation = function(elId, func, endpointFunc) {
+ var endpoints = endpointsByElement[elId];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, ii = endpoints.length; i < ii; i++) {
+ for ( var j = 0, jj = endpoints[i].connections.length; j < jj; j++) {
+ var retVal = func(endpoints[i].connections[j]);
+ // if the function passed in returns true, we exit.
+ // most functions return false.
+ if (retVal) return;
+ }
+ if (endpointFunc) endpointFunc(endpoints[i]);
+ }
+ }
+ },
+
+ _setDraggable = function(element, draggable) {
+ return _elementProxy(element, function(el, id) {
+ draggableStates[id] = draggable;
+ if (jsPlumb.CurrentLibrary.isDragSupported(el)) {
+ jsPlumb.CurrentLibrary.setDraggable(el, draggable);
+ }
+ });
+ },
+ /*
+ * private method to do the business of hiding/showing.
+ *
+ * @param el
+ * either Id of the element in question or a library specific
+ * object for the element.
+ * @param state
+ * String specifying a value for the css 'display' property
+ * ('block' or 'none').
+ */
+ _setVisible = function(el, state, alsoChangeEndpoints) {
+ state = state === "block";
+ var endpointFunc = null;
+ if (alsoChangeEndpoints) {
+ if (state) endpointFunc = function(ep) {
+ ep.setVisible(true, true, true);
+ };
+ else endpointFunc = function(ep) {
+ ep.setVisible(false, true, true);
+ };
+ }
+ var info = _info(el);
+ _operation(info.id, function(jpc) {
+ if (state && alsoChangeEndpoints) {
+ // this test is necessary because this functionality is new, and i wanted to maintain backwards compatibility.
+ // this block will only set a connection to be visible if the other endpoint in the connection is also visible.
+ var oidx = jpc.sourceId === info.id ? 1 : 0;
+ if (jpc.endpoints[oidx].isVisible()) jpc.setVisible(true);
+ }
+ else // the default behaviour for show, and what always happens for hide, is to just set the visibility without getting clever.
+ jpc.setVisible(state);
+ }, endpointFunc);
+ },
+ /*
+ * toggles the draggable state of the given element(s).
+ * el is either an id, or an element object, or a list of ids/element objects.
+ */
+ _toggleDraggable = function(el) {
+ return _elementProxy(el, function(el, elId) {
+ var state = draggableStates[elId] == null ? false : draggableStates[elId];
+ state = !state;
+ draggableStates[elId] = state;
+ jsPlumb.CurrentLibrary.setDraggable(el, state);
+ return state;
+ });
+ },
+ /**
+ * private method to do the business of toggling hiding/showing.
+ */
+ _toggleVisible = function(elId, changeEndpoints) {
+ var endpointFunc = null;
+ if (changeEndpoints) {
+ endpointFunc = function(ep) {
+ var state = ep.isVisible();
+ ep.setVisible(!state);
+ };
+ }
+ _operation(elId, function(jpc) {
+ var state = jpc.isVisible();
+ jpc.setVisible(!state);
+ }, endpointFunc);
+ // todo this should call _elementProxy, and pass in the
+ // _operation(elId, f) call as a function. cos _toggleDraggable does
+ // that.
+ },
+ /**
+ * updates the offset and size for a given element, and stores the
+ * values. if 'offset' is not null we use that (it would have been
+ * passed in from a drag call) because it's faster; but if it is null,
+ * or if 'recalc' is true in order to force a recalculation, we get the current values.
+ */
+ _updateOffset = function(params) {
+ var timestamp = params.timestamp, recalc = params.recalc, offset = params.offset, elId = params.elId, s;
+ if (_suspendDrawing && !timestamp) timestamp = _suspendedAt;
+ if (!recalc) {
+ if (timestamp && timestamp === offsetTimestamps[elId]) {
+ return {o:params.offset || offsets[elId], s:sizes[elId]};
+ }
+ }
+ if (recalc || !offset) { // if forced repaint or no offset available, we recalculate.
+ // get the current size and offset, and store them
+ s = _gel(elId);
+ if (s != null) {
+ sizes[elId] = _getSize(s);
+ offsets[elId] = _getOffset(s, _currentInstance);
+ offsetTimestamps[elId] = timestamp;
+ }
+ } else {
+ offsets[elId] = offset;
+ if (sizes[elId] == null) {
+ s = _gel(elId);
+ if (s != null) sizes[elId] = _getSize(s);
+ }
+ offsetTimestamps[elId] = timestamp;
+ }
+
+ if(offsets[elId] && !offsets[elId].right) {
+ offsets[elId].right = offsets[elId].left + sizes[elId][0];
+ offsets[elId].bottom = offsets[elId].top + sizes[elId][1];
+ offsets[elId].width = sizes[elId][0];
+ offsets[elId].height = sizes[elId][1];
+ offsets[elId].centerx = offsets[elId].left + (offsets[elId].width / 2);
+ offsets[elId].centery = offsets[elId].top + (offsets[elId].height / 2);
+ }
+ return {o:offsets[elId], s:sizes[elId]};
+ },
+
+ // TODO comparison performance
+ _getCachedData = function(elId) {
+ var o = offsets[elId];
+ if (!o)
+ return _updateOffset({elId:elId});
+ else
+ return {o:o, s:sizes[elId]};
+ },
+
+ /**
+ * gets an id for the given element, creating and setting one if
+ * necessary. the id is of the form
+ *
+ * jsPlumb_<instance index>_<index in instance>
+ *
+ * where "index in instance" is a monotonically increasing integer that starts at 0,
+ * for each instance. this method is used not only to assign ids to elements that do not
+ * have them but also to connections and endpoints.
+ */
+ _getId = function(element, uuid, doNotCreateIfNotFound) {
+ if (jsPlumbUtil.isString(element)) return element;
+ if (element == null) return null;
+ var id = jsPlumbAdapter.getAttribute(element, "id");
+ if (!id || id === "undefined") {
+ // check if fixed uuid parameter is given
+ if (arguments.length == 2 && arguments[1] !== undefined)
+ id = uuid;
+ else if (arguments.length == 1 || (arguments.length == 3 && !arguments[2]))
+ id = "jsPlumb_" + _instanceIndex + "_" + _idstamp();
+
+ if (!doNotCreateIfNotFound) jsPlumbAdapter.setAttribute(element, "id", id);
+ }
+ return id;
+ };
+
+ this.setConnectionBeingDragged = function(v) {
+ connectionBeingDragged = v;
+ };
+ this.isConnectionBeingDragged = function() {
+ return connectionBeingDragged;
+ };
+
+ this.connectorClass = "_jsPlumb_connector";
+ this.hoverClass = "_jsPlumb_hover";
+ this.endpointClass = "_jsPlumb_endpoint";
+ this.endpointConnectedClass = "_jsPlumb_endpoint_connected";
+ this.endpointFullClass = "_jsPlumb_endpoint_full";
+ this.endpointDropAllowedClass = "_jsPlumb_endpoint_drop_allowed";
+ this.endpointDropForbiddenClass = "_jsPlumb_endpoint_drop_forbidden";
+ this.overlayClass = "_jsPlumb_overlay";
+ this.draggingClass = "_jsPlumb_dragging";
+ this.elementDraggingClass = "_jsPlumb_element_dragging";
+ this.sourceElementDraggingClass = "_jsPlumb_source_element_dragging";
+ this.targetElementDraggingClass = "_jsPlumb_target_element_dragging";
+ this.endpointAnchorClassPrefix = "_jsPlumb_endpoint_anchor";
+ this.hoverSourceClass = "_jsPlumb_source_hover";
+ this.hoverTargetClass = "_jsPlumb_target_hover";
+ this.dragSelectClass = "_jsPlumb_drag_select";
+
+ this.Anchors = {};
+ this.Connectors = { "canvas":{}, "svg":{}, "vml":{} };
+ this.Endpoints = { "canvas":{}, "svg":{}, "vml":{} };
+ this.Overlays = { "canvas":{}, "svg":{}, "vml":{}};
+ this.ConnectorRenderers = {};
+ this.SVG = "svg";
+ this.CANVAS = "canvas";
+ this.VML = "vml";
+
+
+// --------------------------- jsPLumbInstance public API ---------------------------------------------------------
+
+
+ this.addEndpoint = function(el, params, referenceParams) {
+ referenceParams = referenceParams || {};
+ var p = jsPlumb.extend({}, referenceParams);
+ jsPlumb.extend(p, params);
+ p.endpoint = p.endpoint || _currentInstance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
+ p.paintStyle = p.paintStyle || _currentInstance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
+ // YUI wrapper
+ el = _convertYUICollection(el);
+
+ var results = [],
+ inputs = (_ju.isArray(el) || (el.length != null && !_ju.isString(el))) ? el : [ el ];
+
+ for (var i = 0, j = inputs.length; i < j; i++) {
+ var _el = _dom(inputs[i]), id = _getId(_el);
+ p.source = _el;
+
+ _updateOffset({ elId : id, timestamp:_suspendedAt });
+ var e = _newEndpoint(p);
+ if (p.parentAnchor) e.parentAnchor = p.parentAnchor;
+ _ju.addToList(endpointsByElement, id, e);
+ var myOffset = offsets[id],
+ myWH = sizes[id],
+ anchorLoc = e.anchor.compute( { xy : [ myOffset.left, myOffset.top ], wh : myWH, element : e, timestamp:_suspendedAt }),
+ endpointPaintParams = { anchorLoc : anchorLoc, timestamp:_suspendedAt };
+
+ if (_suspendDrawing) endpointPaintParams.recalc = false;
+ if (!_suspendDrawing) e.paint(endpointPaintParams);
+
+ results.push(e);
+ e._doNotDeleteOnDetach = true; // mark this as being added via addEndpoint.
+ }
+
+ return results.length == 1 ? results[0] : results;
+ };
+
+
+ this.addEndpoints = function(el, endpoints, referenceParams) {
+ var results = [];
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ var e = _currentInstance.addEndpoint(el, endpoints[i], referenceParams);
+ if (_ju.isArray(e))
+ Array.prototype.push.apply(results, e);
+ else results.push(e);
+ }
+ return results;
+ };
+
+ this.animate = function(el, properties, options) {
+ options = options || {};
+ var ele = _gel(el),
+ id = _getId(el),
+ stepFunction = jsPlumb.CurrentLibrary.dragEvents.step,
+ completeFunction = jsPlumb.CurrentLibrary.dragEvents.complete;
+
+ options[stepFunction] = _ju.wrap(options[stepFunction], function() {
+ _currentInstance.repaint(id);
+ });
+
+ // onComplete repaints, just to make sure everything looks good at the end of the animation.
+ options[completeFunction] = _ju.wrap(options[completeFunction], function() {
+ _currentInstance.repaint(id);
+ });
+
+ jsPlumb.CurrentLibrary.animate(ele, properties, options);
+ };
+
+ /**
+ * checks for a listener for the given condition, executing it if found, passing in the given value.
+ * condition listeners would have been attached using "bind" (which is, you could argue, now overloaded, since
+ * firing click events etc is a bit different to what this does). i thought about adding a "bindCondition"
+ * or something, but decided against it, for the sake of simplicity. jsPlumb will never fire one of these
+ * condition events anyway.
+ */
+ this.checkCondition = function(conditionName, value) {
+ var l = _currentInstance.getListener(conditionName),
+ r = true;
+
+ if (l && l.length > 0) {
+ try {
+ for (var i = 0, j = l.length; i < j; i++) {
+ r = r && l[i](value);
+ }
+ }
+ catch (e) {
+ _ju.log(_currentInstance, "cannot check condition [" + conditionName + "]" + e);
+ }
+ }
+ return r;
+ };
+
+ /**
+ * checks a condition asynchronously: fires the event handler and passes the handler
+ * a 'proceed' function and a 'stop' function. The handler MUST execute one or other
+ * of these once it has made up its mind.
+ *
+ * Note that although this reads the listener list for the given condition, it
+ * does not loop through and hit each listener, because that, with asynchronous
+ * callbacks, would be messy. so it uses only the first listener registered.
+ */
+ this.checkASyncCondition = function(conditionName, value, proceed, stop) {
+ var l = _currentInstance.getListener(conditionName);
+
+ if (l && l.length > 0) {
+ try {
+ l[0](value, proceed, stop);
+ }
+ catch (e) {
+ _ju.log(_currentInstance, "cannot asynchronously check condition [" + conditionName + "]" + e);
+ }
+ }
+ };
+
+
+ this.connect = function(params, referenceParams) {
+ // prepare a final set of parameters to create connection with
+ var _p = _prepareConnectionParams(params, referenceParams), jpc;
+ // TODO probably a nicer return value if the connection was not made. _prepareConnectionParams
+ // will return null (and log something) if either endpoint was full. what would be nicer is to
+ // create a dedicated 'error' object.
+ if (_p) {
+ // create the connection. it is not yet registered
+ jpc = _newConnection(_p);
+ // now add it the model, fire an event, and redraw
+ _finaliseConnection(jpc, _p);
+ }
+ return jpc;
+ };
+
+ this.deleteEndpoint = function(object, doNotRepaintAfterwards) {
+ var _is = _currentInstance.setSuspendDrawing(true);
+ var endpoint = (typeof object == "string") ? endpointsByUUID[object] : object;
+ if (endpoint) {
+ _currentInstance.deleteObject({
+ endpoint:endpoint
+ });
+ }
+ if(!_is) _currentInstance.setSuspendDrawing(false, doNotRepaintAfterwards);
+ return _currentInstance;
+ };
+
+ this.deleteEveryEndpoint = function() {
+ var _is = _currentInstance.setSuspendDrawing(true);
+ for ( var id in endpointsByElement) {
+ var endpoints = endpointsByElement[id];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ _currentInstance.deleteEndpoint(endpoints[i], true);
+ }
+ }
+ }
+ endpointsByElement = {};
+ endpointsByUUID = {};
+ _currentInstance.anchorManager.reset();
+ _currentInstance.dragManager.reset();
+ if(!_is) _currentInstance.setSuspendDrawing(false);
+ return _currentInstance;
+ };
+
+ var fireDetachEvent = function(jpc, doFireEvent, originalEvent) {
+ // may have been given a connection, or in special cases, an object
+ var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
+ argIsConnection = jpc.constructor == connType,
+ params = argIsConnection ? {
+ connection:jpc,
+ source : jpc.source, target : jpc.target,
+ sourceId : jpc.sourceId, targetId : jpc.targetId,
+ sourceEndpoint : jpc.endpoints[0], targetEndpoint : jpc.endpoints[1]
+ } : jpc;
+
+ if (doFireEvent)
+ _currentInstance.fire("connectionDetached", params, originalEvent);
+
+ _currentInstance.anchorManager.connectionDetached(params);
+ };
+
+ var fireMoveEvent = function(params, evt) {
+ _currentInstance.fire("connectionMoved", params, evt);
+ };
+
+ this.unregisterEndpoint = function(endpoint) {
+ if (endpoint._jsPlumb.uuid) endpointsByUUID[endpoint._jsPlumb.uuid] = null;
+ _currentInstance.anchorManager.deleteEndpoint(endpoint);
+ // TODO at least replace this with a removeWithFunction call.
+ for (var e in endpointsByElement) {
+ var endpoints = endpointsByElement[e];
+ if (endpoints) {
+ var newEndpoints = [];
+ for (var i = 0, j = endpoints.length; i < j; i++)
+ if (endpoints[i] != endpoint) newEndpoints.push(endpoints[i]);
+
+ endpointsByElement[e] = newEndpoints;
+ }
+ if(endpointsByElement[e].length <1){
+ delete endpointsByElement[e];
+ }
+ }
+ };
+
+ this.detach = function() {
+
+ if (arguments.length === 0) return;
+ var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
+ firstArgIsConnection = arguments[0].constructor == connType,
+ params = arguments.length == 2 ? firstArgIsConnection ? (arguments[1] || {}) : arguments[0] : arguments[0],
+ fireEvent = (params.fireEvent !== false),
+ forceDetach = params.forceDetach,
+ conn = firstArgIsConnection ? arguments[0] : params.connection;
+
+ if (conn) {
+ if (forceDetach || jsPlumbUtil.functionChain(true, false, [
+ [ conn.endpoints[0], "isDetachAllowed", [ conn ] ],
+ [ conn.endpoints[1], "isDetachAllowed", [ conn ] ],
+ [ conn, "isDetachAllowed", [ conn ] ],
+ [ _currentInstance, "checkCondition", [ "beforeDetach", conn ] ] ])) {
+
+ conn.endpoints[0].detach(conn, false, true, fireEvent);
+ }
+ }
+ else {
+ var _p = jsPlumb.extend( {}, params); // a backwards compatibility hack: source should be thought of as 'params' in this case.
+ // test for endpoint uuids to detach
+ if (_p.uuids) {
+ _getEndpoint(_p.uuids[0]).detachFrom(_getEndpoint(_p.uuids[1]), fireEvent);
+ } else if (_p.sourceEndpoint && _p.targetEndpoint) {
+ _p.sourceEndpoint.detachFrom(_p.targetEndpoint);
+ } else {
+ var sourceId = _getId(_dom(_p.source)),
+ targetId = _getId(_dom(_p.target));
+ _operation(sourceId, function(jpc) {
+ if ((jpc.sourceId == sourceId && jpc.targetId == targetId) || (jpc.targetId == sourceId && jpc.sourceId == targetId)) {
+ if (_currentInstance.checkCondition("beforeDetach", jpc)) {
+ jpc.endpoints[0].detach(jpc, false, true, fireEvent);
+ }
+ }
+ });
+ }
+ }
+ };
+
+ this.detachAllConnections = function(el, params) {
+ params = params || {};
+ el = _dom(el);
+ var id = _getId(el),
+ endpoints = endpointsByElement[id];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ endpoints[i].detachAll(params.fireEvent !== false);
+ }
+ }
+ return _currentInstance;
+ };
+
+ this.detachEveryConnection = function(params) {
+ params = params || {};
+ _currentInstance.doWhileSuspended(function() {
+ for ( var id in endpointsByElement) {
+ var endpoints = endpointsByElement[id];
+ if (endpoints && endpoints.length) {
+ for ( var i = 0, j = endpoints.length; i < j; i++) {
+ endpoints[i].detachAll(params.fireEvent !== false);
+ }
+ }
+ }
+ connections.splice(0);
+ });
+ return _currentInstance;
+ };
+
+ /// not public. but of course its exposed. how to change this.
+ this.deleteObject = function(params) {
+ var result = {
+ endpoints : {},
+ connections : {},
+ endpointCount:0,
+ connectionCount:0
+ },
+ fireEvent = params.fireEvent !== false,
+ deleteAttachedObjects = params.deleteAttachedObjects !== false;
+
+ var unravelConnection = function(connection) {
+ if(connection != null && result.connections[connection.id] == null) {
+ if (connection._jsPlumb != null) connection.setHover(false);
+ result.connections[connection.id] = connection;
+ result.connectionCount++;
+ if (deleteAttachedObjects) {
+ for (var j = 0; j < connection.endpoints.length; j++) {
+ if (connection.endpoints[j]._deleteOnDetach)
+ unravelEndpoint(connection.endpoints[j]);
+ }
+ }
+ }
+ };
+ var unravelEndpoint = function(endpoint) {
+ if(endpoint != null && result.endpoints[endpoint.id] == null) {
+ if (endpoint._jsPlumb != null) endpoint.setHover(false);
+ result.endpoints[endpoint.id] = endpoint;
+ result.endpointCount++;
+
+ if (deleteAttachedObjects) {
+ for (var i = 0; i < endpoint.connections.length; i++) {
+ var c = endpoint.connections[i];
+ unravelConnection(c);
+ }
+ }
+ }
+ };
+
+ if (params.connection)
+ unravelConnection(params.connection);
+ else unravelEndpoint(params.endpoint);
+
+ // loop through connections
+ for (var i in result.connections) {
+ var c = result.connections[i];
+ c.endpoints[0].detachFromConnection(c);
+ c.endpoints[1].detachFromConnection(c);
+ //_currentInstance.unregisterConnection(c);
+ jsPlumbUtil.removeWithFunction(connections, function(_c) {
+ return c.id == _c.id;
+ });
+ fireDetachEvent(c, fireEvent, params.originalEvent);
+ c.cleanup();
+ c.destroy();
+ }
+
+ // loop through endpoints
+ for (var j in result.endpoints) {
+ var e = result.endpoints[j];
+ _currentInstance.unregisterEndpoint(e);
+ // FIRE some endpoint deleted event?
+ e.cleanup();
+ e.destroy();
+ }
+
+ return result;
+ };
+
+ this.draggable = function(el, options) {
+ var i,j,ele;
+ // allows for array or jquery/mootools selector
+ if (typeof el == 'object' && el.length) {
+ for (i = 0, j = el.length; i < j; i++) {
+ ele = _dom(el[i]);
+ if (ele) _initDraggableIfNecessary(ele, true, options);
+ }
+ }
+ // allows for YUI selector
+ else if (el._nodes) { // TODO this is YUI specific; really the logic should be forced
+ // into the library adapters (for jquery and mootools aswell)
+ for (i = 0, j = el._nodes.length; i < j; i++) {
+ ele = _dom(el._nodes[i]);
+ if (ele) _initDraggableIfNecessary(ele, true, options);
+ }
+ }
+ else {
+ ele = _dom(el);
+ if (ele) _initDraggableIfNecessary(ele, true, options);
+ }
+ return _currentInstance;
+ };
+
+
+ // just a library-agnostic wrapper.
+ this.extend = function(o1, o2) {
+ return jsPlumb.CurrentLibrary.extend(o1, o2);
+ };
+
+ // helpers for select/selectEndpoints
+ var _setOperation = function(list, func, args, selector) {
+ for (var i = 0, j = list.length; i < j; i++) {
+ list[i][func].apply(list[i], args);
+ }
+ return selector(list);
+ },
+ _getOperation = function(list, func, args) {
+ var out = [];
+ for (var i = 0, j = list.length; i < j; i++) {
+ out.push([ list[i][func].apply(list[i], args), list[i] ]);
+ }
+ return out;
+ },
+ setter = function(list, func, selector) {
+ return function() {
+ return _setOperation(list, func, arguments, selector);
+ };
+ },
+ getter = function(list, func) {
+ return function() {
+ return _getOperation(list, func, arguments);
+ };
+ },
+ prepareList = function(input, doNotGetIds) {
+ var r = [];
+ if (input) {
+ if (typeof input == 'string') {
+ if (input === "*") return input;
+ r.push(input);
+ }
+ else {
+ input = _gel(input);
+ if (doNotGetIds) r = input;
+ else {
+ for (var i = 0, j = input.length; i < j; i++)
+ r.push(_info(input[i]).id);
+ }
+ }
+ }
+ return r;
+ },
+ filterList = function(list, value, missingIsFalse) {
+ if (list === "*") return true;
+ return list.length > 0 ? jsPlumbUtil.indexOf(list, value) != -1 : !missingIsFalse;
+ };
+
+ // get some connections, specifying source/target/scope
+ this.getConnections = function(options, flat) {
+ if (!options) {
+ options = {};
+ } else if (options.constructor == String) {
+ options = { "scope": options };
+ }
+ var scope = options.scope || _currentInstance.getDefaultScope(),
+ scopes = prepareList(scope, true),
+ sources = prepareList(options.source),
+ targets = prepareList(options.target),
+ results = (!flat && scopes.length > 1) ? {} : [],
+ _addOne = function(scope, obj) {
+ if (!flat && scopes.length > 1) {
+ var ss = results[scope];
+ if (ss == null) {
+ ss = results[scope] = [];
+ }
+ ss.push(obj);
+ } else results.push(obj);
+ };
+
+ for ( var j = 0, jj = connections.length; j < jj; j++) {
+ var c = connections[j];
+ if (filterList(scopes, c.scope) && filterList(sources, c.sourceId) && filterList(targets, c.targetId))
+ _addOne(c.scope, c);
+ }
+
+ return results;
+ };
+
+ var _curryEach = function(list, executor) {
+ return function(f) {
+ for (var i = 0, ii = list.length; i < ii; i++) {
+ f(list[i]);
+ }
+ return executor(list);
+ };
+ },
+ _curryGet = function(list) {
+ return function(idx) {
+ return list[idx];
+ };
+ };
+
+ var _makeCommonSelectHandler = function(list, executor) {
+ var out = {
+ length:list.length,
+ each:_curryEach(list, executor),
+ get:_curryGet(list)
+ },
+ setters = ["setHover", "removeAllOverlays", "setLabel", "addClass", "addOverlay", "removeOverlay",
+ "removeOverlays", "showOverlay", "hideOverlay", "showOverlays", "hideOverlays", "setPaintStyle",
+ "setHoverPaintStyle", "setSuspendEvents", "setParameter", "setParameters", "setVisible",
+ "repaint", "addType", "toggleType", "removeType", "removeClass", "setType", "bind", "unbind" ],
+
+ getters = ["getLabel", "getOverlay", "isHover", "getParameter", "getParameters", "getPaintStyle",
+ "getHoverPaintStyle", "isVisible", "hasType", "getType", "isSuspendEvents" ],
+ i, ii;
+
+ for (i = 0, ii = setters.length; i < ii; i++)
+ out[setters[i]] = setter(list, setters[i], executor);
+
+ for (i = 0, ii = getters.length; i < ii; i++)
+ out[getters[i]] = getter(list, getters[i]);
+
+ return out;
+ };
+
+ var _makeConnectionSelectHandler = function(list) {
+ var common = _makeCommonSelectHandler(list, _makeConnectionSelectHandler);
+ return jsPlumb.CurrentLibrary.extend(common, {
+ // setters
+ setDetachable:setter(list, "setDetachable", _makeConnectionSelectHandler),
+ setReattach:setter(list, "setReattach", _makeConnectionSelectHandler),
+ setConnector:setter(list, "setConnector", _makeConnectionSelectHandler),
+ detach:function() {
+ for (var i = 0, ii = list.length; i < ii; i++)
+ _currentInstance.detach(list[i]);
+ },
+ // getters
+ isDetachable:getter(list, "isDetachable"),
+ isReattach:getter(list, "isReattach")
+ });
+ };
+
+ var _makeEndpointSelectHandler = function(list) {
+ var common = _makeCommonSelectHandler(list, _makeEndpointSelectHandler);
+ return jsPlumb.CurrentLibrary.extend(common, {
+ setEnabled:setter(list, "setEnabled", _makeEndpointSelectHandler),
+ setAnchor:setter(list, "setAnchor", _makeEndpointSelectHandler),
+ isEnabled:getter(list, "isEnabled"),
+ detachAll:function() {
+ for (var i = 0, ii = list.length; i < ii; i++)
+ list[i].detachAll();
+ },
+ "remove":function() {
+ for (var i = 0, ii = list.length; i < ii; i++)
+ _currentInstance.deleteObject({endpoint:list[i]});
+ }
+ });
+ };
+
+
+ this.select = function(params) {
+ params = params || {};
+ params.scope = params.scope || "*";
+ return _makeConnectionSelectHandler(params.connections || _currentInstance.getConnections(params, true));
+ };
+
+ this.selectEndpoints = function(params) {
+ params = params || {};
+ params.scope = params.scope || "*";
+ var noElementFilters = !params.element && !params.source && !params.target,
+ elements = noElementFilters ? "*" : prepareList(params.element),
+ sources = noElementFilters ? "*" : prepareList(params.source),
+ targets = noElementFilters ? "*" : prepareList(params.target),
+ scopes = prepareList(params.scope, true);
+
+ var ep = [];
+
+ for (var el in endpointsByElement) {
+ var either = filterList(elements, el, true),
+ source = filterList(sources, el, true),
+ sourceMatchExact = sources != "*",
+ target = filterList(targets, el, true),
+ targetMatchExact = targets != "*";
+
+ // if they requested 'either' then just match scope. otherwise if they requested 'source' (not as a wildcard) then we have to match only endpoints that have isSource set to to true, and the same thing with isTarget.
+ if ( either || source || target ) {
+ inner:
+ for (var i = 0, ii = endpointsByElement[el].length; i < ii; i++) {
+ var _ep = endpointsByElement[el][i];
+ if (filterList(scopes, _ep.scope, true)) {
+
+ var noMatchSource = (sourceMatchExact && sources.length > 0 && !_ep.isSource),
+ noMatchTarget = (targetMatchExact && targets.length > 0 && !_ep.isTarget);
+
+ if (noMatchSource || noMatchTarget)
+ continue inner;
+
+ ep.push(_ep);
+ }
+ }
+ }
+ }
+
+ return _makeEndpointSelectHandler(ep);
+ };
+
+ // get all connections managed by the instance of jsplumb.
+ this.getAllConnections = function() { return connections; };
+ this.getDefaultScope = function() { return DEFAULT_SCOPE; };
+ // get an endpoint by uuid.
+ this.getEndpoint = _getEndpoint;
+ // get endpoints for some element.
+ this.getEndpoints = function(el) { return endpointsByElement[_info(el).id]; };
+ // gets the default endpoint type. used when subclassing. see wiki.
+ this.getDefaultEndpointType = function() { return jsPlumb.Endpoint; };
+ // gets the default connection type. used when subclassing. see wiki.
+ this.getDefaultConnectionType = function() { return jsPlumb.Connection; };
+ /*
+ * Gets an element's id, creating one if necessary. really only exposed
+ * for the lib-specific functionality to access; would be better to pass
+ * the current instance into the lib-specific code (even though this is
+ * a static call. i just don't want to expose it to the public API).
+ */
+ this.getId = _getId;
+ this.getOffset = function(id) {
+ var o = offsets[id];
+ return _updateOffset({elId:id});
+ };
+
+ this.getSelector = function() {
+ return jsPlumb.CurrentLibrary.getSelector.apply(null, arguments);
+ };
+
+ // get the size of the element with the given id, perhaps from cache.
+ this.getSize = function(id) {
+ var s = sizes[id];
+ if (!s) _updateOffset({elId:id});
+ return sizes[id];
+ };
+
+ this.appendElement = _appendElement;
+
+ var _hoverSuspended = false;
+ this.isHoverSuspended = function() { return _hoverSuspended; };
+ this.setHoverSuspended = function(s) { _hoverSuspended = s; };
+
+ var _isAvailable = function(m) {
+ return function() {
+ return jsPlumbAdapter.isRenderModeAvailable(m);
+ };
+ };
+ this.isCanvasAvailable = _isAvailable("canvas");
+ this.isSVGAvailable = _isAvailable("svg");
+ this.isVMLAvailable = _isAvailable("vml");
+
+ // set an element's connections to be hidden
+ this.hide = function(el, changeEndpoints) {
+ _setVisible(el, "none", changeEndpoints);
+ return _currentInstance;
+ };
+
+ // exposed for other objects to use to get a unique id.
+ this.idstamp = _idstamp;
+
+ this.connectorsInitialized = false;
+ var connectorTypes = [], rendererTypes = ["canvas", "svg", "vml"];
+ this.registerConnectorType = function(connector, name) {
+ connectorTypes.push([connector, name]);
+ };
+
+ /**
+ * callback from the current library to tell us to prepare ourselves (attach
+ * mouse listeners etc; can't do that until the library has provided a bind method)
+ */
+ this.init = function() {
+ var _oneType = function(renderer, name, fn) {
+ jsPlumb.Connectors[renderer][name] = function() {
+ fn.apply(this, arguments);
+ jsPlumb.ConnectorRenderers[renderer].apply(this, arguments);
+ };
+ jsPlumbUtil.extend(jsPlumb.Connectors[renderer][name], [ fn, jsPlumb.ConnectorRenderers[renderer]]);
+ };
+
+ if (!jsPlumb.connectorsInitialized) {
+ for (var i = 0; i < connectorTypes.length; i++) {
+ for (var j = 0; j < rendererTypes.length; j++) {
+ _oneType(rendererTypes[j], connectorTypes[i][1], connectorTypes[i][0]);
+ }
+
+ }
+ jsPlumb.connectorsInitialized = true;
+ }
+
+ if (!initialized) {
+ _currentInstance.anchorManager = new jsPlumb.AnchorManager({jsPlumbInstance:_currentInstance});
+ _currentInstance.setRenderMode(_currentInstance.Defaults.RenderMode); // calling the method forces the capability logic to be run.
+ initialized = true;
+ _currentInstance.fire("ready", _currentInstance);
+ }
+ }.bind(this);
+
+ this.log = log;
+ this.jsPlumbUIComponent = jsPlumbUIComponent;
+
+ /*
+ * Creates an anchor with the given params.
+ *
+ *
+ * Returns: The newly created Anchor.
+ * Throws: an error if a named anchor was not found.
+ */
+ this.makeAnchor = function() {
+ var pp, _a = function(t, p) {
+ if (jsPlumb.Anchors[t]) return new jsPlumb.Anchors[t](p);
+ if (!_currentInstance.Defaults.DoNotThrowErrors)
+ throw { msg:"jsPlumb: unknown anchor type '" + t + "'" };
+ };
+ if (arguments.length === 0) return null;
+ var specimen = arguments[0], elementId = arguments[1], jsPlumbInstance = arguments[2], newAnchor = null;
+ // if it appears to be an anchor already...
+ if (specimen.compute && specimen.getOrientation) return specimen; //TODO hazy here about whether it should be added or is already added somehow.
+ // is it the name of an anchor type?
+ else if (typeof specimen == "string") {
+ newAnchor = _a(arguments[0], {elementId:elementId, jsPlumbInstance:_currentInstance});
+ }
+ // is it an array? it will be one of:
+ // an array of [spec, params] - this defines a single anchor, which may be dynamic, but has parameters.
+ // an array of arrays - this defines some dynamic anchors
+ // an array of numbers - this defines a single anchor.
+ else if (_ju.isArray(specimen)) {
+ if (_ju.isArray(specimen[0]) || _ju.isString(specimen[0])) {
+ // if [spec, params] format
+ if (specimen.length == 2 && _ju.isObject(specimen[1])) {
+ // if first arg is a string, its a named anchor with params
+ if (_ju.isString(specimen[0])) {
+ pp = jsPlumb.extend({elementId:elementId, jsPlumbInstance:_currentInstance}, specimen[1]);
+ newAnchor = _a(specimen[0], pp);
+ }
+ // otherwise first arg is array, second is params. we treat as a dynamic anchor, which is fine
+ // even if the first arg has only one entry. you could argue all anchors should be implicitly dynamic in fact.
+ else {
+ pp = jsPlumb.extend({elementId:elementId, jsPlumbInstance:_currentInstance, anchors:specimen[0]}, specimen[1]);
+ newAnchor = new jsPlumb.DynamicAnchor(pp);
+ }
+ }
+ else
+ newAnchor = new jsPlumb.DynamicAnchor({anchors:specimen, selector:null, elementId:elementId, jsPlumbInstance:jsPlumbInstance});
+
+ }
+ else {
+ var anchorParams = {
+ x:specimen[0], y:specimen[1],
+ orientation : (specimen.length >= 4) ? [ specimen[2], specimen[3] ] : [0,0],
+ offsets : (specimen.length >= 6) ? [ specimen[4], specimen[5] ] : [ 0, 0 ],
+ elementId:elementId,
+ jsPlumbInstance:jsPlumbInstance,
+ cssClass:specimen.length == 7 ? specimen[6] : null
+ };
+ newAnchor = new jsPlumb.Anchor(anchorParams);
+ newAnchor.clone = function() { return new jsPlumb.Anchor(anchorParams); };
+ }
+ }
+
+ if (!newAnchor.id) newAnchor.id = "anchor_" + _idstamp();
+ return newAnchor;
+ };
+
+ /**
+ * makes a list of anchors from the given list of types or coords, eg
+ * ["TopCenter", "RightMiddle", "BottomCenter", [0, 1, -1, -1] ]
+ */
+ this.makeAnchors = function(types, elementId, jsPlumbInstance) {
+ var r = [];
+ for ( var i = 0, ii = types.length; i < ii; i++) {
+ if (typeof types[i] == "string")
+ r.push(jsPlumb.Anchors[types[i]]({elementId:elementId, jsPlumbInstance:jsPlumbInstance}));
+ else if (_ju.isArray(types[i]))
+ r.push(_currentInstance.makeAnchor(types[i], elementId, jsPlumbInstance));
+ }
+ return r;
+ };
+
+ /**
+ * Makes a dynamic anchor from the given list of anchors (which may be in shorthand notation as strings or dimension arrays, or Anchor
+ * objects themselves) and the given, optional, anchorSelector function (jsPlumb uses a default if this is not provided; most people will
+ * not need to provide this - i think).
+ */
+ this.makeDynamicAnchor = function(anchors, anchorSelector) {
+ return new jsPlumb.DynamicAnchor({anchors:anchors, selector:anchorSelector, elementId:null, jsPlumbInstance:_currentInstance});
+ };
+
+// --------------------- makeSource/makeTarget ----------------------------------------------
+
+ var _targetEndpointDefinitions = {},
+ _targetEndpoints = {},
+ _targetEndpointsUnique = {},
+ _targetMaxConnections = {},
+ _setEndpointPaintStylesAndAnchor = function(ep, epIndex) {
+ ep.paintStyle = ep.paintStyle ||
+ _currentInstance.Defaults.EndpointStyles[epIndex] ||
+ _currentInstance.Defaults.EndpointStyle ||
+ jsPlumb.Defaults.EndpointStyles[epIndex] ||
+ jsPlumb.Defaults.EndpointStyle;
+ ep.hoverPaintStyle = ep.hoverPaintStyle ||
+ _currentInstance.Defaults.EndpointHoverStyles[epIndex] ||
+ _currentInstance.Defaults.EndpointHoverStyle ||
+ jsPlumb.Defaults.EndpointHoverStyles[epIndex] ||
+ jsPlumb.Defaults.EndpointHoverStyle;
+
+ ep.anchor = ep.anchor ||
+ _currentInstance.Defaults.Anchors[epIndex] ||
+ _currentInstance.Defaults.Anchor ||
+ jsPlumb.Defaults.Anchors[epIndex] ||
+ jsPlumb.Defaults.Anchor;
+
+ ep.endpoint = ep.endpoint ||
+ _currentInstance.Defaults.Endpoints[epIndex] ||
+ _currentInstance.Defaults.Endpoint ||
+ jsPlumb.Defaults.Endpoints[epIndex] ||
+ jsPlumb.Defaults.Endpoint;
+ },
+ // TODO put all the source stuff inside one parent, keyed by id.
+ _sourceEndpointDefinitions = {},
+ _sourceEndpoints = {},
+ _sourceEndpointsUnique = {},
+ _sourcesEnabled = {},
+ _sourceTriggers = {},
+ _sourceMaxConnections = {},
+ _targetsEnabled = {},
+ selectorFilter = function(evt, _el, selector) {
+ var t = evt.target || evt.srcElement, ok = false,
+ sel = _currentInstance.getSelector(_el, selector);
+ for (var j = 0; j < sel.length; j++) {
+ if (sel[j] == t) {
+ ok = true;
+ break;
+ }
+ }
+ return ok;
+ };
+
+ // see API docs
+ this.makeTarget = function(el, params, referenceParams) {
+
+ // put jsplumb ref into params without altering the params passed in
+ var p = jsPlumb.extend({_jsPlumb:_currentInstance}, referenceParams);
+ jsPlumb.extend(p, params);
+
+ // calculate appropriate paint styles and anchor from the params given
+ _setEndpointPaintStylesAndAnchor(p, 1);
+
+ var jpcl = jsPlumb.CurrentLibrary,
+ targetScope = p.scope || _currentInstance.Defaults.Scope,
+ deleteEndpointsOnDetach = !(p.deleteEndpointsOnDetach === false),
+ maxConnections = p.maxConnections || -1,
+ onMaxConnections = p.onMaxConnections,
+
+ _doOne = function(el) {
+
+ // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
+ // and use the endpoint definition if found.
+ // decode the info for this element (id and element)
+ var elInfo = _info(el),
+ elid = elInfo.id,
+ proxyComponent = new jsPlumbUIComponent(p),
+ dropOptions = jsPlumb.extend({}, p.dropOptions || {});
+
+ // store the definitions keyed against the element id.
+ _targetEndpointDefinitions[elid] = p;
+ _targetEndpointsUnique[elid] = p.uniqueEndpoint;
+ _targetMaxConnections[elid] = maxConnections;
+ _targetsEnabled[elid] = true;
+
+ var _drop = function() {
+ _currentInstance.currentlyDragging = false;
+ var originalEvent = jsPlumb.CurrentLibrary.getDropEvent(arguments),
+ targetCount = _currentInstance.select({target:elid}).length,
+ draggable = _gel(jpcl.getDragObject(arguments)),
+ id = _currentInstance.getAttribute(draggable, "dragId"),
+ scope = _currentInstance.getAttribute(draggable, "originalScope"),
+ jpc = floatingConnections[id],
+ idx = jpc.endpoints[0].isFloating() ? 0 : 1,
+ // this is not necessarily correct. if the source is being dragged,
+ // then the source endpoint is actually the currently suspended endpoint.
+ source = jpc.endpoints[0],
+ _endpoint = p.endpoint ? jsPlumb.extend({}, p.endpoint) : {};
+
+ if (!_targetsEnabled[elid] || _targetMaxConnections[elid] > 0 && targetCount >= _targetMaxConnections[elid]){
+ if (onMaxConnections) {
+ // TODO here we still have the id of the floating element, not the
+ // actual target.
+ onMaxConnections({
+ element:elInfo.el,
+ connection:jpc
+ }, originalEvent);
+ }
+ return false;
+ }
+
+ // unlock the source anchor to allow it to refresh its position if necessary
+ source.anchor.locked = false;
+
+ // restore the original scope if necessary (issue 57)
+ if (scope) jpcl.setDragScope(draggable, scope);
+
+ // if no suspendedEndpoint and not pending, it is likely there was a drop on two
+ // elements that are on top of each other. abort.
+ if (jpc.suspendedEndpoint == null && !jpc.pending)
+ return false;
+
+ // check if drop is allowed here.
+ // if the source is being dragged then in fact
+ // the source and target ids to pass into the drop interceptor are
+ // source - elid
+ // target - jpc's targetId
+ //
+ // otherwise the ids are
+ // source - jpc.sourceId
+ // target - elid
+ //
+ var _continue = proxyComponent.isDropAllowed(idx === 0 ? elid : jpc.sourceId, idx === 0 ? jpc.targetId : elid, jpc.scope, jpc, null);
+
+ // reinstate any suspended endpoint; this just puts the connection back into
+ // a state in which it will report sensible values if someone asks it about
+ // its target. we're going to throw this connection away shortly so it doesnt matter
+ // if we manipulate it a bit.
+ if (jpc.suspendedEndpoint) {
+ jpc[idx ? "targetId" : "sourceId"] = jpc.suspendedEndpoint.elementId;
+ jpc[idx ? "target" : "source"] = jpc.suspendedEndpoint.element;
+ jpc.endpoints[idx] = jpc.suspendedEndpoint;
+ }
+
+ if (_continue) {
+
+ // make a new Endpoint for the target
+ var _el = jpcl.getElementObject(elInfo.el),
+ newEndpoint = _targetEndpoints[elid] || _currentInstance.addEndpoint(_el, p);
+
+ if (p.uniqueEndpoint) _targetEndpoints[elid] = newEndpoint; // may of course just store what it just pulled out. that's ok.
+ // TODO test options to makeTarget to see if we should do this?
+ newEndpoint._doNotDeleteOnDetach = false; // reset.
+ newEndpoint._deleteOnDetach = true;
+
+ // if the anchor has a 'positionFinder' set, then delegate to that function to find
+ // out where to locate the anchor.
+ if (newEndpoint.anchor.positionFinder != null) {
+ var dropPosition = jpcl.getUIPosition(arguments, _currentInstance.getZoom()),
+ elPosition = _getOffset(_el, _currentInstance),
+ elSize = _getSize(_el),
+ ap = newEndpoint.anchor.positionFinder(dropPosition, elPosition, elSize, newEndpoint.anchor.constructorParams);
+ newEndpoint.anchor.x = ap[0];
+ newEndpoint.anchor.y = ap[1];
+ // now figure an orientation for it..kind of hard to know what to do actually. probably the best thing i can do is to
+ // support specifying an orientation in the anchor's spec. if one is not supplied then i will make the orientation
+ // be what will cause the most natural link to the source: it will be pointing at the source, but it needs to be
+ // specified in one axis only, and so how to make that choice? i think i will use whichever axis is the one in which
+ // the target is furthest away from the source.
+ }
+
+ // change the target endpoint and target element information. really this should be
+ // done on a method on connection
+ jpc[idx ? "target" : "source"] = newEndpoint.element;
+ jpc[idx ? "targetId" : "sourceId"] = newEndpoint.elementId;
+ jpc.endpoints[idx].detachFromConnection(jpc);
+ if (jpc.endpoints[idx]._deleteOnDetach)
+ jpc.endpoints[idx].deleteAfterDragStop = true; // tell this endpoint to delet itself after drag stop.
+ // set new endpoint, and configure the settings for endpoints to delete on detach
+ newEndpoint.addConnection(jpc);
+ jpc.endpoints[idx] = newEndpoint;
+ jpc.deleteEndpointsOnDetach = deleteEndpointsOnDetach;
+
+ // inform the anchor manager to update its target endpoint for this connection.
+ // TODO refactor to make this a single method.
+ if (idx == 1)
+ _currentInstance.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
+ else
+ _currentInstance.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
+
+ _finaliseConnection(jpc, null, originalEvent);
+ jpc.pending = false;
+
+ }
+ // if not allowed to drop...
+ else {
+ // TODO this code is identical (pretty much) to what happens when a connection
+ // dragged from a normal endpoint is in this situation. refactor.
+ // is this an existing connection, and will we reattach?
+ // TODO also this assumes the source needs to detach - is that always valid?
+ if (jpc.suspendedEndpoint) {
+ if (jpc.isReattach()) {
+ jpc.setHover(false);
+ jpc.floatingAnchorIndex = null;
+ jpc.suspendedEndpoint.addConnection(jpc);
+ _currentInstance.repaint(source.elementId);
+ }
+ else
+ source.detach(jpc, false, true, true, originalEvent); // otherwise, detach the connection and tell everyone about it.
+ }
+
+ }
+ };
+
+ // wrap drop events as needed and initialise droppable
+ var dropEvent = jpcl.dragEvents.drop;
+ dropOptions.scope = dropOptions.scope || targetScope;
+ dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], _drop);
+ jpcl.initDroppable(_gel(elInfo.el), dropOptions, true);
+ };
+
+ // YUI collection fix
+ el = _convertYUICollection(el);
+ // make an array if only given one element
+ var inputs = el.length && el.constructor != String ? el : [ el ];
+
+ // register each one in the list.
+ for (var i = 0, ii = inputs.length; i < ii; i++) {
+ _doOne(inputs[i]);
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.unmakeTarget = function(el, doNotClearArrays) {
+ var info = _info(el);
+
+ jsPlumb.CurrentLibrary.destroyDroppable(info.el);
+ // TODO this is not an exhaustive unmake of a target, since it does not remove the droppable stuff from
+ // the element. the effect will be to prevent it from behaving as a target, but it's not completely purged.
+ if (!doNotClearArrays) {
+ delete _targetEndpointDefinitions[info.id];
+ delete _targetEndpointsUnique[info.id];
+ delete _targetMaxConnections[info.id];
+ delete _targetsEnabled[info.id];
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.makeSource = function(el, params, referenceParams) {
+ var p = jsPlumb.extend({}, referenceParams);
+ jsPlumb.extend(p, params);
+ _setEndpointPaintStylesAndAnchor(p, 0);
+ var jpcl = jsPlumb.CurrentLibrary,
+ maxConnections = p.maxConnections || -1,
+ onMaxConnections = p.onMaxConnections,
+ _doOne = function(elInfo) {
+ // get the element's id and store the endpoint definition for it. jsPlumb.connect calls will look for one of these,
+ // and use the endpoint definition if found.
+ var elid = elInfo.id,
+ _el = _gel(elInfo.el),
+ parentElement = function() {
+ return p.parent == null ? null : p.parent === "parent" ? elInfo.el.parentNode : _dom(p.parent);
+ },
+ idToRegisterAgainst = p.parent != null ? _currentInstance.getId(parentElement()) : elid;
+
+ _sourceEndpointDefinitions[idToRegisterAgainst] = p;
+ _sourceEndpointsUnique[idToRegisterAgainst] = p.uniqueEndpoint;
+ _sourcesEnabled[idToRegisterAgainst] = true;
+
+ var stopEvent = jpcl.dragEvents.stop,
+ dragEvent = jpcl.dragEvents.drag,
+ dragOptions = jsPlumb.extend({ }, p.dragOptions || {}),
+ existingDrag = dragOptions.drag,
+ existingStop = dragOptions.stop,
+ ep = null,
+ endpointAddedButNoDragYet = false;
+
+ _sourceMaxConnections[idToRegisterAgainst] = maxConnections;
+
+ // set scope if its not set in dragOptions but was passed in in params
+ dragOptions.scope = dragOptions.scope || p.scope;
+
+ dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], function() {
+ if (existingDrag) existingDrag.apply(this, arguments);
+ endpointAddedButNoDragYet = false;
+ });
+
+ dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent], function() {
+
+ if (existingStop) existingStop.apply(this, arguments);
+ _currentInstance.currentlyDragging = false;
+ if (ep._jsPlumb != null) { // if not cleaned up...
+
+ jpcl.unbind(ep.canvas, "mousedown");
+
+ // reset the anchor to the anchor that was initially provided. the one we were using to drag
+ // the connection was just a placeholder that was located at the place the user pressed the
+ // mouse button to initiate the drag.
+ var anchorDef = p.anchor || _currentInstance.Defaults.Anchor,
+ oldAnchor = ep.anchor,
+ oldConnection = ep.connections[0];
+
+ ep.setAnchor(_currentInstance.makeAnchor(anchorDef, elid, _currentInstance), true);
+
+ if (p.parent) {
+ var parent = parentElement();
+ if (parent) {
+ var currentId = ep.elementId,
+ potentialParent = p.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
+
+ ep.setElement(parent, potentialParent);
+ ep.endpointWillMoveAfterConnection = false;
+ //_currentInstance.anchorManager.rehomeEndpoint(ep, currentId, parent);
+ oldConnection.previousConnection = null;
+ // remove from connectionsByScope
+ jsPlumbUtil.removeWithFunction(connections, function(c) {
+ return c.id === oldConnection.id;
+ });
+ _currentInstance.anchorManager.connectionDetached({
+ sourceId:oldConnection.sourceId,
+ targetId:oldConnection.targetId,
+ connection:oldConnection
+ });
+ _finaliseConnection(oldConnection);
+ }
+ }
+
+ ep.repaint();
+ _currentInstance.repaint(ep.elementId);
+ _currentInstance.repaint(oldConnection.targetId);
+ }
+ });
+ // when the user presses the mouse, add an Endpoint, if we are enabled.
+ var mouseDownListener = function(e) {
+
+ // if disabled, return.
+ if (!_sourcesEnabled[idToRegisterAgainst]) return;
+
+ // if a filter was given, run it, and return if it says no.
+ if (p.filter) {
+ var evt = jpcl.getOriginalEvent(e),
+ r = jsPlumbUtil.isString(p.filter) ? selectorFilter(evt, _el, p.filter) : p.filter(evt, _el);
+
+ if (r === false) return;
+ }
+
+ // if maxConnections reached
+ var sourceCount = _currentInstance.select({source:idToRegisterAgainst}).length;
+ if (_sourceMaxConnections[idToRegisterAgainst] >= 0 && sourceCount >= _sourceMaxConnections[idToRegisterAgainst]) {
+ if (onMaxConnections) {
+ onMaxConnections({
+ element:_el,
+ maxConnections:maxConnections
+ }, e);
+ }
+ return false;
+ }
+
+ // make sure we have the latest offset for this div
+ var myOffsetInfo = _updateOffset({elId:elid}).o,
+ z = _currentInstance.getZoom(),
+ x = ( ((e.pageX || e.page.x) / z) - myOffsetInfo.left) / myOffsetInfo.width,
+ y = ( ((e.pageY || e.page.y) / z) - myOffsetInfo.top) / myOffsetInfo.height,
+ parentX = x,
+ parentY = y;
+
+ // if there is a parent, the endpoint will actually be added to it now, rather than the div
+ // that was the source. in that case, we have to adjust the anchor position so it refers to
+ // the parent.
+ if (p.parent) {
+ var pEl = parentElement(), pId = _getId(pEl);
+ myOffsetInfo = _updateOffset({elId:pId}).o;
+ parentX = ((e.pageX || e.page.x) - myOffsetInfo.left) / myOffsetInfo.width;
+ parentY = ((e.pageY || e.page.y) - myOffsetInfo.top) / myOffsetInfo.height;
+ }
+
+ // we need to override the anchor in here, and force 'isSource', but we don't want to mess with
+ // the params passed in, because after a connection is established we're going to reset the endpoint
+ // to have the anchor we were given.
+ var tempEndpointParams = {};
+ jsPlumb.extend(tempEndpointParams, p);
+ tempEndpointParams.isSource = true;
+ tempEndpointParams.anchor = [x,y,0,0];
+ tempEndpointParams.parentAnchor = [ parentX, parentY, 0, 0 ];
+ tempEndpointParams.dragOptions = dragOptions;
+ // if a parent was given we need to turn that into a "container" argument. this is, by default,
+ // the parent of the element we will move to, so parent of p.parent in this case. however, if
+ // the user has specified a 'container' on the endpoint definition or on
+ // the defaults, we should use that.
+ if (p.parent) {
+ var potentialParent = tempEndpointParams.container || _currentInstance.Defaults.Container || jsPlumb.Defaults.Container;
+ if (potentialParent)
+ tempEndpointParams.container = potentialParent;
+ else
+ tempEndpointParams.container = jsPlumb.CurrentLibrary.getParent(parentElement());
+ }
+
+ ep = _currentInstance.addEndpoint(elid, tempEndpointParams);
+
+ endpointAddedButNoDragYet = true;
+ // we set this to prevent connections from firing attach events before this function has had a chance
+ // to move the endpoint.
+ ep.endpointWillMoveAfterConnection = p.parent != null;
+ ep.endpointWillMoveTo = p.parent ? parentElement() : null;
+
+ // TODO test options to makeSource to see if we should do this?
+ ep._doNotDeleteOnDetach = false; // reset.
+ ep._deleteOnDetach = true;
+
+ var _delTempEndpoint = function() {
+ // this mouseup event is fired only if no dragging occurred, by jquery and yui, but for mootools
+ // it is fired even if dragging has occurred, in which case we would blow away a perfectly
+ // legitimate endpoint, were it not for this check. the flag is set after adding an
+ // endpoint and cleared in a drag listener we set in the dragOptions above.
+ if(endpointAddedButNoDragYet) {
+ endpointAddedButNoDragYet = false;
+ _currentInstance.deleteEndpoint(ep);
+ }
+ };
+
+ _currentInstance.registerListener(ep.canvas, "mouseup", _delTempEndpoint);
+ _currentInstance.registerListener(_el, "mouseup", _delTempEndpoint);
+
+ // and then trigger its mousedown event, which will kick off a drag, which will start dragging
+ // a new connection from this endpoint.
+ jpcl.trigger(ep.canvas, "mousedown", e);
+
+ };
+
+ // register this on jsPlumb so that it can be cleared by a reset.
+ _currentInstance.registerListener(_el, "mousedown", mouseDownListener);
+ _sourceTriggers[elid] = mouseDownListener;
+
+ // lastly, if a filter was provided, set it as a dragFilter on the element,
+ // to prevent the element drag function from kicking in when we want to
+ // drag a new connection
+ if (p.filter && jsPlumbUtil.isString(p.filter)) {
+ jpcl.setDragFilter(_el, p.filter);
+ }
+ };
+
+ el = _convertYUICollection(el);
+
+ var inputs = el.length && el.constructor != String ? el : [ el ];
+
+ for (var i = 0, ii = inputs.length; i < ii; i++) {
+ _doOne(_info(inputs[i]));
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.unmakeSource = function(el, doNotClearArrays) {
+ var info = _info(el),
+ mouseDownListener = _sourceTriggers[info.id];
+
+ if (mouseDownListener)
+ _currentInstance.unregisterListener(info.el, "mousedown", mouseDownListener);
+
+ if (!doNotClearArrays) {
+ delete _sourceEndpointDefinitions[info.id];
+ delete _sourceEndpointsUnique[info.id];
+ delete _sourcesEnabled[info.id];
+ delete _sourceTriggers[info.id];
+ delete _sourceMaxConnections[info.id];
+ }
+
+ return _currentInstance;
+ };
+
+ // see api docs
+ this.unmakeEverySource = function() {
+ for (var i in _sourcesEnabled)
+ _currentInstance.unmakeSource(i, true);
+
+ _sourceEndpointDefinitions = {};
+ _sourceEndpointsUnique = {};
+ _sourcesEnabled = {};
+ _sourceTriggers = {};
+ };
+
+ // see api docs
+ this.unmakeEveryTarget = function() {
+ for (var i in _targetsEnabled)
+ _currentInstance.unmakeTarget(i, true);
+
+ _targetEndpointDefinitions = {};
+ _targetEndpointsUnique = {};
+ _targetMaxConnections = {};
+ _targetsEnabled = {};
+
+ return _currentInstance;
+ };
+
+ // does the work of setting a source enabled or disabled.
+ var _setEnabled = function(type, el, state, toggle) {
+ var a = type == "source" ? _sourcesEnabled : _targetsEnabled;
+ el = _convertYUICollection(el);
+
+ if (_ju.isString(el)) a[el] = toggle ? !a[el] : state;
+ else if (el.length) {
+ for (var i = 0, ii = el.length; i < ii; i++) {
+ var info = _info(el[i]);
+ a[info.id] = toggle ? !a[info.id] : state;
+ }
+ }
+ return _currentInstance;
+ };
+
+ this.toggleSourceEnabled = function(el) {
+ _setEnabled("source", el, null, true);
+ return _currentInstance.isSourceEnabled(el);
+ };
+
+ this.setSourceEnabled = function(el, state) { return _setEnabled("source", el, state); };
+ this.isSource = function(el) { return _sourcesEnabled[_info(el).id] != null; };
+ this.isSourceEnabled = function(el) { return _sourcesEnabled[_info(el).id] === true; };
+
+ this.toggleTargetEnabled = function(el) {
+ _setEnabled("target", el, null, true);
+ return _currentInstance.isTargetEnabled(el);
+ };
+
+ this.isTarget = function(el) { return _targetsEnabled[_info(el).id] != null; };
+ this.isTargetEnabled = function(el) { return _targetsEnabled[_info(el).id] === true; };
+ this.setTargetEnabled = function(el, state) { return _setEnabled("target", el, state); };
+
+// --------------------- end makeSource/makeTarget ----------------------------------------------
+
+ this.ready = function(fn) {
+ _currentInstance.bind("ready", fn);
+ };
+
+ // repaint some element's endpoints and connections
+ this.repaint = function(el, ui, timestamp) {
+ // support both lists...
+ if (typeof el == 'object' && el.length)
+ for ( var i = 0, ii = el.length; i < ii; i++) {
+ _draw(el[i], ui, timestamp);
+ }
+ else // ...and single strings.
+ _draw(el, ui, timestamp);
+
+ return _currentInstance;
+ };
+
+ // repaint every endpoint and connection.
+ this.repaintEverything = function() {
+ // TODO this timestamp causes continuous anchors to not repaint properly.
+ // fix this. do not just take out the timestamp. it runs a lot faster with
+ // the timestamp included.
+ //var timestamp = null;
+ var timestamp = _timestamp();
+ for ( var elId in endpointsByElement) {
+ _draw(elId, null, timestamp);
+ }
+ return _currentInstance;
+ };
+
+
+ this.removeAllEndpoints = function(el, recurse) {
+ var _one = function(_el) {
+ var info = _info(_el),
+ ebe = endpointsByElement[info.id],
+ i, ii;
+
+ if (ebe) {
+ for ( i = 0, ii = ebe.length; i < ii; i++)
+ _currentInstance.deleteEndpoint(ebe[i]);
+ }
+ delete endpointsByElement[info.id];
+
+ if (recurse) {
+ if (info.el && info.el.nodeType != 3 && info.el.nodeType != 8 ) {
+ for ( i = 0, ii = info.el.childNodes.length; i < ii; i++) {
+ _one(info.el.childNodes[i]);
+ }
+ }
+ }
+
+ };
+ _one(el);
+ return _currentInstance;
+ };
+
+ /**
+ * Remove the given element, including cleaning up all endpoints registered for it.
+ * This is exposed in the public API but also used internally by jsPlumb when removing the
+ * element associated with a connection drag.
+ */
+ this.remove = function(el, doNotRepaint) {
+ var info = _info(el);
+ _currentInstance.doWhileSuspended(function() {
+ _currentInstance.removeAllEndpoints(info.id, true);
+ _currentInstance.dragManager.elementRemoved(info.id);
+ delete floatingConnections[info.id];
+ _currentInstance.anchorManager.clearFor(info.id);
+ _currentInstance.anchorManager.removeFloatingConnection(info.id);
+ }, doNotRepaint === false);
+ if(info.el) jsPlumb.CurrentLibrary.removeElement(info.el);
+ };
+
+ var _registeredListeners = {},
+ _unbindRegisteredListeners = function() {
+ for (var i in _registeredListeners) {
+ for (var j = 0, jj = _registeredListeners[i].length; j < jj; j++) {
+ var info = _registeredListeners[i][j];
+ jsPlumb.CurrentLibrary.unbind(info.el, info.event, info.listener);
+ }
+ }
+ _registeredListeners = {};
+ };
+
+ // internal register listener method. gives us a hook to clean things up
+ // with if the user calls jsPlumb.reset.
+ this.registerListener = function(el, type, listener) {
+ jsPlumb.CurrentLibrary.bind(el, type, listener);
+ jsPlumbUtil.addToList(_registeredListeners, type, {el:el, event:type, listener:listener});
+ };
+
+ this.unregisterListener = function(el, type, listener) {
+ jsPlumb.CurrentLibrary.unbind(el, type, listener);
+ jsPlumbUtil.removeWithFunction(_registeredListeners, function(rl) {
+ return rl.type == type && rl.listener == listener;
+ });
+ };
+
+ this.reset = function() {
+ _currentInstance.deleteEveryEndpoint();
+ _currentInstance.unbind();
+ _targetEndpointDefinitions = {};
+ _targetEndpoints = {};
+ _targetEndpointsUnique = {};
+ _targetMaxConnections = {};
+ _sourceEndpointDefinitions = {};
+ _sourceEndpoints = {};
+ _sourceEndpointsUnique = {};
+ _sourceMaxConnections = {};
+ connections.splice(0);
+ _unbindRegisteredListeners();
+ _currentInstance.anchorManager.reset();
+ if (!jsPlumbAdapter.headless)
+ _currentInstance.dragManager.reset();
+ };
+
+
+ this.setDefaultScope = function(scope) {
+ DEFAULT_SCOPE = scope;
+ return _currentInstance;
+ };
+
+ // sets whether or not some element should be currently draggable.
+ this.setDraggable = _setDraggable;
+
+ // sets the id of some element, changing whatever we need to to keep track.
+ this.setId = function(el, newId, doNotSetAttribute) {
+ //
+ var id;
+
+ if (jsPlumbUtil.isString(el)) {
+ id = el;
+ }
+ else {
+ el = _dom(el);
+ id = _currentInstance.getId(el);
+ }
+
+ var sConns = _currentInstance.getConnections({source:id, scope:'*'}, true),
+ tConns = _currentInstance.getConnections({target:id, scope:'*'}, true);
+
+ newId = "" + newId;
+
+ if (!doNotSetAttribute) {
+ el = _dom(id);
+ jsPlumbAdapter.setAttribute(el, "id", newId);
+ }
+ else
+ el = _dom(newId);
+
+ endpointsByElement[newId] = endpointsByElement[id] || [];
+ for (var i = 0, ii = endpointsByElement[newId].length; i < ii; i++) {
+ endpointsByElement[newId][i].setElementId(newId);
+ endpointsByElement[newId][i].setReferenceElement(el);
+ }
+ delete endpointsByElement[id];
+
+ _currentInstance.anchorManager.changeId(id, newId);
+ if (!jsPlumbAdapter.headless)
+ _currentInstance.dragManager.changeId(id, newId);
+
+ var _conns = function(list, epIdx, type) {
+ for (var i = 0, ii = list.length; i < ii; i++) {
+ list[i].endpoints[epIdx].setElementId(newId);
+ list[i].endpoints[epIdx].setReferenceElement(el);
+ list[i][type + "Id"] = newId;
+ list[i][type] = el;
+ }
+ };
+ _conns(sConns, 0, "source");
+ _conns(tConns, 1, "target");
+
+ _currentInstance.repaint(newId);
+ };
+
+ this.setDebugLog = function(debugLog) {
+ log = debugLog;
+ };
+
+ this.setSuspendDrawing = function(val, repaintAfterwards) {
+ var curVal = _suspendDrawing;
+ _suspendDrawing = val;
+ if (val) _suspendedAt = new Date().getTime(); else _suspendedAt = null;
+ if (repaintAfterwards) _currentInstance.repaintEverything();
+ return curVal;
+ };
+
+ // returns whether or not drawing is currently suspended.
+ this.isSuspendDrawing = function() {
+ return _suspendDrawing;
+ };
+
+ // return timestamp for when drawing was suspended.
+ this.getSuspendedAt = function() { return _suspendedAt; };
+
+ /**
+ * @doc function
+ * @name jsPlumb.class:doWhileSuspended
+ * @param {function} fn Function to run while suspended.
+ * @param {boolean} doNotRepaintAfterwards If true, jsPlumb won't run a full repaint. Otherwise it will.
+ * @description Suspends drawing, runs the given function, then re-enables drawing (and repaints, unless you tell it not to)
+ */
+ this.doWhileSuspended = function(fn, doNotRepaintAfterwards) {
+ var _wasSuspended = _currentInstance.isSuspendDrawing();
+ if (!_wasSuspended)
+ _currentInstance.setSuspendDrawing(true);
+ try {
+ fn();
+ }
+ catch (e) {
+ _ju.log("Function run while suspended failed", e);
+ }
+ if (!_wasSuspended)
+ _currentInstance.setSuspendDrawing(false, !doNotRepaintAfterwards);
+ };
+
+ this.updateOffset = _updateOffset;
+ this.getOffset = function(elId) { return offsets[elId]; };
+ this.getSize = function(elId) { return sizes[elId]; };
+ this.getCachedData = _getCachedData;
+ this.timestamp = _timestamp;
+
+
+
+ /**
+ * @doc function
+ * @name jsPlumb.class:setRenderMode
+ * @param {string} mode One of `jsPlumb.SVG, `jsPlumb.VML` or `jsPlumb.CANVAS`.
+ * @description Sets render mode. jsPlumb will fall back to VML if it determines that
+ * what you asked for is not supported (and that VML is). If you asked for VML but the browser does
+ * not support it, jsPlumb uses SVG.
+ * @return {string} The render mode that jsPlumb set, which of course may be different from that requested.
+ */
+ this.setRenderMode = function(mode) {
+ renderMode = jsPlumbAdapter.setRenderMode(mode);
+ var i, ii;
+ // only add this if the renderer is canvas; we dont want these listeners registered on te
+ // entire document otherwise.
+ if (renderMode == jsPlumb.CANVAS) {
+ var bindOne = function(event) {
+ jsPlumb.CurrentLibrary.bind(document, event, function(e) {
+ if (!_currentInstance.currentlyDragging && renderMode == jsPlumb.CANVAS) {
+ // try connections first
+ for (i = 0, ii = connections.length; i < ii; i++ ) {
+ var t = connections[i].getConnector()[event](e);
+ if (t) return;
+ }
+ for (var el in endpointsByElement) {
+ var ee = endpointsByElement[el];
+ for ( i = 0, ii = ee.length; i < ii; i++ ) {
+ if (ee[i].endpoint[event] && ee[i].endpoint[event](e)) return;
+ }
+ }
+ }
+ });
+ };
+ bindOne("click");bindOne("dblclick");bindOne("mousemove");bindOne("mousedown");bindOne("mouseup");bindOne("contextmenu");
+ }
+
+ return renderMode;
+ };
+
+ /**
+ * @doc function
+ * @name jsPlumb.class:getRenderMode
+ * @description Gets the current render mode for this instance of jsPlumb.
+ * @return {string} The current render mode - "canvas", "svg" or "vml".
+ */
+ this.getRenderMode = function() { return renderMode; };
+
+ this.show = function(el, changeEndpoints) {
+ _setVisible(el, "block", changeEndpoints);
+ return _currentInstance;
+ };
+
+ /**
+ * gets some test hooks. nothing writable.
+ */
+ this.getTestHarness = function() {
+ return {
+ endpointsByElement : endpointsByElement,
+ endpointCount : function(elId) {
+ var e = endpointsByElement[elId];
+ return e ? e.length : 0;
+ },
+ connectionCount : function(scope) {
+ scope = scope || DEFAULT_SCOPE;
+ var c = _currentInstance.getConnections({scope:scope});
+ return c ? c.length : 0;
+ },
+ getId : _getId,
+ makeAnchor:self.makeAnchor,
+ makeDynamicAnchor:self.makeDynamicAnchor
+ };
+ };
+
+
+ // TODO: update this method to return the current state.
+ this.toggleVisible = _toggleVisible;
+ this.toggleDraggable = _toggleDraggable;
+ this.addListener = this.bind;
+
+ /*
+ helper method to take an xy location and adjust it for the parent's offset and scroll.
+ */
+ this.adjustForParentOffsetAndScroll = function(xy, el) {
+
+ var offsetParent = null, result = xy;
+ if (el.tagName.toLowerCase() === "svg" && el.parentNode) {
+ offsetParent = el.parentNode;
+ }
+ else if (el.offsetParent) {
+ offsetParent = el.offsetParent;
+ }
+ if (offsetParent != null) {
+ var po = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : _getOffset(offsetParent, _currentInstance),
+ so = offsetParent.tagName.toLowerCase() === "body" ? {left:0,top:0} : {left:offsetParent.scrollLeft, top:offsetParent.scrollTop};
+
+ // i thought it might be cool to do this:
+ // lastReturnValue[0] = lastReturnValue[0] - offsetParent.offsetLeft + offsetParent.scrollLeft;
+ // lastReturnValue[1] = lastReturnValue[1] - offsetParent.offsetTop + offsetParent.scrollTop;
+ // but i think it ignores margins. my reasoning was that it's quicker to not hand off to some underlying
+ // library.
+
+ result[0] = xy[0] - po.left + so.left;
+ result[1] = xy[1] - po.top + so.top;
+ }
+
+ return result;
+
+ };
+
+ if (!jsPlumbAdapter.headless) {
+ _currentInstance.dragManager = jsPlumbAdapter.getDragManager(_currentInstance);
+ _currentInstance.recalculateOffsets = _currentInstance.dragManager.updateOffsets;
+ }
+
+ };
+
+ jsPlumbUtil.extend(jsPlumbInstance, jsPlumbUtil.EventGenerator, {
+ setAttribute : function(el, a, v) {
+ jsPlumbAdapter.setAttribute(el, a, v);
+ },
+ getAttribute : function(el, a) {
+ return jsPlumbAdapter.getAttribute(jsPlumb.CurrentLibrary.getDOMElement(el), a);
+ },
+ registerConnectionType : function(id, type) {
+ this._connectionTypes[id] = jsPlumb.extend({}, type);
+ },
+ registerConnectionTypes : function(types) {
+ for (var i in types)
+ this._connectionTypes[i] = jsPlumb.extend({}, types[i]);
+ },
+ registerEndpointType : function(id, type) {
+ this._endpointTypes[id] = jsPlumb.extend({}, type);
+ },
+ registerEndpointTypes : function(types) {
+ for (var i in types)
+ this._endpointTypes[i] = jsPlumb.extend({}, types[i]);
+ },
+ getType : function(id, typeDescriptor) {
+ return typeDescriptor === "connection" ? this._connectionTypes[id] : this._endpointTypes[id];
+ },
+ setIdChanged : function(oldId, newId) {
+ this.setId(oldId, newId, true);
+ },
+ // set parent: change the parent for some node and update all the registrations we need to.
+ setParent : function(el, newParent) {
+ var jpcl = jsPlumb.CurrentLibrary,
+ _el = jpcl.getElementObject(el),
+ _dom = jpcl.getDOMElement(_el),
+ _id = this.getId(_dom),
+ _pel = jpcl.getElementObject(newParent),
+ _pdom = jpcl.getDOMElement(_pel),
+ _pid = this.getId(_pdom);
+
+ _dom.parentNode.removeChild(_dom);
+ _pdom.appendChild(_dom);
+ this.dragManager.setParent(_el, _id, _pel, _pid);
+ }
+ });
+
+// --------------------- static instance + AMD registration -------------------------------------------
+
+// create static instance and assign to window if window exists.
+ var jsPlumb = new jsPlumbInstance();
+ // register on window if defined (lets us run on server)
+ if (typeof window != 'undefined') window.jsPlumb = jsPlumb;
+ // add 'getInstance' method to static instance
+ /**
+ * @name jsPlumb.getInstance
+ * @param {object} [_defaults] Optional default settings for the new instance.
+ * @desc Gets a new instance of jsPlumb.
+ */
+ jsPlumb.getInstance = function(_defaults) {
+ var j = new jsPlumbInstance(_defaults);
+ j.init();
+ return j;
+ };
+// maybe register static instance as an AMD module, and getInstance method too.
+ if ( typeof define === "function") {
+ define( "jsplumb", [], function () { return jsPlumb; } );
+ define( "jsplumbinstance", [], function () { return jsPlumb.getInstance(); } );
+ }
+ // CommonJS
+ if (typeof exports !== 'undefined') {
+ exports.jsPlumb = jsPlumb;
+ }
+
+
+// --------------------- end static instance + AMD registration -------------------------------------------
+
+})();
+
+
+;(function() {
+
+ // create the drag handler for a connection
+ var _makeConnectionDragHandler = function(placeholder, _jsPlumb) {
+ var stopped = false;
+ return {
+ drag : function() {
+ if (stopped) {
+ stopped = false;
+ return true;
+ }
+ var _ui = jsPlumb.CurrentLibrary.getUIPosition(arguments, _jsPlumb.getZoom());
+
+ if (placeholder.element) {
+ jsPlumb.CurrentLibrary.setOffset(placeholder.element, _ui);
+ _jsPlumb.repaint(placeholder.element, _ui);
+ }
+ },
+ stopDrag : function() {
+ stopped = true;
+ }
+ };
+ };
+
+ // creates a placeholder div for dragging purposes, adds it to the DOM, and pre-computes its offset.
+ var _makeDraggablePlaceholder = function(placeholder, parent, _jsPlumb) {
+ var n = document.createElement("div");
+ n.style.position = "absolute";
+ var placeholderDragElement = jsPlumb.CurrentLibrary.getElementObject(n);
+ jsPlumb.CurrentLibrary.appendElement(n, parent);
+ var id = _jsPlumb.getId(n);
+ _jsPlumb.updateOffset( { elId : id });
+ // create and assign an id, and initialize the offset.
+ placeholder.id = id;
+ placeholder.element = n;
+ };
+
+ // create a floating endpoint (for drag connections)
+ var _makeFloatingEndpoint = function(paintStyle, referenceAnchor, endpoint, referenceCanvas, sourceElement, _jsPlumb, _newEndpoint) {
+ var floatingAnchor = new jsPlumb.FloatingAnchor( { reference : referenceAnchor, referenceCanvas : referenceCanvas, jsPlumbInstance:_jsPlumb });
+ //setting the scope here should not be the way to fix that mootools issue. it should be fixed by not
+ // adding the floating endpoint as a droppable. that makes more sense anyway!
+ return _newEndpoint({ paintStyle : paintStyle, endpoint : endpoint, anchor : floatingAnchor, source : sourceElement, scope:"__floating" });
+ };
+
+ var typeParameters = [ "connectorStyle", "connectorHoverStyle", "connectorOverlays",
+ "connector", "connectionType", "connectorClass", "connectorHoverClass" ];
+
+ // a helper function that tries to find a connection to the given element, and returns it if so. if elementWithPrecedence is null,
+ // or no connection to it is found, we return the first connection in our list.
+ var findConnectionToUseForDynamicAnchor = function(ep, elementWithPrecedence) {
+ var idx = 0;
+ if (elementWithPrecedence != null) {
+ for (var i = 0; i < ep.connections.length; i++) {
+ if (ep.connections[i].sourceId == elementWithPrecedence || ep.connections[i].targetId == elementWithPrecedence) {
+ idx = i;
+ break;
+ }
+ }
+ }
+
+ return ep.connections[idx];
+ };
+
+ var findConnectionIndex = function(conn, ep) {
+ return jsPlumbUtil.findWithFunction(ep.connections, function(c) { return c.id == conn.id; });
+ };
+
+ jsPlumb.Endpoint = function(params) {
+ var _jsPlumb = params._jsPlumb,
+ jpcl = jsPlumb.CurrentLibrary,
+ _att = jsPlumbAdapter.getAttribute,
+ _gel = jpcl.getElementObject,
+ _dom = jpcl.getDOMElement,
+ _ju = jsPlumbUtil,
+ _newConnection = params.newConnection,
+ _newEndpoint = params.newEndpoint,
+ _finaliseConnection = params.finaliseConnection,
+ _fireDetachEvent = params.fireDetachEvent,
+ _fireMoveEvent = params.fireMoveEvent,
+ floatingConnections = params.floatingConnections;
+
+ this.idPrefix = "_jsplumb_e_";
+ this.defaultLabelLocation = [ 0.5, 0.5 ];
+ this.defaultOverlayKeys = ["Overlays", "EndpointOverlays"];
+ this.parent = params.parent;
+ OverlayCapableJsPlumbUIComponent.apply(this, arguments);
+
+// TYPE
+
+ this.getDefaultType = function() {
+ return {
+ parameters:{},
+ scope:null,
+ maxConnections:this._jsPlumb.instance.Defaults.MaxConnections,
+ paintStyle:this._jsPlumb.instance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle,
+ endpoint:this._jsPlumb.instance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint,
+ hoverPaintStyle:this._jsPlumb.instance.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle,
+ overlays:this._jsPlumb.instance.Defaults.EndpointOverlays || jsPlumb.Defaults.EndpointOverlays,
+ connectorStyle:params.connectorStyle,
+ connectorHoverStyle:params.connectorHoverStyle,
+ connectorClass:params.connectorClass,
+ connectorHoverClass:params.connectorHoverClass,
+ connectorOverlays:params.connectorOverlays,
+ connector:params.connector,
+ connectorTooltip:params.connectorTooltip
+ };
+ };
+
+// END TYPE
+
+ this._jsPlumb.enabled = !(params.enabled === false);
+ this._jsPlumb.visible = true;
+ this.element = _dom(params.source);
+ this._jsPlumb.uuid = params.uuid;
+ this._jsPlumb.floatingEndpoint = null;
+ var inPlaceCopy = null;
+ if (this._jsPlumb.uuid) params.endpointsByUUID[this._jsPlumb.uuid] = this;
+ this.elementId = params.elementId;
+
+ this._jsPlumb.connectionCost = params.connectionCost;
+ this._jsPlumb.connectionsDirected = params.connectionsDirected;
+ this._jsPlumb.currentAnchorClass = "";
+ this._jsPlumb.events = {};
+
+ var _updateAnchorClass = function() {
+ jpcl.removeClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this.removeClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this._jsPlumb.currentAnchorClass = this.anchor.getCssClass();
+ this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ }.bind(this);
+
+ this.setAnchor = function(anchorParams, doNotRepaint) {
+ this._jsPlumb.instance.continuousAnchorFactory.clear(this.elementId);
+ this.anchor = this._jsPlumb.instance.makeAnchor(anchorParams, this.elementId, _jsPlumb);
+ _updateAnchorClass();
+ this.anchor.bind("anchorChanged", function(currentAnchor) {
+ this.fire("anchorChanged", {endpoint:this, anchor:currentAnchor});
+ _updateAnchorClass();
+ }.bind(this));
+ if (!doNotRepaint)
+ this._jsPlumb.instance.repaint(this.elementId);
+ return this;
+ };
+
+ var anchorParamsToUse = params.anchor ? params.anchor : params.anchors ? params.anchors : (_jsPlumb.Defaults.Anchor || "Top");
+ this.setAnchor(anchorParamsToUse, true);
+
+ // endpoint delegates to first connection for hover, if there is one.
+ var internalHover = function(state) {
+ if (this.connections.length > 0)
+ this.connections[0].setHover(state, false);
+ else
+ this.setHover(state);
+ }.bind(this);
+
+ // ANCHOR MANAGER
+ if (!params._transient) // in place copies, for example, are transient. they will never need to be retrieved during a paint cycle, because they dont move, and then they are deleted.
+ this._jsPlumb.instance.anchorManager.add(this, this.elementId);
+
+ this.setEndpoint = function(ep) {
+
+ if (this.endpoint != null) {
+ this.endpoint.cleanup();
+ this.endpoint.destroy();
+ }
+
+ var _e = function(t, p) {
+ var rm = _jsPlumb.getRenderMode();
+ if (jsPlumb.Endpoints[rm][t]) return new jsPlumb.Endpoints[rm][t](p);
+ if (!_jsPlumb.Defaults.DoNotThrowErrors)
+ throw { msg:"jsPlumb: unknown endpoint type '" + t + "'" };
+ };
+
+ var endpointArgs = {
+ _jsPlumb:this._jsPlumb.instance,
+ cssClass:params.cssClass,
+ parent:params.parent,
+ container:params.container,
+ tooltip:params.tooltip,
+ connectorTooltip:params.connectorTooltip,
+ endpoint:this
+ };
+ if (_ju.isString(ep))
+ this.endpoint = _e(ep, endpointArgs);
+ else if (_ju.isArray(ep)) {
+ endpointArgs = _ju.merge(ep[1], endpointArgs);
+ this.endpoint = _e(ep[0], endpointArgs);
+ }
+ else {
+ this.endpoint = ep.clone();
+ }
+
+ // assign a clone function using a copy of endpointArgs. this is used when a drag starts: the endpoint that was dragged is cloned,
+ // and the clone is left in its place while the original one goes off on a magical journey.
+ // the copy is to get around a closure problem, in which endpointArgs ends up getting shared by
+ // the whole world.
+ var argsForClone = jsPlumb.extend({}, endpointArgs);
+ this.endpoint.clone = function() {
+ // TODO this, and the code above, can be refactored to be more dry.
+ if (_ju.isString(ep))
+ return _e(ep, endpointArgs);
+ else if (_ju.isArray(ep)) {
+ endpointArgs = _ju.merge(ep[1], endpointArgs);
+ return _e(ep[0], endpointArgs);
+ }
+ }.bind(this);
+
+ this.type = this.endpoint.type;
+ // bind listeners from endpoint to self, with the internal hover function defined above.
+ this.bindListeners(this.endpoint, this, internalHover);
+ };
+
+ this.setEndpoint(params.endpoint || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint || "Dot");
+ this.setPaintStyle(params.paintStyle || params.style || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle, true);
+ this.setHoverPaintStyle(params.hoverPaintStyle || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle, true);
+ this._jsPlumb.paintStyleInUse = this.getPaintStyle();
+
+ _ju.copyValues(typeParameters, params, this);
+
+ this.isSource = params.isSource || false;
+ this.isTarget = params.isTarget || false;
+ this._jsPlumb.maxConnections = params.maxConnections || _jsPlumb.Defaults.MaxConnections; // maximum number of connections this endpoint can be the source of.
+ this.canvas = this.endpoint.canvas;
+ // add anchor class (need to do this on construction because we set anchor first)
+ this.addClass(_jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ jpcl.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this.connections = params.connections || [];
+ this.connectorPointerEvents = params["connector-pointer-events"];
+
+ this.scope = params.scope || _jsPlumb.getDefaultScope();
+ this.timestamp = null;
+ this.reattachConnections = params.reattach || _jsPlumb.Defaults.ReattachConnections;
+ this.connectionsDetachable = _jsPlumb.Defaults.ConnectionsDetachable;
+ if (params.connectionsDetachable === false || params.detachable === false)
+ this.connectionsDetachable = false;
+ this.dragAllowedWhenFull = params.dragAllowedWhenFull || true;
+
+ if (params.onMaxConnections)
+ this.bind("maxConnections", params.onMaxConnections);
+
+ //
+ // add a connection. not part of public API.
+ //
+ this.addConnection = function(connection) {
+ this.connections.push(connection);
+ this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
+ this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
+ };
+
+ this.detachFromConnection = function(connection, idx) {
+ idx = idx == null ? findConnectionIndex(connection, this) : idx;
+ if (idx >= 0) {
+ this.connections.splice(idx, 1);
+ this[(this.connections.length > 0 ? "add" : "remove") + "Class"](_jsPlumb.endpointConnectedClass);
+ this[(this.isFull() ? "add" : "remove") + "Class"](_jsPlumb.endpointFullClass);
+ }
+ };
+
+ this.detach = function(connection, ignoreTarget, forceDetach, fireEvent, originalEvent, endpointBeingDeleted, connectionIndex) {
+
+ var idx = connectionIndex == null ? findConnectionIndex(connection, this) : connectionIndex,
+ actuallyDetached = false;
+ fireEvent = (fireEvent !== false);
+
+ if (idx >= 0) {
+ if (forceDetach || connection._forceDetach || (connection.isDetachable() && connection.isDetachAllowed(connection) && this.isDetachAllowed(connection) )) {
+
+ //connection.setHover(false);
+
+ _jsPlumb.deleteObject({
+ connection:connection,
+ fireEvent:(!ignoreTarget && fireEvent),
+ originalEvent:originalEvent
+ });
+ actuallyDetached = true;
+ }
+ }
+ return actuallyDetached;
+ };
+
+ this.detachAll = function(fireEvent, originalEvent) {
+ while (this.connections.length > 0) {
+ // TODO this could pass the index in to the detach method to save some time (index will always be zero in this while loop)
+ // TODO now it defaults to fireEvent true. will that mess with things?
+ this.detach(this.connections[0], false, true, fireEvent !== false, originalEvent, this, 0);
+ }
+ return this;
+ };
+ this.detachFrom = function(targetEndpoint, fireEvent, originalEvent) {
+ var c = [];
+ for ( var i = 0; i < this.connections.length; i++) {
+ if (this.connections[i].endpoints[1] == targetEndpoint || this.connections[i].endpoints[0] == targetEndpoint) {
+ c.push(this.connections[i]);
+ }
+ }
+ for ( var j = 0; j < c.length; j++) {
+ this.detach(c[j], false, true, fireEvent, originalEvent);
+ }
+ return this;
+ };
+
+ this.getElement = function() {
+ return this.element;
+ };
+
+ // container not supported in 1.5.3; you cannot change the container once it is set.
+ // it might come back int a future release.
+ this.setElement = function(el/*, container*/) {
+ var parentId = this._jsPlumb.instance.getId(el),
+ curId = this.elementId;
+ // remove the endpoint from the list for the current endpoint's element
+ _ju.removeWithFunction(params.endpointsByElement[this.elementId], function(e) {
+ return e.id == this.id;
+ }.bind(this));
+ this.element = _dom(el);
+ this.elementId = _jsPlumb.getId(this.element);
+ _jsPlumb.anchorManager.rehomeEndpoint(this, curId, this.element);
+ _jsPlumb.dragManager.endpointAdded(this.element);
+ _ju.addToList(params.endpointsByElement, parentId, this);
+ return this;
+ };
+
+ /**
+ * private but must be exposed.
+ */
+ this.makeInPlaceCopy = function() {
+ var loc = this.anchor.getCurrentLocation({element:this}),
+ o = this.anchor.getOrientation(this),
+ acc = this.anchor.getCssClass(),
+ inPlaceAnchor = {
+ bind:function() { },
+ compute:function() { return [ loc[0], loc[1] ]; },
+ getCurrentLocation : function() { return [ loc[0], loc[1] ]; },
+ getOrientation:function() { return o; },
+ getCssClass:function() { return acc; }
+ };
+
+ return _newEndpoint( {
+ anchor : inPlaceAnchor,
+ source : this.element,
+ paintStyle : this.getPaintStyle(),
+ endpoint : params.hideOnDrag ? "Blank" : this.endpoint,
+ _transient:true,
+ scope:this.scope
+ });
+ };
+
+
+ /**
+ * private but needs to be exposed.
+ */
+ this.isFloating = function() {
+ return this.anchor != null && this.anchor.isFloating;
+ };
+
+ /**
+ * returns a connection from the pool; used when dragging starts. just gets the head of the array if it can.
+ */
+ this.connectorSelector = function() {
+ var candidate = this.connections[0];
+ if (this.isTarget && candidate) return candidate;
+ else {
+ return (this.connections.length < this._jsPlumb.maxConnections) || this._jsPlumb.maxConnections == -1 ? null : candidate;
+ }
+ };
+
+ this.setStyle = this.setPaintStyle;
+
+ this.paint = function(params) {
+ params = params || {};
+ var timestamp = params.timestamp, recalc = !(params.recalc === false);
+ if (!timestamp || this.timestamp !== timestamp) {
+
+ // TODO check: is this is a safe performance enhancement?
+ var info = _jsPlumb.updateOffset({ elId:this.elementId, timestamp:timestamp/*, recalc:recalc*/ });
+
+ var xy = params.offset ? params.offset.o : info.o;
+ if(xy != null) {
+ var ap = params.anchorPoint,connectorPaintStyle = params.connectorPaintStyle;
+ if (ap == null) {
+ var wh = params.dimensions || info.s,
+ anchorParams = { xy : [ xy.left, xy.top ], wh : wh, element : this, timestamp : timestamp };
+ if (recalc && this.anchor.isDynamic && this.connections.length > 0) {
+ var c = findConnectionToUseForDynamicAnchor(this, params.elementWithPrecedence),
+ oIdx = c.endpoints[0] == this ? 1 : 0,
+ oId = oIdx === 0 ? c.sourceId : c.targetId,
+ oInfo = _jsPlumb.getCachedData(oId),
+ oOffset = oInfo.o, oWH = oInfo.s;
+ anchorParams.txy = [ oOffset.left, oOffset.top ];
+ anchorParams.twh = oWH;
+ anchorParams.tElement = c.endpoints[oIdx];
+ }
+ ap = this.anchor.compute(anchorParams);
+ }
+
+ this.endpoint.compute(ap, this.anchor.getOrientation(this), this._jsPlumb.paintStyleInUse, connectorPaintStyle || this.paintStyleInUse);
+ this.endpoint.paint(this._jsPlumb.paintStyleInUse, this.anchor);
+ this.timestamp = timestamp;
+
+ // paint overlays
+ for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ var o = this._jsPlumb.overlays[i];
+ if (o.isVisible()) {
+ this._jsPlumb.overlayPlacements[i] = o.draw(this.endpoint, this._jsPlumb.paintStyleInUse);
+ o.paint(this._jsPlumb.overlayPlacements[i]);
+ }
+ }
+ }
+ }
+ };
+
+ this.repaint = this.paint;
+
+ var draggingInitialised = false;
+ this.initDraggable = function() {
+ // is this a connection source? we make it draggable and have the
+ // drag listener maintain a connection with a floating endpoint.
+ if (!draggingInitialised && jpcl.isDragSupported(this.element)) {
+ var placeholderInfo = { id:null, element:null },
+ jpc = null,
+ existingJpc = false,
+ existingJpcParams = null,
+ _dragHandler = _makeConnectionDragHandler(placeholderInfo, _jsPlumb);
+
+ var start = function() {
+ // drag might have started on an endpoint that is not actually a source, but which has
+ // one or more connections.
+ jpc = this.connectorSelector();
+ var _continue = true;
+ // if not enabled, return
+ if (!this.isEnabled()) _continue = false;
+ // if no connection and we're not a source, return.
+ if (jpc == null && !this.isSource) _continue = false;
+ // otherwise if we're full and not allowed to drag, also return false.
+ if (this.isSource && this.isFull() && !this.dragAllowedWhenFull) _continue = false;
+ // if the connection was setup as not detachable or one of its endpoints
+ // was setup as connectionsDetachable = false, or Defaults.ConnectionsDetachable
+ // is set to false...
+ if (jpc != null && !jpc.isDetachable()) _continue = false;
+
+ if (_continue === false) {
+ // this is for mootools and yui. returning false from this causes jquery to stop drag.
+ // the events are wrapped in both mootools and yui anyway, but i don't think returning
+ // false from the start callback would stop a drag.
+ if (jpcl.stopDrag) jpcl.stopDrag();
+ _dragHandler.stopDrag();
+ return false;
+ }
+
+ // clear hover for all connections for this endpoint before continuing.
+ for (var i = 0; i < this.connections.length; i++)
+ this.connections[i].setHover(false);
+
+ this.addClass("endpointDrag");
+ _jsPlumb.setConnectionBeingDragged(true);
+
+ // if we're not full but there was a connection, make it null. we'll create a new one.
+ if (jpc && !this.isFull() && this.isSource) jpc = null;
+
+ _jsPlumb.updateOffset( { elId : this.elementId });
+ inPlaceCopy = this.makeInPlaceCopy();
+ inPlaceCopy.referenceEndpoint = this;
+ inPlaceCopy.paint();
+
+ _makeDraggablePlaceholder(placeholderInfo, this.parent, _jsPlumb);
+
+ // set the offset of this div to be where 'inPlaceCopy' is, to start with.
+ // TODO merge this code with the code in both Anchor and FloatingAnchor, because it
+ // does the same stuff.
+ var ipcoel = _gel(inPlaceCopy.canvas),
+ ipco = jsPlumb.CurrentLibrary.getOffset(ipcoel, _jsPlumb),
+ po = _jsPlumb.adjustForParentOffsetAndScroll([ipco.left, ipco.top], inPlaceCopy.canvas),
+ canvasElement = _gel(this.canvas);
+
+ jpcl.setOffset(placeholderInfo.element, {left:po[0], top:po[1]});
+
+ // when using makeSource and a parent, we first draw the source anchor on the source element, then
+ // move it to the parent. note that this happens after drawing the placeholder for the
+ // first time.
+ if (this.parentAnchor) this.anchor = _jsPlumb.makeAnchor(this.parentAnchor, this.elementId, _jsPlumb);
+
+ // store the id of the dragging div and the source element. the drop function will pick these up.
+ _jsPlumb.setAttribute(this.canvas, "dragId", placeholderInfo.id);
+ _jsPlumb.setAttribute(this.canvas, "elId", this.elementId);
+
+ this._jsPlumb.floatingEndpoint = _makeFloatingEndpoint(this.getPaintStyle(), this.anchor, this.endpoint, this.canvas, placeholderInfo.element, _jsPlumb, _newEndpoint);
+ // TODO we should not know about DOM here. make the library adapter do this (or the
+ // dom adapter)
+ this.canvas.style.visibility = "hidden";
+
+ if (jpc == null) {
+ this.anchor.locked = true;
+ this.setHover(false, false);
+ // create a connection. one end is this endpoint, the other is a floating endpoint.
+ jpc = _newConnection({
+ sourceEndpoint : this,
+ targetEndpoint : this._jsPlumb.floatingEndpoint,
+ source : this.endpointWillMoveTo || this.element, // for makeSource with parent option. ensure source element is represented correctly.
+ target : placeholderInfo.element,
+ anchors : [ this.anchor, this._jsPlumb.floatingEndpoint.anchor ],
+ paintStyle : params.connectorStyle, // this can be null. Connection will use the default.
+ hoverPaintStyle:params.connectorHoverStyle,
+ connector : params.connector, // this can also be null. Connection will use the default.
+ overlays : params.connectorOverlays,
+ type:this.connectionType,
+ cssClass:this.connectorClass,
+ hoverClass:this.connectorHoverClass
+ });
+ jpc.pending = true; // mark this connection as not having been established.
+ jpc.addClass(_jsPlumb.draggingClass);
+ this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
+ // fire an event that informs that a connection is being dragged
+ _jsPlumb.fire("connectionDrag", jpc);
+
+ } else {
+ existingJpc = true;
+ jpc.setHover(false);
+ // if existing connection, allow to be dropped back on the source endpoint (issue 51).
+ _initDropTarget(ipcoel, false, true);
+ // new anchor idx
+ var anchorIdx = jpc.endpoints[0].id == this.id ? 0 : 1;
+ jpc.floatingAnchorIndex = anchorIdx; // save our anchor index as the connection's floating index.
+ this.detachFromConnection(jpc); // detach from the connection while dragging is occurring.
+
+ // store the original scope (issue 57)
+ var dragScope = jsPlumb.CurrentLibrary.getDragScope(canvasElement);
+ _jsPlumb.setAttribute(this.canvas, "originalScope", dragScope);
+ // now we want to get this endpoint's DROP scope, and set it for now: we can only be dropped on drop zones
+ // that have our drop scope (issue 57).
+ var dropScope = jpcl.getDropScope(canvasElement);
+ jpcl.setDragScope(canvasElement, dropScope);
+
+ // fire an event that informs that a connection is being dragged. we do this before
+ // replacing the original target with the floating element info.
+ _jsPlumb.fire("connectionDrag", jpc);
+
+ // now we replace ourselves with the temporary div we created above:
+ if (anchorIdx === 0) {
+ existingJpcParams = [ jpc.source, jpc.sourceId, canvasElement, dragScope ];
+ jpc.source = placeholderInfo.element;
+ jpc.sourceId = placeholderInfo.id;
+ } else {
+ existingJpcParams = [ jpc.target, jpc.targetId, canvasElement, dragScope ];
+ jpc.target = placeholderInfo.element;
+ jpc.targetId = placeholderInfo.id;
+ }
+
+ // lock the other endpoint; if it is dynamic it will not move while the drag is occurring.
+ jpc.endpoints[anchorIdx === 0 ? 1 : 0].anchor.locked = true;
+ // store the original endpoint and assign the new floating endpoint for the drag.
+ jpc.suspendedEndpoint = jpc.endpoints[anchorIdx];
+
+ // PROVIDE THE SUSPENDED ELEMENT, BE IT A SOURCE OR TARGET (ISSUE 39)
+ jpc.suspendedElement = jpc.endpoints[anchorIdx].getElement();
+ jpc.suspendedElementId = jpc.endpoints[anchorIdx].elementId;
+ jpc.suspendedElementType = anchorIdx === 0 ? "source" : "target";
+
+ jpc.suspendedEndpoint.setHover(false);
+ this._jsPlumb.floatingEndpoint.referenceEndpoint = jpc.suspendedEndpoint;
+ jpc.endpoints[anchorIdx] = this._jsPlumb.floatingEndpoint;
+
+ jpc.addClass(_jsPlumb.draggingClass);
+ this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass);
+
+ }
+ // register it and register connection on it.
+ floatingConnections[placeholderInfo.id] = jpc;
+ _jsPlumb.anchorManager.addFloatingConnection(placeholderInfo.id, jpc);
+ // only register for the target endpoint; we will not be dragging the source at any time
+ // before this connection is either discarded or made into a permanent connection.
+ _ju.addToList(params.endpointsByElement, placeholderInfo.id, this._jsPlumb.floatingEndpoint);
+ // tell jsplumb about it
+ _jsPlumb.currentlyDragging = true;
+ }.bind(this);
+
+ var dragOptions = params.dragOptions || {},
+ defaultOpts = jsPlumb.extend( {}, jpcl.defaultDragOptions),
+ startEvent = jpcl.dragEvents.start,
+ stopEvent = jpcl.dragEvents.stop,
+ dragEvent = jpcl.dragEvents.drag;
+
+ dragOptions = jsPlumb.extend(defaultOpts, dragOptions);
+ dragOptions.scope = dragOptions.scope || this.scope;
+ dragOptions[startEvent] = _ju.wrap(dragOptions[startEvent], start, false);
+ // extracted drag handler function so can be used by makeSource
+ dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], _dragHandler.drag);
+ dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent],
+ function() {
+
+ _jsPlumb.setConnectionBeingDragged(false);
+ // if no endpoints, jpc already cleaned up.
+ if (jpc.endpoints != null) {
+ // get the actual drop event (decode from library args to stop function)
+ var originalEvent = jpcl.getDropEvent(arguments);
+ // unlock the other endpoint (if it is dynamic, it would have been locked at drag start)
+ var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex;
+ jpc.endpoints[idx === 0 ? 1 : 0].anchor.locked = false;
+ // WHY does this need to happen? i suppose because the connection might not get
+ // deleted. TODO: i dont want to know about css classes inside jsplumb, ideally.
+ jpc.removeClass(_jsPlumb.draggingClass);
+
+ // if we have the floating endpoint then the connection has not been dropped
+ // on another endpoint. If it is a new connection we throw it away. If it is an
+ // existing connection we check to see if we should reattach it, throwing it away
+ // if not.
+ if (jpc.endpoints[idx] == this._jsPlumb.floatingEndpoint) {
+ // 6a. if the connection was an existing one...
+ if (existingJpc && jpc.suspendedEndpoint) {
+ // fix for issue35, thanks Sylvain Gizard: when firing the detach event make sure the
+ // floating endpoint has been replaced.
+ if (idx === 0) {
+ jpc.source = existingJpcParams[0];
+ jpc.sourceId = existingJpcParams[1];
+ } else {
+ jpc.target = existingJpcParams[0];
+ jpc.targetId = existingJpcParams[1];
+ }
+
+ // restore the original scope (issue 57)
+ jpcl.setDragScope(existingJpcParams[2], existingJpcParams[3]);
+ jpc.endpoints[idx] = jpc.suspendedEndpoint;
+ // IF the connection should be reattached, or the other endpoint refuses detach, then
+ // reset the connection to its original state
+ if (jpc.isReattach() || jpc._forceReattach || jpc._forceDetach || !jpc.endpoints[idx === 0 ? 1 : 0].detach(jpc, false, false, true, originalEvent)) {
+ jpc.setHover(false);
+ jpc.floatingAnchorIndex = null;
+ jpc._forceDetach = null;
+ jpc._forceReattach = null;
+ this._jsPlumb.floatingEndpoint.detachFromConnection(jpc);
+ jpc.suspendedEndpoint.addConnection(jpc);
+ _jsPlumb.repaint(existingJpcParams[1]);
+ }
+ }
+ }
+ }
+
+ // remove the element associated with the floating endpoint
+ // (and its associated floating endpoint and visual artefacts)
+ _jsPlumb.remove(placeholderInfo.element, false);
+ // remove the inplace copy
+ _jsPlumb.remove(inPlaceCopy.canvas, false);
+
+ // makeTargets sets this flag, to tell us we have been replaced and should delete ourself.
+ if (this.deleteAfterDragStop) {
+ _jsPlumb.deleteObject({endpoint:this});
+ }
+ else {
+ if (this._jsPlumb) {
+ this._jsPlumb.floatingEndpoint = null;
+ // repaint this endpoint.
+ // make our canvas visible (TODO: hand off to library; we should not know about DOM)
+ this.canvas.style.visibility = "visible";
+ // unlock our anchor
+ this.anchor.locked = false;
+ this.paint({recalc:false});
+ }
+ }
+
+ // TODO can this stay here? the connection is no longer valid.
+ _jsPlumb.fire("connectionDragStop", jpc);
+
+ // tell jsplumb that dragging is finished.
+ _jsPlumb.currentlyDragging = false;
+
+ jpc = null;
+
+ }.bind(this));
+
+ var i = _gel(this.canvas);
+ jpcl.initDraggable(i, dragOptions, true, _jsPlumb);
+
+ draggingInitialised = true;
+ }
+ };
+
+ // if marked as source or target at create time, init the dragging.
+ if (this.isSource || this.isTarget)
+ this.initDraggable();
+
+ // pulled this out into a function so we can reuse it for the inPlaceCopy canvas; you can now drop detached connections
+ // back onto the endpoint you detached it from.
+ var _initDropTarget = function(canvas, forceInit, isTransient, endpoint) {
+ if ((this.isTarget || forceInit) && jpcl.isDropSupported(this.element)) {
+ var dropOptions = params.dropOptions || _jsPlumb.Defaults.DropOptions || jsPlumb.Defaults.DropOptions;
+ dropOptions = jsPlumb.extend( {}, dropOptions);
+ dropOptions.scope = dropOptions.scope || this.scope;
+ var dropEvent = jpcl.dragEvents.drop,
+ overEvent = jpcl.dragEvents.over,
+ outEvent = jpcl.dragEvents.out,
+ drop = function() {
+
+ this.removeClass(_jsPlumb.endpointDropAllowedClass);
+ this.removeClass(_jsPlumb.endpointDropForbiddenClass);
+
+ var originalEvent = jpcl.getDropEvent(arguments),
+ draggable = _gel(jpcl.getDragObject(arguments)),
+ id = _jsPlumb.getAttribute(draggable, "dragId"),
+ elId = _jsPlumb.getAttribute(draggable, "elId"),
+ scope = _jsPlumb.getAttribute(draggable, "originalScope"),
+ jpc = floatingConnections[id];
+
+ // if this is a drop back where the connection came from, mark it force rettach and
+ // return; the stop handler will reattach. without firing an event.
+ var redrop = jpc.suspendedEndpoint && (jpc.suspendedEndpoint.id == this.id ||
+ this.referenceEndpoint && jpc.suspendedEndpoint.id == this.referenceEndpoint.id) ;
+ if (redrop) {
+ jpc._forceReattach = true;
+ return;
+ }
+
+ if (jpc != null) {
+ var idx = jpc.floatingAnchorIndex == null ? 1 : jpc.floatingAnchorIndex, oidx = idx === 0 ? 1 : 0;
+
+ // restore the original scope if necessary (issue 57)
+ if (scope) jsPlumb.CurrentLibrary.setDragScope(draggable, scope);
+
+ var endpointEnabled = endpoint != null ? endpoint.isEnabled() : true;
+
+ if (this.isFull()) {
+ this.fire("maxConnections", {
+ endpoint:this,
+ connection:jpc,
+ maxConnections:this._jsPlumb.maxConnections
+ }, originalEvent);
+ }
+
+ if (!this.isFull() && !(idx === 0 && !this.isSource) && !(idx == 1 && !this.isTarget) && endpointEnabled) {
+ var _doContinue = true;
+
+ // the second check here is for the case that the user is dropping it back
+ // where it came from.
+ if (jpc.suspendedEndpoint && jpc.suspendedEndpoint.id != this.id) {
+ if (idx === 0) {
+ jpc.source = jpc.suspendedEndpoint.element;
+ jpc.sourceId = jpc.suspendedEndpoint.elementId;
+ } else {
+ jpc.target = jpc.suspendedEndpoint.element;
+ jpc.targetId = jpc.suspendedEndpoint.elementId;
+ }
+
+ if (!jpc.isDetachAllowed(jpc) || !jpc.endpoints[idx].isDetachAllowed(jpc) || !jpc.suspendedEndpoint.isDetachAllowed(jpc) || !_jsPlumb.checkCondition("beforeDetach", jpc))
+ _doContinue = false;
+ }
+
+ // these have to be set before testing for beforeDrop.
+ if (idx === 0) {
+ jpc.source = this.element;
+ jpc.sourceId = this.elementId;
+ } else {
+ jpc.target = this.element;
+ jpc.targetId = this.elementId;
+ }
+
+// ------------ wrap the execution path in a function so we can support asynchronous beforeDrop
+
+ // we want to execute this regardless.
+ var commonFunction = function() {
+ jpc.floatingAnchorIndex = null;
+ };
+
+ var continueFunction = function() {
+ jpc.pending = false;
+
+ // remove this jpc from the current endpoint
+ jpc.endpoints[idx].detachFromConnection(jpc);
+ if (jpc.suspendedEndpoint) jpc.suspendedEndpoint.detachFromConnection(jpc);
+ jpc.endpoints[idx] = this;
+ this.addConnection(jpc);
+
+ // copy our parameters in to the connection:
+ var params = this.getParameters();
+ for (var aParam in params)
+ jpc.setParameter(aParam, params[aParam]);
+
+ if (!jpc.suspendedEndpoint) {
+ // if not an existing connection and
+ if (params.draggable)
+ jsPlumb.CurrentLibrary.initDraggable(this.element, dragOptions, true, _jsPlumb);
+ }
+ else {
+ var suspendedElement = jpc.suspendedEndpoint.getElement(), suspendedElementId = jpc.suspendedEndpoint.elementId;
+ _fireMoveEvent({
+ index:idx,
+ originalSourceId:idx === 0 ? suspendedElementId : jpc.sourceId,
+ newSourceId:idx === 0 ? this.elementId : jpc.sourceId,
+ originalTargetId:idx == 1 ? suspendedElementId : jpc.targetId,
+ newTargetId:idx == 1 ? this.elementId : jpc.targetId,
+ originalSourceEndpoint:idx === 0 ? jpc.suspendedEndpoint : jpc.endpoints[0],
+ newSourceEndpoint:idx === 0 ? this : jpc.endpoints[0],
+ originalTargetEndpoint:idx == 1 ? jpc.suspendedEndpoint : jpc.endpoints[1],
+ newTargetEndpoint:idx == 1 ? this : jpc.endpoints[1],
+ connection:jpc
+ }, originalEvent);
+ /* var suspendedElement = jpc.suspendedEndpoint.getElement(), suspendedElementId = jpc.suspendedEndpoint.elementId;
+ // fire a detach event
+ _fireDetachEvent({
+ source : idx === 0 ? suspendedElement : jpc.source,
+ target : idx == 1 ? suspendedElement : jpc.target,
+ sourceId : idx === 0 ? suspendedElementId : jpc.sourceId,
+ targetId : idx == 1 ? suspendedElementId : jpc.targetId,
+ sourceEndpoint : idx === 0 ? jpc.suspendedEndpoint : jpc.endpoints[0],
+ targetEndpoint : idx == 1 ? jpc.suspendedEndpoint : jpc.endpoints[1],
+ connection : jpc
+ }, true, originalEvent);*/
+ }
+
+ // TODO this is like the makeTarget drop code.
+ if (idx == 1)
+ _jsPlumb.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);
+ else
+ _jsPlumb.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);
+
+ // finalise will inform the anchor manager and also add to
+ // connectionsByScope if necessary.
+ // TODO if this is not set to true, then dragging a connection's target to a new
+ // target causes the connection to be forgotten. however if it IS set to true, then
+ // the opposite happens: dragging by source causes the connection to get forgotten
+ // about and then if you delete it jsplumb breaks.
+ _finaliseConnection(jpc, null, originalEvent/*, true*/);
+
+ commonFunction();
+ }.bind(this);
+
+ var dontContinueFunction = function() {
+ // otherwise just put it back on the endpoint it was on before the drag.
+ if (jpc.suspendedEndpoint) {
+ jpc.endpoints[idx] = jpc.suspendedEndpoint;
+ jpc.setHover(false);
+ jpc._forceDetach = true;
+ if (idx === 0) {
+ jpc.source = jpc.suspendedEndpoint.element;
+ jpc.sourceId = jpc.suspendedEndpoint.elementId;
+ } else {
+ jpc.target = jpc.suspendedEndpoint.element;
+ jpc.targetId = jpc.suspendedEndpoint.elementId;
+ }
+ jpc.suspendedEndpoint.addConnection(jpc);
+
+ jpc.endpoints[0].repaint();
+ jpc.repaint();
+ _jsPlumb.repaint(jpc.sourceId);
+ jpc._forceDetach = false;
+ }
+
+ commonFunction();
+ };
+
+// --------------------------------------
+ // now check beforeDrop. this will be available only on Endpoints that are setup to
+ // have a beforeDrop condition (although, secretly, under the hood all Endpoints and
+ // the Connection have them, because they are on jsPlumbUIComponent. shhh!), because
+ // it only makes sense to have it on a target endpoint.
+ _doContinue = _doContinue && this.isDropAllowed(jpc.sourceId, jpc.targetId, jpc.scope, jpc, this);
+
+ if (_doContinue) {
+ continueFunction();
+ }
+ else {
+ dontContinueFunction();
+ }
+ }
+ _jsPlumb.currentlyDragging = false;
+ }
+ }.bind(this);
+
+ dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], drop);
+ dropOptions[overEvent] = _ju.wrap(dropOptions[overEvent], function() {
+ var draggable = jpcl.getDragObject(arguments),
+ id = _jsPlumb.getAttribute(draggable, "dragId"),
+ _jpc = floatingConnections[id];
+
+ if (_jpc != null) {
+ var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
+ // here we should fire the 'over' event if we are a target and this is a new connection,
+ // or we are the same as the floating endpoint.
+ var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
+ if (_cont) {
+ var bb = _jsPlumb.checkCondition("checkDropAllowed", {
+ sourceEndpoint:_jpc.endpoints[idx],
+ targetEndpoint:this,
+ connection:_jpc
+ });
+ this[(bb ? "add" : "remove") + "Class"](_jsPlumb.endpointDropAllowedClass);
+ this[(bb ? "remove" : "add") + "Class"](_jsPlumb.endpointDropForbiddenClass);
+ _jpc.endpoints[idx].anchor.over(this.anchor, this);
+ }
+ }
+ }.bind(this));
+
+ dropOptions[outEvent] = _ju.wrap(dropOptions[outEvent], function() {
+ var draggable = jpcl.getDragObject(arguments),
+ id = _jsPlumb.getAttribute( draggable, "dragId"),
+ _jpc = floatingConnections[id];
+
+ if (_jpc != null) {
+ var idx = _jpc.floatingAnchorIndex == null ? 1 : _jpc.floatingAnchorIndex;
+ var _cont = (this.isTarget && _jpc.floatingAnchorIndex !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id);
+ if (_cont) {
+ this.removeClass(_jsPlumb.endpointDropAllowedClass);
+ this.removeClass(_jsPlumb.endpointDropForbiddenClass);
+ _jpc.endpoints[idx].anchor.out();
+ }
+ }
+ }.bind(this));
+ jpcl.initDroppable(canvas, dropOptions, true, isTransient);
+ }
+ }.bind(this);
+
+ // initialise the endpoint's canvas as a drop target. this will be ignored if the endpoint is not a target or drag is not supported.
+ _initDropTarget(_gel(this.canvas), true, !(params._transient || this.anchor.isFloating), this);
+
+ // finally, set type if it was provided
+ if (params.type)
+ this.addType(params.type, params.data, _jsPlumb.isSuspendDrawing());
+
+ return this;
+ };
+
+ jsPlumbUtil.extend(jsPlumb.Endpoint, OverlayCapableJsPlumbUIComponent, {
+ getTypeDescriptor : function() { return "endpoint"; },
+ isVisible : function() { return this._jsPlumb.visible; },
+ setVisible : function(v, doNotChangeConnections, doNotNotifyOtherEndpoint) {
+ this._jsPlumb.visible = v;
+ if (this.canvas) this.canvas.style.display = v ? "block" : "none";
+ this[v ? "showOverlays" : "hideOverlays"]();
+ if (!doNotChangeConnections) {
+ for (var i = 0; i < this.connections.length; i++) {
+ this.connections[i].setVisible(v);
+ if (!doNotNotifyOtherEndpoint) {
+ var oIdx = this === this.connections[i].endpoints[0] ? 1 : 0;
+ // only change the other endpoint if this is its only connection.
+ if (this.connections[i].endpoints[oIdx].connections.length == 1) this.connections[i].endpoints[oIdx].setVisible(v, true, true);
+ }
+ }
+ }
+ },
+ getAttachedElements : function() {
+ return this.connections;
+ },
+ applyType : function(t, doNotRepaint) {
+ if (t.maxConnections != null) this._jsPlumb.maxConnections = t.maxConnections;
+ if (t.scope) this.scope = t.scope;
+ jsPlumbUtil.copyValues(typeParameters, t, this);
+ if (t.anchor) {
+ this.anchor = this._jsPlumb.instance.makeAnchor(t.anchor);
+ }
+ },
+ isEnabled : function() { return this._jsPlumb.enabled; },
+ setEnabled : function(e) { this._jsPlumb.enabled = e; },
+ cleanup : function() {
+ jsPlumb.CurrentLibrary.removeClass(this.element, this._jsPlumb.instance.endpointAnchorClassPrefix + "_" + this._jsPlumb.currentAnchorClass);
+ this.anchor = null;
+ this.endpoint.cleanup();
+ this.endpoint.destroy();
+ this.endpoint = null;
+ // drag/drop
+ var i = jsPlumb.CurrentLibrary.getElementObject(this.canvas);
+ jsPlumb.CurrentLibrary.destroyDraggable(i);
+ jsPlumb.CurrentLibrary.destroyDroppable(i);
+ },
+ setHover : function(h) {
+ if (this.endpoint && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged())
+ this.endpoint.setHover(h);
+ },
+ isFull : function() {
+ return !(this.isFloating() || this._jsPlumb.maxConnections < 1 || this.connections.length < this._jsPlumb.maxConnections);
+ },
+ getConnectionCost : function() { return this._jsPlumb.connectionCost; },
+ setConnectionCost : function(c) {
+ this._jsPlumb.connectionCost = c;
+ },
+ areConnectionsDirected : function() { return this._jsPlumb.connectionsDirected; },
+ setConnectionsDirected : function(b) { this._jsPlumb.connectionsDirected = b; },
+ setElementId : function(_elId) {
+ this.elementId = _elId;
+ this.anchor.elementId = _elId;
+ },
+ setReferenceElement : function(_el) {
+ this.element = jsPlumb.CurrentLibrary.getDOMElement(_el);
+ },
+ setDragAllowedWhenFull : function(allowed) {
+ this.dragAllowedWhenFull = allowed;
+ },
+ equals : function(endpoint) {
+ return this.anchor.equals(endpoint.anchor);
+ },
+ getUuid : function() {
+ return this._jsPlumb.uuid;
+ },
+ computeAnchor : function(params) {
+ return this.anchor.compute(params);
+ }
+ });
+})();
+;(function() {
+
+ var makeConnector = function(_jsPlumb, renderMode, connectorName, connectorArgs) {
+ if (!_jsPlumb.Defaults.DoNotThrowErrors && jsPlumb.Connectors[renderMode][connectorName] == null)
+ throw { msg:"jsPlumb: unknown connector type '" + connectorName + "'" };
+
+ return new jsPlumb.Connectors[renderMode][connectorName](connectorArgs);
+ },
+ _makeAnchor = function(anchorParams, elementId, _jsPlumb) {
+ return (anchorParams) ? _jsPlumb.makeAnchor(anchorParams, elementId, _jsPlumb) : null;
+ },
+ prepareEndpoint = function(_jsPlumb, _newEndpoint, conn, existing, index, params, element, elementId, connectorPaintStyle, connectorHoverPaintStyle) {
+ var e;
+ if (existing) {
+ conn.endpoints[index] = existing;
+ existing.addConnection(conn);
+ } else {
+ if (!params.endpoints) params.endpoints = [ null, null ];
+ var ep = params.endpoints[index] || params.endpoint || _jsPlumb.Defaults.Endpoints[index] || jsPlumb.Defaults.Endpoints[index] || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint;
+ if (!params.endpointStyles) params.endpointStyles = [ null, null ];
+ if (!params.endpointHoverStyles) params.endpointHoverStyles = [ null, null ];
+ var es = params.endpointStyles[index] || params.endpointStyle || _jsPlumb.Defaults.EndpointStyles[index] || jsPlumb.Defaults.EndpointStyles[index] || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle;
+ // Endpoints derive their fillStyle from the connector's strokeStyle, if no fillStyle was specified.
+ if (es.fillStyle == null && connectorPaintStyle != null)
+ es.fillStyle = connectorPaintStyle.strokeStyle;
+
+ // TODO: decide if the endpoint should derive the connection's outline width and color. currently it does:
+ //*
+ if (es.outlineColor == null && connectorPaintStyle != null)
+ es.outlineColor = connectorPaintStyle.outlineColor;
+ if (es.outlineWidth == null && connectorPaintStyle != null)
+ es.outlineWidth = connectorPaintStyle.outlineWidth;
+ //*/
+
+ var ehs = params.endpointHoverStyles[index] || params.endpointHoverStyle || _jsPlumb.Defaults.EndpointHoverStyles[index] || jsPlumb.Defaults.EndpointHoverStyles[index] || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle;
+ // endpoint hover fill style is derived from connector's hover stroke style. TODO: do we want to do this by default? for sure?
+ if (connectorHoverPaintStyle != null) {
+ if (ehs == null) ehs = {};
+ if (ehs.fillStyle == null) {
+ ehs.fillStyle = connectorHoverPaintStyle.strokeStyle;
+ }
+ }
+ var a = params.anchors ? params.anchors[index] :
+ params.anchor ? params.anchor :
+ _makeAnchor(_jsPlumb.Defaults.Anchors[index], elementId, _jsPlumb) ||
+ _makeAnchor(jsPlumb.Defaults.Anchors[index], elementId,_jsPlumb) ||
+ _makeAnchor(_jsPlumb.Defaults.Anchor, elementId,_jsPlumb) ||
+ _makeAnchor(jsPlumb.Defaults.Anchor, elementId, _jsPlumb),
+ u = params.uuids ? params.uuids[index] : null;
+ e = _newEndpoint({
+ paintStyle : es, hoverPaintStyle:ehs, endpoint : ep, connections : [ conn ],
+ uuid : u, anchor : a, source : element, scope : params.scope, container:params.container,
+ reattach:params.reattach || _jsPlumb.Defaults.ReattachConnections,
+ detachable:params.detachable || _jsPlumb.Defaults.ConnectionsDetachable
+ });
+ conn.endpoints[index] = e;
+
+ if (params.drawEndpoints === false) e.setVisible(false, true, true);
+
+ }
+ return e;
+ };
+
+ jsPlumb.Connection = function(params) {
+ var _newConnection = params.newConnection,
+ _newEndpoint = params.newEndpoint,
+ jpcl = jsPlumb.CurrentLibrary,
+ _att = jpcl.getAttribute,
+ _gel = jpcl.getElementObject,
+ _dom = jpcl.getDOMElement,
+ _ju = jsPlumbUtil,
+ _getOffset = jpcl.getOffset;
+
+ this.connector = null;
+ this.idPrefix = "_jsplumb_c_";
+ this.defaultLabelLocation = 0.5;
+ this.defaultOverlayKeys = ["Overlays", "ConnectionOverlays"];
+ this.parent = params.parent;
+ // if a new connection is the result of moving some existing connection, params.previousConnection
+ // will have that Connection in it. listeners for the jsPlumbConnection event can look for that
+ // member and take action if they need to.
+ this.previousConnection = params.previousConnection;
+ this.source = _dom(params.source);
+ this.target = _dom(params.target);
+ // sourceEndpoint and targetEndpoint override source/target, if they are present. but
+ // source is not overridden if the Endpoint has declared it is not the final target of a connection;
+ // instead we use the source that the Endpoint declares will be the final source element.
+ if (params.sourceEndpoint) this.source = params.sourceEndpoint.endpointWillMoveTo || params.sourceEndpoint.getElement();
+ if (params.targetEndpoint) this.target = params.targetEndpoint.getElement();
+
+ OverlayCapableJsPlumbUIComponent.apply(this, arguments);
+
+ this.sourceId = this._jsPlumb.instance.getId(this.source);
+ this.targetId = this._jsPlumb.instance.getId(this.target);
+ this.scope = params.scope; // scope may have been passed in to the connect call. if it wasn't, we will pull it from the source endpoint, after having initialised the endpoints.
+ this.endpoints = [];
+ this.endpointStyles = [];
+
+ var _jsPlumb = this._jsPlumb.instance;
+ this._jsPlumb.visible = true;
+ this._jsPlumb.editable = params.editable === true;
+ this._jsPlumb.params = {
+ parent:params.parent,
+ cssClass:params.cssClass,
+ container:params.container,
+ "pointer-events":params["pointer-events"],
+ editorParams:params.editorParams
+ };
+ this._jsPlumb.lastPaintedAt = null;
+ this.getDefaultType = function() {
+ return {
+ parameters:{},
+ scope:null,
+ detachable:this._jsPlumb.instance.Defaults.ConnectionsDetachable,
+ rettach:this._jsPlumb.instance.Defaults.ReattachConnections,
+ paintStyle:this._jsPlumb.instance.Defaults.PaintStyle || jsPlumb.Defaults.PaintStyle,
+ connector:this._jsPlumb.instance.Defaults.Connector || jsPlumb.Defaults.Connector,
+ hoverPaintStyle:this._jsPlumb.instance.Defaults.HoverPaintStyle || jsPlumb.Defaults.HoverPaintStyle,
+ overlays:this._jsPlumb.instance.Defaults.ConnectorOverlays || jsPlumb.Defaults.ConnectorOverlays
+ };
+ };
+
+// INITIALISATION CODE
+
+ // wrapped the main function to return null if no input given. this lets us cascade defaults properly.
+
+ var eS = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.sourceEndpoint, 0, params, this.source, this.sourceId, params.paintStyle, params.hoverPaintStyle);
+ if (eS) _ju.addToList(params.endpointsByElement, this.sourceId, eS);
+ var eT = prepareEndpoint(_jsPlumb, _newEndpoint, this, params.targetEndpoint, 1, params, this.target, this.targetId, params.paintStyle, params.hoverPaintStyle);
+ if (eT) _ju.addToList(params.endpointsByElement, this.targetId, eT);
+ // if scope not set, set it to be the scope for the source endpoint.
+ if (!this.scope) this.scope = this.endpoints[0].scope;
+
+ // if explicitly told to (or not to) delete endpoints on detach, override endpoint's preferences
+ if (params.deleteEndpointsOnDetach != null) {
+ this.endpoints[0]._deleteOnDetach = params.deleteEndpointsOnDetach;
+ this.endpoints[1]._deleteOnDetach = params.deleteEndpointsOnDetach;
+ }
+ else {
+ // otherwise, unless the endpoints say otherwise, mark them for deletion.
+ if (!this.endpoints[0]._doNotDeleteOnDetach) this.endpoints[0]._deleteOnDetach = true;
+ if (!this.endpoints[1]._doNotDeleteOnDetach) this.endpoints[1]._deleteOnDetach = true;
+ }
+
+ // TODO these could surely be refactored into some method that tries them one at a time until something exists
+ this.setConnector(this.endpoints[0].connector ||
+ this.endpoints[1].connector ||
+ params.connector ||
+ _jsPlumb.Defaults.Connector ||
+ jsPlumb.Defaults.Connector, true);
+
+ if (params.path)
+ this.connector.setPath(params.path);
+
+ this.setPaintStyle(this.endpoints[0].connectorStyle ||
+ this.endpoints[1].connectorStyle ||
+ params.paintStyle ||
+ _jsPlumb.Defaults.PaintStyle ||
+ jsPlumb.Defaults.PaintStyle, true);
+
+ this.setHoverPaintStyle(this.endpoints[0].connectorHoverStyle ||
+ this.endpoints[1].connectorHoverStyle ||
+ params.hoverPaintStyle ||
+ _jsPlumb.Defaults.HoverPaintStyle ||
+ jsPlumb.Defaults.HoverPaintStyle, true);
+
+ this._jsPlumb.paintStyleInUse = this.getPaintStyle();
+
+ var _suspendedAt = _jsPlumb.getSuspendedAt();
+ _jsPlumb.updateOffset( { elId : this.sourceId, timestamp:_suspendedAt });
+ _jsPlumb.updateOffset( { elId : this.targetId, timestamp:_suspendedAt });
+
+//*
+ if(!_jsPlumb.isSuspendDrawing()) {
+ // paint the endpoints
+ var myInfo = _jsPlumb.getCachedData(this.sourceId),
+ myOffset = myInfo.o, myWH = myInfo.s,
+ otherInfo = _jsPlumb.getCachedData(this.targetId),
+ otherOffset = otherInfo.o,
+ otherWH = otherInfo.s,
+ initialTimestamp = _suspendedAt || _jsPlumb.timestamp(),
+ anchorLoc = this.endpoints[0].anchor.compute( {
+ xy : [ myOffset.left, myOffset.top ], wh : myWH, element : this.endpoints[0],
+ elementId:this.endpoints[0].elementId,
+ txy : [ otherOffset.left, otherOffset.top ], twh : otherWH, tElement : this.endpoints[1],
+ timestamp:initialTimestamp
+ });
+
+ this.endpoints[0].paint( { anchorLoc : anchorLoc, timestamp:initialTimestamp });
+
+ anchorLoc = this.endpoints[1].anchor.compute( {
+ xy : [ otherOffset.left, otherOffset.top ], wh : otherWH, element : this.endpoints[1],
+ elementId:this.endpoints[1].elementId,
+ txy : [ myOffset.left, myOffset.top ], twh : myWH, tElement : this.endpoints[0],
+ timestamp:initialTimestamp
+ });
+ this.endpoints[1].paint({ anchorLoc : anchorLoc, timestamp:initialTimestamp });
+ }
+ //*/
+
+// END INITIALISATION CODE
+
+// DETACHABLE
+ this._jsPlumb.detachable = _jsPlumb.Defaults.ConnectionsDetachable;
+ if (params.detachable === false) this._jsPlumb.detachable = false;
+ if(this.endpoints[0].connectionsDetachable === false) this._jsPlumb.detachable = false;
+ if(this.endpoints[1].connectionsDetachable === false) this._jsPlumb.detachable = false;
+// REATTACH
+ this._jsPlumb.reattach = params.reattach || this.endpoints[0].reattachConnections || this.endpoints[1].reattachConnections || _jsPlumb.Defaults.ReattachConnections;
+// COST + DIRECTIONALITY
+ // if cost not supplied, try to inherit from source endpoint
+ this._jsPlumb.cost = params.cost || this.endpoints[0].getConnectionCost();
+ this._jsPlumb.directed = params.directed;
+ // inherit directed flag if set no source endpoint
+ if (params.directed == null) this._jsPlumb.directed = this.endpoints[0].areConnectionsDirected();
+// END COST + DIRECTIONALITY
+
+// PARAMETERS
+ // merge all the parameters objects into the connection. parameters set
+ // on the connection take precedence; then source endpoint params, then
+ // finally target endpoint params.
+ // TODO jsPlumb.extend could be made to take more than two args, and it would
+ // apply the second through nth args in order.
+ var _p = jsPlumb.extend({}, this.endpoints[1].getParameters());
+ jsPlumb.extend(_p, this.endpoints[0].getParameters());
+ jsPlumb.extend(_p, this.getParameters());
+ this.setParameters(_p);
+// END PARAMETERS
+
+// PAINTING
+
+ // the very last thing we do is check to see if a 'type' was supplied in the params
+ var _type = params.type || this.endpoints[0].connectionType || this.endpoints[1].connectionType;
+ if (_type)
+ this.addType(_type, params.data, true);
+
+// END PAINTING
+ };
+
+ jsPlumbUtil.extend(jsPlumb.Connection, OverlayCapableJsPlumbUIComponent, {
+ applyType : function(t, doNotRepaint) {
+ if (t.detachable != null) this.setDetachable(t.detachable);
+ if (t.reattach != null) this.setReattach(t.reattach);
+ if (t.scope) this.scope = t.scope;
+ //editable = t.editable; // TODO
+ this.setConnector(t.connector, doNotRepaint);
+ },
+ getTypeDescriptor : function() { return "connection"; },
+ getAttachedElements : function() {
+ return this.endpoints;
+ },
+ addClass : function(c, informEndpoints) {
+ if (informEndpoints) {
+ this.endpoints[0].addClass(c);
+ this.endpoints[1].addClass(c);
+ if (this.suspendedEndpoint) this.suspendedEndpoint.addClass(c);
+ }
+ if (this.connector) {
+ this.connector.addClass(c);
+ }
+ },
+ removeClass : function(c, informEndpoints) {
+ if (informEndpoints) {
+ this.endpoints[0].removeClass(c);
+ this.endpoints[1].removeClass(c);
+ if (this.suspendedEndpoint) this.suspendedEndpoint.removeClass(c);
+ }
+ if (this.connector) {
+ this.connector.removeClass(c);
+ }
+ },
+ isVisible : function() { return this._jsPlumb.visible; },
+ setVisible : function(v) {
+ this._jsPlumb.visible = v;
+ //this[v ? "showOverlays" : "hideOverlays"]();
+ if (this.connector)
+ this.connector.setVisible(v);
+ this.repaint();
+ },
+ setEditable : function(e) {
+ if (this.connector && this.connector.isEditable())
+ this._jsPlumb.editable = e;
+
+ return this._jsPlumb.editable;
+ },
+ isEditable : function() { return this._jsPlumb.editable; },
+ editStarted : function() {
+ this.setSuspendEvents(true);
+ this.fire("editStarted", {
+ path:this.connector.getPath()
+ });
+ this._jsPlumb.instance.setHoverSuspended(true);
+ },
+ editCompleted : function() {
+ this.fire("editCompleted", {
+ path:this.connector.getPath()
+ });
+ this.setSuspendEvents(false);
+ this.setHover(false);
+ this._jsPlumb.instance.setHoverSuspended(false);
+ },
+ editCanceled : function() {
+ this.fire("editCanceled", {
+ path:this.connector.getPath()
+ });
+ this.setHover(false);
+ this._jsPlumb.instance.setHoverSuspended(false);
+ },
+ cleanup:function() {
+ //this.endpointsToDeleteOnDetach = null;
+ this.endpoints = null;
+ this.source = null;
+ this.target = null;
+ if (this.connector != null) {
+ this.connector.cleanup();
+ this.connector.destroy();
+ }
+ this.connector = null;
+ },
+ isDetachable : function() {
+ return this._jsPlumb.detachable === true;
+ },
+ setDetachable : function(detachable) {
+ this._jsPlumb.detachable = detachable === true;
+ },
+ isReattach : function() {
+ return this._jsPlumb.reattach === true;
+ },
+ setReattach : function(reattach) {
+ this._jsPlumb.reattach = reattach === true;
+ },
+ setHover : function(state) {
+ if (this.connector && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
+ this.connector.setHover(state);
+ jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.source, this._jsPlumb.instance.hoverSourceClass);
+ jsPlumb.CurrentLibrary[state ? "addClass" : "removeClass"](this.target, this._jsPlumb.instance.hoverTargetClass);
+ }
+ },
+ getCost : function() { return this._jsPlumb.cost; },
+ setCost : function(c) { this._jsPlumb.cost = c; },
+ isDirected : function() { return this._jsPlumb.directed === true; },
+ //
+ // changes the parent element of this connection to newParent. not exposed for the public API.
+ //
+ // TODO ensure moveParent method still works (the overlay stuff in particular)
+ moveParent : function(newParent) {
+ var jpcl = jsPlumb.CurrentLibrary, curParent = jpcl.getParent(this.connector.canvas);
+ if (this.connector.bgCanvas) {
+ jpcl.removeElement(this.connector.bgCanvas);
+ jpcl.appendElement(this.connector.bgCanvas, newParent);
+ }
+ jpcl.removeElement(this.connector.canvas);
+ jpcl.appendElement(this.connector.canvas, newParent);
+ // this only applies for DOMOverlays
+ for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ if (this._jsPlumb.overlays[i].isAppendedAtTopLevel) {
+ jpcl.removeElement(this._jsPlumb.overlays[i].canvas);
+ jpcl.appendElement(this._jsPlumb.overlays[i].canvas, newParent);
+ if (this._jsPlumb.overlays[i].reattachListeners)
+ this._jsPlumb.overlays[i].reattachListeners(this.connector);
+ }
+ }
+ if (this.connector.reattachListeners) // this is for SVG/VML; change an element's parent and you have to reinit its listeners.
+ this.connector.reattachListeners(); // the Canvas implementation doesn't have to care about this
+ },
+ getConnector : function() { return this.connector; },
+ setConnector : function(connectorSpec, doNotRepaint) {
+ var _ju = jsPlumbUtil;
+ if (this.connector != null) {
+ this.connector.cleanup();
+ this.connector.destroy();
+ }
+
+ var connectorArgs = {
+ _jsPlumb:this._jsPlumb.instance,
+ parent:this._jsPlumb.params.parent,
+ cssClass:this._jsPlumb.params.cssClass,
+ container:this._jsPlumb.params.container,
+ "pointer-events":this._jsPlumb.params["pointer-events"]
+ },
+ renderMode = this._jsPlumb.instance.getRenderMode();
+
+ if (_ju.isString(connectorSpec))
+ this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec, connectorArgs); // lets you use a string as shorthand.
+ else if (_ju.isArray(connectorSpec)) {
+ if (connectorSpec.length == 1)
+ this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], connectorArgs);
+ else
+ this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], _ju.merge(connectorSpec[1], connectorArgs));
+ }
+ // binds mouse listeners to the current connector.
+ this.bindListeners(this.connector, this, function(state) {
+ this.setHover(state, false);
+ }.bind(this));
+
+ this.canvas = this.connector.canvas;
+
+ if (this._jsPlumb.editable && jsPlumb.ConnectorEditors != null && jsPlumb.ConnectorEditors[this.connector.type] && this.connector.isEditable()) {
+ new jsPlumb.ConnectorEditors[this.connector.type]({
+ connector:this.connector,
+ connection:this,
+ params:this._jsPlumb.params.editorParams || { }
+ });
+ }
+ else {
+ this._jsPlumb.editable = false;
+ }
+
+ if (!doNotRepaint) this.repaint();
+ },
+ paint : function(params) {
+
+ if (!this._jsPlumb.instance.isSuspendDrawing() && this._jsPlumb.visible) {
+
+ params = params || {};
+ var elId = params.elId, ui = params.ui, recalc = params.recalc, timestamp = params.timestamp,
+ // if the moving object is not the source we must transpose the two references.
+ swap = false,
+ tId = swap ? this.sourceId : this.targetId, sId = swap ? this.targetId : this.sourceId,
+ tIdx = swap ? 0 : 1, sIdx = swap ? 1 : 0;
+
+ if (timestamp == null || timestamp != this._jsPlumb.lastPaintedAt) {
+ var sourceInfo = this._jsPlumb.instance.updateOffset( { elId : sId, offset : ui, recalc : recalc, timestamp : timestamp }).o,
+ targetInfo = this._jsPlumb.instance.updateOffset( { elId : tId, timestamp : timestamp }).o, // update the target if this is a forced repaint. otherwise, only the source has been moved.
+ sE = this.endpoints[sIdx], tE = this.endpoints[tIdx];
+
+ if (params.clearEdits) {
+ sE.anchor.clearUserDefinedLocation();
+ tE.anchor.clearUserDefinedLocation();
+ this.connector.setEdited(false);
+ }
+
+ var sAnchorP = sE.anchor.getCurrentLocation({xy:[sourceInfo.left,sourceInfo.top], wh:[sourceInfo.width, sourceInfo.height], element:sE, timestamp:timestamp}),
+ tAnchorP = tE.anchor.getCurrentLocation({xy:[targetInfo.left,targetInfo.top], wh:[targetInfo.width, targetInfo.height], element:tE, timestamp:timestamp});
+
+ this.connector.resetBounds();
+
+ this.connector.compute({
+ sourcePos:sAnchorP,
+ targetPos:tAnchorP,
+ sourceEndpoint:this.endpoints[sIdx],
+ targetEndpoint:this.endpoints[tIdx],
+ lineWidth:this._jsPlumb.paintStyleInUse.lineWidth,
+ sourceInfo:sourceInfo,
+ targetInfo:targetInfo,
+ clearEdits:params.clearEdits === true
+ });
+
+ var overlayExtents = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
+
+ // compute overlays. we do this first so we can get their placements, and adjust the
+ // container if needs be (if an overlay would be clipped)
+ for ( var i = 0; i < this._jsPlumb.overlays.length; i++) {
+ var o = this._jsPlumb.overlays[i];
+ if (o.isVisible()) {
+ this._jsPlumb.overlayPlacements[i] = o.draw(this.connector, this._jsPlumb.paintStyleInUse);
+ overlayExtents.minX = Math.min(overlayExtents.minX, this._jsPlumb.overlayPlacements[i].minX);
+ overlayExtents.maxX = Math.max(overlayExtents.maxX, this._jsPlumb.overlayPlacements[i].maxX);
+ overlayExtents.minY = Math.min(overlayExtents.minY, this._jsPlumb.overlayPlacements[i].minY);
+ overlayExtents.maxY = Math.max(overlayExtents.maxY, this._jsPlumb.overlayPlacements[i].maxY);
+ }
+ }
+
+ var lineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 1) / 2,
+ outlineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 0),
+ extents = {
+ xmin : Math.min(this.connector.bounds.minX - (lineWidth + outlineWidth), overlayExtents.minX),
+ ymin : Math.min(this.connector.bounds.minY - (lineWidth + outlineWidth), overlayExtents.minY),
+ xmax : Math.max(this.connector.bounds.maxX + (lineWidth + outlineWidth), overlayExtents.maxX),
+ ymax : Math.max(this.connector.bounds.maxY + (lineWidth + outlineWidth), overlayExtents.maxY)
+ };
+
+ // paint the connector.
+ this.connector.paint(this._jsPlumb.paintStyleInUse, null, extents);
+ // and then the overlays
+ for ( var j = 0; j < this._jsPlumb.overlays.length; j++) {
+ var p = this._jsPlumb.overlays[j];
+ if (p.isVisible()) {
+ p.paint(this._jsPlumb.overlayPlacements[j], extents);
+ }
+ }
+ }
+ this._jsPlumb.lastPaintedAt = timestamp;
+ }
+ },
+ /*
+ * Function: repaint
+ * Repaints the Connection. No parameters exposed to public API.
+ */
+ repaint : function(params) {
+ params = params || {};
+ this.paint({ elId : this.sourceId, recalc : !(params.recalc === false), timestamp:params.timestamp, clearEdits:params.clearEdits });
+ }
+
+ }); // END Connection class
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the code for creating and manipulating anchors.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+;(function() {
+
+ //
+ // manages anchors for all elements.
+ //
+ jsPlumb.AnchorManager = function(params) {
+ var _amEndpoints = {},
+ continuousAnchors = {},
+ continuousAnchorLocations = {},
+ userDefinedContinuousAnchorLocations = {},
+ continuousAnchorOrientations = {},
+ Orientation = { HORIZONTAL : "horizontal", VERTICAL : "vertical", DIAGONAL : "diagonal", IDENTITY:"identity" },
+ connectionsByElementId = {},
+ self = this,
+ anchorLists = {},
+ jsPlumbInstance = params.jsPlumbInstance,
+ jpcl = jsPlumb.CurrentLibrary,
+ floatingConnections = {},
+ // TODO this functions uses a crude method of determining orientation between two elements.
+ // 'diagonal' should be chosen when the angle of the line between the two centers is around
+ // one of 45, 135, 225 and 315 degrees. maybe +- 15 degrees.
+ // used by AnchorManager.redraw
+ calculateOrientation = function(sourceId, targetId, sd, td, sourceAnchor, targetAnchor) {
+
+ if (sourceId === targetId) return {
+ orientation:Orientation.IDENTITY,
+ a:["top", "top"]
+ };
+
+ var theta = Math.atan2((td.centery - sd.centery) , (td.centerx - sd.centerx)),
+ theta2 = Math.atan2((sd.centery - td.centery) , (sd.centerx - td.centerx)),
+ h = ((sd.left <= td.left && sd.right >= td.left) || (sd.left <= td.right && sd.right >= td.right) ||
+ (sd.left <= td.left && sd.right >= td.right) || (td.left <= sd.left && td.right >= sd.right)),
+ v = ((sd.top <= td.top && sd.bottom >= td.top) || (sd.top <= td.bottom && sd.bottom >= td.bottom) ||
+ (sd.top <= td.top && sd.bottom >= td.bottom) || (td.top <= sd.top && td.bottom >= sd.bottom)),
+ possiblyTranslateEdges = function(edges) {
+ // this function checks to see if either anchor is Continuous, and if so, runs the suggested edge
+ // through the anchor: Continuous anchors can say which faces they support, and they get to choose
+ // whether a certain face is honoured, or, if not, which face to replace it with. the behaviour when
+ // choosing an alternate face is to try for the opposite face first, then the next one clockwise, and then
+ // the opposite of that one.
+ return [
+ sourceAnchor.isContinuous ? sourceAnchor.verifyEdge(edges[0]) : edges[0],
+ targetAnchor.isContinuous ? targetAnchor.verifyEdge(edges[1]) : edges[1]
+ ];
+ },
+ out = {
+ orientation:Orientation.DIAGONAL,
+ theta:theta,
+ theta2:theta2
+ };
+
+ if (! (h || v)) {
+ if (td.left > sd.left && td.top > sd.top)
+ out.a = ["right", "top"];
+ else if (td.left > sd.left && sd.top > td.top)
+ out.a = [ "top", "left"];
+ else if (td.left < sd.left && td.top < sd.top)
+ out.a = [ "top", "right"];
+ else if (td.left < sd.left && td.top > sd.top)
+ out.a = ["left", "top" ];
+ }
+ else if (h) {
+ out.orientation = Orientation.HORIZONTAL;
+ out.a = sd.top < td.top ? ["bottom", "top"] : ["top", "bottom"];
+ }
+ else {
+ out.orientation = Orientation.VERTICAL;
+ out.a = sd.left < td.left ? ["right", "left"] : ["left", "right"];
+ }
+
+ out.a = possiblyTranslateEdges(out.a);
+ return out;
+ },
+ // used by placeAnchors function
+ placeAnchorsOnLine = function(desc, elementDimensions, elementPosition,
+ connections, horizontal, otherMultiplier, reverse) {
+ var a = [], step = elementDimensions[horizontal ? 0 : 1] / (connections.length + 1);
+
+ for (var i = 0; i < connections.length; i++) {
+ var val = (i + 1) * step, other = otherMultiplier * elementDimensions[horizontal ? 1 : 0];
+ if (reverse)
+ val = elementDimensions[horizontal ? 0 : 1] - val;
+
+ var dx = (horizontal ? val : other), x = elementPosition[0] + dx, xp = dx / elementDimensions[0],
+ dy = (horizontal ? other : val), y = elementPosition[1] + dy, yp = dy / elementDimensions[1];
+
+ a.push([ x, y, xp, yp, connections[i][1], connections[i][2] ]);
+ }
+
+ return a;
+ },
+ // used by edgeSortFunctions
+ currySort = function(reverseAngles) {
+ return function(a,b) {
+ var r = true;
+ if (reverseAngles) {
+ /*if (a[0][0] < b[0][0])
+ r = true;
+ else
+ r = a[0][1] > b[0][1];*/
+ r = a[0][0] < b[0][0];
+ }
+ else {
+ /*if (a[0][0] > b[0][0])
+ r= true;
+ else
+ r =a[0][1] > b[0][1];
+ */
+ r = a[0][0] > b[0][0];
+ }
+ return r === false ? -1 : 1;
+ };
+ },
+ // used by edgeSortFunctions
+ leftSort = function(a,b) {
+ // first get adjusted values
+ var p1 = a[0][0] < 0 ? -Math.PI - a[0][0] : Math.PI - a[0][0],
+ p2 = b[0][0] < 0 ? -Math.PI - b[0][0] : Math.PI - b[0][0];
+ if (p1 > p2) return 1;
+ else return a[0][1] > b[0][1] ? 1 : -1;
+ },
+ // used by placeAnchors
+ edgeSortFunctions = {
+ "top":function(a, b) { return a[0] > b[0] ? 1 : -1; },
+ "right":currySort(true),
+ "bottom":currySort(true),
+ "left":leftSort
+ },
+ // used by placeAnchors
+ _sortHelper = function(_array, _fn) { return _array.sort(_fn); },
+ // used by AnchorManager.redraw
+ placeAnchors = function(elementId, _anchorLists) {
+ var cd = jsPlumbInstance.getCachedData(elementId), sS = cd.s, sO = cd.o,
+ placeSomeAnchors = function(desc, elementDimensions, elementPosition, unsortedConnections, isHorizontal, otherMultiplier, orientation) {
+ if (unsortedConnections.length > 0) {
+ var sc = _sortHelper(unsortedConnections, edgeSortFunctions[desc]), // puts them in order based on the target element's pos on screen
+ reverse = desc === "right" || desc === "top",
+ anchors = placeAnchorsOnLine(desc, elementDimensions,
+ elementPosition, sc,
+ isHorizontal, otherMultiplier, reverse );
+
+ // takes a computed anchor position and adjusts it for parent offset and scroll, then stores it.
+ var _setAnchorLocation = function(endpoint, anchorPos) {
+ var a = jsPlumbInstance.adjustForParentOffsetAndScroll([anchorPos[0], anchorPos[1]], endpoint.canvas);
+ continuousAnchorLocations[endpoint.id] = [ a[0], a[1], anchorPos[2], anchorPos[3] ];
+ continuousAnchorOrientations[endpoint.id] = orientation;
+ };
+
+ for (var i = 0; i < anchors.length; i++) {
+ var c = anchors[i][4], weAreSource = c.endpoints[0].elementId === elementId, weAreTarget = c.endpoints[1].elementId === elementId;
+ if (weAreSource)
+ _setAnchorLocation(c.endpoints[0], anchors[i]);
+ else if (weAreTarget)
+ _setAnchorLocation(c.endpoints[1], anchors[i]);
+ }
+ }
+ };
+
+ placeSomeAnchors("bottom", sS, [sO.left,sO.top], _anchorLists.bottom, true, 1, [0,1]);
+ placeSomeAnchors("top", sS, [sO.left,sO.top], _anchorLists.top, true, 0, [0,-1]);
+ placeSomeAnchors("left", sS, [sO.left,sO.top], _anchorLists.left, false, 0, [-1,0]);
+ placeSomeAnchors("right", sS, [sO.left,sO.top], _anchorLists.right, false, 1, [1,0]);
+ };
+
+ this.reset = function() {
+ _amEndpoints = {};
+ connectionsByElementId = {};
+ anchorLists = {};
+ };
+ this.addFloatingConnection = function(key, conn) {
+ floatingConnections[key] = conn;
+ };
+ this.removeFloatingConnection = function(key) {
+ delete floatingConnections[key];
+ };
+ this.newConnection = function(conn) {
+ var sourceId = conn.sourceId, targetId = conn.targetId,
+ ep = conn.endpoints,
+ doRegisterTarget = true,
+ registerConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
+ if ((sourceId == targetId) && otherAnchor.isContinuous){
+ // remove the target endpoint's canvas. we dont need it.
+ jpcl.removeElement(ep[1].canvas);
+ doRegisterTarget = false;
+ }
+ jsPlumbUtil.addToList(connectionsByElementId, elId, [c, otherEndpoint, otherAnchor.constructor == jsPlumb.DynamicAnchor]);
+ };
+
+ registerConnection(0, ep[0], ep[0].anchor, targetId, conn);
+ if (doRegisterTarget)
+ registerConnection(1, ep[1], ep[1].anchor, sourceId, conn);
+ };
+ var removeEndpointFromAnchorLists = function(endpoint) {
+ (function(list, eId) {
+ if (list) { // transient anchors dont get entries in this list.
+ var f = function(e) { return e[4] == eId; };
+ jsPlumbUtil.removeWithFunction(list.top, f);
+ jsPlumbUtil.removeWithFunction(list.left, f);
+ jsPlumbUtil.removeWithFunction(list.bottom, f);
+ jsPlumbUtil.removeWithFunction(list.right, f);
+ }
+ })(anchorLists[endpoint.elementId], endpoint.id);
+ };
+ this.connectionDetached = function(connInfo) {
+ var connection = connInfo.connection || connInfo,
+ sourceId = connInfo.sourceId,
+ targetId = connInfo.targetId,
+ ep = connection.endpoints,
+ removeConnection = function(otherIndex, otherEndpoint, otherAnchor, elId, c) {
+ if (otherAnchor != null && otherAnchor.constructor == jsPlumb.FloatingAnchor) {
+ // no-op
+ }
+ else {
+ jsPlumbUtil.removeWithFunction(connectionsByElementId[elId], function(_c) {
+ return _c[0].id == c.id;
+ });
+ }
+ };
+
+ removeConnection(1, ep[1], ep[1].anchor, sourceId, connection);
+ removeConnection(0, ep[0], ep[0].anchor, targetId, connection);
+
+ // remove from anchorLists
+ removeEndpointFromAnchorLists(connection.endpoints[0]);
+ removeEndpointFromAnchorLists(connection.endpoints[1]);
+
+ self.redraw(connection.sourceId);
+ self.redraw(connection.targetId);
+ };
+ this.add = function(endpoint, elementId) {
+ jsPlumbUtil.addToList(_amEndpoints, elementId, endpoint);
+ };
+ this.changeId = function(oldId, newId) {
+ connectionsByElementId[newId] = connectionsByElementId[oldId];
+ _amEndpoints[newId] = _amEndpoints[oldId];
+ delete connectionsByElementId[oldId];
+ delete _amEndpoints[oldId];
+ };
+ this.getConnectionsFor = function(elementId) {
+ return connectionsByElementId[elementId] || [];
+ };
+ this.getEndpointsFor = function(elementId) {
+ return _amEndpoints[elementId] || [];
+ };
+ this.deleteEndpoint = function(endpoint) {
+ jsPlumbUtil.removeWithFunction(_amEndpoints[endpoint.elementId], function(e) {
+ return e.id == endpoint.id;
+ });
+ removeEndpointFromAnchorLists(endpoint);
+ };
+ this.clearFor = function(elementId) {
+ delete _amEndpoints[elementId];
+ _amEndpoints[elementId] = [];
+ };
+ // updates the given anchor list by either updating an existing anchor's info, or adding it. this function
+ // also removes the anchor from its previous list, if the edge it is on has changed.
+ // all connections found along the way (those that are connected to one of the faces this function
+ // operates on) are added to the connsToPaint list, as are their endpoints. in this way we know to repaint
+ // them wthout having to calculate anything else about them.
+ var _updateAnchorList = function(lists, theta, order, conn, aBoolean, otherElId, idx, reverse, edgeId, elId, connsToPaint, endpointsToPaint) {
+ // first try to find the exact match, but keep track of the first index of a matching element id along the way.s
+ var exactIdx = -1,
+ firstMatchingElIdx = -1,
+ endpoint = conn.endpoints[idx],
+ endpointId = endpoint.id,
+ oIdx = [1,0][idx],
+ values = [ [ theta, order ], conn, aBoolean, otherElId, endpointId ],
+ listToAddTo = lists[edgeId],
+ listToRemoveFrom = endpoint._continuousAnchorEdge ? lists[endpoint._continuousAnchorEdge] : null;
+
+ if (listToRemoveFrom) {
+ var rIdx = jsPlumbUtil.findWithFunction(listToRemoveFrom, function(e) { return e[4] == endpointId; });
+ if (rIdx != -1) {
+ listToRemoveFrom.splice(rIdx, 1);
+ // get all connections from this list
+ for (var i = 0; i < listToRemoveFrom.length; i++) {
+ jsPlumbUtil.addWithFunction(connsToPaint, listToRemoveFrom[i][1], function(c) { return c.id == listToRemoveFrom[i][1].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[idx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[idx].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[oIdx], function(e) { return e.id == listToRemoveFrom[i][1].endpoints[oIdx].id; });
+ }
+ }
+ }
+
+ for (i = 0; i < listToAddTo.length; i++) {
+ if (params.idx == 1 && listToAddTo[i][3] === otherElId && firstMatchingElIdx == -1)
+ firstMatchingElIdx = i;
+ jsPlumbUtil.addWithFunction(connsToPaint, listToAddTo[i][1], function(c) { return c.id == listToAddTo[i][1].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[idx], function(e) { return e.id == listToAddTo[i][1].endpoints[idx].id; });
+ jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[oIdx], function(e) { return e.id == listToAddTo[i][1].endpoints[oIdx].id; });
+ }
+ if (exactIdx != -1) {
+ listToAddTo[exactIdx] = values;
+ }
+ else {
+ var insertIdx = reverse ? firstMatchingElIdx != -1 ? firstMatchingElIdx : 0 : listToAddTo.length; // of course we will get this from having looked through the array shortly.
+ listToAddTo.splice(insertIdx, 0, values);
+ }
+
+ // store this for next time.
+ endpoint._continuousAnchorEdge = edgeId;
+ };
+
+ //
+ // find the entry in an endpoint's list for this connection and update its target endpoint
+ // with the current target in the connection.
+ //
+ //
+ this.updateOtherEndpoint = function(elId, oldTargetId, newTargetId, connection) {
+ var sIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[elId], function(i) {
+ return i[0].id === connection.id;
+ }),
+ tIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[oldTargetId], function(i) {
+ return i[0].id === connection.id;
+ });
+
+ // update or add data for source
+ if (sIndex != -1) {
+ connectionsByElementId[elId][sIndex][0] = connection;
+ connectionsByElementId[elId][sIndex][1] = connection.endpoints[1];
+ connectionsByElementId[elId][sIndex][2] = connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor;
+ }
+
+ // remove entry for previous target (if there)
+ if (tIndex > -1) {
+
+ connectionsByElementId[oldTargetId].splice(tIndex, 1);
+ // add entry for new target
+ jsPlumbUtil.addToList(connectionsByElementId, newTargetId, [connection, connection.endpoints[0], connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor]);
+ }
+ };
+
+ //
+ // notification that the connection given has changed source from the originalId to the newId.
+ // This involves:
+ // 1. removing the connection from the list of connections stored for the originalId
+ // 2. updating the source information for the target of the connection
+ // 3. re-registering the connection in connectionsByElementId with the newId
+ //
+ this.sourceChanged = function(originalId, newId, connection) {
+ // remove the entry that points from the old source to the target
+ jsPlumbUtil.removeWithFunction(connectionsByElementId[originalId], function(info) {
+ return info[0].id === connection.id;
+ });
+ // find entry for target and update it
+ var tIdx = jsPlumbUtil.findWithFunction(connectionsByElementId[connection.targetId], function(i) {
+ return i[0].id === connection.id;
+ });
+ if (tIdx > -1) {
+ connectionsByElementId[connection.targetId][tIdx][0] = connection;
+ connectionsByElementId[connection.targetId][tIdx][1] = connection.endpoints[0];
+ connectionsByElementId[connection.targetId][tIdx][2] = connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor;
+ }
+ // add entry for new source
+ jsPlumbUtil.addToList(connectionsByElementId, newId, [connection, connection.endpoints[1], connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor]);
+ };
+
+ //
+ // moves the given endpoint from `currentId` to `element`.
+ // This involves:
+ //
+ // 1. changing the key in _amEndpoints under which the endpoint is stored
+ // 2. changing the source or target values in all of the endpoint's connections
+ // 3. changing the array in connectionsByElementId in which the endpoint's connections
+ // are stored (done by either sourceChanged or updateOtherEndpoint)
+ //
+ this.rehomeEndpoint = function(ep, currentId, element) {
+ var eps = _amEndpoints[currentId] || [],
+ elementId = jsPlumbInstance.getId(element);
+
+ if (elementId !== currentId) {
+ var idx = jsPlumbUtil.indexOf(eps, ep);
+ if (idx > -1) {
+ var _ep = eps.splice(idx, 1)[0];
+ self.add(_ep, elementId);
+ }
+ }
+
+ for (var i = 0; i < ep.connections.length; i++) {
+ if (ep.connections[i].sourceId == currentId) {
+ ep.connections[i].sourceId = ep.elementId;
+ ep.connections[i].source = ep.element;
+ self.sourceChanged(currentId, ep.elementId, ep.connections[i]);
+ }
+ else if(ep.connections[i].targetId == currentId) {
+ ep.connections[i].targetId = ep.elementId;
+ ep.connections[i].target = ep.element;
+ self.updateOtherEndpoint(ep.connections[i].sourceId, currentId, ep.elementId, ep.connections[i]);
+ }
+ }
+ };
+
+ this.redraw = function(elementId, ui, timestamp, offsetToUI, clearEdits, doNotRecalcEndpoint) {
+
+ if (!jsPlumbInstance.isSuspendDrawing()) {
+ // get all the endpoints for this element
+ var ep = _amEndpoints[elementId] || [],
+ endpointConnections = connectionsByElementId[elementId] || [],
+ connectionsToPaint = [],
+ endpointsToPaint = [],
+ anchorsToUpdate = [];
+
+ timestamp = timestamp || jsPlumbInstance.timestamp();
+ // offsetToUI are values that would have been calculated in the dragManager when registering
+ // an endpoint for an element that had a parent (somewhere in the hierarchy) that had been
+ // registered as draggable.
+ offsetToUI = offsetToUI || {left:0, top:0};
+ if (ui) {
+ ui = {
+ left:ui.left + offsetToUI.left,
+ top:ui.top + offsetToUI.top
+ };
+ }
+
+ // valid for one paint cycle.
+ var myOffset = jsPlumbInstance.updateOffset( { elId : elementId, offset : ui, recalc : false, timestamp : timestamp }),
+ orientationCache = {};
+
+ // actually, first we should compute the orientation of this element to all other elements to which
+ // this element is connected with a continuous anchor (whether both ends of the connection have
+ // a continuous anchor or just one)
+
+ for (var i = 0; i < endpointConnections.length; i++) {
+ var conn = endpointConnections[i][0],
+ sourceId = conn.sourceId,
+ targetId = conn.targetId,
+ sourceContinuous = conn.endpoints[0].anchor.isContinuous,
+ targetContinuous = conn.endpoints[1].anchor.isContinuous;
+
+ if (sourceContinuous || targetContinuous) {
+ var oKey = sourceId + "_" + targetId,
+ oKey2 = targetId + "_" + sourceId,
+ o = orientationCache[oKey],
+ oIdx = conn.sourceId == elementId ? 1 : 0;
+
+ if (sourceContinuous && !anchorLists[sourceId]) anchorLists[sourceId] = { top:[], right:[], bottom:[], left:[] };
+ if (targetContinuous && !anchorLists[targetId]) anchorLists[targetId] = { top:[], right:[], bottom:[], left:[] };
+
+ if (elementId != targetId) jsPlumbInstance.updateOffset( { elId : targetId, timestamp : timestamp });
+ if (elementId != sourceId) jsPlumbInstance.updateOffset( { elId : sourceId, timestamp : timestamp });
+
+ var td = jsPlumbInstance.getCachedData(targetId),
+ sd = jsPlumbInstance.getCachedData(sourceId);
+
+ if (targetId == sourceId && (sourceContinuous || targetContinuous)) {
+ // here we may want to improve this by somehow determining the face we'd like
+ // to put the connector on. ideally, when drawing, the face should be calculated
+ // by determining which face is closest to the point at which the mouse button
+ // was released. for now, we're putting it on the top face.
+ _updateAnchorList(
+ anchorLists[sourceId],
+ -Math.PI / 2,
+ 0,
+ conn,
+ false,
+ targetId,
+ 0, false, "top", sourceId, connectionsToPaint, endpointsToPaint);
+ }
+ else {
+ if (!o) {
+ o = calculateOrientation(sourceId, targetId, sd.o, td.o, conn.endpoints[0].anchor, conn.endpoints[1].anchor);
+ orientationCache[oKey] = o;
+ // this would be a performance enhancement, but the computed angles need to be clamped to
+ //the (-PI/2 -> PI/2) range in order for the sorting to work properly.
+ /* orientationCache[oKey2] = {
+ orientation:o.orientation,
+ a:[o.a[1], o.a[0]],
+ theta:o.theta + Math.PI,
+ theta2:o.theta2 + Math.PI
+ };*/
+ }
+ if (sourceContinuous) _updateAnchorList(anchorLists[sourceId], o.theta, 0, conn, false, targetId, 0, false, o.a[0], sourceId, connectionsToPaint, endpointsToPaint);
+ if (targetContinuous) _updateAnchorList(anchorLists[targetId], o.theta2, -1, conn, true, sourceId, 1, true, o.a[1], targetId, connectionsToPaint, endpointsToPaint);
+ }
+
+ if (sourceContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, sourceId, function(a) { return a === sourceId; });
+ if (targetContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, targetId, function(a) { return a === targetId; });
+ jsPlumbUtil.addWithFunction(connectionsToPaint, conn, function(c) { return c.id == conn.id; });
+ if ((sourceContinuous && oIdx === 0) || (targetContinuous && oIdx === 1))
+ jsPlumbUtil.addWithFunction(endpointsToPaint, conn.endpoints[oIdx], function(e) { return e.id == conn.endpoints[oIdx].id; });
+ }
+ }
+ // place Endpoints whose anchors are continuous but have no Connections
+ for (i = 0; i < ep.length; i++) {
+ if (ep[i].connections.length === 0 && ep[i].anchor.isContinuous) {
+ if (!anchorLists[elementId]) anchorLists[elementId] = { top:[], right:[], bottom:[], left:[] };
+ _updateAnchorList(anchorLists[elementId], -Math.PI / 2, 0, {endpoints:[ep[i], ep[i]], paint:function(){}}, false, elementId, 0, false, "top", elementId, connectionsToPaint, endpointsToPaint);
+ jsPlumbUtil.addWithFunction(anchorsToUpdate, elementId, function(a) { return a === elementId; });
+ }
+ }
+ // now place all the continuous anchors we need to;
+ for (i = 0; i < anchorsToUpdate.length; i++) {
+ placeAnchors(anchorsToUpdate[i], anchorLists[anchorsToUpdate[i]]);
+ }
+
+ // now that continuous anchors have been placed, paint all the endpoints for this element
+ // TODO performance: add the endpoint ids to a temp array, and then when iterating in the next
+ // loop, check that we didn't just paint that endpoint. we can probably shave off a few more milliseconds this way.
+ for (i = 0; i < ep.length; i++) {
+ ep[i].paint( { timestamp : timestamp, offset : myOffset, dimensions : myOffset.s, recalc:doNotRecalcEndpoint !== true });
+ }
+ // ... and any other endpoints we came across as a result of the continuous anchors.
+ for (i = 0; i < endpointsToPaint.length; i++) {
+ var cd = jsPlumbInstance.getCachedData(endpointsToPaint[i].elementId);
+ // dont use timestamp for this endpoint, as it is not for the current element and we may
+ // have needed to recalculate anchor position due to the element for the endpoint moving.
+ //endpointsToPaint[i].paint( { timestamp : null, offset : cd, dimensions : cd.s });
+
+ endpointsToPaint[i].paint( { timestamp : timestamp, offset : cd, dimensions : cd.s });
+ }
+
+ // paint all the standard and "dynamic connections", which are connections whose other anchor is
+ // static and therefore does need to be recomputed; we make sure that happens only one time.
+
+ // TODO we could have compiled a list of these in the first pass through connections; might save some time.
+ for (i = 0; i < endpointConnections.length; i++) {
+ var otherEndpoint = endpointConnections[i][1];
+ if (otherEndpoint.anchor.constructor == jsPlumb.DynamicAnchor) {
+ otherEndpoint.paint({ elementWithPrecedence:elementId, timestamp:timestamp });
+ jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
+ // all the connections for the other endpoint now need to be repainted
+ for (var k = 0; k < otherEndpoint.connections.length; k++) {
+ if (otherEndpoint.connections[k] !== endpointConnections[i][0])
+ jsPlumbUtil.addWithFunction(connectionsToPaint, otherEndpoint.connections[k], function(c) { return c.id == otherEndpoint.connections[k].id; });
+ }
+ } else if (otherEndpoint.anchor.constructor == jsPlumb.Anchor) {
+ jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function(c) { return c.id == endpointConnections[i][0].id; });
+ }
+ }
+ // paint current floating connection for this element, if there is one.
+ var fc = floatingConnections[elementId];
+ if (fc)
+ fc.paint({timestamp:timestamp, recalc:false, elId:elementId});
+
+ // paint all the connections
+ for (i = 0; i < connectionsToPaint.length; i++) {
+ // if not a connection between the two elements in question dont use the timestamp.
+ var ts =timestamp;// ((connectionsToPaint[i].sourceId == sourceId && connectionsToPaint[i].targetId == targetId) ||
+ //(connectionsToPaint[i].sourceId == targetId && connectionsToPaint[i].targetId == sourceId)) ? timestamp : null;
+ connectionsToPaint[i].paint({elId:elementId, timestamp:ts, recalc:false, clearEdits:clearEdits});
+ }
+ }
+ };
+
+ var ContinuousAnchor = function(anchorParams) {
+ jsPlumbUtil.EventGenerator.apply(this);
+ this.type = "Continuous";
+ this.isDynamic = true;
+ this.isContinuous = true;
+ var faces = anchorParams.faces || ["top", "right", "bottom", "left"],
+ clockwise = !(anchorParams.clockwise === false),
+ availableFaces = { },
+ opposites = { "top":"bottom", "right":"left","left":"right","bottom":"top" },
+ clockwiseOptions = { "top":"right", "right":"bottom","left":"top","bottom":"left" },
+ antiClockwiseOptions = { "top":"left", "right":"top","left":"bottom","bottom":"right" },
+ secondBest = clockwise ? clockwiseOptions : antiClockwiseOptions,
+ lastChoice = clockwise ? antiClockwiseOptions : clockwiseOptions,
+ cssClass = anchorParams.cssClass || "";
+
+ for (var i = 0; i < faces.length; i++) { availableFaces[faces[i]] = true; }
+
+ // if the given edge is supported, returns it. otherwise looks for a substitute that _is_
+ // supported. if none supported we also return the request edge.
+ this.verifyEdge = function(edge) {
+ if (availableFaces[edge]) return edge;
+ else if (availableFaces[opposites[edge]]) return opposites[edge];
+ else if (availableFaces[secondBest[edge]]) return secondBest[edge];
+ else if (availableFaces[lastChoice[edge]]) return lastChoice[edge];
+ return edge; // we have to give them something.
+ };
+
+ this.compute = function(params) {
+ return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
+ };
+ this.getCurrentLocation = function(params) {
+ return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0,0];
+ };
+ this.getOrientation = function(endpoint) {
+ return continuousAnchorOrientations[endpoint.id] || [0,0];
+ };
+ this.clearUserDefinedLocation = function() {
+ delete userDefinedContinuousAnchorLocations[anchorParams.elementId];
+ };
+ this.setUserDefinedLocation = function(loc) {
+ userDefinedContinuousAnchorLocations[anchorParams.elementId] = loc;
+ };
+ this.getCssClass = function() { return cssClass; };
+ this.setCssClass = function(c) { cssClass = c; };
+ };
+
+ // continuous anchors
+ jsPlumbInstance.continuousAnchorFactory = {
+ get:function(params) {
+ var existing = continuousAnchors[params.elementId];
+ if (!existing) {
+ existing = new ContinuousAnchor(params);
+ continuousAnchors[params.elementId] = existing;
+ }
+ return existing;
+ },
+ clear:function(elementId) {
+ delete continuousAnchors[elementId];
+ }
+ };
+ };
+
+ /**
+ * Anchors model a position on some element at which an Endpoint may be located. They began as a first class citizen of jsPlumb, ie. a user
+ * was required to create these themselves, but over time this has been replaced by the concept of referring to them either by name (eg. "TopMiddle"),
+ * or by an array describing their coordinates (eg. [ 0, 0.5, 0, -1 ], which is the same as "TopMiddle"). jsPlumb now handles all of the
+ * creation of Anchors without user intervention.
+ */
+ jsPlumb.Anchor = function(params) {
+ this.x = params.x || 0;
+ this.y = params.y || 0;
+ this.elementId = params.elementId;
+ this.cssClass = params.cssClass || "";
+ this.userDefinedLocation = null;
+ this.orientation = params.orientation || [ 0, 0 ];
+
+ jsPlumbUtil.EventGenerator.apply(this);
+
+ var jsPlumbInstance = params.jsPlumbInstance;//,
+ //lastTimestamp = null;//, lastReturnValue = null;
+
+ this.lastReturnValue = null;
+ this.offsets = params.offsets || [ 0, 0 ];
+ this.timestamp = null;
+ this.compute = function(params) {
+
+ var xy = params.xy, wh = params.wh, element = params.element, timestamp = params.timestamp;
+
+ if(params.clearUserDefinedLocation)
+ this.userDefinedLocation = null;
+
+ if (timestamp && timestamp === self.timestamp)
+ return this.lastReturnValue;
+
+ if (this.userDefinedLocation != null) {
+ this.lastReturnValue = this.userDefinedLocation;
+ }
+ else {
+
+ this.lastReturnValue = [ xy[0] + (this.x * wh[0]) + this.offsets[0], xy[1] + (this.y * wh[1]) + this.offsets[1] ];
+ // adjust loc if there is an offsetParent
+ this.lastReturnValue = jsPlumbInstance.adjustForParentOffsetAndScroll(this.lastReturnValue, element.canvas);
+ }
+
+ this.timestamp = timestamp;
+ return this.lastReturnValue;
+ };
+
+ this.getCurrentLocation = function(params) {
+ return (this.lastReturnValue == null || (params.timestamp != null && this.timestamp != params.timestamp)) ? this.compute(params) : this.lastReturnValue;
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Anchor, jsPlumbUtil.EventGenerator, {
+ equals : function(anchor) {
+ if (!anchor) return false;
+ var ao = anchor.getOrientation(),
+ o = this.getOrientation();
+ return this.x == anchor.x && this.y == anchor.y && this.offsets[0] == anchor.offsets[0] && this.offsets[1] == anchor.offsets[1] && o[0] == ao[0] && o[1] == ao[1];
+ },
+ getUserDefinedLocation : function() {
+ return this.userDefinedLocation;
+ },
+ setUserDefinedLocation : function(l) {
+ this.userDefinedLocation = l;
+ },
+ clearUserDefinedLocation : function() {
+ this.userDefinedLocation = null;
+ },
+ getOrientation : function(_endpoint) { return this.orientation; },
+ getCssClass : function() { return this.cssClass; }
+ });
+
+ /**
+ * An Anchor that floats. its orientation is computed dynamically from
+ * its position relative to the anchor it is floating relative to. It is used when creating
+ * a connection through drag and drop.
+ *
+ * TODO FloatingAnchor could totally be refactored to extend Anchor just slightly.
+ */
+ jsPlumb.FloatingAnchor = function(params) {
+
+ jsPlumb.Anchor.apply(this, arguments);
+
+ // this is the anchor that this floating anchor is referenced to for
+ // purposes of calculating the orientation.
+ var ref = params.reference,
+ jpcl = jsPlumb.CurrentLibrary,
+ jsPlumbInstance = params.jsPlumbInstance,
+ // the canvas this refers to.
+ refCanvas = params.referenceCanvas,
+ size = jpcl.getSize(jpcl.getElementObject(refCanvas)),
+ // these are used to store the current relative position of our
+ // anchor wrt the reference anchor. they only indicate
+ // direction, so have a value of 1 or -1 (or, very rarely, 0). these
+ // values are written by the compute method, and read
+ // by the getOrientation method.
+ xDir = 0, yDir = 0,
+ // temporary member used to store an orientation when the floating
+ // anchor is hovering over another anchor.
+ orientation = null,
+ _lastResult = null;
+
+ // clear from parent. we want floating anchor orientation to always be computed.
+ this.orientation = null;
+
+ // set these to 0 each; they are used by certain types of connectors in the loopback case,
+ // when the connector is trying to clear the element it is on. but for floating anchor it's not
+ // very important.
+ this.x = 0; this.y = 0;
+
+ this.isFloating = true;
+
+ this.compute = function(params) {
+ var xy = params.xy, element = params.element,
+ result = [ xy[0] + (size[0] / 2), xy[1] + (size[1] / 2) ]; // return origin of the element. we may wish to improve this so that any object can be the drag proxy.
+
+ // adjust loc if there is an offsetParent
+ result = jsPlumbInstance.adjustForParentOffsetAndScroll(result, element.canvas);
+
+ _lastResult = result;
+ return result;
+ };
+
+ this.getOrientation = function(_endpoint) {
+ if (orientation) return orientation;
+ else {
+ var o = ref.getOrientation(_endpoint);
+ // here we take into account the orientation of the other
+ // anchor: if it declares zero for some direction, we declare zero too. this might not be the most awesome. perhaps we can come
+ // up with a better way. it's just so that the line we draw looks like it makes sense. maybe this wont make sense.
+ return [ Math.abs(o[0]) * xDir * -1,
+ Math.abs(o[1]) * yDir * -1 ];
+ }
+ };
+
+ /**
+ * notification the endpoint associated with this anchor is hovering
+ * over another anchor; we want to assume that anchor's orientation
+ * for the duration of the hover.
+ */
+ this.over = function(anchor, endpoint) {
+ orientation = anchor.getOrientation(endpoint);
+ };
+
+ /**
+ * notification the endpoint associated with this anchor is no
+ * longer hovering over another anchor; we should resume calculating
+ * orientation as we normally do.
+ */
+ this.out = function() { orientation = null; };
+
+ this.getCurrentLocation = function(params) { return _lastResult == null ? this.compute(params) : _lastResult; };
+ };
+ jsPlumbUtil.extend(jsPlumb.FloatingAnchor, jsPlumb.Anchor);
+
+ var _convertAnchor = function(anchor, jsPlumbInstance, elementId) {
+ return anchor.constructor == jsPlumb.Anchor ? anchor: jsPlumbInstance.makeAnchor(anchor, elementId, jsPlumbInstance);
+ };
+
+ /*
+ * A DynamicAnchor is an Anchor that contains a list of other Anchors, which it cycles
+ * through at compute time to find the one that is located closest to
+ * the center of the target element, and returns that Anchor's compute
+ * method result. this causes endpoints to follow each other with
+ * respect to the orientation of their target elements, which is a useful
+ * feature for some applications.
+ *
+ */
+ jsPlumb.DynamicAnchor = function(params) {
+ jsPlumb.Anchor.apply(this, arguments);
+
+ this.isSelective = true;
+ this.isDynamic = true;
+ this.anchors = [];
+ this.elementId = params.elementId;
+ this.jsPlumbInstance = params.jsPlumbInstance;
+
+ for (var i = 0; i < params.anchors.length; i++)
+ this.anchors[i] = _convertAnchor(params.anchors[i], this.jsPlumbInstance, this.elementId);
+ this.addAnchor = function(anchor) { this.anchors.push(_convertAnchor(anchor, this.jsPlumbInstance, this.elementId)); };
+ this.getAnchors = function() { return this.anchors; };
+ this.locked = false;
+ var _curAnchor = this.anchors.length > 0 ? this.anchors[0] : null,
+ _curIndex = this.anchors.length > 0 ? 0 : -1,
+ _lastAnchor = _curAnchor,
+ self = this,
+
+ // helper method to calculate the distance between the centers of the two elements.
+ _distance = function(anchor, cx, cy, xy, wh) {
+ var ax = xy[0] + (anchor.x * wh[0]), ay = xy[1] + (anchor.y * wh[1]),
+ acx = xy[0] + (wh[0] / 2), acy = xy[1] + (wh[1] / 2);
+ return (Math.sqrt(Math.pow(cx - ax, 2) + Math.pow(cy - ay, 2)) +
+ Math.sqrt(Math.pow(acx - ax, 2) + Math.pow(acy - ay, 2)));
+ },
+ // default method uses distance between element centers. you can provide your own method in the dynamic anchor
+ // constructor (and also to jsPlumb.makeDynamicAnchor). the arguments to it are four arrays:
+ // xy - xy loc of the anchor's element
+ // wh - anchor's element's dimensions
+ // txy - xy loc of the element of the other anchor in the connection
+ // twh - dimensions of the element of the other anchor in the connection.
+ // anchors - the list of selectable anchors
+ _anchorSelector = params.selector || function(xy, wh, txy, twh, anchors) {
+ var cx = txy[0] + (twh[0] / 2), cy = txy[1] + (twh[1] / 2);
+ var minIdx = -1, minDist = Infinity;
+ for ( var i = 0; i < anchors.length; i++) {
+ var d = _distance(anchors[i], cx, cy, xy, wh);
+ if (d < minDist) {
+ minIdx = i + 0;
+ minDist = d;
+ }
+ }
+ return anchors[minIdx];
+ };
+
+ this.compute = function(params) {
+ var xy = params.xy, wh = params.wh, timestamp = params.timestamp, txy = params.txy, twh = params.twh;
+
+ if(params.clearUserDefinedLocation)
+ userDefinedLocation = null;
+
+ this.timestamp = timestamp;
+
+ var udl = self.getUserDefinedLocation();
+ if (udl != null) {
+ return udl;
+ }
+
+ // if anchor is locked or an opposite element was not given, we
+ // maintain our state. anchor will be locked
+ // if it is the source of a drag and drop.
+ if (this.locked || txy == null || twh == null)
+ return _curAnchor.compute(params);
+ else
+ params.timestamp = null; // otherwise clear this, i think. we want the anchor to compute.
+
+ _curAnchor = _anchorSelector(xy, wh, txy, twh, this.anchors);
+ this.x = _curAnchor.x;
+ this.y = _curAnchor.y;
+
+ if (_curAnchor != _lastAnchor)
+ this.fire("anchorChanged", _curAnchor);
+
+ _lastAnchor = _curAnchor;
+
+ return _curAnchor.compute(params);
+ };
+
+ this.getCurrentLocation = function(params) {
+ return this.getUserDefinedLocation() || (_curAnchor != null ? _curAnchor.getCurrentLocation(params) : null);
+ };
+
+ this.getOrientation = function(_endpoint) { return _curAnchor != null ? _curAnchor.getOrientation(_endpoint) : [ 0, 0 ]; };
+ this.over = function(anchor, endpoint) { if (_curAnchor != null) _curAnchor.over(anchor, endpoint); };
+ this.out = function() { if (_curAnchor != null) _curAnchor.out(); };
+
+ this.getCssClass = function() { return (_curAnchor && _curAnchor.getCssClass()) || ""; };
+ };
+ jsPlumbUtil.extend(jsPlumb.DynamicAnchor, jsPlumb.Anchor);
+
+// -------- basic anchors ------------------
+ var _curryAnchor = function(x, y, ox, oy, type, fnInit) {
+ jsPlumb.Anchors[type] = function(params) {
+ var a = params.jsPlumbInstance.makeAnchor([ x, y, ox, oy, 0, 0 ], params.elementId, params.jsPlumbInstance);
+ a.type = type;
+ if (fnInit) fnInit(a, params);
+ return a;
+ };
+ };
+
+ _curryAnchor(0.5, 0, 0,-1, "TopCenter");
+ _curryAnchor(0.5, 1, 0, 1, "BottomCenter");
+ _curryAnchor(0, 0.5, -1, 0, "LeftMiddle");
+ _curryAnchor(1, 0.5, 1, 0, "RightMiddle");
+ // from 1.4.2: Top, Right, Bottom, Left
+ _curryAnchor(0.5, 0, 0,-1, "Top");
+ _curryAnchor(0.5, 1, 0, 1, "Bottom");
+ _curryAnchor(0, 0.5, -1, 0, "Left");
+ _curryAnchor(1, 0.5, 1, 0, "Right");
+ _curryAnchor(0.5, 0.5, 0, 0, "Center");
+ _curryAnchor(1, 0, 0,-1, "TopRight");
+ _curryAnchor(1, 1, 0, 1, "BottomRight");
+ _curryAnchor(0, 0, 0, -1, "TopLeft");
+ _curryAnchor(0, 1, 0, 1, "BottomLeft");
+
+// ------- dynamic anchors -------------------
+
+ // default dynamic anchors chooses from Top, Right, Bottom, Left
+ jsPlumb.Defaults.DynamicAnchors = function(params) {
+ return params.jsPlumbInstance.makeAnchors(["TopCenter", "RightMiddle", "BottomCenter", "LeftMiddle"], params.elementId, params.jsPlumbInstance);
+ };
+
+ // default dynamic anchors bound to name 'AutoDefault'
+ jsPlumb.Anchors.AutoDefault = function(params) {
+ var a = params.jsPlumbInstance.makeDynamicAnchor(jsPlumb.Defaults.DynamicAnchors(params));
+ a.type = "AutoDefault";
+ return a;
+ };
+
+// ------- continuous anchors -------------------
+
+ var _curryContinuousAnchor = function(type, faces) {
+ jsPlumb.Anchors[type] = function(params) {
+ var a = params.jsPlumbInstance.makeAnchor(["Continuous", { faces:faces }], params.elementId, params.jsPlumbInstance);
+ a.type = type;
+ return a;
+ };
+ };
+
+ jsPlumb.Anchors.Continuous = function(params) {
+ return params.jsPlumbInstance.continuousAnchorFactory.get(params);
+ };
+
+ _curryContinuousAnchor("ContinuousLeft", ["left"]);
+ _curryContinuousAnchor("ContinuousTop", ["top"]);
+ _curryContinuousAnchor("ContinuousBottom", ["bottom"]);
+ _curryContinuousAnchor("ContinuousRight", ["right"]);
+
+// ------- position assign anchors -------------------
+
+ // this anchor type lets you assign the position at connection time.
+ jsPlumb.Anchors.Assign = _curryAnchor(0, 0, 0, 0, "Assign", function(anchor, params) {
+ // find what to use as the "position finder". the user may have supplied a String which represents
+ // the id of a position finder in jsPlumb.AnchorPositionFinders, or the user may have supplied the
+ // position finder as a function. we find out what to use and then set it on the anchor.
+ var pf = params.position || "Fixed";
+ anchor.positionFinder = pf.constructor == String ? params.jsPlumbInstance.AnchorPositionFinders[pf] : pf;
+ // always set the constructor params; the position finder might need them later (the Grid one does,
+ // for example)
+ anchor.constructorParams = params;
+ });
+
+ // these are the default anchor positions finders, which are used by the makeTarget function. supplying
+ // a position finder argument to that function allows you to specify where the resulting anchor will
+ // be located
+ jsPlumb.AnchorPositionFinders = {
+ "Fixed": function(dp, ep, es, params) {
+ return [ (dp.left - ep.left) / es[0], (dp.top - ep.top) / es[1] ];
+ },
+ "Grid":function(dp, ep, es, params) {
+ var dx = dp.left - ep.left, dy = dp.top - ep.top,
+ gx = es[0] / (params.grid[0]), gy = es[1] / (params.grid[1]),
+ mx = Math.floor(dx / gx), my = Math.floor(dy / gy);
+ return [ ((mx * gx) + (gx / 2)) / es[0], ((my * gy) + (gy / 2)) / es[1] ];
+ }
+ };
+
+// ------- perimeter anchors -------------------
+
+ jsPlumb.Anchors.Perimeter = function(params) {
+ params = params || {};
+ var anchorCount = params.anchorCount || 60,
+ shape = params.shape;
+
+ if (!shape) throw new Error("no shape supplied to Perimeter Anchor type");
+
+ var _circle = function() {
+ var r = 0.5, step = Math.PI * 2 / anchorCount, current = 0, a = [];
+ for (var i = 0; i < anchorCount; i++) {
+ var x = r + (r * Math.sin(current)),
+ y = r + (r * Math.cos(current));
+ a.push( [ x, y, 0, 0 ] );
+ current += step;
+ }
+ return a;
+ },
+ _path = function(segments) {
+ var anchorsPerFace = anchorCount / segments.length, a = [],
+ _computeFace = function(x1, y1, x2, y2, fractionalLength) {
+ anchorsPerFace = anchorCount * fractionalLength;
+ var dx = (x2 - x1) / anchorsPerFace, dy = (y2 - y1) / anchorsPerFace;
+ for (var i = 0; i < anchorsPerFace; i++) {
+ a.push( [
+ x1 + (dx * i),
+ y1 + (dy * i),
+ 0,
+ 0
+ ]);
+ }
+ };
+
+ for (var i = 0; i < segments.length; i++)
+ _computeFace.apply(null, segments[i]);
+
+ return a;
+ },
+ _shape = function(faces) {
+ var s = [];
+ for (var i = 0; i < faces.length; i++) {
+ s.push([faces[i][0], faces[i][1], faces[i][2], faces[i][3], 1 / faces.length]);
+ }
+ return _path(s);
+ },
+ _rectangle = function() {
+ return _shape([
+ [ 0, 0, 1, 0 ], [ 1, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0, 0 ]
+ ]);
+ };
+
+ var _shapes = {
+ "Circle":_circle,
+ "Ellipse":_circle,
+ "Diamond":function() {
+ return _shape([
+ [ 0.5, 0, 1, 0.5 ], [ 1, 0.5, 0.5, 1 ], [ 0.5, 1, 0, 0.5 ], [ 0, 0.5, 0.5, 0 ]
+ ]);
+ },
+ "Rectangle":_rectangle,
+ "Square":_rectangle,
+ "Triangle":function() {
+ return _shape([
+ [ 0.5, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0.5, 0]
+ ]);
+ },
+ "Path":function(params) {
+ var points = params.points, p = [], tl = 0;
+ for (var i = 0; i < points.length - 1; i++) {
+ var l = Math.sqrt(Math.pow(points[i][2] - points[i][0]) + Math.pow(points[i][3] - points[i][1]));
+ tl += l;
+ p.push([points[i][0], points[i][1], points[i+1][0], points[i+1][1], l]);
+ }
+ for (var j = 0; j < p.length; j++) {
+ p[j][4] = p[j][4] / tl;
+ }
+ return _path(p);
+ }
+ },
+ _rotate = function(points, amountInDegrees) {
+ var o = [], theta = amountInDegrees / 180 * Math.PI ;
+ for (var i = 0; i < points.length; i++) {
+ var _x = points[i][0] - 0.5,
+ _y = points[i][1] - 0.5;
+
+ o.push([
+ 0.5 + ((_x * Math.cos(theta)) - (_y * Math.sin(theta))),
+ 0.5 + ((_x * Math.sin(theta)) + (_y * Math.cos(theta))),
+ points[i][2],
+ points[i][3]
+ ]);
+ }
+ return o;
+ };
+
+ if (!_shapes[shape]) throw new Error("Shape [" + shape + "] is unknown by Perimeter Anchor type");
+
+ var da = _shapes[shape](params);
+ if (params.rotation) da = _rotate(da, params.rotation);
+ var a = params.jsPlumbInstance.makeDynamicAnchor(da);
+ a.type = "Perimeter";
+ return a;
+ };
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the default Connectors, Endpoint and Overlay definitions.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ /**
+ *
+ * Helper class to consume unused mouse events by components that are DOM elements and
+ * are used by all of the different rendering modes.
+ *
+ */
+ jsPlumb.DOMElementComponent = jsPlumbUtil.extend(jsPlumb.jsPlumbUIComponent, function(params) {
+ // when render mode is canvas, these functions may be called by the canvas mouse handler.
+ // this component is safe to pipe this stuff to /dev/null.
+ this.mousemove =
+ this.dblclick =
+ this.click =
+ this.mousedown =
+ this.mouseup = function(e) { };
+ });
+
+ jsPlumb.Segments = {
+
+ /*
+ * Class: AbstractSegment
+ * A Connector is made up of 1..N Segments, each of which has a Type, such as 'Straight', 'Arc',
+ * 'Bezier'. This is new from 1.4.2, and gives us a lot more flexibility when drawing connections: things such
+ * as rounded corners for flowchart connectors, for example, or a straight line stub for Bezier connections, are
+ * much easier to do now.
+ *
+ * A Segment is responsible for providing coordinates for painting it, and also must be able to report its length.
+ *
+ */
+ AbstractSegment : function(params) {
+ this.params = params;
+
+ /**
+ * Function: findClosestPointOnPath
+ * Finds the closest point on this segment to the given [x, y],
+ * returning both the x and y of the point plus its distance from
+ * the supplied point, and its location along the length of the
+ * path inscribed by the segment. This implementation returns
+ * Infinity for distance and null values for everything else;
+ * subclasses are expected to override.
+ */
+ this.findClosestPointOnPath = function(x, y) {
+ return {
+ d:Infinity,
+ x:null,
+ y:null,
+ l:null
+ };
+ };
+
+ this.getBounds = function() {
+ return {
+ minX:Math.min(params.x1, params.x2),
+ minY:Math.min(params.y1, params.y2),
+ maxX:Math.max(params.x1, params.x2),
+ maxY:Math.max(params.y1, params.y2)
+ };
+ };
+ },
+ Straight : function(params) {
+ var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
+ length, m, m2, x1, x2, y1, y2,
+ _recalc = function() {
+ length = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
+ m = jsPlumbGeom.gradient({x:x1, y:y1}, {x:x2, y:y2});
+ m2 = -1 / m;
+ };
+
+ this.type = "Straight";
+
+ this.getLength = function() { return length; };
+ this.getGradient = function() { return m; };
+
+ this.getCoordinates = function() {
+ return { x1:x1,y1:y1,x2:x2,y2:y2 };
+ };
+ this.setCoordinates = function(coords) {
+ x1 = coords.x1; y1 = coords.y1; x2 = coords.x2; y2 = coords.y2;
+ _recalc();
+ };
+ this.setCoordinates({x1:params.x1, y1:params.y1, x2:params.x2, y2:params.y2});
+
+ this.getBounds = function() {
+ return {
+ minX:Math.min(x1, x2),
+ minY:Math.min(y1, y2),
+ maxX:Math.max(x1, x2),
+ maxY:Math.max(y1, y2)
+ };
+ };
+
+ /**
+ * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
+ * 0 to 1 inclusive. for the straight line segment this is simple maths.
+ */
+ this.pointOnPath = function(location, absolute) {
+ if (location === 0 && !absolute)
+ return { x:x1, y:y1 };
+ else if (location == 1 && !absolute)
+ return { x:x2, y:y2 };
+ else {
+ var l = absolute ? location > 0 ? location : length + location : location * length;
+ return jsPlumbGeom.pointOnLine({x:x1, y:y1}, {x:x2, y:y2}, l);
+ }
+ };
+
+ /**
+ * returns the gradient of the segment at the given point - which for us is constant.
+ */
+ this.gradientAtPoint = function(_) {
+ return m;
+ };
+
+ /**
+ * returns the point on the segment's path that is 'distance' along the length of the path from 'location', where
+ * 'location' is a decimal from 0 to 1 inclusive, and 'distance' is a number of pixels.
+ * this hands off to jsPlumbUtil to do the maths, supplying two points and the distance.
+ */
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ var p = this.pointOnPath(location, absolute),
+ farAwayPoint = distance <= 0 ? {x:x1, y:y1} : {x:x2, y:y2 };
+
+ /*
+ location == 1 ? {
+ x:x1 + ((x2 - x1) * 10),
+ y:y1 + ((y1 - y2) * 10)
+ } :
+ */
+
+ if (distance <= 0 && Math.abs(distance) > 1) distance *= -1;
+
+ return jsPlumbGeom.pointOnLine(p, farAwayPoint, distance);
+ };
+
+ /**
+ Function: findClosestPointOnPath
+ Finds the closest point on this segment to [x,y]. See
+ notes on this method in AbstractSegment.
+ */
+ this.findClosestPointOnPath = function(x, y) {
+ if (m === 0) {
+ return {
+ x:x,
+ y:y1,
+ d:Math.abs(y - y1)
+ };
+ }
+ else if (m == Infinity || m == -Infinity) {
+ return {
+ x:x1,
+ y:y,
+ d:Math.abs(x - 1)
+ };
+ }
+ else {
+ // closest point lies on normal from given point to this line.
+ var b = y1 - (m * x1),
+ b2 = y - (m2 * x),
+ // y1 = m.x1 + b and y1 = m2.x1 + b2
+ // so m.x1 + b = m2.x1 + b2
+ // x1(m - m2) = b2 - b
+ // x1 = (b2 - b) / (m - m2)
+ _x1 = (b2 -b) / (m - m2),
+ _y1 = (m * _x1) + b,
+ d = jsPlumbGeom.lineLength([ x, y ], [ _x1, _y1 ]),
+ fractionInSegment = jsPlumbGeom.lineLength([ _x1, _y1 ], [ x1, y1 ]);
+
+ return { d:d, x:_x1, y:_y1, l:fractionInSegment / length};
+ }
+ };
+ },
+
+ /*
+ Arc Segment. You need to supply:
+
+ r - radius
+ cx - center x for the arc
+ cy - center y for the arc
+ ac - whether the arc is anticlockwise or not. default is clockwise.
+
+ and then either:
+
+ startAngle - startAngle for the arc.
+ endAngle - endAngle for the arc.
+
+ or:
+
+ x1 - x for start point
+ y1 - y for start point
+ x2 - x for end point
+ y2 - y for end point
+
+ */
+ Arc : function(params) {
+ var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
+ _calcAngle = function(_x, _y) {
+ return jsPlumbGeom.theta([params.cx, params.cy], [_x, _y]);
+ },
+ _calcAngleForLocation = function(segment, location) {
+ if (segment.anticlockwise) {
+ var sa = segment.startAngle < segment.endAngle ? segment.startAngle + TWO_PI : segment.startAngle,
+ s = Math.abs(sa - segment.endAngle);
+ return sa - (s * location);
+ }
+ else {
+ var ea = segment.endAngle < segment.startAngle ? segment.endAngle + TWO_PI : segment.endAngle,
+ ss = Math.abs (ea - segment.startAngle);
+
+ return segment.startAngle + (ss * location);
+ }
+ },
+ TWO_PI = 2 * Math.PI;
+
+ this.radius = params.r;
+ this.anticlockwise = params.ac;
+ this.type = "Arc";
+
+ if (params.startAngle && params.endAngle) {
+ this.startAngle = params.startAngle;
+ this.endAngle = params.endAngle;
+ this.x1 = params.cx + (this.radius * Math.cos(params.startAngle));
+ this.y1 = params.cy + (this.radius * Math.sin(params.startAngle));
+ this.x2 = params.cx + (this.radius * Math.cos(params.endAngle));
+ this.y2 = params.cy + (this.radius * Math.sin(params.endAngle));
+ }
+ else {
+ this.startAngle = _calcAngle(params.x1, params.y1);
+ this.endAngle = _calcAngle(params.x2, params.y2);
+ this.x1 = params.x1;
+ this.y1 = params.y1;
+ this.x2 = params.x2;
+ this.y2 = params.y2;
+ }
+
+ if (this.endAngle < 0) this.endAngle += TWO_PI;
+ if (this.startAngle < 0) this.startAngle += TWO_PI;
+
+ // segment is used by vml
+ this.segment = jsPlumbGeom.quadrant([this.x1, this.y1], [this.x2, this.y2]);
+
+ // we now have startAngle and endAngle as positive numbers, meaning the
+ // absolute difference (|d|) between them is the sweep (s) of this arc, unless the
+ // arc is 'anticlockwise' in which case 's' is given by 2PI - |d|.
+
+ var ea = this.endAngle < this.startAngle ? this.endAngle + TWO_PI : this.endAngle;
+ this.sweep = Math.abs (ea - this.startAngle);
+ if (this.anticlockwise) this.sweep = TWO_PI - this.sweep;
+ var circumference = 2 * Math.PI * this.radius,
+ frac = this.sweep / TWO_PI,
+ length = circumference * frac;
+
+ this.getLength = function() {
+ return length;
+ };
+
+ this.getBounds = function() {
+ return {
+ minX:params.cx - params.r,
+ maxX:params.cx + params.r,
+ minY:params.cy - params.r,
+ maxY:params.cy + params.r
+ };
+ };
+
+ var VERY_SMALL_VALUE = 0.0000000001,
+ gentleRound = function(n) {
+ var f = Math.floor(n), r = Math.ceil(n);
+ if (n - f < VERY_SMALL_VALUE)
+ return f;
+ else if (r - n < VERY_SMALL_VALUE)
+ return r;
+ return n;
+ };
+
+ /**
+ * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
+ * 0 to 1 inclusive.
+ */
+ this.pointOnPath = function(location, absolute) {
+
+ if (location === 0) {
+ return { x:this.x1, y:this.y1, theta:this.startAngle };
+ }
+ else if (location == 1) {
+ return { x:this.x2, y:this.y2, theta:this.endAngle };
+ }
+
+ if (absolute) {
+ location = location / length;
+ }
+
+ var angle = _calcAngleForLocation(this, location),
+ _x = params.cx + (params.r * Math.cos(angle)),
+ _y = params.cy + (params.r * Math.sin(angle));
+
+ return { x:gentleRound(_x), y:gentleRound(_y), theta:angle };
+ };
+
+ /**
+ * returns the gradient of the segment at the given point.
+ */
+ this.gradientAtPoint = function(location, absolute) {
+ var p = this.pointOnPath(location, absolute);
+ var m = jsPlumbGeom.normal( [ params.cx, params.cy ], [p.x, p.y ] );
+ if (!this.anticlockwise && (m == Infinity || m == -Infinity)) m *= -1;
+ return m;
+ };
+
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ var p = this.pointOnPath(location, absolute),
+ arcSpan = distance / circumference * 2 * Math.PI,
+ dir = this.anticlockwise ? -1 : 1,
+ startAngle = p.theta + (dir * arcSpan),
+ startX = params.cx + (this.radius * Math.cos(startAngle)),
+ startY = params.cy + (this.radius * Math.sin(startAngle));
+
+ return {x:startX, y:startY};
+ };
+ },
+
+ Bezier : function(params) {
+ var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
+ curve = [
+ { x:params.x1, y:params.y1},
+ { x:params.cp1x, y:params.cp1y },
+ { x:params.cp2x, y:params.cp2y },
+ { x:params.x2, y:params.y2 }
+ ],
+ // although this is not a strictly rigorous determination of bounds
+ // of a bezier curve, it works for the types of curves that this segment
+ // type produces.
+ bounds = {
+ minX:Math.min(params.x1, params.x2, params.cp1x, params.cp2x),
+ minY:Math.min(params.y1, params.y2, params.cp1y, params.cp2y),
+ maxX:Math.max(params.x1, params.x2, params.cp1x, params.cp2x),
+ maxY:Math.max(params.y1, params.y2, params.cp1y, params.cp2y)
+ };
+
+ this.type = "Bezier";
+
+ var _translateLocation = function(_curve, location, absolute) {
+ if (absolute)
+ location = jsBezier.locationAlongCurveFrom(_curve, location > 0 ? 0 : 1, location);
+
+ return location;
+ };
+
+ /**
+ * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
+ * 0 to 1 inclusive.
+ */
+ this.pointOnPath = function(location, absolute) {
+ location = _translateLocation(curve, location, absolute);
+ return jsBezier.pointOnCurve(curve, location);
+ };
+
+ /**
+ * returns the gradient of the segment at the given point.
+ */
+ this.gradientAtPoint = function(location, absolute) {
+ location = _translateLocation(curve, location, absolute);
+ return jsBezier.gradientAtPoint(curve, location);
+ };
+
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ location = _translateLocation(curve, location, absolute);
+ return jsBezier.pointAlongCurveFrom(curve, location, distance);
+ };
+
+ this.getLength = function() {
+ return jsBezier.getLength(curve);
+ };
+
+ this.getBounds = function() {
+ return bounds;
+ };
+ }
+ };
+
+ /*
+ Class: AbstractComponent
+ Superclass for AbstractConnector and AbstractEndpoint.
+ */
+ var AbstractComponent = function() {
+ this.resetBounds = function() {
+ this.bounds = { minX:Infinity, minY:Infinity, maxX:-Infinity, maxY:-Infinity };
+ };
+ this.resetBounds();
+ };
+
+ /*
+ * Class: AbstractConnector
+ * Superclass for all Connectors; here is where Segments are managed. This is exposed on jsPlumb just so it
+ * can be accessed from other files. You should not try to instantiate one of these directly.
+ *
+ * When this class is asked for a pointOnPath, or gradient etc, it must first figure out which segment to dispatch
+ * that request to. This is done by keeping track of the total connector length as segments are added, and also
+ * their cumulative ratios to the total length. Then when the right segment is found it is a simple case of dispatching
+ * the request to it (and adjusting 'location' so that it is relative to the beginning of that segment.)
+ */
+ jsPlumb.Connectors.AbstractConnector = function(params) {
+
+ AbstractComponent.apply(this, arguments);
+
+ var //self = this,
+ segments = [],
+ editing = false,
+ totalLength = 0,
+ segmentProportions = [],
+ segmentProportionalLengths = [],
+ stub = params.stub || 0,
+ sourceStub = jsPlumbUtil.isArray(stub) ? stub[0] : stub,
+ targetStub = jsPlumbUtil.isArray(stub) ? stub[1] : stub,
+ gap = params.gap || 0,
+ sourceGap = jsPlumbUtil.isArray(gap) ? gap[0] : gap,
+ targetGap = jsPlumbUtil.isArray(gap) ? gap[1] : gap,
+ userProvidedSegments = null,
+ edited = false,
+ paintInfo = null;
+
+ // subclasses should override.
+ this.isEditable = function() { return false; };
+ this.setEdited = function(ed) { edited = ed; };
+
+ // to be overridden by subclasses.
+ this.getPath = function() { };
+ this.setPath = function(path) { };
+
+ /**
+ * Function: findSegmentForPoint
+ * Returns the segment that is closest to the given [x,y],
+ * null if nothing found. This function returns a JS
+ * object with:
+ *
+ * d - distance from segment
+ * l - proportional location in segment
+ * x - x point on the segment
+ * y - y point on the segment
+ * s - the segment itself.
+ */
+ this.findSegmentForPoint = function(x, y) {
+ var out = { d:Infinity, s:null, x:null, y:null, l:null };
+ for (var i = 0; i < segments.length; i++) {
+ var _s = segments[i].findClosestPointOnPath(x, y);
+ if (_s.d < out.d) {
+ out.d = _s.d;
+ out.l = _s.l;
+ out.x = _s.x;
+ out.y = _s.y;
+ out.s = segments[i];
+ }
+ }
+
+ return out;
+ };
+
+ var _updateSegmentProportions = function() {
+ var curLoc = 0;
+ for (var i = 0; i < segments.length; i++) {
+ var sl = segments[i].getLength();
+ segmentProportionalLengths[i] = sl / totalLength;
+ segmentProportions[i] = [curLoc, (curLoc += (sl / totalLength)) ];
+ }
+ },
+
+ /**
+ * returns [segment, proportion of travel in segment, segment index] for the segment
+ * that contains the point which is 'location' distance along the entire path, where
+ * 'location' is a decimal between 0 and 1 inclusive. in this connector type, paths
+ * are made up of a list of segments, each of which contributes some fraction to
+ * the total length.
+ * From 1.3.10 this also supports the 'absolute' property, which lets us specify a location
+ * as the absolute distance in pixels, rather than a proportion of the total path.
+ */
+ _findSegmentForLocation = function(location, absolute) {
+ if (absolute) {
+ location = location > 0 ? location / totalLength : (totalLength + location) / totalLength;
+ }
+
+ var idx = segmentProportions.length - 1, inSegmentProportion = 1;
+ //if (location < 1) {
+ for (var i = 0; i < segmentProportions.length; i++) {
+ if (segmentProportions[i][1] >= location) {
+ idx = i;
+ // todo is this correct for all connector path types?
+ inSegmentProportion = location == 1 ? 1 : location === 0 ? 0 : (location - segmentProportions[i][0]) / segmentProportionalLengths[i];
+ break;
+ }
+ }
+ //}
+ return { segment:segments[idx], proportion:inSegmentProportion, index:idx };
+ },
+ _addSegment = function(conn, type, params) {
+ if (params.x1 == params.x2 && params.y1 == params.y2) return;
+ var s = new jsPlumb.Segments[type](params);
+ segments.push(s);
+ totalLength += s.getLength();
+ conn.updateBounds(s);
+ },
+ _clearSegments = function() {
+ totalLength = 0;
+ segments.splice(0, segments.length);
+ segmentProportions.splice(0, segmentProportions.length);
+ segmentProportionalLengths.splice(0, segmentProportionalLengths.length);
+ };
+
+ this.setSegments = function(_segs) {
+ userProvidedSegments = [];
+ totalLength = 0;
+ for (var i = 0; i < _segs.length; i++) {
+ userProvidedSegments.push(_segs[i]);
+ totalLength += _segs[i].getLength();
+ }
+ };
+
+ var _prepareCompute = function(params) {
+ this.lineWidth = params.lineWidth;
+ var segment = jsPlumbGeom.quadrant(params.sourcePos, params.targetPos),
+ swapX = params.targetPos[0] < params.sourcePos[0],
+ swapY = params.targetPos[1] < params.sourcePos[1],
+ lw = params.lineWidth || 1,
+ so = params.sourceEndpoint.anchor.getOrientation(params.sourceEndpoint),
+ to = params.targetEndpoint.anchor.getOrientation(params.targetEndpoint),
+ x = swapX ? params.targetPos[0] : params.sourcePos[0],
+ y = swapY ? params.targetPos[1] : params.sourcePos[1],
+ w = Math.abs(params.targetPos[0] - params.sourcePos[0]),
+ h = Math.abs(params.targetPos[1] - params.sourcePos[1]);
+
+ // if either anchor does not have an orientation set, we derive one from their relative
+ // positions. we fix the axis to be the one in which the two elements are further apart, and
+ // point each anchor at the other element. this is also used when dragging a new connection.
+ if (so[0] === 0 && so[1] === 0 || to[0] === 0 && to[1] === 0) {
+ var index = w > h ? 0 : 1, oIndex = [1,0][index];
+ so = []; to = [];
+ so[index] = params.sourcePos[index] > params.targetPos[index] ? -1 : 1;
+ to[index] = params.sourcePos[index] > params.targetPos[index] ? 1 : -1;
+ so[oIndex] = 0; to[oIndex] = 0;
+ }
+
+ var sx = swapX ? w + (sourceGap * so[0]) : sourceGap * so[0],
+ sy = swapY ? h + (sourceGap * so[1]) : sourceGap * so[1],
+ tx = swapX ? targetGap * to[0] : w + (targetGap * to[0]),
+ ty = swapY ? targetGap * to[1] : h + (targetGap * to[1]),
+ oProduct = ((so[0] * to[0]) + (so[1] * to[1]));
+
+ var result = {
+ sx:sx, sy:sy, tx:tx, ty:ty, lw:lw,
+ xSpan:Math.abs(tx - sx),
+ ySpan:Math.abs(ty - sy),
+ mx:(sx + tx) / 2,
+ my:(sy + ty) / 2,
+ so:so, to:to, x:x, y:y, w:w, h:h,
+ segment : segment,
+ startStubX : sx + (so[0] * sourceStub),
+ startStubY : sy + (so[1] * sourceStub),
+ endStubX : tx + (to[0] * targetStub),
+ endStubY : ty + (to[1] * targetStub),
+ isXGreaterThanStubTimes2 : Math.abs(sx - tx) > (sourceStub + targetStub),
+ isYGreaterThanStubTimes2 : Math.abs(sy - ty) > (sourceStub + targetStub),
+ opposite:oProduct == -1,
+ perpendicular:oProduct === 0,
+ orthogonal:oProduct == 1,
+ sourceAxis : so[0] === 0 ? "y" : "x",
+ points:[x, y, w, h, sx, sy, tx, ty ]
+ };
+ result.anchorOrientation = result.opposite ? "opposite" : result.orthogonal ? "orthogonal" : "perpendicular";
+ return result;
+ };
+
+ this.getSegments = function() { return segments; };
+
+ this.updateBounds = function(segment) {
+ var segBounds = segment.getBounds();
+ this.bounds.minX = Math.min(this.bounds.minX, segBounds.minX);
+ this.bounds.maxX = Math.max(this.bounds.maxX, segBounds.maxX);
+ this.bounds.minY = Math.min(this.bounds.minY, segBounds.minY);
+ this.bounds.maxY = Math.max(this.bounds.maxY, segBounds.maxY);
+ };
+
+ var dumpSegmentsToConsole = function() {
+ console.log("SEGMENTS:");
+ for (var i = 0; i < segments.length; i++) {
+ console.log(segments[i].type, segments[i].getLength(), segmentProportions[i]);
+ }
+ };
+
+ this.pointOnPath = function(location, absolute) {
+ var seg = _findSegmentForLocation(location, absolute);
+ return seg.segment && seg.segment.pointOnPath(seg.proportion, absolute) || [0,0];
+ };
+
+ this.gradientAtPoint = function(location) {
+ var seg = _findSegmentForLocation(location, absolute);
+ return seg.segment && seg.segment.gradientAtPoint(seg.proportion, absolute) || 0;
+ };
+
+ this.pointAlongPathFrom = function(location, distance, absolute) {
+ var seg = _findSegmentForLocation(location, absolute);
+ // TODO what happens if this crosses to the next segment?
+ return seg.segment && seg.segment.pointAlongPathFrom(seg.proportion, distance, false) || [0,0];
+ };
+
+ this.compute = function(params) {
+ if (!edited)
+ paintInfo = _prepareCompute.call(this, params);
+
+ _clearSegments();
+ this._compute(paintInfo, params);
+ this.x = paintInfo.points[0];
+ this.y = paintInfo.points[1];
+ this.w = paintInfo.points[2];
+ this.h = paintInfo.points[3];
+ this.segment = paintInfo.segment;
+ _updateSegmentProportions();
+ };
+
+ return {
+ addSegment:_addSegment,
+ prepareCompute:_prepareCompute,
+ sourceStub:sourceStub,
+ targetStub:targetStub,
+ maxStub:Math.max(sourceStub, targetStub),
+ sourceGap:sourceGap,
+ targetGap:targetGap,
+ maxGap:Math.max(sourceGap, targetGap)
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Connectors.AbstractConnector, AbstractComponent);
+
+ /**
+ * Class: Connectors.Straight
+ * The Straight connector draws a simple straight line between the two anchor points. It does not have any constructor parameters.
+ */
+ var Straight = jsPlumb.Connectors.Straight = function() {
+ this.type = "Straight";
+ var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments);
+
+ this._compute = function(paintInfo, _) {
+ _super.addSegment(this, "Straight", {x1:paintInfo.sx, y1:paintInfo.sy, x2:paintInfo.startStubX, y2:paintInfo.startStubY});
+ _super.addSegment(this, "Straight", {x1:paintInfo.startStubX, y1:paintInfo.startStubY, x2:paintInfo.endStubX, y2:paintInfo.endStubY});
+ _super.addSegment(this, "Straight", {x1:paintInfo.endStubX, y1:paintInfo.endStubY, x2:paintInfo.tx, y2:paintInfo.ty});
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Connectors.Straight, jsPlumb.Connectors.AbstractConnector);
+ jsPlumb.registerConnectorType(Straight, "Straight");
+
+ /**
+ * Class:Connectors.Bezier
+ * This Connector draws a Bezier curve with two control points. You can provide a 'curviness' value which gets applied to jsPlumb's
+ * internal voodoo machine and ends up generating locations for the two control points. See the constructor documentation below.
+ */
+ /**
+ * Function:Constructor
+ *
+ * Parameters:
+ * curviness - How 'curvy' you want the curve to be! This is a directive for the placement of control points, not endpoints of the curve, so your curve does not
+ * actually touch the given point, but it has the tendency to lean towards it. The larger this value, the greater the curve is pulled from a straight line.
+ * Optional; defaults to 150.
+ * stub - optional value for a distance to travel from the connector's endpoint before beginning the Bezier curve. defaults to 0.
+ *
+ */
+ var Bezier = function(params) {
+ params = params || {};
+
+ var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ stub = params.stub || 50,
+ majorAnchor = params.curviness || 150,
+ minorAnchor = 10;
+
+ this.type = "Bezier";
+ this.getCurviness = function() { return majorAnchor; };
+
+ this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
+ // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
+ // points around if so (code could be tightened up)
+ var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
+ too = targetEndpoint.anchor.getOrientation(targetEndpoint),
+ perpendicular = soo[0] != too[0] || soo[1] == too[1],
+ p = [];
+
+ if (!perpendicular) {
+ if (soo[0] === 0) // X
+ p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] - (majorAnchor * soo[0]));
+
+ if (soo[1] === 0) // Y
+ p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * too[1]));
+ }
+ else {
+ if (too[0] === 0) // X
+ p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] + (majorAnchor * too[0]));
+
+ if (too[1] === 0) // Y
+ p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * soo[1]));
+ }
+
+ return p;
+ };
+
+ this._compute = function(paintInfo, p) {
+ var sp = p.sourcePos,
+ tp = p.targetPos,
+ _w = Math.abs(sp[0] - tp[0]),
+ _h = Math.abs(sp[1] - tp[1]),
+ _sx = sp[0] < tp[0] ? _w : 0,
+ _sy = sp[1] < tp[1] ? _h : 0,
+ _tx = sp[0] < tp[0] ? 0 : _w,
+ _ty = sp[1] < tp[1] ? 0 : _h,
+ _CP = this._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
+ _CP2 = this._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
+
+ _super.addSegment(this, "Bezier", {
+ x1:_sx, y1:_sy, x2:_tx, y2:_ty,
+ cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
+ });
+ };
+ };
+ jsPlumbUtil.extend(Bezier, jsPlumb.Connectors.AbstractConnector);
+ jsPlumb.registerConnectorType(Bezier, "Bezier");
+
+ // ********************************* END OF CONNECTOR TYPES *******************************************************************
+
+ // ********************************* ENDPOINT TYPES *******************************************************************
+
+ jsPlumb.Endpoints.AbstractEndpoint = function(params) {
+ AbstractComponent.apply(this, arguments);
+ var compute = this.compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ var out = this._compute.apply(this, arguments);
+ this.x = out[0];
+ this.y = out[1];
+ this.w = out[2];
+ this.h = out[3];
+ this.bounds.minX = this.x;
+ this.bounds.minY = this.y;
+ this.bounds.maxX = this.x + this.w;
+ this.bounds.maxY = this.y + this.h;
+ return out;
+ };
+ return {
+ compute:compute,
+ cssClass:params.cssClass
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.AbstractEndpoint, AbstractComponent);
+
+ /**
+ * Class: Endpoints.Dot
+ * A round endpoint, with default radius 10 pixels.
+ */
+
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * radius - radius of the endpoint. defaults to 10 pixels.
+ */
+ jsPlumb.Endpoints.Dot = function(params) {
+ this.type = "Dot";
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ params = params || {};
+ this.radius = params.radius || 10;
+ this.defaultOffset = 0.5 * this.radius;
+ this.defaultInnerRadius = this.radius / 3;
+
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ this.radius = endpointStyle.radius || this.radius;
+ var x = anchorPoint[0] - this.radius,
+ y = anchorPoint[1] - this.radius,
+ w = this.radius * 2,
+ h = this.radius * 2;
+
+ if (endpointStyle.strokeStyle) {
+ var lw = endpointStyle.lineWidth || 1;
+ x -= lw;
+ y -= lw;
+ w += (lw * 2);
+ h += (lw * 2);
+ }
+ return [ x, y, w, h, this.radius ];
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Dot, jsPlumb.Endpoints.AbstractEndpoint);
+
+ /**
+ * Class: Endpoints.Rectangle
+ * A Rectangular Endpoint, with default size 20x20.
+ */
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * width - width of the endpoint. defaults to 20 pixels.
+ * height - height of the endpoint. defaults to 20 pixels.
+ */
+ jsPlumb.Endpoints.Rectangle = function(params) {
+ this.type = "Rectangle";
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ params = params || {};
+ this.width = params.width || 20;
+ this.height = params.height || 20;
+
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ var width = endpointStyle.width || this.width,
+ height = endpointStyle.height || this.height,
+ x = anchorPoint[0] - (width/2),
+ y = anchorPoint[1] - (height/2);
+
+ return [ x, y, width, height];
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Rectangle, jsPlumb.Endpoints.AbstractEndpoint);
+
+
+ var DOMElementEndpoint = function(params) {
+ jsPlumb.DOMElementComponent.apply(this, arguments);
+ this._jsPlumb.displayElements = [ ];
+ };
+ jsPlumbUtil.extend(DOMElementEndpoint, jsPlumb.DOMElementComponent, {
+ // jsPlumb.Endpoints.AbstractEndpoint
+ getDisplayElements : function() {
+ return this._jsPlumb.displayElements;
+ },
+ appendDisplayElement : function(el) {
+ this._jsPlumb.displayElements.push(el);
+ }
+ });
+
+ /**
+ * Class: Endpoints.Image
+ * Draws an image as the Endpoint.
+ */
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * src - location of the image to use.
+
+ TODO: multiple references to self. not sure quite how to get rid of them entirely. perhaps self = null in the cleanup
+ function will suffice
+
+ TODO this class still leaks memory.
+
+ */
+ jsPlumb.Endpoints.Image = function(params) {
+
+ this.type = "Image";
+ DOMElementEndpoint.apply(this, arguments);
+ jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+
+ var _onload = params.onload,
+ src = params.src || params.url,
+ parent = params.parent,
+ clazz = params.cssClass ? " " + params.cssClass : "";
+
+ this._jsPlumb.img = new Image();
+ this._jsPlumb.ready = false;
+ this._jsPlumb.initialized = false;
+ this._jsPlumb.deleted = false;
+ this._jsPlumb.widthToUse = params.width;
+ this._jsPlumb.heightToUse = params.height;
+ this._jsPlumb.endpoint = params.endpoint;
+
+ this._jsPlumb.img.onload = function() {
+ // check we weren't actually discarded before use (in fact mostly happens in tests)
+ if (this._jsPlumb != null) {
+ this._jsPlumb.ready = true;
+ this._jsPlumb.widthToUse = this._jsPlumb.widthToUse || this._jsPlumb.img.width;
+ this._jsPlumb.heightToUse = this._jsPlumb.heightToUse || this._jsPlumb.img.height;
+ if (_onload) {
+ _onload(this);
+ }
+ }
+ }.bind(this);
+
+ /*
+ Function: setImage
+ Sets the Image to use in this Endpoint.
+
+ Parameters:
+ img - may be a URL or an Image object
+ onload - optional; a callback to execute once the image has loaded.
+ */
+ this._jsPlumb.endpoint.setImage = function(_img, onload) {
+ var s = _img.constructor == String ? _img : _img.src;
+ _onload = onload;
+ this._jsPlumb.img.src = s;
+
+ if (this.canvas != null)
+ this.canvas.setAttribute("src", this._jsPlumb.img.src);
+ }.bind(this);
+
+ this._jsPlumb.endpoint.setImage(src, _onload);
+ /*
+ var s = src.constructor == String ? src : src.src;
+ //_onload = onload;
+ this._jsPlumb.img.src = src;
+
+ if (this.canvas != null)
+ this.canvas.setAttribute("src", this._jsPlumb.img.src);
+ // }.bind(this);
+
+ //this._jsPlumb.endpoint.setImage(src, _onload);*/
+
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ this.anchorPoint = anchorPoint;
+ if (this._jsPlumb.ready) return [anchorPoint[0] - this._jsPlumb.widthToUse / 2, anchorPoint[1] - this._jsPlumb.heightToUse / 2,
+ this._jsPlumb.widthToUse, this._jsPlumb.heightToUse];
+ else return [0,0,0,0];
+ };
+
+ this.canvas = document.createElement("img");
+ this.canvas.style.margin = 0;
+ this.canvas.style.padding = 0;
+ this.canvas.style.outline = 0;
+ this.canvas.style.position = "absolute";
+ this.canvas.className = this._jsPlumb.instance.endpointClass + clazz;
+ if (this._jsPlumb.widthToUse) this.canvas.setAttribute("width", this._jsPlumb.widthToUse);
+ if (this._jsPlumb.heightToUse) this.canvas.setAttribute("height", this._jsPlumb.heightToUse);
+ this._jsPlumb.instance.appendElement(this.canvas, parent);
+ this.attachListeners(this.canvas, this);
+
+ this.actuallyPaint = function(d, style, anchor) {
+ if (!this._jsPlumb.deleted) {
+ if (!this._jsPlumb.initialized) {
+ this.canvas.setAttribute("src", this._jsPlumb.img.src);
+ this.appendDisplayElement(this.canvas);
+ this._jsPlumb.initialized = true;
+ }
+ var x = this.anchorPoint[0] - (this._jsPlumb.widthToUse / 2),
+ y = this.anchorPoint[1] - (this._jsPlumb.heightToUse / 2);
+ jsPlumbUtil.sizeElement(this.canvas, x, y, this._jsPlumb.widthToUse, this._jsPlumb.heightToUse);
+ }
+ };
+
+ this.paint = function(style, anchor) {
+ if (this._jsPlumb != null) { // may have been deleted
+ if (this._jsPlumb.ready) {
+ this.actuallyPaint(style, anchor);
+ }
+ else {
+ window.setTimeout(function() {
+ this.paint(style, anchor);
+ }.bind(this), 200);
+ }
+ }
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Image, [ DOMElementEndpoint, jsPlumb.Endpoints.AbstractEndpoint ], {
+ cleanup : function() {
+ this._jsPlumb.deleted = true;
+ jsPlumbUtil.removeElement(this.canvas);
+ this.canvas = null;
+ }
+ });
+
+ /*
+ * Class: Endpoints.Blank
+ * An Endpoint that paints nothing (visible) on the screen. Supports cssClass and hoverClass parameters like all Endpoints.
+ */
+ jsPlumb.Endpoints.Blank = function(params) {
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ this.type = "Blank";
+ DOMElementEndpoint.apply(this, arguments);
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ return [anchorPoint[0], anchorPoint[1],10,0];
+ };
+
+ this.canvas = document.createElement("div");
+ this.canvas.style.display = "block";
+ this.canvas.style.width = "1px";
+ this.canvas.style.height = "1px";
+ this.canvas.style.background = "transparent";
+ this.canvas.style.position = "absolute";
+ this.canvas.className = this._jsPlumb.endpointClass;
+ jsPlumb.appendElement(this.canvas, params.parent);
+
+ this.paint = function(style, anchor) {
+ jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.Blank, [jsPlumb.Endpoints.AbstractEndpoint, DOMElementEndpoint], {
+ cleanup:function() {
+ if (this.canvas) {
+ this.canvas.parentNode.removeChild(this.canvas);
+ }
+ }
+ });
+
+ /*
+ * Class: Endpoints.Triangle
+ * A triangular Endpoint.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * width - width of the triangle's base. defaults to 55 pixels.
+ * height - height of the triangle from base to apex. defaults to 55 pixels.
+ */
+ jsPlumb.Endpoints.Triangle = function(params) {
+ this.type = "Triangle";
+ var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments);
+ params = params || { };
+ params.width = params.width || 55;
+ params.height = params.height || 55;
+ this.width = params.width;
+ this.height = params.height;
+ this._compute = function(anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
+ var width = endpointStyle.width || self.width,
+ height = endpointStyle.height || self.height,
+ x = anchorPoint[0] - (width/2),
+ y = anchorPoint[1] - (height/2);
+ return [ x, y, width, height ];
+ };
+ };
+// ********************************* END OF ENDPOINT TYPES *******************************************************************
+
+
+// ********************************* OVERLAY DEFINITIONS ***********************************************************************
+
+ var AbstractOverlay = jsPlumb.Overlays.AbstractOverlay = function(params) {
+ this.visible = true;
+ this.isAppendedAtTopLevel = true;
+ this.component = params.component;
+ this.loc = params.location == null ? 0.5 : params.location;
+ this.endpointLoc = params.endpointLocation == null ? [ 0.5, 0.5] : params.endpointLocation;
+ //this.;
+ };
+ AbstractOverlay.prototype = {
+ cleanup:function() {
+ this.component = null;
+ this.canvas = null;
+ this.endpointLoc = null;
+ },
+ setVisible : function(val) {
+ this.visible = val;
+ // TODO this is only actually necessary for canvas. so, the Canvas overlay should
+ // override setVisible and call this.
+ //this.component.repaint();
+ },
+ isVisible : function() { return this.visible; },
+ hide : function() { this.setVisible(false); },
+ show : function() { this.setVisible(true); },
+
+ incrementLocation : function(amount) {
+ this.loc += amount;
+ this.component.repaint();
+ },
+ setLocation : function(l) {
+ this.loc = l;
+ this.component.repaint();
+ },
+ getLocation : function() {
+ return this.loc;
+ }
+ };
+
+
+ /*
+ * Class: Overlays.Arrow
+ *
+ * An arrow overlay, defined by four points: the head, the two sides of the tail, and a 'foldback' point at some distance along the length
+ * of the arrow that lines from each tail point converge into. The foldback point is defined using a decimal that indicates some fraction
+ * of the length of the arrow and has a default value of 0.623. A foldback point value of 1 would mean that the arrow had a straight line
+ * across the tail.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ *
+ * length - distance in pixels from head to tail baseline. default 20.
+ * width - width in pixels of the tail baseline. default 20.
+ * fillStyle - style to use when filling the arrow. defaults to "black".
+ * strokeStyle - style to use when stroking the arrow. defaults to null, which means the arrow is not stroked.
+ * lineWidth - line width to use when stroking the arrow. defaults to 1, but only used if strokeStyle is not null.
+ * foldback - distance (as a decimal from 0 to 1 inclusive) along the length of the arrow marking the point the tail points should fold back to. defaults to 0.623.
+ * location - distance (as a decimal from 0 to 1 inclusive) marking where the arrow should sit on the connector. defaults to 0.5.
+ * direction - indicates the direction the arrow points in. valid values are -1 and 1; 1 is default.
+ */
+ jsPlumb.Overlays.Arrow = function(params) {
+ this.type = "Arrow";
+ AbstractOverlay.apply(this, arguments);
+ this.isAppendedAtTopLevel = false;
+ params = params || {};
+ var _ju = jsPlumbUtil, _jg = jsPlumbGeom;
+
+ this.length = params.length || 20;
+ this.width = params.width || 20;
+ this.id = params.id;
+ var direction = (params.direction || 1) < 0 ? -1 : 1,
+ paintStyle = params.paintStyle || { lineWidth:1 },
+ // how far along the arrow the lines folding back in come to. default is 62.3%.
+ foldback = params.foldback || 0.623;
+
+ this.computeMaxSize = function() { return self.width * 1.5; };
+ //this.cleanup = function() { }; // nothing to clean up for Arrows
+ this.draw = function(component, currentConnectionPaintStyle) {
+
+ var hxy, mid, txy, tail, cxy;
+ if (component.pointAlongPathFrom) {
+
+ if (_ju.isString(this.loc) || this.loc > 1 || this.loc < 0) {
+ var l = parseInt(this.loc, 10),
+ fromLoc = this.loc < 0 ? 1 : 0;
+ hxy = component.pointAlongPathFrom(fromLoc, l, false);
+ mid = component.pointAlongPathFrom(fromLoc, l - (direction * this.length / 2), false);
+ txy = _jg.pointOnLine(hxy, mid, this.length);
+ }
+ else if (this.loc == 1) {
+ hxy = component.pointOnPath(this.loc);
+ mid = component.pointAlongPathFrom(this.loc, -(this.length));
+ txy = _jg.pointOnLine(hxy, mid, this.length);
+
+ if (direction == -1) {
+ var _ = txy;
+ txy = hxy;
+ hxy = _;
+ }
+ }
+ else if (this.loc === 0) {
+ txy = component.pointOnPath(this.loc);
+ mid = component.pointAlongPathFrom(this.loc, this.length);
+ hxy = _jg.pointOnLine(txy, mid, this.length);
+ if (direction == -1) {
+ var __ = txy;
+ txy = hxy;
+ hxy = __;
+ }
+ }
+ else {
+ hxy = component.pointAlongPathFrom(this.loc, direction * this.length / 2);
+ mid = component.pointOnPath(this.loc);
+ txy = _jg.pointOnLine(hxy, mid, this.length);
+ }
+
+ tail = _jg.perpendicularLineTo(hxy, txy, this.width);
+ cxy = _jg.pointOnLine(hxy, txy, foldback * this.length);
+
+ var d = { hxy:hxy, tail:tail, cxy:cxy },
+ strokeStyle = paintStyle.strokeStyle || currentConnectionPaintStyle.strokeStyle,
+ fillStyle = paintStyle.fillStyle || currentConnectionPaintStyle.strokeStyle,
+ lineWidth = paintStyle.lineWidth || currentConnectionPaintStyle.lineWidth,
+ info = {
+ component:component,
+ d:d,
+ lineWidth:lineWidth,
+ strokeStyle:strokeStyle,
+ fillStyle:fillStyle,
+ minX:Math.min(hxy.x, tail[0].x, tail[1].x),
+ maxX:Math.max(hxy.x, tail[0].x, tail[1].x),
+ minY:Math.min(hxy.y, tail[0].y, tail[1].y),
+ maxY:Math.max(hxy.y, tail[0].y, tail[1].y)
+ };
+
+ return info;
+ }
+ else return {component:component, minX:0,maxX:0,minY:0,maxY:0};
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Arrow, AbstractOverlay);
+
+ /*
+ * Class: Overlays.PlainArrow
+ *
+ * A basic arrow. This is in fact just one instance of the more generic case in which the tail folds back on itself to some
+ * point along the length of the arrow: in this case, that foldback point is the full length of the arrow. so it just does
+ * a 'call' to Arrow with foldback set appropriately.
+ */
+ /*
+ * Function: Constructor
+ * See <Overlays.Arrow> for allowed parameters for this overlay.
+ */
+ jsPlumb.Overlays.PlainArrow = function(params) {
+ params = params || {};
+ var p = jsPlumb.extend(params, {foldback:1});
+ jsPlumb.Overlays.Arrow.call(this, p);
+ this.type = "PlainArrow";
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.PlainArrow, jsPlumb.Overlays.Arrow);
+
+ /*
+ * Class: Overlays.Diamond
+ *
+ * A diamond. Like PlainArrow, this is a concrete case of the more generic case of the tail points converging on some point...it just
+ * happens that in this case, that point is greater than the length of the the arrow.
+ *
+ * this could probably do with some help with positioning...due to the way it reuses the Arrow paint code, what Arrow thinks is the
+ * center is actually 1/4 of the way along for this guy. but we don't have any knowledge of pixels at this point, so we're kind of
+ * stuck when it comes to helping out the Arrow class. possibly we could pass in a 'transpose' parameter or something. the value
+ * would be -l/4 in this case - move along one quarter of the total length.
+ */
+ /*
+ * Function: Constructor
+ * See <Overlays.Arrow> for allowed parameters for this overlay.
+ */
+ jsPlumb.Overlays.Diamond = function(params) {
+ params = params || {};
+ var l = params.length || 40,
+ p = jsPlumb.extend(params, {length:l/2, foldback:2});
+ jsPlumb.Overlays.Arrow.call(this, p);
+ this.type = "Diamond";
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Diamond, jsPlumb.Overlays.Arrow);
+
+ var _getDimensions = function(component) {
+ if (component._jsPlumb.cachedDimensions == null)
+ component._jsPlumb.cachedDimensions = component.getDimensions();
+ return component._jsPlumb.cachedDimensions;
+ };
+
+ // abstract superclass for overlays that add an element to the DOM.
+ var AbstractDOMOverlay = function(params) {
+ jsPlumb.DOMElementComponent.apply(this, arguments);
+ AbstractOverlay.apply(this, arguments);
+
+ var jpcl = jsPlumb.CurrentLibrary;
+ this.id = params.id;
+ this._jsPlumb.div = null;
+ this._jsPlumb.initialised = false;
+ this._jsPlumb.component = params.component;
+ this._jsPlumb.cachedDimensions = null;
+ this._jsPlumb.create = params.create;
+
+ this.getElement = function() {
+ if (this._jsPlumb.div == null) {
+ var div = this._jsPlumb.div = jpcl.getDOMElement(this._jsPlumb.create(this._jsPlumb.component));
+ div.style.position = "absolute";
+ var clazz = params._jsPlumb.overlayClass + " " +
+ (this.cssClass ? this.cssClass :
+ params.cssClass ? params.cssClass : "");
+ div.className = clazz;
+ this._jsPlumb.instance.appendElement(div, this._jsPlumb.component.parent);
+ this._jsPlumb.instance.getId(div);
+ this.attachListeners(div, this);
+ this.canvas = div;
+ }
+ return this._jsPlumb.div;
+ };
+
+ /*
+ this.paint = function(p, containerExtents) {
+ if (!this._jsPlumb.initialised) {
+ this.getElement();
+ p.component.appendDisplayElement(this._jsPlumb.div);
+ this.attachListeners(this._jsPlumb.div, p.component);
+ this._jsPlumb.initialised = true;
+ }
+ this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
+ this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
+ };*/
+
+ this.draw = function(component, currentConnectionPaintStyle) {
+ var td = _getDimensions(this);
+ if (td != null && td.length == 2) {
+ var cxy = {x:0,y:0};
+ if (component.pointOnPath) {
+ var loc = this.loc, absolute = false;
+ if (jsPlumbUtil.isString(this.loc) || this.loc < 0 || this.loc > 1) {
+ loc = parseInt(this.loc, 10);
+ absolute = true;
+ }
+ cxy = component.pointOnPath(loc, absolute); // a connection
+ }
+ else {
+ var locToUse = this.loc.constructor == Array ? this.loc : this.endpointLoc;
+ cxy = { x:locToUse[0] * component.w,
+ y:locToUse[1] * component.h };
+ }
+
+ var minx = cxy.x - (td[0] / 2),
+ miny = cxy.y - (td[1] / 2);
+
+ return {
+ component:component,
+ d:{ minx:minx, miny:miny, td:td, cxy:cxy },
+ minX:minx,
+ maxX:minx + td[0],
+ minY:miny,
+ maxY:miny + td[1]
+ };
+ }
+ else return {minX:0,maxX:0,minY:0,maxY:0};
+ };
+ };
+ jsPlumbUtil.extend(AbstractDOMOverlay, [jsPlumb.DOMElementComponent, AbstractOverlay], {
+ getDimensions : function() {
+ return jsPlumb.CurrentLibrary.getSize(jsPlumb.CurrentLibrary.getElementObject(this.getElement()));
+ },
+ setVisible : function(state) {
+ this._jsPlumb.div.style.display = state ? "block" : "none";
+ },
+ /*
+ * Function: clearCachedDimensions
+ * Clears the cached dimensions for the label. As a performance enhancement, label dimensions are
+ * cached from 1.3.12 onwards. The cache is cleared when you change the label text, of course, but
+ * there are other reasons why the text dimensions might change - if you make a change through CSS, for
+ * example, you might change the font size. in that case you should explicitly call this method.
+ */
+ clearCachedDimensions : function() {
+ this._jsPlumb.cachedDimensions = null;
+ },
+ cleanup : function() {
+ if (this._jsPlumb.div != null)
+ jsPlumb.CurrentLibrary.removeElement(this._jsPlumb.div);
+ },
+ computeMaxSize : function() {
+ var td = _getDimensions(this);
+ return Math.max(td[0], td[1]);
+ },
+ reattachListeners : function(connector) {
+ if (this._jsPlumb.div) {
+ this.reattachListenersForElement(this._jsPlumb.div, this, connector);
+ }
+ },
+ paint : function(p, containerExtents) {
+ if (!this._jsPlumb.initialised) {
+ this.getElement();
+ p.component.appendDisplayElement(this._jsPlumb.div);
+ this.attachListeners(this._jsPlumb.div, p.component);
+ this._jsPlumb.initialised = true;
+ }
+ this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + "px";
+ this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + "px";
+ }
+ });
+
+ /*
+ * Class: Overlays.Custom
+ * A Custom overlay. You supply a 'create' function which returns some DOM element, and jsPlumb positions it.
+ * The 'create' function is passed a Connection or Endpoint.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ * create - function for jsPlumb to call that returns a DOM element.
+ * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
+ * id - optional id to use for later retrieval of this overlay.
+ *
+ */
+ jsPlumb.Overlays.Custom = function(params) {
+ this.type = "Custom";
+ AbstractDOMOverlay.apply(this, arguments);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Custom, AbstractDOMOverlay);
+
+ jsPlumb.Overlays.GuideLines = function() {
+ var self = this;
+ self.length = 50;
+ self.lineWidth = 5;
+ this.type = "GuideLines";
+ AbstractOverlay.apply(this, arguments);
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+ this.draw = function(connector, currentConnectionPaintStyle) {
+
+ var head = connector.pointAlongPathFrom(self.loc, self.length / 2),
+ mid = connector.pointOnPath(self.loc),
+ tail = jsPlumbGeom.pointOnLine(head, mid, self.length),
+ tailLine = jsPlumbGeom.perpendicularLineTo(head, tail, 40),
+ headLine = jsPlumbGeom.perpendicularLineTo(tail, head, 20);
+
+ return {
+ connector:connector,
+ head:head,
+ tail:tail,
+ headLine:headLine,
+ tailLine:tailLine,
+ minX:Math.min(head.x, tail.x, headLine[0].x, headLine[1].x),
+ minY:Math.min(head.y, tail.y, headLine[0].y, headLine[1].y),
+ maxX:Math.max(head.x, tail.x, headLine[0].x, headLine[1].x),
+ maxY:Math.max(head.y, tail.y, headLine[0].y, headLine[1].y)
+ };
+ };
+
+ // this.cleanup = function() { }; // nothing to clean up for GuideLines
+ };
+
+ /*
+ * Class: Overlays.Label
+
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ * cssClass - optional css class string to append to css class. This string is appended "as-is", so you can of course have multiple classes
+ * defined. This parameter is preferred to using labelStyle, borderWidth and borderStyle.
+ * label - the label to paint. May be a string or a function that returns a string. Nothing will be painted if your label is null or your
+ * label function returns null. empty strings _will_ be painted.
+ * location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
+ * id - optional id to use for later retrieval of this overlay.
+ *
+ *
+ */
+ jsPlumb.Overlays.Label = function(params) {
+ this.labelStyle = params.labelStyle;
+
+ var labelWidth = null, labelHeight = null, labelText = null, labelPadding = null;
+ this.cssClass = this.labelStyle != null ? this.labelStyle.cssClass : null;
+ var p = jsPlumb.extend({
+ create : function() {
+ return document.createElement("div");
+ }}, params);
+ jsPlumb.Overlays.Custom.call(this, p);
+ this.type = "Label";
+ this.label = params.label || "";
+ this.labelText = null;
+ if (this.labelStyle) {
+ var el = this.getElement();
+ this.labelStyle.font = this.labelStyle.font || "12px sans-serif";
+ el.style.font = this.labelStyle.font;
+ el.style.color = this.labelStyle.color || "black";
+ if (this.labelStyle.fillStyle) el.style.background = this.labelStyle.fillStyle;
+ if (this.labelStyle.borderWidth > 0) {
+ var dStyle = this.labelStyle.borderStyle ? this.labelStyle.borderStyle : "black";
+ el.style.border = this.labelStyle.borderWidth + "px solid " + dStyle;
+ }
+ if (this.labelStyle.padding) el.style.padding = this.labelStyle.padding;
+ }
+
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.Label, jsPlumb.Overlays.Custom, {
+ cleanup:function() {
+ this.div = null;
+ this.label = null;
+ this.labelText = null;
+ this.cssClass = null;
+ this.labelStyle = null;
+ },
+ getLabel : function() {
+ return this.label;
+ },
+ /*
+ * Function: setLabel
+ * sets the label's, um, label. you would think i'd call this function
+ * 'setText', but you can pass either a Function or a String to this, so
+ * it makes more sense as 'setLabel'. This uses innerHTML on the label div, so keep
+ * that in mind if you need escaped HTML.
+ */
+ setLabel : function(l) {
+ this.label = l;
+ this.labelText = null;
+ this.clearCachedDimensions();
+ this.update();
+ this.component.repaint();
+ },
+ getDimensions : function() {
+ this.update();
+ return AbstractDOMOverlay.prototype.getDimensions.apply(this, arguments);
+ },
+ update : function() {
+ if (typeof this.label == "function") {
+ var lt = this.label(this);
+ this.getElement().innerHTML = lt.replace(/\r\n/g, "<br/>");
+ }
+ else {
+ if (this.labelText == null) {
+ this.labelText = this.label;
+ this.getElement().innerHTML = this.labelText.replace(/\r\n/g, "<br/>");
+ }
+ }
+ }
+ });
+
+ // ********************************* END OF OVERLAY DEFINITIONS ***********************************************************************
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the 'flowchart' connectors, consisting of vertical and horizontal line segments.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+;(function() {
+
+ /**
+ * Function: Constructor
+ *
+ * Parameters:
+ * stub - minimum length for the stub at each end of the connector. This can be an integer, giving a value for both ends of the connections,
+ * or an array of two integers, giving separate values for each end. The default is an integer with value 30 (pixels).
+ * gap - gap to leave between the end of the connector and the element on which the endpoint resides. if you make this larger than stub then you will see some odd looking behaviour.
+ Like stub, this can be an array or a single value. defaults to 0 pixels for each end.
+ * cornerRadius - optional, defines the radius of corners between segments. defaults to 0 (hard edged corners).
+ * alwaysRespectStubs - defaults to false. whether or not the connectors should always draw the stub, or, if the two elements
+ are in close proximity to each other (closer than the sum of the two stubs), to adjust the stubs.
+ */
+ var Flowchart = function(params) {
+ this.type = "Flowchart";
+ params = params || {};
+ params.stub = params.stub == null ? 30 : params.stub;
+ var self = this,
+ _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ midpoint = params.midpoint == null ? 0.5 : params.midpoint,
+ points = [], segments = [],
+ grid = params.grid,
+ alwaysRespectStubs = params.alwaysRespectStubs,
+ userSuppliedSegments = null,
+ lastx = null, lasty = null, lastOrientation,
+ cornerRadius = params.cornerRadius != null ? params.cornerRadius : 0,
+ sgn = function(n) { return n < 0 ? -1 : n === 0 ? 0 : 1; },
+ /**
+ * helper method to add a segment.
+ */
+ addSegment = function(segments, x, y, paintInfo) {
+ if (lastx == x && lasty == y) return;
+ var lx = lastx == null ? paintInfo.sx : lastx,
+ ly = lasty == null ? paintInfo.sy : lasty,
+ o = lx == x ? "v" : "h",
+ sgnx = sgn(x - lx),
+ sgny = sgn(y - ly);
+
+ lastx = x;
+ lasty = y;
+ segments.push([lx, ly, x, y, o, sgnx, sgny]);
+ },
+ segLength = function(s) {
+ return Math.sqrt(Math.pow(s[0] - s[2], 2) + Math.pow(s[1] - s[3], 2));
+ },
+ _cloneArray = function(a) { var _a = []; _a.push.apply(_a, a); return _a;},
+ updateMinMax = function(a1) {
+ self.bounds.minX = Math.min(self.bounds.minX, a1[2]);
+ self.bounds.maxX = Math.max(self.bounds.maxX, a1[2]);
+ self.bounds.minY = Math.min(self.bounds.minY, a1[3]);
+ self.bounds.maxY = Math.max(self.bounds.maxY, a1[3]);
+ },
+ writeSegments = function(conn, segments, paintInfo) {
+ var current, next;
+ for (var i = 0; i < segments.length - 1; i++) {
+
+ current = current || _cloneArray(segments[i]);
+ next = _cloneArray(segments[i + 1]);
+ if (cornerRadius > 0 && current[4] != next[4]) {
+ var radiusToUse = Math.min(cornerRadius, segLength(current), segLength(next));
+ // right angle. adjust current segment's end point, and next segment's start point.
+ current[2] -= current[5] * radiusToUse;
+ current[3] -= current[6] * radiusToUse;
+ next[0] += next[5] * radiusToUse;
+ next[1] += next[6] * radiusToUse;
+ var ac = (current[6] == next[5] && next[5] == 1) ||
+ ((current[6] == next[5] && next[5] === 0) && current[5] != next[6]) ||
+ (current[6] == next[5] && next[5] == -1),
+ sgny = next[1] > current[3] ? 1 : -1,
+ sgnx = next[0] > current[2] ? 1 : -1,
+ sgnEqual = sgny == sgnx,
+ cx = (sgnEqual && ac || (!sgnEqual && !ac)) ? next[0] : current[2],
+ cy = (sgnEqual && ac || (!sgnEqual && !ac)) ? current[3] : next[1];
+
+ _super.addSegment(conn, "Straight", {
+ x1:current[0], y1:current[1], x2:current[2], y2:current[3]
+ });
+
+ _super.addSegment(conn, "Arc", {
+ r:radiusToUse,
+ x1:current[2],
+ y1:current[3],
+ x2:next[0],
+ y2:next[1],
+ cx:cx,
+ cy:cy,
+ ac:ac
+ });
+ }
+ else {
+ // dx + dy are used to adjust for line width.
+ var dx = (current[2] == current[0]) ? 0 : (current[2] > current[0]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2),
+ dy = (current[3] == current[1]) ? 0 : (current[3] > current[1]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2);
+ _super.addSegment(conn, "Straight", {
+ x1:current[0]- dx, y1:current[1]-dy, x2:current[2] + dx, y2:current[3] + dy
+ });
+ }
+ current = next;
+ }
+ // last segment
+ _super.addSegment(conn, "Straight", {
+ x1:next[0], y1:next[1], x2:next[2], y2:next[3]
+ });
+ };
+
+ this.setSegments = function(s) {
+ userSuppliedSegments = s;
+ };
+
+ this.isEditable = function() { return true; };
+
+ /*
+ Function: getOriginalSegments
+ Gets the segments before the addition of rounded corners. This is used by the flowchart
+ connector editor, since it only wants to concern itself with the original segments.
+ */
+ this.getOriginalSegments = function() {
+ return userSuppliedSegments || segments;
+ };
+
+ this._compute = function(paintInfo, params) {
+
+ if (params.clearEdits)
+ userSuppliedSegments = null;
+
+ if (userSuppliedSegments != null) {
+ writeSegments(this, userSuppliedSegments, paintInfo);
+ return;
+ }
+
+ segments = [];
+ lastx = null; lasty = null;
+ lastOrientation = null;
+
+ var midx = paintInfo.startStubX + ((paintInfo.endStubX - paintInfo.startStubX) * midpoint),
+ midy = paintInfo.startStubY + ((paintInfo.endStubY - paintInfo.startStubY) * midpoint);
+
+ var findClearedLine = function(start, mult, anchorPos, dimension) {
+ return start + (mult * (( 1 - anchorPos) * dimension) + _super.maxStub);
+ },
+ orientations = { x:[ 0, 1 ], y:[ 1, 0 ] },
+ commonStubCalculator = function(axis) {
+ return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
+ },
+ stubCalculators = {
+ perpendicular:commonStubCalculator,
+ orthogonal:commonStubCalculator,
+ opposite:function(axis) {
+ var pi = paintInfo,
+ idx = axis == "x" ? 0 : 1,
+ areInProximity = {
+ "x":function() {
+ return ( (pi.so[idx] == 1 && (
+ ( (pi.startStubX > pi.endStubX) && (pi.tx > pi.startStubX) ) ||
+ ( (pi.sx > pi.endStubX) && (pi.tx > pi.sx))))) ||
+
+ ( (pi.so[idx] == -1 && (
+ ( (pi.startStubX < pi.endStubX) && (pi.tx < pi.startStubX) ) ||
+ ( (pi.sx < pi.endStubX) && (pi.tx < pi.sx)))));
+ },
+ "y":function() {
+ return ( (pi.so[idx] == 1 && (
+ ( (pi.startStubY > pi.endStubY) && (pi.ty > pi.startStubY) ) ||
+ ( (pi.sy > pi.endStubY) && (pi.ty > pi.sy))))) ||
+
+ ( (pi.so[idx] == -1 && (
+ ( (pi.startStubY < pi.endStubY) && (pi.ty < pi.startStubY) ) ||
+ ( (pi.sy < pi.endStubY) && (pi.ty < pi.sy)))));
+ }
+ };
+
+ if (!alwaysRespectStubs && areInProximity[axis]()) {
+ return {
+ "x":[(paintInfo.sx + paintInfo.tx) / 2, paintInfo.startStubY, (paintInfo.sx + paintInfo.tx) / 2, paintInfo.endStubY],
+ "y":[paintInfo.startStubX, (paintInfo.sy + paintInfo.ty) / 2, paintInfo.endStubX, (paintInfo.sy + paintInfo.ty) / 2]
+ }[axis];
+ }
+ else {
+ return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ];
+ }
+ }
+ },
+ lineCalculators = {
+ perpendicular : function(axis, ss, oss, es, oes) {
+ var pi = paintInfo,
+ sis = {
+ x:[ [ [ 1,2,3,4 ], null, [ 2,1,4,3 ] ], null, [ [ 4,3,2,1 ], null, [ 3,4,1,2 ] ] ],
+ y:[ [ [ 3,2,1,4 ], null, [ 2,3,4,1 ] ], null, [ [ 4,1,2,3 ], null, [ 1,4,3,2 ] ] ]
+ },
+ stubs = {
+ x:[ [ pi.startStubX, pi.endStubX ] , null, [ pi.endStubX, pi.startStubX ] ],
+ y:[ [ pi.startStubY, pi.endStubY ] , null, [ pi.endStubY, pi.startStubY ] ]
+ },
+ midLines = {
+ x:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ] ],
+ y:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ] ]
+ },
+ linesToEnd = {
+ x:[ [ pi.endStubX, pi.startStubY ] ],
+ y:[ [ pi.startStubX, pi.endStubY ] ]
+ },
+ startToEnd = {
+ x:[ [ pi.startStubX, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ],
+ y:[ [ pi.endStubX, pi.startStubY ], [ pi.endStubX, pi.endStubY ] ]
+ },
+ startToMidToEnd = {
+ x:[ [ pi.startStubX, midy ], [ pi.endStubX, midy ], [ pi.endStubX, pi.endStubY ] ],
+ y:[ [ midx, pi.startStubY ], [ midx, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ]
+ },
+ otherStubs = {
+ x:[ pi.startStubY, pi.endStubY ],
+ y:[ pi.startStubX, pi.endStubX ]
+ },
+ soIdx = orientations[axis][0], toIdx = orientations[axis][1],
+ _so = pi.so[soIdx] + 1,
+ _to = pi.to[toIdx] + 1,
+ otherFlipped = (pi.to[toIdx] == -1 && (otherStubs[axis][1] < otherStubs[axis][0])) || (pi.to[toIdx] == 1 && (otherStubs[axis][1] > otherStubs[axis][0])),
+ stub1 = stubs[axis][_so][0],
+ stub2 = stubs[axis][_so][1],
+ segmentIndexes = sis[axis][_so][_to];
+
+ if (pi.segment == segmentIndexes[3] || (pi.segment == segmentIndexes[2] && otherFlipped)) {
+ return midLines[axis];
+ }
+ else if (pi.segment == segmentIndexes[2] && stub2 < stub1) {
+ return linesToEnd[axis];
+ }
+ else if ((pi.segment == segmentIndexes[2] && stub2 >= stub1) || (pi.segment == segmentIndexes[1] && !otherFlipped)) {
+ return startToMidToEnd[axis];
+ }
+ else if (pi.segment == segmentIndexes[0] || (pi.segment == segmentIndexes[1] && otherFlipped)) {
+ return startToEnd[axis];
+ }
+ },
+ orthogonal : function(axis, startStub, otherStartStub, endStub, otherEndStub) {
+ var pi = paintInfo,
+ extent = {
+ "x":pi.so[0] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub),
+ "y":pi.so[1] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub)
+ }[axis];
+
+ return {
+ "x":[ [ extent, otherStartStub ],[ extent, otherEndStub ], [ endStub, otherEndStub ] ],
+ "y":[ [ otherStartStub, extent ], [ otherEndStub, extent ], [ otherEndStub, endStub ] ]
+ }[axis];
+ },
+ opposite : function(axis, ss, oss, es, oes) {
+ var pi = paintInfo,
+ otherAxis = {"x":"y","y":"x"}[axis],
+ dim = {"x":"height","y":"width"}[axis],
+ comparator = pi["is" + axis.toUpperCase() + "GreaterThanStubTimes2"];
+
+ if (params.sourceEndpoint.elementId == params.targetEndpoint.elementId) {
+ var _val = oss + ((1 - params.sourceEndpoint.anchor[otherAxis]) * params.sourceInfo[dim]) + _super.maxStub;
+ return {
+ "x":[ [ ss, _val ], [ es, _val ] ],
+ "y":[ [ _val, ss ], [ _val, es ] ]
+ }[axis];
+
+ }
+ else if (!comparator || (pi.so[idx] == 1 && ss > es) || (pi.so[idx] == -1 && ss < es)) {
+ return {
+ "x":[[ ss, midy ], [ es, midy ]],
+ "y":[[ midx, ss ], [ midx, es ]]
+ }[axis];
+ }
+ else if ((pi.so[idx] == 1 && ss < es) || (pi.so[idx] == -1 && ss > es)) {
+ return {
+ "x":[[ midx, pi.sy ], [ midx, pi.ty ]],
+ "y":[[ pi.sx, midy ], [ pi.tx, midy ]]
+ }[axis];
+ }
+ }
+ };
+
+ var stubs = stubCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis),
+ idx = paintInfo.sourceAxis == "x" ? 0 : 1,
+ oidx = paintInfo.sourceAxis == "x" ? 1 : 0,
+ ss = stubs[idx],
+ oss = stubs[oidx],
+ es = stubs[idx + 2],
+ oes = stubs[oidx + 2];
+
+ // add the start stub segment.
+ addSegment(segments, stubs[0], stubs[1], paintInfo);
+
+ // compute the rest of the line
+ var p = lineCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis, ss, oss, es, oes);
+ if (p) {
+ for (var i = 0; i < p.length; i++) {
+ addSegment(segments, p[i][0], p[i][1], paintInfo);
+ }
+ }
+
+ // line to end stub
+ addSegment(segments, stubs[2], stubs[3], paintInfo);
+
+ // end stub to end
+ addSegment(segments, paintInfo.tx, paintInfo.ty, paintInfo);
+
+ writeSegments(this, segments, paintInfo);
+ };
+
+ this.getPath = function() {
+ var _last = null, _lastAxis = null, s = [], segs = userSuppliedSegments || segments;
+ for (var i = 0; i < segs.length; i++) {
+ var seg = segs[i], axis = seg[4], axisIndex = (axis == "v" ? 3 : 2);
+ if (_last != null && _lastAxis === axis) {
+ _last[axisIndex] = seg[axisIndex];
+ }
+ else {
+ if (seg[0] != seg[2] || seg[1] != seg[3]) {
+ s.push({
+ start:[ seg[0], seg[1] ],
+ end:[ seg[2], seg[3] ]
+ });
+ _last = seg;
+ _lastAxis = seg[4];
+ }
+ }
+ }
+ return s;
+ };
+
+ this.setPath = function(path) {
+ userSuppliedSegments = [];
+ for (var i = 0; i < path.length; i++) {
+ var lx = path[i].start[0],
+ ly = path[i].start[1],
+ x = path[i].end[0],
+ y = path[i].end[1],
+ o = lx == x ? "v" : "h",
+ sgnx = sgn(x - lx),
+ sgny = sgn(y - ly);
+
+ userSuppliedSegments.push([lx, ly, x, y, o, sgnx, sgny]);
+ }
+ };
+ };
+
+ jsPlumbUtil.extend(Flowchart, jsPlumb.Connectors.AbstractConnector);
+ jsPlumb.registerConnectorType(Flowchart, "Flowchart");
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the state machine connectors.
+ *
+ * Thanks to Brainstorm Mobile Solutions for supporting the development of these.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt(a)gmail.com)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ var Line = function(x1, y1, x2, y2) {
+
+ this.m = (y2 - y1) / (x2 - x1);
+ this.b = -1 * ((this.m * x1) - y1);
+
+ this.rectIntersect = function(x,y,w,h) {
+ var results = [], xInt, yInt;
+
+ // try top face
+ // the equation of the top face is y = (0 * x) + b; y = b.
+ xInt = (y - this.b) / this.m;
+ // test that the X value is in the line's range.
+ if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
+
+ // try right face
+ yInt = (this.m * (x + w)) + this.b;
+ if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
+
+ // bottom face
+ xInt = ((y + h) - this.b) / this.m;
+ // test that the X value is in the line's range.
+ if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ]);
+
+ // try left face
+ yInt = (this.m * x) + this.b;
+ if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ]);
+
+ if (results.length == 2) {
+ var midx = (results[0][0] + results[1][0]) / 2, midy = (results[0][1] + results[1][1]) / 2;
+ results.push([ midx,midy ]);
+ // now calculate the segment inside the rectangle where the midpoint lies.
+ var xseg = midx <= x + (w / 2) ? -1 : 1,
+ yseg = midy <= y + (h / 2) ? -1 : 1;
+ results.push([xseg, yseg]);
+ return results;
+ }
+
+ return null;
+
+ };
+ },
+ _segment = function(x1, y1, x2, y2) {
+ if (x1 <= x2 && y2 <= y1) return 1;
+ else if (x1 <= x2 && y1 <= y2) return 2;
+ else if (x2 <= x1 && y2 >= y1) return 3;
+ return 4;
+ },
+
+ // the control point we will use depends on the faces to which each end of the connection is assigned, specifically whether or not the
+ // two faces are parallel or perpendicular. if they are parallel then the control point lies on the midpoint of the axis in which they
+ // are parellel and varies only in the other axis; this variation is proportional to the distance that the anchor points lie from the
+ // center of that face. if the two faces are perpendicular then the control point is at some distance from both the midpoints; the amount and
+ // direction are dependent on the orientation of the two elements. 'seg', passed in to this method, tells you which segment the target element
+ // lies in with respect to the source: 1 is top right, 2 is bottom right, 3 is bottom left, 4 is top left.
+ //
+ // sourcePos and targetPos are arrays of info about where on the source and target each anchor is located. their contents are:
+ //
+ // 0 - absolute x
+ // 1 - absolute y
+ // 2 - proportional x in element (0 is left edge, 1 is right edge)
+ // 3 - proportional y in element (0 is top edge, 1 is bottom edge)
+ //
+ _findControlPoint = function(midx, midy, segment, sourceEdge, targetEdge, dx, dy, distance, proximityLimit) {
+ // TODO (maybe)
+ // - if anchor pos is 0.5, make the control point take into account the relative position of the elements.
+ if (distance <= proximityLimit) return [midx, midy];
+
+ if (segment === 1) {
+ if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
+ }
+ else if (segment === 2) {
+ if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (1 * dx) , midy + (-1 * dy) ];
+ }
+ else if (segment === 3) {
+ if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (-1 * dx) , midy + (-1 * dy) ];
+ }
+ else if (segment === 4) {
+ if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ];
+ else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ];
+ else return [ midx + (1 * dx) , midy + (-1 * dy) ];
+ }
+
+ };
+
+ /**
+ * Class: Connectors.StateMachine
+ * Provides 'state machine' connectors.
+ */
+ /*
+ * Function: Constructor
+ *
+ * Parameters:
+ * curviness - measure of how "curvy" the connectors will be. this is translated as the distance that the
+ * Bezier curve's control point is from the midpoint of the straight line connecting the two
+ * endpoints, and does not mean that the connector is this wide. The Bezier curve never reaches
+ * its control points; they act as gravitational masses. defaults to 10.
+ * margin - distance from element to start and end connectors, in pixels. defaults to 5.
+ * proximityLimit - sets the distance beneath which the elements are consider too close together to bother
+ * with fancy curves. by default this is 80 pixels.
+ * loopbackRadius - the radius of a loopback connector. optional; defaults to 25.
+ * showLoopback - If set to false this tells the connector that it is ok to paint connections whose source and target is the same element with a connector running through the element. The default value for this is true; the connector always makes a loopback connection loop around the element rather than passing through it.
+ */
+ var StateMachine = function(params) {
+ params = params || {};
+ this.type = "StateMachine";
+
+ var self = this,
+ _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ curviness = params.curviness || 10,
+ margin = params.margin || 5,
+ proximityLimit = params.proximityLimit || 80,
+ clockwise = params.orientation && params.orientation === "clockwise",
+ loopbackRadius = params.loopbackRadius || 25,
+ showLoopback = params.showLoopback !== false;
+
+ this._compute = function(paintInfo, params) {
+ var w = Math.abs(params.sourcePos[0] - params.targetPos[0]),
+ h = Math.abs(params.sourcePos[1] - params.targetPos[1]),
+ x = Math.min(params.sourcePos[0], params.targetPos[0]),
+ y = Math.min(params.sourcePos[1], params.targetPos[1]);
+
+ if (!showLoopback || (params.sourceEndpoint.elementId !== params.targetEndpoint.elementId)) {
+ var _sx = params.sourcePos[0] < params.targetPos[0] ? 0 : w,
+ _sy = params.sourcePos[1] < params.targetPos[1] ? 0:h,
+ _tx = params.sourcePos[0] < params.targetPos[0] ? w : 0,
+ _ty = params.sourcePos[1] < params.targetPos[1] ? h : 0;
+
+ // now adjust for the margin
+ if (params.sourcePos[2] === 0) _sx -= margin;
+ if (params.sourcePos[2] === 1) _sx += margin;
+ if (params.sourcePos[3] === 0) _sy -= margin;
+ if (params.sourcePos[3] === 1) _sy += margin;
+ if (params.targetPos[2] === 0) _tx -= margin;
+ if (params.targetPos[2] === 1) _tx += margin;
+ if (params.targetPos[3] === 0) _ty -= margin;
+ if (params.targetPos[3] === 1) _ty += margin;
+
+ //
+ // these connectors are quadratic bezier curves, having a single control point. if both anchors
+ // are located at 0.5 on their respective faces, the control point is set to the midpoint and you
+ // get a straight line. this is also the case if the two anchors are within 'proximityLimit', since
+ // it seems to make good aesthetic sense to do that. outside of that, the control point is positioned
+ // at 'curviness' pixels away along the normal to the straight line connecting the two anchors.
+ //
+ // there may be two improvements to this. firstly, we might actually support the notion of avoiding nodes
+ // in the UI, or at least making a good effort at doing so. if a connection would pass underneath some node,
+ // for example, we might increase the distance the control point is away from the midpoint in a bid to
+ // steer it around that node. this will work within limits, but i think those limits would also be the likely
+ // limits for, once again, aesthetic good sense in the layout of a chart using these connectors.
+ //
+ // the second possible change is actually two possible changes: firstly, it is possible we should gradually
+ // decrease the 'curviness' as the distance between the anchors decreases; start tailing it off to 0 at some
+ // point (which should be configurable). secondly, we might slightly increase the 'curviness' for connectors
+ // with respect to how far their anchor is from the center of its respective face. this could either look cool,
+ // or stupid, and may indeed work only in a way that is so subtle as to have been a waste of time.
+ //
+
+ var _midx = (_sx + _tx) / 2, _midy = (_sy + _ty) / 2,
+ m2 = (-1 * _midx) / _midy, theta2 = Math.atan(m2),
+ dy = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.sin(theta2)),
+ dx = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.cos(theta2)),
+ segment = _segment(_sx, _sy, _tx, _ty),
+ distance = Math.sqrt(Math.pow(_tx - _sx, 2) + Math.pow(_ty - _sy, 2)),
+ // calculate the control point. this code will be where we'll put in a rudimentary element avoidance scheme; it
+ // will work by extending the control point to force the curve to be, um, curvier.
+ _controlPoint = _findControlPoint(_midx,
+ _midy,
+ segment,
+ params.sourcePos,
+ params.targetPos,
+ curviness, curviness,
+ distance,
+ proximityLimit);
+
+ _super.addSegment(this, "Bezier", {
+ x1:_tx, y1:_ty, x2:_sx, y2:_sy,
+ cp1x:_controlPoint[0], cp1y:_controlPoint[1],
+ cp2x:_controlPoint[0], cp2y:_controlPoint[1]
+ });
+ }
+ else {
+ // a loopback connector. draw an arc from one anchor to the other.
+ var x1 = params.sourcePos[0], x2 = params.sourcePos[0], y1 = params.sourcePos[1] - margin, y2 = params.sourcePos[1] - margin,
+ cx = x1, cy = y1 - loopbackRadius,
+ // canvas sizing stuff, to ensure the whole painted area is visible.
+ _w = 2 * loopbackRadius,
+ _h = 2 * loopbackRadius,
+ _x = cx - loopbackRadius,
+ _y = cy - loopbackRadius;
+
+ paintInfo.points[0] = _x;
+ paintInfo.points[1] = _y;
+ paintInfo.points[2] = _w;
+ paintInfo.points[3] = _h;
+
+ // ADD AN ARC SEGMENT.
+ _super.addSegment(this, "Arc", {
+ loopback:true,
+ x1:(x1 - _x) + 4,
+ y1:y1 - _y,
+ startAngle:0,
+ endAngle: 2 * Math.PI,
+ r:loopbackRadius,
+ ac:!clockwise,
+ x2:(x1 - _x) - 4,
+ y2:y1 - _y,
+ cx:cx - _x,
+ cy:cy - _y
+ });
+ }
+ };
+ };
+ jsPlumb.registerConnectorType(StateMachine, "StateMachine");
+})();
+
+/*
+ // a possible rudimentary avoidance scheme, old now, perhaps not useful.
+ // if (avoidSelector) {
+ // var testLine = new Line(sourcePos[0] + _sx,sourcePos[1] + _sy,sourcePos[0] + _tx,sourcePos[1] + _ty);
+ // var sel = jsPlumb.getSelector(avoidSelector);
+ // for (var i = 0; i < sel.length; i++) {
+ // var id = jsPlumb.getId(sel[i]);
+ // if (id != sourceEndpoint.elementId && id != targetEndpoint.elementId) {
+ // o = jsPlumb.getOffset(id), s = jsPlumb.getSize(id);
+//
+// if (o && s) {
+// var collision = testLine.rectIntersect(o.left,o.top,s[0],s[1]);
+// if (collision) {
+ // set the control point to be a certain distance from the midpoint of the two points that
+ // the line crosses on the rectangle.
+ // TODO where will this 75 number come from?
+ // _controlX = collision[2][0] + (75 * collision[3][0]);
+ // / _controlY = collision[2][1] + (75 * collision[3][1]);
+// }
+// }
+ // }
+ // }
+ //}
+ */
+
+;(function() {
+
+ var Bezier = function(params) {
+ params = params || {};
+
+ var self = this,
+ _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
+ stub = params.stub || 50,
+ majorAnchor = params.curviness || 150,
+ minorAnchor = 10;
+
+ this.type = "Bezier";
+ this.getCurviness = function() { return majorAnchor; };
+
+ this._findControlPoint = function(point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
+ // determine if the two anchors are perpendicular to each other in their orientation. we swap the control
+ // points around if so (code could be tightened up)
+ var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
+ too = targetEndpoint.anchor.getOrientation(targetEndpoint),
+ perpendicular = soo[0] != too[0] || soo[1] == too[1],
+ p = [];
+
+ if (!perpendicular) {
+ if (soo[0] === 0) // X
+ p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] - (majorAnchor * soo[0]));
+
+ if (soo[1] === 0) // Y
+ p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * too[1]));
+ }
+ else {
+ if (too[0] === 0) // X
+ p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
+ else p.push(point[0] + (majorAnchor * too[0]));
+
+ if (too[1] === 0) // Y
+ p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
+ else p.push(point[1] + (majorAnchor * soo[1]));
+ }
+
+ return p;
+ };
+
+ this._compute = function(paintInfo, p) {
+ var sp = p.sourcePos,
+ tp = p.targetPos,
+ _w = Math.abs(sp[0] - tp[0]),
+ _h = Math.abs(sp[1] - tp[1]),
+ _sx = sp[0] < tp[0] ? _w : 0,
+ _sy = sp[1] < tp[1] ? _h : 0,
+ _tx = sp[0] < tp[0] ? 0 : _w,
+ _ty = sp[1] < tp[1] ? 0 : _h,
+ _CP = self._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint),
+ _CP2 = self._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint);
+
+ _super.addSegment(this, "Bezier", {
+ x1:_sx, y1:_sy, x2:_tx, y2:_ty,
+ cp1x:_CP[0], cp1y:_CP[1], cp2x:_CP2[0], cp2y:_CP2[1]
+ });
+ };
+ };
+
+ jsPlumb.registerConnectorType(Bezier, "Bezier");
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the HTML5 canvas renderers. Support for canvas was dropped in 1.4.2.
+ * This is being kept around because canvas might make a comeback as a single-page solution
+ * that also supports node rendering.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+
+// ********************************* CANVAS RENDERERS FOR CONNECTORS AND ENDPOINTS *******************************************************************
+
+ // TODO refactor to renderer common script. put a ref to jsPlumb.sizeCanvas in there too.
+ var _connectionBeingDragged = null,
+ _hasClass = function(el, clazz) { return jsPlumb.CurrentLibrary.hasClass(_getElementObject(el), clazz); },
+ _getElementObject = function(el) { return jsPlumb.CurrentLibrary.getElementObject(el); },
+ _getOffset = function(el) { return jsPlumb.CurrentLibrary.getOffset(_getElementObject(el)); },
+ _pageXY = function(el) { return jsPlumb.CurrentLibrary.getPageXY(el); },
+ _clientXY = function(el) { return jsPlumb.CurrentLibrary.getClientXY(el); };
+
+ /*
+ * Class:CanvasMouseAdapter
+ * Provides support for mouse events on canvases.
+ */
+ var CanvasMouseAdapter = window.CanvasMouseAdapter = function() {
+ var self = this;
+ this.overlayPlacements = [];
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+ jsPlumbUtil.EventGenerator.apply(this, arguments);
+ /**
+ * returns whether or not the given event is ojver a painted area of the canvas.
+ */
+ this._over = function(e) {
+ var o = _getOffset(_getElementObject(self.canvas)),
+ pageXY = _pageXY(e),
+ x = pageXY[0] - o.left, y = pageXY[1] - o.top;
+ if (x > 0 && y > 0 && x < self.canvas.width && y < self.canvas.height) {
+ // first check overlays
+ for ( var i = 0; i < self.overlayPlacements.length; i++) {
+ var p = self.overlayPlacements[i];
+ if (p && (p[0] <= x && p[1] >= x && p[2] <= y && p[3] >= y))
+ return true;
+ }
+ // then the canvas
+ var d = self.canvas.getContext("2d").getImageData(parseInt(x, 10), parseInt(y, 10), 1, 1);
+ return d.data[0] !== 0 || d.data[1] !== 0 || d.data[2] !== 0 || d.data[3] !== 0;
+ }
+ return false;
+ };
+
+ var _mouseover = false, _mouseDown = false, _posWhenMouseDown = null, _mouseWasDown = false,
+ _nullSafeHasClass = function(el, clazz) {
+ return el !== null && _hasClass(el, clazz);
+ };
+ this.mousemove = function(e) {
+ var pageXY = _pageXY(e), clientXY = _clientXY(e),
+ ee = document.elementFromPoint(clientXY[0], clientXY[1]),
+ eventSourceWasOverlay = _nullSafeHasClass(ee, "_jsPlumb_overlay");
+ var _continue = _connectionBeingDragged === null && (_nullSafeHasClass(ee, "_jsPlumb_endpoint") || _nullSafeHasClass(ee, "_jsPlumb_connector"));
+ if (!_mouseover && _continue && self._over(e)) {
+ _mouseover = true;
+ self.fire("mouseenter", self, e);
+ return true;
+ }
+ // TODO here there is a remote chance that the overlay the mouse moved onto
+ // is actually not an overlay for the current component. a more thorough check would
+ // be to ensure the overlay belonged to the current component.
+ else if (_mouseover && (!self._over(e) || !_continue) && !eventSourceWasOverlay) {
+ _mouseover = false;
+ self.fire("mouseexit", self, e);
+ }
+ self.fire("mousemove", self, e);
+ };
+
+ this.click = function(e) {
+ if (_mouseover && self._over(e) && !_mouseWasDown)
+ self.fire("click", self, e);
+ _mouseWasDown = false;
+ };
+
+ this.dblclick = function(e) {
+ if (_mouseover && self._over(e) && !_mouseWasDown)
+ self.fire("dblclick", self, e);
+ _mouseWasDown = false;
+ };
+
+ this.mousedown = function(e) {
+ if(self._over(e) && !_mouseDown) {
+ _mouseDown = true;
+ _posWhenMouseDown = _getOffset(_getElementObject(self.canvas));
+ self.fire("mousedown", self, e);
+ }
+ };
+
+ this.mouseup = function(e) {
+ _mouseDown = false;
+ self.fire("mouseup", self, e);
+ };
+
+ this.contextmenu = function(e) {
+ if (_mouseover && self._over(e) && !_mouseWasDown)
+ self.fire("contextmenu", self, e);
+ _mouseWasDown = false;
+ };
+ };
+ jsPlumbUtil.extend(CanvasMouseAdapter, [ jsPlumb.jsPlumbUIComponent, jsPlumbUtil.EventGenerator ]);
+
+ var _newCanvas = function(params) {
+ var canvas = document.createElement("canvas");
+ params._jsPlumb.instance.appendElement(canvas, params.parent);
+ canvas.style.position = "absolute";
+ if (params["class"]) canvas.className = params["class"];
+ // set an id. if no id on the element and if uuid was supplied it
+ // will be used, otherwise we'll create one.
+ params._jsPlumb.instance.getId(canvas, params.uuid);
+ if (params.tooltip) canvas.setAttribute("title", params.tooltip);
+
+ return canvas;
+ };
+
+ var CanvasComponent = window.CanvasComponent = function(params) {
+ CanvasMouseAdapter.apply(this, arguments);
+
+ var displayElements = [ ];
+ this.getDisplayElements = function() { return displayElements; };
+ this.appendDisplayElement = function(el) { displayElements.push(el); };
+ };
+ jsPlumbUtil.extend(CanvasComponent, CanvasMouseAdapter, {
+ setVisible:function(state) {
+ this.canvas.style.display = state ? "block" : "none";
+ }
+ });
+
+ var segmentMultipliers = [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ];
+ var maybeMakeGradient = function(ctx, style, gradientFunction) {
+ if (style.gradient) {
+ var g = gradientFunction();
+ for ( var i = 0; i < style.gradient.stops.length; i++)
+ g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
+ ctx.strokeStyle = g;
+ }
+ };
+ var segmentRenderer = function(segment, ctx, style, dx, dy) {
+ ({
+ "Straight":function(segment, ctx, style, dx, dy) {
+ var d = segment.params;
+ ctx.save();
+ maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x1, d.y1, d.x2, d.y2); });
+ ctx.beginPath();
+ ctx.translate(dx, dy);
+ if (style.dashstyle && style.dashstyle.split(" ").length === 2) {
+ // only a very simple dashed style is supported - having two values, which define the stroke length
+ // (as a multiple of the stroke width) and then the space length (also as a multiple of stroke width).
+ var ds = style.dashstyle.split(" ");
+ if (ds.length !== 2) ds = [2, 2];
+ var dss = [ ds[0] * style.lineWidth, ds[1] * style.lineWidth ],
+ m = (d.x2- d.x1) / (d.y2 - d.y1),
+ s = jsPlumbUtil.segment([d.x1, d.y1], [ d.x2, d.y2 ]),
+ sm = segmentMultipliers[s],
+ theta = Math.atan(m),
+ l = Math.sqrt(Math.pow(d.x2 - d.x1, 2) + Math.pow(d.y2 - d.y1, 2)),
+ repeats = Math.floor(l / (dss[0] + dss[1])),
+ curPos = [d.x1, d.y1];
+
+
+ // TODO: the question here is why could we not support this in all connector types? it's really
+ // just a case of going along and asking jsPlumb for the next point on the path a few times, until it
+ // reaches the end. every type of connector supports that method, after all. but right now its only the
+ // bezier connector that gives you back the new location on the path along with the x,y coordinates, which
+ // we would need. we'd start out at loc=0 and ask for the point along the path that is dss[0] pixels away.
+ // we then ask for the point that is (dss[0] + dss[1]) pixels away; and from that one we need not just the
+ // x,y but the location, cos we're gonna plug that location back in in order to find where that dash ends.
+ //
+ // it also strikes me that it should be trivial to support arbitrary dash styles (having more or less than two
+ // entries). you'd just iterate that array using a step size of 2, and generify the (rss[0] + rss[1])
+ // computation to be sum(rss[0]..rss[n]).
+
+ for (var i = 0; i < repeats; i++) {
+ ctx.moveTo(curPos[0], curPos[1]);
+
+ var nextEndX = curPos[0] + (Math.abs(Math.sin(theta) * dss[0]) * sm[0]),
+ nextEndY = curPos[1] + (Math.abs(Math.cos(theta) * dss[0]) * sm[1]),
+ nextStartX = curPos[0] + (Math.abs(Math.sin(theta) * (dss[0] + dss[1])) * sm[0]),
+ nextStartY = curPos[1] + (Math.abs(Math.cos(theta) * (dss[0] + dss[1])) * sm[1]);
+
+ ctx.lineTo(nextEndX, nextEndY);
+ curPos = [nextStartX, nextStartY];
+ }
+
+ // now draw the last bit
+ ctx.moveTo(curPos[0], curPos[1]);
+ ctx.lineTo(d.x2, d.y2);
+
+ }
+ else {
+ ctx.moveTo(d.x1, d.y1);
+ ctx.lineTo(d.x2, d.y2);
+ }
+
+ ctx.stroke();
+
+ ctx.restore();
+ },
+ "Bezier":function(segment, ctx, style, dx, dy) {
+ var d = segment.params;
+ ctx.save();
+ maybeMakeGradient(ctx, style, function() { return ctx.createLinearGradient(d.x2 + dx, d.y2 + dy, d.x1 + dx, d.y1 + dy); });
+ ctx.beginPath();
+ ctx.translate(dx, dy);
+ ctx.moveTo(d.x1, d.y1);
+ ctx.bezierCurveTo(d.cp1x, d.cp1y, d.cp2x, d.cp2y, d.x2, d.y2);
+ ctx.stroke();
+ ctx.restore();
+ },
+ "Arc":function(segment, ctx, style, dx, dy) {
+ var d = segment.params;
+ ctx.save();
+ ctx.beginPath();
+ ctx.translate(dx, dy);
+ ctx.arc(d.cx, d.cy, d.r, segment.startAngle, segment.endAngle, d.ac);
+ ctx.stroke();
+ ctx.restore();
+ }
+ })[segment.type](segment, ctx, style, dx, dy);
+ };
+
+ /**
+ * Class:CanvasConnector
+ * Superclass for Canvas Connector renderers.
+ */
+ var CanvasConnector = jsPlumb.ConnectorRenderers.canvas = function(params) {
+ CanvasComponent.apply(this, arguments);
+
+ var _paintOneStyle = function(aStyle, dx, dy) {
+ this.ctx.save();
+ jsPlumb.extend(this.ctx, aStyle);
+
+ var segments = this.getSegments();
+ for (var i = 0; i < segments.length; i++) {
+ segmentRenderer(segments[i], this.ctx, aStyle, dx, dy);
+ }
+ this.ctx.restore();
+ }.bind(this);
+
+ var clazz = this._jsPlumb.instance.connectorClass + " " + (params.cssClass || "");
+ this.canvas = _newCanvas({
+ "class":clazz,
+ _jsPlumb:this._jsPlumb,
+ parent:params.parent
+ });
+ this.ctx = this.canvas.getContext("2d");
+
+ this.appendDisplayElement(this.canvas);
+
+ this.paint = function(style, anchor, extents) {
+ if (style != null) {
+
+ var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p,
+ dx = 0, dy = 0;
+
+ if (extents != null) {
+ if (extents.xmin < 0) {
+ xy[0] += extents.xmin;
+ dx = -extents.xmin;
+ }
+ if (extents.ymin < 0) {
+ xy[1] += extents.ymin;
+ dy = -extents.ymin;
+ }
+ wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
+ wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
+ }
+
+ this.translateX = dx;
+ this.translateY = dy;
+
+ jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
+
+ if (style.outlineColor != null) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
+ outlineStyle = {
+ strokeStyle:style.outlineColor,
+ lineWidth:outlineStrokeWidth
+ };
+ _paintOneStyle(outlineStyle, dx, dy);
+ }
+ _paintOneStyle(style, dx, dy);
+ }
+ };
+ };
+ jsPlumbUtil.extend(CanvasConnector, CanvasComponent);
+
+
+ /**
+ * Class:CanvasEndpoint
+ * Superclass for Canvas Endpoint renderers.
+ */
+ var CanvasEndpoint = function(params) {
+ CanvasComponent.apply(this, arguments);
+ var clazz = this._jsPlumb.instance.endpointClass + " " + (params.cssClass || ""),
+ canvasParams = {
+ "class":clazz,
+ _jsPlumb:this._jsPlumb,
+ parent:params.parent,
+ tooltip:self.tooltip
+ };
+ this.canvas = _newCanvas(canvasParams);
+ this.ctx = this.canvas.getContext("2d");
+
+ this.appendDisplayElement(this.canvas);
+
+ this.paint = function(style, anchor, extents) {
+ jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
+ if (style.outlineColor != null) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
+ var outlineStyle = {
+ strokeStyle:style.outlineColor,
+ lineWidth:outlineStrokeWidth
+ };
+ }
+
+ this._paint.apply(this, arguments);
+ };
+ };
+ jsPlumbUtil.extend(CanvasEndpoint, CanvasComponent);
+
+ jsPlumb.Endpoints.canvas.Dot = function(params) {
+ jsPlumb.Endpoints.Dot.apply(this, arguments);
+ CanvasEndpoint.apply(this, arguments);
+ var self = this,
+ parseValue = function(value) {
+ try { return parseInt(value, 10); }
+ catch(e) {
+ if (value.substring(value.length - 1) == '%')
+ return parseInt(value.substring(0, value - 1), 10);
+ }
+ },
+ calculateAdjustments = function(gradient) {
+ var offsetAdjustment = self.defaultOffset, innerRadius = self.defaultInnerRadius;
+ if (gradient.offset) offsetAdjustment = parseValue(gradient.offset);
+ if (gradient.innerRadius) innerRadius = parseValue(gradient.innerRadius);
+ return [offsetAdjustment, innerRadius];
+ };
+ this._paint = function(style) {
+ if (style != null) {
+ var ctx = self.canvas.getContext('2d'),
+ orientation = params.endpoint.anchor.getOrientation(params.endpoint);
+
+ jsPlumb.extend(ctx, style);
+ if (style.gradient) {
+ var adjustments = calculateAdjustments(style.gradient),
+ yAdjust = orientation[1] == 1 ? adjustments[0] * -1 : adjustments[0],
+ xAdjust = orientation[0] == 1 ? adjustments[0] * -1: adjustments[0],
+ g = ctx.createRadialGradient(self.radius, self.radius, self.radius, self.radius + xAdjust, self.radius + yAdjust, adjustments[1]);
+ for (var i = 0; i < style.gradient.stops.length; i++)
+ g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
+ ctx.fillStyle = g;
+ }
+ ctx.beginPath();
+ //ctx.translate(dx, dy);
+ ctx.arc(self.radius, self.radius, self.radius, 0, Math.PI*2, true);
+ ctx.closePath();
+ if (style.fillStyle || style.gradient) ctx.fill();
+ if (style.strokeStyle) ctx.stroke();
+ }
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Dot, [ jsPlumb.Endpoints.Dot, CanvasEndpoint ]);
+
+ jsPlumb.Endpoints.canvas.Rectangle = function(params) {
+
+ var self = this;
+ jsPlumb.Endpoints.Rectangle.apply(this, arguments);
+ CanvasEndpoint.apply(this, arguments);
+
+ this._paint = function(style) {
+
+ var ctx = self.canvas.getContext("2d"),
+ orientation = params.endpoint.anchor.getOrientation(params.endpoint);
+
+ jsPlumb.extend(ctx, style);
+
+ /* canvas gradient */
+ if (style.gradient) {
+ // first figure out which direction to run the gradient in (it depends on the orientation of the anchors)
+ var y1 = orientation[1] == 1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
+ var y2 = orientation[1] == -1 ? self.h : orientation[1] === 0 ? self.h / 2 : 0;
+ var x1 = orientation[0] == 1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
+ var x2 = orientation[0] == -1 ? self.w : orientation[0] === 0 ? self.w / 2 : 0;
+ var g = ctx.createLinearGradient(x1,y1,x2,y2);
+ for (var i = 0; i < style.gradient.stops.length; i++)
+ g.addColorStop(style.gradient.stops[i][0], style.gradient.stops[i][1]);
+ ctx.fillStyle = g;
+ }
+
+ ctx.beginPath();
+ ctx.rect(0, 0, self.w, self.h);
+ ctx.closePath();
+ if (style.fillStyle || style.gradient) ctx.fill();
+ if (style.strokeStyle) ctx.stroke();
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Rectangle, [ jsPlumb.Endpoints.Rectangle, CanvasEndpoint ]);
+
+ jsPlumb.Endpoints.canvas.Triangle = function(params) {
+
+ var self = this;
+ jsPlumb.Endpoints.Triangle.apply(this, arguments);
+ CanvasEndpoint.apply(this, arguments);
+
+ this._paint = function(style) {
+ var ctx = self.canvas.getContext('2d'),
+ offsetX = 0, offsetY = 0, angle = 0,
+ orientation = params.endpoint.anchor.getOrientation(params.endpoint);
+
+ if( orientation[0] == 1 ) {
+ offsetX = self.width;
+ offsetY = self.height;
+ angle = 180;
+ }
+ if( orientation[1] == -1 ) {
+ offsetX = self.width;
+ angle = 90;
+ }
+ if( orientation[1] == 1 ) {
+ offsetY = self.height;
+ angle = -90;
+ }
+
+ ctx.fillStyle = style.fillStyle;
+
+ ctx.translate(offsetX, offsetY);
+ ctx.rotate(angle * Math.PI/180);
+
+ ctx.beginPath();
+ ctx.moveTo(0, 0);
+ ctx.lineTo(self.width/2, self.height/2);
+ ctx.lineTo(0, self.height);
+ ctx.closePath();
+ if (style.fillStyle || style.gradient) ctx.fill();
+ if (style.strokeStyle) ctx.stroke();
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.canvas.Triangle, [ jsPlumb.Endpoints.Triangle, CanvasEndpoint ]);
+
+ /*
+ * Canvas Image Endpoint: uses the default version, which creates an <img> tag.
+ */
+ jsPlumb.Endpoints.canvas.Image = jsPlumb.Endpoints.Image;
+
+ /*
+ * Blank endpoint in all renderers is just the default Blank endpoint.
+ */
+ jsPlumb.Endpoints.canvas.Blank = jsPlumb.Endpoints.Blank;
+
+// ********************************* END OF CANVAS RENDERERS *******************************************************************
+
+ jsPlumb.Overlays.canvas.Label = jsPlumb.Overlays.Label;
+ jsPlumb.Overlays.canvas.Custom = jsPlumb.Overlays.Custom;
+
+ /**
+ * a placeholder right now, really just exists to mirror the fact that there are SVG and VML versions of this.
+ */
+ var CanvasOverlay = function() {
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+ };
+ jsPlumbUtil.extend(CanvasOverlay, jsPlumb.jsPlumbUIComponent, {
+ setVisible : function(state) {
+ this.visible = state;
+ this.component.repaint();
+ }
+ });
+
+ var AbstractCanvasArrowOverlay = function(superclass, originalArgs) {
+ superclass.apply(this, originalArgs);
+ CanvasOverlay.apply(this, originalArgs);
+ this.paint = function(params, containerExtents) {
+ var ctx = params.component.ctx, d = params.d;
+
+ if (d) {
+ ctx.save();
+ ctx.lineWidth = params.lineWidth;
+ ctx.beginPath();
+ ctx.translate(params.component.translateX, params.component.translateY);
+ ctx.moveTo(d.hxy.x, d.hxy.y);
+ ctx.lineTo(d.tail[0].x, d.tail[0].y);
+ ctx.lineTo(d.cxy.x, d.cxy.y);
+ ctx.lineTo(d.tail[1].x, d.tail[1].y);
+ ctx.lineTo(d.hxy.x, d.hxy.y);
+ ctx.closePath();
+
+ if (params.strokeStyle) {
+ ctx.strokeStyle = params.strokeStyle;
+ ctx.stroke();
+ }
+ if (params.fillStyle) {
+ ctx.fillStyle = params.fillStyle;
+ ctx.fill();
+ }
+ ctx.restore();
+ }
+ };
+ };
+
+ jsPlumb.Overlays.canvas.Arrow = function() {
+ AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Arrow, [ jsPlumb.Overlays.Arrow, CanvasOverlay ] );
+
+ jsPlumb.Overlays.canvas.PlainArrow = function() {
+ AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.canvas.PlainArrow, [ jsPlumb.Overlays.PlainArrow, CanvasOverlay ] );
+
+ jsPlumb.Overlays.canvas.Diamond = function() {
+ AbstractCanvasArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.canvas.Diamond, [ jsPlumb.Overlays.Diamond, CanvasOverlay ] );
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the SVG renderers.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+/**
+ * SVG support for jsPlumb.
+ *
+ * things to investigate:
+ *
+ * gradients: https://developer.mozilla.org/en/svg_in_html_introduction
+ * css:http://tutorials.jenkov.com/svg/svg-and-css.html
+ * text on a path: http://www.w3.org/TR/SVG/text.html#TextOnAPath
+ * pointer events: https://developer.mozilla.org/en/css/pointer-events
+ *
+ * IE9 hover jquery: http://forum.jquery.com/topic/1-6-2-broke-svg-hover-events
+ *
+ */
+;(function() {
+
+// ************************** SVG utility methods ********************************************
+
+ var svgAttributeMap = {
+ "joinstyle":"stroke-linejoin",
+ "stroke-linejoin":"stroke-linejoin",
+ "stroke-dashoffset":"stroke-dashoffset",
+ "stroke-linecap":"stroke-linecap"
+ },
+ STROKE_DASHARRAY = "stroke-dasharray",
+ DASHSTYLE = "dashstyle",
+ LINEAR_GRADIENT = "linearGradient",
+ RADIAL_GRADIENT = "radialGradient",
+ FILL = "fill",
+ STOP = "stop",
+ STROKE = "stroke",
+ STROKE_WIDTH = "stroke-width",
+ STYLE = "style",
+ NONE = "none",
+ JSPLUMB_GRADIENT = "jsplumb_gradient_",
+ LINE_WIDTH = "lineWidth",
+ ns = {
+ svg:"http://www.w3.org/2000/svg",
+ xhtml:"http://www.w3.org/1999/xhtml"
+ },
+ _attr = function(node, attributes) {
+ for (var i in attributes)
+ node.setAttribute(i, "" + attributes[i]);
+ },
+ _node = function(name, attributes) {
+ var n = document.createElementNS(ns.svg, name);
+ attributes = attributes || {};
+ attributes.version = "1.1";
+ attributes.xmlns = ns.xhtml;
+ _attr(n, attributes);
+ return n;
+ },
+ _pos = function(d) { return "position:absolute;left:" + d[0] + "px;top:" + d[1] + "px"; },
+ _clearGradient = function(parent) {
+ for (var i = 0; i < parent.childNodes.length; i++) {
+ if (parent.childNodes[i].tagName == LINEAR_GRADIENT || parent.childNodes[i].tagName == RADIAL_GRADIENT)
+ parent.removeChild(parent.childNodes[i]);
+ }
+ },
+ _updateGradient = function(parent, node, style, dimensions, uiComponent) {
+ var id = JSPLUMB_GRADIENT + uiComponent._jsPlumb.instance.idstamp();
+ // first clear out any existing gradient
+ _clearGradient(parent);
+ // this checks for an 'offset' property in the gradient, and in the absence of it, assumes
+ // we want a linear gradient. if it's there, we create a radial gradient.
+ // it is possible that a more explicit means of defining the gradient type would be
+ // better. relying on 'offset' means that we can never have a radial gradient that uses
+ // some default offset, for instance.
+ // issue 244 suggested the 'gradientUnits' attribute; without this, straight/flowchart connectors with gradients would
+ // not show gradients when the line was perfectly horizontal or vertical.
+ var g;
+ if (!style.gradient.offset) {
+ g = _node(LINEAR_GRADIENT, {id:id, gradientUnits:"userSpaceOnUse"});
+ }
+ else {
+ g = _node(RADIAL_GRADIENT, {
+ id:id
+ });
+ }
+
+ parent.appendChild(g);
+
+ // the svg radial gradient seems to treat stops in the reverse
+ // order to how canvas does it. so we want to keep all the maths the same, but
+ // iterate the actual style declarations in reverse order, if the x indexes are not in order.
+ for (var i = 0; i < style.gradient.stops.length; i++) {
+ var styleToUse = uiComponent.segment == 1 || uiComponent.segment == 2 ? i: style.gradient.stops.length - 1 - i,
+ stopColor = jsPlumbUtil.convertStyle(style.gradient.stops[styleToUse][1], true),
+ s = _node(STOP, {"offset":Math.floor(style.gradient.stops[i][0] * 100) + "%", "stop-color":stopColor});
+
+ g.appendChild(s);
+ }
+ var applyGradientTo = style.strokeStyle ? STROKE : FILL;
+ node.setAttribute(STYLE, applyGradientTo + ":url(#" + id + ")");
+ },
+ _applyStyles = function(parent, node, style, dimensions, uiComponent) {
+
+ if (style.gradient) {
+ _updateGradient(parent, node, style, dimensions, uiComponent);
+ }
+ else {
+ // make sure we clear any existing gradient
+ _clearGradient(parent);
+ node.setAttribute(STYLE, "");
+ }
+
+ node.setAttribute(FILL, style.fillStyle ? jsPlumbUtil.convertStyle(style.fillStyle, true) : NONE);
+ node.setAttribute(STROKE, style.strokeStyle ? jsPlumbUtil.convertStyle(style.strokeStyle, true) : NONE);
+ if (style.lineWidth) {
+ node.setAttribute(STROKE_WIDTH, style.lineWidth);
+ }
+
+ // in SVG there is a stroke-dasharray attribute we can set, and its syntax looks like
+ // the syntax in VML but is actually kind of nasty: values are given in the pixel
+ // coordinate space, whereas in VML they are multiples of the width of the stroked
+ // line, which makes a lot more sense. for that reason, jsPlumb is supporting both
+ // the native svg 'stroke-dasharray' attribute, and also the 'dashstyle' concept from
+ // VML, which will be the preferred method. the code below this converts a dashstyle
+ // attribute given in terms of stroke width into a pixel representation, by using the
+ // stroke's lineWidth.
+ if (style[DASHSTYLE] && style[LINE_WIDTH] && !style[STROKE_DASHARRAY]) {
+ var sep = style[DASHSTYLE].indexOf(",") == -1 ? " " : ",",
+ parts = style[DASHSTYLE].split(sep),
+ styleToUse = "";
+ parts.forEach(function(p) {
+ styleToUse += (Math.floor(p * style.lineWidth) + sep);
+ });
+ node.setAttribute(STROKE_DASHARRAY, styleToUse);
+ }
+ else if(style[STROKE_DASHARRAY]) {
+ node.setAttribute(STROKE_DASHARRAY, style[STROKE_DASHARRAY]);
+ }
+
+ // extra attributes such as join type, dash offset.
+ for (var i in svgAttributeMap) {
+ if (style[i]) {
+ node.setAttribute(svgAttributeMap[i], style[i]);
+ }
+ }
+ },
+ _decodeFont = function(f) {
+ var r = /([0-9].)(p[xt])\s(.*)/,
+ bits = f.match(r);
+
+ return {size:bits[1] + bits[2], font:bits[3]};
+ },
+ _classManip = function(el, add, clazz) {
+ var classesToAddOrRemove = clazz.split(" "),
+ className = el.className,
+ curClasses = className.baseVal.split(" ");
+
+ for (var i = 0; i < classesToAddOrRemove.length; i++) {
+ if (add) {
+ if (curClasses.indexOf(classesToAddOrRemove[i]) == -1)
+ curClasses.push(classesToAddOrRemove[i]);
+ }
+ else {
+ var idx = curClasses.indexOf(classesToAddOrRemove[i]);
+ if (idx != -1)
+ curClasses.splice(idx, 1);
+ }
+ }
+
+ el.className.baseVal = curClasses.join(" ");
+ },
+ _addClass = function(el, clazz) { _classManip(el, true, clazz); },
+ _removeClass = function(el, clazz) { _classManip(el, false, clazz); },
+ _appendAtIndex = function(svg, path, idx) {
+ if (svg.childNodes.length > idx) {
+ svg.insertBefore(path, svg.childNodes[idx]);
+ }
+ else svg.appendChild(path);
+ };
+
+ /**
+ utility methods for other objects to use.
+ */
+ jsPlumbUtil.svg = {
+ addClass:_addClass,
+ removeClass:_removeClass,
+ node:_node,
+ attr:_attr,
+ pos:_pos
+ };
+
+ // ************************** / SVG utility methods ********************************************
+
+ /*
+ * Base class for SVG components.
+ */
+ var SvgComponent = function(params) {
+ var pointerEventsSpec = params.pointerEventsSpec || "all", renderer = {};
+
+ jsPlumb.jsPlumbUIComponent.apply(this, params.originalArgs);
+ this.canvas = null;this.path = null;this.svg = null;
+
+ var clazz = params.cssClass + " " + (params.originalArgs[0].cssClass || ""),
+ svgParams = {
+ "style":"",
+ "width":0,
+ "height":0,
+ "pointer-events":pointerEventsSpec,
+ "position":"absolute"
+ };
+ this.svg = _node("svg", svgParams);
+ if (params.useDivWrapper) {
+ this.canvas = document.createElement("div");
+ this.canvas.style.position = "absolute";
+ jsPlumbUtil.sizeElement(this.canvas,0,0,1,1);
+ this.canvas.className = clazz;
+ }
+ else {
+ _attr(this.svg, { "class":clazz });
+ this.canvas = this.svg;
+ }
+
+ params._jsPlumb.appendElement(this.canvas, params.originalArgs[0].parent);
+ if (params.useDivWrapper) this.canvas.appendChild(this.svg);
+
+ // TODO this displayElement stuff is common between all components, across all
+ // renderers. would be best moved to jsPlumbUIComponent.
+ var displayElements = [ this.canvas ];
+ this.getDisplayElements = function() {
+ return displayElements;
+ };
+
+ this.appendDisplayElement = function(el) {
+ displayElements.push(el);
+ };
+
+ this.paint = function(style, anchor, extents) {
+ if (style != null) {
+
+ var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p;
+ if (extents != null) {
+ if (extents.xmin < 0) xy[0] += extents.xmin;
+ if (extents.ymin < 0) xy[1] += extents.ymin;
+ wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0);
+ wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0);
+ }
+
+ if (params.useDivWrapper) {
+ jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1]);
+ xy[0] = 0; xy[1] = 0;
+ p = _pos([ 0, 0 ]);
+ }
+ else
+ p = _pos([ xy[0], xy[1] ]);
+
+ renderer.paint.apply(this, arguments);
+
+ _attr(this.svg, {
+ "style":p,
+ "width": wh[0],
+ "height": wh[1]
+ });
+ }
+ };
+
+ return {
+ renderer:renderer
+ };
+ };
+ jsPlumbUtil.extend(SvgComponent, jsPlumb.jsPlumbUIComponent, {
+ cleanup:function() {
+ jsPlumbUtil.removeElement(this.canvas);
+ this.svg = null;
+ this.canvas = null;
+ this.path = null;
+ },
+ setVisible:function(v) {
+ if (this.canvas) {
+ this.canvas.style.display = v ? "block" : "none";
+ }
+ if (this.bgCanvas) {
+ this.bgCanvas.style.display = v ? "block" : "none";
+ }
+ }
+ });
+
+ /*
+ * Base class for SVG connectors.
+ */
+ var SvgConnector = jsPlumb.ConnectorRenderers.svg = function(params) {
+ var self = this,
+ _super = SvgComponent.apply(this, [ {
+ cssClass:params._jsPlumb.connectorClass,
+ originalArgs:arguments,
+ pointerEventsSpec:"none",
+ _jsPlumb:params._jsPlumb
+ } ]);
+
+ /*this.pointOnPath = function(location, absolute) {
+ if (!self.path) return [0,0];
+ var p = absolute ? location : location * self.path.getTotalLength();
+ return self.path.getPointAtLength(p);
+ };*/
+
+ _super.renderer.paint = function(style, anchor, extents) {
+
+ var segments = self.getSegments(), p = "", offset = [0,0];
+ if (extents.xmin < 0) offset[0] = -extents.xmin;
+ if (extents.ymin < 0) offset[1] = -extents.ymin;
+
+ // create path from segments.
+ for (var i = 0; i < segments.length; i++) {
+ p += jsPlumb.Segments.svg.SegmentRenderer.getPath(segments[i]);
+ p += " ";
+ }
+
+ var a = {
+ d:p,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")",
+ "pointer-events":params["pointer-events"] || "visibleStroke"
+ },
+ outlineStyle = null,
+ d = [self.x,self.y,self.w,self.h];
+
+ // outline style. actually means drawing an svg object underneath the main one.
+ if (style.outlineColor) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth);
+ outlineStyle = jsPlumb.CurrentLibrary.extend({}, style);
+ outlineStyle.strokeStyle = jsPlumbUtil.convertStyle(style.outlineColor);
+ outlineStyle.lineWidth = outlineStrokeWidth;
+
+ if (self.bgPath == null) {
+ self.bgPath = _node("path", a);
+ _appendAtIndex(self.svg, self.bgPath, 0);
+ self.attachListeners(self.bgPath, self);
+ }
+ else {
+ _attr(self.bgPath, a);
+ }
+
+ _applyStyles(self.svg, self.bgPath, outlineStyle, d, self);
+ }
+
+ if (self.path == null) {
+ self.path = _node("path", a);
+ _appendAtIndex(self.svg, self.path, style.outlineColor ? 1 : 0);
+ self.attachListeners(self.path, self);
+ }
+ else {
+ _attr(self.path, a);
+ }
+
+ _applyStyles(self.svg, self.path, style, d, self);
+ };
+
+ this.reattachListeners = function() {
+ if (this.bgPath) this.reattachListenersForElement(this.bgPath, this);
+ if (this.path) this.reattachListenersForElement(this.path, this);
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.ConnectorRenderers.svg, SvgComponent);
+
+// ******************************* svg segment renderer *****************************************************
+
+ jsPlumb.Segments.svg = {
+ SegmentRenderer : {
+ getPath : function(segment) {
+ return ({
+ "Straight":function() {
+ var d = segment.getCoordinates();
+ return "M " + d.x1 + " " + d.y1 + " L " + d.x2 + " " + d.y2;
+ },
+ "Bezier":function() {
+ var d = segment.params;
+ return "M " + d.x1 + " " + d.y1 +
+ " C " + d.cp1x + " " + d.cp1y + " " + d.cp2x + " " + d.cp2y + " " + d.x2 + " " + d.y2;
+ },
+ "Arc":function() {
+ var d = segment.params,
+ laf = segment.sweep > Math.PI ? 1 : 0,
+ sf = segment.anticlockwise ? 0 : 1;
+
+ return "M" + segment.x1 + " " + segment.y1 + " A " + segment.radius + " " + d.r + " 0 " + laf + "," + sf + " " + segment.x2 + " " + segment.y2;
+ }
+ })[segment.type]();
+ }
+ }
+ };
+
+// ******************************* /svg segments *****************************************************
+
+ /*
+ * Base class for SVG endpoints.
+ */
+ var SvgEndpoint = window.SvgEndpoint = function(params) {
+ var _super = SvgComponent.apply(this, [ {
+ cssClass:params._jsPlumb.endpointClass,
+ originalArgs:arguments,
+ pointerEventsSpec:"all",
+ useDivWrapper:true,
+ _jsPlumb:params._jsPlumb
+ } ]);
+
+ _super.renderer.paint = function(style) {
+ var s = jsPlumb.extend({}, style);
+ if (s.outlineColor) {
+ s.strokeWidth = s.outlineWidth;
+ s.strokeStyle = jsPlumbUtil.convertStyle(s.outlineColor, true);
+ }
+
+ if (this.node == null) {
+ this.node = this.makeNode(s);
+ this.svg.appendChild(this.node);
+ this.attachListeners(this.node, this);
+ }
+ else if (this.updateNode != null) {
+ this.updateNode(this.node);
+ }
+ _applyStyles(this.svg, this.node, s, [ this.x, this.y, this.w, this.h ], this);
+ _pos(this.node, [ this.x, this.y ]);
+ }.bind(this);
+
+ };
+ jsPlumbUtil.extend(SvgEndpoint, SvgComponent, {
+ reattachListeners : function() {
+ if (this.node) this.reattachListenersForElement(this.node, this);
+ }
+ });
+
+ /*
+ * SVG Dot Endpoint
+ */
+ jsPlumb.Endpoints.svg.Dot = function() {
+ jsPlumb.Endpoints.Dot.apply(this, arguments);
+ SvgEndpoint.apply(this, arguments);
+ this.makeNode = function(style) {
+ return _node("circle", {
+ "cx" : this.w / 2,
+ "cy" : this.h / 2,
+ "r" : this.radius
+ });
+ };
+ this.updateNode = function(node) {
+ _attr(node, {
+ "cx":this.w / 2,
+ "cy":this.h / 2,
+ "r":this.radius
+ });
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Dot, [jsPlumb.Endpoints.Dot, SvgEndpoint]);
+
+ /*
+ * SVG Rectangle Endpoint
+ */
+ jsPlumb.Endpoints.svg.Rectangle = function() {
+ jsPlumb.Endpoints.Rectangle.apply(this, arguments);
+ SvgEndpoint.apply(this, arguments);
+ this.makeNode = function(style) {
+ return _node("rect", {
+ "width" : this.w,
+ "height" : this.h
+ });
+ };
+ this.updateNode = function(node) {
+ _attr(node, {
+ "width":this.w,
+ "height":this.h
+ });
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Rectangle, [jsPlumb.Endpoints.Rectangle, SvgEndpoint]);
+
+ /*
+ * SVG Image Endpoint is the default image endpoint.
+ */
+ jsPlumb.Endpoints.svg.Image = jsPlumb.Endpoints.Image;
+ /*
+ * Blank endpoint in svg renderer is the default Blank endpoint.
+ */
+ jsPlumb.Endpoints.svg.Blank = jsPlumb.Endpoints.Blank;
+ /*
+ * Label overlay in svg renderer is the default Label overlay.
+ */
+ jsPlumb.Overlays.svg.Label = jsPlumb.Overlays.Label;
+ /*
+ * Custom overlay in svg renderer is the default Custom overlay.
+ */
+ jsPlumb.Overlays.svg.Custom = jsPlumb.Overlays.Custom;
+
+ var AbstractSvgArrowOverlay = function(superclass, originalArgs) {
+ superclass.apply(this, originalArgs);
+ jsPlumb.jsPlumbUIComponent.apply(this, originalArgs);
+ this.isAppendedAtTopLevel = false;
+ var self = this;
+ this.path = null;
+ this.paint = function(params, containerExtents) {
+ // only draws on connections, not endpoints.
+ if (params.component.svg && containerExtents) {
+ if (this.path == null) {
+ this.path = _node("path", {
+ "pointer-events":"all"
+ });
+ params.component.svg.appendChild(this.path);
+
+ this.attachListeners(this.path, params.component);
+ this.attachListeners(this.path, this);
+ }
+ var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "",
+ offset = [0,0];
+
+ if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
+ if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
+
+ _attr(this.path, {
+ "d" : makePath(params.d),
+ "class" : clazz,
+ stroke : params.strokeStyle ? params.strokeStyle : null,
+ fill : params.fillStyle ? params.fillStyle : null,
+ transform : "translate(" + offset[0] + "," + offset[1] + ")"
+ });
+ }
+ };
+ var makePath = function(d) {
+ return "M" + d.hxy.x + "," + d.hxy.y +
+ " L" + d.tail[0].x + "," + d.tail[0].y +
+ " L" + d.cxy.x + "," + d.cxy.y +
+ " L" + d.tail[1].x + "," + d.tail[1].y +
+ " L" + d.hxy.x + "," + d.hxy.y;
+ };
+ this.reattachListeners = function() {
+ if (this.path) this.reattachListenersForElement(this.path, this);
+ };
+ };
+ jsPlumbUtil.extend(AbstractSvgArrowOverlay, [jsPlumb.jsPlumbUIComponent, jsPlumb.Overlays.AbstractOverlay], {
+ cleanup : function() {
+ if (this.path != null) jsPlumb.CurrentLibrary.removeElement(this.path);
+ },
+ setVisible:function(v) {
+ if(this.path != null) (this.path.style.display = (v ? "block" : "none"));
+ }
+ });
+
+ jsPlumb.Overlays.svg.Arrow = function() {
+ AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.Arrow, [ jsPlumb.Overlays.Arrow, AbstractSvgArrowOverlay ]);
+
+ jsPlumb.Overlays.svg.PlainArrow = function() {
+ AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractSvgArrowOverlay ]);
+
+ jsPlumb.Overlays.svg.Diamond = function() {
+ AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.Diamond, [ jsPlumb.Overlays.Diamond, AbstractSvgArrowOverlay ]);
+
+ // a test
+ jsPlumb.Overlays.svg.GuideLines = function() {
+ var path = null, self = this, p1_1, p1_2;
+ jsPlumb.Overlays.GuideLines.apply(this, arguments);
+ this.paint = function(params, containerExtents) {
+ if (path == null) {
+ path = _node("path");
+ params.connector.svg.appendChild(path);
+ self.attachListeners(path, params.connector);
+ self.attachListeners(path, self);
+
+ p1_1 = _node("path");
+ params.connector.svg.appendChild(p1_1);
+ self.attachListeners(p1_1, params.connector);
+ self.attachListeners(p1_1, self);
+
+ p1_2 = _node("path");
+ params.connector.svg.appendChild(p1_2);
+ self.attachListeners(p1_2, params.connector);
+ self.attachListeners(p1_2, self);
+ }
+
+ var offset =[0,0];
+ if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin;
+ if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin;
+
+ _attr(path, {
+ "d" : makePath(params.head, params.tail),
+ stroke : "red",
+ fill : null,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")"
+ });
+
+ _attr(p1_1, {
+ "d" : makePath(params.tailLine[0], params.tailLine[1]),
+ stroke : "blue",
+ fill : null,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")"
+ });
+
+ _attr(p1_2, {
+ "d" : makePath(params.headLine[0], params.headLine[1]),
+ stroke : "green",
+ fill : null,
+ transform:"translate(" + offset[0] + "," + offset[1] + ")"
+ });
+ };
+
+ var makePath = function(d1, d2) {
+ return "M " + d1.x + "," + d1.y +
+ " L" + d2.x + "," + d2.y;
+ };
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.svg.GuideLines, jsPlumb.Overlays.GuideLines);
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the VML renderers.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+;(function() {
+
+ // http://ajaxian.com/archives/the-vml-changes-in-ie-8
+ // http://www.nczonline.net/blog/2010/01/19/internet-explorer-8-document-and-b…
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
+
+ var vmlAttributeMap = {
+ "stroke-linejoin":"joinstyle",
+ "joinstyle":"joinstyle",
+ "endcap":"endcap",
+ "miterlimit":"miterlimit"
+ },
+ jsPlumbStylesheet = null;
+
+ if (document.createStyleSheet && document.namespaces) {
+
+ var ruleClasses = [
+ ".jsplumb_vml", "jsplumb\\:textbox", "jsplumb\\:oval", "jsplumb\\:rect",
+ "jsplumb\\:stroke", "jsplumb\\:shape", "jsplumb\\:group"
+ ],
+ rule = "behavior:url(#default#VML);position:absolute;";
+
+ jsPlumbStylesheet = document.createStyleSheet();
+
+ for (var i = 0; i < ruleClasses.length; i++)
+ jsPlumbStylesheet.addRule(ruleClasses[i], rule);
+
+ // in this page it is also mentioned that IE requires the extra arg to the namespace
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
+ // but someone commented saying they didn't need it, and it seems jsPlumb doesnt need it either.
+ // var iev = document.documentMode;
+ //if (!iev || iev < 8)
+ document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml");
+ //else
+ // document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml", "#default#VML");
+ }
+
+ jsPlumb.vml = {};
+
+ var scale = 1000,
+
+ _groupMap = {},
+ _getGroup = function(container, connectorClass) {
+ var id = jsPlumb.getId(container),
+ g = _groupMap[id];
+ if(!g) {
+ g = _node("group", [0,0,scale, scale], {"class":connectorClass});
+ //g.style.position=absolute;
+ //g["coordsize"] = "1000,1000";
+ g.style.backgroundColor="red";
+ _groupMap[id] = g;
+ //jsPlumb.appendElement(g, container); // todo if this gets reinstated, remember to use the current jsplumb instance.
+ //jsPlumb.CurrentLibrary.getDOMElement(container).appendChild(g);
+ //document.body.appendChild(g);
+ }
+ return g;
+ },
+ _atts = function(o, atts) {
+ for (var i in atts) {
+ // IE8 fix: setattribute does not work after an element has been added to the dom!
+ // http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-…
+ //o.setAttribute(i, atts[i]);
+
+ /*There is an additional problem when accessing VML elements by using get/setAttribute. The simple solution is following:
+
+ if (document.documentMode==8) {
+ ele.opacity=1;
+ } else {
+ ele.setAttribute(‘opacity’,1);
+ }
+ */
+
+ o[i] = atts[i];
+ }
+ },
+ _node = function(name, d, atts, parent, _jsPlumb, deferToJsPlumbContainer) {
+ atts = atts || {};
+ var o = document.createElement("jsplumb:" + name);
+ if (deferToJsPlumbContainer)
+ _jsPlumb.appendElement(o, parent);
+ else
+ jsPlumb.CurrentLibrary.appendElement(o, parent);
+ o.className = (atts["class"] ? atts["class"] + " " : "") + "jsplumb_vml";
+ _pos(o, d);
+ _atts(o, atts);
+ return o;
+ },
+ _pos = function(o,d, zIndex) {
+ o.style.left = d[0] + "px";
+ o.style.top = d[1] + "px";
+ o.style.width= d[2] + "px";
+ o.style.height= d[3] + "px";
+ o.style.position = "absolute";
+ if (zIndex)
+ o.style.zIndex = zIndex;
+ },
+ _conv = jsPlumb.vml.convertValue = function(v) {
+ return Math.floor(v * scale);
+ },
+ // tests if the given style is "transparent" and then sets the appropriate opacity node to 0 if so,
+ // or 1 if not. TODO in the future, support variable opacity.
+ _maybeSetOpacity = function(styleToWrite, styleToCheck, type, component) {
+ if ("transparent" === styleToCheck)
+ component.setOpacity(type, "0.0");
+ else
+ component.setOpacity(type, "1.0");
+ },
+ _applyStyles = function(node, style, component, _jsPlumb) {
+ var styleToWrite = {};
+ if (style.strokeStyle) {
+ styleToWrite.stroked = "true";
+ var strokeColor = jsPlumbUtil.convertStyle(style.strokeStyle, true);
+ styleToWrite.strokecolor = strokeColor;
+ _maybeSetOpacity(styleToWrite, strokeColor, "stroke", component);
+ styleToWrite.strokeweight = style.lineWidth + "px";
+ }
+ else styleToWrite.stroked = "false";
+
+ if (style.fillStyle) {
+ styleToWrite.filled = "true";
+ var fillColor = jsPlumbUtil.convertStyle(style.fillStyle, true);
+ styleToWrite.fillcolor = fillColor;
+ _maybeSetOpacity(styleToWrite, fillColor, "fill", component);
+ }
+ else styleToWrite.filled = "false";
+
+ if(style.dashstyle) {
+ if (component.strokeNode == null) {
+ component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:style.dashstyle }, node, _jsPlumb);
+ }
+ else
+ component.strokeNode.dashstyle = style.dashstyle;
+ }
+ else if (style["stroke-dasharray"] && style.lineWidth) {
+ var sep = style["stroke-dasharray"].indexOf(",") == -1 ? " " : ",",
+ parts = style["stroke-dasharray"].split(sep),
+ styleToUse = "";
+ for(var i = 0; i < parts.length; i++) {
+ styleToUse += (Math.floor(parts[i] / style.lineWidth) + sep);
+ }
+ if (component.strokeNode == null) {
+ component.strokeNode = _node("stroke", [0,0,0,0], { dashstyle:styleToUse }, node, _jsPlumb);
+ }
+ else
+ component.strokeNode.dashstyle = styleToUse;
+ }
+
+ _atts(node, styleToWrite);
+ },
+ /*
+ * Base class for Vml endpoints and connectors. Extends jsPlumbUIComponent.
+ */
+ VmlComponent = function() {
+ var self = this, renderer = {};
+ jsPlumb.jsPlumbUIComponent.apply(this, arguments);
+
+ this.opacityNodes = {
+ "stroke":null,
+ "fill":null
+ };
+ this.initOpacityNodes = function(vml) {
+ self.opacityNodes.stroke = _node("stroke", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
+ self.opacityNodes.fill = _node("fill", [0,0,1,1], {opacity:"0.0"}, vml, self._jsPlumb.instance);
+ };
+ this.setOpacity = function(type, value) {
+ var node = self.opacityNodes[type];
+ if (node) node.opacity = "" + value;
+ };
+ var displayElements = [ ];
+ this.getDisplayElements = function() {
+ return displayElements;
+ };
+
+ this.appendDisplayElement = function(el, doNotAppendToCanvas) {
+ if (!doNotAppendToCanvas) self.canvas.parentNode.appendChild(el);
+ displayElements.push(el);
+ };
+ };
+ jsPlumbUtil.extend(VmlComponent, jsPlumb.jsPlumbUIComponent, {
+ cleanup:function() {
+ if (this.bgCanvas) jsPlumbUtil.removeElement(this.bgCanvas);
+ jsPlumbUtil.removeElement(this.canvas);
+ }
+ });
+
+ /*
+ * Base class for Vml connectors. extends VmlComponent.
+ */
+ var VmlConnector = jsPlumb.ConnectorRenderers.vml = function(params) {
+ this.strokeNode = null;
+ this.canvas = null;
+ VmlComponent.apply(this, arguments);
+ var clazz = this._jsPlumb.instance.connectorClass + (params.cssClass ? (" " + params.cssClass) : "");
+ this.paint = function(style) {
+ if (style !== null) {
+
+ // we need to be at least 1 pixel in each direction, because otherwise coordsize gets set to
+ // 0 and overlays cannot paint.
+ this.w = Math.max(this.w, 1);
+ this.h = Math.max(this.h, 1);
+
+ var segments = this.getSegments(), p = { "path":"" },
+ d = [this.x, this.y, this.w, this.h];
+
+ // create path from segments.
+ for (var i = 0; i < segments.length; i++) {
+ p.path += jsPlumb.Segments.vml.SegmentRenderer.getPath(segments[i]);
+ p.path += " ";
+ }
+
+ //*
+ if (style.outlineColor) {
+ var outlineWidth = style.outlineWidth || 1,
+ outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
+ outlineStyle = {
+ strokeStyle : jsPlumbUtil.convertStyle(style.outlineColor),
+ lineWidth : outlineStrokeWidth
+ };
+ for (var aa in vmlAttributeMap) outlineStyle[aa] = style[aa];
+
+ if (this.bgCanvas == null) {
+ p["class"] = clazz;
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ this.bgCanvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
+ _pos(this.bgCanvas, d);
+ this.appendDisplayElement(this.bgCanvas, true);
+ this.attachListeners(this.bgCanvas, this);
+ this.initOpacityNodes(this.bgCanvas, ["stroke"]);
+ }
+ else {
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ _pos(this.bgCanvas, d);
+ _atts(this.bgCanvas, p);
+ }
+
+ _applyStyles(this.bgCanvas, outlineStyle, this);
+ }
+ //*/
+
+ if (this.canvas == null) {
+ p["class"] = clazz;
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ this.canvas = _node("shape", d, p, params.parent, this._jsPlumb.instance, true);
+ //var group = _getGroup(params.parent); // test of append everything to a group
+ //group.appendChild(self.canvas); // sort of works but not exactly;
+ //params["_jsPlumb"].appendElement(self.canvas, params.parent); //before introduction of groups
+
+ this.appendDisplayElement(this.canvas, true);
+ this.attachListeners(this.canvas, this);
+ this.initOpacityNodes(this.canvas, ["stroke"]);
+ }
+ else {
+ p.coordsize = (d[2] * scale) + "," + (d[3] * scale);
+ _pos(this.canvas, d);
+ _atts(this.canvas, p);
+ }
+
+ _applyStyles(this.canvas, style, this, this._jsPlumb.instance);
+ }
+ };
+
+ };
+ jsPlumbUtil.extend(VmlConnector, VmlComponent, {
+ reattachListeners : function() {
+ if (this.canvas) this.reattachListenersForElement(this.canvas, this);
+ },
+ setVisible:function(v) {
+ if (this.canvas) {
+ this.canvas.style.display = v ? "block" : "none";
+ }
+ if (this.bgCanvas) {
+ this.bgCanvas.style.display = v ? "block" : "none";
+ }
+ }
+ });
+
+ /*
+ *
+ * Base class for Vml Endpoints. extends VmlComponent.
+ *
+ */
+ var VmlEndpoint = window.VmlEndpoint = function(params) {
+ VmlComponent.apply(this, arguments);
+ this._jsPlumb.vml = null;//, opacityStrokeNode = null, opacityFillNode = null;
+ this.canvas = document.createElement("div");
+ this.canvas.style.position = "absolute";
+ this._jsPlumb.clazz = this._jsPlumb.instance.endpointClass + (params.cssClass ? (" " + params.cssClass) : "");
+
+ // TODO vml endpoint adds class to VML at constructor time. but the addClass method adds VML
+ // to the enclosing DIV. what to do? seems like it would be better to just target the div.
+ // HOWEVER...vml connection has no containing div. why not? it feels like it should.
+
+ //var group = _getGroup(params.parent);
+ //group.appendChild(self.canvas);
+ params._jsPlumb.appendElement(this.canvas, params.parent);
+
+ this.paint = function(style, anchor) {
+ var p = { }, vml = this._jsPlumb.vml;
+
+ jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h);
+ if (this._jsPlumb.vml == null) {
+ p["class"] = this._jsPlumb.clazz;
+ vml = this._jsPlumb.vml = this.getVml([0,0, this.w, this.h], p, anchor, this.canvas, this._jsPlumb.instance);
+ this.attachListeners(vml, this);
+
+ this.appendDisplayElement(vml, true);
+ this.appendDisplayElement(this.canvas, true);
+
+ this.initOpacityNodes(vml, ["fill"]);
+ }
+ else {
+ _pos(vml, [0,0, this.w, this.h]);
+ _atts(vml, p);
+ }
+
+ _applyStyles(vml, style, this);
+ };
+ };
+ jsPlumbUtil.extend(VmlEndpoint, VmlComponent, {
+ reattachListeners : function() {
+ if (this._jsPlumb.vml) this.reattachListenersForElement(this._jsPlumb.vml, this);
+ }
+ });
+
+// ******************************* vml segments *****************************************************
+
+ jsPlumb.Segments.vml = {
+ SegmentRenderer : {
+ getPath : function(segment) {
+ return ({
+ "Straight":function(segment) {
+ var d = segment.params;
+ return "m" + _conv(d.x1) + "," + _conv(d.y1) + " l" + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ },
+ "Bezier":function(segment) {
+ var d = segment.params;
+ return "m" + _conv(d.x1) + "," + _conv(d.y1) +
+ " c" + _conv(d.cp1x) + "," + _conv(d.cp1y) + "," + _conv(d.cp2x) + "," + _conv(d.cp2y) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ },
+ "Arc":function(segment) {
+ var d = segment.params,
+ xmin = Math.min(d.x1, d.x2),
+ xmax = Math.max(d.x1, d.x2),
+ ymin = Math.min(d.y1, d.y2),
+ ymax = Math.max(d.y1, d.y2),
+ sf = segment.anticlockwise ? 1 : 0,
+ pathType = (segment.anticlockwise ? "at " : "wa "),
+ makePosString = function() {
+ if (d.loopback)
+ return "0,0," + _conv(2*d.r) + "," + _conv(2 * d.r);
+
+ var xy = [
+ null,
+ [ function() { return [xmin, ymin ];}, function() { return [xmin - d.r, ymin - d.r ];}],
+ [ function() { return [xmin - d.r, ymin ];}, function() { return [xmin, ymin - d.r ];}],
+ [ function() { return [xmin - d.r, ymin - d.r ];}, function() { return [xmin, ymin ];}],
+ [ function() { return [xmin, ymin - d.r ];}, function() { return [xmin - d.r, ymin ];}]
+ ][segment.segment][sf]();
+
+ return _conv(xy[0]) + "," + _conv(xy[1]) + "," + _conv(xy[0] + (2*d.r)) + "," + _conv(xy[1] + (2*d.r));
+ };
+
+ return pathType + " " + makePosString() + "," + _conv(d.x1) + "," + _conv(d.y1) + "," + _conv(d.x2) + "," + _conv(d.y2) + " e";
+ }
+
+ })[segment.type](segment);
+ }
+ }
+ };
+
+// ******************************* /vml segments *****************************************************
+
+// ******************************* vml endpoints *****************************************************
+
+ jsPlumb.Endpoints.vml.Dot = function() {
+ jsPlumb.Endpoints.Dot.apply(this, arguments);
+ VmlEndpoint.apply(this, arguments);
+ this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("oval", d, atts, parent, _jsPlumb); };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Dot, VmlEndpoint);
+
+ jsPlumb.Endpoints.vml.Rectangle = function() {
+ jsPlumb.Endpoints.Rectangle.apply(this, arguments);
+ VmlEndpoint.apply(this, arguments);
+ this.getVml = function(d, atts, anchor, parent, _jsPlumb) { return _node("rect", d, atts, parent, _jsPlumb); };
+ };
+ jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Rectangle, VmlEndpoint);
+
+ /*
+ * VML Image Endpoint is the same as the default image endpoint.
+ */
+ jsPlumb.Endpoints.vml.Image = jsPlumb.Endpoints.Image;
+
+ /**
+ * placeholder for Blank endpoint in vml renderer.
+ */
+ jsPlumb.Endpoints.vml.Blank = jsPlumb.Endpoints.Blank;
+
+// ******************************* /vml endpoints *****************************************************
+
+// ******************************* vml overlays *****************************************************
+
+ /**
+ * VML Label renderer. uses the default label renderer (which adds an element to the DOM)
+ */
+ jsPlumb.Overlays.vml.Label = jsPlumb.Overlays.Label;
+
+ /**
+ * VML Custom renderer. uses the default Custom renderer (which adds an element to the DOM)
+ */
+ jsPlumb.Overlays.vml.Custom = jsPlumb.Overlays.Custom;
+
+ /**
+ * Abstract VML arrow superclass
+ */
+ var AbstractVmlArrowOverlay = function(superclass, originalArgs) {
+ superclass.apply(this, originalArgs);
+ VmlComponent.apply(this, originalArgs);
+ var self = this, path = null;
+ self.canvas = null;
+ self.isAppendedAtTopLevel = true;
+ var getPath = function(d) {
+ return "m " + _conv(d.hxy.x) + "," + _conv(d.hxy.y) +
+ " l " + _conv(d.tail[0].x) + "," + _conv(d.tail[0].y) +
+ " " + _conv(d.cxy.x) + "," + _conv(d.cxy.y) +
+ " " + _conv(d.tail[1].x) + "," + _conv(d.tail[1].y) +
+ " x e";
+ };
+ this.paint = function(params, containerExtents) {
+ // only draws for connectors, not endpoints.
+ if (params.component.canvas && containerExtents) {
+ var p = {}, d = params.d, connector = params.component;
+ if (params.strokeStyle) {
+ p.stroked = "true";
+ p.strokecolor = jsPlumbUtil.convertStyle(params.strokeStyle, true);
+ }
+ if (params.lineWidth) p.strokeweight = params.lineWidth + "px";
+ if (params.fillStyle) {
+ p.filled = "true";
+ p.fillcolor = params.fillStyle;
+ }
+
+ var xmin = Math.min(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
+ ymin = Math.min(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
+ xmax = Math.max(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
+ ymax = Math.max(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
+ w = Math.abs(xmax - xmin),
+ h = Math.abs(ymax - ymin),
+ dim = [xmin, ymin, w, h];
+
+ // for VML, we create overlays using shapes that have the same dimensions and
+ // coordsize as their connector - overlays calculate themselves relative to the
+ // connector (it's how it's been done since the original canvas implementation, because
+ // for canvas that makes sense).
+ p.path = getPath(d);
+ p.coordsize = (connector.w * scale) + "," + (connector.h * scale);
+
+ dim[0] = connector.x;
+ dim[1] = connector.y;
+ dim[2] = connector.w;
+ dim[3] = connector.h;
+
+ if (self.canvas == null) {
+ var overlayClass = connector._jsPlumb.overlayClass || "";
+ var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || "") : "";
+ p["class"] = clazz + " " + overlayClass;
+ self.canvas = _node("shape", dim, p, connector.canvas.parentNode, connector._jsPlumb.instance, true);
+ connector.appendDisplayElement(self.canvas, true);
+ self.attachListeners(self.canvas, connector);
+ self.attachListeners(self.canvas, self);
+ }
+ else {
+ _pos(self.canvas, dim);
+ _atts(self.canvas, p);
+ }
+ }
+ };
+
+ this.reattachListeners = function() {
+ if (self.canvas) self.reattachListenersForElement(self.canvas, self);
+ };
+
+ this.cleanup = function() {
+ if (self.canvas != null) jsPlumb.CurrentLibrary.removeElement(self.canvas);
+ };
+ };
+ jsPlumbUtil.extend(AbstractVmlArrowOverlay, [VmlComponent, jsPlumb.Overlays.AbstractOverlay], {
+ setVisible : function(state) {
+ this.canvas.style.display = state ? "block" : "none";
+ }
+ });
+
+ jsPlumb.Overlays.vml.Arrow = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.Arrow, [ jsPlumb.Overlays.Arrow, AbstractVmlArrowOverlay ]);
+
+ jsPlumb.Overlays.vml.PlainArrow = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractVmlArrowOverlay ]);
+
+ jsPlumb.Overlays.vml.Diamond = function() {
+ AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments]);
+ };
+ jsPlumbUtil.extend(jsPlumb.Overlays.vml.Diamond, [ jsPlumb.Overlays.Diamond, AbstractVmlArrowOverlay ]);
+
+// ******************************* /vml overlays *****************************************************
+
+})();
+/*
+ * jsPlumb
+ *
+ * Title:jsPlumb 1.5.3
+ *
+ * Provides a way to visually connect elements on an HTML page, using either SVG, Canvas
+ * elements, or VML.
+ *
+ * This file contains the YUI3 adapter.
+ *
+ * Copyright (c) 2010 - 2013 Simon Porritt (http://jsplumb.org)
+ *
+ * http://jsplumb.org
+ * http://github.com/sporritt/jsplumb
+ * http://code.google.com/p/jsplumb
+ *
+ * Dual licensed under the MIT and GPL2 licenses.
+ */
+
+/**
+ * addClass adds a class to the given element
+ * animate calls the underlying library's animate functionality
+ * appendElement appends a child element to a parent element.
+ * bind binds some event to an element
+ * dragEvents a dictionary of event names
+ * extend extend some js object with another. probably not overly necessary; jsPlumb could just do this internally.
+ * getDragObject gets the object that is being dragged, by extracting it from the arguments passed to a drag callback
+ * getDragScope gets the drag scope for a given element.
+ * getElementObject turns an id or dom element into an element object of the underlying library's type.
+ * getOffset gets an element's offset
+ * getOriginalEvent gets the original browser event from some wrapper event.
+ * getScrollLeft gets an element's scroll left. TODO: is this actually used? will it be?
+ * getScrollTop gets an element's scroll top. TODO: is this actually used? will it be?
+ * getSize gets an element's size.
+ * getUIPosition gets the position of some element that is currently being dragged, by extracting it from the arguments passed to a drag callback.
+ * initDraggable initializes an element to be draggable
+ * initDroppable initializes an element to be droppable
+ * isDragSupported returns whether or not drag is supported for some element.
+ * isDropSupported returns whether or not drop is supported for some element.
+ * removeClass removes a class from a given element.
+ * removeElement removes some element completely from the DOM.
+ * setDraggable sets whether or not some element should be draggable.
+ * setDragScope sets the drag scope for a given element.
+ * setOffset sets the offset of some element.
+ */
+(function() {
+
+ if (!Array.prototype.indexOf) {
+ Array.prototype.indexOf = function( v, b, s ) {
+ for( var i = +b || 0, l = this.length; i < l; i++ ) {
+ if( this[i]===v || s && this[i]==v ) { return i; }
+ }
+ return -1;
+ };
+ }
+
+ var Y;
+
+ YUI().use('node', 'dd', 'dd-constrain', 'anim', 'node-event-simulate', function(_Y) {
+ Y = _Y;
+ Y.on("domready", function() { jsPlumb.init(); });
+ });
+
+ /**
+ * adds the given value to the given list, with the given scope. creates the scoped list
+ * if necessary.
+ * used by initDraggable and initDroppable.
+ */
+ var _add = function(list, scope, value) {
+ var l = list[scope];
+ if (!l) {
+ l = [];
+ list[scope] = l;
+ }
+ l.push(value);
+ },
+ ddEvents = [ "drag:mouseDown", "drag:afterMouseDown", "drag:mouseup",
+ "drag:align", "drag:removeHandle", "drag:addHandle", "drag:removeInvalid", "drag:addInvalid",
+ "drag:start", "drag:end", "drag:drag", "drag:over", "drag:enter",
+ "drag:exit", "drag:drophit", "drag:dropmiss", "drop:over", "drop:enter", "drop:exit", "drop:hit"
+ ],
+ animEvents = [ "tween" ],
+ /**
+ * helper function to curry callbacks for some element.
+ */
+ _wrapper = function(fn) {
+ return function() {
+ try {
+ return fn.apply(this, arguments);
+ }
+ catch (e) { }
+ };
+ },
+ /**
+ * extracts options from the given options object, leaving out event handlers.
+ */
+ _getDDOptions = function(options) {
+ var o = {};
+ for (var i in options) if (ddEvents.indexOf(i) == -1) o[i] = options[i];
+ return o;
+ },
+ /**
+ * attaches all event handlers found in options to the given dragdrop object, and registering
+ * the given el as the element of interest.
+ */
+ _attachListeners = function(dd, options, eventList) {
+ for (var ev in options) {
+ if (eventList.indexOf(ev) != -1) {
+ var w = _wrapper(options[ev]);
+ dd.on(ev, w);
+ }
+ }
+ },
+ _droppables = {},
+ _droppableOptions = {},
+ _draggablesByScope = {},
+ _draggablesById = {},
+ _droppableScopesById = {},
+ _checkHover = function(el, entering) {
+ if (el) {
+ var id = el.get("id");
+ if (id) {
+ var options = _droppableOptions[id];
+ if (options) {
+ if (options.hoverClass) {
+ if (entering) el.addClass(options.hoverClass);
+ else el.removeClass(options.hoverClass);
+ }
+ }
+ }
+ }
+ },
+ _lastDragObject = null,
+ _extend = function(o1, o2) {
+ for (var i in o2)
+ o1[i] = o2[i];
+ return o1;
+ },
+ _getAttribute = function(el, attributeId) {
+ return el.getAttribute(attributeId);
+ },
+ _getElementObject = function(el) {
+ if (el == null) return null;
+ var eee = null;
+ eee = typeof el == 'string' ? Y.one('#' + el) : el._node ? el : Y.one(el);
+ return eee;
+ };
+
+ jsPlumb.CurrentLibrary = {
+
+ addClass : function(el, clazz) {
+ jsPlumb.CurrentLibrary.getElementObject(el).addClass(clazz);
+ },
+
+ /**
+ * animates the given element.
+ */
+ animate : function(el, properties, options) {
+ var o = _extend({node:el, to:properties}, options),
+ id = _getAttribute(el, "id");
+ o.tween = jsPlumbUtil.wrap(properties.tween, function() {
+ // TODO should use a current instance.
+ jsPlumb.repaint(id);
+ });
+ var a = new Y.Anim(o);
+ _attachListeners(a, o, animEvents);
+ a.run();
+ },
+
+ appendElement : function(child, parent) {
+ _getElementObject (parent).append(child);
+ },
+
+ /**
+ * event binding wrapper.
+ */
+ bind : function(el, event, callback) {
+ _getElementObject(el).on(event, callback);
+ },
+
+ destroyDraggable : function(el) {
+ var id = jsPlumb.getId(el),
+ dd = _draggablesById[id];
+
+ if (dd) {
+ dd.destroy();
+ delete _draggablesById[id];
+ }
+ },
+
+ destroyDroppable : function(el) {
+ // TODO
+ },
+
+ dragEvents : {
+ "start":"drag:start", "stop":"drag:end", "drag":"drag:drag", "step":"step",
+ "over":"drop:enter", "out":"drop:exit", "drop":"drop:hit"
+ },
+
+ extend : _extend,
+
+ getClientXY : function(eventObject) {
+ return [eventObject.clientX, eventObject.clientY];
+ },
+
+ /**
+ * takes the args passed to an event function and returns you an object representing that which is being dragged.
+ */
+ getDragObject : function(eventArgs) {
+ // this is a workaround for the unfortunate fact that in YUI3, the 'drop:exit' event does
+ // not contain a reference to the drag that just exited. single-threaded js to the
+ // rescue: we'll just keep it for ourselves.
+ if (eventArgs[0].drag) _lastDragObject = eventArgs[0].drag.el;
+ return _lastDragObject;
+ },
+
+ getDragScope : function(el) {
+ var id = jsPlumb.getId(el),
+ dd = _draggablesById[id];
+ return dd.scope;
+ },
+
+ getDropEvent : function(args) {
+ return args[0];
+ },
+
+ getDropScope : function(el) {
+ var id = jsPlumb.getId(el);
+ return _droppableScopesById[id];
+ },
+
+ getDOMElement : function(el) {
+ if (el == null) return null;
+ if (typeof(el) == "string")
+ return document.getElementById(el);
+ else if (el._node)
+ return el._node;
+ else return el;
+ },
+
+ getElementObject : _getElementObject,
+
+ getOffset : function(el) {
+ var o = Y.DOM.getXY(el._node);
+ return {left:o[0], top:o[1]};
+ },
+
+ getOriginalEvent : function(e) {
+ return e._event;
+ },
+
+ getPageXY : function(eventObject) {
+ return [eventObject.pageX, eventObject.pageY];
+ },
+
+ getParent : function(el) {
+ return jsPlumb.CurrentLibrary.getElementObject(el).get("parentNode");
+ },
+
+ getScrollLeft : function(el) {
+ return 0;
+ },
+
+ getScrollTop : function(el) {
+ return 0;
+ },
+
+ getSelector : function(context, spec) {
+ var _convert = function(s) { return s && s ._nodes ? s._nodes : []; };
+
+ if (arguments.length == 2) {
+ return _convert(jsPlumb.CurrentLibrary.getElementObject(context).all(spec));
+ }
+ else {
+ return _convert(Y.all(context));
+ }
+ },
+
+ getSize : function(el) {
+ return [ el._node.offsetWidth, el._node.offsetHeight ];
+ },
+
+ getTagName : function(el) {
+ var e = jsPlumb.CurrentLibrary.getElementObject(el);
+ return e != null && e._node != null ? e._node.tagName : null;
+ },
+
+ getUIPosition : function(args, zoom) {
+ zoom = zoom || 1;
+ var el = args[0].currentTarget.el._node || args[0].currentTarget.el;
+ var o = Y.DOM.getXY(el);
+ return {left:o[0] / zoom, top:o[1] / zoom };
+ },
+
+ hasClass : function(el, clazz) {
+ return el.hasClass(clazz);
+ },
+
+ initDraggable : function(el, options, isPlumbedComponent, _jsPlumb) {
+ var _opts = _getDDOptions(options),
+ id = _jsPlumb.getId(el);
+ _opts.node = "#" + id;
+ options["drag:start"] = jsPlumbUtil.wrap(options["drag:start"], function() {
+ Y.one(document.body).addClass(_jsPlumb.dragSelectClass);
+ }, false);
+ options["drag:end"] = jsPlumbUtil.wrap(options["drag:end"], function() {
+ Y.one(document.body).removeClass(_jsPlumb.dragSelectClass);
+ });
+ var dd = new Y.DD.Drag(_opts),
+ containment = options.constrain2node || options.containment;
+
+ dd.el = el;
+
+ if (containment) {
+ dd.plug(Y.Plugin.DDConstrained, {
+ constrain2node: containment
+ });
+ }
+
+ if (isPlumbedComponent) {
+ var scope = options.scope || _jsPlumb.Defaults.Scope;
+ dd.scope = scope;
+ _add(_draggablesByScope, scope, dd);
+ }
+
+ _draggablesById[id] = dd;
+ _attachListeners(dd, options, ddEvents);
+ },
+
+ initDroppable : function(el, options) {
+ var _opts = _getDDOptions(options),
+ id = jsPlumb.getId(el);
+ _opts.node = "#" + id;
+ var dd = new Y.DD.Drop(_opts);
+
+ _droppableOptions[id] = options;
+
+ options = _extend({}, options);
+ var scope = options.scope || jsPlumb.Defaults.Scope;
+ _droppableScopesById[id] = scope;
+
+ options["drop:enter"] = jsPlumbUtil.wrap(options["drop:enter"], function(e) {
+ if (e.drag.scope !== scope) return true;
+ _checkHover(el, true);
+ }, true);
+ options["drop:exit"] = jsPlumbUtil.wrap(options["drop:exit"], function(e) {
+ _checkHover(el, false);
+ });
+ options["drop:hit"] = jsPlumbUtil.wrap(options["drop:hit"], function(e) {
+ if (e.drag.scope !== scope) return true;
+ _checkHover(el, false);
+ }, true);
+
+ _attachListeners(dd, options, ddEvents);
+ },
+
+ isAlreadyDraggable : function(el) {
+ el = _getElementObject(el);
+ return el.hasClass("yui3-dd-draggable");
+ },
+
+ isDragSupported : function(el) { return true; },
+ isDropSupported : function(el) { return true; },
+ removeClass : function(el, clazz) {
+ jsPlumb.CurrentLibrary.getElementObject(el).removeClass(clazz);
+ },
+ removeElement : function(el) { _getElementObject(el).remove(); },
+
+ setDragFilter : function(el, filter) {
+ jsPlumb.log("NOT IMPLEMENTED: setDragFilter");
+ },
+
+ /**
+ * sets the draggable state for the given element
+ */
+ setDraggable : function(el, draggable) {
+ var id = jsPlumb.getId(el),
+ dd = _draggablesById[id];
+ if (dd) dd.set("lock", !draggable);
+ },
+
+ setDragScope : function(el, scope) {
+ var id = jsPlumb.getId(el),
+ dd = _draggablesById[id];
+ if (dd) dd.scope = scope;
+ },
+
+ setOffset : function(el, o) {
+ el = _getElementObject(el);
+ el.set("top", o.top);
+ el.set("left", o.left);
+ },
+
+ stopDrag : function() {
+ Y.DD.DDM.stopDrag();
+ },
+
+ trigger : function(el, event, originalEvent) {
+ originalEvent.stopPropagation();
+ _getElementObject(el).simulate(event, {
+ pageX:originalEvent.pageX,
+ pageY:originalEvent.pageY,
+ clientX:originalEvent.clientX,
+ clientY:originalEvent.clientY
+ });
+ },
+
+ /**
+ * event unbinding wrapper.
+ */
+ unbind : function(el, event, callback) {
+ _getElementObject(el).detach(event, callback);
+ }
+ };
+})();
\ No newline at end of file
1
0
r218 - in sandbox/nuiton-js-angular: . src/main/resources/META-INF/nuiton-js src/main/resources/nuiton-js-angular src/main/resources/nuiton-js-angular/extra
by echatellier@users.nuiton.org 15 Oct '13
by echatellier@users.nuiton.org 15 Oct '13
15 Oct '13
Author: echatellier
Date: 2013-10-15 10:29:48 +0200 (Tue, 15 Oct 2013)
New Revision: 218
Url: http://nuiton.org/projects/nuiton-js/repository/revisions/218
Log:
Angular js 1.2.0-rc3 (version bump)
Modified:
sandbox/nuiton-js-angular/pom.xml
sandbox/nuiton-js-angular/src/main/resources/META-INF/nuiton-js/wro-angular.xml
sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/angular.js
sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-animate.js
sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-cookies.js
sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-loader.js
sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-mocks.js
sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-resource.js
sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-route.js
sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-sanitize.js
sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-touch.js
Modified: sandbox/nuiton-js-angular/pom.xml
===================================================================
--- sandbox/nuiton-js-angular/pom.xml 2013-09-20 13:29:04 UTC (rev 217)
+++ sandbox/nuiton-js-angular/pom.xml 2013-10-15 08:29:48 UTC (rev 218)
@@ -14,7 +14,7 @@
</parent>
<artifactId>nuiton-js-angular</artifactId>
- <version>1.2.0-rc2-2-SNAPSHOT</version>
+ <version>1.2.0-rc3-1-SNAPSHOT</version>
<name>Nuiton JS :: Angular</name>
<description>Angular jar packaging</description>
@@ -29,9 +29,9 @@
</licenses>
<scm>
- <connection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-angular-1.2.0-rc…</connection>
- <developerConnection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-angular-1.2.0-rc…</developerConnection>
- <url>http://www.nuiton.org/repositories/browse/nuiton-js/tags/nuiton-js-angular-…</url>
+ <connection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-angular-1.2.0-rc…</connection>
+ <developerConnection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-angular-1.2.0-rc…</developerConnection>
+ <url>http://www.nuiton.org/repositories/browse/nuiton-js/tags/nuiton-js-angular-…</url>
</scm>
</project>
Modified: sandbox/nuiton-js-angular/src/main/resources/META-INF/nuiton-js/wro-angular.xml
===================================================================
--- sandbox/nuiton-js-angular/src/main/resources/META-INF/nuiton-js/wro-angular.xml 2013-09-20 13:29:04 UTC (rev 217)
+++ sandbox/nuiton-js-angular/src/main/resources/META-INF/nuiton-js/wro-angular.xml 2013-10-15 08:29:48 UTC (rev 218)
@@ -1,6 +1,6 @@
<!--
#%L
- Nuiton JS :: Mustache
+ Nuiton JS :: AngularJS
$Id$
$HeadURL$
%%
@@ -26,7 +26,7 @@
<js>classpath:nuiton-js-angular/angular.js</js>
</group>
- <group name='angular-animate'>
+ <group name='angular-animate'>
<js>classpath:nuiton-js-angular/extra/angular-animate.js</js>
</group>
Modified: sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/angular.js
===================================================================
--- sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/angular.js 2013-09-20 13:29:04 UTC (rev 217)
+++ sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/angular.js 2013-10-15 08:29:48 UTC (rev 218)
@@ -1,5 +1,5 @@
/** %%Ignore-License
- * @license AngularJS v1.2.0-rc.2
+ * @license AngularJS v1.2.0-rc.3
* (c) 2010-2012 Google, Inc. http://angularjs.org
* License: MIT
*/
@@ -82,16 +82,6 @@
////////////////////////////////////
/**
- * hasOwnProperty may be overwritten by a property of the same name, or entirely
- * absent from an object that does not inherit Object.prototype; this copy is
- * used instead
- */
-var hasOwnPropertyFn = Object.prototype.hasOwnProperty;
-var hasOwnPropertyLocal = function(obj, key) {
- return hasOwnPropertyFn.call(obj, key);
-};
-
-/**
* @ngdoc function
* @name angular.lowercase
* @function
@@ -166,22 +156,21 @@
/**
* @private
* @param {*} obj
- * @return {boolean} Returns true if `obj` is an array or array-like object (NodeList, Arguments, ...)
+ * @return {boolean} Returns true if `obj` is an array or array-like object (NodeList, Arguments, String ...)
*/
function isArrayLike(obj) {
if (obj == null || isWindow(obj)) {
return false;
}
-
+
var length = obj.length;
if (obj.nodeType === 1 && length) {
return true;
}
- return isArray(obj) || !isFunction(obj) && (
- length === 0 || typeof length === "number" && length > 0 && (length - 1) in obj
- );
+ return isString(obj) || isArray(obj) || length === 0 ||
+ typeof length === 'number' && length > 0 && (length - 1) in obj;
}
/**
@@ -677,7 +666,8 @@
* * If no destination is supplied, a copy of the object or array is created.
* * If a destination is provided, all of its elements (for array) or properties (for objects)
* are deleted and then all elements/properties from the source are copied to it.
- * * If `source` is not an object or array, `source` is returned.
+ * * If `source` is not an object or array (inc. `null` and `undefined`), `source` is returned.
+ * * If `source` is identical to 'destination' an exception will be thrown.
*
* Note: this function is used to augment the Object type in Angular expressions. See
* {@link ng.$filter} for more information about Angular arrays.
@@ -687,6 +677,42 @@
* @param {(Object|Array)=} destination Destination into which the source is copied. If
* provided, must be of the same type as `source`.
* @returns {*} The copy or updated `destination`, if `destination` was specified.
+ *
+ * @example
+ <doc:example>
+ <doc:source>
+ <div ng-controller="Controller">
+ <form novalidate class="simple-form">
+ Name: <input type="text" ng-model="user.name" /><br />
+ E-mail: <input type="email" ng-model="user.email" /><br />
+ Gender: <input type="radio" ng-model="user.gender" value="male" />male
+ <input type="radio" ng-model="user.gender" value="female" />female<br />
+ <button ng-click="reset()">RESET</button>
+ <button ng-click="update(user)">SAVE</button>
+ </form>
+ <pre>form = {{user | json}}</pre>
+ <pre>master = {{master | json}}</pre>
+ </div>
+
+ <script>
+ function Controller($scope) {
+ $scope.master= {};
+
+ $scope.update = function(user) {
+ // Example with 1 argument
+ $scope.master= angular.copy(user);
+ };
+
+ $scope.reset = function() {
+ // Example with 2 arguments
+ angular.copy($scope.master, $scope.user);
+ };
+
+ $scope.reset();
+ }
+ </script>
+ </doc:source>
+ </doc:example>
*/
function copy(source, destination){
if (isWindow(source) || isScope(source)) {
@@ -734,6 +760,8 @@
dst = dst || {};
for(var key in src) {
+ // shallowCopy is only ever called by $compile nodeLinkFn, which has control over src
+ // so we don't need to worry hasOwnProperty here
if (src.hasOwnProperty(key) && key.substr(0, 2) !== '$$') {
dst[key] = src[key];
}
@@ -756,7 +784,7 @@
*
* * Both objects or values pass `===` comparison.
* * Both objects or values are of the same type and all of their properties pass `===` comparison.
- * * Both values are NaN. (In JavasScript, NaN == NaN => false. But we consider two NaN as equal)
+ * * Both values are NaN. (In JavaScript, NaN == NaN => false. But we consider two NaN as equal)
* * Both values represent the same regular expression (In JavasScript,
* /abc/ == /abc/ => false. But we consider two regular expressions as equal when their textual
* representation matches).
@@ -828,7 +856,8 @@
* @description
* Returns a function which calls function `fn` bound to `self` (`self` becomes the `this` for
* `fn`). You can supply optional `args` that are prebound to the function. This feature is also
- * known as [function currying](http://en.wikipedia.org/wiki/Currying).
+ * known as [partial application](http://en.wikipedia.org/wiki/Partial_application), as distinguished
+ * from [function currying](http://en.wikipedia.org/wiki/Currying#Contrast_with_partial_funct….
*
* @param {Object} self Context which `fn` should be evaluated in.
* @param {function()} fn Function to be bound.
@@ -859,7 +888,7 @@
function toJsonReplacer(key, value) {
var val = value;
- if (/^\$+/.test(key)) {
+ if (typeof key === 'string' && key.charAt(0) === '$') {
val = undefined;
} else if (isWindow(value)) {
val = '$WINDOW';
@@ -1063,7 +1092,7 @@
* HTML document you must manually bootstrap them using {@link angular.bootstrap}.
* Applications cannot be nested.
*
- * In the example below if the `ngApp` directive would not be placed
+ * In the example below if the `ngApp` directive were not placed
* on the `html` element then the document would not be compiled
* and the `{{ 1+2 }}` would not be resolved to `3`.
*
@@ -1132,7 +1161,9 @@
* They must use {@link api/ng.directive:ngApp ngApp}.
*
* @param {Element} element DOM element which is the root of angular application.
- * @param {Array<String|Function>=} modules an array of module declarations. See: {@link angular.module modules}
+ * @param {Array<String|Function|Array>=} modules an array of modules to load into the application.
+ * Each item in the array should be the name of a predefined module or a (DI annotated)
+ * function that will be invoked by the injector as a run block. See: {@link angular.module modules}
* @returns {AUTO.$injector} Returns the newly created injector for this app.
*/
function bootstrap(element, modules) {
@@ -1228,6 +1259,17 @@
}
/**
+ * throw error if the name given is hasOwnProperty
+ * @param {String} name the name to test
+ * @param {String} context the context in which the name is used, such as module or directive
+ */
+function assertNotHasOwnProperty(name, context) {
+ if (name === 'hasOwnProperty') {
+ throw ngMinErr('badname', "hasOwnProperty is not a valid {0} name", context);
+ }
+}
+
+/**
* Return the value accessible from the object by path. Any undefined traversals are ignored
* @param {Object} obj starting object
* @param {string} path path to traverse
@@ -1264,6 +1306,8 @@
function setupModuleLoader(window) {
+ var $injectorMinErr = minErr('$injector');
+
function ensure(obj, name, factory) {
return obj[name] || (obj[name] = factory());
}
@@ -1322,12 +1366,13 @@
* @returns {module} new module with the {@link angular.Module} api.
*/
return function module(name, requires, configFn) {
+ assertNotHasOwnProperty(name, 'module');
if (requires && modules.hasOwnProperty(name)) {
modules[name] = null;
}
return ensure(modules, name, function() {
if (!requires) {
- throw minErr('$injector')('nomod', "Module '{0}' is not available! You either misspelled the module name " +
+ throw $injectorMinErr('nomod', "Module '{0}' is not available! You either misspelled the module name " +
"or forgot to load it. If registering a module ensure that you specify the dependencies as the second " +
"argument.", name);
}
@@ -1430,7 +1475,7 @@
* @param {Function} animationFactory Factory function for creating new instance of an animation.
* @description
*
- * **NOTE**: animations are take effect only if the **ngAnimate** module is loaded.
+ * **NOTE**: animations take effect only if the **ngAnimate** module is loaded.
*
*
* Defines an animation hook that can be later used with {@link ngAnimate.$animate $animate} service and
@@ -1470,7 +1515,8 @@
* @ngdoc method
* @name angular.Module#controller
* @methodOf angular.Module
- * @param {string} name Controller name.
+ * @param {string|Object} name Controller name, or an object map of controllers where the
+ * keys are the names and the values are the constructors.
* @param {Function} constructor Controller constructor function.
* @description
* See {@link ng.$controllerProvider#register $controllerProvider.register()}.
@@ -1481,7 +1527,8 @@
* @ngdoc method
* @name angular.Module#directive
* @methodOf angular.Module
- * @param {string} name directive name
+ * @param {string|Object} name Directive name, or an object map of directives where the
+ * keys are the names and the values are the factories.
* @param {Function} directiveFactory Factory function for creating new instance of
* directives.
* @description
@@ -1554,11 +1601,11 @@
* - `codeName` – `{string}` – Code name of the release, such as "jiggling-armfat".
*/
var version = {
- full: '1.2.0-rc.2', // all of these placeholder strings will be replaced by grunt's
+ full: '1.2.0-rc.3', // all of these placeholder strings will be replaced by grunt's
major: 1, // package task
minor: 2,
dot: 0,
- codeName: 'barehand-atomsplitting'
+ codeName: 'ferocious-twitch'
};
@@ -1654,6 +1701,7 @@
$exceptionHandler: $ExceptionHandlerProvider,
$filter: $FilterProvider,
$interpolate: $InterpolateProvider,
+ $interval: $IntervalProvider,
$http: $HttpProvider,
$httpBackend: $HttpBackendProvider,
$location: $LocationProvider,
@@ -1666,8 +1714,7 @@
$sniffer: $SnifferProvider,
$templateCache: $TemplateCacheProvider,
$timeout: $TimeoutProvider,
- $window: $WindowProvider,
- $$urlUtils: $$UrlUtilsProvider
+ $window: $WindowProvider
});
}
]);
@@ -1684,64 +1731,64 @@
*
* @description
* Wraps a raw DOM element or HTML string as a [jQuery](http://jquery.com) element.
- * `angular.element` can be either an alias for [jQuery](http://api.jquery.com/jQuery/) function, if
- * jQuery is available, or a function that wraps the element or string in Angular's jQuery lite
- * implementation (commonly referred to as jqLite).
*
- * Real jQuery always takes precedence over jqLite, provided it was loaded before `DOMContentLoaded`
- * event fired.
+ * If jQuery is available, `angular.element` is an alias for the
+ * [jQuery](http://api.jquery.com/jQuery/) function. If jQuery is not available, `angular.element`
+ * delegates to Angular's built-in subset of jQuery, called "jQuery lite" or "jqLite."
*
- * jqLite is a tiny, API-compatible subset of jQuery that allows
- * Angular to manipulate the DOM. jqLite implements only the most commonly needed functionality
- * within a very small footprint, so only a subset of the jQuery API - methods, arguments and
- * invocation styles - are supported.
+ * <div class="alert alert-success">jqLite is a tiny, API-compatible subset of jQuery that allows
+ * Angular to manipulate the DOM in a cross-browser compatible way. **jqLite** implements only the most
+ * commonly needed functionality with the goal of having a very small footprint.</div>
*
- * Note: All element references in Angular are always wrapped with jQuery or jqLite; they are never
- * raw DOM references.
+ * To use jQuery, simply load it before `DOMContentLoaded` event fired.
*
+ * <div class="alert">**Note:** all element references in Angular are always wrapped with jQuery or
+ * jqLite; they are never raw DOM references.</div>
+ *
* ## Angular's jqLite
- * Angular's lite version of jQuery provides only the following jQuery methods:
+ * jqLite provides only the following jQuery methods:
*
- * - [addClass()](http://api.jquery.com/addClass/)
- * - [after()](http://api.jquery.com/after/)
- * - [append()](http://api.jquery.com/append/)
- * - [attr()](http://api.jquery.com/attr/)
- * - [bind()](http://api.jquery.com/on/) - Does not support namespaces, selectors or eventData
- * - [children()](http://api.jquery.com/children/) - Does not support selectors
- * - [clone()](http://api.jquery.com/clone/)
- * - [contents()](http://api.jquery.com/contents/)
- * - [css()](http://api.jquery.com/css/)
- * - [data()](http://api.jquery.com/data/)
- * - [eq()](http://api.jquery.com/eq/)
- * - [find()](http://api.jquery.com/find/) - Limited to lookups by tag name
- * - [hasClass()](http://api.jquery.com/hasClass/)
- * - [html()](http://api.jquery.com/html/)
- * - [next()](http://api.jquery.com/next/) - Does not support selectors
- * - [on()](http://api.jquery.com/on/) - Does not support namespaces, selectors or eventData
- * - [off()](http://api.jquery.com/off/) - Does not support namespaces or selectors
- * - [parent()](http://api.jquery.com/parent/) - Does not support selectors
- * - [prepend()](http://api.jquery.com/prepend/)
- * - [prop()](http://api.jquery.com/prop/)
- * - [ready()](http://api.jquery.com/ready/)
- * - [remove()](http://api.jquery.com/remove/)
- * - [removeAttr()](http://api.jquery.com/removeAttr/)
- * - [removeClass()](http://api.jquery.com/removeClass/)
- * - [removeData()](http://api.jquery.com/removeData/)
- * - [replaceWith()](http://api.jquery.com/replaceWith/)
- * - [text()](http://api.jquery.com/text/)
- * - [toggleClass()](http://api.jquery.com/toggleClass/)
- * - [triggerHandler()](http://api.jquery.com/triggerHandler/) - Passes a dummy event object to handlers.
- * - [unbind()](http://api.jquery.com/off/) - Does not support namespaces
- * - [val()](http://api.jquery.com/val/)
- * - [wrap()](http://api.jquery.com/wrap/)
+ * - [`addClass()`](http://api.jquery.com/addClass/)
+ * - [`after()`](http://api.jquery.com/after/)
+ * - [`append()`](http://api.jquery.com/append/)
+ * - [`attr()`](http://api.jquery.com/attr/)
+ * - [`bind()`](http://api.jquery.com/on/) - Does not support namespaces, selectors or eventData
+ * - [`children()`](http://api.jquery.com/children/) - Does not support selectors
+ * - [`clone()`](http://api.jquery.com/clone/)
+ * - [`contents()`](http://api.jquery.com/contents/)
+ * - [`css()`](http://api.jquery.com/css/)
+ * - [`data()`](http://api.jquery.com/data/)
+ * - [`eq()`](http://api.jquery.com/eq/)
+ * - [`find()`](http://api.jquery.com/find/) - Limited to lookups by tag name
+ * - [`hasClass()`](http://api.jquery.com/hasClass/)
+ * - [`html()`](http://api.jquery.com/html/)
+ * - [`next()`](http://api.jquery.com/next/) - Does not support selectors
+ * - [`on()`](http://api.jquery.com/on/) - Does not support namespaces, selectors or eventData
+ * - [`off()`](http://api.jquery.com/off/) - Does not support namespaces or selectors
+ * - [`parent()`](http://api.jquery.com/parent/) - Does not support selectors
+ * - [`prepend()`](http://api.jquery.com/prepend/)
+ * - [`prop()`](http://api.jquery.com/prop/)
+ * - [`ready()`](http://api.jquery.com/ready/)
+ * - [`remove()`](http://api.jquery.com/remove/)
+ * - [`removeAttr()`](http://api.jquery.com/removeAttr/)
+ * - [`removeClass()`](http://api.jquery.com/removeClass/)
+ * - [`removeData()`](http://api.jquery.com/removeData/)
+ * - [`replaceWith()`](http://api.jquery.com/replaceWith/)
+ * - [`text()`](http://api.jquery.com/text/)
+ * - [`toggleClass()`](http://api.jquery.com/toggleClass/)
+ * - [`triggerHandler()`](http://api.jquery.com/triggerHandler/) - Passes a dummy event object to handlers.
+ * - [`unbind()`](http://api.jquery.com/off/) - Does not support namespaces
+ * - [`val()`](http://api.jquery.com/val/)
+ * - [`wrap()`](http://api.jquery.com/wrap/)
*
* ## jQuery/jqLite Extras
* Angular also provides the following additional methods and events to both jQuery and jqLite:
*
* ### Events
* - `$destroy` - AngularJS intercepts all jqLite/jQuery's DOM destruction apis and fires this event
- * on all DOM nodes being removed. This can be used to clean up and 3rd party bindings to the DOM
+ * on all DOM nodes being removed. This can be used to clean up any 3rd party bindings to the DOM
* element before it is removed.
+ *
* ### Methods
* - `controller(name)` - retrieves the controller of the current element or its parent. By default
* retrieves controller associated with the `ngController` directive. If `name` is provided as
@@ -1952,29 +1999,36 @@
}
function JQLiteHasClass(element, selector) {
- return ((" " + element.className + " ").replace(/[\n\t]/g, " ").
+ if (!element.getAttribute) return false;
+ return ((" " + (element.getAttribute('class') || '') + " ").replace(/[\n\t]/g, " ").
indexOf( " " + selector + " " ) > -1);
}
function JQLiteRemoveClass(element, cssClasses) {
- if (cssClasses) {
+ if (cssClasses && element.setAttribute) {
forEach(cssClasses.split(' '), function(cssClass) {
- element.className = trim(
- (" " + element.className + " ")
+ element.setAttribute('class', trim(
+ (" " + (element.getAttribute('class') || '') + " ")
.replace(/[\n\t]/g, " ")
- .replace(" " + trim(cssClass) + " ", " ")
+ .replace(" " + trim(cssClass) + " ", " "))
);
});
}
}
function JQLiteAddClass(element, cssClasses) {
- if (cssClasses) {
+ if (cssClasses && element.setAttribute) {
+ var existingClasses = (' ' + (element.getAttribute('class') || '') + ' ')
+ .replace(/[\n\t]/g, " ");
+
forEach(cssClasses.split(' '), function(cssClass) {
- if (!JQLiteHasClass(element, cssClass)) {
- element.className = trim(element.className + ' ' + trim(cssClass));
+ cssClass = trim(cssClass);
+ if (existingClasses.indexOf(' ' + cssClass + ' ') === -1) {
+ existingClasses += cssClass + ' ';
}
});
+
+ element.setAttribute('class', trim(existingClasses));
}
}
@@ -2470,13 +2524,16 @@
triggerHandler: function(element, eventName, eventData) {
var eventFns = (JQLiteExpandoStore(element, 'events') || {})[eventName];
- eventData = eventData || {
+
+ eventData = eventData || [];
+
+ var event = [{
preventDefault: noop,
stopPropagation: noop
- };
+ }];
forEach(eventFns, function(fn) {
- fn.call(element, eventData);
+ fn.apply(element, event.concat(eventData));
});
}
}, function(fn, name){
@@ -2716,7 +2773,8 @@
* @description
* Invoke the method and supply the method arguments from the `$injector`.
*
- * @param {!function} fn The function to invoke. The function arguments come form the function annotation.
+ * @param {!function} fn The function to invoke. Function parameters are injected according to the
+ * {@link guide/di $inject Annotation} rules.
* @param {Object=} self The `this` for the invoked method.
* @param {Object=} locals Optional object. If preset then any argument names are read from this object first, before
* the `$injector` is consulted.
@@ -2837,46 +2895,37 @@
*
* @description
*
- * Use `$provide` to register new providers with the `$injector`. The providers are the factories for the instance.
- * The providers share the same name as the instance they create with `Provider` suffixed to them.
+ * The {@link AUTO.$provide $provide} service has a number of methods for registering components with
+ * the {@link AUTO.$injector $injector}. Many of these functions are also exposed on {@link angular.Module}.
*
- * A provider is an object with a `$get()` method. The injector calls the `$get` method to create a new instance of
- * a service. The Provider can have additional methods which would allow for configuration of the provider.
+ * An Angular **service** is a singleton object created by a **service factory**. These **service
+ * factories** are functions which, in turn, are created by a **service provider**.
+ * The **service providers** are constructor functions. When instantiated they must contain a property
+ * called `$get`, which holds the **service factory** function.
+ *
+ * When you request a service, the {@link AUTO.$injector $injector} is responsible for finding the
+ * correct **service provider**, instantiating it and then calling its `$get` **service factory**
+ * function to get the instance of the **service**.
+ *
+ * Often services have no configuration options and there is no need to add methods to the service
+ * provider. The provider will be no more than a constructor function with a `$get` property. For
+ * these cases the {@link AUTO.$provide $provide} service has additional helper methods to register
+ * services without specifying a provider.
*
- * <pre>
- * function GreetProvider() {
- * var salutation = 'Hello';
+ * * {@link AUTO.$provide#provider provider(provider)} - registers a **service provider** with the
+ * {@link AUTO.$injector $injector}
+ * * {@link AUTO.$provide#constant constant(obj)} - registers a value/object that can be accessed by
+ * providers and services.
+ * * {@link AUTO.$provide#value value(obj)} - registers a value/object that can only be accessed by
+ * services, not providers.
+ * * {@link AUTO.$provide#factory factory(fn)} - registers a service **factory function**, `fn`, that
+ * will be wrapped in a **service provider** object, whose `$get` property will contain the given
+ * factory function.
+ * * {@link AUTO.$provide#service service(class)} - registers a **constructor function**, `class` that
+ * will be wrapped in a **service provider** object, whose `$get` property will instantiate a new
+ * object using the given constructor function.
*
- * this.salutation = function(text) {
- * salutation = text;
- * };
- *
- * this.$get = function() {
- * return function (name) {
- * return salutation + ' ' + name + '!';
- * };
- * };
- * }
- *
- * describe('Greeter', function(){
- *
- * beforeEach(module(function($provide) {
- * $provide.provider('greet', GreetProvider);
- * }));
- *
- * it('should greet', inject(function(greet) {
- * expect(greet('angular')).toEqual('Hello angular!');
- * }));
- *
- * it('should allow configuration of salutation', function() {
- * module(function(greetProvider) {
- * greetProvider.salutation('Ahoj');
- * });
- * inject(function(greet) {
- * expect(greet('angular')).toEqual('Ahoj angular!');
- * });
- * });
- * </pre>
+ * See the individual methods for more information and examples.
*/
/**
@@ -2885,8 +2934,19 @@
* @methodOf AUTO.$provide
* @description
*
- * Register a provider for a service. The providers can be retrieved and can have additional configuration methods.
+ * Register a **provider function** with the {@link AUTO.$injector $injector}. Provider functions are
+ * constructor functions, whose instances are responsible for "providing" a factory for a service.
+ *
+ * Service provider names start with the name of the service they provide followed by `Provider`.
+ * For example, the {@link ng.$log $log} service has a provider called {@link ng.$logProvider $logProvider}.
*
+ * Service provider objects can have additional methods which allow configuration of the provider and
+ * its service. Importantly, you can configure what kind of service is created by the `$get` method,
+ * or how that service will act. For example, the {@link ng.$logProvider $logProvider} has a method
+ * {@link ng.$logProvider#debugEnabled debugEnabled}
+ * which lets you specify whether the {@link ng.$log $log} service will log debug messages to the
+ * console or not.
+ *
* @param {string} name The name of the instance. NOTE: the provider will be available under `name + 'Provider'` key.
* @param {(Object|function())} provider If the provider is:
*
@@ -2896,6 +2956,70 @@
* {@link AUTO.$injector#instantiate $injector.instantiate()}, then treated as `object`.
*
* @returns {Object} registered provider instance
+
+ * @example
+ *
+ * The following example shows how to create a simple event tracking service and register it using
+ * {@link AUTO.$provide#provider $provide.provider()}.
+ *
+ * <pre>
+ * // Define the eventTracker provider
+ * function EventTrackerProvider() {
+ * var trackingUrl = '/track';
+ *
+ * // A provider method for configuring where the tracked events should been saved
+ * this.setTrackingUrl = function(url) {
+ * trackingUrl = url;
+ * };
+ *
+ * // The service factory function
+ * this.$get = ['$http', function($http) {
+ * var trackedEvents = {};
+ * return {
+ * // Call this to track an event
+ * event: function(event) {
+ * var count = trackedEvents[event] || 0;
+ * count += 1;
+ * trackedEvents[event] = count;
+ * return count;
+ * },
+ * // Call this to save the tracked events to the trackingUrl
+ * save: function() {
+ * $http.post(trackingUrl, trackedEvents);
+ * }
+ * };
+ * }];
+ * }
+ *
+ * describe('eventTracker', function() {
+ * var postSpy;
+ *
+ * beforeEach(module(function($provide) {
+ * // Register the eventTracker provider
+ * $provide.provider('eventTracker', EventTrackerProvider);
+ * }));
+ *
+ * beforeEach(module(function(eventTrackerProvider) {
+ * // Configure eventTracker provider
+ * eventTrackerProvider.setTrackingUrl('/custom-track');
+ * }));
+ *
+ * it('tracks events', inject(function(eventTracker) {
+ * expect(eventTracker.event('login')).toEqual(1);
+ * expect(eventTracker.event('login')).toEqual(2);
+ * }));
+ *
+ * it('saves to the tracking url', inject(function(eventTracker, $http) {
+ * postSpy = spyOn($http, 'post');
+ * eventTracker.event('login');
+ * eventTracker.save();
+ * expect(postSpy).toHaveBeenCalled();
+ * expect(postSpy.mostRecentCall.args[0]).not.toEqual('/track');
+ * expect(postSpy.mostRecentCall.args[0]).toEqual('/custom-track');
+ * expect(postSpy.mostRecentCall.args[1]).toEqual({ 'login': 1 });
+ * }));
+ * });
+ * </pre>
*/
/**
@@ -2904,12 +3028,32 @@
* @methodOf AUTO.$provide
* @description
*
- * A short hand for configuring services if only `$get` method is required.
+ * Register a **service factory**, which will be called to return the service instance.
+ * This is short for registering a service where its provider consists of only a `$get` property,
+ * which is the given service factory function.
+ * You should use {@link AUTO.$provide#factory $provide.factor(getFn)} if you do not need to configure
+ * your service in a provider.
*
* @param {string} name The name of the instance.
* @param {function()} $getFn The $getFn for the instance creation. Internally this is a short hand for
* `$provide.provider(name, {$get: $getFn})`.
* @returns {Object} registered provider instance
+ *
+ * @example
+ * Here is an example of registering a service
+ * <pre>
+ * $provide.factory('ping', ['$http', function($http) {
+ * return function ping() {
+ * return $http.send('/ping');
+ * };
+ * }]);
+ * </pre>
+ * You would then inject and use this service like this:
+ * <pre>
+ * someModule.controller('Ctrl', ['ping', function(ping) {
+ * ping();
+ * }]);
+ * </pre>
*/
@@ -2919,11 +3063,34 @@
* @methodOf AUTO.$provide
* @description
*
- * A short hand for registering service of given class.
+ * Register a **service constructor**, which will be invoked with `new` to create the service instance.
+ * This is short for registering a service where its provider's `$get` property is the service
+ * constructor function that will be used to instantiate the service instance.
*
+ * You should use {@link AUTO.$provide#service $provide.service(class)} if you define your service
+ * as a type/class. This is common when using {@link http://coffeescript.org CoffeeScript}.
+ *
* @param {string} name The name of the instance.
* @param {Function} constructor A class (constructor function) that will be instantiated.
* @returns {Object} registered provider instance
+ *
+ * @example
+ * Here is an example of registering a service using {@link AUTO.$provide#service $provide.service(class)}
+ * that is defined as a CoffeeScript class.
+ * <pre>
+ * class Ping
+ * constructor: (@$http)->
+ * send: ()=>
+ * @$http.get('/ping')
+ *
+ * $provide.service('ping', ['$http', Ping])
+ * </pre>
+ * You would then inject and use this service like this:
+ * <pre>
+ * someModule.controller 'Ctrl', ['ping', (ping)->
+ * ping.send()
+ * ]
+ * </pre>
*/
@@ -2933,11 +3100,29 @@
* @methodOf AUTO.$provide
* @description
*
- * A short hand for configuring services if the `$get` method is a constant.
+ * Register a **value service** with the {@link AUTO.$injector $injector}, such as a string, a number,
+ * an array, an object or a function. This is short for registering a service where its provider's
+ * `$get` property is a factory function that takes no arguments and returns the **value service**.
*
+ * Value services are similar to constant services, except that they cannot be injected into a module
+ * configuration function (see {@link angular.Module#config}) but they can be overridden by an Angular
+ * {@link AUTO.$provide#decorator decorator}.
+ *
* @param {string} name The name of the instance.
* @param {*} value The value.
* @returns {Object} registered provider instance
+ *
+ * @example
+ * Here are some examples of creating value services.
+ * <pre>
+ * $provide.constant('ADMIN_USER', 'admin');
+ *
+ * $provide.constant('RoleLookup', { admin: 0, writer: 1, reader: 2 });
+ *
+ * $provide.constant('halfOf', function(value) {
+ * return value / 2;
+ * });
+ * </pre>
*/
@@ -2947,13 +3132,26 @@
* @methodOf AUTO.$provide
* @description
*
- * A constant value, but unlike {@link AUTO.$provide#value value} it can be injected
- * into configuration function (other modules) and it is not interceptable by
- * {@link AUTO.$provide#decorator decorator}.
+ * Register a **constant service**, such as a string, a number, an array, an object or a function, with
+ * the {@link AUTO.$injector $injector}. Unlike {@link AUTO.$provide#value value} it can be injected
+ * into a module configuration function (see {@link angular.Module#config}) and it cannot be
+ * overridden by an Angular {@link AUTO.$provide#decorator decorator}.
*
* @param {string} name The name of the constant.
* @param {*} value The constant value.
* @returns {Object} registered instance
+ *
+ * @example
+ * Here a some examples of creating constants:
+ * <pre>
+ * $provide.constant('SHARD_HEIGHT', 306);
+ *
+ * $provide.constant('MY_COLOURS', ['red', 'blue', 'grey']);
+ *
+ * $provide.constant('double', function(value) {
+ * return value * 2;
+ * });
+ * </pre>
*/
@@ -2963,17 +3161,29 @@
* @methodOf AUTO.$provide
* @description
*
- * Decoration of service, allows the decorator to intercept the service instance creation. The
- * returned instance may be the original instance, or a new instance which delegates to the
- * original instance.
+ * Register a **service decorator** with the {@link AUTO.$injector $injector}. A service decorator
+ * intercepts the creation of a service, allowing it to override or modify the behaviour of the
+ * service. The object returned by the decorator may be the original service, or a new service object
+ * which replaces or wraps and delegates to the original service.
*
* @param {string} name The name of the service to decorate.
* @param {function()} decorator This function will be invoked when the service needs to be
- * instantiated. The function is called using the {@link AUTO.$injector#invoke
- * injector.invoke} method and is therefore fully injectable. Local injection arguments:
+ * instantiated and should return the decorated service instance. The function is called using
+ * the {@link AUTO.$injector#invoke injector.invoke} method and is therefore fully injectable.
+ * Local injection arguments:
*
* * `$delegate` - The original service instance, which can be monkey patched, configured,
* decorated or delegated to.
+ *
+ * @example
+ * Here we decorate the {@link ng.$log $log} service to convert warnings to errors by intercepting
+ * calls to {@link ng.$log#error $log.warn()}.
+ * <pre>
+ * $provider.decorator('$log', ['$delegate', function($delegate) {
+ * $delegate.warn = $delegate.error;
+ * return $delegate;
+ * }]);
+ * </pre>
*/
@@ -3023,6 +3233,7 @@
}
function provider(name, provider_) {
+ assertNotHasOwnProperty(name, 'service');
if (isFunction(provider_) || isArray(provider_)) {
provider_ = providerInjector.instantiate(provider_);
}
@@ -3043,6 +3254,7 @@
function value(name, value) { return factory(name, valueFn(value)); }
function constant(name, value) {
+ assertNotHasOwnProperty(name, 'constant');
providerCache[name] = value;
instanceCache[name] = value;
}
@@ -3188,6 +3400,7 @@
}
}
+
/**
* @ngdoc function
* @name ng.$anchorScroll
@@ -3200,8 +3413,41 @@
* according to rules specified in
* {@link http://dev.w3.org/html5/spec/Overview.html#the-indicated-part-of-the-docume… Html5 spec}.
*
- * It also watches the `$location.hash()` and scroll whenever it changes to match any anchor.
+ * It also watches the `$location.hash()` and scrolls whenever it changes to match any anchor.
* This can be disabled by calling `$anchorScrollProvider.disableAutoScrolling()`.
+ *
+ * @example
+ <example>
+ <file name="index.html">
+ <div id="scrollArea" ng-controller="ScrollCtrl">
+ <a ng-click="gotoBottom()">Go to bottom</a>
+ <a id="bottom"></a> You're at the bottom!
+ </div>
+ </file>
+ <file name="script.js">
+ function ScrollCtrl($scope, $location, $anchorScroll) {
+ $scope.gotoBottom = function (){
+ // set the location.hash to the id of
+ // the element you wish to scroll to.
+ $location.hash('bottom');
+
+ // call $anchorScroll()
+ $anchorScroll();
+ }
+ }
+ </file>
+ <file name="style.css">
+ #scrollArea {
+ height: 350px;
+ overflow: auto;
+ }
+
+ #bottom {
+ display: block;
+ margin-top: 2000px;
+ }
+ </file>
+ </example>
*/
function $AnchorScrollProvider() {
@@ -3318,8 +3564,8 @@
* @name ng.$animate
*
* @description
- * The $animate service provides rudimentary DOM manipulation functions to insert, remove, move elements within
- * the DOM as well as adding and removing classes. This service is the core service used by the ngAnimate $animator
+ * The $animate service provides rudimentary DOM manipulation functions to insert, remove and move elements within
+ * the DOM, as well as adding and removing classes. This service is the core service used by the ngAnimate $animator
* service which provides high-level animation hooks for CSS and JavaScript.
*
* $animate is available in the AngularJS core, however, the ngAnimate module must be included to enable full out
@@ -3386,7 +3632,7 @@
* @param {jQuery/jqLite element} element the element which will be moved around within the DOM
* @param {jQuery/jqLite element} parent the parent element where the element will be inserted into (if the after element is not present)
* @param {jQuery/jqLite element} after the sibling element where the element will be positioned next to
- * @param {function=} done the callback function (if provided) that will be fired after the element has been moved to it's new position
+ * @param {function=} done the callback function (if provided) that will be fired after the element has been moved to its new position
*/
move : function(element, parent, after, done) {
// Do not remove element before insert. Removing will cause data associated with the
@@ -3411,7 +3657,9 @@
className = isString(className) ?
className :
isArray(className) ? className.join(' ') : '';
- element.addClass(className);
+ forEach(element, function (element) {
+ JQLiteAddClass(element, className);
+ });
done && $timeout(done, 0, false);
},
@@ -3432,7 +3680,9 @@
className = isString(className) ?
className :
isArray(className) ? className.join(' ') : '';
- element.removeClass(className);
+ forEach(element, function (element) {
+ JQLiteRemoveClass(element, className);
+ });
done && $timeout(done, 0, false);
},
@@ -3566,7 +3816,7 @@
var lastBrowserUrl = location.href,
baseElement = document.find('base'),
- replacedUrl = null;
+ newLocation = null;
/**
* @name ng.$browser#url
@@ -3589,6 +3839,9 @@
* @param {boolean=} replace Should new url replace current history record ?
*/
self.url = function(url, replace) {
+ // Android Browser BFCache causes location reference to become stale.
+ if (location !== window.location) location = window.location;
+
// setter
if (url) {
if (lastBrowserUrl == url) return;
@@ -3601,21 +3854,20 @@
baseElement.attr('href', baseElement.attr('href'));
}
} else {
+ newLocation = url;
if (replace) {
location.replace(url);
- replacedUrl = url;
} else {
location.href = url;
- replacedUrl = null;
}
}
return self;
// getter
} else {
- // - the replacedUrl is a workaround for an IE8-9 issue with location.replace method that doesn't update
- // location.href synchronously
+ // - newLocation is a workaround for an IE7-9 issue with location.replace and location.href
+ // methods not updating location.href synchronously.
// - the replacement is a workaround for https://bugzilla.mozilla.org/show_bug.cgi?id=407172
- return replacedUrl || location.href.replace(/%27/g,"'");
+ return newLocation || location.href.replace(/%27/g,"'");
}
};
@@ -3623,6 +3875,7 @@
urlChangeInit = false;
function fireUrlChange() {
+ newLocation = null;
if (lastBrowserUrl == self.url()) return;
lastBrowserUrl = self.url();
@@ -3679,10 +3932,14 @@
//////////////////////////////////////////////////////////////
/**
+ * @name ng.$browser#baseHref
+ * @methodOf ng.$browser
+ *
+ * @description
* Returns current <base href>
* (always relative - without domain)
*
- * @returns {string=}
+ * @returns {string=} current <base href>
*/
self.baseHref = function() {
var href = baseElement.attr('href');
@@ -4157,10 +4414,10 @@
* (a DOM element/tree) to a scope. Where:
*
* * `scope` - A {@link ng.$rootScope.Scope Scope} to bind to.
- * * `cloneAttachFn` - If `cloneAttachFn` is provided, then the link function will clone the
- * `template` and call the `cloneAttachFn` function allowing the caller to attach the
- * cloned elements to the DOM document at the appropriate place. The `cloneAttachFn` is
- * called as: <br> `cloneAttachFn(clonedElement, scope)` where:
+ * * `cloneAttachFn` - If `cloneAttachFn` is provided, then the link function will clone the `template`
+ * and call the `cloneAttachFn` function allowing the caller to attach the
+ * cloned elements to the DOM document at the appropriate place. The `cloneAttachFn` is
+ * called as: <br> `cloneAttachFn(clonedElement, scope)` where:
*
* * `clonedElement` - is a clone of the original `element` passed into the compiler.
* * `scope` - is the current scope with which the linking function is working with.
@@ -4213,13 +4470,13 @@
Suffix = 'Directive',
COMMENT_DIRECTIVE_REGEXP = /^\s*directive\:\s*([\d\w\-_]+)\s+(.*)$/,
CLASS_DIRECTIVE_REGEXP = /(([\d\w\-_]+)(?:\:([^;]+))?;?)/,
- aHrefSanitizationWhitelist = /^\s*(https?|ftp|mailto|file):/,
+ aHrefSanitizationWhitelist = /^\s*(https?|ftp|mailto|tel|file):/,
imgSrcSanitizationWhitelist = /^\s*(https?|ftp|file):|data:image\//;
// Ref: http://developers.whatwg.org/webappapis.html#event-handler-idl-attributes
// The assumption is that future DOM event attribute names will begin with
// 'on' and be composed of only English letters.
- var EVENT_HANDLER_ATTR_REGEXP = /^(on[a-z]*|formaction)$/;
+ var EVENT_HANDLER_ATTR_REGEXP = /^(on[a-z]+|formaction)$/;
/**
* @ngdoc function
@@ -4230,13 +4487,15 @@
* @description
* Register a new directive with the compiler.
*
- * @param {string} name Name of the directive in camel-case. (ie <code>ngBind</code> which will match as
- * <code>ng-bind</code>).
- * @param {function|Array} directiveFactory An injectable directive factory function. See {@link guide/directive} for more
- * info.
+ * @param {string|Object} name Name of the directive in camel-case (i.e. <code>ngBind</code> which
+ * will match as <code>ng-bind</code>), or an object map of directives where the keys are the
+ * names and the values are the factories.
+ * @param {function|Array} directiveFactory An injectable directive factory function. See
+ * {@link guide/directive} for more info.
* @returns {ng.$compileProvider} Self for chaining.
*/
this.directive = function registerDirective(name, directiveFactory) {
+ assertNotHasOwnProperty(name, 'directive');
if (isString(name)) {
assertArg(directiveFactory, 'directiveFactory');
if (!hasDirectives.hasOwnProperty(name)) {
@@ -4244,7 +4503,7 @@
$provide.factory(name + Suffix, ['$injector', '$exceptionHandler',
function($injector, $exceptionHandler) {
var directives = [];
- forEach(hasDirectives[name], function(directiveFactory) {
+ forEach(hasDirectives[name], function(directiveFactory, index) {
try {
var directive = $injector.invoke(directiveFactory);
if (isFunction(directive)) {
@@ -4253,6 +4512,7 @@
directive.compile = valueFn(directive.link);
}
directive.priority = directive.priority || 0;
+ directive.index = index;
directive.name = directive.name || name;
directive.require = directive.require || (directive.controller && directive.name);
directive.restrict = directive.restrict || 'A';
@@ -4334,9 +4594,9 @@
this.$get = [
'$injector', '$interpolate', '$exceptionHandler', '$http', '$templateCache', '$parse',
- '$controller', '$rootScope', '$document', '$sce', '$$urlUtils', '$animate',
+ '$controller', '$rootScope', '$document', '$sce', '$animate',
function($injector, $interpolate, $exceptionHandler, $http, $templateCache, $parse,
- $controller, $rootScope, $document, $sce, $$urlUtils, $animate) {
+ $controller, $rootScope, $document, $sce, $animate) {
var Attributes = function(element, attr) {
this.$$element = element;
@@ -4428,9 +4688,9 @@
// sanitize a[href] and img[src] values
if ((nodeName === 'A' && key === 'href') ||
(nodeName === 'IMG' && key === 'src')) {
- // NOTE: $$urlUtils.resolve() doesn't support IE < 8 so we don't sanitize for that case.
+ // NOTE: urlResolve() doesn't support IE < 8 so we don't sanitize for that case.
if (!msie || msie >= 8 ) {
- normalizedVal = $$urlUtils.resolve(value);
+ normalizedVal = urlResolve(value).href;
if (normalizedVal !== '') {
if ((key === 'href' && !normalizedVal.match(aHrefSanitizationWhitelist)) ||
(key === 'src' && !normalizedVal.match(imgSrcSanitizationWhitelist))) {
@@ -4478,12 +4738,23 @@
/**
- * Observe an interpolated attribute.
- * The observer will never be called, if given attribute is not interpolated.
+ * @ngdoc function
+ * @name ng.$compile.directive.Attributes#$observe
+ * @methodOf ng.$compile.directive.Attributes
+ * @function
*
+ * @description
+ * Observes an interpolated attribute.
+ *
+ * The observer function will be invoked once during the next `$digest` following
+ * compilation. The observer is then invoked whenever the interpolated value
+ * changes.
+ *
* @param {string} key Normalized key. (ie ngAttribute) .
- * @param {function(*)} fn Function that will be called whenever the attribute value changes.
- * @returns {function(*)} the `fn` Function passed in.
+ * @param {function(interpolatedValue)} fn Function that will be called whenever
+ the interpolated value of the attribute changes.
+ * See the {@link guide/directive#Attributes Directives} guide for more info.
+ * @returns {function()} the `fn` parameter.
*/
$observe: function(key, fn) {
var attrs = this,
@@ -4501,8 +4772,7 @@
}
};
- var urlSanitizationNode = $document[0].createElement('a'),
- startSymbol = $interpolate.startSymbol(),
+ var startSymbol = $interpolate.startSymbol(),
endSymbol = $interpolate.endSymbol(),
denormalizeTemplate = (startSymbol == '{{' || endSymbol == '}}')
? identity
@@ -4516,7 +4786,7 @@
//================================
- function compile($compileNodes, transcludeFn, maxPriority, ignoreDirective) {
+ function compile($compileNodes, transcludeFn, maxPriority, ignoreDirective, previousCompileContext) {
if (!($compileNodes instanceof jqLite)) {
// jquery always rewraps, whereas we need to preserve the original selector so that we can modify it.
$compileNodes = jqLite($compileNodes);
@@ -4528,7 +4798,7 @@
$compileNodes[index] = node = jqLite(node).wrap('<span></span>').parent()[0];
}
});
- var compositeLinkFn = compileNodes($compileNodes, transcludeFn, $compileNodes, maxPriority, ignoreDirective);
+ var compositeLinkFn = compileNodes($compileNodes, transcludeFn, $compileNodes, maxPriority, ignoreDirective, previousCompileContext);
return function publicLinkFn(scope, cloneConnectFn){
assertArg(scope, 'scope');
// important!!: we must call our jqLite.clone() since the jQuery one is trying to be smart
@@ -4575,7 +4845,7 @@
* @param {number=} max directive priority
* @returns {?function} A composite linking function of all of the matched directives or null.
*/
- function compileNodes(nodeList, transcludeFn, $rootElement, maxPriority, ignoreDirective) {
+ function compileNodes(nodeList, transcludeFn, $rootElement, maxPriority, ignoreDirective, previousCompileContext) {
var linkFns = [],
nodeLinkFn, childLinkFn, directives, attrs, linkFnFound;
@@ -4586,7 +4856,7 @@
directives = collectDirectives(nodeList[i], [], attrs, i == 0 ? maxPriority : undefined, ignoreDirective);
nodeLinkFn = (directives.length)
- ? applyDirectivesToNode(directives, nodeList[i], attrs, transcludeFn, $rootElement)
+ ? applyDirectivesToNode(directives, nodeList[i], attrs, transcludeFn, $rootElement, null, [], [], previousCompileContext)
: null;
childLinkFn = (nodeLinkFn && nodeLinkFn.terminal || !nodeList[i].childNodes || !nodeList[i].childNodes.length)
@@ -4597,6 +4867,7 @@
linkFns.push(nodeLinkFn);
linkFns.push(childLinkFn);
linkFnFound = (linkFnFound || nodeLinkFn || childLinkFn);
+ previousCompileContext = null; //use the previous context only for the first element in the virtual group
}
// return a linking function if we have found anything, null otherwise
@@ -4672,9 +4943,8 @@
// iterate over the attributes
for (var attr, name, nName, ngAttrName, value, nAttrs = node.attributes,
j = 0, jj = nAttrs && nAttrs.length; j < jj; j++) {
- var attrStartName;
- var attrEndName;
- var index;
+ var attrStartName = false;
+ var attrEndName = false;
attr = nAttrs[j];
if (!msie || msie >= 8 || attr.specified) {
@@ -4682,13 +4952,16 @@
// support ngAttr attribute binding
ngAttrName = directiveNormalize(name);
if (NG_ATTR_BINDING.test(ngAttrName)) {
- name = ngAttrName.substr(6).toLowerCase();
+ name = snake_case(ngAttrName.substr(6), '-');
}
- if ((index = ngAttrName.lastIndexOf('Start')) != -1 && index == ngAttrName.length - 5) {
+
+ var directiveNName = ngAttrName.replace(/(Start|End)$/, '');
+ if (ngAttrName === directiveNName + 'Start') {
attrStartName = name;
attrEndName = name.substr(0, name.length - 5) + 'end';
name = name.substr(0, name.length - 6);
}
+
nName = directiveNormalize(name.toLowerCase());
attrsMap[nName] = name;
attrs[nName] = value = trim((msie && name == 'href')
@@ -4763,6 +5036,7 @@
} else {
nodes.push(node);
}
+
return jqLite(nodes);
}
@@ -4794,20 +5068,26 @@
* scope argument is auto-generated to the new child of the transcluded parent scope.
* @param {JQLite} jqCollection If we are working on the root of the compile tree then this
* argument has the root jqLite array so that we can replace nodes on it.
+ * @param {Object=} originalReplaceDirective An optional directive that will be ignored when compiling
+ * the transclusion.
+ * @param {Array.<Function>} preLinkFns
+ * @param {Array.<Function>} postLinkFns
+ * @param {Object} previousCompileContext Context used for previous compilation of the current node
* @returns linkFn
*/
- function applyDirectivesToNode(directives, compileNode, templateAttrs, transcludeFn, jqCollection, originalReplaceDirective) {
+ function applyDirectivesToNode(directives, compileNode, templateAttrs, transcludeFn, jqCollection,
+ originalReplaceDirective, preLinkFns, postLinkFns, previousCompileContext) {
+ previousCompileContext = previousCompileContext || {};
+
var terminalPriority = -Number.MAX_VALUE,
- preLinkFns = [],
- postLinkFns = [],
- newScopeDirective = null,
- newIsolateScopeDirective = null,
- templateDirective = null,
+ newScopeDirective,
+ newIsolateScopeDirective = previousCompileContext.newIsolateScopeDirective,
+ templateDirective = previousCompileContext.templateDirective,
$compileNode = templateAttrs.$$element = jqLite(compileNode),
directive,
directiveName,
$template,
- transcludeDirective,
+ transcludeDirective = previousCompileContext.transcludeDirective,
replaceDirective = originalReplaceDirective,
childTranscludeFn = transcludeFn,
controllerDirectives,
@@ -4831,18 +5111,24 @@
}
if (directiveValue = directive.scope) {
- assertNoDuplicate('isolated scope', newIsolateScopeDirective, directive, $compileNode);
- if (isObject(directiveValue)) {
- safeAddClass($compileNode, 'ng-isolate-scope');
- newIsolateScopeDirective = directive;
+ newScopeDirective = newScopeDirective || directive;
+
+ // skip the check for directives with async templates, we'll check the derived sync directive when
+ // the template arrives
+ if (!directive.templateUrl) {
+ assertNoDuplicate('new/isolated scope', newIsolateScopeDirective, directive, $compileNode);
+ if (isObject(directiveValue)) {
+ safeAddClass($compileNode, 'ng-isolate-scope');
+ newIsolateScopeDirective = directive;
+ }
+ safeAddClass($compileNode, 'ng-scope');
}
- safeAddClass($compileNode, 'ng-scope');
- newScopeDirective = newScopeDirective || directive;
}
directiveName = directive.name;
- if (directiveValue = directive.controller) {
+ if (!directive.templateUrl && directive.controller) {
+ directiveValue = directive.controller;
controllerDirectives = controllerDirectives || {};
assertNoDuplicate("'" + directiveName + "' controller",
controllerDirectives[directiveName], directive, $compileNode);
@@ -4850,18 +5136,27 @@
}
if (directiveValue = directive.transclude) {
- assertNoDuplicate('transclusion', transcludeDirective, directive, $compileNode);
- transcludeDirective = directive;
- terminalPriority = directive.priority;
+ // Special case ngRepeat so that we don't complain about duplicate transclusion, ngRepeat knows how to handle
+ // this on its own.
+ if (directiveName !== 'ngRepeat') {
+ assertNoDuplicate('transclusion', transcludeDirective, directive, $compileNode);
+ transcludeDirective = directive;
+ }
+
if (directiveValue == 'element') {
- $template = groupScan(compileNode, attrStart, attrEnd)
+ terminalPriority = directive.priority;
+ $template = groupScan(compileNode, attrStart, attrEnd);
$compileNode = templateAttrs.$$element =
jqLite(document.createComment(' ' + directiveName + ': ' + templateAttrs[directiveName] + ' '));
compileNode = $compileNode[0];
replaceWith(jqCollection, jqLite(sliceArgs($template)), compileNode);
childTranscludeFn = compile($template, transcludeFn, terminalPriority,
- replaceDirective && replaceDirective.name);
+ replaceDirective && replaceDirective.name, {
+ newIsolateScopeDirective: newIsolateScopeDirective,
+ transcludeDirective: transcludeDirective,
+ templateDirective: templateDirective
+ });
} else {
$template = jqLite(JQLiteClone(compileNode)).contents();
$compileNode.html(''); // clear contents
@@ -4921,8 +5216,13 @@
if (directive.replace) {
replaceDirective = directive;
}
- nodeLinkFn = compileTemplateUrl(directives.splice(i, directives.length - i),
- nodeLinkFn, $compileNode, templateAttrs, jqCollection, childTranscludeFn);
+
+ nodeLinkFn = compileTemplateUrl(directives.splice(i, directives.length - i), $compileNode,
+ templateAttrs, jqCollection, childTranscludeFn, preLinkFns, postLinkFns, {
+ newIsolateScopeDirective: newIsolateScopeDirective,
+ transcludeDirective: transcludeDirective,
+ templateDirective: templateDirective
+ });
ii = directives.length;
} else if (directive.compile) {
try {
@@ -4976,7 +5276,14 @@
}
optional = optional || value == '?';
}
+
value = $element[retrievalMethod]('$' + require + 'Controller');
+
+ if ($element[0].nodeType == 8 && $element[0].$$controller) { // Transclusion comment node
+ value = value || $element[0].$$controller;
+ $element[0].$$controller = null;
+ }
+
if (!value && !optional) {
throw $compileMinErr('ctreq', "Controller '{0}', required by directive '{1}', can't be found!", require, directiveName);
}
@@ -5091,9 +5398,16 @@
}
controllerInstance = $controller(controller, locals);
- $element.data(
- '$' + directive.name + 'Controller',
- controllerInstance);
+
+ // Directives with element transclusion and a controller need to attach controller
+ // to the comment node created by the compiler, but jQuery .data doesn't support
+ // attaching data to comment nodes so instead we set it directly on the element and
+ // remove it after we read it later.
+ if ($element[0].nodeType == 8) { // Transclusion comment node
+ $element[0].$$controller = controllerInstance;
+ } else {
+ $element.data('$' + directive.name + 'Controller', controllerInstance);
+ }
if (directive.controllerAs) {
locals.$scope[directive.controllerAs] = controllerInstance;
}
@@ -5115,7 +5429,7 @@
childLinkFn && childLinkFn(scope, linkNode.childNodes, undefined, boundTranscludeFn);
// POSTLINKING
- for(i = 0, ii = postLinkFns.length; i < ii; i++) {
+ for(i = postLinkFns.length - 1; i >= 0; i--) {
try {
linkFn = postLinkFns[i];
linkFn(scope, $element, attrs,
@@ -5195,6 +5509,9 @@
dst['class'] = (dst['class'] ? dst['class'] + ' ' : '') + value;
} else if (key == 'style') {
$element.attr('style', $element.attr('style') + ';' + value);
+ // `dst` will never contain hasOwnProperty as DOM parser won't let it.
+ // You will get an "InvalidCharacterError: DOM Exception 5" error if you
+ // have an attribute like "has-own-property" or "data-has-own-property", etc.
} else if (key.charAt(0) != '$' && !dst.hasOwnProperty(key)) {
dst[key] = value;
dstAttr[key] = srcAttr[key];
@@ -5203,8 +5520,8 @@
}
- function compileTemplateUrl(directives, beforeTemplateNodeLinkFn, $compileNode, tAttrs,
- $rootElement, childTranscludeFn) {
+ function compileTemplateUrl(directives, $compileNode, tAttrs,
+ $rootElement, childTranscludeFn, preLinkFns, postLinkFns, previousCompileContext) {
var linkQueue = [],
afterTemplateNodeLinkFn,
afterTemplateChildLinkFn,
@@ -5212,7 +5529,7 @@
origAsyncDirective = directives.shift(),
// The fact that we have to copy and patch the directive seems wrong!
derivedSyncDirective = extend({}, origAsyncDirective, {
- controller: null, templateUrl: null, transclude: null, scope: null, replace: null
+ templateUrl: null, transclude: null, replace: null
}),
templateUrl = (isFunction(origAsyncDirective.templateUrl))
? origAsyncDirective.templateUrl($compileNode, tAttrs)
@@ -5246,7 +5563,8 @@
directives.unshift(derivedSyncDirective);
- afterTemplateNodeLinkFn = applyDirectivesToNode(directives, compileNode, tAttrs, childTranscludeFn, $compileNode, origAsyncDirective);
+ afterTemplateNodeLinkFn = applyDirectivesToNode(directives, compileNode, tAttrs,
+ childTranscludeFn, $compileNode, origAsyncDirective, preLinkFns, postLinkFns, previousCompileContext);
forEach($rootElement, function(node, i) {
if (node == compileNode) {
$rootElement[i] = $compileNode[0];
@@ -5268,10 +5586,7 @@
replaceWith(linkRootElement, jqLite(beforeTemplateLinkNode), linkNode);
}
- afterTemplateNodeLinkFn(
- beforeTemplateNodeLinkFn(afterTemplateChildLinkFn, scope, linkNode, $rootElement, controller),
- scope, linkNode, $rootElement, controller
- );
+ afterTemplateNodeLinkFn(afterTemplateChildLinkFn, scope, linkNode, $rootElement, controller);
}
linkQueue = null;
}).
@@ -5286,9 +5601,7 @@
linkQueue.push(rootElement);
linkQueue.push(controller);
} else {
- afterTemplateNodeLinkFn(function() {
- beforeTemplateNodeLinkFn(afterTemplateChildLinkFn, scope, node, rootElement, controller);
- }, scope, node, rootElement, controller);
+ afterTemplateNodeLinkFn(afterTemplateChildLinkFn, scope, node, rootElement, controller);
}
};
}
@@ -5298,7 +5611,10 @@
* Sorting function for bound directives.
*/
function byPriority(a, b) {
- return b.priority - a.priority;
+ var diff = b.priority - a.priority;
+ if (diff !== 0) return diff;
+ if (a.name !== b.name) return (a.name < b.name) ? -1 : 1;
+ return a.index - b.index;
}
@@ -5352,7 +5668,7 @@
}
directives.push({
- priority: 100,
+ priority: -100,
compile: valueFn(function attrInterpolateLinkFn(scope, element, attr) {
var $$observers = (attr.$$observers || (attr.$$observers = {}));
@@ -5370,6 +5686,7 @@
// register any observers
if (!interpolateFn) return;
+ // TODO(i): this should likely be attr.$set(name, iterpolateFn(scope) so that we reset the actual attr value
attr[name] = interpolateFn(scope);
($$observers[name] || ($$observers[name] = [])).$$inter = true;
(attr.$$observers && attr.$$observers[name].$$scope || scope).
@@ -5528,11 +5845,13 @@
* @ngdoc function
* @name ng.$controllerProvider#register
* @methodOf ng.$controllerProvider
- * @param {string} name Controller name
+ * @param {string|Object} name Controller name, or an object map of controllers where the keys are
+ * the names and the values are the constructors.
* @param {Function|Array} constructor Controller constructor fn (optionally decorated with DI
* annotations in the array notation).
*/
this.register = function(name, constructor) {
+ assertNotHasOwnProperty(name, 'controller');
if (isObject(name)) {
extend(controllers, name)
} else {
@@ -5619,10 +5938,24 @@
* Any uncaught exception in angular expressions is delegated to this service.
* The default implementation simply delegates to `$log.error` which logs it into
* the browser console.
- *
+ *
* In unit tests, if `angular-mocks.js` is loaded, this service is overridden by
* {@link ngMock.$exceptionHandler mock $exceptionHandler} which aids in testing.
*
+ * ## Example:
+ *
+ * <pre>
+ * angular.module('exceptionOverride', []).factory('$exceptionHandler', function () {
+ * return function (exception, cause) {
+ * exception.message += ' (caused by "' + cause + '")';
+ * throw exception;
+ * };
+ * });
+ * </pre>
+ *
+ * This example will override the normal action of `$exceptionHandler`, to make angular
+ * exceptions fail hard when they happen, instead of just logging to the console.
+ *
* @param {Error} exception Exception associated with the error.
* @param {string=} cause optional information about the context in which
* the error was thrown.
@@ -5757,18 +6090,19 @@
};
/**
- * Are order by request. I.E. they are applied in the same order as
- * array on request, but revers order on response.
+ * Are ordered by request, i.e. they are applied in the same order as the
+ * array, on request, but reverse order, on response.
*/
var interceptorFactories = this.interceptors = [];
+
/**
- * For historical reasons, response interceptors ordered by the order in which
- * they are applied to response. (This is in revers to interceptorFactories)
+ * For historical reasons, response interceptors are ordered by the order in which
+ * they are applied to the response. (This is the opposite of interceptorFactories)
*/
var responseInterceptorFactories = this.responseInterceptors = [];
- this.$get = ['$httpBackend', '$browser', '$cacheFactory', '$rootScope', '$q', '$injector', '$$urlUtils',
- function($httpBackend, $browser, $cacheFactory, $rootScope, $q, $injector, $$urlUtils) {
+ this.$get = ['$httpBackend', '$browser', '$cacheFactory', '$rootScope', '$q', '$injector',
+ function($httpBackend, $browser, $cacheFactory, $rootScope, $q, $injector) {
var defaultCache = $cacheFactory('$http');
@@ -5857,7 +6191,34 @@
* will result in the success callback being called. Note that if the response is a redirect,
* XMLHttpRequest will transparently follow it, meaning that the error callback will not be
* called for such responses.
+ *
+ * # Calling $http from outside AngularJS
+ * The `$http` service will not actually send the request until the next `$digest()` is executed.
+ * Normally this is not an issue, since almost all the time your call to `$http` will be from within
+ * a `$apply()` block.
+ * If you are calling `$http` from outside Angular, then you should wrap it in a call to `$apply`
+ * to cause a $digest to occur and also to handle errors in the block correctly.
*
+ * ```
+ * $scope.$apply(function() {
+ * $http(...);
+ * });
+ * ```
+ *
+ * # Writing Unit Tests that use $http
+ * When unit testing you are mostly responsible for scheduling the `$digest` cycle. If you do not
+ * trigger a `$digest` before calling `$httpBackend.flush()` then the request will not have been
+ * made and `$httpBackend.expect(...)` expectations will fail. The solution is to run the code
+ * that calls the `$http()` method inside a $apply block as explained in the previous section.
+ *
+ * ```
+ * $httpBackend.expectGET(...);
+ * $scope.$apply(function() {
+ * $http.get(...);
+ * });
+ * $httpBackend.flush();
+ * ```
+ *
* # Shortcut methods
*
* Since all invocations of the $http service require passing in an HTTP method and URL, and
@@ -5895,7 +6256,7 @@
* To add or overwrite these defaults, simply add or remove a property from these configuration
* objects. To add headers for an HTTP method other than POST or PUT, simply add a new object
* with the lowercased HTTP method name as the key, e.g.
- * `$httpProvider.defaults.headers.get['My-Header']='value'`.
+ * `$httpProvider.defaults.headers.get = { 'My-Header' : 'value' }.
*
* Additionally, the defaults can be set at runtime via the `$http.defaults` object in the same
* fashion.
@@ -6257,7 +6618,7 @@
config.headers = headers;
config.method = uppercase(config.method);
- var xsrfValue = $$urlUtils.isSameOrigin(config.url)
+ var xsrfValue = urlIsSameOrigin(config.url)
? $browser.cookies()[config.xsrfCookieName || defaults.xsrfCookieName]
: undefined;
if (xsrfValue) {
@@ -6680,7 +7041,9 @@
var xhr = new XHR();
xhr.open(method, url, true);
forEach(headers, function(value, key) {
- if (value) xhr.setRequestHeader(key, value);
+ if (isDefined(value)) {
+ xhr.setRequestHeader(key, value);
+ }
});
// In IE6 and 7, this might be called synchronously when xhr.send below is called and the
@@ -6690,26 +7053,6 @@
if (xhr.readyState == 4) {
var responseHeaders = xhr.getAllResponseHeaders();
- // TODO(vojta): remove once Firefox 21 gets released.
- // begin: workaround to overcome Firefox CORS http response headers bug
- // https://bugzilla.mozilla.org/show_bug.cgi?id=608735
- // Firefox already patched in nightly. Should land in Firefox 21.
-
- // CORS "simple response headers" http://www.w3.org/TR/cors/
- var value,
- simpleHeaders = ["Cache-Control", "Content-Language", "Content-Type",
- "Expires", "Last-Modified", "Pragma"];
- if (!responseHeaders) {
- responseHeaders = "";
- forEach(simpleHeaders, function (header) {
- var value = xhr.getResponseHeader(header);
- if (value) {
- responseHeaders += header + ": " + value + "\n";
- }
- });
- }
- // end of the workaround.
-
// responseText is the old-school way of retrieving response (supported by IE8 & 9)
// response and responseType properties were introduced in XHR Level2 spec (supported by IE10)
completeRequest(callback,
@@ -6727,7 +7070,7 @@
xhr.responseType = responseType;
}
- xhr.send(post || '');
+ xhr.send(post || null);
}
if (timeout > 0) {
@@ -6744,8 +7087,7 @@
}
function completeRequest(callback, status, response, headersString) {
- // URL_MATCH is defined in src/service/location.js
- var protocol = (url.match(SERVER_MATCH) || ['', locationProtocol])[1];
+ var protocol = locationProtocol || urlResolve(url).protocol;
// cancel timeout and subsequent timeout promise resolution
timeoutId && $browserDefer.cancel(timeoutId);
@@ -7027,6 +7369,94 @@
}];
}
+function $IntervalProvider() {
+ this.$get = ['$rootScope', '$window', '$q',
+ function($rootScope, $window, $q) {
+ var intervals = {};
+
+
+ /**
+ * @ngdoc function
+ * @name ng.$interval
+ *
+ * @description
+ * Angular's wrapper for `window.setInterval`. The `fn` function is executed every `delay`
+ * milliseconds.
+ *
+ * The return value of registering an interval function is a promise. This promise will be
+ * notified upon each tick of the interval, and will be resolved after `count` iterations, or
+ * run indefinitely if `count` is not defined. The value of the notification will be the
+ * number of iterations that have run.
+ * To cancel an interval, call `$interval.cancel(promise)`.
+ *
+ * In tests you can use {@link ngMock.$interval#flush `$interval.flush(millis)`} to
+ * move forward by `millis` milliseconds and trigger any functions scheduled to run in that
+ * time.
+ *
+ * @param {function()} fn A function that should be called repeatedly.
+ * @param {number} delay Number of milliseconds between each function call.
+ * @param {number=} [count=0] Number of times to repeat. If not set, or 0, will repeat
+ * indefinitely.
+ * @param {boolean=} [invokeApply=true] If set to `false` skips model dirty checking, otherwise
+ * will invoke `fn` within the {@link ng.$rootScope.Scope#$apply $apply} block.
+ * @returns {promise} A promise which will be notified on each iteration.
+ */
+ function interval(fn, delay, count, invokeApply) {
+ var setInterval = $window.setInterval,
+ clearInterval = $window.clearInterval;
+
+ var deferred = $q.defer(),
+ promise = deferred.promise,
+ count = (isDefined(count)) ? count : 0,
+ iteration = 0,
+ skipApply = (isDefined(invokeApply) && !invokeApply);
+
+ promise.then(null, null, fn);
+
+ promise.$$intervalId = setInterval(function tick() {
+ deferred.notify(iteration++);
+
+ if (count > 0 && iteration >= count) {
+ deferred.resolve(iteration);
+ clearInterval(promise.$$intervalId);
+ delete intervals[promise.$$intervalId];
+ }
+
+ if (!skipApply) $rootScope.$apply();
+
+ }, delay);
+
+ intervals[promise.$$intervalId] = deferred;
+
+ return promise;
+ }
+
+
+ /**
+ * @ngdoc function
+ * @name ng.$interval#cancel
+ * @methodOf ng.$interval
+ *
+ * @description
+ * Cancels a task associated with the `promise`.
+ *
+ * @param {number} promise Promise returned by the `$interval` function.
+ * @returns {boolean} Returns `true` if the task was successfully canceled.
+ */
+ interval.cancel = function(promise) {
+ if (promise && promise.$$intervalId in intervals) {
+ intervals[promise.$$intervalId].reject('canceled');
+ clearInterval(promise.$$intervalId);
+ delete intervals[promise.$$intervalId];
+ return true;
+ }
+ return false;
+ };
+
+ return interval;
+ }];
+}
+
/**
* @ngdoc object
* @name ng.$locale
@@ -7098,8 +7528,7 @@
};
}
-var SERVER_MATCH = /^([^:]+):\/\/(\w+:{0,1}\w*@)?(\{?[\w\.-]*\}?)(:([0-9]+))?(\/[^\?#]*)?(\?([^#]*))?(#(.*))?$/,
- PATH_MATCH = /^([^\?#]*)(\?([^#]*))?(#(.*))?$/,
+var PATH_MATCH = /^([^\?#]*)(\?([^#]*))?(#(.*))?$/,
DEFAULT_PORTS = {'http': 80, 'https': 443, 'ftp': 21};
var $locationMinErr = minErr('$location');
@@ -7121,39 +7550,40 @@
return segments.join('/');
}
-function matchUrl(url, obj) {
- var match = SERVER_MATCH.exec(url);
+function parseAbsoluteUrl(absoluteUrl, locationObj) {
+ var parsedUrl = urlResolve(absoluteUrl);
- obj.$$protocol = match[1];
- obj.$$host = match[3];
- obj.$$port = int(match[5]) || DEFAULT_PORTS[match[1]] || null;
+ locationObj.$$protocol = parsedUrl.protocol;
+ locationObj.$$host = parsedUrl.hostname;
+ locationObj.$$port = int(parsedUrl.port) || DEFAULT_PORTS[parsedUrl.protocol] || null;
}
-function matchAppUrl(url, obj) {
- var match = PATH_MATCH.exec(url);
- obj.$$path = decodeURIComponent(match[1]);
- obj.$$search = parseKeyValue(match[3]);
- obj.$$hash = decodeURIComponent(match[5] || '');
+function parseAppUrl(relativeUrl, locationObj) {
+ var prefixed = (relativeUrl.charAt(0) !== '/');
+ if (prefixed) {
+ relativeUrl = '/' + relativeUrl;
+ }
+ var match = urlResolve(relativeUrl);
+ locationObj.$$path = decodeURIComponent(prefixed && match.pathname.charAt(0) === '/' ? match.pathname.substring(1) : match.pathname);
+ locationObj.$$search = parseKeyValue(match.search);
+ locationObj.$$hash = decodeURIComponent(match.hash);
// make sure path starts with '/';
- if (obj.$$path && obj.$$path.charAt(0) != '/') obj.$$path = '/' + obj.$$path;
+ if (locationObj.$$path && locationObj.$$path.charAt(0) != '/') locationObj.$$path = '/' + locationObj.$$path;
}
-function composeProtocolHostPort(protocol, host, port) {
- return protocol + '://' + host + (port == DEFAULT_PORTS[protocol] ? '' : ':' + port);
-}
-
/**
*
* @param {string} begin
* @param {string} whole
- * @param {string} otherwise
- * @returns {string} returns text from whole after begin or otherwise if it does not begin with expected string.
+ * @returns {string} returns text from whole after begin or undefined if it does not begin with expected string.
*/
-function beginsWith(begin, whole, otherwise) {
- return whole.indexOf(begin) == 0 ? whole.substr(begin.length) : otherwise;
+function beginsWith(begin, whole) {
+ if (whole.indexOf(begin) == 0) {
+ return whole.substr(begin.length);
+ }
}
@@ -7185,20 +7615,22 @@
this.$$html5 = true;
basePrefix = basePrefix || '';
var appBaseNoFile = stripFile(appBase);
+ parseAbsoluteUrl(appBase, this);
+
+
/**
* Parse given html5 (regular) url string into properties
* @param {string} newAbsoluteUrl HTML5 url
* @private
*/
this.$$parse = function(url) {
- var parsed = {}
- matchUrl(url, parsed);
var pathUrl = beginsWith(appBaseNoFile, url);
if (!isString(pathUrl)) {
throw $locationMinErr('ipthprfx', 'Invalid url "{0}", missing path prefix "{1}".', url, appBaseNoFile);
}
- matchAppUrl(pathUrl, parsed);
- extend(this, parsed);
+
+ parseAppUrl(pathUrl, this);
+
if (!this.$$path) {
this.$$path = '/';
}
@@ -7249,7 +7681,7 @@
function LocationHashbangUrl(appBase, hashPrefix) {
var appBaseNoFile = stripFile(appBase);
- matchUrl(appBase, this);
+ parseAbsoluteUrl(appBase, this);
/**
@@ -7268,7 +7700,7 @@
if (!isString(withoutHashUrl)) {
throw $locationMinErr('ihshprfx', 'Invalid url "{0}", missing hash prefix "{1}".', url, hashPrefix);
}
- matchAppUrl(withoutHashUrl, this);
+ parseAppUrl(withoutHashUrl, this);
this.$$compose();
};
@@ -7601,7 +8033,7 @@
* @name ng.$locationProvider#html5Mode
* @methodOf ng.$locationProvider
* @description
- * @param {string=} mode Use HTML5 strategy if available.
+ * @param {boolean=} mode Use HTML5 strategy if available.
* @returns {*} current value if used as getter or itself (chaining) if used as setter
*/
this.html5Mode = function(mode) {
@@ -7722,9 +8154,12 @@
* @description
* Simple service for logging. Default implementation writes the message
* into the browser's console (if present).
- *
+ *
* The main purpose of this service is to simplify debugging and troubleshooting.
*
+ * The default is not to log `debug` messages. You can use
+ * {@link ng.$logProvider ng.$logProvider#debugEnabled} to change this.
+ *
* @example
<example>
<file name="script.js">
@@ -7865,13 +8300,15 @@
// we are IE which either doesn't have window.console => this is noop and we do nothing,
// or we are IE where console.log doesn't have apply so we log at least first 2 args
return function(arg1, arg2) {
- logFn(arg1, arg2);
+ logFn(arg1, arg2 == null ? '' : arg2);
}
}
}];
}
var $parseMinErr = minErr('$parse');
+var promiseWarningCache = {};
+var promiseWarning;
// Sandboxing Angular Expressions
// ------------------------------
@@ -7913,12 +8350,19 @@
if (obj && obj.constructor === obj) {
throw $parseMinErr('isecfn',
'Referencing Function in Angular expressions is disallowed! Expression: {0}', fullExpression);
+ } else if (// isWindow(obj)
+ obj && obj.document && obj.location && obj.alert && obj.setInterval) {
+ throw $parseMinErr('isecwindow',
+ 'Referencing the Window in Angular expressions is disallowed! Expression: {0}', fullExpression);
+ } else if (// isElement(obj)
+ obj && (obj.nodeName || (obj.on && obj.find))) {
+ throw $parseMinErr('isecdom',
+ 'Referencing DOM nodes in Angular expressions is disallowed! Expression: {0}', fullExpression);
} else {
return obj;
}
}
-
var OPERATORS = {
'null':function(){return null;},
'true':function(){return true;},
@@ -7956,156 +8400,192 @@
};
var ESCAPE = {"n":"\n", "f":"\f", "r":"\r", "t":"\t", "v":"\v", "'":"'", '"':'"'};
-function lex(text, csp){
- var tokens = [],
- token,
- index = 0,
- json = [],
- ch,
- lastCh = ':'; // can start regexp
- while (index < text.length) {
- ch = text.charAt(index);
- if (is('"\'')) {
- readString(ch);
- } else if (isNumber(ch) || is('.') && isNumber(peek())) {
- readNumber();
- } else if (isIdent(ch)) {
- readIdent();
- // identifiers can only be if the preceding char was a { or ,
- if (was('{,') && json[0]=='{' &&
- (token=tokens[tokens.length-1])) {
- token.json = token.text.indexOf('.') == -1;
- }
- } else if (is('(){}[].,;:?')) {
- tokens.push({
- index:index,
- text:ch,
- json:(was(':[,') && is('{[')) || is('}]:,')
- });
- if (is('{[')) json.unshift(ch);
- if (is('}]')) json.shift();
- index++;
- } else if (isWhitespace(ch)) {
- index++;
- continue;
- } else {
- var ch2 = ch + peek(),
- ch3 = ch2 + peek(2),
- fn = OPERATORS[ch],
- fn2 = OPERATORS[ch2],
- fn3 = OPERATORS[ch3];
- if (fn3) {
- tokens.push({index:index, text:ch3, fn:fn3});
- index += 3;
- } else if (fn2) {
- tokens.push({index:index, text:ch2, fn:fn2});
- index += 2;
- } else if (fn) {
- tokens.push({index:index, text:ch, fn:fn, json: was('[,:') && is('+-')});
- index += 1;
+/////////////////////////////////////////
+
+
+/**
+ * @constructor
+ */
+var Lexer = function (options) {
+ this.options = options;
+};
+
+Lexer.prototype = {
+ constructor: Lexer,
+
+ lex: function (text) {
+ this.text = text;
+
+ this.index = 0;
+ this.ch = undefined;
+ this.lastCh = ':'; // can start regexp
+
+ this.tokens = [];
+
+ var token;
+ var json = [];
+
+ while (this.index < this.text.length) {
+ this.ch = this.text.charAt(this.index);
+ if (this.is('"\'')) {
+ this.readString(this.ch);
+ } else if (this.isNumber(this.ch) || this.is('.') && this.isNumber(this.peek())) {
+ this.readNumber();
+ } else if (this.isIdent(this.ch)) {
+ this.readIdent();
+ // identifiers can only be if the preceding char was a { or ,
+ if (this.was('{,') && json[0] === '{' &&
+ (token = this.tokens[this.tokens.length - 1])) {
+ token.json = token.text.indexOf('.') === -1;
+ }
+ } else if (this.is('(){}[].,;:?')) {
+ this.tokens.push({
+ index: this.index,
+ text: this.ch,
+ json: (this.was(':[,') && this.is('{[')) || this.is('}]:,')
+ });
+ if (this.is('{[')) json.unshift(this.ch);
+ if (this.is('}]')) json.shift();
+ this.index++;
+ } else if (this.isWhitespace(this.ch)) {
+ this.index++;
+ continue;
} else {
- throwError("Unexpected next character ", index, index+1);
+ var ch2 = this.ch + this.peek();
+ var ch3 = ch2 + this.peek(2);
+ var fn = OPERATORS[this.ch];
+ var fn2 = OPERATORS[ch2];
+ var fn3 = OPERATORS[ch3];
+ if (fn3) {
+ this.tokens.push({index: this.index, text: ch3, fn: fn3});
+ this.index += 3;
+ } else if (fn2) {
+ this.tokens.push({index: this.index, text: ch2, fn: fn2});
+ this.index += 2;
+ } else if (fn) {
+ this.tokens.push({
+ index: this.index,
+ text: this.ch,
+ fn: fn,
+ json: (this.was('[,:') && this.is('+-'))
+ });
+ this.index += 1;
+ } else {
+ this.throwError('Unexpected next character ', this.index, this.index + 1);
+ }
}
+ this.lastCh = this.ch;
}
- lastCh = ch;
- }
- return tokens;
+ return this.tokens;
+ },
- function is(chars) {
- return chars.indexOf(ch) != -1;
- }
+ is: function(chars) {
+ return chars.indexOf(this.ch) !== -1;
+ },
- function was(chars) {
- return chars.indexOf(lastCh) != -1;
- }
+ was: function(chars) {
+ return chars.indexOf(this.lastCh) !== -1;
+ },
- function peek(i) {
+ peek: function(i) {
var num = i || 1;
- return index + num < text.length ? text.charAt(index + num) : false;
- }
- function isNumber(ch) {
- return '0' <= ch && ch <= '9';
- }
- function isWhitespace(ch) {
- return ch == ' ' || ch == '\r' || ch == '\t' ||
- ch == '\n' || ch == '\v' || ch == '\u00A0'; // IE treats non-breaking space as \u00A0
- }
- function isIdent(ch) {
- return 'a' <= ch && ch <= 'z' ||
- 'A' <= ch && ch <= 'Z' ||
- '_' == ch || ch == '$';
- }
- function isExpOperator(ch) {
- return ch == '-' || ch == '+' || isNumber(ch);
- }
+ return (this.index + num < this.text.length) ? this.text.charAt(this.index + num) : false;
+ },
- function throwError(error, start, end) {
- end = end || index;
- var colStr = (isDefined(start) ?
- "s " + start + "-" + index + " [" + text.substring(start, end) + "]"
- : " " + end);
- throw $parseMinErr('lexerr', "Lexer Error: {0} at column{1} in expression [{2}].",
- error, colStr, text);
- }
+ isNumber: function(ch) {
+ return ('0' <= ch && ch <= '9');
+ },
- function readNumber() {
- var number = "";
- var start = index;
- while (index < text.length) {
- var ch = lowercase(text.charAt(index));
- if (ch == '.' || isNumber(ch)) {
+ isWhitespace: function(ch) {
+ return (ch === ' ' || ch === '\r' || ch === '\t' ||
+ ch === '\n' || ch === '\v' || ch === '\u00A0'); // IE treats non-breaking space as \u00A0
+ },
+
+ isIdent: function(ch) {
+ return ('a' <= ch && ch <= 'z' ||
+ 'A' <= ch && ch <= 'Z' ||
+ '_' === ch || ch === '$');
+ },
+
+ isExpOperator: function(ch) {
+ return (ch === '-' || ch === '+' || this.isNumber(ch));
+ },
+
+ throwError: function(error, start, end) {
+ end = end || this.index;
+ var colStr = (isDefined(start)
+ ? 's ' + start + '-' + this.index + ' [' + this.text.substring(start, end) + ']'
+ : ' ' + end);
+ throw $parseMinErr('lexerr', 'Lexer Error: {0} at column{1} in expression [{2}].',
+ error, colStr, this.text);
+ },
+
+ readNumber: function() {
+ var number = '';
+ var start = this.index;
+ while (this.index < this.text.length) {
+ var ch = lowercase(this.text.charAt(this.index));
+ if (ch == '.' || this.isNumber(ch)) {
number += ch;
} else {
- var peekCh = peek();
- if (ch == 'e' && isExpOperator(peekCh)) {
+ var peekCh = this.peek();
+ if (ch == 'e' && this.isExpOperator(peekCh)) {
number += ch;
- } else if (isExpOperator(ch) &&
- peekCh && isNumber(peekCh) &&
+ } else if (this.isExpOperator(ch) &&
+ peekCh && this.isNumber(peekCh) &&
number.charAt(number.length - 1) == 'e') {
number += ch;
- } else if (isExpOperator(ch) &&
- (!peekCh || !isNumber(peekCh)) &&
+ } else if (this.isExpOperator(ch) &&
+ (!peekCh || !this.isNumber(peekCh)) &&
number.charAt(number.length - 1) == 'e') {
- throwError('Invalid exponent');
+ this.throwError('Invalid exponent');
} else {
break;
}
}
- index++;
+ this.index++;
}
number = 1 * number;
- tokens.push({index:start, text:number, json:true,
- fn:function() {return number;}});
- }
- function readIdent() {
- var ident = "",
- start = index,
- lastDot, peekIndex, methodName, ch;
+ this.tokens.push({
+ index: start,
+ text: number,
+ json: true,
+ fn: function() { return number; }
+ });
+ },
- while (index < text.length) {
- ch = text.charAt(index);
- if (ch == '.' || isIdent(ch) || isNumber(ch)) {
- if (ch == '.') lastDot = index;
+ readIdent: function() {
+ var parser = this;
+
+ var ident = '';
+ var start = this.index;
+
+ var lastDot, peekIndex, methodName, ch;
+
+ while (this.index < this.text.length) {
+ ch = this.text.charAt(this.index);
+ if (ch === '.' || this.isIdent(ch) || this.isNumber(ch)) {
+ if (ch === '.') lastDot = this.index;
ident += ch;
} else {
break;
}
- index++;
+ this.index++;
}
//check if this is not a method invocation and if it is back out to last dot
if (lastDot) {
- peekIndex = index;
- while(peekIndex < text.length) {
- ch = text.charAt(peekIndex);
- if (ch == '(') {
+ peekIndex = this.index;
+ while (peekIndex < this.text.length) {
+ ch = this.text.charAt(peekIndex);
+ if (ch === '(') {
methodName = ident.substr(lastDot - start + 1);
ident = ident.substr(0, lastDot - start);
- index = peekIndex;
+ this.index = peekIndex;
break;
}
- if(isWhitespace(ch)) {
+ if (this.isWhitespace(ch)) {
peekIndex++;
} else {
break;
@@ -8115,54 +8595,56 @@
var token = {
- index:start,
- text:ident
+ index: start,
+ text: ident
};
+ // OPERATORS is our own object so we don't need to use special hasOwnPropertyFn
if (OPERATORS.hasOwnProperty(ident)) {
- token.fn = token.json = OPERATORS[ident];
+ token.fn = OPERATORS[ident];
+ token.json = OPERATORS[ident];
} else {
- var getter = getterFn(ident, csp, text);
+ var getter = getterFn(ident, this.options, this.text);
token.fn = extend(function(self, locals) {
return (getter(self, locals));
}, {
assign: function(self, value) {
- return setter(self, ident, value, text);
+ return setter(self, ident, value, parser.text, parser.options);
}
});
}
- tokens.push(token);
+ this.tokens.push(token);
if (methodName) {
- tokens.push({
+ this.tokens.push({
index:lastDot,
text: '.',
json: false
});
- tokens.push({
+ this.tokens.push({
index: lastDot + 1,
text: methodName,
json: false
});
}
- }
+ },
- function readString(quote) {
- var start = index;
- index++;
- var string = "";
+ readString: function(quote) {
+ var start = this.index;
+ this.index++;
+ var string = '';
var rawString = quote;
var escape = false;
- while (index < text.length) {
- var ch = text.charAt(index);
+ while (this.index < this.text.length) {
+ var ch = this.text.charAt(this.index);
rawString += ch;
if (escape) {
- if (ch == 'u') {
- var hex = text.substring(index + 1, index + 5);
+ if (ch === 'u') {
+ var hex = this.text.substring(this.index + 1, this.index + 5);
if (!hex.match(/[\da-f]{4}/i))
- throwError( "Invalid unicode escape [\\u" + hex + "]");
- index += 4;
+ this.throwError('Invalid unicode escape [\\u' + hex + ']');
+ this.index += 4;
string += String.fromCharCode(parseInt(hex, 16));
} else {
var rep = ESCAPE[ch];
@@ -8173,172 +8655,227 @@
}
}
escape = false;
- } else if (ch == '\\') {
+ } else if (ch === '\\') {
escape = true;
- } else if (ch == quote) {
- index++;
- tokens.push({
- index:start,
- text:rawString,
- string:string,
- json:true,
- fn:function() { return string; }
+ } else if (ch === quote) {
+ this.index++;
+ this.tokens.push({
+ index: start,
+ text: rawString,
+ string: string,
+ json: true,
+ fn: function() { return string; }
});
return;
} else {
string += ch;
}
- index++;
+ this.index++;
}
- throwError("Unterminated quote", start);
+ this.throwError('Unterminated quote', start);
}
-}
+};
-/////////////////////////////////////////
-function parser(text, json, $filter, csp){
- var ZERO = valueFn(0),
- value,
- tokens = lex(text, csp),
- assignment = _assignment,
- functionCall = _functionCall,
- fieldAccess = _fieldAccess,
- objectIndex = _objectIndex,
- filterChain = _filterChain;
+/**
+ * @constructor
+ */
+var Parser = function (lexer, $filter, options) {
+ this.lexer = lexer;
+ this.$filter = $filter;
+ this.options = options;
+};
- if(json){
- // The extra level of aliasing is here, just in case the lexer misses something, so that
- // we prevent any accidental execution in JSON.
- assignment = logicalOR;
- functionCall =
- fieldAccess =
- objectIndex =
- filterChain =
- function() { throwError("is not valid json", {text:text, index:0}); };
- value = primary();
- } else {
- value = statements();
- }
- if (tokens.length !== 0) {
- throwError("is an unexpected token", tokens[0]);
- }
- value.literal = !!value.literal;
- value.constant = !!value.constant;
- return value;
+Parser.ZERO = function () { return 0; };
- ///////////////////////////////////
- function throwError(msg, token) {
+Parser.prototype = {
+ constructor: Parser,
+
+ parse: function (text, json) {
+ this.text = text;
+
+ //TODO(i): strip all the obsolte json stuff from this file
+ this.json = json;
+
+ this.tokens = this.lexer.lex(text);
+
+ if (json) {
+ // The extra level of aliasing is here, just in case the lexer misses something, so that
+ // we prevent any accidental execution in JSON.
+ this.assignment = this.logicalOR;
+
+ this.functionCall =
+ this.fieldAccess =
+ this.objectIndex =
+ this.filterChain = function() {
+ this.throwError('is not valid json', {text: text, index: 0});
+ };
+ }
+
+ var value = json ? this.primary() : this.statements();
+
+ if (this.tokens.length !== 0) {
+ this.throwError('is an unexpected token', this.tokens[0]);
+ }
+
+ value.literal = !!value.literal;
+ value.constant = !!value.constant;
+
+ return value;
+ },
+
+ primary: function () {
+ var primary;
+ if (this.expect('(')) {
+ primary = this.filterChain();
+ this.consume(')');
+ } else if (this.expect('[')) {
+ primary = this.arrayDeclaration();
+ } else if (this.expect('{')) {
+ primary = this.object();
+ } else {
+ var token = this.expect();
+ primary = token.fn;
+ if (!primary) {
+ this.throwError('not a primary expression', token);
+ }
+ if (token.json) {
+ primary.constant = true;
+ primary.literal = true;
+ }
+ }
+
+ var next, context;
+ while ((next = this.expect('(', '[', '.'))) {
+ if (next.text === '(') {
+ primary = this.functionCall(primary, context);
+ context = null;
+ } else if (next.text === '[') {
+ context = primary;
+ primary = this.objectIndex(primary);
+ } else if (next.text === '.') {
+ context = primary;
+ primary = this.fieldAccess(primary);
+ } else {
+ this.throwError('IMPOSSIBLE');
+ }
+ }
+ return primary;
+ },
+
+ throwError: function(msg, token) {
throw $parseMinErr('syntax',
- "Syntax Error: Token '{0}' {1} at column {2} of the expression [{3}] starting at [{4}].",
- token.text, msg, (token.index + 1), text, text.substring(token.index));
- }
+ 'Syntax Error: Token \'{0}\' {1} at column {2} of the expression [{3}] starting at [{4}].',
+ token.text, msg, (token.index + 1), this.text, this.text.substring(token.index));
+ },
- function peekToken() {
- if (tokens.length === 0)
- throw $parseMinErr('ueoe', "Unexpected end of expression: {0}", text);
- return tokens[0];
- }
+ peekToken: function() {
+ if (this.tokens.length === 0)
+ throw $parseMinErr('ueoe', 'Unexpected end of expression: {0}', this.text);
+ return this.tokens[0];
+ },
- function peek(e1, e2, e3, e4) {
- if (tokens.length > 0) {
- var token = tokens[0];
+ peek: function(e1, e2, e3, e4) {
+ if (this.tokens.length > 0) {
+ var token = this.tokens[0];
var t = token.text;
- if (t==e1 || t==e2 || t==e3 || t==e4 ||
+ if (t === e1 || t === e2 || t === e3 || t === e4 ||
(!e1 && !e2 && !e3 && !e4)) {
return token;
}
}
return false;
- }
+ },
- function expect(e1, e2, e3, e4){
- var token = peek(e1, e2, e3, e4);
+ expect: function(e1, e2, e3, e4){
+ var token = this.peek(e1, e2, e3, e4);
if (token) {
- if (json && !token.json) {
- throwError("is not valid json", token);
+ if (this.json && !token.json) {
+ this.throwError('is not valid json', token);
}
- tokens.shift();
+ this.tokens.shift();
return token;
}
return false;
- }
+ },
- function consume(e1){
- if (!expect(e1)) {
- throwError("is unexpected, expecting [" + e1 + "]", peek());
+ consume: function(e1){
+ if (!this.expect(e1)) {
+ this.throwError('is unexpected, expecting [' + e1 + ']', this.peek());
}
- }
+ },
- function unaryFn(fn, right) {
+ unaryFn: function(fn, right) {
return extend(function(self, locals) {
return fn(self, locals, right);
}, {
constant:right.constant
});
- }
+ },
- function ternaryFn(left, middle, right){
+ ternaryFn: function(left, middle, right){
return extend(function(self, locals){
return left(self, locals) ? middle(self, locals) : right(self, locals);
}, {
constant: left.constant && middle.constant && right.constant
});
- }
+ },
- function binaryFn(left, fn, right) {
+ binaryFn: function(left, fn, right) {
return extend(function(self, locals) {
return fn(self, locals, left, right);
}, {
constant:left.constant && right.constant
});
- }
+ },
- function statements() {
+ statements: function() {
var statements = [];
- while(true) {
- if (tokens.length > 0 && !peek('}', ')', ';', ']'))
- statements.push(filterChain());
- if (!expect(';')) {
+ while (true) {
+ if (this.tokens.length > 0 && !this.peek('}', ')', ';', ']'))
+ statements.push(this.filterChain());
+ if (!this.expect(';')) {
// optimize for the common case where there is only one statement.
// TODO(size): maybe we should not support multiple statements?
- return statements.length == 1
- ? statements[0]
- : function(self, locals){
- var value;
- for ( var i = 0; i < statements.length; i++) {
- var statement = statements[i];
- if (statement)
- value = statement(self, locals);
- }
- return value;
- };
+ return (statements.length === 1)
+ ? statements[0]
+ : function(self, locals) {
+ var value;
+ for (var i = 0; i < statements.length; i++) {
+ var statement = statements[i];
+ if (statement) {
+ value = statement(self, locals);
+ }
+ }
+ return value;
+ };
}
}
- }
+ },
- function _filterChain() {
- var left = expression();
+ filterChain: function() {
+ var left = this.expression();
var token;
- while(true) {
- if ((token = expect('|'))) {
- left = binaryFn(left, token.fn, filter());
+ while (true) {
+ if ((token = this.expect('|'))) {
+ left = this.binaryFn(left, token.fn, this.filter());
} else {
return left;
}
}
- }
+ },
- function filter() {
- var token = expect();
- var fn = $filter(token.text);
+ filter: function() {
+ var token = this.expect();
+ var fn = this.$filter(token.text);
var argsFn = [];
- while(true) {
- if ((token = expect(':'))) {
- argsFn.push(expression());
+ while (true) {
+ if ((token = this.expect(':'))) {
+ argsFn.push(this.expression());
} else {
- var fnInvoke = function(self, locals, input){
+ var fnInvoke = function(self, locals, input) {
var args = [input];
- for ( var i = 0; i < argsFn.length; i++) {
+ for (var i = 0; i < argsFn.length; i++) {
args.push(argsFn[i](self, locals));
}
return fn.apply(self, args);
@@ -8348,297 +8885,259 @@
};
}
}
- }
+ },
- function expression() {
- return assignment();
- }
+ expression: function() {
+ return this.assignment();
+ },
- function _assignment() {
- var left = ternary();
+ assignment: function() {
+ var left = this.ternary();
var right;
var token;
- if ((token = expect('='))) {
+ if ((token = this.expect('='))) {
if (!left.assign) {
- throwError("implies assignment but [" +
- text.substring(0, token.index) + "] can not be assigned to", token);
+ this.throwError('implies assignment but [' +
+ this.text.substring(0, token.index) + '] can not be assigned to', token);
}
- right = ternary();
- return function(scope, locals){
+ right = this.ternary();
+ return function(scope, locals) {
return left.assign(scope, right(scope, locals), locals);
};
- } else {
- return left;
}
- }
+ return left;
+ },
- function ternary() {
- var left = logicalOR();
+ ternary: function() {
+ var left = this.logicalOR();
var middle;
var token;
- if((token = expect('?'))){
- middle = ternary();
- if((token = expect(':'))){
- return ternaryFn(left, middle, ternary());
+ if ((token = this.expect('?'))) {
+ middle = this.ternary();
+ if ((token = this.expect(':'))) {
+ return this.ternaryFn(left, middle, this.ternary());
+ } else {
+ this.throwError('expected :', token);
}
- else {
- throwError('expected :', token);
- }
- }
- else {
+ } else {
return left;
}
- }
+ },
- function logicalOR() {
- var left = logicalAND();
+ logicalOR: function() {
+ var left = this.logicalAND();
var token;
- while(true) {
- if ((token = expect('||'))) {
- left = binaryFn(left, token.fn, logicalAND());
+ while (true) {
+ if ((token = this.expect('||'))) {
+ left = this.binaryFn(left, token.fn, this.logicalAND());
} else {
return left;
}
}
- }
+ },
- function logicalAND() {
- var left = equality();
+ logicalAND: function() {
+ var left = this.equality();
var token;
- if ((token = expect('&&'))) {
- left = binaryFn(left, token.fn, logicalAND());
+ if ((token = this.expect('&&'))) {
+ left = this.binaryFn(left, token.fn, this.logicalAND());
}
return left;
- }
+ },
- function equality() {
- var left = relational();
+ equality: function() {
+ var left = this.relational();
var token;
- if ((token = expect('==','!=','===','!=='))) {
- left = binaryFn(left, token.fn, equality());
+ if ((token = this.expect('==','!=','===','!=='))) {
+ left = this.binaryFn(left, token.fn, this.equality());
}
return left;
- }
+ },
- function relational() {
- var left = additive();
+ relational: function() {
+ var left = this.additive();
var token;
- if ((token = expect('<', '>', '<=', '>='))) {
- left = binaryFn(left, token.fn, relational());
+ if ((token = this.expect('<', '>', '<=', '>='))) {
+ left = this.binaryFn(left, token.fn, this.relational());
}
return left;
- }
+ },
- function additive() {
- var left = multiplicative();
+ additive: function() {
+ var left = this.multiplicative();
var token;
- while ((token = expect('+','-'))) {
- left = binaryFn(left, token.fn, multiplicative());
+ while ((token = this.expect('+','-'))) {
+ left = this.binaryFn(left, token.fn, this.multiplicative());
}
return left;
- }
+ },
- function multiplicative() {
- var left = unary();
+ multiplicative: function() {
+ var left = this.unary();
var token;
- while ((token = expect('*','/','%'))) {
- left = binaryFn(left, token.fn, unary());
+ while ((token = this.expect('*','/','%'))) {
+ left = this.binaryFn(left, token.fn, this.unary());
}
return left;
- }
+ },
- function unary() {
+ unary: function() {
var token;
- if (expect('+')) {
- return primary();
- } else if ((token = expect('-'))) {
- return binaryFn(ZERO, token.fn, unary());
- } else if ((token = expect('!'))) {
- return unaryFn(token.fn, unary());
+ if (this.expect('+')) {
+ return this.primary();
+ } else if ((token = this.expect('-'))) {
+ return this.binaryFn(Parser.ZERO, token.fn, this.unary());
+ } else if ((token = this.expect('!'))) {
+ return this.unaryFn(token.fn, this.unary());
} else {
- return primary();
+ return this.primary();
}
- }
+ },
+ fieldAccess: function(object) {
+ var parser = this;
+ var field = this.expect().text;
+ var getter = getterFn(field, this.options, this.text);
- function primary() {
- var primary;
- if (expect('(')) {
- primary = filterChain();
- consume(')');
- } else if (expect('[')) {
- primary = arrayDeclaration();
- } else if (expect('{')) {
- primary = object();
- } else {
- var token = expect();
- primary = token.fn;
- if (!primary) {
- throwError("not a primary expression", token);
+ return extend(function(scope, locals, self) {
+ return getter(self || object(scope, locals), locals);
+ }, {
+ assign: function(scope, value, locals) {
+ return setter(object(scope, locals), field, value, parser.text, parser.options);
}
- if (token.json) {
- primary.constant = primary.literal = true;
- }
- }
+ });
+ },
- var next, context;
- while ((next = expect('(', '[', '.'))) {
- if (next.text === '(') {
- primary = functionCall(primary, context);
- context = null;
- } else if (next.text === '[') {
- context = primary;
- primary = objectIndex(primary);
- } else if (next.text === '.') {
- context = primary;
- primary = fieldAccess(primary);
- } else {
- throwError("IMPOSSIBLE");
- }
- }
- return primary;
- }
+ objectIndex: function(obj) {
+ var parser = this;
- function _fieldAccess(object) {
- var field = expect().text;
- var getter = getterFn(field, csp, text);
- return extend(
- function(scope, locals, self) {
- return getter(self || object(scope, locals), locals);
- },
- {
- assign:function(scope, value, locals) {
- return setter(object(scope, locals), field, value, text);
- }
- }
- );
- }
+ var indexFn = this.expression();
+ this.consume(']');
- function _objectIndex(obj) {
- var indexFn = expression();
- consume(']');
- return extend(
- function(self, locals){
- var o = obj(self, locals),
- i = indexFn(self, locals),
- v, p;
+ return extend(function(self, locals) {
+ var o = obj(self, locals),
+ i = indexFn(self, locals),
+ v, p;
- if (!o) return undefined;
- v = ensureSafeObject(o[i], text);
- if (v && v.then) {
- p = v;
- if (!('$$v' in v)) {
- p.$$v = undefined;
- p.then(function(val) { p.$$v = val; });
- }
- v = v.$$v;
+ if (!o) return undefined;
+ v = ensureSafeObject(o[i], parser.text);
+ if (v && v.then && parser.options.unwrapPromises) {
+ p = v;
+ if (!('$$v' in v)) {
+ p.$$v = undefined;
+ p.then(function(val) { p.$$v = val; });
}
- return v;
- }, {
- assign:function(self, value, locals){
- var key = indexFn(self, locals);
- // prevent overwriting of Function.constructor which would break ensureSafeObject check
- return ensureSafeObject(obj(self, locals), text)[key] = value;
- }
- });
- }
+ v = v.$$v;
+ }
+ return v;
+ }, {
+ assign: function(self, value, locals) {
+ var key = indexFn(self, locals);
+ // prevent overwriting of Function.constructor which would break ensureSafeObject check
+ var safe = ensureSafeObject(obj(self, locals), parser.text);
+ return safe[key] = value;
+ }
+ });
+ },
- function _functionCall(fn, contextGetter) {
+ functionCall: function(fn, contextGetter) {
var argsFn = [];
- if (peekToken().text != ')') {
+ if (this.peekToken().text !== ')') {
do {
- argsFn.push(expression());
- } while (expect(','));
+ argsFn.push(this.expression());
+ } while (this.expect(','));
}
- consume(')');
- return function(scope, locals){
- var args = [],
- context = contextGetter ? contextGetter(scope, locals) : scope;
+ this.consume(')');
- for ( var i = 0; i < argsFn.length; i++) {
+ var parser = this;
+
+ return function(scope, locals) {
+ var args = [];
+ var context = contextGetter ? contextGetter(scope, locals) : scope;
+
+ for (var i = 0; i < argsFn.length; i++) {
args.push(argsFn[i](scope, locals));
}
var fnPtr = fn(scope, locals, context) || noop;
- // IE stupidity!
+
+ ensureSafeObject(fnPtr, parser.text);
+
+ // IE stupidity! (IE doesn't have apply for some native functions)
var v = fnPtr.apply
- ? fnPtr.apply(context, args)
- : fnPtr(args[0], args[1], args[2], args[3], args[4]);
+ ? fnPtr.apply(context, args)
+ : fnPtr(args[0], args[1], args[2], args[3], args[4]);
- // Check for promise
- if (v && v.then) {
- var p = v;
- if (!('$$v' in v)) {
- p.$$v = undefined;
- p.then(function(val) { p.$$v = val; });
- }
- v = v.$$v;
- }
-
- return v;
+ return ensureSafeObject(v, parser.text);
};
- }
+ },
// This is used with json array declaration
- function arrayDeclaration () {
+ arrayDeclaration: function () {
var elementFns = [];
var allConstant = true;
- if (peekToken().text != ']') {
+ if (this.peekToken().text !== ']') {
do {
- var elementFn = expression();
+ var elementFn = this.expression();
elementFns.push(elementFn);
if (!elementFn.constant) {
allConstant = false;
}
- } while (expect(','));
+ } while (this.expect(','));
}
- consume(']');
- return extend(function(self, locals){
+ this.consume(']');
+
+ return extend(function(self, locals) {
var array = [];
- for ( var i = 0; i < elementFns.length; i++) {
+ for (var i = 0; i < elementFns.length; i++) {
array.push(elementFns[i](self, locals));
}
return array;
}, {
- literal:true,
- constant:allConstant
+ literal: true,
+ constant: allConstant
});
- }
+ },
- function object () {
+ object: function () {
var keyValues = [];
var allConstant = true;
- if (peekToken().text != '}') {
+ if (this.peekToken().text !== '}') {
do {
- var token = expect(),
+ var token = this.expect(),
key = token.string || token.text;
- consume(":");
- var value = expression();
- keyValues.push({key:key, value:value});
+ this.consume(':');
+ var value = this.expression();
+ keyValues.push({key: key, value: value});
if (!value.constant) {
allConstant = false;
}
- } while (expect(','));
+ } while (this.expect(','));
}
- consume('}');
- return extend(function(self, locals){
+ this.consume('}');
+
+ return extend(function(self, locals) {
var object = {};
- for ( var i = 0; i < keyValues.length; i++) {
+ for (var i = 0; i < keyValues.length; i++) {
var keyValue = keyValues[i];
object[keyValue.key] = keyValue.value(self, locals);
}
return object;
}, {
- literal:true,
- constant:allConstant
+ literal: true,
+ constant: allConstant
});
}
-}
+};
+
//////////////////////////////////////////////////
// Parser helper functions
//////////////////////////////////////////////////
-function setter(obj, path, setValue, fullExp) {
+function setter(obj, path, setValue, fullExp, options) {
+ //needed?
+ options = options || {};
+
var element = path.split('.'), key;
for (var i = 0; element.length > 1; i++) {
key = ensureSafeMemberName(element.shift(), fullExp);
@@ -8648,7 +9147,8 @@
obj[key] = propertyObj;
}
obj = propertyObj;
- if (obj.then) {
+ if (obj.then && options.unwrapPromises) {
+ promiseWarning(fullExp);
if (!("$$v" in obj)) {
(function(promise) {
promise.then(function(val) { promise.$$v = val; }); }
@@ -8672,76 +9172,106 @@
* - http://jsperf.com/angularjs-parse-getter/4
* - http://jsperf.com/path-evaluation-simplified/7
*/
-function cspSafeGetterFn(key0, key1, key2, key3, key4, fullExp) {
+function cspSafeGetterFn(key0, key1, key2, key3, key4, fullExp, options) {
ensureSafeMemberName(key0, fullExp);
ensureSafeMemberName(key1, fullExp);
ensureSafeMemberName(key2, fullExp);
ensureSafeMemberName(key3, fullExp);
ensureSafeMemberName(key4, fullExp);
- return function(scope, locals) {
- var pathVal = (locals && locals.hasOwnProperty(key0)) ? locals : scope,
- promise;
- if (pathVal === null || pathVal === undefined) return pathVal;
+ return !options.unwrapPromises
+ ? function cspSafeGetter(scope, locals) {
+ var pathVal = (locals && locals.hasOwnProperty(key0)) ? locals : scope;
- pathVal = pathVal[key0];
- if (pathVal && pathVal.then) {
- if (!("$$v" in pathVal)) {
- promise = pathVal;
- promise.$$v = undefined;
- promise.then(function(val) { promise.$$v = val; });
- }
- pathVal = pathVal.$$v;
- }
- if (!key1 || pathVal === null || pathVal === undefined) return pathVal;
+ if (pathVal === null || pathVal === undefined) return pathVal;
+ pathVal = pathVal[key0];
- pathVal = pathVal[key1];
- if (pathVal && pathVal.then) {
- if (!("$$v" in pathVal)) {
- promise = pathVal;
- promise.$$v = undefined;
- promise.then(function(val) { promise.$$v = val; });
- }
- pathVal = pathVal.$$v;
- }
- if (!key2 || pathVal === null || pathVal === undefined) return pathVal;
+ if (!key1 || pathVal === null || pathVal === undefined) return pathVal;
+ pathVal = pathVal[key1];
- pathVal = pathVal[key2];
- if (pathVal && pathVal.then) {
- if (!("$$v" in pathVal)) {
- promise = pathVal;
- promise.$$v = undefined;
- promise.then(function(val) { promise.$$v = val; });
- }
- pathVal = pathVal.$$v;
- }
- if (!key3 || pathVal === null || pathVal === undefined) return pathVal;
+ if (!key2 || pathVal === null || pathVal === undefined) return pathVal;
+ pathVal = pathVal[key2];
- pathVal = pathVal[key3];
- if (pathVal && pathVal.then) {
- if (!("$$v" in pathVal)) {
- promise = pathVal;
- promise.$$v = undefined;
- promise.then(function(val) { promise.$$v = val; });
- }
- pathVal = pathVal.$$v;
- }
- if (!key4 || pathVal === null || pathVal === undefined) return pathVal;
+ if (!key3 || pathVal === null || pathVal === undefined) return pathVal;
+ pathVal = pathVal[key3];
- pathVal = pathVal[key4];
- if (pathVal && pathVal.then) {
- if (!("$$v" in pathVal)) {
- promise = pathVal;
- promise.$$v = undefined;
- promise.then(function(val) { promise.$$v = val; });
- }
- pathVal = pathVal.$$v;
- }
- return pathVal;
- };
+ if (!key4 || pathVal === null || pathVal === undefined) return pathVal;
+ pathVal = pathVal[key4];
+
+ return pathVal;
+ }
+ : function cspSafePromiseEnabledGetter(scope, locals) {
+ var pathVal = (locals && locals.hasOwnProperty(key0)) ? locals : scope,
+ promise;
+
+ if (pathVal === null || pathVal === undefined) return pathVal;
+
+ pathVal = pathVal[key0];
+ if (pathVal && pathVal.then) {
+ promiseWarning(fullExp);
+ if (!("$$v" in pathVal)) {
+ promise = pathVal;
+ promise.$$v = undefined;
+ promise.then(function(val) { promise.$$v = val; });
+ }
+ pathVal = pathVal.$$v;
+ }
+ if (!key1 || pathVal === null || pathVal === undefined) return pathVal;
+
+ pathVal = pathVal[key1];
+ if (pathVal && pathVal.then) {
+ promiseWarning(fullExp);
+ if (!("$$v" in pathVal)) {
+ promise = pathVal;
+ promise.$$v = undefined;
+ promise.then(function(val) { promise.$$v = val; });
+ }
+ pathVal = pathVal.$$v;
+ }
+ if (!key2 || pathVal === null || pathVal === undefined) return pathVal;
+
+ pathVal = pathVal[key2];
+ if (pathVal && pathVal.then) {
+ promiseWarning(fullExp);
+ if (!("$$v" in pathVal)) {
+ promise = pathVal;
+ promise.$$v = undefined;
+ promise.then(function(val) { promise.$$v = val; });
+ }
+ pathVal = pathVal.$$v;
+ }
+ if (!key3 || pathVal === null || pathVal === undefined) return pathVal;
+
+ pathVal = pathVal[key3];
+ if (pathVal && pathVal.then) {
+ promiseWarning(fullExp);
+ if (!("$$v" in pathVal)) {
+ promise = pathVal;
+ promise.$$v = undefined;
+ promise.then(function(val) { promise.$$v = val; });
+ }
+ pathVal = pathVal.$$v;
+ }
+ if (!key4 || pathVal === null || pathVal === undefined) return pathVal;
+
+ pathVal = pathVal[key4];
+ if (pathVal && pathVal.then) {
+ promiseWarning(fullExp);
+ if (!("$$v" in pathVal)) {
+ promise = pathVal;
+ promise.$$v = undefined;
+ promise.then(function(val) { promise.$$v = val; });
+ }
+ pathVal = pathVal.$$v;
+ }
+ return pathVal;
+ }
}
-function getterFn(path, csp, fullExp) {
+function getterFn(path, options, fullExp) {
+ // Check whether the cache has this getter already.
+ // We can use hasOwnProperty directly on the cache because we ensure,
+ // see below, that the cache never stores a path called 'hasOwnProperty'
if (getterFnCache.hasOwnProperty(path)) {
return getterFnCache[path];
}
@@ -8750,14 +9280,14 @@
pathKeysLength = pathKeys.length,
fn;
- if (csp) {
+ if (options.csp) {
fn = (pathKeysLength < 6)
- ? cspSafeGetterFn(pathKeys[0], pathKeys[1], pathKeys[2], pathKeys[3], pathKeys[4], fullExp)
+ ? cspSafeGetterFn(pathKeys[0], pathKeys[1], pathKeys[2], pathKeys[3], pathKeys[4], fullExp, options)
: function(scope, locals) {
var i = 0, val;
do {
val = cspSafeGetterFn(
- pathKeys[i++], pathKeys[i++], pathKeys[i++], pathKeys[i++], pathKeys[i++], fullExp
+ pathKeys[i++], pathKeys[i++], pathKeys[i++], pathKeys[i++], pathKeys[i++], fullExp, options
)(scope, locals);
locals = undefined; // clear after first iteration
@@ -8776,21 +9306,33 @@
? 's'
// but if we are first then we check locals first, and if so read it first
: '((k&&k.hasOwnProperty("' + key + '"))?k:s)') + '["' + key + '"]' + ';\n' +
- 'if (s && s.then) {\n' +
- ' if (!("$$v" in s)) {\n' +
- ' p=s;\n' +
- ' p.$$v = undefined;\n' +
- ' p.then(function(v) {p.$$v=v;});\n' +
- '}\n' +
- ' s=s.$$v\n' +
- '}\n';
+ (options.unwrapPromises
+ ? 'if (s && s.then) {\n' +
+ ' pw("' + fullExp.replace(/\"/g, '\\"') + '");\n' +
+ ' if (!("$$v" in s)) {\n' +
+ ' p=s;\n' +
+ ' p.$$v = undefined;\n' +
+ ' p.then(function(v) {p.$$v=v;});\n' +
+ '}\n' +
+ ' s=s.$$v\n' +
+ '}\n'
+ : '');
});
code += 'return s;';
- fn = Function('s', 'k', code); // s=scope, k=locals
- fn.toString = function() { return code; };
+
+ var evaledFnGetter = Function('s', 'k', 'pw', code); // s=scope, k=locals, pw=promiseWarning
+ evaledFnGetter.toString = function() { return code; };
+ fn = function(scope, locals) {
+ return evaledFnGetter(scope, locals, promiseWarning);
+ };
}
- return getterFnCache[path] = fn;
+ // Only cache the value if it's not going to mess up the cache object
+ // This is more performant that using Object.prototype.hasOwnProperty.call
+ if (path !== 'hasOwnProperty') {
+ getterFnCache[path] = fn;
+ }
+ return fn;
}
///////////////////////////////////
@@ -8834,17 +9376,138 @@
* set to a function to change its value on the given context.
*
*/
+
+
+/**
+ * @ngdoc object
+ * @name ng.$parseProvider
+ * @function
+ *
+ * @description
+ * `$parseProvider` can be used for configuring the default behavior of the {@link ng.$parse $parse} service.
+ */
function $ParseProvider() {
var cache = {};
- this.$get = ['$filter', '$sniffer', function($filter, $sniffer) {
+
+ var $parseOptions = {
+ csp: false,
+ unwrapPromises: false,
+ logPromiseWarnings: true
+ };
+
+
+ /**
+ * @deprecated Promise unwrapping via $parse is deprecated and will be removed in the future.
+ *
+ * @ngdoc method
+ * @name ng.$parseProvider#unwrapPromises
+ * @methodOf ng.$parseProvider
+ * @description
+ *
+ * **This feature is deprecated, see deprecation notes below for more info**
+ *
+ * If set to true (default is false), $parse will unwrap promises automatically when a promise is found at any part of
+ * the expression. In other words, if set to true, the expression will always result in a non-promise value.
+ *
+ * While the promise is unresolved, it's treated as undefined, but once resolved and fulfilled, the fulfillment value
+ * is used in place of the promise while evaluating the expression.
+ *
+ * **Deprecation notice**
+ *
+ * This is a feature that didn't prove to be wildly useful or popular, primarily because of the dichotomy between data
+ * access in templates (accessed as raw values) and controller code (accessed as promises).
+ *
+ * In most code we ended up resolving promises manually in controllers anyway and thus unifying the model access there.
+ *
+ * Other downsides of automatic promise unwrapping:
+ *
+ * - when building components it's often desirable to receive the raw promises
+ * - adds complexity and slows down expression evaluation
+ * - makes expression code pre-generation unattractive due to the amount of code that needs to be generated
+ * - makes IDE auto-completion and tool support hard
+ *
+ * **Warning Logs**
+ *
+ * If the unwrapping is enabled, Angular will log a warning about each expression that unwraps a promise (to reduce
+ * the noise, each expression is logged only once). To disable this logging use
+ * `$parseProvider.logPromiseWarnings(false)` api.
+ *
+ *
+ * @param {boolean=} value New value.
+ * @returns {boolean|self} Returns the current setting when used as getter and self if used as setter.
+ */
+ this.unwrapPromises = function(value) {
+ if (isDefined(value)) {
+ $parseOptions.unwrapPromises = !!value;
+ return this;
+ } else {
+ return $parseOptions.unwrapPromises;
+ }
+ };
+
+
+ /**
+ * @deprecated Promise unwrapping via $parse is deprecated and will be removed in the future.
+ *
+ * @ngdoc method
+ * @name ng.$parseProvider#logPromiseWarnings
+ * @methodOf ng.$parseProvider
+ * @description
+ *
+ * Controls whether Angular should log a warning on any encounter of a promise in an expression.
+ *
+ * The default is set to `true`.
+ *
+ * This setting applies only if `$parseProvider.unwrapPromises` setting is set to true as well.
+ *
+ * @param {boolean=} value New value.
+ * @returns {boolean|self} Returns the current setting when used as getter and self if used as setter.
+ */
+ this.logPromiseWarnings = function(value) {
+ if (isDefined(value)) {
+ $parseOptions.logPromiseWarnings = value;
+ return this;
+ } else {
+ return $parseOptions.logPromiseWarnings;
+ }
+ };
+
+
+ this.$get = ['$filter', '$sniffer', '$log', function($filter, $sniffer, $log) {
+ $parseOptions.csp = $sniffer.csp;
+
+ promiseWarning = function promiseWarningFn(fullExp) {
+ if (!$parseOptions.logPromiseWarnings || promiseWarningCache.hasOwnProperty(fullExp)) return;
+ promiseWarningCache[fullExp] = true;
+ $log.warn('[$parse] Promise found in the expression `' + fullExp + '`. ' +
+ 'Automatic unwrapping of promises in Angular expressions is deprecated.');
+ };
+
return function(exp) {
- switch(typeof exp) {
+ var parsedExpression;
+
+ switch (typeof exp) {
case 'string':
- return cache.hasOwnProperty(exp)
- ? cache[exp]
- : cache[exp] = parser(exp, false, $filter, $sniffer.csp);
+
+ if (cache.hasOwnProperty(exp)) {
+ return cache[exp];
+ }
+
+ var lexer = new Lexer($parseOptions);
+ var parser = new Parser(lexer, $filter, $parseOptions);
+ parsedExpression = parser.parse(exp, false);
+
+ if (exp !== 'hasOwnProperty') {
+ // Only cache the value if it's not going to mess up the cache object
+ // This is more performant that using Object.prototype.hasOwnProperty.call
+ cache[exp] = parsedExpression;
+ }
+
+ return parsedExpression;
+
case 'function':
return exp;
+
default:
return noop;
}
@@ -9332,8 +9995,8 @@
* @param {Array.<Promise>|Object.<Promise>} promises An array or hash of promises.
* @returns {Promise} Returns a single promise that will be resolved with an array/hash of values,
* each value corresponding to the promise at the same index/key in the `promises` array/hash. If any of
- * the promises is resolved with a rejection, this resulting promise will be resolved with the
- * same rejection.
+ * the promises is resolved with a rejection, this resulting promise will be rejected with the
+ * same rejection value.
*/
function all(promises) {
var deferred = defer(),
@@ -9422,8 +10085,10 @@
* @description
*
* Every application has a single root {@link ng.$rootScope.Scope scope}.
- * All other scopes are child scopes of the root scope. Scopes provide mechanism for watching the model and provide
- * event processing life-cycle. See {@link guide/scope developer guide on scopes}.
+ * All other scopes are descendant scopes of the root scope. Scopes provide separation
+ * between the model and the view, via a mechanism for watching the model for changes.
+ * They also provide an event emission/broadcast and subscription facility. See the
+ * {@link guide/scope developer guide on scopes}.
*/
function $RootScopeProvider(){
var TTL = 10;
@@ -9519,9 +10184,9 @@
* the scope and its child scopes to be permanently detached from the parent and thus stop
* participating in model change detection and listener notification by invoking.
*
- * @param {boolean} isolate if true then the scope does not prototypically inherit from the
+ * @param {boolean} isolate If true, then the scope does not prototypically inherit from the
* parent scope. The scope is isolated, as it can not see parent scope properties.
- * When creating widgets it is useful for the widget to not accidentally read parent
+ * When creating widgets, it is useful for the widget to not accidentally read parent
* state.
*
* @returns {Object} The newly created child scope.
@@ -9534,12 +10199,12 @@
if (isolate) {
child = new Scope();
child.$root = this.$root;
- // ensure that there is just one async queue per $rootScope and it's children
+ // ensure that there is just one async queue per $rootScope and its children
child.$$asyncQueue = this.$$asyncQueue;
child.$$postDigestQueue = this.$$postDigestQueue;
} else {
Child = function() {}; // should be anonymous; This is so that when the minifier munges
- // the name it does not become random set of chars. These will then show up as class
+ // the name it does not become random set of chars. This will then show up as class
// name in the debugger.
Child.prototype = this;
child = new Child();
@@ -9569,7 +10234,7 @@
* Registers a `listener` callback to be executed whenever the `watchExpression` changes.
*
* - The `watchExpression` is called on every call to {@link ng.$rootScope.Scope#$digest $digest()} and
- * should return the value which will be watched. (Since {@link ng.$rootScope.Scope#$digest $digest()}
+ * should return the value that will be watched. (Since {@link ng.$rootScope.Scope#$digest $digest()}
* reruns when it detects changes the `watchExpression` can execute multiple times per
* {@link ng.$rootScope.Scope#$digest $digest()} and should be idempotent.)
* - The `listener` is called only when the value from the current `watchExpression` and the
@@ -9680,13 +10345,13 @@
*
* @description
* Shallow watches the properties of an object and fires whenever any of the properties change
- * (for arrays this implies watching the array items, for object maps this implies watching the properties).
- * If a change is detected the `listener` callback is fired.
+ * (for arrays, this implies watching the array items; for object maps, this implies watching the properties).
+ * If a change is detected, the `listener` callback is fired.
*
* - The `obj` collection is observed via standard $watch operation and is examined on every call to $digest() to
* see if any items have been added, removed, or moved.
- * - The `listener` is called whenever anything within the `obj` has changed. Examples include adding new items
- * into the object or array, removing and moving items around.
+ * - The `listener` is called whenever anything within the `obj` has changed. Examples include adding, removing,
+ * and moving items belonging to an object or array.
*
*
* # Example
@@ -9723,8 +10388,8 @@
* `oldCollection` object is a copy of the former collection data.
* The `scope` refers to the current scope.
*
- * @returns {function()} Returns a de-registration function for this listener. When the de-registration function is executed
- * then the internal watch operation is terminated.
+ * @returns {function()} Returns a de-registration function for this listener. When the de-registration function
+ * is executed, the internal watch operation is terminated.
*/
$watchCollection: function(obj, listener) {
var self = this;
@@ -9825,18 +10490,17 @@
* firing. This means that it is possible to get into an infinite loop. This function will throw
* `'Maximum iteration limit exceeded.'` if the number of iterations exceeds 10.
*
- * Usually you don't call `$digest()` directly in
+ * Usually, you don't call `$digest()` directly in
* {@link ng.directive:ngController controllers} or in
* {@link ng.$compileProvider#directive directives}.
- * Instead a call to {@link ng.$rootScope.Scope#$apply $apply()} (typically from within a
- * {@link ng.$compileProvider#directive directives}) will force a `$digest()`.
+ * Instead, you should call {@link ng.$rootScope.Scope#$apply $apply()} (typically from within a
+ * {@link ng.$compileProvider#directive directives}), which will force a `$digest()`.
*
* If you want to be notified whenever `$digest()` is called,
- * you can register a `watchExpression` function with {@link ng.$rootScope.Scope#$watch $watch()}
+ * you can register a `watchExpression` function with {@link ng.$rootScope.Scope#$watch $watch()}
* with no `listener`.
*
- * You may have a need to call `$digest()` from within unit-tests, to simulate the scope
- * life-cycle.
+ * In unit tests, you may need to call `$digest()` to simulate the scope life cycle.
*
* # Example
* <pre>
@@ -9869,7 +10533,7 @@
dirty, ttl = TTL,
next, current, target = this,
watchLog = [],
- logIdx, logMsg;
+ logIdx, logMsg, asyncTask;
beginPhase('$digest');
@@ -9879,7 +10543,8 @@
while(asyncQueue.length) {
try {
- current.$eval(asyncQueue.shift());
+ asyncTask = asyncQueue.shift();
+ asyncTask.scope.$eval(asyncTask.expression);
} catch (e) {
$exceptionHandler(e);
}
@@ -9977,8 +10642,8 @@
* {@link ng.directive:ngRepeat ngRepeat} for managing the
* unrolling of the loop.
*
- * Just before a scope is destroyed a `$destroy` event is broadcasted on this scope.
- * Application code can register a `$destroy` event handler that will give it chance to
+ * Just before a scope is destroyed, a `$destroy` event is broadcasted on this scope.
+ * Application code can register a `$destroy` event handler that will give it a chance to
* perform any necessary cleanup.
*
* Note that, in AngularJS, there is also a `$destroy` jQuery event, which can be used to
@@ -10010,7 +10675,7 @@
* @function
*
* @description
- * Executes the `expression` on the current scope returning the result. Any exceptions in the
+ * Executes the `expression` on the current scope and returns the result. Any exceptions in the
* expression are propagated (uncaught). This is useful when evaluating Angular expressions.
*
* # Example
@@ -10045,19 +10710,19 @@
*
* The `$evalAsync` makes no guarantees as to when the `expression` will be executed, only that:
*
- * - it will execute after the function that schedule the evaluation is done running (preferably before DOM rendering).
+ * - it will execute after the function that scheduled the evaluation (preferably before DOM rendering).
* - at least one {@link ng.$rootScope.Scope#$digest $digest cycle} will be performed after `expression` execution.
*
* Any exceptions from the execution of the expression are forwarded to the
* {@link ng.$exceptionHandler $exceptionHandler} service.
*
- * __Note:__ if this function is called outside of `$digest` cycle, a new $digest cycle will be scheduled.
- * It is however encouraged to always call code that changes the model from withing an `$apply` call.
+ * __Note:__ if this function is called outside of a `$digest` cycle, a new `$digest` cycle will be scheduled.
+ * However, it is encouraged to always call code that changes the model from within an `$apply` call.
* That includes code evaluated via `$evalAsync`.
*
* @param {(string|function())=} expression An angular expression to be executed.
*
- * - `string`: execute using the rules as defined in {@link guide/expression expression}.
+ * - `string`: execute using the rules as defined in {@link guide/expression expression}.
* - `function(scope)`: execute the function with the current `scope` parameter.
*
*/
@@ -10072,11 +10737,11 @@
});
}
- this.$$asyncQueue.push(expr);
+ this.$$asyncQueue.push({scope: this, expression: expr});
},
- $$postDigest : function(expr) {
- this.$$postDigestQueue.push(expr);
+ $$postDigest : function(fn) {
+ this.$$postDigestQueue.push(fn);
},
/**
@@ -10088,7 +10753,7 @@
* @description
* `$apply()` is used to execute an expression in angular from outside of the angular framework.
* (For example from browser DOM events, setTimeout, XHR or third party libraries).
- * Because we are calling into the angular framework we need to perform proper scope life-cycle
+ * Because we are calling into the angular framework we need to perform proper scope life cycle
* of {@link ng.$exceptionHandler exception handling},
* {@link ng.$rootScope.Scope#$digest executing watches}.
*
@@ -10157,7 +10822,7 @@
*
* - `targetScope` - `{Scope}`: the scope on which the event was `$emit`-ed or `$broadcast`-ed.
* - `currentScope` - `{Scope}`: the current scope which is handling the event.
- * - `name` - `{string}`: Name of the event.
+ * - `name` - `{string}`: name of the event.
* - `stopPropagation` - `{function=}`: calling `stopPropagation` function will cancel further event
* propagation (available only for events that were `$emit`-ed).
* - `preventDefault` - `{function}`: calling `preventDefault` sets `defaultPrevented` flag to true.
@@ -10200,7 +10865,7 @@
*
* @param {string} name Event name to emit.
* @param {...*} args Optional set of arguments which will be passed onto the event listeners.
- * @return {Object} Event object, see {@link ng.$rootScope.Scope#$on}
+ * @return {Object} Event object (see {@link ng.$rootScope.Scope#$on}).
*/
$emit: function(name, args) {
var empty = [],
@@ -10232,12 +10897,14 @@
continue;
}
try {
+ //allow all listeners attached to the current scope to run
namedListeners[i].apply(null, listenerArgs);
- if (stopPropagation) return event;
} catch (e) {
$exceptionHandler(e);
}
}
+ //if any listener on the current scope stops propagation, prevent bubbling
+ if (stopPropagation) return event;
//traverse upwards
scope = scope.$parent;
} while (scope);
@@ -10361,7 +11028,56 @@
JS: 'js'
};
+// Helper functions follow.
+// Copied from:
+// http://docs.closure-library.googlecode.com/git/closure_goog_string_string.j…
+// Prereq: s is a string.
+function escapeForRegexp(s) {
+ return s.replace(/([-()\[\]{}+?*.$\^|,:#<!\\])/g, '\\$1').
+ replace(/\x08/g, '\\x08');
+};
+
+
+function adjustMatcher(matcher) {
+ if (matcher === 'self') {
+ return matcher;
+ } else if (isString(matcher)) {
+ // Strings match exactly except for 2 wildcards - '*' and '**'.
+ // '*' matches any character except those from the set ':/.?&'.
+ // '**' matches any character (like .* in a RegExp).
+ // More than 2 *'s raises an error as it's ill defined.
+ if (matcher.indexOf('***') > -1) {
+ throw $sceMinErr('iwcard',
+ 'Illegal sequence *** in string matcher. String: {0}', matcher);
+ }
+ matcher = escapeForRegexp(matcher).
+ replace('\\*\\*', '.*').
+ replace('\\*', '[^:/.?&;]*');
+ return new RegExp('^' + matcher + '$');
+ } else if (isRegExp(matcher)) {
+ // The only other type of matcher allowed is a Regexp.
+ // Match entire URL / disallow partial matches.
+ // Flags are reset (i.e. no global, ignoreCase or multiline)
+ return new RegExp('^' + matcher.source + '$');
+ } else {
+ throw $sceMinErr('imatcher',
+ 'Matchers may only be "self", string patterns or RegExp objects');
+ }
+}
+
+
+function adjustMatchers(matchers) {
+ var adjustedMatchers = [];
+ if (isDefined(matchers)) {
+ forEach(matchers, function(matcher) {
+ adjustedMatchers.push(adjustMatcher(matcher));
+ });
+ }
+ return adjustedMatchers;
+}
+
+
/**
* @ngdoc service
* @name ng.$sceDelegate
@@ -10394,13 +11110,37 @@
* @name ng.$sceDelegateProvider
* @description
*
- * The $sceDelegateProvider provider allows developers to configure the {@link ng.$sceDelegate
+ * The `$sceDelegateProvider` provider allows developers to configure the {@link ng.$sceDelegate
* $sceDelegate} service. This allows one to get/set the whitelists and blacklists used to ensure
- * that URLs used for sourcing Angular templates are safe. Refer {@link
+ * that the URLs used for sourcing Angular templates are safe. Refer {@link
* ng.$sceDelegateProvider#resourceUrlWhitelist $sceDelegateProvider.resourceUrlWhitelist} and
* {@link ng.$sceDelegateProvider#resourceUrlBlacklist $sceDelegateProvider.resourceUrlBlacklist}
*
- * Read more about {@link ng.$sce Strict Contextual Escaping (SCE)}.
+ * For the general details about this service in Angular, read the main page for {@link ng.$sce
+ * Strict Contextual Escaping (SCE)}.
+ *
+ * **Example**: Consider the following case. <a name="example"></a>
+ *
+ * - your app is hosted at url `http://myapp.example.com/`
+ * - but some of your templates are hosted on other domains you control such as
+ * `http://srv01.assets.example.com/`, `http://srv02.assets.example.com/`, etc.
+ * - and you have an open redirect at `http://myapp.example.com/clickThru?...`.
+ *
+ * Here is what a secure configuration for this scenario might look like:
+ *
+ * <pre class="prettyprint">
+ * angular.module('myApp', []).config(function($sceDelegateProvider) {
+ * $sceDelegateProvider.resourceUrlWhitelist([
+ * // Allow same origin resource loads.
+ * 'self',
+ * // Allow loading from our assets domain. Notice the difference between * and **.
+ * 'http://srv*.assets.example.com/**']);
+ *
+ * // The blacklist overrides the whitelist so the open redirect here is blocked.
+ * $sceDelegateProvider.resourceUrlBlacklist([
+ * 'http://myapp.example.com/clickThru**']);
+ * });
+ * </pre>
*/
function $SceDelegateProvider() {
@@ -10417,28 +11157,25 @@
* @function
*
* @param {Array=} whitelist When provided, replaces the resourceUrlWhitelist with the value
- * provided. This must be an array.
+ * provided. This must be an array or null. A snapshot of this array is used so further
+ * changes to the array are ignored.
*
- * Each element of this array must either be a regex or the special string `'self'`.
+ * Follow {@link ng.$sce#resourceUrlPatternItem this link} for a description of the items allowed in
+ * this array.
*
- * When a regex is used, it is matched against the normalized / absolute URL of the resource
- * being tested.
+ * Note: **an empty whitelist array will block all URLs**!
*
- * The **special string** `'self'` can be used to match against all URLs of the same domain as the
- * application document with the same protocol (allows sourcing https resources from http documents.)
- *
- * Please note that **an empty whitelist array will block all URLs**!
- *
* @return {Array} the currently set whitelist array.
*
- * The **default value** when no whitelist has been explicitly set is `['self']`.
+ * The **default value** when no whitelist has been explicitly set is `['self']` allowing only
+ * same origin resource requests.
*
* @description
* Sets/Gets the whitelist of trusted resource URLs.
*/
this.resourceUrlWhitelist = function (value) {
if (arguments.length) {
- resourceUrlWhitelist = value;
+ resourceUrlWhitelist = adjustMatchers(value);
}
return resourceUrlWhitelist;
};
@@ -10450,14 +11187,12 @@
* @function
*
* @param {Array=} blacklist When provided, replaces the resourceUrlBlacklist with the value
- * provided. This must be an array.
+ * provided. This must be an array or null. A snapshot of this array is used so further
+ * changes to the array are ignored.
*
- * Each element of this array must either be a regex or the special string `'self'` (see
- * `resourceUrlWhitelist` for meaning - it's only really useful there.)
+ * Follow {@link ng.$sce#resourceUrlPatternItem this link} for a description of the items allowed in
+ * this array.
*
- * When a regex is used, it is matched against the normalized / absolute URL of the resource
- * being tested.
- *
* The typical usage for the blacklist is to **block [open redirects](http://cwe.mitre.org/data/definitions/601.html)**
* served by your domain as these would otherwise be trusted but actually return content from the redirected
* domain.
@@ -10475,20 +11210,14 @@
this.resourceUrlBlacklist = function (value) {
if (arguments.length) {
- resourceUrlBlacklist = value;
+ resourceUrlBlacklist = adjustMatchers(value);
}
return resourceUrlBlacklist;
};
- // Helper functions for matching resource urls by policy.
- function isCompatibleProtocol(documentProtocol, resourceProtocol) {
- return ((documentProtocol === resourceProtocol) ||
- (documentProtocol === "http:" && resourceProtocol === "https:"));
- }
+ this.$get = ['$log', '$document', '$injector', function(
+ $log, $document, $injector) {
- this.$get = ['$log', '$document', '$injector', '$$urlUtils', function(
- $log, $document, $injector, $$urlUtils) {
-
var htmlSanitizer = function htmlSanitizer(html) {
throw $sceMinErr('unsafe', 'Attempting to use an unsafe value in a safe context.');
};
@@ -10500,14 +11229,15 @@
function matchUrl(matcher, parsedUrl) {
if (matcher === 'self') {
- return $$urlUtils.isSameOrigin(parsedUrl);
+ return urlIsSameOrigin(parsedUrl);
} else {
- return !!parsedUrl.href.match(matcher);
+ // definitely a regex. See adjustMatchers()
+ return !!matcher.exec(parsedUrl.href);
}
}
function isResourceUrlAllowedByPolicy(url) {
- var parsedUrl = $$urlUtils.resolve(url.toString(), true);
+ var parsedUrl = urlResolve(url.toString());
var i, n, allowed = false;
// Ensure that at least one item from the whitelist allows this url.
for (i = 0, n = resourceUrlWhitelist.length; i < n; i++) {
@@ -10690,9 +11420,9 @@
* # Strict Contextual Escaping
*
* Strict Contextual Escaping (SCE) is a mode in which AngularJS requires bindings in certain
- * contexts to result in a value that is marked as safe to use for that context One example of such
- * a context is binding arbitrary html controlled by the user via `ng-bind-html`. We refer to these
- * contexts as privileged or SCE contexts.
+ * contexts to result in a value that is marked as safe to use for that context. One example of
+ * such a context is binding arbitrary html controlled by the user via `ng-bind-html`. We refer
+ * to these contexts as privileged or SCE contexts.
*
* As of version 1.2, Angular ships with SCE enabled by default.
*
@@ -10812,10 +11542,55 @@
* | `$sce.RESOURCE_URL` | For URLs that are not only safe to follow as links, but whose contens are also safe to include in your application. Examples include `ng-include`, `src` / `ngSrc` bindings for tags other than `IMG` (e.g. `IFRAME`, `OBJECT`, etc.) <br><br>Note that `$sce.RESOURCE_URL` makes a stronger statement about the URL than `$sce.URL` does and therefore contexts requiring values trusted for `$sce.RESOURCE_URL` can be used anywhere that values trusted for `$sce.URL` are required. |
* | `$sce.JS` | For JavaScript that is safe to execute in your application's context. Currently unused. Feel free to use it in your own directives. |
*
- * ## Show me an example.
+ * ## Format of items in {@link ng.$sceDelegateProvider#resourceUrlWhitelist resourceUrlWhitelist}/{@link ng.$sceDelegateProvider#resourceUrlBlacklist Blacklist} <a name="resourceUrlPatternItem"></a>
*
+ * Each element in these arrays must be one of the following:
*
+ * - **'self'**
+ * - The special **string**, `'self'`, can be used to match against all URLs of the **same
+ * domain** as the application document using the **same protocol**.
+ * - **String** (except the special value `'self'`)
+ * - The string is matched against the full *normalized / absolute URL* of the resource
+ * being tested (substring matches are not good enough.)
+ * - There are exactly **two wildcard sequences** - `*` and `**`. All other characters
+ * match themselves.
+ * - `*`: matches zero or more occurances of any character other than one of the following 6
+ * characters: '`:`', '`/`', '`.`', '`?`', '`&`' and ';'. It's a useful wildcard for use
+ * in a whitelist.
+ * - `**`: matches zero or more occurances of *any* character. As such, it's not
+ * not appropriate to use in for a scheme, domain, etc. as it would match too much. (e.g.
+ * http://**.example.com/ would match http://evil.com/?ignore=.example.com/ and that might
+ * not have been the intention.) It's usage at the very end of the path is ok. (e.g.
+ * http://foo.example.com/templates/**)
+ * - **RegExp** (*see caveat below*)
+ * - *Caveat*: While regular expressions are powerful and offer great flexibility, their syntax
+ * (and all the inevitable escaping) makes them *harder to maintain*. It's easy to
+ * accidentally introduce a bug when one updates a complex expression (imho, all regexes should
+ * have good test coverage.). For instance, the use of `.` in the regex is correct only in a
+ * small number of cases. A `.` character in the regex used when matching the scheme or a
+ * subdomain could be matched against a `:` or literal `.` that was likely not intended. It
+ * is highly recommended to use the string patterns and only fall back to regular expressions
+ * if they as a last resort.
+ * - The regular expression must be an instance of RegExp (i.e. not a string.) It is
+ * matched against the **entire** *normalized / absolute URL* of the resource being tested
+ * (even when the RegExp did not have the `^` and `$` codes.) In addition, any flags
+ * present on the RegExp (such as multiline, global, ignoreCase) are ignored.
+ * - If you are generating your Javascript from some other templating engine (not
+ * recommended, e.g. in issue [#4006](https://github.com/angular/angular.js/issues/4006)),
+ * remember to escape your regular expression (and be aware that you might need more than
+ * one level of escaping depending on your templating engine and the way you interpolated
+ * the value.) Do make use of your platform's escaping mechanism as it might be good
+ * enough before coding your own. e.g. Ruby has
+ * [Regexp.escape(str)](http://www.ruby-doc.org/core-2.0.0/Regexp.html#method-c…
+ * and Python has [re.escape](http://docs.python.org/library/re.html#re.escape).
+ * Javascript lacks a similar built in function for escaping. Take a look at Google
+ * Closure library's [goog.string.regExpEscape(s)](
+ * http://docs.closure-library.googlecode.com/git/closure_goog_string_string.j…)
*
+ * Refer {@link ng.$sceDelegateProvider#example $sceDelegateProvider} for an example.
+ *
+ * ## Show me an example using SCE.
+ *
* @example
<example module="mySceApp">
<file name="index.html">
@@ -11280,7 +12055,7 @@
getTrusted = sce.getTrusted,
trustAs = sce.trustAs;
- angular.forEach(SCE_CONTEXTS, function (enumValue, name) {
+ forEach(SCE_CONTEXTS, function (enumValue, name) {
var lName = lowercase(name);
sce[camelCase("parse_as_" + lName)] = function (expr) {
return parse(enumValue, expr);
@@ -11411,6 +12186,94 @@
* will invoke `fn` within the {@link ng.$rootScope.Scope#$apply $apply} block.
* @returns {Promise} Promise that will be resolved when the timeout is reached. The value this
* promise will be resolved with is the return value of the `fn` function.
+ *
+ * @example
+ <doc:example module="time">
+ <doc:source>
+ <script>
+ function Ctrl2($scope,$timeout) {
+ $scope.format = 'M/d/yy h:mm:ss a';
+ $scope.blood_1 = 100;
+ $scope.blood_2 = 120;
+
+ var stop;
+ $scope.fight = function() {
+ stop = $timeout(function() {
+ if ($scope.blood_1 > 0 && $scope.blood_2 > 0) {
+ $scope.blood_1 = $scope.blood_1 - 3;
+ $scope.blood_2 = $scope.blood_2 - 4;
+ $scope.fight();
+ } else {
+ $timeout.cancel(stop);
+ }
+ }, 100);
+ };
+
+ $scope.stopFight = function() {
+ $timeout.cancel(stop);
+ };
+
+ $scope.resetFight = function() {
+ $scope.blood_1 = 100;
+ $scope.blood_2 = 120;
+ }
+ }
+
+ angular.module('time', [])
+ // Register the 'myCurrentTime' directive factory method.
+ // We inject $timeout and dateFilter service since the factory method is DI.
+ .directive('myCurrentTime', function($timeout, dateFilter) {
+ // return the directive link function. (compile function not needed)
+ return function(scope, element, attrs) {
+ var format, // date format
+ timeoutId; // timeoutId, so that we can cancel the time updates
+
+ // used to update the UI
+ function updateTime() {
+ element.text(dateFilter(new Date(), format));
+ }
+
+ // watch the expression, and update the UI on change.
+ scope.$watch(attrs.myCurrentTime, function(value) {
+ format = value;
+ updateTime();
+ });
+
+ // schedule update in one second
+ function updateLater() {
+ // save the timeoutId for canceling
+ timeoutId = $timeout(function() {
+ updateTime(); // update DOM
+ updateLater(); // schedule another update
+ }, 1000);
+ }
+
+ // listen on DOM destroy (removal) event, and cancel the next UI update
+ // to prevent updating time ofter the DOM element was removed.
+ element.bind('$destroy', function() {
+ $timeout.cancel(timeoutId);
+ });
+
+ updateLater(); // kick off the UI update process.
+ }
+ });
+ </script>
+
+ <div>
+ <div ng-controller="Ctrl2">
+ Date format: <input ng-model="format"> <hr/>
+ Current time is: <span my-current-time="format"></span>
+ <hr/>
+ Blood 1 : <font color='red'>{{blood_1}}</font>
+ Blood 2 : <font color='red'>{{blood_2}}</font>
+ <button type="button" data-ng-click="fight()">Fight</button>
+ <button type="button" data-ng-click="stopFight()">StopFight</button>
+ <button type="button" data-ng-click="resetFight()">resetFight</button>
+ </div>
+ </div>
+
+ </doc:source>
+ </doc:example>
*/
function timeout(fn, delay, invokeApply) {
var deferred = $q.defer(),
@@ -11465,125 +12328,107 @@
}];
}
-function $$UrlUtilsProvider() {
- this.$get = [function() {
- var urlParsingNode = document.createElement("a"),
- // NOTE: The usage of window and document instead of $window and $document here is
- // deliberate. This service depends on the specific behavior of anchor nodes created by the
- // browser (resolving and parsing URLs) that is unlikely to be provided by mock objects and
- // cause us to break tests. In addition, when the browser resolves a URL for XHR, it
- // doesn't know about mocked locations and resolves URLs to the real document - which is
- // exactly the behavior needed here. There is little value is mocking these our for this
- // service.
- originUrl = resolve(window.location.href, true);
+// NOTE: The usage of window and document instead of $window and $document here is
+// deliberate. This service depends on the specific behavior of anchor nodes created by the
+// browser (resolving and parsing URLs) that is unlikely to be provided by mock objects and
+// cause us to break tests. In addition, when the browser resolves a URL for XHR, it
+// doesn't know about mocked locations and resolves URLs to the real document - which is
+// exactly the behavior needed here. There is little value is mocking these out for this
+// service.
+var urlParsingNode = document.createElement("a");
+var originUrl = urlResolve(window.location.href, true);
- /**
- * @description
- * Normalizes and optionally parses a URL.
- *
- * NOTE: This is a private service. The API is subject to change unpredictably in any commit.
- *
- * Implementation Notes for non-IE browsers
- * ----------------------------------------
- * Assigning a URL to the href property of an anchor DOM node, even one attached to the DOM,
- * results both in the normalizing and parsing of the URL. Normalizing means that a relative
- * URL will be resolved into an absolute URL in the context of the application document.
- * Parsing means that the anchor node's host, hostname, protocol, port, pathname and related
- * properties are all populated to reflect the normalized URL. This approach has wide
- * compatibility - Safari 1+, Mozilla 1+, Opera 7+,e etc. See
- * http://www.aptana.com/reference/html/api/HTMLAnchorElement.html
- *
- * Implementation Notes for IE
- * ---------------------------
- * IE >= 8 and <= 10 normalizes the URL when assigned to the anchor node similar to the other
- * browsers. However, the parsed components will not be set if the URL assigned did not specify
- * them. (e.g. if you assign a.href = "foo", then a.protocol, a.host, etc. will be empty.) We
- * work around that by performing the parsing in a 2nd step by taking a previously normalized
- * URL (e.g. by assining to a.href) and assigning it a.href again. This correctly populates the
- * properties such as protocol, hostname, port, etc.
- *
- * IE7 does not normalize the URL when assigned to an anchor node. (Apparently, it does, if one
- * uses the inner HTML approach to assign the URL as part of an HTML snippet -
- * http://stackoverflow.com/a/472729) However, setting img[src] does normalize the URL.
- * Unfortunately, setting img[src] to something like "javascript:foo" on IE throws an exception.
- * Since the primary usage for normalizing URLs is to sanitize such URLs, we can't use that
- * method and IE < 8 is unsupported.
- *
- * References:
- * http://developer.mozilla.org/en-US/docs/Web/API/HTMLAnchorElement
- * http://www.aptana.com/reference/html/api/HTMLAnchorElement.html
- * http://url.spec.whatwg.org/#urlutils
- * https://github.com/angular/angular.js/pull/2902
- * http://james.padolsey.com/javascript/parsing-urls-with-the-dom/
- *
- * @param {string} url The URL to be parsed.
- * @param {boolean=} parse When true, returns an object for the parsed URL. Otherwise, returns
- * a single string that is the normalized URL.
- * @returns {object|string} When parse is true, returns the normalized URL as a string.
- * Otherwise, returns an object with the following members.
- *
- * | member name | Description |
- * |---------------|----------------|
- * | href | A normalized version of the provided URL if it was not an absolute URL |
- * | protocol | The protocol including the trailing colon |
- * | host | The host and port (if the port is non-default) of the normalizedUrl |
- *
- * These fields from the UrlUtils interface are currently not needed and hence not returned.
- *
- * | member name | Description |
- * |---------------|----------------|
- * | hostname | The host without the port of the normalizedUrl |
- * | pathname | The path following the host in the normalizedUrl |
- * | hash | The URL hash if present |
- * | search | The query string |
- *
- */
- function resolve(url, parse) {
- var href = url;
- if (msie <= 11) {
- // Normalize before parse. Refer Implementation Notes on why this is
- // done in two steps on IE.
- urlParsingNode.setAttribute("href", href);
- href = urlParsingNode.href;
- }
- urlParsingNode.setAttribute('href', href);
+/**
+ *
+ * Implementation Notes for non-IE browsers
+ * ----------------------------------------
+ * Assigning a URL to the href property of an anchor DOM node, even one attached to the DOM,
+ * results both in the normalizing and parsing of the URL. Normalizing means that a relative
+ * URL will be resolved into an absolute URL in the context of the application document.
+ * Parsing means that the anchor node's host, hostname, protocol, port, pathname and related
+ * properties are all populated to reflect the normalized URL. This approach has wide
+ * compatibility - Safari 1+, Mozilla 1+, Opera 7+,e etc. See
+ * http://www.aptana.com/reference/html/api/HTMLAnchorElement.html
+ *
+ * Implementation Notes for IE
+ * ---------------------------
+ * IE >= 8 and <= 10 normalizes the URL when assigned to the anchor node similar to the other
+ * browsers. However, the parsed components will not be set if the URL assigned did not specify
+ * them. (e.g. if you assign a.href = "foo", then a.protocol, a.host, etc. will be empty.) We
+ * work around that by performing the parsing in a 2nd step by taking a previously normalized
+ * URL (e.g. by assining to a.href) and assigning it a.href again. This correctly populates the
+ * properties such as protocol, hostname, port, etc.
+ *
+ * IE7 does not normalize the URL when assigned to an anchor node. (Apparently, it does, if one
+ * uses the inner HTML approach to assign the URL as part of an HTML snippet -
+ * http://stackoverflow.com/a/472729) However, setting img[src] does normalize the URL.
+ * Unfortunately, setting img[src] to something like "javascript:foo" on IE throws an exception.
+ * Since the primary usage for normalizing URLs is to sanitize such URLs, we can't use that
+ * method and IE < 8 is unsupported.
+ *
+ * References:
+ * http://developer.mozilla.org/en-US/docs/Web/API/HTMLAnchorElement
+ * http://www.aptana.com/reference/html/api/HTMLAnchorElement.html
+ * http://url.spec.whatwg.org/#urlutils
+ * https://github.com/angular/angular.js/pull/2902
+ * http://james.padolsey.com/javascript/parsing-urls-with-the-dom/
+ *
+ * @function
+ * @param {string} url The URL to be parsed.
+ * @description Normalizes and parses a URL.
+ * @returns {object} Returns the normalized URL as a dictionary.
+ *
+ * | member name | Description |
+ * |---------------|----------------|
+ * | href | A normalized version of the provided URL if it was not an absolute URL |
+ * | protocol | The protocol including the trailing colon |
+ * | host | The host and port (if the port is non-default) of the normalizedUrl |
+ * | search | The search params, minus the question mark |
+ * | hash | The hash string, minus the hash symbol
+ * | hostname | The hostname
+ * | port | The port, without ":"
+ * | pathname | The pathname, beginning with "/"
+ *
+ */
+function urlResolve(url) {
+ var href = url;
+ if (msie) {
+ // Normalize before parse. Refer Implementation Notes on why this is
+ // done in two steps on IE.
+ urlParsingNode.setAttribute("href", href);
+ href = urlParsingNode.href;
+ }
- if (!parse) {
- return urlParsingNode.href;
- }
- // urlParsingNode provides the UrlUtils interface - http://url.spec.whatwg.org/#urlutils
- return {
- href: urlParsingNode.href,
- protocol: urlParsingNode.protocol,
- host: urlParsingNode.host
- // Currently unused and hence commented out.
- // hostname: urlParsingNode.hostname,
- // port: urlParsingNode.port,
- // pathname: urlParsingNode.pathname,
- // hash: urlParsingNode.hash,
- // search: urlParsingNode.search
- };
- }
+ urlParsingNode.setAttribute('href', href);
- return {
- resolve: resolve,
- /**
- * Parse a request URL and determine whether this is a same-origin request as the application document.
- *
- * @param {string|object} requestUrl The url of the request as a string that will be resolved
- * or a parsed URL object.
- * @returns {boolean} Whether the request is for the same origin as the application document.
- */
- isSameOrigin: function isSameOrigin(requestUrl) {
- var parsed = (typeof requestUrl === 'string') ? resolve(requestUrl, true) : requestUrl;
- return (parsed.protocol === originUrl.protocol &&
- parsed.host === originUrl.host);
- }
- };
- }];
+ // $$urlParsingNode provides the UrlUtils interface - http://url.spec.whatwg.org/#urlutils
+ return {
+ href: urlParsingNode.href,
+ protocol: urlParsingNode.protocol ? urlParsingNode.protocol.replace(/:$/, '') : '',
+ host: urlParsingNode.host,
+ search: urlParsingNode.search ? urlParsingNode.search.replace(/^\?/, '') : '',
+ hash: urlParsingNode.hash ? urlParsingNode.hash.replace(/^#/, '') : '',
+ hostname: urlParsingNode.hostname,
+ port: urlParsingNode.port,
+ pathname: urlParsingNode.pathname && urlParsingNode.pathname.charAt(0) === '/' ? urlParsingNode.pathname : '/' + urlParsingNode.pathname
+ };
}
+
/**
+ * Parse a request URL and determine whether this is a same-origin request as the application document.
+ *
+ * @param {string|object} requestUrl The url of the request as a string that will be resolved
+ * or a parsed URL object.
+ * @returns {boolean} Whether the request is for the same origin as the application document.
+ */
+function urlIsSameOrigin(requestUrl) {
+ var parsed = (isString(requestUrl)) ? urlResolve(requestUrl) : requestUrl;
+ return (parsed.protocol === originUrl.protocol &&
+ parsed.host === originUrl.host);
+}
+
+/**
* @ngdoc object
* @name ng.$window
*
@@ -11703,15 +12548,32 @@
function $FilterProvider($provide) {
var suffix = 'Filter';
+ /**
+ * @ngdoc function
+ * @name ng.$controllerProvider#register
+ * @methodOf ng.$controllerProvider
+ * @param {string|Object} name Name of the filter function, or an object map of filters where
+ * the keys are the filter names and the values are the filter factories.
+ * @returns {Object} Registered filter instance, or if a map of filters was provided then a map
+ * of the registered filter instances.
+ */
function register(name, factory) {
- return $provide.factory(name + suffix, factory);
+ if(isObject(name)) {
+ var filters = {};
+ forEach(name, function(filter, key) {
+ filters[key] = register(key, filter);
+ });
+ return filters;
+ } else {
+ return $provide.factory(name + suffix, factory);
+ }
}
this.register = register;
this.$get = ['$injector', function($injector) {
return function(name) {
return $injector.get(name + suffix);
- }
+ };
}];
////////////////////////////////////////
@@ -11856,7 +12718,7 @@
default:
comperator = function(obj, text) {
text = (''+text).toLowerCase();
- return (''+obj).toLowerCase().indexOf(text) > -1
+ return (''+obj).toLowerCase().indexOf(text) > -1;
};
}
var search = function(obj, text){
@@ -12196,7 +13058,7 @@
};
var DATE_FORMATS_SPLIT = /((?:[^yMdHhmsaZE']+)|(?:'(?:[^']|'')*')|(?:E+|y+|M+|d+|H+|h+|m+|s+|a|Z))(.*)/,
- NUMBER_STRING = /^\d+$/;
+ NUMBER_STRING = /^\-?\d+$/;
/**
* @ngdoc filter
@@ -12563,7 +13425,7 @@
<table class="friend">
<tr>
<th><a href="" ng-click="predicate = 'name'; reverse=false">Name</a>
- (<a href ng-click="predicate = '-name'; reverse=false">^</a>)</th>
+ (<a href="" ng-click="predicate = '-name'; reverse=false">^</a>)</th>
<th><a href="" ng-click="predicate = 'phone'; reverse=!reverse">Phone Number</a></th>
<th><a href="" ng-click="predicate = 'age'; reverse=!reverse">Age</a></th>
</tr>
@@ -12668,12 +13530,12 @@
* @restrict E
*
* @description
- * Modifies the default behavior of html A tag, so that the default action is prevented when href
- * attribute is empty.
+ * Modifies the default behavior of the html A tag so that the default action is prevented when
+ * the href attribute is empty.
*
- * The reasoning for this change is to allow easy creation of action links with `ngClick` directive
+ * This change permits the easy creation of action links with the `ngClick` directive
* without changing the location or causing page reloads, e.g.:
- * `<a href="" ng-click="model.$save()">Save</a>`
+ * `<a href="" ng-click="list.addItem()">Add Item</a>`
*/
var htmlAnchorDirective = valueFn({
restrict: 'E',
@@ -12711,13 +13573,15 @@
* @restrict A
*
* @description
- * Using Angular markup like {{hash}} in an href attribute makes
- * the page open to a wrong URL, if the user clicks that link before
- * angular has a chance to replace the {{hash}} with actual URL, the
- * link will be broken and will most likely return a 404 error.
+ * Using Angular markup like `{{hash}}` in an href attribute will
+ * make the link go to the wrong URL if the user clicks it before
+ * Angular has a chance to replace the `{{hash}}` markup with its
+ * value. Until Angular replaces the markup the link will be broken
+ * and will most likely return a 404 error.
+ *
* The `ngHref` directive solves this problem.
*
- * The buggy way to write it:
+ * The wrong way to write it:
* <pre>
* <a href="http://www.gravatar.com/avatar/{{hash}}"/>
* </pre>
@@ -12731,7 +13595,8 @@
* @param {template} ngHref any string which can contain `{{}}` markup.
*
* @example
- * This example uses `link` variable inside `href` attribute:
+ * This example shows various combinations of `href`, `ng-href` and `ng-click` attributes
+ * in links and their different behaviors:
<doc:example>
<doc:source>
<input ng-model="value" /><br />
@@ -12849,10 +13714,10 @@
* </div>
* </pre>
*
- * The HTML specs do not require browsers to preserve the special attributes such as disabled.
- * (The presence of them means true and absence means false)
- * This prevents the angular compiler from correctly retrieving the binding expression.
- * To solve this problem, we introduce the `ngDisabled` directive.
+ * The HTML specification does not require browsers to preserve the values of boolean attributes
+ * such as disabled. (Their presence means true and their absence means false.)
+ * This prevents the Angular compiler from retrieving the binding expression.
+ * The `ngDisabled` directive solves this problem for the `disabled` attribute.
*
* @example
<doc:example>
@@ -12870,7 +13735,8 @@
</doc:example>
*
* @element INPUT
- * @param {expression} ngDisabled Angular expression that will be evaluated.
+ * @param {expression} ngDisabled If the {@link guide/expression expression} is truthy,
+ * then special attribute "disabled" will be set on the element
*/
@@ -12880,10 +13746,10 @@
* @restrict A
*
* @description
- * The HTML specs do not require browsers to preserve the special attributes such as checked.
- * (The presence of them means true and absence means false)
- * This prevents the angular compiler from correctly retrieving the binding expression.
- * To solve this problem, we introduce the `ngChecked` directive.
+ * The HTML specification does not require browsers to preserve the values of boolean attributes
+ * such as checked. (Their presence means true and their absence means false.)
+ * This prevents the Angular compiler from retrieving the binding expression.
+ * The `ngChecked` directive solves this problem for the `checked` attribute.
* @example
<doc:example>
<doc:source>
@@ -12900,7 +13766,8 @@
</doc:example>
*
* @element INPUT
- * @param {expression} ngChecked Angular expression that will be evaluated.
+ * @param {expression} ngChecked If the {@link guide/expression expression} is truthy,
+ * then special attribute "checked" will be set on the element
*/
@@ -12910,10 +13777,10 @@
* @restrict A
*
* @description
- * The HTML specs do not require browsers to preserve the special attributes such as readonly.
- * (The presence of them means true and absence means false)
- * This prevents the angular compiler from correctly retrieving the binding expression.
- * To solve this problem, we introduce the `ngReadonly` directive.
+ * The HTML specification does not require browsers to preserve the values of boolean attributes
+ * such as readonly. (Their presence means true and their absence means false.)
+ * This prevents the Angular compiler from retrieving the binding expression.
+ * The `ngReadonly` directive solves this problem for the `readonly` attribute.
* @example
<doc:example>
<doc:source>
@@ -12930,7 +13797,8 @@
</doc:example>
*
* @element INPUT
- * @param {string} expression Angular expression that will be evaluated.
+ * @param {expression} ngReadonly If the {@link guide/expression expression} is truthy,
+ * then special attribute "readonly" will be set on the element
*/
@@ -12940,10 +13808,10 @@
* @restrict A
*
* @description
- * The HTML specs do not require browsers to preserve the special attributes such as selected.
- * (The presence of them means true and absence means false)
- * This prevents the angular compiler from correctly retrieving the binding expression.
- * To solve this problem, we introduced the `ngSelected` directive.
+ * The HTML specification does not require browsers to preserve the values of boolean attributes
+ * such as selected. (Their presence means true and their absence means false.)
+ * This prevents the Angular compiler from retrieving the binding expression.
+ * The `ngSelected` directive solves this problem for the `selected` atttribute.
* @example
<doc:example>
<doc:source>
@@ -12963,7 +13831,8 @@
</doc:example>
*
* @element OPTION
- * @param {string} expression Angular expression that will be evaluated.
+ * @param {expression} ngSelected If the {@link guide/expression expression} is truthy,
+ * then special attribute "selected" will be set on the element
*/
/**
@@ -12972,10 +13841,10 @@
* @restrict A
*
* @description
- * The HTML specs do not require browsers to preserve the special attributes such as open.
- * (The presence of them means true and absence means false)
- * This prevents the angular compiler from correctly retrieving the binding expression.
- * To solve this problem, we introduce the `ngOpen` directive.
+ * The HTML specification does not require browsers to preserve the values of boolean attributes
+ * such as open. (Their presence means true and their absence means false.)
+ * This prevents the Angular compiler from retrieving the binding expression.
+ * The `ngOpen` directive solves this problem for the `open` attribute.
*
* @example
<doc:example>
@@ -12995,7 +13864,8 @@
</doc:example>
*
* @element DETAILS
- * @param {string} expression Angular expression that will be evaluated.
+ * @param {expression} ngOpen If the {@link guide/expression expression} is truthy,
+ * then special attribute "open" will be set on the element
*/
var ngAttributeAliasDirectives = {};
@@ -13118,9 +13988,12 @@
* Input elements using ngModelController do this automatically when they are linked.
*/
form.$addControl = function(control) {
+ // Breaking change - before, inputs whose name was "hasOwnProperty" were quietly ignored
+ // and not added to the scope. Now we throw an error.
+ assertNotHasOwnProperty(control.$name, 'input');
controls.push(control);
- if (control.$name && !form.hasOwnProperty(control.$name)) {
+ if (control.$name) {
form[control.$name] = control;
}
};
@@ -13262,15 +14135,19 @@
* Directive that instantiates
* {@link ng.directive:form.FormController FormController}.
*
- * If `name` attribute is specified, the form controller is published onto the current scope under
+ * If the `name` attribute is specified, the form controller is published onto the current scope under
* this name.
*
* # Alias: {@link ng.directive:ngForm `ngForm`}
*
- * In angular forms can be nested. This means that the outer form is valid when all of the child
- * forms are valid as well. However browsers do not allow nesting of `<form>` elements, for this
- * reason angular provides {@link ng.directive:ngForm `ngForm`} alias
- * which behaves identical to `<form>` but allows form nesting.
+ * In Angular forms can be nested. This means that the outer form is valid when all of the child
+ * forms are valid as well. However, browsers do not allow nesting of `<form>` elements, so
+ * Angular provides the {@link ng.directive:ngForm `ngForm`} directive which behaves identically to
+ * `<form>` but can be nested. This allows you to have nested forms, which is very useful when
+ * using Angular validation directives in forms that are dynamically generated using the
+ * {@link ng.directive:ngRepeat `ngRepeat`} directive. Since you cannot dynamically generate the `name`
+ * attribute of input elements using interpolation, you have to wrap each set of repeated inputs in an
+ * `ngForm` directive and nest these in an outer `form` element.
*
*
* # CSS classes
@@ -13280,12 +14157,12 @@
* - `ng-dirty` Is set if the form is dirty.
*
*
- * # Submitting a form and preventing default action
+ * # Submitting a form and preventing the default action
*
* Since the role of forms in client-side Angular applications is different than in classical
* roundtrip apps, it is desirable for the browser not to translate the form submission into a full
* page reload that sends the data to the server. Instead some javascript logic should be triggered
- * to handle the form submission in application specific way.
+ * to handle the form submission in an application-specific way.
*
* For this reason, Angular prevents the default action (form submission to the server) unless the
* `<form>` element has an `action` attribute specified.
@@ -13297,8 +14174,9 @@
* - {@link ng.directive:ngClick ngClick} directive on the first
* button or input field of type submit (input[type=submit])
*
- * To prevent double execution of the handler, use only one of ngSubmit or ngClick directives. This
- * is because of the following form submission rules coming from the html spec:
+ * To prevent double execution of the handler, use only one of the {@link ng.directive:ngSubmit ngSubmit}
+ * or {@link ng.directive:ngClick ngClick} directives.
+ * This is because of the following form submission rules in the HTML specification:
*
* - If a form has only one input field then hitting enter in this field triggers form submit
* (`ngSubmit`)
@@ -13347,7 +14225,7 @@
return ['$timeout', function($timeout) {
var formDirective = {
name: 'form',
- restrict: 'E',
+ restrict: isNgForm ? 'EAC' : 'E',
controller: FormController,
compile: function() {
return {
@@ -13396,7 +14274,7 @@
}
};
- return isNgForm ? extend(copy(formDirective), {restrict: 'EAC'}) : formDirective;
+ return formDirective;
}];
};
@@ -13787,11 +14665,6 @@
};
-function isEmpty(value) {
- return isUndefined(value) || value === '' || value === null || value !== value;
-}
-
-
function textInputType(scope, element, attr, ctrl, $sniffer, $browser) {
var listener = function() {
@@ -13848,7 +14721,7 @@
ctrl.$render = function() {
- element.val(isEmpty(ctrl.$viewValue) ? '' : ctrl.$viewValue);
+ element.val(ctrl.$isEmpty(ctrl.$viewValue) ? '' : ctrl.$viewValue);
};
// pattern validator
@@ -13857,7 +14730,7 @@
match;
var validate = function(regexp, value) {
- if (isEmpty(value) || regexp.test(value)) {
+ if (ctrl.$isEmpty(value) || regexp.test(value)) {
ctrl.$setValidity('pattern', true);
return value;
} else {
@@ -13871,7 +14744,7 @@
if (match) {
pattern = new RegExp(match[1], match[2]);
patternValidator = function(value) {
- return validate(pattern, value)
+ return validate(pattern, value);
};
} else {
patternValidator = function(value) {
@@ -13894,7 +14767,7 @@
if (attr.ngMinlength) {
var minlength = int(attr.ngMinlength);
var minLengthValidator = function(value) {
- if (!isEmpty(value) && value.length < minlength) {
+ if (!ctrl.$isEmpty(value) && value.length < minlength) {
ctrl.$setValidity('minlength', false);
return undefined;
} else {
@@ -13911,7 +14784,7 @@
if (attr.ngMaxlength) {
var maxlength = int(attr.ngMaxlength);
var maxLengthValidator = function(value) {
- if (!isEmpty(value) && value.length > maxlength) {
+ if (!ctrl.$isEmpty(value) && value.length > maxlength) {
ctrl.$setValidity('maxlength', false);
return undefined;
} else {
@@ -13929,7 +14802,7 @@
textInputType(scope, element, attr, ctrl, $sniffer, $browser);
ctrl.$parsers.push(function(value) {
- var empty = isEmpty(value);
+ var empty = ctrl.$isEmpty(value);
if (empty || NUMBER_REGEXP.test(value)) {
ctrl.$setValidity('number', true);
return value === '' ? null : (empty ? value : parseFloat(value));
@@ -13940,13 +14813,13 @@
});
ctrl.$formatters.push(function(value) {
- return isEmpty(value) ? '' : '' + value;
+ return ctrl.$isEmpty(value) ? '' : '' + value;
});
if (attr.min) {
var min = parseFloat(attr.min);
var minValidator = function(value) {
- if (!isEmpty(value) && value < min) {
+ if (!ctrl.$isEmpty(value) && value < min) {
ctrl.$setValidity('min', false);
return undefined;
} else {
@@ -13962,7 +14835,7 @@
if (attr.max) {
var max = parseFloat(attr.max);
var maxValidator = function(value) {
- if (!isEmpty(value) && value > max) {
+ if (!ctrl.$isEmpty(value) && value > max) {
ctrl.$setValidity('max', false);
return undefined;
} else {
@@ -13977,7 +14850,7 @@
ctrl.$formatters.push(function(value) {
- if (isEmpty(value) || isNumber(value)) {
+ if (ctrl.$isEmpty(value) || isNumber(value)) {
ctrl.$setValidity('number', true);
return value;
} else {
@@ -13991,7 +14864,7 @@
textInputType(scope, element, attr, ctrl, $sniffer, $browser);
var urlValidator = function(value) {
- if (isEmpty(value) || URL_REGEXP.test(value)) {
+ if (ctrl.$isEmpty(value) || URL_REGEXP.test(value)) {
ctrl.$setValidity('url', true);
return value;
} else {
@@ -14008,7 +14881,7 @@
textInputType(scope, element, attr, ctrl, $sniffer, $browser);
var emailValidator = function(value) {
- if (isEmpty(value) || EMAIL_REGEXP.test(value)) {
+ if (ctrl.$isEmpty(value) || EMAIL_REGEXP.test(value)) {
ctrl.$setValidity('email', true);
return value;
} else {
@@ -14060,6 +14933,11 @@
element[0].checked = ctrl.$viewValue;
};
+ // Override the standard `$isEmpty` because a value of `false` means empty in a checkbox.
+ ctrl.$isEmpty = function(value) {
+ return value !== trueValue;
+ };
+
ctrl.$formatters.push(function(value) {
return value === trueValue;
});
@@ -14246,19 +15124,19 @@
* @description
*
* `NgModelController` provides API for the `ng-model` directive. The controller contains
- * services for data-binding, validation, CSS update, value formatting and parsing. It
- * specifically does not contain any logic which deals with DOM rendering or listening to
- * DOM events. The `NgModelController` is meant to be extended by other directives where, the
- * directive provides DOM manipulation and the `NgModelController` provides the data-binding.
- * Note that you cannot use `NgModelController` in a directive with an isolated scope,
- * as, in that case, the `ng-model` value gets put into the isolated scope and does not get
- * propogated to the parent scope.
+ * services for data-binding, validation, CSS updates, and value formatting and parsing. It
+ * purposefully does not contain any logic which deals with DOM rendering or listening to
+ * DOM events. Such DOM related logic should be provided by other directives which make use of
+ * `NgModelController` for data-binding.
*
- *
+ * ## Custom Control Example
* This example shows how to use `NgModelController` with a custom control to achieve
* data-binding. Notice how different directives (`contenteditable`, `ng-model`, and `required`)
* collaborate together to achieve the desired result.
*
+ * Note that `contenteditable` is an HTML5 attribute, which tells the browser to let the element
+ * contents be edited in place by the user. This will not work on older browsers.
+ *
* <example module="customControl">
<file name="style.css">
[contenteditable] {
@@ -14329,6 +15207,39 @@
</file>
* </example>
*
+ * ## Isolated Scope Pitfall
+ *
+ * Note that if you have a directive with an isolated scope, you cannot require `ngModel`
+ * since the model value will be looked up on the isolated scope rather than the outer scope.
+ * When the directive updates the model value, calling `ngModel.$setViewValue()` the property
+ * on the outer scope will not be updated.
+ *
+ * Here is an example of this situation. You'll notice that even though both 'input' and 'div'
+ * seem to be attached to the same model, they are not kept in synch.
+ *
+ * <example module="badIsolatedDirective">
+ <file name="script.js">
+ angular.module('badIsolatedDirective', []).directive('bad', function() {
+ return {
+ require: 'ngModel',
+ scope: { },
+ template: '<input ng-model="innerModel">',
+ link: function(scope, element, attrs, ngModel) {
+ scope.$watch('innerModel', function(value) {
+ console.log(value);
+ ngModel.$setViewValue(value);
+ });
+ }
+ };
+ });
+ </file>
+ <file name="index.html">
+ <input ng-model="someModel">
+ <div bad ng-model="someModel"></div>
+ </file>
+ * </example>
+ *
+ *
*/
var NgModelController = ['$scope', '$exceptionHandler', '$attrs', '$element', '$parse',
function($scope, $exceptionHandler, $attr, $element, $parse) {
@@ -14362,6 +15273,25 @@
*/
this.$render = noop;
+ /**
+ * @ngdoc function
+ * @name { ng.directive:ngModel.NgModelController#$isEmpty
+ * @methodOf ng.directive:ngModel.NgModelController
+ *
+ * @description
+ * This is called when we need to determine if the value of the input is empty.
+ *
+ * For instance, the required directive does this to work out if the input has data or not.
+ * The default `$isEmpty` function checks whether the value is `undefined`, `''`, `null` or `NaN`.
+ *
+ * You can override this for input directives whose concept of being empty is different to the
+ * default. The `checkboxInputType` directive does this because in its case a value of `false`
+ * implies empty.
+ */
+ this.$isEmpty = function(value) {
+ return isUndefined(value) || value === '' || value === null || value !== value;
+ };
+
var parentForm = $element.inheritedData('$formController') || nullFormCtrl,
invalidCount = 0, // used to easily determine if we are valid
$error = this.$error = {}; // keep invalid keys here
@@ -14515,23 +15445,27 @@
* @element input
*
* @description
- * Is a directive that tells Angular to do two-way data binding. It works together with `input`,
- * `select`, `textarea` and even custom form controls that use {@link ng.directive:ngModel.NgModelController
- * NgModelController} exposed by this directive.
+ * The `ngModel` directive binds an `input`,`select`, `textarea` (or custom form control) to a
+ * property on the scope using {@link ng.directive:ngModel.NgModelController NgModelController},
+ * which is created and exposed by this directive.
*
* `ngModel` is responsible for:
*
- * - binding the view into the model, which other directives such as `input`, `textarea` or `select`
- * require,
- * - providing validation behavior (i.e. required, number, email, url),
- * - keeping state of the control (valid/invalid, dirty/pristine, validation errors),
- * - setting related css class onto the element (`ng-valid`, `ng-invalid`, `ng-dirty`, `ng-pristine`),
- * - register the control with parent {@link ng.directive:form form}.
+ * - Binding the view into the model, which other directives such as `input`, `textarea` or `select`
+ * require.
+ * - Providing validation behavior (i.e. required, number, email, url).
+ * - Keeping the state of the control (valid/invalid, dirty/pristine, validation errors).
+ * - Setting related css classes on the element (`ng-valid`, `ng-invalid`, `ng-dirty`, `ng-pristine`).
+ * - Registering the control with its parent {@link ng.directive:form form}.
*
* Note: `ngModel` will try to bind to the property given by evaluating the expression on the
* current scope. If the property doesn't already exist on this scope, it will be created
* implicitly and added to the scope.
*
+ * For best practices on using `ngModel`, see:
+ *
+ * - {@link https://github.com/angular/angular.js/wiki/Understanding-Scopes}
+ *
* For basic examples, how to use `ngModel`, see:
*
* - {@link ng.directive:input input}
@@ -14568,7 +15502,6 @@
/**
* @ngdoc directive
* @name ng.directive:ngChange
- * @restrict E
*
* @description
* Evaluate given expression when user changes the input.
@@ -14577,6 +15510,8 @@
* Note, this directive requires `ngModel` to be present.
*
* @element input
+ * @param {expression} ngChange {@link guide/expression Expression} to evaluate upon change
+ * in input value.
*
* @example
* <doc:example>
@@ -14631,7 +15566,7 @@
attr.required = true; // force truthy in case we are on non input element
var validator = function(value) {
- if (attr.required && (isEmpty(value) || value === false)) {
+ if (attr.required && ctrl.$isEmpty(value)) {
ctrl.$setValidity('required', false);
return;
} else {
@@ -14656,7 +15591,8 @@
* @name ng.directive:ngList
*
* @description
- * Text input that converts between comma-separated string into an array of strings.
+ * Text input that converts between a delimited string and an array of strings. The delimiter
+ * can be a fixed string (by default a comma) or a regular expression.
*
* @element input
* @param {string=} ngList optional delimiter that should be used to split the value. If
@@ -14691,7 +15627,7 @@
it('should be invalid if empty', function() {
input('names').enter('');
- expect(binding('names')).toEqual('[]');
+ expect(binding('names')).toEqual('');
expect(binding('myForm.namesInput.$valid')).toEqual('false');
expect(element('span.error').css('display')).not().toBe('none');
});
@@ -14706,6 +15642,9 @@
separator = match && new RegExp(match[1]) || attr.ngList || ',';
var parse = function(viewValue) {
+ // If the viewValue is invalid (say required but empty) it will be `undefined`
+ if (isUndefined(viewValue)) return;
+
var list = [];
if (viewValue) {
@@ -14725,23 +15664,77 @@
return undefined;
});
+
+ // Override the standard $isEmpty because an empty array means the input is empty.
+ ctrl.$isEmpty = function(value) {
+ return !value || !value.length;
+ };
}
};
};
var CONSTANT_VALUE_REGEXP = /^(true|false|\d+)$/;
-
+/**
+ * @ngdoc directive
+ * @name ng.directive:ngValue
+ *
+ * @description
+ * Binds the given expression to the value of `input[select]` or `input[radio]`, so
+ * that when the element is selected, the `ngModel` of that element is set to the
+ * bound value.
+ *
+ * `ngValue` is useful when dynamically generating lists of radio buttons using `ng-repeat`, as
+ * shown below.
+ *
+ * @element input
+ * @param {string=} ngValue angular expression, whose value will be bound to the `value` attribute
+ * of the `input` element
+ *
+ * @example
+ <doc:example>
+ <doc:source>
+ <script>
+ function Ctrl($scope) {
+ $scope.names = ['pizza', 'unicorns', 'robots'];
+ $scope.my = { favorite: 'unicorns' };
+ }
+ </script>
+ <form ng-controller="Ctrl">
+ <h2>Which is your favorite?</h2>
+ <label ng-repeat="name in names" for="{{name}}">
+ {{name}}
+ <input type="radio"
+ ng-model="my.favorite"
+ ng-value="name"
+ id="{{name}}"
+ name="favorite">
+ </label>
+ </span>
+ <div>You chose {{my.favorite}}</div>
+ </form>
+ </doc:source>
+ <doc:scenario>
+ it('should initialize to model', function() {
+ expect(binding('my.favorite')).toEqual('unicorns');
+ });
+ it('should bind the values to the inputs', function() {
+ input('my.favorite').select('pizza');
+ expect(binding('my.favorite')).toEqual('pizza');
+ });
+ </doc:scenario>
+ </doc:example>
+ */
var ngValueDirective = function() {
return {
priority: 100,
compile: function(tpl, tplAttr) {
if (CONSTANT_VALUE_REGEXP.test(tplAttr.ngValue)) {
- return function(scope, elm, attr) {
+ return function ngValueConstantLink(scope, elm, attr) {
attr.$set('value', scope.$eval(attr.ngValue));
};
} else {
- return function(scope, elm, attr) {
+ return function ngValueLink(scope, elm, attr) {
scope.$watch(attr.ngValue, function valueWatchAction(value) {
attr.$set('value', value);
});
@@ -14754,6 +15747,7 @@
/**
* @ngdoc directive
* @name ng.directive:ngBind
+ * @restrict AC
*
* @description
* The `ngBind` attribute tells Angular to replace the text content of the specified HTML element
@@ -14884,11 +15878,15 @@
* @element ANY
* @param {expression} ngBindHtml {@link guide/expression Expression} to evaluate.
*/
-var ngBindHtmlDirective = ['$sce', function($sce) {
+var ngBindHtmlDirective = ['$sce', '$parse', function($sce, $parse) {
return function(scope, element, attr) {
element.addClass('ng-binding').data('$binding', attr.ngBindHtml);
- scope.$watch(attr.ngBindHtml, function ngBindHtmlWatchAction(value) {
- element.html($sce.getTrustedHtml(value) || '');
+
+ var parsed = $parse(attr.ngBindHtml);
+ function getStringValue() { return (parsed(scope) || '').toString(); }
+
+ scope.$watch(getStringValue, function ngBindHtmlWatchAction(value) {
+ element.html($sce.getTrustedHtml(parsed(scope)) || '');
});
};
}];
@@ -14965,9 +15963,10 @@
/**
* @ngdoc directive
* @name ng.directive:ngClass
+ * @restrict AC
*
* @description
- * The `ngClass` allows you to set CSS classes on HTML an element, dynamically, by databinding
+ * The `ngClass` directive allows you to dynamically set CSS classes on an HTML element by databinding
* an expression that represents all classes to be added.
*
* The directive won't add duplicate classes if a particular class was already set.
@@ -15103,13 +16102,14 @@
/**
* @ngdoc directive
* @name ng.directive:ngClassOdd
+ * @restrict AC
*
* @description
* The `ngClassOdd` and `ngClassEven` directives work exactly as
- * {@link ng.directive:ngClass ngClass}, except it works in
- * conjunction with `ngRepeat` and takes affect only on odd (even) rows.
+ * {@link ng.directive:ngClass ngClass}, except they work in
+ * conjunction with `ngRepeat` and take effect only on odd (even) rows.
*
- * This directive can be applied only within a scope of an
+ * This directive can be applied only within the scope of an
* {@link ng.directive:ngRepeat ngRepeat}.
*
* @element ANY
@@ -15150,13 +16150,14 @@
/**
* @ngdoc directive
* @name ng.directive:ngClassEven
+ * @restrict AC
*
* @description
* The `ngClassOdd` and `ngClassEven` directives work exactly as
- * {@link ng.directive:ngClass ngClass}, except it works in
- * conjunction with `ngRepeat` and takes affect only on odd (even) rows.
+ * {@link ng.directive:ngClass ngClass}, except they work in
+ * conjunction with `ngRepeat` and take effect only on odd (even) rows.
*
- * This directive can be applied only within a scope of an
+ * This directive can be applied only within the scope of an
* {@link ng.directive:ngRepeat ngRepeat}.
*
* @element ANY
@@ -15197,17 +16198,19 @@
/**
* @ngdoc directive
* @name ng.directive:ngCloak
+ * @restrict AC
*
* @description
* The `ngCloak` directive is used to prevent the Angular html template from being briefly
* displayed by the browser in its raw (uncompiled) form while your application is loading. Use this
* directive to avoid the undesirable flicker effect caused by the html template display.
*
- * The directive can be applied to the `<body>` element, but typically a fine-grained application is
- * preferred in order to benefit from progressive rendering of the browser view.
+ * The directive can be applied to the `<body>` element, but the preferred usage is to apply
+ * multiple `ngCloak` directives to small portions of the page to permit progressive rendering
+ * of the browser view.
*
- * `ngCloak` works in cooperation with a css rule that is embedded within `angular.js` and
- * `angular.min.js` files. Following is the css rule:
+ * `ngCloak` works in cooperation with the following css rule embedded within `angular.js` and
+ * `angular.min.js`:
*
* <pre>
* [ng\:cloak], [ng-cloak], [data-ng-cloak], [x-ng-cloak], .ng-cloak, .x-ng-cloak {
@@ -15216,17 +16219,17 @@
* </pre>
*
* When this css rule is loaded by the browser, all html elements (including their children) that
- * are tagged with the `ng-cloak` directive are hidden. When Angular comes across this directive
- * during the compilation of the template it deletes the `ngCloak` element attribute, which
- * makes the compiled element visible.
+ * are tagged with the `ngCloak` directive are hidden. When Angular encounters this directive
+ * during the compilation of the template it deletes the `ngCloak` element attribute, making
+ * the compiled element visible.
*
- * For the best result, `angular.js` script must be loaded in the head section of the html file;
- * alternatively, the css rule (above) must be included in the external stylesheet of the
+ * For the best result, the `angular.js` script must be loaded in the head section of the html
+ * document; alternatively, the css rule above must be included in the external stylesheet of the
* application.
*
* Legacy browsers, like IE7, do not provide attribute selector support (added in CSS 2.1) so they
* cannot match the `[ng\:cloak]` selector. To work around this limitation, you must add the css
- * class `ngCloak` in addition to `ngCloak` directive as shown in the example below.
+ * class `ngCloak` in addition to the `ngCloak` directive as shown in the example below.
*
* @element ANY
*
@@ -15259,15 +16262,16 @@
* @name ng.directive:ngController
*
* @description
- * The `ngController` directive assigns behavior to a scope. This is a key aspect of how angular
+ * The `ngController` directive attaches a controller class to the view. This is a key aspect of how angular
* supports the principles behind the Model-View-Controller design pattern.
*
* MVC components in angular:
*
- * * Model — The Model is data in scope properties; scopes are attached to the DOM.
- * * View — The template (HTML with data bindings) is rendered into the View.
- * * Controller — The `ngController` directive specifies a Controller class; the class has
- * methods that typically express the business logic behind the application.
+ * * Model — The Model is scope properties; scopes are attached to the DOM where scope properties
+ * are accessed through bindings.
+ * * View — The template (HTML with data bindings) that is rendered into the View.
+ * * Controller — The `ngController` directive specifies a Controller class; the class contains business
+ * logic behind the application to decorate the scope with functions and values
*
* Note that an alternative way to define controllers is via the {@link ngRoute.$route $route} service.
*
@@ -15275,8 +16279,8 @@
* @scope
* @param {expression} ngController Name of a globally accessible constructor function or an
* {@link guide/expression expression} that on the current scope evaluates to a
- * constructor function. The controller instance can further be published into the scope
- * by adding `as localName` the controller name attribute.
+ * constructor function. The controller instance can be published into a scope property
+ * by specifying `as propertyName`.
*
* @example
* Here is a simple form for editing user contact information. Adding, removing, clearing, and
@@ -15284,8 +16288,8 @@
* easily be called from the angular markup. Notice that the scope becomes the `this` for the
* controller's instance. This allows for easy access to the view data from the controller. Also
* notice that any changes to the data are automatically reflected in the View without the need
- * for a manual update. The example is included in two different declaration styles based on
- * your style preferences.
+ * for a manual update. The example is shown in two different declaration styles you may use
+ * according to preference.
<doc:example>
<doc:source>
<script>
@@ -15436,12 +16440,12 @@
* For us to be compatible, we just need to implement the "getterFn" in $parse without violating
* any of these restrictions.
*
- * AngularJS uses `Function(string)` generated functions as a speed optimization. By applying `ngCsp`
- * it is be possible to opt into the CSP compatible mode. When this mode is on AngularJS will
+ * AngularJS uses `Function(string)` generated functions as a speed optimization. Applying the `ngCsp`
+ * directive will cause Angular to use CSP compatibility mode. When this mode is on AngularJS will
* evaluate all expressions up to 30% slower than in non-CSP mode, but no security violations will
* be raised.
*
- * In order to use this feature put `ngCsp` directive on the root element of the application.
+ * In order to use this feature put the `ngCsp` directive on the root element of the application.
*
* @example
* This example shows how to apply the `ngCsp` directive to the `html` tag.
@@ -15468,8 +16472,8 @@
* @name ng.directive:ngClick
*
* @description
- * The ngClick allows you to specify custom behavior when
- * element is clicked.
+ * The ngClick directive allows you to specify custom behavior when
+ * an element is clicked.
*
* @element ANY
* @param {expression} ngClick {@link guide/expression Expression} to evaluate upon
@@ -15500,7 +16504,7 @@
*/
var ngEventDirectives = {};
forEach(
- 'click dblclick mousedown mouseup mouseover mouseout mousemove mouseenter mouseleave keydown keyup keypress submit focus blur'.split(' '),
+ 'click dblclick mousedown mouseup mouseover mouseout mousemove mouseenter mouseleave keydown keyup keypress submit focus blur copy cut paste'.split(' '),
function(name) {
var directiveName = directiveNormalize('ng-' + name);
ngEventDirectives[directiveName] = ['$parse', function($parse) {
@@ -15521,11 +16525,11 @@
* @name ng.directive:ngDblclick
*
* @description
- * The `ngDblclick` directive allows you to specify custom behavior on dblclick event.
+ * The `ngDblclick` directive allows you to specify custom behavior on a dblclick event.
*
* @element ANY
* @param {expression} ngDblclick {@link guide/expression Expression} to evaluate upon
- * dblclick. (Event object is available as `$event`)
+ * a dblclick. (The Event object is available as `$event`)
*
* @example
* See {@link ng.directive:ngClick ngClick}
@@ -15760,36 +16764,80 @@
/**
* @ngdoc directive
+ * @name ng.directive:ngCopy
+ *
+ * @description
+ * Specify custom behavior on copy event.
+ *
+ * @element window, input, select, textarea, a
+ * @param {expression} ngCopy {@link guide/expression Expression} to evaluate upon
+ * copy. (Event object is available as `$event`)
+ *
+ * @example
+ * See {@link ng.directive:ngClick ngClick}
+ */
+
+/**
+ * @ngdoc directive
+ * @name ng.directive:ngCut
+ *
+ * @description
+ * Specify custom behavior on cut event.
+ *
+ * @element window, input, select, textarea, a
+ * @param {expression} ngCut {@link guide/expression Expression} to evaluate upon
+ * cut. (Event object is available as `$event`)
+ *
+ * @example
+ * See {@link ng.directive:ngClick ngClick}
+ */
+
+/**
+ * @ngdoc directive
+ * @name ng.directive:ngPaste
+ *
+ * @description
+ * Specify custom behavior on paste event.
+ *
+ * @element window, input, select, textarea, a
+ * @param {expression} ngPaste {@link guide/expression Expression} to evaluate upon
+ * paste. (Event object is available as `$event`)
+ *
+ * @example
+ * See {@link ng.directive:ngClick ngClick}
+ */
+
+/**
+ * @ngdoc directive
* @name ng.directive:ngIf
* @restrict A
*
* @description
- * The `ngIf` directive removes and recreates a portion of the DOM tree (HTML)
- * conditionally based on **"falsy"** and **"truthy"** values, respectively, evaluated within
- * an {expression}. In other words, if the expression assigned to **ngIf evaluates to a false
- * value** then **the element is removed from the DOM** and **if true** then **a clone of the
- * element is reinserted into the DOM**.
+ * The `ngIf` directive removes or recreates a portion of the DOM tree based on an
+ * {expression}. If the expression assigned to `ngIf` evaluates to a false
+ * value then the element is removed from the DOM, otherwise a clone of the
+ * element is reinserted into the DOM.
*
* `ngIf` differs from `ngShow` and `ngHide` in that `ngIf` completely removes and recreates the
* element in the DOM rather than changing its visibility via the `display` css property. A common
* case when this difference is significant is when using css selectors that rely on an element's
- * position within the DOM (HTML), such as the `:first-child` or `:last-child` pseudo-classes.
+ * position within the DOM, such as the `:first-child` or `:last-child` pseudo-classes.
*
- * Note that **when an element is removed using ngIf its scope is destroyed** and **a new scope
- * is created when the element is restored**. The scope created within `ngIf` inherits from
+ * Note that when an element is removed using `ngIf` its scope is destroyed and a new scope
+ * is created when the element is restored. The scope created within `ngIf` inherits from
* its parent scope using
* {@link https://github.com/angular/angular.js/wiki/The-Nuances-of-Scope-Prototypal-… prototypal inheritance}.
* An important implication of this is if `ngModel` is used within `ngIf` to bind to
* a javascript primitive defined in the parent scope. In this case any modifications made to the
* variable within the child scope will override (hide) the value in the parent scope.
*
- * Also, `ngIf` recreates elements using their compiled state. An example scenario of this behavior
- * is if an element's class attribute is directly modified after it's compiled, using something like
+ * Also, `ngIf` recreates elements using their compiled state. An example of this behavior
+ * is if an element's class attribute is directly modified after it's compiled, using something like
* jQuery's `.addClass()` method, and the element is later removed. When `ngIf` recreates the element
* the added class will be lost because the original compiled state is used to regenerate the element.
*
- * Additionally, you can provide animations via the ngAnimate module to animate the **enter**
- * and **leave** effects.
+ * Additionally, you can provide animations via the `ngAnimate` module to animate the `enter`
+ * and `leave` effects.
*
* @animations
* enter - happens just after the ngIf contents change and a new DOM element is created and injected into the ngIf container
@@ -15797,8 +16845,10 @@
*
* @element ANY
* @scope
+ * @priority 600
* @param {expression} ngIf If the {@link guide/expression expression} is falsy then
- * the element is removed from the DOM tree (HTML).
+ * the element is removed from the DOM tree. If it is truthy a copy of the compiled
+ * eleent is added to the DOM tree.
*
* @example
<example animations="true">
@@ -15838,7 +16888,7 @@
var ngIfDirective = ['$animate', function($animate) {
return {
transclude: 'element',
- priority: 1000,
+ priority: 600,
terminal: true,
restrict: 'A',
compile: function (element, attr, transclude) {
@@ -15874,20 +16924,19 @@
* @description
* Fetches, compiles and includes an external HTML fragment.
*
- * Keep in mind that:
+ * By default, the template URL is restricted to the same domain and protocol as the
+ * application document. This is done by calling {@link ng.$sce#getTrustedResourceUrl
+ * $sce.getTrustedResourceUrl} on it. To load templates from other domains or protocols
+ * you may either {@link ng.$sceDelegateProvider#resourceUrlWhitelist whitelist them} or
+ * {@link ng.$sce#trustAsResourceUrl wrap them} as trusted values. Refer to Angular's {@link
+ * ng.$sce Strict Contextual Escaping}.
*
- * - by default, the template URL is restricted to the same domain and protocol as the
- * application document. This is done by calling {@link ng.$sce#getTrustedResourceUrl
- * $sce.getTrustedResourceUrl} on it. To load templates from other domains and/or protocols,
- * you may either either {@link ng.$sceDelegateProvider#resourceUrlWhitelist whitelist them} or
- * {@link ng.$sce#trustAsResourceUrl wrap it} into a trusted value. Refer Angular's {@link
- * ng.$sce Strict Contextual Escaping}.
- * - in addition, the browser's
- * {@link https://code.google.com/p/browsersec/wiki/Part2#Same-origin_policy_for_XMLH…
- * Same Origin Policy} and {@link http://www.w3.org/TR/cors/ Cross-Origin Resource Sharing
- * (CORS)} policy apply that may further restrict whether the template is successfully loaded.
- * (e.g. ngInclude won't work for cross-domain requests on all browsers and for `file://`
- * access on some browsers)
+ * In addition, the browser's
+ * {@link https://code.google.com/p/browsersec/wiki/Part2#Same-origin_policy_for_XMLH…
+ * Same Origin Policy} and {@link http://www.w3.org/TR/cors/ Cross-Origin Resource Sharing
+ * (CORS)} policy may further restrict whether the template is successfully loaded.
+ * For example, `ngInclude` won't work for cross-domain requests on all browsers and for `file://`
+ * access on some browsers.
*
* @animations
* enter - animation is used to bring new content into the browser.
@@ -15896,6 +16945,7 @@
* The enter and leave animation occur concurrently.
*
* @scope
+ * @priority 400
*
* @param {string} ngInclude|src angular expression evaluating to URL. If the source is a string constant,
* make sure you wrap it in quotes, e.g. `src="'myPartialTemplate.html'"`.
@@ -16019,6 +17069,7 @@
function($http, $templateCache, $anchorScroll, $compile, $animate, $sce) {
return {
restrict: 'ECA',
+ priority: 400,
terminal: true,
transclude: 'element',
compile: function(element, attr, transclusion) {
@@ -16083,25 +17134,45 @@
/**
* @ngdoc directive
* @name ng.directive:ngInit
+ * @restrict AC
*
* @description
- * The `ngInit` directive specifies initialization tasks to be executed
- * before the template enters execution mode during bootstrap.
+ * The `ngInit` directive allows you to evaluate an expression in the
+ * current scope.
*
+ * <div class="alert alert-error">
+ * The only appropriate use of `ngInit` for aliasing special properties of
+ * {@link api/ng.directive:ngRepeat `ngRepeat`}, as seen in the demo below. Besides this case, you
+ * should use {@link guide/dev_guide.mvc.understanding_controller controllers} rather than `ngInit`
+ * to initialize values on a scope.
+ * </div>
+ *
* @element ANY
* @param {expression} ngInit {@link guide/expression Expression} to eval.
*
* @example
<doc:example>
<doc:source>
- <div ng-init="greeting='Hello'; person='World'">
- {{greeting}} {{person}}!
- </div>
+ <script>
+ function Ctrl($scope) {
+ $scope.list = [['a', 'b'], ['c', 'd']];
+ }
+ </script>
+ <div ng-controller="Ctrl">
+ <div ng-repeat="innerList in list" ng-init="outerIndex = $index">
+ <div ng-repeat="value in innerList" ng-init="innerIndex = $index">
+ <span class="example-init">list[ {{outerIndex}} ][ {{innerIndex}} ] = {{value}};</span>
+ </div>
+ </div>
+ </div>
</doc:source>
<doc:scenario>
- it('should check greeting', function() {
- expect(binding('greeting')).toBe('Hello');
- expect(binding('person')).toBe('World');
+ it('should alias index positions', function() {
+ expect(element('.example-init').text())
+ .toBe('list[ 0 ][ 0 ] = a;' +
+ 'list[ 0 ][ 1 ] = b;' +
+ 'list[ 1 ][ 0 ] = c;' +
+ 'list[ 1 ][ 1 ] = d;');
});
</doc:scenario>
</doc:example>
@@ -16119,17 +17190,20 @@
/**
* @ngdoc directive
* @name ng.directive:ngNonBindable
+ * @restrict AC
* @priority 1000
*
* @description
- * Sometimes it is necessary to write code which looks like bindings but which should be left alone
- * by angular. Use `ngNonBindable` to make angular ignore a chunk of HTML.
+ * The `ngNonBindable` directive tells Angular not to compile or bind the contents of the current
+ * DOM element. This is useful if the element contains what appears to be Angular directives and
+ * bindings but which should be ignored by Angular. This could be the case if you have a site that
+ * displays snippets of code. for instance.
*
* @element ANY
*
* @example
- * In this example there are two location where a simple binding (`{{}}`) is present, but the one
- * wrapped in `ngNonBindable` is left alone.
+ * In this example there are two locations where a simple interpolation binding (`{{}}`) is present,
+ * but the one wrapped in `ngNonBindable` is left alone.
*
* @example
<doc:example>
@@ -16578,7 +17652,8 @@
return function($scope, $element, $attr){
var expression = $attr.ngRepeat;
var match = expression.match(/^\s*(.+)\s+in\s+(.*?)\s*(\s+track\s+by\s+(.+)\s*)?$/),
- trackByExp, trackByExpGetter, trackByIdFn, trackByIdArrayFn, trackByIdObjFn, lhs, rhs, valueIdentifier, keyIdentifier,
+ trackByExp, trackByExpGetter, trackByIdExpFn, trackByIdArrayFn, trackByIdObjFn,
+ lhs, rhs, valueIdentifier, keyIdentifier,
hashFnLocals = {$id: hashKey};
if (!match) {
@@ -16592,7 +17667,7 @@
if (trackByExp) {
trackByExpGetter = $parse(trackByExp);
- trackByIdFn = function(key, value, index) {
+ trackByIdExpFn = function(key, value, index) {
// assign key, value, and $index to the locals so that they can be used in hash functions
if (keyIdentifier) hashFnLocals[keyIdentifier] = key;
hashFnLocals[valueIdentifier] = value;
@@ -16635,16 +17710,18 @@
childScope,
key, value, // key/value of iteration
trackById,
+ trackByIdFn,
collectionKeys,
block, // last object information {scope, element, id}
- nextBlockOrder = [];
+ nextBlockOrder = [],
+ elementsToRemove;
if (isArrayLike(collection)) {
collectionKeys = collection;
- trackByIdFn = trackByIdFn || trackByIdArrayFn;
+ trackByIdFn = trackByIdExpFn || trackByIdArrayFn;
} else {
- trackByIdFn = trackByIdFn || trackByIdObjFn;
+ trackByIdFn = trackByIdExpFn || trackByIdObjFn;
// if object, extract keys, sort them and use to determine order of iteration over obj props
collectionKeys = [];
for (key in collection) {
@@ -16663,6 +17740,7 @@
key = (collection === collectionKeys) ? index : collectionKeys[index];
value = collection[key];
trackById = trackByIdFn(key, value, index);
+ assertNotHasOwnProperty(trackById, '`track by` id');
if(lastBlockMap.hasOwnProperty(trackById)) {
block = lastBlockMap[trackById]
delete lastBlockMap[trackById];
@@ -16685,10 +17763,12 @@
// remove existing items
for (key in lastBlockMap) {
+ // lastBlockMap is our own object so we don't need to use special hasOwnPropertyFn
if (lastBlockMap.hasOwnProperty(key)) {
block = lastBlockMap[key];
- $animate.leave(block.elements);
- forEach(block.elements, function(element) { element[NG_REMOVED] = true});
+ elementsToRemove = getBlockElements(block);
+ $animate.leave(elementsToRemove);
+ forEach(elementsToRemove, function(element) { element[NG_REMOVED] = true; });
block.scope.$destroy();
}
}
@@ -16698,6 +17778,7 @@
key = (collection === collectionKeys) ? index : collectionKeys[index];
value = collection[key];
block = nextBlockOrder[index];
+ if (nextBlockOrder[index - 1]) previousNode = nextBlockOrder[index - 1].endNode;
if (block.startNode) {
// if we have already seen this object, then we need to reuse the
@@ -16713,7 +17794,7 @@
// do nothing
} else {
// existing item which got moved
- $animate.move(block.elements, null, jqLite(previousNode));
+ $animate.move(getBlockElements(block), null, jqLite(previousNode));
}
previousNode = block.endNode;
} else {
@@ -16731,11 +17812,11 @@
if (!block.startNode) {
linker(childScope, function(clone) {
+ clone[clone.length++] = document.createComment(' end ngRepeat: ' + expression + ' ');
$animate.enter(clone, null, jqLite(previousNode));
previousNode = clone;
block.scope = childScope;
- block.startNode = clone[0];
- block.elements = clone;
+ block.startNode = previousNode && previousNode.endNode ? previousNode.endNode : clone[0];
block.endNode = clone[clone.length - 1];
nextBlockMap[block.id] = block;
});
@@ -16746,6 +17827,23 @@
};
}
};
+
+ function getBlockElements(block) {
+ if (block.startNode === block.endNode) {
+ return jqLite(block.startNode);
+ }
+
+ var element = block.startNode;
+ var elements = [element];
+
+ do {
+ element = element.nextSibling;
+ if (!element) break;
+ elements.push(element);
+ } while (element !== block.endNode);
+
+ return jqLite(elements);
+ }
}];
/**
@@ -16753,10 +17851,10 @@
* @name ng.directive:ngShow
*
* @description
- * The `ngShow` directive shows and hides the given HTML element conditionally based on the expression
- * provided to the ngShow attribute. The show and hide mechanism is a achieved by removing and adding
- * the `ng-hide` CSS class onto the element. The `.ng-hide` CSS class is a predefined CSS class present
- * in AngularJS which sets the display style to none (using an !important flag).
+ * The `ngShow` directive shows or hides the given HTML element based on the expression
+ * provided to the ngShow attribute. The element is shown or hidden by removing or adding
+ * the `ng-hide` CSS class onto the element. The `.ng-hide` CSS class is predefined
+ * in AngularJS and sets the display style to none (using an !important flag).
*
* <pre>
* <!-- when $scope.myValue is truthy (element is visible) -->
@@ -16802,9 +17900,9 @@
* ## A note about animations with ngShow
*
* Animations in ngShow/ngHide work with the show and hide events that are triggered when the directive expression
- * is true and false. This system works similar to the animation system present with ngClass, however, the
- * only difference is that you must also include the !important flag to override the display property so
- * that you can perform an animation when the element is hidden during the time of the animation.
+ * is true and false. This system works like the animation system present with ngClass except that
+ * you must also include the !important flag to override the display property
+ * so that you can perform an animation when the element is hidden during the time of the animation.
*
* <pre>
* //
@@ -16905,10 +18003,10 @@
* @name ng.directive:ngHide
*
* @description
- * The `ngHide` directive shows and hides the given HTML element conditionally based on the expression
- * provided to the ngHide attribute. The show and hide mechanism is a achieved by removing and adding
- * the `ng-hide` CSS class onto the element. The `.ng-hide` CSS class is a predefined CSS class present
- * in AngularJS which sets the display style to none (using an !important flag).
+ * The `ngHide` directive shows or hides the given HTML element based on the expression
+ * provided to the ngHide attribute. The element is shown or hidden by removing or adding
+ * the `ng-hide` CSS class onto the element. The `.ng-hide` CSS class is predefined
+ * in AngularJS and sets the display style to none (using an !important flag).
*
* <pre>
* <!-- when $scope.myValue is truthy (element is hidden) -->
@@ -16954,8 +18052,8 @@
* ## A note about animations with ngHide
*
* Animations in ngShow/ngHide work with the show and hide events that are triggered when the directive expression
- * is true and false. This system works similar to the animation system present with ngClass, however, the
- * only difference is that you must also include the !important flag to override the display property so
+ * is true and false. This system works like the animation system present with ngClass, except that
+ * you must also include the !important flag to override the display property so
* that you can perform an animation when the element is hidden during the time of the animation.
*
* <pre>
@@ -17054,6 +18152,7 @@
/**
* @ngdoc directive
* @name ng.directive:ngStyle
+ * @restrict AC
*
* @description
* The `ngStyle` directive allows you to set CSS style on an HTML element conditionally.
@@ -17117,7 +18216,7 @@
* attribute is displayed.
*
* @animations
- * enter - happens after the ngSwtich contents change and the matched child element is placed inside the container
+ * enter - happens after the ngSwitch contents change and the matched child element is placed inside the container
* leave - happens just after the ngSwitch contents change and just before the former contents are removed from the DOM
*
* @usage
@@ -17128,6 +18227,7 @@
* </ANY>
*
* @scope
+ * @priority 800
* @param {*} ngSwitch|on expression to match against <tt>ng-switch-when</tt>.
* @paramDescription
* On child elements add:
@@ -17262,7 +18362,7 @@
var ngSwitchWhenDirective = ngDirective({
transclude: 'element',
- priority: 500,
+ priority: 800,
require: '^ngSwitch',
compile: function(element, attrs, transclude) {
return function(scope, element, attr, ctrl) {
@@ -17274,7 +18374,7 @@
var ngSwitchDefaultDirective = ngDirective({
transclude: 'element',
- priority: 500,
+ priority: 800,
require: '^ngSwitch',
compile: function(element, attrs, transclude) {
return function(scope, element, attr, ctrl) {
@@ -17287,6 +18387,7 @@
/**
* @ngdoc directive
* @name ng.directive:ngTransclude
+ * @restrict AC
*
* @description
* Directive that marks the insertion point for the transcluded DOM of the nearest parent directive that uses transclusion.
@@ -17335,7 +18436,15 @@
*
*/
var ngTranscludeDirective = ngDirective({
- controller: ['$transclude', function($transclude) {
+ controller: ['$element', '$transclude', function($element, $transclude) {
+ if (!$transclude) {
+ throw minErr('ngTransclude')('orphan',
+ 'Illegal use of ngTransclude directive in the template! ' +
+ 'No parent directive that requires a transclusion found. ' +
+ 'Element: {0}',
+ startingTag($element));
+ }
+
// remember the transclusion fn but call it during linking so that we don't process transclusion before directives on
// the parent element even when the transclusion replaces the current element. (we can't use priority here because
// that applies only to compile fns and not controllers
@@ -17353,12 +18462,12 @@
/**
* @ngdoc directive
* @name ng.directive:script
+ * @restrict E
*
* @description
* Load content of a script tag, with type `text/ng-template`, into `$templateCache`, so that the
* template can be used by `ngInclude`, `ngView` or directive templates.
*
- * @restrict E
* @param {'text/ng-template'} type must be set to `'text/ng-template'`
*
* @example
@@ -17395,6 +18504,7 @@
};
}];
+var ngOptionsMinErr = minErr('ngOptions');
/**
* @ngdoc directive
* @name ng.directive:select
@@ -17405,22 +18515,22 @@
*
* # `ngOptions`
*
- * Optionally `ngOptions` attribute can be used to dynamically generate a list of `<option>`
- * elements for a `<select>` element using an array or an object obtained by evaluating the
- * `ngOptions` expression.
+ * The `ngOptions` attribute can be used to dynamically generate a list of `<option>`
+ * elements for the `<select>` element using the array or object obtained by evaluating the
+ * `ngOptions` comprehension_expression.
*
- * When an item in the `<select>` menu is selected, the value of array element or object property
+ * When an item in the `<select>` menu is selected, the array element or object property
* represented by the selected option will be bound to the model identified by the `ngModel`
- * directive of the parent select element.
+ * directive.
*
* Optionally, a single hard-coded `<option>` element, with the value set to an empty string, can
- * be nested into the `<select>` element. This element will then represent `null` or "not selected"
+ * be nested into the `<select>` element. This element will then represent the `null` or "not selected"
* option. See example below for demonstration.
*
* Note: `ngOptions` provides iterator facility for `<option>` element which should be used instead
* of {@link ng.directive:ngRepeat ngRepeat} when you want the
- * `select` model to be bound to a non-string value. This is because an option element can currently
- * be bound to string values only.
+ * `select` model to be bound to a non-string value. This is because an option element can only
+ * be bound to string values at present.
*
* @param {string} ngModel Assignable angular expression to data-bind to.
* @param {string=} name Property name of the form under which the control is published.
@@ -17521,8 +18631,8 @@
var ngOptionsDirective = valueFn({ terminal: true });
var selectDirective = ['$compile', '$parse', function($compile, $parse) {
- //0000111110000000000022220000000000000000000000333300000000000000444444444444444440000000005555555555555555500000006666666666666666600000000000000007777000000000000000000088888
- var NG_OPTIONS_REGEXP = /^\s*(.*?)(?:\s+as\s+(.*?))?(?:\s+group\s+by\s+(.*))?\s+for\s+(?:([\$\w][\$\w\d]*)|(?:\(\s*([\$\w][\$\w\d]*)\s*,\s*([\$\w][\$\w\d]*)\s*\)))\s+in\s+(.*?)(?:\s+track\s+by\s+(.*?))?$/,
+ //0000111110000000000022220000000000000000000000333300000000000000444444444444444000000000555555555555555000000066666666666666600000000000000007777000000000000000000088888
+ var NG_OPTIONS_REGEXP = /^\s*(.*?)(?:\s+as\s+(.*?))?(?:\s+group\s+by\s+(.*))?\s+for\s+(?:([\$\w][\$\w]*)|(?:\(\s*([\$\w][\$\w]*)\s*,\s*([\$\w][\$\w]*)\s*\)))\s+in\s+(.*?)(?:\s+track\s+by\s+(.*?))?$/,
nullModelCtrl = {$setViewValue: noop};
return {
@@ -17543,10 +18653,11 @@
ngModelCtrl = ngModelCtrl_;
nullOption = nullOption_;
unknownOption = unknownOption_;
- }
+ };
self.addOption = function(value) {
+ assertNotHasOwnProperty(value, '"option value"');
optionsMap[value] = true;
if (ngModelCtrl.$viewValue == value) {
@@ -17572,12 +18683,12 @@
$element.prepend(unknownOption);
$element.val(unknownVal);
unknownOption.prop('selected', true); // needed for IE
- }
+ };
self.hasOption = function(value) {
return optionsMap.hasOwnProperty(value);
- }
+ };
$scope.$on('$destroy', function() {
// disable unknown option so that we don't do work when the whole select is being destroyed
@@ -17695,7 +18806,7 @@
var match;
if (! (match = optionsExp.match(NG_OPTIONS_REGEXP))) {
- throw minErr('ngOptions')('iexp',
+ throw ngOptionsMinErr('iexp',
"Expected expression in form of '_select_ (as _label_)? for (_key_,)?_value_ in _collection_' but got '{0}'. Element: {1}",
optionsExp, startingTag(selectElement));
}
@@ -17734,7 +18845,7 @@
var optionGroup,
collection = valuesFn(scope) || [],
locals = {},
- key, value, optionElement, index, groupIndex, length, groupLength;
+ key, value, optionElement, index, groupIndex, length, groupLength, trackIndex;
if (multiple) {
value = [];
@@ -17749,7 +18860,7 @@
key = optionElement.val();
if (keyName) locals[keyName] = key;
if (trackFn) {
- for (var trackIndex = 0; trackIndex < collection.length; trackIndex++) {
+ for (trackIndex = 0; trackIndex < collection.length; trackIndex++) {
locals[valueName] = collection[trackIndex];
if (trackFn(scope, locals) == key) break;
}
@@ -17768,7 +18879,7 @@
value = null;
} else {
if (trackFn) {
- for (var trackIndex = 0; trackIndex < collection.length; trackIndex++) {
+ for (trackIndex = 0; trackIndex < collection.length; trackIndex++) {
locals[valueName] = collection[trackIndex];
if (trackFn(scope, locals) == key) {
value = valueFn(scope, locals);
@@ -17801,6 +18912,7 @@
modelValue = ctrl.$modelValue,
values = valuesFn(scope) || [],
keys = keyName ? sortedKeys(values) : values,
+ key,
groupLength, length,
groupIndex, index,
locals = {},
@@ -17824,14 +18936,23 @@
// We now build up the list of options we need (we merge later)
for (index = 0; length = keys.length, index < length; index++) {
- locals[valueName] = values[keyName ? locals[keyName]=keys[index]:index];
- optionGroupName = groupByFn(scope, locals) || '';
+
+ key = index;
+ if (keyName) {
+ key = keys[index];
+ if ( key.charAt(0) === '$' ) continue;
+ locals[keyName] = key;
+ }
+
+ locals[valueName] = values[key];
+
+ optionGroupName = groupByFn(scope, locals) || '';
if (!(optionGroup = optionGroups[optionGroupName])) {
optionGroup = optionGroups[optionGroupName] = [];
optionGroupNames.push(optionGroupName);
}
if (multiple) {
- selected = selectedSet.remove(trackFn ? trackFn(scope, locals) : valueFn(scope, locals)) != undefined;
+ selected = selectedSet.remove(trackFn ? trackFn(scope, locals) : valueFn(scope, locals)) !== undefined;
} else {
if (trackFn) {
var modelCast = {};
@@ -17949,7 +19070,7 @@
}
}
}
- }
+ };
}];
var optionDirective = ['$interpolate', function($interpolate) {
@@ -17998,7 +19119,7 @@
});
};
}
- }
+ };
}];
var styleDirective = valueFn({
Modified: sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-animate.js
===================================================================
--- sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-animate.js 2013-09-20 13:29:04 UTC (rev 217)
+++ sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-animate.js 2013-10-15 08:29:48 UTC (rev 218)
@@ -1,5 +1,5 @@
/** %%Ignore-License
- * @license AngularJS v1.2.0-rc.2
+ * @license AngularJS v1.2.0-rc.3
* (c) 2010-2012 Google, Inc. http://angularjs.org
* License: MIT
*/
@@ -32,7 +32,7 @@
* | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave |
* | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave |
* | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
- * | {@link ng.directive:ngShow#animations ngClass} | add and remove |
+ * | {@link ng.directive:ngClass#animations ngClass} | add and remove |
* | {@link ng.directive:ngShow#animations ngShow & ngHide} | add and remove (the ng-hide class value) |
*
* You can find out more information about animations upon visiting each directive page.
@@ -207,6 +207,7 @@
var selectors = $animateProvider.$$selectors;
var NG_ANIMATE_STATE = '$$ngAnimateState';
+ var NG_ANIMATE_CLASS_NAME = 'ng-animate';
var rootAnimateState = {running:true};
$provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$timeout', '$rootScope',
function($delegate, $injector, $sniffer, $rootElement, $timeout, $rootScope) {
@@ -222,8 +223,11 @@
//the empty string value is the default animation
//operation which performs CSS transition and keyframe
//animations sniffing. This is always included for each
- //element animation procedure
- classes.push('');
+ //element animation procedure if the browser supports
+ //transitions and/or keyframe animations
+ if ($sniffer.transitions || $sniffer.animations) {
+ classes.push('');
+ }
for(var i=0; i < classes.length; i++) {
var klass = classes[i],
@@ -288,6 +292,7 @@
* @param {function()=} done callback function that will be called once the animation is complete
*/
enter : function(element, parent, after, done) {
+ this.enabled(false, element);
$delegate.enter(element, parent, after);
$rootScope.$$postDigest(function() {
performAnimation('enter', 'ng-enter', element, parent, after, function() {
@@ -324,6 +329,8 @@
* @param {function()=} done callback function that will be called once the animation is complete
*/
leave : function(element, done) {
+ cancelChildAnimations(element);
+ this.enabled(false, element);
$rootScope.$$postDigest(function() {
performAnimation('leave', 'ng-leave', element, null, null, function() {
$delegate.leave(element, done);
@@ -362,6 +369,8 @@
* @param {function()=} done callback function that will be called once the animation is complete
*/
move : function(element, parent, after, done) {
+ cancelChildAnimations(element);
+ this.enabled(false, element);
$delegate.move(element, parent, after);
$rootScope.$$postDigest(function() {
performAnimation('move', 'ng-move', element, null, null, function() {
@@ -452,12 +461,30 @@
* Globally enables/disables animations.
*
*/
- enabled : function(value) {
- if (arguments.length) {
- rootAnimateState.running = !value;
+ enabled : function(value, element) {
+ switch(arguments.length) {
+ case 2:
+ if(value) {
+ cleanup(element);
+ }
+ else {
+ var data = element.data(NG_ANIMATE_STATE) || {};
+ data.structural = true;
+ data.running = true;
+ element.data(NG_ANIMATE_STATE, data);
+ }
+ break;
+
+ case 1:
+ rootAnimateState.running = !value;
+ break;
+
+ default:
+ value = !rootAnimateState.running
+ break;
}
- return !rootAnimateState.running;
- }
+ return !!value;
+ }
};
/*
@@ -484,52 +511,52 @@
//skip the animation if animations are disabled, a parent is already being animated
//or the element is not currently attached to the document body.
- if ((parent.inheritedData(NG_ANIMATE_STATE) || disabledAnimation).running) {
- //avoid calling done() since there is no need to remove any
- //data or className values since this happens earlier than that
- //and also use a timeout so that it won't be asynchronous
- $timeout(onComplete || noop, 0, false);
+ if ((parent.inheritedData(NG_ANIMATE_STATE) || disabledAnimation).running || animations.length == 0) {
+ done();
return;
}
var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
- //if an animation is currently running on the element then lets take the steps
- //to cancel that animation and fire any required callbacks
+ var isClassBased = event == 'addClass' || event == 'removeClass';
if(ngAnimateState.running) {
+ if(isClassBased && ngAnimateState.structural) {
+ onComplete && onComplete();
+ return;
+ }
+
+ //if an animation is currently running on the element then lets take the steps
+ //to cancel that animation and fire any required callbacks
+ $timeout.cancel(ngAnimateState.flagTimer);
cancelAnimations(ngAnimateState.animations);
- ngAnimateState.done();
+ (ngAnimateState.done || noop)();
}
element.data(NG_ANIMATE_STATE, {
running:true,
+ structural:!isClassBased,
animations:animations,
done:done
});
+ //the ng-animate class does nothing, but it's here to allow for
+ //parent animations to find and cancel child animations when needed
+ element.addClass(NG_ANIMATE_CLASS_NAME);
+
forEach(animations, function(animation, index) {
var fn = function() {
progress(index);
};
if(animation.start) {
- if(event == 'addClass' || event == 'removeClass') {
- animation.endFn = animation.start(element, className, fn);
- } else {
- animation.endFn = animation.start(element, fn);
- }
+ animation.endFn = isClassBased ?
+ animation.start(element, className, fn) :
+ animation.start(element, fn);
} else {
fn();
}
});
- function cancelAnimations(animations) {
- var isCancelledFlag = true;
- forEach(animations, function(animation) {
- (animation.endFn || noop)(isCancelledFlag);
- });
- }
-
function progress(index) {
animations[index].done = true;
(animations[index].endFn || noop)();
@@ -542,118 +569,218 @@
function done() {
if(!done.hasBeenRun) {
done.hasBeenRun = true;
- element.removeData(NG_ANIMATE_STATE);
+ var data = element.data(NG_ANIMATE_STATE);
+ if(data) {
+ /* only structural animations wait for reflow before removing an
+ animation, but class-based animations don't. An example of this
+ failing would be when a parent HTML tag has a ng-class attribute
+ causing ALL directives below to skip animations during the digest */
+ if(isClassBased) {
+ cleanup(element);
+ } else {
+ data.flagTimer = $timeout(function() {
+ cleanup(element);
+ }, 0, false);
+ element.data(NG_ANIMATE_STATE, data);
+ }
+ }
(onComplete || noop)();
}
}
}
+
+ function cancelChildAnimations(element) {
+ angular.forEach(element[0].querySelectorAll('.' + NG_ANIMATE_CLASS_NAME), function(element) {
+ element = angular.element(element);
+ var data = element.data(NG_ANIMATE_STATE);
+ if(data) {
+ cancelAnimations(data.animations);
+ cleanup(element);
+ }
+ });
+ }
+
+ function cancelAnimations(animations) {
+ var isCancelledFlag = true;
+ forEach(animations, function(animation) {
+ (animation.endFn || noop)(isCancelledFlag);
+ });
+ }
+
+ function cleanup(element) {
+ element.removeClass(NG_ANIMATE_CLASS_NAME);
+ element.removeData(NG_ANIMATE_STATE);
+ }
}]);
- $animateProvider.register('', ['$window','$sniffer', '$timeout', function($window, $sniffer, $timeout) {
- var noop = angular.noop;
+ $animateProvider.register('', ['$window', '$sniffer', '$timeout', function($window, $sniffer, $timeout) {
var forEach = angular.forEach;
- //one day all browsers will have these properties
- var w3cAnimationProp = 'animation';
- var w3cTransitionProp = 'transition';
+ // Detect proper transitionend/animationend event names.
+ var transitionProp, transitionendEvent, animationProp, animationendEvent;
- //but some still use vendor-prefixed styles
- var vendorAnimationProp = $sniffer.vendorPrefix + 'Animation';
- var vendorTransitionProp = $sniffer.vendorPrefix + 'Transition';
+ // If unprefixed events are not supported but webkit-prefixed are, use the latter.
+ // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
+ // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
+ // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
+ // Register both events in case `window.onanimationend` is not supported because of that,
+ // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
+ // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
+ // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
+ if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
+ transitionProp = 'WebkitTransition';
+ transitionendEvent = 'webkitTransitionEnd transitionend';
+ } else {
+ transitionProp = 'transition';
+ transitionendEvent = 'transitionend';
+ }
+ if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
+ animationProp = 'WebkitAnimation';
+ animationendEvent = 'webkitAnimationEnd animationend';
+ } else {
+ animationProp = 'animation';
+ animationendEvent = 'animationend';
+ }
+
var durationKey = 'Duration',
+ propertyKey = 'Property',
delayKey = 'Delay',
- propertyKey = 'Property',
animationIterationCountKey = 'IterationCount',
ELEMENT_NODE = 1;
- function animate(element, className, done) {
- if (!($sniffer.transitions || $sniffer.animations)) {
- done();
- return;
- }
- else if(['ng-enter','ng-leave','ng-move'].indexOf(className) == -1) {
- var existingDuration = 0;
+ var NG_ANIMATE_PARENT_KEY = '$ngAnimateKey';
+ var lookupCache = {};
+ var parentCounter = 0;
+
+ var animationReflowQueue = [], animationTimer, timeOut = false;
+ function afterReflow(callback) {
+ animationReflowQueue.push(callback);
+ $timeout.cancel(animationTimer);
+ animationTimer = $timeout(function() {
+ angular.forEach(animationReflowQueue, function(fn) {
+ fn();
+ });
+ animationReflowQueue = [];
+ animationTimer = null;
+ lookupCache = {};
+ }, 10, false);
+ }
+
+ function getElementAnimationDetails(element, cacheKey, onlyCheckTransition) {
+ var data = lookupCache[cacheKey];
+ if(!data) {
+ var transitionDuration = 0, transitionDelay = 0,
+ animationDuration = 0, animationDelay = 0;
+
+ //we want all the styles defined before and after
forEach(element, function(element) {
if (element.nodeType == ELEMENT_NODE) {
var elementStyles = $window.getComputedStyle(element) || {};
- existingDuration = Math.max(parseMaxTime(elementStyles[w3cTransitionProp + durationKey]),
- parseMaxTime(elementStyles[vendorTransitionProp + durationKey]),
- existingDuration);
+
+ transitionDuration = Math.max(parseMaxTime(elementStyles[transitionProp + durationKey]), transitionDuration);
+
+ if(!onlyCheckTransition) {
+ transitionDelay = Math.max(parseMaxTime(elementStyles[transitionProp + delayKey]), transitionDelay);
+
+ animationDelay = Math.max(parseMaxTime(elementStyles[animationProp + delayKey]), animationDelay);
+
+ var aDuration = parseMaxTime(elementStyles[animationProp + durationKey]);
+
+ if(aDuration > 0) {
+ aDuration *= parseInt(elementStyles[animationProp + animationIterationCountKey]) || 1;
+ }
+
+ animationDuration = Math.max(aDuration, animationDuration);
+ }
}
});
- if(existingDuration > 0) {
- done();
- return;
- }
+ data = {
+ transitionDelay : transitionDelay,
+ animationDelay : animationDelay,
+ transitionDuration : transitionDuration,
+ animationDuration : animationDuration
+ };
+ lookupCache[cacheKey] = data;
}
+ return data;
+ }
- element.addClass(className);
+ function parseMaxTime(str) {
+ var total = 0, values = angular.isString(str) ? str.split(/\s*,\s*/) : [];
+ forEach(values, function(value) {
+ total = Math.max(parseFloat(value) || 0, total);
+ });
+ return total;
+ }
- //we want all the styles defined before and after
- var duration = 0;
- forEach(element, function(element) {
- if (element.nodeType == ELEMENT_NODE) {
- var elementStyles = $window.getComputedStyle(element) || {};
+ function getCacheKey(element) {
+ var parent = element.parent();
+ var parentID = parent.data(NG_ANIMATE_PARENT_KEY);
+ if(!parentID) {
+ parent.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
+ parentID = parentCounter;
+ }
+ return parentID + '-' + element[0].className;
+ }
- var transitionDelay = Math.max(parseMaxTime(elementStyles[w3cTransitionProp + delayKey]),
- parseMaxTime(elementStyles[vendorTransitionProp + delayKey]));
+ function animate(element, className, done) {
- var animationDelay = Math.max(parseMaxTime(elementStyles[w3cAnimationProp + delayKey]),
- parseMaxTime(elementStyles[vendorAnimationProp + delayKey]));
+ var cacheKey = getCacheKey(element);
+ if(getElementAnimationDetails(element, cacheKey, true).transitionDuration > 0) {
- var transitionDuration = Math.max(parseMaxTime(elementStyles[w3cTransitionProp + durationKey]),
- parseMaxTime(elementStyles[vendorTransitionProp + durationKey]));
+ done();
+ return;
+ }
- var animationDuration = Math.max(parseMaxTime(elementStyles[w3cAnimationProp + durationKey]),
- parseMaxTime(elementStyles[vendorAnimationProp + durationKey]));
+ element.addClass(className);
- if(animationDuration > 0) {
- animationDuration *= Math.max(parseInt(elementStyles[w3cAnimationProp + animationIterationCountKey]) || 0,
- parseInt(elementStyles[vendorAnimationProp + animationIterationCountKey]) || 0,
- 1);
- }
+ var timings = getElementAnimationDetails(element, cacheKey + ' ' + className);
- duration = Math.max(animationDelay + animationDuration,
- transitionDelay + transitionDuration,
- duration);
- }
- });
-
/* there is no point in performing a reflow if the animation
timeout is empty (this would cause a flicker bug normally
- in the page */
- if(duration > 0) {
- var node = element[0];
+ in the page. There is also no point in performing an animation
+ that only has a delay and no duration */
+ var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
+ if(maxDuration > 0) {
+ var maxDelayTime = Math.max(timings.transitionDelay, timings.animationDelay) * 1000,
+ startTime = Date.now(),
+ node = element[0];
//temporarily disable the transition so that the enter styles
//don't animate twice (this is here to avoid a bug in Chrome/FF).
- node.style[w3cTransitionProp + propertyKey] = 'none';
- node.style[vendorTransitionProp + propertyKey] = 'none';
+ if(timings.transitionDuration > 0) {
+ node.style[transitionProp + propertyKey] = 'none';
+ }
var activeClassName = '';
forEach(className.split(' '), function(klass, i) {
activeClassName += (i > 0 ? ' ' : '') + klass + '-active';
});
- //this triggers a reflow which allows for the transition animation to kick in
- element.prop('clientWidth');
- node.style[w3cTransitionProp + propertyKey] = '';
- node.style[vendorTransitionProp + propertyKey] = '';
- element.addClass(activeClassName);
+ // This triggers a reflow which allows for the transition animation to kick in.
+ var css3AnimationEvents = animationendEvent + ' ' + transitionendEvent;
- $timeout(done, duration * 1000, false);
+ afterReflow(function() {
+ if(timings.transitionDuration > 0) {
+ node.style[transitionProp + propertyKey] = '';
+ }
+ element.addClass(activeClassName);
+ });
- //this will automatically be called by $animate so
- //there is no need to attach this internally to the
- //timeout done method
+ element.on(css3AnimationEvents, onAnimationProgress);
+
+ // This will automatically be called by $animate so
+ // there is no need to attach this internally to the
+ // timeout done method.
return function onEnd(cancelled) {
+ element.off(css3AnimationEvents, onAnimationProgress);
element.removeClass(className);
element.removeClass(activeClassName);
- //only when the animation is cancelled is the done()
- //function not called for this animation therefore
- //this must be also called
+ // Only when the animation is cancelled is the done()
+ // function not called for this animation therefore
+ // this must be also called.
if(cancelled) {
done();
}
@@ -664,13 +791,22 @@
done();
}
- function parseMaxTime(str) {
- var total = 0, values = angular.isString(str) ? str.split(/\s*,\s*/) : [];
- forEach(values, function(value) {
- total = Math.max(parseFloat(value) || 0, total);
- });
- return total;
+ function onAnimationProgress(event) {
+ event.stopPropagation();
+ var ev = event.originalEvent || event;
+ var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
+ /* $manualTimeStamp is a mocked timeStamp value which is set
+ * within browserTrigger(). This is only here so that tests can
+ * mock animations properly. Real events fallback to event.timeStamp,
+ * or, if they don't, then a timeStamp is automatically created for them.
+ * We're checking to see if the timeStamp surpasses the expected delay,
+ * but we're using elapsedTime instead of the timeStamp on the 2nd
+ * pre-condition since animations sometimes close off early */
+ if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && ev.elapsedTime >= maxDuration) {
+ done();
+ }
}
+
}
return {
Modified: sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-cookies.js
===================================================================
--- sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-cookies.js 2013-09-20 13:29:04 UTC (rev 217)
+++ sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-cookies.js 2013-10-15 08:29:48 UTC (rev 218)
@@ -1,5 +1,5 @@
/** %%Ignore-License
- * @license AngularJS v1.2.0-rc.2
+ * @license AngularJS v1.2.0-rc.3
* (c) 2010-2012 Google, Inc. http://angularjs.org
* License: MIT
*/
Modified: sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-loader.js
===================================================================
--- sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-loader.js 2013-09-20 13:29:04 UTC (rev 217)
+++ sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-loader.js 2013-10-15 08:29:48 UTC (rev 218)
@@ -1,5 +1,5 @@
/** %%Ignore-License
- * @license AngularJS v1.2.0-rc.2
+ * @license AngularJS v1.2.0-rc.3
* (c) 2010-2012 Google, Inc. http://angularjs.org
* License: MIT
*/
@@ -16,6 +16,8 @@
function setupModuleLoader(window) {
+ var $injectorMinErr = minErr('$injector');
+
function ensure(obj, name, factory) {
return obj[name] || (obj[name] = factory());
}
@@ -74,12 +76,13 @@
* @returns {module} new module with the {@link angular.Module} api.
*/
return function module(name, requires, configFn) {
+ assertNotHasOwnProperty(name, 'module');
if (requires && modules.hasOwnProperty(name)) {
modules[name] = null;
}
return ensure(modules, name, function() {
if (!requires) {
- throw minErr('$injector')('nomod', "Module '{0}' is not available! You either misspelled the module name " +
+ throw $injectorMinErr('nomod', "Module '{0}' is not available! You either misspelled the module name " +
"or forgot to load it. If registering a module ensure that you specify the dependencies as the second " +
"argument.", name);
}
@@ -182,7 +185,7 @@
* @param {Function} animationFactory Factory function for creating new instance of an animation.
* @description
*
- * **NOTE**: animations are take effect only if the **ngAnimate** module is loaded.
+ * **NOTE**: animations take effect only if the **ngAnimate** module is loaded.
*
*
* Defines an animation hook that can be later used with {@link ngAnimate.$animate $animate} service and
@@ -222,7 +225,8 @@
* @ngdoc method
* @name angular.Module#controller
* @methodOf angular.Module
- * @param {string} name Controller name.
+ * @param {string|Object} name Controller name, or an object map of controllers where the
+ * keys are the names and the values are the constructors.
* @param {Function} constructor Controller constructor function.
* @description
* See {@link ng.$controllerProvider#register $controllerProvider.register()}.
@@ -233,7 +237,8 @@
* @ngdoc method
* @name angular.Module#directive
* @methodOf angular.Module
- * @param {string} name directive name
+ * @param {string|Object} name Directive name, or an object map of directives where the
+ * keys are the names and the values are the factories.
* @param {Function} directiveFactory Factory function for creating new instance of
* directives.
* @description
Modified: sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-mocks.js
===================================================================
--- sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-mocks.js 2013-09-20 13:29:04 UTC (rev 217)
+++ sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-mocks.js 2013-10-15 08:29:48 UTC (rev 218)
@@ -1,5 +1,5 @@
/** %%Ignore-License
- * @license AngularJS v1.2.0-rc.2
+ * @license AngularJS v1.2.0-rc.3
* (c) 2010-2012 Google, Inc. http://angularjs.org
* License: MIT
*
@@ -75,6 +75,13 @@
};
+ /**
+ * @name ngMock.$browser#defer.now
+ * @propertyOf ngMock.$browser
+ *
+ * @description
+ * Current milliseconds mock time.
+ */
self.defer.now = 0;
@@ -119,29 +126,6 @@
}
};
- /**
- * @name ngMock.$browser#defer.flushNext
- * @methodOf ngMock.$browser
- *
- * @description
- * Flushes next pending request and compares it to the provided delay
- *
- * @param {number=} expectedDelay the delay value that will be asserted against the delay of the next timeout function
- */
- self.defer.flushNext = function(expectedDelay) {
- var tick = self.deferredFns.shift();
- expect(tick.time).toEqual(expectedDelay);
- tick.fn();
- };
-
- /**
- * @name ngMock.$browser#defer.now
- * @propertyOf ngMock.$browser
- *
- * @description
- * Current milliseconds mock time.
- */
-
self.$$baseHref = '';
self.baseHref = function() {
return this.$$baseHref;
@@ -454,6 +438,119 @@
};
+/**
+ * @ngdoc service
+ * @name ngMock.$interval
+ *
+ * @description
+ * Mock implementation of the $interval service.
+ *
+ * Use {@link ngMock.$interval#flush `$interval.flush(millis)`} to
+ * move forward by `millis` milliseconds and trigger any functions scheduled to run in that
+ * time.
+ *
+ * @param {function()} fn A function that should be called repeatedly.
+ * @param {number} delay Number of milliseconds between each function call.
+ * @param {number=} [count=0] Number of times to repeat. If not set, or 0, will repeat
+ * indefinitely.
+ * @param {boolean=} [invokeApply=true] If set to `false` skips model dirty checking, otherwise
+ * will invoke `fn` within the {@link ng.$rootScope.Scope#$apply $apply} block.
+ * @returns {promise} A promise which will be notified on each iteration.
+ */
+angular.mock.$IntervalProvider = function() {
+ this.$get = ['$rootScope', '$q',
+ function($rootScope, $q) {
+ var repeatFns = [],
+ nextRepeatId = 0,
+ now = 0;
+
+ var $interval = function(fn, delay, count, invokeApply) {
+ var deferred = $q.defer(),
+ promise = deferred.promise,
+ count = (angular.isDefined(count)) ? count : 0,
+ iteration = 0,
+ skipApply = (angular.isDefined(invokeApply) && !invokeApply);
+
+ promise.then(null, null, fn);
+
+ promise.$$intervalId = nextRepeatId;
+
+ function tick() {
+ deferred.notify(iteration++);
+
+ if (count > 0 && iteration >= count) {
+ var fnIndex;
+ deferred.resolve(iteration);
+
+ angular.forEach(repeatFns, function(fn, index) {
+ if (fn.id === promise.$$intervalId) fnIndex = index;
+ });
+
+ if (fnIndex !== undefined) {
+ repeatFns.splice(fnIndex, 1);
+ }
+ }
+
+ if (!skipApply) $rootScope.$apply();
+ };
+
+ repeatFns.push({
+ nextTime:(now + delay),
+ delay: delay,
+ fn: tick,
+ id: nextRepeatId,
+ deferred: deferred
+ });
+ repeatFns.sort(function(a,b){ return a.nextTime - b.nextTime;});
+
+ nextRepeatId++;
+ return promise;
+ };
+
+ $interval.cancel = function(promise) {
+ var fnIndex;
+
+ angular.forEach(repeatFns, function(fn, index) {
+ if (fn.id === promise.$$intervalId) fnIndex = index;
+ });
+
+ if (fnIndex !== undefined) {
+ repeatFns[fnIndex].deferred.reject('canceled');
+ repeatFns.splice(fnIndex, 1);
+ return true;
+ }
+
+ return false;
+ };
+
+ /**
+ * @ngdoc method
+ * @name ngMock.$interval#flush
+ * @methodOf ngMock.$interval
+ * @description
+ *
+ * Runs interval tasks scheduled to be run in the next `millis` milliseconds.
+ *
+ * @param {number=} millis maximum timeout amount to flush up until.
+ *
+ * @return {number} The amount of time moved forward.
+ */
+ $interval.flush = function(millis) {
+ now += millis;
+ while (repeatFns.length && repeatFns[0].nextTime <= now) {
+ var task = repeatFns[0];
+ task.fn();
+ task.nextTime += task.delay;
+ repeatFns.sort(function(a,b){ return a.nextTime - b.nextTime;});
+ }
+ return millis;
+ };
+
+ return $interval;
+ }];
+};
+
+
(function() {
var R_ISO8061_STR = /^(\d{4})-?(\d\d)-?(\d\d)(?:T(\d\d)(?:\:?(\d\d)(?:\:?(\d\d)(?:\.(\d{3}))?)?)?(Z|([+-])(\d\d):?(\d\d)))?$/;
@@ -672,7 +769,7 @@
}
};
- forEach(['enter','leave','move','addClass','removeClass'], function(method) {
+ angular.forEach(['enter','leave','move','addClass','removeClass'], function(method) {
animate[method] = function() {
var params = arguments;
animate.queue.push({
@@ -747,7 +844,7 @@
offset = offset || ' ';
var log = [offset + 'Scope(' + scope.$id + '): {'];
for ( var key in scope ) {
- if (scope.hasOwnProperty(key) && !key.match(/^(\$|this)/)) {
+ if (Object.prototype.hasOwnProperty.call(scope, key) && !key.match(/^(\$|this)/)) {
log.push(' ' + key + ': ' + angular.toJson(scope[key]));
}
}
@@ -1597,6 +1694,7 @@
$browser: angular.mock.$BrowserProvider,
$exceptionHandler: angular.mock.$ExceptionHandlerProvider,
$log: angular.mock.$LogProvider,
+ $interval: angular.mock.$IntervalProvider,
$httpBackend: angular.mock.$HttpBackendProvider,
$rootElement: angular.mock.$RootElementProvider
}).config(function($provide) {
@@ -1789,7 +1887,7 @@
cache = angular.element.cache;
for(key in cache) {
- if (cache.hasOwnProperty(key)) {
+ if (Object.prototype.hasOwnProperty.call(cache,key)) {
var handle = cache[key].handle;
handle && angular.element(handle.elem).off();
@@ -1892,8 +1990,40 @@
* instance of {@link AUTO.$injector $injector} per test, which is then used for
* resolving references.
*
- * See also {@link angular.mock.module module}
*
+ * ## Resolving References (Underscore Wrapping)
+ * Often, we would like to inject a reference once, in a `beforeEach()` block and reuse this
+ * in multiple `it()` clauses. To be able to do this we must assign the reference to a variable
+ * that is declared in the scope of the `describe()` block. Since we would, most likely, want
+ * the variable to have the same name of the reference we have a problem, since the parameter
+ * to the `inject()` function would hide the outer variable.
+ *
+ * To help with this, the injected parameters can, optionally, be enclosed with underscores.
+ * These are ignored by the injector when the reference name is resolved.
+ *
+ * For example, the parameter `_myService_` would be resolved as the reference `myService`.
+ * Since it is available in the function body as _myService_, we can then assign it to a variable
+ * defined in an outer scope.
+ *
+ * ```
+ * // Defined out reference variable outside
+ * var myService;
+ *
+ * // Wrap the parameter in underscores
+ * beforeEach( inject( function(_myService_){
+ * myService = _myService_;
+ * }));
+ *
+ * // Use myService in a series of tests.
+ * it('makes use of myService', function() {
+ * myService.doStuff();
+ * });
+ *
+ * ```
+ *
+ * See also {@link angular.mock.module angular.mock.module}
+ *
+ * ## Example
* Example of what a typical jasmine tests looks like with the inject method.
* <pre>
*
@@ -1926,11 +2056,11 @@
* inject(function(version) {
* expect(version).toEqual('overridden');
* });
- * ));
+ * });
* });
*
* </pre>
- *
+ *
* @param {...Function} fns any number of functions which will be injected using the injector.
*/
window.inject = angular.mock.inject = function() {
Modified: sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-resource.js
===================================================================
--- sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-resource.js 2013-09-20 13:29:04 UTC (rev 217)
+++ sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-resource.js 2013-10-15 08:29:48 UTC (rev 218)
@@ -1,5 +1,5 @@
/** %%Ignore-License
- * @license AngularJS v1.2.0-rc.2
+ * @license AngularJS v1.2.0-rc.3
* (c) 2010-2012 Google, Inc. http://angularjs.org
* License: MIT
*/
@@ -16,7 +16,7 @@
*
* `ngResource` is the name of the optional Angular module that adds support for interacting with
* [RESTful](http://en.wikipedia.org/wiki/Representational_State_Transfer) server-side data sources.
- * `ngReource` provides the {@link ngResource.$resource `$resource`} serivce.
+ * `ngResource` provides the {@link ngResource.$resource `$resource`} service.
*
* {@installModule resource}
*
@@ -94,7 +94,7 @@
* caching.
* - **`timeout`** – `{number|Promise}` – timeout in milliseconds, or {@link ng.$q promise} that
* should abort the request when resolved.
- * - **`withCredentials`** - `{boolean}` - whether to to set the `withCredentials` flag on the
+ * - **`withCredentials`** - `{boolean}` - whether to set the `withCredentials` flag on the
* XHR object. See {@link https://developer.mozilla.org/en/http_access_control#section_5
* requests with credentials} for more information.
* - **`responseType`** - `{string}` - see {@link
@@ -352,6 +352,9 @@
var urlParams = self.urlParams = {};
forEach(url.split(/\W/), function(param){
+ if (param === 'hasOwnProperty') {
+ throw $resourceMinErr('badname', "hasOwnProperty is not a valid parameter name.");
+ }
if (!(new RegExp("^\\d+$").test(param)) && param && (new RegExp("(^|[^\\\\]):" + param + "(\\W|$)").test(url))) {
urlParams[param] = true;
}
@@ -471,7 +474,7 @@
}
});
- httpConfig.data = data;
+ if (hasBody) httpConfig.data = data;
route.setUrlParams(httpConfig, extend({}, extractParams(data, action.params || {}), params), action.url);
var promise = $http(httpConfig).then(function(response) {
@@ -497,8 +500,6 @@
value.$resolved = true;
- (success||noop)(value, response.headers);
-
response.resource = value;
return response;
@@ -508,8 +509,15 @@
(error||noop)(response);
return $q.reject(response);
- }).then(responseInterceptor, responseErrorInterceptor);
+ });
+ promise = promise.then(
+ function(response) {
+ var value = responseInterceptor(response);
+ (success||noop)(value, response.headers);
+ return value;
+ },
+ responseErrorInterceptor);
if (!isInstanceCall) {
// we are creating instance / collection
Modified: sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-route.js
===================================================================
--- sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-route.js 2013-09-20 13:29:04 UTC (rev 217)
+++ sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-route.js 2013-10-15 08:29:48 UTC (rev 218)
@@ -1,26 +1,10 @@
/** %%Ignore-License
- * @license AngularJS v1.2.0-rc.2
+ * @license AngularJS v1.2.0-rc.3
* (c) 2010-2012 Google, Inc. http://angularjs.org
* License: MIT
*/
(function(window, angular, undefined) {'use strict';
-var copy = angular.copy,
- equals = angular.equals,
- extend = angular.extend,
- forEach = angular.forEach,
- isDefined = angular.isDefined,
- isFunction = angular.isFunction,
- isString = angular.isString,
- jqLite = angular.element,
- noop = angular.noop,
- toJson = angular.toJson;
-
-
-function inherit(parent, extra) {
- return extend(new (extend(function() {}, {prototype:parent}))(), extra);
-}
-
/**
* @ngdoc overview
* @name ngRoute
@@ -49,6 +33,10 @@
* Requires the {@link ngRoute `ngRoute`} module to be installed.
*/
function $RouteProvider(){
+ function inherit(parent, extra) {
+ return angular.extend(new (angular.extend(function() {}, {prototype:parent}))(), extra);
+ }
+
var routes = {};
/**
@@ -130,8 +118,8 @@
* The custom `redirectTo` function is expected to return a string which will be used
* to update `$location.path()` and `$location.search()`.
*
- * - `[reloadOnSearch=true]` - {boolean=} - reload route when only $location.search()
- * changes.
+ * - `[reloadOnSearch=true]` - {boolean=} - reload route when only `$location.search()`
+ * or `$location.hash()` changes.
*
* If the option is set to `false` and url in the browser changes, then
* `$routeUpdate` event is broadcasted on the root scope.
@@ -147,7 +135,7 @@
* Adds a new route definition to the `$route` service.
*/
this.when = function(path, route) {
- routes[path] = extend(
+ routes[path] = angular.extend(
{reloadOnSearch: true},
route,
path && pathRegExp(path, route)
@@ -159,7 +147,7 @@
? path.substr(0, path.length-1)
: path +'/';
- routes[redirectPath] = extend(
+ routes[redirectPath] = angular.extend(
{redirectTo: path},
pathRegExp(redirectPath, route)
);
@@ -198,7 +186,9 @@
+ (optional ? '' : slash)
+ '(?:'
+ (optional ? slash : '')
- + (star && '(.+)?' || '([^/]+)?') + ')'
+ + (star && '(.+?)' || '([^/]+)')
+ + (optional || '')
+ + ')'
+ (optional || '');
})
.replace(/([\/$\*])/g, '\\$1');
@@ -367,6 +357,7 @@
* defined in `resolve` route property. Once all of the dependencies are resolved
* `$routeChangeSuccess` is fired.
*
+ * @param {Object} angularEvent Synthetic event object.
* @param {Route} next Future route information.
* @param {Route} current Current route information.
*/
@@ -394,6 +385,7 @@
* @description
* Broadcasted if any of the resolve promises are rejected.
*
+ * @param {Object} angularEvent Synthetic event object
* @param {Route} current Current route information.
* @param {Route} previous Previous route information.
* @param {Route} rejection Rejection of the promise. Usually the error of the failed promise.
@@ -477,9 +469,9 @@
last = $route.current;
if (next && last && next.$$route === last.$$route
- && equals(next.pathParams, last.pathParams) && !next.reloadOnSearch && !forceReload) {
+ && angular.equals(next.pathParams, last.pathParams) && !next.reloadOnSearch && !forceReload) {
last.params = next.params;
- copy(last.params, $routeParams);
+ angular.copy(last.params, $routeParams);
$rootScope.$broadcast('$routeUpdate', last);
} else if (next || last) {
forceReload = false;
@@ -487,7 +479,7 @@
$route.current = next;
if (next) {
if (next.redirectTo) {
- if (isString(next.redirectTo)) {
+ if (angular.isString(next.redirectTo)) {
$location.path(interpolate(next.redirectTo, next.params)).search(next.params)
.replace();
} else {
@@ -500,29 +492,29 @@
$q.when(next).
then(function() {
if (next) {
- var locals = extend({}, next.resolve),
+ var locals = angular.extend({}, next.resolve),
template, templateUrl;
- forEach(locals, function(value, key) {
- locals[key] = isString(value) ? $injector.get(value) : $injector.invoke(value);
+ angular.forEach(locals, function(value, key) {
+ locals[key] = angular.isString(value) ? $injector.get(value) : $injector.invoke(value);
});
- if (isDefined(template = next.template)) {
- if (isFunction(template)) {
+ if (angular.isDefined(template = next.template)) {
+ if (angular.isFunction(template)) {
template = template(next.params);
}
- } else if (isDefined(templateUrl = next.templateUrl)) {
- if (isFunction(templateUrl)) {
+ } else if (angular.isDefined(templateUrl = next.templateUrl)) {
+ if (angular.isFunction(templateUrl)) {
templateUrl = templateUrl(next.params);
}
templateUrl = $sce.getTrustedResourceUrl(templateUrl);
- if (isDefined(templateUrl)) {
+ if (angular.isDefined(templateUrl)) {
next.loadedTemplateUrl = templateUrl;
template = $http.get(templateUrl, {cache: $templateCache}).
then(function(response) { return response.data; });
}
}
- if (isDefined(template)) {
+ if (angular.isDefined(template)) {
locals['$template'] = template;
}
return $q.all(locals);
@@ -533,7 +525,7 @@
if (next == $route.current) {
if (next) {
next.locals = locals;
- copy(next.params, $routeParams);
+ angular.copy(next.params, $routeParams);
}
$rootScope.$broadcast('$routeChangeSuccess', next, last);
}
@@ -552,10 +544,10 @@
function parseRoute() {
// Match a route
var params, match;
- forEach(routes, function(route, path) {
+ angular.forEach(routes, function(route, path) {
if (!match && (params = switchRouteMatcher($location.path(), route))) {
match = inherit(route, {
- params: extend({}, $location.search(), params),
+ params: angular.extend({}, $location.search(), params),
pathParams: params});
match.$$route = route;
}
@@ -569,7 +561,7 @@
*/
function interpolate(string, params) {
var result = [];
- forEach((string||'').split(':'), function(segment, i) {
+ angular.forEach((string||'').split(':'), function(segment, i) {
if (i === 0) {
result.push(segment);
} else {
@@ -648,6 +640,7 @@
* The enter and leave animation occur concurrently.
*
* @scope
+ * @priority 400
* @example
<example module="ngViewExample" deps="angular-route.js" animations="true">
<file name="index.html">
@@ -801,7 +794,7 @@
return {
restrict: 'ECA',
terminal: true,
- priority: 1000,
+ priority: 400,
transclude: 'element',
compile: function(element, attr, linker) {
return function(scope, $element, attr) {
@@ -848,7 +841,7 @@
currentScope[current.controllerAs] = controller;
}
clone.data('$ngControllerController', controller);
- clone.contents().data('$ngControllerController', controller);
+ clone.children().data('$ngControllerController', controller);
}
link(currentScope);
Modified: sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-sanitize.js
===================================================================
--- sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-sanitize.js 2013-09-20 13:29:04 UTC (rev 217)
+++ sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-sanitize.js 2013-10-15 08:29:48 UTC (rev 218)
@@ -1,5 +1,5 @@
/** %%Ignore-License
- * @license AngularJS v1.2.0-rc.2
+ * @license AngularJS v1.2.0-rc.3
* (c) 2010-2012 Google, Inc. http://angularjs.org
* License: MIT
*/
@@ -140,6 +140,7 @@
BEGIN_TAG_REGEXP = /^</,
BEGING_END_TAGE_REGEXP = /^<\s*\//,
COMMENT_REGEXP = /<!--(.*?)-->/g,
+ DOCTYPE_REGEXP = /<!DOCTYPE([^>]*?)>/i,
CDATA_REGEXP = /<!\[CDATA\[(.*?)]]>/g,
URI_REGEXP = /^((ftp|https?):\/\/|mailto:|tel:|#)/i,
NON_ALPHANUMERIC_REGEXP = /([^\#-~| |!])/g; // Match everything outside of normal chars and " (quote character)
@@ -215,14 +216,22 @@
// Comment
if ( html.indexOf("<!--") === 0 ) {
- index = html.indexOf("-->");
+ // comments containing -- are not allowed unless they terminate the comment
+ index = html.indexOf("--", 4);
- if ( index >= 0 ) {
+ if ( index >= 0 && html.lastIndexOf("-->", index) === index) {
if (handler.comment) handler.comment( html.substring( 4, index ) );
html = html.substring( index + 3 );
chars = false;
}
+ // DOCTYPE
+ } else if ( DOCTYPE_REGEXP.test(html) ) {
+ match = html.match( DOCTYPE_REGEXP );
+ if ( match ) {
+ html = html.replace( match[0] , '');
+ chars = false;
+ }
// end tag
} else if ( BEGING_END_TAGE_REGEXP.test(html) ) {
match = html.match( END_TAG_REGEXP );
Modified: sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-touch.js
===================================================================
--- sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-touch.js 2013-09-20 13:29:04 UTC (rev 217)
+++ sandbox/nuiton-js-angular/src/main/resources/nuiton-js-angular/extra/angular-touch.js 2013-10-15 08:29:48 UTC (rev 218)
@@ -1,5 +1,5 @@
-/**
- * @license AngularJS v1.2.0-rc.2
+/** %%Ignore-License
+ * @license AngularJS v1.2.0-rc.3
* (c) 2010-2012 Google, Inc. http://angularjs.org
* License: MIT
*/
@@ -108,12 +108,12 @@
totalX = 0;
totalY = 0;
lastPos = startCoords;
- eventHandlers['start'] && eventHandlers['start'](startCoords);
+ eventHandlers['start'] && eventHandlers['start'](startCoords, event);
});
element.on('touchcancel', function(event) {
active = false;
- eventHandlers['cancel'] && eventHandlers['cancel']();
+ eventHandlers['cancel'] && eventHandlers['cancel'](event);
});
element.on('touchmove mousemove', function(event) {
@@ -141,20 +141,19 @@
if (totalY > totalX) {
// Allow native scrolling to take over.
active = false;
- eventHandlers['cancel'] && eventHandlers['cancel']();
+ eventHandlers['cancel'] && eventHandlers['cancel'](event);
return;
} else {
// Prevent the browser from scrolling.
event.preventDefault();
-
- eventHandlers['move'] && eventHandlers['move'](coords);
+ eventHandlers['move'] && eventHandlers['move'](coords, event);
}
});
element.on('touchend mouseup', function(event) {
if (!active) return;
active = false;
- eventHandlers['end'] && eventHandlers['end'](getCoordinates(event));
+ eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event);
});
}
};
@@ -398,7 +397,7 @@
}
if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
- element.triggerHandler('click', event);
+ element.triggerHandler('click', [event]);
}
}
@@ -415,9 +414,9 @@
// - On mobile browsers, the simulated "fast" click will call this.
// - But the browser's follow-up slow click will be "busted" before it reaches this handler.
// Therefore it's safe to use this directive on both mobile and desktop.
- element.on('click', function(event) {
+ element.on('click', function(event, touchend) {
scope.$apply(function() {
- clickHandler(scope, {$event: event});
+ clickHandler(scope, {$event: (touchend || event)});
});
});
@@ -524,18 +523,18 @@
}
$swipe.bind(element, {
- 'start': function(coords) {
+ 'start': function(coords, event) {
startCoords = coords;
valid = true;
},
- 'cancel': function() {
+ 'cancel': function(event) {
valid = false;
},
- 'end': function(coords) {
+ 'end': function(coords, event) {
if (validSwipe(coords)) {
scope.$apply(function() {
element.triggerHandler(eventName);
- swipeHandler(scope);
+ swipeHandler(scope, {$event: event});
});
}
}
1
0
r217 - in sandbox/nuiton-js-select2: . src/main/resources/META-INF/nuiton-js src/main/resources/nuiton-js-select2
by echatellier@users.nuiton.org 20 Sep '13
by echatellier@users.nuiton.org 20 Sep '13
20 Sep '13
Author: echatellier
Date: 2013-09-20 15:29:04 +0200 (Fri, 20 Sep 2013)
New Revision: 217
Url: http://nuiton.org/projects/nuiton-js/repository/revisions/217
Log:
Update select2
Added:
sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_bg.js
sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_fa.js
sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_ms.js
sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_th.js
Modified:
sandbox/nuiton-js-select2/pom.xml
sandbox/nuiton-js-select2/src/main/resources/META-INF/nuiton-js/wro-select2.xml
sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2.css
sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2.js
sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_es.js
sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_nl.js
sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_pt-BR.js
sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_pt-PT.js
Modified: sandbox/nuiton-js-select2/pom.xml
===================================================================
--- sandbox/nuiton-js-select2/pom.xml 2013-09-09 15:40:55 UTC (rev 216)
+++ sandbox/nuiton-js-select2/pom.xml 2013-09-20 13:29:04 UTC (rev 217)
@@ -14,7 +14,7 @@
</parent>
<artifactId>nuiton-js-select2</artifactId>
- <version>3.4.1-1-SNAPSHOT</version>
+ <version>3.4.3-1-SNAPSHOT</version>
<name>Nuiton JS :: Select2</name>
<description>Select2 jar packaging</description>
@@ -29,9 +29,9 @@
</licenses>
<scm>
- <connection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-select2-3.4.1-1</connection>
- <developerConnection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-select2-3.4.1-1</developerConnection>
- <url>http://www.nuiton.org/repositories/browse/nuiton-js/tags/nuiton-js-select2-…</url>
+ <connection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-select2-3.4.3-1</connection>
+ <developerConnection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-select2-3.4.3-1</developerConnection>
+ <url>http://www.nuiton.org/repositories/browse/nuiton-js/tags/nuiton-js-select2-…</url>
</scm>
<dependencies>
Modified: sandbox/nuiton-js-select2/src/main/resources/META-INF/nuiton-js/wro-select2.xml
===================================================================
--- sandbox/nuiton-js-select2/src/main/resources/META-INF/nuiton-js/wro-select2.xml 2013-09-09 15:40:55 UTC (rev 216)
+++ sandbox/nuiton-js-select2/src/main/resources/META-INF/nuiton-js/wro-select2.xml 2013-09-20 13:29:04 UTC (rev 217)
@@ -24,12 +24,17 @@
<groups xmlns="http://www.isdc.ro/wro">
<group name='select2'>
<js>classpath:nuiton-js-select2/select2.js</js>
+ <css>classpath:nuiton-js-select2/select2.css</css>
</group>
- <group name='select2-ar'>
+ <group name='select2-ar'>
<js>classpath:nuiton-js-select2/select2_locale_ar.js</js>
</group>
+ <group name='select2-bg'>
+ <js>classpath:nuiton-js-select2/select2_locale_bg.js</js>
+ </group>
+
<group name='select2-ca'>
<js>classpath:nuiton-js-select2/select2_locale_ca.js</js>
</group>
@@ -62,6 +67,10 @@
<js>classpath:nuiton-js-select2/select2_locale_eu.js</js>
</group>
+ <group name='select2-fa'>
+ <js>classpath:nuiton-js-select2/select2_locale_fa.js</js>
+ </group>
+
<group name='select2-fi'>
<js>classpath:nuiton-js-select2/select2_locale_fi.js</js>
</group>
@@ -118,6 +127,10 @@
<js>classpath:nuiton-js-select2/select2_locale_mk.js</js>
</group>
+ <group name='select2-ms'>
+ <js>classpath:nuiton-js-select2/select2_locale_ms.js</js>
+ </group>
+
<group name='select2-nl'>
<js>classpath:nuiton-js-select2/select2_locale_nl.js</js>
</group>
@@ -154,6 +167,10 @@
<js>classpath:nuiton-js-select2/select2_locale_sv.js</js>
</group>
+ <group name='select2-th'>
+ <js>classpath:nuiton-js-select2/select2_locale_th.js</js>
+ </group>
+
<group name='select2-tr'>
<js>classpath:nuiton-js-select2/select2_locale_tr.js</js>
</group>
Modified: sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2.css
===================================================================
--- sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2.css 2013-09-09 15:40:55 UTC (rev 216)
+++ sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2.css 2013-09-20 13:29:04 UTC (rev 217)
@@ -1,5 +1,5 @@
/* %%Ignore-License
-Version: 3.4.1 Timestamp: Thu Jun 27 18:02:10 PDT 2013
+Version: 3.4.3 Timestamp: Tue Sep 17 06:47:14 PDT 2013
*/
.select2-container {
margin: 0;
@@ -14,7 +14,7 @@
.select2-container,
.select2-drop,
.select2-search,
-.select2-search input{
+.select2-search input {
/*
Force border-box so that % widths fit the parent
container without overlap because of margin/padding.
@@ -22,9 +22,7 @@
More Info : http://www.quirksmode.org/css/box.html
*/
-webkit-box-sizing: border-box; /* webkit */
- -khtml-box-sizing: border-box; /* konqueror */
-moz-box-sizing: border-box; /* firefox */
- -ms-box-sizing: border-box; /* ie */
box-sizing: border-box; /* css3 */
}
@@ -41,45 +39,34 @@
color: #444;
text-decoration: none;
- -webkit-border-radius: 4px;
- -moz-border-radius: 4px;
- border-radius: 4px;
+ border-radius: 4px;
- -webkit-background-clip: padding-box;
- -moz-background-clip: padding;
- background-clip: padding-box;
+ background-clip: padding-box;
-webkit-touch-callout: none;
-webkit-user-select: none;
- -khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
background-color: #fff;
- background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #eeeeee), color-stop(0.5, white));
- background-image: -webkit-linear-gradient(center bottom, #eeeeee 0%, white 50%);
- background-image: -moz-linear-gradient(center bottom, #eeeeee 0%, white 50%);
- background-image: -o-linear-gradient(bottom, #eeeeee 0%, #ffffff 50%);
- background-image: -ms-linear-gradient(top, #ffffff 0%, #eeeeee 50%);
+ background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #eee), color-stop(0.5, #fff));
+ background-image: -webkit-linear-gradient(center bottom, #eee 0%, #fff 50%);
+ background-image: -moz-linear-gradient(center bottom, #eee 0%, #fff 50%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr = '#ffffff', endColorstr = '#eeeeee', GradientType = 0);
- background-image: linear-gradient(top, #ffffff 0%, #eeeeee 50%);
+ background-image: linear-gradient(top, #fff 0%, #eee 50%);
}
.select2-container.select2-drop-above .select2-choice {
border-bottom-color: #aaa;
- -webkit-border-radius:0 0 4px 4px;
- -moz-border-radius:0 0 4px 4px;
- border-radius:0 0 4px 4px;
+ border-radius: 0 0 4px 4px;
- background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #eeeeee), color-stop(0.9, white));
- background-image: -webkit-linear-gradient(center bottom, #eeeeee 0%, white 90%);
- background-image: -moz-linear-gradient(center bottom, #eeeeee 0%, white 90%);
- background-image: -o-linear-gradient(bottom, #eeeeee 0%, white 90%);
- background-image: -ms-linear-gradient(top, #eeeeee 0%,#ffffff 90%);
- filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#ffffff', endColorstr='#eeeeee',GradientType=0 );
- background-image: linear-gradient(top, #eeeeee 0%,#ffffff 90%);
+ background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #eee), color-stop(0.9, #fff));
+ background-image: -webkit-linear-gradient(center bottom, #eee 0%, #fff 90%);
+ background-image: -moz-linear-gradient(center bottom, #eee 0%, #fff 90%);
+ filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ffffff', endColorstr='#eeeeee', GradientType=0);
+ background-image: linear-gradient(top, #eee 0%, #fff 90%);
}
.select2-container.select2-allowclear .select2-choice .select2-chosen {
@@ -93,9 +80,7 @@
white-space: nowrap;
- -ms-text-overflow: ellipsis;
- -o-text-overflow: ellipsis;
- text-overflow: ellipsis;
+ text-overflow: ellipsis;
}
.select2-container .select2-choice abbr {
@@ -124,29 +109,21 @@
cursor: pointer;
}
-.select2-drop-undermask {
- border: 0;
- margin: 0;
- padding: 0;
- position: absolute;
- left: 0;
- top: 0;
- z-index: 9998;
- background-color: transparent;
- filter: alpha(opacity=0);
-}
-
.select2-drop-mask {
border: 0;
margin: 0;
padding: 0;
- position: absolute;
+ position: fixed;
left: 0;
top: 0;
+ min-height: 100%;
+ min-width: 100%;
+ height: auto;
+ width: auto;
+ opacity: 0;
z-index: 9998;
/* styles required for IE to work */
background-color: #fff;
- opacity: 0;
filter: alpha(opacity=0);
}
@@ -162,12 +139,9 @@
border: 1px solid #aaa;
border-top: 0;
- -webkit-border-radius: 0 0 4px 4px;
- -moz-border-radius: 0 0 4px 4px;
- border-radius: 0 0 4px 4px;
+ border-radius: 0 0 4px 4px;
-webkit-box-shadow: 0 4px 5px rgba(0, 0, 0, .15);
- -moz-box-shadow: 0 4px 5px rgba(0, 0, 0, .15);
box-shadow: 0 4px 5px rgba(0, 0, 0, .15);
}
@@ -185,12 +159,9 @@
border-top: 1px solid #aaa;
border-bottom: 0;
- -webkit-border-radius: 4px 4px 0 0;
- -moz-border-radius: 4px 4px 0 0;
- border-radius: 4px 4px 0 0;
+ border-radius: 4px 4px 0 0;
-webkit-box-shadow: 0 -4px 5px rgba(0, 0, 0, .15);
- -moz-box-shadow: 0 -4px 5px rgba(0, 0, 0, .15);
box-shadow: 0 -4px 5px rgba(0, 0, 0, .15);
}
@@ -212,22 +183,16 @@
top: 0;
border-left: 1px solid #aaa;
- -webkit-border-radius: 0 4px 4px 0;
- -moz-border-radius: 0 4px 4px 0;
- border-radius: 0 4px 4px 0;
+ border-radius: 0 4px 4px 0;
- -webkit-background-clip: padding-box;
- -moz-background-clip: padding;
- background-clip: padding-box;
+ background-clip: padding-box;
background: #ccc;
background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #ccc), color-stop(0.6, #eee));
background-image: -webkit-linear-gradient(center bottom, #ccc 0%, #eee 60%);
background-image: -moz-linear-gradient(center bottom, #ccc 0%, #eee 60%);
- background-image: -o-linear-gradient(bottom, #ccc 0%, #eee 60%);
- background-image: -ms-linear-gradient(top, #cccccc 0%, #eeeeee 60%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr = '#eeeeee', endColorstr = '#cccccc', GradientType = 0);
- background-image: linear-gradient(top, #cccccc 0%, #eeeeee 60%);
+ background-image: linear-gradient(top, #ccc 0%, #eee 60%);
}
.select2-container .select2-choice .select2-arrow b {
@@ -263,21 +228,16 @@
font-size: 1em;
border: 1px solid #aaa;
- -webkit-border-radius: 0;
- -moz-border-radius: 0;
- border-radius: 0;
+ border-radius: 0;
-webkit-box-shadow: none;
- -moz-box-shadow: none;
box-shadow: none;
background: #fff url('select2.png') no-repeat 100% -22px;
- background: url('select2.png') no-repeat 100% -22px, -webkit-gradient(linear, left bottom, left top, color-stop(0.85, white), color-stop(0.99, #eeeeee));
- background: url('select2.png') no-repeat 100% -22px, -webkit-linear-gradient(center bottom, white 85%, #eeeeee 99%);
- background: url('select2.png') no-repeat 100% -22px, -moz-linear-gradient(center bottom, white 85%, #eeeeee 99%);
- background: url('select2.png') no-repeat 100% -22px, -o-linear-gradient(bottom, white 85%, #eeeeee 99%);
- background: url('select2.png') no-repeat 100% -22px, -ms-linear-gradient(top, #ffffff 85%, #eeeeee 99%);
- background: url('select2.png') no-repeat 100% -22px, linear-gradient(top, #ffffff 85%, #eeeeee 99%);
+ background: url('select2.png') no-repeat 100% -22px, -webkit-gradient(linear, left bottom, left top, color-stop(0.85, #fff), color-stop(0.99, #eee));
+ background: url('select2.png') no-repeat 100% -22px, -webkit-linear-gradient(center bottom, #fff 85%, #eee 99%);
+ background: url('select2.png') no-repeat 100% -22px, -moz-linear-gradient(center bottom, #fff 85%, #eee 99%);
+ background: url('select2.png') no-repeat 100% -22px, linear-gradient(top, #fff 85%, #eee 99%);
}
.select2-drop.select2-drop-above .select2-search input {
@@ -286,12 +246,10 @@
.select2-search input.select2-active {
background: #fff url('select2-spinner.gif') no-repeat 100%;
- background: url('select2-spinner.gif') no-repeat 100%, -webkit-gradient(linear, left bottom, left top, color-stop(0.85, white), color-stop(0.99, #eeeeee));
- background: url('select2-spinner.gif') no-repeat 100%, -webkit-linear-gradient(center bottom, white 85%, #eeeeee 99%);
- background: url('select2-spinner.gif') no-repeat 100%, -moz-linear-gradient(center bottom, white 85%, #eeeeee 99%);
- background: url('select2-spinner.gif') no-repeat 100%, -o-linear-gradient(bottom, white 85%, #eeeeee 99%);
- background: url('select2-spinner.gif') no-repeat 100%, -ms-linear-gradient(top, #ffffff 85%, #eeeeee 99%);
- background: url('select2-spinner.gif') no-repeat 100%, linear-gradient(top, #ffffff 85%, #eeeeee 99%);
+ background: url('select2-spinner.gif') no-repeat 100%, -webkit-gradient(linear, left bottom, left top, color-stop(0.85, #fff), color-stop(0.99, #eee));
+ background: url('select2-spinner.gif') no-repeat 100%, -webkit-linear-gradient(center bottom, #fff 85%, #eee 99%);
+ background: url('select2-spinner.gif') no-repeat 100%, -moz-linear-gradient(center bottom, #fff 85%, #eee 99%);
+ background: url('select2-spinner.gif') no-repeat 100%, linear-gradient(top, #fff 85%, #eee 99%);
}
.select2-container-active .select2-choice,
@@ -299,33 +257,24 @@
border: 1px solid #5897fb;
outline: none;
- -webkit-box-shadow: 0 0 5px rgba(0,0,0,.3);
- -moz-box-shadow: 0 0 5px rgba(0,0,0,.3);
- box-shadow: 0 0 5px rgba(0,0,0,.3);
+ -webkit-box-shadow: 0 0 5px rgba(0, 0, 0, .3);
+ box-shadow: 0 0 5px rgba(0, 0, 0, .3);
}
.select2-dropdown-open .select2-choice {
border-bottom-color: transparent;
-webkit-box-shadow: 0 1px 0 #fff inset;
- -moz-box-shadow: 0 1px 0 #fff inset;
box-shadow: 0 1px 0 #fff inset;
- -webkit-border-bottom-left-radius: 0;
- -moz-border-radius-bottomleft: 0;
- border-bottom-left-radius: 0;
+ border-bottom-left-radius: 0;
+ border-bottom-right-radius: 0;
- -webkit-border-bottom-right-radius: 0;
- -moz-border-radius-bottomright: 0;
- border-bottom-right-radius: 0;
-
background-color: #eee;
- background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, white), color-stop(0.5, #eeeeee));
- background-image: -webkit-linear-gradient(center bottom, white 0%, #eeeeee 50%);
- background-image: -moz-linear-gradient(center bottom, white 0%, #eeeeee 50%);
- background-image: -o-linear-gradient(bottom, white 0%, #eeeeee 50%);
- background-image: -ms-linear-gradient(top, #ffffff 0%,#eeeeee 50%);
- filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#eeeeee', endColorstr='#ffffff',GradientType=0 );
- background-image: linear-gradient(top, #ffffff 0%,#eeeeee 50%);
+ background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #fff), color-stop(0.5, #eee));
+ background-image: -webkit-linear-gradient(center bottom, #fff 0%, #eee 50%);
+ background-image: -moz-linear-gradient(center bottom, #fff 0%, #eee 50%);
+ filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#eeeeee', endColorstr='#ffffff', GradientType=0);
+ background-image: linear-gradient(top, #fff 0%, #eee 50%);
}
.select2-dropdown-open.select2-drop-above .select2-choice,
@@ -333,13 +282,11 @@
border: 1px solid #5897fb;
border-top-color: transparent;
- background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, white), color-stop(0.5, #eeeeee));
- background-image: -webkit-linear-gradient(center top, white 0%, #eeeeee 50%);
- background-image: -moz-linear-gradient(center top, white 0%, #eeeeee 50%);
- background-image: -o-linear-gradient(top, white 0%, #eeeeee 50%);
- background-image: -ms-linear-gradient(bottom, #ffffff 0%,#eeeeee 50%);
- filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#eeeeee', endColorstr='#ffffff',GradientType=0 );
- background-image: linear-gradient(bottom, #ffffff 0%,#eeeeee 50%);
+ background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, #fff), color-stop(0.5, #eee));
+ background-image: -webkit-linear-gradient(center top, #fff 0%, #eee 50%);
+ background-image: -moz-linear-gradient(center top, #fff 0%, #eee 50%);
+ filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#eeeeee', endColorstr='#ffffff', GradientType=0);
+ background-image: linear-gradient(bottom, #fff 0%, #eee 50%);
}
.select2-dropdown-open .select2-choice .select2-arrow {
@@ -359,7 +306,7 @@
position: relative;
overflow-x: hidden;
overflow-y: auto;
- -webkit-tap-highlight-color: rgba(0,0,0,0);
+ -webkit-tap-highlight-color: rgba(0, 0, 0, 0);
}
.select2-results ul.select2-result-sub {
@@ -394,7 +341,6 @@
-webkit-touch-callout: none;
-webkit-user-select: none;
- -khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
@@ -415,7 +361,7 @@
}
.select2-results .select2-highlighted ul {
- background: white;
+ background: #fff;
color: #000;
}
@@ -489,12 +435,10 @@
overflow: hidden;
background-color: #fff;
- background-image: -webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(1%, #eeeeee), color-stop(15%, #ffffff));
- background-image: -webkit-linear-gradient(top, #eeeeee 1%, #ffffff 15%);
- background-image: -moz-linear-gradient(top, #eeeeee 1%, #ffffff 15%);
- background-image: -o-linear-gradient(top, #eeeeee 1%, #ffffff 15%);
- background-image: -ms-linear-gradient(top, #eeeeee 1%, #ffffff 15%);
- background-image: linear-gradient(top, #eeeeee 1%, #ffffff 15%);
+ background-image: -webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(1%, #eee), color-stop(15%, #fff));
+ background-image: -webkit-linear-gradient(top, #eee 1%, #fff 15%);
+ background-image: -moz-linear-gradient(top, #eee 1%, #fff 15%);
+ background-image: linear-gradient(top, #eee 1%, #fff 15%);
}
.select2-locked {
@@ -509,9 +453,8 @@
border: 1px solid #5897fb;
outline: none;
- -webkit-box-shadow: 0 0 5px rgba(0,0,0,.3);
- -moz-box-shadow: 0 0 5px rgba(0,0,0,.3);
- box-shadow: 0 0 5px rgba(0,0,0,.3);
+ -webkit-box-shadow: 0 0 5px rgba(0, 0, 0, .3);
+ box-shadow: 0 0 5px rgba(0, 0, 0, .3);
}
.select2-container-multi .select2-choices li {
float: left;
@@ -533,7 +476,6 @@
outline: 0;
border: 0;
-webkit-box-shadow: none;
- -moz-box-shadow: none;
box-shadow: none;
background: transparent !important;
}
@@ -556,33 +498,25 @@
cursor: default;
border: 1px solid #aaaaaa;
- -webkit-border-radius: 3px;
- -moz-border-radius: 3px;
- border-radius: 3px;
+ border-radius: 3px;
- -webkit-box-shadow: 0 0 2px #ffffff inset, 0 1px 0 rgba(0,0,0,0.05);
- -moz-box-shadow: 0 0 2px #ffffff inset, 0 1px 0 rgba(0,0,0,0.05);
- box-shadow: 0 0 2px #ffffff inset, 0 1px 0 rgba(0,0,0,0.05);
+ -webkit-box-shadow: 0 0 2px #fff inset, 0 1px 0 rgba(0, 0, 0, 0.05);
+ box-shadow: 0 0 2px #fff inset, 0 1px 0 rgba(0, 0, 0, 0.05);
- -webkit-background-clip: padding-box;
- -moz-background-clip: padding;
- background-clip: padding-box;
+ background-clip: padding-box;
-webkit-touch-callout: none;
-webkit-user-select: none;
- -khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
background-color: #e4e4e4;
- filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#eeeeee', endColorstr='#f4f4f4', GradientType=0 );
- background-image: -webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(20%, #f4f4f4), color-stop(50%, #f0f0f0), color-stop(52%, #e8e8e8), color-stop(100%, #eeeeee));
- background-image: -webkit-linear-gradient(top, #f4f4f4 20%, #f0f0f0 50%, #e8e8e8 52%, #eeeeee 100%);
- background-image: -moz-linear-gradient(top, #f4f4f4 20%, #f0f0f0 50%, #e8e8e8 52%, #eeeeee 100%);
- background-image: -o-linear-gradient(top, #f4f4f4 20%, #f0f0f0 50%, #e8e8e8 52%, #eeeeee 100%);
- background-image: -ms-linear-gradient(top, #f4f4f4 20%, #f0f0f0 50%, #e8e8e8 52%, #eeeeee 100%);
- background-image: linear-gradient(top, #f4f4f4 20%, #f0f0f0 50%, #e8e8e8 52%, #eeeeee 100%);
+ filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#eeeeee', endColorstr='#f4f4f4', GradientType=0);
+ background-image: -webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(20%, #f4f4f4), color-stop(50%, #f0f0f0), color-stop(52%, #e8e8e8), color-stop(100%, #eee));
+ background-image: -webkit-linear-gradient(top, #f4f4f4 20%, #f0f0f0 50%, #e8e8e8 52%, #eee 100%);
+ background-image: -moz-linear-gradient(top, #f4f4f4 20%, #f0f0f0 50%, #e8e8e8 52%, #eee 100%);
+ background-image: linear-gradient(top, #f4f4f4 20%, #f0f0f0 50%, #e8e8e8 52%, #eee 100%);
}
.select2-container-multi .select2-choices .select2-search-choice .select2-chosen {
cursor: default;
@@ -616,7 +550,7 @@
}
/* disabled styles */
-.select2-container-multi.select2-container-disabled .select2-choices{
+.select2-container-multi.select2-container-disabled .select2-choices {
background-color: #f4f4f4;
background-image: none;
border: 1px solid #ddd;
@@ -631,7 +565,7 @@
}
.select2-container-multi.select2-container-disabled .select2-choices .select2-search-choice .select2-search-choice-close { display: none;
- background:none;
+ background: none;
}
/* end multiselect */
@@ -642,16 +576,17 @@
}
.select2-offscreen, .select2-offscreen:focus {
- clip: rect(0 0 0 0);
- width: 1px;
- height: 1px;
- border: 0;
- margin: 0;
- padding: 0;
- overflow: hidden;
- position: absolute;
- outline: 0;
- left: 0px;
+ clip: rect(0 0 0 0) !important;
+ width: 1px !important;
+ height: 1px !important;
+ border: 0 !important;
+ margin: 0 !important;
+ padding: 0 !important;
+ overflow: hidden !important;
+ position: absolute !important;
+ outline: 0 !important;
+ left: 0px !important;
+ top: 0px !important;
}
.select2-display-none {
Modified: sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2.js
===================================================================
--- sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2.js 2013-09-09 15:40:55 UTC (rev 216)
+++ sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2.js 2013-09-20 13:29:04 UTC (rev 217)
@@ -1,7 +1,7 @@
-/* %%Ignore-License
+/* %%Ignore-License
Copyright 2012 Igor Vaynberg
-Version: 3.4.1 Timestamp: Thu Jun 27 18:02:10 PDT 2013
+Version: 3.4.3 Timestamp: Tue Sep 17 06:47:14 PDT 2013
This software is licensed under the Apache License, Version 2.0 (the "Apache License") or the GNU
General Public License version 2 (the "GPL License"). You may choose either license to govern your
@@ -20,7 +20,7 @@
*/
(function ($) {
if(typeof $.fn.each2 == "undefined") {
- $.fn.extend({
+ $.extend($.fn, {
/*
* 4-10 times faster .each replacement
* use it carefully, as it overrides jQuery context of element on each iteration
@@ -96,12 +96,28 @@
return k >= 112 && k <= 123;
}
},
- MEASURE_SCROLLBAR_TEMPLATE = "<div class='select2-measure-scrollbar'></div>";
+ MEASURE_SCROLLBAR_TEMPLATE = "<div class='select2-measure-scrollbar'></div>",
+ DIACRITICS = {"\u24B6":"A","\uFF21":"A","\u00C0":"A","\u00C1":"A","\u00C2":"A","\u1EA6":"A","\u1EA4":"A","\u1EAA":"A","\u1EA8":"A","\u00C3":"A","\u0100":"A","\u0102":"A","\u1EB0":"A","\u1EAE":"A","\u1EB4":"A","\u1EB2":"A","\u0226":"A","\u01E0":"A","\u00C4":"A","\u01DE":"A","\u1EA2":"A","\u00C5":"A","\u01FA":"A","\u01CD":"A","\u0200":"A","\u0202":"A","\u1EA0":"A","\u1EAC":"A","\u1EB6":"A","\u1E00":"A","\u0104":"A","\u023A":"A","\u2C6F":"A","\uA732":"AA","\u00C6":"AE","\u01FC":"AE","\u01E2":"AE","\uA734":"AO","\uA736":"AU","\uA738":"AV","\uA73A":"AV","\uA73C":"AY","\u24B7":"B","\uFF22":"B","\u1E02":"B","\u1E04":"B","\u1E06":"B","\u0243":"B","\u0182":"B","\u0181":"B","\u24B8":"C","\uFF23":"C","\u0106":"C","\u0108":"C","\u010A":"C","\u010C":"C","\u00C7":"C","\u1E08":"C","\u0187":"C","\u023B":"C","\uA73E":"C","\u24B9":"D","\uFF24":"D","\u1E0A":"D","\u010E":"D","\u1E0C":"D","\u1E10":"D","\u1E12":"D","\u1E0E":"D","\u0110":"D","\u018B":"D","\u018A":"D","\u0189":"D","\uA779":"D","\u01F1":"DZ","\u01C4":"DZ","\u01F2":"Dz","\u01C5":"Dz","\u24BA":"E","\uFF25":"E","\u00C8":"E","\u00C9":"E","\u00CA":"E","\u1EC0":"E","\u1EBE":"E","\u1EC4":"E","\u1EC2":"E","\u1EBC":"E","\u0112":"E","\u1E14":"E","\u1E16":"E","\u0114":"E","\u0116":"E","\u00CB":"E","\u1EBA":"E","\u011A":"E","\u0204":"E","\u0206":"E","\u1EB8":"E","\u1EC6":"E","\u0228":"E","\u1E1C":"E","\u0118":"E","\u1E18":"E","\u1E1A":"E","\u0190":"E","\u018E":"E","\u24BB":"F","\uFF26":"F","\u1E1E":"F","\u0191":"F","\uA77B":"F","\u24BC":"G","\uFF27":"G","\u01F4":"G","\u011C":"G","\u1E20":"G","\u011E":"G","\u0120":"G","\u01E6":"G","\u0122":"G","\u01E4":"G","\u0193":"G","\uA7A0":"G","\uA77D":"G","\uA77E":"G","\u24BD":"H","\uFF28":"H","\u0124":"H","\u1E22":"H","\u1E26":"H","\u021E":"H","\u1E24":"H","\u1E28":"H","\u1E2A":"H","\u0126":"H","\u2C67":"H","\u2C75":"H","\uA78D":"H","\u24BE":"I","\uFF29":"I","\u00CC":"I","\u00CD":"I","\u00CE":"I","\u0128":"I","\u012A":"I","\u012C":"I","\u0130":"I","\u00CF":"I","\u1E2E":"I","\u1EC8":"I","\u01CF":"I","\u0208":"I","\u020A":"I","\u1ECA":"I","\u012E":"I","\u1E2C":"I","\u0197":"I","\u24BF":"J","\uFF2A":"J","\u0134":"J","\u0248":"J","\u24C0":"K","\uFF2B":"K","\u1E30":"K","\u01E8":"K","\u1E32":"K","\u0136":"K","\u1E34":"K","\u0198":"K","\u2C69":"K","\uA740":"K","\uA742":"K","\uA744":"K","\uA7A2":"K","\u24C1":"L","\uFF2C":"L","\u013F":"L","\u0139":"L","\u013D":"L","\u1E36":"L","\u1E38":"L","\u013B":"L","\u1E3C":"L","\u1E3A":"L","\u0141":"L","\u023D":"L","\u2C62":"L","\u2C60":"L","\uA748":"L","\uA746":"L","\uA780":"L","\u01C7":"LJ","\u01C8":"Lj","\u24C2":"M","\uFF2D":"M","\u1E3E":"M","\u1E40":"M","\u1E42":"M","\u2C6E":"M","\u019C":"M","\u24C3":"N","\uFF2E":"N","\u01F8":"N","\u0143":"N","\u00D1":"N","\u1E44":"N","\u0147":"N","\u1E46":"N","\u0145":"N","\u1E4A":"N","\u1E48":"N","\u0220":"N","\u019D":"N","\uA790":"N","\uA7A4":"N","\u01CA":"NJ","\u01CB":"Nj","\u24C4":"O","\uFF2F":"O","\u00D2":"O","\u00D3":"O","\u00D4":"O","\u1ED2":"O","\u1ED0":"O","\u1ED6":"O","\u1ED4":"O","\u00D5":"O","\u1E4C":"O","\u022C":"O","\u1E4E":"O","\u014C":"O","\u1E50":"O","\u1E52":"O","\u014E":"O","\u022E":"O","\u0230":"O","\u00D6":"O","\u022A":"O","\u1ECE":"O","\u0150":"O","\u01D1":"O","\u020C":"O","\u020E":"O","\u01A0":"O","\u1EDC":"O","\u1EDA":"O","\u1EE0":"O","\u1EDE":"O","\u1EE2":"O","\u1ECC":"O","\u1ED8":"O","\u01EA":"O","\u01EC":"O","\u00D8":"O","\u01FE":"O","\u0186":"O","\u019F":"O","\uA74A":"O","\uA74C":"O","\u01A2":"OI","\uA74E":"OO","\u0222":"OU","\u24C5":"P","\uFF30":"P","\u1E54":"P","\u1E56":"P","\u01A4":"P","\u2C63":"P","\uA750":"P","\uA752":"P","\uA754":"P","\u24C6":"Q","\uFF31":"Q","\uA756":"Q","\uA758":"Q","\u024A":"Q","\u24C7":"R","\uFF32":"R","\u0154":"R","\u1E58":"R","\u0158":"R","\u0210":"R","\u0212":"R","\u1E5A":"R","\u1E5C":"R","\u0156":"R","\u1E5E":"R","\u024C":"R","\u2C64":"R","\uA75A":"R","\uA7A6":"R","\uA782":"R","\u24C8":"S","\uFF33":"S","\u1E9E":"S","\u015A":"S","\u1E64":"S","\u015C":"S","\u1E60":"S","\u0160":"S","\u1E66":"S","\u1E62":"S","\u1E68":"S","\u0218":"S","\u015E":"S","\u2C7E":"S","\uA7A8":"S","\uA784":"S","\u24C9":"T","\uFF34":"T","\u1E6A":"T","\u0164":"T","\u1E6C":"T","\u021A":"T","\u0162":"T","\u1E70":"T","\u1E6E":"T","\u0166":"T","\u01AC":"T","\u01AE":"T","\u023E":"T","\uA786":"T","\uA728":"TZ","\u24CA":"U","\uFF35":"U","\u00D9":"U","\u00DA":"U","\u00DB":"U","\u0168":"U","\u1E78":"U","\u016A":"U","\u1E7A":"U","\u016C":"U","\u00DC":"U","\u01DB":"U","\u01D7":"U","\u01D5":"U","\u01D9":"U","\u1EE6":"U","\u016E":"U","\u0170":"U","\u01D3":"U","\u0214":"U","\u0216":"U","\u01AF":"U","\u1EEA":"U","\u1EE8":"U","\u1EEE":"U","\u1EEC":"U","\u1EF0":"U","\u1EE4":"U","\u1E72":"U","\u0172":"U","\u1E76":"U","\u1E74":"U","\u0244":"U","\u24CB":"V","\uFF36":"V","\u1E7C":"V","\u1E7E":"V","\u01B2":"V","\uA75E":"V","\u0245":"V","\uA760":"VY","\u24CC":"W","\uFF37":"W","\u1E80":"W","\u1E82":"W","\u0174":"W","\u1E86":"W","\u1E84":"W","\u1E88":"W","\u2C72":"W","\u24CD":"X","\uFF38":"X","\u1E8A":"X","\u1E8C":"X","\u24CE":"Y","\uFF39":"Y","\u1EF2":"Y","\u00DD":"Y","\u0176":"Y","\u1EF8":"Y","\u0232":"Y","\u1E8E":"Y","\u0178":"Y","\u1EF6":"Y","\u1EF4":"Y","\u01B3":"Y","\u024E":"Y","\u1EFE":"Y","\u24CF":"Z","\uFF3A":"Z","\u0179":"Z","\u1E90":"Z","\u017B":"Z","\u017D":"Z","\u1E92":"Z","\u1E94":"Z","\u01B5":"Z","\u0224":"Z","\u2C7F":"Z","\u2C6B":"Z","\uA762":"Z","\u24D0":"a","\uFF41":"a","\u1E9A":"a","\u00E0":"a","\u00E1":"a","\u00E2":"a","\u1EA7":"a","\u1EA5":"a","\u1EAB":"a","\u1EA9":"a","\u00E3":"a","\u0101":"a","\u0103":"a","\u1EB1":"a","\u1EAF":"a","\u1EB5":"a","\u1EB3":"a","\u0227":"a","\u01E1":"a","\u00E4":"a","\u01DF":"a","\u1EA3":"a","\u00E5":"a","\u01FB":"a","\u01CE":"a","\u0201":"a","\u0203":"a","\u1EA1":"a","\u1EAD":"a","\u1EB7":"a","\u1E01":"a","\u0105":"a","\u2C65":"a","\u0250":"a","\uA733":"aa","\u00E6":"ae","\u01FD":"ae","\u01E3":"ae","\uA735":"ao","\uA737":"au","\uA739":"av","\uA73B":"av","\uA73D":"ay","\u24D1":"b","\uFF42":"b","\u1E03":"b","\u1E05":"b","\u1E07":"b","\u0180":"b","\u0183":"b","\u0253":"b","\u24D2":"c","\uFF43":"c","\u0107":"c","\u0109":"c","\u010B":"c","\u010D":"c","\u00E7":"c","\u1E09":"c","\u0188":"c","\u023C":"c","\uA73F":"c","\u2184":"c","\u24D3":"d","\uFF44":"d","\u1E0B":"d","\u010F":"d","\u1E0D":"d","\u1E11":"d","\u1E13":"d","\u1E0F":"d","\u0111":"d","\u018C":"d","\u0256":"d","\u0257":"d","\uA77A":"d","\u01F3":"dz","\u01C6":"dz","\u24D4":"e","\uFF45":"e","\u00E8":"e","\u00E9":"e","\u00EA":"e","\u1EC1":"e","\u1EBF":"e","\u1EC5":"e","\u1EC3":"e","\u1EBD":"e","\u0113":"e","\u1E15":"e","\u1E17":"e","\u0115":"e","\u0117":"e","\u00EB":"e","\u1EBB":"e","\u011B":"e","\u0205":"e","\u0207":"e","\u1EB9":"e","\u1EC7":"e","\u0229":"e","\u1E1D":"e","\u0119":"e","\u1E19":"e","\u1E1B":"e","\u0247":"e","\u025B":"e","\u01DD":"e","\u24D5":"f","\uFF46":"f","\u1E1F":"f","\u0192":"f","\uA77C":"f","\u24D6":"g","\uFF47":"g","\u01F5":"g","\u011D":"g","\u1E21":"g","\u011F":"g","\u0121":"g","\u01E7":"g","\u0123":"g","\u01E5":"g","\u0260":"g","\uA7A1":"g","\u1D79":"g","\uA77F":"g","\u24D7":"h","\uFF48":"h","\u0125":"h","\u1E23":"h","\u1E27":"h","\u021F":"h","\u1E25":"h","\u1E29":"h","\u1E2B":"h","\u1E96":"h","\u0127":"h","\u2C68":"h","\u2C76":"h","\u0265":"h","\u0195":"hv","\u24D8":"i","\uFF49":"i","\u00EC":"i","\u00ED":"i","\u00EE":"i","\u0129":"i","\u012B":"i","\u012D":"i","\u00EF":"i","\u1E2F":"i","\u1EC9":"i","\u01D0":"i","\u0209":"i","\u020B":"i","\u1ECB":"i","\u012F":"i","\u1E2D":"i","\u0268":"i","\u0131":"i","\u24D9":"j","\uFF4A":"j","\u0135":"j","\u01F0":"j","\u0249":"j","\u24DA":"k","\uFF4B":"k","\u1E31":"k","\u01E9":"k","\u1E33":"k","\u0137":"k","\u1E35":"k","\u0199":"k","\u2C6A":"k","\uA741":"k","\uA743":"k","\uA745":"k","\uA7A3":"k","\u24DB":"l","\uFF4C":"l","\u0140":"l","\u013A":"l","\u013E":"l","\u1E37":"l","\u1E39":"l","\u013C":"l","\u1E3D":"l","\u1E3B":"l","\u017F":"l","\u0142":"l","\u019A":"l","\u026B":"l","\u2C61":"l","\uA749":"l","\uA781":"l","\uA747":"l","\u01C9":"lj","\u24DC":"m","\uFF4D":"m","\u1E3F":"m","\u1E41":"m","\u1E43":"m","\u0271":"m","\u026F":"m","\u24DD":"n","\uFF4E":"n","\u01F9":"n","\u0144":"n","\u00F1":"n","\u1E45":"n","\u0148":"n","\u1E47":"n","\u0146":"n","\u1E4B":"n","\u1E49":"n","\u019E":"n","\u0272":"n","\u0149":"n","\uA791":"n","\uA7A5":"n","\u01CC":"nj","\u24DE":"o","\uFF4F":"o","\u00F2":"o","\u00F3":"o","\u00F4":"o","\u1ED3":"o","\u1ED1":"o","\u1ED7":"o","\u1ED5":"o","\u00F5":"o","\u1E4D":"o","\u022D":"o","\u1E4F":"o","\u014D":"o","\u1E51":"o","\u1E53":"o","\u014F":"o","\u022F":"o","\u0231":"o","\u00F6":"o","\u022B":"o","\u1ECF":"o","\u0151":"o","\u01D2":"o","\u020D":"o","\u020F":"o","\u01A1":"o","\u1EDD":"o","\u1EDB":"o","\u1EE1":"o","\u1EDF":"o","\u1EE3":"o","\u1ECD":"o","\u1ED9":"o","\u01EB":"o","\u01ED":"o","\u00F8":"o","\u01FF":"o","\u0254":"o","\uA74B":"o","\uA74D":"o","\u0275":"o","\u01A3":"oi","\u0223":"ou","\uA74F":"oo","\u24DF":"p","\uFF50":"p","\u1E55":"p","\u1E57":"p","\u01A5":"p","\u1D7D":"p","\uA751":"p","\uA753":"p","\uA755":"p","\u24E0":"q","\uFF51":"q","\u024B":"q","\uA757":"q","\uA759":"q","\u24E1":"r","\uFF52":"r","\u0155":"r","\u1E59":"r","\u0159":"r","\u0211":"r","\u0213":"r","\u1E5B":"r","\u1E5D":"r","\u0157":"r","\u1E5F":"r","\u024D":"r","\u027D":"r","\uA75B":"r","\uA7A7":"r","\uA783":"r","\u24E2":"s","\uFF53":"s","\u00DF":"s","\u015B":"s","\u1E65":"s","\u015D":"s","\u1E61":"s","\u0161":"s","\u1E67":"s","\u1E63":"s","\u1E69":"s","\u0219":"s","\u015F":"s","\u023F":"s","\uA7A9":"s","\uA785":"s","\u1E9B":"s","\u24E3":"t","\uFF54":"t","\u1E6B":"t","\u1E97":"t","\u0165":"t","\u1E6D":"t","\u021B":"t","\u0163":"t","\u1E71":"t","\u1E6F":"t","\u0167":"t","\u01AD":"t","\u0288":"t","\u2C66":"t","\uA787":"t","\uA729":"tz","\u24E4":"u","\uFF55":"u","\u00F9":"u","\u00FA":"u","\u00FB":"u","\u0169":"u","\u1E79":"u","\u016B":"u","\u1E7B":"u","\u016D":"u","\u00FC":"u","\u01DC":"u","\u01D8":"u","\u01D6":"u","\u01DA":"u","\u1EE7":"u","\u016F":"u","\u0171":"u","\u01D4":"u","\u0215":"u","\u0217":"u","\u01B0":"u","\u1EEB":"u","\u1EE9":"u","\u1EEF":"u","\u1EED":"u","\u1EF1":"u","\u1EE5":"u","\u1E73":"u","\u0173":"u","\u1E77":"u","\u1E75":"u","\u0289":"u","\u24E5":"v","\uFF56":"v","\u1E7D":"v","\u1E7F":"v","\u028B":"v","\uA75F":"v","\u028C":"v","\uA761":"vy","\u24E6":"w","\uFF57":"w","\u1E81":"w","\u1E83":"w","\u0175":"w","\u1E87":"w","\u1E85":"w","\u1E98":"w","\u1E89":"w","\u2C73":"w","\u24E7":"x","\uFF58":"x","\u1E8B":"x","\u1E8D":"x","\u24E8":"y","\uFF59":"y","\u1EF3":"y","\u00FD":"y","\u0177":"y","\u1EF9":"y","\u0233":"y","\u1E8F":"y","\u00FF":"y","\u1EF7":"y","\u1E99":"y","\u1EF5":"y","\u01B4":"y","\u024F":"y","\u1EFF":"y","\u24E9":"z","\uFF5A":"z","\u017A":"z","\u1E91":"z","\u017C":"z","\u017E":"z","\u1E93":"z","\u1E95":"z","\u01B6":"z","\u0225":"z","\u0240":"z","\u2C6C":"z","\uA763":"z"};
+
$document = $(document);
nextUid=(function() { var counter=1; return function() { return counter++; }; }());
+
+ function stripDiacritics(str) {
+ var ret, i, l, c;
+
+ if (!str || str.length < 1) return str;
+
+ ret = "";
+ for (i = 0, l = str.length; i < l; i++) {
+ c = str.charAt(i);
+ ret += DIACRITICS[c] || c;
+ }
+ return ret;
+ }
+
function indexOf(value, array) {
var i = 0, l = array.length;
for (; i < l; i = i + 1) {
@@ -343,7 +359,7 @@
function markMatch(text, term, markup, escapeMarkup) {
- var match=text.toUpperCase().indexOf(term.toUpperCase()),
+ var match=stripDiacritics(text.toUpperCase()).indexOf(stripDiacritics(term.toUpperCase())),
tl=term.length;
if (match<0) {
@@ -392,7 +408,6 @@
*/
function ajax(options) {
var timeout, // current scheduled but not yet executed request
- requestSequence = 0, // sequence used to drop out-of-order responses
handler = null,
quietMillis = options.quietMillis || 100,
ajaxUrl = options.url,
@@ -401,9 +416,7 @@
return function (query) {
window.clearTimeout(timeout);
timeout = window.setTimeout(function () {
- requestSequence += 1; // increment the sequence
- var requestNumber = requestSequence, // this request's sequence number
- data = options.data, // ajax data function
+ var data = options.data, // ajax data function
url = ajaxUrl, // ajax url string or function
transport = options.transport || $.fn.select2.ajaxDefaults.transport,
// deprecated - to be removed in 4.0 - use params instead
@@ -433,9 +446,6 @@
dataType: options.dataType,
data: data,
success: function (data) {
- if (requestNumber < requestSequence) {
- return;
- }
// TODO - replace query.page with query so users have access to term, page, etc.
var results = options.results(data, query.page);
query.callback(results);
@@ -668,6 +678,7 @@
syncCssClasses(this.container, this.opts.element, this.opts.adaptContainerCssClass);
+ this.container.attr("style", opts.element.attr("style"));
this.container.css(evaluate(opts.containerCss));
this.container.addClass(evaluate(opts.containerCssClass));
@@ -677,22 +688,31 @@
this.opts.element
.data("select2", this)
.attr("tabindex", "-1")
- .before(this.container);
+ .before(this.container)
+ .on("click.select2", killEvent); // do not leak click events
+
this.container.data("select2", this);
this.dropdown = this.container.find(".select2-drop");
+
+ syncCssClasses(this.dropdown, this.opts.element, this.opts.adaptDropdownCssClass);
+
this.dropdown.addClass(evaluate(opts.dropdownCssClass));
this.dropdown.data("select2", this);
+ this.dropdown.on("click", killEvent);
this.results = results = this.container.find(resultsSelector);
this.search = search = this.container.find("input.select2-input");
+ this.queryCount = 0;
this.resultsPage = 0;
this.context = null;
// initialize the container
this.initContainer();
+ this.container.on("click", killEvent);
+
installFilteredMouseMove(this.results);
this.dropdown.on("mousemove-filtered touchstart touchmove touchend", resultsSelector, this.bind(this.highlightUnderEvent));
@@ -758,15 +778,19 @@
// Calculate size of scrollbar
scrollBarDimensions = scrollBarDimensions || measureScrollbar();
- this.autofocus = opts.element.prop("autofocus")
+ this.autofocus = opts.element.prop("autofocus");
opts.element.prop("autofocus", false);
if (this.autofocus) this.focus();
+
+ this.nextSearchTerm = undefined;
},
// abstract
destroy: function () {
var element=this.opts.element, select2 = element.data("select2");
+ this.close();
+
if (this.propertyObserver) { delete this.propertyObserver; this.propertyObserver = null; }
if (select2 !== undefined) {
@@ -944,16 +968,17 @@
} else if ("tags" in opts) {
opts.query = tags(opts.tags);
if (opts.createSearchChoice === undefined) {
- opts.createSearchChoice = function (term) { return {id: term, text: term}; };
+ opts.createSearchChoice = function (term) { return {id: $.trim(term), text: $.trim(term)}; };
}
if (opts.initSelection === undefined) {
opts.initSelection = function (element, callback) {
var data = [];
$(splitVal(element.val(), opts.separator)).each(function () {
- var id = this, text = this, tags=opts.tags;
+ var obj = { id: this, text: this },
+ tags = opts.tags;
if ($.isFunction(tags)) tags=tags();
- $(tags).each(function() { if (equal(this.id, id)) { text = this.text; return false; } });
- data.push({id: id, text: text});
+ $(tags).each(function() { if (equal(this.id, obj.id)) { obj = this; return false; } });
+ data.push(obj);
});
callback(data);
@@ -1075,15 +1100,19 @@
// abstract
enable: function(enabled) {
if (enabled === undefined) enabled = true;
- if (this._enabled === enabled) return false;
+ if (this._enabled === enabled) return;
this._enabled = enabled;
this.opts.element.prop("disabled", !enabled);
this.enableInterface();
- return true;
},
// abstract
+ disable: function() {
+ this.enable(false);
+ },
+
+ // abstract
readonly: function(enabled) {
if (enabled === undefined) enabled = false;
if (this._readonly === enabled) return false;
@@ -1244,7 +1273,7 @@
if (self.opts.selectOnBlur) {
self.selectHighlighted({noFocus: true});
}
- self.close();
+ self.close({focus:false});
e.preventDefault();
e.stopPropagation();
}
@@ -1261,10 +1290,9 @@
this.dropdown.attr("id", "select2-drop");
// show the elements
- maskCss=_makeMaskCss();
+ mask.show();
- mask.css(maskCss).show();
-
+ this.positionDropdown();
this.dropdown.show();
this.positionDropdown();
@@ -1275,18 +1303,11 @@
var that = this;
this.container.parents().add(window).each(function () {
$(this).on(resize+" "+scroll+" "+orient, function (e) {
- var maskCss=_makeMaskCss();
- $("#select2-drop-mask").css(maskCss);
that.positionDropdown();
});
});
- function _makeMaskCss() {
- return {
- width : Math.max(document.documentElement.scrollWidth, $(window).width()),
- height : Math.max(document.documentElement.scrollHeight, $(window).height())
- }
- }
+
},
// abstract
@@ -1306,7 +1327,7 @@
$("#select2-drop-mask").hide();
this.dropdown.removeAttr("id"); // only the active dropdown has the select2-drop id
this.dropdown.hide();
- this.container.removeClass("select2-dropdown-open");
+ this.container.removeClass("select2-dropdown-open").removeClass("select2-container-active");
this.results.empty();
@@ -1381,7 +1402,7 @@
// abstract
findHighlightableChoices: function() {
- return this.results.find(".select2-result-selectable:not(.select2-selected):not(.select2-disabled)");
+ return this.results.find(".select2-result-selectable:not(.select2-disabled)");
},
// abstract
@@ -1412,7 +1433,7 @@
if (index >= choices.length) index = choices.length - 1;
if (index < 0) index = 0;
- this.results.find(".select2-highlighted").removeClass("select2-highlighted");
+ this.removeHighlight();
choice = $(choices[index]);
choice.addClass("select2-highlighted");
@@ -1425,6 +1446,10 @@
}
},
+ removeHighlight: function() {
+ this.results.find(".select2-highlighted").removeClass("select2-highlighted");
+ },
+
// abstract
countSelectableResults: function() {
return this.findHighlightableChoices().length;
@@ -1437,8 +1462,8 @@
var choices = this.findHighlightableChoices();
this.highlight(choices.index(el));
} else if (el.length == 0) {
- // if we are over an unselectable item remove al highlights
- this.results.find(".select2-highlighted").removeClass("select2-highlighted");
+ // if we are over an unselectable item remove all highlights
+ this.removeHighlight();
}
},
@@ -1482,6 +1507,7 @@
self.positionDropdown();
self.resultsPage = page;
self.context = data.context;
+ this.opts.element.trigger({ type: "select2-loaded", items: data });
})});
}
},
@@ -1505,7 +1531,9 @@
self = this,
input,
term = search.val(),
- lastTerm=$.data(this.container, "select2-last-term");
+ lastTerm = $.data(this.container, "select2-last-term"),
+ // sequence number used to drop out-of-order responses
+ queryNumber;
// prevent duplicate queries against the same term
if (initial !== true && lastTerm && equal(term, lastTerm)) return;
@@ -1527,6 +1555,8 @@
postRender();
}
+ queryNumber = ++this.queryCount;
+
var maxSelSize = this.getMaximumSelectionSize();
if (maxSelSize >=1) {
data = this.data();
@@ -1561,6 +1591,8 @@
search.addClass("select2-active");
+ this.removeHighlight();
+
// give the tokenizer a chance to pre-process the input
input = this.tokenize();
if (input != undefined && input != null) {
@@ -1578,6 +1610,11 @@
callback: this.bind(function (data) {
var def; // default choice
+ // ignore old responses
+ if (queryNumber != this.queryCount) {
+ return;
+ }
+
// ignore a response if the select2 has been closed before it was received
if (!this.opened()) {
this.search.removeClass("select2-active");
@@ -1705,7 +1742,7 @@
attrs = style.split(';');
for (i = 0, l = attrs.length; i < l; i = i + 1) {
matches = attrs[i].replace(/\s/g, '')
- .match(/width:(([-+]?([0-9]*\.)?[0-9]+)(px|em|ex|%|in|cm|mm|pt|pc))/i);
+ .match(/[^-]width:(([-+]?([0-9]*\.)?[0-9]+)(px|em|ex|%|in|cm|mm|pt|pc))/i);
if (matches !== null && matches.length >= 1)
return matches[1];
}
@@ -1795,17 +1832,31 @@
el.setSelectionRange(len, len);
}
+ // initializes search's value with nextSearchTerm (if defined by user)
+ // ignore nextSearchTerm if the dropdown is opened by the user pressing a letter
+ if(this.search.val() === "") {
+ if(this.nextSearchTerm != undefined){
+ this.search.val(this.nextSearchTerm);
+ this.search.select();
+ }
+ }
+
this.focusser.prop("disabled", true).val("");
this.updateResults(true);
this.opts.element.trigger($.Event("select2-open"));
},
// single
- close: function () {
+ close: function (params) {
if (!this.opened()) return;
this.parent.close.apply(this, arguments);
+
+ params = params || {focus: true};
this.focusser.removeAttr("disabled");
- this.focusser.focus();
+
+ if (params.focus) {
+ this.focusser.focus();
+ }
},
// single
@@ -1831,6 +1882,13 @@
},
// single
+ destroy: function() {
+ $("label[for='" + this.focusser.attr('id') + "']")
+ .attr('for', this.opts.element.attr("id"));
+ this.parent.destroy.apply(this, arguments);
+ },
+
+ // single
initContainer: function () {
var selection,
@@ -1992,6 +2050,11 @@
clear: function(triggerChange) {
var data=this.selection.data("select2-data");
if (data) { // guard against queued quick consecutive clicks
+ var evt = $.Event("select2-clearing");
+ this.opts.element.trigger(evt);
+ if (evt.isDefaultPrevented()) {
+ return;
+ }
var placeholderOption = this.getPlaceholderOption();
this.opts.element.val(placeholderOption ? placeholderOption.val() : "");
this.selection.find(".select2-chosen").empty();
@@ -2012,7 +2075,7 @@
initSelection: function () {
var selected;
if (this.isPlaceholderOptionSelected()) {
- this.updateSelection([]);
+ this.updateSelection(null);
this.close();
this.setPlaceholder();
} else {
@@ -2029,10 +2092,11 @@
isPlaceholderOptionSelected: function() {
var placeholderOption;
- return ((placeholderOption = this.getPlaceholderOption()) !== undefined && placeholderOption.is(':selected')) ||
- (this.opts.element.val() === "") ||
- (this.opts.element.val() === undefined) ||
- (this.opts.element.val() === null);
+ if (!this.getPlaceholder()) return false; // no placeholder specified so no option should be considered
+ return ((placeholderOption = this.getPlaceholderOption()) !== undefined && placeholderOption.is(':selected'))
+ || (this.opts.element.val() === "")
+ || (this.opts.element.val() === undefined)
+ || (this.opts.element.val() === null);
},
// single
@@ -2157,10 +2221,11 @@
this.opts.element.trigger({ type: "select2-selected", val: this.id(data), choice: data });
+ this.nextSearchTerm = this.opts.nextSearchTerm(data, this.search.val());
this.close();
if (!options || !options.noFocus)
- this.selection.focus();
+ this.focusser.focus();
if (!equal(old, this.id(data))) { this.triggerChange({added:data,removed:oldData}); }
},
@@ -2173,7 +2238,9 @@
this.selection.data("select2-data", data);
container.empty();
- formatted=this.opts.formatSelection(data, container, this.opts.escapeMarkup);
+ if (data !== null) {
+ formatted=this.opts.formatSelection(data, container, this.opts.escapeMarkup);
+ }
if (formatted !== undefined) {
container.append(formatted);
}
@@ -2247,15 +2314,19 @@
},
// single
- data: function(value, triggerChange) {
- var data;
+ data: function(value) {
+ var data,
+ triggerChange = false;
if (arguments.length === 0) {
data = this.selection.data("select2-data");
if (data == undefined) data = null;
return data;
} else {
- if (!value || value === "") {
+ if (arguments.length > 1) {
+ triggerChange = arguments[1];
+ }
+ if (!value) {
this.clear(triggerChange);
} else {
data = this.data();
@@ -2278,7 +2349,7 @@
}).html([
"<ul class='select2-choices'>",
" <li class='select2-search-field'>",
- " <input type='text' autocomplete='off' autocorrect='off' autocapitilize='off' spellcheck='false' class='select2-input'>",
+ " <input type='text' autocomplete='off' autocorrect='off' autocapitalize='off' spellcheck='false' class='select2-input'>",
" </li>",
"</ul>",
"<div class='select2-drop select2-drop-multi select2-display-none'>",
@@ -2365,6 +2436,13 @@
},
// multi
+ destroy: function() {
+ $("label[for='" + this.search.attr('id') + "']")
+ .attr('for', this.opts.element.attr("id"));
+ this.parent.destroy.apply(this, arguments);
+ },
+
+ // multi
initContainer: function () {
var selector = ".select2-choices", selection;
@@ -2373,11 +2451,11 @@
this.selection = selection = this.container.find(selector);
var _this = this;
- this.selection.on("mousedown", ".select2-search-choice", function (e) {
+ this.selection.on("click", ".select2-search-choice:not(.select2-locked)", function (e) {
//killEvent(e);
_this.search[0].focus();
_this.selectChoice($(this));
- })
+ });
// rewrite labels from original element to focusser
this.search.attr("id", "s2id_autogen"+nextUid());
@@ -2661,7 +2739,7 @@
this.opts.element.trigger({ type: "selected", val: this.id(data), choice: data });
- if (this.select || !this.opts.closeOnSelect) this.postprocessResults();
+ if (this.select || !this.opts.closeOnSelect) this.postprocessResults(data, false, this.opts.closeOnSelect===true);
if (this.opts.closeOnSelect) {
this.close();
@@ -2770,9 +2848,7 @@
return;
}
- index = indexOf(this.id(data), val);
-
- if (index >= 0) {
+ while((index = indexOf(this.id(data), val)) >= 0) {
val.splice(index, 1);
this.setVal(val);
if (this.select) this.postprocessResults();
@@ -2853,7 +2929,7 @@
searchWidth = minimumWidth;
}
- this.search.width(searchWidth);
+ this.search.width(Math.floor(searchWidth));
},
// multi
@@ -2945,7 +3021,7 @@
self.updateSelection(data);
self.clearSearch();
if (triggerChange) {
- self.triggerChange(this.buildChangeDetails(oldData, this.data()));
+ self.triggerChange(self.buildChangeDetails(oldData, this.data()));
}
});
}
@@ -3012,8 +3088,9 @@
opts,
select2,
method, value, multiple,
- allowedMethods = ["val", "destroy", "opened", "open", "close", "focus", "isFocused", "container", "dropdown", "onSortStart", "onSortEnd", "enable", "readonly", "positionDropdown", "data", "search"],
- valueMethods = ["val", "opened", "isFocused", "container", "data"],
+ allowedMethods = ["val", "destroy", "opened", "open", "close", "focus", "isFocused", "container", "dropdown", "onSortStart", "onSortEnd", "enable", "disable", "readonly", "positionDropdown", "data", "search"],
+ valueMethods = ["opened", "isFocused", "container", "dropdown"],
+ propertyMethods = ["val", "data"],
methodsMap = { search: "externalSearch" };
this.each(function () {
@@ -3051,8 +3128,9 @@
value = select2[method].apply(select2, args.slice(1));
}
- if (indexOf(args[0], valueMethods) >= 0) {
- return false;
+ if (indexOf(args[0], valueMethods) >= 0
+ || (indexOf(args[0], propertyMethods) && args.length == 1)) {
+ return false; // abort the iteration, ready to return first matched value
}
} else {
throw "Invalid arguments to select2 plugin: " + args;
@@ -3096,7 +3174,7 @@
maximumSelectionSize: 0,
id: function (e) { return e.id; },
matcher: function(term, text) {
- return (''+text).toUpperCase().indexOf((''+term).toUpperCase()) >= 0;
+ return stripDiacritics(''+text).toUpperCase().indexOf(stripDiacritics(''+term).toUpperCase()) >= 0;
},
separator: ",",
tokenSeparators: [],
@@ -3105,7 +3183,8 @@
blurOnChange: false,
selectOnBlur: false,
adaptContainerCssClass: function(c) { return c; },
- adaptDropdownCssClass: function(c) { return null; }
+ adaptDropdownCssClass: function(c) { return null; },
+ nextSearchTerm: function(selectedObject, currentSearchTerm) { return undefined; }
};
$.fn.select2.ajaxDefaults = {
@@ -3126,7 +3205,8 @@
}, util: {
debounce: debounce,
markMatch: markMatch,
- escapeMarkup: defaultEscapeMarkup
+ escapeMarkup: defaultEscapeMarkup,
+ stripDiacritics: stripDiacritics
}, "class": {
"abstract": AbstractSelect2,
"single": SingleSelect2,
Added: sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_bg.js
===================================================================
--- sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_bg.js (rev 0)
+++ sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_bg.js 2013-09-20 13:29:04 UTC (rev 217)
@@ -0,0 +1,17 @@
+/** %%Ignore-License
+ * Select2 <Language> translation.
+ *
+ * Author: Lubomir Vikev <lubomirvikev(a)gmail.com>
+ */
+(function ($) {
+ "use strict";
+
+ $.extend($.fn.select2.defaults, {
+ formatNoMatches: function () { return "Няма намерени съвпадения"; },
+ formatInputTooShort: function (input, min) { var n = min - input.length; return "Моля въведете още " + n + " символ" + (n == 1 ? "" : "а"); },
+ formatInputTooLong: function (input, max) { var n = input.length - max; return "Моля въведете с " + n + " по-малко символ" + (n == 1? "" : "а"); },
+ formatSelectionTooBig: function (limit) { return "Можете да направите до " + limit + (limit == 1 ? " избор" : " избора"); },
+ formatLoadMore: function (pageNumber) { return "Зареждат се още..."; },
+ formatSearching: function () { return "Търсене..."; }
+ });
+})(jQuery);
Modified: sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_es.js
===================================================================
--- sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_es.js 2013-09-09 15:40:55 UTC (rev 216)
+++ sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_es.js 2013-09-20 13:29:04 UTC (rev 217)
@@ -6,10 +6,10 @@
$.extend($.fn.select2.defaults, {
formatNoMatches: function () { return "No se encontraron resultados"; },
- formatInputTooShort: function (input, min) { var n = min - input.length; return "Por favor adicione " + n + " caracter" + (n == 1? "" : "es"); },
- formatInputTooLong: function (input, max) { var n = input.length - max; return "Por favor elimine " + n + " caracter" + (n == 1? "" : "es"); },
- formatSelectionTooBig: function (limit) { return "Solo puede seleccionar " + limit + " elemento" + (limit == 1 ? "" : "s"); },
+ formatInputTooShort: function (input, min) { var n = min - input.length; return "Por favor, introduzca " + n + " car" + (n == 1? "á" : "a") + "cter" + (n == 1? "" : "es"); },
+ formatInputTooLong: function (input, max) { var n = input.length - max; return "Por favor, elimine " + n + " car" + (n == 1? "á" : "a") + "cter" + (n == 1? "" : "es"); },
+ formatSelectionTooBig: function (limit) { return "Sólo puede seleccionar " + limit + " elemento" + (limit == 1 ? "" : "s"); },
formatLoadMore: function (pageNumber) { return "Cargando más resultados..."; },
formatSearching: function () { return "Buscando..."; }
});
-})(jQuery);
\ No newline at end of file
+})(jQuery);
Added: sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_fa.js
===================================================================
--- sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_fa.js (rev 0)
+++ sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_fa.js 2013-09-20 13:29:04 UTC (rev 217)
@@ -0,0 +1,17 @@
+/** %%Ignore-License
+ * Select2 <fa> translation.
+ *
+ * Author: Ali Choopan <choopan(a)arsh.co>
+ */
+(function ($) {
+ "use strict";
+
+ $.extend($.fn.select2.defaults, {
+ formatNoMatches: function () { return "نتیجهای یافت نشد."; },
+ formatInputTooShort: function (input, min) { var n = min - input.length; return " لطفا بیش از"+n+"کاراکتر وارد نمایید "; },
+ formatInputTooLong: function (input, max) { var n = input.length - max; return " لطفا" + n + " کاراکتر را حذف کنید."; },
+ formatSelectionTooBig: function (limit) { return "شما فقط میتوانید " + limit + " مورد را انتخاب کنید"; },
+ formatLoadMore: function (pageNumber) { return "در حال بارگذاری موارد بیشتر ..."; },
+ formatSearching: function () { return "در حال جستجو"; }
+ });
+})(jQuery);
Added: sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_ms.js
===================================================================
--- sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_ms.js (rev 0)
+++ sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_ms.js 2013-09-20 13:29:04 UTC (rev 217)
@@ -0,0 +1,17 @@
+/** %%Ignore-License
+ * Select2 Malay translation.
+ *
+ * Author: Kepoweran <kepoweran(a)gmail.com>
+ */
+(function ($) {
+ "use strict";
+
+ $.extend($.fn.select2.defaults, {
+ formatNoMatches: function () { return "Tiada padanan yang ditemui"; },
+ formatInputTooShort: function (input, min) { var n = min - input.length; return "Sila masukkan " + n + " aksara lagi"; },
+ formatInputTooLong: function (input, max) { var n = input.length - max; return "Sila hapuskan " + n + " aksara"; },
+ formatSelectionTooBig: function (limit) { return "Anda hanya boleh memilih " + limit + " pilihan"; },
+ formatLoadMore: function (pageNumber) { return "Sedang memuatkan keputusan..."; },
+ formatSearching: function () { return "Mencari..."; }
+ });
+})(jQuery);
Modified: sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_nl.js
===================================================================
--- sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_nl.js 2013-09-09 15:40:55 UTC (rev 216)
+++ sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_nl.js 2013-09-20 13:29:04 UTC (rev 217)
@@ -10,6 +10,6 @@
formatInputTooLong: function (input, max) { var n = input.length - max; return "Vul " + n + " karakter" + (n == 1? "" : "s") + " minder in"; },
formatSelectionTooBig: function (limit) { return "Maximaal " + limit + " item" + (limit == 1 ? "" : "s") + " toegestaan"; },
formatLoadMore: function (pageNumber) { return "Meer resultaten laden..."; },
- formatSearching: function () { return "Zoeken..."; },
+ formatSearching: function () { return "Zoeken..."; }
});
})(jQuery);
\ No newline at end of file
Modified: sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_pt-BR.js
===================================================================
--- sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_pt-BR.js 2013-09-09 15:40:55 UTC (rev 216)
+++ sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_pt-BR.js 2013-09-20 13:29:04 UTC (rev 217)
@@ -6,8 +6,8 @@
$.extend($.fn.select2.defaults, {
formatNoMatches: function () { return "Nenhum resultado encontrado"; },
- formatInputTooShort: function (input, min) { var n = min - input.length; return "Informe " + n + " caracter" + (n == 1? "" : "es"); },
- formatInputTooLong: function (input, max) { var n = input.length - max; return "Apague " + n + " caracter" + (n == 1? "" : "es"); },
+ formatInputTooShort: function (input, min) { var n = min - input.length; return "Informe " + n + " caractere" + (n == 1? "" : "s"); },
+ formatInputTooLong: function (input, max) { var n = input.length - max; return "Apague " + n + " caractere" + (n == 1? "" : "s"); },
formatSelectionTooBig: function (limit) { return "Só é possível selecionar " + limit + " elemento" + (limit == 1 ? "" : "s"); },
formatLoadMore: function (pageNumber) { return "Carregando mais resultados..."; },
formatSearching: function () { return "Buscando..."; }
Modified: sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_pt-PT.js
===================================================================
--- sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_pt-PT.js 2013-09-09 15:40:55 UTC (rev 216)
+++ sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_pt-PT.js 2013-09-20 13:29:04 UTC (rev 217)
@@ -6,8 +6,8 @@
$.extend($.fn.select2.defaults, {
formatNoMatches: function () { return "Nenhum resultado encontrado"; },
- formatInputTooShort: function (input, min) { var n = min - input.length; return "Introduza " + n + " caracter" + (n == 1 ? "" : "es"); },
- formatInputTooLong: function (input, max) { var n = input.length - max; return "Apague " + n + " caracter" + (n == 1 ? "" : "es"); },
+ formatInputTooShort: function (input, min) { var n = min - input.length; return "Introduza " + n + " car" + (n == 1 ? "ácter" : "acteres"); },
+ formatInputTooLong: function (input, max) { var n = input.length - max; return "Apague " + n + " car" + (n == 1 ? "ácter" : "acteres"); },
formatSelectionTooBig: function (limit) { return "Só é possível selecionar " + limit + " elemento" + (limit == 1 ? "" : "s"); },
formatLoadMore: function (pageNumber) { return "A carregar mais resultados..."; },
formatSearching: function () { return "A pesquisar..."; }
Added: sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_th.js
===================================================================
--- sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_th.js (rev 0)
+++ sandbox/nuiton-js-select2/src/main/resources/nuiton-js-select2/select2_locale_th.js 2013-09-20 13:29:04 UTC (rev 217)
@@ -0,0 +1,17 @@
+/** %%Ignore-License
+ * Select2 Thai translation.
+ *
+ * Author: Atsawin Chaowanakritsanakul <joke(a)nakhon.net>
+ */
+(function ($) {
+ "use strict";
+
+ $.extend($.fn.select2.defaults, {
+ formatNoMatches: function () { return "ไม่พบข้อมูล"; },
+ formatInputTooShort: function (input, min) { var n = min - input.length; return "โปรดพิมพ์เพิ่มอีก " + n + " ตัวอักษร"; },
+ formatInputTooLong: function (input, max) { var n = input.length - max; return "โปรดลบออก " + n + " ตัวอักษร"; },
+ formatSelectionTooBig: function (limit) { return "คุณสามารถเลือกได้ไม่เกิน " + limit + " รายการ"; },
+ formatLoadMore: function (pageNumber) { return "กำลังค้นข้อมูลเพิ่ม..."; },
+ formatSearching: function () { return "กำลังค้นข้อมูล..."; }
+ });
+})(jQuery);
1
0
Author: echatellier
Date: 2013-09-09 17:40:55 +0200 (Mon, 09 Sep 2013)
New Revision: 216
Url: http://nuiton.org/projects/nuiton-js/repository/revisions/216
Log:
Fix version
Modified:
tags/nuiton-js-jsplumb-1.5.2-1/LICENSE.txt
tags/nuiton-js-jsplumb-1.5.2-1/pom.xml
Modified: tags/nuiton-js-jsplumb-1.5.2-1/LICENSE.txt
===================================================================
--- tags/nuiton-js-jsplumb-1.5.2-1/LICENSE.txt 2013-09-09 15:37:14 UTC (rev 215)
+++ tags/nuiton-js-jsplumb-1.5.2-1/LICENSE.txt 2013-09-09 15:40:55 UTC (rev 216)
@@ -0,0 +1,166 @@
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+
+ This version of the GNU Lesser General Public License incorporates
+the terms and conditions of version 3 of the GNU General Public
+License, supplemented by the additional permissions listed below.
+
+ 0. Additional Definitions.
+
+ As used herein, "this License" refers to version 3 of the GNU Lesser
+General Public License, and the "GNU GPL" refers to version 3 of the GNU
+General Public License.
+
+ "The Library" refers to a covered work governed by this License,
+other than an Application or a Combined Work as defined below.
+
+ An "Application" is any work that makes use of an interface provided
+by the Library, but which is not otherwise based on the Library.
+Defining a subclass of a class defined by the Library is deemed a mode
+of using an interface provided by the Library.
+
+ A "Combined Work" is a work produced by combining or linking an
+Application with the Library. The particular version of the Library
+with which the Combined Work was made is also called the "Linked
+Version".
+
+ The "Minimal Corresponding Source" for a Combined Work means the
+Corresponding Source for the Combined Work, excluding any source code
+for portions of the Combined Work that, considered in isolation, are
+based on the Application, and not on the Linked Version.
+
+ The "Corresponding Application Code" for a Combined Work means the
+object code and/or source code for the Application, including any data
+and utility programs needed for reproducing the Combined Work from the
+Application, but excluding the System Libraries of the Combined Work.
+
+ 1. Exception to Section 3 of the GNU GPL.
+
+ You may convey a covered work under sections 3 and 4 of this License
+without being bound by section 3 of the GNU GPL.
+
+ 2. Conveying Modified Versions.
+
+ If you modify a copy of the Library, and, in your modifications, a
+facility refers to a function or data to be supplied by an Application
+that uses the facility (other than as an argument passed when the
+facility is invoked), then you may convey a copy of the modified
+version:
+
+ a) under this License, provided that you make a good faith effort to
+ ensure that, in the event an Application does not supply the
+ function or data, the facility still operates, and performs
+ whatever part of its purpose remains meaningful, or
+
+ b) under the GNU GPL, with none of the additional permissions of
+ this License applicable to that copy.
+
+ 3. Object Code Incorporating Material from Library Header Files.
+
+ The object code form of an Application may incorporate material from
+a header file that is part of the Library. You may convey such object
+code under terms of your choice, provided that, if the incorporated
+material is not limited to numerical parameters, data structure
+layouts and accessors, or small macros, inline functions and templates
+(ten or fewer lines in length), you do both of the following:
+
+ a) Give prominent notice with each copy of the object code that the
+ Library is used in it and that the Library and its use are
+ covered by this License.
+
+ b) Accompany the object code with a copy of the GNU GPL and this license
+ document.
+
+ 4. Combined Works.
+
+ You may convey a Combined Work under terms of your choice that,
+taken together, effectively do not restrict modification of the
+portions of the Library contained in the Combined Work and reverse
+engineering for debugging such modifications, if you also do each of
+the following:
+
+ a) Give prominent notice with each copy of the Combined Work that
+ the Library is used in it and that the Library and its use are
+ covered by this License.
+
+ b) Accompany the Combined Work with a copy of the GNU GPL and this license
+ document.
+
+ c) For a Combined Work that displays copyright notices during
+ execution, include the copyright notice for the Library among
+ these notices, as well as a reference directing the user to the
+ copies of the GNU GPL and this license document.
+
+ d) Do one of the following:
+
+ 0) Convey the Minimal Corresponding Source under the terms of this
+ License, and the Corresponding Application Code in a form
+ suitable for, and under terms that permit, the user to
+ recombine or relink the Application with a modified version of
+ the Linked Version to produce a modified Combined Work, in the
+ manner specified by section 6 of the GNU GPL for conveying
+ Corresponding Source.
+
+ 1) Use a suitable shared library mechanism for linking with the
+ Library. A suitable mechanism is one that (a) uses at run time
+ a copy of the Library already present on the user's computer
+ system, and (b) will operate properly with a modified version
+ of the Library that is interface-compatible with the Linked
+ Version.
+
+ e) Provide Installation Information, but only if you would otherwise
+ be required to provide such information under section 6 of the
+ GNU GPL, and only to the extent that such information is
+ necessary to install and execute a modified version of the
+ Combined Work produced by recombining or relinking the
+ Application with a modified version of the Linked Version. (If
+ you use option 4d0, the Installation Information must accompany
+ the Minimal Corresponding Source and Corresponding Application
+ Code. If you use option 4d1, you must provide the Installation
+ Information in the manner specified by section 6 of the GNU GPL
+ for conveying Corresponding Source.)
+
+ 5. Combined Libraries.
+
+ You may place library facilities that are a work based on the
+Library side by side in a single library together with other library
+facilities that are not Applications and are not covered by this
+License, and convey such a combined library under terms of your
+choice, if you do both of the following:
+
+ a) Accompany the combined library with a copy of the same work based
+ on the Library, uncombined with any other library facilities,
+ conveyed under the terms of this License.
+
+ b) Give prominent notice with the combined library that part of it
+ is a work based on the Library, and explaining where to find the
+ accompanying uncombined form of the same work.
+
+ 6. Revised Versions of the GNU Lesser General Public License.
+
+ The Free Software Foundation may publish revised and/or new versions
+of the GNU Lesser General Public License from time to time. Such new
+versions will be similar in spirit to the present version, but may
+differ in detail to address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Library as you received it specifies that a certain numbered version
+of the GNU Lesser General Public License "or any later version"
+applies to it, you have the option of following the terms and
+conditions either of that published version or of any later version
+published by the Free Software Foundation. If the Library as you
+received it does not specify a version number of the GNU Lesser
+General Public License, you may choose any version of the GNU Lesser
+General Public License ever published by the Free Software Foundation.
+
+ If the Library as you received it specifies that a proxy can decide
+whether future versions of the GNU Lesser General Public License shall
+apply, that proxy's public statement of acceptance of any version is
+permanent authorization for you to choose that version for the
+Library.
+
Modified: tags/nuiton-js-jsplumb-1.5.2-1/pom.xml
===================================================================
--- tags/nuiton-js-jsplumb-1.5.2-1/pom.xml 2013-09-09 15:37:14 UTC (rev 215)
+++ tags/nuiton-js-jsplumb-1.5.2-1/pom.xml 2013-09-09 15:40:55 UTC (rev 216)
@@ -14,7 +14,7 @@
</parent>
<artifactId>nuiton-js-jsplumb</artifactId>
- <version>1.5.2-1-SNAPSHOT</version>
+ <version>1.5.2-1</version>
<name>Nuiton JS :: jsPlumb</name>
<description>jsPlumb jar packaging</description>
1
0
Author: echatellier
Date: 2013-09-09 17:37:14 +0200 (Mon, 09 Sep 2013)
New Revision: 215
Url: http://nuiton.org/projects/nuiton-js/repository/revisions/215
Log:
Add jsplumb link
Modified:
trunk/src/site/site_en.xml
Modified: trunk/src/site/site_en.xml
===================================================================
--- trunk/src/site/site_en.xml 2013-09-09 15:34:38 UTC (rev 214)
+++ trunk/src/site/site_en.xml 2013-09-09 15:37:14 UTC (rev 215)
@@ -95,6 +95,7 @@
<item name="jquery" href="nuiton-js-lib/nuiton-js-jquery/index.html"/>
<item name="jquery-i18n-properties" href="nuiton-js-lib/nuiton-js-jquery-i18n-properties/index.html"/>
<item name="jquery-ui" href="nuiton-js-lib/nuiton-js-jquery-ui/index.html"/>
+ <item name="jsplumb" href="nuiton-js-lib/nuiton-js-jsplumb/index.html"/>
<item name="jstree" href="nuiton-js-lib/nuiton-js-jstree/index.html"/>
<item name="moment" href="nuiton-js-lib/nuiton-js-moment/index.html"/>
<item name="mustache" href="nuiton-js-lib/nuiton-js-mustache/index.html"/>
1
0
Author: echatellier
Date: 2013-09-09 17:34:38 +0200 (Mon, 09 Sep 2013)
New Revision: 214
Url: http://nuiton.org/projects/nuiton-js/repository/revisions/214
Log:
Prepare next iteration
Modified:
sandbox/nuiton-js-jsplumb/pom.xml
Modified: sandbox/nuiton-js-jsplumb/pom.xml
===================================================================
--- sandbox/nuiton-js-jsplumb/pom.xml 2013-09-09 15:33:49 UTC (rev 213)
+++ sandbox/nuiton-js-jsplumb/pom.xml 2013-09-09 15:34:38 UTC (rev 214)
@@ -14,7 +14,7 @@
</parent>
<artifactId>nuiton-js-jsplumb</artifactId>
- <version>1.5.2-1-SNAPSHOT</version>
+ <version>1.5.2-2-SNAPSHOT</version>
<name>Nuiton JS :: jsPlumb</name>
<description>jsPlumb jar packaging</description>
@@ -29,9 +29,9 @@
</licenses>
<scm>
- <connection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-jsplumb-1.5.2-1</connection>
- <developerConnection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-jsplumb-1.5.2-1</developerConnection>
- <url>http://www.nuiton.org/repositories/browse/nuiton-js/tags/nuiton-js-jsplumb-…</url>
+ <connection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-jsplumb-1.5.2-2</connection>
+ <developerConnection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-jsplumb-1.5.2-2</developerConnection>
+ <url>http://www.nuiton.org/repositories/browse/nuiton-js/tags/nuiton-js-jsplumb-…</url>
</scm>
</project>
1
0
Author: echatellier
Date: 2013-09-09 17:33:49 +0200 (Mon, 09 Sep 2013)
New Revision: 213
Url: http://nuiton.org/projects/nuiton-js/repository/revisions/213
Log:
Create tag for release
Added:
tags/nuiton-js-jsplumb-1.5.2-1/
1
0
Author: echatellier
Date: 2013-09-09 17:33:10 +0200 (Mon, 09 Sep 2013)
New Revision: 212
Url: http://nuiton.org/projects/nuiton-js/repository/revisions/212
Log:
Prepare next iteration
Modified:
sandbox/nuiton-js-angular/pom.xml
Modified: sandbox/nuiton-js-angular/pom.xml
===================================================================
--- sandbox/nuiton-js-angular/pom.xml 2013-09-09 15:28:26 UTC (rev 211)
+++ sandbox/nuiton-js-angular/pom.xml 2013-09-09 15:33:10 UTC (rev 212)
@@ -29,9 +29,9 @@
</licenses>
<scm>
- <connection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-angular-1.2.0-rc…</connection>
- <developerConnection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-angular-1.2.0-rc…</developerConnection>
- <url>http://www.nuiton.org/repositories/browse/nuiton-js/tags/nuiton-js-angular-…</url>
+ <connection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-angular-1.2.0-rc…</connection>
+ <developerConnection>scm:svn:http://svn.nuiton.org/svn/nuiton-js/tags/nuiton-js-angular-1.2.0-rc…</developerConnection>
+ <url>http://www.nuiton.org/repositories/browse/nuiton-js/tags/nuiton-js-angular-…</url>
</scm>
</project>
1
0
Author: echatellier
Date: 2013-09-09 17:28:26 +0200 (Mon, 09 Sep 2013)
New Revision: 211
Url: http://nuiton.org/projects/nuiton-js/repository/revisions/211
Log:
Prepare next iteration
Modified:
sandbox/nuiton-js-angular/pom.xml
Modified: sandbox/nuiton-js-angular/pom.xml
===================================================================
--- sandbox/nuiton-js-angular/pom.xml 2013-09-09 15:26:51 UTC (rev 210)
+++ sandbox/nuiton-js-angular/pom.xml 2013-09-09 15:28:26 UTC (rev 211)
@@ -14,7 +14,7 @@
</parent>
<artifactId>nuiton-js-angular</artifactId>
- <version>1.2.0-rc2-1</version>
+ <version>1.2.0-rc2-2-SNAPSHOT</version>
<name>Nuiton JS :: Angular</name>
<description>Angular jar packaging</description>
1
0
Author: echatellier
Date: 2013-09-09 17:26:51 +0200 (Mon, 09 Sep 2013)
New Revision: 210
Url: http://nuiton.org/projects/nuiton-js/repository/revisions/210
Log:
Create tag for release
Added:
tags/nuiton-js-angular-1.2.0-rc2-1/
1
0